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Anthem Closed Alpha Dated, Here’s How to Register

BioWare has announced that it’s upcoming title Anthem is getting a closed alpha in December, and sign ups are open right now for all platforms.

The closed alpha runs from December 8th to the 9th and is open to anyone who signs up and grabs an invite. Here’s how to get in.

  • Head to the EA Community Playtesting site.
  • Sign in with your EA Account.
  • Choose your platform, and let us know when you want to play. Once your choices are completed, click Submit.
  • Signing up does not guarantee you’ll be invited to take part, it’s on a first come first served basis.
  • If you’re in, you’ll see a confirmation on the Community Playtesting site and you’ll get an email from us letting you know how to download the Anthem Closed Alpha game client.

Hurry and sign up, or you might miss your chance!

In other Anthem news, don’t forget that BioWare is hosting a livestream of the game today! MP1st will, of course, have a summary of info, or the important stuff on the site once we know more details.

For the latest Anthem news, make sure to bookmark our Anthem game hub!

Source: EA Help

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Anthem Livestream Now Live, BioWare Takes Us a Tour of Fort Tarsis and Lost Arcanist

BioWare is once again doing an Anthem livestream! This time, we have an all-new look at Fort Tarsis, and the revamped Lost Arcanist mission! The Anthem livestream will be hosted by Lead Proudcer Mike Gamble, and begins 4 p.m. ET/1 p.m. PT!

Watch it unfold below.

Watch live video from anthemgame on www.twitch.tv

The other week’s Anthem livestream showcased javelin personalization. If you missed it, check out a list of known materials players can use to personalize their javelin armor. Want something more related to gameplay? Check out this video reel of all the javelin abilities and ultimates being shown off!

Stay tuned to MP1st for any Anthem info that we can get from the livestream!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Top 5 Call of Duty: Black Ops 4 Issues We Want to See Fixed ASAP

With Call of Duty: Black Ops 4 now out for quite some time, the honeymoon phase is now (kinda) over, and we’re left with a good multiplayer shooter, though one with a few flaws that need to be ironed out.

Note that the items below don’t touch on any weapon balancing or any of the sort given how Treyarch seems to be tweaking those regularly. Also, some of the stuff mentioned are lumped in to one group or entry, since they’re more or less similar.

In no particular order, here are the top five Black Ops 4 changes and fixes we want to see ASAP!

Balanced Matchmaking

At this point, I’d like to leave the image above and think that no explanation is necessary but just to be clear, we’re not supposed to win every game we’re in. However, if you’re almost always expected to carry half of your team, and you’re against a stacked of sweaty prestige players, well, then, that’s not fun, right?

Treyarch has not mentioned whether there’s SBMM (skill-based matchmaking) or if it’s lobby balancing, but whatever it is, we need it sorted out fast.

Stuttering/Crashing Fixes

I’m not sure if it’s my dumb luck, but I almost always get the blue crash screen for Black Ops 4 on PS4 every time I play. You see that image above, yep, it shows up randomly. Mid-match, a match just finished, etc. I really hope Treyarch fixes it soon since I’m not sure if my PS4 Pro can take anymore of it, and I don’t want to think that one game can wreck my console.

Game Bugs Ironed Out

Bring out the pesticide! Bugs need to be exterminated from Black Ops 4 and fast. I’ve encountered a bug where my Care Package wouldn’t properly “land” or settle on the ground and hence become unusable. Care Packages outright not being dropped, and there’s even a bug where if you use a Specialist “ultimate” ability while firing a Hellstorm Missile, your screen will get stuck in the “looking at the tablet” screen.

Granted, most of these are slowly being stomped out with patches, but they can’t come soon enough!

Black Market Tier Progression That’s Fair

activision microtransactions revenue

The Black Market is an odd one. On on hand, it’s just cosmetics that shouldn’t affect gameplay at all. On the other, Treyarch and Activision has blatantly made it so that it’s almost impossible to reach the max tier unless you shell out big bucks. Heck, and even then, you’re not guaranteed anything, even. It’s like Supply Drops, but packaged better.

While Treyarch rolled out a double tier progression rate this weekend, the Black Ops 4 community is already clamoring that this should be the normal earn rate when it comes to tiers.

Some Specialist Abilities and Insanely Ridiculous Stuff Nerfed

black ops 4 issues

A quick tour of the Black Ops 4 subreddit, and you’ll almost always see the same topic each week: nerf Ajax’s 9-bang, take out the strobe light attachment, and a few more. While this is always the case for every Call of Duty game, it’s brought to a whole new level in Black Ops 4.

Firebreak’s Reactor Core, Ajax’s 9-bang, and more, are just some of the stuff that’s just kinda overpowered compared to the rest. On the equipment side, the Acoustic Sensor is way too overpowered to the point that the Dead Silence perk has been a crutch for most (including me!).

While we don’t want Treyarch to tip the balance too much, a proper reassessment of some abilities might be needed since you can see the same players using the same equipment and perks due to how ridiculously overpowered some things are in the game.


There you have it! Is there anything we missed that needs to be fixed in Black Ops 4 ASAP? Let us know your thoughts in the comments below.

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Alex Co

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ESports Being Added to Official Medal Sport in South East Asian Games

If you fancy eSports as a real sport, then you’ll love this latest bit of development. The inclusion of competitive video gaming as a medal sport in next year’s South East Asian (SEA) Games has been confirmed.

To be held in the Philippines next year, the announcement was made by Foreign Affairs Secretary and Philippines South East Asian Games Organizing Committee (PhilSGOC) Chairman Emeritus Alan Peter Cayetano during a press conference.

“We are very thrilled, excited, and honored to have esports in the SEA Games with Razer as a partner. Gamers are an important part of our community.”- Alan Peter Cayetano

As for the event themselves, there will be six gold medals award for three gaming platforms; two for consoles, two for PC, and two for mobile. Qualifying tournaments will be held for the different titles.

Curious what games will be on hand? To date, only Mobile Legends: Bang Bang, which is a multiplayer online battle arena (MOBA) title has been confirmed, with the other titles expected to be finalized by December 15.

