FromSoftware has released Elden Ring Nightreign update 1.20 this December 3, and this is to bring the Forsaken Hollows premium DLC, as well as changes to the base game.
If you’re getting the DLC, expect new enemies to conquer, new Nightfarers and more.
We have been well aware that Capcom is sitting on a goldmine of dusty IPs for a while, and they know it too.
For base game owners, expect your usual dose of gameplay improvements, bug fixes and the like.
Elden Ring Nightreign’s Latest Update Brings Forsaken Hollows DLC as Part of Patch 1.20
New features
Added support for The Forsaken Hollows.
If you own the DLC The Forsaken Hollows, it will be displayed in the lower right corner of the title screen.
Added a display of the currently equipped relics in the Character Selection menu.
You can check the effects of equipped relics by toggling the display.
Added a feature to set names when registering Relics presets in the Relic Rites menu.
Set names can be changed in the All Presets section.
The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.
In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.
Added Deep Large Scenic Flatstone to the Collector Signboard shop.
The map’s layer display can now be toggled in the Results menu.
The relics equipped by each player can now be displayed in the Results menu.
Relics can only be displayed for sessions played in version 1.02 or later.
Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target.
Personal Objectives that do not require destroying the target will only appear for one player per Expedition.
The flask count will now be highlighted in the following situations:
When the flask count is at the maximum capacity,
When an enemy-induced effect that influences the flask is triggered.
The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.
You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.
Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.
Adjusted the weapon lineup in Limveld’s shops.
Added Fire Pots to the shop inventory inside the Spirit Shetler.
The target-lock on enemies that are behind when the tombstone summoned by Raider’s Ultimate Art appears no longer gets released.
Balance Adjustments
In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened.
Changes to Passive Effects and Special Effects
Added new Passive Effects:
Improved Melee Attack Power
Improved Dash Attacks
Improved Rolling Attacks
Increased the effect of the Passive Effect Improved Attack Power when Two-Handing.
Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.
Increased the effect of the Passive Effect Improved Chain Attack Finishers.
Increased the effect of the Passive Effect Improved Charge Attacks.
Increased the effect of the Passive Effect Improved Jump Attacks.
Increased the effect of the Passive Effect Improved Guard Counters.
Increased the effect of the Passive Effect Improved Skill Attack Power.
Increased the effect of the Passive Effect Physical Attack Up.
Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.
Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword.
Changes to Relic Effects
Increased the effect of Physical Attack Up.
Increased the effect of Improved Initial Standard Attack.
Increased the effect of Improved Critical Hits.
Increased the effect of Improved Guard Counters.
Increased the effect of Improved XXX Damage (excluding bow weapon types).
Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).
Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP.
Other Changes
Reduced the FP consumption and increased the power of the Wrath of Gold Incantation.
Bug Fixes & improvements
Fixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.
Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.
Fixed a bug where the range of Night’s Tide differed from other players upon rejoining a session under some conditions.
Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.
Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.
Fixed an issue where the weak points created by Ironeye’s skill Marking would appear for some players and not others under some conditions.
Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.
Fixed a bug where affinity residues spawned by Recluse’s Elemental Defense passive ability would not appear when hit by some enemy attacks.
Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.
Fixed a bug where the range of rolls to dodge some enemies’ darkness-imbued attacks was different than intended.
Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.
Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth, resulting in the subsequent gauge not reflecting the rate correctly.
Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.
Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.
Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work correctly.
Fixed a bug in the Results menu and Victor’s Record menu where the attributes added by Relics to each character’s weapons during an Expedition were not correctly reflected.
Fixed a bug in the Results menu where the special effects held by other players were not recorded beyond a certain number.
Fixed an issue where, if a session was disbanded immediately after a player left, the message at the title screen confirming the return to that session would keep appearing even after selecting OK.
Fixed some graphical rendering issues.
Fixed an issue where some sound effects did not play correctly.
Corrected some text.
Made several other performance improvements and bug fixes.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Ubisoft has released a new update for The Crew Motorfest today, and this should address issues seen in Season 8. For console players, this is labeled as update 1.019 and 1.19.
There are no detailed patch notes today, but Ubisoft did mention the issues from Season 8 should be fixed. Check out the Twitter/X announcement about The Crew Motorfest below.
Heads up, PS5 owners! Sony has released a surprise firmware patch for the console today, December 2 (December 3 for those outside the US), and this is more than your standard stability patch.
The Crew Motorfest Update 1.019/1.19 Fixes Season 8 Issues
“🛠️ The Crew Motorfest Scheduled Patch Maintenance 🛠️
🗓️ Wednesday, Dec 3rd
⏰ 9AM UTC / 5AM EST
📉 Estimated duration: 4.5 hours
🎮 All platforms
🚀 Fix several Season 8 release issues, more info below.
With this maintenance, we aim to fix recurring issues since the launch of Season 08, as well as some long time crewing issues. We’ll be looking for your feedback on these topics!
▶️ ‘Failed To Join Event. You Will Play Alone’ – Connection Error When Playing with Friends
▶️ Photo Ops lead to disconnect
▶️ Collection Import not functional since Season 8 Update”
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
After a short pause of no updates, Talesworlds has resumed punping out updates for Mount & Blade 2: Bannerlord. Today, the studio released another one on all platforms to apply more fixes to the War Sails DLC and the bafourth pse game.
For those keeping score, this is the fourth patch released in the last 5-6 days. Console players will see today’s download as Mount & Blade 2: Bannerlord update 1.29/1.030.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
For the complete list of changes made, read on.
Mount & Blade 2: Bannerlord Receives New Update on Dec. 3
War Sails v1.0.5
The following changes are specific to the War Sails expansion and are not part of the base game.
Changes
Updated the “Visit” and “Talk” tooltips to display “Take a walk around the port and find Gunnar to talk to him.” instead of “This feature is disabled.” when the “Speak to Gunnar and Sister” quest is active.
Fixes
Fixed a bug that caused AI behavior issues during the escape phase of the final storyline quest.
Fixed a bug that caused troops in the player’s party to lose their experience when entering and exiting the naval storyline.
Fixed a bug that prevented troops from leaving the oars to use the hooks.
Fixed a bug that caused ship debris to spawn during the Naval Order of Battle phase.
Crashes
Fixed a crash that occurred when loading a save file created immediately after concluding the “Free the Sea Hounds’ Captives” quest mission.
Fixed a crash that occurred during land and naval battles related to the physics simulation.
Bannerlord v1.3.9
The following changes are part of the base game and apply to the War Sails expansion as well.
Changes
Players will now be able to send crash dumps for launcher-related crashes. This should help resolve launch issues sooner.
Fixes
We included a set of bug fixes that are meant to return your family to you (if you lost them after completing the naval storyline) and prevent them from disappearing in the first place.
As family members can be in a number of different states, your experience may vary a bit:
Family members like the younger brother and sister are disabled as long as their relevant quests are incomplete. This was already the case and wasn’t changed.
If your sister was spawned before becoming an adult, this version should despawn her when you load your savegame. She should spawn again upon becoming an adult.
If you rescued your younger sister and she is an adult but she wasn’t added to your clan, this version should add her to your clan and place her in a fugitive state when you load your savegame.
If the adult sister disappeared in prior versions, she should enter fugitive state upon loading the save in 1.3.9 (and newer). If it happened after you made her a governor, she should be immediately spawned and returned to that position.
Should another family member be missing (like the younger brother), the same rules apply.
Please note that “fugitive state” has a 30% chance to spawn the character daily. So if this applies to your case, the sibling/s should spawn after 3-4 days.
Fixed a bug that caused the Transfer Troops action not to work correctly.
Crashes
Fixed a crash that occurred when the leader of a siege leaves.
Will we get another update tomorrow? We can’t say for sure, but if we do, we’ll let our readers know. You can keep track of it via our Mount & Blade 2 game hub.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
Developer Tamsoft has released Bleach Rebirth of Souls patch 1.40. For people playing the game on consoles, it’s update versions 1.040.001 and 1.41.
Players can expect to see a reduction in the hitbox for Breaker attacks, as well as numerous balance changes for several characters. Check out the patch notes for Bleach Rebirth of Souls below.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
Bleach Rebirth of Souls Update 1.040.001/1.41 Includes Balance Adjustments and More
Battle System Adjustments and Changes
Reduced the hitbox for Breaker attacks.
However, Rangiku Matsumoto’s hitbox has been expanded.
You can now cancel into Follow-up Hoho even when your attack is guarded.
Landing a Kikon Move outside of Soul Break will now restore Reverse Gauge.
If you are in Reishi Deficiency state when taking damage, your damage output and guard chip damage will increase.
Attacks during Awakening or Reawakening can no longer be countered with Counter.
Character Adjustments and Changes
Ichigo Kurosaki
Common
Spiritual Pressure Move 1
Fixed an issue where it could be air-canceled from certain actions.
Initial Stage
Signature Move (Charged Version)
Increased startup speed.
Expanded the frames where it can be canceled into a Step.
In the initial stage, faster startup allows Charged Signature Move to overlap with the opponent’s wake-up after a Flash Attack follow-up. The increased cancel frames make it easier to use for feints. During Awakening, although startup is slower, you gain advantageous frames. Charging lets you create favorable situations even outside the opponent’s range, forcing them to respond.
Ichigo Kurosaki (Bankai)
Initial Stage & Awakening
Spiritual Pressure Move 2
Fixed an issue where it could be air-canceled from certain actions.
Initial Stage
Breaker
Fixed an issue where damage values swapped between normal state and Spiritual Pressure Move 2 activation.
These changes improve stability during Reawakening. Signature Move now transitions smoothly into wake-up pressure from forward steps, enabling relentless offense.
Ichigo Kurosaki (Final Getsuga Tensho)
Initial Stage
Special Flash Attack
When Conclusion = 2, added full invincibility during the initial motion.
Increased invisibility duration.
Developer’s Notes
Special Flash Attack was harder to use compared to other moves, so we’ve improved it. It now has full invincibility during its motion, making it effective against long-range pokes and offering high reward on hit. However, it lacks invincibility at startup, so its reversal potential remains limited.
Uryu Ishida
Common
Spiritual Pressure Move 1
Fixed an issue where it could be air-canceled from certain actions.
Awakening & Reawakening
Special Flash Attack
Increased Spiritual Pressure gain.
Signature Move
Can now cancel pre-startup motion into a Step.
Awakening
Dash Quick Attack
Fixed an issue where it couldn’t cancel into Follow-up Hoho.
Signature Move
Increased Fighting Spirit gain.
Developer’s Notes
Signature Move now boosts Fighting Spirit Gauge, making Reawakening easier to aim for.
Canceling the early motion into a Step improves its utility in neutral.
Special Flash Attack
Gains Super Armor at startup when Spiritual Pressure Move 1 is active.
Breaker
Fixed an issue where damage didn’t increase during Spiritual Pressure Move 1 activation.
Developer’s Notes
With Super Armor on Special Flash Attack during Spiritual Pressure Move 1, you can force your turn even while absorbing enemy attacks.
This creates varied pressure options—charging Signature Move or diving in with Special Flash Attack—depending on the opponent.
Kisuke Urahara
Common
Follow-up Hoho
Fixed an issue where damage was reduced.
Awakening
Signature Moves (All Types)
Reduced recovery time.
Improved combo scaling.
During Spiritual Pressure Move 2 activation, can now cancel from Quick Attack Combo, Flash Attack, and Special Flash Attack.
Developer’s Notes
These changes increase the reward from Signature Moves.
With Spiritual Pressure Move 2 active, you can cancel from various attacks, enabling rhythm-breaking strategies.
Yoruichi Shihoin
Common
Dash Quick Attack
Fixed an issue where it couldn’t cancel into Spiritual Pressure Move 1.
Quick Attack Combo
Fixed an issue where it couldn’t cancel into Spiritual Pressure Move 1
Initial Stage
Spiritual Pressure Move 2
Fixed an issue where position was too high when counter hit triggered.
Awakening
Special Flash Attack (Exclusive Ability Active)
Expanded hitbox.
Adjustments make “Flash Goddess” activation more rewarding.
Landing a counter with Spiritual Pressure Move 2 now deals heavy damage and allows follow-ups, making it easier to pressure while using it as a shield.
Renji Abarai
Initial Stage & Weakened State
Spiritual Pressure Move 2
Fixed an issue where it could be air-canceled from certain actions.
Initial Stage
Special Flash Attack
Increased damage.
Increased guard chip damage.
Reduced hitstun duration when Spiritual Pressure Move 2 is not active.
Signature Move
Reduced recovery time on third hit.
Can now cancel into Spiritual Pressure Move 2.
Weakened State
Special Flash Attack
Increased damage and guard chip damage.
Increased hitstun and guard stun duration.
Signature Move
Faster startup.
Reduced recovery time.
Increased damage.
Increased self-damage.
Added forced counter-hit property during recovery.
After counter activation, Reverse Actions cannot be used until motion ends.
Signature Move (Spiritual Pressure Move 2 active)
Reduced recovery time on third hit.
Developer’s Notes
Even in a weakened state, Renji can turn the tide with high-risk, high-reward Signature Moves. Increased self-damage makes short battles critical for success.
Rukia Kuchiki
Common
Spiritual Pressure Move 2
Can now cancel only on hit or guard.
Awakening
Quick Attack Combo
Can now cancel into Signature Move.
Flash Attack
Can now cancel into Signature Move.
Signature Move (Short Press)
Can cancel into Spiritual Pressure Move 1 on hit or guard.
Greater movement on Special Flash Attack improves anti-projectile options. Increased hitstun ensures follow-up hits connect even at close range. Haien adjustments ease combo integration.
Rangiku Matsumoto
Common
Breaker
Fixed an issue where hitbox was extremely small.
Special Flash Attack
Increased hitstun and guard stun duration.
Reduced recovery time.
Can now cancel into Spiritual Pressure Move 2 only on hit or guard.
Fixed an issue where cancel into Spiritual Pressure Move 1 was possible.
Signature Move
Fixed an issue where air cancel was possible from certain actions.
Enhancements to guard pressure through Haineko Area make lockdown strategies stronger. Combined with Follow-up Hoho adjustments, Matsumoto can enforce her preferred scenarios more effectively.
Izuru Kira
Common
Signature Move (General)
Fixed an issue where air cancel was possible from certain actions.
Kikon Move
Increased Konpaku destruction count from 3 to 4.
Developer’s Notes
Signature Moves now grant more Spiritual Pressure, making it easier to activate Wabisuke Count. Increased Konpaku destruction from Kikon Move enables faster match conclusions when executed strategically.
Follow-up Hoho
Fixed an issue where damage varied based on conditions.
Developer’s Notes
Special Flash Attack now offers higher reward for increased risk. Successful hits yield greater damage potential.
Soi Fon
Common
Spiritual Pressure Move 1
Fixed an issue where air cancel was possible from certain actions.
Spiritual Pressure Move 2
Fixed an issue where Breaker property attacks hit during max charge duration.
Fixed an issue where air cancel was possible from certain actions.
Awakening
Spiritual Pressure Move 1 (Kazaguruma)
Increased hitstun duration.
Can now cancel into Signature Move.
Reduced blowback distance.
Increased recovery for no-charge and slight-charge versions.
Developer’s Notes
Improved usability of Spiritual Pressure Move 1 for both combo initiation and extension. Safer resource replenishment supports aggressive play.
Gin Ichimaru
Awakening
Signature Move
Increased hitstun and guard stun duration.
Changed knockback animation.
Reduced recovery for slight-charge and max-charge versions.
Can now cancel into Step on hit or guard.
Signature Mode
Increased time required to transition to Hôgyoku Fusion – Second Phase.
Developer’s Notes
Signature Move is now more responsive for neutral play. Increased Fighting Spirit gain rewards successful counters. While Phase 2 transition time is longer, overall duration is shorter, enabling stronger states for sustained combat.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Byakuya Kuchiki
Initial Stage
Signature Move (Senbonzakura Release / Seal)
Reduced recovery time.
Enabled air cancel from Dash Quick Attack, Quick Attack series, and Flash Attack.
Follow-up Hoho
Fixed an issue where damage varied during Senbonzakura Release.
Awakening
Quick Attack
Can now cancel into Signature Move from first and second hits (cannot cancel back into Quick Attack).
Flash Attack
Increased hitstun duration.
Can now cancel into Signature Move (cannot cancel back into Flash Attack).
Signature Move
Can now cancel into Quick Attack, Flash Attack, and Special Flash Attack from first and second hits (cannot cancel back into Signature Move).
Developer’s Notes
Focus on strengthening Signature Move chains. Initial stage allows easier form switching for adaptive play. Awakening enables multiple cancel routes for pressure and mix-ups, though infinite loops are prevented.
Sajin Komamura
Initial Stage
Signature Move (Ten Ken – Shou)
Reduced recovery time.
Signature Move
Increased hitstun and guard stun duration.
Can now cancel into Spiritual Pressure Move 2.
Spiritual Pressure Move 2
Expanded forward hitbox, reduced side coverage.
Follow-up Hoho
Fixed an issue where damage was reduced.
Developer’s Notes
Spiritual Pressure Move 2 adjustments improve viability. Cancels from Signature Move ensure reliable combo integration for high damage when conditions align.
Shunsui Kyoraku
Awakening
Signature Mode
Prevents consecutive selection of the same “Children’s Game.”
Special Flash Attack
Can now cancel into Spiritual Pressure Move 1.
Signature Move
Can now cancel into Step during charge motion.
Enabled air cancel from Quick Attack Combo and Flash Attack.
Expanded hitbox for max-charge version.
Reduced frames required to reach max charge.
Increased movement control during max-charge motion.
Developer’s Notes
Signature Move adjustments allow broader neutral options via Step cancels and aggressive max-charge assaults. Preventing repeated “Children’s Game” effects encourages strategic planning for greater rewards.
Kaname Tosen
Common
Spiritual Pressure Move 1
Fixed an issue where air cancel was possible from certain actions.
Awakening
Special Flash Attack
Increased forward movement when used from Step.
Signature Move
Fixed an issue where attack actions could cancel mid-motion.
Faster counter activation and extended counter duration.
Increased recovery time.
Increased Spiritual Pressure gain on successful counter.
Increased forward movement when used from Step.
Developer’s Notes
Enhancements emphasize Tosen’s strength during Awakening. Increased mobility from Step usage enables pressure from unexpected ranges.
Toshiro Hitsugaya
Common
Spiritual Pressure Move 1 & 2
Fixed an issue where air cancel was possible from certain actions.
Awakening
Special Flash Attack
Faster startup at Tenso Jyurin Level 3.
Gauge gain improvements allow quicker access to Level 3. Chaining moves post-Level 3 extends pressure duration compared to previous versions.
Kenpachi Zaraki
Common
Spiritual Pressure Move 1
Fixed an issue where air cancel was possible from certain actions.
Awakening
Signature Move
Can now cancel into Step during charge motion.
Adjusted max-charge follow-up to match damage threshold behavior.
Reduced frames required to reach max charge.
Signature Move adjustments improve rhythm disruption via charge and Step cancels. Spiritual Pressure Move 2 now offers strong reversal potential with follow-up opportunities.
Mayuri Kurotsuchi
Common
Special Flash Attack
Reduced damage.
Worsened combo scaling.
Spiritual Pressure Move 1
Reduced cancel window from various actions.
Increased damage.
Increased guard stun duration.
Spiritual Pressure Move 2
Adjusted Mayuri’s motion and Nemu’s spawn position.
Worsened combo scaling.
Ensures hits during opponent’s hitstun.
Enabled cancels from Quick Attack Combo and Flash Attack Combo.
