Home > News

Neverwinter Update 11.03 Out Gameplay Changes This November 17

Cryptic Studios has released Neverwinter update 11.03 today for the PS4 version of the game. The main purpose of the patch is to implement some gameplay changes. Check out the Neverwinter November 17 patch notes below.

Neverwinter Update 11.03 Patch Notes | Neverwinter November 17 Patch Notes:

Release Notes

Content and Environment

Northdark Reaches

  • Bruenor’s throne room now has a unique loading screen.
  • Favor of the Fungi: Players are no longer able to repeatedly interact with the same Captured Myconid for quest credit.
  • Free from the Web: Players should now properly be able to interact with jail cells while on both the quests Free from the Web and Setting Captives Free.
  • The Doors of Neirt Elamshin: A particular NPC no longer reappears after they have been moved from their location.
  • The Doors of Nerit Elamshin: The quest now properly, consistently updates. If it still appears that progress is blocked, please try interacting with the target NPC and continuing through dialogs.

General

  • A spiral staircase used throughout the game is no longer incorrectly offset, and as a result no longer blocks progress.
  • The overworld map entry for Mantol-Derith now shows a clearer description of how to unlock travel to the zone.
  • The portal room in the Redeemed Citadel is once again consistently open.

Future Events

  • Harvester of Nightmares: Sleepers now stay sleeping during their cutscene.

Combat and Powers

Classes and Balance: Bard

  • AoE heals and buffs (mostly songs) should now affect pets and other allied NPCs, but with a lower priority than PCs. In other words, friendly players will be healed/buffed first, but other friendly NPCs will also be healed/buffed if the bard is still below the target cap of 15. Affected powers:
    • Class Feature: Vamos Alla!
    • Daily: Curtain Call
    • Song: Aurora Fantasia
    • Song: Blaze Flamenco
    • Song: Rejuvenating/Reinvigorating Carol
    • Song: Reprised Carols
    • Song: Sheltering Etude
    • Song: Steel March
    • Song: Tailwind Mambo
    • Song: Warding Carol
  • Rejuvenating Carol and Aurora Fantasia now can proc effects from the Vistani set and Moonlight’s Blessing from Eilistraee’s Benediction.
  • Steel March should no longer cost additional performance after being activated.

Legacy Boons

  • Recently, some characters who logged in for the first time since the release of Undermountain in 2019 incorrectly retained certain boon powers that should have been removed. These characters will no longer have those boons when logging in.
    • Upon login and switching to affected loadouts, affected characters will see an error message that states, “Your powers, feats, boons, and ability scores have been reset.” However, these characters should still retain their selected abilities scores, powers, and existing feats. Players will not have to reselect them or fix alternate loadouts.

Enemies and Encounters

Crown of Keldegonn

  • Palhavorithyn no longer repeatedly flies away when on the brink of death in the final phase.
  • Palhavorithyn now consistently returns after flying away.

Rise of Tiamat

  • The final phase can no longer be skipped under certain circumstances.

Items and Economy

Currencies

  • Resonance can once again properly be converted to Crystallized Resonance in Undermountain Expeditions.

Items

  • Dragonbone Belt is no longer misspelled as “Dragobone Belt.”
  • Guiding Warrior’s Assault Trousers now grants Awareness and Critical Strike instead of Awareness and Deflect.
  • Guiding Warrior’s Raid Trousers now grants an equal amount of Defense and Combat Advantage instead of a different ratio with Defense and Critical Avoidance.
  • Myconid Lockbox: The mount package now properly states that the mount is an account unlock.
  • “Northdark Helm” is now called “Helm of the Hollow”.
  • “Northdark Plate” is now called “Plate of the Hollow”.
  • “Northdark Sabatons” is now called “Sabatons of the Hollow”.
    • The description of the above items have also been updated to allude to the fact that they hide your character’s physical appearance.
  • Spider Key can now only be purchased once per day.

Item Powers

  • Northdark Navigator: This power no longer incorrectly states that it grants a Movement Speed bonus while characters are in the Underdark. It now properly states that the buff is applied in the Northdark Reaches only. This is a tooltip change; the power already functioned this way.

Rewards

  • Bosses from the Temple of the Spider (Master) should no longer erroneously drop extra Cabochon Gems or Brilliant Cabochon Gems when defeated.
  • Named Monsters from the Northdark Reaches should no longer erroneously drop extra Northdark Fungal Spore when defeated while partied.

User Interface

General

  • Calendar: The in-game calendar has been populated from December 1st, 2022, through January 12th, 2023. Please note that the in-game calendar will still only show events up to six weeks from the current date.
  • Companions: Companion power icons now properly match the powers after adjusting or sorting the view.
  • Login: The camera no longer clips into geometry in the login and character select screens.
  • Powers: The game no longer sometimes tells you that your powers have been reset when, in fact, your powers have not been reset.
  • Special boss mechanic bar art now appears correctly in Vault of Stars and Temple of the Spider for Xbox and PlayStation® systems. (These already appeared on the PC client.)
  • The Rothé Valley Battle Pass now properly displays on the Home Page.

