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Rumor: Battlefield 6 Battle Royale Releases the Same Month as the Full Game

While Battlefield 6 isn’t even out yet, it seems the release date for the game’s Battle Royale mode has leaked, and it’ll be out the same month as the game.

Bear in mind, this is all based on a rumor, so before reacting, take heed that this should be taken with a grain of salt.

If true, Call of Duty Warzone will see a fierce rival way earlier than expected, which should make the battle royale genre a lot more exciting.

Battlefield 6 Battle Royale Release Date Leaks and It Might Surprise Players

battlefield 6 content

The rumored date comes from Modern Warzone, who’s known to be a Call of Duty content creator. That said, he is someone who doesn’t throw out rumors and leaks, and as such, this is worth nothing.

According to Modern Warzone, Battlefield 6’s Battle Royale mode will be released on October 28, 2025, which I gather is a lot sooner than anyone could have predicted.

Adding to the rumor, Modern Warzone shared that original reports of the Battle Royale mode of BF6 releasing “months after launch” were false.

“Original reports that were widely published had BR set for “months after launch” but I was always told the plan was for the BR to arrive shortly after launch, not months later. Recently got enough to post publicly about it but have always been told that rumor was inaccurate,” Modern Warzone added.

The release date might come as a surprise to some people, given DICE has only mentioned testing of the mode is beginning this week in BF Labs. Of course, given that there’s already leaked gameplay of BF6 Battle Royale, it might be in a more advanced state than anyone thought.

Again, treat this with a grain of salt, but the release date does seem plausible. If so, then Call of Duty Warzone and Black Ops 7 will finally have a suitable challenger for the military shooter space.

In other Battlefield 6 news, Battlefield Studios revealed the resolution and performance of the console versions, which should make gamers happy.

Battlefield 6 will be released on Oct, 10 for the PS5, Xbox Series X|S and PC, and if rumors are to be believed, its Battle Royale mode will be out a few weeks later on Oct. 28, and it will be free-to-play.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Overwatch 2 Mid-Season 18 Patch Brings Phantom Thieves in Update 4.10/1.000.074

Blizzard’s mid-season update for Overwatch 2 not only brings hero updates, but even a crossover with SEGA’s Persona franchise. Console gamers will see the download appear as Overwatch 2 update 4.10/1.000.074, and this brings a bunch of new cosmetics, commemorating Atlus’ hit RPG franchise.

The Phantom Thieves event runs from today up to September 29, and as one might expect, it brings new skins.

Read on for the complete patch notes straight from Blizzard.

Overwatch 2 x Phantom Thieves Update on Sept. 16 Brings Persona Content

Overwatch 2 x Phantom Thieves

The stage is set for a daring new caper! The Phantom Thieves have slipped into Overwatch 2, ready to steal your heart and fight for the future with a little rebellious flair and their signature masked style. This collab fuses Heroes and Hearts, delivering bold skins, UI swagger, and in-game surprises pulled straight from the Metaverse. From neon-soaked aesthetics to hidden map secrets, the Overwatch 2 x Phantom Thieves crossover invites you to join the crew and make your mark before time runs out.

The heist runs September 16–29. Don’t miss your shot to steal the spotlight!!

Overwatch 2 Anniversary 2025

Anniversary 2025 lets you relive the game’s most memorable moments, from OG Arcade chaos to fan-favorite LTMs, while unlocking loot, skins, and Mythic Prisms along the way. Whether you’re hiding as a prop, laughing through April Fools, experimenting in Junk’s Lab, or altering your allegiance in Mirrorwatch again, every week is a different throwback with modern rewards on the line. Relive the highlights of Overwatch history while stacking serious rewards from September 16 to October 13.

  • Week 1 kicks off with Mischief & Magic and Overwatch Classic Launch Meta where you can earn a Legendary and Epic Loot Box, a Legendary Lifeweaver Skin, souvenirs, icons, and more!
  • Week 2 dive back into the Mirrorwatch and Overwatch Classic Moth Meta and earn a Legendary and Epic Loot Box, weapon charms, and other exciting rewards.
  • Week 3 doubles down on chaos with Totally Normalwatch and Overwatch Classic Goats Meta and earn another Legendary Loot Box alongside player icons, sprays and other surprises!
  • Week 4 closes strong with Junkenstein’s Laboratory and Overwatch Classic Golden Meta and get Mythic Prism bonuses alongside more souvenirs, sprays, icons, weapon charms, XP, a namecard, and an epic lootbox!

Competitive Play Updates

Leaver Compensation

  • Players who have leavers outside of their own group during a Core Competitive Play match will have reduced Rank Progress lost whenever there is a leaver in the match.
  • This compensation will be reduced at higher Skill Tiers.
  • Players who leave Core Competitive Play matches and their group members will receive the full loss penalty.
  • Leavers themselves will still be suspended from all Competitive Play modes.

Overwatch 2 Hero Updates via Mid-Season 18 Patch Version 4.10/1.000.074

Overwatch 2 new update

Tank

Hazard

Spike Guard – Secondary Ability

  • Damage reduction reduced from 65% to 60%.

Violent Leap – Ability 1

  • Damage reduced from 80 to 70.

Ramattra

Nemesis Form – Ability 1

  • Bonus armor increased from 250 to 275.

Roadhog

Scrap Gun – Primary & Secondary Fire

  • Critical multiplier increased from 1.5 to 2x.

Take a Breather – Ability 2

  • Resource regeneration rate increased from 10 to 12.5 per second.

Wrecking Ball

Quad Cannons – Primary Fire

  • Maximum ammo reduced from 100 to 80.

Minefield – Ultimate

  • Mine duration reduced from 20 to 16 seconds.

Damage

Genji

Deflect – Ability 2

  • Cooldown increased from 8 to 10 seconds.

Hanzo

Storm Arrows – Ability 2

  • No longer have a larger projectile size compared to regular arrows.

Torbjörn

Overload – Ability 1

  • Duration increased from 5 to 6 seconds.

Molten Core – Ultimate

  • Damage per second increased from 160 to 190.

Tracer

  • Perk cost increased by 25%.

Widowmaker

Grappling Hook

  • Cooldown reduced from 12 to 10 seconds.

Venom Mine

  • Total damage increased from 75 to 125.

Support

Brigitte

Shield Bash – Primary Ability

  • Damage increased from 50 to 70.

Combat Medic – Minor Perk

  • Fixed a bug where it triggers on damaging non-player entities

Lúcio

Sonic Amplifier – Primary Fire

  • Damage per projectile reduced from 22 to 20.

Wuyang

Rushing Torrent

  • Cooldown increased from 7 to 8 seconds.

Guardian Wave

  • Healing amplification duration reduced from 4 to 3 seconds.

Overwatch 2 Mid-Season 18 Stadium Updates

overwatch 2 season 18 update

Tank

Orisa

Scorched Earth – Power

  • Damage increased to 25% (Up from 20%).

Shield Divergence – Power

  • Barrier now gains extra health from passive health gain.

Supercharger – Power

  • Supercharger base health increased to 400 (Up from 200).

Sigma

Maestro – Power

  • Added: Gravitic Flux refunds 50% of Ultimate Charge if no enemies are affected.

Volatile Gravel – Rare Ability Hero Item

  • Bonus Ability Power reworked to now deal damage with Accretion and grants 5% Ability Power until the end of the round, stacking up to 4 times.

Beam Splitter – Rare Survival Hero Item

  • Now also reduces Melee damage while active.
  • Damage reduction increased to 75% (up from 50%).

Synced Shielding – Rare Survival Hero Item

  • Weapon Power and Attack Speed granted while behind Experimental Barrier increased to 10% (up from 5%).
  • Move Speed and Lifesteal granted while in front of Experimental Barrier increased to 10% (up from 5%).

Damage

Mei

Slowball – Power

  • Added: Critical hit applies 30% instead.

Tracer

  • Added to the Stadium Roster.

Chronal Crux – Stadium Passive

  • Gains 25% less Health, Armor, and Shields from items and cash.

Flash Fist – Power

  • For 1 second after using Blink, your next Quick Melee is affected by Ability Power, deals 10 extra damage, and knocks enemies back.

Get Stuffed! – Power

  • Quick Melee hit grant 5% Ultimate Charge.

Blink of an Eye – Power

  • Critical hits reduce the cooldown of Blink by 0.5 seconds.

Quantum Clip – Power

  • If you use Blink while reloading, gain 25% Max Ammo and 10% Weapon Lifesteal until you reload.

T.Racer- Power

  • Blink teleports you 3 meters farther and grants you 10% Move Speed for 1 second.

Alternate Ending- Power

  • When you use Recall, heal allies within 6 meters for 75% of the damage they have taken in the last 3 seconds.

Auto Recall- Power

  • Once per round, if you would die, instead use Recall for free. Spending your Ultimate Charge reduces Recall’s cooldown by 50%.

Bullet Time- Power

  • When you use Recall, drop a temporal field that slows projectiles by 95% for 6 seconds and you take 25% less damage from Hitscan for 3 seconds.

Temporal- Power

  • Recall leaves behind a temporal field portal. An ally can interact with it to travel back in time 3 seconds.

Foresight- Power

  • After using Blink, your next 6 shots within 2 seconds auto-aim to targets within 10 meters.

Timelapse- Power

  • Hitting 2 consecutive shots on the same target without missing deals 1 extra damage over 2 seconds.

Pocket Bomb- Power

  • When you use Recall, throw a Pulse Bomb that deals 60% less damage.

Pulse Detector – Rare Weapon Hero Item

  • 10% Weapon Power.
  • 10% Max Ammo.
  • The last enemy hit by Pulse Pistols is revealed for 1 second.
  • Cost: 5,500.