Follow-up Hoho
Fixed an issue where damage varied by condition.
Awakening
Signature Mode
Reduced max increase value.
Increased time to reach max value.
Signature Move (Branch)
Added damage to mist hitbox.
Developer’s Notes
Adjustments simplify use of complex Spiritual Pressure Moves. Move 1 fixes unintended activation issues. Move 2 now integrates into combos, while Awakening adds mist damage for greater payoff.
Kaien Shiba
Common
Quick Attack Combo (Exclusive Ability Active)
Fixed an issue where cancel into Spiritual Pressure Move 2 was impossible.
Signature Move
Fixed an issue where air cancel was possible from certain actions.
Spiritual Pressure Move 2
Increased slow effect duration on opponent.
Fixed an issue where air cancel was possible from certain actions.
Initial Stage
Follow-up Hoho
Fixed an issue where damage varied by condition.
Awakening
Quick Attack
Fixed delayed cancel frames compared to Initial Stage.
Flash Attack
Fixed delayed cancel frames compared to Initial Stage.
Spiritual Pressure Move 1 (Exclusive Ability Active)
Increased hitstun duration.
Can now cancel into Signature Move on hit.
Expanded utility for Spiritual Pressure Moves. Move 1 enables reversal into Current Aura State state, while Move 2 grants advantage on guard for sustained pressure.
Shinji Hirako
Common
Breaker
Fixed an issue where damage was lower than other characters.
Quick Attack Follow-up (Exclusive Ability Active, Third Hit)
Delayed cancel frames for Follow-up Hoho and Reverse Action.
Spiritual Pressure Move 1
Fixed an issue where air cancel was possible from certain actions.
Spiritual Pressure Move 1
Reduced guard stun duration on first hit.
Adjusted second hit to move behind opponent before attacking.
Breaker
Fixed an issue where damage did not increase during Signature Active.
Developer’s Notes
Strengthened synergy with Spiritual Pressure Move 1. Reduced guard stun on first hit allows mix-ups with Breaker or Special Flash Attack.
Coyote Stark
Initial Stage
Spiritual Pressure Move 2
Reduced Spiritual Pressure consumption per frame.
Follow-up Hoho
Adjusted spawn position.
Awakening
Signature Move (Blue Flame Wolf Stock Combo Branch)
Reduced hitstun duration.
Increased guard stun duration.
Reduced guard gauge depletion.
Increased guard pushback distance.
Can now cancel into Signature Move, Spiritual Pressure Move 1, and Spiritual Pressure Move 2.
Breaker (Blue Flame Wolf Stock Active)
Reduced damage.
Delayed cancel frames for attack actions.
Developer’s Notes
Initial stage adjustments reduce resource drain during Spiritual Pressure Move 2. Awakening changes emphasize resource management for extended combos while preventing excessive damage from wolf stock usage.
Tier Halibel
Common
Spiritual Pressure Move 1
Fixed an issue where air cancel was possible from certain actions.
Can cancel from Signature Move “Corriente.”
Initial Stage
Follow-up Hoho
Fixed an issue where damage varied by condition.
Awakening
Signature Move (Fuerza Aguja)
Can now cancel into Spiritual Pressure Move 2 on hit.
Spiritual Pressure Move 2
Increased damage when Aura Gauge is accumulated.
Developer’s Notes
Improved combo integration for Spiritual Pressure Move 2 as a reversal tool. Aura Gauge accumulation boosts damage for immediate high-impact follow-ups.
Ulquiorra Shifar
Common
Spiritual Pressure Move 2
Increased total Reishi recovery.
Reawakening
Flash Attack Follow-up
Reduced blowback distance.
Signature Move
Faster cancel frames.
Increased recovery time.
Increased hitstun duration.
Can now cancel into Spiritual Pressure Move 2.
Adjusted motion when canceled from Special Flash Attack.
Spiritual Pressure Move 2 now restores more Reishi. During Reawakening, Signature Move enables follow-ups into Spiritual Pressure Move 2 for extended pressure. Charge adjustments maintain consistent frame advantage for durability.
Nnoitra Gilga
Common
Flash Attack
Increased recovery time.
Special Flash Attack
Reverse Actions cannot be used during first hit recovery.
Added counter-hit vulnerability during first hit recovery.
Spiritual Pressure Move 1
Can now cancel on hit or guard from Quick Attack Combo or Flash Attack Combo.
Spiritual Pressure Move 2
Added counter-hit vulnerability during first hit recovery.
Awakening
Signature Move
Added frames granting Super Armor during motion.
When absorbing an attack with Super Armor, can cancel into Quick Attack, Flash Attack, or Special Flash Attack.
Usable even when Block Stock is available.
Follow-up Hoho
Fixed an issue where damage varied by condition.
Developer’s Notes
Signature Move now gains Super Armor during motion, allowing Nnoitra to absorb attacks. After absorbing, immediate retaliation is possible via cancels. Increased risk for previously dominant tools like Flash Attack and Special Flash Attack ensures balanced play.
Grimmjow Jeagerjaques
Common
Signature Move
Fixed an issue where air cancel was possible from certain actions.
Initial Stage
Spiritual Pressure Move 1
Fixed an issue where air cancel was possible from certain actions.
Awakening
Exclusive Ability
Fixed an issue where invincibility ended prematurely when Impulse Gauge was maxed.
Increased hitstun duration for attack hitbox.
Follow-up Hoho
Fixed an issue where damage varied by condition.
Developer’s Notes
Signature Move during Spiritual Pressure Move 2 now transitions smoothly into combos, enabling strong reversals and sustained offense.
Szayelaporro Grantz
Common
Spiritual Pressure Move 2
Fixed an issue where air cancel was possible from certain actions.
Awakening
Signature Move
When canceled from Breaker or Spiritual Pressure Move 2, now counts as strike hitbox.
Reduced overall recovery when Spiritual Pressure Understanding Level ≥ 2.
Spiritual Pressure Move 1
Fixed an issue where unintended cancels were possible.
Kikon Move (Doll Show)
Increased debuff duration when destroying Achilles Tendon, Humerus, or Lung.
Developer’s Notes
Signature Move adjustments make it easier to raise Spiritual Pressure Understanding Level, increasing opportunities to leverage Szayelaporro’s strengths earlier in matches.
Nelliel Tu Odelschwanck
Common
Spiritual Pressure Move 2
Fixed an issue where slow effect duration before activation was reduced when consuming 2 Chase Stocks.
Awakening
Special Flash Attack
Can now cancel into Spiritual Pressure Move 2 after follow-up action.
Spiritual Pressure Move 2
Added slow effect during charge motion.
Increased slow effect duration before activation when consuming Chase Stock.
Developer’s Notes
Spiritual Pressure Move 2 is now easier to integrate into combos, enabling high-damage sequences without relying on sheer volume of attacks.
Full Moon previously dominated offensive options, reducing diversity. Adjustments emphasize its role as a high-damage move, while Moonlight and Rising Moon offer varied pressure and mix-up potential.
Retsu Unohana
Initial Stage
Fighting Spirit
Reduced amount required for Awakening.
Awakening
Fighting Spirit
Increased amount required for Kikon Channel.
Developer’s Notes
No action changes, but Fighting Spirit adjustments make immediate Kikon Channel harder post-Awakening, reducing sudden match-ending scenarios.
Ichibe Hyosube
Common
Exclusive Ability
Paint Over Gauge now decreases after a set time following increase.
Developer’s Notes
Paint Over State previously offered excessive control. Adjustments maintain strength but require precise timing to maximize gauge before depletion.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
Heads up, PS5 owners! Sony has released a surprise firmware patch for the console today, December 2 (December 3 for those outside the US), and this is more than your standard stability patch.
The PS5 new update 25.08-12.40.00 download clocks in at 1.3 GB, and should be live now the moment you turn on your console.
Sony Japan recently announced a Japan-only PS5 Digital Edition, arriving in stores on 21 November for about $350.
Given this is an unannounced system update, don’t expect any new features to be implemented.
PS5 System Update 25.08-12.40.00 Released as Last Firmware Patch of 2025
Per Sony’s console changelog it mentions that the patch does the following:
We’ve improved the messages and usability on some screens.
We’ve improved system software performance and stability
That’s about it, which isn’t surprising given it is an unannounced patch after all. That said, for those who’ve noticed that messages don’t get marked as read, this should likely fix it. With these stability patches, more often than not, Sony plugs something in the backend to prevent exploits and cracks, which the majority of the population has no interest in or idea about.
In other PlayStation news, the “End of Year” sale is now live, and it brings a fair amount of games to the discount bin. That’s not the last PSN sale of the year, as The Game Awards PSN sale should launch the day of the show as well.
For more on MP1st’s original reporting, we recently posted about the existence of a new Dead Rising game, which is said to be headed to Hollywood this time around.
Nintendo has released Mario Kart World updatre 1.4.0 this December 2 (December 3 for those outside the US), and this is more than your standard bug-fix patch, as this adds new features to the kart racer.
Players can expect Custom Items to be added to the item rules, it’s now easier to join friends in various modes, and even course layout changes for VS Race and Online Play too.
For the complete list of improvements and bug fixes, read on.
Mario Kart World Latest Update Implements Quality-of-Life Features via Patch 1.4.0
General
Added “Custom Items” to the item rules.
This is a feature that lets you set which items appear.
This is supported in “VS Race”, “Balloon Battle”, “Coin Runners”, and “Room” in “Online Play” or “Wireless Play”.
Made it so that music track name and source title of the track that is playing will be displayed on the Pause Menu.
Added “Music Volume” to “Settings/Controller”.
Made it so players who gathered in a “Room” of “Online Play” can participate in “Race”, “Knockout Tour”, and “Battle”.
Up to 4 players can participate in “Race”, “Knockout Tour”, and “Battle”.
Made it so you can join in with friends who are playing “Knockout Tour” from “Friends” in “2p”, “Online Play” as well.
Added “Restart” and “Next Race” in the Pause Menu for “VS Race” in “Single Player”.
Made it so you can select “Photo Mode” from the Pause Menu in “Race against Ghost” in “Time Trials”.
Changed the course layout of below courses for “VS Race”, or “Race” in “Online Play” or “Wireless Play”.
Race that heads from “Koopa Troopa Beach” to “DK Spaceport”.
Race that heads from “Koopa Troopa Beach” to “Crown City”.
Race that heads from “Koopa Troopa Beach” to “Peach Stadium”.
Race that heads from “Whistlestop Summit” to “Koopa Troopa Beach”.
Race that heads from “Desert Hills” to “Koopa Troopa Beach”.
Race that heads from “DK Spaceport” to “Koopa Troopa Beach”.
Race that heads from “Crown City” to “Koopa Troopa Beach”.
Race that heads from “Peach Stadium” to “Koopa Troopa Beach”.
*Changed it so that, in all races heading toward “Koopa Troopa Beach”, including the above courses, you will cross the finish line after two laps once you arrive at “Koopa Troopa Beach”.
You will now dash when riding on Manta Ramp’s back.
Made it so the player will not hit Dragoneel when transformed into Bullet Bill.
Made it so the player cannot use a second Boo while already using a Boo, when holding two Boos.
When Dash Food is taken by someone, shortened the time until that Dash Food reappears.
When a coin placed on water is taken by someone, shortened the time until that coin reappears.
We have been well aware that Capcom is sitting on a goldmine of dusty IPs for a while, and they know it too.
Fixed Issues
Fixed an issue where the dash time was not correct after a Charge Jump.
Fixed an issue where the player would slip through a wall when being stomped on from above by a vehicle driving on the road.
Fixed an issue where a player would be squashed when touching a Thwomp that had landed.
Fixed an issue where a Bullet Bill would not be displayed after using it.
Fixed an issue where a character would be blurry even when making “Focus” “Character” when taking a photo in “Photo Mode” on the Pause Menu.
Fixed an issue where the screen would look distorted if entering a pipe at the same time as joining a Free Roam in “Online Play”.
Fixed an issue where player could not get in a UFO when multiple players tried to get in a UFO at the same time in Free Roam in “Online Play”.
Fixed an issue where a friend’s information would not be updated when looking at the list of friends in “Friends” in “Online Play”.
Fixed an issue where there would be a communication error when looking at a group ID in “View Room Info” when participating in a group in “Friends” in “Online Play”.
Fixed an issue where a player’s place would go down if retiring during “Knockout Tour” in “Online Play”.
Fixed an issue where a player that is seen when spectating looks like they are going off the course over and over during “Knockout Tour” in “Online Play” or “Wireless Play”.
Fixed an issue where the player’s own character or vehicle would change when starting “Online Play” or “Wireless Play” again after quitting a game after “Knockout Tour” in “Online Play” or “Wireless Play”.
Fixed an issue where a player would get stuck on a wall when using a Bullet Bill while falling off the course in “Sky-High Sundae”.
Fixed an issue where a Bullet Bill would go outside the course when using it on the final curve in “Boo Cinema”.
Fixed an issue where the player would slip through a bulldozer in “Toad’s Factory”.
Fixed an issue where the player would get stuck on a spotlight in the race that heads from “Toad’s Factory” to “Bowser’s Castle” when transformed into Bullet Bill.
Fixed an issue where if the player used a Bullet Bill or Spiny Shell in the first curve of “Desert Hills”, it would get stuck on a rock.
Fixed an issue where the player would get stuck on a tree when using a Bullet Bill on “DK Pass”.
Fixed an issue where, when the player was small because of Lightning, they would slip through the wall on the final curve of “DK Pass.
Fixed an issue where the player would get stuck on a billboard when transforming into Bullet Bill in the race that heads from “Crown City” to “Desert Hills”.
Fixed an issue where the player would slip through the ring of stone when using a Bullet Bill or Mega Mushroom while falling in “Great ? Block Ruins” right before the final curve.
Fixed an issue where the player would get stuck on the ground on the meadows near “Big Donut”.
Fixed an issue where the player would slip through the wall if rewinding after wall riding in the special room you can go to from a pipe in “Shy Guy Bazaar”.
Fixed an issue where the player would still fall into the lava even though they have “Smart Steering” ON in “Dry Bones Burnout”.
Fixed an issue where the player would go off the course when using a Bullet Bill while rail riding in “Wario Stadium”.
Fixed an issue where the player would not be able to glide if getting on a glide panel while gliding in the race that heads from “Wario Stadium” to “Airship Fortress”.
Fixed an issue where the player would get stuck on the ground while heading from “Wario Stadium” to “Airship Fortress”.
Fixed an issue where the vehicle would float up from the rail when the player did a rail ride after a wall ride in a bike-type vehicle in “Wario Stadium”.
Fixed an issue where the player would go off the course when using a Bullet Bill on the shortcut while heading from “Dandelion Depths” to “Cheep Cheep Falls” in the “Ice Rally” of “Knockout Tour”.
Fixed an issue where the player would go off the course while gliding, while heading from “Dandelion Depths” to “Cheep Cheep Falls” in the “Moon Rally” of “Knockout Tour”.
Fixed an issue where a green shell would get stuck on the ground while heading from “Airship Fortress” to “Dry Bones Burnout” in the “Heart Rally” of “Knockout Tour”.
Fixed an issue where the player would go off the course when they transformed into Bullet Bill on top of a building in “Crown City” in the below races:
Race that heads from “DK Spaceport” to “Crown City”.
Race that heads from “Koopa Troopa Beach” to “Crown City”.
Race that heads from “Faraway Oasis” to “Crown City”.
Several other issues have been addressed to improve the gameplay experience.
This should be the last patch for the game this 2025, though if there are bugs that surface from this, expect Nintendo to resolve that as well.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
Riot Games has released the 11.11 Valorant patch on all platforms, showing up as update 1.000.060 on consoles. It’s a minor update that addresses several recently discovered bugs.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Valorant’s Latest Update on Dec. 2 Brings Bug Fixes
ALL PLATFORMS
BUG FIXES
Agents
Chamber:
Fixed a bug where Rendezvous’s audio would end abruptly near the end of the teleport animation
Clove:
Fixed a bug where killing Clove right after they use Not Dead Yet would cause some finishers to have erratic behavior
Fixed a bug where Clove’s agent icon in the top team composition bar would not update properly when Clove was killed inside of a smoke after using Not Dead Yet
Fixed a bug where Clove would revive in spawn with Not Dead Yet if their body had too many players standing over it
Fixed a bug where Clove’s Pick-Me-Up overheal UI effects would persist on the HUD even after the overheal had been reduced to 0
Cypher:
Fixed a bug where enemy player positions could be briefly revealed on the minimap while they are hidden by Cypher’s Cyber Cage
Fixed a bug where Cypher’s Spycam would appear to be recovered even if the camera was destroyed while being recovered
Fixed a bug where Trapwire would appear to be visually active if Cypher was killed just before it finished arming
Jett:
Fixed a bug where Jett could get stuck in midair near ledges/box corners
Harbor:
Fixed a bug where Harbor’s Storm Surge could affect Yoru during Dimensional Drift
Fixed a bug where Harbor’s Storm Surge would cause a dead Clove to see a Nearsight HUD effect if the Storm Surge hit their corpse.
Fixed a bug where Harbor’s Cove would snap rotate 180 degrees when looking upwards or downwards
Fixed a bug where Harbor’s Reckoning minimap indicator would briefly linger and block vision cones
Fixed a bug where Harbor’s Storm Surge and Reckoning would display colored boxes on a spectator’s screen if they changed perspectives to someone who was just hit by one of the abilities
Iso:
Fixed a bug where Clove and Reyna would not enter Iso’s Kill Contract at full health and with full shields or overheal if they entered with damaged overheal.
Fixed a bug where Phoenix would not get his original health and armor back when is in Run It Back and has left Iso’s Kill Contract
Phoenix:
Fixed a bug where Phoenix’s Hot Hands would show inaccurate healing done in the combat report
Reyna:
Fixed a bug where Reyna’s HUD UI prompts for Devour and Dismiss would linger on screen even if Reyna has no ability charges left
Fixed a bug where Reyna’s overheal health was not being displayed accurately on the HUD for spectators
Skye:
Fixed a bug where Skye’s Regrowth was healing certain deployable abilities
Tejo:
Fixed a bug where Tejo’s Stealth Done could push players and give them a speed boost
Veto:
Fixed a bug where Veto’s Crosscut could sometimes be shot through non-penetrable walls
Vyse:
Fixed a bug where Sova’s Recon Bolt and KAY/O’s ZERO/POINT would get stuck inside an activated Shear wall instead of being destroyed
Maps
Haven
Fixed a bug on A Link near A Site that allowed for wall penetration where that should not have been possible.
KNOWN ISSUES
V25A3 ranked gun buddies will temporarily be shown in your collection with the incorrect name of “V25A6.”
Don’t worry! Your buddy for the first three Acts of Season 2025 is safe.
It will go back to its correct name and you’ll also receive your V25A6 gun buddy (if you earned an Act rank in the last three Acts of Season 2025) in the 12.00 patch.
PC ONLY
GENERAL UPDATES
VP Gifting is now live!
Ever wanted to gift a friend something but not sure what exactly they want? Well you’re in luck! VP Gifting is NOW HERE and will be rolled out in a staggered release starting December 3rd PT! Check it out on the VP purchase page in the Store.
Agents Page UI Updates
The Agents page has been updated to show the full roster of Agents in a grid view. You can use your mouse or arrow keys to view each Agent. It’s like before, but better, because it’s different, which is better.
Collections UI updates from Patch 11.10 are now live in Korea!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
EA’s hockey sim NHL 26 not only received a roster update on December 2, but also its biggest patch to date, with almost all facets of the game getting a major change.
