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Marvel Rivals: Devs Have Designed System to Identify XIM Users; Zero Tolerance on Illegal Tools and Cheats

Like it or not, cheaters are part of online games — doubly so if it’s a free-to-play title, since there’s zero barrier for entry. This is an issue the devs are anticipating for the upcoming hero multiplayer game, Marvel Rivals.

In the closed beta conducted a few months ago, NetEase announced that they have banned over 190 accounts. Even with that accomplishment, the studio is already looking ahead for the release, and those looking to use a XIM/Cronus Max to gain an unfair advantage, NetEase is aware of these contraptions, and has said they have designed a system to identify said players using ’em.

This was revealed by the studio in an exclusive chat with MP1st.

MP1st: We’ve seen the devs ban quite a lot of accounts, which we assume are from PC. How will the devs handle XIM/Cronus users? And what’s the long-term plans for cheaters? Are IP bans considered?

NetEase: We have a zero-tolerance policy towards illegal assistance tools and cheats. We not only invest significant resources to monitor and analyze battle data and suspend suspicious accounts, but we also dedicate substantial effort to robust server and client security. For example, concerning the XIM converters mentioned above, we have designed a system to identify their behavior, and it currently shows promising accuracy. We will continue to follow up on this research in the future. After the game’s launch, we will monitor in-game situations at all times, promptly identifying and addressing any detected cheats.

This is definitely good news for both PC and console gamers. Hopefully, NetEase can combat these cheaters the moment Marvel Rivals launches this December 8.

In other Marvel Rivals news, the devs revealed Moon Knight will be added to the launch lineup, and you can check the character out here to see what he can do on the battlefield.

More Marvel Rivals Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Minecraft Preview Update 1.47 for Version 1.21.50.29 Now Out

Mojang has pushed out Minecraft Preview update 1.47 (PS5/XSX version 1.032), which is for version 1.21.50.29, and implements a short list of fixes to the game. Compared to past Preview updates, this is a super short patch, and the full details are available below.

Minecraft Preview Update 1.47 Is Now Out and Implements Various Fixes

New Features and Bug Fixes

Blocks

  • Addressed a single-pixel inconsistency between the textures of Chiseled Resin Bricks and standard Resin Bricks
  • Nether Bricks and Red Nether Bricks are now aligned with Bricks and Resin Bricks (MCPE-188200)

Creaking Heart

  • Increase the base amount of time it takes to destroy a Creaking Heart with no tool to 15 seconds

Graphical

  • Resolves an Android (Adreno only) specific stall that can occur at high frame rates.

User Interface

  • Using the scroll wheel when hovering a Bundle placed in hotbar with creative inventory search tab active now selects an item in the Bundle

Vanilla Parity

Blocks

  • Fix Glow Lichen playing the Grass sound when stepped on instead of the Vine sound like Java

So far, there’s not patch released for the vanilla version, though they usually get released on Tuesdays and/or Thursdays, so there’s a chance we can see one drop tomorrow.

[Source: Minecraft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Ark Survival Ascended Update 1.055.019 Delivers List of Bug Fixes

Studio Wildcard has served up another hot title update for Ark Survival Ascended fresh of the oven. Players will see this as Ark Survival Ascended update 1.055.019 (PC and Xbox version 55.19), and this brings a list of bug fixes that touch on Tinkering Desk not displaying slots or items, flickering bug on Aberration, and more.

Read on for the complete patch notes for all three versions of the game below/

Ark Survival Ascended Update 1.055.019 Fixes Issues

v55.19 – Minor Version for Client – 11/13/2024

  • Fixed Tinkering Desk not displaying slots or items when used in some languages
  • Fixed flickering on Aberration when shadow quality is reduced
  • Fixed pixel painting not working on Female player characters
  • Fixed being unable to land flyers while holding W in Singleplayer
  • Fixed Shovel’s audio attenuation
  • Updated Lazarus Chowder’s description to accurately match its duration
  • Set Wooden Cliff Platforms to require Wood Ceiling engram instead of the Wood Tree Platform
  • Fixed Reaper roaring on Gamepad when tapping the right shoulder; it now only roars if held for 0.2 seconds and released
  • Fixed a visual issue for PS5 Splitscreen

Alongside today’s patch, there were also server-side updates released for the game, and we’ve included the changelog for those as well for convenience’s sake.

v55.24 – Minor Version for Servers – 11/11/2024

  • Can no longer carry cryofridge with Rhyniognatha if Cryopod Cryofridge requirement is enabled. (This will apply to Official PvP)

v55.23 – Minor version for Servers – 11/11/2024 – PC

  • Official PVP servers no longer restrict deploying cryopods when enemies are near.
  • Official PVE Servers no longer require a CryoFridge nearby.
  • Fixed a few crashes

That’s about it. Given how frequent we get patches for the game lately, don’t be surprised to see another one released.

[Source: Survive the Ark]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Starship Troopers: Extermination Update 1.100 Deployed for Loadout Locker, Company Stats and More

Offworld Industries has released Starship Troopers: Extermination update 1.100, which is for patch 1.1!  This brings new features such as company stats, loadout locker, bug fixes and more. Alongside that, there are performance improvements, and did we mention bug fixes? Yep, there’s a long list of bugs squashed with this title update.

Starship Troopers: Extermination Update 1.100 Brings Version 1.1 and Introduces Quality-of-Life Improvements

PERFORMANCE CHANGES

Client Performance Improvements

  • Optimizations to Trooper deaths as weapons and inventory items were causing match performance degradation.
  • Optimization for Beacons: Replace Beacon Skeletal anim cycle with vertex animations.
  • Optimization of Base Ammo Crate skeletal mesh.
  • Optimization for the following LODs (Changing how detailed objects in the game look based on how far away they are from the player):
    • Ammo Boxes
    • S.P.L.I.T Drum Shotgun
    • MG Turrets
    • Morita XXX Sniper Rifle
    • FU-17 Flamethrower
  • Optimizations to the root bones of Gunner Bugs.
  • Optimizations to the root bones of Tiger Elite Bugs.
  • Optimizations to the Chaos Physics system on PC.

NEW FEATURES/NEW CONTENT/QUALITY OF LIFE

Loadout Locker

Troopers! The Loadout Locker is a new feature coming in Update 1.1.

Loadout Lockers can be found at the back of the initial dropship in AASARC, and Hive Hunt. While in Horde, they can be found placed randomly within the build zone for the first (two) waves before self-destructing. The goal of the Loadout Lockers is to allow Trooper to change their loadout early on in games. Now the question might be, why only early on?