Underworld Quickloader – Epic Weapon Hero Item

  • 10% Weapon Power.
  • 10% Attack Speed.
  • Pulse Pistols hits grant 1% Reload Speed stacking up to 30 times. Resets on reload.
  • Cost: 12,000.

Drag Reducers – Rare Ability Hero Item

  • 10% Ability Power.
  • 100% Pulse Bomb Throw Distance.
  • Cost: 4,000.

Chrono Bomb – Epic Ability Hero Item

  • 15% Ability Power.
  • 50% Pulse Bomb Explosion Radius.
  • Enemies Stuck or hit by Pulse Bomb are slowed by 30% and lose 30% bonus Attack Speed for 2 seconds.
  • Cost: 10,000.

Emily’s Affection – Rare Survival Hero Item

  • 19 Health.
  • After using Recall, gain 50 Overheath for 5 seconds.
  • Cost: 4,000.

Iggy’s Ignition – Rare Survival Hero Item

  • 5% Attack Speed.
  • 5% Move Speed.
  • If you use Blink while Airborne, gain an air jump.
  • Cost: 3,750.

Custom Kicks – Epic Survival Hero Item

  • 38 Health.
  • When you use Blink, grant yourself and allies within 6 meters 10% Move Speed for 1 second.
  • Cost: 10,000.

Oxton Overdrive – Epic Survival Hero Item

  • 19 Health.
  • When you use Recall, restore 2 charges of Blink.
  • Cost: 10,000.

Slipstream Salve – Epic Survival Hero Item

  • 19 Health.
  • Recall always restores at least 70% of your life.
  • Cost: 10,000.

Support

Juno

PulStar Destroyers – Epic Ability Hero Item

  • Damage increased to 35 (Up from 20).

Kiriko

Donut Delivery – Epic Ability Hero Item

  • Cooldown Reduction decreased to 5% (Down from 10%).
  • Healing decreased to 80 (Down from 120).

Talisman of Life – Epic Survival Hero Item

  • Ability Power decreased to 15% (Down from 20%).\
  • Overhealth decreased to 80 (Down from 100).

Armory

General Items

Ironclad Exhaust Ports – Rare Survival General Item

  • Overhealth now only stacks up to 1 time.
  • Added 10 Health.

Three-Tap Tommygun – Epic Ability General Item

  • Added damage falloff to additional damage equal to target’s Life.
  • Added internal timer of 0.25s between subsequent procs of the additional damage.
  • Changed from “After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target’s Life” to “After using an ability, for 3s Weapon Damage deals additional damage equal to 1% of the target’s Life. (Cooldown: 0.25s)”.
  • Cost reduced to 9500 (Down from 10500).

Mark of the Kitsune – Epic Ability General Item

  • Added damage falloff to additional damage.

Stadium Custom Game Updates

Custom build your own games of Stadium with newly expanded rule options that can adjust all of the game rules of Stadium to your liking. Play single round matches with a near infinite budget or slowly grind through a first-to-10 series for the ultimate strategic showdown. Mix and match settings between Quick Play and Competitive rulesets to build your own custom version of Stadium that works for you!
AI Bots

  • Custom game for Stadium now has support for AI bots.
  • AI bots can be added as enemies or teammates.
  • AI bots have been updated to play all Stadium game modes, including Payload Race.
  • AI Bots will purchase and sell items from the Armory.

Presets

  • Stadium Quick Play has been added as a new pre-set.
  • The Stadium Ranked preset has been updated to enable Hero Draft in the Lobby Options by default.

Stadium Lobby settings have been added for:

  • Hero Draft
  • Mirror Match
  • Bans

Mode Settings

You can now find a variety of new customization options for Stadium in the All Modes settings.

  • Competitive Rules – When enabled the standard cash gains for Competitive Play will be used. When disabled, the increased cash gains from the Quick Play ruleset will be used.
  • Score to Win – Set how many total rounds a team must win to win the overall match, up to 10.
  • Starting Cash – Set the total amount of cash each player starts with at the start of the game.
  • MVP Bonus Cash – Set the amount of cash awarded to each team’s MVP after each round.
  • Minimum Round Earnings – Set the minimum average currency earned by a team each round.
  • Round Complete Cash Scalar – Sets the percentage of cash granted passively to all players after each round.
  • Damage Cash Scalar – Sets the percentage of cash earned from damage dealt during each round.
  • Healing Cash Scalar – Sets the percentage of cash earned from damage healed during each round.
  • Bounty Cash Scalar – Sets the percentage of cash earned from eliminations during each round.
  • Item Cost Scalar – Sets the percentage of the price of items in the Armory before each round.
  • Mercy Rule – Enables the Mercy rule to activate if the conditions are met after round 3.
  • Merch Rule Cash Delta – Determines the amount of cash required to end the match early if a team is leading by 3 points after round 3.
  • Power 1 Unlock Round – Determines the round where players can equip their first power.
  • Power 2 Unlock Round – Determines the round where players can equip their second power.
  • Power 3 Unlock Round – Determines the round where players can equip their third power.
  • Power 4 Unlock Round – Determines the round where players can equip their fourth power.
  • Armory Duration Scalar – Adjusts the total time players can spend in the Armory to select items and powers.

For the bug fixes made in the patch, check out Blizzard’s explanation.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Destiny 2 New Update 3.74/1.169 for Version 9.1.0.1 Adjusts Rewards for Desert Perpetual Raid and More

Bungie has released the version 9.1.0.1 patch for Destiny 2 on all platforms, and this is a significant patch that increases the rewards for the Desert Perpetual raid, as well as increases the number of end activity engrams for many strikes and Battlegrounds.

Console gamers will see today’s patch as Destiny 2 update 3.74/1.169, as this also applies various bug fixes and adjustments.

Destiny 2’s Update on Sept. 16 Brings Reward and Gameplay Adjustments via Patch Version 3.74/1.169

Destiny 2 down july 18

Activities

Raid

The Desert Perpetual

  • Increased the number of Spoils of Coquest rewarded for encounter completions in The Desert Perpetual.
    • 0 Feats: 10 Spoils
    • 1 Feat: 10 Spoils
    • 2 Feats: 20 Spoils
    • 3 Feats: 20 Spoils
    • 4 Feats: 30 Spoils
    • 5 Feats: 30 Spoils

Crucible

  • Improved bonus engram rewards for winning matches on a completed Lighthouse Passage.
    • Increased drop chance to 50% from 29% and 30% if your longest win streak was 5x or 6x respectively.
    • Increased drop chance to 75% from 33% on a Flawless win.
    • Bonus engrams for a 5x or better win streak will drop at +1 tier relative to reward package.
    • Drop chance for 1x-4x remains the same, scaling from 25% to 28%.
  • Fixed an issue where Bonus Focus from Crucible Ops would drop at the incorrect power.

Portal

  • The Featured Armor scoring bonus is now granted to all players by default, no matter what gear they are wearing.
  • Reduced modifier bonus requirements to hit B and higher grades slightly from 200-399 and significantly from 400-499.
  • Getting a B/B+ in 300-499 now gives you at least a +1 Power upgrade and getting an A or A+ in 450-499 now gives a +2 Power upgrade.
  • Grandmaster Portal activities will no longer remove revive tokens when the timer hits zero.
    • Note: The previous behavior will still be active on Conquests and Ultimate difficulty.
  • Scores in Portal activities above 1,250,000 now grant Tier 5 completion rewards for Platinum reward ranks and above.
    • Known issue: Sometimes instead of a T5 engram, a T4 engram will show in the activity customization screen when the Reward Score Forecast is above 1,250,000 for Platinum reward ranks. You will still receive Tier 5 rewards if you reach a score above 1,250,000.
  • Increased timers on many Fireteam and Pinnacle Ops Portal activities. Numbers listed are the base completion times and will scale up at Expert difficulty and above.
    • Battleground: Behemoth – 13 minutes
    • Battleground: Conduit – 13 minutes
    • Battleground: Oracle – 13 minutes
    • Proving Grounds – 11 minutes
    • Liminality – 18 minutes
    • The Devil’s Lair – 11 minutes
    • The Inverted Spire – 19 minutes
    • The Glassway – 11 minutes
    • Hypernet Current – 11 minutes
    • Fallen S.A.B.E.R. – 11 minutes
    • The Insight Terminus – 11 minutes
    • Widow’s Court – 39 minutes
    • The Coil – 35 minutes
    • Savathun’s Spire – 13 minutes
    • The Whisper – 13 minutes
    • Encore – 25 minutes
    • Kell’s Fall – 19 minutes
    • Starcrossed – 17 minutes
    • Avalon – 35 minutes
    • Presage – 20 minutes
  • Increased the number of end activity engrams for many strikes and Battlegrounds (and other Fireteam Ops activities).
Activity Current Reward Count New Reward Count
Battleground: Conduit 1 2
Battleground: Delve 1 2
Battleground: Oracle 1 2
Liminality 2 3
Proving Grounds 1 2
Savathun’s Spire 1 2
The Devils’ Lair 1 2
The Glassway 1 2
Fallen SABER 1 2
Insight Terminus 1 2
The Inverted Spire 2 3
Hypernet Current 1 2
Onslaught: Midtown 3 4
Onslaught: Widow’s Court 4 5
The Coil 3 4
All Expeditions 1 2
Contest of Elders 3 4
  • Added back the mid-activity chests to the Whisper, Starcrossed, and Encore Pinnacle Ops.
  • Removed the Oscillation, Grappler, Hypercritical, and Match Game modifier from being selected in the matchmade versions of Portal activities.
  • Fixed an issue where players were sometimes dying when teleporting from one area to the next in Reclaim.
  • Fixed an issue where the new weapon loadout restriction modifiers were not allowing players to use all featured Legendary and Exotic armors.
  • Fixed an issue where rewards from the Fallen S.A.B.E.R. conquest were spawning in a different area than the chest, then pushing it to the Postmaster.
  • Fixed an issue where the Fallen S.A.B.E.R. conquest did not have the same scoring modifiers as the Portal version of the activity.
  • Fixed an issue where Presage would automatically wipe players when its internal timer ran out. This timer is longer active while the activity is in the portal.
  • Fixed an issue where Battleground Oracle could not achieve a base 10,000 activity score.
  • Fixed an issue where the Double Bonus Focus accelerator was not dropping two Bonus Focus items the first time you get each Bonus Focus each day.
  • Fixed an issue where the Not Swap modifier would not remove ammo if equipped items were swapped while the player was dead.

