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Monster Hunter Wilds Gameplay Settings You Need to Change

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If you’re new to the Monster Hunter franchise, chances are, you’re confused a bit in how everything works in Monster Hunter Wilds given there’s a ton to understand before you get the hang of the game. While getting to understand monster patterns, which weapons to use all take time, we’re here to help you adjust some of the in-game settings the best way possible.

Whether you’re starting out or already playing, read on to learn about some of the Monster Hunter Wilds gameplay settings you’ll want to change ASAP.

Monster Hunter Wilds Gameplay Settings for the Best Experience

Tweak Camera Distance View – Go to settings, and change this from 1 to what value you’ll be comfortable with  to see any incoming enemies (max is at 10). Given how the game has multiple rampaging beasts attacking you at once often, it’s best to be able to see them easily, and having everything zoomed in too much will prevent you from seeing attacks from other angles.

Turn Off Motion Blur – This is something that you should be doing in almost all games. Turn off the motion blur since it contributes nothing to the experience other than maybe making things appear more cinematic? But at the expense of eye strain or motion sickness? Yeah, turn this off immediately.

Change Your Mini-Map Settings to “Fixed”– In Monster Hunter Wilds, your map “rotates” with your character. The main problem here is, it sometimes gets a little disorienting when trying to go to a specific area. Change it to fixed, so it stays put and makes it easier to navigate.

Bonus Tip: Don’t forget to use the Fast Travel optionin your map to save time. You can fast travel to camps you’ve unlocked.

Bonus Tip #2: Don’t forget to use your map filter on the bottom left. You can even switch it to the item you’re trying to find to craft items.

Seikret Auto-Explore Off – While the Seikret’s auto-drive feature is a nice feature that you can use to auto navigate the game’s expansive levels, turn the Auto-Explore to off so your Seikret doesn’t roam on their own if you don’t want them to. This is a minor one, but it helps.

Turn Focus Mode to “Toggle”– This is more on preference, but if your fingers get tense or tired from pressing L2 to Focus, turn it to toggle, so you can just hit it once, and it’ll be in Focus mode until you hit it again. Saves some wear and tear on your controller’s spring and your fingers.

Disable Auto-Sheate – This one is something franchise fans are familiar with, but it bears repeating nonetheless. Disable auto-sheate for weapons, as the game has this nasty habit of sometimes sheating your weapon when you need to actually use it to hit a monster. This will lead to missed combos, missed opportunities to land a major attack when a monster is whiffs a major move and so on.

That’s it for some of the best gameplay settings you can toggle in Monster Hunter Wilds! Got a tip or a setting that’s important? Leave a comment and let us know.

Remember to check out our interview with Capcom regarding Monster Hunter Wilds to learn more about the game’s development.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Season 6 Arrives for Racers in F1 24 Update 1.18

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Codemasters has ushered in Season 6 of F1 24 on all platforms this March 3. Aside from a new Podium Pass and shop items, F1 24 update 1.18/1/018 also brings in new F1 events and, of course, fixes.

This patch will resolve the liveries issues and introduce a new XP reward for players who complete their first Race of the Day. The complete patch notes for Season 6 are available below.

F1 24 Season 6 New Content via Patch 1.18/1.018

F1 24 Update 1.16

PATCH NOTES

  • Added Season 6 content, including new Podium Pass and Shop items
    • Two new customisation sets in Podium Pass: X-Gear and Degradation (VIP)
    • Four new customisation sets in the Shop throughout Season 6: Performance, Arrow Trinity, Retrotalgic, Vortex
  • Added six new F1 World Events, spread out randomly across Season 6, each one representing the exciting moment from the 2024 F1® season as five lap races (updated weekly)
    • Zhou Guanyu at Qatar
      • Zhou Guanyu earned his first points of the 2024 season at Qatar. Can you repeat his achievement?
    • George Russell at Spa
      • Employing an unexpected one-stop strategy, George Russell managed to get his Mercedes W15 home and win the race before being disqualified. Take control and navigate George to the top of the podium
    • Yuki Tsunoda at Brazil
      • After an unbelievable performance, Yuki Tsunoda qualified 3rd for the Brazillian Grand Prix. Can you beat his finish of 7th?
    • Alex Albon at Baku
      • Both Williams cars started the Azerbaijan Grand Prix in the top ten. Can you beat Alex Albon’s 7th place finish?
    • Daniel Ricciardo at Singapore
      • The end of an era. Experience Daniel Riccardo’s final race at Singapore
    • Hulkenberg at Silverstone
      • Recreate Nico’s amazing 6th place finish at the British Grand Prix
  • Fixed an issue which could sometimes cause graphical problems when changing the shutter speed in Photo Mode
  • Fixed an issue which could case vehicle liveries to appear incorrectly when viewed at a distance (PS4® Pro only)
  • Added the ability to rotate and scale the Unity Badge Emblem
  • Added a new XP reward for completing your first Race of the Day
    • This change will apply following the online services update on March 4

Once Season 6 finishes, gameplay elements of the racing game that rely on season-based updates such as Fan Zones and Podium Pass will continue to be refreshed every eight weeks. Events from previous seasons, item shop promotions and F1 World content and events will update on a daily and weekly rotation per Codemasters.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dedicated Sonic Fans Have Managed to Unofficially Port Sonic Unleashed to PC

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Sonic Unleashed, the 2008 game released on PS3, Xbox 360, Wii and even the PS2, has now gotten a second life thanks to some hardcore Sonic the Hedgehog fans. Dubbed “Sonic Unleashed Recompiled,” some very talented and dedicated fans have managed to get Xbox 360’s 2008 version of the game ported to PC.

This is no simple port, either, as the unofficial PC version also comes with a host of improvements and even Steam Deck support.

Unleashed Recompiled Uses No Game Assets, Which Means You’ll Need to Own a Copy to Play It

 

Sonic fans looking to replay the 2008 Sonic Unleashed on PC; well, that dream is finally here! As shown in the trailer above, Sonic Unleashed Recompiled is a fan project that recompiles the game in order for it to run on PC. You’ll need to own the original Xbox 360 version of the game and get it on your PC yourself, as the project doesn’t use or provide any assets from the game itself. Instead, it recompiles an existing copy into a playable PC version.

This is no simple and emulated port of some kind either, as Sonic Unleashed Recompiled is loaded with new enhancements for PCs to take advantage of. They are as follows:

  • Options Menu – A Completely new menu that features new quality of life improvements and graphical options.
  • Achievements – Fully recreated so you can earn them.
  • Custom Localization
  • High Fidelity – Options to have the same vibrant color of the PS3 version exists, as well as the filter applied on the Xbox 360 version.
  • High Resolution Enhancements
  • High Performance Renderer
  • High Frame Rate Support
  • Ultrawide Support
  • Extended Controller Features
  • Low Input Latency
  • Asynchronous Shader Compilation
  • Support for Xbox and PlayStation Controller Icons
  • Quality of Life Options
  • Steam Deck Support
  • Mod Support

This is yet another example of a game’s community banding together to produce something incredible. Hopefully, SEGA doesn’t force the community to take this down.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Features

Delta Force Black Hawk Down – Team Jade Talks Delays, DLC and More

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In case you didn’t know, Team Jade has released a single-player component for Delta Force titled “Black Hawk Down.” While originally planned to be a premium (read: paid) standalone experience, Team Jade changed course at the last second and released it for free.