This is definitely a step in the right direction for eSports and its legitimacy as a real sport. Let’s hope that the games picked are ones that are actually relevant and a treat to watch, lest we’re stuck watching people check their monitors constantly.

Speaking about monitors, if you are looking for the best, check them out at Fiowo.

Source: ESPN

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Alex Co

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Path of Exile PS4 Release Date Delayed to February

In case you didn’t know, Grinding Gear Games’ hugely successful free-to-play RPG Path of Exile is coming to PS4. While it was originally set to come out within the year, Grinding Gear Games announced that the Path of Exile PS4 release date has been delayed to February 2019!

The studio post a message on the game’s official forums, which you can read below.

When we announced Path of Exile for PlayStation 4 earlier this month, we indicated we were aiming for a December release. Unfortunately, we have had to revise this to early February. We are extremely sorry for the inconvenience this causes, because we know there are many players looking forward to this release. 

We underestimated the amount of work it would take to finish the certification process during the busy Christmas period. While we hope to have everything ready in January, we feel a lot more comfortable promising early February as a target release window. This will also give us time to work on game performance/frame rate, which we feel could be improved before release. 

Again, we’re very sorry about this. We understand that many PlayStation users were keen to play Betrayal over Christmas and have been eagerly awaiting release date news. We promise that Path of Exile will be awesome on PlayStation 4 when it is released early next year.

Given how successful the game has been on Xbox One, PS4 gamers should have something special coming their way early next year.

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Alex Co

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Bethesda Offering 500 Atoms as an Apology for Fallout 76 Bag Controversy

In case you didn’t know, Bethesda is under fire right now not only for Fallout 76’s shortcomings, but it seems due to false advertising as well. The Power Armor Edition of Fallout 76, which costs $200, originally had a nylon bag instead of the canvas one advertised, which you can see below.

Naturally, players are miffed, but today, Bethesda has issued an apology, and has promised that a gift of 500 atoms (roughly around $5 in real world currency) will be given to those who felt slighted by what has happened.

A Twitter user quickly pointed out that your 500 Atoms can net you a door (300 atoms) and a flower (300 Atoms) for your trouble.

https://twitter.com/MittenSquad/status/1067984903898365953

Understandably, people are still upset with this “apology.” No word yet whether Bethesda will offer more compensation for the falsely advertised bag, but if and when they do, we’ll make sure to keep you updated.

In other Fallout 76 news, go read up on the game’s planned patches. If you’d rather check up on the issues the game has, a fan compiled all the known bugs so far.

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Alex Co

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Here’s All the Known Anthem Materials for Personalization for Your Javelins

Just a few weeks ago, we showed examples of some of the personalization choices players can make in terms of making their javelins their own. Well, it seems there’s a lot more to it than we initially thought.

Over on Reddit, user ThatOtherBanana compiled a list of the known materials shown in BioWare’s livestream showcasing javelin personalization, and it’s a LOT!\

Painted

  • Clean
  • Clean Iridescent
  • Clean Metallic
  • Engineer
  • Old
  • Panel
  • Thick

Metal

  • Aged
  • Battered
  • Brushed
  • Diamond Plate
  • Dragon Scales
  • Gold Leaf
  • Hardened
  • Hardened 2
  • Rugged
  • Welds

Metal Shaders

  • Brass
  • Copper
  • Gold
  • Nickel
  • Platinum
  • Silver
  • Steel
  • Tin
  • Titanium
  • Tungsten

Fabric

  • Canvas
  • Canvas Honeycomb
  • Canvas Zig zag
  • Cotton
  • Cotton Hammer Stroke
  • Cotton Star Pattern 1
  • Cotton Zig zag
  • Dots
  • Heavy Cloth
  • Jersey
  • Nylon
  • Nylon Sun Tiled
  • Nylon Triangle Flakes
  • Perforated Dots
  • Silk
  • Silk Geometric Thorns
  • Soft Cloth
  • Soft Cloth 2
  • Soft Cloth Gated Diamonds
  • Soft Cloth Multi Diamond
  • Soft Cloth Triangles
  • Synthetic Diamond Weave
  • Tactical
  • Tactical Blades
  • Tactical Camo 1
  • Tactical Camo 2
  • Tactical Confetti
  • Tartan
  • Tartan Geometric Star
  • Tartan Plaidweave
  • Triangles
  • Vinyl
  • Vinyl Geometric Cubes
  • Vinyl Geometric Stars
  • Vinyl Sun Tiled 2
  • Wrinkled Cloth
  • Wrinkled Cloth Dominion Hex

Rubber

  • Hardened Plastic
  • Scales
  • Worn

Leather

  • Dusty
  • Diamond
  • Fine
  • Praetorian

Vinyls

  • Army Ranger
  • Desert Trooper
  • Fereldan
  • Geometric Blue
  • Ironsuit
  • Jersey: Aussie Qan
  • Jersey: Red White & Black
  • Jersey: Red White & Blue
  • N7
  • Orange Flair
  • Protector

Wear States

  • Clean
  • Dirty
  • New
  • Old
  • Standard

Note that these are just the KNOWN materials so far. In case you’re wondering about the “wear states” category, BioWare has mentioned before that players can choose whether to have their javelins look worn or have wear and tear, or look brand new.

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Alex Co

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Report: Rocksteady New Game to Be Called Superman: World’s Finest

Given Rocksteady Studio’s last, full-fledged game, Batman Arkham Knight, was released way back in 2015. it’s understandable that people are anxious what the London-based developer is up to for its next project. Well, if recent game filings are to be believed, the Rocksteady new game will be revealed soon, and it’ll star another caped hero!

A product listing for a certain title called “Superman: World’s Finest” has appeared on the Game System Requirements website, which is how Devil May Cry 5 was also leaked weeks before its reveal at E3.

Marketing material (shown as the featured image in this post) regarding a game with the same title leaked near E3, with people assuming that the title would be revealed back then. Of course, with The Game Awards set to happen next week, speculation is, the announcement will happen then, which isn’t too far-fetched of an idea. Treat this one as a rumor for now, but a probable one at that.

Comic book fans might remember the “World’s Finest” series as a pairing of Superman and Batman that showcased the unlikely duo’s pairing up, and in some cases, highlighted their friendship.

