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The Divsion 2 Private Beta Hands-On Impressions – Familiar Construct

After a few missions in The Division 2 private beta over the weekend, one thing was clear: Ubisoft Massive wasn’t deviating from what fans of the original loved for the sequel. Mind, this isn’t to say that The Division 2 is recycled or a copy and paste job since it isn’t, but everything so far has a very familiar feel — which is both good and bad.

From the moment you boot the game up, you’ll be greeted by the familiar circular loading shield that even has the same little trick wherein you can wiggle the right analog stick to make the circle wiggle as well. Once that’s done, you’ll see a familiar start screen where your character is showcased. It’s a case of “if it’s not broken, don’t fix it,” which I can’t blame Ubisoft Massive for doing.

the division 2 beta ban

Get to Cover!

One thing I’m very happy that made a return from the original game is the cover system. If you’ve played The Division, you’ll find it hard to dispute how fantastic the cover system was. Going from one point to the next is done just by one button press (hold), and yes, you’re still sliding, hiding and ducking while doing this. It just feels tight, responsive, and super easy to use, that it’s baffling why not every third-person shooter doesn’t do this.

Of course, a good cover system won’t mean jack if the actual gunplay is terrible. In The Division 2, the gunplay felt similar to the first game, though it’s hard to judge it given we were only able to use a handful of weapons. There’s still a “squish” when hitting fatal enemy headshots, recoil is still present in weapons, though each weapon had a little bit too much familiarity with each one, which made changing weapons weird since some of them felt the same.

Speaking of the guns, one change that I didn’t like is how the DPS (damage per second), which is arguably each weapon’s most important stat, was absent in the beta. In the first game, the DPS number was the most important number when comparing weapons, and it’s weird why it wasn’t present in the beta, which made picking weapons a wee bit harder since you can’t just base it on raw damage alone.

Bigger, Meaner, and More of Everything

One thing that’s been made clear in the private demo? The Division 2 will have MORE of everything in the first game. There’s more side missions, more base-specific missions that will reinforce said base, more crafting items to find, more NPCs to interact with, and etc. In short: Ubisoft Massive tripled (guessing here) everything in The Division 1 to ensure players won’t be left wanting in terms of activities.

After experiencing the private demo, I’m ready to believe Ubisoft wasn’t lying when they said that the main campaign would last 40 hours long. Add in side missions, endgame content, PvP, and you’re looking at at least 80-100 hours of game time.

Another thing that feels more robust? Your character skills! While most of the skills and abilities were locked in the private beta, you can still see what they were, and what each variation can do on the battlefield. And let me tell you, there’s a bunch there that I can’t wait to try out with a full squad.

the division 2 coop gameplay

Lots of Questions

While we know a lot of stuff regarding The Division 2, there’s still a lot of questions left unanswered. Will bosses and endgame activities be engaging enough and not just push bullet-sponge enemies at us and mark it as a higher difficulty? Will the new structured PvP mode be accepted by the fanbase and what does this mean for the Dark Zone if more players preferred a structured form of PvP?

How will gear sets factor in, and how will downloadable content be rolled out? There’s a lot of stuff left unanswered, but I do know is that if you loved the first game (which I did), then chances are very high that you’ll love TD2. Some might feel it’s more of an expansion than an outright sequel, but we can’t say for sure based on the limited time and content we’ve experienced in the private demo.

Massive seems to be on the right track with The Division 2, and we’re hoping the purported open beta gives us a better sample size to bite out of.


The Division 2 private beta key provided by Ubisoft for preview purposes. Wasn’t able to play the endgame in the private beta due to technical issues (user end), but was able to squad up and tackle missions with a group.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile PS4 Release Date Now Set for “Mid-March”

Remember when we reported back in November of last year that the Path of Exile PS4 release date was moved to February? Well, that ain’t happening, and the new PS4 release date is now in “mid-March!”

This was revealed by the official Path of Exile Twitter, where it also announced that there’s going to be an announcement on February 19.

The previous dates for announcement/release we mentioned were estimates, but we’re now close enough to be able to lock in exact dates in PST: – Feb 19th Announcement. – Mar 8th Launch on PC. – Mar 11th Launch on Xbox One. – For the PS4 launch we expect mid-March is likely.

For those not familiar with the game, Path of Exile is a free-to-play MMORPG developed by Grinding Gear Games that has a good sized following on both PC (released in beta in 2013) and the Xbox One released in 2017).

Let’s hope that it’ll finally see the light on PS4 next month, and won’t suffer another delay.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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BioWare: “Nothing” Gated Behind Microtransactions for Anthem, Wants Players to Earn Items in a Reasonable Amount of Time

With how EA tried to integrate microtransactions in Star Wars Battlefront II, it’s understandable that a lot of gamers are skeptical when it comes to games published by EA that has any sort of microtransaction system in it. And BioWare’s upcoming Anthem isn’t any different.