Console players will see today’s version 1.3.0 patch as NHL 26 update 1.030 (complete version 1.030.000), and this affects World of Chel, adds new stuff to Ranked, win streaks and a lot more.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
Read on for what seems to be NHL 26’s beefiest update to date.
NHL 26 Latest Update on December 2 Tweaks Almost All Facets via Patch 1.3.0/1.030
Gameplay
Improvements to AI forechecking behavior to exit Neutral Zone Trap to apply pressure if offensive team is choosing not to break out
Adjusted AI diving shot logic to weigh opposing team acquiring the puck higher
Fixed a case around leg vs stick contact weighting for the stick in physics where the puck carrier legs were stronger than intended against opposing stick checks
Delayed penalties are now called if the player kicks the puck without a stick
Fix to icon passing where it was sending the puck in the player facing direction instead of towards the intended receiver
Goalie reaction improvements to dump ins and shots taken from sharp angles
Animation improvements to passes out of toe drag animations
Be A Pro
Lowered the form score targets required for advancing lineup positions (Top 6 Forward, Top 4 Defense, Power Play 1–2, and Performance Challenge Side Quests).
Fixed an issue with challenge objectives for the “Get on Power Play 2” Swagger & Humble challenges, now tracking goals instead of points.
Fixed an issue where failing the “Move up to the 1st line” challenge could show incorrect dialogue options.
Fixed an issue with the games played objective for the “Become Starting Goalie” Humble challenge.
Fixed an issue where coach audio did not align with on-screen text during the “Stay on 1st Power Play” conversation.
Fixed an error causing Long Term Endorsement Part 2 challenges to appear before Part 1 in certain endorsement scenarios.
Corrected the runner-up conversation trigger, so skaters who place as Lady Byng runner-up no longer receive a Vezina Trophy runner-up conversation.
Adjusted timing so the Calder Trophy winner conversation now occurs after the awards ceremony.
Resolved an issue where tying for most goals and leading in points in the Rocket Richard Trophy race could incorrectly result in a runner-up conversation with your agent.
Fixed an issue where the “Make the playoffs” challenge appeared when the coach’s goal was to “win the division.”
Fixed an issue where headlines referencing struggling players could appear while the player was injured.
Fixed an issue where the headline with the Stanley Cup prop might not display after a Cup win.
Fixed an issue where the Top 3 Draft Pick headline did not display the intended finger pose.
Fixed an issue where a “Disappointing season” headline appeared after Round 1 despite winning the Calder Trophy the same year.
Fixed an issue where players could become team captain at the start of their first NHL preseason if likability was maxed out.
Fixed an issue where the “Magnetic” X-Factor could be slotted into Be A Pro; this ability has now been removed as intended.
Fixed an issue where the attribute requirement to upgrade Big Tipper was incorrectly tied to Body Checking.
Fixed an issue where Backhand Beauty was unavailable as an X-Factor for Sniper archetypes.
Fixed an issue where Shooting% objective does not track correctly in Stay on Powerplay 1 – Humble challenge
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
World of CHEL
Added in the ability to preview Loadouts in the store prior to purchasing.
Fixed a crash when players were deep linked from live events to the Store page through a hidden button callout.
Fixed an issue where the Rewards Widget disappeared when switching from Rewards to Play tabs.
Resolved an overlap issue where XP Token icons and buttons covered the Season Pass header after deep linking into Objectives.
Fixed a backend UI bug where the pause menu failed to load, leaving players stuck in the rink after the first period in EASHL 3v3 Clubs.
Fixed a visual issue where changing handedness during the loadout tutorial did not update the skater model.
Resolved an issue where the message “Objectives are unavailable” appeared when all weekly objectives were completed.
Fixed a desync that could occur when the AR leaderboard was triggered in EASHL Clubs.
Resolved a rollover event timer issue where the timer remained stuck at “01s” with a grayed-out tile for Ones Eliminator in WoC.
Fixed visual issue where the mute icon appeared in black on the Player Summary tab.
Improved contrast of grayed-out text in the abuse reporting screen.
Fixed black text appearing after returning from the “Report Content” screen.
Fixed overlapping UI elements in Objectives when navigating via deep link banners.
Fixed display issue where the Rewards Widget disappeared when switching tabs in the Mode Hub.
Franchise Mode
Fixed a crash when accessing “View Draft Class”.
Fixed an issue where the contract interest bar carried over from negotiations to the offer overlay but not the contract details.
Fixed inconsistencies in goalie save percentage between player cards and stat spreadsheets.
Adjusted overlay logic so regular season stats no longer appear during playoffs for other players.
Improved tuning for coaches when constructing their defense pairings to no longer ignore defenseman with offensive & skating x-factors
Game Modes
Added Spengler Cup under Tournaments
Hockey Ultimate Team
Additions to Hockey Ultimate Team
Ranked Objectives
New Season 2 Ranked Objectives will be added, allowing players to earn Season 2 Ranked Collectibles through gameplay.
Ranked Collectibles
Season 2 Ranked Collectibles will become tradable for upgraded rewards through new high-value Collectible Sets.
Ranked Rewards
Ranked rewards will be scaled up, with additional Ranked tiers added so players can earn more rewards throughout the season.
New Win Streaks
New Win Streak feature in Ranked will arrive early December, granting bonus progress for consecutive wins to help players climb tiers faster.
Fixed a crash when animating placeholder cards with synergy boosts in My Collection.
Fixed an Internal Error when resetting Cup Chase after changing season settings.
Fixed a gameplay crash triggered by passing the puck to another player.
Fixed a crash when scrolling Quick Lineup with R2.
Fixed crashes when viewing Ultimate Rank Floor in Rewards & Unlocks.
Fixed an error when completing Wildcard Draft and Redraft.
Fixed critical Internal Errors when entering HUT.
Fixed crashes and FTRD errors during HUT Champions matchmaking.
Fixed a crash when purchasing or opening the Captain Pack.
Fixed Internal Error when matchmaking across HUT modes.
Cup Chase rewards and Undefeated reward displays now show correct information.
Team logo changes no longer cause Captain Chemistry cards to display OVR “0.”
AP count now updates correctly when multiple AP line combinations are used on the same line.
Captain Chemistry Salary Cap indicator now shows the correct icon.
Fixed incorrect AP/SP/FP text appearing in certain languages.
Fixed Salary text overlapping icons in some languages.
Fixed misaligned logos and event name translations.
Fixed overlapping event/nationality/team logos on MSPs.
Fixed incorrect art or white borders on Chel Week 3–4 MSPs and collectibles.
Fixed Next Gen Additional Players showing as “Pending Item” in Packs.
Fixed Alexander Ovechkin’s 900th goal milestone card showing as basic art.
Fixed Set Requirements showing “Pending Item” for Collectible Tickets.
Fixed Team of the Year rewards text visibility issues.
Fixed debug text appearing in Ranked/Postgame screens.
Fixed multiple win-streak progression issues
Deep Link banners no longer trigger FTUE incorrectly.
HUT main menu banner now correctly routes to the intended mode.
Fixed Ranked Summary animation not triggering after matches.
Fixed inability to relegate when appropriate.
Fixed “Play Next Game” showing opponent username early (prevents early dashboarding).
Fixed Set search results repopulating cards already added.
Fixed goalie controls breaking after certain Quick Swap + Pull Goalie combinations.
Fixed non-NHL goalie helmets not appearing in gameplay.
Art
Fixed an issue where neck guards were causing some clipping
Fixed an issue in the Victory sequence where uniforms would deform
Fixed an issue where some heads in creation zone had their eyeballs overlapping their eyelids
Equipment
The following equipment has been added in NHL 26
CCM FTW Stick
CCM FTW Glove
CCM FTW Skate
CCM FTW Helmet
Center Ice Updates
The following center ice designs and lines have been added or updated in NHL 26
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Canadian Hockey League
OHL
Flint Firebirds
Kingston Frontenacs
QMJHL
Halifax Mooseheads
Val-D’or Foreurs
WHL
Prince George Cougars
Penticton Vees
Uniforms
The following uniforms have been added or updated in NHL 26
NHL
Chicago Blackhawks – Third
Colorado Avalanche – Third
Dallas Stars – Third
Los Angeles Kings – Third
Minnesota Wild – Anniversary
Pittsburgh Penguins – Third
AHL
San Jose Barracuda – Third
Texas Stars – Third
Tucson Roadrunners – Third
ECHL
Allen Americans – Home
Atlanta Gladiators – Home, Away and Third
Rapid City Rush – Away and Third
Trois-Rivieres Lions – Third
Worcester Railers – Home and Away
Canadian Hockey League
OHL
Brampton Steelheads – Third
QMJHL
Moncton Wildcats – Third
Rouyn-Noranda Huskies – Third
WHL
Calgary Hitmen – Third
Kelowna Rockets – Third
Liiga
Kiekko-Espoo – Third
Once another patch is out, expect it here on MP1st.
Maxis has released The Sims 4 update 2.15 on all platforms on December 2, and this brings more than just bug fixes. While this new update does resolve a good amount of issues, it also ushers in new Creator Kit as well.
For the complete info on today’s update. read on for the patch notes.
The Sims 4’s New Update on December 2 Ushers in a Lot of Fixes via Patch 2.15
PC: 1.120.111.1030 / Mac: 1.120.117.1030
Console: Version 2.25
Sul Sul Simmers!
This update brings a variety of top community reported bug fixes and improvements across the base game, plus new furniture swatches and quality-of-life fixes for your Sims. We’re also excited to announce a new Creator Kit coming soon called Prairie Dreams by Miiko! Read below for one more exciting update coming to The Sims 4.
For the most up-to-date information, please follow @TheSims, @TheSimsDirect, join The Sims Discord, or visit EA Forums to share any issues, as this is our primary source of information for troubleshooting and gathering information on player issues.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
What’s New?
Upcoming Kits
The Sims 4 SpongeBob’s House Kit and The Sims 4 SpongeBob Kid’s Room Kit will be available for purchase on December 4, 2025.
The Sims 4 Bikini Bottom Bundle, featuring both kits and three exclusive SpongeBob SquarePants items: the Goofy Goober Guitar, Conch Street Aquarium and The Flying Dutchman’s Jungle Gym. Please note, in order to receive these exclusive items, you must purchase The Bikini Bottom Bundle. The bundle is available December 4, 2025 through March 3, 2026.
Our work with incredible community creators continues with a new Creator Kit collaboration. Coming this month: Prairie Dreams by Miiko, arriving on December 11, 2025.
Bug Fixes
It wouldn’t be the patch notes without a few bug fixes! The following fixes are part of our continued commitment to regularly fix top voted community issues. Today we’re shipping improvements to smooth out unexpected behaviors, tidy up some long-standing quirks, and keep your Sims running just a bit more predictably. Thanks for all of your continued reports; your feedback is instrumental to our work.
Base Game
[EA Forums] Child, Teen, Young Adult, Adult, and Elder Sims will once again no longer have clothing visible under their privacy mosaic. However, the cause of the issue is different for other ages, and we’re still investigating those instances to hopefully fix in an upcoming update.
[EA Forums] The Nature Soundscapes radio station will no longer wake up Sims when they listen to it while sleeping.
[EA Forums] Teens will retain their active Aspiration (so long as it is not a ‘Teen-specific’ Aspiration) when they age up into a Young Adult.
[EA Forums] The Arrrmed Living Chair had a duplicate color swatch. We didn’t want to remove a swatch, because that might break existing builds, so we decided to change one of those swatches to be a new variant. When choosing what color to go with, the artist thought this piece of furniture might nicely match some of the Enchanted by Nature furniture in style. But it felt odd to add just one swatch, so we added an additional two other variants, but then realized the Arrrmed Living Chair was part of a set, and we probably wanted those three new variants to match other pieces of furniture from Base Game—takes a breath—so in total there are at total of 27 new free swatches (9 objects with three new variants each). Here’s a list of the updated furniture pieces. Enjoy! (We know Princess Cordelia would!)
Arrrmed Living Chair
Deep Delight Living Chair
Cuttlefish Love Seat
Cuttlefish Sofa
Arrrmed Dining Chair
Captain Rodrigo de Pablo Dining Chair
Arrrmless Dining Chair
Cephalopod Bar Stool with Back Support
Cephalopod Bar Stool
[EA Forums] The Main Menu will no longer show “WWWWWW” when there isn’t an active Household to display on the Main Menu.
[EA Forums] Sims will once again change into their outfits in front of Toddler Sims.
[EA Forums] We fixed an issue where Moodlets and Quirk notifications could occur for a Young Adult Sim.
[EA Forums] We fixed some texture issues with the IndustryMatters Brick Facade with Wood Trim wallpaper when applied to wall corners for two of the wallpaper’s variants.
Sims without the Horse Ranch Expansion Pack were able to get a Fear of Horses, but this can no longer happen.
Good and Evil Sims will no longer mourn excessively at gravestones.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
Multiple Packs
[EA Forums] We fixed an instance of Save Corruption that was resulting in Error Code 109:4fe45107:239aa048. In the save we received, there was a Clone Sim that had a Household status set incorrectly in our code. We fixed it so if a Household is in this state it will no longer crash the game upon trying to load the game. If this error happens in other ways, new save files shared with us will be beneficial in uncovering the cause. (Business & Hobbies, Get to Work)
[EA Forums] We fixed an issue where sand sculptures were auto-generating on beaches when it rained a lot. This is still occurring if the Weather Machine is used by the player, but we have a fix planned for that instance in an upcoming patch. (Island Living, Seasons)
[EA Forums] We made a change that allows gates with lanterns to have the lanterns light up the area around them. This should now work for the following gates:
Spanish Inquisition (Base Game)
Woodn’t You Like to Know (Base Game)
Maiden’s Gate (Base Game)
Barn Door Double (Cats & Dogs)
Cozy Craftsman Gate (Seasons)
[EA Forums] Sims who dislike Mischief or Singing will no longer autonomously do mischievous behaviors or sing. (Base Game, City Living)
[EA Forums] The Police Station, Foxbury Commons, and other work computers are now fixable after they’ve broken. (Get to Work, University, and More)
[EA Forums] The Tomarani Introduction will now fulfill the Greet Co-Worker task in the Doctor Career. (Get to Work, For Rent)
Fixed an issue with Temporary Stays where certain Sims couldn’t be invited to stay over from a Residential Rental lot. (Growing Together)
City Living
[EA Forums] Sims in the Social Media Career will now automatically meet their Coworkers so that they can perform certain Work From Home tasks. This fix will only occur on fresh saves.
Cats & Dogs
[EA Forums] We fixed a situation where it looked like you couldn’t have more than 7 Sims in a Household. This was because the Household had an empty Sim slot “reserved” for an “Adopt a Cat” story arc that the player couldn’t know was happening in the background. This story arc will now just wait until there is an available household slot and not prevent the addition of new members to the Household in the meantime.
[EA Forums] We added timing restrictions on how often a Pet can autonomously explore the PooHoo Bush to every 3 days. Doing this causes them to get sick and it was previously happening too frequently.
Sims will no longer receive a text from their Pet about missing curfew.
Seasons
[EA Forums] Sims are now able to travel between World/Lots without the Seasons screen popping up.
[EA Forums] Children and Teens can now donate on a Computer when in the Scouts Afterschool Activity.
Get Famous
The “Attend Drama Club” interaction is now available as a Self-interaction and on other Household members when a Teen Sim is at max level in Drama Club and has left for rehearsal. This interaction will remain for 1 hour 30 minutes (in-game time) afterwards to allow the player time to select it.
Cottage Living
Added a shadow to the Cottage Living pack icon.
High School Years
[EA Forums] The Corndog food object is no longer using a block model (which appeared as invisible in Live Mode). This also fixes the related issue where it didn’t appear in preview UI images.
Growing Together
[EA Forums] We rebalanced the Mental Fog Moodlet to appear after 3-4 days of running the Work Hard career tone. It used to appear after 1-2 days of doing this.
For Rent
[EA Forums] Lines will no longer appear on Sims’ arms while wearing either the shirts (yfTop_EP15StackedPocketShirt or ymTop_EP15StackedPocketShirt) if nails are also equipped.
Lovestruck
[EA Forums] Male Gallery Sims will no longer have high-pitched voices. Their correct voice tone will be used. This fix is not retroactive and will only affect future saves going forward.
Life & Death
[EA Forums] Made progress on Children being taken away despite not being neglected. More investigation is required before we mark this one as fully resolved.
[EA Forums] House Parties and Spooky Parties have been added as viable options for the Bucket List goal “I want to throw the most bizarre costume party of all time!”
[EA Forums] Ghost Sims will no longer appear as a regular, living Sims while in the Reaper Career attempting to collect souls.
[EA Forums] The Mentor Coworker interaction is available on a Co-Worker while they are performing “Practice Reaping” on the training dummy.
The “Ingest Ambrosia” interaction is now available to Ghost Sims in the Reaper Career.
Businesses & Hobbies
[EA Forums] We fixed an instance of Save Corruption that was resulting in Error code: 123:b378c837: In this Save, a Sim was dead, a ghost, and min LOD (Not actively engaged with by the player), which was causing some code around Small Business careers to crash the game on load. We made it so that if a Sim is referenced in this situation the game will not crash when trying to load.
[EA Forums] The Stucko’s Top Stucco Wallpaper now extends fully to the floor when applied.
[EA Forums] We added a missing purple variant color swatch to 8 doors and windows.
Lang’s Door
Double Arched Nordhaven-Style Door
Single Nordhaven-Style Door
Arched Nordhaven-Style Window
Nordhaven-Style Portal Window
Nordhaven-Style Cottage Window
Nordhaven-Style Window
Nordhaven-Style Glass Block Window
Adventure Awaits
[EA Forums] Pre-made Custom venues will now display and execute their pre-made schedules. This means when you load into a pre-made Custom Venue, you will now see the proper schedules and gameplay. This was previously only working on our internal builds due to some code that needed changes. This is fixed in existing saves so long as the venue’s schedule hasn’t been edited already by the player. This doesn’t fully address the EA Forums thread, which mentions “Custom Venues not saving roles” but makes substantial progress towards the goal of fixing it fully.
[EA Forums] The jacket (cfTop_EP20PulloverLayered) is now tagged as a Masculine style choice option.
[EA Forums] All Adventure Awaits Toddler and Child hairstyles are now visible if you remove the Masculine/Feminine Style choice filters.
[EA Forums] The Gran Gran’s Flannel Curtain rods were using a different shader than the curtain set, but we’ve updated them to use the same shader. This was done on purpose since curtains and solid objects use different shaders, but in this case, it caused a difference in some lighting scenarios which made the objects look like they were different colors.
The jacket (ymTop_EP20FleeceCurve) was missing fashion choice tags. These have been added.
Vampires
Non-Vampire Sims will no longer autonomously eat Plasma Fruit Salad.
Realm of Magic
[EA Forums] All variant textures display the logo of the bottle properly on the Classic Apothecary Cabinet.
My Wedding Stories
[EA Forums] We fixed an issue where the “Exchange Vows” interaction could become greyed out on the Wedding Arch even though the necessary Sims were present for the ceremony.
Paranormal
The Terrified and Scared Emotions are now available in Sim Stats.
Greenhouse Haven
The AirCycler fan will no longer disappear when viewed from a different floor than the floor the player is currently on.
Autumn Apparel
[EA Forums] Fingernails will no longer clip through the gloves (yfAcc_GlovesSP69Leather asset).
Tbis is one of the biggest updates we’ve seen when it comes to fixes and once another one is released, we’ll let our readers know.
Full Circle has released skate Season 2 today, and this brings a ton of new stuff for players to test out. Called the version 0.29.1 patch, which players will see on the start screen once applied, console gamers will see this download appear as skate update 1.000.12.
