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Gamescom 2017 – Star Wars Battlefront II 12 Minutes of Squadron Assault Gameplay

Those hungry for Battlefront space battles should feast their eyes on the gameplay below. Showcased during the EA gamescom 2017 presentation, this big chunk of Squadron Assault action includes Hero Ships, including Darth Maul and Poe’s crafts, as well as Boba Fett’s Slave I. 

Darth Maul’s Scimitar battles Poe Dameron’s Black One in the debut of Starfighter Assault.

All wings report in to Starfighter Assault mode in Star Wars Battlefront II.

The leak gave us a preview at the teaser trailer, but this is uncut gameplay, giving a much better look at how Squadron Assault plays.

You might notice some familiar faces in the kill feed. EA has brought their “GameChangers” to the fight, comprised of community members and influencers. 

YouTuber JackFrags has released a video showing some exclusive footage of his own. Watch it below.

So space battles have finally come to Battlefront! Are you looking forward to taking to outer space?

Mack Ashworth

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EA gamescom 2017 Livestream

After Microsoft’s rather interesting Xbox gamescom 2017 event yesterday, it’s time for EA’s turn. While we aren’t expecting any major announcements, we’re set to get our first full glimpse of Star Wars Battlefront II’s space battles, and we’re supposedly going to get news on the “revolution” coming to Battlefield whatever that means.

Must-Read:

You can watch the EA gamescom 2017 press conference live at the video below and it starts at 12:30 p.m. ET/9:30 a.m. PT. 

Let’s hope there’s a surprise announcement or two during the event. For the latest multiplayer news from gamescom, make sure to check in with MP1st! We’ll also get a recap post for you in case you want to check out everything that happened (even if it’s not multiplayer-related).

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Alex Co

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5 Reasons Why The Xbox gamescom 2017 Show Sucked

The Xbox gamescom 2017 press event took place last night. Though there were a few decent reveals, the show left me mostly underwhelmed. And so, instead of proceeding with the planned “Xbox gamescom 2017 Highlights” video, I’ve put together a compilation of the lows. Watch the video above for my list of the five reasons why the Xbox Gamescom 2017 show sucked!

If you missed the event, or nodded off during the presentation, you can find a round-up of the trailers and news here.

Let us know what you thought of the Xbox presser by posting in the comments below. Were your expectations met? Or did you feel let down? And tell us: Did you pre-order an Xbox One X “Project Scorpio Edition”?

For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Mack Ashworth

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Xbox One “Codename Hollywood” Revealed to Be Halo Wars 2 DLC, “Awakening the Nightmare” Expansion Launching September 26

Following a leak from a German online retailer, which showed an Xbox One game called “Codename Hollywood” in the product listings, many were hoping for a big game reveal during gamescom 2017. Unfortunately for those folks, it’s not a new game at all. Halo developer Frank O’Connor cleared things up on NeoGAF, revealing that “Codename Hollywood” is in fact “the working codename of the Halo Wars 2 DLC.”

Presumably, the Halo Wars 2 DLC in question, is the upcoming Awakening the Nightmare expansion. This has now been confirmed to be releasing on September 26. 

Here’s everything Xbox has shared about it so far:

Halo Wars 2: Awakening the Nightmare is a completely new expansion for Halo Wars 2, bringing a new Banished campaign, crisp Blur cinematics, new maps, new leaders and a new game mode called Terminus Firefight together in one exciting package.

The expansion takes place just a few months after the end of the events in Halo Wars 2, where the war for control of the Ark continues to rage on. The Banished, in their efforts to do anything to regain the upper hand against Captain Cutter and the brave troops on board the UNSC Spirit of Fire, find out their willingness to risk it all can have serious consequences – and those consequences take shape in the form of the Flood!

We also announced on stage that the team is working on building support for Spectator Mode and Arena functionality. That means you’ll be able to watch other player matches online and you’ll also be able to compete in broader Xbox Live tournaments where you can definitively prove Yapyap THE DESTROYER is the best Leader. Ever.

Both Halo 5: Guardians and Halo Wars 2 will feature 4K support on the Xbox One X. To see the current list of Xbox One X enhanced games (there’s over 100!) click here!

If you want an Xbox One X, but haven’t yet pre-ordered, hurry up!

Source: NeoGAF, ThisGenGaming

Mack Ashworth

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PlayStation Hacked: OurMine Group Claims to Have Access to “PlayStation Network Database”

The official PlayStation Twitter accounts have just finishing cleaning up a bunch of tweets posted by hacker group “OurMine”. The tweets, which have been archived by Destructoid, show the hackers posting as both @PlayStation and @PlayStation_BR (PlayStation Brasil).

The tweets ask for a PlayStation representative to contact the group, and to also “Subscribe to #DramaAlert”.

The line “PlayStation, contact us we got PlayStation Network database leaked!” makes me a little concerned, since gamers have a lot of personal data stored on the PlayStation servers. If the hacker’s claims are true, then here’s hoping Sony cracks down on this quickly.

OurMine has successfully hacked HBO, TechCrunch, and BuzzFeed in the past. More information about what they do, and their aims, are detailed below:

OurMine is an elite hacker group known for many hacks showing vulnerabilities in major systems.

