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SMITE Update 12.04 Patch Notes; Out for Season 9 & More This Jan. 25

Hi-Rez Studios has released the SMITE update 12.04 patch this January 25, and this one is for the the huge Season 9 patch! Head down below for the complete patch notes.

SMITE Update 12.04 Patch Notes | SMITE Update 9.01 Patch Notes | SMITE Season 9 Patch Notes:

New DLC

You can get all of the Season 9 Gods, and some spectacular content for each, all-year long with the SMITE Season Pass 2022! After purchasing, you will also immediately unlock the Limited Space Scoundrel Danzaburou skin, Space Scoundrel Loading Screen, “Most Wanted” Title, and 1000 Gems!

  • Season Pass 2022 – $39.99 USD, includes the following items:
    • 1000 Gems
    • Space Scoundrel Danzaburou – Limited
    • Space Scoundrel Loading Screen – Limited
    • “Most Wanted” Title
    • As well as all of the following content for each new God released in 2022:
      • Unlocks the Gods for gameplay, if you do not own the Ultimate God Pack
      • Base Recolor Skin
      • New Limited Recolor Skin
      • Voice Pack
      • Wave & Clap Emotes
Update Release Schedule

January 25

  • Hellfire Syndicate Battle Pass
  • Season Pass 2022
  • The Dharmic Era Event
  • The Dharmic Era Conquest Map
  • Slash Map & Game Mode
  • Season 9 Ranked Rewards
The Dharmic Era Event

Welcome to the Dharmic Era Event!

Every 2 weeks we will release an event bundle with 4 exclusive items! On initial release the bundles will cost 900 gems and once the next bundle releases the previous bundle will become 1200 gems. Purchase 2 bundles to unlock the exclusive Rama Skin, purchase 4 bundles to unlock the unlimited Loki Skin.
Questing is free for everyone! Discover the Hindu Gods in the Codex by “seeing” them in matches. This can be achieved by playing as, playing with, or playing against these Hindu Gods. Seeing a god 3 times grants the player the Ultimate Hindu Pantheon Frame. This frame levels up with an icon every time you complete a full god portrait in the Codex.
  • Week 1
    • Dharma Bundle
      • Prototype 2.0 Charybdis Skin
      • Bone Wraith Kukulkan Skin
      • Cutesy Prototype 2.0 Avatar
      • Bone Wraith Loading Screen
  • Week 3
    • Varna Bundle
      • Xeno Weaver Arachne Skin
      • Malware Mercenary Osiris Skin
      • Xeno Weaver Announcer Pack
      • Spiders! Jump Stamp
Bug Fixes

UI

  • Fixed an issue where the new ranked system would show incorrect god filtering and sorting during picks and bans
  • Fixed issues where players were not receiving god mastery avatars for each 10 gods mastered
  • Fixed additional issues with Ranked Leaderboards

General Gameplay

  • Fixed an issue where accounts at exactly level 30 would experience matchmaking issues making it hard to get a match in Joust, Arena, or Conquest (levels 1-29 go to new player queues, 30+ go to normal queues)
  • Fixed an issue where the “Diamond are Forever” Achievement was not properly unlocking

Gods

  • Persephone
    • Fixed an issue where Bone Rush wasn’t applying a slow
  • Heimdallr
    • Fixed an issue where his Bifrost ability could be used but not go on cooldown in rare instances
  • Chang’e
    • Fixed an issue where Chang’e’s Pirate Admiral and Pirate Queen skins play default FX for their A01 and A03
  • Ah Muzen Cab
    • Fixed an issue where the Stingpunk Skin cannot see the AoE radius of his Hive’s effects
  • Cliodhna
    • Fixed an issue where this god could still be picked when banned by other players in ranked.

Items

  • War Flag
    • Fixed an issue where the gold gain from this item could stop working if multiple War Flags were present on multiple players in the area
    • Fixed an issues where some of Thoth’s, Yemoja’s, and Athena’s abilities were not triggering gold gain as intended
Quality of Life

Audio

  • New Map Audio Queues have been added for various map events on various SMITE game modes
    • Conquest
      • The Fire Giant has arrived
      • The Gold Fury has arrived
      • The Pyromancer has arrived
      • Your team has destroyed the Fire Giant
      • Your team has destroyed the Gold Fury
      • Your team has destroyed the Pyromancer
      • The enemy team has destroyed the Fire Giant
      • The enemy team has destroyed the Gold Fury
      • The enemy team has destroyed the Pyromancer
      • Your Obelisk is under attack
      • The Obelisk is active
      • The Obelisks are active
      • Your team has fully powered the Obelisk
      • The enemy has fully powered the Obelisk
      • The enemy has fully powered their Obelisk
    • Slash
      • An enemy Juggernaut has arrived
      • Your Juggernaut has arrived
      • The enemy Juggernaut has been destroyed
      • Your Juggernaut has been destroyed
      • Apophis has arrived
      • The enemy has destroyed Apophis
      • Your team has destroyed Apophis
    • Arena
      • Your team has 50 tickets remaining
      • Your team has 10 tickets remaining
      • The enemy has 50 tickets remaining
      • The enemy has 10 tickets remaining
    • Joust
      • The Bull Demon King has arrived
      • The enemy team has destroyed the Bull Demon King
      • Your team has destroyed the Bull Demon King
  • All music packs will now have ambient music, some will have unique music for this, others will use the default music
  • This volume of this ambient music can be adjusted with a new volume slider labeled Ambient Music

UI

  • The Commendations Screen has undergone a visual update

Apollo Remodel

  • The God of Music has a new default look!
  • This is automatically applied to his default, recolor, and mastery skins
  • He has had some minor audio and particle FX updates, his voice pack is unchanged though
  • Classic Apollo will be for sale in the store priced the same as other Classic Skins
Progression Systems

Commendation Rewards

  • On 9.1 launch you will earn your Sobek skin for good behavior
  • The new Season commendation skin again – to be revealed later

Ranked Rewards

  • On 9.1 launch you will earn you previous years ranked border (janus)
  • Janus skin will no longer be able to be earned
  • Grave Golem Geb is now able to be earned
  • On 10.1 you’ll earn your Grave Golem Loading Frame with the emblem of the highest rank ever attained in Season 9

Ranked Reset

  • MMR Soft Reset – All players will have their MMR compressed toward 1500, this has a more potent effect on players who are further from 1500
  • Rank Soft Reset – Players will be set to a rank that corresponds with their new MMR post reset
  • All God Leaderboards will be reset, and the system has been adjusted to make higher ranked god borders easier to obtain
  • Made further adjustments to God Leaderboards to make higher ranked borders more obtainable
Game Modes

Slash

SMITE’s first totally NEW and permanent game mode in years is finally launching! Slash takes elements from both the Siege and Clash modes and merges them together into an entirely new mode! The map features traditional tower, phoenix, and Titan objectives and a jungle sized in between those of Siege and Clash. The open center area and 5v5 team sizes from Clash ensure frequent fighting and rotations, and new Juggernaut camps that can be cleared to Spawn your own Juggernaut that push lanes and be teleported too like Siege. Order players will play from the Maya side, featuring an all new art set for this classic pantheon. Chaos players will play from the Egyptian side. We are very excited to introduce this new casual objective focused map in SMITE Season 9!

 

  • Key Stats
    • 5v5 Team Size
    • Starting level 3, Starting Gold 1500
    • No banned items
    • Counts for all types of progression and relevant quests, and appears in match history
    • Has accolade for “Slash Matches Played”
    • Siege and Clash will be removed from the normal queues list
    • Siege and Clash will be options for Custom Matches
    • Map Layout: 
  • Apophis’ Chosen Juggernauts
    • Juggernauts have a completely new look modeled after the boss of this map: Apophis. The humanoid snake-men will spawn in specific camps across the map and when defeated will join the team who dealt the final blow. They will push down lanes and use a variety of melee and ranged attacks.
    • The Minion counter to earn Juggernauts from Siege will not exist on this map. Players must clear the camps to spawn a Juggernaut
  • Portals
    • If your team owns a Juggernaut, a portal will open in your base
    • There will now be two different portals to allow players to choose which lane to travel to in the event of two Juggernauts being owned at once
    • Teleportation is no longer instant, but instead a fast fight down the lane path, gods are immune while traveling
  • Objectives
    • Apophis will remain as the main Jungle Boss
      • Spawns in the center camp at 10:00
      • The team that slays Apophis is granted a buff
        • Veil of Apophis
          • Grants +50 Magical Power, +30 Physical Power. Enemy gods hit by your abilities take damage equal to 2% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
      • At 20:00, Apophis becomes Enhanced, providing a more powerful buff
        • Shadow of Apophis
          • Grants +70 Magical Power, +50 Physical Power. Enemy gods hit by your abilities take damage equal to 4% of their max health over 4 seconds. You heal for 4% of your Health and 2% of your Mana every 5s. Damage to enemy structures is increased by 25%
    • Juggernaut Camps
      • Slaying a Juggernaut in one of the Wild Juggernaut camps will grant your team a friendly Juggernaut that pushes a lane
      • There are four total Wild Juggernaut camps
        • A middle contestable pair on the outside of each lane
          • First spawns at 4:00
          • Respawns every 4 minutes
          • Both camps in the contestable pair alternate between hosting a Juggernaut and an Enhanced Speed, Mana, or Damage buff
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in the lane it is closest to
        • A safe pair near each team’s base
          • First spawns at 10:00 when Apophis arrives
          • Respawns every 4 minutes
          • Slaying a Juggernaut in one of these camps will spawn a Juggernaut in a random lane, prioritizing the lane without a Juggernaut currently pushing it
      • Wild Juggernaut
        • Base Stats
          • XP Reward: 150
          • Gold Reward: 50
          • Health: 1500
          • Physical Protection: 30
          • Magical Protection: 10
          • Physical Power: 50
        • Stat Scaling every 2 minutes
          • Health: +150
          • Physical Protection: +4
          • Magical Protection: +1
          • Physical Power: +4
    • New Jungle Minion – Jaguars – Speed Buff Holders
      • One Speed Camp resides in each team’s Jungle to the north and south of Apophis’ lair
      • First spawns at 0:30
      • Respawns every 4 minutes
      • Speed Buff
        • Increases Movement Speed by 15%
      • Enhanced Speed Buff
        • Increases Attack Speed by 15%
    • Blue Buff Baboons have undergone texture and model updates
      • Two Mana Camps reside in each team’s Jungle, near the Tier 2 Towers
      • First spawns at 0:30
      • Respawns every 4 minutes
      • Mana Buff
        • Grants +25 MP5 and 10% Cooldown Reduction
      • Enhanced Mana Buff
        • Grants an additional +25 MP5 and 10% Cooldown Reduction
    • Red Buff Hyenas
      • Damage Camp resides at the center of the map until Apophis replaces them
      • First spawns at 0:00
      • Respawns every 2 minutes
      • Damage Buff
        • Increases Physical and Magical Power by 15%, +10 Magical Power and +5 Physical Power
      • Enhanced Damage Buff
        • Increases Physical and Magical Power by an additional 10%, +10 Magical Power and +5 Physical Power

