Respawn Entertainment has released Apex Legends update 1.000.049, and this is after the other day’s patch roll out for fixes. This patch should bring in another fix to the game, which you can read about in the Apex Legends new update patch notes for October 4.
Apex Legends Update 1.000.049 Patch Notes:
Update: As expected, Respawn has confirmed that the patch is to fix the stats crash glitch.
As a final update, the above issue should now be resolved for all players. You can now progress your Weapon Mastery and view the stats pages as normal.
While Respawn Entertainment hasn’t disclosed what this patch does yet, it should fix the crashing issue connected to player stats.
As an update on the above, stats pages remain bugged, however we have pushed out a fix for players who are stuck crashing due to weapon mastery level ups. This required weapon mastery to be disabled.
The team is still working on a full fix for the above and getting weapon…
As an update on the above, stats pages remain bugged, however we have pushed out a fix for players who are stuck crashing due to weapon mastery level ups. This required weapon mastery to be disabled.
The team is still working on a full fix for the above and getting weapon mastery back online. In the meantime, we advise against going to any player stats-related screens as it will cause your game to crash.
More updates to come, and thank you for being patience with us as we work through a fix!
Once more details have been released, we’ll be sure to update the article.
In honor of spooky season, developer Jukai Studio and publisher Versus Evil have set the Stray Souls release date for October 25. Stray Souls is a mystery-driven psychological horror game with an original soundtrack featuring Akira Yamaoka, the brilliant composer behind the original Silent Hill series soundtracks.
The news dropped this morning alongside a new trailer for the game, which you can see below:
Game Details
Wondering what the game’s about? The press release shares more details:
Dive into the mind of Daniel, a teenage boy who inherits a home from his estranged grandmother. As he moves in, Daniel meets the enigmatic Martha who knows more about the house than he would expect. As night falls, dark secrets hiding within the dwelling and Daniel’s past come out of the woodworks – secrets Daniel cannot seem to outrun…
Stray Souls combines beloved elements of Japanese survival horror games with an array of new tricks, including a variety of randomized systems where enemy encounters, item placement, paranormal activity and even weather patterns are always changing so no two playthroughs are exactly the same. Featuring new music by legendary Silent Hill composer Akira Yamaoka and using the power of Metahuman technology and Unreal Engine 5, characters and environments are authentically brought to life, throwing you straight into the dread and dismay of the narrative.
Artur Łączkowski, owner and director of Jukai Studio, had this to say regarding the game’s release:
We at Jukai Studio have been obsessed with horror games for seemingly our whole lives. Members of our team have contributed to titles like The Medium and Visage in the past, but Stray Souls allowed us to really flex our creative muscles and use our expertise to put our own spin on both J-horror and survival horror. Being able to get Silent Hill composer Akira Yamaoka on board was a clear sign that our vision was coming through to an industry legend, so we’re excited to finally share the full game with the public just in time for Halloween!
The launch will also feature a special tie-in episode of Ghost Files, the popular paranormal investigation series on YouTube. Stars Ryan Bergara and Shane Madej will conduct their first private home investigation and attempt to make contact with the spirits who haunt the Duyck family home.
Cult Classic Edition
PC players will be able to purchase the Stray Souls: Cult Classic Edition for $39.99, which includes the official soundtrack and Sacred Tome artbook.
The soundtrack features legendary guest composer Akira Yamaoka (Silent Hill) and veteran indie composer Pete Wicher. The Stray Souls OST contains a total of 60 tracks and over 3 hours of music, including exclusive bonus tracks not featured in the game.
The Sacred Tome is an unholy compendium that includes a gorgeous collection of gothic watercolor illustrations from the vault of artist Phil Worobey, plus a complete digital lore library encompassing all the discoverable notes, letters, and various documentation found throughout the game.
Stray Souls launches on October 25 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
Diablo 4 fans, your time is now. Diablo 4 Season 2, titled “Season of Blood,” launches on October 17 with a variety of new content. This launch will also bring the game to Steam for the first time and will include cross-play and cross-save with all existing platforms.
Here’s the rundown on all the content coming with Season 2:
Diablo 4 Season 2 Details
Season of Blood
In this season, team up with Vampire Hunter Erys, voiced by actress and film producer Gemma Chan, to take on a brand-new bloodthirsty threat to Sanctuary. Through their journey, players will be able to harness Vampiric Powers that provide a wide variety of dark, powerful skills for your character to fight like a vampire. Gain these powers with a new resource called Potent Blood, and the required matching Pact Armor.
All new monsters have appeared with the arrival of the vampire Lord Zir. Take on corrupted enemies called Blood Seekers who look and behave like player characters and use tainted class skills.
The Blood Harvest Season Event is home tothe highest chance of receiving Potent Blood and Pact Armor drops. In these events you will face armies of vampires and Blood Seekers across multiple regions of Sanctuary.
Once Season of the Malignant ends, all Seasonal characters will transfer to the Eternal Realm and all items in that Season of the Malignant character’s stash will go into a new Withdraw Only Stash tab in the Eternal Realm.
Five endgame bosses will be available to challenge in the forms of The Beast in the Ice, Dark Master, Varshan, Echo of Duriel, and Grigoire, The Galvanic Saint.
Additionally, this update will feature a large handful of quality of life updates.
Quality of Life Updates
New players can now Skip the Campaign and jump into seasonal content immediately after finishing the Prologue, so they can join their friends when the season launches.
Renown rewards you earn (such as potion charges, extra skill points, extra paragon points and murmuring obols), either in the eternal or seasonal realm, now carry over from season to season. Unique rewards gained from renown will now persist for new characters players create within the same game type. Hardcore renown rewards will be account bound to a player’s other hardcore characters, and non-hardcore characters will have rewards bound to that character type.
Gain XP and reach Level 100 approximately 40% faster compared to Season of the Malignant.
Improvements to Nightmare Dungeons includeteleportation to the interior of the dungeon, increased monster density, more durable NPC companions, and reduced backtracking.
Endgame experience has been greatly enhanced with the introduction of the Boss ladder, as players will be able to target farm the new and returning 5 Endgame bosses for Uniques and Uber Uniques which drop at a much higher rate. Legion Events and World Bosses will spawn more frequently, among other end-game improvements.
Lots of Item and inventory management adjustments, such as making Gems a crafting material, reduced overburdening inventories and causing unnecessary trips into town, and preventing players from losing their progress on a Hardcore character from connectivity issues via changes to Scrolls of Escape.
Mounts now move faster, are more agile, and have the ability to charge through blockades.
And much more, including updates to towns, improvements to Events and monster density, changes to Elemental resistances and status effects, and UI and UX features.
Are you excited for the next season of Diablo 4? Let us know in the comments. While you wait, check out the game’s latest patch notes here.
Diablo 4’s Season of Blood launches on October 17 for PS4, PS5, Xbox One, Xbox Series X|S, and PC via Battle.net and Steam.
Call of Duty NEXT is less than 24 hours away. With promises to reveal in depth details on Modern Warfare 3 and Warzone, the livestream is looking to be content-heavy. Activision is incentivizing gamers to tune in by offering Call of Duty NEXT rewards that players can claim in-game in MW3.
Viewers who link their Activision ID with YouTube and/or Twitch can earn Call of Duty NEXT viewer rewards for Modern Warfare 3 for every 20 minutes they tune into the event. All rewards earned will be ready for players to use on November 10 when Modern Warfare 3 launches.
