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Diablo 2 Resurrected Update 1.17 Rolled Out This June 1

Blizzard Entertainment has released Diablo 2 Resurrected update 1.17 (PS5 version 1.017), which is an unannounced title update. Given the Ladder launch just this April, don’t expect anything major outside of bug fixes and the like. Read on for the Diablo 2 Resurrected June 1 patch notes.

Diablo 2 Resurrected Update 1.17 Patch Notes | Diablo 2 Resurrected Update 1.017 Patch Notes | Diablo 2 Resurrected June 1 Patch Notes:

Size: 5.8GB (PlayStation)

Unfortunately, Blizzard Entertainment has not released anything official regarding today’s title update just yet, though we suspect that the changes made are related to the Ladder. It could also be tied to Diablo Immortal’s launch tomorrow (which wouldn’t be the first time a game is patched to market another game in the franchise).

Over on the game’s official forums, one poster has mentioned how the update their shared stash is now empty after the update!

Between logging out 3/28 at about 5:00a EST and logging back in later that day at about 6:00p EST something changed and as a result every one of my shared stash tabs is completely empty. Items, gold, everything. Personal stash tabs unaffected.

Unfortunately, as I play hardcore, I keep no items of value in the personal stash tabs and keep them in the shared stash instead, for obvious reasons. Needless to say this is a pretty devastating bug as I’ve lost a large share of the items, runewords, etc. that I had been working toward and for since release.

This is all on XBox. Fml

Hopefully, others haven’t experienced this issue after the update as well. We’re on the lookout for the official patch notes, and once we spot ’em, we’ll update the post. If you spot any gameplay-related or technical fixes made, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Plus Free Games June 2022 Lineup Revealed

PlayStation gamers who are members of PlayStation Plus are in for a treat this June, as Sony has revealed the PlayStation Plus free games June 2022 lineup, and they are bangers! Coming in hot is the awesome God of War (2018), alongside other topnotch multiplayer games.

PlayStation Plus Free Games June 2022 Lineup:

Availability: June 7, 2022

God of War | PS4

Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest. This staggering reimagining of God of War combines all the hallmarks of the iconic series – epic boss fights, fluid combat, and breathtaking scale – and fuses them with a powerful and moving narrative that re-establishes Kratos’ world.

Naruto to Boruto: Shinobi Striker | PS4

The Naruto franchise goes 4 vs. 4, featuring team-based gameplay with 8 ninjas fighting simultaneously. Players cooperate as a team of four to compete against other teams online. Graphically, Shinobi Striker is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are.

Nickelodeon All-Star Brawl | PS4/PS5

Brawl it out as your favorite Nickelodeon characters in bombastic platform battles. With a power-packed cast of heroes from the Nickelodeon universe, face-off with all-stars from SpongeBob Squarepants, Teenage Mutant Ninja Turtles, The Loud House, Danny Phantom, Aaahh!!! Real Monsters, The Wild Thornberrys, Hey Arnold!, Rugrats, and more to determine ultimate animation dominance. With unique move sets and attacks inspired by their personalities, each character has an individual style of play enabling endless action for Nickelodeon’s legion of fans.

For those who haven’t downloaded May’s free games, you have until June 6 to download FIFA 22, Tribes of Midgard, and Curse of the Dead Gods.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 Update 1.910 Fires Out for Crossplay and More (June 1)

Gearbox Software has rolled out Borderlands 3 update 1.910 for both last-gen and next-gen platforms, and this is to add crossplay functionality to PlayStation platforms! There are also a small list of bug fixes included as well, which are listed in the Borderlands 3 PS5 update patch notes.

Borderlands 3 Update 1.910 | Borderlands 3 PS5 Update Patch Notes:

UPDATE NOTES

  • Added support for PlayStation Crossplay with other platforms on PlayStation®4 and PlayStation®5
  • [PlayStation® Only] Added support for Variable Refresh Rate for PlayStation®5
  • [PlayStation® Only] Fixed a reported issue with Director’s Cut Behind-the-Scenes videos not playing correctly
  • Various crossplay fixes
  • Fixed a reported issue with the ECHO menu map not showing correctly on ultrawide screens
  • Various performance and stability improvements

If there are other changes included in this patch not listed above, feel free to leave a comment and let us know. Read up on all our Borderlands 3 coverage right here.

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 Update 1.28 Adds Crossplay for PlayStation Platforms & More This June 1

Gearbox Software has fired out Borderlands 3 update 1.28, and this adds crossplay for PlayStation with other gaming platforms, and more! Read on for the official Borderlands 3 June 1 patch notes.

Borderlands 3 Update 1.28 | Borderlands 3 June 1 Patch Notes:

UPDATE NOTES

  • Added support for PlayStation Crossplay with other platforms on PlayStation®4 and PlayStation®5
  • [PlayStation® Only] Added support for Variable Refresh Rate for PlayStation®5
  • [PlayStation® Only] Fixed a reported issue with Director’s Cut Behind-the-Scenes videos not playing correctly
  • Various crossplay fixes
  • Fixed a reported issue with the ECHO menu map not showing correctly on ultrawide screens
  • Various performance and stability improvements

That’s about it. If there are other gamepla-related changes spotted in this patch, leave a comment below and let us know.

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Knockout City Update 6.00 Strikes Out for Season 6 This June 1

Velan Studios has released the Knockout City update 6.00 (PS5 version 6.000) today for the big Season 6 patch. One of the biggest features is that the game is now free-to-play fully. Season 6 also brings a lot of new content to the game for both existing and new players. You can check out the full Knockout City June 1 patch notes below.

Knockout City Update 6.00 Patch Notes | Knockout City Update 6.000 Patch Notes | Knockout City Season 6 Patch Notes | Knockout City June 1 Patch Notes:

New and Improved Features
  • FREE TO PLAY!

    • Knockout City is now FREE to download and play without limitations!

    • Knockout City also no longer requires players to have a PlayStation Plus, Xbox Live Gold, or Nintendo Switch Online Membership to play!

    • For players that purchased the game and logged in at least once prior to June 1, 2022 (or that got the full version through the various subscription services we partnered with and logged in), you will receive the exclusive Loyalty Royalty Bundle the first time you log into the game after June 1st.

    • There’s no better time than RIGHT NOW to start playing Knockout City and to get your friends to join you, form a Crew, and get to dodgebrawling!

  • Season 6: City of Tomorrow

    • The Super Science Symposium has come to Knockout City, along with a massive haul of super-science themed cosmetics to earn and buy!

    • The Brawl Pass is BACK, baby! The City of Tomorrow Brawl Pass Premium Edition features 100 levels of rewards, including Outfits, Poses, Trophies, and enough Holobux to buy next Season’s Brawl Pass!

    • Among Us has infiltrated Knockout City! Earn exclusive Among Us themed cosmetics in the Free Edition of the Brawl Pass! Legendary Glasses “Note 2 Self,” Legendary Hairstyle “Mini Crewmate,” Legendary Defeat Pose “In Electrical!,” and Legendary Taunt “Emergency Meeting!”

    • Deep Space Dispatches are also back and available in the Free Edition of the Brawl Pass! Unlock all 10 to uncover this completely new City of Tomorrow storyline!

