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Xbox Games With Gold December List Includes Q.U.B.E. 2, Never Alone and More

Those looking forward to each month’s free set of games from Microsoft’s Games With Gold initiative for the Xbox One, rejoice! The Xbox Games With Gold December games are now known, and it’s a mixed bag.

Entering the Xbox Games With Gold freebie lineup are:

Xbox One

  • Q.U.B.E. 2 ($24.99 ERP) Available: December 1 to 31

In this mysterious puzzler, you awaken in the ruins of an ancient alien landscape with no memory of how or why you got there. Navigate through mind-bending puzzles and use your manipulation-gloves to change the structure of the world to find your way back home. As you explore, you’ll face thought-provoking questions of your true purpose, with a devastating truth that will shake your world.

  • Never Alone ($14.99 ERP) Available from December 16 to January 15

Delve into the rich lore and culture of the Iñupiat people in this unique adventure game. Nominated for multiple awards and built in partnership with the Alaska Native community, play as a young Iñupiat girl and an arctic fox to find the source of the eternal blizzard which threatens everything. Encounter traditional native characters, share their wisdom and stories, and experience a game like no other.

Xbox 360

  • Dragon Age II ($19.99 ERP) Available: December 1 to 16

Experience an epic adventure in an ever-changing world in Dragon Age II. Taking place over the course of a decade, mold your character, Hawke, from a destitute refugee to the revered champion of Kirkwall. Gather the deadliest of allies, amass fame and fortune, and seal your place in history. The legend of your rise to power begins now.

  • Mercenaries: Playground of Destruction ($9.99) Available: December 16 to 31

Anything goes in this classic action title. Your mission is to topple a sinister military regime by any means necessary. If it drives or flies: hijack it. If it shoots or explodes: use it as a weapon. In this playground of destruction, there are no limits and no mercy.

In other Xbox news, go check out this week’s Deals With Gold to see if there are any games you like.

Source: MajorNelson

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FTC Head Promises to Look Into Video Game Loot Boxes

Like it or not, loot boxes are now almost synonymous with online video games. While some might like the random, slot  machine-y feel of these “rewards,” not everyone feels the same. If you’re siding on the latter, then you’ll be very happy to know that the Federal Trade Commission is jumping in on the topic too!

During today’s FTC oversight, agency head Joe Simons promised that he would look into video game loot boxes. Chiming in, Senator Maggie Hassan states that loot boxes are now “endemic” to the video game industry from smartphone apps to high-budget (AAA) releases. Hassan thinks that children are “particularly susceptible” to such purchases, and points out that a UK report pegs that 30 percent of kids have used loot boxes in video games, which could correlate with gambling issues later on. Hassan stresses that it was time to investigate loot boxes to make sure kids are protected, and to educate parents on possible addiction to it.

Hassan also mentioned that revenue generators like video game loot boxes are predicted to be a $50 billion business by 2020, which sounds about right, given Activision alone confirms that the company earns about $4 billion a year in microtransactions, which of course, includes loot boxes.

Is this the sign that loot boxes in video games are going away? Maybe. But knowing the video game industry, they’ll find a new way to wring money out of consumers even without it.

Source: SeekingAlpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Game Settings Update November 27 Hotfix Rolled Out, Introduces Firing Range Night, and Seaside Sunset

Treyarch has once again rolled out a server-side hotfix for Call of Duty: Black Ops 4, and it not only adds a new playlist to the game, but the Black Ops 4 game settings update November 27 hotfix also introduces updated versions of existing maps, Firing Range, and Seaside!

First off, the new game mode is Safeguard, which was introduced in Black Ops 3 where the point of the match is to deliver the robot into enemy territory in order to win! Players will need to be near the robot for it to advance.

Regarding the maps, we posted last week that the game files included Firing Range Night, and Seaside Sunset, which are both night versions of the existing maps. Well, the two updated looks for both are live now!

Other new additions include Chaos Hardpoint, which is Hardpoint with “Chaos” rules. This one has 10-12 players per match, and the score target has been upped to 1,000! Another new playlist is Hardcore Nuketown, which is the Nuketown map 24/7, and with Hardcore rules.

Those who loved the Endurance playlists, you’re out of luck! Treyarch has pulled the playlist out, though I wager it’ll be back again with new variations soon.

Black Ops 4 players, how’s Firing Range at night? Still the same? Might be best to equip your NVIR scopes on your Titan LMGs right now.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Game Modes, Honor, and What’s to Come Detailed

In case you didn’t know, Red Dead Redemption 2’s online multiplayer component, Red Dead Online, is now live! Well, for a certain group of people, anyway. While the patch is already available for download that will usher in multiplayer, not everyone can play just yet.

In a press release, Rockstar Games mentioned who gets in today, what game modes will be available and lots more.

  • Tuesday, November 27th: All Red Dead Redemption 2: Ultimate Edition owners. Please note, players who purchased the physical Ultimate Edition must redeem the Ultimate Edition code in the packaging to be eligible.
  • Wednesday, November 28th: All players who played Red Dead Redemption 2 on October 26th according to our data.
  • Thursday, November 29th: All players who played Red Dead Redemption 2 between October 26th to October 29th according to our data.
  • Friday, November 30th: All players who own Red Dead Redemption 2.

According to Rockstar. the world of Red Dead Online will be a “continually expanding experience,” where players can set up their own Camp, go on co-op story-based missions, go head-to-head in competitive matches and more. Before anything else though, you’ll be asked to create a character first.

In Red Dead Online, Honor will play a huge role in the mode, and will be based on your decisions and what you do within the game world. Not only that, but certain missions will be tied in to our honor state as well.

 

Free Roam Missions
Head over to the Stranger icons throughout the map alone or with your Posse to embark on Free Roam Missions. You’ll see some familiar faces along the way, and these missions can vary based on how noble or nefarious you are – for example, an honorable gunslinger may be asked to help escort a convoy, defending it from attacking gangs or even other players’ Posses, whereas a dishonorable outlaw may be asked to help spring a felon from the law.

A Land of Opportunities
Honor also plays into this deeper cooperative strand for two to four players that we will continually build upon. In A Land of Opportunities, you’ll be faced with a multi-part series of missions, with some parts changing as your honor changes on a larger journey to seek truth and justice, or revenge.

Curious what the Red Dead Online game modes are and what you can do with them? Here you go:

Enter one of the Showdown Series Markers for fast matchmaking into a variety of modes:

Shootout & Team Shootout
Classic gunfight modes with unlimited lives. Compete to rack up the most kills before the timer runs out. Sudden death will trigger in the event of a tie: whoever gets the first kill wins.

Make it Count
A true test of resourcefulness in two game modes: use nothing but a bow and a handful of arrows or throwing knives to be the last one standing. With a gradually shrinking player area, there’s nowhere to run.