Will this Rocksteady new game really be Superman: World’s Finest or will it be the long-rumored Justice League game? Your guess is as good as ours, but you can bet we’re definitely excited to hear more about it.

Source: Press-Start

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Alex Co

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Dragon Ball FighterZ November Update Adds Online Tournaments, New Holiday Z Capsules & More

In a press release, Bandai Namco Entertainment has laid out what’s coming to the Dragon Ball FighterZ November update that rolled out this week.

FighterZ Tournament – Fight against other players online in daily tournaments with unique rules. Over 70 different tournament rules will be available to choose from including; Sharpened Senses, which turn off both health and Ki gauges and King of the Kamehameha matches, which limit character selection to Kamehameha users only. Players will be able to view and select scheduled tournaments from the FighterZ Tournament selection screen.

Z Trophies and Z Trophy Rooms – Players can collect Z Trophies by participating in tournaments and store them in their own personal Z Trophy Rooms. Additional trophy rooms can be purchased with Zeni players earn while playing the game.

Seasonal Z Capsules – Holiday themed Z Capsules will be available soon. These capsules will include new Christmas themed stamps, lobby avatars, and outfit color schemes.

Did you notice anything that’s been added that’s not listed here? Let us know in the comments.

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Alex Co

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PS Plus Free Games December 2018 List Include SOMA, Onrush & More

PlayStation gamers looking forward to December’s free games for PlayStation Plus members, rejoice! We now know the PS Plus free games December 2018 list!

Announced via the EU PlayStation Blog, which has usually the same games as the US PlayStation Plus games every month, horror game SOMA is headlining this December’s free games roll out!

SOMA

A follow-up to the sensationally scary Amnesia: The Dark Descent, SOMA is one part brooding existential sci-fi, one part nail-biting cat-and-mouse adventure. It manages to not only excel in the hide-and-seek horror genre its creators popularised, but go way beyond it.

You’ll find yourself transported to a dilapidated industrial facility following an experimental new treatment for a head injury. Surrounded by deranged machinery and with only a mysterious voice on the intercom to guide you, it’s up to you to unravel the mystery of how you wound up there – and how to get back home.

Onrush

You’ve tried racing, you’ve tried car combat, but have you ever tried to do both while boosting at breakneck speeds across wildly uneven off-road terrain? No? Well, now is your moment.

From the twisted minds behind the hugely successful MotorStorm series, Onrush delivers a lightning-paced arcade racing experience that puts as much emphasis on trashing your opponents as overtaking them.

Rounding out the list are the following games:

In other PlayStation news, don’t forget that the PlayStation Awards will be held next week, which will focus on notable games in Asia and Japan. If you want to make sure you get emails from Sony regarding free stuff, follow these steps.

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Alex Co

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Star Wars Battlefront II Update for November 28 Is Now Live, Obi-Wan Enters the Battle & More

The big Star Wars Battlefront II update that brings the Battle of Geonosis content is now live! This title update introduces Obi-Wan Kenobi into the battlefield!

The Battle for Geonosis update includes:

  • Play Galactic Assault on the all-new planet of Geonosis

  • Aid the Light Side of the Force as Jedi Master Obi-Wan Kenobi

  • New 212th Attack Battalion clone trooper Appearances

  • New General Grievous legendary Shattered Armor Appearance

  • Three new vehicles to roam the Geonosian home world, including the AT-TE, STAP, and BARC Speeder

You can check Obi-Wan’s abilities right here.

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Alex Co

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Destiny 2 Future Content and Events Detailed, Watch the Video Documentary

For Destiny 2 fans that are looking for the next big thing to do in the game world created by Bungie, the studio has released a new video documentary that talks about the Destiny 2 future content and events that players will be able to take part in soon.

With the beginning of the Season of the Forge, developers from Bungie are going on the record about all the new challenges, rewards, and special events that await your Guardian for the rest of the year. Each Season will unfold with new reasons to play and new ways to upgrade your character. For the most hardcore players in our community, the Annual Pass will deliver new ways to make the game of Destiny a hobby that sends you back to the stars week after week.

Want something more in-depth than that? Here’s the calendar look at the the upcoming content planned for Destiny 2.

Beginning next week on December 4, Annual Pass players will be invited to visit the Black Armory, where they’ll be able to activate a series of quests, and reclaim four lost forges! Expect weapons as rewards for your troubles. There’s also a new raid coming this December 7.

For all players, the Dawning will light up on December 11! Expect another update from Bungie as get nearer to the event dates. Below you’ll find a calendar marking the course for the next few weeks.

Same as in with every planned content drop, both calendars show the current plans for Destiny 2, but bear in mind that they are subject to change as development continues.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Future Patches and Fixes Outlined by Bethesda

With how many issues and bugs Fallout 76 has currently, it’s understandable that a lot of gamers are keen to know what bugs are being squashed ASAP in any Fallout 76 future patches.

Thankfully, Bethesda is listening, and has now outlined some of the items touched upon in the next two Fallout 76 title updates. There’s one coming this December 4, and another one on December 11.

December 4, 2018
Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. Some notable issues being addressed in this update include:

  • Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game.
  • Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level.
  • Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds.
  • Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker.
  • Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them.

December 11, 2018
The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.

  • PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
  • SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
  • C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
  • Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also “Bulldoze” to clear these items from the surrounding area to make your C.A.M.P. feel more like home!

For those worried that these patches might once again drop as big as the base game, Bethesda says that they’re working on reducing the patch sizes moving forward.

In other Fallout 76 news, Bethesda is apparently being investigated for “deceptive trade practices” in regards to Fallout 76. If you want to see a more comprehensive list of bugs and known issues in the game, check out this list made by a fan.

Source: Fallout

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Alex Co

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Xbox Games With Gold December List Includes Q.U.B.E. 2, Never Alone and More

Those looking forward to each month’s free set of games from Microsoft’s Games With Gold initiative for the Xbox One, rejoice! The Xbox Games With Gold December games are now known, and it’s a mixed bag.