We already know that Anthem will have microtransactions, and that these will only be cosmetics, and won’t feature weapons, or even crafting materials to be bought with real world money. Over on Twitter, Lead Producer Mike Gamble emphasized that NOTHING (yes, all caps!) will be gated behind microtransactions (MTX)!

Gamble adds that there are non-microtransaction exceptions like the Legion of Dawn pre-order bonus, or other promotional items, but that’s it, as the studio wants to be transparent about Anthem microtransactions.

Continuing with the Anthem microtransactions discussion, Lead Producer Ben Irving confirmed that the in-game store will have items rotate regularly.

Finally, Executive Producer Mark Darrah mentioned that BioWare will constantly be adjusting the in-game economy balance, as the studio wants to make sure that players will be able to earn things in the game with a reasonable amount of time playing.

Definitely good news, right? Let’s hope that they can actually stick to this plan.

In other Anthem news, go check out this massive Q&A that BioWare did last week that revealed a ton of info. You can watch the launch trailer here to get your blood pumping before the game’s out this February 22 on PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Open Beta Confirmed

While The Division 2 just had a beta, it’s a private one reserved for those who pre-ordered the game, or got a key via promotional items. If you’re looking forward to playing it but can’t pre-order it or won’t, rejoice! Apparently there’s going to be a  The Division 2 open beta!

During today’s The Division 2 livestream (spotted by TiniestBuckle) by Ubisoft, the developers casually mentioned how they’ll fix some of  the issues plaguing the private beta in the open beta, which is apparently a thing! Check out the developers causally mention it in the video below.

Of course, this isn’t surprising at all given how developers usually want to do a stress test of the servers and such when it comes to online games. Unfortunately, no specific date, time, or schedule has been mentioned, so we’ll have to wait for the official announcement just to be sure.

There is a chance that the developers are mistaken, and we’ve emailed Ubisoft to clarify and will update the post if and when we get a response.

In other The Division 2 news, go check out the complete map of the game which includes marked areas for the districts and Dark Zones.

Stay tuned to MP1st’s hands-on impressions of the private demo hitting the site very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Next Patch Release Date, Q&A and Livestream Confirmed for Next Week

While this past week might have been a bit slow in terms of Battlefield V announcements and news, next week will be different. Not only are we getting the Battlefield 5 next patch release date next week, but DICE has a Q&A planned and more.

Announced via Reddit, fans can expect the patch notes, a post by DICE regarding Combined Arms, an AMAA (Ask Me Almost Anything), and a livestream that showcases what it’s like to work on the Battlefield franchise.

Sneak Peek into Next Week – Week of February 11th

  • Release
    • Battlefield V Chapter 2: Lightning Strikes Update #3
  • Blogs
    • Battlefield V Chapter 2: Lightning Strikes Update #3 Notes
    • Combined Arms
    • Chapter 2/Part 2 FAQ
    • Battlefield V Quality of Life Tracker Update
  • Discussions – We’ll be hosting discussions on Reddit & the Forums to get your feedback.
    • Battlefield V Chapter 2: Lightning Strikes Update #3 Feedback and Discussion
    • Combined Arms Feedback and Discussion
  • AMAA –
    • We’ll sit down with some DICE Devs and talk co-op, tweaks and fixes that came through with the update, and more.
  • Livestream –
    • We’ll be hosting a livestream from DICE LA with Jeff Braddock and a special Dev guest to give us an insight into what it’s like to work on Battlefield and what their particular role does in the world of gaming.

Please note: This is an early schedule and items could shift or be moved out. We’ll have more details in our weekly This Week in Battlefield on Monday.

​In case you’re curious, here’s some of the stuff planned by DICE to be included in the next patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the Complete The Division 2 Map With Districts and Dark Zone Areas

With shard world shooter games like The Division 2, one of the biggest draws is knowing how big of an area you can explore once you’ve tackled all the missions, and are allowed to go to any area of the map. If you’re curious what the complete The Division 2 map looks like, wonder no more!

As part of the game’s private beta, one of the endgame missions is playable starting today, and along with it, we see our first look at the complete The Division 2 map! Below, you’ll see two version, a “regular” one, and one with complete district and Dark Zone areas marked (via Reddit user kixass and used with permission):

The Division 2 Map:

The Division 2 Map With Districts and Dark Zone Areas:

As you can see, it seems to be a bit bigger than the map in the first The Division, though we can’t say for sure until we know all the activities that we can do in it.

Given how the game’s Creative Director admitted that the endgame in the first title was a bit lacking, we’re hoping that The Division 2 won’t have that problem. Then again, there’s roughly 40 hours playable just in the campaign alone, so I gather players won’t have an issue with things to do in the game.

We’re still playing the beta, but make sure to keep an eye out for our hands-on impressions soon!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Blacklight Retribution Servers Shutting Down in March for PC, PS4 Servers to Continue; All Items in PC Store Made Free

Here’s some sad news for the weekend: Blacklight Retribution, one of the earliest free-to-play first-person shooters that found success without having predatory any pay-to-win schemes, will have its official support ending very soon along with its servers for PC.