You can never have too many cosmetics. Odds are, if you’re excited enough about MW3 to be earning rewards, you’re already excited enough to watch Call of Duty NEXT. That being said, it’s nice to have a little bonus on top of the information in the stream itself.
We’ll be covering everything that comes out of Call of Duty NEXT right here on MP1st, so stay tuned. If you want to participate in the MW3 beta, click here to join our beta code giveaway.
Call of Duty Next premieres on October 5 at 9am PDT/12pm EDT/12am HKT.
In celebration of IO Interactive’s 25th anniversary, they have announced Hitman: Blood Money Reprisal for iOS, Android and Nintendo Switch. IOI will be assisted by Feral Interactive in this endeavor and they are hopeful that they will be able to release the game by the end of this year.
Hitman: Blood Money is considered one of the best games in the series, so its availability on more platforms benefits everyone. If you haven’t had a chance to play Hitman before, here’s a brief overview of the game as provided by the developers.
This is a sparkling version of the stealth classic Hitman: Blood Money for new platforms, complete with a suite of improvements that deliver powerful new features such as Instinct Mode, an ever-present minimap, and a wide array of gameplay improvements inspired by later games in the series.
Reprisal’s twelve sandbox missions offer endless opportunities to experiment, with many different routes to success. From the refined surroundings of the Paris opera to the heaving streets of New Orleans during Mardi Gras, how Agent 47 executes his commissions is up to the player. Whether it’s a very public execution, a silent kill with no witnesses or an “unfortunate accident,” a generous armory of tools, weapons, disguises and blunt objects are always on-hand to help with decision making.
As of now, Hitman: Blood Money Reprisal does not have a release date, but Feral Interactive is confident that they will be able to get it out of the gate by the end of 2023.
Blizzard has announced that Overwatch 2 Season 7: Rise of Darkness will kick off on October 10! This brings a new co-op mode, the Roadhog and Sombra changes and more. Read on for the full list of new content players can expect.
Overwatch 2 Season 7: Rise of Darkness New Content:
Battle against Lilith Moira in Trials of Sanctuary!
In our first-ever Blizzard crossover game mode launching with our Halloween Terror event, you’ll descend into a battle against the demons of the Burning Hells in an all-new co-op survival brawl, Trials of Sanctuary. Fight as one of six different heroes: Demon Hunter Sombra, Barbarian Zarya, Night Raven Illari, Cleric Lifeweaver, Imperious Reinhardt, and Inarius Pharah, while facing an onslaught of unrelenting forces in a fierce battle for survival. Challenging bosses wait along the way, including Azmodan Wrecking Ball, Butcher Roadhog, and the Blessed Mother herself – Lilith Moira.
Halloween Terror Modes Makes Their Frightening Return!
Along with Trials of Sanctuary, fan-favorite event modes Junkenstein’s Revenge and Wrath of the Bride return. Take part in all-new challenges and earn bonus Battle Pass XP, Overwatch Credits, and a plethora of spooky cosmetics. Enjoy this spooky celebration from October 10 to November 1.
As you complete the tricky challenges in this event, we’ll have some great treats for you to spend your credits on. For the first time, you’ll be able to spend your Credits to unlock Overwatch 2 heroes: Sojourn, Junker Queen, Kiriko, Ramattra, and Lifeweaver. This special opportunity is available for one week only, through October 17. Your earned Overwatch Credits can also purchase returning skins in a limited-time Halloween Terror Credits Shop, including the new Gilded Hunter Sombra Legendary Skin, a new remix of Demon Hunter Sombra! Hurry though—these limited-time items in the Halloween Terror Credits Shop will return to the grave on November 7.
Battle on the Hot New Map of Samoa!
This season, we’re bringing one of our most complex battlefields yet to Overwatch 2. Samoa is a new Control map where you’ll fight on tropical beaches, villages, and even inside a volcano! Watch out for deadly pitfalls, or you might just be swimming in lava! Samoa will be available to play right away in a dedicated Arcade card and will appear in Quick Play and other unranked modes starting on October 10 with it appearing in Competitive Play later in the season.
Unlock a Sinister Collection of Loot, Including the Onryō Hanzo Mythic Skin!
This season’s Battle Pass takes you on a dark and spooky path, featuring themed cosmetics that will send chills to your opponents and teammates. Everyone will be able to earn new Epic skins like Victorian Ghost Lucio and Crimson Clown Soldier: 76. Unlocking the Premium Battle Pass includes terrifying Legendary skins like Azmondan Wrecking Ball, Victorian Doll Echo, and Diesel Barron Ramattra. If you can brave all 80 tiers, you’ll earn the Mythic Onryō Hanzo.
Also available in this season’s Ultimate Battle Pass bundle are the Legendary Lilith Moira Skin and the Legendary Inarius Pharah skin, along with a new Epic Pumpkin-Spice themed skin for Bastion (yeah, it’s a thing), and with a head start to collecting other bewitching cosmetics with 1,000 Overwatch Coins and 20 Tier Skips. Expect more scary surprises in store in the in-game premium shop in the weeks to come!
Hack the Planet with a Newly Reworked Ability Kit for Sombra!
Overwatch 2 – Season 7: The Rise of Darkness comes with dozens of new balance changes, but notably, we’re introducing a whole new ability kit for Sombra. We’ve removed Opportunist and adjusted her Stealth ability to be a passive that starts automatically when Sombra is not taking damage or dealing damage or abilities. Her Translocator is also reworked to instantly teleport her wherever it is thrown. Finally, she has a new ability—Virus—which is a skill shot that deals damage over time to the target it hits and does double damage and at a faster rate if they are already hacked. Along with tuning to her Machine Pistol, Hack, and EMP, you’ll find that she will be more engaging to play with and play against.
Our goal is to allow Sombra to be more committed to the targets she engages with and have a more active feel to her kit, all the while maintaining her character identity and playstyle as the world’s greatest hacker. We’ll have more details about Sombra’s rework in an upcoming blog.
Hero Balance Preview for Season 7
We’re also bringing in balance changes for an assortment of other heroes. Notable changes affect Mei, where we are rolling back the changes we first introduced in Season 5, bringing her back to her previous kit and no longer having the Deep Chill passive. We’re also partly reverting the changes to Zarya’s Projectile Barrier we introduced last season so that she can’t build up energy more quickly, but still has a faster cooldown to protect her allies. Plus, tuning for Orisa, Ramattra, Wrecking Ball, Cassidy, Torbjorn, Brigitte, and Illari. Learn about these balance changes for Season 7 in our latest Director’s Take blog.
Take a Trip on the All-New Route 66!
Route 66, one of the original Escort Maps for Overwatch, is getting some adjustments that should give better protection for attackers to exit their initial spawn. Despite the overhanging rail cars blocking the view, the Panorama Diner is pleased to announce that they are open for business and offers additional cover from either the hot sun or the barrage of weapon fire from the Defending team. As you push the Payload past the first checkpoint, the doors will now malfunction and only close part way giving attackers more options to work through the difficult choke points. Defenders will have more options to stop attacking teams from capping the final checkpoint as some of the cargo is now removed in the Deadlock Gang’s lair. You’ll also be able to cool off with new overcast lighting for the map. We look forward to seeing you all cruise the payload down the new Route 66.
Finally, Blizzard has also apologized for the Anniversary Event challenges, and as compensation, everyone who logs in from October 10 to October 16 will get 3,000 Overwatch Credits.