Choosing a Loadout, and locking in that choice, is integral to our intended gameplay. Troopers are given incomplete information about the combat situation and they must make choices on the gear they bring. By limiting Loadout changes to the early phases of the mission, we continue to reinforce both a Loadout’s strong aspects and weaknesses – while offering a little bit more quality-of-life and flexibility.

We want to ensure that the choice of equipment and class abilities still matter. As the different classes are not equally viable at all stages of the mission; Engineers and Rangers may excel during the opening phases and Ore/Resource running, while Guardians and Demolishers can be invaluable during the final siege. Troopers will need to play smart, improvise constantly, and rely on their teammates to cover their Loadout’s shortcomings.

That being said, we’ve heard you out, and there are absolutely cases that are frustrating in terms of class selection, and most of them happen right at the start of a game. So now, if you join in as a Sniper and there are 15 other Snipers that all select at the same time as you, you can quickly run back to the dropship and switch things up. We think this is a pretty good compromise between the intent of picking and being locked into a loadout, but also allowing players to avoid weird or annoying team compositions for the entire course of a match.

Troopers need not worry as any XP earned applies to the class and weapon it was earned on. So if you are a Ranger, kill a few bugs with your Morita MK1, and then switch over to a Demolisher with a shotgun for the remainder of the match, at the end of the match you will gain XP on the Ranger and Morita for the few bugs you’ve killed and then you will also gain the rest of the XP on the Demolisher and Shotgun.

Company Stats

It’s time to track your collective achievements like never before! Our new Company Stats feature gives you high level insight into your Company’s accomplishments and showcases the strength of your Company in the fight against the Bug menace. Here’s what you can expect:

Intel Gained: See the total amount of Intel your Company has accumulated, highlighting the strategic prowess of your members as they complete regular missions and contribute to your Company’s resources.

Company Operations Completed: View the number of Company Operations your Company has successfully finished. Whether you’re defending the ARC or launching full-scale Assault and Secure missions, this stat tracks every hard-fought victory.

Company Operations Created: Keep an eye on how many Company Operations have been initiated by your Company Officers. This stat reflects the activity and ambition of your Officers as they strategize to conquer new challenges.

Victory Points Earned: Your Company’s total Victory Points earned in all Galactic Fronts to date, are a true testament to your group’s impact on the battlefield. This number captures your Company’s success and dedication to conquering every threat.

This is just the beginning! We have plans to roll out even more stats in future updates, giving you deeper insights into your Company’s performance. Rally your Company, aim high, and let your accomplishments be known!

Quality-of-Life

Weapon mastery has been added to Special Operations Group missions. A player should be able to master one weapon if they choose to by completing all 25 solo missions with that weapon or earn XP on any of the unlocked class weapons as they see fit. Solo missions are repeatable (three) times for Class and Weapon Mastery XP, with diminishing returns for each playthrough.

NOTABLE BUG FIXES

Known Issues

  • Trophy progress for Bug Kills on PS5 appears stuck.
  • PS5 players may encounter stuttering on player entry into a match.

Highlights

  • Fixed significant performance drops that occurred after Hive Explosions.
  • Quick Play matchmaking no longer causes an infinite queue time.
  • Redeploying after respawning no longer causes invincibility.
  • Settings changes should now save consistently across sessions.
  • Stims Pistol now revives downed players more reliably.
  • Tactical SMG bullets now align accurately with the crosshair.
  • The FU-17 Flamethrower no longer causes screen darkening when used against enemies or allies.
  • The Engineer’s Mobile Build tool ability should now be easier to use on Boreas
  • The “Search Company” function now enforces character input limits.
  • The “Create Rally” callout now appears instead of “Ping” when holding a canister.

Console

  • The Xbox controller now allows skipping of the intro cutscene.
  • Fixed an issue where players were unable to scroll through the “Recent” tab list in-game using the Right Stick.
  • Fixed the arrow icon on the “Suggested Company” screen, which was not functioning when attempting to move to the next page.
  • Removed console EULA from the PC build.

Audio

  • Xbox players can now hear PlayStation players in voice chat during matches.
  • Corrected voice line for the first drone encounter in S.O.G. Mission 4, which now plays the intended line.
  • Matchmaking voice line for drone encounter now plays correctly in S.O.G Mission 4.

Art & Animation

  • Fixed backface mesh visibility on the map in Horde_Boreas_North.
  • Fixed texture inconsistencies on the floor for Agni Hive Hunt.
  • Sniper Trooper model skeleton no longer deforms.
  • The Engineer’s backpack now displays the updated operator logo.
  • Trooper’s equipped helmet decals no longer appear on Carnage corpses.

Localization

  • Addressed untranslated English text on the newest Steam build.
  • Completed missing strings for “Respawn Ready and At.”
  • Corrected incorrect display of “Exterminate Tigers” with the proper string.
  • Corrected partial display of the “Й” symbol in Russian text.
  • Corrected overlapping of voice chat instructions with controller image in settings for Japanese, Russian, and French.
  • Fixed progression text displaying in English for all languages.
  • Fixed possible text issue in the item description for “Cluster Grenade”.
  • Fixed untranslated texts on several menus and features.
  • Fixed text errors in the English language.
  • Fixed broken text string in the “Settings” Menu for the French language.
  • Fixed text overlapping the button on the match results screen under the company tab for the Russian language.
  • Fixed limited space causing incorrect line breaks in the construction tutorial for the Chinese language.
  • Localized the graphic text “Main Missions” on the Main HUD.
  • Resolved English text displaying on the “Mission Info” Screen for the tutorial on consoles.
  • Shock Grenade description is now consistent across instances and across all languages.

UI

  • Adjusted the text name on “Settings” to fit its description text.
  • Corrected “Nuclear Det Pack” description to reflect proper timing.
  • Corrected item description in DLC referencing a trailer in the rights section.
  • Fixed truncated display of secondary weapon level by Rico on the S.O.G “After Action Report” (AAR) screen.
  • Fixed an incorrect player distance display from Data Pads in S.O.G. Mission 13.
  • Fixed overlapping text fields in the tutorial on PS5.
  • “Failed” status no longer displays in the Completed Activities history after finishing all SOG Missions.
  • “Galactic Front” info banner and button now appear on the “Play” tab while active.
  • Tooltip no longer appears on the cursor when hovering over the “Fed Net News” tab during Galactic Front’s pending state.
  • “Team” and “Local” chat icons no longer overlap when spamming “Party Chat” in the Main Menu.
  • “Mission ends in X min” timer added to the Company Ops mission panel.
  • Mission details for party members now display correctly when queuing for Company Operations.
  • The cooldown icon no longer overlaps with the ability icon.
  • The correct mission timer and label are now displayed on the Company Operations mission panel.
  • The “Company Ops” mission icon now correctly appears gold.
  • The “Company Operations” mission panel displays the correct mission name.
  • The “Restore Default” button for video settings now functions correctly.