In an announcement by Hardsuit Labs, the studio has mentioned that the Blacklight Retribution servers are shutting down on March 11, 2019 for PC, though the PS4 version will “continue to operate as is, since there’s no game servers being hosted for the game.

As of today, all the PC items in the store has been made free, though Hardsuit has confirmed that they will no longer be patching, updating or doing any technical support for Blacklight Retribution. Account migration will officially be over as of today as well along with the official support site.

The reason for all this? According to the studio, they are “engaged” in some “interesting projects” that require the full force of the dev team, and that studio capacity are resources will be focused on that for the foreseeable future.

It’s been a wild seven years, but all good things must come to an end as they always say. If you’ve played the game before or still currently playing it, give it a proper sendoff before it’s officially over.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Activision Is Offering Voluntary Guitar Hero Live Refunds for Customers Who Bought It on or After December 1, 2017

Did you buy Guitar Hero Live back in 2017? If you bought it in December, and you’re in the US, you’re in luck! You can get it refunded by Activision!

Over on the Activision support page, there’s a notice for potential refunds for customers who bought Guitar Hero Live on or after December 1, 2017!

Here’s the full announcement:

Notice of Potential Refunds to Purchasers of Guitar Hero Live
Activision is offering a voluntary refund program for customers who bought the Guitar Hero Live gaming system on or after December 1, 2017, in the United States. Customers may qualify for a refund if:

They purchased Guitar Hero Live in the United States during the period starting December 1, 2017 and ending on January 1, 2019;
They submit a completed Claim Form by the deadline of May 1, 2019; and
Their purchase of Guitar Hero Live since December 2017 can be confirmed by Activision.
Customers with a receipt: Submitting a purchase receipt with the Claim Form is the surest way to receive a full refund (up to MSRP).

Customers with a credit card statement: Customers without a receipt may submit a Claim Form with a credit card statement hiding or removing all information except their name, the date of purchase, name of store, and charge associated with purchase of Guitar Hero Live.

Customers without a receipt or credit card statement: Customers without a receipt or credit card statement may still submit a completed Claim Form, and Activision will attempt to verify eligibility.

OTHER INFORMATION: Customers found eligible for a refund will receive a prepaid Visa (or similar) card 8-12 weeks after the close of the claim period by the deadline of May 1, 2019. Refund amounts will vary based on purchase price and whether a purchase can be confirmed. Refunds may not exceed MSRP. Activision has the sole discretion to deny or approve claims.

For those who do want a Guitar Hero Live refund and qualify, you can click here for the claim form.

There’s no actual mention as to why Guitar Hero Live refunds are being made, but some gamers surmised it’s because the online portion of the game, which is a huge component of it, is shutting down.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Beta Update 2.02 Is Out and Here’s What Got Fixed

While we just got a The Division beta update yesterday, Ubisoft has rolled out a new one today after the three-hour maintenance. During the maintenance period, Ubisoft has rolled out The Division 2 beta update 2..02, and once again, it fixes something important for players.

– Fixed an issue where players could experience performance degradations and crashes after prolonged play sessions. Note that following this fix some players might experience sound issues after prolonged play sessions and will need to restart the game to resolve them.

Same as yesterday’s patch, this one takes its time installing  — at least on PS4. Let’s hope this isn’t an issue that lingers for the final version of the game. For participants, don’t forget that we can now experience one of the endgame missions in the game, which you can read about here.

The Division 2 shoots out this March 15 on the PS4, Xbox One, and PC.

Source: Ubisoft Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Upcoming Patch Will Have Frag Grenades Adjustments, Spawn Beacon & Vaulting Fixes & More

While DICE just released a Battlefield V title update two weeks ago, the studio is already hard at work on the next one, and we now have an inkling on what changes we can expect in the Battlefield 5 upcoming patch!

Over on Twitter, Core Gameplay Design lead Florian Le Bihan has revealed some of the key changes coming to Battlefield V, and one of them touches on grenade launchers and how it won’t function as a shotgun once they’re finished with the tweak!

It’s getting nerfed, grenades from grenade launchers will now bounce if they hit the ground too close from where you fired the grenade.

Le Bihan also revealed that netcode improvements will be a focus in this Battlefield 5 upcoming patch, though they won’t touch the TTK (time to kill specifically).

The next update will focus on “Netcode” improvements (including TTK/TTD). We have been working on addressing the various issues such as damage pacing and bundling, damage feedback delay, damage / health update desync, “damage from the grave” and more !

To clarify the first part of this tweet, we’re not changing weapons TTK at all, we’re improving the consistency between the shooter experience (TTK) and the victim’s experience (TTD).

In addition to those tweaks, DICE will also be fixing how spawn beacons function, and how these equipment bug out when deployed on different surfaces. Check out the quick gameplay clip of the spawn beacon improvements shared by Core Gameplay Engineer Niels Stoelinga.

Finally, more vaulting improvements are also incoming, which you can check out in the short clip below.

https://twitter.com/lytlb1t/status/1093905242247311363

Of course, these aren’t just the changes coming to Battlefield V. Given how in-depth DICE makes these patches out, expect a huge laundry list of changes, which we’ll post about once they’ve been shared by the studio.