Entering the Xbox Games With Gold freebie lineup are:

Xbox One

  • Q.U.B.E. 2 ($24.99 ERP) Available: December 1 to 31

In this mysterious puzzler, you awaken in the ruins of an ancient alien landscape with no memory of how or why you got there. Navigate through mind-bending puzzles and use your manipulation-gloves to change the structure of the world to find your way back home. As you explore, you’ll face thought-provoking questions of your true purpose, with a devastating truth that will shake your world.

  • Never Alone ($14.99 ERP) Available from December 16 to January 15

Delve into the rich lore and culture of the Iñupiat people in this unique adventure game. Nominated for multiple awards and built in partnership with the Alaska Native community, play as a young Iñupiat girl and an arctic fox to find the source of the eternal blizzard which threatens everything. Encounter traditional native characters, share their wisdom and stories, and experience a game like no other.

Xbox 360

  • Dragon Age II ($19.99 ERP) Available: December 1 to 16

Experience an epic adventure in an ever-changing world in Dragon Age II. Taking place over the course of a decade, mold your character, Hawke, from a destitute refugee to the revered champion of Kirkwall. Gather the deadliest of allies, amass fame and fortune, and seal your place in history. The legend of your rise to power begins now.

  • Mercenaries: Playground of Destruction ($9.99) Available: December 16 to 31

Anything goes in this classic action title. Your mission is to topple a sinister military regime by any means necessary. If it drives or flies: hijack it. If it shoots or explodes: use it as a weapon. In this playground of destruction, there are no limits and no mercy.

In other Xbox news, go check out this week’s Deals With Gold to see if there are any games you like.

Source: MajorNelson

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Alex Co

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FTC Head Promises to Look Into Video Game Loot Boxes

Like it or not, loot boxes are now almost synonymous with online video games. While some might like the random, slot  machine-y feel of these “rewards,” not everyone feels the same. If you’re siding on the latter, then you’ll be very happy to know that the Federal Trade Commission is jumping in on the topic too!

During today’s FTC oversight, agency head Joe Simons promised that he would look into video game loot boxes. Chiming in, Senator Maggie Hassan states that loot boxes are now “endemic” to the video game industry from smartphone apps to high-budget (AAA) releases. Hassan thinks that children are “particularly susceptible” to such purchases, and points out that a UK report pegs that 30 percent of kids have used loot boxes in video games, which could correlate with gambling issues later on. Hassan stresses that it was time to investigate loot boxes to make sure kids are protected, and to educate parents on possible addiction to it.

Hassan also mentioned that revenue generators like video game loot boxes are predicted to be a $50 billion business by 2020, which sounds about right, given Activision alone confirms that the company earns about $4 billion a year in microtransactions, which of course, includes loot boxes.

Is this the sign that loot boxes in video games are going away? Maybe. But knowing the video game industry, they’ll find a new way to wring money out of consumers even without it.

Source: SeekingAlpha (login required)

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Alex Co

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Call of Duty: Black Ops 4 Game Settings Update November 27 Hotfix Rolled Out, Introduces Firing Range Night, and Seaside Sunset

Treyarch has once again rolled out a server-side hotfix for Call of Duty: Black Ops 4, and it not only adds a new playlist to the game, but the Black Ops 4 game settings update November 27 hotfix also introduces updated versions of existing maps, Firing Range, and Seaside!

First off, the new game mode is Safeguard, which was introduced in Black Ops 3 where the point of the match is to deliver the robot into enemy territory in order to win! Players will need to be near the robot for it to advance.

Regarding the maps, we posted last week that the game files included Firing Range Night, and Seaside Sunset, which are both night versions of the existing maps. Well, the two updated looks for both are live now!

Other new additions include Chaos Hardpoint, which is Hardpoint with “Chaos” rules. This one has 10-12 players per match, and the score target has been upped to 1,000! Another new playlist is Hardcore Nuketown, which is the Nuketown map 24/7, and with Hardcore rules.

Those who loved the Endurance playlists, you’re out of luck! Treyarch has pulled the playlist out, though I wager it’ll be back again with new variations soon.

Black Ops 4 players, how’s Firing Range at night? Still the same? Might be best to equip your NVIR scopes on your Titan LMGs right now.

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Alex Co

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Red Dead Online Game Modes, Honor, and What’s to Come Detailed

In case you didn’t know, Red Dead Redemption 2’s online multiplayer component, Red Dead Online, is now live! Well, for a certain group of people, anyway. While the patch is already available for download that will usher in multiplayer, not everyone can play just yet.

In a press release, Rockstar Games mentioned who gets in today, what game modes will be available and lots more.

  • Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to be eligible.
  • Wednesday, November 28th: All players who played Red Dead Redemption 2 on October 26th according to our data.
  • Thursday, November 29th: All players who played Red Dead Redemption 2 between October 26th to October 29th according to our data.
  • Friday, November 30th: All players who own Red Dead Redemption 2.

According to Rockstar. the world of Red Dead Online will be a “continually expanding experience,” where players can set up their own Camp, go on co-op story-based missions, go head-to-head in competitive matches and more. Before anything else though, you’ll be asked to create a character first.

In Red Dead Online, Honor will play a huge role in the mode, and will be based on your decisions and what you do within the game world. Not only that, but certain missions will be tied in to our honor state as well.

 

Free Roam Missions
Head over to the Stranger icons throughout the map alone or with your Posse to embark on Free Roam Missions. You’ll see some familiar faces along the way, and these missions can vary based on how noble or nefarious you are – for example, an honorable gunslinger may be asked to help escort a convoy, defending it from attacking gangs or even other players’ Posses, whereas a dishonorable outlaw may be asked to help spring a felon from the law.

A Land of Opportunities
Honor also plays into this deeper cooperative strand for two to four players that we will continually build upon. In A Land of Opportunities, you’ll be faced with a multi-part series of missions, with some parts changing as your honor changes on a larger journey to seek truth and justice, or revenge.

Curious what the Red Dead Online game modes are and what you can do with them? Here you go:

Enter one of the Showdown Series Markers for fast matchmaking into a variety of modes:

Shootout & Team Shootout
Classic gunfight modes with unlimited lives. Compete to rack up the most kills before the timer runs out. Sudden death will trigger in the event of a tie: whoever gets the first kill wins.