    • Season 6 League Play has begun! Climb the ranks to earn new rewards to show off your accomplishments at the end of the Season, and check out the new Loss Forgiveness & Bonus Point feature below that will make doing so smoother than ever!

    • Season 6 Crew Contracts are coming every week, with new challenges, rebalanced requirements, and brand new Crew Cosmetics! The game is FREE now, so build up your Crew with ALL your friends and work together to boost your XP and unlock the coolest gear before it disappears each week!

    • New Daily Contracts and Daily Login Bonus rewards added to the randomized mix you get each day!

  • New Special Ball: Boomerang Ball

    • The new Boomerang Ball has been added to all playlists in Street Play, League Play, and Private Match, as well as the Hideout.

    • For some dedicated playtime with the Boomerang Ball, head into the Boomerang Barrage playlist in Street Play during the first two weeks of the Season, or all Season long in Private Match.

    • Your initial throw of a Boomerang Ball behaves just like a Basic Ball, it can be Charged, Passed, Straight Thrown, Curve Thrown, or Lob Thrown, and it deals one heart of damage.

    • If you throw the Boomerang Ball and it hits a player, another ball, or level geometry, it will BOUNCE BACK to you using the same Throw Type you used in your initial throw.

    • You can Catch a returning Boomerang Ball to maintain it’s current charge level, or you can Perfect Catch it to add a Tier of Overcharge.

    • Every time a Boomerang Ball hits a player, ball, or geometry, it loses a Tier of Overcharge. So like Passing or Self-Passing, you cannot infinitely charge a Boomerang Ball by repeatedly Perfect Catching.

    • If you are hit by a returning Boomerang Ball, you will NOT take damage, but you will take a non-damaging hit like you do from Tackles or the cars in Knockout Roundabout.

    • When a Boomerang Ball is returning to you, you will see a light blue border warning, indicating that the Boomerang Ball is homing in on you but will not do damage. (If there is also an incoming ball that WILL do damage, then the red border takes priority.)

    • A thrown Boomerang Ball can bounce back up to three times before going neutral. Each new throw resets this limit. This means that if you throw a Boomerang Ball at an opponent and neither of you successfully Catch it, it will first bounce off of the opponent and damage them, then bounce off of you without damage, then hit the opponent again without damage and drop at their feet.

  • Hideout: New Areas & Activities

    • MASSIVE new updates to the Hideout! Whether on your own or grouped up with your Crew, your Hideout is now the best place to hang out and play around while waiting for friends, practicing your moves, or just to unwind for a bit after a particularly intense match. Here are all the cool new permanent additions and activities in the Hideout:

    • New Rooftop

      • A new building is being 3D-printed with Perennial Labs’ building fabrication technology right next to the Hideout and at just the right height for brawlers to claim for themselves.

      • This is a more open space to play around in, with easy access to many of the other new Hideout additions below, mainly…

    • Soccer Ball & Goals*

      • A Soccer Ball spawns in the middle of the new rooftop. It can’t be picked up and won’t appear in matches, but it is a purely physics-based ball that players can kick around just by running, rolling, or dodging into it.

      • The new rooftop also sports two Goals on either end of the court. Kicking the Soccer Ball into the Goal triggers a celebration, and features a “First to 3 Points” score tracker at the top of the net. Reaching 3 points triggers a major celebration and both Goals are reset.

      • *No, Knockout City is NOT located in America, but for some reason they still call it soccer anyway.

  • Basketball Hoops

    • Five Basketball Hoops have been placed in various locations around the Hideout.

    • Throwing any type of ball (or ballform player!) into the top of the Hoop triggers a celebration and turns the Hoop green.

    • Just missing the Hoop triggers a failure effect.

    • Successfully make a basket on all five Hoops for a major celebration and all Hoops are reset. How fast can you get all five?

  • New Parkour

    • In addition to the new rooftop, more parkour elements have been added throughout the Hideout.

    • Air conditioner units, billboards, signage, and a repurposed UFO have been added around and behind the existing buildings.

    • Some elements like street signs have been updated to allow brawlers to stand on.

  • Crew Banner

    • Your currently equipped Crew Banner now appears in your Hideout!

    • The Crew Banner appears on the wall by the “Woohoo!” shipping container overlooking the city.

    • Like the Crew Vehicle and Trophy Case, the Crew Banner that is displayed is based on whoever was the Group Leader at the time the Hideout was entered. These aspects will not change simply by changing the Group Leader until a new Hideout is entered.

  • Purchasable Jukebox Tracks

    • New Jukebox Tracks are available to purchase from the Brawl Shop!

    • All “Match Music” (songs that play for free for all players during matches) that have been added to the game after launch are Epic Rarity and will cycle through the Brawl Shop on different weeks throughout the Season for 100 Holobux each. This includes:

      • New Season 6 tracks from the band The Lab R@tz: “Ride the Brain Waves,” “Phrequency Phenomenon,” “Paradox Rox”

      • Season 5 track from The Man On The Moon himself: “Brawler One”

      • Season 4 tracks from the band The Listeners: “Purple Shift,” “Transmission X,” “We Come in Beats”

    • All Bonus Songs only featured outside the game are Legendary Rarity and will cycle through the Brawl Shop on weeks late in the Season for 200 Holobux each. This includes:

      • Scratched Brass Band bonus track: “Get Outta Dodge (Bonus)” feat. Sonny Rey

      • Remix bonus tracks: “Planet Bop (Hologramatix Remix),” “Doo Wop ‘n’ Fire (Alley Katz Remix),” “Kick the Riot (Johnny and the Breakers Remix)”

    • Purchased Tracks are added to the list of possible songs that will play when you activate the Jukebox in your Hideout. Like the Crew Banner, Crew Vehicle, and Trophy Case, the possible Jukebox Tracks that can play are based on whoever was the Group Leader at the time the Hideout was entered.

    • Purchased Tracks have no impact on match music. All players will hear new match music for free, and no bonus songs will play during matches. Purchasing these tracks only adds them to the Jukebox in your own Hideout.

  • Boomerang Ball

    • A new Ball Spawner has been added to the Hideout that exclusively spawns the new Special Ball, the Boomerang Ball!

    • Try it out against a friend, the Dummy, a brick wall, or for shooting hoops without needing to follow up for the rebound!

  • Street Rank Cap Increase: Chrome Tier

    • A new 100 Level “Chrome Tier” has been added to Street Rank after Diamond 100.

    • This brings the total number of Street Rank levels up to 1000.

    • 20 new Chrome Cosmetics have been added to Street Rank rewards, which may be earned by any players earning Chrome rewards starting at Sapphire Tier.

    • Additionally, 80 more rewards of Holobux, Style Chips, and Energy Drinks fill out the rest of the Chrome Tier levels.

    • The reward levels of Holobux, Style Chips, and Energy Drinks have been rebalanced across all Tiers, with some reductions in lower Tiers and increases for the new Chrome Tier, resulting in an overall increase for reaching the max level.

    • When players first hit Chrome Tier, they will earn the new Chrome Border for their Player Icon. When they reach Chrome 100 they will unlock the new Chrome Trophy for their Hideout Trophy Case.

