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Grounded Latest Update for October 28 Brings the Halloween Content

Adventure game Grounded just got a new update this October 28, and this brings the Halloween content into the game. Those on consoles will see this as Grounded update 1.14 on last-gen devices, while those on PS5/Xbox Series X|S will be prompted to download patch version 2.000.013.

Grounded Update 1.14 Patch Notes | Grounded New Update 2.000.013 Patch Notes:

Halloween Time:

  • The Scarecrow building is now available for purchase in the Science Shop (through October only!)
  • The porch Jack-o-Lantern properly shows up when loading a world that was started prior to October.

Pet Baby Ants Buffs:

  • Red Ant Pet: Bonus hauling capacity increased from 10 to 15.
  • Black Ant Pet: Damage resist increased from 10% to 50%.
  • Fire Ant Pet: +10% Acid damage changed to +25% all damage.

REMIX.D Yard – Changes:

  • Sour Orb Infusion
    • Dramatically Reduced AOE Damage
    • Removed the Stun from the AOE Attack
      • If the Sour Orb Attack hits you directly it will still do high damage and stun
    • Sour Orb attack can be Perfect Blocked
  • Creature damage scaling reduced from 40% to 20% per REMIX.D level.

Playgrounds:

  • Additional items that can only be found in REMIX.D yards can be placed in Playgrounds Mode.

Bug Fixes:

  • Koi Armor Set bonus defense down effect works correctly against creatures resistant to “Acid” status effects.

[Source: Grounded]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Huge Battlefield Sale Now Live on Steam – Up to 92% Off

For PC gamers who want to complete their collection of Battlefield games, or you simply just want to try out a particular game in the franchise, you can do so now, and at a discounted rate, as Steam is holding a huge Battlefield game sale up to November 11!

Aside from games, the “shortcut” bundles are on sale as well, so you can easily unlock some of the important progression items, so you won’t be at a disadvantage against other veteran players.

Battlefield Sale on Steam – Ends November 11

Battlefield™ 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise.

(Read the MP1st Battlefield 2042 Review)

This is the ultimate Battlefield V experience. Enter mankind’s greatest conflict with the complete arsenal of weapons, vehicles, and gadgets plus the best customization content of Year 1 and 2.

(Read the MP1st Battlefield V Review)

Battlefield™ 1 takes you back to The Great War, WW1, where new technology and worldwide conflict changed the face of warfare forever.

Embrace unrivaled destruction in Battlefield 4™. Revel in the glorious chaos of all-out war packed with rewarding, tactical challenges in an interactive environment.

(Read the Battlefield 4 MP1st Review)

Enjoy total freedom to fight the way you want. Explore 29 massive multiplayer maps and use loads of vehicles, weapons, and gadgets to help you turn up the heat. Every second of battle gets you closer to unlocking tons of extras and moving up in the Ranks. So get in the action.

(Read the MP1st Battlefield 3 Review)

Strategy. Speed. Story. These are the core pillars of Battlefield™ Hardline, a cops vs. criminals experience unlike any other.

(Read the MP1st Battlefield Hardline Review)

For the shortcut bundles for all the games, you can check it out here.

While the next Battlefield game is still untitled, EA has started talking about it recently. We got our first concept art from it, and a confirmation of the game going back to a modern setting.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Update 3.01 Released for Bedrock 1.21.43 and Fixes Console Issues

Mojang has seemingly went out of schedule, and has releaed Minecraft update 3.01 today, which is odd given we usually get patches on a Thursday. This follows the Bundles of Bravery patch that was released by the studio just last week, which was followed up by an emergency patch.

Minecraft Update 3.01 Patch Notes:

Fixes:

  • Fixed an issue that prevented items being used or consumed when looking at a Copper Block (MCPE-187188)
  • Fixed an issue that prevented some Trophies from being unlocked on PlayStation®5
    • To ensure players receive all missing Trophies, certain objectives that didn’t unlock previously may need to be completed again. Sorry for the inconvenience and we thank you for your patience!
  • Fixed an issue that prevented some notifications from appearing on Xbox

Don’t be surprised to see another smaller patch be released in order to fix other nagging issues brought in by the new major update. Once we know of that, we’ll be sure to let our readers know.

If you notice any other changes, leave a comment below and let us know.

[Source: Minecraft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nintendo Stock Rises Over 2% Amid Switch 2 Announcement Rumors

On Monday, October 28, in Japan, Nintendo’s stock on the Tokyo Stock Exchange rose by 2% from Friday’s close, likely due to rumors of an anticipated Switch 2 console announcement.

Over the weekend, multiple insiders suggested that Nintendo could reveal the Switch 2 on October 28 or 29, leading some to expect an announcement early this week. PH Brazil, a well-known insider and former journalist, shared in a stream that he expects an announcement between Monday and Tuesday this week.

nintendo stocks
Nintendo stock rises by 2.39% amid Switch 2 announcement rumors.

While some might doubt this prediction, another insider, Pyoro, has added weight to the rumors. Pyoro hinted at the upcoming reveal by updating his social media banner to an image speculated to tease the announcement.

Having said that, these leakers are not as reliable as someone like bilibili-kun, so their claims should be taken with a grain of salt, as there’s no certainty if or how their hints align with Nintendo’s actual plans.

Some fans may feel they’re running out of hope for the Switch 2 to be revealed before 2024 is done, but Nintendo might surprise everyone by announcing a Nintendo Direct today with a teaser tomorrow. This could finally unveil the long-awaited successor to the Switch. As of now, there’s no direct confirmation, only consistent hints from insiders who claim to have knowledge of Nintendo’s activities.

The market also seems to be responding well to these developments, with Nintendo stock rising alongside these rumors. It seems that a Switch 2 announcement is indeed near, and, according to recent reports, development for the Switch 2 is rumored to be complete, with a release targeted for March or April 2025.

Furthermore, the new console is rumored to have updated features, including magnetic Joy-Con attachments and redesigned analog sticks, though these claims remain unconfirmed and should be taken with caution. The price could also be higher than the current Switch but still lower than current generation consoles, though these details are yet to be confirmed.

