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Super Animal Royale Update 1.07 Runs Out for v1.3 This January 25

Pixile has released the Super Animal Royale update 1.07 (PS5 version 1.005), and this is called the v1.3 patch by the developers. There’s a new Lunar New Year event, a new weapon, and more! Read on for the Super Animal Royale January 25 patch notes below.

Super Animal Royale Update 1.07 Patch Notes | Super Animal Royale Update 1.005 Patch Notes | Super Animal Royale v1.3 Patch Notes | Super Animal Royale January 25 Patch Notes:

New Weapon: BCG (Big Clucking Gun)

Super Eagle eyed players will have noticed that Thomas Sledison has been hard at work on an explosive new weapon, but the final form that has hatched in his workshop might not be what you eggspected…

The Big Clucking Gun (BCG) is a grenade launcher style weapon that shoots eggs that bounce off walls and explode on impact with enemies.

  • Egg explosions deal serious area of effect (AOE) damage and leave a sticky pile of egg yolk that slows anyone standing in it.
  • The gun uses a charge-up mechanic so you can control the distance your eggs will fly. The longer you hold down the fire button the further it’ll go!
  • The BCG is only available in epic (purple) and legendary (gold) rarities, and as such you’ll need to open rebel caches or mole crates to get your paws on one during a match. But you can always take it for a spin in the Super Shooting Gallery north of the Welcome Center while you’re waiting for your match to start.
  • It also comes with a full set of colored gun skins that you can earn by getting kills while using it to complete its milestones.
  • There will also be two premium skins making an appearance in the S.A.W. Shop: the Retro BCG and the Tiger BCG.

Note: the BCG is disabled in the “One Hit Kill” Mystery Mode.

Year of the Super Tiger Event

Play the 2022 Lunar New Year event from Jan 25 to Feb 15 and collect red envelopes to redeem for exclusive event cosmetic items! There’s 8 new items debuting this year:

  • Lunar Dress (2022)
  • Coin Glasses
  • Gold Yuanbao
  • Lunar Headband
  • Peach Blossom Hat
  • Lunar Flower
  • Lunar Paper Umbrella
  • Peach Blossom Branch

There’s also 16 returning legacy items from previous years, and you’ll be able to redeem red envelopes to collect each of these too until you own them all! Be sure to also check out Carl’s Cart during the event for some additional legacy items.

Year of the Super Tiger Breeds

To celebrate their lunar year, 4 new Super Tiger breeds are also arriving as permanent additions to the Research Lab:

  • Super Golden Tiger
  • Super Toy Tiger
  • Super Bengal Tiger
  • Super Lunar Tiger

Map Updates

S.A.W. Bamboo Resort has been updated for the Year of the Super Tiger!

  • The beavers have moved 2021’s Super Ox statue out of Bamboo Resort and into storage at Beaver Construction HQ, and replaced it with a new Super Tiger statue!
  • You’ll also find a new portrait of the tiger on the wall in the resort next to all the previous years’ animals.
  • The entrance gates are also now adorned with a new Spring Festival Couplet for the new year, provided again by the Chinese SAR community!

Beaver Construction HQ Updates

  • Increased size of the Forebeaver’s Den building in the north, added additional detail to the interior, and added some breakable mini beaver dams around it for cover.
  • Adjusted the dam’s wooden rails to be a bit shorter so they don’t poke out onto the boardwalks quite so much.
  • Added shadowing to the concrete floor in the workshop to better distinguish interior and exterior ground.
  • Added edge lip to outdoor concrete.
  • Added a curved concrete end-piece on the front-left of the dam, and extended the boardwalk on the front-right side of the dam.

More Island Improvements

  • Added snow grass throughout most of Thomas’s Tundra for more looting opportunities (and because it just looks really pretty).
  • Improved grass in several areas around the map that were sparse, and updated some of the deciduous tree biomes with improved tree placement (both to provide a better mix of cover and open areas for fighting and to look more natural)
  • Made some collision/walkability improvements to the Super Animal Super Stage.
  • Adjusted some shipping containers in the top right corner of the military camp near research labs based on community feedback.

S.A.W. Shop Additions

New Mini Animals

Adopt 4 new mini pets from the Pets tab of the S.A.W. Shop!

  • Mini Sheep
  • Mini Skunk
  • Mini Deer
  • Mini Raccoon

Emotes, Lunar New Year, BCGs and Duos Day

The Shop tab in the main menu now displays an exclamation mark whenever new items have rotated in, and you’ll want to make sure to keep an eye on it around the update for all the new items! Some new items you’ll see rotating into the S.A.W. Shop include:

  • Rap emote
  • Country emote
  • Kumquat Tree (melee weapon)
  • Dragon JAG-7
  • Moneybag Gravestone
  • Tanghulu
  • Scimitar
  • Retro BCG
  • Tiger BCG

Note: the Dragon JAG-7 also has custom muzzle confetti effects.

Cupid’s Bow will also be returning on February 12th for 96 hours (we’re giving it two 48hr slots back to back so you have a bit of extra time to grab it for Duos Day)!

S.A.W. Shop Bundle Improvements

In addition to purchasing a full bundle at the discounted price, if you only like one or two items in a bundle you now also have the option to purchase individual items from the bundle at regular price. Just click on the bundle and navigate to any item within it!

Because of this new feature, bundle items won’t be rotating through the shop in individual slots anymore, they’ll just be accessible from their bundle whenever it’s available. As always, if you own any individual items from a bundle, you’ll still be able to purchase the rest of the bundle together at a discount to complete your set.

We’re also debuting a new bundle!

The Ming Bundle includes:

  • Ming Hat
  • Ming Outfit
  • Ming Dress

Hamster Ball Update

We’ve made a bunch of key refinements to gameplay in this patch, and the first one is one we think a lot of you will be happy to see: an update that makes hamster ball kills feel a whole lot better whether you’re the one getting the kill or on the receiving end.