Inventory

  • Player-defined bag names are now properly shown in various item picker windows.

Loadouts

  • Player loadouts that had both Forger’s Box and Chain of Scales should once again function. We’re still working on a fix for characters who had more than one Battle Horn equipped.

Lockboxes

  • Certain rewards no longer use incorrectly-framed or sized art.

Mini-Contact Dialogs

  • Queued mini-contacts now clear after moving between maps, and should no longer occasionally have an extremely extended wait between one mini-contact dialog and the next.
    • (A mini-contact is the element that appears when an NPC talks to you, showing a portrait and text while playing audio, without interrupting gameplay.)

 Visual Effects and Lighting

VFX

  • The mount power, Explosive Equalizer, should now look better in zones that use the updated lighting model.
  • The Siegebreaker Banner artifact no longer shows a square icon, and now displays properly in zones that use the updated lighting model.
  • The Nightmare mount’s fiery trail now looks better in zones that use the updated lighting model.

That’s it for the patch notes. Keep it locked at MP1st for more Neverwinter news and updates. 

Source: Arc Games

Damien Seeto

Home > News

God of War Ragnarok – Cory Barlog Shuts Down Theory of Who Blew the Horn; Will Be Answered One Day

Game Director of God of War’s 2018, Cory Barlog, has confirmed that an on-going new theory about who blew the horn in God of War 2018 to summon the giant serpent Jormungandr is wrong, though he offers hope, as the answer will one day be answered. 

Spoiler warning for those who haven’t finished God of War Ragnarok. 

With the release of God of War Ragnarok, fans were hoping that the game would answer some of the biggest questions that God of War 2018 introduced. While Ragnarok does an incredible job at addressing many of them, there is one that has fans talking and speculating all over the internet that still has yet to be answered. That question? Who blew the horn in God of War 2018 while Kratos, Atreus, and Mirmir were away?

Ragnarok seemingly ignores this mystery, though fans have speculated that the horn heard in God of War 2018 was that of the Gjallarhorn that Kratos blows right before the final battle in Ragnarok. The idea is that at that moment, the horn was not only heard in the nine realms but also managed to ripple across time, thus being the one heard in God of War 2018. It’s an interesting theory, though there are some issues with it, the big one being that there is nothing in Norse mythology to suggest the horn can traverse time. That and it sounded a bit different than the one we heard in 2018. 

It could have been a cool, easy way to explain that mystery, but unfortunately, it’s completely wrong. This was confirmed by Cory Barlog himself over on Twitter. 

But wait, didn’t Barlog sort of answer this back in 2018? Well, he did say it was someone following Kratos and Atreus since the start of their journey, suggesting that it was either Baldur, or Odin himself. However, he followed up on the Baldur part, saying that it was a “misdirection” and that the real answer is hidden in a clue somewhere in the game’s world. Whether he’s referring to GOW 2018 or Ragnarok, or both is anyone’s guess. 

In the chance that this clue is never found by anyone, it does seem that Barlog is open to eventually answer this question. 

Darn! I actually liked the idea that Kratos blew the horn himself! Oh, well I guess the mystery continues on. Who do you think blew the horn, if not Baldur, or future Kratos? Let us know your theory down in the comments.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > guides

Modern Warfare 2: Easiest and Fastest Solo Method to Unlock the M13B Gun in DMZ

While we already posted a way for players to easily earn the M13B assault rifle in Call of Duty: Warzone 2.0’s DMZ mode, some might be wondering how to obtain the weapon if you’re solo and/or don’t have anyone that already has it? Well. thankfully, there is a fast and easy way to obtain the weapon that you can do solo!

Easy and Fast Method to Unlock the M13B gun in DMZ Solo:

This method involves you killing the Chemist and exfiltrating with the M13B! And you don’t need to fire your gun, even!

Here’s a step-by-step guide:

  • Get an armored vehicle (non-armored trucks will blow up way too easily)
  • Drive to the radiation circle where the Chemist is located (he’s the one in the yellow suit followed by guards)
  • Run them all over
  • Get the weapon
  • Get back in the truck and then drive to an exfil area

If you’d rather fight your way out or can’t find an armored vehicle, just grab a random AK from an enemy, pick the Chemist out among the AI, kill the Chemist, and lead the AI around until you can find a spot to nab the weapon. 

Use the Battle Rage Field Upgrade and a Stim tactical equipment to survive longer in the toxic gas without a mask if needed.

Thanks, AssholeGremlin,ChrisBrown1-2Combo!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > guides

God of War Ragnarok Endgame Guide – What to Do After Ragnarok

If you’ve been playing God of War Ragnarok since it came out, chances are you’ve beaten it or are close to beating it already. While the game doesn’t feature multiplayer of any kind, it does feature a ton of content outside of the main story that adds tremendous value to it overall. We’re here to guide the players on what to do after Ragnarok has passed in our God of War Ragnarok endgame guide!

Needless to say, we won’t care about spoilers in this article, given we are discussing stuff with the main story already finished. If you want to turn away, now’s the time. 