Make it Count
A true test of resourcefulness in two game modes: use nothing but a bow and a handful of arrows or throwing knives to be the last one standing. With a gradually shrinking player area, there’s nowhere to run.

Most Wanted
A tactical race to the top. Every kill pushes you up the scoreboard, but watch out: the closer to the top you are, the more points everyone else gets for killing you.

Hostile Territory
Work in teams to control the land. Capture a territory to start racking up points: the team with most points wins – or you can win outright by capturing every territory.

Name your Weapon
Demonstrate your personal specialty in this free-for-all or team based match: the trickier the weapon you use to land the killing blow, the more points you get.

Lastly, Rockstar lists down what’s next for the mode, and where to report feedback.

  • Look out for more details and tips around all of the Red Dead Online Beta gameplay in the days ahead. And be sure to check the Companion App or log in to Social Club to see when you can jump into the Beta.
    As always, we want to hear from you and we ask for your help especially during the Beta process. In addition to reporting bugs, technical issues, glitches and exploits at https://support.rockstargames.com, please continue to send us your feedback and suggestions at reddeadonline.com/feedback.
  • We also ask for your help in keeping Red Dead Online a fun and fair environment for everyone. Please use the in-game reporting tools to report any abusive behavior, cheating or exploits you see occurring during the Beta, or that you happen to see posted on external sites like YouTube. A friendly reminder that our longstanding copyright policy rules about posting material from Rockstar games applies now as ever – any videos encouraging cheating in any way are subject to takedown.
  • You may notice some areas of the in-game menus are not yet accessible or available during this early period of the Beta, such as the Red Dead Online in-game Store which will eventually open up to provide the option of purchasing gold bars to directly acquire cosmetic items like Camp décor, or a special style for your weapons.
  • We hope that all player progress during this early period of the Beta will be able to remain intact long term, however as with many betas for large scale online experiences such as this, there is always the chance that we may need to implement rank or other stat resets in case of issues.

Stay tuned to MP1st for more Red Dead Online news! Make sure to check back soon for our hands-on impressions of it as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fan Compiles List of Fallout 76 Known Issues and Bugs, Here’s the Long List

Regardless if you’re a fan of Fallout 76 or not, there’s no denying that the game could do well with a little bit of spit and polish. While the first major patch that was released was as big as the main game, there’s still a lot of work left to be done when it comes to the Fallout 76 known issues and bugs.

If you’re curious to know what else needs to be fixed in the game, then this list might be of help. Reddit user SirSaltie has took it upon himself/herself to compile the list of Fallout 76 known issues and bugs, and it’s a long list!

Before you read on, note that these are for actual bugs, and not a list for quality of life improvements, suggestions or something else. Got that? Good.

Bug Categories:

Animation / Models

General Stability

UI / Inventory

Weapons / Combat / Hit Detection

Crafting

C.A.M.P. Objects

Leveling / Perks / Buffs

Audio

Quests / Events


Developer verified bugs


Animation / Models

General Stability

  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)

UI / Inventory

  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)

Weapons / Combat / Hit Detection

  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.

Crafting

C.A.M.P. Objects

Leveling / Perks / Buffs

Audio

Quests / Events


User-reported bugs with no developer confirmation:


Animation / Models

  • The Brotherhood of Steel graphic has no texture/display for the back side. (Link)
  • If textures fail to render, looking through the ‘invisible area’ will show a trippy black screen with cascading effects.
  • Cargobots ‘tweak out’ when landing or moving near close objects.
  • Using a crafting station will show the animation, but no menu will pop up until several minutes later. Accessing pip boy or opening inventory to objects seems to help… sometimes.
  • Scorched weapons may not properly align to their model, making them hold items at very hilarious angles.
  • Scorched weapons do not match their loot table. They may carry a pickaxe but drop a combat knife, etc.
  • When in a nuked area, fauna are often bugged. Sometimes they don’t respawn. Sometimes they do respawn, only you can’t harvest from them. Sometimes they never disappear in the first place but you can’t harvest from them more than once. (I think what is happening here is the game only allows you to loot the fauna once, but the model and harvest option will eventually respawn, even if you’ve already looted it)
  • Player models may appear naked instead of armored.
  • When entering power armor, the suit may not properly animate. Shows character models entering into a closed suit of power armor. (Cosmetic only, no effect on gameplay)
  • When fighting radscorpions or mole rats, their animations for burrowing is often delayed and their “emergence” hole will appear before they do.
  • Player models may appear invisible or partially invisible.
  • The Bridge render distance for enemies is not properly adjusted. Enemies spawn in T-pose and can be shot before animation begins.
  • Scorched and feral ghouls may occasionally t-pose to assert their dominance.
  • Whitesprings guards will randomly fire shots at seemingly nothing, even when peacefully patrolling.

General Stability

  • On some servers, all quests may appear grayed out and can not be completed. Leaving the server and finding a new instance fixes this.
  • Exit to desktop menu option has an extremely long delay.
  • Character model/animation may freeze upon zoning or entering a Power Armor. Can be fixed by fast traveling. Over-encumbered players can relog to fix this.
  • VOIP volume is exceptionally unstable. May be related to player distance but it is very inconsistent regardless.
  • If you die while overencumbered in a nuclear zone you can not respawn and relog is only way to respawn. If you can join the same server with friends your junk will still be bagged and last death icon still shows.
  • Characters may become permanently stuck in power armor, even after re-logging. Models are shown as stretched and naked. The game is stuck between whether or not the character has said power armor equipped. (Take all equipment off, remove all fusion cores, exhaust your current core completely, then die. alt-f4/hard reset BEFORE you respawn and it will be fixed. After logging back into the game players should be able to exit the armor normally)
  • Accessing terminals can sometimes freeze the character on the computer’s screen with no UI, essentially soft-locking the game.
  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)
  • Fast travelling to the ‘breach and clear’ event may accidentally place you inside Vault 63.
  • When sprinting the AP gauge can get ‘stuck’ and you are allowed to sprint longer than normal. Eventually the system does catch up. Likely related to server latency.