Team Jade also talked to MP1st about the game’s single-player campaign as part of our Black Hawk Down preview. Why was it delayed, could we expect DLC and more. Answering the questions is Ricky Liao, Design Director at Team Jade.

Delta Force: Black Hawk Down Interview With MP1st

MP1st What was the main cause for the delay of the single-player?

Liao: Back then the campaign wasn’t meeting our release standards, and it needed some final polishing. With a 10-day bank holiday right around the corner, we didn’t want to release a major piece of content just before most of the team would be away, hence the decision to push back the release date so the team feels confident and comfortable releasing the campaign.

MP1st: I know it’s been asked before, but what’s the status of the console versions? Will the single-player for the console versions be released at the same time as the multiplayer?

Liao: We needed additional time to polish the game for consoles as we mentioned in the latest “Ask Shadow Anything,” video, the game is running great on console systems, but we need more time to fine-tune the controller input. As for console-specific updates, we’ll share details when the time is right.

MP1st: Like it or not, the campaign will be compared to Call of Duty, how does Black Hawk Down stack up against your traditional Call of Duty campaign?

Liao: Call of Duty is a fantastic franchise that we have a great deal of respect for. Our focus with Black Hawk Down is to create a more simulation-based experience while also heavily emphasizing class-based co-op gameplay to encourage teamwork and strategic play. 

MP1st: What was the decision to have the single-player be a premium (read: paid) experience? As opposed to say, featuring it as part of a Battle Pass bonus broken down into chapters for each new seasonal Battle Pass? – Editor’s Note: The interview was conducted before the campaign was released.

Liao: Actually, we’ve just announced that the campaign will be free for all players! We’ve put a lot of effort into making it, and we want everyone to enjoy it without any barriers. If players want to show their support, there will be optional campaign-themed bundles available in the game’s multiplayer mode, but those are entirely up to the individual player.

MP1st: The campaign is said to be super hard, why is that? To encourage co-op play? Give souls-like fans a challenge?

Liao: The difficulty is a core aspect of our vision for the campaign. We want players to feel like they’ve been thrust behind enemy lines, experiencing one of the most iconic military operations in history. The higher difficulty adds weight to the narrative and gives co-op gameplay a sense of purpose. By doing so, players will feel the stakes, and their victories will be all the more rewarding.

MP1st: Is there a chance we’ll see DLC (such as Team Sabre was for the original 2003 release) related to the campaign or is this purely a one-time thing?

Liao: At the moment, we don’t have plans for additional DLC related to the campaign.

MP1st: Seeing that we were told the developers couldn’t clear playing Solo, what was the reasoning behind keeping the campaign so difficult? Not that we don’t welcome the challenge, but that seems sort of going against the grain when developing a game and difficulty.

Liao: This campaign is designed to be experienced primarily in co-op mode. The difficulty is there to deliver the challenge and make the teamwork element more meaningful. The goal is to give players a truly immersive and rewarding experience when playing with friends or other players.

MP1st: Any plans to revisit and/or remake campaigns of other past Delta Force games?

Liao: We don’t have any such plans at the moment.

MP1st: It’s not often you see a F2P shooter, if at all, ever release a campaign. Even more less in the scope of Black Hawk Down. What was the reasoning for doing so? Did the game originally start as a premium, multiplayer and campaign under a single package, or was it always going to be a f2p experience with a paid campaign?

Liao: Delta Force has been a childhood favorite for many of us here at Team Jade—especially the 2003 Delta Force game holds a special place in our hearts, as does the 2001 movie. Both have served as huge inspirations for this project. The chance to revisit such an iconic story and present it to today’s audience was an opportunity we couldn’t pass up. Initially, we were uncertain if we should make a full-fledged campaign before Gamescom 2023, where we revealed the game to the world. During that event, we met with many passionate players who shared their memories and love for the franchise. Their enthusiasm made us realize how important a campaign was to them. While we always intended to include one, their excitement gave us the final push to fully commit to making it happen.


Delta Force’s Black Hawk Down campaign is now available for PC as a free download (same as the multiplayer).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel Rivals “Crossover Events and Promotions With Other Media” Confirmed by NetEase

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While NetEase has been consistent in dishing out new heroes and villains for Marvel Rivals, it seems players can also expect crossover with other properties down the line as well.

Does this mean we’ll be seeing Fortnite-like events where the Marvel Rivals cast will see characters from other mediums appear? Even ones not owned by Disney?

Expect Marvel Rivals Crossovers With Other Media to Happen in the Future

marvel rivals season 1

NetEase confirmed this in its latest financial earnings report, which states, “Marvel Rivals has gained wide acclaim, especially after Season 1. NetEase plans to continue investing in development and marketing, with a long-term operational strategy. [talking about esports]. There will also be crossover events and promotions with other media to expand the user base.”

While crossovers are the norm in live service games, I’m curious to see whether Disney will allow the game to collaborate with other media companies. Chances are slim, but who wouldn’t want to see Marvel Rivals characters feature a character from another gaming property, right? Even if the House of Mouse doesn’t allow that, seeing Godzilla, the Alien franchise or other Disney-owned properties appear in the game would be a sight to see. Unless this primarily means Marvel Rivals crossing over with Marvel films and TV shows, which is something the game already does with new skins and cosmetics.

While NetEase has already earned a ton of money from Marvel Rivals, the company’s CEO, William Ding, isn’t exactly willing to open his wallet to spend more money on licenses. I mean, a report recently surfaced that Ding almost cancelled Marvel Rivals since he didn’t want to pay Disney for the Marvel license.

What crossover or collaboration would you want to see in Marvel Rivals that would make sense? While comic book fans might want to see one where we DC heroes enter the game, that’s highly unlikely, though one that would send shockwaves throughout the gaming community if that ever came to pass.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Monster Hunter Wilds Update 1.000.030 Pushed Out on PS5 to Fix Smithy Issues and Other Bugs

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Capcom has released the first patch for Monster Hunter Wilds on PS5, and this is aimed to fox a few nagging bugs that are plaguing players since launch. While Monster Hunter Wilds update 1.000.030  is out just on PS5, it is set to be released on PC and Xbox Series X|S as well.

The new MH Wilds patch download is just 902MB, and the complete list of fixes is available below.

Monster Hunter Wilds Version 1.000.030 Fixes “Grill a Meal” and “Ingedient Center” Issues and More

FIXED ISSUES

  • Issue that can occur when visiting the Smithy. When this issue occurs, weapon upgrading tutorials are repeatedly shown, disabling certain options in the menu.  (Fixed)
  • Hunters, we are aware of an issue occuring for some players where the “Grill a Meal” and “Ingredient Center” features can’t be unlocked, even though the progress criteria is met by the player. (Fixed)

That seems to be it for this title update. Note that this differs from the previously announced Title Update 1, which will bring the Gathering Hub and new challenges.

For more on Monster Hunter Wilds, check out our exclusive interview with Capcom on designing the game, the endgame and more. For those curious what we thought of the latest entry in the franchise, our review is here where we state, “with a meaty play time of 40-50 hours just for the main story, and probably hundreds of more hours to get to 100% completion, there is plenty of content to keep hunters entertained for a while to come. Monster Hunter Wilds comes highly recommended for gamers of all types, but especially RPG fans or fans of the series.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Monster Hunter Wilds – Where to Find the Goldenfish

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Hunters seeking the Goldenfish in Monster Hunter Wilds, seek no longer, as we show you exactly where you can find the elusive fish to complete Kanya’s sidequest. Need help in doing that? Don’t fret! MP1st is here to help you find that Goldenfish with our concise guide.