In other Battlefield V news, DICE posted an update on how anti-cheat works in BFV, which you can read about here. Also of note, EA has confirmed that the game has under-performed commercially, and that it blames battle royale not being available out of the gate as one of the chief causes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Launch Trailer Flies Out, and Brings the Action

EA has released the Anthem launch trailer, and yes, it brings the action! Prepare to see each javelin class showcased as they take on enemies, demo their powers and more.

Watch the trailer now to see what’s in store come February 22!

In other Anthem news, go read up on this massive Q&A with BioWare where a lot of questions are answered, and unanswered. There’s also a sneak peek at Anthem’s endgame, and BioWare has also released the roadmap of the game for the next few months.

MP1st will make sure to give Anthem the proper time in our review, which you should keep an eye out for.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Flash Sale Now Live, Here Are the Complete List of Discounted Games With Links

While Sony rolled out a Ubisoft publisher sale earlier this week, the publisher isn’t done yet! Live now is a PlayStation Store flash sale, and there are a lot of good games discounted.

Check out the complete list below  that will be up until February 11, 8 a.m. PST (via weebae):

Game Price % Off
Chasm $11.99 40%
Darksiders III $47.99 20%
Darksiders III Blades & Whip Edition $69.99 30%
Darksiders III Digital Deluxe Edition $59.99 25%
Deluxe Kit $8.99 40%
EARTH DEFENSE FORCE 5 $47.99 20%
EARTH DEFENSE FORCE 5 Deluxe Edition $71.99 20%
Evasion $19.99 50%
Fallout 76 $35.99 40%
Fallout 76 Tricentennial Edition $47.99 40%
Idle Champions Outfit Pack: Minsc’s Giant Boo Costume $7.49 25%
Idle Champions: Bruenor Starter Pack $5.99 40%
Idle Champions: Faerie Dragon Familiar $7.49 50%
Marooners $4.49 55%
METAL MAX Xeno $29.99 25%
MONSTER HUNTER: WORLD $24.99 50%
MONSTER HUNTER: WORLD Digital Deluxe Edition $29.99 50%
Moonlighter $11.99 40%
NASCAR Heat 3 $23.99 40%
NASCAR Heat 3 Bundle $29.99 40%
Override: Mech City Brawl $17.99 40%
Override: Mech City Brawl – Super Charged Mega Edition $23.99 40%
Realm Royale Founder’s Pack $10.49 30%
Slime Rancher $11.99 40%
Sprint Vector $11.99 60%
Tetris® Effect $29.99 25%
The First Tree $5.99 40%
The Long Journey Home $23.99 40%
The Swords of Ditto $9.99 50%
Ticket to Ride $9.99 50%
Ticket To Ride – First Class Pack $14.99 50%

You should also check out this month’s free PS Plus titles, which you can download right here.

Which games are you interested in? I’m leaning towards picking up Tetris Effect. Sound off on the good titles you know in the list below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z PvP Mode Is Different Since It Has Players vs Players vs Zombies, Watch It in Action

It’s common knowledge now that World War Z, the game based on the movie based on the book, has zombies — and lots of then! But did you know it has a player vs player (PvP) mode that’s quite different? The World War Z PvP mode features players vs players vs zombies!

Check out the gameplay trailer below to see how this team-based PvP might work with zombies.

What separates PvPvE in World War Z from other multiplayer games is the zombie swarm, which storms the arena throughout the match, forcing players to battle both each other and the undead and allowing the tide of the fight to turn in an instant.

There’s going to be five unique modes that will feature this class-based PvP mode. If you’re interested to try it out before it launches, go check out how to sign up for the beta here.

World War Z is scheduled to hit sometime this 2019 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Beta Update Patch Notes Mention Fixes for Crashes

If you’re part of The Division 2 private beta that’s live now, you might have noticed a The Division 2 beta update pop up. Well, it’s not an error, and it’s mostly due to fix error messages that keep coming back regardless of platform.

In case you’re curios, The Division 2 beta update patch notes are here, and as one can expect, they’re not much, but they’re definitely welcome given how much crashing has occurred so far. It’s only a 189MB download on the PS4, so expect a speedy fix which no doubt includes the random ban that’s been going around.

  • Note to PS4 players – while this patch is only 189mb, it might take longer than normal to install. You can download and install the patch right now and be ready for the servers coming online again.
  • Fixed several sources of game server crashes that resulted in DELTA-3 error messages.
  • Audio issues with NPCs in languages other than English have been fixed.
  • PC and PS4 players will not crash upon launching the game when accepting a group invite outside of the game anymore.

That’s basically it. Given that we’re only going to be able to experience the beta a few more days, don’t expect any new patches to be released. For those in it. don’t forget that later today, we’ll be able to experience one of the endgame activities! Read up on that here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter World x The Witcher 3 Crossover Now Live, Multiplayer Event Coming on Feb. 15

Announced last month, the big content drop featuring Monster Hunter World x The Witcher 3 is now live on all platforms! Players can expect a new and original quest line available now for Hunter Rank 16 players and above. The Witcher franchise protagonist Geralt of Rivia makes his way into Capcom’s monster-slaying action game, which is a good fit if you think about it.