Gameplay & General Fixes

  • AI Troopers no longer get stuck on ledges near the Pit on Planet X-11.
  • Fixed issue where companies created on different consoles were not displayed correctly in cross-platform play.
  • Fixed a bug where the Narrative Slideshow did not appear after achieving a new stage on Galactic Front.
  • Fixed a black screen issue when queuing, previously preventing players from spawning.
  • Redeploying no longer causes Troopers to become invincible.
  • Resolved clipping issues for players near rocks in Horde_Boreas_North and the snow-covered rock near the dropship in AAS_Boreas_6.
  • Rocks on X-11 now have collision to prevent players from falling through.
  • “Scan Dart” duration now matches the intended 15 seconds.
  • The Barrage ability now affects hive eggs properly in Hive Hunt missions.
  • Traitors no longer have access to the redeploy button, as it allows them to get stuck in a bad state.
  • Warrior Soldiers no longer spawn inside walls during S.O.G Mission 9.

‍That’s one huge patch! Once another one is released, we’ll let our readers know.

[Source: Starship Troopers Extermination]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Quest III HD-2D Remake Review – A Classic Returns

The Dragon Quest series is one of the oldest RPG franchises in gaming, though those in North America knew it as Dragon Warrior until the early 2000s. The series has grown in popularity in the West over the last decade or so with the release of Dragon Quest XI, as well as spinoffs like Builders and the return of the Monsters series more recently, but fans have been awaiting the next mainline entry in the series with Dragon Quest XII. In the meantime, Square Enix has chosen to return to the past with one of the most classic entries in the franchise by giving it an Octopath Traveler-style makeover in Dragon Quest III HD-2D Remake.

A Trip to the Past

Dragon Quest III initially released all the way back in 1988 for the Nintendo Entertainment System (NES) and has received a number of remakes and re-releases over the years for systems such as the Super Nintendo, Game Boy Color, and even a mobile version that was later ported to more modern platforms. Since those remakes, Square Enix’s Octopath Traveler introduced the idea of the HD-2D style, which has continued to get more popular with Square Enix in recent years. This has included new games using the style like Triangle Strategy and Octopath Traveler 2, as well as the previously unreleased in the West game, Live A Live, finally released in the West with the HD-2D treatment on modern systems. A remake of the most well received of the original Dragon Quest trilogy with this style made a ton of sense and Square Enix has delivered, with HD-2D remakes of the first two games coming in the near future as well.

Dragon Quest III may be the third entry in the series, but it falls chronologically first in the timeline of what is known as the Erdrick Trilogy that comprises the first three games. The story begins with our Hero being summoned by the king on his 16th birthday and is tasked with taking down the villainous Baramos. This quickly turns into a very personal mission for the Hero, as his father Ortega was also entrusted with this missions years prior and was killed in the process of trying to defeat Baramos. The story from there is pretty typical for the majority of the game as a good guy goes on a journey to take down the bad guy, but there are some really surprising moments and twists later in the game that really took me by surprise having only played the first two games of the classic trilogy in the past and how this ties into those.

One of the downsides of this game that has always been the case with the early RPGs is the lack of party members that play any role outside of combat. From the start of Dragon Quest III HD-2D Remake, you must visit Patty’s Party Planning to recruit three additional party members. You can pick from the preset options available or you can request to add specific members based on their class, gender, and design. I always recommend the latter, because it allows you to feel like you played a part in the building of the party, plus you have the option to get any of the classes here instead of being limited to the few offered by Patty directly.

As I mentioned though, the downside here is that these party members do not speak and are only around to help you win battles in the game. This is a major difference from say Dragon Quest VIII, where the party members are created specifically to play major roles in the story. While this is disappointing in a sense, this is just the way that RPGs were build back then and the series even went back to it with Dragon Quest IX as well, so you just have to kind of roll with it as a faithful remake.

After you start on your grand adventure from your hometown of Aliahan, you must venture across different landscapes in the overworld to get from point to point. This is made easier here with a run button to navigate around more quickly both in the overworld and when in a town or dungeon. Like in any classic Dragon Quest or Final Fantasy game, the overworld is quite large with landmasses that include a mix of the aforementioned towns and dungeons. There is a world map to help you figure out where you are going, complete with an optional objective marker to show where you need to go next. This does come in pretty handy, especially when trying to figure out where you need to go after getting sidetracked with different quests in the game.

As you traverse the overworld or dungeons, you will encounter random battles with enemies. The turn-based gameplay here is just as you remember it in the original game, though it now comes with some quality-of-life enhancements. You alternate turns with the enemies and are able to control each of your four party members, though you can even set your entire party or just part of your party to auto-battle using the game’s Tactics menu. In this menu you can set to have them do things like follow orders, fight wisely, focus on healing, and more. I personally prefer to take make every decision in battle so I didn’t use this much, but it’s a cool feature to have, especially if you’re really grinding for experience points.

Speaking of grinding for experience points, the leveling system in Dragon Quest III HD-2D Remake does make the game seem a bit hard at times if you are playing on the default normal difficulty even. The game really requires you to do some grinding right out of the gate and to keep up with it throughout the game or else you will find yourself getting overwhelmed by stronger hordes of enemies very quickly. This feels like it could have been balanced a little more, especially if you are strictly going through the objective markers given for the main story and aren’t taking time to level up along the way. To help alleviate this issue a bit, the game did add in an easy difficulty setting known as Dracky Quest if you are just wanting a more passive experience without having to work too much. For those that want even more challenge though, the remake also added a Draconian Quest mode that makes things even harder with stronger enemies, and less experience points and gold coins being earned in battle.

The classes that make up your party will have a dramatic impact on how your combat experience goes, as each class has different focuses. For instance, my party was made up of the Hero, a Martial Artist, a Mage, and a Priest. This gave me a mix of physical offensive, magical offensive, and a healer to keep my team alive, which seemed to work well together. There are a number of other classes available as well that you can choose, including a brand new one for the game known as the Monster Wrangler. This new class is an interesting mix that is worth trying out. In fact, once you reach level 20, you can go and change your classes as well, though you do go back to level 1 while retaining your learned moves.