Conquest

A new Season is upon us and thus the Conquest map must change accordingly. This new map features a series of major changes.
First, the map’s art style is changing to reflect the peaceful age that Shiva has ushered in. The Order side displays a temple to Shiva side by side with Mount Olympus, and the Chaos side has become overgrown after Tiamat abandoned it, and mortals are now dismantling and rebuilding the ruins as they see fit. The lighting is a bold daylight, a stark contrast from the dim and dark winter visuals.
Next, a major new gameplay feature is being introduced – The Obelisks. These create a new objective cycle that overlaps on top of other map objectives. This cycle creates a big shift in the jungle that teams can use to get big advantages, and it also provides a unique reward to the team that fully charges their Obelisk each cycle. And most importantly, you do NOT need to deliver anything to the Obelisks to charge them, just pick up the Offerings anywhere on the map!
We also have a series of balance changes. Jungle Bosses are becoming more lethal, and cyclical features like the Draugr and the Mist Lanterns are exiting the map, although they could always return again in the future! –

 

  • New Objective – Obelisk
    • The Obelisks are map objectives that drive a new gameplay loop layered onto Conquest
    • Overview
      • Each team now has an Obelisk in their side of the Jungle
      • The Obelisks are banks of power which teams power up by collecting Offerings
      • Offerings are pickups that will drop from Marked Camps when the Obelisks become active
      • The first team to fill up their Obelisk with 7 Offerings is granted Indra’s Scepter, a powerful new type of Jungle Buff
    • Gameplay
      • At 4 minutes into the match, the Obelisks become active, and certain Jungle Camps around the map become Marked
        • Jungle Camps that become Marked immediately respawn at this moment if they are dead
        • Clearing a Marked Camp spawns a single Offering that either team can pick up to add one point of power to their Obelisk
        • Marked Camps are much more dangerous than normal Jungle Camps
          • +20% Max Health
          • +10 prots
          • +50% Attack Speed
          • +15 Power
        • Naga monsters spawn near the center of each lane, which also drop an Offering when slain
      • While the Obelisks are active, the Jungle Camps remain Marked until one team powers up their Obelisk completely.
      • Offerings can be stolen from the enemy Obelisk by standing within its radius and taking 10% of their current health as True Damage for every Offering stolen
      • When one team has filled their Obelisk first by collecting 7 Offerings, that team is granted Indra’s Scepter
        • Both teams are also awarded 25 Gold and XP per player for every Offering they collected while the Obelisks were active
      • Both Obelisks then become inactive for 4 minutes
        • All Marked Camps return to normal
        • Offerings can no longer be collected while the Obelisks are inactive, and the Obelisks are emptied of their Offerings
  • New Jungle Buff – Indra’s Scepter
    • Spawns at the Obelisk for the team that powered theirs up first
      • Cannot be picked up by the enemy team
    • Has a lifetime of 4 minutes, which begins ticking down as soon as it spawns
    • The Scepter will follow the first friendly God that touches the Scepter
    • While following, the Scepter has two modes
      • If no enemies are within 35 units of its owner, the Scepter grants an aura of 25 HP5 to all nearby allies
        • This effect is tripled for friendly Structures
      • If enemies are within 35 units of its owner, the Scepter will fire ball lightning projectiles every second at up to 5 enemy targets simultaneously.
        • Each lightning projectile deals 3.5% of the enemy’s Max Health
        • The Scepter prioritizes targeting enemy Gods over Minions
  • New NPC – Naga
    • These will spawn in place of the previous lesser scorpions
      • 2 in duo lane, 1 in solo lane
    • Removed the healing deployable spawned by Lesser Scorpions
    • These drop Offerings while the Obelisks are active
  • Scorpions
    • Greater Scorpions
      • Now only reside on the Fire Giant’s side of the Jungle
      • Each team now has one on their side of the map
      • Destroying a Greater Scorpion now enhances all of the Jungle Buffs on the side of the Jungle for the team that slayed it, until the Scorpion respawns
    • Lesser Scorpions
      • Removed from the lanes and now this model has been moved to be the the Support (Green) Buff holder
  • Draugr
    • The Draugr has returned to the abyssal depths from whence it came, it and its buff have been removed
  • Balance
    • Fire Giant
      • Increased Physical and Magical Power scaling from 2 to 4
    • Pyromancer
      • Increased Physical Power scaling from 2 to 4
    • Gold Fury
      • Increased base Physical Power from 120 to 130
      • Increased Physical Power scaling from 2 to 4
    • Naga
      • XP Reward: 75
      • Gold Reward: 50
      • Health: 660
      • Physical Protection: 9
      • Magical Protection: 2
      • Physical Power: 28
    • Greater Scorpion
      • Increased base Physical Power from 60 to 70
    • Lesser Scorpion (Support Buff)
      • XP Reward: 34
      • Gold Reward: 24
      • Health: 300
      • Physical Protection: 9
      • Magical Protection: 2
      • Physical Power: 15

Roman Arena

The Arena is getting a boost to the XP and Gold gain of the mode. We are introducing a lot of late-game features and we want Arena players to be able to experience them as often as possible.
  • Increased Gold spooling from 10 to 12
  • Increased XP spooling from 10 to 12

Chinese Joust (Also known as Season 3 Joust, and the current default Joust)

Joust is seeing a similar change as Arena, with a shift that will lead to higher late game XP and Gold, with a slightly larger emphasis on XP, as players often struggle to hit level 20. It should also be noted that we plan to keep the current Joust map as the default for the foreseeable future. It largely outperformed the Classic Joust and Jade Corruption maps. We might experiment with some more rotations but for now this will be our Joust mode.
  • All Lane Minions
    • Increased scaling frequency from every 3 minutes to every 2 minutes
    • Increased scaling XP Reward from 0 to 4
    • Increased scaling Gold Reward from 0 to 1.5
  • Melee and Brute Minions
    • Decreased base XP Reward from 65 to 60
  • Ranged Minions
    • Decreased base XP Reward from 45 to 40
Items

Relic Reworks & Upgrades

The cornerstone feature for Season 9 is a huge overhaul to the Relic System! Many relics are being changed or balanced, some are removed, but most importantly, they are all getting two new unique Tier 3 Upgraded versions that provide some powerful effects. Relics are a huge aspect of skill in SMITE, as timing of their usage and which ones you pick up can have big effects on every match. We are adding even more depth to this system to provide players with a unique set of abilities that compliment their gods and teamwork.
With this set of Relic changes we are interested in doing a few specific goals. The first one is introducing more diversity in Relic choices. These new options and balance changes will provide new options to each and every class, creating more unique combinations. Now it might very well end up with every DPS class still sporting Beads and Aegis, but that brings us to the second goal… At Least there will be TWO types of Beads and Aegis now, AND each will have new effects on them even if people stick with their old faithful Relics. This also provides more uses for late-game gold, which can help games from stalling out and provide some unique advantages to teams when they need it most.
  • Base Relics will still be awarded based on level
    • First Relic at Level 1
    • Second Relic at Level 12
  • Relics will now have a Tier 2 form, and 2 different Tier 3 Forms, priced at:
    • Tier 1 Relic – Free
    • Tier 2 Relic – 300 Gold
    • Tier 3 Relic – 500 Gold
    • There are no level restrictions or timing restrictions on Upgrading Relics, players can spend 800 gold to fully upgrade one at level 1 if they desire.

Aegis Amulet
  • Cooldown decreased from 180s to 170s

Greater Aegis Amulet (Upgraded)
  • Cooldown decreased from 150s to 140s

Aegis of Acceleration
  • Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times.

Aegis of Judgement
  • Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. At the end of the duration, you explode dealing 100 + 50% of the prevented damage as Magical Damage in a 30 unit radius. The damage dealt by this effect is capped at 50% of your Maximum Health.

Belt of Frenzy
  • Damage Increase increased from 10% to 15%
  • Duration increased from 5s to 6s
  • Cooldown increased from 120s to 130s

Greater Belt of Frenzy
  • Damage Increase increased from 10% to 15%
  • Penetration buff has been removed
  • Duration decreased from 8s to 6s
  • Cooldown decreased from 120s to 110s

Belt of the Berserker
  • Using this item grants all allied gods within 70 units 30% Increased Damage dealt to all targets, including objectives, and 50% Attack Speed increase, decaying every 0.5s for 6s.

Belt of Insatiable Hunger
  • Using this item grants all allied gods within 70 units 15% Increased Damage dealt to all targets, including objectives, and 25% Attack Speed increase for 10 seconds. If you earn a kill or assist on an enemy god while this buff is active, the duration refreshes. This can only occur once per use.

Blink Rune
  • No changes

Greater Blink Rune
  • Damage Mitigation buff has been removed

Corrupted Blink Rune
  • Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On Blinking, slow all enemies’ MS/AS by 15% within a 25 unit radius for 2.5s.

Scorching Blink Rune
  • Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that deals 20 True Damage + 4 True Damage per level to enemies that pass through it every 0.5s for 4s. This item can not be used if you have taken or dealt damage in the last 3s.

Bracer of Radiance
  • Power Buff increased from 10% to 15%
  • Cooldown increased from 100s to 120s

Greater Bracer of Radiance
  • This no longer functions as a Sentry Ward

Bracer of Brilliance
  • Place a radiant glow at a target location for 90s. Allies who move through this glow gain 20% increased Power and 20% Movement Speed for 8s. This fragment acts as a Sentry ward. If destroyed the cooldown of the relic is reduced by 20s.

Bracer of Illumination
  • Place a radiant glow at a target location for 90s. Allies who move through this glow gain 10% increased Power if above half health or 15% Movement Speed if below Half Health for 8s. This fragment acts as a Sentry ward. On use a light sprite appears, patrolling back and forth, revealing enemies along the way.

Meditation Cloak
  • Name changed from Meditation Cloak to Cloak of Meditation
  • Increased base Health restore from 8 to 12
  • Increased missing Health scaling from 5% to 6%
  • Cooldown increased from 140s to 150s

Greater Meditation Cloak
  • Removed Cooldown Reduction effect
  • Increased base Health restore from 8 to 12
  • Increased missing Health scaling from 5% to 6%
  • Cooldown decreased from 140s to 130s

Cloak of Ascetic
  • Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 40 + 7% of their missing health and mana each tick. Heals occur once every second for 4s. Each pulse reduces cooldowns for all abilities by 1.5s.