Geralt is being voiced once again by Doug Cockle in the English version of the game, which should be a welcome treat to The Witcher fans. As for the content, players can expect a new Contract, and they can even play as Geralt himself complete with his abilities and silver sword!

‘Contract: Trouble in the Ancient Forest’ tasks the witcher with tracking down and dealing with a powerful force known as the Leshen. Defeating this mysterious creature will require the skills befitting a seasoned professional, and gamers will have at their disposal the White Wolf’s arsenal and abilities, including his silver sword and combat magic. Players will also engage in dialogues with other characters, influencing how the story unfolds through choices they make — a hallmark of The Witcher series.

Completing ‘Contract: Trouble in the Ancient Forest’ will earn players unique, Witcher-themed special items, resources for crafting Geralt’s armor and weapon set, a unique skin and weapon for the player’s Palico companion, as well as new gestures, titles, pose, and guild card background. Completing ‘Contract: Woodland Spirit’ will furthermore reward players with resources they’ll need to craft the armor and weapon set of Ciri — another iconic character from The Witcher 3: Wild Hunt.

In addition to the content out today, there will be a new mission coming our way this February 15 for veteran Monster Hunter World players! Set to launch at 1 a.m. CET (7 p.m. ET), this new multiplayer mission requires participants to be at Hunter Rank 50 and above. Called the Contract: Woodland Spirit,: it will pit players against an “extremely challenging” of the Leshen. This is a timed event and will only be available until March 1.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Holds Battlefield V Survey, Gets Called Out by Some Members of the Community

Here’s something interesting: DICE is now holding a Battlefield 5 survey that asks the community if they want to recommend the game to friends, how much fun they find the game and more. According to DICE Global Community Engagement Manager Ben Walke, this survey focuses on “communication,” which he feels strongly about, and this is just the first of many surveys, with the next few ones focusing more on key topics within the Battlefield community,

The survey can be filled out here, and it’s about 5-6 questions long, and will take less than five minutes of your time to complete. While that in itself is newsworthy enough, I’m sure DICE didn’t expect some of the responses from the community.

Reddit user alienstout posted that DICE should use the meeting notes, ideas and such that they used for Battlefield 2 for the next game, and should stop worrying about everyone.

Jeebus no. Find the meeting notes from BF2, the flow charts, the ideas – use that to make the next game. Stop worrying about everyone and just be true to the game.

This sentiment was echoed by AircoolUK who mentioned that if you make a good game, people will play it, but if you base it on system analysis, it’ll end up as every other EA released post Battlefield Bad Company 2.

Hit the nail on the head. Make a good game and people will play a good game. Base your game on systems analysis and you end up with every EA release since BFBC2.

It’s impossible to make a game where the fundamental idea is a platform for microtransactions. You have to make a game based on fun, then offer something that the players might be interested in buying because they love the game so much.

Right now, I wouldn’t even spend my time sitting on the toilet thinking about buying BFV cosmetics etc… But I have spent plenty in the past on Guild Wars 2 (yeah, I still play from time to time on an old game) and I bought tons of stuff in Planetside 2 because that game was awesome.

There’s also plenty of us BF fans who are middle aged with fat bank accounts full of ping money to spend on ‘fun’ stuff if we’re playing a ‘fun’ game. But we’re not so great ‘twitch’ players anymore and would rather have a ‘jolly fun and entertaining’ time vice comparing KD’s and all that crap.

At the end of a gaming session, I want to have a smile on my face. A lot of games these days just make me think… why am I playing this? It’s not fun.

Check out the Reddit thread to see more reactions by the community. With this mindset, Ben Walke chimed in and said that he doesn’t want sugarcoated answers, and if “things are shit,” say why they are shit.”

Whatever your take on this is, I’m honestly glad DICE is at least making an effort to listen to their fanbase, and have an open mind to suggestions, criticisms, etc.

In other Battlefield V news, EA has confirmed that the game under-performed sales-wise, and the publisher blames the lack of battle royale at launch as one of the main causes for it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Concurrent Players Hit 1M in 72 Hours, Surpasses 10M Players in Total

Just a few days ago, we mentioned how Apex Legends was teetering towards three million unique players. While that alone is impressive, it seems that’s nothing compared to what the free-to-play battle royale title has achieved now.

Related Reading: Apex Legends – Should Titanfall Fans Feel Betrayed?

Not only did the Apex Legends player base reach 10 million players total, but the Apex Legends concurrent players number has breached over one million! Check out the full thank you letter Respawn Entertainment CEO Vince Zampella posted to the game’s fans.

In 72 hours, over 10 million players have jumped into Apex Legends and we’ve breached 1 million concurrent players!