The Hunt for the Goldenfish Begins

If you’re like me, chances are you’re trying to finish every quest in Monster Hunter Wilds. While most quests are pretty self-explanatory, with most being hunting a specific monster, a set of side quests involves catching some fish for an NPC named Kanya. She’s located near a small body of water at the main base in Scarlet Forest.

The first quest she gives is fairly straightforward, as the fish required is right in the same fishing spot she’s in. The second quest, though, Seeking the Goldenfish, isn’t as easy. She gives you a hint about the fish liking cold, dark places, but beyond that, you’re left on your own to figure that out.  Luckily, there are a lot of cold and dark caves you probably come across, and while the Goldenfish can be found in multiple spots throughout the world, there is a spot at the Scarlet Forest where you have a pretty good chance of encountering one. The time of day and weather may also matter, and we found the Goldenfish in the morning with Farrow weather.

The zone you’re going to want to go to in Zone 8. There’s a Mining Outcrop you can set a waypoint to so your Seikret guides you.

Once here, you’ll see a waterfall you can go under, revealing a hidden cave. If you follow the path, you’ll eventually come across a body of water you can dive into. Dive in, and you’ll find a new fishing spot once you get back up.

Here, you’ll find the Goldenfish, which is literally a gold-colored fish. While you can capture fish with a net, for us, in order to complete the quest, we had to catch it with the fishing rod. The best bait to use to catch the Goldenfish is the Golden Bughead bait. Once you’ve caught the Goldenfish, return to Kanya and collect your reward!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Marvel’s Spider-Man 2 PC Mod Brings Massive Gameplay Feature That We Hope Becomes Official

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A new PC mod for Marvel’s Spider-Man 2 just dropped, and while most mods typically involve new suits, performance fixes, and visual changes, this new one completely changes the way people play. 

In fact, it’s so good that we’re hoping Insomniac Games will use it as inspiration for their next game. 

Spider-Man 2 PC Mod Will Have You Reliving Web of Shadows

Dubbed “Rage Settings,” this mod (downloadable on NexusMods) allows players to configure various aspects of the Symbiote Surge and even adds a toggle to enable Surge mode at any time. That includes mid-combos, as seen in the video above. A full list of features for this in work of progress mod can be found below.

Marvel’s Spider-Man 2 Rage Settings Mod Features

  • Select any suit from Peter or Miles’ collection to use for Surge mode, including any available suit styles, or live Harry’s dream and use Venom.
  • Enable the Quick Transform option to skip the long Surge intro animation and seamlessly transition between states.
  • Want to relive the Web of Shadows experience? Enable the Toggle Rage option, allowing you to toggle Surge mode at will during combat or traversal to make an experience of your own.
  • Feeling a little too powerful? Disable invincibility in Surge mode to bring some much needed risk to combat.

This is easily one of the most impressive mods we’ve seen for the game, and while it might seem like a tiny change, the gameplay showcase above is proof enough of just how much of a difference this feature can make.

Will we see this in Marvel’s Spider-Man 3? Who knows, but given we still don’t even have a follow-up info drop from Marvel’s Wolverine after the initial reveal, the latest Spider-Man game won’t be here for quite a while. In fact, we wouldn’t be surprised if it’s a launch game for the PS6.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Official PlayStation Social Media Now Promoting Shovelware Using AI-Made Art

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If you’ve been checking Sony’s PlayStation Store, you might have noticed that outside of AAA games, a ton of smaller indie games are also available for purchase. However, aside from indie games, there seem to be a good number of games you’ve probably never heard of, with some questionable themes even.

What’s odd here is how the official PlayStation social media seems to promote some of these AI-made games.

PlayStation Italy’s Official Instagram Promotes Supermarket Game

The official PlayStation Italy Instagram page (via posted a story promoting a “Supermaerket Simulator” game that we’ve never heard of until now.

As you can see, the lady featured in the image is literally inside a full cart while running. The publisher is “Kanuni games oyun YAZILIM VE Pazarlama Ticaret limited Sirketi” (nope, not making it up), and the title is available on the US PlayStation Store.

Details about the game mention, “Supermarket Shopping Simulator offers an exhilarating journey through the aisles of various supermarkets, each with its own unique layout and challenges. In this vibrant and engaging simulation game, players embark on a quest across 27 distinct levels, racing against time to gather a specific list of items ranging from everyday groceries to exotic delicacies. Armed with a shopping cart, you’ll navigate through bustling supermarket environments, dodging obstacles and making strategic decisions to fill your cart with the required products before the clock runs out. Each level increases in complexity and urgency, testing your speed, precision, and planning skills.?

Game Features:

Dynamic Levels: Experience the thrill of shopping in 27 uniquely designed supermarkets, each offering a new layout and a different set of items to collect.
Time-Based Challenges: Sharpen your time management skills as you race against the clock to complete shopping lists in record time.
Varied Obstacles: Overcome dynamic obstacles like crowded aisles, out-of-stock items, and more, that add a layer of strategy and unpredictability to your shopping spree.
Vivid Graphics and Immersive Soundtracks: Dive into beautifully crafted environments with lively characters and catchy music that enhance your shopping adventure.

“Whether you’re a casual gamer looking for some quick fun or a strategy enthusiast eager to optimize each run, Supermarket Shopping Simulator delivers a captivating blend of speed, strategy, and shopping. Prepare to unleash your inner shopper and dominate the supermarket aisles!”

If you’re wondering why people would even want to get this, the answer is trophies. Trophy hunters looking for a quick Platinum can usually snatch up one of these games to hike up their trophy collection rating.

As of press time, the game has over 630 ratings, and given you cannot rate a game unless you bought it, that means over 600 people bought this game. It’s at a low 1.53 rating right now, but even so, that means hundreds of people bought the game.

There are many more like it on the PlayStation Store, and it’s unlikely to disappear anytime soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Path of Exile 2 Update 1.018 Aims to Fix Crashes

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Grinding Gear Games has released the latest Path of Exile 2 patch on consoles and PC, and this is for 3.25.3d Hotfix 3. Console players should see this as Path of Exile 2 update 1.018, and this is a minor update that aims to fix crashing issues.

This patch should have been available a bit earlier on PCs, though consoles are just now receiving it.

Path of Exile 2 New Update for Feb. 28, 2025

Path of Exile 2 Update 1.000.006

Here’s what’s new per Grinding Gear Games:

  • Added a search field to the Idols tab on the Map Device UI.
  • Fixed a bug in Phrecia League where taking the reward after completing the Maven’s Crucible would open the Atlas Passive window.
  • Fixed a client crash.
  • Fixed an instance crash.

There is a chance the console versions have received more adjustments and fixes, and if we spot any, we’ll be sure to let our readers know. Don’t be surprised if we get another patch soon since some players seem to still be getting crashing issues even after this update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Zenless Zone Zero Version 1.6 Arrives March 12 With New Electrifying Agents

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The next chapter in the Zenless Zone Zero story arrives soon as miHoYo has begun teasing version 1.6.

Set to arrive next month, the upcoming update will introduce new playable agents, new story content, bosses, and much more!

