Home > News

PUBG Ping System Added in Update #30, Here’s the Full Patch Notes

If you’ve played Apex Legends, chances are you’ve used Respawn Entertainment’s super useful ping system to call out enemies, items, and more. Well, it seems this feature has been added into PlayerUnknown’s Battlegrounds (PUBG) in PUBG update #30!

This PUBG ping system, which it calls “Radio Message,” is just the tip of the iceberg as a new weapon, and armored vehicle are added as well, and of course, gameplay tweaks and fixes. Read on for the full patch notes below.

New Vehicle: BRDM-2 

“Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!”

  • BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ.
  • Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves.
  • Characteristics
    • BRDM-2’s total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged.
    • Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage.
    • BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can’t shoot while on board.
    • It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted.

New Weapon: Deagle

“Bang Bang Pow? That’s the sound of two shots from a Deagle breaking a level 3 helmet.”

  • The Deagle is a handgun that deals the strongest pistol damage with great muzzle velocity and will be spawned on all maps.
  • Deagle can deal 62 damage per shot and take both red-dot and holographic sights, various magazines and a laser sight that improves hip fire accuracy.
  • With greater than average pistol damage and muzzle velocity comes harder to control recoil.
  • Deagle has a single firemode type that uses .45 ACP ammo and the standard magazine fits 7 rounds. (It can be extended to 10 with an extended magazine)

Gameplay

Ledge Grab

“Find new ways to fight, jump, grab, get up, and go with our new Ledge Grab feature!”

Features

  • Ledge grab allows you to take new paths by climbing up the edge of roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.
  • Now that players can move to places they weren’t able to reach before, we look forward to seeing gameplay with new strategies climbing to places your opponent won’t be able to anticipate.

How to use

  • You can activate ledge grab by either jumping or vaulting (space bar) and then continue to press the space bar or by pressing the space bar at the right timing in midair, heading towards the target location.
  • You can cancel the ledge grab while it is activated and fall to the ground by following the same method of cancelling the vaulting/climbing.

A message from the Dev. team on ledge grab 

This is the first iteration of ledge grab, you cannot yet hang on the railings or slide down railings. However, ledge grab will be updated twice in total including this update, the dev team will keep working to enable those features just mentioned from the other update in the future.

We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch.

Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the Dev. team.

We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback.

Improved Gas Can

“We like the cans. The cans that go boom!”

Features

  • Added strategic elements to the Gas Can, an item that used to be seen to have few advantages to loot.
  • As soon as Gas Can explodes, it will deal damage to all players in a radius around it’s location.
  • When the Gas Can is blown up, it deals damage in a radius around it, dealing more damage to those close by
  • Keep in mind that you can hurt both yourself and your teammates if you stand to close to the explosion, so be careful!

How to use 

  • Drop a Gas Can on the ground and damage it with bullets or throwables, which will cause it to explode and deal damage to those close by.
  • Each Gas Can will now display individually in the inventory when players have more than one Gas Can to reduce confusion, as dropping multiple Gas Cans will not multiply the damage.
    • Example:

Radio Message

“You can’t talk over a chicken dinner if you don’t communicate in a match. Radio Messages will keep you coordinated with every teammate, no matter the region or mic situation. “

Playing with players from different regions in random Duo or Squad matches or players with no access to voice chat have made it difficult to establish team-based strategy through close communication between team members. To help solve this problem, we are introducing text-based Radio Messages that will help you communicate with your team more quickly and easily for successful strategic gameplay.

  • Hold the mouse wheel or F3 to open the Radio Message Wheel UI.
    • There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates.
    • Ping and Enemy Spotted, in particular, can be used in various circumstances. You can use them more quickly with separate key bindings.
      • Ping: Click the mouse wheel or press F3
      • Enemy Spotted: Double click the mouse wheel or double press F3
    • Pings has various interactions.
      • Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates.
      • You can also use Ping on Care Packages or death crates to share their location.
      • Ping the direction you want to move toward to share the direction with your teammates.
      • All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker.
    • Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted.
      • Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates.
      • Messages vary by distance:
        • Near Range: less than 50M
        • Medium Range: less than 200M
        • Long Range: 200M or more
        • Example: ENEMY SPOTTED! Long Range 300′
      • Ping and Enemy Spotted send messages to teammates within 500M.
    • Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding.
      • Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.”
  • You can mute Radio Messages from teammates individually in the Team Management menu.
  • Kill distance has been added to center-screen kill messages.
  • The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen.
    • Kill distance will only be shown you kill enemies from over 100 m away.
      • This will appear only when you kill the enemy by yourself.
    • DBNO kill messages remain the same and won’t show kill distance.

Survival Supply System 

“Loot, loot, loot. Hello BP, we’ve missed you.”

We’ve got new BP items for both looking good and keeping you statistically in the know on specific weapons, so to help you earn even more BP to pick them up we have added a limited time “Survival Supply System” before the next Survivor Pass. The system will provide daily and weekly missions to accomplish and provide BP as a reward. Don’t forget to scope out the new items you can buy with the BP you earned in the store!

The Survival Supply System will run from after June 26th, 2019 up until live server maintenance on July 24th, 2019.

  • The system is free.
  • Unlike the previous Supply System, there is no level and rewards once daily/weekly missions are accomplished.
  • You can check your missions by clicking the banner on the left of the lobby, just like the Survivor Pass.

  • Rewards
    • When your missions are complete, you earn from 200 BP to 1,500 BP.
  • Missions
    • Daily Missions will be updated daily at 02:00 UTC, and weekly missions at the same time every Wednesday.
    • You can check the real time mission progress in in-game.
    • Daily Missions: You can complete up to 3 missions everyday.
      • Missions can be swapped out 3 times per day for free.
    • Weekly Missions: You can complete 3 missions each week.
      • You can swapped out 3 times per week for free.
    • Expired missions disappear.
    • You can claim your reward by clicking the Survival Supply System banner then clicking the claim button from the mission tab.
  • End date
    • The Survival Supply System will end with the start of the live server maintenance on July 23rd, 2019 (PDT).
    • Make sure you claim all rewards prior to this date, as any unclaimed rewards will disappear.

Skins & Items

Introducing new skins you can find once this patch hits the live server! This includes new skins which can you purchase directly with BP. Play PUBG, earn BP, get skins!