Gameplay and Investment

Exotic Armor

Hunter

Spirit of the Cyrtarachne

  • Woven Mail duration increased to ten seconds from six.
    • This was a change from Update 9.1.0 that has now been reverted.

Abilities

Hunter

  • Gambler’s Dodge
    • In PvP, reduced melee-energy gain at 100 Melee stat from 80% to 50%.
      • Dodging near an enemy player still doubles this amount.
    • Tempest Strike
      • Fixed an issue where Tempest Strike would activate inconsistently with Combination Blow.

Power and Progression

  • Increased the effect of the Armorer ghost mods on the drop chance of their related Armor Archetype.
    • The drop chance of the related archetype will be approximately 33% (increased from 25%).
    • Due to the nature of random chance, it may take significantly more than 3 drops for the effect to become noticeable.
    • We have carefully verified that these mods are successfully modifying archetype drop rate.

Quests and Pursuits

  • The Seasonal Hub’s Weekly Reward Track will now award 50 Chronologs at Rank 18 each week, for up to 2600 annually. To accommodate this addition, the following shifts have also occurred:
    • Rank 6 will now offer the two Enhancement Prisms previously offered on Rank 8.
    • Rank 8 will now offer 23 Strange Coins, rather than the 17 previously offered on Rank 11.
      • While this is an increase for this reward, the total number of Strange Coins on the track has been reduced from 41 to 34.
    • Rank 11 will now offer the 50 Unstable Cores previously offered on Rank 13.
    • Rank 13 will now offer the one Ascendant Shard previously offered on Rank 16.
    • Rank 16 will now offer the one Exotic Cipher previously offered on Rank 17.
    • Rank 17 will now offer the 450 Bright Dust previously offered on Rank 18.
  • Fixed an issue where seasonal challenges from the first part of Reclamation could still be completed but not claimed, causing visual issues.

General

  • The visuals for the earned Iron Banner set have been replaced and will use those of the Ancient Majesty set.
  • Fixed an issue where the Obsidian Durasteel, Cyborg Nemesis, and Marauder Progeny universal ornaments cannot be equipped.
  • Fixed an issue where Bright Dust prices for some Armor Ornament Set pieces sold in Eververse were too high. Refunds for the Bright Dust price difference will be provided at a later date.
  • Fixed an issue causing the Titan Gladius Mark ornament to crash the game. The ornament’s intended appearance has been restored.

Once another patch is out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Apex Legends Wild Iron Event Update Kicks Off via Patch 2.94/1.000.108 on Sept. 16

Respawn Entertainment has the latest update out for Apex Legneds and it ushers in the Wild Iron Event! Expect Expect Wildcard to get explosive with today’s update, and this also brings new rewards to earn and more.

The event update will show up for console gamers as Apex Legends update 1.000.108/2.94, and expect this to be another hefty download. Alongside the new event, there are a host of changes made to legends, loot, attachments and more.

Read on for the complete Wild Iron Event details and the balance changes.

Apex Legends Wild Iron Event Update New Content

WILDCARD: WILD IRON

You ready for this dance? Rampart’s latest and greatest is coming in hot, and this time she’s partnered with ol’ Fusey on the Flatline! This collab weapon’s bullets occasionally come with a little extra fire power via a potential explosion on impact and bomb placement on knocked enemies. Pick your squadmate back up before the bomb detonates to defuse it.

From September 16-30, even more explosive gear will be available amongst Wildcard’s loot with a chance of finding an EPG. Visit your local Replicator to increase your power with one of eight new Wild Cards:

  • Crackerjack: instantly reload weapon on knock
  • Down Bad: enemies explode when knocked
  • Extra Ordnance: player gains ability to carry +1 ordnance
  • Good Doctor: revive squadmates with additional shields
  • Gren-Aid: mark enemies damaged by your explosives
  • Sent Packing: frag grenade knockback is increased
  • Shield’s Up: gain Epic level shield
  • Stowed Reload: stowed weapon auto-reloads after several seconds

EVENT ITEMS

Gear up for your next throwdown with Wild Iron Event Packs†, which may drop items including new Legendary Skins for Lifeline, Pathfinder, Vantage, and more, plus Legendary Weapons Skins, including the Mastiff, Bocek, and Nemesis. You may also get the new Mythic Flatline, inspired by Fuse, the master of controlled demolition.

REWARD SHOP

Earn Cores by completing daily event challenges, then check out the Wild Iron Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event.

GAME STABILITY

Steam Datagram Relay (SDR) has been reintegrated with our servers on GameLift for added protection against DoS attacks. We have enabled SDR in 100% of Diamond and Masters Ranked matches, and are happy to report that we’ve seen a ~90% drop in suspected DoS attacks since.

We’ll continue rolling this out to more matches, but first we are carefully monitoring statistics to ensure that players are benefiting without adverse effects to network conditions like packet loss and latency. These effects vary by region, so we are continuing to A/B test usage of SDR while we investigate any issues that arise. Tests so far have provided high confidence in performance in Asia and Australia. We’ve already ramped up a small percentage of coverage for matches in Ranked below Masters and Unranked in these regions, and will continue to expand here and in other regions in the future.

Apex Legends Wild Iron Event Patch Notes for Update 1.000.108/2.94

BALANCE UPDATES

EVO Harvesters (Previous Hotfix)

  • Spawn rate increased to 10-11 depending on map size (was 7-8)
  • Reduced likelihood of multiple EVO Harvesters spawning in a single POI

Ring Exploit Prevention

  • Adjusted to prevent system abuse

LEGENDS

Assault Class

  • Stowed Reload: time to reload while stowed increased to 4s (was 2s)

ASH

Abilities

  • Passive: Predator’s Pursuit
    • Increased dash cooldown to 12s (was 8s)
    • Dash gives less of a boost when not dashing in the direction you’re moving
  • Tactical: Arc Snare
    • Breaks more easily, base duration now 6s (was 8s)
    • Less pulling strength
    • Doesn’t deal extra damage to shields

Upgrades

  • Level 2
    • Dual Breach & Marked for Death: removed
    • NEW Longer Reach: increases Phase Breach range by 25m
    • NEW Ultimate Cooldown: reduces Phase Breach cooldown by 30s

Dev Note: Despite nerfs in recent patches, Ash has stayed at the top of the pack and we want to bring her back in line with the rest of the squad. In particular, a longer cooldown on her dash alongside Dual Breach’s removal should make it easier to punish Ash’s misplays.

CAUSTIC

Nox Gas

  • Damage from gas ramps up more slowly, increases every 2 ticks (was every tick)
  • Removed aim punch when taking damage

Dev Note: Caustic’s recent improvements succeeded in bringing him back into the meta, but there were a couple places we wanted to tamp down to make the gas more forgiving to deal with.

MAD MAGGIE

Abilities

  • Tactical: Riot Drill
    • Firing animation sped up by 10%
    • Drill now comes out immediately after releasing the button (was delayed by a few frames)
  • Ultimate: Wrecking Ball
    • Throw animation sped up 25%
    • Wrecking Ball is now more reliable at moving around/over obstacles
    • Explosions deal up to 25 damage (was up to 20)
    • Reduced lifetime to 7s (was 10s)
    • Speed pads increase movement speed for 3.5s (was 2s)
    • Speed pads give fortified buff for the duration, doesn’t stack with already fortified Legends
    • Speed pads last 20s (was 60s)
    • Speed pads deactivate 6s for the player using it after being used
    • Speed pads no longer drop from the final explosion

Upgrades

  • Level 2
    • Shots Shots Shots: removed
    • NEW Gunrunning: Passive movement speed increase also works with SMGs and Pistols
    • Fire Ball: now drops magma patches along the ground as it moves and Mad Maggie takes 50% less fire damage from all sources

Dev Note: Mad Maggie was effective in certain circumstances, but we wanted to give her a bit more reliability and team utility to compete against other Legends. It’s now easier to get both her Tac and Ult to go where you want them to go. The fortified speed pads give her and her squad stronger options to both push and rotate. And the new Gunrunning upgrade allows her to have more flexibility in the close-range weapons that she can use effectively.