Professional

As professional hackers and vulnerability assessors, we will help you secure your network, show you all available vulnerabilities, and fix them all!

Versatile

We are experienced in many fields of hacking and can crack anything from a network to a social media account.

White Hat

We have no bad intentions and only care about the security and privacy of your accounts and network.

Beneficial for all

Not only will we give you access to all your accounts again, we will give you future security tips and assist you with securing your account to it’s maximum potential.

What do you make of this hack? Worried about your personal data being compromised?

Source: Destructoid

Mack Ashworth

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Gamescom 2017 – Xbox One Recap and What You Might Have Missed

Microsoft’s gamescom 2017 show has come to a close, and while we reported on the more important announces already, there are a few things that might have slipped through the cracks. 

We’ve linked to some of our stories for Microsoft’s Xbox gamescom 2017 announcements, as well as included a bunch of videos that you might have missed during the 90-minute show.

Assassin’s Creed Origins cinematic trailer:

ReCore Definitive Edition gamescom 2017 4K Trailer:

https://www.youtube.com/watch?v=wd7482WHdNM

World of Tanks “coming” to Xbox One X (note: it’s already available on Xbox 360 and Xbox One right now).

Middle-earth: Shadow of War “Monsters of Mordor” trailer revealed during the event.

Smaller news that you might have missed today:

The Xbox Design Lab that lets you make your own customized Xbox One game pad is expanding to 24 new European countries starting tomorrow. More details.

Settings from the Xbox One will transfer to the Xbox One X!

That’s it! Stay tuned for tomorrow as EA will be holding their own gamescom 2017 event, and we’ll be around to cover anything and everything we can.

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Alex Co

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Gamescom 2017 – You Can Sign Up for the Sea of Thieves Alpha for Xbox One and PC

Sea of Thieves, the pirate co-op game coming to Xbox One and PC in early 2018 from Rare, is getting an alpha. While there aren’t any details on what the alpha will entail, those of you who would like to take part in it can follow this link and sign up for it.

Need a refresher on Sea of Thieves? Announced during Xbox’s presser at E3 in June, Sea of Thieves is a co-op multiplayer shared world action-adventure game developed by Rare. It has pirate ship battles, looting, skirmishes, cross-platform play and most importantly, it’s pirate game. You can watch the nine-minute gameplay reveal below to see what the fuss is all about. 

Source: Sea of Thieves

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Gamescom 2017 – Minecraft Limited Edition Xbox One S Available for Pre-Order

If you love Minecraft and were waiting for a perfect time to drop some money on an Xbox One S, you’re in luck! Sunday, during Microsoft’s gamescom 2017 presser, they announced a new limited edition Minecraft themed Xbox One S. 

The bundle includes a 1TB Xbox One S painted like the classic dirt and grass block, a Creep themed controller, and the full retail version of Minecraft along with a load of DLC that includes new textures, sounds, and skins. You can preorder the console right now on Microsoft’s store, and it will be shipped and available on October 3, 2017 

Source: Xbox

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Gamescom 2017 – You Can Now Pre-Order Xbox One X, “Project Scorpio Edition” Unboxed

During its gamescom 2017 conference, Microsoft announced that the Xbox One X is now available to pre-order.

If you’re still on the fence about whether to pick up an Xbox One X, here’s a rundown of the console’s key features:

The world’s most powerful console
With 40% more power than any other console, experience immersive true 4K gaming. Games play better on Xbox One X.

Smoother gameplay
The 8-core Custom AMD CPU is clocked at 2.3GHz to bring enhanced AI, real world detail, and smoother interactions to your gaming.

Bigger worlds
12GB GDDR5 of graphic memory add speed and power to game performance to enable bigger worlds, further horizons, and quicker load times.

Life-like detail
A 6 Teraflop GPU enables 4K environments and characters to become more realistic than ever, with more detail and smoother animations.

Faster load times
Game graphics are faster and more detailed with 326 GB/sec memory bandwidth, to keep your gaming momentum flowing.

Check out this unboxing of the Xbox One X “Project Scorpio Edition”: 

Will you be pre-ordering an Xbox One X? Let us know.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Gamescom 2017 – Rise of Nations Cross-Platform Play Announced, Heading to Windows Store Next Month

For those of you real-time-strategy fans out there, you’ll like to know that Microsoft has just announced at this years Gamescom that Rise of Nations: Extended Edition is heading to the Windows Store on September 15, 2017. 

The RTS classic will be available at $5 USD for a limited time on the Windows Store as well, and to make it even more attractive, Microsoft has managed to add cross-network play with Steam users, so you and your mates can hash it out no matter where you bought the game.

Along with that, Microsoft has added integration for Xbox Live to Rise of Nations including achievements, cloud saves, and ranked multiplayer matches. 

Source: Xbox Wire

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Gamescom 2017 – Check Out This List of Over 100 Titles Enhanced for Xbox One X

Microsoft has shared a list of over 100 games that are already enhanced for Xbox One X. These all come with exclusive bells and whistles that can only be experienced on Xbox One X.