In other news, Playtonic Games has recently confirmed the platforms for its upcoming remaster of Yooka-Laylee, titled Yooka-Replaylee. Interestingly, the Switch isn’t directly named; instead, Playtonic lists the release for “Nintendo Platforms.” This could mean a general release across the Switch lineup, or perhaps a hint that Yooka-Replaylee will launch on Nintendo’s upcoming hardware.

 More MP1st Reading:

Thanks, Nintendeal!

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Taha

Television kills your vision.

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Alan Wake 2 Update 1.200.003 Shines the Shadows for Trophy Fixes and More This Oct. 28

Following the big Anniversary Update and the release of The Lake House DLC for Alan Wake 2 last week, Remedy Entertainment has released Alan Wake 2 update 1.200.003, which is now live for consoles and PC. This patch aims to resolve issues tied to trophies/achievements, various technical issues connected to The Lake House DLC and more.

Alan Wake 2 Update 1.200.003 Patch Notes for Oct. 28:

PlayStation 5 (1.200.003)
Xbox Series (1.2.0.3)
PC (1.2.3) 

The Lake House:

General

  • Balanced the amount of health items, so that there are more to be found. Stay healthy!
  • Reduced the damage caused by the Painted’ s grapple

Fixes

  • Fixed the ‘Shape of a Man’ achievement/trophy not unlocking
  • Fixed adaptive triggers so that they do not cause continuous vibrations after equipping trauma pads or carrying a power core
  • Fixed an issue where the holstered shotgun would hover when the Classic Alan Wake Outfit was equipped. The shotgun was confused due to so many layers.
  • Fixed the “Locate Your Team on Floor -1” objective so that it does not disappear after loading the latest save on floor -2
  • Fixed an issue where players could control agent Estevez during her reaction after teleporting to the Oceanview Motel, causing her to do some weird yoga
  • Added one missing French translation for an email on floor -2 (RE: Holy shit/RE: Putain de merde)
  • Various fixes with localized subtitles and subtitle syncing

Aside from fixes, don’t expect any other content drop for Alan Wake 2, as Remedy has moved on to other projects, and the horror game is now feature-complete. Speaking of other projects, Remedy’s next game is the multiplayer action game titled FBC: Firebreak, which is connected to the Alan Wake and Control universe.

[Source: Alan Wake]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Minecraft Update 1.008 for Bedrock Version 1.21.43 Fixes Trophies Issue and More

Those booting Minecraft up, it seems 4J Studios and Mojang have pushed out a new update this early and on a Monday. Players can now download Minecraft update version 1.009, and this is for Bedrock 1.21.43. At the time of this writing, the patch isn’t out on last-gen platforms.

Minecraft Update 1.009 Patch Notes for PS5:

Fixes:

  • Fixed an issue that prevented items being used or consumed when looking at a Copper Block (MCPE-187188)
  • Fixed an issue that prevented some Trophies from being unlocked on PlayStation®5
    • To ensure players receive all missing Trophies, certain objectives that didn’t unlock previously may need to be completed again. Sorry for the inconvenience and we thank you for your patience!
  • Fixed an issue that prevented some notifications from appearing on Xbox

Just last week, we got the Bundles of Bravery patch, which was followed up by an emergency update the same day. The PS5 version got more updates in the following days, though Mojang didn’t specify what each one did in terms of fixes.

If the patch is released for last-gen platforms, we’ll let our readers know.

[Source: Minecraft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty on Steam Sees 300K Concurrents Buoyed by Black Ops 6’s Launch; Highest Since Warzone’s Release

Though despite being available on Xbox Game Pass PC, it seems that Call of Duty Black Ops 6 has drawn in a hefty amount of players over on Steam during its launch, with the Call of Duty app soaring to over 300K concurrent players, the highest it’s almost seen in nearly two years.

Call of Duty Black Ops 6 Looks to Be Doing Pretty Good Sales Wise on Steam

Though we don’t have official sales data for Call of Duty Black Ops 6, it does seem that the title is doing pretty well on PC, specifically the Steam version as it saw a concurrent peak of 306K players during its launch weekend according to SteamDB. A pretty large uptick in players, considering the Call of Duty app typically averaged around 60K daily before the launch of Black Ops 6. 

Now it’s important to point out that the game isn’t a single title, as the Call of Duty app is considered to be more of a launcher, containing Modern Warfare 2, MW3, Cold War, and Warzone all under the same application. This means that while the title saw over 300K concurrent players, it does not mean that all of those were for Black Ops 6. Though considering what the title was averaging before the release of Black Ops 6, I think it’s safe to say the title has brought in a massive amount of new and returning players.

That’s more impressive considering that the title is available for “free” for Xbox Game Pass PC subscribers, which can be had for $12 a month. A much cheaper alternative than fleshing out a full $70, though that does mean you do have to stay subscribed to the service to maintain access to the game. Which could ultimately end up costing more after 5-6 months than outright buying the game, if you solely subscribed for Call of Duty. It’s still a cheaper alternative at the moment, and to see Steam still managing to pull in these numbers for a premium experience. 

To further put that into perspective, that 491,670 all-time peak was a number achieved by the application when Warzone 2.0 launched (2022), a free-to-play Call of Duty that required no payment whatsoever to play. Call of Duty Modern Warfare III (2023) launched the following year, with Steam reaching 190K concurrent players. So as of now, it seems that the launch of Black Ops 6 has been the biggest one the franchise has seen on Steam so far under the Call of Duty app umbrella.

Activision and Xbox have yet to release any statistics to tell us how many players have played during the opening weekend launch, nor have they released any sales data, though we do expect to hear about one of those sometime this week. Nonetheless, I think it’s a safe bet to say that the title has garnered quite the player base at launch, giving how successful it looks to be doing on Steam at the moment. 

More Black Ops 6 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Silent Hill 2 Remake Dev Had Initial Concerns With New Horror Game Because of Dead Space Remake and Callisto Protocol

Last week at Microsoft’s Partner Preview event, Bloober Team, the studio behind the recently released Silent Hill 2 remake for Konami, surprised everyone by unveiling a new horror game titled, Cronos: The New Dawn.