Also carried over from past remakes is the Personality system, which decides how your party members’ stats grow over time. Each party member starts with a set personality, including the Hero based on the initial questions you answer to start the game, but these can be reshaped via the numerous books that you come across from bookshelves in the game. This is something that the game honestly doesn’t explain too well even in this version, so you likely will be better off looking for more details on each one online.

A new feature in Dragon Quest III HD-2D that is a major help to the enjoyment of the game is the ability to speed up the gameplay in battle with a simple button press. This is something that has become standard in pretty much any modern remake or remaster of older turn-based RPGs that tend to move on the slower side. Without this feature, Dragon Quest III’s combat is very slow and I very quickly found myself turning the battle speed up to the ultra fast option before too long.

Something that actually surprised me in the game was the additional of voice acting for much of the spoken dialogue in the game. A lot of remakes of older RPGs avoid adding this and keep things as they were in the past, but I greatly appreciated this version adding not only English voice acting, but also the option for Japanese as well. The soundtrack for the game has also been redone in this release, though still maintaining the original tunes. Dragon Quest’s classic themes are some of my favorite songs in gaming and hearing them in this new variation here was glorious.

The HD-2D style is very distinct and it works wonders here in Dragon Quest III HD-2D Remake. Its art style pops off the screen throughout with its gorgeous environments and pixel characters that look like a modernized SNES game such as Chrono Trigger, but doing things that were never possible on that system either. This is most apparent within the towns and dungeons that really show off the graphical prowess of the game when you really might not expect it to be able to do so.

Not only do the visuals look fantastic, but the performance in the game is top notch as well. Playing on the Nintendo Switch, I never experienced any slowdown, blurriness, or issues with loading environments. Moving around in the game just feels so smooth and mixed with the quality of life speed up features, it has taken an older style game and made it run better than ever.

Another modern quality of life improvement that is a great addition to Dragon Quest HD-2D Remake is that of autosaves. Autosaves are not the default save option, as you still have your multiple save slots that you can use by saving at a church in each town. Autosaves serve as a backup option though that have many more save situations, such as when you enter part of a dungeon or enter a town. You can even restart a boss battle right away instead of having to travel back to the battle if you fail to win. However, this is exclusive to boss battles and not regular battles in the game. I’m the type of person that will always save manually before stopping a play session, but having the autosave as a backup just in case of death in the game to avoid a lot of lost time is a fantastic feature to include.

Monster Arenas have been a big part of the Dragon Quest franchise over the years, with Dragon Quest III having a version of its own in the past that you could bet on. Dragon Quest III HD-2D now has enhanced this to where you can now recruit special monsters you come across in the game and take them to fight in Monster Arena tournaments. Expanding on this feature was a great decision by the development team, as this felt more reminiscent of the excellent Monster Arena from Dragon Quest VIII. Mixing this in with the aforementioned new Monster Wrangler class, fans of the monsters in the Dragon Quest series are going to be in for a good time.

Whether it’s taking down hordes of Slimes or fighting to save the world, there is always something magical about Dragon Quest and Dragon Quest III HD-2D Remake showcases why it is still one of the best entries in the series more than 36 years after its initial release. The HD-2D style is a great way to relive older games like this, giving me hope we may see more in the coming years with a game like Chrono Trigger, and this is yet another fantastic use of it. Mixing in the gorgeous visuals and quality of life improvements on top of what was already a great, yet still a bit dated in some ways game, Dragon Quest III HD-2D Remake is a must play for fans of the series as well as any RPG fan that has been waiting to jump into the series for the very first time.

Score: 9/10

Pros:

  • Beautiful HD-2D visuals
  • Quality of life improvements
  • Story is very captivating, especially with late-game surprises
  • Revamped Monster Arena
  • Added voice acting and redone soundtrack

Cons:

  • Party members are useless out of combat
  • Still beholden to more rigid turn-based mechanics of its time

Dragon Quest III HD-2D Remake was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

Home > News

Phil Spencer Says Xbox Handheld is “Years Away;” No “Red Lines” for Xbox Games on Other Platforms

After teasing a potential handheld Xbox device earlier this year, Xbox Head Phil Spencer has now shared more details about the device. While still in its early stages, Spencer confirmed that prototypes are being developed, and the hardware team is actively analyzing market trends to shape their vision for the device.

Speaking to Bloomberg, he emphasized that any potential handheld Xbox device is still “years away” from release, reflecting the careful approach Microsoft is taking. “I’ve asked our hardware team to develop its vision based on what it learns,” Spencer said.

In the same interview, Spencer discussed Xbox’s current direction and shared insights into the future of its games on other platforms. Based on what he said, it seems clear that Indiana Jones and The Great Circle won’t be the last Xbox exclusive to appear on Sony’s console. His comments suggest a growing openness to bringing Xbox games to other platforms, signaling a shift in strategy.

When asked specifically about the future of Xbox’s exclusives, Spencer took the opportunity to clarify the company’s evolving approach. Although previous reports suggested that certain franchises, such as Gears of War and Halo, were off-limits for other platforms, his recent statements indicate otherwise.

He said, “I do not see sort of red lines in our portfolio that say ‘thou must not.’” This shift was further emphasized when he addressed Halo, stating, “It’s too early to make any sort of decision on the next version of Halo,” leaving the door open for the possibility of the Master Chief saga appearing on Sony’s consoles.

Spencer also spoke about the growing trend toward platform openness, emphasizing user and creator freedom. “I think the ball is moving in the right direction,” Spencer said. “I think this idea of open platforms, where users have more choice, creators have more choice, you see the momentum, right?”

Spencer concluded by addressing questions about the company’s overall health, especially after a year marked by repeated layoffs. When asked how he felt about the outlook for 2025, he struck a confident tone: “The Xbox business has never been more healthy,” he said. “The business is performing right now, and I think that means a more healthy future for hardware and the games we build.”

More MP1st Reading:

Thanks, Jason Schreier!

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Taha

Television kills your vision.

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Baldur’s Gate 3 Has Sold Two Copies in Vatican City, the World’s Smallest Country With 764 Residents

How can you resist a thrilling adventure like the one Baldur’s Gate 3 offers? The fantasy RPG from Larian Studios has already sold more than 15 million copies and was crowned GOTY 2023, proving its success is undeniable. Yet, even in all the twists and turns of its vast story, few could have imagined how far its influence would reach.

Michael Douse, Larian’s publishing director, shared on X/Twitter that Baldur’s Gate 3 has even made its way into a place as unexpected as Vatican City. With just 764 residents across 0.44 square kilometers, this tiny nation in the heart of Rome is the smallest country in the world.

Sold 2 copies of Baldur’s Gate 3 in The Vatican, with 1 wishlist. I’d like to think the latter is just the Pope waiting until he has a free minute. Wish I could see their mod list. Bet it’s absolutely gnarly.