A Plague Tale: Innocence Focus Home Entertainment
Anthem Electronic Arts
ARK: Survival Evolved (Game Preview) Studio Wildcard
Ashen Annapurna
Assassin’s Creed Origins Ubisoft
ASTRONEER (Game Preview) System Era
Battlerite Stunlock Studios
Below Capybara
Black Desert PearlAbyss Corp.
Brawlout Angry Mob Games
Chess Ultra Ripstone Publishing
CODE VEIN Bandai Namco Entertainment
Conan Exiles Funcom
Crackdown 3 Microsoft Studios
Danger Zone Three Fields Entertainment LTD
Dark and Light Snail Games
Darksiders III THQ Nordic
Dead Rising 4 Capcom
Deep Rock Galactic Coffee Stain
Diablo III: Reaper of Souls – Ultimate Evil Edition Activision Blizzard
Dishonored 2 Bethesda
Dishonored: Death of the Outsider Bethesda
Disneyland Adventures Microsoft Studios 
Dovetail Games Euro Fishing Dovetail Games Ltd
DRAGON BALL Fighter Z Bandai Namco Entertainment
Dynasty Warriors 9 KOEI TECMO GAMES CO., LTD.
EA SPORTS FIFA 18 Electronic Arts
Elex THQ Nordic
Elite: Dangerous Frontier Developments Plc.
EVERSPACE ROCKFISH Games GmbH
F1 2017 Deep Silver
Fable Fortune Mediatonic Ltd.
Fallout 4 Bethesda
Farming Simulator 17 Focus Home Entertainment
Final Fantasy XV Square Enix
Firewatch Campo Santo
For Honor Ubisoft
Forza Horizon 3 Microsoft Studios
Forza Motorsport 7 Microsoft Studios
Gears of War 4 Microsoft Studios
Gravel Milestone
Halo 5: Guardians Microsoft Studios
Halo Wars 2 Microsoft Studios
Hand of Fate 2 Defiant Development
Hello Neighbor tinyBuild LLC
HITMAN Square Enix
Homefront: The Revolution Deep Silver
Injustice 2 Warner Bros.
Jurassic Park Frontier Developments Plc.
Killer Instinct Microsoft Studios
Killing Floor 2 Tripwire Interactive LLC
Kingdom Come: Deliverance Deep Silver
Life is Strange: Before the Storm Square Enix
Madden NFL 18 Electronic Arts
Mafia III 2K Games
Mantis Burn Racing VooFoo Studios Ltd.
METAL GEAR SURVIVE Konami Digital Entertainment Co., Ltd.
Metro: Exodus Deep Silver
Middle-earth: Shadow of War Warner Bros.
Minecraft: Xbox One Edition Microsoft Studios 
Minion Masters BetaDwarf
Monster Hunter: World Capcom
NBA 2K18 2K Games
Need for Speed Payback Electronic Arts
Ooblets Glumberland
Ori and the Will of the Wisp Microsoft Studios
Outcast – Second Contact Bigben
Outlast 2 Red Barrels 
Paladins Hi-Rez Studios 
Path of Exile Grinding Gear Games 
Pixar Rush Microsoft Studios 
PlayerUnknown’s Battlegrounds Bluehole Ginno Games, Inc. 
Portal Knights 505 Games 
Pro Evolution Soccer 2018 Konami Digital Entertainment Co., Ltd. 
Project Cars 2 Bandai Namco Entertainment 
Quantum Break Microsoft Studios 
Raiders of the Broken Planet Mercury Steam 
Railway Empire Kalypso 
Real Farm Simulator 2017 SOEDESCO 
ReCore Microsoft Studios 
Resident Evil 7 biohazard Capcom 
RiME Tequila Works 
ROBLOX Roblox 
Robocraft Infinity Freejam Ltd. 
Rocket League Psyonix 
Sea of Thieves Microsoft Studios 
Slime Rancher Monomi Park, LLC 
SMITE Hi-Rez Studios 
Sonic Forces Sega 
Star Wars II Battlefront Electronic Arts 
State of Decay 2 Microsoft Studios 
STEEP Ubisoft 
Strange Brigade Rebellion Developments
Super Lucky’s Tale Microsoft Studios 
SUPERHOT Superhot
Surviving Mars Paradox Interactive
Tennis World Tour Bigben 
The Artful Escape Annapurna 
The Crew 2 Ubisoft 
The Darwin Project Scavenger Studio
The Elder Scrolls Online: Morrowind Bethesda
The Elder Scrolls V: Skyrim Special Edition Bethesda 
The Last Night Raw Fury 
The Long Dark Hinterland 
The Surge Focus Home Entertainment 
The Witcher 3: Wild Hunt CD Projekt 
Titanfall 2 Electronic Arts 
Tom Clancy’s Ghost Recon Wildlands Ubisoft 
Tom Clancy’s The Division Ubisoft 
Train Sim World Dovetail Games Ltd 
TT Isle of Man – Ride on the Edge Bigben 
Warframe Digital Extremes 
Warhammer: End Times – Vermintide Fatshark AB 
We Happy Few Gearbox 
Wolfenstein II: The New Colossus Bethesda 
World of Tanks Wargaming 
WRC 7 FIA World Rally Championship Bigben 
Zoo Tycoon Microsoft Studios 

More will be added before the Xbox One X launches on November 7.

See any must-plays?

Source: Major Nelson Blog 

Mack Ashworth

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Gamescom 2017 – Jurassic World Evolution Announced

During Microsoft’s gamescom 2017 showcase, the company showed the world premiere of “Jurassic World Evolution” which seems to be a real-time strategy (RTS) game based on the best-selling movie/book franchise.