The biggest additions for Season 2 include Co-op mode, new flip tricks, new handplant tricks, challenges, and more.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
Aside from those, there’s a ton of gameplay improvements as well, with the full details available in the patch notes.
Skate Season 2 Released on December 2 Adds New Features via Patch 1.000.012
NEW SETTINGS
Compass on HUD: You can now hide the Compass (How to find it: Settings > General > Interface).
Hold Fakie Push: Allows you to hold fakie even after pushing (How to find it: Settings > Gameplay > Controls).
Grind Lean Exit: You can now turn this setting off to make getting deep and stylish grind leans easier without accidentally leaving the grind (How to find it: Settings > Gameplay > Trick Toggles).
Maximum Pump Strength: Lets you control the maximum speed gained from pumping (How to find it: Settings > Gameplay > Assists).
GAMEPLAY IMPROVEMENTS
Expanded Drop-In Functionality
Drop-Ins now work in more situations, even on tall vertical walls.
Transitions from Drop-In to air now look and feel better.
Visual Improvements to the World and your skater’s eye shape and skin complexion have been made.
50 new pedestrian types now roam San Van.
3D Audio Support for the PlayStation 5 has been added.
Access to the Social Menu has been moved from a tile in the main hub to the main hub’s top navigation bar.
Hold timing and its animation are now consistent on all D-Pad actions.
The player’s Audio Volume settings will be reset to default values at the beginning of this season.
Developer’s Note:This reset allows for easier boosting of music volume through the Toolbar.
NEW ACCESSIBILITY FEATURES
Additional accessibility features have been added to support Party Voice Chat.
Menu Narration now instructs players on how to activate Party Voice Chat.
Communication Wheels statements are read aloud to party members while Text-To-Speech (TTS) is activated.
Voice chat is translated into text on screen while Speech-To-Text (STTT) is activated.
NEW FEATURES
Co-op Mode: Own the Lot
Own the Lot pushes up to four players to complete as many reqs as possible while racing against the clock. Team up with friends to take on shared challenges of scaling difficulty and own the streets of San Van together, earning Tix in the process.
Own the Lot also includes special season-long Tasks that grant rewards. For more information about Own the Lot, visit our Season 2 article.
Developer Note:Own the Lot is tuned for party play. We don’t recommend trying to complete these challenges on your own, and in fact, it will be quite difficult to do as a solo player.
Flip Tricks
Impossible Flips
Front Foot Impossible Flips
Nollie Impossible Flips
Nollie Back Foot Impossible Flips
All Impossible Flips can also be performed as Held, Late, and from Grinds and Manuals
Handplant Tricks
14 New Handplant Variants have been added, making for 16 total.
Handplants, including One-Foot, No-Foot, and Tweaked Handplants can also be performed in Fakie stance.
Handplants can now be held for different durations based on how long you hold the input.
Multiple Handplant variants can now be chained back-to-back within the same plant.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
Challenges
A bevy of Challenges spread across the Casper Hotel Rooftop, Road Tunnel, Building Roof Patio, and Canal Buildings, and the rest of San Van are powersliding into Season 2. We’ve made big improvements to how we deliver and refresh Seasonal Challenges based on community feedback—Seasonal Challenges will still drop each week, but we’ll also reset them twice over the season, giving you more opportunities to earn Tix.
Each individual challenge won’t give quite as many Tix, but over the season you’ll be able to earn more than twice the Tix from Seasonal Challenges, not including the Tix you can also earn from the new Own the Lots. Plus, the amount of challenges dropping per week in Season 2 has been increased. For a full breakdown of these changes, including how many more Tix you’ll earn each season, visit our Season 2 article.
Missions
Point of Impossibility will bring you underground on a hunt for the place where the Impossible was first landed in San Van. The Mission is unlocked after completion of Shingo’s Secret Scoring Tips mission in Tour 2. Completing Point of Impossibility rewards you with 500 Tix and three new Props.
Coping Inspector will take you to the rooftops for some Handplant practice at a handful of the newly added rooftop spots, and unlocks after completion of The Gift of Grab mission in Tour 3. Completing Coping Inspector rewards you with 500 Tix, the Coping Inspector title, and a Rooftop Fast Travel Point.
Tasks
Rotation Changes:
Weekly Tasks will last three weeks, giving you time to catch up on any missed Tasks.
Seasonal Tasks are now Monthly Tasks.
Developer’s Note:This change was made to Seasonal Tasks to inject more variety and rewards into your experience.
Auto-claim Task rewards
Now, if you forget to manually claim your Task rewards, they will automatically appear within 24 hours of when the Task ended as a login message.
New Character Customization Options
5 hair, 2 facial hair, and 3 eye shape customization options have been added to the character creator.
Advanced Edit Mode For Replay Editor
An Advanced Edit Mode has been added to the Replay Editor with these additional options:
Trim replay
Add, edit, and navigate keyframes, interpolating between camera types and camera targets.
Adjust camera type, target, field of view, tilt, roll, and framing for each keyframe.
Export settings have been moved to the Advanced Edit Mode.
Party Voice Chat
You can now activate Party Voice Chat from the Party Settings, and converse with their party members using a microphone.
Whomever is currently speaking will have their name displayed on screen with the appropriate mic status icons.
You can choose to mute individual party members and not hear their voice audio. This only affects you, not the rest of the party.
Party Beacons
Party Up? is now available as a statement in the Communications Wheel. Using this statement drops a beacon in the world that other players can interact with to join your party.
Your beacon is automatically cleared when the party is full or if you join another party.
skate.Pass
Developer’s Note:Community conversations have made it clear that you want more ways to play, earn Tix, and express yourself through cosmetics. In Season 1 the skate.pass was designed to help you earn the items you wanted most. But we learned that many of you enjoy the feeling of completing the skate.Pass from start to finish.
For Season 2, we’re aiming to support both approaches. We’ve tuned the amount of Tix required to unlock rewards pages on the skate.Pass. You will also find we added a bit more SVB for you to collect this time around. We’re also actively considering additional places where Tix can be exchanged outside the skate.Pass, such as at Extravert. All in all, the Season 2 skate.Pass will have tighter scaling to promote quicker progression through the earlier pages of the skate.Pass.
Legacy skate.Pass
Legacy skate.Pass lets you keep progressing and claiming rewards from the premium pass you bought last season while the new season is live. Only your most recent previous premium skate.pass is eligible. Any progress you make from earning Tix will be applied to both your Season 1 Legacy skate.Pass and your Season 2 skate.Pass.
News
Read up on what’s new in skate. News will display when you enter the game, or can be accessed at any time from the main menu.
Vee
Reduced frequency and adjusted triggers for Gameplay Vee dialogue.
Developer’s Note:We heard your feedback that Vee was commenting a bit too often during free skate. We’ve adjusted both the frequency and timing of Vee’s lines to create a quieter experience. And if you prefer to do your tricks in total silence, the option to fully mute Vee while free skating is still available.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
BUG FIXES
Fixed various stability and performance issues.
Fixed an issue where the Extravert Shop menu malfunctioned after purchasing Tix.
Fixed an issue where the Crew Challenges and You mission would sometimes not be marked as completed.
Fixed an issue where co-op challenges failed to start for some party members.
Fixed an issue where party members were unable to leave a co-op Challenge after it began.
Fixed an issue where the level-up icon failed to display when expected.
Fixed an issue where the Replay Editor captured stuttering when exporting.
Fixed two visual bugs that occurred after purchasing Product Boxes with Rip Chips.
Fixed an issue where the Rip Score level-up animation would accidentally repeat when buying Product boxes or unlocking skate.Pass.
Fixed an issue where a goal in the Single Bridge Gap challenge would reset upon completion.
Fixed an issue where some of the Challenge requirements were missing from the Challenge’s description.
Fixed an issue where exiting out of a Replay Editor draft after trimming a video would reset the trim.
Fixed an issue where the Rip Score was missing from the info panel in skate.Pass.
Fixed an issue where your skater would be invisible after joining a friend’s party on another server.
Fixed an issue where cumulative challenge goals would sometimes not increase as intended.
Fixed an issue where the HUD disappeared after starting a challenge, requiring a client restart.
Fixed an issue where, after purchasing Tix, there was no redemption page and skate.Pass only displayed your skater.
Fixed an issue where purchasing items that increased Rip Score would display an incorrect score on the redeeming screen.
Fixed an issue where the skater could become soft-locked after switching to the Party tab from a not in-game or offline friend.
Fixed inconsistent anchor threading and torpedo duration behavior in the Thread the Anchor challenge.
Fixed an issue where the game would crash during mission progression and after completing the tutorial.
Fixed an issue where the San Van Bucks amount was not displayed on the item preview page after accessing a Market Miles product box.
Fixed an issue where challenge completion would not register after taking a long time to finish the challenge.
Fixed an issue where in-game settings would revert to default between gaming sessions.
Fixed an issue where users lost San Van Bucks while redeeming skate.Pass content and received unwanted items.
Fixed an issue where users who did not claim rewards for completing all Tasks before the rollover were not granted Rip Chips
Fixed an issue where exported Replay Editor videos would be in slow motion on console.
There are still a handful of known issues, so expect another update to be released before the year is over.
Warhorse has released the latest Kingdom Come Deliverance 2 patch, and this is for hotfix 1.5.2! In terms of updates, while this is a minor one, it does implement a good chunk of fixes and even quality-of-life additions.
Console gamers will see this download appear as Kingdom Come Deliverance 2 update 1.052 (complete version 1.052.000), and this should be a relatively small download.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
As one might expect, this squashes more bugs from the Mysteria Ecclesiae DLC, as well as the base game and more.
Kingdom Come Deliverance 2’s Latest Update on December 2 Fixes Bugs via Patch 1.52/1.052
FEATURES
Audio
– Fixed rain incorrectly being heard in several interiors all over the game.
Barber
– Fixed barbers not working if previously killed when loading saves from version 1.3 or older.
– Fixed the Bone Dome haircut clipping into view while reading a book when seated.
Combat
– Fixed an issue where the player could lose quest weapons if knocked out while holding them.
Crime
– Fixed certain crimes not clearing after loading a pre-crime save.
Cutscenes
– Fixed occasional cutscene crashes.
Daily life
– Fixed several NPCs in Peter of Pisek’s house sleeping during the day.
Environment
– Fixed multiple safe spots and possible stuck spots in the Trosky and Kuttenberg regions.
– Fixed a missing texture on a certain Sigismund army tent.
– Fixed a LoD model of one of the rock formations.
Horse
– Travelling between regions no longer unequips horse items.
Inventory
– Fixed a rare crash when player inserted a weapon into a belt slot.
– Fixed outfit-restoration logic on first inventory open after NPC-triggered equipment changes, which caused issues such as quest-reward items disappearing or outfits being pulled from other save files.
Map
– Fixed the map opening as a black screen in Hardcore mode.
Visuals
– Fixed bocky sun shadows when using certain graphics settings.
– Fixed prolonged black screens when starting the game after changing auto-detected PC specs.
Platform-specific
– SteamLink – Implemented controller support.
– XBOX – Fixed distant terrain textures and nearby vegetation flickering.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Quests
All’s Fair…
– Fixed the ‘Fine shoes of cobbler Vejmola’ dissapearing from player’s inventory when travelling to another region.
Civic Duty
– Quest now correctly fails when the player completes the The Thieves’ Code.
Damsel in Distress
– Fixed a possibility of the quest not properly starting when loading a save made on version 1.1 or older in the Trosky region.
Hunger and Despair
– Fixed player equipment logic in the final dialogue with Capon.
Invaders
– Fixed music getting stuck on a single melody after leaving the Cuman camp.
Materia Prima
– Fixed the quest failing to start on saves from version 1.3 or older in the Kuttenberg region when Miller Kreyzl is dead.
Popinjay Shoot
– Fixed the contest ending prematurely due to the opponent switching to open-world behaviors.
So it begins…
– Fixed the quest becoming unprogressable if Mikesh failed to appear.
The Blacksmith’s Son
– Fixed receiving an incorrect recipe when loading saves from version 1.0 in the Kuttenberg region.
The Devil’s Pack
– Fixed the quest sometimes having no active objective.
The Fifth Commandment
– Fixed Gotzlin sometimes levitating or teleporting while he’s supposed to lie still.
The Magic Arrow
– Fixed bandits not reacting properly if player got into a fight with them and surrendered.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Earlier today, Destiny 2 servers were taken down for maintenance, and now Bungie has released the Renegades Update 9.5.0 on December 2. This major patch delivers broad gameplay adjustments, class ability tweaks, and a full revamp of the Seasonal Hub.
It also adds 300 new vault slots, updates several Exotics, improves the Portal and Crucible systems, and fixes many bugs. For console players, this patch appears as Destiny 2 update version 1.177/3.82.
Alongside the latest update, Bungie also shared new details about the upcoming Renegades expansion during a developer livestream, including a fresh look at what’s coming next week.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Destiny 2: Renegades Content and What You Need to Know
During a special developer livestream today, Bungie premiered the official Destiny 2: Renegades launch trailer and a behind-the-scenes ViDoc titled “Making of a Renegade.” The upcoming Renegades expansion, developed in collaboration with Lucasfilm Games and inspired by Star Wars, launches on December 2, 2025, as part of the Year of Prophecy.
Renegades introduces a new set of weapons and gear, including the Praxic Blade, a lightsaber-inspired Exotic kinetic sword that lets players customize both its look and playstyle. The expansion also debuts a brand-new weapon type called Blasters, which use a heat-based reload system instead of traditional magazines.
New Exotics arriving with Renegades include:
Kinetic Sword – Praxic Blade (inspired by lightsabers)
Solar Crossbow – Heirloom (inspired by Chewbacca’s iconic weapon)
Strand Machine Gun – Service of Luzaku
Warlock Helmet – Deimosuffusion
Hunter Legs – Fortune’s Favor
Titan Chest – Praxic Vestment
The livestream also showcased Lawless Frontier, a new replayable activity where players earn reputation through a Notoriety system, completing missions for three unique Syndicate factions:
The Pikers: An anarchist and atheist biker gang of Eliksni seeking to build a society free from traditional ranks and hierarchy.
Tharsis Reformation: A breakaway sect of sentient Vex, driven by a desire to experience personal identity outside the Vex collective.
Totality Division: A rogue branch of the Barant Imperium Cabal, operating as a Syndicate on Mars and ruled by psions.
Players can take on missions like Smuggling runs, Bounty Hunts, and Sabotage operations across expanded areas on Mars, Europa, and Venus. The new Invasion mode allows one Guardian to join an opposing team mid-mission to cause disruption and earn special rewards.
Renegades also adds new Guardian Abilities that can be earned and upgraded, giving players fresh combat tools in Lawless Frontier.
Read on for the full Update 9.5.0 patch notes below.
We have been well aware that Capcom is sitting on a goldmine of dusty IPs for a while, and they know it too.
Destiny 2 Update 9.5.0 Released on Dec. 2 via Patch 1.177/3.82
Activities
Portal
Portal Bonus Drops (the green engrams) now use the highest stack among your Fireteam, rather than your own personal stack.
If you aren’t the highest in the Fireteam, any extras are reallocated from other activities on the Portal, prioritizing single Bonus Drops over stacks of 2 or 3.
When this happens, you will see one or more “Reallocated Bonus Drop” notifications.
Any new activities in the Portal (not just a legacy activity) will have a “NEW” tag on it.
Fixed an issue where lower tier Portal activities might have longer revive timers than intended.
Fixed an issue where some matchmade limited revives behavior was not consistent with private, customizable activities.
Increased the amount of starting revive tokens for some difficulties in the Derealize Exotic mission.
Fixing an issue with Expeditions where players were getting soft locked at the end of the activity.
Fixed an issue where changing the Fireteam leader’s Power below a difficulty tier’s requirement let you launch the activity but immediately encounter a HONEYDEW error. It will now indicate a launch error.
Removed limited revives from Expert difficulty Conquests that did not have Champions present to replenish them.
Updated Portal versions of Exotic missions so they can drop their associated Exotics, Catalysts, and Intrinsics.
Fixed an issue where players could sometimes respawn outside of the fighting pit encounter in the Kell’s Fall Pinnacle Op.
Crucible
Crucible Reward Rank will not reset with Season 28 (i.e. Crucible Reward Multiplier will carry over from Season 27).
Fixed an issue where the reward preview did not calculate the multiplier for Competitive and Iron Banner properly.
Fixed an issue where some Iron Banner ornaments were unintentionally contributing to reward score multiplier.
Adjusted score thresholds for power > 400 and performance grade B+ and above.
Gear tier rewards now scale with Reward Rank subranks (ex. a B+ at power 260 yields T2 while a B+ at power 280 yields T3)
Adjusted Trials Lighthouse Passage multiplier to 2% per win + 1% per win streak (previously 3% per win streak)
Campaigns and Missions
Fixed an issue where Legend difficulty missions in The Final Shape would show incorrect Power levels on reward previews.
Fixed an issue where cooperative difficulty scaling and related settings were incorrect for the mission version of The Corrupted strike.
Fixed an issue where players could get stuck at the ogre in some versions of The Corrupted strike.
Fixed an issue that allowed players to duplicate Taken Essence while depositing in the Liminality strike.
Raids and Dungeons
Updated revive token feat behavior in the The Desert Perpetual Raid to prevent multiple players being revived with the single remaining token.
Fixed an issue in The Desert Perpetual Raid causing Koregos pylons to be misaligned with Vex nodes, causing confusion when interacting to prevent the wipe.
Fixed an issue in the Epic The Desert Perpetual Raid where players would die to the decoherence debuff even when they were out of the danger zone.
Significantly reduced the frequency of an issue in the Epic The Desert Perpetual Raid when facing Epoptes, where completing the wipe game at the last possible moment would still play associated blinding effects.
Fixed an issue in the Spire of the Watcher Dungeon preventing Akelous from flying back to the center of the arena in order to recharge its shields and end the DPS phase.
UI/UX
Vault
Added 300 vault slots.
Revamped the vault filtering system.
Seasonal Hub Updates
The Seasonal Hub and its entry point in the Portal have been updated with new features/layouts.
Added Orders to the Seasonal Hub.
This system will be replacing Bounties and Seasonal Challenges with a more approachable set of objectives that rewards players consistently for their time spent in Destiny 2,
Lapsed players have a buff applied to their Order completions.
More information on the Orders system can be found in the October 23rd TWID.
Added Vanguard Alerts to the Seasonal Hub.
These will be available starting in week two of Renegades.
Note: To find the list of active Alerts each week, players will need to open the Portal, select the Season Hub tab, and then navigate over to the Vanguard Alerts menu.
Activities now show if a Challenge is available by displaying the challenge icon.
Seasonal Challenges have been removed.
Director/Map/Portal/Activity Launch
The Renegades Destination entry point has been added to the Portal.
The Timeline, Edge of Fate, and Tower locations in the Portal have been updated.
The Kepler Destination from Edge of Fate has been moved to the Timeline.
Portal background has been updated to reference Renegades.
Introduced an icon and tooltip next to Zavala’s location on the Tower map to quickly understand when rewards are claimable.
Fixed a longstanding issue where activities’ Challenges were displayed in the tooltip before you selected an activity but not in the tooltip when you hovered over the activity name in the launch overlay.
Updated the Portal, Event Home, and Seasonal Hub activity tiles to surface all reward sources presented on the activity tooltip.
Updated Quick Launch algorithm to accommodate for more variables, such as number of Bonus Rewards.
Fixed an issue where some selectable Modifier slots appeared to be modifiable when they only had one skull in them.