SEER

Abilities

  •  Passive: Heart Seeker
    • Long View upgrade now permanent, increasing range for Passive + Tac to 75m (was 50m)
    • Now one constant heartbeat instead of differing beats for each enemy
    • UI and audio pulse to indicate when the heartbeat scans happen
    • Directional waveforms are now taller or shorter depending on whether the enemy is close or far from where you are aiming
    • Improved UI visibility
  • Tactical: Focus of Attention
    • Reduced weapon holster time by 60% when activating Tac with a gun out
    • Scanning someone with Tac now gives Seer a speed boost for 4s
    • Scan duration increased to 4s (was 2.5), slow duration to 1s (was 0.5s), and silence duration reduced to 2.5s (was 8s)
    • Cooldown reduced to 20s (was 30s)
    • Increased delay before the scan goes off to 1s (was 0.7s)
    • VFX adjusted including extra clarity on AOE effects that let you know where the scan will hit
  • Ultimate: Exhibit
    • Artist’s Reach upgrade now permanent, increased throw range to ~50m (was 15m)
    • Sphere radius increased to 38m (was 34m)
    • Seer gains enhanced jumping and ADS hover while inside any Exhibit
    • Added threat indicator within 15m of the center that enemies will see
    • Adjusted throw’s pitch while aiming so you don’t have to aim as far up to get longer throws

Upgrades

  • Level 2
    • Artist’s Reach: removed (improved and added to base kit)
    • Ultimate Cooldown: removed
    • NEW Lasting Beats: enemies who leave the dome have their locations shown for 5s
    • NEW Home Base: Tac recharges 4x as fast in your Exhibit sphere
  • Level 3
    • Long View: removed (added to base kit)
    • NEW Energizing Focus: regen 25 shields when hitting an enemy with Tac
    • Split Focus: no longer has a downside

Dev Note: It’s time to bring Seer back into the meta. He’s been popular before, but that strength usually came at the cost of being extremely frustrating to play against. We’re aiming to have Seer be fun to play with more in-combat power, while avoiding some of the issues that made him feel oppressive as an opponent.

SPARROW

Abilities

  • Tactical: Tracker Dart
    • Tracking duration now 12s (was 15)
    • New VFX when aiming to show if your dart will activate a nearby Enemy Scan Beacon
  • Ultimate: Stinger Bolt
    • Bolt health now 400 (was 550)
    • Bolt’s pulsing now slows Sparrow and his allies, not just enemies
    • Adjusted the animations when aiming Stinger Bolt to make it easier to see the trajectory

Upgrades

  • Level 2
    • Extra Traps: now gives 1 additional trap in world (was 2)

Dev Note: Sparrow’s continued popularity surfaced some frustrating elements to his kit. His Stinger Bolt should now be easier to take down with 1 or 2 people, while his tracking should no longer lock opponents down for too long. We also included a couple of QOL improvements related to aiming his abilities.

LOOT & ATTACHMENTS

ATTACHMENTS

Gold Magazine

  • Time to reload while stowed increased to 4s (was 2s)

LOCKED HOP-UPS

Accelerator

  • Increased points to unlock to 300 (was 150)
  • Removed from: Peacekeeper, L-Star, and Alternator
  • Added to: G7 Scout, CAR, and Flatline

Graffiti Mod

  • Increased points to unlock to 425 (was 300)
  • Added to: Mastiff

Gun Shield Generator

  • Increased points to unlock to 375 (was 250)

Selectfire Receiver

  • Increased points to unlock to 375 (was 250)

Skull Piercer

  • Increased points to unlock to 600 (was 400)

Turbocharger

  • 600 points to unlock
  • Compatible with Havoc and Devotion

Dev Note: We’re really happy with how Locked Hop-Ups have changed the game and provided a clearer path to unlocking a weapons power. However, we’ve found that the values we launched with have been a little too generous and that power is coming online a little earlier than we’d hoped. Increasing the unlock requirements should reign in their early game strength while still maintaining their consistency in the mid to late game.

LOOT

Amps (Previous Hotfix)

  • Spawn rates reduced at match start
  • Icon added to enemy health bar for which Amp they have

WEAPONS

LMG

Devotion LMG

  • Removed perk that would turbocharge after equipping a purple barrel, magazine, and stock

MARKSMAN

Bocek Compound Bow

  • Decreased charge time to fully nock an arrow to 0.35s (was 0.45s)
  • Improved hipfire spread

PISTOL

RE-45 Burst (Previous Hotfix)

  • Reduced projectile size to match other pistols
  • Reduced magazine size by 3 at all tiers, including base
  • Increased horizontal and vertical recoil

Wingman

  • Damage increased to 50 (was 48)
  • Skullpiercer headshot multiplier reduced to 1.92 (was 2.0)
    • Skullpiercer headshot damage stays unchanged at 96

SHOTGUN

Mastiff

  • Increased delay before firing when drawing the weapon to better match our other shotguns

Peacekeeper

  • Increased size of blast pattern when choked

MAPS

Unranked & Ranked

  • E-District
  • Kings Canyon
  • Olympus

Mixtape

  • TDM: Fragment, Skull Town, Zeus Station, Estates
  • Control: Hammond Labs, Caustic Treatment, Barometer, Lava Siphon
  • Gun Run: Wattson’s Pylon, Monument, Estates, Skull Town

MODES

Duos

  • Reduced squad count to 15 (was 30)
    • Reduced player count to 30 (was 60)
  • Ring starts partially closed, timings adjusted
  • Drop ship now starts at the edge of the ring (similar to Wildcard)
  • Ring closes 4 times

WILDCARD

Wildcard Trios: Wild Iron (September 16-30, 2025)

  • Kings Canyon Wildcard
  • Rampart Care Packages: Mythic Flatline
  • Increased spawn rate for explosive gear
  • Added chance to find EPG in loot
  • 8 new Wild Cards available in Replicators (see above)
    • Crackerjack
    • Down Bad
    • Extra Ordnance
    • Good Doctor
    • Gren-Aid
    • Sent Packing
    • Shield’s Up
    • Stowed Reload

Wildcard Trios: Core (September 30-October 14, 2025)

RANKED

Ranked Ladder Scoring Changes

  • Entry Cost no longer included in Ranked Ladder scoring

Dev Note: One of the key goals for the Ranked Ladder is to create a fair comparison across players of similar skill levels. By removing Entry Cost from the scoring, we ensure that performance in matches (not rank-specific costs) is the only factor that drives your Ladder RP. This levels the playing field for all players competing on the same leaderboard.

BUG FIXES

  • Ammo notifications no longer broken after dropping the Infinite Ammo Amp
  • Increased accuracy when pinging the map when zoomed
  • Locked Hop-Ups + Points
    • Fixed some strings where the Locked Hop-Up Graffiti Mod was incorrectly named
    • Points will no longer occasionally reset when moving between Ballistic’s sling after leveling up
    • Locked Hop-Ups once again work as intended after respawning in Firing Range
  • “No Ammo” message no longer appears on screen when your knockdown shield’s destroyed
  • Players once again spawn with primary weapon equipped in Wildcard
  • Switch 2 dynamic mode will no longer occasionally switch joycon modes

LEGENDS

  • Alter: “Celestial Essence” skin once again plays effects correctly
  • Caustic: fixed an exploit that allowed him to accumulate research points quicker (Previous Hotfix)
  • Mad Maggie
    • Tac no longer deals up to 33% less damage than intended
    • Wrecking ball no longer gets caught/reflected backwards by friendly Mirage decoys
  • Rampart: hexagon FX no longer missing from the amped shield

QUALITY OF LIFE

  • Added “For You” section in the shop that contains personalized offers that rotate weekly
  • Ranked Drop Zones: removed the jumpmaster, now all teammates skydive independently
  • Wildcard Respawn notifications
    • Reduced the size of the announcements to take up less screen space
    • Removed the announcement for when individual teammates have died
    • Reworded death banner to read “Last Legend Standing”

ENGINE

  • Shader count reduced by nearly 50%, improving performance and startup times especially on PC
  • Now uses bindless resources for particle and FX rendering. This reduces CPU usage especially in cases of intense combat with lots of character abilities being triggered.
  • PC: fixed an immediate crash when booting the game if the player has an Unknown Display Driver (sometimes the result of uninstalling previous drivers). Note: there may still be other issues with Unknown display drivers.

With a patch this big, don’t be surprised to see a follow-up patch be released to fix any bugs or apply any balance changes needed. If Respawn releases a client update, we’ll have it up on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

NHL 26 First Update Skates Out for Various Fixes on Sept. 16 via Patch 1.011

EA has released the first-ever post-release update for NHL 26 on all platforms, and this is for patch 1.1.1! This applies fixes to gameplay, Franchise mode, and more, though it doesn’t bring in any seasonal new content.

Console gamers will see today’s update download as NHL 26 update 1.011, and this should be a relatively small download. For the complete listof changes, read on for the patch notes.

NHL 26 First Update Fixes Bugs Affecting Be a Pro, Franchise Mode and More via Ptch 1.011

Gameplay

  • Fixed an issue where a player who was AFK was not being removed in a World of CHEL game

Be a Pro

  • Tuning adjustments to Health to include TOI as a factor and scaling down the amount of health reduction that hits thrown, hits received and shots blocked give.
  • Updated the following form score contributing values to make form score feel more balanced for games that are low event for the user:
    • Goals
    • Assists
    • PP Pts
    • SH Pts
    • Body Checks
    • Plus/minus
    • Giveaways
    • Takeaways
    • Shots
  • Fixed an issue where the Custom option was not available in the Play Game flow
  • Fixed an issue in the Draft Interview media convo where some responses didn’t line up with the correct Brand, Management or Teammate impact

Franchise Mode

  • Fixed an issue where line chemistry was not being generated properly from X-Factors
  • Fixed an issue where AHL coach conversation were not available
  • Fixed an issue where earning the Quick Draw X-Factor through a season goal could cause a crash when entering Edit Lines

Hockey Ultimate Team

  • Fixed an issue where completing training camp objectives did not give users access to the Auction House
  • Fixed an issue where when matchmaking in Ranked users would see an error message

World of CHEL

  • Fixed a crash when navigating from the club members menu in EASHL 6 v 6

Once EA releases another patch for NHL 26, which we’re expecting sometime in October, we’ll be sure to have it up on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Down for Maintenance on Sept. 16 and Update 9.1.0.1 Roll Out

Bungie has another patch ready for Destiny 2 today, but before that happens, server maintenance is triggered for the game, so don’t be surprised if you can’t connect to the servers this Sept. 16.

During the downtime, all activities will be offline, and players will also get a prompt stating they cannot connect. Expect patch 9.1.0.1 to be released during the outage on all platforms.