  • League Play: Loss Forgiveness & Bonus Points

    • In League Play, when you encounter certain “unfair situations,” you may now qualify for either Loss Forgiveness or Bonus Points. While improvements are continually being made to matchmaking to reduce unfair situations, they may still happen from time to time. Loss Forgiveness should help protect you in many of these situations, and the addition of Bonus Points may help to turn these unfortunate scenarios into positive opportunities!

    • Loss Forgiveness: If you LOSE a League Play Match in one or more qualifying unfair situations, then:

      • You do not lose a League Point if you are below Diamond Rank.

      • You do not lose Skill Rating if you are at Diamond Rank.

      • You maintain your current Win Streak if you are on one.

    • Bonus Points: If you WIN a League Play Match in one or more qualifying unfair situations, then:

      • You are awarded a Bonus League Point if you are below Diamond Rank.

      • You are awarded 10% Bonus Skill Rating if you are at Diamond Rank.

      • NOTE: The means you could now earn a maximum of three League Points if you earn a Bonus Point while on a Win Streak.

    • Qualifying Situations: At this time, only the following scenarios qualify as an “unfair situation” that may award you either Loss Forgiveness or Bonus Points:

      • A teammate that wasn’t part of your Group was absent from the team for more than 25% of the match without being filled by a new player.

      • A teammate that wasn’t part of your Group was in a lower League Tier than the highest League Tier on the opposing team.

      • An opponent was in a higher League Tier than the highest League Tier in your Group.

      • You joined the match while it was already in progress.

    • Non-Qualifying Situations: Among many others, here are some situations that do NOT qualify for either Loss Forgiveness or Bonus Points:

      • A teammate that WAS part of your Group was absent from the team for more than 25% of the match without being filled by a new player.

      • A teammate that WAS part of your Group was in a lower League Tier than the highest League Tier on the opposing team (assuming someone in your Group was also at that highest League Tier).

      • You or a teammate is in a lower League Division but the same League Tier as the highest League Division on the opposing team.

    • Results Sequence: The League Play Results Sequence has been updated to display the following messages under any League Points you may have earned or lost:

      • Win: For a League Point you earned for winning the match.

      • Streak: For a League Point you earned because you are on a Win Streak of 3 or more.

      • Bonus: For a League Point you earned from the new Bonus Point system.

      • Loss: For a League Point you lost for losing the match.

      • Forgiven: For a League Point you did not lose because of the new Loss Forgiveness system.

      • Blank: Nothing is displayed in cases where none of the above terms apply, like earning a League Point in the Unranked Tier for simply completing the match.

  • New Energy Drink: Starfruit Special

    • A new Energy Drink has been permanently added to the game: “Starfruit Special: Hits with Special Balls earn +25 Bonus XP for 1 hour.”

    • Like all other Energy Drinks, Starfruit Special comes in 1-Packs, 2-Packs, 4-Packs, and 6-Packs, and can be acquired in the following ways:

      • Randomly rewarded from Energy Drink levels in Street Rank.

      • Randomly rewarded from Daily Login Bonuses.

      • Rewarded for reaching certain Levels of the Season 6 Brawl Pass.

      • Rewarded for reaching certain Ranks in Season 6 League Play.

      • Purchasable from the Brawl Shop.

  • Energy Drink & Match XP Rebalance

    • Throughout Season 5 we have been rebalancing some of the XP you can earn from Energy Drinks and Matches, culminating in some final minor adjustments for Season 6.

    • Match XP has been rebalanced for every Playlist type based on each mode’s unique average match lengths, matchmaking times, KOs, win rates, etc. so that they are all equally rewarding based on time investment. Essentially, playing for an hour should result in similar amounts of XP earned regardless of which Playlist you chose, so you are free to pick the Playlist that you want to play without fear that you are missing out on optimizing your XP gain.

    • Energy Drinks have received a significant boost in how much XP you can earn. Before Season 5, Energy Drinks were based on KO Finishes only. Now, they are almost all based on Hits, more than doubling the average amount you can earn. For the Energy Drinks still based on KOs, the amount of XP they reward has been significantly increased so they are just as good as the Hit-based drinks. Here are all the updated Energy Drink rewards that went in throughout Season 5, along with the new Starfruit Special:

      • Ulti-Berry Blast: Ultimate Throw KOs earn +75 Bonus XP for 1 hour.

      • Coconut Crash: Character Throw KOs earn +50 Bonus XP for 1 hour.

      • Dizzy Fizzy: Hits from Curve Shots earn +25 Bonus XP for 1 hour.

      • Grenade-ade: Hits from Lob Shots earn +25 Bonus XP for 1 hour.

      • Cherry Charge Up: Hits from Full Charged Shots earn +25 Bonus XP for 1 hour.

      • Orange Overcharge: Hits from Overcharged Shots earn +25 Bonus XP for 1 hour.

      • Potato Punch: Hits from Undercharged Shots earn +25 Bonus XP for 1 hour.

      • Pom-Passer: Hits from Teammates using balls that you passed to them earn +25 Bonus XP for 1 hour.

      • Starfruit Special: Hits with Special Balls earn +25 Bonus XP for 1 hour.

  • New Music: The Lab R@tz

    • Three new amazing song tracks from The Soundlings, styled after a new in-game band: The Lab R@tz

    • About The Lab R@tz: The theory of gravity. The theory of evolution. The theory of relativity. Many theories have been advanced by science and The Lab R@tz are emerging from their laboratories to show off their envelope-pushing advancements in musical theory! Using the latest in high-tech brain-scanning equipment, The Lab R@tz are turning brainwaves into sound waves. Hook yourself up to their machines and think of a beat and out it comes. You want a 100 piece orchestra made up of beat boxing saxophone players? You got it! The only limits are your imagination!

      • Track 1: Syncopation Paradox

      • Track 2: Phrequency Phenomenon

      • Track 3: Brain Waves

    • All three song tracks from the new Knockout City band The Lab R@tz are added to the game:

      • Added to the Title Screen, matchmaking, and elsewhere for the duration of the Season.

      • Permanently added to the random assortment of songs that play during matches for all players.

      • Available to purchase for your Hideout Jukebox in the Brawl Shop.

  • New Crew Vehicle: Sci-Flyer

    • Just in time for the Super-Science Symposium, a new Crew Vehicle type has been permanently added to the game: Sci-Flyer

    • Various versions of this futuristic Crew Vehicle can be purchased from the Brawl Shop and earned from the Season 6 Crew Contracts and Brawl Pass.

  • New Career Contract: Fame and Fortune

    • For the first time, a new Career Contract has been permanently added to the game: “Fame and Fortune: Earn XP over the course of your Brawler career.”

    • Instead of rewarding XP like other Career Contracts, “Fame and Fortune” is the first to reward Holobux! The XP requirements are steep, but the Holobux rewards increase over time!

  • Intro/Victory/Defeat/MVP Pose Audio

    • All new Season 6 Intro Poses, Victory Poses, Defeat Poses, and MVP Poses can now contain audio.

    • Previously this was restricted only to higher rarity MVP Poses.

    • You may also start to see audio added to Poses from previous seasons over the course of the next few Seasons.

  • Brawl Shop Improvements

    • Most NEW items will now appear in three large slots at the left side of the Brawl Shop at the start of each “in-game week” (each Tuesday) and will remain in those slots for the rest of the week.