Fixed an issue where Fireteam Finder sometimes showed an incorrect requirement for an activity.
Fixed an issue where background and menu parallaxing could get out of sync when changing resolutions.
HUD
Orders have replaced Bounties in the Nav Mode tracker.
Fixed an issue where combatant objective waypoints would not instantly reappear during combat encounters.
Fixed an issue where the Axion Bolt ability was using the incorrect purple color in the lower left HUD.
Menus
Fixed text overlaps on the Journey screen, Guardian Ranks memorialization drawer, and Modifiers menu in certain languages.
Fixed an issue where some Guardian Rank challenges could be completed early and not claimed.
Fixed an issue where inspecting another player would show you your own Seasonal Power.
Fixed an issue where returning to your Character screen from the Vault would not consistently put you in Vault Store mode.
Fixed an issue where Weapon stat increases would go off-screen when you were hovered over the first column perks on controller.
General
In-game notices or alerts will no longer play during cinematics.
Fixed an issue where player information on the Roster may be incorrect.
Cooldown time on the subclass screen tooltips for abilities has been re-enabled.
Removed the Seasonal Power bonus visual markers on gear.
Gameplay and Investment
Abilities
General
Void
Suppressor Grenade
No longer suppresses the user.
Increased detonation damage by 10%.
Spike Grenade
Now attaches to combatants.
Void Fragments
Reduced the negative stat on Echo of Undermining from −20 to −10.
Echo of Provision now gives +10 Grenade stat.
Echo of Exchange now gives +10 Melee stat.
Removed negative stats from all other Fragments except Echo of Starvation and Echo of Persistence.
Invisibility
Updated visuals to be slightly more visible in Crucible.
Overshield
Enemy VFX now scales with the Overshield’s remaining health.
Arc
Lightning Grenade
Now attaches to combatants.
Fixed an issue where the maximum grenade charges was capped at 2.
Yes, this is for Touch of Thunder and Armamentarium. Shaxx would be proud.
Flashbang Grenade
No longer blinds the user.
Increased detonation damage by 10%.
Strand
Threadlings
Threadlings that lose their target before impact will land and look for another combatant instead of exploding.
UI
Ability Refund Stats
Corrected the UI tooltips for the stats to more accurately reflect the refund curve’s slope.
Hunter
Solar
Golden Gun Super (Deadshot and Six Shooter)
Increased damage against non‑boss combatants by 15%.
Increased damage against boss combatants by 26%.
Golden Gun projectiles now scorch targets (40 stacks base, +10 with increased-stacks fragment).
When fired inside a Well of Radiance, Golden Gun now counts as Radiant for increased damage.
Blade Barrage Super
Increased damage against combatants by 39%.
Melee Abilities
Increased damage against red-bar enemies by 50%.
Increased damage against other enemies by 36%.
Lightweight Knife – Increased crit multiplier from 1.3 to 1.5.
Acrobat’s Dodge Class Ability
Increased passive energy-regen rate in PvE by 112%.
Gunpowder Gamble Aspect
Shooting the dynamite to detonate it now increases damage by 50% (5% in PvP), expands the radius, and creates submunitions.
On Your Mark Aspect
Fixed an issue where Red Death kills at 10 stacks didn’t grant Cure x2.
Void
Deadfall Super
Tether source now attaches to combatants on direct impact.
Increased Weaken effect from 30% to 35%.
Now immediately weakens and suppresses enemies in an area-of-effect on impact.
Moebius Quiver Super
While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and bow weapons.
Increased base Super duration from 10 seconds to 16 seconds.
Increased Orpheus Rig duration from 16 seconds to 20 seconds.
Smoke Bomb Melee
Increased projectile lifetime after sticking to a surface from 3 seconds to 9 seconds.
Reduced lingering smoke time in PvP from 5 seconds to 2 seconds.
Reduced screen-effect intensity and duration while in enemy smoke.
Reduced damage against players by 16%.
On the Prowl Aspect
Fixed an issue where this aspect would not trigger when teammates defeated the priority marked target.
Arc
Storm’s Edge Super
Increased passive energy regeneration by 25%.
Tempest Strike Aspect
Reduced damage against players by 16%.
Lethal Current Aspect
Fixed an issue where this aspect’s aftershocks would not consistently refresh Combination Blow.
Stasis
Silence and Squall Super
Increased damage against combatants by 63%.
Shatterdive Aspect
Shattering Stasis crystals or enemies now grants Frost Armor.
Strand
Silkstrike Super
Increased passive energy regeneration by 11%.
Increased damage resistance during Super by 13%.
Widow’s Silk Aspect
Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
Grapple Tangles created near the ground now rise into the air shortly after creation.
Increased Grapple Tangle base lifetime from 15 seconds to 20 seconds.
Hitting an enemy with a grapple melee that wasn’t free now creates a Grapple Tangle.
Class Ability
Marksman’s Dodge
Increased ammo pickup radius from 10 meters to 15 meters.
Gambler’s Dodge
In PvP only, reduced melee energy gain from 50% to 35%.
Warlock
Solar
Daybreak Super
Increased damage against combatants by 20%.
Projectiles now Scorch enemies by default.
Void
Nove Warp Super
Charging the primary attack now pulls enemies toward the Warlock.
Increased primary attack damage against combatants by 15%.
Dark Blink now releases Weakening seekers.
Nova Bomb (Vortex) Super
Now repeatedly pulls enemies toward it during its lifetime.
Arc
Stormtrance Super
Increased maximum sustained damage bonus from 50% to 65%.
Increased landfall Jolt duration from 10 seconds to 16 seconds.
Chaos Reach Super
Increased damage against combatants by 20%.
Ionic Sentry Aspect
No longer blinds the user on creation.
Lighting Surge Aspect (Prismatic)
Reduced damage against players by 16%.
Stasis
Winter’s Wrath Super
Increased shatterwave damage against frozen targets by 210%.
Frostpulse Class Ability
Reduced player freeze radius from 7.5 meters to 5 meters.
Now slows players between 5 meters and 8 meters.
Strand
Needlestorm Super
Needles now prioritize bosses, minibosses, and Champions over other enemies.
Class Ability
All Rifts
Rifts can now be cast while moving (at roughly half-speed).
Increased Rift radius from 3.75 meters to 5 meters.
Empowering Rift
Increased melee and grenade recharge rate while standing in Empowering Rift by 20%.
Healing Rift
In PvP only, reduced healing rate by 10%.
Titan
Solar
Hammer Throw Melee
Impact damage now increases with range.
Void
Sentinel Shield Super
Now grants Void Overshield to allies behind the shield.
Damage bonus while behind shield reduced from 40% to 25%.
Blocking attacks now extends Super lifetime.
Blocking attacks and protecting allies now charges Shield Throw damage.
Standing behind the shield now periodically reloads all weapons every 2.5 seconds.
Due to a late discovered issue, this auto-reload feature will go live in Update 9.5.0.1.
Arc
Fists of Havoc Super
Light attacks now increase the next heavy attack’s damage.
Stasis
Howl of the Storm Aspect
When used during Super, increased Super energy cost from 5% to 15%.
Strand
Banner of War Aspect
Melee damage bonus against players now scales with stacks instead of always being at full strength.
Weapons
Global Updates
HUD Buffs
HUD buffs have had a priority pass to ensure less important ones do not stomp more important ones.
Artifact New Gear Bonus
Bonus weapon damage for New Gear weapons is now 5%.
Bonus incoming damage reduction for equipping New Gear armor goes up to 10% (2% per equipped piece).
All Exotics count as New Gear
The featured Exotics sections in collections have been removed as it is now redundant.
Weapons vs Stasis Freeze
Increased Eriana’s Vow and Leviathan’s Breath bonus damage to frozen targets from 5% to 10% (matching other Special and Heavy weapons).
Fixed an issue where Forerunner, Micro-Missile Pulse Rifles, and New Malpais did not deal any increased damage to frozen targets.
Fighting Lion and Alethonym, though Primary ammo weapons, will still get the 10% damage bonus to frozen targets.
Combat Flair Socket
Updated Combat Flair to be reordered under weapon cosmetics, returning the shader to its left side (sorry for breaking muscle memory).
Ammo System
PvE
Reintroduced Ammo Scout mods on the helmet, which will spawn an ammo brick for your allies whenever you fill your corresponding meter. The amount of ammo in the brick is dependent on the number of Scout mods you have equipped.
Corrected an issue where Machine Guns and Lord of Wolves were getting less ammo than intended from Scavenger mods.
Assists with abilities will now generate a small amount of ammo meter progress.
Granting buffs (Radiant, Overshield, etc.) to allies will generate a small amount of ammo meter progress when they land final blows while buffed.
Increased the following exotic weapons’ ammo per brick amounts:
Truth
Heir Apparent
The Colony
The Prospector
DARCI
Salvation’s Grip
Increased the ammo per brick amounts for the following weapon subfamilies:
Heavy Burst Slug Shotguns
Rapid Fire Shotguns
Reduced the ammo per enhanced brick amounts for the following weapon subfamilies:
Micro-Missile Pulse Rifles
PvP
Increased the lifetime of dropped ammo bricks from 30 seconds to 60 seconds.
General
Fixed an issue where Glaive projectile kills were not getting correctly scaled by the Ammo Generation stat.
We’re reducing a few weapon perks boosting ammo generation. These used to provide such large bonuses so that inventory values would pass certain thresholds, but now that every point of Ammo Generation matters, their effects are outsized compared to other options for investment.
Air Trigger
Reduced base trait ammo generation increase from 30 to 20.
Reduced enhanced trait ammo generation increase from 40 to 30.
Field Prep
Reduced base trait ammo generation increase from 30 to 20.
Reduced enhanced trait ammo generation increase from 40 to 30.
Envious Arsenal
Reduced enhanced traits increased ammo generation from 20 to 10.
Weapon Types
Sidearms
Altered the firing animation for some long-barreled sidearms to hide the reticle for a reduced duration.
Heliocentric
Faustus Decline
Compact Defender
Submachine Guns
General
Increased stability by 10% on controller.
Lightweight
Increased ADS Damage Falloff Scalar from 1.4 to 1.45.
Pulse Rifles
Rapid Fires
Increased base damage from 15 to 15.5, increased crit damage from 27.75 to 27.9.
Bows
Recurve Bows
Rescaled draw time to be slightly faster at base and less punishing if reduced.
Reduced base draw time from 580 to 567.
Reduced High Tension String draw time from 620 to 600.
Compound Bows
Rescaled draw time to be slightly faster at base and higher stat values and less punishing if reduced.
Reduced base draw time from 684 to 667.
Reduced High Tension String draw time from 720 to 700.
Reduced Elastic String draw time from 612 to 600.
Fusion Rifles
Rescaled base Fusion Rifle charge times:
Increased Rapid Fires from 500 to 533.
Increased Adaptives and Aggressives from 660 to 667.
Increased Precisions from 780 to 800.
Increased High Impacts from 960 to 967.
Precisions, Adaptives, Aggressives
Increased PvE bonus damage scalar from 2.5% to 6.7%.
High Impacts
Increased PvE bonus damage scalar from 6.7% to 15%.
Shotguns
Rapid Fires
Added a 2.5% PvE bonus damage scalar.
Lightweight
Increased damage per pellet from 22 to 23.
Increased PvE bonus damage from 12.5% to 15%.
Precision Pellets
Increased PvE bonus damage from 12.5% to 15%.
Aggressives
Increased damage per pellet from 26.7 to 28.
Increased PvE bonus damage from 12.5% to 20%.
Slug Shotguns
General
Reduced Aim Assist cone size by 1% at the low end of the stat and 3% at the high end of the stat.
Corrected the RPM displays in game to be more accurate (this does not affect gameplay, it is purely visual).
Rapid Fire Slugs
Increased PvE bonus damage from 8.3% to 11%.
Fixed an issue where Assault Mag would increase RPM by 50.
Pinpoint Slugs
Decreased damage against players by 6%.
Increased ADS Damage Falloff Scalar from 1.2 to 1.25.
Heavy Burst Slugs
Increased ADS Damage Falloff Scalar from 1.2 to 1.3.
Snipers
Reduced flinch received from players by 40%.
Rocket Pulse Rifles
Reduced the base reserve ammo for rocket pulse rifles from 18 to 14.
Reduced the ammo gained per enhanced special ammo pickup from 6 to 5.
Swords
Empty Sword swings no longer are scaled by melee buffs.
Reduced empty Sword swing damage dramatically.
Fixed an issue where ascension was activating Sword perks.
Exotics
Duality
Reduced hip fire spread by 6%.
Chaperone
Changed Chaperone to use the Rapid-Fire Slug frame damage and rate of fire profile.
Revision Zero
Hunter’s Trace rounds now create a small damaging shockwave and Exhaust targets on impact.
Touch of Malice
Increased the amount of healing provided by the intrinsic perk.
Reduced the number of kills needed to trigger the healing in PvE and activating Charged with Blight will now fire the healing impulse.
Suros Regime
Can now be special reloaded at-will to swap between Spinning up and Dual-Speed Receiver behaviors.
Added new hip-fire reticle elements that correspond with each firing mode.
Grants bonus Special ammo progress with spun up kills while using Spinning Up.
Grants bonus Heavy ammo progress on Dual-Speed Receiver kills while ADS.
Deathbringer
Reduced the spread of the cluster munitions after they are spawned.
Collective Obligation
Added a very slow rate of leeching effects off unaffected targets. Gives each effect in order of effectiveness with around a full mag of hits (per debuff).
Volatile → Weaken → Suppression
Also charges the leech mode at the same rate.
Black Talon
Heavy attack now suppresses on hit. If target is already suppressed, it spreads to nearby targets
Catalyst:
On hit gives a 10% damage boost per void debuff on the target for 2s.
Reduced heavy attack cost to 3 ammo from 4.
Added Duelist’s Trance trait.
Increased max reserve ammo.
Symmetry
Now builds Bolt Charge with more than one stack of Dynamic Charge in alt fire mode.
Grants more stacks at more than ten stacks of Dynamic Charge.
Now can spend Bolt Charge with more than one stack of Dynamic Charge in alt fire mode.
Increased base reload stat by 20.
Ruinous Effigy
Catalyst now grants a 30% damage buff to the trace when killing anything with the orb or damaging a miniboss, boss, or Champion with an orb.
Izanagi’s Burden
Special Reload now scales with reload speed again.
Deterministic Chaos
New Effect: Releasing the trigger after a Vexadecimal projectile now pulls 12 rounds into the magazine from reserves.
Ace of Spades
Increased extra PvE damage bonus of Memento Mori from 18% to 30%.
Ace of Spades’ Firefly
Increased maximum damage in PvE from 65 to 100.
Increased minimum damage in PvE from 0 to 20.
Increased area of effect size from 6m to 7.5m.
Increased damage falloff start from 30% of area of effect size to 50% (will keep full damage for more distance).
Osteo Striga
Reduced the cooldown of the poison burst on Osteo Striga final blow from 4 seconds to 2 seconds.
Still Hunt
Buffed Still Hunt’s Golden Gun damage while using Celestial Nighthawk by 40%.
Allowed Sniper’s Meditation to buff Still Hunt’s Golden Gun shots.
Hawkmoon
Now gets a PvE damage bonus per stack of Paracausal Charge.
Maxes out at 70% at eight stacks of Paracausal Charge.
Does not include the final Paracausal Shot.
Witherhoard
Reduced Break the Bank auto-load time from 3.5 seconds to 2 seconds.
Worldline Zero
Fixed an issue where Tesseract was only hitting one instance of damage instead of the usual five.
Increased the damage instances via Tesseract from 5 to 7 (~40% damage increase).
Reduced time between these instances from .66 seconds to .44 seconds.
Fixed an issue where chaining Tesseract was inconsistent if the player had the Wordline Zero catalyst equipped.
Reduced the cost of chained Tesseract blinks from 20% Sword energy to 10% each.
Wolfsbane
Increased damage of light attack by 8.5% (closer to lament or aggressive Swords).
Increased nano assault duration from 10 seconds to 12 seconds which makes the tornados feel a little more forgiving.
Increased Swarm-nado damage by ~20%.
Retuned Axe Handles
Increased damage resistance on each handle by ~5%.
Increased damage resistance linger time from 3 seconds to 5 seconds.
Reduced internal cooldown on Subroutine: ~Recursion’s extra nanites from 5 seconds to 2 seconds.
Adjusted damage increased when used on ~A F F L I C T E D targets to ramp slightly quicker.
Tessellation
Property: Undecidable
Final blows now also grant 2.5% light and dark Transcendence energy, and grant bonus time to Transcendence while active.
Fixed an issue where Transcendence grenade chunk energy gains were not scaling based on the grenade stat.
Property: Irreducible
While Transcendence is active, special reload shots now deal 25% more damage when combined with the Transcendence damage buff.
Special reloading now reloads the mag from reserves and you can now special reload while you have zero ammo in the mag.
Catalyst
Increased applied Scorch stacks from 15 (+5) to 70 (+10) and Slow stacks from 30 to 80.
Subclass keyword application is now near immediate though it still does not apply before the primary explosion.
Misc
Updated the timing of the reload for Tessellation and Jötunn so that ammo is added to the mag slightly sooner, properly lining up with the animation.
New Malpais
Fixed an issue where kills with this weapon would not proc relevant artifact perks or set bonuses.
Reduced Super energy gains from detonation damage.
Devil’s Ruin
Added a tell in PvP when alt-fire is charged.
Perks
Box Breathing
Previously added +1 to the weapon’s base precision scalar with separate tuning to reduce this on scout rifles.
Now instead provides a flat 40% buff to precision damage to all existing weapon types and 30% to the new Heavy ammo Sniper.
This works out to be a buff of around 10% for existing Snipers and LFRs, and a small nerf for Scout Rifles.
Reverberation
Added a timer to HUD buff.
Rampage
Now loses only one stack after the timer expires.
Shot Swap
The swap benefits are now more potent. New values are:
You now only lose a charge on stow (previously would lose one on stow and another on ready).
As a result, the maximum amount of charges that can be held has been reduced from 8 charges to 6 charges.
This is an overall increase to the amount of swaps that this benefits; 6 swaps at 6 charges instead of the previous 4 swaps at 8 charges.
The HUD buff no longer appears while stowed.
In order to maintain parity between each other, the Sturm catalyst has received some minor tweaks:
Now loses a charge on stow (previously would lose one on ready). This should have no negative impact on the amount of swaps this benefits.
The HUD buff now only appears while Sturm or a Together Forever weapon is in hand.
Sleight of Hand
Increased the duration of the buff from 7 seconds (7.5 enhanced) to 8.5 seconds (9 enhanced).
No longer need to swap to the weapon within 5 seconds of getting a kill. Instead, the buff timer will activate upon next swap to the weapon regardless of how long ago your last kill was.
Added a timer to the HUD buff.
Fixed an issue where you could potentially lose newly gained stacks if you swapped off the weapon while the buff was still active.
Rangefinder
Now also provides +10 range while aiming down sights.
Bray Legacy
Increased gains for rocket launchers to 17% per rocket from 10%.
No longer activates from explosions caused by perks or from Gjallarhorn micro missiles.
Bewildering Burst
Disorient duration increased from 0.5 seconds to 1.0 seconds against players. Enhanced duration increased from 0.7 seconds to 1.25 seconds.
Shield Disorient, Photoinhibition, Disorienting Grenades, and Concussion Grenades
Fixed an issue where these perks would not apply the Disorient effect to bosses.
Osmosis
Fixed an issue where casting a Super would prevent Osmosis from reactivating.