  • Hamster balls now take a bit longer to reach the point where they’ll get a 1-hit kill.
  • Once you’ve been rolling at max speed for at least one second, speed lines will appear and a sound will play indicating that you’ve now entered full damage mode where a hit will score 101 damage and kill your opponent upon impact.
  • Before the speed lines appear, hamster balls will only do up to 80 damage (still influenced by acceleration for precisely how much damage you do).
  • From our play tests we think this mechanic helps a lot with clarity and makes rolling at full speed and getting kills feel extra satisfying. We’ve also added a rare easter egg animation where your animal can trip while in the ball (just for fun, this doesn’t impact gameplay in any way).

More Gameplay Updates

  • Sparrows, Darts, and BCG egg ammo have been combined into a single new ‘Specialty Ammo’ that is used in all 3 weapons.
  • The Bandolier boosts max carrying capacity for the new Specialty Ammo from 35 to 50 (previously Sparrows and Darts were boosted from 35 to 45)
  • Sparrow Launcher clip size increased to 5.
  • Dogna’s Dart Gun will now auto-fire darts if you hold down shoot.
  • A visual dart now appears stuck into the animal when they’ve been hit and are being actively poisoned by Dogna’s Dart Gun.
  • Grenades & BCG egg impacts now play the “hit” sound effect when you hit yourself with them.
  • Grenades, Bananas, Skunks Bombs, and BCG eggs now make bounce sounds when bouncing off of walls.
  • Bananas no longer deploy in deep water (ex. ocean), and all throwables will splash upon landing in the water. Grenades and eggs still do damage and Skunk Bombs deploy despite splashing into the water, but eggs do not create yolk traps in deep water.
  • Traps (ie. bananas, Skunk Bombs, and BCG yolks) will now have their positions checked and corrected by the server upon landing. Server simulation should rarely differ from client, so this shouldn’t occur very often but helps make them more precise.
  • Minigun (and the new BCG) aiming should now more closely and consistently match the cursor’s aim (added a new aiming bone on the character skeleton for guns held in the low position).
  • Added a small release buffer at the start of a jump roll for charged weapons such as the Bow & Sparrow and BCG. This should improve the feeling of releasing the bow while rolling. There was already a small buffer at the end of jump rolls, which is staying the same, so this just adds something similar to the beginning of the roll.
  • Shooting right after reloading or picking up an item will now force the player model into the aim animation, which fixes a long-standing issue where bullets would spawn at undesired angles while the animal was completing an animation.
  • Added custom muzzle flower effect to the Sakura Sniper from the Early Access (Season 0) Animal Pass.
  • Weighted the random positions of skunk gas circles to get them to appear closer to the edges of the map more frequently. The previous randomness favored the middle of the island slightly, whereas the new randomness is more evenly distributed around the whole island.
  • Added fading to one of the Beaver Construction HQ wall pieces that was able to obscure players too much.
  • In the Bwoking Dead mode, when Zombie Joes break crates or cut grass, loot will not drop (so zombies can now deny ammo to survivors by breaking these things).
  • Changed texture atlas for Bwoking Dead’s opening noise effect to be individual sprites that are loaded from the hard drive only when someone plays Bwoking Dead (cuts down load size by 8MB).

Controller Improvements

  • Added controller hotkey icons to the game interface for taping, healing, and weapon-swap.
  • ‘Switch Weapon’ bindings for controller will now conflict with inventory bindings to prevent double-binding issues.
  • Controller users now have separate bindings for ‘Quick Chat (Inventory)’ and ‘Quick Chat (Map)’, to prevent conflicts.
  • Improved controller selection in most of the shop tabs, where it will now re-select the last item properly after cancelling a purchase or equipping something.

Menu/Interface Updates

  • Added a “Manage Party” UI for party hosts that groups all party-related options together including viewing/copying the invite code for cross-play parties, kicking players, and leaving the party.
  • Kicking a player from a party will now trigger a popup message and sound.
  • The PC version of SAR now displays a ‘COPIED TO CLIPBOARD!’ popup when you click the copy button to indicate that it successfully copied to your clipboard.
  • The mode selector will now display an exclamation mark if a new limited-time game mode becomes available to play.
  • Increased clarity around Super Edition requirements in the Milestones tab, with a helper label that better explains which milestones require the Super Edition DLC. Additionally, the in-game notification for completing a milestone will now more clearly indicate whether it’s a Super Edition Milestone.
  • When you first open the holiday event UI, the event’s leaderboard button now has a subtle slide animation to help draw attention to it.
  • Updated all buttons throughout the menus that were still using the old blue button style to instead use the new teal style.
  • Added a subtle fade/slide animation when viewing the S.A.W. Shop bundle details screen.
  • A.W. Shop bundle preview images are no longer pre-loaded at game launch, instead being loaded from the hard drive when you view the shop (reduces initial game load time).
  • Translation updates for several languages.
  • For Simplified Chinese users, the Discord button in the main menu will now link to the SAR QQ group instead.

Bug Fixes

  • Fixed a bug where one account could join the same cross-play lobby from two devices/platforms.
  • Event screen’s character should no longer glitch out on the first frame.
  • Fixed the animal pass preview box’s second pass from showing template blue hat while loading.
  • Coupon code placeholder text should no longer be cut off in certain languages.
  • Fixed a bug where the main menu’s side menu would fail to make elections if a controller was activated while it was open.
  • Fixed a controller navigation bug with the ‘Done’ button and the arrow buttons on the Stats screen.
  • Fixed controller selection going blank after leaving a party.
  • Fixed a bug where controller selection wouldn’t properly revert to the purchase button after cancelling a bundle purchase.
  • Alt-tabbing in the main menu will now cancel your emote if you were emoting (fixes an audio issue).
  • Fixed an audio glitch caused by changing volume while emoting on the main menu.
  • Hotkey icons for the inventory UI will no longer display while spectating another player.
  • Fixed a case where players could get stuck in the grenade throw animation: it will now auto-cancel after 2s if the grenade has not already been thrown.
  • Map can no longer be opened while the Settings screen is open.
  • Fixed minigun retaining charge when opening the Settings screen while shooting.
  • Fixed melee hit sounds on shooting gallery targets being played for all nearby players in the lobby.
  • End-game rewards now force close player inventory if it was open. This fixes a bug for controller users where navigation got stuck and inventory was still displaying in a broken state.
  • Fixed visual bug with bots reloading and appearing to have negative ammo.
  • Bwoking Dead clientside Skunk Bomb capacity issue should be fixed.
  • Dropping the Cupgrade while drinking with it equipped will now stop your healing (fixes audio bug).