  • Added 2 GLL Grand Slam: PUBG Classic items
  • Added 2 MET Asia Series: PUBG Classic items
  • Added 10 Summer Season items
  • Added 10 Twitch Broadcaster Royale items
  • Added 2 BattleStat Skins items
  • Added items for purchase directly with BP.
    • 2 BattleStat Skins
    • 6 shoes

Weapon Mastery 

  • Weapon zoom
    • You can now zoom in and out when viewing your weapons in the Mastery tab to give you a better look at your hard earned charms attached to your favorite weapon.
    • Emblem animations
    • For every 10 level ups, a new tier emblem animation will be displayed to show your tier progression.
  • New weapon – Deagle added to the Mastery tab
    • Earn XP and unlock charms for our newest weapon, the Deagle.
  • Improved the Last Match popup UI
    • The weapon icon displayed in the Last Match popup now varies for each player. The icons of the top 3 weapons with the highest score in the last match will appear in the popup message.
    • The displayed weapon icons follow the weapon sorting order applied to the Last Match page.
  • In-game charm equip/unequip feature
    • You can now equip and unequip charms in-game, just like you can for weapon skins.
    • While wearing other players’ skins, press Alt+Shift+LMB to unequip them, and press Alt+LMB to equip your skins and charm.
  • [Test Server] Bonus weapon XP rewards test
    • We’re testing a feature specifically on the Test Server until Midnight June 22 (KST) which allows us to grant players bonus Mastery XP.
      • This feature allows certain weapons to gain more XPs during a certain period.
      • For 3 days, you can earn 3 times more XP with handguns, SMGs and SRs.
    • This feature won’t be applied to the Live Server in June.
      • Once testing is complete and the feature stable, we will may use this system on live servers in the future.
      • Keep an eye out for future announcements.

UI/UX

  • Added brightness options for each map
    • Brightness option are now changeable per map, to allow players more choice with each map’s unique visual characteristics.
      • A new option allows you to adjust brightness for each map individually.
      • You can also use the existing option to adjust brightness of all maps together.
  • Readability improved for parachute UI
    • For greater readability, the text outline of the parachute altitude and speed has been thickened.
  • Store UI improvement
    • Featured page
      • Featured page has been added for the new Summer items.
    • Improved purchase button responsiveness
      • The clickable area of the purchase button has been made bigger so you can click the button more easily.
        • This should remove some frustration from having to click precisely to trigger a purchase.
  • Improved Survivor Pass in-game mission list UI
    • The in-game mission list UI has been improved to more clearly distinguish completed missions from and in-progress/uncompleted missions.

Performance 

  • Buildings at short distance now load 30 to 40% faster through optimization of level streaming (rendering).
    • Material data structure has been optimized.
    • Streaming (rendering) priority has been optimized through estimating of players’ movement route and allocating resource priority accordingly.
    • Furniture rendering speed has been optimized.
    • Level LOD data has been optimized.
  • Reduced delays which could occur when opening crates from the Store.

Custom Match 

  • Added 2019 Global Rule Preset to Custom Match Esports Mode
    • Added 2019 Global Esports Rule preset for Esports Mode Custom Matches
      • You can now select “2019 Global Rule Settings” Preset on the Create screen for Esports Mode
    • When selecting each map, blue zone settings and item spawn rate for each map are automatically applied
      • For blue zone settings, the same blue zone setting is applied to all maps
      • Miramar, Sanhok and Vikendi have the same item spawn rate, with Erangel having a different item spawn rate due to the recent rebalance.
        • Item spawn rate values of the Global Esports ruleset can be found under the rule tab after clicking Match Setting button after creating a Custom Match session.
  • Custom Game Options now allow two options to choose after a player is killed: ‘Spectate’ or ‘Observer’
    • Spectate: A dead player remains in the team through spectating.
      • You can change to Observer mode by pressing F5 button in Spectate mode but you can’t return to Spectate mode from Observer mode.
    • Observer: You can choose Observer after death to remain in the Custom Match as Observer the same as before.
    • The feature mentioned above can be enabled and disabled through the ‘Observer’ option set by the Custom Match creator.
  • Player List – Added sort by distance feature
    • Added a feature to allow sorting of the player list by distance to the observer
      • Example: If at least one member of the squad is close to the observer, that team will be at the top list
    • This can be selected in the player list under DISTANCE and team order is updated approximately every 10 seconds
  • Added new gun Deagle
    • Added new gun Deagle to Custom Match Setting Spawn tab
  • Decreased the number of players required to start Custom Match
    • The minimum number of players required to start a Custom Match has been reduced from 8 to 4

Replay 

  • The replay system has been updated. Replay files from older updates are no longer playable.

World

Special billboards and graffiti have been added in celebration of the upcoming GLL Grand Slam and MET Asia Series, part of the PUBG Global Esports “PUBG Classic” series!

Bug Fixes

  • Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading.
  • Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs.
  • Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances.
  • Fixed an issue where a male hairstyle did not match the thumbnail.
  • Fixed an issue where the automatic firing mode option did not apply during War Mode matches.
  • Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile.
  • Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag.
  • Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode.
  • Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers.
  • Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly.
  • Fixed an issue with “Inventory Character Render” enabled which could restrict mouse movement and cause the cursor to disappear.
  • Fixed an issue where the throwable UI overlapped when switching between specific throwable items.
  • Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation.
  • Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686.
  • Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary.
  • Fixed an issue where the MK47 Mutant spawned when the spawn rate was set to zero in Custom Matches.
  • Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived.
  • Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane.
  • Fixed an issue in observer mode, where the player list would freeze when a hotkey was pressed repeatedly.
  • Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage.
  • Fixed an issue which prevented players from following other players with the in-game friends list.
  • Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state.
  • Fixed an issue where players were unable to connect to matches when the system menu was opened.
  • Fixed an issue where following a player from the statistics screen did not work as intended.
  • Fixed an issue in which players were able to pass and shoot through windows without them breaking.

In other PUBG news, PUBG Corporation has opened a new studio called “Striking Distance” and has named former Sledgehammer Games boss Glen Schofield as CEO.

Source: PUBG

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Crash Team Racing Nitro Fueled Review – Crash and Don’t Burn

I’ll admit right away that I never truly gave Crash Team Racing a shot back when it originally launched on the PlayStation console. I was too involved with Mario Kart to care, and I honestly thought it was just a cash grab to try and cater to that fan base. I was much younger then, and if I could go back in time and slap myself for thinking that way, I would.  It would take several years later that I gave the game a chance and while I never got to play much of it, I thought it was a very awesome racing game. Suffice to say, when a remake of Crash Team Racing was announced, this time I took notice. So without further delay, the game has released and we are off to the races to see just how exciting this one turned out.

Crash Bash

Crash Team Racing is a remake of the original game, with levels also from the semi-sequel Crash Nitro Cart that released years later. Upon starting the game players are offered a few choices to choose from. Adventure mode, which features a hub world, and storyline involving an alien invader challenging all the Crash characters into a tournament that will decide the world’s fate. It’s silly, but it’s great to see these sort of storylines and set up in kart racers. Diddy Kong Racing did this as well and I’ve always felt it’s extremely charming. More kart racing games should imitate this whimsical adventure feel.

Other modes include arcade, allowing to choose single-race tracks, circuits, and additional challenge modes to select from.  Everything that can be played in the storyline is selectable here but in a more digestible way. Last but not least is the online mode. Take to the internet and destroy friends or strangers online in seeing who can lead the crash pack to victory. Getting left in the dust never felt better.