The studio has also teased “new surprises” are in store for BlizzCon 2023, so we’ll keep an eye out for that.
Once the patch for Overwatch 2 is live, we’ll be sure to let our readers know.
French authorities have taken five former Ubisoft executives into custody as a result of a year-long inquiry into the allegations of sexual harassment and assault.
According to the report, two executives were detained today, with three others arrested yesterday. Amongst the five executives were Serge Hascoët, the former Chief Creative Officer, and Tommy François, the former Vice President of Editorial and Creative Services.
The plaintiff’s attorney, Maude Beckers portrayed the events unfolding at Ubisoft as more than just actions of isolated individuals. Instead, she asserted that they exposed a systemic issue of sexual violence within the company.
These allegations came to light back in 2020, and Ubisoft terminated several employees as a result. A year later, the company issued a statement reassuring employees that new HR policies had been implemented to prevent such incidents in the future.
GameIndustry.biz reached out to Ubisoft for comment, but one of their spokesperson said that” Ubisoft has no knowledge of what has been shared and therefore can’t comment.”
We will keep you informed with any updates on this matter. Stay tuned!
Infinity Ward has released Call of Duty: Modern Warfare 2 update 1.26 (PS5 version 1.26), which also applies to Warzone. This title update seems to bring changes to Warzone that preps it for Modern Warfare 3’s release later in November. Read up on what’s new in the Modern Warfare 2 and Warzone patch notes for October 4.
Modern Warfare 2 Update 1.27 Patch Notes | Modern Warfare 2 and Warzone Update 1.027 Patch Notes:
Size: 1.4GB (PS5), 4GB (PS4)
Update: Infinity Ward has released the patch notes for today’s update.
GLOBAL
BUG FIXES
Fixed an issue where the Player can be kicked back to the main menu when attempting to access the “Manage Files” section in the Settings menu
Fixed an issue where a significant hitch could occur when transitioning to some menus from COD HQ
Fixed an issue where the Battle Pass After Action Report wouldn’t play correctly if the Player had Auto Redeem turned on
Fixed an issue where the ISO 9 Mastery Completeionist Charm displayed an incorrect Charm
Fixed an issue where the Player could be kicked back to the main menu when viewing Tracer Pack: Witchcraft
Fixed an issue where the Dual Kamas model is missing in the preview for the Red Haunt Blueprint
Fixed an issue where locked camos could be added to weapons before they were earned
Fixed an issue where the TR-76 Geist Mastery Completionist Charm would incorrectly show the FR Avancer instead
WARZONE
BUG FIXES
Fixed an issue where the mission ‘Thinning the Herd’ could not be completed as intended due to Konni Group no longer spawning on Al Mazrah in DMZ
Fixed an issue where some melee weapons could clip through the Operator’s wrist when transitioning into a DMZ match
Fixed an issue where Skin Indicator tiles for several Operators could display inconsistently
MATCH RULESET UPDATES
Field Upgrades
Redeploy Flares have been removed.
Team Insight: Redeploy Flares often created situations with a general lack of competitive counter strategies, especially in the final moments of a Ranked Play Battle Royale match.
As we reported on over the weekend, this renames the game to just “Call of Duty” in preparation for Modern Warfare 3.
So far, that’s about it. Infinity Ward has not released any patch notes or any acknowledgement that a patch has been released. Of course, with Call of Duty Next kicking off tomorrow (October 5), expect a ton more info regarding Call of Duty HQ to be made public.
If we get any proper patch notes or other specific changes, we’ll be sure to update the article with the info.
Update: The official patch notes have been added to the article.
Bohemia Interactive has released DayZ update 1.58 on consoles, and this is for patch 1.22 hotfix 2! This brings various fixes related to gameplay and technical fixes. Read on for what’s new in the DayZ patch notes for October 4.
Nintendo has announced that 3DS and Wii U online services will discontinue in April 2024. In a post on the official support page, the publisher stated that the players will lose access to all in-game features that require online functionality. This includes online co-op, internet rankings, and data distribution.
“In early April 2024, online play and other functionality that uses online communication will end for Nintendo 3DS* and Wii U software. This also includes online co-operative play, internet rankings, and data distribution.”
The only online service that will remain available after the discontinuation is Pokémon Bank, although it may also come to an end sometime in the future.
An important note about StreetPass and SpotPass has also been provided:
“StreetPass uses local communication between Nintendo 3DS family systems, meaning that it will still be available even after online services end. However, because SpotPass uses online communication, SpotPass features will no longer be available.
For example, you will be able to use StreetPass in StreetPass Mii Plaza, which is pre-installed on Nintendo 3DS family systems, but you will no longer be able to use features that use online communication (such as receiving new panels in Puzzle Swap).”
Nintendo also said that certain third-party games might maintain their online services, but no specific details were provided.
“With some exceptions, online services will end for all Nintendo 3DS and Wii U software. Please contact publishers for information about the online services for their software.”
The discontinuation of 3DS and Wii U online services was on the cards, as Nintendo has shifted its focus to the Nintendo Switch and the Nintendo Switch 2, which is rumored to launch in 2024.
What do you think about this decision? Please share your thoughts in the comments below!
Bethesda has deployed The Elder Scrolls Online update 2.50 (PS5 version 1.009.002) on consoles, and this brings another round of bug fixes and adjustments. Read up on what’s new in the TES Online new update patch notes for October 4.
The Elder Scrolls Online update 2.50 Patch Notes | The Elder Scrolls Online update 1.009.002 Patch Notes:
Update: The official console patch notes are now available and listed below.
The official console patch notes aren’t available just yet, but below is the changelog for the PC version, which got an update a few days ago. More often than not, the PC version’s patch notes are the same with the console versions, so don’t be surprised if they are the same.
The Elder Scrolls Online v2.50 (PS4) / v1.32 (PS5) allows you to utilize the “Leave Instance” functionality from the group menu while in combat once again, along with a fix for an issue found in the encounter against Exarchanic Yaseyla in Sanity’s Edge, some housing-related fixes, and more. The size of this patch is approximately 944GB for PS4 and 508MB for PS5.
Sanity’s Edge Trial
Frost Bomb is far less likely to pick tanks to be targeted during the fight with Exarchanic Yaseyla.
General
Fixed some visual clipping when a Khajiit character equipped the White River Braids or Color Streaked River Braids while a hat was worn.
Furnishings
The texture of the “Statue, Hermaeus Mora” furnishing is now a higher resolution.
Fixed an issue with the furnishing “Scrivener’s Hall Vault Door” where the collision was not lining up when the door was open.
Homes
Fixed an issue where the trapdoor in Sweetwater Cascades was not functioning.
General
You can once again utilize the “Leave Instance” functionality from the group menu while in combat.
Gamepad Mode
The icon indicating an item cannot be sold to a vendor will no longer appear on the “buy” tab of the vendor.
Techland has released Dying Light 2 update 1.40 (PS5 version 1.040), which is for patch 1.12.2 that PC players got over a week ago. Read on for everything new in the official DL2 patch notes for October 4.
We’ve made a few changes to our EULA related to mods, which should make the rules more clear for our modding community. We’ve removed “mods” from the “Cheating” section, and introduced a new paragraph in section 17. “User Generated Content”:
“You may create and distribute mods for the Program, as long as your mods comply with the Techland Mod Policy. Techland Mod Policy is available at https://techland.net/upload/Techland_Modpolicy.pdf”
In-Game Store
We’ve added a new 100 DL Points pack as the earliest available form of response to your feedback.