General
Fixed an issue with Aggressive Frame fusion rifles where the hip-fire reticle on certain weapons wasn’t blooming out when firing.
This is purely visual and does not affect their performance.
Fixed an issue with the Cruoris FR4 fusion rifle where it was using the incorrect reload animation.
Fixed an issue where the Eddy Current buff would display while the weapon with the perk is stowed if the player is amplified.
Fixed an issue where Rimestealer could grant Frost Armor when destroying some environmental objects.
Fixed an issue with the Bandolier weapon mod that could cause some burst weapons to reload while already fully loaded.
Fixed an issue where some trace rifles were not using the standard trace rifle hip-fire reticle.
Retraced Path is exempt from this fix.
Fixed an issue where the Veist Stinger origin trait wasn’t working on Veist fusion rifles or shotguns.
Fixed an issue where handling was not granted properly on the +10 charge time masterwork for weapons with gear tier 2 or higher.
Fixed an issue where the Solemn Remembrance hand cannon was not displaying its kill tracker count correctly.
Exotic Armor
Titan
Arbor Warden
Picking up three orbs charge up your next barrinade.
Charged barrinade spawns a Y pattern of three of your selected barricade on barrinade detonation.
Dunemarchers
Increased max chain count from up to 4 to up to 7.
Each chain now gives 2 Bolt Charge stacks.
Glaive melees can now also trigger the chain.
Ursa Furiosa
Will now properly grant Super energy if damage is blocked while the player has an Overshield.
Super energy stored is no longer scaled based on enemy difficulty.
Super energy refund meter fill rate is doubled in at-Power activities.
Super energy refund meter fill rate is buffed by about 13.6% in -40 activities.
Second Chance
Now grants Shield Throw melee energy on Void Breach pickup.
Now spawns Void Breaches on Shield Throw final blows.
Now weakens on hit with the Sentinel Shield ranged attack.
Fixed a bug where anti-barrier shield throw melee would not bounce to more than 2 targets.
Armamentarium
Now grants 10% grenade energy on weapon final blow.
Now reloads the player’s equipped weapon when using a grenade ability.
Lion Rampant
Now allows shooting while ADS when in Lift.
Peacekeepers
Increased Mobility bonus from 25 to 30.
Re-added ability to Swap-load SMGs.
Hazardous Propulsion
Fixed an issue where Rocket Pulse Rifles were not benefiting from Danger Close’s damage bonus.
Hunter
Graviton Forfeit
Now grants +Grenade/Melee/Class ability scalars for a moderate duration each time you go invisible.
Effect stacks up to three times.
Effect time does not deplete while you are invisible.
At 3x, successive triggers additionally grant a Void Overshield.
Omnioculus
Granting the effects of Beyond the Veil to allies now also starts their health and shield regen.
This only applies to allies and not to the Hunter themself.
Orpheus Rig
Extended Super duration from 16 seconds to 20 seconds.
Lucky Raspberry
Now always applies jolt on Arcbolt hits.
Returns Arcbolt energy on applying or triggering jolt.
Gemini Jester
Increased disorient duration against players from 0.5 seconds to 1 second. The unique HUD removal effect duration remains 2.0 seconds.
Increased disorient duration against PvE combatants from 2 seconds to 3 seconds.
Warlock
Nothing Manacles
Now spawns additional scatter seekers on scatter grenade kill.
Charged Scatter Grenade Ability
Faster final projectile speed.
Briarbinds
Now needs fewer kills to max out the Briarbinds Void Soul damage bonus.
Decreased to 4 from 6.
Additionally, the Briarbinds Void Soul now does more damage based on the amount of time it has been deployed on target.
Up to 30% more damage after 10 seconds.
Winter’s Guile
Melee and Finisher final blows grant bonus melee damage.
Melees final blows grant one stack, Finishers final blows grant three stacks.
Max is 10 stacks for +400% melee damage.
Stacks are lost one at a time, lasts 4.5 seconds.
Once you reach 10 stacks, immediately gain one melee charge and enter Warlord’s Rage when you activate your melee ability.
You have 10 seconds to activate the Warlord’s Rage.
While in Warlord’s Rage:
Gain dramatically increased melee regen speed.
Gain faster melee speed.
Melee damage bonus increases to +500%.
Lasts 10 seconds.
Lose all stacks once Warlord’s Rage ends.
Stormdancer’s Brace
While Stormtrance is equipped, now grants Bolt charge for arc ability hits when Amplified.
Stormtrance damage bonus now builds on hits instead of kills, increased max count to compensate.
Now needs 30 hits to cap. Top end damage bonus is unchanged.
Mataidoxia
Hitting a target with five Needlestorm Super projectiles now will also activate the Stylostixis suspending burst.
The burst caused by the Super deals radically increased damage to all targets caught in the radius. This burst should allow Needlestorm to feel like a damage contender with the likes of Cuirass Thundercrash.
Contraverse Hold
Fixed an issue where Chaotic Exchanger was not consistently activating when throwing 2 charged grenades in quick succession.
Fixed an issue where Contraverse Hold grenades could weaken allies.
Crown of Tempest
Fixed an issue where Crown of Tempests would not grant multiple stacks on rapid final blows.
Dawn Chorus
Daybreak + Dawn Chorus damage increased by 5%.
Total scorch stacks increased.
Armor Mods
Equipping an armor mod that causes Armor Charge to decay now removes any current stack of Armor Charge if it wasn’t already decaying.
Reduced the stacking benefit of multiple Recuperation mods.
Power and Progression
New rewards will now drop at 300 Power or higher to catch all players up with the Techsec Supply Drop rewards, even if they didn’t claim it while it was available.
Seasonal Power (Power above 200) will no longer be reset with Renegades. Players will maintain their current Power level when Renegades launches.
Unstable Cores have been removed, and Infusion will continue to use Enhancement Cores and Glimmer.
Localization
Added missing French and Spanish (Spain) voice-over for The Edge of Fate content.
Fixed an issue where Banshee-44 would sometimes deliver English voice lines in other languages.
Player Identity and Expression
Added Universal Exotic Armor Ornaments.
Players may now apply any owned Exotic Armor Ornament of the same class and slot to their Exotic armors in PvE activities.
Note: Armors will continue to show their base aesthetic in PvP activities to avoid confusion in combat.
Fixed an issue where the Competitive Spirit Gloves ornament had floating geometry sometimes visible to players.
Updated the Yee-Haw emote and its Eververse offers to note that this emote features sound effects.
Fixed an issue where the Net Purr Shell’s pupil would occasionally appear incompletely filled in on PlayStation 5.
Fixed an issue where the Extinction Orbit ornament was missing previously present decals.
Fixed an issue where the Taken Knife ornaments sometimes had minor obstructions in their glows.
Fixed an issue where the Stasis Entrance transmat was missing VFX.
Fixed an issue with the hood visuals on the Twisting Echo cloak.
General
Fixed an issue where the Year of Prophecy Ultimate Edition would remain permanently visible in the Eververse Featured Carousel after purchasing.
Fixed an issue where the lootstream would erroneously combine the values for the XP earned toward Reward Pass progression and Bright Engrams for players above Rank 100 on the current Reward Pass.
Implemented messaging notifying players that some items acquired from the Edge of Fate Campaign Skip may be sent to the Postmaster if the inventory to which the items would be delivered is full at the time of purchase.
PvE Notswap had its Ammo type trigger removed, as well as Orb and Special/Heavy ammo penalties. The description has been updated to match current behavior, as well as mentioning changing armor stat mods as being a trigger.
PvP Notswap behavior is unchanged, but the description has been adjusted to match current behavior of chaning armor stat mods triggering wipes.
Game credits have been updated.
Legacy Achievements and Trophies on consoles and PC have been updated.
Fixed an issue where legacy Triumphs for completing Expert or Master Nightfalls were not completing when expected.
Fixed an issue where the Testament of Strength quest from Iron Banner could not be deleted, and was stuck in some players inventories.
Fixed an issue where Graviton Spike’s lore tab was incorrect.
Fixed an issue where Necrotic Grip VFX would obscure vision in Matterspark when in enclosed spaces.
If another patch is released by Bungie, we’ll let our readers know.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Fallout 76’s massive Burning Springs update is finally here, and this brings Season 23: Blood x Rust! Expect a whole new area to explore, new items to obtain and a lot more.
Console gamers will see the Burning Springs content drop as Fallout 76 update 2.15, and it’s a pretty big download clocking in at 41 GB on PS4/PS5, 25 GB on PC.
Coming off the success of Teenage Mutant Ninja Turtles: Shredder's Revenge, Tribute Games is back with yet another nostalgia-filled beat'em up, this time centered around the Marvel universe.
For the overview of what got added today, as well as what changes have been made, read on.
Fallout 76 Burning Springs Update via Patch 2.15 Is the Last Content Drop of 2025
Update Highlights
Bounty Hunting – Grab your duster, cowboy hat, and your favorite weapon because it’s time for some Bounty Hunting!
Explore Burning Springs – Cross Point Pleasant Bridge to enter a new land of rust and blood. Explore our largest map expansion yet!
An Audience with the King – Prove yourself to The Rust King, the ruthless ruler of Burning Springs in the start of a whole new storyline for Fallout 76.
New Public Events – Participate in two new Public Events, “Gearin’ Up” and “Sinkhole Solutions”.
A Rad New Pet – Bring home a new friend from the Wasteland. A Radhog!
Season 23: Blood X Rust – A Season for the Raiders.
A new region of the map is opening for those with enough grit to cross Point Pleasant bridge. It’s time for you to travel westward towards Burning Springs. Taking place in rural Ohio, this is our largest map expansion to Fallout 76 yet!
Become one of the meanest Bounty Hunters around, as the Burning Springs update introduces Bounty Hunting to your Fallout 76 experience. A major new piece of content here to give you the opportunity to find and eliminate some of the area’s largest threats.
We’re extremely excited to share that The Ghoul from the Fallout TV Show on Amazon Prime will be joining us in Burning Springs! Voiced by Walton Goggins himself, The Ghoul will be your guide in all things Bounty Hunting.
The main questline for Burning Springs is just the start of your story in this new region. Planned as the beginning chapter for a story that spans multiple updates, this quest works as an introduction to characters that you’ll end up spending more time with down the line.
With a new questline for you to complete, two new public events, the introduction of Bounty Hunting, plus a load of additional content (including new fish and a local legend to catch), Burning Springs is our largest update since Wastelanders back in 2020.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Welcome to Ohio
Burning Springs, a region of southeastern Ohio rocked not only by the nuclear destruction of the bombs dropping, but also the environmental poisoning from the local Abraxodyne Chemical plant. The area is now a desolate and barren wasteland with poisonous water, and a dust storm coating everything in a toxin known as Rust.
Who would ever want to call this land home? The Rust King is who would. A Super Mutant with just as much brains as brawn, The Rust king is the unrelenting and unforgiving ruler of Burning Springs. He has twisted the land into his cruel kingdom, where the only rule is “might makes right.”
Players will cross paths with this monstrous monarch during the new questline. He will task the player with proving their worth and braving the wilds of his wasteland.
While barren, Burning Springs still holds pockets of life. Highway Town serves as a pit stop for the last of humanity. Built on a section of elevated highway, players will be able to rest and resupply here.
Highway Town serves as the region’s new social hub and a last resort for survivors– speaking of which, The Last Resort saloon at the end of town also serves up Bounty Hunt contracts.
Once you unlock the location, you’ll be able to fast travel directly to the saloon for maximum Bounty Hunt efficiency!
You can wander into Burning Springs by crossing the bridge in Point Pleasant. The questline can be started by tuning into the Ohio Distress Signal once they’ve reached level 30.”
Bounty Hunting
Mosey down to the Last Resort saloon in Highway Town if you’re looking to put your gun to work. The Ghoul has set up shop there, providing piles of bounties to plunder.
To start a Grunt Hunt, just pick up one of the posters off the table. There’s plenty to go around, so you can repeat this activity to your heart’s content.
Each time you start a Grunt Hunt, a random location in Burning Springs will be chosen, and a mutation will be applied to your target. Watch out, though, because these mutations are contagious: enemies near your target will also benefit from the effects of the mutation! Plan accordingly to take out your target without getting overwhelmed. Adjust your build to counteract their mutation or just go for the classic stealth approach.
If you’re lucky, a Grunt Hunt target might drop a premium Bounty Poster. These will allow you to start a Head Hunt– an extra challenging bounty hunt in the form of a public event! (Note: these are granted through the Quest Rewards and not found on the body itself.)
Just place your poster on the bounty board outside of the saloon to send the word wide. All players on the server will be alerted to show up to your aid when you do. Only one Head Hunt can be active at a time, though, so be sure to join in any actives ones before trying to start your own.
There’s dozens of unique Head Hunt targets across a handful of locations. Each has a unique loadout and posse protecting them– some with pretty wild and weird skills, too!
If you’ve got an itchy trigger finger, and caps to spare, The Ghoul would be more than happy to part with a premium poster… for the right price.
Players will be able to track which Head Hunts they’ve completed from their Challenges and earn a variety of unique rewards for doing so.
Speaking of loot, Bounty Hunting is primed to be the premiere path for Legendary Item hunters. Grunt Hunt targets will initially appear as 1-star Legendary enemies. As you complete more, they will eventually make their way toward 2 and 3-star!
Head Hunt targets will always appear as 3-star legendaries and are flanked by a pair of 2-star posse members.
But, most importantly, Head Hunts have a chance to drop items with NEW 1-, 2-, and 3-star Legendary effects. Some of these will offer special bonuses for Ghoul or human players…
SCUF has built a long-standing reputation for elevating the traditional gamepad formula, and the company's newest entry, the Valor Pro Wireless, aims to reinforce that legacy on Xbox and PC.
New Legendary Mods
As mentioned above, you’ll be able to earn items containing new and exclusive-to-Bounty-Hunting Legendary Mods.
New 1-Star * Mods
Feral (Melee Weapon) – Kills make you more feral.
Sniper’s (Ranged Weapon) – Gain 120% bonus damage to weak-points while aiming down sights.
Adrenal (Weapon) – +10% Damage per kill while on a kill streak. (Up to n%)
Adrenal (Armor) – +10% Damage resistance while on a kill streak. (Up to n%)
Lucid (Weapon) – Increase damage up to 40% based on how full your feral sanity meter is.
Lucid (Armor ) – Increase damage up to 6% resistance based on how full your feral sanity meter is.
New 2-Star** Mods
Pick Pocketer’s (Melee Weapon) – Kills have a 50% chance to award a small amount of caps.
Pain Killer (Armor) – Gain HP Regen based on your kill streak (up to 3 HP per second)
Rushing (Armor) – Gain AP Regen based on your kill streak (up to 3 AP per second)
Elementalist’s (Armor) – +5 All Resistances (up to +25)
Fierce (Armor only, not Power Armor) – Fortify limb resistance while on a skill streak (up to 10%, max 50%)
New 3-Star*** Mods
Glowing (Weapon) – Kills grant a small amount of Rads.
Healthy (Armor) – Max HP increased by 20 (up to 100)
Reflex (Armor) – 2% Evade (up to 10)
Active (Armor) – Max AP is increased by +20 (up to 100)
Barbarian (Melee) – +1 STR per kill while on a kill streak.
New Public Events
Gearin’ Up
Have you ever wanted to help a Deathclaw prepare for its debut in an Arena deathmatch? Now’s your chance!
The Rust King requires a new combatant. Your job is to head over to the Junkyard and help The Beastmaster gather the scrap metal needed to armor up her latest tamed Deathclaw.
During this public event, you’ll fight alongside your Deathclaw-in-training against the wastelands wildest foes. Just be sure to keep the beast alive! It can’t die a glorious death in the arena if doesn’t survive the junkyard first…
Remember: you can heal friendly NPCs using the Medic’s Legendary Mod. Don’t have one? Well luckily a new unique named weapon, the Stimpike, comes with this pre-installed! You’ll have a chance to earn it– alongside many other rewards– by completing this event.
Sinkhole Solutions
Fires rage beneath the surface of Burning Springs and natural gas deposits occasionally breach the surface near places where the ground has broken.
Willow, a resident of Highway Town, needs your help culling Radscorpions and Stingwings that have gathered around a highly volatile sinkhole. These creatures are causing issues for the residents of Highway Town so you’ll need to head over to the aptly named Scorpion Lake to activate a “stomper” device to draw them out of their dens.
Your objective will be to destroy their dens, all while dodging pillars of fire and navigating a blinding sandstorm.
Also, stick around to the end to learn why Radscorpions aren’t an apex predator…
More Fish
Assuming you can even find them, the watering holes around Burning Springs are poisonous and irradiated, but that doesn’t mean there aren’t new fish to catch. Explore this new zone and find new fish (including a Local Legend) to add to your collections.
Side Quest: Dirty Laundry
Keep a sharp eye out for mysterious Abraxodyne intel briefcases hidden all over Burning Springs. Return them to Bodhi in the city of Athens to take part in the Dirty Laundry side quest. Unlike other collectibles, these brief cases appear in specific locations, once per player. You’ll have to search every nook and cranny to find all 150.
(Schoolyard rumors say there’s a 151st one hidden under a red truck, but we’re pretty sure that’s made-up.)
As you turn these cases in, you’ll help Bodhi unravel the mystery of his missing daughter– and earn unique Abraxodyne-themed rewards along the way.
You’ll earn a unique Legendary weapon for completing the quest– which only requires finding about half of the total cases– but you’ll get an even more powered-up version if you find every last one.
Season 23: Blood X Rust
Season 23: Blood X Rust is here to inspire you to unleash your inner raider spirit.
Closing Milepost Zero
The bandits roaming Skyline Valley looking for caravans to rob have proved themselves to be dastardly threats to the Blue Ridge Caravan Company. Scaring poor brahmin into going off track, leaving deliveries incomplete.
For now, Milepost Zero will be closing shop and moving their wares to other vendors across Highway Town. Awaiting a time in the future when things might be a bit safer for their operations.
The rewards from Milepost Zero are now spread across the Wasteland:
Plans for the V63 Laser Carbin and mods have been moved to the Weapon Vendor Splint in Highway Town.
Mac in Highway Town will sell the following items:
Rolled Persian Rug
Persian Wall Rug
Makeshift Wine Rack
Noren Curtains
Park Ranger Supply Box
Persian Rug
Stargazer’s Telescope
Lightning Battery Lamp
Noren Awing
Snow Globes from the Milepost Zero vendors will now be sold by Windy in Highway Town (she is a Gold Bullion vendor).
Spooky Scorched will reward the Lederhosen Outfit & Hat, Redcoat Outfit *Hat, and the Vault Girl/Vault Boy backpacks.
Holiday Scorched will reward all the Skyline Valley specific Snow Globes.
All characters who completed the “A Bump In the Road” Caravan intro quest will receive the title “Caravan Investor” (immediately upon logging in).
We will also be granting a pennant that can be used account wide (any character on the account will have access to this pennant) and characters that have completed the quest will also receive 2K Gold Bullion. The Pennant will be granted during the first week of Burning Spring’s release while players should expect to see the 2K Gold Bullion upon logging into characters who have completed then quest.
We believe that Bounty Hunting delivers on the same promise of on-demand content, with Legendary enemies, and great rewards in a more succinct and satisfying way. We love the Skyline Valley region and have some fun things planned.
New C.A.M.P. Pet – Radhog
One of the new creatures you’ll find in Burning Springs is the Radhog. They’re tough and fiercely protective of their young, so if you get too close expect to be attacked.
What would happen if you brought one to your C.A.M.P.? You would probably have the most adorably disgusting pet this side of the Ohio River!