 Vroom to the Finish

The first thing I noticed upon booting up CTR and jumping onto the race was the sense of speed. Driving the karts around provides such a thrill, as characters go speeding through the levels and the colorful backgrounds go whizzing by. That goes along with the outstanding visuals they created and used to recreate these classic tracks and characters. With so much variety, colors, and settings, the tracks are something to take notice of. If we all thought CTR looked fantastic back when it originally launched, this game truly brings the visuals to life and then some. That feeling of thinking back fondly on an older game, remembering it for its vivid visuals, and then only to see how dated they look often can lead to disappointment. CTR doesn’t fall into the same pitfalls (thankfully), and it truly shines in this remake re-inventing those graphics, truly bringing them into an almost CGI animation look that we all probably thought the original looked at during its release.

Of course the most important aspect of any racing game, regardless if it’s an arcade or sim-like experience, would be the controls. Controls can make or break a racing experience and I’m happy to say CTR controls like butter. Accelerating, breaking, turbo boosting all feels easy to use and perhaps a little tough to master. Particularly as the boost mechanics are a little different than what I’m used to. Using either a meter or the visuals indicator of black smoke off the kart, as sliding players need to tap on the other power slide button to stack the boost. Practice makes perfect though as this is essential on mastering and winning tracks. It took me a bit to get adjusted but soon I was power sliding and boosting like a pro, granted that still didn’t make for an easy victory. Learning the tracks and the shortcuts go a long way to getting the upper hand.

Now let’s talk about one of the biggest issues and criticisms that most will likely run into depending on their skill level.  The difficulty in CTR racing is a bit tough, I’m not going to lie. I began my adventure on medium settings and before I knew it, I was losing races left and right. I believe this challenge is present for a few reasons. The racers seem at times to suffer from that particular AI rubber banding feel and also sudden weapon firing that seems to persist in a lot of racing games. What that means is players could be having the best race of their life on a track and suddenly before the finish line, a barrage of bad luck plays out. Now in some cases this wouldn’t be the worst thing to deal with, but in CTR it makes things more difficult as players have to finish in first in order to win the race and open new tracks in the adventure mode.  I can’t being to describe how frustrating it feels to be having an excellent run only to have it failed at the last minute. This sort of sums of my experience with the game overall. That’s not to say it ruins the game, and an easy mode is available, but it’s made for both frustration and oddly enough satisfaction. See when players do find themselves playing a track over and over and finally nailing first place, it’s one of the best feelings in the world.

Remake Me Proud

We have seen a lot of remakes come out over the last few years and most of them have not only stayed true to their original work but only made it better. Crash Team Racing can gladly sits upon that roster of games that have been a joy to play and a remaster worth having. There is a lot of content here to get through, along with the arcade and online modes to offer even more play time.  While difficulty can be somewhat of a damper at times, it doesn’t put a huge blemish on an otherwise excellent kart racer. Instead it’s just a little ding on an otherwise very polished racing title. CTR proves that the series fundamental design always had a special place in the kart racer world and even today, it still shines.

Overall score: 8.5

Pros:

  • Updated Visuals
  • Great Soundtrack
  • Smooth Controls
  • Lots of content

Cons:

  • Difficulty can feel unbalanced

Review code provided by the publisher.Played enough races to see Crash in my dreams at night. Played on both PS4 Pro and Nintendo Switch. You can read MP1st’s review and scoring policy right here.

Justin Celani

Editor

Home > News

Halo MCC Insider Flight Client Illegally Distributed Online, 343 Warns of Bans for Current Future Programs

For those looking forward to the Halo Master Chief Collection (Halo MCC) on PC, some of you might be fortunate enough that you’re part of group of people picked to be part o the Halo MCC Insider Flight program currently going on right now. Well, it seems even those who didn’t get access are playing it, through illegal means.

This was confirmed by 343 Industries in a forum post stating that the studio knows about the Halo MCC Insider Flight has been illegally distributed online, and issued a warning that people partaking in this illegally will have their accounts banned from all current and future 343 programs.

Given how you need to sign in to Xbox Live in order to run the client, this isn’t surprising at all that 343 Industries has caught on. Also of note, the Halo MCC Insider Flight client that’s out now is just one level from Halo: Reach’s single-player campaign, which honestly makes this not worth having your account banned over for, no?

Are you one of the people playing the or in the Halo MCC Insider Flight program now? Do you think people should stop sharing it illegally or should Microsoft have known this would happen?

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Apex Legends Season 2 Challenges: Here’s How Daily and Weekly Challenges Will Work Now

If you didn’t like how challenges were implmented in the first season of Apex Legends, you’ll be very glad to know that Respawn just overhauled the entire thing, and this time, you won’t even need to watch YouTube videos to complete some of them! In a new post on EA’s official site, Respawn outlined how the Apex Legends Season 2 Challenges will work.

For the Apex Legends Season 2 Challenges, Respawn is dishing out daily and weekly challenges that should help you level up your Battle Pass. For reference: more than half of a player’s Weekly Challenges will grant an entire Battle Pass level as a reward, while the remaining Daily and Weekly Challenges will grant “Stars,” which will be combined with match XP, and will contribute to a repeatable Weekly Challenge. Note that Stars are not XP-specific to Battle Pass, which means that Stars do not impact account level progression.

Here’s how the Daily and Weekly Challenges will be set up in Season 2:

Daily Challenges

Each day, you will receive three new Daily Challenges chosen randomly from a pool of over two hundred. These challenges range from “Deal 200 Damage in Bunker” to “Play 1 game as Lifeline” and are intended to be achievable in a short play session. Complete your daily challenge and earn 3,000 STARS each.

Your challenge pool will reset every day, so be sure to check back regularly to maximize Battle Pass progress. 

Weekly Challenges

Each week, you will receive a set of seven new Weekly Challenges. These challenges are intended to take several play sessions to complete and range from “Get 20 Kills as Gibraltar, Bangalore, or Mirage” to “Loot 100 Epic items.” Four of the Weekly Challenges are worth 6,000 STARS each (24,000 STARS total) and three of the Weekly Challenges grant an entire Battle Pass level each upon completion.

Starting the season late? No problem – you’ll get access to all previous Weekly Challenges at one. So, if you start in Week 3, you’ll get access to Week 1, 2, and 3 challenges immediately (21 in total). 

Weekly Resetting Challenges

Each week, you’ll have an additional set of three special resetting Weekly Challenges. These are the same every week and refresh even if you haven’t completed them. Keep a careful eye on these to make maximum Battle Pass progress.

  • Complete five Daily Challenges – Rewards one Battle Pass level

  • Complete 10 Daily Challenges – Rewards one Battle Pass level

  • Earn 9,000 STARS and/or match XP – Rewards one Battle Pass level

    • This quest may be repeated an unlimited number of times each week.