Upcoming Events

  • Twitch Drops: watch SAR streams with Drops enabled to unlock the new Guan Yu items! Get the Guan Yu Helmet, Guan Yu Armor and Guan Yu Guandao while supporting your favourite SAR Content Creators on Twitch. You can link your Super Animal Account and Twitch Account to earn Drops at drops.animalroyale.com
  • Duos Day is coming and the Duos Day Rose melee weapon will return! Play a duos match between Feb 12th at 12am PST and Feb 16th at 12am PST to earn it.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose Console Roadmap Revealed, Full Parity With PC Content Planned for 2022

Those playing Hell Let Loose on consoles, you’ll be glad to know that Black Matter Studios has released the Hell Let Loose console roadmap, and even promised that they are aiming for PC content parity before the year is out!

Related Reading: Can Battlefield 2042 Be Saved by Going Free-to-Play?

The announcement was made on Twitter, where an image of the Hell Let Loose console roadmap was also shared (which can be seen above).

We plan to bring console versions of HLL to full parity with PC content in 2022.
We want all platforms parallel, with future updates releasing in tandem.

Parity itself with PC will not be a form of paid DLC – we intend to release these updates for free.

We hope to have a date on the Eastern Front content soon, which is up next for you!

Keep working as a cohesive unit out there!

To further clarify: We’re working on performance tweaks and bug fixes, which will release alongside the Eastern Front content! Thank you for all your feedback so far 🙂

Given how Hell Let Loose isn’t considered as a AAA shooter, this is definitely impressive and appreciated from the studio. In other related news, Team17 has acquired the Hell Let Loose IP, with the details reported here.

Once we know more details about the Eastern Front content update, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Stranger of Paradise: Final Fantasy Origin Breaks Out With New Trailer

Square Enix’s Final Fantasy franchise gets an alternate universe adventure like no other, and the Stranger of Paradise: Final Fantasy Origin breaks out one final trailer (at least that’s what it’s called by Square Enix), which sets the stage for the Koei Tecmo and Team Ninja developed action game!

Here’s the trailer released by Square Enix which shows off some lovely visuals and also features the legendary Frank Sinatra’s My Way as well.

As an alternate universe retelling of the original Final Fantasy, Strange of Paradise sees a set of characters journeying through a dark fantasy world in a quest to defeat a malevolent lord bent on destruction. Here’s the overview describing what the game is all about from Square Enix’s Stranger of Paradise page.

“We’re Strangers. That means two things: One, we’re strangers to this world. And two, we’re strangers to ourselves.”

The four fiends of chaos are waiting. As you battle the darkness consuming the world, recover your past and discover your true purpose.

With a multitude of job classes, abilities, and combos you can face the hordes of darkness your way!

Stranger of Paradise: Final Fantasy Origin release date was revealed last October along with the release of a new trial version demo of the game. The Final Fantasy game will arrive for PC and consoles this March 18.

Tim Villasor

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Overwatch Update 2.23 Out; Year of the Tiger Skins, Challenges Listed This Jan. 25

Blizzard Entertainment has released the Overwatch update 2.23 patch this January 25, and this brings the Year of the Tiger event into the fray, as well as a few character changes and bug fixes! Read on for the Overwatch January 25 patch notes, as well as Year of the Tiger skins, challenges and more below.

Overwatch Update 2.23 Patch Notes | Overwatch Year of the Tiger Skins & Challenges:

HERO UPDATES:

Mercy
Resurrect

  • Mercy can now attempt to resurrect teammates who die in environmental death pits
  • When resurrecting, the resurrect marker will now freeze in place for the duration of the resurrection.
  • Dev Note: Previously, if a teammate died over a death pit their resurrect marker was hidden and fell into the pit. Now, Mercy will see their resurrect market and can resurrect before it falls to the bottom.
  • Holding the ability button for resurrect while it’s on cooldown will now attempt the resurrect once the cooldown finishes

BUG FIXES:

GENERAL

  • Fixed an issue where Season 32 open queue stats were not appearing in career profile

MAPS

  • Addressed a geometry exploit on Watchpoint: Gibraltar

HEROES
Ana

  • Fixed a bug that caused Ana’s Scope to activate when cancelling Nano Boost target confirmation
  • Fixed a bug that caused the parrot on Ana’s Corsair skin to disappear in hero select

Symmetra

  • Fixed a bug that caused Symmetra’s name plate to appear in the middle of her model
  • Addressed an audio issue during Symmetra’s “Have a seat” emote.

Check out the Year of the Tiger trailer, and info straight from the press release!

EVENT BRAWLS
  • Bounty Hunter
  • Player who scores the first kill of the match becomes a Target; everyone else becomes a Bounty Hunter
  • When the Target is killed, the player who dealt the final blow becomes the new Target
  • Capture the Flag Blitz
  • CTF Blitz is a modified version of Capture the Flag. The flags are much closer than before – they are at the locations that overtime games typically go to.
  • Instead of 3 captures, you need 6 to win!
  • Capture the Flag
WEEKLY CHALLENGES
  • Weekly Challenges are back for Lunar New Year, allowing you to unlock limited-time rewards by playing at least nine games each week.
  • Rewards include an array of player icons, sprays, and Epic skins!
  • Week 1: Prosperity Ashe
  • Week 2: Auspicious Soldier:76
  • Week 3: Porcelain Wrecking Ball
NEW COSMETICS
  • Seolbim Mercy (Legendary)
  • Nezha Tracer (Legendary)
  • Prosperity Ashe (Epic)
  • Auspicious Soldier:76 (Epic)
  • Porcelain Wrecking Ball (Epic)
  • Player Icons, Sprays
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Farming Simulator 22 Sales Reach More Than 3 Million Copies

Giants Software has hit a huge milestone, as Farming Simulator 22 sales have reached more than three million copies globally within nine weeks since its release on November 22! In a press release, Giants Software announced the good news and shared the now-released Accolades Trailer that sums up the positive reception from all over the world after garnering positive reviews from the press and players.