The Vatican is known as the seat of the Pope and the Catholic Church, but it is also home to priests, bishops, and the Swiss Guard. Among them, two individuals have decided to explore the Forgotten Realms of Wizards of the Coast through Baldur’s Gate 3. Surprisingly, they aren’t the only ones interested.

A third Vatican resident has also shown interest in the game, keeping it on their wish list. Though they haven’t yet made the purchase, they clearly intend to add it to their collection at some point.

MP1st’s review of Baldur’s Gate 3 gave it a score of 9.5 out of 10, stating, “If you can only purchase a single game for a couple of years because budget is tight, Baldur’s Gate 3 should be the one.”

Related Reading:

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Taha

Television kills your vision.

Home > Title Updates and Patches

Fortnite Update 1.000.157 Out for v32.10 Includes Reload Map Rotation This Nov. 13

A new update has now landed for all platforms of Fortnite today which is version 32.10. For console players this is update 1.000.157, and this includes new features and cosmetics. The Reload Map Rotation is also a part of this update, but Kicks has been delayed. Read on for more details below.

What’s New In The Fortnite Update 1.000.157 Patch Notes:

Epic Games has not revealed the official patch notes just yet, but our readers can check out the game’s known issues from the official Trello Board.

GENERAL TOP ISSUES

Investigating

  • Low-resolution textures on Nintendo Switch
  • Built-In Emotes may not appear in the “My Locker Loadout” tab.
  • Incorrect Emote order in the Emote Wheel.
  • Unable to change the style of Outfits with customizable elements.
  • Built-In Emotes do not play in Creative / UEFN Experiences.
  • Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.

In Development

  • Nintendo Switch players encountering storage space issues
  • Players cannot close the emote wheel without selecting an emote
  • Splitscreen Issue when player 2 logs out.
  • Videos in the Lobby playing with every launch on Amazon Luna.

BATTLE ROYALE TOP ISSUES

Investigating

  • Players may get stuck in “Toggle Walk” mode at times.
  • Can’t edit structures while a DBNO (knocked) player is nearby.

LEGO FORTNITE TOP ISSUES

Investigating

  • Trees and rocks regrowning after harvested
  • NPCs might spawn in foundations or terrain.
  • Stuck when exiting the Crusher.
  • Swivels might break when touched while on a moving vehicle.
  • Villagers exploring with players may destroy structures while trying to harvest.
  • Bottom of HUD can disappear after using macrobinoculars.
  • Bottom of HUD can disappear after using macrobinoculars.

In Development

  • “Memory Reached Critical Levels” error followed by a crash.
  • Players may get stuck in a cannon if its damaged or falls into water while operating it.
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • There is no indication of which direction some furniture is being placed
  • The Swag Shot emote is not correctly translating on the Chalk Board
  • Cleared areas in the Rebel Outpost don’t complete

Fixed in Next Game Update

  • Game may freeze if players cancel the Battle Bus Fast Travel at the last second.
  • Players cannot harvest fruit from Fruit Trees

ROCKET RACING TOP ISSUES

In Development

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • The “Level Up” sound effect may be too loud and overlap the currently played Jam Track.

FORTNITE FESTIVAL TOP ISSUES

Investigating

  • Audio Stuttering On Switch After Extended Play

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

FORTNITE MOBILE TOP ISSUES

New Update

  • Stamina Bar Location Change

In Development

  • The screen may flicker on certain Android devices.

SAVE THE WORLD TOP ISSUES

Investigating

  • Class icons may not appear on the Lobby screen.
  • Mission Alerts may reset incorrectly.
  • Floor Launchers may be indestructible or prevent players from walking over.

Fixed in Future Game Update

  • The “Daily Wargames” Storm Shield option does not apply current Daily Wargames Challenge.
  • Backpack resets the selected item category after closing.

Datamined Content:

We will update this post when the official patch notes are revealed. Be sure to refresh the page often to see more datamined content too.

Damien Seeto

Home > Title Updates and Patches

Fortnite Update 4.46 Includes Ice Spice and More This November 13

Epic Games has released Fortnite update 4.46 today, and this includes the addition of Ice Spice and other celebrities. Sadly, Kicks has been delayed until a later date. Read on for more details about today’s update below.

What’s New in Fortnite Update 4.46:

No patch notes have been revealed yet, but the Fortnite Trello Board has listed known issues.

GENERAL TOP ISSUES

Investigating

  • Low-resolution textures on Nintendo Switch
  • Built-In Emotes may not appear in the “My Locker Loadout” tab.
  • Incorrect Emote order in the Emote Wheel.
  • Unable to change the style of Outfits with customizable elements.
  • Built-In Emotes do not play in Creative / UEFN Experiences.
  • Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.

In Development

  • Nintendo Switch players encountering storage space issues
  • Players cannot close the emote wheel without selecting an emote
  • Splitscreen Issue when player 2 logs out.
  • Videos in the Lobby playing with every launch on Amazon Luna.

BATTLE ROYALE TOP ISSUES

Investigating

  • Players may get stuck in “Toggle Walk” mode at times.
  • Can’t edit structures while a DBNO (knocked) player is nearby.

LEGO FORTNITE TOP ISSUES

Investigating

  • Trees and rocks regrowning after harvested
  • NPCs might spawn in foundations or terrain.
  • Stuck when exiting the Crusher.
  • Swivels might break when touched while on a moving vehicle.
  • Villagers exploring with players may destroy structures while trying to harvest.
  • Bottom of HUD can disappear after using macrobinoculars.
  • Bottom of HUD can disappear after using macrobinoculars.

In Development

  • “Memory Reached Critical Levels” error followed by a crash.
  • Players may get stuck in a cannon if its damaged or falls into water while operating it.
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • There is no indication of which direction some furniture is being placed
  • The Swag Shot emote is not correctly translating on the Chalk Board
  • Cleared areas in the Rebel Outpost don’t complete

Fixed in Next Game Update

  • Game may freeze if players cancel the Battle Bus Fast Travel at the last second.
  • Players cannot harvest fruit from Fruit Trees

ROCKET RACING TOP ISSUES

In Development

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • The “Level Up” sound effect may be too loud and overlap the currently played Jam Track.

FORTNITE FESTIVAL TOP ISSUES

Investigating

  • Audio Stuttering On Switch After Extended Play

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.
  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

FORTNITE MOBILE TOP ISSUES

New Update

  • Stamina Bar Location Change

In Development

  • The screen may flicker on certain Android devices.