Destiny 2 Down and Offline for Maintenance on Sept. 16

Destiny 2 Down Sept 16

Tuesday, September 16, 2025 — Update 9.1.0.1

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:35 AM PDT -7 UTC
    • Destiny 2 and all APIs will be brought offline for expected maintenance.
    • Players will be removed from activities.
    • Destiny 1 may be impacted.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • The Destiny 2 API will be brought online.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Once the patch is out, expect it on the site. If the downtime is extended by Bungie, you’ll see us update the article.

In the meantime, sit tight, as this new update will be bringing fixes and more to Guardians worldwide.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Atomfall New Update 1.2.0 Ushers DLC 2 and Various Fixes via Patch 1.020/1.20

Rebellion has released the second premium expansion for Atomfall titled the Red Stain, and alongside it, a new patch that applies to everyone. The devs call this patch Atomfall 1.2.0, and this is a mandatory download even if you’re not interested in the DLC.

Console gamers will see this as Atomfall update 1.20/1.020 (complete version 1.020.000), and this houses a ton of fixes affecting technical issues, mission bugs and a lot more.

Read on for the complete patch notes outlined below straight from the developers.

Atomfall Update on Sept. 16 Brings the Red Stain DLC and Patch 1.020/1.20

Fixes

General:

  • Improvements to AI behaviour to both enemy and story characters.
  • Various animation fixes and enhancements.
  • Amendments and improvements to the game’s UI and inventory screens.
  • Numerous texture improvements throughout.
  • Fixes to lead tracking where required.
  • Reduced character, weapon, item and AI clipping against environments.
  • Kicks will now cause the expected flinch reaction on a successful hit.
  • Improved dialogue timing and flow.
  • Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused.
  • The Club, Mace, Police Truncheon, Cricket Bat, and Spiked Club will now generate blood VFX when striking enemies.
  • Spore Mines are now correctly detected by Prescience or Attunement abilities before unfurling.
  • Blood splatters are now correctly generated on enemies or bodies when hit or shot.
  • Scrolling through a trader’s inventory will now no longer incorrectly skip from item 1 to item 6.
  • The map will no longer refresh unnecessarily when selecting a different region.
  • The ‘Unequip’ option will now function as expected when selecting ‘More Options’ on the Torch, Metal Detector, or Signal Redirector.

Quest Specific Fixes:

  • Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4.
  • The Exfil Camp will no longer become hostile while the “Escape with Captain Sims” objective is active.
  • When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack.
  • Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition.
  • The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave.
  • After Bill Anderson drinks the flask and becomes Prior Ignatius, his name will no longer incorrectly display as “Bill Anderson” when highlighted.

Location Specific Fixes:

Slatten Dales

  • A torch can no longer be seen floating in the Slate Mine Caves.

Wyndham Village

  • Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile.
  • Villagers will no longer become hostile after the player kills Billy Gorse.

Casterfell Woods

  • An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it.
  • A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods.

Windscale Plant

  • Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant.

Midsummer Isle (Wicked Isle Story Expansion)

  • A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar.
  • Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker.
  • The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village.
  • The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker.
  • Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building.

We don’t get a lot of patches for the game, though with the DLC, don’t be surprised to see a follow-up hotfix for any bugs that might creep up. If Rebellion rolls out a patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Rainbow Six Siege X Y10S3.1 Update Adds First Front, Voice Chat Moderation via Patch 1.000.115/3.10

While Ubisoft released a hotfix last week for the username issue for Rainbow Six Siege X, it didn’t count as a numbered patch for the developers, given how small the update was. That changes today, as the Rainbow Six Siege X’s Y10S3.1 update is live on all platforms.,

Console players will see the download appear as Rainbow Six Siege X update 1.000.115/3.10, and this adds First Front, which is a daily challenge for Dual Front for 500 renown. Voice chat moderation has been added todya as well, and a slew of bug fixes too.

Rainbow Six Siege X Y10S3.1 Update Released on Sept. 16 via Patch Download 1.000.115/3.10

Rainbow Six Siege X Update 3.06/

DUAL FRONT

  • Added FIRST FRONT, a new Daily challenge for Dual Front for 500 renown.

REPUTATION SYSTEM

  • Voice Chat Moderation will be enabled.

BUG FIXES

GAMEPLAY

  • FIXED – Glass on Deployable Shield doesn’t shatter after hitting and the shield can’t be picked up.
  • FIXED – Scoring doesn’t count when downing or killing Operators planting a sabotage kit.
  • FIXED – The scoring doesn’t work after an operator eliminates or downs an enemy operator who is destroying the sabotage kit.
  • FIXED – Echo’s Yokai Drone is destroyed when jumping to the ceiling and passing through Denari’s T.R.I.P. Connector.
  • FIXED – Defenders are killed after a few seconds when remaining in an area where the 2nd node is lost in Dual Front.

OPERATORS

  • FIXED – Freeze VFX missing from Tubarao’s Zoto Canister during default reinforcement.

USER EXPERIENCE

  • FIXED – Rename Other Player reveals the real name and the fake name of a player when reporting before the After Action Report.
  • FIXED – Lobby is empty at the end of any custom match.
  • FIXED – Glaive-12 shotgun doesn’t hit an Operator’s body when the shot hits a limb first.
  • FIXED – Win Neutral Zone event and Win the Match challenges for Dual Front don’t work.
  • FIXED – Solis’s SPEC-IO Electro Sensor Overclock HUD breaks when a Solis on each team use the ability at the same time in Dual Front.
  • FIXED – “Failed to do the action” message pops up when trying to cancel an invite sent between Xbox consoles.
  • FIXED – Game becomes unplayable when a match starts while having moderated chat open.
  • FIXED – Reconnect option and header are missing when leaving a playlist that has reconnect available.
  • FIXED – Uncommon rarity tag is not displayed in the 3D preview.
  • FIXED – Banner image missing on Memento tile.

If you’ve to play the game since the big Y10S3 patch, there’s a new operator and other new additions that might entice you to jump back in. Once Ubisoft releases another patch for Rainbow Six Siege, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Lost Soul Aside New Update 1.008 Fixes Issues in Various Chapters and Improves Combat Experience

Ultizero Games has released the third patch for Lost Soul Aside on PS5 and PC in a span of 10 days, and this is another update that aims to resolve various issues and even improve the combat experience.

Both PS5 and PC gamers will see the patch released as Lost Soul Aside update 1.008, and fixes issues in Chapter 1, Chapter 2 and Chapter 4, while also slotting in combat experience improvements by adjusting weapons and other factors.

Read on for the complete patch notes straight from the developers.

Lost Soul Aside Gets New Update on Sept. 16 to Fix Story-Related Issues

PS5 & PC – Bug Fixes

  • Fixed an issue in Nightmare Difficulty Chapter 4: Entropis Dimension where certain mechanics might not trigger correctly during a specific boss battle.
  • Fixed an issue where loading a save in specific locations of Chapter 1: Chronocore Dimension could cause Kaser to fall out of the map.
  • Fixed an issue in Chapter 4: Redstone Mines where Kaser’s position could shift significantly after a cutscene.
  • Fixed an issue in Chapter 2: Skycrest Badlands where Gethya’s hair and glasses might not display properly in certain scenes.

PS5 & PC – Gameplay Optimizations

  • Adjusted the damage values of Poleblade, optimized combat experiences.
  • Optimized the trigger frequency of Arena’s free talk dialogue to enhance gameplay experience.
  • Adjusted Drogo’s damage stats for better game balance.
  • Adjusted the time window for Greatsword’s Burst Pursuit, improving combat experience.

PC-Specific Fix

  • Fixed a performance issue occurring on specific CPUs.

The patch released last week focused on gameplay optimization, and we’ve included the changelog for that as well for reference:

PS5 & PC – Bug Fixes

  • Fixed an issue where Vesper could occasionally behave abnormally during Phase 2 of the fight.
  • Fixed a few abnormal behavior or voice lines for Liana under certain conditions.
  • Fixed some abnormal behavior for specific NPCs in the Imperial Capital – Harbor area in the Interlude chapters.

PS5 & PC – Gameplay Optimizations

  • Enhanced the hit sound effects for weapons and monsters.
  • Adjusted the trigger distance for dialogue interactions to enhance gameplay flow.
  • Updated the credits.
  • Optimized models and animations for select NPCs.
  • Improved the landing animation for Kaser when descending from the air, making it easier to predict the landing position.

PC-Specific Optimization

  • Mouse side buttons can now be assigned in the key rebinding menu for more flexible control customization

We’re expecting more patches to be released in the future, and if Ultizero pops one out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Helldivers 2’s Latest Update 1.400.002 Applies Audio Fixes

The latest Helldivers 2 update is out now on all platforms, and this even includes platform-specific fixes for the Xbox Series version. Players will see today’s minor patch as Helldivers 2 update 1.400.002, and the primary fixes here include audio issues and crash fixes.

For those annoyed at the audio issues that trigger when you enter caves in the Into the Unjust content, rejoice! As this has now been resolved.

Read on for the complete patch notes for Helldivers 2’s hotfix.

Helldivers 2 Update on Sept. 16 Brings Audio Fixes on All Platforms via Patch 1.400.002

Overview

  • Crash fixes,
  • Audio bug fixes, including cave audio,
  • Xbox specific fixes,

Fixes

  • Fixed a crash on cave maps, when host migrates under certain conditions,
  • Fixed a crash to desktop which would occur if the oil rig was destroyed when the shuttle was on its way,
  • Fixed a crash when joining someone who is using bombardment stratagems,
  • Fixed a crash on game start-up,
  • Fixed an issue where Helldivers were reinforcing on top of cave structures,
  • The Dragonroach can now be damaged with fire and/or gas,
  • Rupture Warriors now track moving clients accurately, leveling the difficulty level of attacks between client and host,
  • Fixed an audio bug related to Devastator projectiles,
  • Rebalanced caves audio levels,
  • Fixed a rare instance where Primary Weapon audio would go missing,
  • (Xbox specific) SDR colors no longer appear faded,
  • (Xbox specific) Fixed a bug where users could not access a Helldivers User Profile in several screens,

There are still a fair number of known issues regarding gameplay and technical aspects that need to be ironed out, so expect another patch before the month is over at the very least.