      • Most of the eight small slots to the right will still cycle out on a daily basis and feature other Brawl Shop items released in previous Seasons.

      • These changes should make it easier for you discover and purchase the variety of new cosmetics released each week without worrying about missing something on a day you didn’t play.

    • Purchased Bundles can now be equipped as an entire set right from the Brawl Shop immediately after purchasing it. This works just like equipping an individual item purchased from the Brawl Shop. After purchasing the Bundle, in that same Bundle Details screen you can then hold to equip the entire set to your currently selected character.

  • Bot Improvements

    • Bots continue to learn new behaviors and improve their skills and teamwork. Some highlights include:

      • Bots will now Fake Throw when playing against tougher opponents.

      • Bots will now Tackle opponents in certain situations.

      • Bots can now use Spin or Flip Jump to reach more locations across Knockout City.

      • Bots won’t Pass into walls if there is another teammate nearby with a clearer trajectory.

    • As a reminder, Bots only appear in the Practice Match in the Training section of the Play menu, or in the first 5 to 10 Street Play Team KO matches for New Players. (The first match is always all Bots, then each match after that brings in more and more new human players, depending on how well the New Player performs.) Bots currently cannot appear in Street Play matches beyond that, and they are always clearly identified by a RadioBot icon in place of a platform icon on their Player Card. We are hard at work preparing them to eventually spawn into certain situations where players may be down a teammate in Street Play, so stay tuned for more information on that in the future.

  • Map Improvements

    • Some map adjustments have been made based on player feedback and player testing. Some of these changes may be reverted or altered during Season 6 depending on community feedback, so please give yourselves some time to try it out and then let us know what you think!

    • Knockout Roundabout: Each lane of traffic has had one car removed, and then all the remaining cars are spaced out more to fill that extra space. This should make it less frustrating to get bounced around by the vehicles while still maintaining their value as moving cover, quick escapes to dodge or roll under, and transportation to ride on.

    • Alien Smash Site: Two Ball Spawners have been relocated to try and encourage players to move around to different areas of the map and provide more choices to make regarding when to hold onto your UFO or hop off. The Ball Spawner in the “picnic area” just outside the Cow Barn has been moved just a few steps into the Cow Barn itself. The Ball Spawner on the lower level of the Silos area has been moved into the living room of the Farmhouse.

  • Basketbrawl Improvements

    • Fixed a number of issues regarding interactions with… Force-Balled players?… Trap-Balled?… Brawl-Balled… Basket-Bawling… Player-Wads… omg how do we not have an official term for this?? Players trapped in Ballform because they’ve been KO’d in Basketbrawl. I like Basket-Balled. Let’s go with that. There, it’s now canon… Fixed a number of issues regarding interactions with Basket-Balled players.

    • Hitting Basket-Balled players with another ball will now once again pop them up in the air. (We are keeping the previous change where hitting Basket-Balled players doesn’t extend their Basket-Balled time, but the pop-up should help make it easier to grab Basket-Balled players and give you some more choices to make during a chase.)

    • Hitting Basket-Balled players no longer counts as “Hits” for Energy Drinks. Sorry, it was fun while it lasted!

  • Superpowers Improvements

    • Just in time for the upcoming Heroes Reborn Event, some small improvements have been made to the Super Strength Superpower to make it less frustrating to be on the receiving end.

    • When you break out after being grabbed from Super Strength, the amount of button presses you need to mash to break out if grabbed again no longer starts at the full amount right away. Behind the scenes, this slowly counts up from 0, so if you are grabbed again a second later you may be able to break out right away.

    • Fixed a bug where players would briefly be unable mash to break out if grabbed by the Super Strength Superpower while stunned.

    • These updates also apply to the regular “mash to escape” moments if caught or picked up in ballform in regular matches.

  • Join-in-Progress Improvements

    • Several “Join-in-Progress” improvements and bug fixes now and in the coming weeks should make joining a match in progress better, and result in significantly fewer situations where you might play an entire Round or Match with empty teammate slots.

    • Fixed some issues where players were able to matchmake into active gameplay with less than the intended number of players in a team.

    • Fixed some issues that sometimes caused the matchmaking system to not search for a replacement player if you were missing a teammate.

    • Some final fixes for the remaining cases causing the issues above will be coming sometime in the first few weeks of Season 6.

    • When a player joins a match in progress, they now spawn using the same logic as the regular respawn system (which tries to respawn teammates close to each other but far from opponents), instead of spawning at the initial “match start” spawn point.

  • Additional Features & Improvements:

    • Added support for 12th generation Intel chips.

    • Player balls colliding in air with other balls now play the correct ball collision sound.

    • Dodge-Deflecting Player Balls now has a sound effect.

    • Respawn Tip UI now looks significantly better and takes up much less of the screen.

    • Match XP Results Sequence now correctly says “KOs” instead of “Eliminations.” Remember: KOs = KO Finishes + KO Assists

    • The Turret targeting laser in Lockdown Throwdown is back to instantly tracking you, giving you more time to react and prepare for when it fires.

For even more in-depth info on some of these Season 6 features (as well as some pretty pictures!) , check out the Knockout City: City of Tomorrow announcement!

Additional Fixes
  • Fixed an issue where, occasionally, Street Rank rewards were showing the “Leather Jacket” in the match results reward sequence instead of the reward that was actually received.

    • This may still happen in cases where players have already received all items within a pool. We know some players are seeing this in the Platinum Tier of Street Rank, and it’s usually nothing to worry about since you aren’t missing out on any items!

    • For players above Platinum Tier of Street Rank that were seeing the Leather Jacket instead of the Chrome Cosmetic you were supposed to unlock… CONGRATULATIONS! That means you got to take advantage of a bug that was rewarding you the NEW Chrome Cosmetics added for Season 6. So you will actually be the first to have these in your inventory when you boot up for the first time during Season 6.

  • Fixed an issue where the reward sequence was skipped when a player logs in after a Crew Contract was completed while they were logged out.

  • Fixed an issue where some Steam players were locked out of the game even though they had previously purchased the full game.

  • Fixed the sudden movement that can occur when entering ballform after being “stored up” from a previous action.

  • Fixed an issue occasionally preventing players from scrolling through Player Cards on the “Next Match” screen.

  • Fixed an issue that was introduced in Season 5 that affected the resolution of Performance Mode on PS5.

  • Fixed an issue where certain Energy Drinks (like Potato Punch) were crediting players for the actions of their teammates.

  • Fixed an issue where players had to return to the title screen in order to have their selectable playlists change over into Midnight Madness mode.

  • Fixed an issue with the bloom on outfits’ glow/holograms for the blue, green, and pink team colors.

  • Fixed an issue in the League Play Match Results Sequence where incorrect text was being shown after losing a match in Bronze, Sapphire, or Emerald Rank.

  • Fixed an issue on Nintendo Switch where accepting group invites from Nintendo Friends prevents players from accepting KO City Friend or Group Invites in-game.

  • Fixed a freeze which was occurring when rapidly cycling between customization menus and selecting one item from each category.

  • Fixed several issues which were caused after a player who’s holding or touching a ball disconnects from the game.