    • Each completion increases the STARS and/or match XP required for the next by 9,000, up to a maximum of 54,000. You need 9,000 for the first level, 18,000 for the second level, etc. This challenge resets to 9,000 each week.

Better, right? Speaking of Season 2, go watch the announce trailer for Apex Legends Season 2 which starts July 2!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Games With Gold July 2019 List Revealed, Four Free New Games Dropping in July

Microsoft took its time, but the Xbox Games With Gold July 2019 list has finally been announced, and there are four free games members can enjoy this coming month!

Entering the Xbox Games With Gold next month list are listed below, with each platform (Xbox One, Xbox 360) each getting two free games for the month.

Xbox One:

Inside ($19.99 ERP) – Free during the month of July

Big Crown: Showdown ($12.99 ERP) – Free to download from July 16 to August 15

Xbox 360:

Castlevania: Symphony of the Night ($9.99 ERP) – Free from July 1 to July 15

Meet The Robinsons ($19.99 ERP) – Free from July 16 to July 31

Make sure to bookmark our Deals hub to know when a new Xbox deal is up! Are you happy that we’re getting four free games this July? Or do you want “bigger” games as freebies and it’s OK if there’s only two?

Source: Major Nelson

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Menagerie Loot Exploit Is Getting Fixed, But There’s Still Plenty of Time Left to Farm It

Loot exploits are no stranger to Destiny, and when the latest season launched for Destiny 2, a rather big one appeared, taking away the countless hours of grinding. While it’s no surprise to anyone, Bungie is finally prepping to fix this Destiny 2 Menagerie loot exploit in its upcoming patch for Destiny 2, but not without giving players a feasible amount of time to exploit it.

In the latest This Week at Bungie blog post, Bungie has acknowledged the exploit found in the recently new six-person PvP activity known as the Menegerie. The exploit essentially allowed players upon completion of the Menegerie to open the reward chest multiple times by simply traveling far enough where the player would load up into a different zone, and then travel back, which would make it possible to re-open the chest yet again, multiple times if you kept doing it. Bungie noted in their blog post that the exploit would be fixed July 7, when is a little over a week away. And because its not an immediate fix, they have encouraged players to exploit it until then.

When Season of Opulence began, we watched as players quickly discovered a bug in how the Menagerie’s final chest granted rewards. Players began to race out of the area and then back to the chest as fast as they could to get as many rewards as possible before sent back to orbit. It felt reminiscent of when players were farming treasure keys from chests on their Sparrows leading up to House of Wolves.
Consider this an error in your favor. We haven’t rushed to fix it, but when we patch on July 9, this loophole will officially close, allowing only one opening of the chest per completion. Until then, we invite you take advantage of this all you like. Grow fat with strength.
This is pretty nice on Bungie part to allow this, because it essentially “breaks” the purpose of the game, which is loot and grinding. So, as Bugie said, we suggest you go out and exploit it while you can because there won’t be another chance to.
And if you haven’t yet, make sure to check out the latest weekly reset for Destiny 2 right here: Destiny 2 Weekly Reset June 25, 2019 
Thanks, PCGamer
Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Crash Team Racing Nitro Fueled Upcoming Update Release Date Set for Next Week, Here’s What’s Coming

Are you having fun with Crash Team Racing Nitro Fueled? If you’re hoping that some bugs get squashed, you’re getting your wish! Today, Activision announced the Crash Team Racing Nitro Fueled upcoming update release date and it’s set for July 3!

Not only that, but we even know the fixes that are being rolled out. The dreaded save data corruption issue is being fixed, and there’s new content as well.

Save Data Corruption Issue:

PS4 players, we have identified that your save data file has a chance to corrupt if the data for race ghosts in Time Trials becomes too large. This has impacted players who complete many Time Trial races.  

We’ve been working to properly fix the issue and it will be addressed in this patch. In the meantime, we recommend that PS4 players avoid playing Time Trials as a preventative measure. This issue should not occur for Nintendo Switch and Xbox One players. Alternatively, PS4 players have the option to backup save data on an external storage device or backup save data to the cloud as an extra precaution.

We are blown away by the community support for Crash Team Racing Nitro-Fueled, and to say thank you for your patience while we work on these adjustments, we will be providing a one-time 2,500 Wumpa Coin gift to all players on all platforms who play Crash Team Racing Nitro-Fueled while connected to the internet starting this weekend through July 4th. Expect this bonus to go live within 24 hours. Players can receive this bonus by completing a race while connected to the internet and then accessing the Pit Stop.† We encourage our players to submit support tickets through Activision Support if any issues or questions arise, because it helps us more quickly address issues impacting the community.

Here’s the Crash Team Racing Nitro Fueled upcoming update patch notes:

Features and Content Additions:

1. Introduction of the Grand Prix content:

The Nitro Tour Grand Prix will be going live and you can begin earning Nitro Points and unlocking a variety of bonus customization content by completing challenges found within the Grand Prix menu†.

“Twilight Tour” will be a brand-new track available to Local Arcade and Online modes. The character Tawna will able to be earned through completing Grand Prix challenges and earning Nitro Points. You will also be able to earn additional new items including karts, skins, stickers, decal, and paint jobs!

Note: Tawna and the items described above can only be earned for a limited time by completing Grand Prix challenges while connected to the internet. Once the current Grand Prix season ends, they will no longer be available to earn through Grand Prix challenges until they may appear in the Pit Stop at a later date.

 

2. Introduction of Online Leaderboards:

Leaderboards will be added to the Grand Prix Menu.

·      Nitro Point Online Leaderboard

You can earn Nitro Points by completing challenges accessible in the Grand Prix menu. The more Nitro Points you gather, the higher you’ll climb the leaderboard!

·      Championship Leaderboard

You can earn points based on your performance while playing online multiplayer: You’re given a number of points each time you complete a race in online multiplayer†. You receive more points the higher your placement is when each race is over (first is the most, and eighth place is the least). The Leaderboard is unlocked after you finish your first online race.

Leaderboard rewards will be distributed on the first day following the Grand Prix and will reset at the end of each Grand Prix season.

 

3. The Pit Stop

A variety of new content will be added to the Pit Stop including karts, characters, character skins, decals, paint jobs, wheels, and kart stickers that can be redeemed with Wumpa Coins†. Don’t forget to check the Pit Stop to see refreshed content!

When visiting the Pit Stop, you’ll notice that items that were added as part of the Nitro Tour Grand Prix have little Nitro cannisters over their icons. You’ll notice the same thing in the customization menu over the same icons. This small Nitro cannister with a percentage tied to it denotes the extra Nitro Point boost you’ll get whenever completing challenges with these customization options equipped. The percentage increase stacks with each customization item you have equipped. So get collecting, and get stacking!