Cloak of the Avatar
  • Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 12 + 6% of their missing health and mana each tick. Heals occur once every second for 4s. You also gain a protective barrier of wind that explodes if an enemy comes within 15 units, knocking them back.

Cursed Ankh
  • Shield damage increased from 50% to 75%
  • Added 10% increased Damage Taken debuff when healed by god abilities

Greater Cursed Ankh
  • Shield damage increased from 50% to 75%
  • Decreased the increased Damage Taken debuff from 20% to 10%
  • Decreased cooldown from 120s to 100s

Blighted Ankh
  • Using this item reduces the Healing received by all enemy gods within 55 units by 60% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse take 20% more damage from all sources for the duration of the curse. All healing reduced by this effect is instead distributed to your allies in a 40 unit radius around you.

Drowned Ankh

Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. Enemies that are healed by god abilities while affected by this curse cause a pool of Miasma to form beneath them that persists for 6s. The Miasma deals 2% of the enemy’s Current Health every 0.5s while enemies are inside it and refreshes the Ankh debuff effect.

Heavenly Wings
  • Cooldown increased from 120s to 130s

Greater Heavenly Wings
  • Cooldown decreased from 120s to 110s
  • Removed Haste effect

Entangling Wings
  • Using this item increases the Movement Speed of allied gods within 55 units by 20% for 5 and making you immune to Slows. On use, this relic also roots enemies around you for 1s.

Hastened Wings
  • Using this item increases the Movement Speed of allied gods within 55 units by 20% for 4s, makes them immune to Slows, and grants Haste, causing them to be immune to Basic Attack Movement Penalty. For the duration, successful basic attacks increase the duration by 1s up to an additional 4s.

Horrific Emblem
  • Increased Attack Speed debuff from 15% to 25%
  • Added 15% decreased Damage Dealt debuff
  • Increased Cooldown from 110s to 130s

Greater Horrific Emblem
  • No changes

Emblem of Increasing Peril
  • Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy deals 10% of an allied god’s Maximum Health in this time, the debuff effects are increased by 10% each, stacking up to 3 times.

Emblem of Trembling Terror
  • Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. Their Attack Speed is also reduced by 25% for the duration. Additionally, their Damage Dealt is reduced by 15%. If an enemy is dealt 30% of their Maximum Health during this duration, they are trembled for 1.5s.

Magic Shell
  • Increased damage reduction from basic attacks from 20% to 25%

Greater Magic Shell
  • Decreased Cooldown from 150s to 130s

Fortifying Shell
  • Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Additionally, all allies take 50% reduced damage from Basic Attacks for the duration. When the shield is broken or expires, allies gain a new buff providing 20% damage mitigation and 20% MS for 3s.

Phantom Shell
  • Using this item applies a shield to themselves and allies within 35 units for 150 Health + 15 Health per God Level for 4s. Additionally, all allies take 50% reduced damage from Basic Attacks for the duration. Using this item also allows you and allied gods to pass through players and player made objects.

Purification Beads
  • Cooldown increased from 160s to 170s

Greater Purification Beads
  • Cooldown increased from 130s to 140s

Chaotic Beads
  • Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Any CC effect that is cleansed during this time, including on activation, sends out a homing projectile to the enemy who applied it, dealing 7% of their Maximum Health.

Temporal Beads
  • Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Reduces active cooldowns by 3s

Shield of Thornes
  • Decreased reflect damage from 30% of all damage taken to 25% of all damage taken
  • Added -25% Lifesteal debuff for enemies attacking you
    • Note: The wording for this lifesteal blocking effect was changed from “… can only lifesteal 25% of their lifesteal” to “… can only steal 75%” of their lifesteal to better indicate that this effect is removing 25% of the enemy’s lifesteal’s efficacy.
  • Cooldown increased from 120s to 140s

Greater Shield of Thorns
  • Decreased reflect damage from 30% of all damage taken to 25% of all damage taken
  • Decreased Lifesteal debuff for enemies attacking you from -50% to -25%

Thorns of Overgrowth
  • Using this item reflects 25% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 120 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Additionally you gain 5% Movement Speed and Attack Speed for each enemy god within 20 units.

Thorns of Sapping Strength
  • Using this item reflects 35% of all damage you take, before mitigations, for the next 2s, back to its owner as Magical Damage. While this is active enemies can only lifesteal from you for 75% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s.
  • Decreased Cooldown from 120s to 80s

Sundering Spear
  • Shield damage increased from 50% to 75%
  • Cooldown increased from 125s to 130s

Greater Sundering Spear
  • Current Health damage reduced from 12.5% to 7.5%
  • Increased Damage Taken debuff decreased from 7% to 5%
  • Cooldown decreased from 125s to 110s

Sundering Blast
  • Fire a bolt that travels 70 units, stopping on first god hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Targets hit take 5% increased damage for 5s, stacking 2 times. This relic has 2 charges.

Sundering Siphon
  • Fire a bolt that travels 50 units, stopping on the first god hit, reducing any active shields by 75% and linking them to you. For the next 4s they are dealt 5% of their Current Health as True Damage every second and you receive half that amount as healing. Enemies can break the link if they move past 60 units from you. This relic has 2 charges. A second hit on the same target will just refresh the duration.

Teleport Fragment
  • Name changed from Teleport Glyph to Teleport Fragment

Greater Teleport Fragment
  • Can no longer teleport to wards
  • Cooldown decreased from 200s to 160s

Heroic Teleport
  • Using this item allows you to teleport to any Allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s.
  • Cooldown decreased from 160s to 130s

Persistent Teleport
  • Using this item allows you to teleport to any Allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s.
  • Cooldown decreased from 160s to 90s

Glyph Items

The other big new feature for Season 9 is Glyph Items! These are essentially Tier 4 items, but with some unique rules to them. These additional upgrades on top of some of the most iconic Tier 3 items do not provide any extra stats, but instead provide a new passive effect that stacks with the current items stats and other passive effects. These are priced at a relatively low cost of 600 gold to give flexibility to players about when they get them. Stats are often super important in the early game so opting into a Glyph early could be a pretty heavy tradeoff, but these provide some powerful effects that could certainly help swing a game.
  • General
    • Glyph Items will have the exact same stats and passive as their base item, but with one additional passive added (that new passive is listed here for each item)
    • All Glyph Items cost an additional 600 gold beyond the usual Tier 3 cost of the item
    • There is no level restriction, or amount restriction on Glyph items, players can get as many as their class allows, and get them as early/late as they choose.

Amulet of Silence (Upgraded from Heartward Amulet)
  • Gain a stack each time an enemy within 40 units casts an ability. At 5 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 45s.

Amulet of the Stronghold (Upgraded from Heartward Amulet)
  • 20% of your Physical Protections are converted to Magical Protections

Breastplate of Determination (Upgraded from Breastplate of Valor)
  • Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Vigilance (Upgraded from Breastplate of Valor)
  • When your ultimate ability has finished casting you provide an aura in a 40 unit range around you reducing basic attack damage from enemies by 30% for 5s

Envenomed Deathbringer (Upgraded from Deathbringer)
  • Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
  • Note: Poisoned Star has been removed from the game

Malicious Deathbringer (Upgraded from Deathbringer)
  • Successfully Hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on Cooldown, except your Ultimate ability.
  • Note: Malice has been removed from the game

Jotunn’s Ferocity (Upgraded from Jotun’s Wrath)
  • Your next basic attack marks an enemy god. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 60s.

Jotunn’s Vigor (Upgraded from Jotun’s Wrath)
  • If you drop beneath 40% health, gain 10% Movement Speed and 40% Physical Ability Lifesteal for 5s. This effect may only occur once every 15s.

Calamitous Rod of Tahuti (Upgraded from Rod of Tahuti)
  • Successfully hitting an enemy god with an ability calls down a meteor that lands after 1.5s, dealing 100 (+30% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 90s.

Nimble Rod of Tahuti (Upgraded from Rod of Tahuti)
  • For every 40 Magical Power you have, you gain 2% Attack Speed.

Crit Adjustments

It is finally time for some major changes to crit. As much as it has been discussed, we chose not to rework Crit into something entirely different. Critical Strikes are a concept in many genres and types of games, and the random chance for big DPS is just fun on a primal level. However, we did agree it could use some balance and feels tuning. We have adjusted the mathematical systems behind Crit to no longer be truly random, and instead it will now have the following effects. This is a nerf in many ways, so Crit items will be adjusted with that in mind in the items section further down below.
  • Critical damage multiplier has been reduced 2x damage to 1.75x
  • The Critical strike chance algorithm has changed from full random to pseudo-RNG to allow for more consistent critical strike chance over multiple hits.
    • It will become more likely to get a normal hit (miss) the longer a crit streak occurs.
    • It will become more likely to get a crit the longer a miss streak occurs.
    • Critical hit sprees and Critical hit miss sprees are both less likely on the extreme ends.

Starters

A year later and starter items still have work to be done on them! We learned a lot about the Solo Lane this year and reworked their entire set of starters to have power late in the year. This helped the lanes general gameplay quite a bit, but also led to some less interesting decisions on starter items in the lane. We are nerfing Axe and buffing Bluestone to help bring back these other options for solo lakers. Along with that we are buffing some Jungle items that were less popular throughout the year. We expect to have plenty more starter item balance in Season 9, and we feel like these new items have been a very successful part of Season 8 that we plan to keep around for quite a while!

 

(Starter) Warrior’s Axe
  • Decreased Physical Power from 15 to 10
  • Decreased Magical Power from 20 to 15

(Starter) Bluestone Pendant
  • Decreased Cost from 800 to 700 gold

(Upgrade) Seer of the Jungle
  • Increased Physical Protections from 25 to 35
  • Increased the amount of damage you deal to Jungle Monsters from 30% to 35%
  • Increased Ward Vision Buff Duration from 20 to 30s

(Upgrade) Protector of the Jungle
  • Increased Physical Power from 65 to 70

(Starter) Tainted Steel
  • Decreased Cost from 700 to 650

Items

It wouldn’t be a new season without a solid chunk of item balance. First we have some nerfs from top performing items from the previous season. These mostly focus on Solo Lane, with some slight collateral damage to Support. Solo lane went through a lot of shifts to keep the lane aggressive and physical which resulted in them having a lot of damage and chonk simultaneously. This is being toned down, along with a key mage ADC item, a class that is really taking over the map right now.