Bug fixes
Fixed instances when the “Community Maps” tab would freeze for some time after accessing it.
Fixed stutter and unwanted pop-up windows when changing Gamma settings while in game.
Fixed stutter when hovering over City Alignment benefits in the menu.
Fixed stutter when hovering over Tools in the Inventory menu.
Fixed graphical alignment of installed mods on Mercenary Machete.
Fixed an exploit when a player could pick up the same inhibitor twice after defeating a GRE Anomaly while playing in co-op.
Fixed a crash that could occur when accessing an old save file on PS4 and PS4 Pro.
Fixed the performance issue of the Skip Prologue video on PS4 and PS4 Pro, when using the feature from the Pause Menu.
Once a new patch is out, we’ll let our readers know.
Rockstar Games has released Red Dead Redemption update 1.03, and this seems to add a 60fps (frames-per-second) toggle but only on the current-gen version (PS5) of the game! Read on for what’s new in the RDR remaster update patch notes for October 4.
Red Dead Redemption Update 1.03 Patch Notes | RDR Remaster Update Patch Notes for Oct. 4:
Size: 300MB
While Rockstar Games hasn’t released the official patch notes just yet, the community is here to save the day! It’s been confirmed thanks to various Reddit members and screenshots that a 60fps toggle has been added!
For those annoyed this isn’t available on the last-gen version (PS4) of the game, it probably has more to do with the system’s technical capabilities rather than Rockstar just doing it for the sake of it. I mean,
So far, that’s about it for what’s new. We are on the lookout for anything that got fixed, and will update the article if we spot anything substantial.
If you notice anything, leave a comment below and let us know. As for the game’s online component, read on for what’s incoming this October in Red Dead Online right here.
Reviews for Assassin’s Creed Mirage have started rolling out just ahead of its release tomorrow. If you want to see what the major sites think of the game, you have come to the right place. We have compiled scores from some of the most reliable critics.
Concerns about the conclusion aside, I still had a wonderful time in Baghdad’s ancient alleys and palaces. Not everything is perfect, but the “less is more” design philosophy goes a long way to making this one of the most consistently engaging titles within the series for some time.
Despite its faults and playing it very safe, Assassin’s Creed Mirage is a step in the right direction for Ubisoft, an exercise in concision and a solid attempt to rekindle what made early AC games memorable.
Assassin’s Creed Mirage is a short, sharp trip through the blood soaked streets of Baghdad. A welcome return to the series’ roots, Mirage is a breath of fresh air in the endless sea of open world adventure games.
Mirage represents Ubisoft at its best; fuelling historical intrigue with tight, uncomplicated gameplay systems that make puzzles out of environments, that breadcrumb you to fantastic treasures, that sucker punch you out of your false sense of security whenever you get too comfortable. The game comes undone under the pressure of combat, but that’s OK, because the options it gives you to tiptoe around it feel superb in the hands. Assassin’s Creed is a helix, representing Ubisoft’s future and its legacy, and Mirage is at the intersection of both – proving it’s possible for Ubisoft to deliver something focused and fantastic, even without that new-fangled RPG finish.
Assassin’s Creed gets back-to-basics with a shorter, more focused – if slightly less polished -campaign, and a return to an impossibly beautiful looking early-era Middle East.
Assassins Creed Mirage reviews seem positive, which means that the franchise is headed in the right direction.
Stay tuned for the MP1st review, which will go up on the site very soon.
Madden NFL 24 update 1.006 is now out on all platforms this October 4, and this is to usher in Season 2 “Unstopptable” into the game. Expect new player abilities, a new Field Pass and more to be available starting today. Read up what got added in the Madden NFL 24 Season 2 patch notes.
Update: The full Madden 24 Season 2 new content and patch notes have been added.
ULTIMATE TEAM PROGRAMS
UNSTOPPABLE
Inspired by players that are truly impossible to stop, Unstoppable player items have physical attributes, skills, and abilities that reflect phenomenal streaks, broken records, and more. Starting on October 5, log in to Ultimate Team to acquire a Derrick Henry player item that can be upgraded to a 89 OVR with tokens. Then earn 90 OVR Champion player items with unique X-Factor ability requirements; once activated, their X-Factors will not deactivate until the end of the game.
HISPANIC HERITAGE
Hispanic Heritage returns to kick off a series of Heritage programs in Madden NFL 24. Celebrating players with Hispanic roots throughout the history of the NFL, Hispanic Heritage honors Hispanic cultures and customs, as well as the stories of our featured players through Challenges. Earn Hispanic Heritage players by completing Challenges and upgrade them to 86 OVR with upgrade tokens.
MOST FEARED
One of the most anticipated – and terrifying – events in Ultimate Team is back on 10/12. Snag Most Feared Champions and all-new upgraded Arcana players for a spooky boost. Add the mystery Spirit Player when you log in, then upgrade them throughout the event before their identity is revealed. Make your entire roster more terrifying than ever with strategy items like Menacing Monolith and Sinister Strength.
KYLE BRANDT’S ANGRY RUNS PLAYER OF THE WEEK
Good Morning Football host Kyle Brandt is partnering with Madden NFL 24 to elevate the revamped Angry Runs ability and assign it to a new player in Ultimate Team every week during Season 2. Add the free login player to your roster who will receive boosted ratings for a limited time with a special chemistry. Additionally, the Angry Runs X-Factor will have more accessible activation requirements allowing the player to make more unstoppable runs than ever.
“Angry Runs” X-Factor and other new abilities shown not available on PlayStation®4 and Xbox One. Players on PlayStation®4 and Xbox One will receive a temporary, upgraded version of each week’s player when they log in, but they will have a different X-Factor ability (not Angry Runs).
FIELD PASS PLAYER ITEMS
Season 2 brings an exciting set of new Field Pass rewards, including player items with brand-new abilities that can completely revamp your strategy – and your opponent’s. Note: PS4 and Xbox One users can earn these weekly player items but they will not have the new abilities.
Randy Moss | WR | 91 OVR
Earn Moss by logging into Madden Ultimate Team during Season 2.
Starting OVR is 83, can be upgraded to a 91 OVR with collectibles earned at various levels of the Field Pass (Level 10, 20, 30, 40 and 50).
Moss will unlock a new ability, Deep Elite, once fully upgraded.
Deep Elite description: Receivers with this ability catch more consistently while catching passes 20+ yards from the line of scrimmage.
Micah Parsons | ROLB | 90 OVR
Earnable at Level 45.
Parsons has a new X-Factor ability, Dual Threat.
Dual Threat description: The most devastating defensive players often excel via versatility. When they enter the zone, they have an increased chance of defeating pass blocks and knocking catches loose.
Travis Kelce | TE | 89 OVR
Earnable at Level 35.
Kelce comes with a new superstar ability, 3rd Down Threat.
3rd Down Threat description: On 3rd down, receivers with this ability have a better chance to win contested catches against single coverage up to 25 yards from the line of scrimmage.
Aaron Donald | DT | 88 OVR
Earnable at Level 5.
Starting OVR is 86 and upgrades to 88 OVR with a collectible earned at Level 25.
Donald come with a new superstar ability, Interior Threat.
Interior Threat description: Defenders with this ability use faster, more dominant pass rush moves while rushing from the interior of the defensive line.
Jason Kelce | C | 88 OVR
Earnable at Level 15.
Kelce comes with a new superstar ability, Linchpin.