SAVE THE WORLD TOP ISSUES

Investigating

  • Class icons may not appear on the Lobby screen.
  • Mission Alerts may reset incorrectly.
  • Floor Launchers may be indestructible or prevent players from walking over.

Fixed in Future Game Update

  • The “Daily Wargames” Storm Shield option does not apply current Daily Wargames Challenge.
  • Backpack resets the selected item category after closing.

Datamined Content:

Make sure to refresh this page to see more datamined content. Also, we will update this post when the patch notes are revealed.

Damien Seeto

Home > News

Fortnite Down for Server Maintenance and Patch v32.10 Roll Out This Nov. 13

Epic Games has taken the Fortnite servers down this November 13, and this is to release v32.10 for everyone. Read on for the schedule of when the servers go offline.

Fortnite Down Server Schedule for November 13:

Here’s the announcement from Epic Games:

In related news, Epic Games also announced on X/Twitter the delay of Kicks. You can read the full announcement below.

We are delaying the release of Kicks in the 32.10 release while we work on a visual issue. Players will still unlock the AJ1 Black Toe Reimagined in the Remix Pass, but will be unable to equip them.

We’re working on a fix now and will let you know when Kicks will be enabled and will release in the Shop. We’ll provide more updates on this as we have new info.

We will update this post to let our readers know when the patch and patch details arrive soon.

Damien Seeto

Home > Title Updates and Patches

Sonic X Shadow Generations Update 1.011 Speeds Out

SEGA has released Sonic X Shadow Generations update 1.011 on current-gen platforms, and this is the game’s first post-release patch. Note that upon checking, the download isn’t live on last-gen platforms, though that could change soon.

Sonic X Shadow Generations Update 1.011 Is Now Out on PS5

SEGA hasn’t mentioned anything about today’s patch just yet, and given it’s not available on last-gen, Upon our inspection, the patch isn’t PS5 Pro-related as well, since there’s no new settings implemented in the game post-update.

The PC version did get patched last week, and it rolled out the following fixes:

  • Fixed issue where when a device (controller, mouse, headset, keyboard) was inserted or removed while Sonic Generation was booting up, the game would crash.
  • Fixed issue where if a monitor’s resolution options exceed 32+ options, the game would crash when you would open the Options menu in Shadow Generations.
  • Error message now displayed when game crashes on PCs that are not compatible with AVX.

We’ve reached out to SEGA to ask what the patch is about, though don’t be surprised if we don’t hear anything about it.

Sonic X Shadow Generations is out on last-gen, current-gen platforms and PC, and is faring quite well currently. It’s sitting at an 80 average on Metacritic, with a user average of 90, while on Open Critic, it’s labeled as “Strong,” with over 86% of critics recommending it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

ARC Raiders Gameplay Reveal Gives Us First Look at New Extraction Direction

First announced as a cooperative third-person shooter, Embark Studios’ ARC Raiders has undergone quite some changes over the years. The most notable is that it has moved away from being strictly a coop shooter to now being an extraction shooter that pits groups of raiders against one another as they scavage for resources in a massive city. Though Embark has had a tight lid on the title over the last year, that all changed today, as the studio finally gave a true look at ARC Raiders gameplay with snippets of raw footage captured from a recent tech test. 

ARC Raiders Gameplay Shows Off Gorgeous Visuals and Some Rather Tense Moments

As captured from a recent tech test last month, below you’ll find 6 minutes of gameplay for ARC Raiders, showing off the first real look at the game’s new direction. 

Visually, ARC Raiders looks fantastic. Not much of a surprise, considering Embark Studios’ other title, The Finals, which also featured some impressive graphics and some insane destruction. ARC Raider looks to be following in The Finals steps, at least in the visual department, and the gameplay itself looks like it could be pretty fun. There are a lot of cool little moments scattered in the gameplay reveal, and it does seem that there are some brief teases of things throughout that we’ll likely get a bigger reveal for, like that giant robot foot that could be seen for a few frames. 

All in all, ARC Raiders looks to be shaping up to potentially be something special, and though the shift in direction may have some division, I don’t think there’s no denying that it still looks like a rather interesting shooter to follow. 

There is no word on when ARC Raiders will officially release, though Embark Studios is targeting a 2025 release on PC, PS5, and Xbox Series consoles. The title will also be a premium experience, costing $40.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Stellar Blade PC Release Aiming for a 2025 Release

Released earlier this year as a PS5 exclusive, Shift Up’s Stellar Blade PC release looks to be eyeing 2025, with the studio expecting it to perform even better in sales than it did on consoles. 

Note that we reported on the action game being in development for PC before, but this is the first time the studio gave a release window for it.

Stellar Blade PC Release Targets 2025, But No Firm Date Just Yet

As revealed in the Q&A section of their Q3 earning sheets, it looks like PC gamers will be able to enjoy Shift Up’s debut title, Stellar Blade, sometime in 2025. Though they haven’t exactly said what part of next year they are aiming for, they did say that they fully expect sales on the platform to exceed even those of the PS5 version despite coming out later. This is partly due to seeing how successful Wukong Black Myth was when it was released, which Shift Up is fully expecting similar results once it releases on Steam worldwide. 

“The release is being considered within 2025.” A Shift Up rep said in the earning sheets, ” Considering recent trends such as Steam’s expanding market share in the AAA game sector and the global success of , we expect the performance on PC to exceed that on consoles.”

Though the title already looks and runs beautifully on the PS5, especially with the recently released PS5 Pro patch, a PC release is expected to bring in several new improvements and an array of graphical options, and likely support for other upscale, such as DLSS. All that will be revealed at a later date, and seeing that they don’t have anything firm to share, we’d wager we won’t see Stellar Blade on PC until the second half of 2025. 

Stellar Blade is now available on the PS5 and PS5 Pro. New content and features will arrive on November 20 with the Nier collaboration update

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

NHL 24 Update 1.021 Brings Franchise Mode and World of CHEL Fixes

EA Sports NHL 25 Update 1.021 is now live on all platforms, bringing key fixes to Franchise Mode, World of CHEL, and general gameplay. The update includes a planned downtime of up to one hour and addresses crashes, memory leaks, and other issues affecting these game modes.

NHL 25 Update 1.021 Fixes Returning to Dashboard Bug and More

Below are the full patch notes:

Game Play

  • Fixed an issue where during gameplay the game would return the user to the console dashboard.

Game Modes

Franchise Mode

  • Fixed memory leaks that could occur when simulating games for long periods of time.
  • Fixed an issue where the conversation negotiation with a qualified Restricted Free Agent could differ in contract preferences compared to the contract offer overlay.