Check out the Accolades Trailer for Farming Simulator 22 below.

Farming Simulator 22 continues to enjoy loads of new players in 2022 since its release. It was released for the PC, Mac, PS5, Xbox Series X|S, PS4, Xbox One, and Stadia. Here’s what the CEO of GIANTS Software, Christian Amman had to say about the achievement.

“I’d like to thank our community. Our modders, influencers, gamers and partners. All those who play a role in sustaining our growing ecosystem”, comments Christian Ammann, CEO of GIANTS Software. “We are excited to embrace new opportunities and projects in 2022 – with new content to extend the experience of simulated agriculture and Farming Simulator 22.”

Globally available on PC and consoles, GIANTS Software expects the already massive fan base of the series to grow even further in the following months and years. Thanks to the streamlined communication with international distributors and growing network of partners, as well as the long-term roadmap for future additions to the game.

The Year 1 Season Pass will see the game grow by introducing new content packs and one expansion. In addition, free content updates will extend the game even further. The first content update, including three new brands and 16 machines, is already available to download.

If you want to know more, you can also visit their official website. In case you missed it, check out the patch notes on the last update for Farming Simulator 22 here.

AJ Macalagay

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Dead by Daylight Archives Tome 10: SAW Release Date, Trailer Revealed

The Dead by Daylight Archives will be having its latest addition tomorrow, with the reveal trailer for Dead by Daylight Archives Tome 10: SAW also sharing its release date! Coming January 26, this newest addition to the Archives sees the return of Jigsaw, and you can check out the trailer below.

Here are the details on the Dead by Daylight Archives Tome 10: SAW:

A Macabre Game of Life and Death 

In this brutal and unforgiving Tome, a twisted student of Jigsaw finds herself tempted by a dark epiphany and a determined detective faces the choice of a lifetime. Players will witness the Auris, a device capable of peering into the memories of those who have entered the Fog. Through it, the mysterious Observer will grant them access to a new series of challenges to complete, designed to help piece together these memories as well as his role within the Entity’s Realm. When pushed to excruciating limits, to what lengths will they go to survive?

Hello. I Want to Play a Game. 

Stories and memories are like pieces of a puzzle, and with each Tome comes a new Rift, bringing brand new, time-limited rewards to collect by completing challenges. In the SAW Rift, fans will be able to earn over 60 cosmetic items including 12 new outfits to be theirs forever, charms as well as the Book of SAW Collection for Amanda Young (The Pig) and Detective Tapp. To appreciate life, Amanda would have to suffer. So, among other features, the Amanda’s Rebirth Very Rare Outfit for The Pig presents a reverse bear trap crown that she wears around her head as well as a cruel blade that tears the flesh of her victims. She also wears the robes of her mentor, Jigsaw, making her entire outfit a nightmarish interpretation of her disturbed state of mind. Sporting a casual hat and shades, the Grill Champ Very Rare Outfit for Detective Tapp gives players a glimpse at what his life could have been had he given up his obsession with catching Jigsaw. Finally relaxing and enjoying the summer days, Tapp’s pork-themed BBQ attire shows off his love and mastery of the grill.​

Since this is considered a major update, expect patch notes tomorrow for this latest addition to Dead by Daylight! In case you missed it, you can also check out the patch notes on the last release here.

MP1st Staff

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The Sims 4 Update 1.51 Adds Fixes, New Content This January 25

Maxis has released The Sims 4 update 1.51 patch on all platforms today, and it adds new content in the form of clothes, music, and a short list of bug fixes. Read on for The Sims 4 January 25 patch notes.

The Sims 4 Update 1.51 Patch Notes | The Sims 4 January 25 Patch Notes:

PC: 1.83.24.1030 / Mac: 1.83.24.1230

Console: Version 1.51

Hello Simmers!

Hope you are all well and safe wherever you are in the World.

We start 2022 with the season of Simthing to Celebrate, or as I call it – Confetti Season, and we started it not only with a Sims Delivery in early January but now, with a game update!

We hope this new year brings everyone happiness. To me, every new year is a chance for new beginnings, and new wishes. Not going to deny that this year hits a bit different and more so than the past, and as I’m writing these notes I feel a bit nostalgic even, but without losing the optimism that the new year brings.

I hope you all have a great start of the year and, and well of course, the months to come. We have a fantastic year ahead in all things Sims, and we look forward to sharing it with all of you, and for you all to enjoy.

Thank you for your continued support and feedback and, remember, have fun!

Chaucitos!

– SimGuruRusskii

WHAT’S NEW?

This game update might not be a big endeavor, but it will allow us to get the year started.

As today we announced the Carnaval Streetwear Kit, we want to start getting into the spirit of it. For this we have added a new Radio Station – named aptly Carnaval Beats – so your Sims (and you) can enjoy the festive rhythm inspired by Brazil’s Carnaval on your favorite in-game stereo.

FIXES:

Sims 4

  • If your Sims are the type of those who aspire to be Villainous Valentines – now they can Convince to Leave Spouse to count toward that goal. #sorrynotsorry
  • We added text to some items that were missing text completely when found via the bb.showhiddenobjects cheat across multiple packs.
  • In the spirit of love and not breaking relationships apart… too much, Sims will no longer get a call from their romantic partner asking for advice on what to do with a possible pending engagement proposal from that same Sim. Can you imagine? Awkward…

Cottage Living

  • We fixed an issue in which translated text for Cottage Living Likes and Dislikes was not being displayed in all languages except English.

Journey To Batuu

  • Sims with certain traits that affect gig compensation will now receive proper galactic credit payout for completed missions on Batuu. Because your Sims are worth it, and so are you!

Once we get wind of a new patch, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 5.005 Deployed This January 25

Behaviour Interactive has released the (DBD) Dead by Daylight update 5.005 today, and this is for the 5.5.0 title update! Read on for the full Dead by Daylight January 25 patch notes below.

Dead by Daylight Update 5.005 Patch Notes | DBD Update 5.005 Patch Notes | Dead by Daylight January 25 Patch Notes:

Important

Due to an increase in file compression, this patch will require Steam players to redownload  almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won’t eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior – Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the “Run to Cancel” option detailed below!)
  • Located in the Options menu under “Controls”
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel – On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
  • Located in the Options menu under “Controls”
  • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn’t always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.