This has been a truly incredible journey. We tested and tweaked. We argued and agreed. We got to a point where we felt some magic. We knew it would be risky to take the franchise in this direction, to go free to play, and do a surprise launch. But we fell in love with Apex Legends and wanted, needed, other people to play it too.

We hoped you’d love it as much as us, but never in our wildest dreams could we have expected the outpouring of support and positivity we’ve seen. From all of us at Respawn, thank you for giving us and Apex Legends a chance. Thank you for joining us on this journey. This is just the beginning! We have so much more in store for you this year.

See you in the arena!

Vince Zampella
Respawn Entertainment

Congratulations, Respawn! Well deserved!

Have you played Apex Legends yet? Do you think it’s as good as what some people say or they’re just being carried by the hype surrounding it?

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Full Anthem Q&A With BioWare Listed and Reveals a Ton of Info

Just yesterday, BioWare did a Twitter Anthem Q&A wherein the developers answered almost every fan question thrown their way. Taking part in the Q&A were Executive Producer Mark Darrah, Head of Live Services Chad Robertson, and Producer Ben Irving.

If you think wading through endless strings of tweets is not an efficient use of your time, we agree. Fortunately for us, Reddit user bepeacock has listed every answer all three BioWare devs gave and you can read ’em below!

Mark Darrah

  • No ability to do strongholds solo.
  • They are constantly adjusting the economy to earn cosmetics in a reasonable amount of time.
  • They are looking into not interrupting javelin startup animation.
  • They are looking into spectator cam while downed, but not for launch.
  • Swappable melee weapons not available at launch.
  • Freeplay will not be increased to the same number of players as launch bay.
  • No PvP at launch.
  • They are looking into adding waypoints after launch.
  • Will not be able to change visor colors at launch.
  • No photo mode at launch but acknowledged this is widely requested.
  • Cosmetics include armors, emotes, banners, vinyls, and a few more things in development.
  • No comment on more javelins at this time.
  • Mass salvage option available in vault.
  • Loot tables are biased toward the javelin you are wearing.
  • Story missions do not require matchmaking.
  • Iron Man skins would require a deal with Disney.
  • Companions are not being considered for Anthem.
  • Console players will have look inversion.
  • Pilot character customization will be limited to a pre-generated list.
  • The inherent nature of the game means PS4 Plus and Xbox Live are required.
  • Choose your pilot’s look only at the beginning of the game.
  • Cannot switch between 1st and 3rd person.
  • Demo players do not keep gear.
  • Romances not being added at this time.
  • There is dynamic time of day in game.
  • Helena Tarsis’ javelin predated Colossus so that doesn’t necessarily mean Colossus gets a sword.
  • If you want to be thicc boi like Colossus, do 100 pushups, 100 situps, 100 squats, and run 10K.
  • Story missions will all have matchmaking option.
  • More open world activities will be added over time.
  • Visor, thruster, shield, and dagger colors are being looked into.
  • There have been may balance changes since the demo fork.
  • You’ll be able to choose the launch bay or Fort Tarsis after an expedition.

Chad Robertson

  • Loads will be faster on launch than in the demo.
  • There is not a hard ending with credits. The story will be continuous and evolving.
  • Sponsored/branded or event vinyls will likely be part of the game.
  • Freeplay will not have a private session option.
  • AoE attacks will harm the cute Grabbits. That’s the way it is.
  • Save files can be carried over to next gen consoles.
  • Drivers will be available for PC gamers to use PS4 controllers but it is not natively supported.
  • They want to add more javelins in the future.
  • Anthem will continue growing for years.
  • Cataclysms are the aspiration content for teams, challenges, and top rewards.
  • Plan on adding statistics to post expedition screen after launch.

Ben Irving

  • No training room.
  • No locking equipment to prevent accidental deletion beyond the equipment equipped.
  • Sprint speed increased in Ft. Tarsis, along with movement responsiveness and camera improvements.
  • The issue in a stronghold when someone left with an objective (echo) and it stopped the team’s progress has been resolved.
  • Photo mode and weapon customization will not be added in the short term.
  • Rather than a “vote kick”, they are working on improving their AFK timers.
  • Count on “raid level” content in the first year of the game.
  • Teased the possibility of choosing ultimates down the line someday.
  • Invites can be sent in game (but didn’t really say if “join squad” would be an option).
  • They are looking into other achievables like titles.
  • Not looking at increasing freeplay squad more than 4 in the short term.
  • A healer javelin is not likely because they focus on flexibility.
  • You can uninstall the demo without fear of not getting your rewards for playing.
  • No loot boxes for cosmetics.
  • Guilds will not have a private social space at the launch of guilds.
  • Some activities will only be available for a set time but could come back around.
  • There are no plans to allow loadout change in the field.
  • Cannot upgrade weapons, you’ll have to get another one.
  • Bosses will not have unique drops at launch.
  • Cataclysms will be aspirational, meaningful, challenging, and the place to earn the best rewards.
  • Patch notes will only be for changes made after Feb. 15.
  • If you get booted from an activity, you’ll get all the XP and loot up to that point.
  • No elemental weapons or bullets at launch. May add later but they won’t do combos.
  • Vinyl colors cannot be changed.
  • Javelins will not favor a gender in appearance.
  • No weapons beyond legendary at launch.
  • Setting up primer and detonators are all about your team make up and the difficulty of the content.