God of War Ragnarok Endgame Guide:

See The “True” Ending

With Odin now finally defeated, there is still one thing left to do. Attend the funeral of Brok (as the game suggests you to do). Head to Svartalfheim and meet Durlin in the bar with the rest of the characters to start the quest line. Enjoy the final scene, and watch the credits roll. Congrats, you’ve officially completed the main story in God of War Ragnarok! But wait, there’s so much more left to do!

Head Back to Sindri’s House and Talk to Ratatoskr

The next thing you should do is to return to Sindri’s house. Why? If you’re looking for 100% completion or the Platinum trophy, you’ll need the seed to travel to some of the locked gateways and realms. Some of those locked gateways have flowers to collect and mini-bosses to fight, so better to get this seed right away rather than later. 

Visit Niflheim, The Prison Awaits

Upon completing the game, you’ll be given a new mission dubbed “The Last Remnants of Asgard.” This mission tasks you with hunting down the last remaining Einherjar soldiers that are still loyal to Odin, and upon beating them, they’ll drop unique resources and a scroll. Each scroll mentions a location where the Einherjar will be, but one common one amongst the scrolls is the mention of a prison in Niflheim. 

This new area is only accessible once you’ve beaten the game. To get there, travel to The Raven’s gateway in Niflheim, and right before going to where all Odin’s crows are, you’ll see a new pathway going left that you can go to. Trust us, you will want to explore everything there as there is a hidden surprise waiting for you. 

Visit the Mist Fields of Niflheim

With the seed collected from Ratatoskr, you’ll now be able to visit the Mist Fields in Niflheim. Here you’ll find a Berserker gravestone and one of the nine realms’ flowers. However, upon defeating the Berserker and traveling back to the gateway, you’ll get yet another surprise encounter. 

Fast Travel to The Canyon Mystic Gateway in Alfeim

Fast travel to this gateway, and enjoy what happens when you head out to the desert. 

Fast Travel to Sanctuary Grove in Midgard and Visit Chaurli

Don’t be like Freya, make sure to pop in and say hi to Chaurli every now and then. 

God of War Ragnarok Endgame Guide - What to Do After Ragnarok

Unlock and Travel to Jotunheim

Once again, using the seed you got from Ratatoskr you can now unlock Jotunheim and visit it as Kratos. Enjoy!

Finish Everything Else

From here, you should be good to start doing all the side quests and collecting all the collectibles. I recommend you start doing this once you’ve at least completed the prison in Niflheim, as the surprise awaiting you there will also begin appearing in the other realms. Better to encounter them while you are doing side activities rather than backtrack later. 

Otherwise, go take on the crucible and find all the optional bosses. Everything else (we may have missed some other missable stuff) should be obtainable via mission log. 

Play The Game Again, But Save All The Side Quests Until the Very End

As we reported previously, if you want to get everything out of God of War Ragnarok in terms of story and lore, then you’ll need to at least playthrough the game at least twice. Or, at least the side missions, which you could technically hold off on until the very final mission. 

You can make two manual saves at this point, and either continue with the story, or do all the side quests. If you choose the latter, you’ll experience almost everything you can with Atreus still in the party. However, if you wait until you beat the game, you can experience all the side quests with Freya instead. 

While their objectives don’t change, both Atreus and Freya offer different lines of dialogue during each sidequest, with Kratos also having different ones depending on who he does them with. It’s small, but nonetheless neat, and may make the journey through these missions well worth it for the extra lore. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Evil West Welcomes You With Danny Trejo

Focus Entertainment has released a new Evil West trailer and this one is more on the humor side, as we see actor Danny Trejo (Desperado, Heat) being bombarded with various video game monetization schemes until he explodes and states that he just wants to play a video game.

Evil West, the third-person action adventure that puts you in the boots of a vampire hunter rescuing a Wild West devoured by darkness, shared a new video starring actor Danny Trejo in a priceless performance! Jump right into fast-paced, over-the-top carnage in a vampire-infested Wild West. Eradicate bloodthirsty monstrosities in style with an overpowering arsenal of weapons and a lightning-fuelled punch, combining brutal melee and ranged combos to dominate visceral boss fights and encounters.

As for gameplay, go check this one out featuring co-op action!

Evil West fires out this November 22 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Callisto Protocol Launch Trailer Brings the Horror

Striking Distance’s debut game is almost upon us and what better way to hype it up than with the latest trailer before release! The Callisto Protocol launch trailer is here, and it brings the horror!

Check out the trailer where we see protagonist Jacob Lee battle grotesque enemies, interact with the game’s other characters and more!

Watch The Callisto Protocol Official Launch Trailer featuring the song ‘Lost Again’ by Kings Elliot. Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol casts players as Jacob Lee – an inmate in Black Iron Prison. When a mysterious outbreak throws the moon into chaos, Jacob must face his darkest fears to defeat the bloodthirsty creatures that stalk him as he unravels the dark mysteries at the heart of the powerful United Jupiter Company. 