If you saw the game’s reveal trailer, you might have noticed similarities between that and EAs Dead Space franchise, and even Striking Distance Studios’ The Callisto Procotol (which is understandable given the original co-creator of the Dead Space franchise headed the development of The Callisto Protocol).

The studio knows about the similarities, and even acknowledged in an interview with IGN that Dead Space was one of the inspirations for Cronos. In that same interview, Cronos game director Jacek Zieba revealed that development of the new horror game started in 2021 even before The Medium was finished. Not only that, but Zieba even admitted that the dev team had concerns initially seeing both the Dead Space remake and The Callisto Protocol in development and be released, given Cronos’ similarities with both games.

We were concerned at some moment. Nobody knew about Dead Space remake when we started our production. And on Callisto, we were very curious on various levels as a developer, also as gamers, like how it’ll play If this is a spiritual successor of Dead Space. And it wasn’t good in the case of gameplay.

So we could cool off, like, ‘Okay, it’s not new groundbreaking, survival horror, we can still have a shot.’ And in case of Dead Space remake, it was just awesome to play it again and see how it’s done and see how this can help us in our production. So definitely two interesting moments, but mostly we just learned something from it, more than be discouraged on our journey.

We don’t think in categories like, ‘Okay, people don’t like Callisto or people don’t like Dead Space Remake, so now we have a problem.’ No, we are also doing something different than these two games. – Jacek Zieba, Game Director, Cronos: The New Dawn 

Here’s to hoping that Bloober continues its momentum from Silent Hill 2 to Cronos: The New Dawn when it releases next year.

If you haven’t played the remake yet, go read our review to understand why it’s one of the year’s best games.

As for the two franchises mentioned above, there’s no word whether we’ll see a remake of Dead Space 2. While EA hasn’t released official sales numbers yet, the publisher debunked rumors that the horror game didn’t sell well, which is why a remake for the sequel wasn’t greenlit. While there’s still a chance of seeing a remake for Dead Space’s sequel, the same can’t be said for The Callisto Protocol. Not only did it not fare critically, but it also didn’t perform well commercially. Having said that, the game’s universe is still alive and well, as Striking Distance is using it as the theme for its new sci-few roguelike game, “Redacted,” which will be released this coming week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Rise of the Ronin Update 1.008 Out for PS5 Pro Patch This October 27

Team Ninja has released Rise of the Ronin update 1.008 today for the PS5 console. This new update is the PS5 Pro patch that should make the game look better than it does on the base PS5 model. Read on for more details about today’s patch below.

Rise of the Ronin Update 1.008 Patch Notes for Oct. 27:

While no patch notes have been released just yet, Team Ninja did announce a PS5 Pro patch for the game on their official Twitter/X page. Check out the details below.

The PS5 Pro isn’t out until November 7th so fans will have to wait a few more days to see this enhanced version of the game. The game will have better visuals and smoother framerates.

Other games that have received PS5 Pro patches already include the likes of Stellar Blade and even Spider-Man 2. Click the links for more details on those games.

Source: Team Ninja Twitter/X

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Black Ops 6 Update for October 26 Plugs Out of Bounds Exploit and More

Activision has released the first-ever post-release patch for Call of Duty: Black Ops 6 this October 26, and this touches on various bugs, and even XP gains and more. Note that this is a server-side patch, which means no download is needed, as players will apply the patch once they connect to the game’s servers.

Black Ops 6 Update for October 26 Patch Notes:

GLOBAL

Loadouts

  • The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.

Operators

  • Addressed an issue with Bailey’s animation in the Operators menu.

Settings

  • The ‘Mute Licensed Music’ setting now functions properly.

MULTIPLAYER

Maps

  • Babylon
    • Closed an exploit where players could get outside of the intended playspace on Babylon.
  • Lowtown
    • Closed an exploit where players could get outside of the intended playspace on Lowtown.
  • Red Card
    • Closed an exploit where players could get outside of the intended playspace on Red Card.
    • Improved stability in Red Card.
  • General
    • Adressed an issue with stability when using in-game interacts.

Modes

  • Increased XP and Weapon XP rates for modes that were awarding less XP than expected.
    • Team Deathmatch
    • Control
    • Search & Destroy
    • Gunfight

Our team is closely monitoring XP rates for all modes to ensure players are progressing as expected wherever they play.

Matchmaking

  • Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.

Firing Range

  • Players can now select a Loadout in Firing Range, regardless of level progression.

Private Matches

  • Private Match will no longer forfeit if one team has zero players.

Theater

  • Improved performance when watching clips in Theater.

Training Course

  • Improved server stability in the Training Course.

Equipment

  • Tactical Equipment
    • Decoy
      • Removed XP gain for Decoys.
    • Smoke
      • Resolved an issue with stability when using the Smoke Grenade.

Scorestreaks

  • Dreadnought
    • Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.

Medals

  • Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.

ZOMBIES

Terminus

  • Addressed an issue with a Side Quest in Terminus sometimes not ending properly.

Liberty Falls

  • Addressed an issue that could cause zombies to stop spawning in Liberty Falls.

GobbleGums

  • The Wonderbar! GobbleGum now grants the Player a Wonder Weapon appropriately.

Gameplay

  • S.A.M. Trials
    • Corrected text in S.A.M. trials to properly reference the LDBR.
    • Fixed an issue with S.A.M. Trials not spawning during matches in certain instances.

Stability

  • Added various crash and stability fixes.

UI/UX 

  • Addressed an issue where player progression levels were incorrect on the Scoreboard.
  • Addressed an issue where the interface wouldn’t display the player’s correct progression level in main menus.
  • Improved stability in the main menus.

STORE

  • Store will properly update after the C.O.D.E. Endeavor Pack has been purchased

Once another patch is released, we’ll let our readers know. Speaking of patches, there is a new unlimited XP exploit that has surfaced today for Zombies, which we’re sure will get patched out soon.