Mystical Mail
  • Decreased Damage Aura from 30 (+1 Per Level) Magical Damage per second to to 25 (+1 Per Level)

Pridwen
  • Decreased the shield from 125% of your Protections from items to 100%

Bulwark of hope
  • Decreased Health Shield from 15% of Max Health to 12%

Telkhines Ring
  • Decreased Magical Power from 100 to 90
The buffs across all classes for this patch are targeted toward bringing some lesser-bought items back into the meta. Starting here with tank items, we are taking a combination of aggressive and defensive items that usually don’t see much play and pumping them up significantly. Void Stone, Emperor’s Armor, and Jade Emperor’s Crown are seeing utility and stat buffs to make them more likely to fit into Support builds.

Void Stone
  • Increased Health from 150 to 250
  • Increased Magical Protection Aura Debuff from 10% to 15%

Emperor’s Armor
  • Increased Health from 250 to 300
  • Increased Tower Attack Speed Buff from 40% to 50%

Jade Emperor’s Crown
  • Increased Health from 200 to 250
  • Increased Physical Power Aura Debuff from 25 to 30
Solo lane continues to be a balance challenge, where simple buffs and nerfs weren’t enough. Blackthorn and Runeforged Hammers are seeing big changes across their entire stat spread. Blackthorn will now be much more clearly geared toward being a tanky item, while Runeforged Hammer gains an even larger amount of power to help it find its way into a few player’s hands. Nemean Lion and Berserker’s Shield also gain small but meaningful buffs to make them better, while still focused more toward Warriors than other classes with increased protections.

Blackthorn Hammer
  • Now builds off of the Heavy Hammer Tree
  • Cost: 2200
  • +35 Physical Power
  • +300 Health
  • +25 Physical Protections
  • +25 Magical Protections

Runeforged Hammer
  • Cost: 2400
  • +45 Physical Power
  • +250 Health
  • +25 HP5
  • +20 MP5

Hide of the Nemean Lion
  • Increased Physical Protections from 80 to 90
  • Decreased time to gain a block stack from 15s to 10s

Berserker’s Shield
  • Increased Physical Protections from 35 to 45
Mage’s have been hurting lately, especially at high skill levels where Mage ADCs and Midlane Hunters have pushed out many of these magic wielders. Staff of Myrddin is being buffed to provide another late game option, while Celestial Legion and Warlock’s Staff can present interesting new starting build options. Most importantly, Charon’s Coin and Obsidian Shard are both being buffed to make %Pen more effective on mages, giving us the most likely chance of shifting the entire lane back into the direction of traditional DPS Mages.

Staff of Myrddin
  • Increased Magical Power from 95 to 105
  • Increased Duration of the passive from 6s to 8s

Celestial Legion Helm
  • Increased Magical Power from 70 to 90
  • Decreased Physical Protections from 40 to 30

Warlock’s Staff
  • Increased Magical Power from 85 to 95

Charon’s Coin
  • Increased Magical Power from 70 to 80

Obsidian Shard
  • Decreased Cost from 2550 to 2450
  • Increased Magical Power from 90 to 100
Hunter’s have maybe the most intense item changes in that Crit is being heavily reworked to deal less damage and require a higher % chance to be consistent. The Crit system change is largely a nerf, so a few Crit items are being buffed to help compensate for it, and we will likely be adjusting this stat often at the start of this season. A few Crit items were even removed from the game as their passive’s were interesting but struggled to find healthy homes in builds, so they were absorbed into Deathbringer’s new glyphs. In this way the items live on, and become more easy to fit into builds. To make up for the loss of these Crit items, we are adding Crit to an item that previously did not have it: Atalanta’s bow! This item provides a nice balance of a variety of different stats to help it round out various Crit Hybrid builds. It loses its %Pen to do that, and thus the dominos keep falling resulting in Silverbranch Bow now gaining more %Pen! If those shifts weren’t enough, we are also buffing Devourer’s Gauntlets and Toxic Blade to revive these lesser used items.

Rage
  • Increased Power from 30 to 35

Fail-Not
  • Decreased Cost from 2800 to 2650

Deathbringer
  • Increased Power from 50 to 55
  • Increased Critical Strike Chance from 25% to 30%
  • Decreased Cost from 3000 to 2900

Shadowsteel Shuriken
  • Increased Attack Speed from 15% to 20%
  • Increased Duration of Healing Reduction Debuff from 6s to 10s

Malice
  • Has been removed from the game (but lives on as a glyph)

Poisoned Star
  • Has been removed from the game (but lives on as a glyph)

Atalanta’s Bow
  • Cost: 2350
  • + 40 Physical Power
  • + 25% Attack Speed
  • + 20% Critical Chance
  • + 10% Life Steal
  • Passive is unchanged

Silverbranch Bow
  • Increased Cost from 2200 to 2400
  • Increased % Physical Penetration from 10% to 20%

Devourer’s Gauntlet
  • Decreased Stack Count from 70 to 50
  • Increased power per stack from 0.5 to 0.8
    • (increases total power from 65 to 70)

Toxic Blade
  • Increased max stacks from 2 to 3
    • Increased max healing reduction this item can provide from 40% to 60%
Last but not least comes the Assassin Items. For each of these class blocks there are obviously items that can flex between multiple roles, which we always try to keep in mind even when buffing with intent of a specific class. Assassin item buffs in Season 8 had huge impacts on Hunters as well, so for 9.1 we tried to focus even more on specific items that Assassins use better (or only can use) and buff up ones we haven’t seen in a while. Hydra’s can pack a punch and be a really rewarding item, but it often struggles in the late game, but with new added %Pen this item can thrive at all stages. Golden Blade, Soul Eater, and Bloodforge also get some aggressively focused stat buffs to round out the item balance of this update.

Hydra’s Lament
  • Increased Cost from 2150 to 2300
  • Added 10% Physical Penetration

Golden Blade
  • Increased Physical Power from 30 to 35
  • Increased Attack Speed from 15% to 20%

Soul Eater
  • Increased Physical Power from 20 to 25

Evolved Soul Eater
  • Increased Physical Power from 35 to 40
  • Increased Ability Lifesteal from 20% to 25%

Bloodforge
  • Decreased Cost from 2800 to 2750
  • Added 5% Movement Speed

Gods

The new god continues to bear just a few too many burdens. His overly conservative release put him on the lower end of the god pool, but he is determined to rise up. The hotfix buffs addressed some key concerns but were not enough to create a significant statistical impact, so we are going big on the big boy in 9.1. Better base stats for tanking, noticeable damage and CC increases, additional CC immunities, and Kinetic Charge now dealing damage to minions should be a strong combination of buffs for SMITE’s newest Guardian.

 

Atlas

General
  • Increased Base Movement Speed from 365 to 370
  • Increased Base HP from 490 to 510
  • Increased HP Per Level from 92 to 100

The Astrolabe
  • Decreased the size of the passive meter UI art

Unburden
  • Increased Base Damage from 30/65/100/135/170 to 50/85/120/155/190
  • Increased Slow from 15/17.5/20/22.5/25% to 20/22.5/25/27.5/30%

Gravity Pull
  • Atlas is now knockback immune while firing this ability

Kinetic Charge
  • This ability now damages minions it passes through
  • This ability now has a base slow of 25% applied to enemy gods hit, even if no slows were cleansed
  • Decreased the stacks of slow from 3 to 2 (so the max slow is still 75% but easier to obtain)
As with items, we included a selection of nerfs based on who was performing best leading up to the world championships. Camazotz was the most highly prioritized god in the SWC qualifier weekend, and was mostly valued for his high base damage that is working just a bit too well in solo lane. Sol is the main offender for OP Mage ADCs, dominating not one but two roles, with especially intimidating ranked metrics. Bastet is still cruising to victory with her new Ultimate, and is getting some heavy nerfs to bring her back down. Odin, Nike, and Geb are the primary shield abusers, with their large HP shields they avoid death (or help their allies avoid it) just too often.
Camazotz

Devour
  • Decreased Self Heal from 8/16/24/32/40 to 8/14/20/26/32

Bat out of Hell

  • Increased Cooldown from 90s to 100s
  • Decreased Base Damage from 100/145/190/235/280 to 100/140/180/220/260 per hit (hits up to 3 times)
Sol

Radiance
  • Decreased Passive Heat Generation from 40/50/60/70/80% to 30/40/50/60/70

Disapparate
  • Increased Cooldown from 15s to 16s
  • Decreased Movement Speed from 20/25/30/35/40% to 20/22.5/25/27.5/30%
Bastet

Razor Whip
  • Decreased Physical Power Scaling from 25% to 20% per tick (100% to 80% total)

Huntress of Bast
  • Added additional audio cues on the pre-fire of this ability for clarity
  • Increased Cooldown from 90s to 110/105/100/95/90s
Odin

Lunge
  • Increased Cooldown from 15/14/13/12/11s to 16/15/14/13/12s

Raven Shout
  • Increased Cooldown from 15/14/13/12/11s to 16/15/14/13/12s
Nike

Sentinel of Zeus
  • Decrease Shield from 30/32.5/35/37.5/40% to 25/27.5/30/32.5/35%
Geb

Stone Shield
  • Decreased Shield Health Scaling from 20 per Geb’s Level to 15 per Geb’s Level (Decreased Max shield from 650 to 550)
  • Decreased Shield Duration from 3/3.5/4/4.5/5 to 2/2.5/3/3.5/4s
We have a variety of buffs prepared for the new season, mostly geared toward gods who have seen lower play counts recently, or especially low community sentiment. A few highlights include: Big QoL and casting time improvements for Baba Yaga’s Ultimate, A new type of CC for Cernunnos on his skillshot ability, Horus and Jormungandr getting some bruiser buffs, and better lane clear for Nox (who we are still being very careful with.)
Arachne

Web
  • Decreased Cooldown from 16s to 14s
Amaterasu

Heavenly Reflection
  • Increased Uncharged Damage from 70/100/130/160/190 to 70/105/140/175/210
  • Increased Fully charged damage from 140/200/260/320/380 to 140/210/280/350/420
Jormungandr

General
  • Increased Base Movespeed from 365 to 370

Immovable
  • Decreased Self Slow from 20% to 15%
  • Decreased Damage Taken Debuff from 10% to 5%

Venomous Haze
  • Increased Slow from 15% to 20%
  • Increased Base Damage from 10/20/30/40/50 to 15/25/35/45/55 per tick
Tyr

Lawbringer
  • Increased Base Damage from 150/225/300/375/450 to 200/300/400/500/600
Baba Yaga

Baba’s Brew
  • Increased Damage from 85/120/155/190/225 to 95/130/165/200/235

Home Sweet Home
  • Removed self root on fire
  • Reduced pre-fire time from 0.5s to 0.2s
Cernunnos

Bramble Blast
  • Direct hits now apply a root and cripple instead of just a root
Chernobog