  • Fixed an issue where recently rewarded Crew Vehicles weren’t previewed in the match results screen until they were equipped.

  • Fixed transparency issues with certain elements of the Title Screen on Nintendo Switch.

  • Fixed several locations (like in the Hideout!) causing players to take damage when under certain geometry in ballform. This should only happen when under active hover technology.

  • Fixed missing geometry on the base of some Trophies in the Trophy Case.

  • Fixed an issue in Superpowers causing X-Ray Vision graphics to persist after being KO’d.

  • Fixed several different issues which were resulting in crashes on various platforms.

  • Various other fixes and improvements.

That’s it for the patch notes. Knockout City is out now for PC, PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch.

Source: Reddit

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Cricket 22 Update 1.38 Hits Out for Several Bug Fixes This June 1

Big Ant Studios has released the Cricket 22 update 1.38 (PS5 version 1.000.038) patch today, and it comes with some improvements and bug fixes. There is also a fix for Xbox consoles that prevents save files from being corrupted. You can check out the full Cricket 22 June 1 update patch notes posted down below.

Cricket 22 Update 1.38 Patch Notes | Cricket 22 Update 1.000.038 Patch Notes | Cricket 22 June 1 Patch Notes:

  • Added sleeve length selection in Academy
  • Reduced slip fielders depth for spin
  • Reduced occurrence of defensive shots hitting batters shoes
  • Reduced reflective glare from umpires glasses
  • Improved stability
  • Additionally, for the Xbox Series One there was an issue with corrupted save files that has been rectified.

The last patch to be released was update 1.37. You can read the previous patch notes from May 17 below.

  • Corrected wicketkeeper positioning for spin
  • Corrected field setting tooltips
  • Addressed pitch degradation causing non-progression

That’s it for the patch notes. Cricket 22 is out now for the PC, PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch.

Source: Cricket 22 Twitter

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Virtua Fighter 5 Update 1.40 Brings Tekken Skins and More This June 1 (Update)

Sega has deployed Virtua Fighter 5 update 1.40 today on all platforms. This new update gives support for the newly released Tekken skins that are being added to the game. Some other small gameplay adjustments have also been made too. The only patch notes that have been released so far come from the game’s PS4 update history. You can read the full Virtua Fighter 5 June 1 patch notes posted down below.

Virtua Fighter 5 1.40 Patch Notes | Virtua Fighter 5 June 1 Patch Notes

  • Add-on content has been updated.
  • Added/adjusted other features.
  • Fixed various minor issues.

We will try and update this post if more patch notes are to be revealed by Sega. In the meantime, you can read what is included in the aforementioned Tekken 7 Collaboration DLC pack below.

  • 19 Tekken 7 themed character costumes
  • 20 background music that were featured in Tekken 7
  • 2 Tekken themed titles
  • And a battle interface based on Tekken 7!

That’s all for the patch notes. Virtua Fighter 5 is out now for the PS4 and PS5 platforms.

Full patch notes have been revealed on the official website.

NEW ADD-ON CONTENT

  • Added the TEKKEN 7 Collaboration Pack. With this update, various UI elements have been adjusted.
    *For details of the add-on content, please refer to TEKKEN 7 Collaboration Pack.

COSTUME CHANGE FOR CPU OPPONENTS

  • Playing Arcade Mode while wearing a costume from any of the following add-on costume sets will also change the CPU opponent’s costume type.
    • VF J1
    • VF J2
    • Yakuza
    • TEKKEN 7

MISCELLANEOUS

  • Added legal text in Settings/Configuration of the Main Menu.

BUG FIXES

  • Fixed an issue that caused an error for the PS4 user spectating a match between two PS5 players in Room Match, etc.
  • Fixed an issue that prevented a character that went out of the ring from being deemed as such under specific conditions.
  • Fixed other minor issues.

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Fortnite Down With Reports of Matchmaking Issues in Some Regions for May 31

If you’ve been trying to find a match in Fortnite but aren’t having any success and/or experiencing some errors, don’t worry you aren’t alone as it seems that some regions are reporting Fortnite down issues with matchmaking this May 31 (June 1 for those outside the US).

Fortnite Down and Matchmaking Status and Updates for May 31 (June 1):

As confirmed via the official support account on Twitter, the team is currently investigating the reports that Fortnite is down, at least for matchmaking.

We are investigating issues that may be preventing players in some regions from successfully matchmaking. We will provide an update when we have more information.

Do note that this doesn’t apply to all regions, as some are unaffected by the issue.

As always, we will be sure to monitor any updates that Epic provides and will update this post once the issues have been resolved. If you are having issues connecting to matches in Fortnite, leave a comment below and tell us which platform and region you’re playing on.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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World of Warcraft Down for Maintenance This May 31

Those trying to login to World of Warcraft and its newest expansion, Shadowlands, you might be having issues logging in, and it’s not just you, but World of Warcraft down reports have surfaced this May 31, and this is due to Blizzard Entertainment triggering maintenance on its servers, and it seems this has been extended.

World of Warcraft Down Status and Updates for May 31:

Here’s the announcement from Blizzard regarding the outage:

This is the latest update from the studio announcing that maintenance has been extended:

Current #Shadowlands maintenance has been extended until 6:00pm (PDT). We apologize for any disruption and hope to restore service quickly.

We’ll be updating the post if Blizzard does another maintenance extension or if another issue arises. If you can login, leave a comment below and tell us which country you’re playing from, and which servers you can join for the others to be aware.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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F1 22 Features Trailer Showcases Career Mode and More

EA has released a new trailer for its first Codemasters-developed game since acquiring the studio with this F1 22 Features trailer! As one might expect, the short video highlights the gameplay features the F1 racing sim will have in tow when it races out this July!

Some of the items listed are:

  • New handling
  • F1 Sprint
  • Immersive broadcast
  • Practice Programs
  • Adapative AI
  • Accessibility
  • Circuit Updates
  • F1 Life
  • Player customization
  • Supercars
  • New MyTeam enhancements
  • Single and two-player
  • Split-screen andmultiplayer
  • F2

F1 22 races out this July 1 on the PS4, PS5, Xbox One, Xbox Series X|S and PC, with Champions Edition owners able to access and play the game on June 28.

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Alex Co

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Destiny 2 New Iron Banner Challenges and Rewards for May 31

It’s a busy day for Destiny 2 players, as not only is the weekly reset triggered today, but there’s a new Iron Banner event as well, which means there are new rewards as well. If you’re looking for the Destiny 2 new Iron Banner challenges but can’t find them, you’re not alone! We’re here to help, so head on below, guardian!

Destiny 2 New Iron Banner Challenges and Rewards for May 31:

What changes has Bungie made with the Iron Banner?

It’s a rather long-winded explanation, which you can read about in detail right here.

Where do I find the Destiny 2 Iron Banner challenges this May 31?

Oddly enough, this isn’t clear for players, but thanks to the comunity, we know how! Per Reddit user steele330:

  • You can find the Daily Challenge for Iron Banner by hovering over the playlist in the Director.

From Reddit user Captiankirk03:

  • You can hover over the node and see the daily challenge. It’s confusing since it says “Weekly”. Today is play 3 matches as a solar or void class.