After purchasing the Radhog C.A.M.P. Pet from the Atomic Shop, the radhog bed item can be found in the “Dwellers” section of the Workshop menu and its Nose Ring is in the “Pet Clothing” section of the Armor Workbench.
New Seasonal Weapon – Dom Pedro
A new weapon is entering the fray.
The Dom Pedro is a Hand Cannon that can fire .50 rounds or be swapped to .308. It has an explosive effect and can pierce enemies too. Really sending a message to anyone foolish enough to stand in your way.
Emote Wheel
Whether you’re hitting your favorite emote at the wandering traveler passing by in the hulking Power Armor skin or trying to convince a level 30 Vault Dweller to pick up the loot you just dropped for them, emoting is core to the Appalachian way of living.
In the Burning Springs update we’re reorganizing emotes so that more emotes can be equipped at once.
We’re doing this by:
introducing 2 new categories, “Social” and “Performance”
removing the “Follow Me” and “Team Up” categories and placing most of their emotes into “Help” and “Social”
reorganizing the emotes in the “Misc” so that more of them live in more appropriate categories like “Performance” and “Taunt”.
With the work done here, you can now equip all your favorite emotes at once with little to no need to go into the Atomic Shop to swap them in and out.
Gleaming Depths
Almost a year after its introduction, Gleaming Depths has proved to be an excellent place for players looking for an endgame challenge to push themselves and their builds to the limit. We’re introducing a new weekly challenge for Gleaming Depths that can be completed by working through all stages of the raid. Your reward for doing so will be a 4-Star Legendary cache that contains a 4-Star Armor, Power Armor, Melee Weapon, and a Ranged Weapon.
To go along with this new weekly challenge, we’re also redistributing the raid rewards so that the farther you progress in Gleaming Depths the more enticing the rewards will be. We know this may cause some disruption to your local EN06 farming group (and you can still farm him for XP), but it was never our intention to have one phase of the raiding experience be the source of some of the most coveted rewards in the game.
In this update we’re also fixing numerous bugs and introducing quality-of-life improvements to make the raiding experience smoother for everyone.
Combat
Combat in Appalachia has experienced a lot of changes since the Skyline Valley update was released last year. For Burning Springs we’re slowing things down to see how it all settles.
We are making a few more adjustments to V.A.T.S. to address the feedback we’ve received after the Fallout 76: C.A.M.P. Revamp update. All in all, you should experience far less instance of V.A.T.S. chance to hit fluctuations and targeting issues.
Fixed cryo slow being applied to players who aren’t in PvP.
Fixed an issue where Hack and Slash could damage players outside of PvP.
C.A.M.P.
All items from the Mischief Night rewards now appear in the Build menu.
Build budgets of various items have been adjusted.
Fixed an issue which could cause the Store/Scrap button to not work when pressed by the player.
Straw Goat decoration plans are now known by default for all players.
Fixed issue where C.A.M.P. Pet interact prompt could sometimes display near the C.A.M.P. when it shouldn’t.
The Bat Plushie reward from Mischief Night should now face forward in all displays when placed.
The Old Glory Fireplace is now buildable.
Removed noticeable seams with the Haunted Mansion prefab.
Fixed an issue which could cause some items to not appear correctly in the “New” tab of the build menu.
Chems from the Fallout First Aid Box can now be used to build C.A.M.P. objects.
Fixed an issue that prevented objects from being moved vertically while building in precision mode.
We have been well aware that Capcom is sitting on a goldmine of dusty IPs for a while, and they know it too.
Perks
Ghoul-related Perk card restrictions will now be updated in the Perks menu upon changing into a ghoul without needing to exit the server.
Fixed an issue that caused ‘0 Unused Pt’ to appear above full S.P.E.C.I.A.L. categories in the Perks menu.
Owned perks now appear as intended after exiting and reentering the perk screen.
Curator and Good with Salt now display the correct background in the perk card machine.
Bullet Shield
Removed Rank 4
Bulletstorm: Switching the equipped grenade will no longer reset the heavy gunner perk stack.
Miscellaneous
Nukashine effects won’t display debug effect text now.
Capacitor mods will now appear on the recon version of the weapon sold at vendors.
Fixed an issue that could sometimes cause an infinite loading screen when re-entering the sanctum during the Pitt expedition.
Fixed issue where vertical camera movement is sometimes disabled while in photo mode.
Fixed an issue where controls could become unresponsive when disconnecting and returning to the main menu.
Removed duplicate Tricentennial Stein from Tinker’s Bench crafting menu.
Players should no longer encounter bright lighting artifacts in the Overseer’s Home.
Fixed an issue causing the Ghost Skeleton outfit to scale incorrectly in some cases.
Fixed an issue causing Vera to repeat her greetings to the player unintentionally.
Fixed an issue which could cause players to get stuck in an infinite loop when talking to Oberlin.
The Rusted Coat of Arms and Mad Scientist suits now correctly count as a costume.
Fixed an issue with controllers that would cause players to accidentally active a ping when tracking a quest via the HUD.
Fixed an issue which caused a superhero landing to occur from lower heights than intended when jumping in Power Armor with the Marsupial mutation.
Fixed an issue which caused debug text to display when viewing the Salty title in certain languages in the Atomic Shop.
Fixed an issue that would cause the Epsilon Squad to spawn incorrectly if the player dies while they are exiting their pods.
Screenshots are now color accurate to in game visuals.
Quests
The quest One of Us will now correctly start for Ghoul characters upon completing the Bunker Buster quest.
Fix to quest marker for the Nightclub Poster at the start of Opportunity Knocking.
Weapons
Fixed an issue where the Vampire Samurai Combat Knife could not have its custom skins removed once applied.
Increased the explosion damage done by the Fragmentation Grenade MIRV.
Explosives (Grenades) quantity on the HUD is no longer incorrect after closing the raids reward screen.
Wacker Smacker is now “Whacker Smacker”. Whack.
Addressed an issue where the automatic receiver for the handmade didn’t maintain its proportional fire rate difference between the handmade and other rifles.
Fixed an issue that caused the shield icon to appear and no damage to be done when bashing with certain weapons (Ultracite Gatling, Ultracite Laser, Alien Disintegrator, Tesla Cannon, Alien Blaster, Circuit Breaker, Cryolator, Assultron Head, Flamer, Tesla Rifle, V63 Laser Carabine).
Atomic Shop paints can now properly be applied to the M79.
Workshops
The “Black Bear Recliner ” should now correctly play its Sound effects when interacted with.
Monongah Power Plant Yard Public Workshop now displays the correct resources on the paper map tooltip.
It’s now easier to place workshop objects without getting the “Cannot place item: Item is not visible.” error.
The “Corvega Wall Poster Set” should now appear correctly aligned in the Workshop menu.
UI
The Help menu entry for “Locking Items” is now localized in all languages.
Newly purchased items from the Atomic Shop will now correctly appear in the “New” section.
The Ghoul Dance Emote should now correctly appear in the “Misc” category of the Atomic shop.
The Level 50 Character Boost will now correctly appear Unavailable after it is purchased.
Fixed an issue where some player Titles were not formatted correctly in localized versions.
The message in the confirmation dialog for dropping a Hellstorm Missile Launcher will be more correct if the corresponding recipe is known.
” Updated the Help Messages to state that the environments are dangerous for Humans specifically. “The Mire’s environment is dangerous for Humans. Equip a Gas Mask at the first sign of Toxic Air. Equip a Hazmat Suit before entering water.”
Updated the name of the Glowing Jesters Fasnacht mask.
Fixed an issue that could cause overlapping buttons to display when naming a character in the character customization menu.
Ghoul foiled perk cards should no longer display a specials background square that overlaps the animated background upon inspection or when scrolling the perk card catalogue.
Fixed incorrect silo code piece display names.
Known plans in the players inventory will now sort to the top of the list.
Added a description for the Yao Guai rug in all localized languages.
Sneak HUD stays active when legendary fanfare animates
Fixed an issue that could cause the Pip-boy to display 0 Hitpoints for a player below 1 but not quite dead.
Canned Grilled Fish should now properly display the buffs gained.
The icon showing that a player was hit by Cryo effects now correctly displays as a debuff
Improved the way titles interact with map markers on the paper map.
Fixed an issue which could cause black bars to appear when viewing the Public Team Goal screen from the Social Menu.
Fixed an issue which could cause the item selection highlight to jump to the top of the list when scrapping.
Fixed an issue with could cause sub menus to appear empty if a player selected the “Inspect/Repair” option more than once.
Perks are now sorted into their own group in the Status tab.
Explosives (Grenades) quantity on the HUD is no longer incorrect after closing the raids reward screen.
There are also a fair amount of known issues, so expect another patch to fix these issues in the future. Once it’s out, expect it here on MP1st.
If you know anyone who wants to pick up Fallout 76, the game is heavily discounted on the PSN Store as part of the End of Year sale.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Fallout 76’s last major update of the year is almost here, but before that gets slotted in, the servers need to be taken down this December 2 on all platforms.
Players will be taken out of games and won’t be able to connect online for a few hours as Bethesda conducts maintenance in order to roll out the Burning Springs update as part of the game’s 23rd season.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Fallout 76 Offline and Down on December 2
Update 3 (12/2 at 12mn): After satating that servers are back online, Bethesda has acknowledged that there are returning login issues as they are investigating once again.
Update 2: For those that can’t login, Bethesda is aware of it, stating, “The team is aware of log-in issues for Fallout
76. Thank you for your patience as we investigate.”
The server downtime starts at 10am ET/9am CT/7am PT/10pm HKT on all platforms. There’s no timeframe given, but if past downtimes are any indication, this should take at least 3-4 hours, and we wouldn’t be surprised if it hits 5-6 hours of server outage.
Alongside that, players can expect Season 23: Blood x Rust to introduce new goodies to unlock, “including “Raiderized” Workbenches to give your C.A.M.P. a freshly pillaged feel, cosmetics paying tribute to Fallout: New Vegas (including a snazzy Checkered Suit), exclusive rewards for Fallout 1st members and much more!”
As Fallout 76 denizens continue to play, they’ll accumulate SCORE to rank up and earn Tickets that they can redeem from the in-game Seasons menu.
This update also introduces a massive map expansion that adds a whole new region to explore, new Bounty Hunting missions, and of course, gameplay improvements. Once the patch notes are out, we’ll have it up on the site alongside the corresponding version number.
If anything changes regarding the server outage schedule, expect the article to be updated.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Rainbow Six Siege’s last major update for the year is here, and it’s Y10S4: Tenfold Pursuit! This brings a new operator in Thatcher, map reworks, new experimental playlists and a lot more.
For those on consoles, you’ll see today’s download as Rainbow Six Siege update 3.16/1.000.121, and this is a big file on all platforms, though this new update includes optimizations at reducing the game’s overall install size. On consoles, expect 15-20 GB of space to be saved, while it’ll be around 35 GB on PC.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
For the full breakdown of new content in Y10S4, read on.
Rainbow Six Siege Y10S4: Tenfold Pursuit Update New Content and Features
ShieldGuard updates will now roll out twice a week, making it harder for cheaters to keep up and helping ensure a fairer, more secure experience for all players. We’re monitoring cheat patterns daily, enabling faster and smarter bans that focus on removing cheaters quickly and permanently. We’re also refining our recoil script detection system to catch unfair macros and scripts without penalizing skilled players. To make sure it’s accurate and fair, we’re working closely with pro players ahead of a full rollout in Year 11.
MAP MAINTENANCE
FORTRESS REWORK
Fortress receives a new modernized and structural modifications this season and is added to all playlists, including Ranked and Siege Cup. Fortress now has less hallways, bombsites have been balanced, entrances for Attackers have been improved, and the courtyard has been turned into an exterior zone. The new map layout brings Fortress up to our competitive standards and removing some of the pain points brought forward by players.
NEW MODERNIZED MAPS
Skyscraper and Theme Park have received visual enhancements, including improved lighting, shadows, 4K textures, and Destructible Ingredients.”
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
PLAYLISTS
NEW EXPERIMENTAL PLAYLIST
Testing Grounds is an experimental playlist that revisits the Test Server Lab allowing players to try out major updates on PC or Console before its added to the live game. One of the major differences compared to the Test Server Lab is that the playlist is now integrated into the main game and is easily accessible.
From January 8 to 15, Testing Grounds will introduce a focused experiment for Armor and Speed values. Operators will feature new options to adjust their Health and Speed with the goal to give players more agency over their playstyle and allow for more personalized tactical decisions. Players can select new stat limits in the Planning Phase, observe how it impacts various strategies, and share feedback through the open community survey to help guide future development.
RANKED MATCHMAKING
Ranked matchmaking now uses Visual Rank and Squad Size as a matchmaking parameter alongside skill, improving fairness and consistency across matches. Skill will remain the primary parameter for matchmaking with Visual Rank being used as a secondary parameter. Squads of mixed rank will take skill and the Max Rank of the Squad into consideration. We appreciate the feedback on our Matchmaking process from our players, and will continue to improve based on feedback.
RANKED MAP POOL UPDATE
Emerald Plains has been replaced by Fortress in the Ranked map pool.
PRO LEAGUE CUSTOM GAME PRESET
Skyscraper has been replaced by Fortress in the Pro League map pool.
SCUF has built a long-standing reputation for elevating the traditional gamepad formula, and the company's newest entry, the Valor Pro Wireless, aims to reinforce that legacy on Xbox and PC.
ESPORTS TAB
PREDICTIONS
Predictions are a fun and interactive way for players to stay up to date on the pro scene and earn rewards by testing their knowledge. Players earn points and win rewards when they correctly predict which team advances. Visit Predictions through the Overview tab or the Championship tab, view the rewards and claim them.
BALANCING
NEW SHARED WEAPON
Thatcher, Nøkk, Hibana, and Capitão will have a new weapon added to their loadouts, the PMR90A2. This high-precision marksman rifle is intended for players who want to take control of an area with high aggression and hold it. It’s viable at medium to long ranges, and is great for an overseer style of play.
DSEG SYSTEM
With the changes to Mute’s device, Thatcher’s Remaster, and how it interacts with electronic devices, we have overhauled our Disable State for Electronic Gadgets (DSEG) System. Devices originally would enter a deactivated state when affected by the deactivation field and would either reactivate after a set time, or would need to be removed from the effect field. The new changes make it so devices that are affected by a field cannot be activated via wireless signals, and Operators within the field cannot activate devices either. Both the Operator and the device need to be outside of the field in order for the device to function properly.
MUTE
Mute’s Signal Disruptor has an increased radius and now only jams wireless connections or devices that need to be activated remotely, such as Hibana’s X-Kairos mines. This refines Mute’s role and allows gameplay decisions to be more situational against Attacker devices.
ARUNI
Aruni’s Surya Gates can now be deactivated instantly by EMP Impact Grenades or Thatcher’s E.G.S. Disruptor and remains off until reactivated.
CASTLE
Castle’s Armor Panels can now be electrified by sources of electricity, enforcing Castle’s current role on the Defender team as an anti-entry support while offering Attackers new opportunities for tactical approaches.
ACE
Ace has been brought in line with other hard-breaching Operators. Stun Grenades have been added to his loadout as a secondary gadget, his speed has been decreased to 1 and armor has been increased to 3.
HIBANA
Hibana’s X-Kairos has been updated to make it faster in a few ways. Players no longer have to manually reload as the device will now reload itself after 0.4 seconds, and the fuse time has been reduced from 5 seconds to 4 seconds. Hibana has also been given access to the Claymore as an option for a secondary gadget to help secure places she breaches. With a faster breach, less waiting, and a device to help secure pushes, Hibana is a great choice for aggressive play.
THERMITE
Thermite now has 1 additional Exothermic Charge and has access to the ITA12S as a secondary weapon option.
MAVERICK
Maverick’s Breaching Torch no longer has a pause, and Maverick has been given access to Frag Grenades as a grenade option. Reaper MK2 has been added as a secondary weapon option.
ASH
To increase counterplay, Ash will become more vulnerable as her Breaching Rounds are now susceptible to electrified surfaces. Electrified Deployable Shields, Castle’s Armor Panels, and Mira’s Black Mirrors will now pose a greater challenge.
TRAINING & ONBOARDING
MINI-MAP
A mini-map has been added to Enlisted, Field Training, Landmark Drill, and Clear House to assist with learning the layouts for each map in all Bot playlists and Training tools. The mini-map will show walls, stairs, windows, destructible walls, and hatches for each floor.
CLEAR HOUSE
Target Drill is now known as Clear House. The Keres Legion has been added as part of the training and can now flank, reposition, and even pressure the player with the risk of death to transform Clear House into a near endless T-Hunt experience to closer emulate real match intensity.
BOT TEAMMATES
Starting this season, we’ve made some adjustments to the Enlisted and Field Training playlists with the option for players to have bot teammates, so teams can be 5v5 instead of 1v5 for both Attack and Defense.
Abandon penalties are now active on Dual Front. Leaving a game currently in session will result in consequences toward the player’s Reputation if they don’t reconnect to the active session.
BATTLE PASS
EARLY WEAPON ACCESS
Players with the Premium Pass will be able to get early access to this season’s new weapon and will also receive an exclusive skin and a limited-time challenge for the weapon.
DELTA PACKS
Delta Packs will be replacing Bravo Packs this season. Delta Packs include exclusive content including a recolored version of the MPX Masterpiece weapon skin.
SEASONAL CAMO SKINS
In such a high intensity season, all options must be considered and now’s the perfect time to obtain the Tenfold Pursuit seasonal camo headgear and uniform skins to gain every tactical advantage. This seasonal camo will be available at season’s launch and can be purchased all season long. Once it is unlocked, it will be in your inventory to stay and applicable to all available Operators.
OPERATOR PRICE DECREASE
A long mission finally comes to an end in Operation Tenfold Pursuit, and several Operators celebrate with a price decrease this season. Down to 10,000 Renown, or 240 R6 Credits, is Operator Solis while Tubarão sees a reduction in cost to 15,000 Renown, or 360 R6 Credits.
ADDITIONAL UPDATES
AUDIO
Thorn and Blackbeard have been added to the Conversation System.
ACCESSIBILITY
With changes to the Options menu, we have introduced a new way to manage and modify inputs through a list of predetermined layouts for controller, and mouse and keyboard. More updates to this feature will come at a later date.
BLEEDING REWORK
Bleeding while downed has been reworked to keep players from having to hold a button for an extended period of time. Players now start in slow bleeding, and will only speed up if the player is moving.
LONG-TERM PROGRESSION
The Career menu has been updated to separate Dual Front statistics from Core Siege. Breakdowns show player statistics for most played operators, KOST in Bomb Mode games, and the win rate for each specialty across Attackers and Defenders.
Between Clearance Level 16 and Clearance Level 20, Players can complete specialty challenges to unlock Operators and expand upon their roster, or reward the player with renown if they already have the Operator unlocked.
This season, players who reach at least Gold 1 in Ranked will receive an exclusive headgear for Hibana as a reward.
It’s now possible to bookmark up to 5 challenges from the Challenges widget in the Core Siege HUB. When selecting a challenge to bookmark in the side panel, it will automatically appear in the first page of the widget, making it easier to keep track of your progress.
The Mark All As Seen action for the Locker has been replaced with a simple prompt instead of having to press and hold the button, and has been moved to the bottom of the screen.
For bug fixes, check out the list to see what was fixed.
While this is the game’s last major update for 2025, don’t be surprised to see a hotfix or two get released over the next few weeks. If Ubisoft pushed one out, expect it here on MP1st.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Heads up, guardians! Destiny 2 is down this December 2, and it’s a lot earlier than usual. This downtime is triggered, as Bungie is preparing to release the 9.5.0 update on all platforms today.