Heart of Cold
  • Increased Base damage on detonate from 15% to 20% of Chernobog’s basic attack power

Crystallized Curses
  • Speed up the travel time on the initial hit
  • Increased Range from 55 to 60
Horus

Updraft
  • Updraft Damage Scaling from 60% to 75% of Horus’ Physical Power
  • Increased Gust Damage from 20/30/40/50/60 to 30/40/50/60/70
  • 15/14.5/14/13.5/13 seconds to 14-12

Fracture
  • Increased Cleave Damage from 60/95/120/155/190 to 60/100/140/180/220
Chronos

Time Lord
  • Decreased time per stack from 2m to 1.5m
  • Buffed to 125 at 37.5m
Nox

Shadow Lock
  • Increased Minion Damage from 50/90/130/170/210 to 70/110/150/190/230
  • Update description to make sure this minion is clearly labeled as minion only damage
Eset

Funeral Rites
  • Increased Aura Radius of ally buff from 40 units to 55 units

Wing Gust
  • Decreased Mana Cost from 80/85/90/95/100 mana to 60/65/70/75/80

Spirit Ball
  • Increased Base Damage from 70/110/150/190/230 to 70/115/160/205/250
New Skin Voice Actors
  • Grave Golem Geb: Kit Harrison
  • Corroded Colossus Atlas: Richard Barcenas
  • Space Scoundrel Danzaburou: Dan Foster
  • Miss Misery Nike: Anairis Quinones
  • Crimson Kraken Poseidon: Daman Mills
  • Angel of Death Thanatos: Chris Tergliafera
  • Prototype 2.0 Charybdis: Kristen McGuire
  • Bone Wraith Kukulkan: Jamieson Price
  • Croaki Loki: Todd Haberkorn

That’s about it for the patch.

Source: SMITE

MP1st Staff

Home > News

Uncharted Legacy of Thieves Collection PS4 to PS5 Trophy Transfer & Save Transfer Confirmed, FAQ Released

After an update to its official PlayStation Store page, it’s now confirmed that Uncharted Legacy of Thieves Collection PS4 to PS5 Trophy transfer and save transfer are both supported, allowing players from last-gen to fully enjoy the game in new-gen without having to play it all from the beginning! A full FAQ was also released for the title, which details several things you may want to know before the game’s release.

According to the FAQ section, under the question, “Does my PS4 Save Data and trophies previously accumulated transfer to PS5?”:

Yes. Before starting the game, you must have previously transferred a valid UNCHARTED 4: A Thief’s End or UNCHARTED: The Lost Legacy PS4 saved game file to your PS5 using the “Transfer saved data using PlayStation Plus Cloud Storage” method.

  1. Launch UNCHARTED: Legacy of Thieves Collection on the PS5.
  2. Select either UNCHARTED 4: A Thief’s End or UNCHARTED: The Lost Legacy from the menu.
  3. The Story, Options, Extras screen appears (no matter which title you select).
  4. Select Story, Import Game from PS4.
  5. The game will look for save game files transferred using the above method.
  6. Select the save game file that you wish to import from the list of saved games that appears.
  7. Your save game file is imported to PS5.
  8. On the Save screen, select New Game Data to create a save file for UNCHARTED: Legacy of Thieves Collection.
  9. Continue your adventure from where you left off in the PS4 version.

Here’s the rest of the FAQ:

Which Uncharted game should I play first?

Whichever one you’d like. While there is a general evolving storyline through the series, each game is meant to stand on its own and has a narrative that’s unique. Any way you choose to play through the series, you’ll enjoy!

Do I need to play the entire Uncharted series to understand what’s happening in the games for UNCHARTED: Legacy of Thieves Collection?

You don’t! While the series does have continuity, each game is meant to be a standalone adventure and can be enjoyed without playing any of the other games in the series.

Can I play UNCHARTED: Legacy of Thieves Collection in different languages?

Yes, the game will be available in the following languages:

Spoken (voice-overs from local talent): English, French, Italian, German, Spanish, Polish, Portuguese, Russian, Arabic, Japanese, Latin American Spanish and Brazilian Portuguese.

Subtitles: English, French, Italian, German, Spanish, Polish, Portuguese, Russian, Japanese, Latin American Spanish, Brazilian Portuguese, Dutch, Danish, Norwegian, Finnish, Swedish,  Czech, Turkish, Greek, Simplified Chinese, Traditional Chinese and Korean.

Does UNCHARTED: Legacy of Thieves Collection include multiplayer?

This release does not support the multiplayer that was included in the original titles. However, we know many of you love this aspect of UNCHARTED and we suggest you continue to access it through the PS4 versions of UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.

Can I upgrade if I own the Triple Pack, Explorer’s Pack, or Uncharted 4: A Thief’s End Digital Deluxe Edition and have not redeemed Uncharted: The Lost Legacy?

Yes you can. The new PS4 UNCHARTED 4: A Thief’s End & UNCHARTED: The Lost Legacy Digital Bundle will display a price of “0.00” to those who are eligible. Those who are not eligible, the full price will be displayed. Once you’ve downloaded the new PS4 Digital Bundle, you will now have the option to pay to upgrade to UNCHARTED: Legacy of Thieves Collection.

Are there pre-order incentives for UNCHARTED: Legacy of Thieves Collection?

Between now and February 3, 2022 11:59 pm PT, players in select countries can purchase or upgrade to UNCHARTED: Legacy of Thieves Collection on PS5 via PlayStation Store and receive a voucher code for one standard ticket to see the UNCHARTED movie in participating theaters. Must be a resident of Australia, Brazil, Canada, France Italy, Mexico, New Zealand, Portugal, Russia, UK, or US. Age restrictions apply. Ticket code delivered via email on or around Feb. 9, 2022. See full terms here.

Are these games linked to the Uncharted movie?

While the movie certainly took inspiration from the games, and while you’ll see some familiar set-pieces and characters, the story line of the movie is completely unique.

Uncharted Legacy of Thieves Collection is releasing for the PlayStation 5 this January 28. A release for PC is planned, but no release date has been given yet.

Source: PlayStation

MP1st Staff

Home > News

Final Fantasy XIV Online Update 1.000.012 Released for Patch 6.08 This January 25

Square Enix has released the Final Fantasy XIV Online update 1.000.012 patch today for both last-gen and next-gen platforms, and brings quite a number of new stuff into the game.  Check out the complete patch notes for the FFXIV January 25 patch below.

Final Fantasy XIV Online Update 1.000.012  Patch Notes | FFXIV Online Update 1.000.012 Patch Notes | Final Fantasy 14 Online Update 1.000.012 Patch Notes | FF14 Online Update 1.000.012 Patch Notes:

Patch 6.08 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

final fantasy 14 online update 9.36

The following adjustments have been made to actions:

* All adjustments are based on actions as they function at level 90.

Paladin

Action Adjustment
Spirits Within Potency has been increased from 250 to 270.
Expiacion Potency has been increased from 300 to 340.
Blade of Faith Potency has been increased from 250 to 420.
Blade of Truth Potency has been increased from 350 to 500.
Blade of Valor Potency has been increased from 420 to 580.

Marauder / Warrior

Action Adjustment
Tomahawk Potency has been increased from 100 to 150.

Monk

Action Adjustment
Phantom Rush Potency has been increased from 1,000 to 1,150.

Dragoon

Action Adjustment
Dragon Sight Range has been extended from 12y to 30y.
Target party member is no longer required to remain within 12y in order to receive the effects of Left Eye.
The channeling animation between the dragoon and their target has been removed.
Raiden Thrust Potency has been increased from 260 to 280.
Stardiver Potency has been increased from 500 to 620.
Heavens’ Thrust Combo potency has been increased from 430 to 480.
Chaotic Spring Combo potency has been increased from 240 to 260.
Rear combo potency has been increased from 280 to 300.

Rogue / Ninja

Action Adjustment
Spinning Edge Potency has been increased from 200 to 210.
Gust Slash Potency has been increased from 140 to 160.
Combo potency has been increased from 300 to 320.
Aeolian Edge Potency has been increased from 120 to 140.
Rear attack potency has been increased from 180 to 200.
Combo potency has been increased from 340 to 360.
Rear combo potency has been increased from 400 to 420.
Armor Crush Potency has been increased from 120 to 140.
Flank attack potency has been increased from 180 to 200.
Combo potency has been increased from 320 to 340.
Flank combo potency has been increased from 380 to 400.
Hyosho Ranryu Potency has been increased from 1,200 to 1,300.

Samurai

Action Adjustment
Hakaze Potency has been increased from 150 to 180.
Jinpu Combo potency has been increased from 250 to 280.
Shifu Combo potency has been increased from 250 to 280.
Ogi Namikiri Potency has been increased from 800 to 900.
Kaeshi: Namikiri Potency has been increased from 1,200 to 1,350.

Machinist

Action Adjustment
Drill Potency has been increased from 550 to 570.
Air Anchor Potency has been increased from 550 to 570.
Chain Saw Potency has been increased from 550 to 570.

Dancer

Action Adjustment
Cascade Potency has been increased from 180 to 220.
Fountain Combo potency has been increased from 240 to 280.
Reverse Cascade Potency has been increased from 240 to 280.
Fountainfall Potency has been increased from 300 to 340.
Technical Finish 4 Steps potency has been increased from 1,080 to 1,200.

Thaumaturge / Black Mage

Action Adjustment
Fire III Potency has been increased from 240 to 260.
Blizzard III Potency has been increased from 240 to 260.
Blizzard IV Potency has been increased from 300 to 310.
Fire IV Potency has been increased from 300 to 310.
Xenoglossy Potency has been increased from 660 to 760.

Summoner

Action Adjustment
Astral Impulse Potency has been increased from 430 to 440.
Ruby Rite Potency has been increased from 430 to 450.
Fountain of Fire Potency has been increased from 520 to 540.

PvP

PvP actions have been adjusted as follows:

Dragoon

Action Adjustment
Dragon Sight Target party member is no longer required to remain within 15y in order to activate Left Eye.
The channeling animation between the dragoon and their target has been removed.

final fantasy 14 online update 9.36

The Oceanian data center has been added, and can now be selected from the Data Center menu via the title screen.

final fantasy 14 online update 9.36

Learn more about the Oceanian data center.

Performing a Home World Transfer to a World designated as a “New World” will now apply a double EXP bonus until level 80.

Learn more about bonuses for New Worlds.

The following setting has been added to the System Configuration menu. (Windows®)

Gamepad Settings

Gamepad Settings

Enable DualSense / DUALSHOCK 4 functionality.
*DirectX® 11 must be enabled to access this feature.