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops 6 Unlimited XP Glitch and Easy Camo Grind Surfaces for Zombies Mode

With each new release, Call of Duty games often see players discovering glitches and exploits, and Black Ops 6 is no exception. The game officially launched just yesterday, and some players have already found a glitch in Zombies mode that lets them earn tons of XP and unlock weapon camos quickly.

The glitch involves a few simple steps during a match that make all enemies on the map unable to harm players. In other words, players become invincible. This glitch lets players walk around the arena without interference, making it easy to defeat enemies. With this trick, players can quickly stack up XP and complete challenges to unlock weapon camos with minimal effort. Here’s how to use this glitch:

How to Activate “God Mode Effect” Glitch in Black Ops 6:

Disclaimer: While this glitch might seem tempting, we strongly advise against using it. Activision could track down those who abuse this glitch and may issue temporary or permanent bans.

To use this glitch, start on the Terminus map in Black Ops 6 Zombies mode and follow these steps:

  1. Get to Round 16 and wait for the boss zombie to spawn. This is the one that releases a bunch of zombies from inside.
  2. Keep one zombie alive for that round. Then, head to the zip line.
  3. Stand at the zip line and align yourself with the approaching boss zombie.
  4. As soon as the boss zombie reaches out to grab you, press and hold the square button to activate the zip line. Make sure your setting is on “hold to interact” instead of “tap to interact.”

If timed correctly, you’ll now enter “God Mode,” where enemies won’t be able to harm you. This allows you to roam freely and rack up XP by taking down enemies without interruption. It also makes grinding for weapon camos much easier, as you can complete challenges without the usual risk of being attacked. It may take a few tries, so don’t get discouraged.

If you’ve gained enough XP or unlocked the camos you wanted and are ready to face the zombies again, just head back to the zipline and ascend it.

Given that the unlocks and camos are shared across Zombies and multiplayer, this is an easy way to unlock items and weapons skins.

More Call of Duty: Black Ops 6 Reading:

Thanks, WarzoneAlerts!

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Taha

Television kills your vision.

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US Copyright Office Blocks Game Preservation Effort, Saying “Preserved Video Games Would Be Used for Recreation”

Preserving video games is not a job taken on by big companies; instead, it’s an effort led by the community, who rely on their own resources. For many, the simple idea of keeping a record of all things digital is enough reason to protect this part of history, especially as gaming is seen as a form of art. But keeping these games safe is getting harder, and the latest decision by authorities and companies has made it tougher.

The Video Game History Foundation has just announced that the United States Copyright Office ruled against a new exemption in the Digital Millennium Copyright Act (DMCA), which would have helped preserve video games.

Over the past three years, the foundation and the Software Preservation Network (SPN) have pushed to make it legal for researchers to have digital access to video games stored in libraries and big archives. They proposed a secure, face-to-face registration process so only authorized people would have access to this material.

However, companies represented by the DVD Copy Control Association and the Entertainment Software Association (ESA), opposed this idea. Industry representatives said there was a “significant risk that preserved video games would be used for recreational purposes.” They also argued that broadening this exemption would give preservation groups too much freedom in deciding how to offer remote access and that it lacked safeguards to limit use to education or research. They believe that removing the premises limitation would also adversely affect the existing market for older video games.

The Video Game History Foundation expressed disappointment, sharing that, “around 87 percent of video games released in the United States before 2010 remain out of print.”

They criticized the ESA, saying the game industry’s “absolutist position—which the ESA’s own members have declined to go on the record to support—forces researchers to explore extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”

Still, the foundation promised to continue its work and invited industry members who care about this issue to join their cause.

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Taha

Television kills your vision.

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TCL Extends Partnership With Activision, Becoming the Official TV and Sound Bar for Call of Duty Black Ops 6

Call of Duty Black Ops 6 is now officially available worldwide, and while our review is still brewing, I think it’s safe to say that this year’s iteration is a resounding hit. With perhaps its biggest singleplayer and most comprehensive multiplayer to date, Black Ops 6 might just be the biggest shake-up in the series, bringing many upgrades that’ll have fan ravings. Though speaking of upgrades, with Black Friday and Christmas being right around the corner, it may be time to finally upgrade those TV and sound sets, and lucky for you, TCL has announced that they are once again working with Activision, becoming the official TV and soundbar brand for Call of Duty Black Ops 6.

TCL’s Latest Gaming Television and Sound Bars Have Everything You Need to Up Your Call of Duty Game

For the sixth consecutive year, TCL has been named the official TV and soundbar brand for Call of Duty, and it’s just in time with both the launch of Black Ops 6 and the holiday season being around the corner. While it’s easy to say and hype yourself up as an official partner to something, we had the chance to put TCL’s claims to the test in our recent review of the TCL QM7 and let’s say that they’ve excelled in all our expectations, proving that you don’t need to cost an arm and a leg, to deliver a premium gaming experience.

So, at least to us, the news that Activision is extending their partnership isn’t so much of a shocker. However, it certainly makes for an exciting one, as their gaming line is readily available to take full advantage of all Call of Duty Black Ops 6 offers.

“Recognition of TCL’s superior technology as a Call of Duty partner since 2018 is a badge of honor. From the beginning, we have focused on enhancing our TVs with innovative features that help create the best possible gaming experience,” said Scott Ramirez, Vice President of Product Marketing and Development, TCL. “For TCL, it starts with key gaming capabilities such as fast response time, 144Hz VRR, Variable Refresh Rate (VRR) and Auto Low Latency Mode (ALLM). In 2024, TCL TVs take gaming capability to an all-new level with QD-Mini LED that ensures clear game detail in dark scenes, our amazing Game Accelerator 240 that provides up to 240 VRR capability for blistering fast gaming, and an advanced Game Bar that puts the gamer in full control. All of this is available in a wide range of TCL TV screen sizes up to an incredible 115-inches.”

“Six years ago Call of Duty made the decision to work with TCL TVs. We’re proud to continue expanding the partnership, adding TCL’s sound bars to the fold last year, as we launch our highly anticipated title Call of Duty: Black Ops 6,” said William Gahagan, Senior Director of Global Partnerships & Integrated Marketing, Activision. “Call of Duty immerses gamers in a completely different world and TCL helps bring that to life for the community with vibrant picture that’s responsive and powerful audio.”