Linchpin description: Players with this ability grant improved blocking to the entire offensive line.
GRIDIRON NOTES
What We’re Hearing From You:
Each day, our team is reading the forums, chatting with you on social media, and watching gameplay across platforms like Youtube and Twitch. Below is a key update as we continue monitoring before we get into Title Update 3:
Slow UI Transitions – In our last update, we mentioned our prioritization around UI transitions. Many improvements have gone live across modes already and our Dev team continues to actively work to optimize high-traffic screens inside of Ultimate Team, Superstar, and Franchise. You can continue to expect incremental updates and improvements to screen transitions in the coming weeks.
Franchise Draft Class Fixes – See below for multiple fixes around Franchise Mode, specifically with Draft Classes. Please Note: The fixes will only affect newly created draft class files on Title Update 3. When downloading a new draft class, we recommend sorting by the Date Added column and selecting files created after October 4th in order to ensure the file does not contain the original error.
GAMEPLAY:
Abilities
DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions.
Derrick Henry equipped with Angry Runs
When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle. Pro Tip: Look for Kyle Brandt’s Angry Runs player of the week to see which players earn this ability in Ultimate Team.
Travis Kelce equipped with 3rd Down Threat
This Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.
Jason Kelce equipped with Linchpin
This Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.
Micah Parsons equipped with Dual Threat
When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.
Pro Tip: In addition to these abilities being available on base rosters, these new abilities will be available to equip your players with in Ultimate Team.
Catching
Fixed an issue causing players to warp to their feet after playing a diving catch.
Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.
Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.
Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.
Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.
Defense & Special Teams
Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel.
DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.
Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.
Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat; now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.
Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.
Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.
Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.
Modified the defensive audibles logic so teams can only audible to formations with matching personnel.
DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.
Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.
Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).
AI
Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.
Passing
Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account.
Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.
Blocking
Added pass block logic to address several common exploit blitzes out of 4-3 Even, 6-1 Sam Will Blitz, 3-4 Odd Pinch Buck 0, Dollar 3-2 Cover 2 LB Blitz, Nickel Triple Tampa 2 and Nickel 3-3 Cub Mike Blitz 0.
Fixed a rare issue causing a defensive player to warp out of a super-win pass-rush animation into a post-play animation.
Fixed an issue preventing the right guard from having the correct blocking target on Pistol Tight Slots PA Post Shot.
Fixed an issue preventing the right tackle from engaging in a block on Gun Wing Flex Offset Mesh when targeting a defensive tackle.
Fixed an issue causing the ‘Check-and-Release’ route to release too quickly on the Gun Empty Chips Tight Deep Post Out play.
Tuning and improvements to lead-blocker logic for pulling blockers on plays like HB Base and Quick Toss.
Fixed an issue allowing edge defenders to immediately shed the TE on Toss plays.
Fixed an issue preventing tackles from blocking the DE’s on the Gun Empty Base Flex RPO Peek Q Draw play.
Tuning to reduce frequency of WR’s repeatedly re-engaging DB’s far down the field when open-field blocking.
Playbooks
Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
Fixed a typo showing Packers Bench in the Broncos playbook.
Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.
Pass Coverage
Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
Addressed the following Cover 4 Match Coverage issues:
Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
Gun Trips TE Verticals – Slot Receiver left uncovered
Gun Y Tight Off Flood Drive – Tight End left uncovered
Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
Gun Trey Y Flex Levels Switch – Tight End left uncovered
Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
Post-Play
Fixed Jaylen Waddle’s “The Waddle” TD celebration which played at the wrong speed while his arms were bent incorrectly.
Addressed a rare issue causing receivers to signal a First Down in the wrong direction following a dive-catch.
Fixed an issue preventing Justin Jefferson from using his signature ‘Griddy’ celebration.
Fixed a rare issue causing teammates to spin in place when trying to join a team celebration.
Fixed a rare issue preventing AI-controlled defenders from celebrating after returning an INT for a TD.
FRANCHISE MODE:
Fixed an issue with downloaded draft classes where all edited prospects would not appear correctly after being downloaded.
Fixed an issue where players in generated draft classes had body types that did not match their height and weight.
Fixed an issue where a player’s college would appear as N/A when it was edited prior to being uploaded.
Fixed an issue where a player’s height would change to 0’0” after editing a player from a downloaded draft class.
Fixed an issue where downloaded draft classes were not saving the handedness of players.
Fixed an issue where Training Camp would become locked for users when joining a league.
Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
Fixed an issue where news stories would incorrectly refer to a game going to overtime.
Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
Weekly Strategy Reps Tuning
DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
Fixed an issue where the halftime report would show incorrect information in a multi-user league.
Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.
MADDEN ULTIMATE TEAM:
MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
Links inside the H2H Field pass should now function correctly.
Fixed an issue where some users were getting soft locked after exiting a coin challenge.
Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
The catalog should now correctly display what abilities are locked via stats requirements.
The auction house will now show if you are the highest bidder.
Fixed an issue where the bid count and time remaining were inverted.
Improved the visibility of the second chemistry on player cards.
Fixed an issue that caused strategy items to become cut off on the bottom if there were more than 6.
Fixed an issue where the game would lock for some users after completing a MUT Squads H2H game.
Fixed an issue where the currency bar would be missing after completing a Solo Battles game while in the Solo Battles Hub.
Fixed the location of the lock icon in the item binder.
Reskinned the Single Item Viewer.
The progress bar on the rewards tab will now show full after completing a Field Pass.
Fixed an issue where exiting and reentering a locked card in the new item viewer would cause it to unlock.
Fixed an issue that caused a crash when exiting the edit current uniform screen.
Fixed an issue that caused an error while entering House Rules.
Fixed an issue that caused an invalid lineup error when entering challenges with an ability active.
Field pass logos will now display when partially filling a progress bar.
Fixed an issue where the game would soft lock if the same team was picked twice in SSKO after canceling the draft.
Correctly aligned the scoreboard in SSKO Tug of War games.
SUPERSTAR MODE:
Added WR gameplay logic for AI-controlled receivers to use all available catch mechanics (Aggressive, Possession, RAC)
Fixed an issue where not all gameday missions were reflected under the Missions tab.
Fixed an issue where progression was lost after staying idle and getting a timeout error.
Fixed an issue where rewards were not granted after completing the Combine and Draft.
Fixed an issue where side activity rewards didn’t match Game Day Container boosts.
Fixed an issue where the player was taken to the main menu instead of the Superstar Launcher after playing any week game.
Fixed an issue where abilities weren’t loading into the game in the second year.
Fixed an issue where the Combine Interview was not selectable after placing skill points.
Centered the Barbell in the Combine Bench press activity.
Fixed an issue where the avatar information did not transfer correctly to the game after signing the contract.
Fixed an issue where boosts were seen without completing any side activities before Pre Season Game 1.
Fixed an issue where a Showdown Squads Ranked game would not start.
Fixed an issue in Showdown where users who canceled out of a group fill were not able to Squad back up without returning to the hub.
Fixed an issue in Showdown where squads could occasionally not progress into the event.
Fixed an issue in Showdown that occasionally caused users to wait to join a squad lobby.
Polished various Animation and Audio elements.
Polished various UI/Interface elements.
Fixed various UI/Interface and Text typos.