Build your own Jurassic World, bioengineer new dinosaur breeds, and construct attractions, containment and research facilities. Every choice leads to a different path and spectacular challenges arise when ‘life finds a way.’

We see a few seconds of gameplay where the dinosaurs escape their cages and wreck havoc on the people present. Base building seems to be a focal point of the game as well, which is a given due to its RTS gameplay mechanics. 

Jurassic World Evolution is set for release in 2018 for the Xbox One, PlayStation 4 and PC. Watch the gameplay announcement trailer above.

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Alex Co

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Gamescom 2017 – PlayerUnknown’s Battlegrounds Expanded Partnership With Microsoft Detailed

PlayerUnknown’s Battlegrounds‘ Brendan Greene spoke during the Microsoft gamescom 2017 presser, and gave new details on the Xbox One version of PUBG.

Greene confirmed that his team has entered into an “expanded partnership” with Microsoft to bring the game to Xbox One under the “Xbox Game Preview.”

Chang Han Kim gave more information via a press release:

Back in June at E3, we announced that PUBG will be launching exclusively on Xbox One in the Xbox Game Preview program in late 2017. Ever since then we have come to realize that we have a shared vision for the direction of the game with the Xbox team. This led to our decision on extending our partnership with Microsoft and I’m happy to announce it now includes Microsoft as the publisher for our PUBG on Xbox One.

By partnering with Microsoft, our team believes that we will be able to accelerate console development, while maintaining quality across all platforms, as well as giving us access to vast sales, marketing and publishing resources that will help us reach new fans to welcome to the PlayerUnknown’s Battlegrounds universe.

We are excited to continue and further strengthen our partnership with Microsoft and are super excited to meet the Xbox community. We will be launching exclusively on Xbox One in the Xbox Game Preview program later this year and we can’t wait to see all the Xbox fans on the battlefield.

Things aren’t looking good for a potential PS4 version! 

Will you be playing PUBG on Xbox One?

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Xbox gamescom 2017 Press Conference Livestream

It’s time for Microsoft to take the stage for this year’s gamescom 2017 and as the norm for these things, we’re expecting game reveals, all sorts of gameplay from the newest games and more! Watch the Xbox gamescom 2017 press conference livestream right here, right now.

The actual Xbox gamescom 2017 press conference starts at 3 p.m. ET/12 noon PT and one of the announcements have leaked already even. The Xbox One X Project Scorpio and Xbox One S Minecraft editions have been leaked before the official release.

Let’s hope so. If you can’t catch the live event, don’t fret, we’ll have the latest news as it happens on the site.

Will we see a megaton game announcements? What do you reckon we’ll see? Are you excited for the Xbox One X? Let us know what you think in the comments section.

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Alex Co

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Pokkén Tournament DX Demo Coming Soon, Will Provide an Early Look at the Game

Pokkén Tournament DX is scheduled to launch on September 22 for the Nintendo Switch. If your fingers are already itching for a go at the portable Pokémon fighting game, you’ll be happy to hear that a downloadable demo will soon be made available on the Nintendo eShop.

The official Pokémon Twitter account confirmed that the demo is “coming soon”:

If you’re not sure what to expect from the “DX” version, or if you’re completely new to Pokkén Tournament, check out the game’s description below. 

The Nintendo Switch exclusive Pokkén Tournament DX is a one-on-one Pokémon fighting game, becoming the first Pokémon title on the system. With one Nintendo Switch, you can share one of the Joy-Con controllers with a friend and have awesome head-to-head battles anytime. Pokkén Tournament DX is compatible with all the different Switch setups—tabletop mode, TV mode, and handheld mode, so you can enjoy playing however you like.

Along with adding all the features from both the arcade version and the Wii U version of Pokkén Tournament, Pokkén Tournament DX is also full of new features. All the Pokémon that were in and added to the arcade version will be there, including Pikachu and Charizard. And now Decidueye from Pokémon Sun and Pokémon Moon will appear as a Battle Pokémon, too. Over 20 Pokémon with their own unique characteristics and battle styles can join the fight!

In the Wii U version, there were some Pokémon that unlocked as you progressed through the game, but in Pokkén Tournament DX, all of these Pokémon will be available for use from the start. There will also be new battle modes such as Team Battle and other features that will allow you to get the most out of playing Pokkén Tournament DX.

Pokkén Tournament DX’s fighting system is simple enough that even people who don’t usually enjoy fighting games can have fun using their favorite Pokémon.

With its easy controls, simple game system, and exhilarating battles between dynamic, realistic Pokémon, anyone can enjoy Pokkén Tournament DX.

Will you be downloading the demo?

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Xbox One X Doritos Now Available in Mexico, Promotion Includes Xbox One X Giveaway

The combination of Doritos and gaming is nothing new. Often, you’ll see packets of Doritos containing double XP codes for Call of Duty. It’s expected, nowadays. 

What isn’t expected, however, is for the Dorito chips themselves to be influenced by video game consoles. Well, it’s time to witness some horrific-looking snacks, as below you’ll find an image of the Xbox One X “Power Up” Doritos, which are now available in Mexico.  