Speaking of Xbox, another multiplayer game, Battlefield 6, had issues running on Xbox Series S initially according to devs, but they eventually figured it out, which helped all platforms in the long run.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Devs Struggled to Run Battlefield 6 on Xbox Series S, But Doing So Made the FPS Run Better on All Consoles

The Battlefield 6 Open Beta wasn’t just a pleasant surprise since it felt like a call back to BF3 and BF4, but even on a technical level, it was surprising to see how the game client was running so well on both consoles and PC with months from release.

While the shooter ran well on all console platforms during the beta, that wasn’t the case, as the developers had issues running the game smoothly on the underpowered Xbox Series S, which isn’t that surprising given the game threw a ton at you at once with effects, scale, and whatnot.

Battlefield 6 Devs Said Making the Shooter Run on Xbox Series S Was a Struggle

battlefield yearly

In an interview, the Technical Director of Battlefield 6, Christian Buhl, admitted the dev team had issues with the Xbox Series S.

Buhl said, “I will say that the biggest thing we did that was a challenge for us was [dealing with the console’s limited] memory…Xbox Series S does have less memory than even our mid-spec PC. And so there was a point…Oh, I want to say, like, 6 to 12 months ago where we kind of realized that a lot of our levels were crashing on Xbox Series S.”

As a result of this, the developers focused on “optimizing” memory usage of BF6, and these improvements made the “whole game better and more stable” across all platforms. That didn’t stop the developers from further optimizing the Xbox Series S version, though.

“We were doing so much testing…we were collecting all this data. Once we kind of started running all our levels through it, and were able to see where the problems were, after a month or two, we had kind of resolved all of our memory issues on Series S,” explained Buhl.

All’s well that ends well, I guess.

When it comes to console performance of Battlefield 6, we now know the specifics when it comes to resolution and more, not just for the Series S, but for the PS5, PS5 Pro, and Xbox Series X too.

Outside tech performance, console-only crossplay has been confirmed as well, which should please players outside of PC.

Battlefield 6 will be released on October 10 for the PS5, Xbox Series X|S, and PC, and our first look at the campaign will take place later this month at the Tokyo Game Show.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

The Alters New Update 1.000.011 for Patch 1.3.0 Resolves Story Issues

11 bit studios has released patch 1.3.0 for The Alters, and this applies fixes related to the story and more. Needless to say, there are spoilers to some of the fixes, so make sure to proceed with caution.

Console gamers will see the download as The Alters update 1.000.011, and this is a small download across all platforms. To help people know more about the patch without diving into the spoilers head-on, we’ve made the various bug fixes be the first list readers see, with the story fixes coming after, which gives players a chance to turn away before checking it.

The Alters Update on Sept. 15 Applies Fixes on All Platforms

Other:

  • Black screen after ACT2 or Interlude in a specific scenario
  • ACT3 – Alters sometimes not reaching the Sarcophagus if the path is too long
  • Sometimes, the “Jan Complete” achievement only unlocks after opening Lessons Learned from the pause menu
  • A Scientist is permanently assigned to an Infirmary bed if he left the base while being heavily irradiated
  • Crash when going to the main menu while hovering the map cursor over a structure with a controller
  • Alters rotating at the start of dialogues
  • Landscape quality drops when the user looks towards the base if Texture Quality is set to High or Ultra in 4K
  • ACT3 – Parts of the tree are not visible after scanning the interferences
  • Mustache appears with a delay during dialogues
  • Multiple minor performance and gameplay issues
  • Minor collision issues during exploration and in the base
  • VO, SFX, and subtitle adjustments

Story/Quests (SPOILER WARNING):

  • ACT2 – Disease rebellion is not properly cancelled after MRI scan if the player ignored it
  • Alters refuse to work if the player removes the module where the Radiation Phobia story started
  • Alter Rebellion dialogue is getting stuck in a specific scenario
  • Black screen after transitioning chapters with Miner having Heavy Injury
  • If Miner dies in the Workshop, he is considered alive until the player observes him. Now we know how that cat felt.

Once another patch is out, expect it here on MP1st. We don’t get a lot of patches for the game given it’s not riddled with bugs, and it’s not a live service game that constantly gets updates.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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F1 25 Season 3 Update Adds New Content via Patch 1.012

Codemasters is ready to deliver the latest seasonal update for F1 25 this week, and players can download the data for it now. F1 25’s Season 3 will officially kick off on September 17, though the patch for it is already available for download.

Called the v1.12 patch, console gamers will see this appear as F1 25 update 1.012 (complete version 01.012.000), and this brings a host of new content such as cars, teams, drivers, and more. Some of the content will be available starting today, with a staggered rollout on Sept. 17 and Sept. 18 for the other new stuff being introduced.

F1 25 Season 3 Update Adds New Content and Adjusts Driver Ratings via Patch 1.012

New Features and Season 3 Content

Available Sep 15

  • Addition of F2™ 2025 including all cars, teams, and drivers
  • ‘Sports Update’ for F1® 2025 cars, teams, and drivers featuring a number of visual updates and sponsor changes
  • Computer-Controlled Drivers (AI) Update’ and all other bug fixes mentioned below

Available Sep 17

  • Season 3 updates, including refreshed Podium Pass tiers and Podium Pass Store items

Available Sep 18

  • Second Driver Ratings update based real-world results from Belgium to Italy (Monza)

Computer-Controlled Drivers (AI) Update

  • AI behaviour has been updated so that they can brake later into and accelerate less effectively out of turns. In Dry conditions this will not affect overall lap time, but in the Wet they will be slightly slower

Career

  • Fixed an issue in Two Player Career which could cause a crash when transitioning between seasons

Peripherals (Wheels/Controllers)

  • Fixed an issue with Trueforce not working as intended on the Logitech G923 before unpausing or using a rewind

Audio

  • Fixed an issue where Race Engineer messages could overlap when resuming from the pause menu
  • Fixed an issue where Race Engineer messages could overlap during a session
  • Fixed an issue where subtitles were not shown for some podium commentary lines

Graphics

  • Fixed an issue where a small amount of light could be incorrectly seen within the cockpit
  • Fixed an issue which was causing some trees at Suzuka to appear incorrect

Miscellaneous

  • Fixed an issue in Splitscreen so the position number for both players is now shown in the correct place
  • Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
  • Various UI improvements
  • General stability improvements

That’s about it. Don’t forget, some of the new features and whatnot won’t be available today, but later this week. For more on the AI changes made, read the detailed explanation by the devs.

Peripheral maker Turtle Beach has unveiled some new racing products recently, which you might want to take a look at to see if it’ll improve the overall experience.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Phasmophobia 5th Anniversary Update Adds New Rewards via Patch 1.000.023

Kinetic Games is celebrating Phasmophobia’s 5th anniversary today with some new rewards and festivities for players. While it’s not a major content drop, there are still new stuff to expect for the multiplayer horror game.

In addition to the festivities, there are also changes applied to Twitch Drops, which are all outlined in the Phasmophobia update 1.000.023 patch notes listed below.

Phasmophobia 5th Anniversary Update via Version 1.000.023 Adds New Login Rewards

New

  • 5th Anniversary Celebration: To mark Phasmophobia’s 5th anniversary, the main lobby has been adorned with all manner of birthday decor.
  • Anniversary Bonus: Between 15th September and 21st September, all players will earn double XP and money from all activities! This will appear as a “5th Anniversary – x2” modifier in the Debriefing screen.
  • Anniversary Login Reward: Log in during the anniversary week to receive an exclusive anniversary-themed badge—a thank you for being part of 5 years of Phasmophobia.

Changes

  • The Twitch Drops pop-up now displays the username of the connected Twitch account, making it easier to confirm the player’s account is linked correctly.
  • Added a Disconnect button to the Twitch Drops pop-up, allowing the player to unlink their Twitch account directly from the popup for added convenience.

Kinetic said they are also going to make a few exciting announcements on their social media accounts, so make sure to check that throughout the day.

With the developers confirming support in 2026, expect a lot more content and added features to make their way, and once we know more about that, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

NBA 2K26 on Last-Gen Finally Gets Updated to 1.04

After numerous patches to the current-gen (PS5, Xbox Series X|S) and PC versions of NBA 2K26, Visual Concepts has now released one for last-gen platforms.

Players on PS4, Xbox One, and Switch 2 should see a new client download available today, which will show up as NBA 2K26 update 1.04.

Don’t expect much from this patch, as for all intents and purposes, Visual Concepts has pretty much released the last-gen versions without proper support, given the studio’s focus on the current-gen versions of the basketball sim.

NBA 2K26 Last-Gen Versions Updated to 1.04

As expected, Visual Concepts has not released any patch notes for the last-gen version’s title update. This has been the case with NBA 2K25 as well, and we can’t say we’re surprised.

However, one thing we can be certain of is that this update does not include any gameplay adjustments, and it should house some of the bug fixes applied ot the current-gen versions.

Speaking of which, here’s a rundown of the fixes released so far.