Enabling Immerse Spatial Audio from the Sound Settings tab of the System Configuration menu will now disable the Equalizer Mode. (Windows®)

Turning off Immerse Spatial Audio will now automatically reactivate the last active setting of the Equalizer Mode.

final fantasy 14 online update 9.36

  • The following issues have been addressed.
    • An issue wherein audio crackling and stuttering occurred under certain conditions.
      * For players who continue to experience audio playback issues after the release of Patch 6.08, we ask that you consider disabling DualSense / DUALSHOCK 4 functionality.
    • An issue in the battle against Proto-Omega in the dungeon the Stigma Dreamscape wherein Guided Missile and Chemical Missile did not select targets correctly.
    • An issue wherein the ninja PvE action Phantom Kamaitachi and the scholar PvE action Consolation could be dragged from the Actions list of the Actions & Traits menu.
    • An issue wherein the effect of the white mage PvE action Thin Air was not applied to instant cast spells executed immediately after activating Thin Air.
    • An issue wherein the description of the reaper trait Enhanced Arcane Crest was incorrect.
      * This issue did not affect the functionality of this trait.
    • An issue wherein the reaper PvP action Arcane Crest did not grant the Crest of Time Returned effect to party members further than 1 yalm away.
    • An issue when spearfishing wherein fish were not counted as caught despite the capture animation being displayed.
    • An issue wherein the item Dance Pole could be sold to NPC vendors.
    • An issue wherein the graphics of male Viera were not displayed correctly when moving while under the effect of the Transporting status.
    • An issue when using Group Pose as a sage with a weapon drawn wherein certain emotes in the Special category did not function properly.
    • An issue wherein the graphics for the NPC Kochacha were not displayed correctly.
    • An issue wherein the NPC Cocobuki was not displayed under certain conditions.
    • An issue wherein the sound effects played in certain areas of Old Sharlayan were incorrect.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sifu Trophies Revealed, 43 Trophies in Total to Collect

Ahead of its release next month, the Sifu complete list of Trophies for the game has been revealed, with 43 in total for perfectionists to collect. Check out the full list of Trophies below.

Sifu Trophies:

sifu trophies sifu trophies sifu trophies

In case you missed it, we took a look at Sifu’s aging mechanic from 20 to 75, and you can check that out for yourself here.

Check out our impressions piece on Sifu here, where James wrote, “The fact that I’ve manage to clock in over 30 hours in such a short demo should have already been a telling sign that I absolutely love this game. While I may have a different opinion by the time I get my hands-on the final release, for what I have played already, Sloclap is looking to deliver one of the best experiences of 2022. You might want to mark Sifu on your radar, as Sloclap might just have the first sleeper hit of 2022 in their hands.”

Sifu will be released this February 8, 2022 on the PS4, PS5 and PC.

Source: Exophase

MP1st Staff

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Final Fantasy 14 Online Update 9.36 Patch Notes: Out for 6.08 This Jan. 25

Square Enix has released the Final Fantasy 14 Online update 9.36 patch this January 25, and this is called Patch 6.08 by the developers. This is yet another major update, and we have the full FF14 Online January 25 patch notes below.

Final Fantasy 14 Online Update 9.36 Patch Notes | FF14 Online Update 9.36 Patch Notes | FFXIV Online Update 9.36 Patch Notes | Final Fantasy XIV Online Update 9.36 Patch Notes | Final Fantasy 14 Online 6.08 Patch Notes:

Patch 6.08 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

final fantasy 14 online update 9.36

The following adjustments have been made to actions:

* All adjustments are based on actions as they function at level 90.

Paladin

Action Adjustment
Spirits Within Potency has been increased from 250 to 270.
Expiacion Potency has been increased from 300 to 340.
Blade of Faith Potency has been increased from 250 to 420.
Blade of Truth Potency has been increased from 350 to 500.
Blade of Valor Potency has been increased from 420 to 580.

Marauder / Warrior

Action Adjustment
Tomahawk Potency has been increased from 100 to 150.

Monk

Action Adjustment
Phantom Rush Potency has been increased from 1,000 to 1,150.

Dragoon

Action Adjustment
Dragon Sight Range has been extended from 12y to 30y.
Target party member is no longer required to remain within 12y in order to receive the effects of Left Eye.
The channeling animation between the dragoon and their target has been removed.
Raiden Thrust Potency has been increased from 260 to 280.
Stardiver Potency has been increased from 500 to 620.
Heavens’ Thrust Combo potency has been increased from 430 to 480.
Chaotic Spring Combo potency has been increased from 240 to 260.
Rear combo potency has been increased from 280 to 300.

Rogue / Ninja

Action Adjustment
Spinning Edge Potency has been increased from 200 to 210.
Gust Slash Potency has been increased from 140 to 160.
Combo potency has been increased from 300 to 320.
Aeolian Edge Potency has been increased from 120 to 140.
Rear attack potency has been increased from 180 to 200.
Combo potency has been increased from 340 to 360.
Rear combo potency has been increased from 400 to 420.
Armor Crush Potency has been increased from 120 to 140.
Flank attack potency has been increased from 180 to 200.
Combo potency has been increased from 320 to 340.
Flank combo potency has been increased from 380 to 400.
Hyosho Ranryu Potency has been increased from 1,200 to 1,300.

Samurai

Action Adjustment
Hakaze Potency has been increased from 150 to 180.
Jinpu Combo potency has been increased from 250 to 280.
Shifu Combo potency has been increased from 250 to 280.
Ogi Namikiri Potency has been increased from 800 to 900.
Kaeshi: Namikiri Potency has been increased from 1,200 to 1,350.

Machinist

Action Adjustment
Drill Potency has been increased from 550 to 570.
Air Anchor Potency has been increased from 550 to 570.
Chain Saw Potency has been increased from 550 to 570.

Dancer

Action Adjustment
Cascade Potency has been increased from 180 to 220.
Fountain Combo potency has been increased from 240 to 280.
Reverse Cascade Potency has been increased from 240 to 280.
Fountainfall Potency has been increased from 300 to 340.
Technical Finish 4 Steps potency has been increased from 1,080 to 1,200.

Thaumaturge / Black Mage

Action Adjustment
Fire III Potency has been increased from 240 to 260.
Blizzard III Potency has been increased from 240 to 260.
Blizzard IV Potency has been increased from 300 to 310.
Fire IV Potency has been increased from 300 to 310.
Xenoglossy Potency has been increased from 660 to 760.

Summoner

Action Adjustment
Astral Impulse Potency has been increased from 430 to 440.
Ruby Rite Potency has been increased from 430 to 450.
Fountain of Fire Potency has been increased from 520 to 540.

PvP

PvP actions have been adjusted as follows:

Dragoon

Action Adjustment
Dragon Sight Target party member is no longer required to remain within 15y in order to activate Left Eye.
The channeling animation between the dragoon and their target has been removed.

final fantasy 14 online update 9.36

The Oceanian data center has been added, and can now be selected from the Data Center menu via the title screen.

final fantasy 14 online update 9.36

Learn more about the Oceanian data center.

Performing a Home World Transfer to a World designated as a “New World” will now apply a double EXP bonus until level 80.

Learn more about bonuses for New Worlds.

The following setting has been added to the System Configuration menu. (Windows®)

Gamepad Settings

Gamepad Settings

Enable DualSense / DUALSHOCK 4 functionality.
*DirectX® 11 must be enabled to access this feature.

Enabling Immerse Spatial Audio from the Sound Settings tab of the System Configuration menu will now disable the Equalizer Mode. (Windows®)

Turning off Immerse Spatial Audio will now automatically reactivate the last active setting of the Equalizer Mode.

final fantasy 14 online update 9.36

  • The following issues have been addressed.
    • An issue wherein audio crackling and stuttering occurred under certain conditions.
      * For players who continue to experience audio playback issues after the release of Patch 6.08, we ask that you consider disabling DualSense / DUALSHOCK 4 functionality.
    • An issue in the battle against Proto-Omega in the dungeon the Stigma Dreamscape wherein Guided Missile and Chemical Missile did not select targets correctly.
    • An issue wherein the ninja PvE action Phantom Kamaitachi and the scholar PvE action Consolation could be dragged from the Actions list of the Actions & Traits menu.
    • An issue wherein the effect of the white mage PvE action Thin Air was not applied to instant cast spells executed immediately after activating Thin Air.
    • An issue wherein the description of the reaper trait Enhanced Arcane Crest was incorrect.
      * This issue did not affect the functionality of this trait.
    • An issue wherein the reaper PvP action Arcane Crest did not grant the Crest of Time Returned effect to party members further than 1 yalm away.
    • An issue when spearfishing wherein fish were not counted as caught despite the capture animation being displayed.
    • An issue wherein the item Dance Pole could be sold to NPC vendors.
    • An issue wherein the graphics of male Viera were not displayed correctly when moving while under the effect of the Transporting status.
    • An issue when using Group Pose as a sage with a weapon drawn wherein certain emotes in the Special category did not function properly.
    • An issue wherein the graphics for the NPC Kochacha were not displayed correctly.
    • An issue wherein the NPC Cocobuki was not displayed under certain conditions.
    • An issue wherein the sound effects played in certain areas of Old Sharlayan were incorrect.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

final fantasy 14 online update 9.36

  • An issue when enabling Immerse Spatial Audio wherein setting the equalizer to Voice Boost results in audio levels lower than other equalizer settings.
  • An issue wherein the times displayed for the Jumbo Cactpot drawing are incorrect. (Oceanian data centers only)
    * The winning number for the Jumbo Cactpot is drawn every Saturday at 9:00 (GMT) / 20:00 (AEDT). Please note this issue only affects the time displayed and not the actual lottery drawing.

That’s about it for the patch notes for Final Fantasy 14 Online Update 9.36.

Source: Final Fantasy 14

MP1st Staff

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Guilty Gear Strive Baiken DLC Release Date and Trailer Revealed

Arc System Works has now revealed the official release date for the Guilty Gear Strive Baiken DLC. Alongside the announcement, a new trailer was also unveiled.

Owners of Guilty Gear Strive’s Season 1 Pass will be happy to know that the Baiken DLC will be released for you on January 28, 2022. For those that want to purchase her as a standalone DLC, she will become available to you on January 31, 2022.

Previous DLC characters available in the game are Goldlewis Dickinson, Jack O and Happy Chaos. These characters were all released last year. In Fall 2022, a newer character will also be added as well as a a new stage and another story for you to play through.

This is all the content you will get from Season 1. It’s possible more characters and content will be added to the game in newer seasons in the near future.

You can also watch Baiken in the new trailer below. Guilty Gear Strive is out now for the PC, PS5 and PS4 platforms. You can check out the latest update by clicking here.