Zenless Zone Zero Version 1.6 Sees Two Sisters Reuniting for Some Kickass Action

Highlights of what’s coming in version 1.6

  • New Agents
    • Anby Demara, AKA, Soldier 0 (S-Rank Electric Attack Agent)
    • Trigger (S-Rank Electric Stun Agent)
  • New Story Chapter – Bury Your Tears With The Past
  • New boss, Geppetto, in Hollow Zero.
  • Newly introduced Difficulty VI in Battlefront Purge. 
  • New Hollow Zero gameplay Shadow Operation, featuring unique effects in every battle
    stage.
  • In Trigger’s TV Schedule, a new third-person shooter gameplay will be introduced.
  • New events.
  • Further optimized character progression mechanics.

We expect plenty more to be detailed in the full changelog, which is expected to arrive on March 12, the same day as Version 1.6 goes live in Zenless Zone Zero. All in all, this is looking to be quite an exciting new update for Zenless Zone Zero, and I cannot wait to see where the story goes. With this update, maybe we’ll finally be able to finish Soldier 11’s friendship quest. One can hope!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Black Ops 6 and Warzone Update 1.070 Is a Small Download

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Call of Duty: Black Ops 6 and Warzone update 1.070 is out on all platforms today, and this small download that locks in at 700MB on PS5 brings in stability fixes.

Note that this is a minor update that doesn’t seem to bring in any gameplay-related changes, though we did include the known issues being looked at by the devs, which should be part of future updates.

Black Ops 6 and Warzone Gets Patch 1.070 on Feb. 28, 2025

Black Ops 6 Download Version 1.068

The only “patch notes” Activision has released so far states, “A minor stability update is rolling out now on all platforms.” Yep, that’s about it.

Some of the recent fixes include a server-side update released on Feb. 27 that housed gameplay-related changes.

GLOBAL

Gunsmith

  • Addressed an issue that could prevent some players from making new Weapon Builds.
  • Addressed an issue where reticles would appear darker than intended.

UI (Multiplayer & Zombies)

  • Players on controllers can now vertically scroll through 10 tracked Challenges via right stick up/down in-game.

MULTIPLAYER

Ranked Play

  • Restrictions Update
    • Unrestricted the Recoil Springs Fire Mod on the Jackal PDW.

UI

  • Addressed an issue where the wrong Minimap loading image was being displayed when loading Grind Ooze.
  • Addressed an issue that prevented the Turtle Power banner from displaying properly in TMNT Moshpit.
  • Addressed an issue that caused the Spy Camera UI to remain present longer than intended.

Stability

  • Addressed an issue that could prevent the Best Play from playing.
  • Addressed various stability issues.

ZOMBIES

Maps

  • Liberty Falls
    • Re-enabled the ability to open the “East Main Street” door buy from on top of the Yummy Freeze roof.

Weapons

  • Addressed an issue that allowed using Dedicated Melee weapons while in a downed state.

Challenges

  • Addressed an issue that prevented the progress of the “Destruction” Special Camo Challenge for the Bo Staff.
  • Addressed an issue that prevented the progress of the “Nibbles” Special Camo Challenge for the TR2.

UI

  • Addressed an issue that could prevent some players from entering the Barracks tab.
  • Addressed an issue where some Zombies Calling Cards were only visible in the All Calling Cards section.

Graphics

  • Addressed an issue that prevented some visual effects from loading properly.

Stability

  • Addressed various stability issues.

WARZONE

BUG FIXES

  • Fixed an issue where replacing the Custom perk pack that had the Mountaineer perk caused the dropped pack to lose the perk completely.
  • Fixed an issue where squad names and icons appeared white in Plunder instead of displaying the correct squad widget colors.
  • Fixed an issue where players were unable to open the Tac-Map during the infil cinematic.
  • Fixed an issue that would kick players back to the main menu if they opened the social menu while attempting to create a Custom Loadout in a match.
  • Fixed an issue where reticles would appear darker than intended.
  • Fixed an issue that prevented players from duplicating, renaming, or creating Custom Loadouts while in a match.

For the list of known issues, we’ve also included it below via the official Black Ops 6 Trello board.

GLOBAL – KNOWN ISSUES

  • Players are unable to edit loadouts mid-match in Multiplayer and during the pre-match lobby in Warzone when appropriate.
  • Players may see missing icons for some tracked camo challenges in the Challenge Tracker UI.

MULTIPLAYER – KNOWN ISSUES

  • Some Multiplayer and Zombies weapon tuning changes for Season 02 Reloaded are not live as expected.
  • Players may sometimes notice that progression levels are incorrect on in-game Scoreboards.
  • D1.3 Sector: The “Fast Times” Camo challenge is not tracking One Shot Kills in Multiplayer.

ZOMBIES – KNOWN ISSUES

  • The Zombies Leaderboard screen is only displaying Solo stats instead of combined Solo and Squad stats.

Hiopefully we’ll get a beefier patch released at some point soon, and once we do, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Call of Duty: Black Ops 6 Update 1.70 Brings Stability Fix; Known Issues Listed

[summaraize]

Activision has released a new Call of Duty: Black Ops 6 update, which will show up as version 1.70 for players. While PlayStation gamers were given a chance to pre-load this, this is still a minor update that doesn’t bring in any new content.

The patch clocks in at just 700MB, and doesn’t seem to bring any gameplay-facing changes. We did include the recent fixes made by the studio, as well as the known issues being looked at by the developers.

Call of Duty: Black Ops 6’s Latest Update Version 1.70 Is for Stability

The only “patch notes” Activision has released so far states, “A minor stability update is rolling out now on all platforms.” Yep, that’s about it.

Some of the recent fixes include a server-side update released on Feb. 27 that housed gameplay-related changes.

GLOBAL

Gunsmith

  • Addressed an issue that could prevent some players from making new Weapon Builds.
  • Addressed an issue where reticles would appear darker than intended.

UI (Multiplayer & Zombies)

  • Players on controllers can now vertically scroll through 10 tracked Challenges via right stick up/down in-game.

MULTIPLAYER

Ranked Play

  • Restrictions Update
    • Unrestricted the Recoil Springs Fire Mod on the Jackal PDW.

UI

  • Addressed an issue where the wrong Minimap loading image was being displayed when loading Grind Ooze.
  • Addressed an issue that prevented the Turtle Power banner from displaying properly in TMNT Moshpit.
  • Addressed an issue that caused the Spy Camera UI to remain present longer than intended.

Stability

  • Addressed an issue that could prevent the Best Play from playing.
  • Addressed various stability issues.

ZOMBIES

Maps

  • Liberty Falls
    • Re-enabled the ability to open the “East Main Street” door buy from on top of the Yummy Freeze roof.

Weapons

  • Addressed an issue that allowed using Dedicated Melee weapons while in a downed state.

Challenges

  • Addressed an issue that prevented the progress of the “Destruction” Special Camo Challenge for the Bo Staff.
  • Addressed an issue that prevented the progress of the “Nibbles” Special Camo Challenge for the TR2.

UI

  • Addressed an issue that could prevent some players from entering the Barracks tab.
  • Addressed an issue where some Zombies Calling Cards were only visible in the All Calling Cards section.

Graphics

  • Addressed an issue that prevented some visual effects from loading properly.

Stability

  • Addressed various stability issues.

For the list of known issues, we’ve also included it below via the official Black Ops 6 Trello board.