Most Wanted
A tactical race to the top. Every kill pushes you up the scoreboard, but watch out: the closer to the top you are, the more points everyone else gets for killing you.

Hostile Territory
Work in teams to control the land. Capture a territory to start racking up points: the team with most points wins – or you can win outright by capturing every territory.

Name your Weapon
Demonstrate your personal specialty in this free-for-all or team based match: the trickier the weapon you use to land the killing blow, the more points you get.

Lastly, Rockstar lists down what’s next for the mode, and where to report feedback.

  • Look out for more details and tips around all of the Red Dead Online Beta gameplay in the days ahead. And be sure to check the Companion App or log in to Social Club to see when you can jump into the Beta.
    As always, we want to hear from you and we ask for your help especially during the Beta process. In addition to reporting bugs, technical issues, glitches and exploits at https://support.rockstargames.com, please continue to send us your feedback and suggestions at reddeadonline.com/feedback.
  • We also ask for your help in keeping Red Dead Online a fun and fair environment for everyone. Please use the in-game reporting tools to report any abusive behavior, cheating or exploits you see occurring during the Beta, or that you happen to see posted on external sites like YouTube. A friendly reminder that our longstanding copyright policy rules about posting material from Rockstar games applies now as ever – any videos encouraging cheating in any way are subject to takedown.
  • You may notice some areas of the in-game menus are not yet accessible or available during this early period of the Beta, such as the Red Dead Online in-game Store which will eventually open up to provide the option of purchasing gold bars to directly acquire cosmetic items like Camp décor, or a special style for your weapons.
  • We hope that all player progress during this early period of the Beta will be able to remain intact long term, however as with many betas for large scale online experiences such as this, there is always the chance that we may need to implement rank or other stat resets in case of issues.

Stay tuned to MP1st for more Red Dead Online news! Make sure to check back soon for our hands-on impressions of it as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fan Compiles List of Fallout 76 Known Issues and Bugs, Here’s the Long List

Regardless if you’re a fan of Fallout 76 or not, there’s no denying that the game could do well with a little bit of spit and polish. While the first major patch that was released was as big as the main game, there’s still a lot of work left to be done when it comes to the Fallout 76 known issues and bugs.

If you’re curious to know what else needs to be fixed in the game, then this list might be of help. Reddit user SirSaltie has took it upon himself/herself to compile the list of Fallout 76 known issues and bugs, and it’s a long list!

Before you read on, note that these are for actual bugs, and not a list for quality of life improvements, suggestions or something else. Got that? Good.

Bug Categories:

Animation / Models

General Stability

UI / Inventory

Weapons / Combat / Hit Detection

Crafting

C.A.M.P. Objects

Leveling / Perks / Buffs

Audio

Quests / Events


Developer verified bugs


Animation / Models

General Stability

  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)

UI / Inventory

  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)

Weapons / Combat / Hit Detection

  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.

Crafting

C.A.M.P. Objects

Leveling / Perks / Buffs

Audio

Quests / Events


User-reported bugs with no developer confirmation:


Animation / Models

  • The Brotherhood of Steel graphic has no texture/display for the back side. (Link)
  • If textures fail to render, looking through the ‘invisible area’ will show a trippy black screen with cascading effects.
  • Cargobots ‘tweak out’ when landing or moving near close objects.
  • Using a crafting station will show the animation, but no menu will pop up until several minutes later. Accessing pip boy or opening inventory to objects seems to help… sometimes.
  • Scorched weapons may not properly align to their model, making them hold items at very hilarious angles.
  • Scorched weapons do not match their loot table. They may carry a pickaxe but drop a combat knife, etc.
  • When in a nuked area, fauna are often bugged. Sometimes they don’t respawn. Sometimes they do respawn, only you can’t harvest from them. Sometimes they never disappear in the first place but you can’t harvest from them more than once. (I think what is happening here is the game only allows you to loot the fauna once, but the model and harvest option will eventually respawn, even if you’ve already looted it)
  • Player models may appear naked instead of armored.
  • When entering power armor, the suit may not properly animate. Shows character models entering into a closed suit of power armor. (Cosmetic only, no effect on gameplay)
  • When fighting radscorpions or mole rats, their animations for burrowing is often delayed and their “emergence” hole will appear before they do.
  • Player models may appear invisible or partially invisible.
  • The Bridge render distance for enemies is not properly adjusted. Enemies spawn in T-pose and can be shot before animation begins.
  • Scorched and feral ghouls may occasionally t-pose to assert their dominance.
  • Whitesprings guards will randomly fire shots at seemingly nothing, even when peacefully patrolling.

General Stability

  • On some servers, all quests may appear grayed out and can not be completed. Leaving the server and finding a new instance fixes this.
  • Exit to desktop menu option has an extremely long delay.
  • Character model/animation may freeze upon zoning or entering a Power Armor. Can be fixed by fast traveling. Over-encumbered players can relog to fix this.
  • VOIP volume is exceptionally unstable. May be related to player distance but it is very inconsistent regardless.
  • If you die while overencumbered in a nuclear zone you can not respawn and relog is only way to respawn. If you can join the same server with friends your junk will still be bagged and last death icon still shows.
  • Characters may become permanently stuck in power armor, even after re-logging. Models are shown as stretched and naked. The game is stuck between whether or not the character has said power armor equipped. (Take all equipment off, remove all fusion cores, exhaust your current core completely, then die. alt-f4/hard reset BEFORE you respawn and it will be fixed. After logging back into the game players should be able to exit the armor normally)
  • Accessing terminals can sometimes freeze the character on the computer’s screen with no UI, essentially soft-locking the game.
  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)
  • Fast travelling to the ‘breach and clear’ event may accidentally place you inside Vault 63.
  • When sprinting the AP gauge can get ‘stuck’ and you are allowed to sprint longer than normal. Eventually the system does catch up. Likely related to server latency.