For those wondering, the “Weekly Challenges” you see on the Iron Banner node are indeed the daily challenges needed to progress the quest line, as well as to get the booster (per Reddit user Shokio21)

What is the daily challenge for the new Iron Banner this May 31?

It’s as simple as playing three matches in Iron Banner Rift.

As for the rewards, here’s what ever-dependable site light.gg has listed:

 The links below are being updated as new data becomes visible in the Bungie API. Check back often!

If there are more changes or details that surface for the Iron Banner, we’ll update the post.

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Alex Co

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Destiny 2 Weekly Reset May 31, 2022 and Eververse Inventory (Update)

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset May 31, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset May 31, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Insight Terminus

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Ashes to Ashes: Dealing damage with a Solar weapon now applies scorch to your targets, but your foes also now apply scorch to you when they deal Solar or explosive damage.
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Match Game Extra Shields

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Achieve victory by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Communion

Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.


Legacy Activities

  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Heliacal Bundle Contains 3 Season of the Haunted accessories. Bundle price will be reduced for each item already owned. Package 700 Bright Dust
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 250 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Glow Stick Dance Emote 1250 Bright Dust
Molten Equip this weapon ornament to change the appearance of Dead Messenger. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 450 Bright Dust
Up in Smoke Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 300 Bright Dust
Nectar Dynamo Equip this shader to change the color of your gear. Shader 3250 Bright Dust
Spill the Tea Emote 700 Bright Dust
Canned Rage Emote 2850 Bright Dust
Izanagi’s Shell Ghost Shell 700 Bright Dust
Unseeing, to Be Shown Equip this weapon ornament to change the appearance of Fixed Odds. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 2000 Bright Dust
Synchrotron Advancer Ship 1250 Bright Dust
Matterscourge Equip this weapon ornament to change the appearance of Outbreak Perfected. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1500 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 300 Bright Dust
First Light Equip this shader to change the color of your gear. Shader 300 Bright Dust
Polished Sea Stone Equip this shader to change the color of your gear. Shader 300 Bright Dust
Coppertone Patina Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vex Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Only the Finest Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Nightmare Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Piled High Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 200 Bright Dust
5 Synthweave Templates A bundle of 5 Synthweave Templates. Package 200 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Plate Nessus Chest Armor 2 28 2 2 12 11 57 20 Legendary Shards & 10 Microphasic Datalattice
Hunter Wildwood Grips EDZ Gauntlets 2 2 26 17 6 2 55 20 Legendary Shards & 10 Dusklight Shard
Hunter Exodus Down Mask Nessus Helmet 2 2 30 6 16 6 62 25 Legendary Shards & 10 Microphasic Datalattice
Warlock Photosuede Robes Vanguard Chest Armor 28 2 2 6 6 12 56 25 Legendary Shards & 1000 Glimmer

Here’s what’s greeting players this week in terms of new activities and rewards:

There’s also the Iron Banner taking place this week, and we’ll have the rewards and challenges (and where to find it) ASAP. Make sure to bookmark our Destiny 2 game hub for the latest news on the game.

We’ll update the post with the text version throughout the day if and when Reddit compiles it.

Update: We updated the post with the text version.

Thanks, Niris, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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LEGO Star Wars: The Skywalker Saga Update 1.06 Zooms Out This May 31

TT Games has fired out the LEGO Star Wars: The Skywalker Saga update 1.06 (PS5 version 1.000.006), which is out on all platforms (including PC). This is an unannounced title update, and given we just got a big patch last May 19 that added new encounters, don’t expect anything major outside of fixes. Read on for the LEGO Star Wars: The Skywalker Saga May 31 patch notes.

LEGO Star Wars: The Skywalker Saga Update 1.06 Patch Notes | LEGO Star Wars: The Skywalker Saga Update 1.000.006 Patch Notes | LEGO Star Wars: The Skywalker Saga May 31 Patch Notes:

File size: 3GB (PC), 2.5GB (PlayStation)

Unfortunately, TT Games has not released any official patch notes log just yet, even if the WB Games Support page says it has been updated today (it still shows the same patch notes from May 19).

Thanks to the community, we have confirmation on some of issues that are still not fixed with this title update.

  • Hasn’t fixed the R2-KT Attackodana bug (per Reddit user Imago_x)
  • On PS5. And they still haven’t fixed Porg Patrol ffs (per Reddit user adamski_swede98)

According to Reddit user Ornoxx, this did fix a Gungan City bug:

We’re on the lookout for the official patch notes, and once TT Games releases them (if they ever do), we’ll be sure to update the post. If you spot any gameplay-related changes or fixes, leave a comment below to let us know what you spot.

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Alex Co

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Destiny 2 Update 1.048 Released for Patch 4.1.0.1 (May 31)

Bungie has fired out the Destiny 2 update 1.048 patch on all platforms, and this is for hotfix 4.1.0.1! This brings gameplay fixes and improvements to activities, weapons and more! Check out the Destiny 2 May 31 patch notes below.

Destiny 2 Update 2.53 Patch Notes | Destiny 2 May 31 Patch Notes:

Activities

DUNGEONS AND RAIDS

Duality:

  • Fixed an issue where players were spawning in an undesirable location after joining the existing fireteam. You really didn’t want to be there.
  • Standard Bearers are now spawning where intended.
  • Spamming the bell should no longer stop it from functioning.
  • Fixed numerous texture and environment issues.

Grasp of Avarice:

  • Fixed an issue where players couldn’t progress in the encounter.

Vow of the Disciple:

  • Fixed an issue where previewing weapons in the vendor shop showed placeholder shaders.

Gameplay and Investment

WEAPONS

  • Players will be less likely to spawn into the opposing team’s Witherhoard pools in PvP.
  • Bump in the Night Rocket Launcher now has a tracking indicator in the scope when used with the Tracking Module perk.
  • Fixed several Hand Cannons which had missing scopes including The Steady Hand and True Prophecy.

BOUNTIES AND PURSUITS

  • Fixed an issue where Seasonal Challenges were not correctly tracking Seasonal quest progress across different characters in some circumstances

Platforms and Systems

  • Fixed an issue where players on Xbox platforms could sometimes only see limited invite and join actions in the roster when viewing Xbox network friends.

Source: Bungie

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Alex Co

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Destiny 2 Update 2.53 Deployed for Hotfix 4.1.0.1 This May 31

Bungie has released Destiny 2 update 2.53, which is for hotfix 4.1.0.1! This brings gameplay fixes and improvements to activities, weapons and more! Read on for the full Destiny 2 hotfix 4.1.0.1 patch notes.

Destiny 2 Update 2.53 Patch Notes | Destiny 2 Hotfix 4.1.0.1 Patch Notes:

Activities

DUNGEONS AND RAIDS

Duality:

  • Fixed an issue where players were spawning in an undesirable location after joining the existing fireteam. You really didn’t want to be there.
  • Standard Bearers are now spawning where intended.
  • Spamming the bell should no longer stop it from functioning.
  • Fixed numerous texture and environment issues.

Grasp of Avarice:

  • Fixed an issue where players couldn’t progress in the encounter.

Vow of the Disciple:

  • Fixed an issue where previewing weapons in the vendor shop showed placeholder shaders.