GLOBAL – KNOWN ISSUES

  • Players are unable to edit loadouts mid-match in Multiplayer and during the pre-match lobby in Warzone when appropriate.
  • Players may see missing icons for some tracked camo challenges in the Challenge Tracker UI.

MULTIPLAYER – KNOWN ISSUES

  • Some Multiplayer and Zombies weapon tuning changes for Season 02 Reloaded are not live as expected.
  • Players may sometimes notice that progression levels are incorrect on in-game Scoreboards.
  • D1.3 Sector: The “Fast Times” Camo challenge is not tracking One Shot Kills in Multiplayer.

ZOMBIES – KNOWN ISSUES

  • The Zombies Leaderboard screen is only displaying Solo stats instead of combined Solo and Squad stats.

Hiopefully we’ll get a beefier patch released at some point soon, and once we do, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Cancelled Twisted Metal Live Service Title Was a Battle Royale, Featuring Out of Vehicle Combat in Third-Person

It’s well known that PlayStation has been on a losing streak with a long list of recently canceled titles, shutting down many projects from its developers after internal restructurings, a list mostly composed of live service games.

One of these canceled live service titles was a game based on Twisted Metal, a classic PlayStation franchise that would have been revived by developer Firesprite with a focus on this multiplayer game model. According to a Bloomberg report last year, the game was canceled after layoffs impacted Firesprite as part of a large restructuring within Sony.

Other reports indicate that the game was intended to tie in with the TV adaptation released on Peacock. However, no more details emerged about what we would seen in the game. The good news is that thanks to the website of a former Firesprite employee, we can learn more small details that give us an idea of what it would have been, along with early development images.

A Radical Departure in the Franchise

This information comes from the website of someone who worked on the game as a UI programmer. According to a provided description, the game was internally known as Project Copper, and although it is not explicitly stated, it is suggested that the game was a battle royale. This information might be confusing because Twisted Metal is known for purely vehicular combat. Still, it makes sense if we remember the intentions of linking the game to the TV series, where the drivers take an equally relevant role.

The description mentions that the game was based “on a classic PlayStation IP,” which we know is Twisted Metal. It contained third-person shooting mechanics along with vehicular combat, with the game’s objective being “to be the last one standing.” If it couldn’t be more evident from that last line what the genre of the title was, some images reinforce this idea.

The images are censored with a blurry filter, but despite this, we can identify basic gameplay elements along with other details. In them, we can see very early environments where the player is seen in third-person using weapons, fighting other players, and driving a vehicle. In one image, we can see the description “Earn credits to avoid elimination,” which could have been a game mechanic. We also see common UI elements like health bars for the player and for what appear to be their teammates.

The last detail mentioned is that the game was being developed in Unreal Engine 5, a graphic engine that we know Firesprite is already familiar with, as their next horror game (rumored to be Until Dawn 2) is reportedly using it.

Unfortunately, we will have to wait longer to see if Sony decides to revive the franchise in a video game. It is possible, considering that the TV series was renewed for a second season, which only demonstrates that there is still public interest in the IP.

Efrain

Home > Title Updates and Patches

Fortnite Download Version 1.000.168 Released

[summaraize]

Epic Games has released a new Fortnite update this February 28, and this should show up as download version 1.000.168 for players. This is an unannounced patch, and given that we just got the Chapter 6 Season 2 patch last weel, don’t expect new content from this outside of fixes.

Read on for what’s being fixed and the known issues being looked at by the developers.

Fortnite Gets New Update on Feb. 28, 2025 as Version 1.000.168

Update: The issues fixed today per Epic Games include:

  • The issue that was impacting aiming and movement when making small adjustments with some controller types and keyboard + mouse settings has been resolved. Thank you for your patience while we were working on a fix.
  • We have issued a fix for the issue causing crashing when attempting to play UEFN islands on Nintendo Switch, PlayStation 4, and Xbox One. Some players may still experience issues, and we are working on a full resolution in a future update.
  • SoundWaves with 96khz sample rates now play correctly in UEFN islands.

Epic Games has not released patch notes so far, though one bug being worked on is a fix to the TPM and Secure Boot, which incorrectly show PC players as ineligible to participate in certain tournaments. Don’t be surprised to see that fix as part of today’s update.

In the meantime, the known issues are available below via the official Trello board. Don’t be surprised to see the issues tagged with “Fixed in Next Game Update” as some of the stuff fixed in today’s patch.

GENERAL TOP ISSUES

Fixed in Next Game Update

  • The Batman Comic Book Cape may not animate properly in Performance Mode.

In Development

  • Nintendo Switch players encountering storage space issues
  • Splitscreen Issue when player 2 logs out.

Investigating

  • Unable to change the style of Outfits with customizable elements.
  • Players cannot close the emote wheel without selecting an emote
  • Built-In Emotes do not play in Creative / UEFN Experiences.

BATTLE ROYALE/RELOAD/OG TOP ISSUES

Fixed in Next Game Update

  • Ranked cosmetics not unlocking Styles when ranking up.
  • Campfires take damage and are destroyed after being lit.
  • Vending Machine menu closes after making a purchase.

In Development

  • When equipping the Falcon Sniper, cosmetic issues may occur on certain Outfits
  • Can’t edit structures while a DBNO (knocked) player is nearby.

Investigating

  • Some Outfits may change their rarity when scrolling in the Locker.
  • Players may float briefly after using Typhoon Blade’s Cyclone Slash upon exiting a vehicle.
  • Changing to another item right after using the Fishing Rod breaks the animation.

BALLISTIC TOP ISSUES

In Development

  • Battle Royale Building UI may appear in Spectate Mode.
  • UI may disappear from the top of the screen after spamming the “Inventory” and “Buy” buttons on keyboard.
  • Weapon may switch to the left side of the screen after joining an ongoing match.
  • Combat Report might be inaccurate.
  • Player’s character may drop the items and disappear from the post-match screen after exiting the game.

LEGO FORTNITE TOP ISSUES

Fixed in Next Game Update

  • Inaccurate growth display of harvestable plants.
  • Some Journal tasks cannot be completed

Investigating

  • Lag/hitching issues in the Storm King fight
  • ‘F’ key conflict: unable to interact with objects.
  • A prompt to flip a vehicle no longer appears when a vehicle is flipped.
  • Isabelle won’t talk to players while interacting with the blackboard.
  • The ‘B’ button has two actions when ‘LEGO® KITS’ tab is selected in the Locker.
  • The Wasp 8000 Motorcycle may float after hopping off while in motion.

ROCKET RACING TOP ISSUES

Fixed in Next Game Update

  • Unable to end Speed Runs while using a controller.

In Development

  • [Switch] Non Party Leaders may experience matchmaking errors when attempting to queue for Casual mode while in a party.
  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Vehicle appears blurry at start of race
  • Ranked reward previews may appear in low resolution in the ‘Quests’ tab.

Investigating

  • Players may observe extremely bright lights.
  • All Foliage Trail Ranked reward previews incorrectly displayed in the Forest Green Style.

FORTNITE FESTIVAL TOP ISSUES

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

Investigating

  • Audio Stuttering On Switch After Extended Play
  • [Local Multiplayer] Incorrect HUD loading in Main Stage.

SAVE THE WORLD TOP ISSUES

Fixed in Next Game Update

  • Players not respawning at Banners.
  • Unable to pin Quests in the Quest Log.
  • Resource count in the HUD reflects the total amount, not the recently picked up amount.