World of CHEL

  • Fixed an issue where a black screen loaded in instant replay in the post-game screen in EASHL 6v6 games.
  • Fixed a rare crash when playing EASHL 3V3 during matchmaking.
  • Fixed an issue where the message Ranked Rewards +/- X was shown on the player and club progression screen in World of CHEL.
  • Fixed an issue where large amounts of player XP and Club XP were being granted in the post-game flow causing multiple level-ups to happen in a single game.

If you haven’t played the game yet, go read our review here where we state, “While it may be the first exclusively next-gen NHL game this generation, NHL 25 doesn’t really feel like that much of a leap over last year’s game. In fact, the additions last year felt much more substantial with the gameplay to where this year’s feels much more like a roster update than anything else. ”

[Source: EA]

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Taha

Television kills your vision.

Home > Title Updates and Patches

Overwatch 2 Update 3.88 Brings Classic Mode for a Limited Time

For those that missed the original 6v6 gameplay of Overwatch, you’ll be able to relive the glory days with today’s Overwatch 2 update 3.88 download (PS5/XSX version 1.000.053)! Prepare for Overwatch Classic, which is a limited-time mode where players can once again brawl it out in 6v6 battles.

In addition to that, there’s also a bunch of balance changes applied to a lot of heroes. Also, don’t forget, in Classic Mode, heroes will have their old abilities back, so adjust accordingly. There’s also the Warcraft: 30 Anniversary free gift rolling out today as well.

Overwatch 2 Update 3.88 Brings 6v6 Action Though for a Limited Time

Overwatch: Classic

For both new and seasoned Overwatch fans, this three-week event beginning November 12 offers a chance to step back in time and experience the thrilling origins of Overwatch. Revisit iconic maps, enjoy the original hero roster featuring their classic abilities, and embrace the chaotic fun of 6v6 with no-limit team compositions.

Warcraft: 30 Anniversary

To commemorate three decades of Warcraft, log in any time from November 15 to November 22 and receive free rewards as a celebration gift!

Hero Updates

Tanks

Doomfist

Developer Comments: This Rocket Punch adjustment makes it slightly easier to trigger the wall slam which should result in fewer enemies sliding along the wall.

Rocket Punch

  • Angle required for wall slam increased from 44 to 55 degrees.

Meteor Strike

  • Ultimate cost reduced 8%.
  • Healing per second while in the air increased from 75 to 90.

Junker Queen

Developer Comments: Although she’s not the most played, Junker Queen is the top performing tank at the moment. These adjustments are aimed at tuning her down slightly by reducing her self-healing and making the knife throw require more accuracy.

Jagged Blade

  • Base projectile size reduced from 0.2 to 0.15 meters.

Adrenaline Rush

  • Wound damage self-healing multiplier reduced from 2.5 to 2.25x.

Mauga

Developer Comments: Mauga has been underperforming for a while now so we’re putting some power into perhaps his most engaging ability, Overrun.

Overrun

  • Cooldown reduced from 6 to 5 seconds.
  • Charge movement speed increased 15%.

Damage

Hanzo

Developer Comments: The Dragonstrike change enables it to damage non-player entities such as barriers, turrets, traps, and mines. This should increase its usefulness even when not eliminating opponents as it can now help clear the battlefield of other obstacles as well.

Storm Bow

  • Time to fully charge decreased from 0.87 to 0.80 seconds.

Dragonstrike

  • Now damages enemy buildable objects.

Junkrat

Developer Comments: We’re increasing the cooldown on Concussion Mine to reduce the frequency of both Junkrat’s mobility and burst damage combo.

Concussion Mine

  • Cooldown increased from 7 to 8 seconds.

Reaper

Developer Comments The added survivability from this passive is being tuned down now that Reaper has 300 health and more reliable mobility after the cast time reduction to Shadow Step.

The Reapening

  • Lifesteal reduced from 35 to 30%.

Tracer

Developer Comments: This is a revert to a previous nerf now that Tracer is less threatening due to Pulse Pistol damage coming down recently.

Recall

  • Cooldown reduced from 13 to 12 seconds.

Support

Ana

Developer Comments: This damage value has gone back and forth a few times as it’s a significant break point for the number of shots to eliminate some heroes.

Biotic Rifle

  • Damage and Healing increased from 70 to 75.

Juno

Developer Comments: Juno was the top tier meta support hero and was overperforming last season. Orbital Ray has also proven to be one of the more impactful ultimate abilities so we’re reducing how frequently it comes up.

Orbital Ray

  • Ultimate cost increased 10%.

Kiriko

Developer Comment: Kiriko was heavily impacted by the health reduction to 225 HP and was already on the weaker side of support heroes, so we’re lightly reducing her ability cooldowns and weapon recovery to add some effectiveness back into her.

Kunai

  • Recovery time decreased from 0.55 to 0.5 seconds.

Swift Step

  • Cooldown reduced from 8 to 7 seconds.

Protection Suzu

  • Cooldown reduced from 15 to 14 seconds.

Lifeweaver

Developer Comment: Lifegrip is great for repositioning allies to help save them but it also telegraphs where they’re going to end up so they may take a bunch of damage right afterwards. We’re adding a bit more healing to it to help this happen less often, but we’ll keep an eye on it so we don’t overdo it.

Lifegrip

  • Cooldown reduced from 19 to 18 seconds.
  • Healing increased from 50 to 75.

Tree of Life

  • Time before Overhealth begins to drain when out of range increased from 2.5 to 6 seconds.

Moira

Developer Comment: Moira wasn’t that adversely affected by the move to 225 HP, but she could use a small boost to her survivability.

Biotic Grasp

  • Self-healing increased from 24 to 30 health per second.

Bug Fixes

General
  • Fixed an issue with cosmetic voice effects being heard by other players.
Maps

Circuit Royale

  • Fixed an issue where one of the Circuit Royale side rooms had super bright lighting.

Petra

  • Fixed an issue with the Petra arena map and it is available to play again.
Heroes

Ana

  • Lowered the combined damage and healing required to evolve the Midnight Sun Mythic weapon. Evolution 2: Reduced requirement by 40%, from 5,000 to 3,000. Evolution 3 (Final): Reduced requirement by 20%, from 10,000 to 8,000.

Ramattra

  • Fixed an issue where Ramattra could recast barrier if he was stunned while casting the first barrier.

Zarya

  • Fixed a rare issue where Zarya could avoid damage from a Reinhardt pin.

If this mode proves popular enough, Blizzard is considering having it available all the time. Are you jumping in to classic Overwatch?