UI / Inventory

  • While in power armor, the compass UI markers are misaligned. (Screenshot. This mob is ~15 feet away from the player)
  • Several ATOM challenges are not correctly storing data. Players who have learned dozens of recipes or killed several target creatures report 1/76 progress, etc.
  • If you are sprinting and open your pipboy menu or map quickly without pausing, your AP will continue to drain as if you are still sprinting until you move once more.
  • The level 5 PVP splash screen (that lets players know they can now PVP) will often appear when levelling up or logging on to a server.
  • Friends list may desync and not populate even after relogging. (Removing the friend and adding their profile seems to fix this)
  • Looting corpses with fragmentation grenades may not add the item to the player’s inventory. Link.
  • Hooded Rags – Instead of just going over your clothes/armor as a cosmetic, or under your armor, like an underarmor, it replaces all equipment like it did in Fallout 4. You can not wear any armor with it. It is the only apparel in the game I have seen that seems to have this issue.
  • X01 Optimized Bracers – Has 0, or no noticeable effect at all on the AP cost of power attacks.
  • Antibiotics can’t be crafted. recipe requires pharmacist 3 however having the perk still does not allow it to be crafted.
  • If you take damage while interacting with an objec’s inventory, the list of items immediately re-sorts. This is especially noticeable when scrapping or trying to put items in a hopper like at Mama Dolce’s.
  • Fast Travel map button is often unclickable.
  • While stealthed (chameleon / stealth boy) the mouse cursor is not properly aligned on the pip-boy menu.
  • Raider power armor pieces have no weight. If they are stored and pulled out of inventory the weight will be restored but may intermittently reset to 0.
  • Some junk items (hardened mass, bleached dogwood, bloatfly gland, etc.) that are used for recipes are auto-scrapped, unlike other similar junk items such as baseballs or glass bottles.
  • Perks on legendary items sometimes change upon picking it up. It will display one perk on screen when u pick it up but then when u look at it in ur inventory it will be different. (Xbox only?)
  • Power armor fusion cores reset to 100% after relogging.
  • Picking up cracked Mirelurk eggs will add the item to the player’s inventory, but can’t be used or deleted. They will remove after leaving server.
  • Repairing a Fire Breather Helmet / Gas Mask breaks it immediately after equipping it or fast travelling
  • Mousing over doors that are specifically used to change zones may say ‘Lookup Failed!’ instead of the proper object name. (This might not be the exact wording, if someone else could verify)
  • Event names may not display properly and instead show “Event: Defend [asset name]”
  • Excavator power armor – If you log in while wearing excavator armor it increases your total hold by 200 not 100. Leaving the armor fixes this, but it will appear the player’s carry weight is decreasing by 100 when in actuality the weight value is being corrected.
  • Placing a set of power armor frame with equipped power armor pieces, then picking up a power armor frame with no equipped power armor pieces from your stash will result in the empty frame disappearing from inventory (but still having 10 weight consumed) until the other power armor frame is recalled.
  • Assaultron Helmet – When a player sheathes/pulls out a weapon the visor opens up. (Re-equipping the helmet fixes this)
  • Party Members may still appear on the UI even after dropping group.
  • Death Tambo – Will make blood effects when hitting C.A.M.P. crafted walls
  • Transferring extra Fusion Cores into your power armor inventory will only display a fuel count of 1. In addition it also deletes the fusion cores if you enter the armor or transfer the armor to your inventory.
  • When trying to loot, you may see the list of items but cant loot anything. (Going to the transfer menu allows you to loot)
  • Enemies may not display loot even if they are tagged before a kill. (If others are able to loot, you can fast-travel to the location and the loot may re-sync)
  • Carry weight can be exploited with any pocketed armor mods, if you hover over it in your inventory and spam the equip button fast enough, your carry weight begins to decrease. At negative values it becomes infinite.
  • Server latency may notify players that ‘Ammo has been removed’ at intermittent times. The actual inventory ammo count however is functioning correctly.
  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)

Weapons / Combat / Hit Detection

  • Gun damage and explosives, especially weapons that shoots explosive ammo may render enemies unkillable. Only melee will work to kill them. Relog will fix this.
  • Reloading pump action shotguns will show the ammo count going up, but will only fire one round unless the ‘reload’ animation finishes. Ex. If the reloading animation is on 4/5 round and you shoot, the shotgun will be empty after the first shot.
  • Entering and exiting the nuclear strike zone multiple times can sometimes cause the game to stop applying radiation to you. Damage taken from enemies while glitched in the radiation zone may also be bugged when doing this.
  • Watoga has some non-solid roofs (Link)
  • Assaultrons can occasionally fire infinite head beams.
  • Scorchbeasts can occasionally fire infinite ‘boom’ projectiles.
  • Gamma Gun – often does not fire correctly, giving the player large amounts of radiation.
  • Legendary black powder rifles do over max game damage in vats if you have certain perks so it does no damage at all. Out of vats it 1 shots pretty much everything, including players.
  • Weapon crosshairs might pick up enemy without any target in your view and displays on the UI regardless of where you point.
  • Dropped items sometimes do not appear. Very likely spawning below mesh. Atlas Observatory on the rock models. (More locations would be helpful)
  • Blunderbuss does not correctly benefit from shotgun perks.
  • VATS‘ing enemies in melee range while on sloped objects (specifically rendered world objects such as houses or rocks) may cause the player character to drop through the object.
  • Plasma Gatling weapon’s hit bot is severely bugged, will miss nearly every shot.
  • When Plasma Gatling is equipped, the ammo matches the amount of total cores. So I have to reload every time I switch to it. i.e. it is not keeping a core loaded when swapped.
  • wearing power armor and reviving another player that’s down using the “hold E” prompt sometimes also triggers the character to leave their armor. This then opens the follower command UI from fallout 4. It’s a UI where you can tell your follower to steal things, or attack things or wait somewhere. The game essentially thinks the person you revived is your follower and then let’s you issue them commands.
  • VATS does not properly calculate hit odds at the beginning of targeting an enemy. It will show 0% and update correctly after a notable delay.
  • Honey beast bee swarms are untargetable. Will not show up in VATs, will not show at all.
  • High fire rate weapons will not register every hit. Likely related to server latency.
  • Player will randomly take minor damage for no reason (“stepping on a rake” bug)
  • VATS may properly HIT the target but not reduce the enemy’s health. This may be related to limb detection.
  • Scorch Beast spawns are very likely bugged. Player reports of 5+ appearing in a single location.
  • Energy weapon durability might not be working as intended. Laser rifles last less than 4 reloads. Plasma Gatlings lass less than 2 cores.
  • Workshop events often spawn enemies under the mesh.
  • Lever-Action Rifle does not properly reload ammunition.
  • Equipping the Salvaged Assaultron Head will load all microfusion cells at once. It does not properly limit the max amount of ammo [~15 in Fallout 4] loaded into the head. You will lose all your mf ammunition when fired if that’s the case.
  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.

Crafting

  • When scrapping / selling item, if your mouse is hovering over an item different than what you have highlited, it can sell/scrap the item with the cursor over, instead of the one you are trying to sell/scrap.
  • Certain plans do not unlock the appropriate ‘tech’. After learning the plan, the player will still be unable to craft/create/place the coinciding item. (Specifically: Barn Building Set from the trade bot in Harper’s Ferry)
  • Crafting with a high INT adds bonus durability but then it goes down to 100% upon first use/durability loss. (Same bug present with [Perk]Weapon Artisan and [Perk]Fix it Good)
  • Item scrapping does not properly keep items in order. Upon scrapping an item, the list becomes ‘jumbled’.