FORTNITE MOBILE TOP ISSUES

Fixed in Next Game Update

  • The “Toggle Zoom” button may be placed too far inside the scope lens on certain HUD layouts.

In Development

  • ADS remains active when switching between Combat and Build mode.

Investigating

  • Unable to send Game Channel messages in Battle Royale Solos.
  • Scope reticle may not appear, or appears in low resolution on Low quality settings.

We’ll update the article with the info if we get a proper changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Previews

Spectre Divide Flashpoint Hands-On – Overhauls and Console Release

[summaraize]

MP1st recently got an early look at Spectre Divide 2.0 Flashpoint, and the update is shaping up to be a big hit. One of the most exciting changes is full controller support, meaning Spectre Divide is finally available on PlayStation and Xbox. This is a major win for first-person shooter fans who prefer playing on consoles.

And just to clarify, Spectre Divide Flashpoint isn’t Season 2 — t’s still part of Season 1, even though it’s been in development for almost five years.

New Season 1 Update Brings Major Overhaul and Console Release

One of the best changes in the latest update for Spectre Divide was removing the old weapon buy system. Players no longer have to settle for weapons they didn’t want. Instead, you can choose whatever combination of weapons works best for you. It’s a smart move that feels like a step in the right direction, especially since most tactical FPS games let you pick your loadout. Another great addition is the ability to sprint. It may seem simple, but just being able to move faster adds a lot to the gameplay.

Shooting gameplay-wise, not much has changed, but one feature stands out: automatic callouts. When you spot an enemy, your Spectre will automatically announce the enemy’s sponsor. This is a huge help, especially for casual players who might not remember all the sponsors and their abilities. There is no more need to constantly ping locations or scramble for info mid-game.

The update also adds Fast Recall Zones, which let you bring your Spectre back faster when things get rough. For example, on the Canal map (the fifth map added in this update), the recall zone is right in the center, offering a strategic edge when you’re under fire. Monarch Tactical is the first new sponsor post-launch, and its Sovereign Shell ability gives you a damage shield, though it comes with a movement penalty.

Speaking of maps, several have been overhauled, not just visually with added objects but also structurally. Walls and such have been altered, some to provide more cover, others to make lanes more efficient. It will be interesting to see how the community reacts to some of these changes, though based on my playtime, I’d say some of them are for the best, as we did notice better flow in matches. 

Matchmaking is much improved, too. You can now select your region; the queues are faster than ever. Plus, the game runs smoother with fewer frame rate dips, making for a more enjoyable experience. Spectre Divide has also introduced a battle pass, but it’s more generous than most. Season 1 has 70 rewards, and nearly 25 are free. If you buy the battle pass, you can keep earning rewards all the way through to Season 6, a cool feature that rewards players for sticking around without making them pay every season.

Character customization has also been upgraded, with more detailed face options to make your Spectre feel more personal. 

With the console release arriving with this update, full controller support has now been implemented for those who prefer that over a mouse and keyboard. This means there’s no aim to assist in helping compensate for the latency difference between input devices, but it’s nowhere near as crazy as, say, Call of Duty, where there’s a hard snap. The gunplay feels a lot more “snappier,” though, than it did before this update, a very welcomed change. The UI has also been touched to accommodate controller support for better ease of use.

For those concerned, there is no crossplay between PC and console players, so console players can rest easy knowing they won’t encounter a PC cheater or hacker. For PC players, though, Mountaintop Studios has also brought a host of anti-cheat improvements that will help better detect and ban cheaters. 

Finally, this update has addressed performance issues, and the game now runs a whole lot smoother. That’s likely due to the optimization the team needed to do for the console release, but either way, it feels a lot better. 

Overall, Spectre Divide Flashpoint is shaping into a fantastic update. And the best part? It’s still free to play, even on consoles, with no plans to change that. If you’re a fan of tactical shooters, definitely check it out.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

Home > Title Updates and Patches

Rust Update 2.10 Released on Feb. 28, 2025

[summaraize]

Double Eleven has pushed out Rust update 2.10, which is an unannounced patch for the game. Given that this has been released without much fanfare, don’t expect much from it outside of fixes.

Read on for the latest development news shared by the studio.

Rust Update 2.10 Is Now Available for Download on Feb. 28, 2025

Rust Update 1.91

No official blog post has been shared, other than the latest development update touching on a few known issues that are being fixed:

Kick fixThe game no longer kicks players when creating kits containing certain symbols such as “/”, “\”, “<”, “>”. Instead of kicking the player, the kit name creation will now skip these symbols when being inputted. For example, L/9 will be displayed as L9 instead as “/” has been skipped.

Exploit fix – Players can no longer equip clothing or armor in the backpack slot when your Gear slot is filled up with attire.

Crash fix – The game no longer crashes when using Drone Marketplace or when buying directly from a Player-owned Vending Machine.

Updated Search server behaviour – Players are now required to input at least 3 characters for the search servers function in the Filter Option to work.

Added a ‘Fully Charged’ indicator for all batteries so you don’t have to guess whether the battery is fully charged.

Scientists behave more naturally – Scientists no longer bob up and down when they move in and out of cover or to shoot players.

Building improvements – Adjusting foundation height and quick turning/dropping are now separate actions.

Builders Paradise fix – Sleeping players’ bodies are now culled when logging off on Builders’ Paradise servers.

Roof placement distance update – when placing roof facing towards the player, the roof placement will now have a valid distance of ~6m to match Steam.

Removed Aim Assist from the Options menu – Aim assist was never active in the game, we have now removed it from the options menu to avoid confusion.

Vending Machines now properly display item lists after renaming them.

Improvements to Map UIThe Focus button prompt at the bottom of the screen is replaced with the Marker Deletion prompt when hovering over a map marker.

Item splitting made easier – Players are now able to choose quantity whilst splitting items when the circle button is assigned as the ‘enter’ button.

Improved Impact SFX – Impact SFX is now audible to other players when hitting certain objects while in Underwater Labs or Moonpools at Oil Rigs.

Fixed an issue with flashbang damage, where players would no longer receive damage when a flashbang detonates close to them when they are behind a structure.

Fixed an issue with backpack inventory navigation, where if the player has the backpack slot expanded, and is navigating over a slot in the backpack on dying, they will now be able to re-navigate their inventory on respawning.

Fixed an issue with Pink Camo Metal Chestplate showing up as a white square in Locker preview.

If the studio shares another set of changes, we’ll have it up on the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite New Update 4.57 Drops as Known Issues Listed

[summaraize]

Epic Games has released Fortnite new update 4.57, which is an unannounced patch. Given we just got the Chapter 6 Season 2 patch last week, don’t expect anything here outside of bug fixes.

The known issues Epic is looking at in Fortnite’s various modes are listed below.

Fortnite’s New Update Released on Feb. 28, 2025 Aims to Resolve Bugs

Update: The issues fixed today per Epic Games include:

  • The issue that was impacting aiming and movement when making small adjustments with some controller types and keyboard + mouse settings has been resolved. Thank you for your patience while we were working on a fix.
  • We have issued a fix for the issue causing crashing when attempting to play UEFN islands on Nintendo Switch, PlayStation 4, and Xbox One. Some players may still experience issues, and we are working on a full resolution in a future update.
  • SoundWaves with 96khz sample rates now play correctly in UEFN islands.