While the game isn’t out yet, Striking Distance boss Glen Schofield already has ideas for a sequel. For those curious, The Callisto Protocol will be around 12-14 hours long, but will offer some sort of replayability with “beta paths.”

The Callisto Protocol will launch this December 2 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Madden 23 Update 1.07 Charges Out for Draft Revert Fix & Adjustments This November 17

EA has released Madden 23 update 1.07 (PS5 version 1.007) that brings a host of adjustments to the football sim, as well as a fix for the “draft revert” issue. This patch is tagged as Title Update 4 by the devs and includes a long list of changes. Read on for the complete Madden 23 November 17 patch notes below.

Madden 23 Update 1.07 Patch Notes | Madden 23 Update 1.007 Patch Notes | Madden 23 Title Update 4 Patch Notes | Madden 23 November 17 Patch Notes:

Hey Madden Fans!

Welcome back to the Gridiron Notes for Title Update 4. Don’t forget, the last day to earn Deion Sanders and other amazing rewards on the Season 2 Field pass is currently scheduled for December 8th!

From the Developers:
Since our last title update, the franchise team has delivered multiple server side fixes for key issues like the 32nd User not being able to join. Our team has also identified and implemented a fix for the “Draft Revert” bug that will go live today which you can read more about here. Please look for messaging + share your status and experiences with Madden NFL Direct. 

Below is a detailed breakdown of what’s included in today’s title update.

Gameplay Updates:

  • Added Jaylen Waddle signature celebration, which can be used by Waddle and teammates via the Team Celebration selection after a TD
  • Fixed an issue allowing players to exploit defenders by using pump fake and throw-away at the same time, leading to zone coverage defenders ignoring the QB scrambling past the line of scrimmage
  • Fixed an issue causing Running Back streak hot-routes to run straight through the line instead of stemming to the outside first
  • Fixed an issue preventing QB throw styles from updating correctly in Ultimate Team
  • Fixed an issue with Mac Jones’ passing animation trajectory
  • Fixed an issue preventing man coverage from covering a tight end wheel route on RPO plays, such as Gun Deuce Close RPO Read Flat Wheel
  • Fixed an issue allowing a receiver to be uncovered by sending him in motion on Gun Deuce Close RPO Read Flat Wheel
  • Fixed an issue preventing man coverage from covering a tight end when the offense would audible out of the play Wing Slot PA Double Dig
  • Fixed an issue preventing play-art from updating appropriately to reflect adjustments made to blocking in pre-play; players will not have to reset the formation anymore to view the blocking adjustments.
  • Fixed an issue causing the ball to stick to the player’s hand during the ‘Fireman’s Carry’ TD celebration
  • Fixed an issue causing issues with the football during some first-down celebrations, such as the ball stuck to a player’s wrist, or not holding the ball on celebrations requiring the ball
  • Fixed an issue in the Kick Blocking tutorial inside Skills Trainer causing the kick arrow to display incorrectly
  • Fixed an issue causing receivers to sometimes run whip routes in the wrong direction after getting pressed.
  • Fixed a rare issue that could result in the offense getting the ball back incorrectly when a penalty would be called on the offense and accepted, after a turnover on a 2-point conversion attempt 
  • Fixed an issue with a specific swat animation that allowed it to trigger from too far away, causing warping
  • Fixed an issue allowing deep third and deep quarter zone defenders break too quickly vs. comeback routes
  • Fixed a typo in the play name of Inside Zone in the LA Rams offensive playbook

NFL Live Playbook Update:

  • Added I Form Close Flex to Bears and Steelers
  • Added I Form Pro and Slot Close to Broncos
  • Added Strong Slot to Buccaneers
  • Added I Form Slot Close to Chargers
  • Added Pistol Strong, Wing, Wing Slot, Tight Slots, Y-Off Trips, Full House to Falcons
  • Added Wildcats to Giants
  • Added I Form Close to Rams
  • Added I Form Slot, Pistol Y-Trips, Gun Heavy Saint to Saints
  • Added Pistol Full House to Seahawks
  • Added Singleback Wing Tight Z, Doubles Off close, Y-Trips; I Form Pro, Slot; Strong Z Close to Texans
  • Added I Form Close and Slot Close to Vikings

Franchise Updates:

DEV NOTE: The team was able to fix multiple high priority issues via server side fixes since the last Title Update. There is also an attempted fix going live today for the draft revert bug. The Draft Revert Fix is a server side fix, and while it is deploying at a similar time to TU4, it is not part of the TU4 fix specifically. 