UI / Inventory

  • While in power armor, the compass UI markers are misaligned. (Screenshot. This mob is ~15 feet away from the player)
  • Several ATOM challenges are not correctly storing data. Players who have learned dozens of recipes or killed several target creatures report 1/76 progress, etc.
  • If you are sprinting and open your pipboy menu or map quickly without pausing, your AP will continue to drain as if you are still sprinting until you move once more.
  • The level 5 PVP splash screen (that lets players know they can now PVP) will often appear when levelling up or logging on to a server.
  • Friends list may desync and not populate even after relogging. (Removing the friend and adding their profile seems to fix this)
  • Looting corpses with fragmentation grenades may not add the item to the player’s inventory. Link.
  • Hooded Rags – Instead of just going over your clothes/armor as a cosmetic, or under your armor, like an underarmor, it replaces all equipment like it did in Fallout 4. You can not wear any armor with it. It is the only apparel in the game I have seen that seems to have this issue.
  • X01 Optimized Bracers – Has 0, or no noticeable effect at all on the AP cost of power attacks.
  • Antibiotics can’t be crafted. recipe requires pharmacist 3 however having the perk still does not allow it to be crafted.
  • If you take damage while interacting with an objec’s inventory, the list of items immediately re-sorts. This is especially noticeable when scrapping or trying to put items in a hopper like at Mama Dolce’s.
  • Fast Travel map button is often unclickable.
  • While stealthed (chameleon / stealth boy) the mouse cursor is not properly aligned on the pip-boy menu.
  • Raider power armor pieces have no weight. If they are stored and pulled out of inventory the weight will be restored but may intermittently reset to 0.
  • Some junk items (hardened mass, bleached dogwood, bloatfly gland, etc.) that are used for recipes are auto-scrapped, unlike other similar junk items such as baseballs or glass bottles.
  • Perks on legendary items sometimes change upon picking it up. It will display one perk on screen when u pick it up but then when u look at it in ur inventory it will be different. (Xbox only?)
  • Power armor fusion cores reset to 100% after relogging.
  • Picking up cracked Mirelurk eggs will add the item to the player’s inventory, but can’t be used or deleted. They will remove after leaving server.
  • Repairing a Fire Breather Helmet / Gas Mask breaks it immediately after equipping it or fast travelling
  • Mousing over doors that are specifically used to change zones may say ‘Lookup Failed!’ instead of the proper object name. (This might not be the exact wording, if someone else could verify)
  • Event names may not display properly and instead show “Event: Defend [asset name]”
  • Excavator power armor – If you log in while wearing excavator armor it increases your total hold by 200 not 100. Leaving the armor fixes this, but it will appear the player’s carry weight is decreasing by 100 when in actuality the weight value is being corrected.
  • Placing a set of power armor frame with equipped power armor pieces, then picking up a power armor frame with no equipped power armor pieces from your stash will result in the empty frame disappearing from inventory (but still having 10 weight consumed) until the other power armor frame is recalled.
  • Assaultron Helmet – When a player sheathes/pulls out a weapon the visor opens up. (Re-equipping the helmet fixes this)
  • Party Members may still appear on the UI even after dropping group.
  • Death Tambo – Will make blood effects when hitting C.A.M.P. crafted walls
  • Transferring extra Fusion Cores into your power armor inventory will only display a fuel count of 1. In addition it also deletes the fusion cores if you enter the armor or transfer the armor to your inventory.
  • When trying to loot, you may see the list of items but cant loot anything. (Going to the transfer menu allows you to loot)
  • Enemies may not display loot even if they are tagged before a kill. (If others are able to loot, you can fast-travel to the location and the loot may re-sync)
  • Carry weight can be exploited with any pocketed armor mods, if you hover over it in your inventory and spam the equip button fast enough, your carry weight begins to decrease. At negative values it becomes infinite.
  • Server latency may notify players that ‘Ammo has been removed’ at intermittent times. The actual inventory ammo count however is functioning correctly.
  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)

Weapons / Combat / Hit Detection

  • Gun damage and explosives, especially weapons that shoots explosive ammo may render enemies unkillable. Only melee will work to kill them. Relog will fix this.
  • Reloading pump action shotguns will show the ammo count going up, but will only fire one round unless the ‘reload’ animation finishes. Ex. If the reloading animation is on 4/5 round and you shoot, the shotgun will be empty after the first shot.
  • Entering and exiting the nuclear strike zone multiple times can sometimes cause the game to stop applying radiation to you. Damage taken from enemies while glitched in the radiation zone may also be bugged when doing this.
  • Watoga has some non-solid roofs (Link)
  • Assaultrons can occasionally fire infinite head beams.
  • Scorchbeasts can occasionally fire infinite ‘boom’ projectiles.
  • Gamma Gun – often does not fire correctly, giving the player large amounts of radiation.
  • Legendary black powder rifles do over max game damage in vats if you have certain perks so it does no damage at all. Out of vats it 1 shots pretty much everything, including players.
  • Weapon crosshairs might pick up enemy without any target in your view and displays on the UI regardless of where you point.
  • Dropped items sometimes do not appear. Very likely spawning below mesh. Atlas Observatory on the rock models. (More locations would be helpful)
  • Blunderbuss does not correctly benefit from shotgun perks.
  • VATS‘ing enemies in melee range while on sloped objects (specifically rendered world objects such as houses or rocks) may cause the player character to drop through the object.
  • Plasma Gatling weapon’s hit bot is severely bugged, will miss nearly every shot.
  • When Plasma Gatling is equipped, the ammo matches the amount of total cores. So I have to reload every time I switch to it. i.e. it is not keeping a core loaded when swapped.
  • wearing power armor and reviving another player that’s down using the “hold E” prompt sometimes also triggers the character to leave their armor. This then opens the follower command UI from fallout 4. It’s a UI where you can tell your follower to steal things, or attack things or wait somewhere. The game essentially thinks the person you revived is your follower and then let’s you issue them commands.
  • VATS does not properly calculate hit odds at the beginning of targeting an enemy. It will show 0% and update correctly after a notable delay.
  • Honey beast bee swarms are untargetable. Will not show up in VATs, will not show at all.
  • High fire rate weapons will not register every hit. Likely related to server latency.
  • Player will randomly take minor damage for no reason (“stepping on a rake” bug)
  • VATS may properly HIT the target but not reduce the enemy’s health. This may be related to limb detection.
  • Scorch Beast spawns are very likely bugged. Player reports of 5+ appearing in a single location.
  • Energy weapon durability might not be working as intended. Laser rifles last less than 4 reloads. Plasma Gatlings lass less than 2 cores.
  • Workshop events often spawn enemies under the mesh.
  • Lever-Action Rifle does not properly reload ammunition.
  • Equipping the Salvaged Assaultron Head will load all microfusion cells at once. It does not properly limit the max amount of ammo [~15 in Fallout 4] loaded into the head. You will lose all your mf ammunition when fired if that’s the case.
  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.