As a special call-out to some of the new additions, the “Nitro Squad” characters Ami, Megumi, Isabella, and Liz can be redeemed using Wumpa Coins in the Pit Stop and flags from nations around the world will be added as kart stickers.

 

4. Online

Podium animations will be added to online matches when you finish in the top 3 of an online multiplayer race.

 

5. User Interface Improvements

A “Message of the Day” feature will be added to the Main Menu. Check back daily when your system is connected to the internet for important messages!

 

6. Wumpa Coin Earn Rate

Adjustments will be made to the Wumpa Coin earn rate, and additional information on the earn rate will be added to the end-of-race report, so you can know how you got to your number.

 

7. Character Icons

The mini-map icons and racer icons will now represent the character skin that you have equipped.

 

8. Patches: Issues of Note

The following issues will be addressed in the patch:

8a. Global Save File Corruption Issue on PS4:

Will address the global save data issue that has been affecting PS4 players

8b. Pit Stop:

Will address an issue where Users were unable to purchase the “Electron Aqua” paint from the pit stop.

8c. Online:

Will address various known online stability issues related to the lobby, arcade, adventure, other parts of the game, and menus.

8d. Tracks:

Collisions of certain maps have been reworked to remove stuck spots and possible exploit areas, along with an improvement to fidelity.

8e. User Interface:

An issue where personal Time Trial and Relic scores are not highlighted in the “Highscores” menu will be addressed.

8f. Community Feedback:

All villains from CNK will now be protected by the Velo mask when racing with that Power Up.

Stay tuned for our Crash Team Racing Nitro Fueled review which will hit the site soon.

Source: Activision

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 5 New Weapons Coming as Rewards in Chapter 4, New Game Mode Coming in Chapter 5, Booster Packs, Charms & More

With Battlefield 5’s latest update hitting earlier this week, it’s now normal for gamers to expect a flood of new, early and leaked info for the game via datamining the patch files. Today, there’s more of that. It seems we’ll be quite a number of Battlefield 5 new weapons as part of the rewards for Chapter 4!

Once gain courtesy of reliable Battlefield dataminer temporyal, we get the list of Battlefield 5 new weapons, new gadget info, a “Booster Pack” coming to Chapter 4, and even some of the new stuff coming in Chapter 5 (new game mode!). Not only that, but Battlefield 5 is also getting “weapon charms,” which Call of Duty players should be familiar with. They’re essentially keychains that adorn your weapon.

Tides of War Chapter 4: Weapon Rewards

​ 

Week 9 (August 22 – August 29):

C96 Pistol Carbine

“Based on the C96, this pistol carbine was adapted for the trench warfare of the Great War.”

Week 10 (August 29 – September 5):

Fairbairn-Sykes Fighting Knife (Melee Weapon)

“The Fairbairn-Sykes Fighting Knife is the commando’s melee weapon of choice. Each is guaranteed to never run out of ammunition.”

Note: This is a black variant of the existing Fairbairn Sykes melee weapon.

​

​Week 11 or Week 12:

Breda M1935 PG (Assault Rifle)

“The first burst assault rifle of the era. Fires an accurate and deadly 4-round burst.”

Additional Weapon & Info

Barbed Wire in Rainbow Six Siege

New: “Barbed Wire” is a gadget (max capacity: 2) that damages and slows while passing through. Rainbow Six Siege players probably know what to expect here and it’s maybe 5v5 exclusive.

​

  • The “Swiss K31/43” (Bolt Action Rifle) comes with an “Integral Scope” which enables you to switch between 1x and 3x magnification. By using “High Power Optics” (probably a specialization) you can increase the 3x magnification value to 6x.
  • You have the ability to do some kind of “Boomstick Charge” when equipping the Japanese “Lunge Mine” gadget.
  • The “Jungle Carbine” (“Rifle No. 5 Mk I” / Bolt Action Rifle) reappeared in some files after I saw it only mentioned once a few months ago.
  • First real signs of the “M2 Flamethrower” (Gadget) appeared in the client but it’s not ready for a showcase.

Tides of War Chapter 4: Booster Pack Content

​

​CH4 Starter Booster Pack:

  • 500 Battlefield Coins
  • 1x Epic Soldier Set “Wild Eagle” (Allies / Fun fact: The artwork is showing the “Yankee” helmet)
  • Tides of War XP rate increased by 20%
  • 4x “Damascus” weapon sets

​

​CH4 Premium Booster Pack:

  • 2000 Battlefield Coins
  • 2x Epic Soldier Sets (“Wild Eagle” for Allies & “Sturmwulf” for Axis)
  • Tides of War XP rate increased by 20%
  • 4x “Damascus” weapon sets

Weapon Customization: Charms

​

Charms are an additional way to customize your weapon.

  • Right now most of the available charms are attached to your weapon with the help of a loop mount
  • Feature correct physics while moving
  • Unclear how to obtain them (though they can be part of a weapon set)
  • Work in progress (as you can see by the incorrect positioning) and most of the models aren’t finished

Current selection:

  • dog tag
  • fishing lure
  • fossil (part of a weapon set)
  • france medal
  • pine tree
  • tally counter

Vehicles

​Staghound Command

​A vehicle that never made it into the final game is the “Command” version of the Staghound. According to Wikipedia the turret was removed and extra wireless equipment was installed. It’s briefly mentioned in the files (probably since ages…) but doesn’t even have a model like some other unreleased vehicles. One can only speculate about the idea and it’s purpose in Battlefield V and I forgot to mention it on Reddit in the past.

Pacific Theatre / Chapter 5: Beach Landings

​The Pacific will feature a beach landing game mode. It seems to be split in two phases and could be the previously datamined mode “Invasion”.

​Phase 1:

Build a beachhead: The attackers start on sea and need to build beachheads to gain spawn points on land.

Defend the beach: The other team has to destroy built beachheads and eliminate attackers to defend the beach.

​Phase 2:

Arm the objectives: The attackers will win the battle once their team has armed and destroyed all objectives. They have to defend armed objectives from enemies trying to disarm them.

Defend the objectives: Defenders have to eliminate enemy soldiers and disarm any armed objectives to win the battle.

Grand Operation: The Battle for Greece

https://i.redd.it/f2kyetcy43731.jpg

Day 1: Marita

August 1940: Greece prepares for invasion

28 October: 87,000 Italian forces breach at the albanian border, deadlocking four Greek and British divisions.

April 1941: Axis command is furious at the lack of progress. They initiate unternehmen marita, deploying 600,000 fresh forces to break the deadlock.

Day 2: Marita

The rumble of relentless war machines echo through the valleys of epirus, announcing the beginning of the next german offensive.

The fatigued Allies no longer fight to win but to bleed the enemy of time and of resources.

They will sell their lives dearly.

Day 3: Mercury

Despite great sacrifice, the Allied lines are broken. The Allies regroup on the island of crete and institute and urgent evacuation plan.

German forces rush to encircle the remaining Allies. Cutting off any escape before the Royal Navy arrives.