  • Fixed an issue where difficulty settings were carrying over from the front end and changing within leagues
  • Fixed an issue in the league history screen where the Commanders were appearing as Washington Football Team
  • Fixed an issue where some teams were not prioritizing the right archetypes at QB
  • Fixed an issue where some players with abilities were not appearing in the X-Factor database
  • Fixed an issue where the season goal was displaying in the post-game goals screen after preseason games
  • General Stability Improvements

Face of the Franchise Updates:

  • Fixed an issue causing the Cowboys practice uniforms to be the same for both offense and defense when playing practice drills
  • Fixed an issue causing players on the sideline to appear non-palletized inside of practice drills for the Cowboys, Jaguars and Falcons
  • Fixed an issue sometimes causing the Drive Goal banner and the Goal Total banner to overlap
  • Fixed an issue causing Legacy Goals to repeat in the rewards flow when completing a game
  • General Stability improvements
    • DEV NOTE: There have been reports of some players not being able to advance to a second season inside of Face of the Franchise. In our 2nd title update in early October, we fixed an issue with the second contract signing that could prevent players from successfully signing the contract and therefore, being stuck unable to advance to season 2. This fix allows players to sign their second contract and advance to season 2 if they were blocked from advancing prior to the October update.

Madden Ultimate Team Updates:

  • Various stability updates
  • Fixed an issue with filters on Halftime screen
  • Fixed an issue with custom currency display
  • Several issues with 4k display have been fixed
  • Fixed a tab issue in New Items flow on PC

The Yard Updates:

DEV NOTE: We are excited to bring to you Nickelodeon’s Fantasy Football Movie Players Bobby Coleman and Anderson Fisher exclusive to the game! These players will be available in the Superstar KO Draft and showcased during a featured live event in The Yard!

  • Fixed an issue with hair in H2H Ranked menus
  • General Stability Improvements
  • Fixed Avatar inconsistencies in menu

Superstar KO Updates:

  • General Stability Improvements

NFL Authenticity Updates:

  • Fixed an issue with gloves and cleats not working properly
  • Fixed the spats on some Adidas cleats
  • Updated Bengals to new stadium Branding
  • Fixed an issue with the logo on Alpha Menace 3 Cleats
  • Fixed multiple players neck clipping issues
  • Fixed Visor Placement and Visor clips on new Vicis helmets
  • New Cleats and gloves added:
    • Nike Super Bad 6.0
    • Nike Vapor Jet 7.0
    • Jordan Vapor Jet 7.0
    • Jordan Super Bad 6.0
    • Jordan 7 Mid
  • Added the following likeness updates:
    • Tress Way – P – Commanders
    • Bradley Pinion – P – Falcons
    • Nick Bolton – MLB – Chiefs
    • Alexander Mattison – RB – Vikings
    • Eric Stokes – CB – Packers
    • Dalton Risner – G – Broncos
    • Chris Lindstrom – G – Falcons
    • Jack Fox – P – Lions
    • Odafe Oweh – OLB – Ravens
    • Justin Britt – C – Texans
    • Creed Humphrey – C – Chiefs
    • Trey Smith – G – Chiefs
    • A.J. Cann – G – Texans
    • Maliek Collins – DT – Texans
  • Updated the following teams field art:
    • Broncos
    • Titans
    • Rams
    • Eagles
    • Colts

Presentation and UI Updates:

  • Fixed an issue where the Press Start video was missing a shot of Coach Madden from Madden 94
  • Fixed issues with specific camera angles on kick returns and punt returns in Munich stadium
  • Fixed issues with unnatural lip movement and eye movement in specific sideline shots
  • Added exterior stadium shot for the Steelers’ Acrisure Stadium
  • Various stability updates
  • Fixed issue where Belly Size slider in Create a Player was reversed
  • Fixed issue in gameplay where player-triggered celebration caused Quick Chat wheel to appear and get stuck on screen

Avatar Updates:

  • Tuning to increase REP rewards for defensive actions and achievements, including tackles, tackles for loss, assisted tackles, sacks, interceptions, touchdowns and safeties.
    • DEV NOTE: Through gameplay data, we are seeing that it’s more difficult to compile defensive stats than offensive stats so we are increasing the amount of rewards given so that the difficulty is paid off more appropriately.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Overwatch 2 Update 3.41 Pushed Out for Mid-Season Patch This November 17

After a short delay, Blizzard Entertainment has released Overwatch 2 update 3.41, which is the game’s mid-season update! This brings a host of hero adjustments, and brings back Mei into the roster. read on for everything new in the Overwatch 2 November 17 patch notes.

Overwatch 2 Update 3.41 Patch Notes | OW2 November 17 Patch Notes:

OVERWATCH LEAGUE TOURNAMENT CHAMPION LEGENDARY SKIN REMIXES

Celebrate the Overwatch League’s Tournament Champions with the Royal Gladiator, Dallas Summer, and Shanghai Summer Legendary Skins! These skins are purchasable for a limited time with Overwatch League Tokens.

GENERAL UPDATES

Competitive Play and Matchmaking

We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player’s skill tier and division, many of which will become even more noticeable at the start of Season 2.

We’ve increased the precision of our queue time estimates for each individual role in role queue.

The audio transcription feature has been added with a limited rollout for PC players in select countries. As a piece of our Defense Matrix initiative, audio transcriptions allow us to analyze a transcript from a temporary voice chat recording of a reported player. Players will now see a notification when entering voice chat for the first time during a play session indicating that voice chat may be recorded. Make sure you report as close to when disruptive behavior occurred to maximize this feature’s effectiveness. Once reported, a temporary audio recording will be used to make a text file transcript through speech-to-text programs. No one listens to the temporary audio recording, which is quickly deleted after being transcribed. Transcriptions are only made for reports of disruptive behavior in public voice channels, which includes team and match chat—group “party” chat is excluded.