For the complete schedule on today’s Destiny 2 downtime, read on.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
Note that servers should be offline by the time you read this. Again, it’s a lot earlier than Bungie’s maintenance windows.
Destiny 2 Down and Offline on December 2 for Patch 9.5.0
Tuesday, December 2, 2025 — Update 9.5.0
4:30 AM PST
-8 UTC
Destiny 2 will undergo maintenance.
Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
5:00AM PST
-8 UTC
Destiny 2 and all APIs will be brought offline for expected maintenance.
Players will be removed from activities.
Destiny 1 may be impacted.
09:00 AM PST
-8 UTC
The latest Destiny 2 update will be available across all platforms and regions.
Players will be able to log back into Destiny 2.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
The Destiny 2 API will be brought online.
Clan features may remain offline until maintenance is complete.
11:00 AM PST
-8 UTC
Destiny 2 maintenance is expected to conclude.
Console players who encounter issues updating should restart their console and try downloading the update.
Players who observe issues should report to the #Help forum.
While we’re not expecting the downtime to last longer than outlined above, it does happen from time to time. Once the patch is out, expect it to apply the “Renegades” patch, which ushers in the new Star Wars content.
We’ll have a separate article for the patch notes where the Renegades details will be discussed in depth too. If anything changes regarding the downtime, we’ll update the article.
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
Developer Everstone has pushed out the latest title update for free-to-play hit Where Winds Meet and it’s live now on consoles and PC. Players will see this download appear as Where Winds Meet update 1.008 (complete version 1.008.000), and this is another minor update aimed at fixes rather than adding new content.
Chief among the fixes should be the audio bug affecting consoles, though don’t expect it to be fixed in one update.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
There are also upcoming UI optimizations planned for consoles and PC, which we’ve included below as well.
Where Winds Meet December 2 Update Live on Consoles and PC as Version 1.008
Audio Issues
Bug Fixes:
1. Fixed incorrect voice lines in the Jianghu Journey CG.
2. Fixed the issue of missing music during the cutscene: Reforging Coins.
3. Fixed audio-visual sync issues in some scenes.
4. The issue of missing sound issue on Consoles will be addressed gradually this week.
We’ve released a new batch of dubbing and are addressing audio-visual sync issues. Expect more dubbing and voice fixes to be available this week!
Upcoming UI Optimizations:
1. Dialogue: Subtitle optimization by fixing text overflow and adjusting the font size.
2. Text in the open-world: optimizes text display to avoid too much text from appearing at once.
3. Kaifeng Tour Map interface: Localizes into multiple languages.
4. Healer interface: optimizes layout and display.
5. Equipment Tuning interface: Fixes text overflow and optimizes the localization for the musical notes: Gong, Shang, Jiao, Zhi, and Yu.
The UI optimizations above are expected to be implemented on January 9 with the V1.2 update. In the meantime, we’ve received feedback about the menu being too complicated and difficult to navigate. We’re also working on these improvements and hope to roll them out soon.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
A mid-December patch is planned to address the latency issues affecting single-player mode. Everstone outlined some key improvements they plan to roll out, though it doesn’t appear these are included in today’s patch.
For network connectivity, we’ve fixed the routing issue that caused some players in Europe, the Middle East, and certain regions to be connected to non-local servers, resulting in high latency. We will continue to monitor post-fix data and player reports to ensure optimal performance.
The issue of high network latency in Online mode has been resolved, and the issue in Solo mode is expected to be fixed in the mid-December update.
Regarding text localization and voiceovers, we’ve revised many translations to make them more idiomatic and easier to understand. Additionally, we’ve optimized dubbing and subtitles in various story quests. We will continue to refine the localization of the game to make the Jianghu more immersive.
In terms of the interface, we’ve improved the beginner tutorial, enhanced character customization, and refined English clues for puzzle-solving quests.
There are also PS5 improvements planned affecting the frame rate, stability and visual quality of the game. Upcoming planned features have also been outlined, and this includes PSSR support for the PS5 Pro.
Once another patch is out, expect it here on MP1st
Released in September 2018, GungHo Online Entertainment's free-to-play action game Let It Die is stil alive and kicking, and it seems it's about to get one of the most requested community features soon.
EA Sports FC 26 has received a new update today, December 2, and this is for the soccer sim’s holiday patch. Console gamers will see this as EA Sports FC 26 update 1.13, and this includes a host of gameplay improvements.
For the complete list of changes made, read on for the official patch notes straight from EA.
EA Sports FC 26 Patch 1.3.0 Released on December 2 for Console Version 1.13
Ultimate Team
Made the following change:
Added the ability to rematch in Rush.
Rush rematches will become available shortly after this update, following a server release.
To learn more about Rush rematches, scan the QR code on the right to visit the EASFC Tracker.
Addressed the following issues:
The radial menu displayed an incorrect expiration time when previewing Training Camp Evolutions.
The Objective tracker within the pause menu displayed incorrect information when an Evolution Player Item was present in the squad.
An expiration timer for a Group Objective was not in the Favourite Objectives Tab.
[Visual Only] The group reward was missing when viewing an Objective that was marked as a favourite.
When Authentic settings were turned on, they were unintentionally applied to some offline modes.
After getting access to the Transfer Market, the menu tile for it could have shown 0 Live Transfers until entered.
Newly obtained Player Items added directly to the squad could not be started in Evolutions.
The Concept Players in the Club did not display the View Available Evolutions option in the radial menu.
Sometimes, the radial menu options displayed incorrect Evolution status for completed Evolutions.
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
Gameplay
Made the following updates:
Goalkeepers
Greatly reduced movement speed and amount of ground covered when using Manual Goalkeeper Movement in open play.
Removed Goalkeeper Rush To Center mechanic.
An earlier version of this specific note was published and contained slightly different an incorrect information.
Addressed an issue where goalkeepers could have sometimes reacted poorly to first time shots.
Addressed cases of the goalkeeper not being able to save certain shots when diving to the opposite side of the goal.
[Competitive Only] The goalkeeper can now transition faster to the next action after catching the ball.
This includes but is not limited to actions like throwing the ball, dropping the ball to feet for a pass, moving with the ball, and more.
Be A Goalkeeper
Reduced amount of ground covered during a requested sidestep.
Removed instances of a requested save being canceled after a shot deflection.
Improved grab ball logic in 1 on 1 scenarios and when chasing an easy to get to loose ball.
Improved auto ball pickup logic when chasing an easy to get to loose ball.
Added a Super Cancel option when attempting to intercept crosses.
Flicking the Right Stick input upwards during crosses will now request a punch.
Increased positioning assistance during cross claiming actions.
Increased consistency of the goalkeeper’s ability to catch crosses.
When attempting to claim a cross that results in a shot, the goalkeeper can attempt to make an auto save.
Slightly increased auto save assistance range across all assistance levels.
Addressed instances of the goalkeeper incorrectly interacting with the goal net.
Streamlined height selection input for Right Stick save requests, with more shots being covered by flicking the stick left or right, and corner shots requiring more precise inputs.
Skill Moves
Slightly increased animation transition speed when following up a Drag Back with another Skill Move or dribble.
Set Pieces
Addressed instances of user-controlled players becoming unresponsive during set pieces.
The CPU AI could have sometimes incorrectly kicked corner kicks out of play.
Rules
In some cases, an offside call could’ve been made on an incorrect player.
Improved referee logic when making penalty calls that involved goalkeeper fouls.
Attacking
Players who were trying to avoid going offside could’ve become unintentionally passive, and they will now look to run into open space more often.
While EA hasn’t confirmed it, there is a big possibility that this will be the last game update for the footie sim for 2025. If we do get one, expect it here on MP1st.
An important new update has been released for Helldivers 2 on all platforms. This is patch 5.0.0, or update 1.005 for those playing the game on consoles.
The developers have addressed many rare crashes, as well as balanced the effectiveness and damage of some weapons. Read on for the Helldivers 2 patch notes below.
The development of The Witcher 4 is moving steadily after entering full production last year, but the launch is still far off: the game will not arrive in 2026 and is not expected before 2027.
Helldivers 2 Update 1.005 Fixes Crashes and Balances Weapons
Patch Highlights
For this patch, we have tackled a bunch of items from our Known Issues list, including audio issues, XP modifiers, and several crashes.
We have made more optimizations and improvements!
Balancing changes that raise weapon damage and fixes to weapon FOV.
Balancing
General changes
Decreased ergonomics penalty on magnifying scopes weapon attachments
The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon’s ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower).
Some of the Pistol ammo balance update
The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon.
The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles
2x Tube Red Dot
Decreased ergonomic modifier from (-3) to (-1)
4x Combat Scope
Decreased ergonomic modifier from (-6) to (-2)
10x Sniper Scope
Decreased ergonomic modifier from (-9) to (-4)
APW-1 Anti-Materiel Rifle is also effected by this change so it will get an increased ergonomics from 26 to 31
Primary weapons
SMG-37 Defender
Increased damage from 100 to 110
Increased durable damage from 20 to 22
SMG-32 Reprimand
Increased damage from 135 to 140
M7S SMG
Increased damage from 80 to 90
Increased durable damage from 16 to 18
VG-70 Variable
Increased durable damage 20 to 23
M90A Shotgun
Increased durable damage 15 to 20
Sidearms weapons
P-2 Peacemaker
Increased damage from 95 to 100
Increased durable damage 30 to 32
P-113 Verdict
Increased damage from 135 to 140
M6C/SOCOM Pistol
Increased damage from 110 to 125
Increased durable damage from 25 to 28
Enemies
War strider
Decreased force strength on grenade explosion from 50 to 30
Bile Spewer
Decreased force strength on artillery explosion from 50 to 30
Decreased force impulse on artillery explosion from 60 to 40
Stalker
Decreased force strength from 40 to 35 when a tongue attack hits the player
(Force strength is the value that decides if a player or enemy should stagger or ragdoll.)
Gameplay
Keybind options for quick weapon function:
New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).
The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new “One Two” AR.
Updated First Person View (FPV)
We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view).
The intent is that the size and distance of the scope will be more consistent with different FOV settings.
We also updated how ergonomics works in FPV with the intent to make it more responsive.
Fixed instances of flickering textures in various city locations
Fixes
Crash Fixes & Softlocks
Fixed a rare crash that would occur when combat music would start
Fixed a rare crash that could occur during ‘Nuke Nursery’ mission
Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems
Fixed a rare crash when enemies would fall through the ground
Fix rare crash on mission load
Weapons & Stratagem Fixes
Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on 200 m setting which would cause the model to disappear
Fixed a visual issue on VG-70 Variable during the reload animation when aiming down sights
Fixed a torso clipping issue with the CE-07 Demolition Specialist armor
Fixed pump-shotguns sometimes not showing a new shell being inserted on reload
PLAS-45 Epoch now correctly zooms in ADS mode, just like any other support weapon
Fixed display related to no ammo being shown for Infinite Ammo weapons
Fixed the VO (Voice Over) line for “no ammo” being played after pressing reload whilst using Infinite Ammo weapons
Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped
Fixed a bug that locks stratagems after drowning while holding that stratagem ball
Fixed the red glow that would happen if the player would empty one or two magazines with MG-206 Heavy Machine Gun, M-105 Stalwart or MG-43 Machine Gun
Enemies
Factory Striders will no longer be launched to sky erratically when dying
Hellpods that hit Factory Striders will no longer remain in the air after the enemy dies
War Striders now detonate mines
Enemy presence around Cognitive Disruptor Towers is now cleared from the mini-map when the objective is completed
Added a medium-armored weak spot to the vents on the backside of the Bunker, AA, and Mortar emplacements. This was done so these structures behave similarly to other comparable defenses..
Miscellaneous Fixes
Fixed the terrain not being affected by explosions and the Entrenchment Tool (PS5 only)
Fixed a bug where the lights were missing/flickering on the Orbital Gatling
Fixed a thumbnail glitch in the Acquisition Center menu
Cryo-pods no longer clip into the Engineering Bay when playing the ship arrival cutscene
Fixed an armor gap affecting CE-27 Ground Beaker and CW-9 White Wolf whilst using the ‘Draw!’ emote
The UI will no longer show inaccurate objective info on the Mission Summary screen if the host has left the game
Fixed a bug whilst joining a non-host in a cross-play lobby.
Fixed the NPC technician’s neck sticking through their shirt
Mini-map fog of war effect while exploring caves no longer persists between missions
Soon-to-be Helldivers will no longer be stopped from progressing the tutorial if they die in the flag room
Fixed issue where the automaton grinder sludge would be affected by weathering even though it’s sealed behind glass
Fixed an issue where a missile inside the Destroyer’s hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this disgraceful display of inefficiency has been promptly re-educated in a high-orbit correctional facility. Glory to the Office of Corrective Deployment!
Helldivers will no longer be locked out of the GATER when trying to get into the driver’s seat simultaneously
Fixed a bug with missing haptics when a controller disconnects or reconnects
Fixed an issue on a command bunker where there was a lack of collision
Optimizations
Optimized lights on Automaton VFX
Optimized physics of rock assets throughout the game to improve performance
Improved the way environmental effects such as sandstorms, blizzards, and acid storms apply their status effects for reduced impact on performance
Improved ADS weapon placement and behavior
Reduced the amount of camera clipping on weapons
Fixed texture details used for weapons while aiming down sights
Improved depth of field when ADS and whilst scopes are zoomed in
Fix for textures sometimes appearing low resolution even when memory is available (PC only)
While the Black Friday sale on the PlayStation Store ends today, Sony has already launched a new sale to take its place: the "End of Year" sale, which is a lot earlier than expected.
EA has released update 1.000.012 for EA Sports FC 26, and this is for patch v1.3.0. This is being labelled as the Holiday update.
EA added the ability for players to rematch in the Rush mode and made lots of balance changes for goalkeepers. Read on for the rest of the EA Sports FC 26 patch notes down below.
While the Turok franchise might not be as big today as it was during the Nintendo 64 era, the brand still has a dedicated fan base.
EA Sports FC 26 Update 1.000.012 Includes Gameplay Changes for Patch 1.3.0
Ultimate Team
Made the following change:
Added the ability to rematch in Rush.
Rush rematches will become available shortly after this update, following a server release.
To learn more about Rush rematches, scan the QR code on the right to visit the EASFC Tracker.
Addressed the following issues:
The radial menu displayed an incorrect expiration time when previewing Training Camp Evolutions.
The Objective tracker within the pause menu displayed incorrect information when an Evolution Player Item was present in the squad.
An expiration timer for a Group Objective was not in the Favourite Objectives Tab.
[Visual Only] The group reward was missing when viewing an Objective that was marked as a favourite.
When Authentic settings were turned on, they were unintentionally applied to some offline modes.
After getting access to the Transfer Market, the menu tile for it could have shown 0 Live Transfers until entered.
Newly obtained Player Items added directly to the squad could not be started in Evolutions.
The Concept Players in the Club did not display the View Available Evolutions option in the radial menu.
Sometimes, the radial menu options displayed incorrect Evolution status for completed Evolutions.
Gameplay
Made the following updates:
Goalkeepers
Greatly reduced movement speed and amount of ground covered when using Manual Goalkeeper Movement in open play.
Removed Goalkeeper Rush To Center mechanic.
An earlier version of this specific note was published and contained slightly different an incorrect information.
Addressed an issue where goalkeepers could have sometimes reacted poorly to first time shots.
Addressed cases of the goalkeeper not being able to save certain shots when diving to the opposite side of the goal.
[Competitive Only] The goalkeeper can now transition faster to the next action after catching the ball.
This includes but is not limited to actions like throwing the ball, dropping the ball to feet for a pass, moving with the ball, and more.
Be A Goalkeeper
Reduced amount of ground covered during a requested sidestep.
Removed instances of a requested save being canceled after a shot deflection.
Improved grab ball logic in 1 on 1 scenarios and when chasing an easy to get to loose ball.
Improved auto ball pickup logic when chasing an easy to get to loose ball.
Added a Super Cancel option when attempting to intercept crosses.
Flicking the Right Stick input upwards during crosses will now request a punch.
Increased positioning assistance during cross claiming actions.
Increased consistency of the goalkeeper’s ability to catch crosses.
When attempting to claim a cross that results in a shot, the goalkeeper can attempt to make an auto save.
Slightly increased auto save assistance range across all assistance levels.
Addressed instances of the goalkeeper incorrectly interacting with the goal net.
Streamlined height selection input for Right Stick save requests, with more shots being covered by flicking the stick left or right, and corner shots requiring more precise inputs.
Skill Moves
Slightly increased animation transition speed when following up a Drag Back with another Skill Move or dribble.
Set Pieces
Addressed instances of user-controlled players becoming unresponsive during set pieces.
The CPU AI could have sometimes incorrectly kicked corner kicks out of play.
Rules
In some cases, an offside call could’ve been made on an incorrect player.
Improved referee logic when making penalty calls that involved goalkeeper fouls.
Attacking
Players who were trying to avoid going offside could’ve become unintentionally passive, and they will now look to run into open space more often.
Passing
Slightly decreased the accuracy of headed passes.
Lowered crossing ball trajectory height to reduce the amount of crosses that were keeping the ball in the air for too long.
Defending
Addressed cases of the secondary contain indicator appearing incorrectly during possession.
Career Mode
Made the following changes:
Added a new field in Squad Hub indicating players’ willingness to extend their contracts.
Added a new tab in the Manager Live Hub to streamline starting a new Live Start Point and Manager Live save, providing quicker access to previously earned retro kits rewards.
Shortcut selections are now remembered automatically when exiting the switcher menu rather than requiring a manual selection save.
Added an in-menu preview for mascots in the Create Your Club flow
In Player Career, the Player Archetype preview tile now displays both current XP and XP needed to reach the next level.
Added Recommended Archetypes in the Player Career creation flow instead of Attributes.
Added a Mascot preview when using Create Your Club.
Addressed the following issues:
Addressed instances of incorrect camera angles when playing as a Goalkeeper.
Addressed an issue in Manager Career Create Your Club, that prevented replacing a club other than your favourite team.
Clubs
Addressed the following issues:
Addressed cases of short-term fatigue applying quicker than intended.
Addressing this issue means that short-term fatigue in Clubs matches functions the same as other areas of the game.
Adjusted Match Rating calculation logic for all CAM roles to avoid unintended rating inflation.
The adjustment will go live in the near future following a Server Release.
Sometimes, when editing My Pro, the randomise button callout could disappear.
Improved some UI transitions.
When editing My Pro, some hairstyles could be missing from the preview.
After the match, on the post-match screen, the Pro displayed on the player card could be incorrect.
General, Audio, and Visual
Made the following changes:
Added 10 Classic XI teams to Kick off.
The teams will be available through a server release soon after the Holiday Update.
Refreshed the main menu to match the holiday spirit.
The refreshed menu will go live through a server release soon after the Holiday Update.
Added 8 star heads which will soon be available following a server release.
Updated some audio and commentary, placeholder images, badges, logos, hair, boots, 2d portraits, lighting, hair, tattoos, balls, kits, pitch trophies, banners, flags, scarves, and stadiums.
Addressed the following issues:
[PC Only] Addressed an issue where the controller was not being recognised when reconnecting during gameplay.
Addressed various stability issues that could have occurred.
Addressed instances of placeholder text and incorrect UI elements.
Addressed instances of incorrect gameplay and cinematic camera angles and animations.
Addressed instances of incorrect narrations.
MP1st will update its readers when more EA Sports FC 26 patches are released in the future. For more MP1st coverage, check out our review of Marvel Cosmic Invasion.