Their goal is the total destruction of their enemy.

Day 4: Mercury (Final Stand)

Extended combat on Crete sees both german and british forces depleted in resources and exhausted in manpower.

All that remains is survival.

Whew! That’s a lot, no? Now, remember, none of the stuff mentioned above have been confirmed, so don’t be disappointed if they’re somehow different, or just not included in the game at all.

Speaking of leaks and datamined info, check out this early gameplay look at the Karabin, and there’s also a lot of new soldier sets that got leaked.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Mortal Kombat 11 Next DLC Character to Be Nightwolf; Joker, Ash, Terminator and Fujin Leaks Resurface

While it’s been confirmed for some time now that Nightwolf would be a part of the first Mortal Kombat Kombat Pack, what wasn’t known was when the character was going to be released. In fact, with Shang Tsung only recently being released, many had speculated that the next character to join the fight would be the first guest character, Spawn. However according to a recent PC leak and tease by Ed Boon himself, it would appear that Nightwolf will be Mortal Kombat 11 next DLC character.

Reddit user Thethiny has datamined the latest PC patch, which released a little over a week ago. In it, we can see that Nightwolf has quite a bit of completed lines in the game such as character intros/outros and even assists movesets, suggesting that there is a Kombat Tower for the character in the game. You can see the images below for further confirmation.

And oddly enough text data for Ash (Evil Dead), Joker (Batman), and Fujin (Mortal Kombat) have been added to the PC version in the latest patch, something that was originally found in the Switch version at launch. This could simply be a case of moving over some old data, but nonetheless, Nightwolf character info has been updated in the game to include commands. And this is only further proven that Nightwolf is indeed the next DLC reveal as Ed Boon himself has recently posted a teaser for the character over on his Twitter, which is no doubt the character given the iconic tomahawk weapon.

Would you want Nightwolf to be the Mortal Kombat 11 next DLC character? If not, who should it be?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Call of Duty: Black Ops 4 Game Settings Update Changes Listed, New Zombie Story Trailer Released, and More

While we just got a new Call of Duty: Black Ops 4 patch the other day, that hasn’t stopped Treyarch from releasing a new Black Ops 4 game settings update today! Not only that, but the Grav assault rifle is now available on all platforms, there’s a new Zombies mode story trailer, and a reminder that the Fourth of July event starts this coming week.

The Aether Story Continues in Zombies on July 9th

The next chapter in the Black Ops 4 Zombies saga launches alongside our fifth Operation with “Alpha Omega”starting July 9th on PS4. Watch the new story trailer and get ready to rejoin Nikolai, Richtofen, Dempsey, and Takeo as the Aether story returns.

Black Ops 4 Game Settings update:

All Platforms

GLOBAL

  • Contracts
    • Addressed an issue that caused the title and timer to disappear from some Contracts.
    • Clarified the description of the “Loaded Up” Contract.
  • Weapon Charms
    • Addressed an issue that could cause Weapon Charms to become unequipped after restarting the game.

BLACKOUT

  • Weapons
    • Daemon 3XB
      • Corrected the damage ranges for the Daemon 3XB in Blackout.
  • Redeploy Modes
    • The Redeploy screen will now no longer appear if redeploys are unavailable.
  • Miscellaneous
    • Addressed an issue that prevented some players from reaching max rank.

MULTIPLAYER

  • Create-a-Class
    • Addressed an issue where “New” notifications weren’t cleared on Weapon Charms after they’d been inspected.
  • Stability
    • Fixed a rare crash that could occur when using the Saug 9mm Operator Mod.

PS4:

BLACKOUT

  • Miscellaneous
    • Closed an exploit could allow players to take more than two weapons from Blackjack’s Stash before it locked.

“Fourth of July” Special Event Starts Tuesday

We’re kicking off our “Fourth of July” limited-time special event in the Contraband stream on Tuesday for all platforms, featuring a new earnable Ultra Weapon Bribe. As a reminder, Ultra Weapon Bribes will reward players with a new ranged Black Market weapon and two Reserve Cases. If you already own a variant of all Black Market weapons, Ultra Weapon Bribes will award an additional weapon variant.

PC 1.18 Update Featuring Quickplay

Our 1.18 update went live on PC yesterday, featuring Contracts, Hacienda Twilight, Medals and Humiliations in Blackout, PC-specific weapon tuning, and the new Quickplay playlist option in Multiplayer and Blackout. Get all the details here.

Grav Assault Rifle on All Platforms Today

With Xbox One and PC players on track to collectively complete the 15 million match Community Challenge, the Grav assault rifle will be available in MP on all platforms starting today! This classic weapon can be customized in new ways for Black Ops 4 with nine available attachments, all unrestricted in the CWL ruleset for League Play as well. Head into Create-a-Class and craft your perfect build today.

We’ve also implemented a fix to correct the damage ranges for the Daemon 3XB in Blackout today, as well as miscellaneous bug fixes for Contracts, Weapon Charms, and more. See below for details.

Once the Fourth of July event is live, we’ll let our readers know.

Source: Reddit

More Black Ops 4 Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hunt: Showdown Climbs Out of Early Access for August 20 Release Date on PC, XB1, Set for This Fall on PS4

Are you a fan of Crytek’s Hunt: Showdown? If so, you’ll be glad to know that the game will be leaving early access and will officially be launching this August 20 on PC and Xbox One! Not only that, but a Hunt Showdown PS4 version has been confirmed as well, which is set to launch sometime this fall.

Hunt: Showdown will be priced at $39.99 when it launches digitally, and Crytek is also partnering with Koch Media to launch the game physically at retailers as well. Originally released way back in February 2019 in Steam Early Access, and just this May 2019 in Microsoft’s Xbox Game Preview program.

Not familiar with Hunt: Showdown? Here’s how it plays according to Crytek:

Hunt: Showdown, a competitive first-person bounty hunting game, combines the thrill of first-person shooters and survival games and packs those elements into a match-based format. Each match pits up to ten players—playing solo or in teams of two—against each other as they compete for bounty by taking out gruesome monsters in the swamps of Louisiana in what critiques have called a unique blend of player-versus-player and player-versus-enemy elements. But once players have taken a bounty, they instantly become a target for every other Hunter left on the map. The higher the risk, the higher the reward—but a single mistake could cost everything, and death is permanent. In Hunt‘s Quick Play mode, ten solo players compete for the chance to keep their Hunter at the end of the match — and a considerable amount of gold.

We’ve covered Hunt: Showdown on and off the last few months, expect that to change once the game’s out of early access.  You can check out a brief (and early version) tutorial of how it plays here.

Source: Gematsu

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

World War Z Upcoming Update Set for Next Week, New Roadmap Released

With World War Z getting its first free content drop this June, Saber Interactive has another round of free content planned for gamers next week! Today, Saber Interactive announced that the World War Z upcoming update will be called the “Six Skulls Update,” and will come out next week.