Crossplay and Aim Assist

We made a change to Aim Assist in Crossplay (PC+ Console) lobbies. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive.

In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience.

We’d like to reiterate—at this point Aim Assist exists only on console platforms.

We’ll be monitoring the deployment of this change carefully and making changes quickly if needed.

HERO UPDATES

TANKS

D.VA

D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix.

 
Fusion Cannons
  • Spread increased from 3.5 to 3.75
 
Boosters
  • Impact damage reduced from 25 to 15
 
Call Mech
  • Call Mech ultimate cost reduced by 12%

ZARYA

Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential.

These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her.

 
Particle Barrier
  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds
 
Projected Barrier
  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds

DAMAGE

GENJI

Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper.

Shuriken
  • Maximum ammo reduced from 30 to 24
  • Damage reduced from 29 to 27

JUNKRAT

Steel Trap
  • Arming time increased from 0.5 to 0.75 seconds
  • Trapped duration reduced from 3 to 2.5 seconds

SOMBRA

With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5.

She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets.

Hack
  • Ability lockout duration reduced from 1.75 to 1.5 seconds
  • Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect
  • Hacked enemy damage multiplier reduced from 40 to 25%

SUPPORT

KIRIKO

This invulnerability window is primarily intended to help avoid instantly dying to something unseen after teleporting through walls, but it ended up being a little too long and led to some confusion while shooting at Kiriko.

Swift Step
  • Invulnerability duration reduced from 0.4 to 0.25 seconds

BUG FIXES

GENERAL
  • PC Only – The Default setting for audio mix has been changed to “studio reference”
  • Resolved an issue where some players could be stuck in Bronze 5 even after several rank updates
  • Console Only – Fixed an issue where the PC interface was being forced on for some console players
  • Console Only – Fixed a bug on console where your game could freeze if you opened and closed a Hero cinematic
  • Console Only – Fixed an issue where ‘Capture Highlight’ could not be unbound from Left D-Pad
  • Addressed multiple leaderboard issues causing inaccurate placement and ordering
  • Players who getting healed will no longer see the healing status effect on their screen while they’re full health
  • Fixed an issue where players would sometimes be placed into an empty game
  • Resolved a bug that prevented players from rejoining their competitive game after being disconnected
  • Fixed a bug where typing in chat could purchase an item from the Hero Gallery
  • The ‘No Name Card’ selection in the Name Card interface is now selectable
  • Fixed a display issue where players were shown the incorrect amount of Overwatch League tokens, which made them unable to purchase items. The display now shows the correct amount of tokens a player owns
  • The ‘Avoid Teammates’ button is no longer hiding behind the Recent Players list
  • Fixed an issue with the Challenge ‘Farsighted’ not correctly tracking and/or completing
  • Fixed an issue with the Challenge ‘Damage Sponge’ not correctly tracking and/or completing
  • Resolved instances of the player’s screen becoming blurry/out of focus
  • Fixed an issue where some players were missing the Noire Widowmaker skin
  • Various visual improvements to the First Time User Experience
  • Fixed in last update – Practice bots now show up through walls correctly when you play a healer
MAPS

Junkertown

  • Fixed additional areas in the map that were causing performance issues in some cases
HEROES

Brigitte

  • Fixed a bug where Brigitte’s shield could become invulnerable under certain conditions

Cassidy

  • Cassidy now correctly drops the flag during Combat Roll in the Capture the Flag game mode

Doomfist

  • Fixed in last update – Fixed a bug with Seismic Slam being stopped early by obstructions
  • Fixed in last update – Fixed a bug with being able to jump during Seismic Slam

Genji

  • Fixed an issue with the Genji Mythic Skin’s hit volumes
  • Fixed in last update – Fixed an issue where players could get infinite Dragonblade Custom Games

Hanzo

  • Fixed in last update – Jump/wall climb no longer destroys breakables

Junker Queen

  • Commanding Shout and Rampage now correctly drop the flag in the Capture the Flag game mode

Kiriko

  • Fixed an issue where Kiriko could escape map boundaries using Swift Step

Mei

  • Has been added back to the line-up
  • Fixed several issues with Mei’s Ice Wall that allowed players and projectiles to occasionally pass through it or slip off it

Mercy

  • Audio made a change to the sound of Mercy’s first-person glide to address frequencies that some players found uncomfortable

Reinhardt

  • Fixed in last update – Fixed an issue where quick melee did not swing Reinhardt’s hammer

Sojourn

  • Sojourn can no longer pick up the flag in Capture the Flag when using Power Slide

Sombra

  • Fixed in last update – EMP can no longer be damage boosted

Torbjorn

  • Fixed in last update – Fixed an issue where quick melee did not swing Torbjorn’s hammer

Wrecking Ball

  • Fixed an issue with Adaptive Shield that could cause you to lose health in some cases

Once a new patch or more details regarding the upcoming tank hero is revealed, we’ll be sure to let our readers know.