C.A.M.P. Objects

Attempting to move a camp can cost significantly more than the displayed cost. 32 caps to move camp turns into 120+ caps when moving, etc. This error occurs if you are moving while trying to place the camp. *(Exit out of the camp placement UI completely, then stand still and place the camp and it will cost the correct amount)

  • When you store an object in your camp, you can build any variant of that item when placing it from storage.
  • Water Purifiers do not create Purified Water at a consistent rate.
  • Placing doors on bricks walls are not properly aligned. Hinges float in air and there is a noticeable gap.
  • Camp inventory may duplicate stored items when moved. It will almost always cause your camp to go over the build limit. Even worse, some of that budget is a phantom value – You can destroy every stored item and clear the entire area and it still thinks something is taking up your budget.
  • Spotlight turrets built in your CAMP will no longer light up if you leave the camp and come back. They’re still powered and moving, but they will stop emitting light. Link.
  • When your camp cannot be placed when joining a new server due to another camp present, anything not on the foundation is lost. Generators, crops, water purifiers, etc are not stored.
  • Crops will provide resources, even if the mesh is “not ready” and the activate button doesn’t show
  • Objects may become invisible if viewed from certain camera angles. May be related to object clipping.
  • Objects placed near rivers will incorrectly show “can’t place this in water” within a few meters of the water stopping
  • Camp does not properly store/blueprint items on foundations, items are lost entirely if your camp is despawned due to an existing camp nearby.

Leveling / Perks / Buffs

  • [Perk] Home Defense – When equipped or shared allows you to collect/disarm grenade traps without disarming the trap.
  • Fast travelling to a camp may place players below environmental objects such as roads or rocks.
  • Radio object has been removed or is unavailable?
  • [Perk] Pharma Farma – The game does not recall if you have “Searched” a container. After loading into an area, previously “Searched” chem containers can be searched again.
  • [Perk] Travelling Pharmacy – Does not properly reduce the weight of some chems. (RadAway, Antibiotics, and Disease Cure, etc., some are reporting Stimpacks are also not properly adjusted)
  • [Perk] Lead Belly – Does not properly block Rad damage when paired with the Cannibal perk. (Re-log and equip Lead Belly to fix this)
  • [Perk] Fix it Good – Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your power armor to 200%, it will break to 100% the first time it takes a hit, it will break to 100% the first time it loses durability.
  • [Perk] Marathoner – Does not work in Power Armor.
  • [Perk] Weapon Artisan – Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your gun to 200%, it will break to 100% the first time it loses durability.
  • [Perk] Herd Mentality – Completely breaks perk sharing. As soon as any member of our group acquired it, they ceased being able to share perks – Example: A 15 CHA can’t share a level 3 perk.
  • [Perk] Class Freak – Removes damage reduction from [Perk]Barbarian, and [Perk]Evasive while solo. (May be related to these perks not being able to handle non-whole numbers)
  • [Perk] Luck of the Draw – This perk visually proccs but will not repair the weapon.
  • [Perk] Gunsmith – Rank 4 may not allow players to craft rank 3 mods.
  • [Perk] Commando – Only works with basic automatic weapons. Exotic rifles, like hardened automatic for example, are being incorrectly modified by the Rifleman perk instead.
  • [Perk] Master Rifleman – Actually decreases damage value in pip boy. Rifleman, and Expert Rifleman do not.
  • [Perk] Lone Wanderer and Actionboy/girl – These cards have diminishing returns and should not be used together.
  • [Mutation]Chameleon – Does not turn you invisible unless you pull out a weapon. Putting it away removes the invisibility. This is likely not working as intended.
  • Mutations do not list their detriments, and instead list their benefits twice (or more) on the same line.
  • Mutation serums if used while having the carnivore or herbivore mutation do not properly apply
  • Perk cards will often desync with the server. Players must leave and rejoin to correct the buff.
  • When picking / ranking up a new perk card, the game may create a duplicate phantom card. (Relog resolves this.)
  • If you die between gaining a new mutation, and the time it takes the server to apply the status to your character, the mutation will be applied as a “dud”, and the effect will not apply to your character. This can happen if you’re killing yourself with rad damage. (The ‘dud’ mutation can still be removed with RadAway)

Audio

  • Audio: When looted many holotapes only play static and do not properly play. This might specifically be affecting players who have their pip-bay set to “quick-view” instead of the default UI. (Can be fixed by manually stopping and playing the tape from your inventory)
  • When crafting or repairing Power Armor, the sound of junk loot being constantly dropped and added to your inventory continues until you exit the crafting station.
  • Random very loud gunshots can sometimes be heard being fired very close to the player. (If anyone can verify this is the Vertibot planes guns vs. .50 cal rifles, this would be very helpful)

Quests / Events

  • [Personal Matters] Kill Evan – If he is already dead upon zoning into the room, you cannot progress. Jump servers to find one he is alive on.
  • [Mount Blair] Craft Ignition Core – While having one in inventory will use resources but not create a new one. You have to drop each Ignition Core after you craft it and then pick them all up again.
  • [Powering up Poseidon] Completing the event does not power the workshop, and the workshop just says ‘get Posiden running’.
  • [The Missing Link] Follow Madigan’s Trail – Step is bugged and awards you with 50 exp and plays Rose’s “You know, I’m finally starting to like you, but don’t betray me” voice line every single time you load into a server. (Repeatable, needs confirmed that it is this quest)
  • [Various events] When putting quest items in a Hopper or similar device, if you are rapidly pushing E it can put equipment or other items inside, but there is no way to get it back.
  • [Enclave Event: Bot Stop] Lewisburg – Event may prematurely end. Documented happening on wave 10/11. (Still counted towards promotion quest for the Enclave.)
  • [Workshops] Enemies may not correctly spawn during events to claim a workshop. Making it impossible to claim the workshop on that server instance.
  • [Flavors of Mayhem] Where you have to turn in testing the raider methods, if you access Madigan in the cage in Rose’s room BEFORE talking to Rose, it will trigger the side quest The Missing Link, which progressed that quest chain along and bugs out Flavors of Mayhem and stops players from being able to turn in Flavors of Mayhem.

(Leave and go back to Rose, then keep spamming the talk button on her until she finally started the right conversation)

  • [Miner Miracles] When you inspect the posters below lvl 25, you get the “you can’t start it” message. Normal behavior, but then it tells you it’s been started and every time you log in it reminds you that you can’t start it until your character hits level 25.
  • [Distinguished Guests] During the first part of the event (round up waiters) you can collect Bolton Green Setting and Bolton Green Centerpieces. If you fail the quest, those items remain in your inventory (each weighing 1 unit) and you cannot drop them as they are classified as “quest items”. (Reloading the game removes the quest item classification so they can be dropped)
  • [Mistress of Mystery] Doors and lockout grid occasionally don’t open even when wearing the proper headpiece. This seems to happen mostly when wearing Power Armor.
  • “kill 10 golfer ghouls” misc. Event does not properly register kills.