No surprise that Activision wants to continue this partnership, especially considering what TCL’s latest gaming line has to offer when it comes to Call of Duty and other games. As a living room gamer, be that on console or PC, I can tell you firsthand that being able to game at 120 FPS VRR on a television larger than 65 inches, with near-perfect blacks and crystal clear images, is an absolute game changer and TCL helps makes that possible with their mid-range priced televisions.

With Black Friday and other holiday savings coming up, now might be a good time to finally look into getting a QLED, and for Call of Duty players, who better than TCL?

Related Black Ops 6 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Sky Oceans: Wings for Hire Interview With Octeto Studios – Sailing the High Winds

We sat down with Octeto Studios, the developers behind the newly released classic JRPG-inspired game, Sky Ocean: Wings for Hire, to talk inspirations, aspirations, and dreams behind the title. For those seeing some Skies of Arcadia vibe from it, yes, we do too, and asked about it.

Answering the questions at Octeto Studios is CEO and Lead Designer, Julio César Marambio Ramírez,

How long is the campaign for Sky Oceans? Are there any side missions and activities to do?

Ramírez: The main campaign can take between 10-12 hours, and yes, there are side quests to help people with different requests, from safety concerns to the search for closure of personal issues.

The Skies of Arcadia’s influence is pretty clear. We assume the studios are massive fans of the classic JRPG, but what other games inspired Sky Oceans?

Ramírez: Indeed, Skies of Arcadia is such a great influence, but mainly in how it captures the sense of adventure. Other less obvious influences can be Chrono Trigger, especially regarding creating a wide range of characters with different features and backgrounds, as well as Wild Arms. On the other hand, our mechanical designs were inspired by Akira Toriyama’s vision, with aircrafts mixing cute proportions with weathering effects, visible seams and bolts, as if they were hand-crafted by the tribes.

One notable thing about turn-based combat is that it revolves around dogfighting. It’s sort of a clash of concepts, where turn-based is often seen as slow and strategic, and dog fighting fast and frantic, but it clearly works and really well based on the demo.Was that something the team wanted to nail down from the get-go, or did the game have different early combat, say more character and class-based?

Ramírez: Yes, the reactive turn-based dogfights were part of the core design intent and one of the biggest challenges to tackle. We were looking to provide a strategic yet approachable battle system that rewards situational analysis and encourages tactical response, as if every turn is a puzzle to solve in order to get the best outcome as possible. This reactive approach was inspired by the great combat design of ‘Into the Breach’, but we wanted to keep it fast and dynamic, and a little chaotic in its execution, just like an actual ‘dogfight’.Will there be boarding of ships with traditional character versus character combat? If not, what’s the reasoning behind it

Unfortunately not. It was one of those ideas we had to keep on the fridge for our next game. In terms of scope, we already had squad-based combat and airship battles, so balancing and interconnecting everything would have been really hard to do well.

On the other hand, our characters are pilots, but in the end they are down-to-earth regular people without super strong bodies or magic, so we tried to keep violence in the realm of aircraft-to-aircraft battles.

What’s the studio most proud of about Sky Oceans? What’s something they’re excited to see players see? No spoilers obviously!

Ramírez: We are really happy with the expansive potential of the world of Sky Oceans. Crafting the story and characters, as well as their visual identity has been very rewarding, especially after receiving such a great response from early players and testers.

Another aspect that turned out quite well was the reactive turn-based combat system. Although we would have liked to add more variety to it, the most challenging combats demand you to think your moves carefully and take calculated risks in order to beat your enemies.

It is probably too early to say, but is the studio planning or hoping this can turn into a series of titles rather than being a one-and-done thing? Or is it more of a, we made the story we wanted but left a little room for potential follow-ups if you wanted one?

Ramírez: It would be a dream to go back to the world of Sky Oceans in the near future.

There are definitely lots of seeds planted for a sequel, and we would love to further expand the IP, but ultimately it will depend on the commercial success of the project, so please support ‘Sky Oceans’, give the game a chance, and tell all your friends about it. Together, we can make it happen

While Sky Oceans is an old-school RPG at heart, it differs greatly from it by having the battles, customizations, and whatnot centered around your ships. Will there be “summon-like” abilities that players can do, even if it’s the ships fighting?

Ramírez: In ‘Sky Oceans’, aircrafts are powered by Aerius reactors, which provide energy to keep them in the air, and also to use ‘Aerius Arts’, which are equivalent to Spells in a character-based RPG. Each aircraft is unique in the sense that each pilot brings their own Aerius affinity and their own way to channel Aerius through different elements (Heat, Cold, Thunder, Wind, Light, Dark).

After a certain number of levels, each pilot will unlock new Aerius Arts to be purchased, and every 5 levels, they will receive a Skill Point (SP), which can be used to buy Aerius Arts that are already available.

Each pilot has access to two element-based Art branches. After unlocking these element-based branches, they will eventually unlock their Unique Arts (their ultimate moves).

So yeah, TLDR, aircrafts do cast spells!T

This might be an odd question to ask given Octeto is making the game now, but if SEGA approached the studio to help make a new Skies of Arcadia game, would the devs be warm to the idea?

Ramírez: We have such a great love for so many SEGA games. There’s something special about titles like ‘Skies of Arcadia’ or ‘Panzer Dragoon Saga’ that makes you want to bring back that kind of experience to the present and in a way spark the interest to play those old-school game in new generations.

It would be an honour if we ever hear from SEGA regarding ‘Skies of Arcadia’, ‘Panzer Dragoon Saga’, or another legendary IP…

You can only dream… but just like Vyse once said: “Impossible is just a word to let people feel good about themselves when they quit.”