In other Anthem news, go check out this cheat sheet for all the javelins’ powers, and what playstyle they’re capable of and more. BioWare has also shared a quick preview of what the Anthem endgame looks like which you might want to check out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Division 2 Private Beta Code Giveaway!

Are you excited for The Division 2? Want to give it a go before it’s released this March 15? While you can pre-order to gain access to the The Division 2 private beta, we’re here to help for those who can’t do that or won’t.. Today, we’re giving out quite a few (10+) The Division 2 private beta codes!

Thanks to Ubisoft, MP1st is giving out The Division 2 private beta codes, and yes, this is for any platform! How to enter to have a chance to get one? Super simple! All you have to do is leave a comment telling us why you want to try The Division 2 beta, and what you want to see from MP1st this year! That’s it! If you we like your comment enough, you’ll get one.

Note: Each code once redeemed will allow the redeemer to invite three friends to try the beta as well. UPlay account required.

With The Division 2 private beta already underway, we’ll be giving these keys away ASAP! So comment fast, and be prepared to share your Twitter or email so we can send the code. Once you do get one, here’s how to redeem it so you can start playing.

Private Beta Details

Preload available: February 6 at 1:00AM PT

Starts: February 7 at 1:00AM PT

Ends: February 11 at 1:00AM PT

In the Private Beta, players will be able to get a taste of what awaits them in Tom Clancy’s The Division 2. After establishing their Base of Operations in the White House, Agents will be able to venture into a transformed Washington D.C., unlocking new skills and abilities while they upgrade to a level cap of seven and discover the eastern part of the open world featuring the following content:

  • Two main missions, available in Story, Normal and Hard Mode
  • Five side missions and additional activities in the open world
  • Unique PvPvE gameplay in one of the three new Dark Zones
  • Organized PvP gameplay in one Conflict mode, Skirmish

In addition to this content, beginning February 8 at 8am PT, The Division 2 fans will have the opportunity to have a first hands-on with endgame content with one Invaded mission. Players will experience gameplay at the level cap of 30 and unlock brand new Survivalist, Sharpshooter or Demolitionist specializations.

Guaranteed Access Instructions

  1. Head over to www.thedivisiongame.com/guaranteedaccess
  2. Login using your Uplay account. If you do not have one, you will be able to create a new account. You can use an existing Sony Entertainment Network or Xbox Live account, as long as they have previously been linked to your Uplay account.
  3. Verify your email – make sure you have access to it, as this is where you will receive your Private Beta key & access instructions before it starts.
  4. Select your gaming platform. You will not be able to change it later – this is the platform for which you will receive your Private Beta key.
  5. Input your access code: 
  6. Success! Your platform key (for PS4/X1) will be sent on February 6. For PC, you will receive an email on February 6, and the Private Beta will be available in your Uplay client.

Stay tuned to MP1st’s hands-on impressions of The Division 2 private beta hitting the site soon. Don’t forget to follow us on Twitter, like us on Facebook, and bookmark the site since we have more giveaways coming!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Apex Legends – Should Titanfall Fans Feel Betrayed?

(Disclaimer: The views and opinions in this article is that solely of the author’s and does not represent the views of the entire MP1st staff)

The Titanfall community appears to be having its own little civil war, with fans being split between either hating or loving Respawns recent release, Apex Legends.

Rumor – There’s A Battle Royal Game Based On The Titanfall Universe

Little was known at the time the rumors began spreading about Apex Legends. What we did know was that it was set in the Titanfall universe, and this was enough to get excited about. After launching two iterations of Titanfall, fans were happy to hear that we may soon be getting more of it, even if it was in the form of a battle royale title. And despite the initial reports stating that the game would feature no Titans (a staple of the series) the core gameplay of the Pilot characters still had much to look forward to. Respawn took the world by storm when it introduced the gameplay for the Titanfall series, and many saw the studio as EA’s last redeeming factor.

So while the idea of a full free-to-play battle royal game based on Titanfall did have the general population optimistic, many had hoped for that stellar combat from the series to transition in.

Lets face it, the information spread by YouTubers and Twitch streamers really were a major driving force riding on the fans. Apex Legends could have easily fallen in the cracks along with the other not-so-popular battle royal titles that are out there, if it weren’t for the influencers. These folks leaked the information ahead of the reveal to draw up as much attention as possible, doing what they do best and the easiest way to advertise the game as a Titanfall-related project that certainly left many sour when the full reveal happened.