Gameplay and Investment

WEAPONS

  • Players will be less likely to spawn into the opposing team’s Witherhoard pools in PvP.
  • Bump in the Night Rocket Launcher now has a tracking indicator in the scope when used with the Tracking Module perk.
  • Fixed several Hand Cannons which had missing scopes including The Steady Hand and True Prophecy.

BOUNTIES AND PURSUITS

  • Fixed an issue where Seasonal Challenges were not correctly tracking Seasonal quest progress across different characters in some circumstances

Platforms and Systems

  • Fixed an issue where players on Xbox platforms could sometimes only see limited invite and join actions in the roster when viewing Xbox network friends.

Source: Bungie

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Alex Co

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Destiny 2 Down for Maintenance This May 31, Schedule and Info Listed

If you can’t log in to Destiny 2, it’s not you, but Bungie has triggered Destiny 2 down on the game’s servers, and this is for planned maintenance this May 31! For the schedule and other details, head on below.

Destiny 2 Down Status and Updates for May 31:

Update: The patch ntoes for hotfix 4.1.0.1 is out now! Check it out here.

Here’s Bungie’s announcement:

8:00 AM PDT 1600 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:45 AM PDT 1645 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT 1700 UTC
    • Update 4.1.0.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT 1800 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

Once the patch is out, we’ll be sure to post it. We’ll also be updating the post with a link to the patch once it’s live, too. If there are any other changes to the maintenance and server outages, we’ll let our readers know.

Source: Bungie

 

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Alex Co

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Summer Game Fest 2022 Partners Revealed, Over 30 Participating

While we won’t have E3 again this year, we do have Geoff Keighley’s Summer Game Fest to look forward to when it comes to reveals and announcements. Today, the Summer Game Fest 2022 partners have been announced, and there’s some big names included, which is to be expected.

Check out a look at the image to see some of the biggest names in the biz confirm their participation:

Some of the most notable companies include:

  • PlayStation
  •  Xbox
  •  2K
  • EA
  • Activision
  • Atlus
  • Bandai Namco
  • Capcom
  • Epic Games
  • SEGA
  • Square-Enix
  • Netflix
  • Steam
  • WB Games
  • Devolver Digital
  •  Bloober Team
  • Deep Silver

Some of the stuff we’re expecting to see is the rumored Mafia 4 game in development, and perhaps a new chapter in the Resident Evil franchise (DLC for RE Village or something else). Don’t forget, Sony is also holding a new State of Play this Thursday, and that has been confirmed to be part of the Summer Game Fest event too!

Same as always, we’ll be here to report on the biggest announcements from the event. Summer Game Fest 2022 kicks off this June 9, and will be broadcast around the world.

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Alex Co

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Destroy All Humans 2 – Reprobed Release Date Locked for August 30, New Trailer Shoots Out

If you’re the human-hunting type, THQ Nordic has just the thing, as the Destroy All Humans 2 – Reprobed release date has been announced, and it’s due this August 30! There’s also a new trailer accompanying this announcement, and it showcases gameplay footage, and loads of explosions and action.

Info regarding the game straight from the press release:

Destroy All Humans! 2 – Reprobed: That’s right, earthlings, Crypto is back and this time, he’s invading the swinging sixties! After the KGB blew up his mothership, Crypto seeks revenge and travels to iconic places in the United States, the United Kingdom, the Soviet Union, Japan, and even to the Moon! Destroy All Humans! 2 is a full remake of the original game, adding and improving features while (re-)building the game from scratch in shiny Unreal Engine 4 visuals. The game is developed by Black Forest Games who successfully re-launched the Destroy All Humans!-Franchise in 2020 and is in development for PC, PS5™, and Xbox Series S/X.

If you haven’t played the first remake, go check out our Destroy All Humans review, where we state, “Destroy All Humans! 2020 is a wonderful remake, one that will satisfy fans of the niche series. I highly recommend anyone wanting interested, as it will give you countless hours of mindless fun.”

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Alex Co

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No Man’s Sky Update 3.91 Flies Out for Leviathan Expedition Bug Fixes (May 31)

Hello Games has released No Man’s Sky update 3.91 (PS5 version 3.091) today for all platforms, and this update comes with many bug fixes for the Leviathan Expedition patch that was released recently. Check out the full No Man’s Sky May 31 patch notes below.

No Man’s Sky Update 3.91 Patch Notes | No Man’s Sky Update 3.091 Patch Notes | No Man’s Sky May 31 Patch Notes

Hello everyone,

Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.91, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that could cause the player to load inside their ship in the Space Station.
  • Fixed an issue that could cause the player to be unable to progress the time loop during the Leviathan expedition if they were not connected to the discovery servers.\
  • During the Leviathan expedition, players who fall into space will no longer die, but instead be placed in a safe location (as in creative or permadeath modes).
  • Fixed an issue that could cause Memory Fragments to be consumed but fail to award any items, if the player’s inventory was full.
  • Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.
  • Fixed an issue that could cause items to be deposited into technology inventories.
  • Fixed an issue that could prevent players from collecting the final reward from an expedition while there were incomplete optional milestones.
  • Fixed an issue that could prevent progress on The Anchor milestone in the Leviathan expedition.
  • Fixed a memory-related crash on Xbox Series S.
  • Fixed a physics crash.
  • Fixed a crash related to despawning bases.
  • Fixed a crash that could occur when maxing out freighter inventory slots.
  • Fixed a GPU crash on PlayStation 5.

That’s it for the patch notes. No Man’s Sky is out now for the PC, PS5, Xbox Series X/S, PS4, Xbox One and Nintendo Switch.

Source: No Man’s Sky

Damien Seeto

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SMITE Update 12.17 Drops for 9.5 Bonus Update (May 31)

Hi-Rez has rolled out the SMITE update 12.17 patch today, and this is for the 9.5 Bonus Update! Expect changes and bug fixes, alongside a new event! Read on for the SMITE May 31 patch notes below.

SMITE Update 12.17 Patch Notes | SMITE 9.5 Bonus Update Patch Notes | SMITE May 31 Patch Notes:

General

  • Ranked Reset
    • An issue occurred where Masters and Grandmasters players were not properly reset, so we will be applying another Ranked Reset to only players in those tiers
    • This will occur on the day that the Bonus Balance goes live
    • All Masters/GM players will be set to Diamond 1 with 0 TP and 2750 MMR
    • Win/Loss count for the split will also be reset
    • These resets will not affect god leaderboard position or quest progress

Bug Fixes

  • UI
    • Fixed an issue where players were redirected to the wrong queues when clicking the “Play Again” button in the end of match lobby (Fixed in Live 5/20/22)
    • Fixed an issue with the Ranked leaderboards missing data and background elements
  • Gods
    • Hera
      • Fixed an issue where she could knockback Slash Juggernauts with Royal Assault
    • Bakasura
      • Fixed an issue where he could eat the weaker Buff Camp holders in Conquest without doing any damage to them at the beginning of matches

Game Modes

This is the first balance update after the 9.5 “Time to Kill” changes! A lot has changed in the game and things feel very different. There are of course a few specific balance outliers we plan to adjust immediately, but our general philosophy is to take it slow on balance and give people time to experiment, learn, and enjoy this new meta. 