Players can expect a new Extreme difficulty level, and new unique rewards to drop next week.

Alongside this announcement, Saber revealed its new updated World War Z roadmap.

As for the next “big” update, that’s planned in August, and will include:

  • A weekly challenge mode with special difficulty modifiers.
  • New weapons and weapon variants
  • New Character Skins
  • Character Cosmetics and Accessories

Saber mentions that beyond August, even more free content is planned, so players have a lot to look forward to. Once the patch is out next week, we’ll be sure to let our readers know.

Source: Focus Home forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Xur Location and Items for Today June 28, 2019

It’s another Friday, and that means Destiny 2’s Xur is back selling his exotic items! For this week, the Destiny 2 Xur location is in the Tower Hangar. As for his items, check ’em out below.

Destiny 2 Xur location and items today:

(Image via Destiny 2 Discord)

Tower Hangar, behind Dead Orbit

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
Vigilance Wing Primary Pulse Rifle 29 Legendary Shards
St0mp-EE5 Hunter Leg Armor Mobility Enhancement Mod – Plasteel Reinforcement Mod Auto Rifle Dexterity – Fusion Rifle Dexterity – Perpetuation Scout Rifle Scavenger – Sidearm Scavenger 23 Legendary Shards
One-Eyed Mask Titan Helmet Mobility Enhancement Mod – Restorative Mod Bow Targeting – Hand Cannon Targeting – Remote Connection Fusion Rifle Reserves – Sniper Rifle Reserves 23 Legendary Shards
Chromatic Fire Warlock Chest Armor Mobility Enhancement Mod – Restorative Mod Unflinching Auto Rifle Aim – Unflinching Hand Cannon Aim – Unflinching Kinetic Aim Sidearm Reserves – Submachine Gun Reserves 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

Invitations:

Name Type Cost
The World Invitation of the Nine 9 Legendary Shards

Speaking of exotic items in Destiny 2, don’t forget to check out this new report/leak which mentions an exotic weapon from Destiny 1 returning for the sequel!

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Access PS4 Release Date Announced

Last May EA announced that their gaming subscription service, EA Access, would finally be hitting the PlayStation 4 after being absent from the console for nearly five years. While we knew the targeted release would be in July, today EA has revealed the exact EA Access PS4 release date, and it’s none other than on July 24.

If you own an Xbox One you can already enjoy all the benefits it has to offer, and for PC players, EA has Origin Access. The pricing will be identical to that of the Xbox model, which is $4.99 a month or $29.99 a year. Additionally subscribers will also get a 10% discount on all EA games along with their DLC.

As reported previously we will also see Battlefield V along with a handful of EA titles apart of the PS4 launch.

For those who want to know if the service has any value to it, make sure to read our full break down to know what exactly you are paying for.

Source: IGN

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Report: Destiny 2 Future Exotic Weapon Info Leaked, Comes From Destiny 1 and Here’s How It’ll Be Obtained

One of the biggest draws in Destiny 2’s endgame is not only the high level armors, but it’s also wielding exotic-level weapons. Well, it seems we now have new info regarding a Destiny 2 future exotic weapon, but also how it’ll be obtained.

Over on the Destiny subreddit, user Sacrificatio, posted that this Destiny 2 future exotic weapon will be the Bad Juju exotic pulse rifle from Destiny 1, and here’s how players will be able to earn it.

Without further ado, here is what I have heard:

Bad Juju, a returning exotic pulse rifle from Destiny 1, will be obtainable during the Season of Opulence at a later date. It is the activity reward for completing an upcoming mission titled “The Other Side”. This mission returns the Guardian to the Leviathan as they journey into the ascendant plane. The plot of the mission will extend upon The Dreaming City storyline from Forsaken, similarly to how The Whisper extended upon the Warmind storyline. While this mission is similar to previously secret exotic missions (such as The Whisper and Zero Hour), there is no timer. Instead, there are more challenging mechanics, similar to The Shattered Throne dungeon. However, this activity is not classified as a dungeon.

It is reasonable to disbelieve a supposed leak, however there is some information publicly available that can provide some validity:

  • The mission title, description (“Some bones live on after death.”), and possible triumph (“Complete mission “The Other Side” alone, without dying.”), can all be found in Ginsor’s datamined “All Text Strings (as of 2.5.0.1)“.
  • The official Season of Opulence trailer showcases the ascendant Leviathan (shown at 0:03-0:05). The glowing symbol in the center resembles the head of Bad Juju

To those who remain skeptical about this leak, only time may disprove your doubt. To everyone else, I am as excited as all of you to obtain Bad Juju, and am looking forward to seeing you on the ascendant battlefield!

Obviously, this isn’t confirmed in anyway, and as such, must be treated as a rumor. However, given it’s still up on the thread, I’d guess the poster told something to the mods that we aren’t privy to.

In other Destiny 2 news, don’t forget that the game underwent maintenance for 12 hours today, and here’s the full schedule. Make sure to check out the Destiny 2 Weekly Reset as well to see what you can earn this week.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Watch Death Stranding Get De-Made With PS1 Graphics in This Video

Ever wondered what Death Stranding would look like if it were released for the PlayStation 1? Well, probably not, but that still didn’t stop a dedicated fan from doing it.Yes,it’s true! Check out this Death Stranding PS1 video if you don’t believe us.

In the video created by Youtuber Bearly Regal, we get a small 5 minute look at what Death Stranding would look like if it were released back in 1998 as a PlayStation 1 exclusive.

Unsurprisingly there isn’t a whole lot happening besides a lot of walking, which has been a main focal point from gameplay in all the videos released so far. Thankfully though the latest trailer did reveal some combat gameplay along with a surprise 2019 release date, which is November 8th.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Call of Duty: Black Ops 4 Blackout Split Screen “Temporarily Disabled” by Treyarch, No Timetable on Return

While Treyarch rolled out a new feature in Call of Duty: Black Ops 4’s Blackout when the game’s latest patch was released, it seems a feature was also taken out as well. Those who like playing Black Ops 4 Blackout split screen, you might have noticed that the option to do that is now gone.

Needless to say, the Black Ops 4 community noticed, and started asking what happened, since this Black Ops 4 Blackout split screen shutdown was not announced.

Splitscreen Blackout has been SILENTLY REMOVED FROM THE GAME
byu/LukeSaps inBlackops4

Why can we not play split-screen blackout anymore?
byu/xD4N91x inBlackops4

Apparently, this is a known thing at Treyarch. Over on Reddit, FoxhoundFPS, who’s a verified Treyarch employee, posted that the studio has temporarily disabled Blackout split screen, as the studio “evaluates some issues.” Unfortunately, no timetable has been mentioned.

Thank you all for the tags! I’ve reached out to the team and was informed that we have temporarily disabled splitscreen as we evaluate some known issues. We’ll share updates in the future after investigating further.