I think the material around the game was handled poorly and could have just generated enough hype by studio name alone. I mean these are the guys who created arguably the best Call of Duty game of all time (Call of Duty: Modern Warfare 1 & 2) out there, and Titanfall 1 certainly generated a large fanbase simply because we knew what Respawn was capable of. And the reveal could have been just as surprising considering no marketing went into it prior release. Read that again: no marketing went into a game before it was released. That is simply unheard of, and quite frankly goddamn brilliant of them. They could have came out and advertised the game months ahead as a new battle royale experience, and EA and Respawn probably would have gotten a large amount of hate for it with the typical response being “oh, another Battle Royale, no thanks” but the way this was done minimalized it and stirred up more hype than it probably would have gotten.

The “Apex Legends-Being-Successful-Is-a-Good-Thing-as-It-Exposes-the Titanfall-Series-to-More-Players” Excuse

Let’s make this very clear:  the statement that is being thrown around above in defense of the game isn’t all to true at all. It may help in a sense that PC, and other platforms that Titanfall 1 and 2 is available on have seen its player count rise in the hours after Apex launched, but the clear target of the game isn’t to capture the interest of Titanfall fans, or to propel the Titanfall name, but instead to capture the battle royal audience — An audience fueled by Twitch streamers’ popularity every time a new battle royal game is launched. PlayerUnknown’s Battlegrounds (PUBG) started it all, followed by Fortnite, then Call of Duty: Black Ops 4’s Blackout, and now Apex Legends. And guess what’s coming next? Battefield V’s battle royale mode called Firestorm in March.

To Apex Legends’ defense, it may possibly be one of the best battle royale released on the market. I can’t truly state that for myself as I have never been a fan of the genre to begin with. I tried Fortnite, didn’t like it. PUGB? Nope. Blackout? Well I think you get it. The genre just never clicked with me and that’s okay because everyone likes or hate something that everyone else may feel the opposite about; it’s how the world works and always will work. Apex Legends may have stellar gameplay and may innovate how battle royal is done, but it’s just not my cup of tea and that doesn’t make it a bad game at all. I’ll say that fans of the genre are absolutely loving it, and this here is where this won’t help in terms of exposure of the Titanfall series.

Apex Legends is a battle royal game designed to do what all other past battle royale released were designed to do: Oversaturate and to cash in on the current hot fad. Remember how zombies was at an all time high with everyone trying to cash in on the experience only for it to dwindle out and be replaced by battle royale? Battle royale is this generation’s zombie fad, and this is how it’s hurting the Titanfall franchise: while it can be played by anyone, the audience is going to see the main course as the BR mode, and won’t care about the beefier meal that made the series what it is.

What Titanfall Fans May Be Upset About

It’s hard to believe that Respawn Entertainment came up with this idea all by themselves, but what might be even harder to believe is that EA wanted to further invest in expanding the Titanfall IP. Who’s to blame? Who knows, but it’s not what fans had in mind even knowingly that it’s a canon spin-off.

I firmly believe that Titanfall fans don’t hate Apex Legends for what it is as a game, but more so for the loose ties it has with Titanfall, and what it may bring to the table for the future of the franchise.

Apex Legends establishes itself as a spin-off taking place 30 years after the event of Titanfall 2. It takes place far far away from the frontier in a place called the Outland. It’s very clear that this isn’t Titanfall nor is it trying to be — as if the lack of Titans wasn’t obvious enough.

The gameplay is vastly different, and the characters come off as “goofy” cartoon personality that you would see from titles like Fortnite and Overwatch. Again, catering to a specific demographic of gamers captured by the battle royal popularity. The only major thing we can say that the two share are weapons and some gadgets. Otherwise, it heavily relies on the hero aspect. In reality, this is a title that could have stood on its own and have no ties to Titanfall whatsoever since it adds little — if at all anything — to the main lore other than world building, which wouldn’t matter unless the future iterations plan on taking from it. It feels like a missed opportunity that could have been better fitted in the Titanfall universe, such as being a prequel type of spin-off and having heroes based around the factions introduced in the series.

I can only speak for myself here when I say this, but seeing this from Respawn Entertainment speaks volumes. Here we have a studio that many see as EA’s last shining light making a move that many believe was a corporate decision to appeal to the masses and to jump in on what many are already doing, rather than giving us something different like they did with Titanfall. I don’t want to say that it feels like a knife to the back as that’s a little extreme, but it certainly isn’t leaving a good taste. It feels as if Respawn is taking a step back here just to follow the current trend in gaming and piggybacked off Titanfall. And it saddens me knowing that Titanfall 3 could have potentially been canceled in favor of this, and that future installments are now in doubt. We know that Titanfall is going to continue on, but to what capacity? More spin-offs? All we know is that later this year there will be a  “premium” Titanfall with a creative take and it won’t be Titanfall 3. Take that as you will.

I’ll leave this off on a positive note. I’m glad Respawn Entertainment has a major hit, and if what they say is true and this was all their idea with no pressure from EA, it could very well mean a bright future ahead of them if it opens up more creative freedom. I don’t want the studio to be known as the guys who only work on yearly Titanfall and Star Wars games because that’d get boring. So I applaud the dev team for at least expanding, but at the same time criticize them for trying to play it safe and expanding on an IP that seems already well established for the type of tone it has to offer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.