Beta Features

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction

  • NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We’re excited to gather your feedback on the new Wiggle system, and we’ve put it in a Beta tab to allow console players to participate in the fun!

Content

  • “Lurking Stripes” Lunar New Year limited-time event (starts Jan 25th 2PM ET)
  • “Tome X: SAW” of The Archives (starts Jan 26th 11AM ET)

Cosmetic Changes

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite

  • New Cenobite VO lines have been added.

The Blight

  • Add-on – Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on – Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on – Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on – Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on – Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on – Redhead’s Pinky Finger
  • Now reduces bottle count by 2

The Pig

  • Add-on – Amanda’s Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on – Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on – Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on – Madeleine’s Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on – Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on – Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on – Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on – Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on – Marvin’s Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on – Mikhail’s Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on – Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on – Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Dev Notes: Almost all of these add-on changes are “numbers only” tweaks, where we’ve adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we’d like, so they’ve been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.

Survivor Perks

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.

Killer Perks

  • Gearhead – Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: “You lose all your tokens if the Obsession is sacrificed or killed.”
  • Dead Man’s Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.

Bug Fixes

  • Fixed an issue that caused a missing sfx for the Nemesis’s Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster’s voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the “Out isn’t an option” archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare’s Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can’t be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit’s hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall’s debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal’s power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as “Inventory”.

The Nurse

Several issues affected the Nurse’s power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse’s vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse’s animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner’s Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse’s hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse’s post blink animation when turning the camera.

Fixed from PTB

  • Fixed an issue that prevented you from escaping the killer’s grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh’s Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm – Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.

Source: Dead by Daylight forums

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DOOM Eternal Update 1.008 Released for Patch 6.66 Version 1.1 This Jan. 25

Developer id Software has released the DOOM Eternal update 1.008 patch this January 25, and this is for both last-gen and next-gen versions of the game. Check out the complete patch notes for today’s minor update called Updae 6.66 Rev 1.1 by the devs.

DOOM Eternal Update 1.008 Patch Notes | DOOM Eternal January 25 Patch Notes:

This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!

DE-BM2.0-S4 940x540

*Note – this content will be added to Nintendo Switch in an upcoming update


Other Changes – Stadia Only

HORDE MODE

DE-Stadia State Share.v2 960x540

  • Updated State Share UI pop-up to provide clearer instructions on how to capture a State Share for multiple controller types
If there are more changes related to this patch, we’ll be sure to update the post accordingly.

Source: Slayers Club

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Alex Co

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DOOM Eternal Update 1.24 Patch Notes; Fires Out for Update 6.66 Rev 1.1 This Jan. 25

Bethesda has released a new minor update for DOOM Eternal, which is the game’s first patch of 2022! The DOOM Eternal update 1.24 patch is out on all platforms, and is called the Update 6.66 Rev 1.1 patch by id Software. Head on below for the full DOOM Eternal January 25 patch notes for this minor title update.

DOOM Eternal Update 1.24 Patch Notes | DOOM Eternal Update 6.66 Rev 1.1 Patch Notes:

This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!

DE-BM2.0-S4 940x540

*Note – this content will be added to Nintendo Switch in an upcoming update


Other Changes – Stadia Only

HORDE MODE

DE-Stadia State Share.v2 960x540

  • Updated State Share UI pop-up to provide clearer instructions on how to capture a State Share for multiple controller types
If there are other gameplay-related changes and fixes that you notice that’s not mentioned above, leave a comment below to let us know.

Source: Slayers Club

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Alex Co

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Rainbow 6 Siege Update 1.000.022 Fires Out for Y6S4.2 This January 25

Ubisoft has released the Y6S4.2 (Year 6 Season 4.2) patch for Rainbow 6 (R6) Siege today! The Rainbow 6 Siege update 1.000.022 is out for both last-gen and next-gen platforms, and includes a host of gameplay-related changes, improvements and more. Read on for the full R6 Siege January 25 patch notes.

Rainbow 6 Siege Update 1.000.022 Patch Notes | R6 Siege Update 1.000.022 Patch Notes:

Y6S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 2.49 GB
  • Steam: 1.01 GB
  • Xbox One: 2.14 GB
  • Xbox Series X: 2.58 GB
  • PS4: 2.68 GB
  • PS5: 1.99 GB

AN UPDATE ON XBOX AUDIO ISSUES

  • Investigations are ongoing for the crashes related to audio issues on Xbox and it’s suspected to be related to sound data corruption.
  • Today’s patch aims to help limit the number of crashes related to these issues and will allow the team to collect data from active cases to help further investigations.
  • A new icon (see below) has been introduced and will appear in-game when a related audio issue is identified on your end.
    R6S Y6S4.2 Siege AudioIssueIcon2

    • If you see this audio icon, rebooting the console at your earliest convenience should help avoid the issue and minimize the chance of crashing.
  • The team will continue to share progress updates via the Siege Twitter account as a more extensive fix for this issue is worked on.

BALANCING CHANGES

ARUNI

  • Muzzle Brake attachment can be equipped on the MK14.

ELA

  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

ELA & ZOFIA

  • Concussion effect of Grzmot Mine and KS79 no longer affects movement speed.

BUG FIXES

GAMEPLAY

FIXED – Camera goes out of bounds for an Attacker that’s watching a death replay when the end of round replay begins.

FIXED – Bulletproof cam remains visually present when the deploy animation is interrupted.

FIXED – Fuze’s Cluster charge cannot be deployed on Mira’s Black Mirror.

FIXED – Razorbloom and Grzmot mine can be activated through a soft wall if the wall is shot with a small caliber weapon.

FIXED – Ping doesn’t function when looking at a lower angle with Twitch’s Shock Drone.

LEVEL DESIGN

FIXED – Destruction, clipping, and lighting issues on various maps.

FIXED – LOD issues on various maps.

FIXED – Some devices can be hidden behind the bookshelf in 2F CEO Office on Bank map.

OPERATORS

FIXED – While using a controller, player cannot lean and hold Ying’s Candela at the same time.

FIXED – Animation is missing for the Victory Celebration of Ash’s Black Viper elite.