NFL AUTHENTICITY:
Added new uniform pieces to New Alt’s being used this year:
Colts – Helmet and Socks
Vikings – Helmet and Socks
Titans – Helmet and Socks
Seahawks – Helmet and Socks
Jets – Helmet and Socks
Eagles – Helmet and Socks
Buccaneers – Helmet and Socks
Broncos – Helmet
Added new cleats:
Adidas Adizero Impact Plus
Adidas Adizero Impact
Adidas Adizero Electric Plus
Adidas Adizero Electric
Fixed nameplate spacing on Chargers uniforms.
Updated Baker Mayfield Hair and Beard.
Fixed Issue with Jordan 1 Retro Low right cleat.
Fixed Panthers collar color on White jersey.
Updated Jaguars patch colors on all 3 jerseys.
Added new Face scans into game:
Nolan Smith – Eagles LOLB
Brock Purdy – 49ers QB
Alex Highsmith – Steelers ROLB
David Ojabo – Ravens ROLB
Jordan Addison – Vikings WR
Paris Johnson Jr. – Cardinals RT
Kamren Curl – Commanders SS
John Metchie III – Texans WR
Fixed Helmet placement on a number of players.
PRESENTATION:
Fixed an issue where injuries with medium or low risk of re-injury were too often showing the injured player walking to the tunnel.
Fixed an issue with MUT Challenges sometimes ending with a long and unskippable touchdown flow.
Fixed an issue in MUT where an incorrect player would appear in place of the QB in huddle.
Fixed an issue with showing the wrong head coach when a timeout is called by the defense.
Improved post play camera selection logic for on-field shots in online H2H games.
UI:
Player Portraits – Various player portrait fixes
General – Various polish updates to UI
Stability – Various stability updates
AUDIO:
Fixed the issue with music volume during drills in Superstar.
Fixed the issue of team specific chants firing inaccurately.
Various commentary bugs were fixed.
Fixed the issue with stadium music not functioning properly.
Updated the sound design for new MUT Reveals.
Fixed the sync issue with audio during Combine Intro and Outro.
Ongoing adjustments to the overall mix to give the players a more immersive experience.
SEASON 2
Unstoppable brings an all-new season of rewards that will make your Ultimate Team a relentless force across the field. Work your way up the Season 2 Field Pass to score players like Randy Moss and Micah Parsons that are equipped with new abilities. Then check out Kyle Brandt’s Angry Runs player of the week to see which players earn this revamped ability.
On 10/12, get ready for the scariest Ultimate Team event of the year – Most Feared. Snag Most Feared Champions and special Arcana players, add the mystery Spirit Player to your roster just for logging in, and induce terror at the line of scrimmage with strategy items like Menacing Monolith and Sinister Strength.
HISPANIC HERITAGE MONTH IS HERE
In case you missed yesterday’s Good Morning Madden, to celebrate Hispanic Heritage Month, we are releasing 5 upgradeable players for this event.
Be sure to tune into Good Morning Madden here tomorrow morning at 10:30AM ET for an exclusive preview of the new Unstoppable program.
Don’t miss the MCS Most Feared Live Broadcast on 10/18 at 6:30PM ET on the EAMaddenNFL Twitch Channel. Details about what the MCS Most Feared Twitch Drop reward will be released on the EAMaddenNFL_MCS Twitter & IG channels as we get closer to the broadcast.
As expected, the studio hasn’t released the patch notes just yet, as the game’s still in maintenance. Read on for the confirmed new items incoming for Madden 24 Season 2:
Madden 24 Season will feature:
Field Pass
New Player Abilities
Weekly Angry Runs
Most Feared Coming Soon
Team of the Week
Hispanic Month
Team Captain
We’re expecting the patch notes to be available soon, so refresh this article from time to time, as we’ll be updating it with the official info once we know more.
Update: Full patch notes and Season 2 content have been added.
EA has released Madden 24 update 1.05 and this brings the Season 2 content into the football game. Players can expect a new Field Pass, new player abilities and more! Read on for what’s new in the Madden 24 patch notes for October 4.
Update: The full Madden 24 Season 2 new content and patch notes have been added.
ULTIMATE TEAM PROGRAMS
UNSTOPPABLE
Inspired by players that are truly impossible to stop, Unstoppable player items have physical attributes, skills, and abilities that reflect phenomenal streaks, broken records, and more. Starting on October 5, log in to Ultimate Team to acquire a Derrick Henry player item that can be upgraded to a 89 OVR with tokens. Then earn 90 OVR Champion player items with unique X-Factor ability requirements; once activated, their X-Factors will not deactivate until the end of the game.
HISPANIC HERITAGE
Hispanic Heritage returns to kick off a series of Heritage programs in Madden NFL 24. Celebrating players with Hispanic roots throughout the history of the NFL, Hispanic Heritage honors Hispanic cultures and customs, as well as the stories of our featured players through Challenges. Earn Hispanic Heritage players by completing Challenges and upgrade them to 86 OVR with upgrade tokens.
MOST FEARED
One of the most anticipated – and terrifying – events in Ultimate Team is back on 10/12. Snag Most Feared Champions and all-new upgraded Arcana players for a spooky boost. Add the mystery Spirit Player when you log in, then upgrade them throughout the event before their identity is revealed. Make your entire roster more terrifying than ever with strategy items like Menacing Monolith and Sinister Strength.
KYLE BRANDT’S ANGRY RUNS PLAYER OF THE WEEK
Good Morning Football host Kyle Brandt is partnering with Madden NFL 24 to elevate the revamped Angry Runs ability and assign it to a new player in Ultimate Team every week during Season 2. Add the free login player to your roster who will receive boosted ratings for a limited time with a special chemistry. Additionally, the Angry Runs X-Factor will have more accessible activation requirements allowing the player to make more unstoppable runs than ever.
“Angry Runs” X-Factor and other new abilities shown not available on PlayStation®4 and Xbox One. Players on PlayStation®4 and Xbox One will receive a temporary, upgraded version of each week’s player when they log in, but they will have a different X-Factor ability (not Angry Runs).
FIELD PASS PLAYER ITEMS
Season 2 brings an exciting set of new Field Pass rewards, including player items with brand-new abilities that can completely revamp your strategy – and your opponent’s. Note: PS4 and Xbox One users can earn these weekly player items but they will not have the new abilities.
Randy Moss | WR | 91 OVR
Earn Moss by logging into Madden Ultimate Team during Season 2.
Starting OVR is 83, can be upgraded to a 91 OVR with collectibles earned at various levels of the Field Pass (Level 10, 20, 30, 40 and 50).
Moss will unlock a new ability, Deep Elite, once fully upgraded.
Deep Elite description: Receivers with this ability catch more consistently while catching passes 20+ yards from the line of scrimmage.
Micah Parsons | ROLB | 90 OVR
Earnable at Level 45.
Parsons has a new X-Factor ability, Dual Threat.
Dual Threat description: The most devastating defensive players often excel via versatility. When they enter the zone, they have an increased chance of defeating pass blocks and knocking catches loose.
Travis Kelce | TE | 89 OVR
Earnable at Level 35.
Kelce comes with a new superstar ability, 3rd Down Threat.
3rd Down Threat description: On 3rd down, receivers with this ability have a better chance to win contested catches against single coverage up to 25 yards from the line of scrimmage.
Aaron Donald | DT | 88 OVR
Earnable at Level 5.
Starting OVR is 86 and upgrades to 88 OVR with a collectible earned at Level 25.
Donald come with a new superstar ability, Interior Threat.
Interior Threat description: Defenders with this ability use faster, more dominant pass rush moves while rushing from the interior of the defensive line.