Epic Games has not released patch notes so far, though one bug being worked on is a fix to the TPM and Secure Boot, which incorrectly show PC players as ineligible to participate in certain tournaments. Don’t be surprised to see that fix as part of today’s update.

In the meantime, the known issues are available below via the official Trello board. Don’t be surprised to see the issues tagged with “Fixed in Next Game Update” as some of the stuff fixed in today’s patch.

GENERAL TOP ISSUES

Fixed in Next Game Update

  • The Batman Comic Book Cape may not animate properly in Performance Mode.

In Development

  • Nintendo Switch players encountering storage space issues
  • Splitscreen Issue when player 2 logs out.

Investigating

  • Unable to change the style of Outfits with customizable elements.
  • Players cannot close the emote wheel without selecting an emote
  • Built-In Emotes do not play in Creative / UEFN Experiences.

BATTLE ROYALE/RELOAD/OG TOP ISSUES

Fixed in Next Game Update

  • Ranked cosmetics not unlocking Styles when ranking up.
  • Campfires take damage and are destroyed after being lit.
  • Vending Machine menu closes after making a purchase.

In Development

  • When equipping the Falcon Sniper, cosmetic issues may occur on certain Outfits
  • Can’t edit structures while a DBNO (knocked) player is nearby.

Investigating

  • Some Outfits may change their rarity when scrolling in the Locker.
  • Players may float briefly after using Typhoon Blade’s Cyclone Slash upon exiting a vehicle.
  • Changing to another item right after using the Fishing Rod breaks the animation.

BALLISTIC TOP ISSUES

In Development

  • Battle Royale Building UI may appear in Spectate Mode.
  • UI may disappear from the top of the screen after spamming the “Inventory” and “Buy” buttons on keyboard.
  • Weapon may switch to the left side of the screen after joining an ongoing match.
  • Combat Report might be inaccurate.
  • Player’s character may drop the items and disappear from the post-match screen after exiting the game.

LEGO FORTNITE TOP ISSUES

Fixed in Next Game Update

  • Inaccurate growth display of harvestable plants.
  • Some Journal tasks cannot be completed

Investigating

  • Lag/hitching issues in the Storm King fight
  • ‘F’ key conflict: unable to interact with objects.
  • A prompt to flip a vehicle no longer appears when a vehicle is flipped.
  • Isabelle won’t talk to players while interacting with the blackboard.
  • The ‘B’ button has two actions when ‘LEGO® KITS’ tab is selected in the Locker.
  • The Wasp 8000 Motorcycle may float after hopping off while in motion.

ROCKET RACING TOP ISSUES

Fixed in Next Game Update

  • Unable to end Speed Runs while using a controller.

In Development

  • [Switch] Non Party Leaders may experience matchmaking errors when attempting to queue for Casual mode while in a party.
  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Vehicle appears blurry at start of race
  • Ranked reward previews may appear in low resolution in the ‘Quests’ tab.

Investigating

  • Players may observe extremely bright lights.
  • All Foliage Trail Ranked reward previews incorrectly displayed in the Forest Green Style.

FORTNITE FESTIVAL TOP ISSUES

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

Investigating

  • Audio Stuttering On Switch After Extended Play
  • [Local Multiplayer] Incorrect HUD loading in Main Stage.

SAVE THE WORLD TOP ISSUES

Fixed in Next Game Update

  • Players not respawning at Banners.
  • Unable to pin Quests in the Quest Log.
  • Resource count in the HUD reflects the total amount, not the recently picked up amount.

FORTNITE MOBILE TOP ISSUES

Fixed in Next Game Update

  • The “Toggle Zoom” button may be placed too far inside the scope lens on certain HUD layouts.

In Development

  • ADS remains active when switching between Combat and Build mode.

Investigating

  • Unable to send Game Channel messages in Battle Royale Solos.
  • Scope reticle may not appear, or appears in low resolution on Low quality settings.

We’ll update the article with the info if we get a proper changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Monster Hunter Wilds Interview – Designing the Game to Welcome Newcomers

[summaraize]

While we’re on the cusp of the launch of Monster Hunter Wilds, earlier this month, we had a chance to talk to the game’s developers at Capcom about the game.  With the help of a translator, we were given the chance to talk to Producer Ryozo Tsujimoto and Director Yuya Tokuda.

Hitstops, seasonal content drops, and more were among the topics discussed. Given our conversation, the developers’ answers are taken as one.

Capcom Talks Monster Hunter Wilds With MP1st

MP1st: With the launch being so close, what’s your day-to-day work? What’s left to do with being this close to the release

Capcom: So, the team is currently preparing for the day-one update, which is mostly done (finished by the time this interview is out), but we’re currently working on title updates, which will have content that will allow people to enjoy the game a little longer. Basically, right now, what we’re doing is preparing for title updates. 

MP1st: Will Monster Hunter Wilds have endgame raid-like quests? Has Capcom thought of doing something like this?

Capcom: Currently, for Monster Hunters Wilds, the general gameplay is planned for four-player multiplayer. Like we had for Monster Hunter World, which was the Kulve Taroth, which was a 16-player raid, we don’t have something like that planned for end game for Monster Hunters Wild right now. 

MP1st: Is there a technical reason for that or is that just how the general development of the game led up?

Capcom: So similar to Monster Hunter World, the raid quest wasn’t available in the game, it was added as an update after the game launched. Similar to Monster Hunter World, we want users in Monster Hunter Wilds to generally get used to the gameplay first and enjoy it, and then move on to the more challenging part, more enjoyable content after they finish. So in the game itself, when we launch it, we don’t have plans for raid quests. It’s similar to how we ran Monster Hunter World, it’s an intention that we didn’t add it, and it’s not a technical one. 

monster hunter stopped playing

MP1st: Monster Hunter Wilds is expected to be a live service game. How is Capcom handling it in terms of content? Will we get seasonal updates? How long will each season last?

Capcom: So we don’t really think of it so much as a seasonal thing. We are just adding content as we go down the line, releasing quests and such. We don’t really think of it as each season. We know, because of that, what kind of “cycle,” the kind of content people that people are looking forward to as we continue down the line. 

Similar to Monster Hunter World, we do plan on having several updates for Monster Hunter Wilds. But not only that, we want to look at how people are enjoying and playing Monster Hunter Wilds and then make changes for the content in the future. Not everything is locked in right now, things that we have planned early on after the game launches, some things we can’t change. But things we have planned further down the line, they’re still more adjustable and we plan on making changes based on how people experience the game. 

MP1st: Monster Hunter has traditionally has had collaborations with other IPs, can we expect the same for Wilds? Anything major you can tease, but obviously not reveal? Metal Gear Solid 3 Remake coming, wink, wink, wink?

Capcom: Obviously, currently, we can’t really say anything. We always have a feeling of wanting to do collaborations with IPs that are not from Capcom. That requires both parties to align, and the timing is crucial. We know users look forward to having other IPs and Monster Hunter collab together. We understand it is something users look forward to, but like we said its not something we can just decide on our own, and we have to agree with other parties. 

MP1st: Obviously we haven’t seen all the weapons in the game yet. But one common complaint about World that was partially addressed in Iceborne was base weapon designs being very samey, especially compared to past Monster Hunter’s weapon designs. What can you tell us about the designs in Wilds?

Capcom: So in Monster Hunter World, the base design of weapons were made so that when you made changes to it, made upgrades to it, they added monster elements to it so they could apply for many variations.  We understand people were looking for big changes to appearance when they made upgrades to their weapons. 