Damien Seeto

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Yakuza Creator Toshihiro Nagoshi Launches Nagoshi Studio Under NetEase Games

One of Sega’s most prominent figures has created his own studio following his departure from the company. Yakuza creator Toshihiro Nagoshi has launched Nagoshi Studio, which is under NetEase Games and will be overseen by the Japanese video game director and designer personally.

Composed of 8 former members of Sega’s Ryu Ga Gotoku Studio, Nagoshi and his team made the announcement via NetEase, with the new studio focused on developing new properties and games under their own banner.

In a Famitsu interview conducted with the CEO himself, Nagoshi stated that he and his partners left Sega because they didn’t want to keep doing the same thing over and over again. This allows his creative juices to flow as he’ll once again oversee game development personally, and that there are less constraints in NetEase as compared to his time in Sega. For their first project, he teased that the team will focus on developing something that will appeal to a broader audience, is larger in scale, and is something that they haven’t done before.

While Nagoshi and the former members from Ryu Ga Gotoku Studio have moved on from the Yakuza games, Sega is still actively working on future Yakuza titles as teased by Lost Judgement director Kazuki Hosokawa which you can read about here.

Thanks Nibel!

 

Tim Villasor

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First WWE 2K22 Roster Ratings Have Been Revealed

With WWE 2K22 only a few months away, 2K Games has now announced the first batch of WWE 2K22 roster ratings. The wrestlers revealed include Bobby Lashley and the nWo.

While we have to wait a bit longer for the full roster reveal, 2K Games has now announced some of the wrestler ratings for WWE 2K22 so far. In an announcement on Twitter, Bobby Lashley revealed that he has on overall rating of 91.

Ratings were also revealed for the wrestlers included in the nWo 4-Life Edition. You can read the ratings posted down below.

  • Hulk Hogan –  92
  • Kevin Nash – 90
  • Scott Hall – 90
  • Syxx – 86

Bear in mind these are the nWo versions of the ratings. It’s possible Hulk Hogan might have a higher rating if his ’80s version is in the game.

2K Games will be announcing more wrestlers and their ratings as we lead into the game’s release date this March. WWE 2K22 is out on March 11, 2022 for the PS5, PS4, Xbox Series X/S and Xbox One platforms. You can check out the game’s different editions, features and more, right here.

Source: WWE Games

Damien Seeto

Home > Features

Resident Evil 7 Revived the World of Survival Horror Five Years Ago

One of the most ambitious sequels ever made helped restore the honor of a seemingly dying franchise, and I’m, of course, referring to Capcom’s Resident Evil 7. The seventh major entry in Capcom’s storied horror series  revived the world of survival horror five years ago, and not a day goes by that many fans of the franchise were grateful for that sequel’s existence.

Released in January 24, 2017, RE7 was a fresh entry into the long-running Resident Evil franchise that needed some course correction following the release of several entries that placed more emphasis on action rather than survival horror. After the mixed reviews and criticism following the release of Resident Evil 6, Capcom decided to go back to their roots and deliver a game that was all about immersing players in a horror setting, where you had to think on your feet, solve puzzles, and conserve ammo because danger was at lurking at every corner and there was no guarantee of getting out alive on the first try.

Taking inspiration from Sam Raimi’s Evil Dead movie franchise, and presented in a similar fashion to Konami’s ill-fated PT game demo, RE7 is played entirely in a first-person perspective and is primarily set in a derelict plantation located in Dulvey, Louisiana where mysterious virus has leaked and turned its victims in molded monstrosities and creatures. Players take control of Ethan Winters — a man who is desperately searching for his missing wife Mia after she goes missing for a couple of years. Entering a mysterious house and finding his wife locked in a basement, Ethan soon discovers that things are not what they seem as he is violently attacked by a possessed Mia and subsequently captured by the residents of the house known as the Baker family.

 

First teased as a VR demo called KI7CHEN, RE7 would get its full reveal on E3 2016 and would get several demos released that would serve as prequels that were set years before the main game and featured characters who were victims of the Baker family. The game holds the distinction of being the very first game to use Capcom’s new proprietary RE Engine — an in house developed video game engine that began as soon as work started on the project back in 2014. The new engine allowed for higher framerates, smoother animation, better lighting, and realistic graphics that pushed the boundaries of the game — leading to it being used in several other Capcom games such as Devil May Cry 5, Monster Hunter World, the Resident Evil 2 and 3 remakes, and even a direct sequel in Resident Evil Village.

To say that Resident Evil 7 was a huge success would be an understatement — it single-handedly brought the franchise back to prominence and helped Capcom deliver one of the most impressive games ever made for PC and the eighth generation of consoles that it was released in. The game would also bring back fan favorite character Chris Redfield and connect it to the larger RE universe, with the story continuing in RE Village which once again had Ethan Winters as the main protagonist. If there were any Resident Evil games you needed to play to get you into the world of survival horror, this and Resident Evil Village would be good places to start — and you can check out our review for that equally impressive sequel here.

Tim Villasor

Home > News

Watch Dogs Legion TU5.6 was “Final Update,” Dev Team Issues Letter to Community

Those looking for new content in Watch Dogs Legion, sadly, that doesn’t seem to be coming anytime soon other than returning reward tracks in Online Mode, as Ubisoft has confirmed that the Watch Dogs Legion 5.6 Title Update, which was released back in September 2021, was the last major patch for the game.

The Watch Dogs Legion dev team issued a letter to the community thanking them for their support, and outlining the content and other stuff released throughout the game’s lifecycle.

In October 2020, Watch Dogs: Legion launched, and you joined us in London to stop the authoritarian powers that were threatening the city. The launch of the Online Mode continued your adventure with DedSec London, giving you the opportunity to stop new threats in the Tactical Ops, or to test your mettle against friends in the Spiderbot PVP arena.

Since then, we’ve expanded the world of Watch Dogs: Legion through a ton of new content in both single player and online.

We introduced a range of gameplay mode; from fan favourites such as Invasion, to Resistance Mode and a re-imagining of London as a zombie apocalypse with Watch Dogs: Legion of the Dead.

Additionally, new characters joined the game, like Mina Sidhu, an escaped research subject with mind control abilities, Helen, a retiree with strawberry sweets and a taser in her purse, ready to use either to melt hearts, and Darcy, an Assassin with a strong connection to the London Brotherhood.

This summer also saw the return of an older Aiden Pearce and Wrench in the story expansion Watch Dogs: Legion — Bloodline. Set shortly before the events of the main game, the expansion follows them both as they work together to prevent a rising authoritarian threat from a corporate giant, whilst dealing with their own personal motivations, and face old wounds. Continuing their stories, developing Aiden’s relationship with his nephew Jackson, and digging deeper into Wrench’s motivations was something we were very excited about bringing to the world of Legion, and we’ve loved seeing the positive reactions from fans.

Finally, thanks to your feedback, we added multiple quality-of-life improvements to the game.

Throughout it all, you’ve shown us your DedSec teams, favourite recruits, best game moments, fan art, cosplay, videos, and more, and we’ve loved seeing your content and passion.

TU 5.6 was our final update for Watch Dogs: Legion. However, you can look forward to reward tracks in the Online Mode, containing both new and returning rewards. The current season 4 Rebels track, containing 80 ranks, will run until January 22, 2022, followed by Season 5 Stripes. After that, Seasons 3-5 will continue to cycle and return to the game, giving you the opportunity to acquire rewards you might have missed out on in the past. Some rewards to look forward to is a modified version of Aiden Pearce’s jacket, and Jackson’s mask and clothing set.

The game has grown by leaps and bounds, with a ton of content to explore, from a sprawling near future city to an action-packed Online Mode. We couldn’t be prouder of the game we’ve created, and we appreciate all of you who’ve joined us on this journey in London over the year. We look forward to seeing more of your adventures in Legion!

Until next time, DedSec.

//The Watch Dogs: Legion Development team

Hopefully, if there are any bugs, the dev team will still act on it even after this letter. No mention on whether the dev team is moving on to a new Watch Dogs, though that seems highly likely.

Source: Ubisoft

Damien Seeto

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Battlefield 2042 Portal Dev Looking to Add All-Out War as Featured Experience; XP Progression Focus Mentioned

Those looking for more maps in Battlefield 2042 to play in, we feel your pain. While the game does have Battlefield Portal to add to its longevity, couldn’t DICE just add the BF Portal maps in All-Out Warfare? This questions, which I’m guessing other people have thought of too, has been asked to Ripple Effect Studios — the studio behind Battlefield Portal.

Over on Twitter, Senior Game Director at Ripple Effect Justin Wiebe answered a fan’s request of adding all the BF Portal maps to AoW (All-Out Warfare).

In another Twitter conversation, Wiebe admits that the recently pulled Zombie mode needs to go back to the drawing board, and stresses that core XP progression should be the studio’s focus now.

While I’d love to see the classic Battlefield maps found in BF Portal to be added to the base game, I highly doubt that’s happening given the maps weren’t built with Specialists in mind. Ripple Effect adding it as a Featured Experience might work, though it might need some tweaks since, which would explain why this isn’t just something the devs can flick on and off.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Road to Weird West 3 Documentary Takes a Look at Combat, Stealth, and Abilities

The folks at Devolver Digital gave players another look at their upcoming western sim adventure. Weird West Road to Weird West 3 documentary is up, and it takes a look at combat, stealth, and abilities that you can use in the game!

Here’s the Road to Weird West 3 feature that sees WolfEye Studios creative director Raf Colantonio talk about all the things that allow you to fight, hide, and use your skills for the new action RPG title.

Announced nearly three years ago at 2019 The Game Awards, Weird West is a top-down action game that combines RPG elements with the immersive sim genre. Here’s the overview from the game’s Steam page.

Discover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. Journey through the story of a group of atypical heroes, written into legend by the decisions you make in an unforgiving land. Each journey is unique and tailored to the actions taken – a series of high stakes adventures where everything counts and the world reacts to the choices you make. Form a posse or venture forth alone into an otherworldly confines of the Weird West and make each legend your own.

Weird West was originally scheduled for a January 11 release for PC and consoles before being delayed to March 31 this year.

Tim Villasor

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Dying Light Update 1.41 Unleashed for New Event, Rewards & More This Jan. 24

Techland has released the Dying Light update 1.41 patch (The Following Enhanced Edition version 1.34) and this is to add a new event, dockets and loads more! Yes, even with Dying Light 2 set to be released in a month, Techland is still releasing updates for the first one! Check out the Dying Light update 1.41 January 24 patch notes below.