THE CITY

  • Numerous fixes to game stability in The City have been made
  • Fixed a disconnect that was occurring for some users in Pro-Am games
  • Fixed a reported hang when attempting to go online in MyCOURT while customizing the floor
  • Addressed a tracking issue with the number of Takeovers unlocked in Lifetime Challenges
  • Resolved an issue with the treadmill workout in the Gatorade Training Facility that prevented 4 stars from being earned
  • Fixed a reported game disconnect that was occurring for some users in Park, Theater, REC, and Proving Grounds games
  • Cap Breakers and Max +1/+2 Badge Perks will now be correctly retained when leaving a Crew, and they will be restored to players who previously lost them in this situation
  • Various fixes and improvements have been made to Challenges to ensure proper tracking and completion, particularly in relation to those that carry across saves
  • Games played in the Gatorade Training Facility will now count towards Daily Challenge progress
  • Long camera cuts that could potentially block active gameplay on possession changes in Pro-Am games have been removed
  • Unqualified Takeover Abilities can no longer be activated in online games where Takeover Presets can be set
  • Conditions for progressing the Up For The Challenge Performance Multiplier have been made easier
  • Fixed an errant “Event has ended” message that appeared when entering The Theater under certain conditions
  • Resolved a rare hang that could occur when inviting players to your MyCOURT

MyCAREER

  • GOAT Skills Accolade quests will now earn VC rewards as expected
  • Fixed an issue preventing certain quests from progressing when the objective required visiting your MyCOURT
  • Resolved a rare hang that could occur when entering the NBA arena
  • Fixed a reported issue that could prevent Rebirth from being unlocked as expected

MyTEAM

  • Improved the performance of the Auction House menus
  • Coaches will no longer be removed from lineups when editing them after first entering the mode
  • Added safeguards to prevent players from getting stuck in the Welcome to MyTEAM tutorial

MyGM

  • Fixed an issue preventing some offseason tasks from being completed and new ones from being received

If Visual Concepts releases a proper changelog for the last-gen version’s update, we’ll add it to the article, but we’re not expecting any to be acknowledged.

If anyone notices any fixes that’re not mentioned above, leave a comment and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

LEGO Voyager Review – Tiny Bricks, Big Adventure

Coming home tired, and you just want to play a game with a friend or family member with no hassle. Well, look no further than the stars with LEGO Voyagers by Light Brick Studios. This stress-free co-op adventure offers plenty of laughter, teamwork, and lighthearted puzzling as you and your partner explore a whimsical world built one brick at a time.

During our review, what we found was a cooperative puzzle-platformer that shines when you’ve got a buddy at your side. While simple at first glance, LEGO Voyagers constantly rewards communication, experimentation, and, yes, the occasional bit of chaos as you work together to solve its charming challenges.

May the Bricks Be With Us

The first thing that stands out about the game is how approachable it is. There’s no dense tutorial, no menus stacked with confusing mechanics just you, your partner, and a colorful LEGO world begging to be explored. Each level is structured around puzzles that demand cooperation, whether it’s operating machinery, constructing makeshift bridges, stacking platforms, or navigating strange alien environments.

While the challenges themselves aren’t challenging, the twist comes in how the game forces you to communicate. If you’re not playing locally on the couch, LEGO Voyagers uses a clever in-game mechanic: singing cues. Your character can hum or whistle little tunes that the other player hears, signaling them to pay attention or lend a hand. It’s a surprisingly effective and charming solution that fits right into the Lego universe’s playful vibe.

The puzzles escalate gradually, never overwhelming, but always keeping you engaged. You’re not given any instructions; so you and your partner must fill in those blanks together. That shared sense of discovery makes every small victory satisfying. As the saying goes, teamwork makes the dream work, and in this game, that’s truer than ever.

Of course, not every solution comes out “by the book.” During our session, we found ourselves improvising and laughing constantly. At one point, tasked with building a bridge, we decided against a neat, functional design and instead piled bricks into a wobbly mess. Did it collapse? Not really. Did we keep falling to our doom? You bet. Did we fix it properly? Nope. And that’s the beauty of it.

To Boldly Brick Where No One Has Bricked Before

Light Brick Studios has crafted levels that feel like miniature adventures, each with its own theme, challenges, and personality. Whether scaling cliffs, rerouting strange alien contraptions, or piecing together bizarre pathways, the sense of exploration is constant.

The game doesn’t try to overwhelm with grand spectacle and it’s not an epic endeavor like some LEGO tie-in games. Instead, Voyagers thrives in its intimate scale, where every puzzle feels handcrafted for two players to bounce ideas off one another. The physics-based building and platforming ensure that no two playthroughs feel exactly the same.

That unpredictability often led to some of our most memorable moments. At one point, we sabotaged each other’s jumps, accidentally knocking each other off platforms, and instead of frustration, it became comedy gold. In another challenge, we discovered shortcuts by stacking bricks in unintended ways, skipping entire steps of a puzzle. While some games would punish this, but LEGO Voyagers embraces it. If your solution works, even if it’s ridiculous, it counts.

This flexibility is the heart of the game. Much like real LEGO, the joy comes from experimenting. The bricks don’t care if your design is pretty; they only care if it gets you across the gap. And sometimes, failure is just as fun as success.

Building Beyond the Bricks

The presentation in the game is delightfully minimalistic. The environments are built out of recognizable LEGO pieces, yet the worlds feel alive thanks to clever lighting, small animations, and ambient sound design. It’s less about flashy spectacle and more about creating a cozy, inviting atmosphere where you can focus on your shared adventure.

The characters themselves are expressive in their simplicity. Their little hums, whistles, and body language add personality without ever needing dialogue. In fact, the lack of spoken words reinforces the idea that communication is entirely up to you and your partner.

For performance, the game runs smoothly, and we had no issues with the game. Though we do notice that picking up some types of LEGO pieces was a bit frustrating, so we had to restart the entire challenge in order to fix the problem. Which was not a big deal in itself, but that is something you may consider doing if you are having the same issue we were having when playing this game.

Verdict

LEGO Voyagers might not be the flashiest LEGO game out there, but it doesn’t need to be. It’s not about smashing enemies or collecting hundreds of unlockables. Instead, it’s about sitting down with a friend or loved one, relaxing, and building your way through a playful, brick-filled galaxy.

It’s a game that thrives on connection and creativity, reminding us why LEGO as a brand has endured for generations. The joy of building, the laughter of failure, and the satisfaction of figuring things out together, and LEGO Voyagers captures all of that beautifully.

If you’re looking for a game that’s low-stress, endlessly charming, and perfect for a co-op night, LEGO Voyagers should be on your radar. Whether you’re stacking bricks into the silliest bridge imaginable or harmonizing through singing cues, one thing’s for sure: this is a brick-built journey worth taking.

LEGO Voyagers releases on September 15, 2025, on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, and PC via Steam and Epic Games Store

Score: 8/10

Pros:

  • Charming co-op gameplay built entirely around teamwork
  • Approachable puzzles that encourage experimentation
  • Creative freedom allows for hilarious and chaotic solutions
  • Singing cue mechanic is both clever and adorable
  • Cozy presentation with minimal frustration and low stakes

Cons:

  • No single-player option at all
  • Physics can occasionally feel floaty or imprecise

LEGO Voyagers review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Alexander Lataillade-Nguyen

Alexander Lataillade-Nguyen is a California-based cybersecurity professional and lifelong gamer with a passion for continuous learning. Outside of his work in ethical IT and digital security, he enjoys competitive pinball, miniature painting, and exploring new hobbies and cuisines.

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Battlefield 6 Resolution and Performance for Consoles Revealed

Ahead of next month’s release, Battlefield Studios have revealed the resolution and performance modes for Battlefield 6 for those playing on consoles PS5, PS5 Pro, Xbox Series X|S)

The good news? Quality mode on all platforms will be running at a smooth 60 frames-per-second (fps).

Battlefield 6 Will Run at a Smooth 60fps Across All Platforms

battlefield 6 beta players

For those wondering what the target framerate for Battlefield 6 is going to be on console when it launches next month, wonder no more, as the studio confirmed recently that every platform will have a 60fps mode. This was revealed in a recent interview with the game’s Technical Director, Christian Buhl, where he spoke in detail as to what console players can expect. He confirmed that there will be both a quality and a performance mode on the PS5, PS5 Pro, and Xbox Series X, where the Xbox Series S will instead have a single mode. Here’s what it’s looking like on each platform:

Battlefield 6 Performance on PS5, Xbox Series Consoles

PlayStation 5

  • Fidelity Mode: 1440p at 60fps
  • Performance Mode: 1280p at 70 FPS – 110fps

PlayStation 5 Pro

  • Fidelity Mode: 2160p at 60fps
  • Performance Mode: 1620p at 60 FPS – 120fps

Xbox Series X

  • Fidelity Mode: 1440p at 60fps
  • Performance Mode: 1280p at 70fps – 110fps

Xbox Series S

  • A single mode that runs at 1080p at 60fps

It’s unsurprising to see Battlefield 6 running at 60fps on every platform, as it would be rather odd to have a 30fps experience for an online shooter. Still, the confirmation is nice to have, and seeing that the studio has managed to implement the performance mode should make those with VRR TVs and monitors happy.

Let’s just hope the game can hold a solid 60fps, though there’s not much reason to believe it won’t, considering the previous beta test already ran at a pretty solid frame rate. We’re assuming this will be the same case for the newly announced Battlefield 6 Battle Royale mode, though that, of course, can change depending on whether the scope of the mode is much more demanding than the base game.

Another good news for console gamers is the confirmation that Battlefield 6 will feature console-only crossplay, contrary to earlier reports.

It won’t be long before we all dive back into the warzone, as Battlefield 6 launches on October 10, 2025, for the PS5, Xbox Series X|S, and PC. As a reminder, Battlefield 6 will also be making an appearance at the Tokyo Game Show event to debut some new single-player footage, so keep an eye out for that later this month!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GOG Says Steam Censorship Due to Payment Systems Threatens Game Preservation

In July 2025, Valve updated Steam’s rules to block games that payment processors, banks, or card networks considered unacceptable. This led to thousands of adult games being removed or hidden from Steam and itch.io.