I told you it’s a long list. Of course, a bug being part of this list isn’t a guarantee that it’ll be fixed. Let’s hope it does, though.

In other Fallout 76 news, Bethesda is being investigated for “deceptive trade practices” in regards to the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Outlines Battlefield V info and Announcements Happening This Week

While DICE has already mentioned that a teaser for Battlefield V Tides of War’s first chapter titled Overture is set for this week, the studio has now outlined just what exactly we can expect when it comes to Battlefield V info and announcements for this week.

Courtesy of Global Community Manager Dan Mitre, check out this week’s schedule:

This Week in Battlefield V

  • Monday, November 26th
    • Article – This Week in Battlefield V – The rundown of various news beats in a concise communication roadmap. This is the article you’re reading now!
    • Article – Battlefield V’s Known Issues List Update (Reddit & Forums) – As we track known issues internally and acknowledge major issues brought to our attention we’ll keep our Known Issues list updated on the daily (bi-daily, at the least).
    • Update – Battlefield V 11-26-2018 Server Update – An update went live today that addressed a few issues that we were able to resolve without pushing a client update. Worry not, we’re still working on an update to go live alongside the BFV Tides of War Chapter 1: Overture Update on December 4th. Here’s the list of changes that went live on the server side today:
      • Fixed an issue where weapons would stay locked even though the rank requirement had been achieved.
      • Fixed an issue which could result in players getting disconnected when attempting to join a server.
      • Daily assignments that have been completed previously can now be completed again if the player would get it again on a separate day.
      • Improvements to the team balance at the start of rounds. Teams should no longer have a larger uneven number of players.
      • Several stability improvements for the server.
  • Wednesday, November 28th
    • Web – Battlefield V Tides of War Chapter 1: Overture Page – Landing page for the upcoming Tides of War release with initial details on content and weekly activities.
    • Article – Battlefield V Tides of War Chapter 1: Overture Update Notes Sneak Peek – Dive into some of the more notable game updates that we’re pushing out on December 4th, with more information on TTK/TTD updates, bomber changes, Conquest comeback mechanic improvements, and more.
  • Thursday, November 29th
    • Teaser – Battlefield V Tides of War Chapter 1: Overture Teasers on Social – Tune into the BF social channels for teasers of War Stories: The Last Tiger, Practice Range, Panzerstorm map, and Vehicle Visual Customization.
  • Friday, November 30th
    • Article – Battlefield V Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums. ICYMI, here’s last week’s Battlefield V Weekly Debrief.

In other Battlefield V news, the time-to-kill (TTK) and time-to-death (TTD) are being tweaked by DICE, though the community is conflicted about it. It seems that physical sales of the game is down compared to Battlefield 1 — at least in the UK.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Redemption 2 Update 1.03 for November 27 Gallops Out, Brings Red Dead Online and More

With the Red Dead Online beta set to go live for everyone later this week, Rockstar Games has pushed out a new title update for Red Dead Redemption 2! Clocking in at 5.6GB on the PS4, the Red Dead 2 update 1.03 version brings the online component files to the game and then some.

Want to know what’s fixed? Here you go (thanks to Reddit user eye_gargle):

Red Dead Redemption 2 Update 1.03 Patch Notes for PS4

  • Added support for Red Dead Online Beta.
  • Added fixes for crashing issues with Red Dead Redemption 2 version 1.03.
  • Added fixes for stuttering/lag issues.
  • Red Dead Redemption 2 1.03 for PS4 has fixed some glitches.
  • Added fixes for framerate drop and freezing issues.
  • Added performance and stability improvements.
  • Gameplay improvements added with Red Dead Redemption 2 1.03.
  • Added other minor fixes and changes with Red Dead Redemption 2 version 1.03.

Once Rockstar Games has released the full patch notes, we’ll be sure to update the story.

More Red Dead Redemption 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bethesda Is Being Investigated for “Deceptive Trade Practices” Regarding Fallout 76

It seems the Fallout 76 backlash has reached its peak as a law firm Migliaccio & Rathod LLP is now currently investigating Bethesda Game Studios for releasing a “heavily-glitched game” and for refusing to issue refunds on the PC version of Fallout 76!

Spotted by MP1st’s Den Kovacs, here’s the law firm’s statement about it:

“Migliaccio & Rathod LLP is currently investigating Bethesda Game Studios for releasing a heavily-glitched game, Fallout 76, and refusing to issue refunds for PC purchasers of the game who found it to be unplayable because of its technical problems. While minor bugs and glitches are expected with the release of most new games, Fallout 76 launched with a 56GB patch that has proven to be but a starting point for the game’s problems. Gamers who have tried to receive a refund because of the game’s myriad glitches have been unable to do so since they downloaded the game, leaving them to deal with an unplayable experience until patches bring it back to a playable state.”

The law firm is now also asking people to reach out to them if you’re one of the many who has asked for a refund on their Fallout 76 purchase. You can do that here.

Once we know more details, we’ll keep people updated.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Deals With Gold for the Week Listed, Spotlight Sale Might Leave You Underwhelmed

The Xbox Deals With Gold for the Week are now live, and it’s a short one, which is understandable given that we just got past the Black Friday madness!

Check out the full list below (via DreadMcLaren from Reddit):

Deals With Gold:

Xbox One:

Game Price % Off Price History
Beyond Eyes USD $3.75 75% Price History
BioShock: The Collection USD $15.00 75% Price History
Bridge Constructor USD $3.00 70% Price History
Bridge Constructor Portal USD $10.04 33% Price History
Bridge Constructor Stunts USD $3.00 70% Price History
Candle: The Power Of The Flame USD $11.99 40% Price History
Carnival Games USD $29.99 25% Price History
Earthfall USD $17.99 40% Price History
Earthfall Deluxe USD $23.99 40% Price History
Elea – Episode 1 USD $9.74 25% Price History
Hero Defense USD $20.09 33% Price History
L.A. Noire USD $20.00 50% Price History
The Town Of Light USD $8.00 60% Price History
Vampyr USD $30.00 50% Price History
Warhammer 40,000: Inquisitor – Martyr USD $47.99 20% Price History
Warhammer 40,000 : Inquisitor – Martyr Deluxe Edition USD $51.99 25% Price History
Warhammer 40,000: Inquisitor – Martyr Imperium Edition USD $63.99 20% Price History

Xbox 360:

Game BC Price % Off Price History
Conan No USD $2.99 85% Price History
Legend Of Kay Anniversary No USD $4.49 85% Price History
Mars: War Logs Yes USD $1.99 80% Price History
Sniper: Ghost Warrior No USD $2.24 40% Price History
Sniper: Ghost Warrior – Map Pack No USD $2.99 70% Price History