For Monster Hunter Wilds, we adjusted so weapon designs will have bigger changes when making improvements and upgrades. So in Monster Hunter Wildswe feel that weapon designs will have more variations, similar to past titles, and a little different than Monster Hunter World.

Monster Hunter Wilds Beta Update 1.000.003

MP1st: Weapon hitstops: why was it removed in the first place? Was the dev team surprised at the community’s reaction to it being removed

Capcom: So when we released Monster Hunter World, there were many comments and requests from the audience that hitstop was too strong and it interfered with their gaming experience. When we had the open-beta test for Monster Hunter Wilds, because we have such seamless gameplay, we made it intentionally just a little bit lighter so that it wouldn’t interfere with the gaming experience, and there were some elements that didn’t make it into the OBT, so it was released as is. It ended up feeling a little bit lighter than what was intended, but after releasing the OBT, we heard that everybody wanted to have a harder hit stop, and that was honestly something HIS NAME HERE was happy to hear that people were looking into the actual hitting, the feeling of the weapons hitting the monster. They (the studio) prioritized that, so, in the final product version, we will have hit stops and additional sound effects that make it feel like you are hitting the actual monsters. It will be closer to what people are looking forward to. 

Capcom Devs Muse on the Feedback and Reaction for MH Wilds

Capcom: We found out that for each weapon throughout the series, each player has a lot of memories for them. For example, the insect glaive it has an airiel dance. When we had the first hands-on playable,we thought,  even without the aerial dance implemented, the insect glaive was a fun enough weapon to enjoy. But when people had their actual hands-on gameplay with it, they said it was one of their identity of as insect glaive users to be able to do the aerial dance. They really wanted to have it put back in, and after hearing that feedback, we realized it was a very big part of being an insect glaive user so we immediately put that back in. Each player has a very specific memory of how they strongly feel about a weapon. So those feelings we understand, and we plan on implementing them to heart. 

We were actually on the show floor at Gamescom when we had the first hands-on playable, and we had people coming up to us asking why is it not there,. At the airport, when we were flying back to Japan and talking about it because we heard so many people talking about it, we said we already planned on implementing it back into the game. 

MP1st: Monster Hunter is an established franchise with solid roots that might seem daunting to newcomers. Is there something Capcom plans to do in order to ease players in?

Capcom: For every Monster Hunter title that we have, we always think about new players starting the series with that title in the line. The same applies to Monster Hunter World, we created the game thinking this will be the first Monster Hunter that some people will play. As a result, we ended up with people enjoying the game worldwide, with many new players joining the series for the first time. 

But there are obviously still people who didn’t play Monster Hunter World and people who played it but unfortunately left the game and stopped playing. We found that out through the data analysis, that we were able to retrieve with Monster Hunter World. We not only looked at where they stopped playing Monster Hunter World but also looked into the reason why they stopped playing. 

We analyzed that within the dev team and thought of things that maybe we could use to avoid that in Monster Hunter Wilds. We know it’s not simply the difficulty that users have trouble with. For some people, the true essence of enjoying Monster Hunter is the action against the monster, that’s basically the fun part. We noticed that some people didn’t even reach that part, so they quit before reaching the true fun experience of Monster Hunter. So we designed Monster Hunter Wilds in a way that people can reach that part of the game, enjoy it, and maybe continue to play to feel that Monster Hunter is truly a fun gaming experience. So Monster Hunter Wild had that in mind so that newcomers could smoothly adjust to play and have fun with it. 

One other thing is that when you first start the game, and you’re not used to Monster Hunter, you get 14 weapons that you can choose. It’s kind of hard to choose from those 14 because you don’t know what you are comfortable with, and how its gonna feel when playing it. So even if you choose the greatsword, it might be too heavy, it might be too slow, and people might just quit then instead of changing to a different weapon. 

To avoid that, in Monster Hunter Wild we have it asking questions about what kind of gameplay you prefer, maybe even making suggestions so its easier to choose. 

One other thing, people were having trouble finding monsters and tracking the monster, so in Monster Hunter Wild we have the Seikret (mount). As long as you jump on the Seikret, it will auto-lead you to the monster. We felt that would avoid confusion for newcomers to the title. On top of that, we have the NPCs support hunters that players can use. 


Monster Hunter Wilds will be released on Feb. 28, 2025 on PS5, Xbox Series X|S and PC. You can check our review of the game here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metroid Dread Developer New Single-Player Action Game “Blades of Fire” Announced; Features Over 50 Enemy Types as Story and Features Are Revealed

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MercurySteam, the developers behind Castlevania: Lords of Shadow and Metroid Dread, is releasing a brand-new game later this year. It’s a single-player action game based on a new IP, Blades of Fire.

Not only did we get a reveal trailer today, it even included a few seconds of gameplay, and based on what was shown, action fans are in for a treat.

Blades of Fire Is the Latest Action Game From Lords of Shadow Developers

The story details have been revealed as well via a press release.

“Step forward Aran de Lira, the last hero who can wield steel, and Adso, a young scholar whose knowledge of lost myths and sacred tongues may shape their fate. Learn how to craft near limitless weapon variations in the game’s unique ‘weapons forging’ system and bring the Queen to her knees. Combine countless alloys, hilts, runes, blades and pummelling edges to craft and perfect the ultimate evil-slaying weapon. Every enemy type will pose unique challenges – every weapon you create will meet those challenges!”

Blades of Fire Key Features

THE DIVINE METAL: You are Aran de Lira, firstborn of the King’s Ward. The newly crowned Queen Nerea has cast a spell that turns steel into stone. Only her army of abominations wield the divine metal against which other blades shatter.

THE FORGE: Find Forge Scrolls, develop your forging skills and craft your weapon to suit your fighting style. The chosen weapon family and the materials you create it from will affect characteristics such as weight, length, durability, penetration and edge quality.

CHOOSE YOUR WEAPON: Choose between seven different weapon families and over 30 unique Forge Scrolls, which allow almost infinite weapon combinations. Your choice of weapon will be crucial when facing your enemy!

TACTICAL COMBAT: A unique and challenging combat system which allows you to attack specific body parts of the enemy. Slash, stab or bludgeon enemies depending on the situation and what the enemy is equipped with. Only the right weapon will allow you to overcome the enemy’s armour.

YOU ARE NOT ALONE: Adso is Aran’s companion, a curious scholar drawn into the hero’s journey by fate. Though no warrior, his keen mind and ancient knowledge will prove invaluable. He observes, learns, and chronicles their path, offering insights that may turn the tide of battle. Most importantly, he speaks the lost tongue of the divine forgers—a key to unlocking the mysteries ahead.

BE ON GUARD: Over 50 enemy types, including the Queen’s guards, creatures, undead and more. Each enemy has its own unique attack style, weapon, and armour setup.

A WORLD FULL OF MYSTERY: Aran and Adso embark on an uncertain mission. The objective is clear, but the path is full of dangers, mysteries and epic settings such as huge castles, maze-like palaces and more. You will know only what our heroes know, your intuition and courage must fill in the rest.

We also have a slew of screenshots straight from the studio:

Blades of Fire is set to be released on May 22 on PC (via the Epic Games Store), PS5, Xbox Series X|S for $59.99. There is a 10% discount for those who pre-order on each platformer’s digital storefront.

We’re keeping our eyes on this since it looks like it’ll be something special.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.