According to Reddit user @AtomicJorge, who took the above photos, the Power Up Doritos “taste very good to [him], like grilled jalapeño peppers.”

Hmm, I’ll be taking your word on that one, Jorge!

@AtomicJorge goes on to explain the new promotion between Doritos and Xbox, which includes game controllers and Xbox One X giveaways.

“Xbox Mexico and Doritos are giving away games controllers and even the Xbox One X when it launches, you have to redeem some codes on their website in order to win, the codes are inside the bags.”

Do you want to try one of these Power Up Doritos? I mean, they look vile, right?!

Source: Reddit

Mack Ashworth

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Xbox One X Project Scorpio Edition & Xbox One S Minecraft Edition Leaked

The gamescom 2017 leaks keep on coming! This time it’s Microsoft suffering from secrets getting out, with two big console edition reveals now spoiled.

The first leak concerns the upcoming Xbox One X, with an image of the “Project Scorpio Edition” finding its way onto the web. 

Take a look at the sleek black console, and its equally sleek box, below!

The second leak is a video of the “Minecraft Limited Edition” Xbox One S. Both the console and controller have been given a heavy dose of Minecraft character. The Xbox One S is painted to look like a dirt block, while the controller is styled to look like a Creeper.

Honestly, it’s refreshing to see a console where the entire shell is customized. Safe and subtle has gotten a little old, so I commend Microsoft for this bold design. 

Source: ThisGenGaming, The Verge

Mack Ashworth

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Mass Effect Andromeda DLC Scrapped, Title Updates to Stop

Sad news for Mass Effect Andromeda fans, BioWare has posted an update on the official Mass Effect site to announce that Mass Effect Andromeda won’t be getting any single-player DLC, nor is it getting any updates past 1.10 which was released early this month.

Since the release of Mass Effect™: Andromeda, we’ve worked hard to address feedback from our community. From improving animations to expanding customization options, we looked to respond to your concerns, and build on what you loved.

With each patch, you let us know we were heading in the right direction, and we’re grateful to everyone who joined us on this journey. We’re proud of what we created, and we hope you enjoyed it as well.

Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark.

Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content.

In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what’s in store for N7 Day.

We appreciate all the millions of people who came with us to the Andromeda galaxy. We hope to see you again in the Mass Effect universe.

On the upside, at least the multiplayer part will still get new content and whatnot. On MetaCritic, ME Andromeda isn’t deemed terrible, it’s just that the first trilogy were awesome experiences that it’s understandably compared to where all things go south. 

We hope this isn’t the end of the Mass Effect franchise, but wouldn’t be surprised if it’s put on ice for now.

Mack Ashworth

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StarCraft II Multiplayer Update Coming in November, Implements “Major Design Changes”

StarCraft II fans better hold on tight, because Blizzard is planning a big patch to the game’s multiplayer. This update is scheduled for November and will include “major design changes.” The initial list of changes includes tweaks to underused units and abilities, and an attempt to try to reduce sudden game-ending moments. Blizzard has warned that, as with previous patches, this update will “require a large amount of testing, feedback and revision before it can go live for everyone to enjoy.” If you want to experience what the patch does, you’ll need to head to the Testing section of the StarCraft II multiplayer. 

As for what’s being buffed, nerfed, and everything in between, take a look at the following list of patch notes!

Economy

In Legacy of the Void we changed the amount of resources in each base to promote expanding and discourage overly defensive playstyles. While this change did have the intended results, we think that there might be a way to make comebacks easier when players are denied a 3rd or 4th base. To do this, we’d like to increase the amount of gas on Vespene gas geysers, as well as the large mineral nodes. This means that bases take longer to completely run out, but since it’s only the large mineral node being adjusted, players are still encouraged to take new bases to increase their mineral income rate. This should also decrease some of the pressure on new players to secure new bases right away.

  • Large mineral nodes at bases are increased from 1500 to 1800 per node
  • Small mineral nodes remain at 900 per node
  • Vespene Geyser value increased from 2000 to 2250 to maintain the mineral to gas ratio

Last year Terran had a major update to its Mech arsenal. This year we are looking into adjusting MULEs to better synergize with Terran Mech, and giving them a bit more flexibly in general. We wanted to also take a look at Terran caster units and see where we could make changes to have them become more useful earlier in the game, or in smaller numbers. In general, we also wanted to improve some under used options and reduce sudden game ending tactics.

Unit Redesign

While the Mule admirably performs its current job as mineral collector, we wanted to experiment with a version that is more flexible for Terran commanders. MULEs will now be able to mine Vespene gas at a rate higher than SCV’s but lose efficiency if more than one MULE is assigned per refinery. In exchange the MULE’s mineral mining rate has been slightly reduced. 

Changes:

  • MULEs can now harvest Vespene gas from refineries
  • MULEs harvest 10 Vespene gas per trip
  • MULEs harvest 20 minerals per trip instead of 25

Unit Redesign

We are exploring a redesign of the Raven’s abilities to turn it into a more supportive caster role. Auto Turret and Point Defense Drone are being removed and Seeker Missile is being redesigned. Our goal here is to address feedback that Ravens are only somewhat useful when made in small numbers and become oppressive if massed. Players should now want to make a few Ravens during a game but not have incentive to heavily mass produce Ravens.