Jason Kelce | C | 88 OVR
Earnable at Level 15.
Kelce comes with a new superstar ability, Linchpin.
Linchpin description: Players with this ability grant improved blocking to the entire offensive line.
GRIDIRON NOTES
What We’re Hearing From You:
Each day, our team is reading the forums, chatting with you on social media, and watching gameplay across platforms like Youtube and Twitch. Below is a key update as we continue monitoring before we get into Title Update 3:
Slow UI Transitions – In our last update, we mentioned our prioritization around UI transitions. Many improvements have gone live across modes already and our Dev team continues to actively work to optimize high-traffic screens inside of Ultimate Team, Superstar, and Franchise. You can continue to expect incremental updates and improvements to screen transitions in the coming weeks.
Franchise Draft Class Fixes – See below for multiple fixes around Franchise Mode, specifically with Draft Classes. Please Note: The fixes will only affect newly created draft class files on Title Update 3. When downloading a new draft class, we recommend sorting by the Date Added column and selecting files created after October 4th in order to ensure the file does not contain the original error.
GAMEPLAY:
Abilities
DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions.
Derrick Henry equipped with Angry Runs
When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle. Pro Tip: Look for Kyle Brandt’s Angry Runs player of the week to see which players earn this ability in Ultimate Team.
Travis Kelce equipped with 3rd Down Threat
This Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.
Jason Kelce equipped with Linchpin
This Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.
Micah Parsons equipped with Dual Threat
When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.
Pro Tip: In addition to these abilities being available on base rosters, these new abilities will be available to equip your players with in Ultimate Team.
Catching
Fixed an issue causing players to warp to their feet after playing a diving catch.
Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.
Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.
Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.
Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.
Defense & Special Teams
Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel.
DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.
Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.
Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat; now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.
Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.
Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.
Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.
Modified the defensive audibles logic so teams can only audible to formations with matching personnel.
DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.
Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.
Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).
AI
Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.
Passing
Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account.
Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.
Blocking
Added pass block logic to address several common exploit blitzes out of 4-3 Even, 6-1 Sam Will Blitz, 3-4 Odd Pinch Buck 0, Dollar 3-2 Cover 2 LB Blitz, Nickel Triple Tampa 2 and Nickel 3-3 Cub Mike Blitz 0.
Fixed a rare issue causing a defensive player to warp out of a super-win pass-rush animation into a post-play animation.
Fixed an issue preventing the right guard from having the correct blocking target on Pistol Tight Slots PA Post Shot.
Fixed an issue preventing the right tackle from engaging in a block on Gun Wing Flex Offset Mesh when targeting a defensive tackle.
Fixed an issue causing the ‘Check-and-Release’ route to release too quickly on the Gun Empty Chips Tight Deep Post Out play.
Tuning and improvements to lead-blocker logic for pulling blockers on plays like HB Base and Quick Toss.
Fixed an issue allowing edge defenders to immediately shed the TE on Toss plays.
Fixed an issue preventing tackles from blocking the DE’s on the Gun Empty Base Flex RPO Peek Q Draw play.
Tuning to reduce frequency of WR’s repeatedly re-engaging DB’s far down the field when open-field blocking.
Playbooks
Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
Fixed a typo showing Packers Bench in the Broncos playbook.
Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.
Pass Coverage
Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
Addressed the following Cover 4 Match Coverage issues:
Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
Gun Trips TE Verticals – Slot Receiver left uncovered
Gun Y Tight Off Flood Drive – Tight End left uncovered
Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
Gun Trey Y Flex Levels Switch – Tight End left uncovered
Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered
Post-Play
Fixed Jaylen Waddle’s “The Waddle” TD celebration which played at the wrong speed while his arms were bent incorrectly.
Addressed a rare issue causing receivers to signal a First Down in the wrong direction following a dive-catch.
Fixed an issue preventing Justin Jefferson from using his signature ‘Griddy’ celebration.
Fixed a rare issue causing teammates to spin in place when trying to join a team celebration.
Fixed a rare issue preventing AI-controlled defenders from celebrating after returning an INT for a TD.
FRANCHISE MODE:
Fixed an issue with downloaded draft classes where all edited prospects would not appear correctly after being downloaded.
Fixed an issue where players in generated draft classes had body types that did not match their height and weight.
Fixed an issue where a player’s college would appear as N/A when it was edited prior to being uploaded.
Fixed an issue where a player’s height would change to 0’0” after editing a player from a downloaded draft class.
Fixed an issue where downloaded draft classes were not saving the handedness of players.
Fixed an issue where Training Camp would become locked for users when joining a league.
Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
Fixed an issue where news stories would incorrectly refer to a game going to overtime.
Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
Weekly Strategy Reps Tuning
DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
Fixed an issue where the halftime report would show incorrect information in a multi-user league.
Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.
MADDEN ULTIMATE TEAM:
MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
Links inside the H2H Field pass should now function correctly.
Fixed an issue where some users were getting soft locked after exiting a coin challenge.
Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
The catalog should now correctly display what abilities are locked via stats requirements.
The auction house will now show if you are the highest bidder.
Fixed an issue where the bid count and time remaining were inverted.
Improved the visibility of the second chemistry on player cards.
Fixed an issue that caused strategy items to become cut off on the bottom if there were more than 6.
Fixed an issue where the game would lock for some users after completing a MUT Squads H2H game.
Fixed an issue where the currency bar would be missing after completing a Solo Battles game while in the Solo Battles Hub.
Fixed the location of the lock icon in the item binder.
Reskinned the Single Item Viewer.
The progress bar on the rewards tab will now show full after completing a Field Pass.
Fixed an issue where exiting and reentering a locked card in the new item viewer would cause it to unlock.
Fixed an issue that caused a crash when exiting the edit current uniform screen.
Fixed an issue that caused an error while entering House Rules.
Fixed an issue that caused an invalid lineup error when entering challenges with an ability active.
Field pass logos will now display when partially filling a progress bar.
Fixed an issue where the game would soft lock if the same team was picked twice in SSKO after canceling the draft.
Correctly aligned the scoreboard in SSKO Tug of War games.
SUPERSTAR MODE:
Added WR gameplay logic for AI-controlled receivers to use all available catch mechanics (Aggressive, Possession, RAC)
Fixed an issue where not all gameday missions were reflected under the Missions tab.
Fixed an issue where progression was lost after staying idle and getting a timeout error.
Fixed an issue where rewards were not granted after completing the Combine and Draft.
Fixed an issue where side activity rewards didn’t match Game Day Container boosts.
Fixed an issue where the player was taken to the main menu instead of the Superstar Launcher after playing any week game.
Fixed an issue where abilities weren’t loading into the game in the second year.
Fixed an issue where the Combine Interview was not selectable after placing skill points.
Centered the Barbell in the Combine Bench press activity.
Fixed an issue where the avatar information did not transfer correctly to the game after signing the contract.
Fixed an issue where boosts were seen without completing any side activities before Pre Season Game 1.
Fixed an issue where a Showdown Squads Ranked game would not start.
Fixed an issue in Showdown where users who canceled out of a group fill were not able to Squad back up without returning to the hub.
Fixed an issue in Showdown where squads could occasionally not progress into the event.
Fixed an issue in Showdown that occasionally caused users to wait to join a squad lobby.
Polished various Animation and Audio elements.
Polished various UI/Interface elements.
Fixed various UI/Interface and Text typos.