Dying Light Update 1.41 Patch Notes | Dying Light Update 1.34 Patch Notes | Dying Light 2 January 24 Patch Notes:

Here’s what’s listed in the PS4 update history:

* Support for Live Events
– New Dockets for Events
– Balance tweaks for Snowstorm (Frost Grenade Launcher in Snow Ops Bundle)
– Fixed problem with clipping gloves in Van Crane suit (Van Crane Bundle)
– New Items and Blueprints
– New type of event
– Additional Enemy variation
– New Graffiti
* Bug-fixing & Tweaks
– [DL] The use of flashlight is now limited in Nightmare
– [DL] Event related pop-ups will now pause the game (single-player only)
– [Hellraid] Arrow bundles now require to be picked up through interaction instead of automatically
* Minor bug fixes

Of course, the big thing here is the “Spike’s Story” event, which starts today and runs until January 28. This has multiple parts, and has rewards tied to it too. Here’s what rewards players can expect from Part 1 (via Techland):

Reward:

Crankshaft

Players will also notice that the event has Dying Light 2 banners and graffiti strewn about! Here’s a few screenshots of it:

The new event update also added a new dl2 banner and more dl2 graffiti
byu/NF_Guy indyinglight

Speaking of Dying Light 2, we’re putting in the hours for the game right now! While we can’t say anything about it, look for our review to hit the site before the game’s February 4 release date.

If there are other changes in the patch not mentioned above, let us know what you see down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light Spike’s Story: Last Call Trailer Brings a New Event to the Game

It looks like things are not quite done yet in Harran. Techland has unveiled the Dying Light Spike’s Story: Last Call trailer which brings a new event to the game, one that sounds the call for all survivors to take arms and rescue any other remaining survivors before it’s too late.

Here’s the trailer for the new event that encourages players to drop all hostilities and work together.

For those wanting a refresher on the story, Rais has fallen yet the bandits are still flooding Harran and ravaging at whatever stands in their way. Striking at a survivor’s shelter, the Virals and infection have caused untold amounts of chaos and destruction. It’s here where Spike has sounded the call, and the situation for Dying Light Spike’s Story is explained via the game’s Steam page.

Spike’s organizing a safe zone for the survivors who managed to escape. There are still many who need help getting there, though, and it will take some real grit and extraordinary skill to brave the storm and bring them to safety. You are their only hope now.

Camden wanted to equip them with his special suits, but unfortunately, only some of them managed to get them. As few as they are, they might prove really useful, so keep your eyes peeled! Oh, and as for the zombie situation—think Spike already has an idea on how to deal with it. Just follow his instructions, and we might stand a chance.

While players may still support Dying Light and its events, Dying Light 2 is about to hit this February and here’s the list of trophies and achievements you can get for the game.

Tim Villasor

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Elden Ring Time to Beat Clocks in at 30 Hours for the Main Story

For those looking to find out just how much time they will need to grind for FromSoftware’s latest title, the studio has revealed in their latest presentation at Taipei Game Show 2022 that Elden Ring time to beat clocks in at 30 hours! However, these numbers are purely for the main story, and it’s expected that players will spend more as they search for every nook and cranny of the game.

Announced by FromSoftware’s Yasuhiro Kitao via the game’s presentation, it appears that players will need roughly 30 hours time to beat the Elden Ring main route. While former Souls titles have been quite beefy when it comes to side content, it still remains to be seen just how much there is in terms of side stuff for Elden Ring when it comes to completion.

In case you missed it, Elden Ring has also been announced as going gold in the same presentation, and you can check out more details on it here.

Elden Ring is releasing on PC, Xbox One, PlayStation 4, Xbox Series X|S, and PlayStation 5 on February 25.

MP1st Staff

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Apex Legends Third Year Anniversary Celebration and Rewards Announced

Respawn Entertainment and Electronic Arts are gearing up for a very big milestone in their battle royale title, with a new blog detailing the Apex Legends Third Year Anniversary celebration as well as its rewards for all its players! Running this month of February, interested players can partake in several events which give out thematic rewards for Apex Legends.

Check out the infographic below to see how the Third Year Anniversary celebration for Apex Legends works.

Here is a breakdown of the schedule for the Third Year Anniversary celebration:

  • Week 1 (February 8 – February 15)

Feel the speed in Week 1 by permanently unlocking Octane plus Three Thematic Packs

  • Week 2 (February 15 – February 22)

Get charged in Week 2 by permanently unlocking Wattson Character plus three Thematic Packs

  • Week 3 (February 22 – March 1)

Take to the skies in Week 3 by permanently unlocking Valkyrie plus three Thematic Packs and one Legendary Pack

Already have the Legends unlocked? Don’t worry, you’ll still get the Thematic packs and the Legendary pack.

So be sure to jump in when Apex Legends: Defiance launches on February 8th and start claiming your rewards.

✝✝Each week’s rewards are limited to one redemption per EA Account. Offer has no cash value and may not be substituted, exchanged, or sold for cash, goods, or services. May not be combined with other offers or prepaid card redeemable for the applicable content unless expressly authorized by EA. Void where prohibited, taxed, or restricted by law.

Offers will be available as follows:

  • Week 1: Offer starts at 10am PT on February 8th and end at 9:59am PT on February 15th
  • Week 2: Offer starts at 10am PT on February 15th and end at 9:59am PT on February 22nd
  • Week 3: Offer starts at 10am PT on February 22nd and end at 9:59am PT on March 1st

Apex Legends: Defiance is arriving this February 8 as a free update on both PC and consoles. In case you missed it, check out the trailer for the latest Legend, Mad Maggie, here.

Source: EA

MP1st Staff

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Apex Legends New Legend “Mad Maggie” Introduced in New Stories From the Outland Episode

EA and Respawn Entertainment announced the new Apex Legends new legend named “Mad Maggie,” and she’s featured in a new Stories From the Outland episode! This new legend will arrive via a major update, which is set for release this February 8.

Check out the trailer below to get a first look at Mad Maggie’s backstory and character.

It’s time for Mad Maggie to face justice for her crimes. But when you can’t be innocent and you won’t be guilty, what fate lies in store?

Mad Maggie enters the arena like a wrecking ball, giving players their first look at the newest legend in action. A cutthroat punk-rock warlord and the Outlands’ meanest mad-lass, Mad Maggie is already familiar to fans from her former friendship with Fuse, as well as her previous takeovers of the Apex Games.

Mad Maggie, Apex Legends new Legend, comes in with the game’s latest update called Defiance. Besides this new Legend, there is one more surprise in store for players in the form of a new game mode:

New LTM: Control

For the first 3 weeks of Defiance, see whether you can handle the madness in the new Control mode. Select your loadout and drop in to a 9v9 experience where teams battle to hold control points with infinite respawn.

Additional details surrounding Apex Legends: Defiance will be available soon ahead of the update’s official launch on February 8 for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Origin and Steam.

What do you think of the newest Apex Legend Mad Maggie? Are you excited about the upcoming update? Let us know in the comments below.

AJ Macalagay

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Elden Ring Has Gone Gold

Following its presentation at the recently concluded Tokyo Game Show 2022, FromSoftware has announced that Elden Ring has officially gone gold, meaning that its core development is now complete and the game is ready for mass production.

Elden Ring going gold was announced by FromSoftware’s Yasuhiro Kitao in the Tokyo Game Show 2022 presentation for Elden Ring. He says:

“Development is going smoothly. Elden Ring was originally slated for release in January of this year, and it has been pushed back once to February. But please be assured, the title will be ready for sale on February 25. The master version has already been submitted, and right now, the team is working on a day one patch to make sure everything in the game is just so.”

There you have it. It’s also worth noting that despite the game’s status, there will appear to be a Day One patch for Elden Ring, although at the time of writing we don’t know how big it will be on PC and consoles.

Elden Ring is releasing on PC, Xbox One, PlayStation 4, Xbox Series X|S, and PlayStation 5 on February 25.

MP1st Staff

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Gran Turismo 7 MyGTStory Campaign Announced With Various Prizes to Win

In celebration of the 25th Anniversary of the Gran Turismo series and the upcoming launch of Gran Turismo 7 for PS4 and PS5, Sony Interactive Hong Kong (SIEH) announced a MyGTStory campaign that will run from January 24 to February 13. Check out the details on the MyGTStory campaign below.

MyGTStory Campaign details

How to Enter:

  • Post photos/videos on Facebook and/or Instagram on what Gran Turismo means to the entrants with maximum 100 words in caption to introduce your “GT Story”.
  • Gran Turismo-related material(s) must be included in the social post (e.g.: game copies, official merchandise, photos/videos at Gran Turismo events, screenshots of games, etc.).
  • Add the campaign’s official hashtags in the social copy: #MyGTStory and #GT7.
  • Tag local official PlayStation social handle: PlayStation HK (for Facebook) and @PlayStationHK (for Instagram).
  • The entries/posts must be set to public.
  • Multiple participation entries are allowed but each entrant only has one chance to be selected as winner.

Winning Criteria:

  • Best pictures/videos will be judged by SIEH based on creativity and relevancy.

Prizes:

5 Winners with the most creative picture/video and best caption will be rewarded with one “Gran Turismo® 7” Deluxe Gift Set which consists of:

mygtstory campaign prizes  

  • 1 x “Gran Turismo® 7” 25th Anniversary Edition (PS4/PS5, physical copy autographed by Kazunori Yamauchi, President of Polyphony Digital, creator of Gran Turismo series)
  • 1 x “Gran Turismo® 7” Pen
  • 1 x “Gran Turismo® 7” Racetrack Coasters
  • 1 x “Gran Turismo® 7” Decal Set

For more information on the MyGTStory campaign, check out the official site.

In case you missed it, Sony Interactive Hong Kong has also announced a PlayStation Let’s Play campaign. Check out more details on it here.

AJ Macalagay

Home > News

New Elden Ring Footage Debuts at Taipei Game Show 2022

Concluding the recent Taipei Game Show 2022 was Bandai Namco and FromSoftware with their banner game this year, and the studio has debuited new Elden Ring footage for all its fans to enjoy! Check out the footage compilation below to see the game in action for yourself before its highly awaited release next month.

Posted over on the official Bandai Namco YouTube channel, the 46-minute presentation was interspersed with new footage of Elden Ring, as well as commentary from Yasuhiro Kitao of FromSoftware. While the whole thing itself is worth watching for the insight provided by the developer on the game, you can also watch a compilation of the game footage as collected in a YouTube video below.

In case you missed it, a recent exploit was discovered on PC concerning the Dark Souls titles. Players on the platform may want to check that out before exposing themselves any further, and you can read more details on it here.

Elden Ring is releasing on PC, Xbox One, PlayStation 4, Xbox Series X|S, and PlayStation 5 on February 25.

MP1st Staff

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