The new abilities are: Scrambler Missile, Repair Drone and Shredder Missile. 

General:

  • Removal of existing abilities
  • New Ability: Scrambler Missile
  • New Ability: Repair Drone
  • New Ability: Shredder Missile

Scrambler Missile:

Scrambler Missile is an anti-mechanical unit ability that temporarily disables all weapons and unit abilities. This ability is effective against important enemy units to help swing a battle in your favor, even if you are down in supply. Since it disables abilities, this can also be used against Medivacs and Warp Prisms to prevent loading or unloading of units, cutting off retreats or incursions into your base.

  • Cost: 50 Energy
  • Range: 8
  • Effect: Target mechanical unit’s weapons and abilities are disabled for a short time.

Repair Drone

Repair Drone is a deployable unit that is unable to move, but has a repair beam that restores the health of a nearby friendly mechanical unit. The Repair Drone will give Terran Mech commanders a new way to keep their units up and running.

  • Cost: 75 Energy
  • Effect: Deploys a timed life Repair Drone. The drone can target and repair mechanical units that enter the area.

Shredder Missile

Shredder Missile functions like the old Seeker Missile, but on impact it works a bit differently. Instead of doing 100 splash damage it now does 30, but it also decreases the armor of all units hit by 3 for a short duration. This is intended to stack less efficiently with itself than the old Seeker Missile but will be more of a combo ability to use with core units such as Marines, Cyclones or Vikings.

  • Cost: 125 Energy
  • Effect: Deploys a Shredder Missile which activates after a short delay and pursues the target unit, dealing 30 damage on impact and reducing armor by 3 for a short duration.
  • Recalibrated Explosives Upgrade has been removed
  • New Upgrade: Enhanced Munitions
    • Increases the blast radius of Shredder Missile by 20% and its tracking range by 50%

Additional Changes

Widow Mine:

In an effort to reduce certain game ending moments, we want to try making Widow Mines easier to clean up. They will now be revealed when their weapon is reloading, even if they are still burrowed. This should make cleaning up unattended Widow Mines much easier, while still allowing the Widow Mine to perform its splash damage role if properly set up with a Terran army or used defensively.

  • Widow Mines are now revealed while Sentinel Missile is on cooldown.

Ghost:

The illusive and deadly Ghost is already a strong late game tech choice for Terran compositions. However we wanted to try out having the Ghost’s key defensive ability, Cloak, come online faster while balancing this out by breaking out the Mobeius Reactor upgrade and putting it back on the Ghost Academy. This is intended to help players transition into Ghosts more safely in the mid-late game and possibly make Ghosts as an unusual but strategic opening for Terran players.

  • Cloak is now available by default on Ghosts
  • Ghosts now start with 50 energy instead of 75
  • Moebius Reactor is re-added to the Ghost Academy. It provides +25 starting energy to Ghosts

Liberator:

The Liberator is getting a minor design change to its vision when deployed in Defender Mode. Instead of getting a flat vision increase to allow it to fire into its targeting circle it will instead get extra vision within the targeting circle. This lets the Liberator still fire unsupported but makes it easier for opponents to sneak around its vision or attack from alternate angles.

  • No longer gains bonus vision when using Defender Mode
  • Now gains vision of its target location in Defender Mode

Cyclone:

We want the Cyclone’s Lock-On ability to feel a bit more impactful than it does currently. To that end we are making it so that the first four shots will fire rapidly to help increase the guaranteed damage that the Cyclone can deal to its target. We are also introducing a new upgrade to increase the Cyclone’s Lock On damage against armored units. While the Cyclone is not intended as an all around Anti-air option we wanted to try experimenting with giving its Anti-air weapon a bit more long term use.

  • First four shots of Lock On fire more rapidly. Total damage over time remains at 160.
  • New upgrade: Armor Piercing Rockets
    • This upgrade adds +2 armored damage to each of the Cyclone’s missiles during Lock On, +46 armored damage total.

New Upgrade: Smart Servos

This upgrade will make Thors, Hellions, Hellbats and Vikings transform much faster. This is a rather experimental change to see if we can get some more micro out of the Terran transform mechanic. However, we are not targeting Terran siege units such as the Siege Tank and Liberator with this upgrade as we feel it would take away the interesting counter play to those units. 

  • Hellion, Hellbat, Thor and Viking transformation times are reduced heavily.
  • Located on the Factory Techlab, requires Armory.

With Protoss we are looking into smoothing out control of certain units within the Protoss arsenal. Especially in regards to their core splash damage options with the High Templar, Colossus and Disruptor. We also wanted to take another look at the early game defenses of Protoss, especially the ubiquitous Mothership Core, and seeing if we could make these defenses revolve more around the basic Protoss early game units. Since these changes are quite large we will be keeping a close eye on how they all work out.

Unit Removal

In perhaps the most experimental, and risky, change of this update we are trying out removing the Mothership Core and moving its early game defense role to the Nexus itself. This is not a minor change and we will be paying close attention to how this plays out during testing. In doing this change, we hope to somewhat simplify Protoss early game defenses by concentrating defensive power in the Nexus itself rather than a specialized unit that moves between them. 