USER EXPERIENCE

FIXED – Crash occurs when players shoot a certain locations on some maps.

FIXED – Various UI issues.

FIXED – Various BattlePass issues.

FIXED – Various shop issues.

FIXED – The game soft locks when changing the mouse sensibility while eliminated.

FIXED – Various audio and SFX issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Players is removed for inactivity on Xbox after disconnecting and reconnecting a controller during a match.

FIXED – Missing text on 3D preview in Packs after previewing items from different categories.

FIXED – Player gets redirected to the home screen after interrupting a Pack opening by pressing ESC.

FIXED – Compass Location and Orientation doesn’t update for a caster when switching from one player in first person to another in third person.

FIXED – Various HUD issues.

Source: Ubisoft

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New Destiny 2 Weekly Reset January 25, 2022 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The new Destiny 2 weekly reset January 25, 2022 refresh of activities is now live along with the Eververse rotation of items for sale. Read on for the full info for this week.

New Destiny 2 Weekly Reset January 25, 2022 and Eververse Rotation:

Nightfall – The Ordeal: The Devils’ Lair

Modifiers:

  • Nightfall: Adept
    • Hot Knife: Shanks now have Solar shields
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Sepiks’s Gaze: Incoming Arc and splash damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish & Limited Revives & Contest & Join In Progress Disabled & Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
  • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
    • Nightmare Hunt: Fear: Defeat the Nightmare of Phogoth.
    • Nightmare Hunt: Isolation: Defeat the Nightmare of Taniks, the Scarred.
    • Nightmare Hunt: Rage: Defeat the Nightmare of Dominus Ghaul.
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Ripe Sniff Emote 400 Bright Dust
Gameghost Shell Ghost Shell 2850 Bright Dust
Seventh Column Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Lilac Bombast Equip this shader to change the color of your gear. Shader 300 Bright Dust
Second Line Multiplayer Emote 4250 Bright Dust
The Wrong Hands Equip this armor ornament to change the appearance of Athrys’s Embrace. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Multiband Shell Ghost Shell 2850 Bright Dust
Tachyon-4 Ship 2000 Bright Dust
Magneton Thrust Vehicle 2500 Bright Dust
Devil’s Advocate Equip this weapon ornament to change the appearance of Devil’s Ruin. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Crota’s Bane Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
SUROS Modular Shine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Chalco’s Finery Equip this shader to change the color of your gear. Shader 300 Bright Dust
Bruised Blush Equip this shader to change the color of your gear. Shader 300 Bright Dust
Polished Sea Stone Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vex Gate Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ketch Flight Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ossified Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Phobos Warden Cowl Vanguard Helmet 2 6 19 2 14 16 59 25 Legendary Shards & 1000 Glimmer
Titan Cinder Pinion Boots Crucible Leg Armor 13 2 16 18 8 2 59 25 Legendary Shards & 1000 Glimmer
Titan Insight Vikti Gloves Ada-1 Gauntlets 7 7 12 2 26 2 56 25 Legendary Shards & 1000 Glimmer
Hunter Calamity Rig Sleeves Gambit Gauntlets 13 2 16 2 20 7 60 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Alex Co

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Dead by Daylight Update 2.40 Patch Notes; Out for 5.5.0 This Jan. 25

Behaviour Interactive has released the Dead by Daylight update 2.40 patch this January 25, which is for patch 5.5.0! Check out the full patch notes on this latest update below.

Dead by Daylight Update 2.40 Patch Notes | Dead by Daylight Update 5.5.0 Patch Notes:

Important

Due to an increase in file compression, this patch will require Steam players to redownload  almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won’t eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior – Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the “Run to Cancel” option detailed below!)
  • Located in the Options menu under “Controls”
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel – On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
  • Located in the Options menu under “Controls”
  • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn’t always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.

Beta Features

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction

  • NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We’re excited to gather your feedback on the new Wiggle system, and we’ve put it in a Beta tab to allow console players to participate in the fun!

Content

  • “Lurking Stripes” Lunar New Year limited-time event (starts Jan 25th 2PM ET)
  • “Tome X: SAW” of The Archives (starts Jan 26th 11AM ET)

Cosmetic Changes

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite

  • New Cenobite VO lines have been added.

The Blight

  • Add-on – Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on – Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on – Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on – Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on – Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on – Redhead’s Pinky Finger
  • Now reduces bottle count by 2

The Pig

  • Add-on – Amanda’s Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on – Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on – Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on – Madeleine’s Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on – Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on – Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on – Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on – Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on – Marvin’s Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on – Mikhail’s Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on – Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on – Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Dev Notes: Almost all of these add-on changes are “numbers only” tweaks, where we’ve adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we’d like, so they’ve been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.

Survivor Perks

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.

Killer Perks

  • Gearhead – Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: “You lose all your tokens if the Obsession is sacrificed or killed.”
  • Dead Man’s Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.

Bug Fixes

  • Fixed an issue that caused a missing sfx for the Nemesis’s Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster’s voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the “Out isn’t an option” archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare’s Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can’t be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit’s hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall’s debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal’s power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as “Inventory”.

The Nurse

Several issues affected the Nurse’s power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse’s vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse’s animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner’s Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse’s hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse’s post blink animation when turning the camera.

Fixed from PTB

  • Fixed an issue that prevented you from escaping the killer’s grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh’s Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm – Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.

That’s about it for the patch.

Source: Dead by Daylight forums

MP1st Staff

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Dying Light 2 Roadmap for Post-Launch Content Revealed

In case you didn’t know, Techland announced that support for Dying Light 2 will last for “at least five years.” Today, the studio took one step forward with that, as the studio has already started to lay out the Dying Light 2 roadmap for the planned post-launch content, letting players know what they can expect for the game in terms of support. Check out the details on the roadmap below.

The Dying Light 2 roadmap was shared over by Techland on Twitter, and here is the image:

As detailed in the infographic, it would appear that the first free DLCs will be launched between February and March, and these are for the in-game factions. With 5+ years support planned for the game, players can expect new weapons, enemies, stories, events, and so much more. As for the paid stuff, the first story DLC will be releasing at the tail end of May near June, with a second story DLC also planned in the future.