Spotlight Sale:

Xbox One:

Game Price % Off Price History
Bridge Constructor Bundle USD $14.99 25% Price History
Castlestorm – Definitive Edition USD $3.75 75% Price History
Coffin Dodgers USD $4.80 60% Price History
Defunct USD $3.74 75% Price History
Flockers USD $6.25 75% Price History
Gekido Kintaro’s Revenge USD $7.49 50% Price History
Infinity Runner USD $2.10 70% Price History
Pinball FX3 – Aliens Vs. Pinball USD $3.99 60% Price History
Pinball FX3 – Carnivals & Legends USD $3.49 50% Price History
Pinball FX3 – Core Collection USD $2.99 70% Price History
Pinball Fx3 – Jurassic World Pinball USD $4.99 50% Price History
Pinball FX3 – Marvel Pinball: Cinematic Pack USD $3.99 60% Price History
Pinball FX3 – Star Wars Pinball: The Last Jedi USD $4.89 30% Price History

Hopefully, you’re a fan of pinball, or there’s not a lot for you this week. Make sure to check out the latest deals on MP1st by bookmarking the Deals hub!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Physical Sales Down More Than Half Compared to Battlefield 1 in the UK

While Battlefield V officially launched this November 20, which puts it in a prime spot for the big holiday sales spree, it seems that in terms of physical sales, Battlefield V is tracking well behind Battlefield 1!

According to Eurogamer, Battlefield V sold less than half the physical copies Battlefield 1 did at launch, and BF1 was only on sale for three days in comparison to Battlefield V’s five days.

Before anyone panics, this doesn’t tell the entire story though. Battlefield V was playable earlier via the Digital Deluxe edition (granting access on November 15), which most likely pushed a lot of people to purchase the game digitally. Also, these are via Chart-Track, which tracks purely physical sales, and only from the UK. This number could very well be reversed in the US and in other parts of the world.

Here’s the full top 10:

  1. FIFA 19
  2. Call of Duty: Black Ops 4
  3. Red Dead Redemption 2
  4. Battlefield 5
  5. Forza Horizon 4
  6. Marvel’s Spider-Man
  7. Fallout 76
  8. Pokémon: Let’s Go Pikachu
  9. Spyro Trilogy
  10. Mario Kart 8 Deluxe

If you’re on the fence whether to get Battlefield V, make sure to read our review to see why we said, “DICE’s Battlefield V sets a new bar for World War 2 shooters by having an incredible arsenal of maps, player customization, weapons, and gameplay features new to the series”

Do you think Battlefield V will outsell Battlefield 1? Or has DICE made too many changes to the core gameplay of BFV that it might alienate some old-school Battlefield players? Or is this purely due to the controversy the game garnered since release for including women soldiers? Let us know your thoughts in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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This Step by Step Guide Should Help You Get PlayStation Promotional Offers From Sony

We’ve all seen it; those discount codes, free themes, free PlayStation Plus memberships and the like, which are sent by Sony (seemingly) at random. While it seems the “other” person (read: not you) always gets the codes, there’s a good chance that you’ve done something on your end to prevent it from happening.

Over on Reddit, user rygarswf mentions that tweaking his Communications Preferences on his PS4 did the trick! What’s a “Communications Preferences” you’re wondering? It’s a way for Sony to send the gamer (you) promotional emails and whatnot.

Here’s how to turn it on (note: it needs to be activated via your console and not the browser of your PSN profile).

Settings > Account Management > Account Information . Communication Preferences (check the box asking, “do you want to receive notifications about new products, special offers and other promotions?”).

Voila! That’s it. Reddit user rygarswf mentions that after doing this, he has received 6-7 emails from Sony in the past two weeks. Do bear in mind that this is NOT a guarantee that you’ll get discount codes, and other freebies, but it’s a start.

Another thing users have mentioned is adding “+psn” to your email address registered to PSN.

Comment
byu/rygarswf from discussion
inPS4

Comment
byu/rygarswf from discussion
inPS4

Do these steps and let us know if it works for you. There’s no 100 percent, guaranteed way that Sony will send you each and every discount code and freebie, but this gives you a fighting chance at least.

More PlayStation Reading:

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Alex Co

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Red Dead Online Beta Release Date & Time Announced, Access Being Granted in Waves

As promised by Rockstar Games, the multiplayer component of Red Dead Redemption 2, called Red Dead Online, will assault gamers this week! Those who purchase the Ultimate edition of the game, the Red Dead Online beta release date for you will be tomorrow, November 26 at 8:30 a.m. ET!

Red Dead Online beta access is coming in waves, however, as those who played on November 26 gains access on Wednesday, anyone who played between October 26 and October 29 gets in on Thursday, and every Red Dead Redemption 2 player can get in on the action by Friday.

To date, there’s no set time and limit to Red Dead Online, and Rockstar is aiming for beta participants to keep their progress in the game while they’re testing it out. In case you didn’t know, Red Dead Online will be free for everyone who owns Red Dead Redemption 2.

Here’s what Rockstar Games has to say about Red Dead Online:

“The launch of the Red Dead Online Beta is the first step in what will be a continually expanding and dynamic world, and the beta period will allow us to deal with the inevitable turbulence of launching any online experience of this size and scale. 

During this process, we will be looking to our dedicated and amazing community to help us report and fix problems, share ideas, and assist in shaping the future of the full Online experience. As with all of our releases, we will strive to make the launch of Red Dead Online the best it can possibly be, and we ask that the community share that spirit with us over the next weeks and months.”

What can players do in Red Dead Online aside from bashing each other’s heads in? They’ll be able to hunt, fish, go treasure hunting, and basically do everything they were doing in the single-player story mission. Well, minus the story, anyway, though it’s said to feature some sort of narrative to tie the experience together.

Rockstar mentions that they will have more info to share starting tomorrow, and you can bet your sweet saddle that MP1st will be here to cover ’em all.

Are you excited to form a posse and ride into towns with your online friends as outlaws?

Source: Variety

Related Red Dead Redemption 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Redemption 2 Undead Nightmare Hinted at by Creepy Easter Egg, Watch What Happens & Where to Find It

If you’ve played Red Dead Redemption back when it was released, there’s a good chance that you also tried the game’s expansion, Red Dead Redemption: Undead Nightmare. As the title suggests, the undead makes their way into the game, and even has a campaign of its own.

There’s a new Red Dead Redemption 2 Easter egg discovered just now, and it heavily hints at Red Dead 2 Undead Nightmare! Reddit user BrodytheBeast20 found a creepy Easter egg that you’ll want to check out for yourself to know what I mean. Note that the footage below might be considered spoiler-ish, so proceed at your own discretion!