Sky Oceans: Wings for Hire is available now for the PS5, Xbox Series X|S, Nintendo Switch and PC via Steam.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Former PlayStation Boss: Japan Development Struggles Began During PS3 Era

Back during the PS1 and PS2 days, Japanese game studios like Capcom, Sega, and Square Enix were leaders in the gaming world, known for turning arcade favorites into solid home console ports. While the Japanese development scene is still a powerhouse today, it’s not as big as it was once,

According to former PlayStation boss Shawn Layden, the shift to the PS3 era marked the start of a tough road for many Japanese developers, pushing them into a new world of high-end gaming that was very different from the arcade-style games they had mastered.

In a recent interview with IGN Japan at gamescom Asia, Layden shared that Japan Studio’s closure in 2021 was “sad,” but it reflected a larger struggle for Japanese game development overall. Layden explained that these challenges began with the PS3 era, when Sony’s focus shifted from arcade-like gameplay to high-end experiences, which required a new approach.

When you got to PS3, and you had the Cell processor, and how do you code for that? And it was no longer an upgraded arcade experience, it was a high-end PC experience you’re offering at home. And I think that’s where the disconnect came for a lot of Japanese developers. And Japanese developers have been struggling ever since to try to get back to the top of the top of Olympus.

This change was especially hard for studios that struggled to make big hits in this new gaming world. Layden explained it was like “chasing the next one, like a drug”—the success of a hit makes you want to achieve it again. But over time, if hits don’t come, a studio can start to lose its skill to make great games.

Layden pointed out that although many studios still face challenges, some like Capcom and Sega have bounced back strongly. Capcom, he said, is “prosecuting that problem fairly directly,” while Sega is “in a pretty good place.”

Even companies like Bandai Namco and Koei Tecmo are finding their own paths forward. Layden noted, “Bandai Namco has got some refactoring to do. Koei Tecmo has its market, owns that market, and they seem happy with that.”

He also mentioned Square Enix, saying, “When they abandoned their overseas developer/publisher ambitions and brought it back to home truths, that was a good move for them, but it’ll still take a while for them to get out of the woods.”

Japan Studio’s closure was hard for fans, but Layden sees these challenges as part of a “pruning” process, like trimming a bonsai tree so it can grow back stronger. From Japan Studio’s legacy, Team Asobi has emerged, recently releasing Astro Bot, which earned a 94 on Metacritic and is already a strong contender for Game of the Year.

More MP1st Reading:

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Taha

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Battlefield 2042 Update 8.2.0 Patch Notes for Circle of Hell Listed; Download Out Oct. 29

DICE is ready to bring the Halloween festivities to Battlefield 2042 starting next week with the “Circle of Hell” event. Not only are we getting new game modes and rewards, but there’s also a game update tied to it as well. While the actual data download won’t be available until October 29, DICE has released the complete Battlefield 2042 update 8.2.0 patch notes.

Battlefield 2042 Update 8.2.0 Patch Notes:

All-Out Warfare

Hardcore

Hardcore Modifiers – These Modifiers will affect gameplay in official Hardcore servers and matches. All modifiers listed below apply to official Hardcore playlists, so make sure you check them out to avoid any surprises (hint, hint, Friendly fire).

Infantry:

Dev Comments: Hardcore brings back most traditionally anticipated modifiers to achieve high-risk, high-reward gameplay with an emphasis on portraying the perils of combined arms warfare.

Some additional tweaks to control the pacing and speed of combat for Battlefield 2042 are also in effect. 

Our main goal for Hardcore on Battlefield 2042 is to emphasize positional play, increase reliance on friendlies, squadmates, and cover, as well as maximize time spent on the frontlines in chaotic engagements that are still a few steps short of FUBAR.

Additionally, players are heavily rewarded for situational awareness and level knowledge.

Be warned: Friendly Fire is enabled, killing more than the grace amount of friendlies will enable friendly fire damage reflection, which returns 100% of damage back to the offender, regardless of the offender being on foot or deployed in-vehicle.

When using high explosives or vehicle weaponry, stay frosty at all times, especially when engaging in high activity areas.

  • Soldier Maximum Health set to 60%.
  • Friendly Fire Enabled (also affects vehicles).
  • Friendly Fire Damage Reflection enabled (triggers after repeat Friendly Fire Kills). Zero-tolerance policies in effect.
  • Crawling State Enabled on man-down. Double-tap your targets to eliminate surprises.
  • Traversal Sprint (Double-tap sprint button) disabled.
  • Slide (Crouch during sprint button) disabled.
  • Soldier Redeploy Delay Halved. Boots on the ground twice as fast.
  • Soldier Health Regen Rate set to 0.1 / 10% for default (1.0 by default). Battlefield medics note an increased need for assistance.
  • Mandatory Uniform Applied – in official Hardcore servers, Specialist uniforms will now respect the Specialist’s team via the following visual makeups: Team 1 set to “Green / Beige” palette, Team 2 set to “Red (Tier 1)” palette.
  • AI in official Hardcore matches will respect all modifiers set for infantry.

Weapons:

Dev Comments: The prime directive here is to double down on the fantasy of playing an Assault, Support, Engineer, or Recon. Some tweaking tools have been implemented to ensure we can respond to feedback on the fly as players learn the ropes and build ideal strategies, keep your eyes peeled to BattlefieldComms for any further updates or changes.

  • Magazine Discarding is now enabled, if you reload a magazine the bullets remaining within that magazine will be discarded. To all Support Players: note the increased need for munition resupplying.
  • Strict Class Identity is in play within Official Hardcore with the Assault Class primary weapon classes being ARs, Shotguns, DMRs, and the Ghostmaker Crossbow. Engineer Class primary weapon are LMGs, Lever Action Rifles. Support Class primary weapon classes are SMG-PWDs, Shotguns, and finally, Recon Classes are Sniper Rifles, Shotguns, DMRs, the Ghostmaker Crossbow and Lever Action Rifles.
  • Assault Rifle Class damage multiplier added, set to default. High Lethality at all ranges.
  • SMG-PDW Class damage multiplier added, set to 0.8 from default 1.0, to offset the effectiveness of High RoF weapons in Hardcore.
  • LMG Class Damage multiplier added, set to default. Eyes open for friendlies in the line of fire, you will be punished!
  • Bolt Action Rifle Class Damage multiplier added, set to 0.8 from default 1.0, to offset effectiveness at longer than intended ranges.
  • Shotgun Class Damage multiplier added, set to default. Blow. them. away.
  • Sidearm Class Damage multiplier added, set to default. Small form factor, big punch.