The first Dying Light game is no stranger to this kind of support, as years later the game is still receiving updates. Its most recent one, the Dying Light Spike’s Story: Last Call was recently announced with a trailer, and you can check out the full details here.

Source: Twitter

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Rainbow Six Siege Update 2.18 Patch Notes; Out for Y6S4.2 This Jan. 25

Ubisoft has released the Rainbow Six Siege update 2.18 patch this January 25, and this is for the Y6S4.2 title update! This one includes a number of changes and fixes, so check out the full patch notes below.

Rainbow Six Siege Update 2.18 Patch Notes | R6 Siege Update 2.18 Patch Notes | Rainbow Six Siege Y6S4.2 Patch Notes | Rainbow 6 Siege Update 2.18 Patch Notes:

Y6S4.2 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 2.49 GB
  • Steam: 1.01 GB
  • Xbox One: 2.14 GB
  • Xbox Series X: 2.58 GB
  • PS4: 2.68 GB
  • PS5: 1.99 GB

AN UPDATE ON XBOX AUDIO ISSUES

  • Investigations are ongoing for the crashes related to audio issues on Xbox and it’s suspected to be related to sound data corruption.
  • Today’s patch aims to help limit the number of crashes related to these issues and will allow the team to collect data from active cases to help further investigations.
  • A new icon (see below) has been introduced and will appear in-game when a related audio issue is identified on your end.
    R6S Y6S4.2 Siege AudioIssueIcon2

    • If you see this audio icon, rebooting the console at your earliest convenience should help avoid the issue and minimize the chance of crashing.
  • The team will continue to share progress updates via the Siege Twitter account as a more extensive fix for this issue is worked on.

BALANCING CHANGES

ARUNI

  • Muzzle Brake attachment can be equipped on the MK14.

ELA

  • FO-12
    • Reduced damage to 25 (from 35).
    • Reduced Extended Barrel attachment damage modifier to be consistent with other weapons.

ELA & ZOFIA

  • Concussion effect of Grzmot Mine and KS79 no longer affects movement speed.

BUG FIXES

GAMEPLAY

FIXED – Camera goes out of bounds for an Attacker that’s watching a death replay when the end of round replay begins.

FIXED – Bulletproof cam remains visually present when the deploy animation is interrupted.

FIXED – Fuze’s Cluster charge cannot be deployed on Mira’s Black Mirror.

FIXED – Razorbloom and Grzmot mine can be activated through a soft wall if the wall is shot with a small caliber weapon.

FIXED – Ping doesn’t function when looking at a lower angle with Twitch’s Shock Drone.

LEVEL DESIGN

FIXED – Destruction, clipping, and lighting issues on various maps.

FIXED – LOD issues on various maps.

FIXED – Some devices can be hidden behind the bookshelf in 2F CEO Office on Bank map.

OPERATORS

FIXED – While using a controller, player cannot lean and hold Ying’s Candela at the same time.

FIXED – Animation is missing for the Victory Celebration of Ash’s Black Viper elite.

USER EXPERIENCE

FIXED – Crash occurs when players shoot a certain locations on some maps.

FIXED – Various UI issues.

FIXED – Various BattlePass issues.

FIXED – Various shop issues.

FIXED – The game soft locks when changing the mouse sensibility while eliminated.

FIXED – Various audio and SFX issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Players is removed for inactivity on Xbox after disconnecting and reconnecting a controller during a match.

FIXED – Missing text on 3D preview in Packs after previewing items from different categories.

FIXED – Player gets redirected to the home screen after interrupting a Pack opening by pressing ESC.

FIXED – Compass Location and Orientation doesn’t update for a caster when switching from one player in first person to another in third person.

FIXED – Various HUD issues.

That’s about it for the patch.

Source: Ubisoft

MP1st Staff

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PUBG Player Count Sees 486% Increase After F2P Transition

Following its historic transition to free-to-play after several years, the PUBG player count has seen its best growth in years, leaping over 486 percent! The milestone was noted over on PC via Steam, where most of the playerbase are converged.

With a peak of more than 690,000 players after the F2P transition, PUBG leapt in the Steam charts as one of the most played titles on the platform. As detailed further via an official press release:

In the week following the F2P transition, the game saw a 486% increase in new players, outpacing its 2017 player growth rate. Furthermore, new user growth increased at a higher rate percentage (537%) in specific territories, such as the Commonwealth of Independent States (CIS), Southeast Asia and South America. Additionally, the game has seen significant increases in average playtime when compared to the week prior to F2P, with average playtime on PC and consoles increased by 100% week-over-week while PlayStation players recorded a 400% increase in playtime.

At the time of writing, the PUBG player count sits at over 390,000, with a 24-hour peak of more than 500,000. While this is still a far cry from its highest initial peak of 3.2 million players on Steam, it appears that the free-to-play transition has been overall good for PUBG as a whole.

In case you missed it, PUBG’s last update was released a few days ago, and you can read the full patch notes here.

MP1st Staff

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Star Wars Jedi Fallen Order 2, New Star Wars FPS Game, & Strategy Title Being Developed by Respawn

A surprise of an announcement has landed today, Star Wars Jedi Fallen Order 2 and two more Star Wars games from Respawn Entertainment have just been revealed! The other two consist of a new Star Wars FPS game and the other a strategy title, and you can read more details via the official announcement below.

As per the official announcement:

Game Director Stig Asmussen and his team at the studio are already working on the next game in the action adventure Star Wars Jedi series, and are joined by two new teams working to deliver additional unique Star Wars gameplay experiences across multiple genres. Leading the development of Respawn’s all-new Star Wars first-person shooter game is Peter Hirschmann, Game Director at Respawn, who has a long and accomplished history with the Star Wars franchise. The third title is a Star Wars strategy game developed through a production collaboration with the newly formed studio Bit Reactor, helmed by games industry veteran Greg Foerstch. Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title.

Vince Zampella, Group GM and Founder of Respawn, is overseeing this new phase of EA’s relationship with Lucasfilm himself. Star Wars Jedi Fallen Order 2 is the next Star Wars title from Respawn, and it will be quite the follow up once officially announced.

In case you missed it, a brand-new Star Wars game was recently announced during The Game Awards 2021 titled Star Wars Eclipse. Check out the trailer for the game here.