Crafting

  • When scrapping / selling item, if your mouse is hovering over an item different than what you have highlited, it can sell/scrap the item with the cursor over, instead of the one you are trying to sell/scrap.
  • Certain plans do not unlock the appropriate ‘tech’. After learning the plan, the player will still be unable to craft/create/place the coinciding item. (Specifically: Barn Building Set from the trade bot in Harper’s Ferry)
  • Crafting with a high INT adds bonus durability but then it goes down to 100% upon first use/durability loss. (Same bug present with [Perk]Weapon Artisan and [Perk]Fix it Good)
  • Item scrapping does not properly keep items in order. Upon scrapping an item, the list becomes ‘jumbled’.

C.A.M.P. Objects

Attempting to move a camp can cost significantly more than the displayed cost. 32 caps to move camp turns into 120+ caps when moving, etc. This error occurs if you are moving while trying to place the camp. *(Exit out of the camp placement UI completely, then stand still and place the camp and it will cost the correct amount)

  • When you store an object in your camp, you can build any variant of that item when placing it from storage.
  • Water Purifiers do not create Purified Water at a consistent rate.
  • Placing doors on bricks walls are not properly aligned. Hinges float in air and there is a noticeable gap.
  • Camp inventory may duplicate stored items when moved. It will almost always cause your camp to go over the build limit. Even worse, some of that budget is a phantom value – You can destroy every stored item and clear the entire area and it still thinks something is taking up your budget.
  • Spotlight turrets built in your CAMP will no longer light up if you leave the camp and come back. They’re still powered and moving, but they will stop emitting light. Link.
  • When your camp cannot be placed when joining a new server due to another camp present, anything not on the foundation is lost. Generators, crops, water purifiers, etc are not stored.
  • Crops will provide resources, even if the mesh is “not ready” and the activate button doesn’t show
  • Objects may become invisible if viewed from certain camera angles. May be related to object clipping.
  • Objects placed near rivers will incorrectly show “can’t place this in water” within a few meters of the water stopping
  • Camp does not properly store/blueprint items on foundations, items are lost entirely if your camp is despawned due to an existing camp nearby.

Leveling / Perks / Buffs

  • [Perk] Home Defense – When equipped or shared allows you to collect/disarm grenade traps without disarming the trap.
  • Fast travelling to a camp may place players below environmental objects such as roads or rocks.
  • Radio object has been removed or is unavailable?
  • [Perk] Pharma Farma – The game does not recall if you have “Searched” a container. After loading into an area, previously “Searched” chem containers can be searched again.
  • [Perk] Travelling Pharmacy – Does not properly reduce the weight of some chems. (RadAway, Antibiotics, and Disease Cure, etc., some are reporting Stimpacks are also not properly adjusted)
  • [Perk] Lead Belly – Does not properly block Rad damage when paired with the Cannibal perk. (Re-log and equip Lead Belly to fix this)
  • [Perk] Fix it Good – Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your power armor to 200%, it will break to 100% the first time it takes a hit, it will break to 100% the first time it loses durability.
  • [Perk] Marathoner – Does not work in Power Armor.
  • [Perk] Weapon Artisan – Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your gun to 200%, it will break to 100% the first time it loses durability.
  • [Perk] Herd Mentality – Completely breaks perk sharing. As soon as any member of our group acquired it, they ceased being able to share perks – Example: A 15 CHA can’t share a level 3 perk.
  • [Perk] Class Freak – Removes damage reduction from [Perk]Barbarian, and [Perk]Evasive while solo. (May be related to these perks not being able to handle non-whole numbers)
  • [Perk] Luck of the Draw – This perk visually proccs but will not repair the weapon.
  • [Perk] Gunsmith – Rank 4 may not allow players to craft rank 3 mods.
  • [Perk] Commando – Only works with basic automatic weapons. Exotic rifles, like hardened automatic for example, are being incorrectly modified by the Rifleman perk instead.
  • [Perk] Master Rifleman – Actually decreases damage value in pip boy. Rifleman, and Expert Rifleman do not.
  • [Perk] Lone Wanderer and Actionboy/girl – These cards have diminishing returns and should not be used together.
  • [Mutation]Chameleon – Does not turn you invisible unless you pull out a weapon. Putting it away removes the invisibility. This is likely not working as intended.
  • Mutations do not list their detriments, and instead list their benefits twice (or more) on the same line.
  • Mutation serums if used while having the carnivore or herbivore mutation do not properly apply
  • Perk cards will often desync with the server. Players must leave and rejoin to correct the buff.
  • When picking / ranking up a new perk card, the game may create a duplicate phantom card. (Relog resolves this.)
  • If you die between gaining a new mutation, and the time it takes the server to apply the status to your character, the mutation will be applied as a “dud”, and the effect will not apply to your character. This can happen if you’re killing yourself with rad damage. (The ‘dud’ mutation can still be removed with RadAway)

Audio

  • Audio: When looted many holotapes only play static and do not properly play. This might specifically be affecting players who have their pip-bay set to “quick-view” instead of the default UI. (Can be fixed by manually stopping and playing the tape from your inventory)
  • When crafting or repairing Power Armor, the sound of junk loot being constantly dropped and added to your inventory continues until you exit the crafting station.
  • Random very loud gunshots can sometimes be heard being fired very close to the player. (If anyone can verify this is the Vertibot planes guns vs. .50 cal rifles, this would be very helpful)