Source: Overwatch

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Splinter Cell Remake Core Experience Will Be the Same as Original, New Concept Screens Released

As part of today’s Splinter Cell 20th anniversary, Ubisoft has released a new video where Ubisoft devs sit down to discuss the franchise’s early releases and talks about the graphics, lighting and more! In addition to that, some more details regarding the recently announced Splinter Cell remake has surfaced  alongside new concept art for it too.

Per the video, Ubisoft has shared the following details:

  • Still in prototyping stage, devs aren’t rushing anything
  • Core of the story, core of the experience will remain the same as in the original game
  • Exploring new and innovative tech and ideas, as well as features and elements from other Splinter Cell titles.
  • Hopes this sets up a good foundation for the franchise going forward

In addition to that, a bunch of new concept art for the remake has been released as well. Remember: these are concept artwork and not screenshots.

As one might expect, there is still no firm release date/window for the Splinter Cell remake just yet.

In addition to those details, Ubisoft alsoshared that the original Splinter Cell is free on PC for a limited time! Check out the other details via Ubisoft:

  • Pick up the original Tom Clancy’s Splinter Cell (2002) on PC for free at the Ubisoft Store from November 17 to November 30.
  • Check out the discounts on select Splinter Cell series titles at the Ubisoft Store.
  • Join in the chat as the Ubisoft News team plays the original Splinter Cell this Friday, November 18 at twitch.tv/Ubisoft.

You can watch the entire 20-minute video below.

Once more details regarding the remake surfaces, we’ll be sure to let our readers know about it.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Insurgency Sandstorm Update 1.13 Brings Operation Livewire This November 17

New World Interactive has pushed out Insurgency Sandstorm update 1.13 on all platforms, and this is for Operation Livewire! This patch includes a new game mode called Defusal, as well as a host of new cosmetics and more! Read on for everything new in the Insurgency Sandstorm November 17 patch notes.

Insurgency Sandstorm Update 1.13 Patch Notes | Insurgency Sandstorm Operation Livewire Patch Notes | Insurgency Sandstorm November 17 Patch Notes:

Introducing the exciting new game mode Defusal. Start the clock in Operation: Livewire by rigging and defending a bomb on a weapons cache as Insurgents, or shield and defuse the ticking threat as Security.

FREE CONTENT

  • –          New Mode: Defusal
  •  
  • –          New Security Weapon: M60
  •  
  • –          New Insurgent Weapon: RPK
  •  
  • –          New Security Gear Set: Gunner
  •  
  • –          New Insurgent Gear Set: Seasoned Fighter

​PREMIUM CONTENT

  • –          New Weapon Skin: Black Powder
  •  
  • –          New Weapon Skin: Damascus
  •  
  • –          New Security Gear Set: Technician
  •  
  • –          New Insurgent Gear Set: Dealer

Key Points

Match Info

  • 2 rounds per match.
  • 5-minute round timer, resets if one objective is destroyed.
  • Player count: 4v4 – 12v12 (10v10 on console).
  • The team with the most objective points at the end of the match wins.

Round Info

  • 10 second respawn timer.
  • Caches can only be destroyed with the timed charge.
  • Timed charge has a 40 second timer.
  • Defusal takes 5 seconds.
  • Insurgents gain objective points for each destroyed cache.
  • Security gains objective points for each cache remaining intact.

Available Classes

  • Rifleman – Unlimited
  • Breacher – 2
  • Advisor – 2
  • Demolitions – 1
  • Marksman – 1
  • Gunner – 1

New Weapons: M60 and RPK

Coming soon in Operation: Livewire we are introducing two workhorses of the LMG world: the M60 and the RPK. Both come in at a 3 point supply cost and have the same attachment capability as the Galil and Galil SAR.

M60 (SEC)

Stand strong against resistance and lay down some serious firepower with the M60 for Security.

RPK (INS)

Strike fear into the heart of your oppressors at 600 rounds per minute with the RPK Gunner weapon for Insurgents.
  • Added the M60 and RPK to the Firing Range.
  • Added the M60 and RPK to Survival Crates.

New Free Cosmetics: Gunner and Seasoned Fighter

Jump into the action with two new free cosmetic sets. Hold fast as the Gunner or break through as the Seasoned Fighter, the choice is yours!

Gunner (SEC)

Put the power back in firepower with the Gunner gear set!

Seasoned Fighter (INS)

Bust out the salt and pepper shakers and show them that experience matters with the Seasoned Fighter Gear set.

Firefight

Yes, that’s right, we have been listening and talking to many of you in the community about the changes made to Firefight during the Summer of Sandstorm event. With the collected feedback, we have made the decision to revert Firefight to its original 12v12 player limit (10v10 on console).

Our intention is to eventually come back to the 5v5 mode, but that will happen after much more testing and tweaking so as to properly balance it.

Lighting Improvements – Night Maps

We’ve made changes to improve the lighting in various night maps in order to increase the viability of all night equipment across all maps and provide a more balanced experience to the player. Some of these maps needed more love than others, so the visible changes will vary from subtle to drastic depending on the map.