Changes:

  • Mothership Core removed
  • Redesigned Nexus Ability: Chrono Boost
  • New Nexus Ability: Mass Recall
  • New Nexus Ability: Shield Restore

Chrono Boost:

We are changing Chrono Boost to behave more like it did during Heart of the Swarm where it costs energy to cast and lasts a fixed duration. Its macro boost rate is overall similar to how the ability currently functions in Legacy of the Void. By moving the macro ability back to being an energy cost there will be interesting decisions to make between spending Nexus energy on macro boosting or defenses.

  • Cost: 50 Energy
  • Duration: 10 seconds
  • Effect: Boosts a building’s work rate by 100%.

Mass Recall:

We have changed how Mass Recall works. Now Mass Recall will bring back units in a target location to the Nexus that cast the ability. This should allow for Protoss players to make the choice to be more active on the map with their units. As games go longer this could increasingly give Protoss players more mobility as they take and hold more bases. We don’t want this to result in super safe army movements, so when units are being recalled they will be unable to attack or move while the ability is being channeled before they are called back to the nexus.

  • Cost: 100 Energy
  • Effect: After 4 seconds all units in target area are teleported to the Nexus. Units are unable to move or attack during this time.

Shield Recharge:

In replacing Photon Overcharge we are trying out a Shield Recharge mechanic. This should allow Protoss players to use more of their combat units for defense. Currently the ability works on both buildings and units so that players can decide if they want to keep important structures alive during all ins or heavy harass. 

  • Cost: 1 Energy per 3 shield restored
  • Range: 8
  • Has autocast functionality
  • Can be cast on units or structures

Additional Changes

Stalker:

With the removal of the Mothership Core we are also looking into Protoss’s other early game units. In particular we wanted to try sharpening the role of the Stalker, and make it more of a shoot and move unit with sniping capabilities. To do this we are slowing its attack rate but increasing its damage per shot. 

  • Increased Stalker’s Particle Disruptor weapon from 10 (14 vs armored) to 15 (21 vs armored)
  • Increased Particle Disruptor’s weapon period from 1.03 to 1.54
  • Particle Disruptor now gets +2 damage per weapon upgrade, up from +1

Disruptor:

While we like how much micro the current Disruptor provides, we thought that we could try making it do damage more consistently with slightly less game ending potential per shot. To do this we are making it so that the Purification Nova has a triggering detonation circle in the middle of the shot. So if an enemy unit comes in contact with the Purification Nova it will detonate immediately. In exchange the damage per shot is reduced but the cooldown is reduced as well. This allows the Purification Nova to hit more constantly against opposing armies but each shot is less likely to detonate in the center of the enemy forces and cripple them. 

  • Purification Nova
    • Purification Nova now detonates on contact with enemy units (not structures)
    • Purification Nova still lasts 2 seconds before detonating
    • Damage reduced from 145 (+55 shields) to 135 (+25 shields)
    • Cooldown reduced from 21 to 18
  • When dropped from a Warp Prism the Disruptor’s Purification Nova will be set to a brief cooldown. As it felt a little too strong vs worker lines otherwise.

Colossus:

As mentioned in previous updates we wanted to take another look at the Colossus role in Protoss splash damage. With the High Templar filling the role of general splash damage, and the Disuptor dealing burst damage we wanted to push the Colossus towards a consistent anti-light armor role. In addition, the Extended Thermal Lance upgrade has perhaps too much power locked behind it for the Colossus’ more niche role. So we are looking into making it easier to obtain.

  • Damage changed from 12 to 10 (15 vs Light)
  • Damage per upgrade changed from 1 to 1 (+1 vs Light)
  • Range increased from 6 to 7
  • Upgrade: Extended Thermal Lance
    • Range upgrade decreased from +3 to +2
    • Cost decreased from 200 / 200 to 150 / 150

Carrier:

For the Carrier we wanted to slightly increase the cost of their Interceptors. We don’t want to remove the Carrier’s role from the game as a powerful end game unit but feedback from the community is that it can overperform in this role due to easily replacing lost Interceptor units.

  • Interceptor cost increased from 10 to 15 minerals

High Templar:

The High Templar’s abilities and role are already in a solid state in Legacy of the Void. Instead we wanted to try making the unit slightly easier to use. To do this we are adding a very low damage auto attack to the High Templar, like in the campaign. This will keep the High Templar further back during fights and avoid its charging heedlessly into danger.

  • Added Psi Blast weapon
    • Range: 6
    • Damage: 4
    • Attack period: 1.25

Mothership:

With the removal of the Mothership Core we have adjusted the abilities of the Mothership itself slightly. This is likely not its final state, but is just a starting point. 

  • Now built directly from the Nexus
  • No longer can cast Photon Overcharge
  • Mass Recall now works like the Nexus version above, all units targeted will be recalled to the Mothership

Observer:

While we don’t want to make Protoss ability gameplay any more complicated we wanted to try making Observers more useful for ladder players. Currently Observers are selected with the select all army button (F2 by default) which can often bring Observers out of position and to their untimely demise. While we’d like to keep observers in this selection, we are considering adding the ability to ‘deploy’ your observer for increased vision range in exchange for being unable to move.