[Source: Overwatch]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Remnant 2 Update 1.000.039 Fires Out for Hotfix, and Here’s What Changed

Gunfire Games has pushed out Remnant 2 update 1.000.039 on all platforms, and this is a hotfix rather than a full-fledged patch. This brings fixes to performance, various gear and more.

Remnant 2 Update 1.000..039 Patch Notes Detail a Short List of Fixes

–|Performance and Crashes|–

  • – Reverted FSR 3.1.1 to FSR 3.1 as it wasn’t working with Frame Generation. (PC only)

–|Gear / Items|–

-|Weapons & Mods|-

  • – Fixed an issue where Bonesaw’s fire rate was incorrect.

-|Misc Fixes|-

  • – Fixed an issue where players were unable to acquire the Meat Shake and other concoctions from Duane if they had the chef medal.

DEV NOTE: If you previously made the concoction or have the concoction in your inventory you cannot do the quest for it with Duane. Chef Medal no longer prevents crafting concoctions.

While the update this November 12 is a super short one, it’s understandable given we got a beefy balance patch just last week, which you should read about in case you haven’t played the game in a while.

[Source: Remnant]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

PowerWash Simulator Update 1.17 Released This November 12

FuturLab has released PowerWash Simulator Update 1.17 for last-gen consoles and Update 1.16 for current-gen consoles. While this update doesn’t bring any major content changes, it addresses a couple of critical technical issues affecting gameplay stability, such as crashes when loading levels and problems with water flow from washers.

PowerWash Simulator Update 1.17 Patch Notes:

Below are the full patch notes:

  • Fixed no water coming from washer resulting in player needing to force quit
  • Fixed loading into levels causing PowerWash Sim to crash

And that’s it for this update! As you can see, nothing major has been introduced, but these fixes aim to enhance players’ gameplay experience. This follows the recent October 15 update, which addressed a crash involving the radial wheel in multiplayer and fixed a Japanese localization issue in Santa’s Workshop.

If more details about this patch are revealed, we’ll make sure to update this post as soon as possible.

[Source: Steam]

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Taha

Television kills your vision.

Home > News

OG Fortnite Returns Permanently This December With Original Map, Loot, and Seasons

Epic Games made waves last year when it brought back the original Fortnite Battle Royale map after several seasons. This decision helped the game achieve its highest player count ever. The success of this move also inspired other games like Overwatch 2 and Apex Legends to adopt similar approaches this year. Now, Epic Games has shared the exciting news fans have been waiting for as OG Fortnite makes its return!

And this time, OG Fortnite is not coming back as a temporary mode. Instead, it will be a permanent addition to the game as a new mode. The news was confirmed through Fortnite’s official X/Twitter account.

The OG Fortnite game mode, however, will not be available immediately. It is scheduled to launch on Friday, December 6, and will be accessible on all platforms, including PlayStation, Xbox, PC, Switch, and mobile devices.

Unlike its previous return, this mode brings more than just the original map. Players will experience loot and equipment limited to what was available during the first season of the battle royale. According to reports, all 10 seasons of Chapter 1 will return, with each season lasting one month.

Additionally, Fortnite will allow players to alternate between the OG mode and the regularly updated version, offering two distinct ways to experience the battle royale.

Initially, it was speculated that this announcement would take place during The Game Awards. However, the news was brought forward, confirming the return of Fortnite’s classic era sooner than expected.

More MP1st Reading:

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Taha

Television kills your vision.

Home > Title Updates and Patches

WWE 2K24 Update 1.024 Brings WCW Pack Into the Ring

WWE 2K24 update 1.024 is now available for download, and this brings the WCW DLC data into the game before it’s launch tomorrow, November 13. Aside from the new wrestlers, players can expect a new arena to play in as well.

Read on for the new content, and what to expect from the DLC.

WWE 2K24 Update 1.024 New Content

Visual Concepts has so far refrained from sharing any patch notes for now. However, we do know this title update is for the WCW DLC pack, which is set to become playable tomorrow.

The wrestlers included in the DLC pack are:

  • Diamond Dallas Page
  • Iron Sheik
  • Mr. Perfect
  • Great Muta
  • Lex Luger
  • MyFACTION Content:
  • Superstar Cards

Alongside this, there are also new Wolfpac Persona cards rolling out today as well, featuring:

  • Macho Man
  • Hollywood Hogan
  • Mr. Perfect
  • Lex Luger
  • Scott Steiner

Visual Concepts has also pushed out a new arena as well, and yes, this is WCW-themed too.

The Great Muta also comes with secondary attire and face paint with the patch too.

WCW Pack DLC Ratings and Renders!
byu/HeatMagnet19 inWWEGames

The CM Punk “content damaged” issues are now fixed with today’s title update.

No word yet on whether there are bug fixes or gameplay adjustments included with the patch, but we’re on the lookout for it. If there are any changes made, we’ll add it to the article. As far as we’re aware, Visual Concepts has this pack as the last planned DLC for the game, and if we are getting any Year 2 support, we haven’t heard anything about it so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

WWE 2K24 Update 1.24 Slams Out for WCW DLC Pack Data

As expected, Visual Concepts has released WWE 2K24 update 1.24 on all platforms, and this is for the WCW Pack or otherwise known as DLC 5. Players can expect a slew of wrestlers from WCW to be part of the bundle, alongside other new stuff as well.

WWE 2K24 Update 1.24 Ushers in the WCW Wrestlers

Visual Concepts has so far refrained from sharing any patch notes for now. However, we do know this title update is for the WCW DLC pack, which is set to become playable tomorrow.

The wrestlers included in the DLC pack are:

  • Diamond Dallas Page
  • Iron Sheik
  • Mr. Perfect
  • Great Muta
  • Lex Luger
  • MyFACTION Content:
  • Superstar Cards

Alongside this, there are also new Wolfpac Persona cards rolling out today as well, featuring:

  • Macho Man
  • Hollywood Hogan
  • Mr. Perfect
  • Lex Luger
  • Scott Steiner

Visual Concepts has also pushed out a new arena as well, and yes, this is WCW-themed too.

The Great Muta also comes with secondary attire and face paint with the patch too.

 

WCW Pack DLC Ratings and Renders!
byu/HeatMagnet19 inWWEGames

The CM Punk “content damaged” issues are now fixed with today’s title update.

No word yet on whether there are bug fixes or gameplay adjustments included with the patch, but we’re on the lookout for it. If there are any changes made, we’ll add it to the article. As far as we’re aware, Visual Concepts has this pack as the last planned DLC for the game, and if we are getting any Year 2 support, we haven’t heard anything about it so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.