Saw it? Creepy, right? And if you’ve played Undead Nightmare, the footage will look very familiar. If you want to see it for yourself, it’s located in an abandoned town by the trapper in Tall Trees near Blackwater. It’s the well near Bear Claw shack. Here’s the location marked with the money icon (thanks to OmarGharb):

LOCATION (via cheeseweezle): Bear Claw Camp, east of the “S” on Tall Trees. Group of 4 cabins. Well is near the West-most Cabin!

Another Reddit user, Noremac64, has uploaded footage of Arthur in the well, and while he also changes, it’s not as drastic as John.

There are reports that say the zombie look might be honor-related, with higher honor showing white eyes and pale, though not as disfigured.

Of course, this could very well be nothing but just a cool Easter egg and as a nod to Undead Nightmare, but it’s a little too bit on the nose if so, right?

Go check out the Easter egg for yourselves, and let us know what you see. Do you think this means we’ll see a Red Dead 2 Undead Nightmare DLC or just a little wink by Rockstar? Let us know in the comments below.

More Red Dead Redemption 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Can EA’s Live Streaming Venture Be Successful?

During E3 2018, the biggest games industry event of the year, video game publisher EA made a splash by announcing that it is working on its very own streaming service. The service, which isn’t ready for “prime time”, according to the publisher, was being demoed to press during the event. While we will have to wait until it becomes available to the public, initial reviews suggested that it at least functions as EA intends.

The big question, though, is whether or not this venture could be successful. Yes, gamers have made more of a move towards digital games, with more gamers downloading games, but would they be open to game streaming as well? EA is putting a lot of money and resources into making this happen, but not everyone is convinced that it could work out.

Are Other Studios Getting Involved in Live Streaming?

One thing EA will take confidence from is that other studios and companies have successfully transitioned into game live streaming already. For example, there are mobile games, including live casino games, which allow players to play classics such as blackjack and roulette while interacting with a live dealer. These games allow players to communicate with dealers as they enjoy and play these games on the go. The ease of accessing these live games could also suggest that gamers may be open to a console or PC-based system such as EA’s. Another example of live gaming fun on mobile devices is that live trivia show HQ Trivia. HQ Trivia games take place multiple times a day and players tune in to answer a range of questions, including general knowledge questions and themed rounds based on movies, music, or even set decades. A host reads out questions, offering up quips, puns and bad (but hilarious) jokes along the way. There’s also a prize as players could potentially win thousands of dollars just for getting the answers right! In the long run, EA may not need to provide incentives to players in the same way that HQ Trivia does, but it may encourage players to get involved in the first place.

How Other Companies Are Getting Involved Too


Of course, with live streaming being so popular and accessible, there is a danger that the ecosystem could become a little too saturated. In the weeks since EA made that announcement at E3, Microsoft has also announced its very own Project xCloud, which has been designed with the idea of getting console-quality games (including games released on the Xbox One) and PC-level titles working smoothly on mobile devices. The company plans to use its data centers to get these games out to mobiles. There is also Google, which wants to get people playing games within their Google Chrome browsers.

These projects are all ambitious, but, they do seem to represent the future of gaming. It may be a while until we see them all made available to the public, but many will be watching closely.

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PlayStation Awards 2018 for Asia and Japan to Be Livestreamed, Hosts and Time Detailed

While we have The Game Awards coming this December that will touch on everything good in gaming for the year, Sony has its own awards show brewing, and it’ll be livestreamed as well.

Called the PlayStation Awards, it’ll mostly focus on Asia and Japan titles and categories, but it’s still well worth a watch for video game fans. In a press release, Sony announced that the PlayStation Awards 2018 will be livestreamed, and even gave us a few other pertinent details.

According to Sony, the even is set for Monday, December 3, at 4 p.m. Hong Kong Time (or Monday, 3 a.m. EDT). It’ll be broadcast live on YouTube in the video embedded below. Acting as hosts and moderating the event will be Jon Kabira and Hatsune Matsushima.

While there’s a chance of game announcements at the show, don’t expect a lot of big reveals, as it’ll mostly be focused on the year’s best titles for the Asian market.

We’ll have a livestream reminder up, as well as the list of winners once it’s available.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fox Trademarks “Alien: Blackout,” Announcement Seems to Be Set at The Game Awards 2018

Are you a fan of the Alien movie franchise? If so, then there’s a very good chance that we’ll hear a new game based on the IP very soon! 20th Century Fox, owner of the Alien property, has trademarked “Alien: Blackout” for use with “computer game discs; software, namely game software.”

If that wasn’t enough, it seems the actual reveal will be happening early next month too! The teaser image for The Game Awards for this year mentions “Worlds Will Change,” and it has a big W in the upper left corner, which looks similar to the Weyland-Yutani Corporation. Alien fans will, of course, know that the Weyland-Yutani Corporation is the company that commissioned the brave souls to look for alternate life on other planets, and so on.

What’s more, Hideo Kojima, who’s a close friend of The Game Awards showrunner Geoff Keighley seems to have some sort of connection too! Check out Kojima showing his visit of 20th Century Fox, and how people connected the W to the Alien franchise.

Want more conclusive proof? The Twitter accounts @AlienBlackout and @Alien_Blackout have bee created now as well. Could this be the new shooter based on the franchise that we reported in January of this year? One can hope that it fares better than Aliens: Colonial Marines.

The wait won’t be long now, as The Game Award airs this December 6, and will be streamed online as it happens. Once we know more about this, we’ll be sure to let our readers know.

Source: Gematsu

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overkill The Walking Dead Game Didn’t Earn Enough, Starbreeze Now “Reviewing” & Reducing Costs

In case you didn’t know, a game based on the hit TV show The Walking Dead was released earlier this month, and was made by the studio that made Payday called Overkill Software. If you didn’t know, well, I don’t blame you. Announced way back in 2014, the Overkill-developed The Walking Dead game has been smashed hard by critics since release.

It seems, it’s a bigger bust than we thought, as the game’s publisher, Starbreeze Publishing, has now released a new report stating that the game under-performed, and that the publisher is now reducing costs due to the high financial risk it took for the game.

Here’s what Starbreeze CFO Sebastian Ahkskog had to say:

“We will not be able to recognize the license fee from 505 Games for Overkill’s The Walking Dead as revenue until after the end of the fourth quarter, while initial sales revenues from the game are lower than expected. This will have negative impact on fourth-quarter earnings, but our target of positive EBITDA for Q4 stands.”

Initial sales revenues for The Walking Dead game are lower than forecasted, with Starbreeze stating that it’s because “the share of sales in low-price countries, such as China and Russia, is significantly higher than expected. ”

Starbreeze Chairman Michael Hjorth does mention that the game has a “pulse of concurrent players” which is important to the game’s future.

“This is disappointing, of course, but we have a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon.”