In protest, GOG launched FreedomToBuy.games in August, giving away 13 NSFW titles for free while highlighting its belief that players deserve DRM-free copies that can’t be taken away. Now, GOG is speaking out about the bigger risks these bans create.

Pressure From Payment Processors Is a Game Preservation Issue

gog game preservation

In an interview with Automaton-Media, GOG’s public relations director, Piotr Gnyp, called the situation “a game preservation issue.” He stressed that any title removed from a digital store could potentially be lost forever.

He added, “Every game that disappears from distribution is potentially lost to game preservation efforts. It is particularly worrying when games are potentially vanishing due to external pressure.” GOG sees the influence of payment systems on what can or cannot be sold as a dangerous sign for the industry.

Gnyp explained that while platforms like GOG and Steam must follow local laws—which can sometimes be unclear—the recent removals were not caused by governments. Instead, they came from outside pressure by payment processors and activist groups. He warned this makes the threat to digital game preservation even more serious.

In other news, GOG mocked Steam’s license warning last year, after Valve reminded players they only buy licenses, stressing its DRM-free games cannot be taken away.

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Taha

Television kills your vision.

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Turtle Beach Shifts Into Gear With Newly Released Racing Peripherals

In case you missed it, headset and gaming peripheral maker Turtle Beach has just launched a new wave of racing peripherals! If you prefer a steering wheel instead of a controller in racing games, you might want to take a look at Turtle Beach’s new slate of products.

Now available to purchase, racing sim fans can expand their setup with some officially licensed Turtle Beach simulator peripherals. 

It’s Full Speed Ahead

As announced last month, Turtle Beach has released three new racing sim products, licensed for both Xbox and Windows PC. Racing fans looking to up their gaming setup, whether on a budget, or looking for the ultimate experience, can now do so with Turtle Beach. Full details on the product launch can be found below.  

VelocityOne F-RX

Features:

  • Ultra-Realistic Formula Racing Layout and Ergonomics
  • 10 Mechanical Switches with RGB Lighting for Authentic, True-to-Life Control
  • Durable, Aluminum Chassis with Rubberized Materials for a Non-Slip Grip
  • Glide through Gears with Magnetic Paddle Shifters
  • Tunable Clutch Paddles for Lightning-Fast Launches & Quicker Shifts
  • Dedicated, Customizable LED RPM Dashboard for Enhanced Shift Timing
  • Five Rotary Dials for On-the-Fly Adjustments to Critical Car Functions
  • Quick-Release Design for Compatibility with All VelocityOne K: Drive Wheelbases

Now available (via this link) on Turtle Beach and participating retailers at an MSRP of $249.99.

VelocityOne Race KD3

Features:

  • Authentic, Complete Racing Setup for Xbox & PC
  • Custom K: Drive Direct Drive 3.2Nm Force Feedback Motor
  • Glide through Gear with Magnetic Paddle Shifters
  • Tune & Customize your Setup with the Race Management Display
  • Customizable, Hall-Effect Throttle & Brake Pedal Assembly
  • Durable, Racing-Grade Materials
  • Modular Design for use with other compatible VelocityOne™ Accessories
  • Included Table Clamp or Integrated Threaded Inserts for Versatile Mounting Options
  • Tuner Companion App for Xbox, PC & Mobile Device

Now available (via this link) on Turtle Beach and participating retailers at an MSRP of $449.99.

Turtle Beach Racer

Features:

  • Complete, All-in-One Race Setup
  • Non-Slip Lap Mount or Adjustable Table Clamps
  • Reliable 2.4GHz Wireless Connection with Up to 30ft Range to Xbox or PC
  • Up to 30-Hour Battery Life Plus Play-and-Charge Wired Connectivity
  • Controller Mode Allows for Wheel Compatibility with Rocket Racing
  • Officially Licensed for Xbox Consoles & Windows PCs
  • 3.5mm Audio Connection Plus Built-In Audio Controls
  • Two Mappable Quick-Action Buttons for Customizable Control
  • Soft-Touch, Textured Grip, and Full 360-Degree Wheel Rotation
  • Control Center 2 App Connectivity for Firmware Updates & More

Now available (via this link) on Turtle Beach and participating retailers at an MSRP of $179.99.

All of these are now available worldwide at select retailers, as well as Turtle Beach’s official website.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Gearbox Boss Blames Old Hardware for Borderlands 4 Performance Issues, Says It’s a “Premium Game Made for Premium Players”

Borderlands 4 launched this past week, and although it has received general praise from audiences, many have pointed out the technical issues surrounding it. Well, Gearbox’s founder, Randy Pitchford, has finally taken to addressing those issues, though not in the way that many PC gamers were hoping for. 

Rather than offering any understanding of the issues and stating that they were looking into it, he instead called buyers “4K stubborn” and noted that the problem lies in having outdated hardware. 

Gearbox Boss Randy Pitchford Has No Time for Peasants; Tells Gamers to Get a Refund Rather Than Have a “Subpar Experience”

Over on X (formerly Twitter), Pitchford replied to a gamer who said “It’s great you’re offering help. Woulda been better to build it for the most common hardware in the first place.”

Pitchford’s reply? Stating that Borderlands 4 “is a premium game made for premium gamers,” which is another way of saying you’re poor, and the game is for rich players.

“The minimum and recommended specs are published. The most common hardware is a four year old cell phone. Borderlands 4 is a premium game made for premium gamers. Just as Borderlands 4 cannot run on a PlayStation 4, it cannot be expected to run on too-old PC hardware. Unlike on PlayStation and Xbox, we cannot prevent a PC player with sub optimal hardware for the game try to play it. So some try and get mad. And some have actual issues we need to fix. And some need to learn how their PC’s work at the high end for this specific game in 2025 and use the tools available to them to find the right balance between frame rate, resolution, and graphics features. This is not a game made to run on 10 year old PC’s – this game uses the full capabilities of modern bus, CPU, and GPU. If you’re trying to drive a monster truck with a leaf blower’s motor, you’re going to be disappointed. If you discover your system can’t run the game well by accident or wishful thinking and/or don’t want to try to mess with settings to make things good enough for you, please use the refund feature on Steam rather than have a subpar experience,” Pitchford said. 

Pitchford wasn’t done there, as he added, “I know a lot of you are dead set on playing at 4k with ultra max settings and using two or three year old hardware. You do you, but BL4 and UE5 are doing a lot and for me that trade off for frames isn’t worth it. I play at 1440p with settings super high and am super happy with that trade off – the game looks amazing at 1440p. If you’re not 4k stubborn and just want to have a great, fun time with higher perf, please consider running at 1440p resolution. If you’ve got a beast of a video card, you’re probably fine at 4k. But if you’re in the middle or close to min spec, I would definitely recommend making that trade.”

Now I don’t want to be the guy who pretends to know everything about game development and the technical details behind it all. I, like many other gamers, am a consumer and can only go based on what I see. Looking at Borderlands 4, I’m sure there’s more technical stuff going on behind the scenes than I can imagine, but it’s also hard to believe that this is the game pushing gaming to its limits. 

Pitchford Deflecting Sounds Callous in the Face of Borderlands 4’s Performance Woes

The big issue is that Randy tries to deflect the feedback by saying things like If you have a beast card, then you’ll be fine playing at 4K. The thing is, there are plenty who are running the game with either an RTX 4090, 5080, or 5090, and are still running into major performance issues, even when aiming for 60 FPS. Unless you game with frame-gen, which can achieve frame rates in the hundreds, you’re basically out of luck from having any stable experiences on those cards. 

“]

In many ways, DLSS and frame generation are being used as a crutch to deliver an acceptable experience, rather than enhance an already great experience. Not to mention the added latency that may bring, something I have noticed in many other games on PC. Some PC gamers don’t like the idea of “fake frames,” and to me, it speaks a lot whenever anyone tries to make that a requirement to achieve levels that should have been optimized already. 

Nonetheless, even the higher-end GPU/CPU systems are struggling with performance at ultra and even at lower settings. The minimum requirement on the GPU side is an NVIDIA RTX 2070, with a good chunk of Steam players using an RTX 3000 series card, and the recommended being an RTX 3080 at 1440P 60 FPS at medium settings. The thing is, even players with an RTX 3080 have reported struggling to run Borderlands 4 at 1080P with medium and lower settings with a stable framerate.

On a closed system like the PS5 and PS5 Pro, we have noticed performance issues, likely due to a memory leak, as the problem worsens over time until the game is restarted. 

There are plenty of examples that show this is actually a problem with the game, with many meeting the recommended requirements and still struggling. Having a rocky launch is understandable, especially on PC, considering how many different spec systems there are. But, being just a few days after release, I’m not sure if the immediate blame should be placed on gamers, and I think this is where many are getting frustrated over the whole situation. 

Mind, as a game, Borderlands 4 is great (at least I’m having fun); however, it’s understandable that there has been backlash over performance issues, especially on Steam, where the game currently sits at only 66% positive reviews out of 15k submitted reviews. Far too often, we see this happen with games that are generally good, but are brought down because of technical issues on Steam. It’s a big market, and of course, not everyone is having these issues, but it does speak volumes on the platform when you see so many low-rated scores. Players want to be able to enjoy the game they bought, but when those issues are met with what appears to be some resistance and blame shifting, I can understand why some are getting really heated over this.

We’ll keep monitoring the game as always, and hopefully the next major patch addresses some of these big performance issues some are having.  

In related news, Gearbox released a patch for Borderlands 4 on PC, and while it does help the game’s performance, it also manages to make the game crash for a lot of players.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.