  • New ability: Surveillance Mode
    • The observer is unable to move and gains 25% more vision

Since last year’s update, we have seen a number of new strategies and tactics come from the Zerg. This time around we are looking into encouraging more direct interaction with Creep spread from Zerg specialist units and wanted to increase the utility of the Lurker. Additionally we want to look into experimenting with Zerg ground based anti-air options outside of the Queen and Hydralisk. Looking forward as the testing progresses, we want to make sure that Zerg has enough aggressive options before late game so that Zerg players don’t feel heavily pressured into only defensive play.

Unit Redesign

For the Infestor we wanted to try experimenting with making the unit interact more with Creep. We also wanted to see if we could reduce some of the game ending potential of fungal growth while keeping it as a strong disable/area of effect ability.

Changes:
We are changing Fungal Growth to no longer hit air units, and those units hit off Creep will now be slowed instead of rooted. At the same time those units who are hit on Creep are now rooted to the Creep and the overall radius of Fungal Growth is larger. Since this affects Zerg anti-air we will be closely watching this to make sure that Zerg still has sufficient options in this area.

The Infested Terran ability for the Infestor is also being changed. Currently the unit is used as a last resort and we think that there is potential to make it a bit more useful. But we do not want Infested Terrans to become a main army composition. Instead we are trying out having Infested Terrans move into an anti-air role with a weaker anti-ground attack.

Fungal Growth:

  • Radius increased from 2.0 to 2.5
  • No longer hits air units
  • Units hit off Creep have their movement speed reduced by 50%
  • Units hit on Creep are immobilized

Infested Terran:

  • Now benefits from Zerg Missile Attacks and Ground Carapace upgrades.
  • Infested Gauss Rifle damage decreased from 8 to 6
  • Infested Gauss Rifle no longer hits air
  • New Weapon: Acid Spores
    • Projectile
    • Range 6
    • Damage 14
    • Period 0.95
    • Prioritized over ground weapon
  • Infested Terrans spawn much faster on Creep

Unit Redesign

With the Lurker, we like its current role as a zone controller but we think that its current window of use is a bit too small. This is due to a combination of the Lurker Den being soft locked behind the important Hydralisk Muscular Augments upgrade and when games go late detection can heavily reduce their effectiveness.

To address this we have split off the Lurker Den into its own building that can be made from a Drone once a Hydralisk Den has been built. Additionally, we are adding a new upgrade called Digging Claws on the Lurker Den which increases the Lurker’s move speed and burrow speed. Our goal here is to give the Lurker more late-game utility when detectors are more numerous.

Changes:

  • Mutate to Lurker Den removed from Hydralisk Den
  • New Building: Lurker Den
    • Costs 100 minerals / 150 Vespene gas / 86 seconds
  • New Upgrade: Digging Claws
    • Located on Lurker Den
    • Requires Hive
    • Costs 150 minerals / 150 Vespene gas / 56 seconds
    • Reduces burrow time. Increases Lurker movement speed from 4.13 to 4.55

Additional Changes

Viper:

The Viper’s Parasitic Bomb ability is often used as an all or nothing mass cast tactic. You want to get as many Parasitic Bombs ready as possible and cast them all at once to destroy the enemy quickly. We wanted to keep the ability as a strong anti-air option but make it no longer exponentially grow in power. By increasing its damage a Viper user can be more confident about targeted enemies being destroyed.

  • Parasitic Bomb
    • Damage no longer stacks with other Parasitic Bomb effects
    • Damage increased from 60 to 180

Overseer:

Much like the Observer we wanted to try making the Overseer less likely to run to its doom if a player was intending for them to hold position somewhere. 

  • New Ability: Oversight
    • The Overseer is unable to move and gains 25% more vision

Swarm Host

For the Swarm Host we wanted to increase the counter play options against them. By slowing down its move speed off Creep to that of the Siege Tank and Immortal opposing players should have an easier time counter attacking Swarm Hosts. Its move speed on Creep is unchanged however, keeping Creep spread very appealing to a Swarm Host user.

  • Move speed off Creep decreased from 4.13 to 3.15

  • Move speed on Creep remains at 5.36

Phew, that’s a lot of tweaks and improvements being made! See any changes you like? Dislike? Let us know.

Source: Battle.net

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Battlefield’s Epicness Inspires Fishing Planet’s Ridiculously Cool Trailer

You might think that Battlefield is the king of game trailers these days, what with the incredibly well-cut gameplay, combined with perfect mood-matching audio. When a Battlefield video drops, you know it’s going to be a masterclass in how to make a trailer.

Well, it looks like the person cutting the latest trailer for Fishing Planet became a little too inspired by Battlefield. Though, yes, this is indeed a trailer for a fishing game, it comes complete with a “Game Engine Footage” acknowledgement, over-the-top epic music, super slow motion, and more. Click below and give it a watch.

While the game has been available on PC for some time, it’s only just coming out for PS4, with a launch date scheduled for August 29.

If the trailer didn’t do a good enough job of explaining what exactly this game is all about, then here’s the official description:

The combination of stunning eye-candy graphics, superb hydro and aerodynamics, realistic tackle behavior and damage and, most importantly, fish with artificial intelligence for completely lifelike behavior bring the realistic world of fishing directly to your screen. Choose your lures, make your trophy catches, discover new possibilities and sharpen your real angling skills anywhere, anytime with your friends.

What did you think of the epic trailer?

Source: PlayStation (YouTube) via GameSpot

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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