Let’s hope this is something that can be fixed via a server-side hotfix, or if it’ll require a patch, it’ll be out soon. While (maybe) not a lot of people use the split screen feature in Blackout, it’s  still a feature that’s getting mileage as the community threads that pop up show.

Do you play Black Ops 4 Blackout split screen? Do you think Treyarch should have announced that they were going to disable it or it’s not that big of a deal?

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Update 1.68 Patch Notes for Consoles Now Live, Here’s File Size and More Listed

While the PC version got it last week, console (PS4, Xbox One) players just got the big Rainbow Six Siege update today! Clocking in at 1.3GB on PS4, this patch fixes exploits, and a bunch of nagging technical issues.

Rainbow Six Siege update 1.68 patch notes:

Exploits Update

We have been testing a solution to some of the exploits that should address the IQ glitch. With this update in place we have not been able to reproduce this exploit internally. As such, we are pushing a patch today on PC only.

We are planning to deploy this same patch on consoles as soon as possible, the earliest deployment window available to us is Thursday, June 27th. Until then, IQ will be removed from the operator selection screen for consoles.

If you are able to reproduce this exploit following the patch deployment, please let us know through the R6Fix portal. If that is the case, we will remove IQ from the operator selection screen on PC as well. We will continue to work on addressing the exploits for Clash and Deployable Shields and share updates as we progress.

Player Comfort

Controller Rotation Curve

We are providing an additional option for controller rotation curves. This new version of the curve focuses on the early part when shooting and then offering a steady variation until the full movement. Our goal is to deliver a more consistent curve as players move their joystick further from neutral.

Bug Fixes

Gameplay

  • Fixed – The mouse cursor remains on the screen resulting in loss of control over the camera.
  • Fixed – There is no sound when a user crouch/prone while spamming forward with a specific timing.
  • Fixed – Users can dropshot without losing ADS.
  • Fixed – Performing a sweep just before climbing a ledge in rappel will cause instant orientation change.
  • Fixed – It is possible to remove the recoil of any gun by following some steps.
  • Fixed – Claymores don’t kill defenders if they prone and go through the laser with their feet.

Operators

Nøkk

  • Fixed – Transition to ADS during Idle or Run is slower during the HEL activation animation with 5.7 USG and D-50.

IQ

  • Fixed – IQ loses most of her functionalities if deploying her primary gadget before ending the rappel animation.

Level Design

Kafe

  • Fixed – There’s space between the Ext Terrace ground and the Pillar Room door frame.
  • Fixed – Sounds can be heard coming through a shuttered window on the left side of the North wall.

Coastline

  • Fixed – There is a new way to get on the purple tarp.
  • Fixed – Players can spawn peek the Docks.
  • Fixed – Players can Parkour up the APC and peek from unexpected angles in 2F Penthouse.

House

  • Fixed – Haze effect is too intense after destroying walls surrounding the room, hindering player’s vision
  • Fixed – Players are able to spawn peek on the window sill with the help of Tachanka’s turret.
  • Fixed – The explosion fog is too thick near the car in B Garage.

Skyscraper

  • Fixed – Player can see through a display of 2F taiko from underneath.

User Experience

  • Fixed – Achievement list is not updated on Uplay PC.
  • Fixed – MMR shown on previous seasons shows wrong values.
  • Fixed – Player Hub brightness increases when switching from operator loadout after equipping an uniform.
  • Fixed – Killing interrogated players increments the counter/Activates RFF.
  • Fixed – Players under RFF take reverse damage when shooting Maestro’s Evil Eye or Twitch’s Shock Drone while they’re under player control.
  • Fixed – Inviting players to Squad after hosting and leaving an online dedicated lobby will cause the invited to join the original lobby.
  • Fixed – Error message is received if a user accepts a squad invitation after leaving a Custom Online lobby.

For info regarding the 1.67 patch which housed the new content and more, click here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Code Vein Boss Fight Gameplay Video Gives Us a Teaser on How Hard It Will Be

While we’ve already seen lots of gameplay footage of Code Vein, Bandai Namco has now released a new Code Vein boss fight gameplay teaser! Lasting just 30-seconds long, the footage shows us the Successor of the Ribcage boss, which is a wolf with four human hands. Yep, it’s as surreal as it sounds.

As you can see, this boss has multiple AoE (Area of Effect) attacks that range from electric shocks falling from the sky, to a flame burst that damages everything in its path.

Code Vein will be out this September 27 on the PS4, Xbox One, and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Here’s the Game Critics Awards Best of E3 2019 Winners List; Call of Duty: Modern Warfare Wins Best Online Multiplayer

The Game Critics Awards has revealed its list of Best of E3 2019 winners today! Comprised of 64 global media and influencer outlets, The Game Critics Awards big winner for this year’s E3 is Square Enix’s Final Fantasy 7 Remake!

Here’s the full Best of E3 2019 winners list:

Best of Show
Final Fantasy VII Remake
(Square Enix for PS4)

Best Original Game
The Outer Worlds
(Obsidian/Private Division for PC, PS4, Xbox)

Best Console
Final Fantasy VII Remake
(Square Enix for PS4)

Best VR/AR Game
Phantom: Covert Ops
(nDreams/Oculus Studios for Oculus Quest, PC)

Best PC Game
Doom Eternal
(id Software/Bethesda for PC, PS4, Stadia, Switch, Xbox)

Best Hardware/Peripheral
Xbox Elite Wireless Controller Series 2
(Microsoft)

Best Action Game
Doom Eternal
(id Software/Bethesda for PC, PS4, Stadia, Switch, Xbox)

Best Action/Adventure
Watch Dogs: Legion
(Ubisoft Toronto/Ubisoft for PC, PS4, Stadia, Xbox)

Best RPG
Final Fantasy VII Remake
(Square Enix for PS4)

Best Racing Game
Crash Team Racing
(Beenox/Activision for PS4, Xbox)

Best Sports Game
EFootball Pro Evolution Soccer 2020
(Konami for PS4, Xbox)

Best Strategy Game
John Wick Hex
(Bithell Games/Good Sheperd for Mac, PC)

Best Family/Social Game
Luigi’s Mansion 3
(Next Level Games/Nintendo for Switch)

Best Online Multiplayer
Call of Duty Modern Warfare
(Infinity Ward/Activision for PC, PS4, Xbox)

Best Independent Game
12 Minutes
(Luis Antonio/Annapurna for PC, Xbox)

Best Ongoing Game
Destiny 2
(Bungie for PC, PS4, Stadia, Xbox)

Special Commendations for Graphics
Cyberpunk 2077
(CD PROJEKT RED for PC, PS4, Xbox)

As you can see, Infinity Ward’s Call of Duty: Modern Warfare won the best online multiplayer game at the show, which means that makes us more excited to see actual gameplay of the game, which should be soon.

Source: GameCriticsAwards

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