With this unfortunate news, Starbreeze is now commencing a project to “review operations” and has started a program “reduce costs and sharpen focus on core business,” which are internal and external development. These steps are expected to generate significant cost savings during the full year 2019 compared to 2018.

Are you surprised at all by this news? Should Starbreeze just cancelled the game after being MIA for a few years before being abruptly released this month?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Parent Gets Kid’s Fortnite Account Permanently Banned, Shows How Convoluted Account Management Is (Update)

Update:

It seems the entire mess has been sorted out! According to the father, who reached out to MP1st, he got an email from Epic saying that they’ve re-enabled the account, though the email change still isn’t happening. You win some, you lose some, I guess.

Original Story:

It’s a safe assumption that kids these days like to play video games, and one of the younger generation’s fave titles is Epic Games’ Fortnite. If you have children and they’re a fan of Fortnite, you might want to read what happened to one parent who accidentally got his son’s account permanently banned.

ResetEra user BadHand shared his tale regarding Fortnite, verifying email addresses registered under the Epic Games account of his son, and things didn’t go exactly according to plan.

I tried to update something but was being prompted to first “verify” the email address on the Epic account. I waited and waited but wasn’t receiving the email needed to verify. I then noticed that the email address used to register my son’s Fortnite account had a small typo in it… whoops, my mistake.

I tried to change the email address, but you cannot do this until it is first “verified”. I then tried to un-link his PSN account associated with the account (to link it to one with the correct credentials), but you cannot do this until it is verified either. It’s not possible to verify an email that’s wrong, obviously. I tried to then register the typo’d email address on gmail – but it’s already taken. It’s also impossible to link a PSN account to more than one Epic account.

The only thing left to do was to reach out to Epic’s support. I submitted a ticket and asked for them to modify the email address with the typo for me and submitted tons of verification that I was the account holder (IP addresses, billing information, account creation dates etc) and immediately got an email back — “changing the registered email address is not supported at this time”. 

What?

I replied to the email and requested that the PSN account associated with this Epic account be “un-linked”, so I could link it to the right email address, and have the account with the wrong email closed. I didn’t think this would be a problem as it’s something that you can do easily on their website (when verified).

I never got an email back, but I tried to log in again with the same Epic account and I got an error that the account was now “Inactive”. When I tried to manually “link” the PSN account to the correct email address, it says the “PSN account is associated to another Epic account”… well, the Epic account it is associated to is now closed and this is apparently irreversible. Firing up Fortnite on the PS4 gives a message that the account is inactive and log-in has failed.

I sent of a third email explaining and was told that it was “impossible to change due to security concerns”. 

So here I am – tried to update my son’s Fortnite account to have the correct information and he has been essentially been permanently banned because of it. Only option now would be to abandon his PSN account and create a new one, losing all progress and stuff and he’s pretty devastated 🙁

For a game aimed at younger people, the account management and technical support is confusing and limited.

While some might say this is a user error that shouldn’t be pinned on Epic Games, there should be another way to get your registered updated and verified. I mean, surely this isn’t the first email address wrongly written for the game, no?

We’ve reached out to Epic Games to see what sort of assistance they can offer the user, or if there’s some misunderstanding which can be resolved here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Take-Two Finally Abandons “Agent” Trademark

Remember “Agent?” It was supposed to be a game developed by Rockstar Games exclusively for the PS3, and was announced way back at E3 2009. Well, fast forward close to a decade, and the infamous vaporware might finally be confirmed as just that.

It seems Take-Two, parent company of Rockstar Games, has finally abandoned the Agent trademark at the United States Patent and Trademark Office (USPTO). You can check the filing here, but it mentions that “no statement of use or Extension Request timley filed after Notice of Allowance was issued,” which, in layman terms, means that Take-Two didn’t give a flying fart about the trademark.

Yep, it seems those rumors of the game seeing a 2019 release are complete bunk — not that anyone would believe it anyway.

If you’re one of the few people who was still holding out hope for a Rockstar Games-exclusive for PlayStation platforms, that ship has sailed apparently. But don’t fret, there’s a little game called Red Dead Redemption 2 that might be able to sooth your pains.

Will we see Agent again? Probably not. If ever, Rockstar can just create a new game from scratch and use a new title for it, since I doubt the publisher wants any of the drama and baggage the Agent brand will bring along with it, no?

Source: Dualshockers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Best Console Settings – Controls, Aiming Acceleration & More Listed

With Battlefield V, DICE went into overdrive mode when came to how customizable the controls and game settings are in the console versions. Not only can the FOV (field of view) slider be changed, but even aiming stick acceleration, and more can be tweaked as well.

If you’re feeling a bit overwhelmed but still want the best Battlefield V console settings, you’ve come to the right place! Thanks to YouTuber The Tactical Brit, we can now tweak Battlefield V’s console settings for an optimum in-game performance! Note that Tactical was playing on the PS4 and is basing these values using a default DualShck 4. For Xbox One gamers, it’s 1:1 the same for that version. If you didn’t see a specific game setting value mentioned below, that means Tactical left it as is (default setting/value). Check out the video below to hear his explanation on why the settings are at a specific value, but if you want the condensed version, check out the list below.

  • Soldier Aim Sensitivity = 54%
  • Vehicle Aim Sensitivity = keep it around 40%+
  • Controls, Vehicle Driver Buttons = Veteran”
  • Soldier Buttons, changed aiming from L2 and R2 to L1 and R1 (due to springs in L2 and R2, there’s a retention/delay and not an instant movement)

Advanced Settings:

  • Stick Aiming Acceleration (default is 100, drop to 20)
  • Uniform Soldier Aiming toggle to “on”

Gameplay Settings:

  • Inventory is sometimes turned off (when you’re familiar with your loadout, it helps add real estate to your screen area)
  • Crosshair Color is changed to bright pink (since nothing in Battlefield V is colored bright pink which makes it easier to stand out)
  • Overlay Shadow Strength turn up to 50 percent
  • Headshot color changed to bright green
  • Objective Icon Opacity change to 20%
  • Gadget Icon Opacity turn to 10%
  • Soldier Auto Leaning turned off
  • Reload Hint turned off
  • Hint System turned off

Video Settings:

  • Brightness set at 65% (though it’s monitor dependent)
  • Field of View set to 75
  • Vehicle Field of View set to 70
  • ADS Field of View turned off
  • Motion Blur at 30 to 50 percent
  • Chromatic Abberation turned off
  • Film Grain turned off
  • Vignette turned off
  • Lens Distortion turned off

Go give these changes a try and let us know how it’s working out for you in the comments below.

In other Battlefield V news, DICE has announced that we’ll see a Tides of War chapter 1 teaser next week! In addition to that, the game’s time-to-kill (TTK) and time-to-death (TTD) are being tweaked.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.