MP1st Staff

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Destiny 2 Down for Maintenance This January 25, Here’s the Schedule (Update)

Guardians seeking to login to Destiny 1 and Destiny 2, you won’t be able to, as Destiny 2 down time for the servers has been trigged by Bungie! This is planned maintenance, and is nothing to worry about. For the latest news and updates on it along with the day’s schedule, head on below.

Destiny 2 Down for Maintenance This January 25 Schedule and Updates:

Update: While maintenance is still on-going, players should be able to log back in per Bungie! (Players can also check this week’s reset of activities right here).

Here’s the announcements from Bungie today:

For timezone conversions, check below:

Destiny 2 maintenance start time for January 25:

5:45 am PST
8:45 am EST
9:45 pm HKT

End Time (estimated):

8am PST
11:45 am EST
12:45 am HKT

To check for your timezone click here.

Bear in mind, sometimes the maintenance window is stretched a bit, but not for a long time.

More announcements from Bungie:

There is no expected patch roll out for today for this title update. We’ll be posting the weekly reset once it’s live as well, so make sure to bookmark and refresh our Destiny 2 game hub.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sifu PS5 File Size and Preload Date Revealed

While the game is still a few weeks away from its official release, the Sifu PS5 file size has been revealed, alongside its preload date for the platform. Head down below for the complete details to prepare yourself for Sloclap’s highly anticipated release, Sifu.

The information comes from known PlayStation Network data scraper PlayStation Game Size. Those interested, you can check out the full details on Sifu PS5 file size below.

Sifu (PS5)

  • Download Size : 7.160 GB (Version : 01.002.000)
  • Pre-Load : February 6 (Feb 4 For DE Version)
  • Launch : February 8 (Feb 6 For DE Version)
  • #PS5 #sifugame @SifuGame

The game looks to be quite small, although from the looks of things it will not be lacking in terms of quality at all. There are also different launch periods for the Definitive and Standard Editions, so be sure to check out what edition you have.

Check out our impressions piece on Sifu here, where James wrote, “The fact that I’ve manage to clock in over 30 hours in such a short demo should have already been a telling sign that I absolutely love this game. While I may have a different opinion by the time I get my hands-on the final release, for what I have played already, Sloclap is looking to deliver one of the best experiences of 2022. You might want to mark Sifu on your radar, as Sloclap might just have the first sleeper hit of 2022 in their hands.”

Sifu will be released this February 8, 2022 on the PS4, PS5 and PC.

MP1st Staff

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Elite Dangerous Update 1.64 Released for Odyssey & Horizons Update 10 This Jan. 25

Frontier Developments has released the Elite Dangerous update 1.64 this January 25, and this is for both consoles and PC. This patch is called “Update 10” by the studio, and includes a list of gameplay improvements. Read on for the full Elite Dangerous January 25 patch notes.

Elite Dangerous Update 1.64 Patch Notes | Elite Dangerous Update 10 Patch Notes | Elite Dangerous January 25 Patch Notes:

Post-Odyssey updates have reached double digits! In this round, we see a series of optimisation improvements and a large batch of fixes. At the time of this post (10:00 GMT/UTC), servers will go offline for approximately two hours while the update deploys.

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.

Odyssey

Optimisation
The following features have received optimisation improvements:

  • Looking at/through glass
  • Cockpit glass
  • Galaxy and System Map functionality
  • Avatar decals
  • Forward lit VFX
  • Planet fine textures
  • Shadows
  • Emissive rescaling

Rendering

  • An issue causing artifacting on the local view in the System Map was fixed

Stability

  • An instancing crash was fixed.
  • A crashing when entering Supercruise following a low wake was fixed
  • A crash caused by jumping to the permit-locked HIP 54530 system was fixed

Server

  • On-foot actions will now update the Codex as expected
  • On-foot ranks will now display their animation within inbox messages
  • Rank animations will no longer display as a tier lower than intended

From the Issue Tracker

  • Stars will no longer flash brightly in VR
  • The Asterope system will resume featuring signal sources
  • Polyporous growths on brain trees can be splattered once again
  • An issue with teammate Navlock was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%

AI

  • AI will spawn at POIs in multicrew as expected
  • Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
  • Deceased NPCs can be scanned once again at offline settlements.
  • Hostile ships will once again appear as such on the radar

Settlements

  • Terminals are no longer obstructed in Shinrarta Dezhra
  • Planetary port landing pads have an added force field effect
  • Mining extractors no longer display flashing black squares
  • NPC crew members will now retaliate when in the Defend state.
  • Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation

  • An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs

  • SRV helm audio will no longer be replicated across crew members
  • Deployed vessels will retain their ship owner ID as intended
  • Camera angles for the livery screen on the Scorpion SRV were adjusted
  • A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
  • Gold and black paint job colours were adjusted
  • Ember paint jobs were adjusted
  • Midnight Black paint jobs were adjusted

Interactions

  • Gravity will be re-enabled at Guardian Sites so that caskets no longer float
  • A quantum-physics issue allowing multiple players collecting the same item was fixed

Factions
The Pirate Attack faction state will now:

  • No longer trigger when only criminal factions are present in a starsystem
  • Temporarily make weapon commodities legal in most jurisdictions
  • Cause factions to lose influence to criminal factions present in that starsystem
  • Criminal factions will no longer experience active security states and their Security Points will lock at 0
  • Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
  • Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
  • Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
  • The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
  • Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
  • You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
  • When buying and selling, it’s generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it’s generally more positive to trade more expensive commodities than cheaper ones

Horizons

  • A crash when selecting the engineering panel from a ship was fixed
  • A crash caused by entering the permit locked-HIP 54530 system was fixed
  • Deposit fragments will no longer get stuck inside asteroids
  • VFX for projectiles from the Remote Flak Launcher will no longer be too bright
  • A crash during the tutorial was fixed
  • Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
  • An issue causing the session log to be inaccessible was fixed

We hope you enjoy all of the fixes and improvements listed above. As always, please let us know if any of the issues persist and report any new ones on our Issue Tracker. Fly Dangerous and we’ll see you for Update 11!

Source: Frontier forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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