Some stats about 9.5:

  • Conquest matches that end before 15 minutes have been decreased from around 14% of all games to around 10% of all games – a nearly 30% reduction. This shows that the worst case snowball matches have significantly decreased.
  • Conquest matches average length has increased on average by about 3 minutes, from 26m to 29m, about a 15% increase. This shows that the matches are longer, but not painfully long.
  • Kills per Conquest game have decreased, but not by very much. The average kills per match (both teams added together) was around 52 total kills, and that has decreased to about 49 kills – only a 6% drop. This shows that most matches still involve a lot of action.
  • When factoring the match length increase and kills total – we see a decrease of about 2 kills per minute to 1.7 kills per minute  – a 15% decrease. This further supports that the action still very much exists in SMITE games.
  • All of these numbers look great from our side, and we did see noticeable increases in player counts in 9.5 over 9.4 (but this surely was affected by SMITE Night and the Slipknot Event as well)
  • Overall we are very happy with how 9.5 went and at the moment we do not plan to do any partial reverting of the core TTK base stats, we will be looking to solve and pacing or outlier issues through map balance, or individual god and item balance.
  • The two key balance outliers we quickly identified were: Hunters gained too much strength, and Warriors lost too much strength. We plan to adjust both of those in this update, but then slow down on balance a little and watch the meta develop naturally.
  • A new season usually takes people weeks or months to learn and solve. The 9.5 changes are bigger than a new season, and bigger than ever, so we expect people to take even longer to find optimal strategies.
  • Conquest
  • Conquest underwent some equally heavy changes as the gods in this update. Overall the pacing changes have done a good job of preventing games from feeling over before 10 minutes, but there are a few things we want to adjust. We found that red buff was just too punishing for most Mages to clear, and that a similar effect was happening from gold furies against whole teams. We are bringing down the damage on both of those to make them safer objectives to take.
  • We are also doing some adjustments to towers, the 30% penetration felt like a bit too much, especially in the late game when trying to siege bases. We are decreasing that penetration and base damage of Tier 2 and Phoenixes, while buffing the base damage of the Tier 1 towers only to make sure that early game tower diving is still risky.
    • Manticore Camp (red buff)
      • Decreased Base Magical Power from 24 to 18
      • Decreased Scaling Magical Power from 6 per 3 minutes to 4 per 3 minutes
      • Increased Magical Power provided by Red Buff from 10 to 15
    • Gold Fury
      • Decreased Base Magical Power from 60 to 40
      • Decreased Scaling Magical Power from 4 per minute to 2 per minute
    • Oni Fury
      • Decreased Base Magical Power from 70 to 40
      • Decreased Scaling Magical Power from 4 per minute to 2 per minute
    • Primal Fury
      • Decreased Base Magical Power from 70 to 40
      • Decreased Scaling Magical Power from 4 per minute to 2 per minute
    • Towers
      • Tier 1
        • Increase Gold Reward from 75 per person to 125 per person
        • Decreased Penetration from 30% to 20%
        • Increased base power from 215 to 230
      • Tier 2
        • Decreased Penetration from 30% to 20%
        • Decreased base power from 290 to 270
      • Phoenix
        • Decreased Penetration from 30% to 20%
        • Decreased Base Power from 320 to 290
We are also making the same penetration nerf on all non-conquest game modes to bring the power of tower camping back down a bit. It is very clearly more dangerous than previous updates, but this felt like taking it just a little too far and could cause matches to feel like a stalemate in the late game.
  • Assault / Slash / Joust / Duel
    • Decreased Penetration from 30% to 20% on all towers

Items

  • Warrior mains comprised most of the negative feedback for the 9.5 update, and we saw their discomfort reflected in the data as well. Warriors clearly dropped in win%, and Hunters clearly rose. These 2 classes tend to offset each other, so every Warrior buff is a Hunter nerf and vis versa, so we tried to focus on only the most specific things to adjust for each class to bring them back closer to the average balance point, which Guardians, Assassins, and Mages are still sitting within.
  • For Warriors, we looked to buff their early to mid game damage, to both help them clear and to better pressure their opponents in pvp. The Gladiator’s shield buff will help that damage scale through the late game. We also are buffing their items that can counter Hunters (and basic attack Assassin’s who are quickly rising) to give them extra options to build more effectively against comps with multiple gods reliant on basic attacking.

GLADIATOR’S SHIELD
  • Passive bonus damage now applies to gods at all HP percentages, not just under 60%
  • Increase bonus damage scaled from Protections from 25% to 35%

BLACKTHORN HAMMER
  • Increased Physical Power from 25 to 35

BREASTPLATE OF VALOR
  • Increased Physical Protections from 55 to 65

BREASTPLATE OF DETERMINATION
  • Increased Physical Protections from 55 to 65

BREASTPLATE OF VIGILANCE
  • Increased Physical Protections from 55 to 65

SPECTRAL ARMOR
  • Increased Damage mitigation on Critical Strikes from 30% to 40%

HIDE OF THE NEMEAN LION
  • Increased Damage mitigation on a Blocked attack from 50% to 65%
For Hunters, we are nerfing the strongest items in 3 specific aspects: Gold, Lifesteal, and Crit. Gilded Arrow nerfs their gold gain. On a slow map they can use this item to gain a huge advantage, and it needs to come down to keep their power spikes closer to the other classes. Devourer’s Gauntlets provides a huge amount of survivability with the added HP and Protections, so we are bringing down the lifesteal amount to make Hunters more gankable. Finally, we have seen Crit builds become the number one option, partially fueled by the extra gold from their starter item. We wanted to make sure we nerfed this build in its damage and utility.

GILDED ARROW
  • Decreased gold gain from 7 to 3 per trigger

SPIKED GAUNTLET
  • Decreased Lifesteal from 7% to 5%

CURSED GAUNTLET
  • Decreased Lifesteal from 10% to 7%

DEVOURER’S GAUNTLET
  • Decreased Lifesteal from 15% to 10%
  • Decreased Lifesteal per stack from 0.3% to 0.2% (decreased from 15% to 10% at max stacks) (deceased total item lifesteal from 30% to 20%)

DEATHBRINGER
  • Decreased Critical Damage Increase from 30% to 25%

MALICIOUS DEATHBRINGER
  • Decreased Critical Damage Increase from 30% to 25%

ENVENOMED DEATHBRINGER
  • Decreased Critical Damage Increase from 30% to 25%
  • Decreased the damage output debuff from 15% to 10%
Gods
We only have one bonus nerf today, but there will very likely be more nerfs in the main update for 9.6. Cliodhna was the top performer in the early days of 9.5 and competitive SMITE, so we drew up some base damage nerfs for her in multiple places.
CLIODHNA

BANSHEE’S WAIL
  • Decreased Base Damage on first two hits from 35/50/65/80/95 to 30/45/60/75/90
  • Decreased Base Damage on final hit from 70/110/150/190/230 to 60/100/140/180/220
    • (Decreases Total Damage from 140/210/280/350/420 to 120/190/260/330/400)

FLICKERING VISIONS
  • Decreased Base Damage from 90/145/200/255/310 to 70/125/180/235/290

The SMITE Pride Month begins Wednesday, and Classic Conquest returns, too!

That’s about it. If there’s a new SMITE patch, we’ll let our readers know.

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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