Quests / Events

  • [Personal Matters] Kill Evan – If he is already dead upon zoning into the room, you cannot progress. Jump servers to find one he is alive on.
  • [Mount Blair] Craft Ignition Core – While having one in inventory will use resources but not create a new one. You have to drop each Ignition Core after you craft it and then pick them all up again.
  • [Powering up Poseidon] Completing the event does not power the workshop, and the workshop just says ‘get Posiden running’.
  • [The Missing Link] Follow Madigan’s Trail – Step is bugged and awards you with 50 exp and plays Rose’s “You know, I’m finally starting to like you, but don’t betray me” voice line every single time you load into a server. (Repeatable, needs confirmed that it is this quest)
  • [Various events] When putting quest items in a Hopper or similar device, if you are rapidly pushing E it can put equipment or other items inside, but there is no way to get it back.
  • [Enclave Event: Bot Stop] Lewisburg – Event may prematurely end. Documented happening on wave 10/11. (Still counted towards promotion quest for the Enclave.)
  • [Workshops] Enemies may not correctly spawn during events to claim a workshop. Making it impossible to claim the workshop on that server instance.
  • [Flavors of Mayhem] Where you have to turn in testing the raider methods, if you access Madigan in the cage in Rose’s room BEFORE talking to Rose, it will trigger the side quest The Missing Link, which progressed that quest chain along and bugs out Flavors of Mayhem and stops players from being able to turn in Flavors of Mayhem.

(Leave and go back to Rose, then keep spamming the talk button on her until she finally started the right conversation)

  • [Miner Miracles] When you inspect the posters below lvl 25, you get the “you can’t start it” message. Normal behavior, but then it tells you it’s been started and every time you log in it reminds you that you can’t start it until your character hits level 25.
  • [Distinguished Guests] During the first part of the event (round up waiters) you can collect Bolton Green Setting and Bolton Green Centerpieces. If you fail the quest, those items remain in your inventory (each weighing 1 unit) and you cannot drop them as they are classified as “quest items”. (Reloading the game removes the quest item classification so they can be dropped)
  • [Mistress of Mystery] Doors and lockout grid occasionally don’t open even when wearing the proper headpiece. This seems to happen mostly when wearing Power Armor.
  • “kill 10 golfer ghouls” misc. Event does not properly register kills.

I told you it’s a long list. Of course, a bug being part of this list isn’t a guarantee that it’ll be fixed. Let’s hope it does, though.

In other Fallout 76 news, Bethesda is being investigated for “deceptive trade practices” in regards to the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Outlines Battlefield V info and Announcements Happening This Week

While DICE has already mentioned that a teaser for Battlefield V Tides of War’s first chapter titled Overture is set for this week, the studio has now outlined just what exactly we can expect when it comes to Battlefield V info and announcements for this week.

Courtesy of Global Community Manager Dan Mitre, check out this week’s schedule:

This Week in Battlefield V

  • Monday, November 26th
    • Article – This Week in Battlefield V – The rundown of various news beats in a concise communication roadmap. This is the article you’re reading now!
    • Article – Battlefield V’s Known Issues List Update (Reddit & Forums) – As we track known issues internally and acknowledge major issues brought to our attention we’ll keep our Known Issues list updated on the daily (bi-daily, at the least).
    • Update – Battlefield V 11-26-2018 Server Update – An update went live today that addressed a few issues that we were able to resolve without pushing a client update. Worry not, we’re still working on an update to go live alongside the BFV Tides of War Chapter 1: Overture Update on December 4th. Here’s the list of changes that went live on the server side today:
      • Fixed an issue where weapons would stay locked even though the rank requirement had been achieved.
      • Fixed an issue which could result in players getting disconnected when attempting to join a server.
      • Daily assignments that have been completed previously can now be completed again if the player would get it again on a separate day.
      • Improvements to the team balance at the start of rounds. Teams should no longer have a larger uneven number of players.
      • Several stability improvements for the server.
  • Wednesday, November 28th
    • Web – Battlefield V Tides of War Chapter 1: Overture Page – Landing page for the upcoming Tides of War release with initial details on content and weekly activities.
    • Article – Battlefield V Tides of War Chapter 1: Overture Update Notes Sneak Peek – Dive into some of the more notable game updates that we’re pushing out on December 4th, with more information on TTK/TTD updates, bomber changes, Conquest comeback mechanic improvements, and more.
  • Thursday, November 29th
    • Teaser – Battlefield V Tides of War Chapter 1: Overture Teasers on Social – Tune into the BF social channels for teasers of War Stories: The Last Tiger, Practice Range, Panzerstorm map, and Vehicle Visual Customization.
  • Friday, November 30th
    • Article – Battlefield V Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums. ICYMI, here’s last week’s Battlefield V Weekly Debrief.

In other Battlefield V news, the time-to-kill (TTK) and time-to-death (TTD) are being tweaked by DICE, though the community is conflicted about it. It seems that physical sales of the game is down compared to Battlefield 1 — at least in the UK.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Redemption 2 Update 1.03 for November 27 Gallops Out, Brings Red Dead Online and More

With the Red Dead Online beta set to go live for everyone later this week, Rockstar Games has pushed out a new title update for Red Dead Redemption 2! Clocking in at 5.6GB on the PS4, the Red Dead 2 update 1.03 version brings the online component files to the game and then some.

Want to know what’s fixed? Here you go (thanks to Reddit user eye_gargle):

Red Dead Redemption 2 Update 1.03 Patch Notes for PS4

  • Added support for Red Dead Online Beta.
  • Added fixes for crashing issues with Red Dead Redemption 2 version 1.03.
  • Added fixes for stuttering/lag issues.
  • Red Dead Redemption 2 1.03 for PS4 has fixed some glitches.
  • Added fixes for framerate drop and freezing issues.
  • Added performance and stability improvements.
  • Gameplay improvements added with Red Dead Redemption 2 1.03.
  • Added other minor fixes and changes with Red Dead Redemption 2 version 1.03.

Once Rockstar Games has released the full patch notes, we’ll be sure to update the story.

More Red Dead Redemption 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.