Interface:

Dev Comments: “The goal here is the simplest one: Minimize non-diegetic information (out of world elements like the HUD and minimap, or soldier name tags) and bring the focus to more diegetic information instead (elements gleaned from the world like soldier uniforms, audio, hit effects, etc). 

We’ve added some additional features (like the inventory widget being dynamically visible) to make sure that some information can be acquired intentionally if needed, and to minimize frustration. Where the choice was between player comfort and immersion, we have chosen player comfort for this implementation of Hardcore, but remain open to feedback as always. 

Let the penguins know your thoughts as we continue to monitor your reactions and feedback to this update.”

  • Show only icons when seeing friendlies, name tags disabled.
  • Added and enabled a setting to remove the minimap entirely (as opposed to showing a disabled minimap widget).
  • Added and enabled a setting to allow players to access the Big Map (default input “M”) even if the minimap is disabled. Orient and coordinate.
  • Added and enabled a setting to move the Squad List to the minimap’s original position.
  • Added and enabled a setting to show a “minimal” version of the squad list with reduced information.
  • Added and enabled a setting that causes the inventory widget to be invisible.
  • Added and enabled a setting that causes the inventory widget to become visible when the player interacts with their loadout (and certain other actions), and subsequently become invisible again 2 seconds later.
  • Disabled crosshairs and hit markers for all infantry (hit confirmation audio remains active). Confirm your targets.
  • Added exceptions to crosshair disabling (Repair Tool retains its overheat element despite crosshairs being disabled).
  • Enabled a “Realistic Audio” mix that modifies the base audio environment (Slightly reduced ambiance, world sounds, soldier movement sounds. Slightly increased weapon audio, bullet passbys, impact loudness, explosions)

Vehicles:

Dev Comments: We’re trying to make vehicles terrifying, especially for unprepared groups and non-Engineer players, while ensuring their power fantasy is intact for pilots and passengers. This is largely achieved through survivability increases that synergize well with the faster Time To Kill in Hardcore.

To counter the increased kill potential, vehicle weak points are more vulnerable than ever to well-positioned engineers, and the SOFLAM / Launcher team-up remains the gold standard for eliminating armor of all shapes and sizes (we see you, SOFLAM Recon mains).

  • Vehicle Maximum Health set to 1.4 (from default 1.0). Vehicles gain increased survivability in all engagement scenarios.
  • Vehicle Health Regeneration is disabled. Vehicles can now only be repaired using the Engineers’ Repair Tool, or with equipped Repair Systems.
  • Added and enabled a setting that causes vehicle Weak Spots to take increased damage from all sources (Doubled from default, leading to potentially devastating damage). Watch your six!
  • Increased velocity required to road-kill friendly teammates. Set to (15f) from default (0.5f). Enemies will still be roadkilled at the originally intended velocity.
  • Disabled the ability to trigger Anti-Tank Mines with friendly vehicles.
  • Added and disabled a contingency setting to completely remove the ability to road-kill friendlies.

Hardcore Mode rules:

Dev Comments: “Hardcore games, due to their increased rate of attrition, and our goal to provide more “in the trenches” combat close to objectives, have been assigned longer capture timers, more tickets, and increased time limits.”

  • Increased match time limit for all Hardcore Modes to 60 minutes.
  • Doubled available tickets for both teams in all Hardcore Modes.
  • Flag Capture Time doubled. Die with your boots on.
  • Flag Neutralization Time doubled.

Battlefield Portal

New modifiers available in Portal that are not used in official Hardcore servers:

Dev Comments:“In the process of developing Hardcore, we’ve experimented with a number of additional settings that didn’t make the cut for our intended offering. We will ship these settings regardless, and they can be seen below, and accessed by players when creating their own Battlefield Portal experiences.

The reasons for any exclusion, regardless of the setting itself, are largely the same: The modifier was deemed to be too difficult to understand / clearly explain during the natural flow of gameplay, or it damaged immersion without any commensurate addition to player comfort or quality of life.

Some may have had an outsized impact on game balance, and were hence set to default.”

These settings are available for use in Custom Experiences within Battlefield Portal and are not actively used on Official Hardcore Servers and matches.

  • Added a setting to award tickets on kill.
  • Added a setting to award tickets on downing an enemy.
  • Added a setting to award tickets for reviving friendly players.
  • Added a setting to award tickets for destroying vehicles.
  • Added a setting to penalize tickets when friendlies are sent to the downed or crawling state (as opposed to when they return to the deploy screen).
  • Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility.
  • Added a setting that subtracts Ascension Points on returning to the deploy screen after being downed.
  • Added a setting that awards players an amount of Ascension Points upon initial entry to the server.
  • Added a setting that sets a cap on how many Ascension Points players can hold at one moment in time.
  • Added a setting that can multiply recharge timers for infantry and vehicle skills that are able to self-replenish. These values are currently set to default within the builder.
  • Added a setting that can multiply the delay before weapons and abilities can automatically self-replenish. These values are currently set to default within the builder.

Additional Changes:

  • Equipped badges are now shown first in the badge list.
  • Return to Sender – Now gives a score when the player interacts with an enemy grenade and throws it back.
  • Scoreboard – When a player causes Friendly Fire they will now lose points in the scoreboard and will receive a notification on the XP feed to indicate a loss of points.
  • Fixed an issue causing Javelin Mastery to show in the stats tab.

Gameplay Flow & Social:

  • Player card customization screen:
    • Gameplay hints have a higher chance of showing on loading screen
    • There will now be an in-game notification when you enter the deploy screen when saving of loadouts or weapon customization is disabled.

Dev Comments: “It has always been the case that when you play on a server where weapons or weapon attachments are restricted, we don’t save any customization changes you make since you are forced to play with things you maybe normally don’t want to and we don’t want this to override your saved customization for normal matches.