NFL AUTHENTICITY:
Added new uniform pieces to New Alt’s being used this year:
Colts – Helmet and Socks
Vikings – Helmet and Socks
Titans – Helmet and Socks
Seahawks – Helmet and Socks
Jets – Helmet and Socks
Eagles – Helmet and Socks
Buccaneers – Helmet and Socks
Broncos – Helmet
Added new cleats:
Adidas Adizero Impact Plus
Adidas Adizero Impact
Adidas Adizero Electric Plus
Adidas Adizero Electric
Fixed nameplate spacing on Chargers uniforms.
Updated Baker Mayfield Hair and Beard.
Fixed Issue with Jordan 1 Retro Low right cleat.
Fixed Panthers collar color on White jersey.
Updated Jaguars patch colors on all 3 jerseys.
Added new Face scans into game:
Nolan Smith – Eagles LOLB
Brock Purdy – 49ers QB
Alex Highsmith – Steelers ROLB
David Ojabo – Ravens ROLB
Jordan Addison – Vikings WR
Paris Johnson Jr. – Cardinals RT
Kamren Curl – Commanders SS
John Metchie III – Texans WR
Fixed Helmet placement on a number of players.
PRESENTATION:
Fixed an issue where injuries with medium or low risk of re-injury were too often showing the injured player walking to the tunnel.
Fixed an issue with MUT Challenges sometimes ending with a long and unskippable touchdown flow.
Fixed an issue in MUT where an incorrect player would appear in place of the QB in huddle.
Fixed an issue with showing the wrong head coach when a timeout is called by the defense.
Improved post play camera selection logic for on-field shots in online H2H games.
UI:
Player Portraits – Various player portrait fixes
General – Various polish updates to UI
Stability – Various stability updates
AUDIO:
Fixed the issue with music volume during drills in Superstar.
Fixed the issue of team specific chants firing inaccurately.
Various commentary bugs were fixed.
Fixed the issue with stadium music not functioning properly.
Updated the sound design for new MUT Reveals.
Fixed the sync issue with audio during Combine Intro and Outro.
Ongoing adjustments to the overall mix to give the players a more immersive experience.
SEASON 2
Unstoppable brings an all-new season of rewards that will make your Ultimate Team a relentless force across the field. Work your way up the Season 2 Field Pass to score players like Randy Moss and Micah Parsons that are equipped with new abilities. Then check out Kyle Brandt’s Angry Runs player of the week to see which players earn this revamped ability.
On 10/12, get ready for the scariest Ultimate Team event of the year – Most Feared. Snag Most Feared Champions and special Arcana players, add the mystery Spirit Player to your roster just for logging in, and induce terror at the line of scrimmage with strategy items like Menacing Monolith and Sinister Strength.
HISPANIC HERITAGE MONTH IS HERE
In case you missed yesterday’s Good Morning Madden, to celebrate Hispanic Heritage Month, we are releasing 5 upgradeable players for this event.
Be sure to tune into Good Morning Madden here tomorrow morning at 10:30AM ET for an exclusive preview of the new Unstoppable program.
Don’t miss the MCS Most Feared Live Broadcast on 10/18 at 6:30PM ET on the EAMaddenNFL Twitch Channel. Details about what the MCS Most Feared Twitch Drop reward will be released on the EAMaddenNFL_MCS Twitter & IG channels as we get closer to the broadcast.
As expected, the studio hasn’t released the patch notes just yet, as the game’s still in maintenance. Read on for the confirmed new items incoming for Madden 24 Season 2:
We’re expecting the patch notes to be available soon, so refresh this article from time to time, as we’ll be updating it with the official info once we know more.
Update: Full patch notes and Season 2 content have been added.
Developer Invader Studios has released Daymare: 1994 Sandcastle update 1.03 for console platforms. This is the first major update for the game and it contains bug fixes and improvements. Check out the Daymare October 4 patch notes down below.
Same as always, once the patch is out, we’ll be sure to let our readers know and we’ll provide a link to it in this article. Likewise with the server outage, if anything changes regarding that, expect us to post an update about it.
Not even two weeks after the developers of Payday 3 stated that they had no plans to change progression, Starbreeze has confirmed that the studio is currently working on “a bunch of changes” for the way the Payday 3 progression works in-game. This comes directly from today’s developer livestream.
Here’s the direct quote from Lead Producer Andreas Penninger regarding progression via the Twitch stream:
We have heard you, and we are working on a bunch of changes to the progression system. I can’t say exactly what yet. We’re working on it, then we’re going to test it and verify it to make sure it’s in line with how we want it to work and also based on your guys’ feedback. So, as soon as we have more clarity in “this is what we want to push live,” we’re going to communicate that to you guys.
It sounds like the Payday 3 team is taking player complaints into consideration pretty heavily. As it currently stands, experience is earned solely by completing challenges. Heisters receive no XP for simply completing heists. This means that it’s possible to complete an entire heist in full stealth with a huge haul and earn zero experience for it. Obviously, this hasn’t sat well with players.
The devs did initially state that they had plans to change the way challenges display to players in order to make them easier to navigate. It now sounds like their plans to change progression stretch beyond this initial goal, though no further details have been provided.
We hope Payday 3 gets back on its feet and stands tall as a great sequel. If you’re into the game currently and looking for some pointers, check out our tips and tricks here.
To keep up to date on all the latest developer updates for Payday, stay tuned in to MP1st.
A couple weeks ago, Sony announced a limited time deal for new PlayStation 5 purchases. The “Upgrader Program,” as it is referred to, grants new PS5 owners a free game from a select catalog of first-party games to download upon activating their PS5. If the deal sounds too good to be true, it must have been, because Sony has quietly updated the PS5 free game offer terms to read “BY INVITATION ONLY.”
The new restriction placed on the deal means that customers now have to be directly invited to participate in the promotion in order to take advantage of it. It’s unclear who this limits the deal to, but it’s clear that Sony intends to cut down on the number of players claiming free games.
You can read the full updated terms of the promotion, which runs until October 20, below:
BY INVITATION ONLY.
FREE GAME OFFER TERMS
Limited to select games. Offer valid only in the U.S. for eligible PSN account holders who are at least 18 years of age and purchase and activate a new PS5 console by October 20, 2023 @ 23:59pm (PDT). GAME MUST BE REDEEMED ON YOUR ACTIVATED PS5 CONSOLE BY NO LATER THAN OCTOBER 20, 2023 @ 23:59pm (PDT). Limit 1 game per user. No substitutions or replacements. Offer is non-transferable and cannot be combined with other select offers. Game selections subject to change at any time. Offer subject to change or cancellation at any time. Void where prohibited.
To Redeem:
You’ll need to buy and activate your new PS5 console
Once your PS5 console is activated, navigate to PlayStation Store on your PS5 console
You may see a banner with this offer. Click on the offer to make it to the Games Page which features eligible games to choose from.
Select one game to download for free
Click Download
Select Games:
Marvel’s Spider-Man: Miles Morales
Marvel’s Spider-Man: Remastered
God of War Ragnarök
Horizon Forbidden West
Ghost of Tsushima Director’s Cut
Ratchet & Clank: Rift Apart
Demon’s Souls
The Last of Us Part I
Sackboy: A Big Adventure
Returnal
Uncharted: Legacy of Thieves Collection
Death Stranding: Director’s Cut
Hopefully, some lucky gamers can still take advantage of this deal and get themselves a shiny new PS5. All of the options on this list are really solid. The more players that get to experience them, the better.