For example, if you’re playing on a shotguns-only server we don’t want that to override your recon loadout in normal matches. We’ve now added a UI element to tell you when that is the case.

  • Customization / Deploy screen:
    • Fixed a bug where input hints were misplaced on the event pass reward preview.
    • Improved UI feedback when doing friendly fire. The kill skull has been replaced with a red X in that case and the kill log will also say when friendly fire damage reflection is enabled to show when you will start taking damage if you continue damaging friendlies.

Characters & Gadgets:

  • Fixed a bug where the armor plate animation would loop if you tried to equip it while crouching in a CAV-Brawler open seat.

Dev Comments: “You’re not allowed to use the armor plate gadget while crouching, just like you’re not allowed to shoot while crouching in that open seat.”

Vehicles

  • UH 60 1P Camera FOV no longer changes with Soldier FOV.
  • You can no longer use zoom on 3P cam on UH-60.
  • Bradley IFV now gets spotted when driver or passenger fire any of the guns.
  • Adjusted vehicle radio volume depending on distance.
  • Fixed an issue where players could equip armor while sitting on the back seat of CAV-Brawler and get stuck on a looping equip animation.
  • RAM now uses the same repair system recharge time like the rest of tank categories, upped from 10 to 20.
  • UH-60 freelock sensitivity is now consistent with the rest of All Out Warfare Helicopters.
  • UH-60 repair system is now more efficient, heals 25hp in 5 seconds, from 10 hp in 8.6.
  • The gravity pull when UH-60 is near the ground has been lowered to be consistent with the rest of All Out Warfare Helicopters from 5m to 0.8m.
  • UH-60 miniguns have been tweaked to allow for effective burst fire, under constant fire this weapon will lose accuracy.
  • UH-60 minigun damage increased from 18 to 20.
  • UH-60 minigun damage drop off starts at 200 instead of 250.

Weapons

  • Fixed issues where zoom level stats in the collection screen were not showing correctly on Vault Weapons.
  • Improved reload sound effect on M1 Garand.
  • Added M1 Garand from Battlefield Portal.

M1 Garand has seen various changes to fit in All Out Warfare including:

  • Adjustment to recoil, you will notice a much more aggressive recoil that becomes more manageable on crouch or prone stances.
  • Increase  dispersion when firing while moving, jumping or sliding.
  • Increase in total magazines that you’re able to carry with the M1 Garand.
  • Adjusted damage model over distance to fit with rest of All Out Warfare weapons of the same category.
  • The M1 Garand clip now ejects to sides and not towards player camera.
  • Tightened the weapon alignment within center of screen during recoil and movement.

Cbeck out the Circle of Hell rewards and mode details. Once the patch is available, we’ll let our readers know.

More Battlefield Reading:

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill Creator Keiichiro Toyama Sees Himself Collaborating With Resident Evil Creator Shinji Mikami in the Future

Way back during the time of the first PlayStation console, horror fans were treated to two amazing franchises in Capcom’s Resident Evil, and Konami’s Slent Hill. While we never saw the two franchises crossover, it seems that even after all these years, there is a chance we could see the two series’ creators collaborate on a horror game at some point in the future.

While no crossover or collaboration is planned, Silent Hill creator Keiichiro Toyama recently hinted he’d be open to collaborating with Resident Evil creator Shinji Mikami on a future project.

In an interview with Prankster101, Silent Hill creator Keiichiro Toyama was asked about recent collaborations between Suda51 and Shinji Mikami on Shadows of the Damned and whether he’d be open to working with the Resident Evil creator.

So whilst there’s nothing in the works at the moment, I think it’s largely possible that I might collaborate on something with the horror greats. I think there needs to be clarity on what I would need to do in that situation. Maybe I could do the story or the writing for that kind of game, if it’s a game, I guess. But there’s nothing going on like that right now, although I can see myself doing that in future.

Although he confirmed that no active project is currently in development, he added that he sees himself doing such collaborations in the future. He mentioned that he would love to write the story or script for the game but needs more clarity on that.

Mikami, who started working with Capcom in the early ’90s, earned the title “father of survival horror” largely due to his work on Resident Evil (1996). This game became a major hit on the PlayStation 1 and introduced new ways of playing horror games that many other games later copied.

The idea of two of the horror genre’s biggest giants working together will be very exciting to fans. The Silent Hill 2 remake, recently released, has received high praise from fans worldwide.

MP1st’s review of Silent Hill 2 Remake gave it a score of 9 out of 10, stating, “Bloober Team manages to make this horror classic better in every way, and in turn, it becomes a classic of its own.” The remake has already sold over a million copies, and the developers have promised even better titles in the future.

The Resident Evil 4 remake, released last year, also received high praise, with MP1st review giving it a perfect 10 out of 10, noting, “Capcom has made an already excellent game even better.” The game was also nominated for Game of the Year, showing that both franchises are doing amazing despite being decades old.

In terms of what’s in store for both developers’ future, Keiichiro Toyama is set to release his first horror game in over a decade with Slitterhead which is due for release this November 8 on consoles and PC. As for Mikami, the horror legend’s last work was Hi-Fi Rush where he acted as the game’s Executive Producer.

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Taha

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Ratchet & Clank Rift Apart Update 1.005 Brings PS5 Pro Features

Insomniac Games has released Ratchet & Clank: Rift Apart update 1.005, and this is for the game’s PS5 Pro enhancements. This brings new graphics mode to players, as well as some minor fixes to the base game.

Ratchet & Clank Rift Apart Update 1.005 Patch Notes

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week October 25

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week October 25, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week October 25 2024:

Trials of Osiris Map:

Cirrus Plaza

Flawless Reward:

Yesterday’s Question (Hand Cannon)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

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New Destiny 2 Xur Location Today October 25, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today October 25, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today October 25, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Tower

Carrying:

  • Artifice Armor
  • D.A.R.C.I. Catalyst
  • MIDA Multi-Tool Catalyst
  • Dunemarchers
  • Gwisin Vest
  • Promethium Spur

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.