Crossing

Old lighting
New lighting

Farmhouse

Old lighting
New lighting

Hideout

Old lighting
New lighting

Hillside

Old lighting
New lighting

Outskirts

Old lighting
New lighting

Power Plant

Old lighting
New lighting

Precinct

Old lighting
New lighting

Refinery

Old lighting
New lighting

Summit

Old lighting
New lighting

Tell

Old lighting
New lighting

Tideway

Old lighting
New lighting

New Map Layouts

We are introducing a whopping thirteen new layouts as part of Operation: Livewire! Take a peek at the images below for an idea of what’s been added.

Ambush

Bab Ambush
Hideout Ambush East
Outskirts Ambush East
Precinct Ambush East
Summit Ambush West
Tell Ambush East

Domination

Bab Domination East
Gap Domination West
Precinct Domination East
Tell Domination West

Firefight

Gap Firefight West

Survival

Bab Survival
Ministry Survival

NVG Point Shooting

That’s right, you heard it here first. Update 1.13 marks the return of NVG Point Shooting to night scenarios!

Party Colour / Colour Picker

Good news! We have addressed the issue where all team members were displaying with the same colour as the party.   Additionally, the colour picker has been made  much more user-friendly, as players no longer have to enter distinct RGB values.

Spawn Protection

Spawn protection at its launch suffered from some issues that meant that it wasn’t functioning as designed, so we’ve enacted some tweaks to ensure that it’s far less intrusive and functions the way we originally intended. 

Spawn Protection should now last for 30 seconds OR until the player performs any of the following actions, move, aim, activate equipment, shoot, at which point the timer is reduced to 5 seconds. 

We appreciate all of the feedback we received from the community about its functionality. If you witness it behaving counter to any of these points please let us know by filing a support ticket here.

Resolved Issues

It is important to note that not all bugs or issues are experienced by all players, and there are differences between platforms. If anything below is still affecting you after the update, please contact our support team here.

Art & Graphics

  • Resolved an issue where the M4A1 could be missing the carry handle when using Universal Digital skin. 

Audio / VO

  • Resolved an issue where accepting changes in menu while using a controller would not play the appropriate sound.  
  • Added a hover sound to the Create Party button. 
  • Resolved an issue where Molotovs extinguished by sprinklers would still play audio.

Gameplay Improvements

  • Overhauled grenade behaviour.
  • When thrown, the grenade spawns further away from the camera.
  • Grenade now rotates while in mid-air.
  • The final position on the ground is more natural.
  • Supply Crates in the Push mode now work consistently across all game maps. 
  • The Supply Crate near the next Spawn Zone opens at the moment when an Objective is captured, except for the Supply Crate in the attacker’s final spawn zone.
  • The Supply Crate in the attacker’s final spawn zone opens when this spawn zone becomes active and remains available until the end of the round.
  • The defending team has an additional Supply Crate near the Weapon Cache location when the final objective is active. 
  • The smoke effect from the M81 grenade now can’t be removed by an explosion.
  • Resolved an issue where players using the QBZ could scavenge mags from a QTS 11 with the extended magazine upgrade.  
  • Vehicles now always spawn when selected from the spawn menu in the Range mode.
  • Fixed an exploit regarding the M1 Garand. 
  • Explosive Drones can now fly up while navigating to the target mark.
  • Reduced the cost of Point-Shooting Grip from 4 to 2. 
  • Night-Vision Point Shooting is now available in Versus night scenarios. 
  • Fixed an issue where players in a party that were kicked from a server could rejoin immediately by re-joining on the same party.  

Level Design Improvements & Fixes

  • Removed sandbags from objective C on Summit Push Security. 
  • Moved the initial spawn on Farmhouse Checkpoint Security to improve flow, allowing players to reach objective A more naturally. 
  • Reduced capture zone for Refinery Domination objective C to limit it to the first floor.
  • Resolved an issue where AI would spawn facing the wrong direction on Crossing Checkpoint Security 
  • Geometry tweaks across a number of maps and game modes:
    • Bab Domination: completely revised the layout.
    • Gap: added an additional pathway through the slums area; added cover objects in the hotel area.
    • Gap Ambush: completely revised the layout.
    • Gap Push Insurgents: moved the Insurgents objective D spawn closer to the hotel area; revised restricted areas around objective D.
    • Summit Push Security: removed sandbags on objective C to open an easier way for attackers to get inside the objective.
    • Hideout Push Insurgents: added an alternative way to access second floor objective A for Security.
    • Refinery Domination: limited the capture area of objective C to the first floor.
    • Farmhouse Checkpoint Security: moved the initial spawn so the players could navigate towards objective A more naturally.
  • Removed various geometry exploits, invisible collisions, and out-of-bounds exploits across all maps. 
  • Reworked Gap day lighting to make it less saturated and contrast. 
  • Resolved an issue where not all interact-able doors on Prison had destructible hinges.
  • Resolved a seam on Citadel that could be fallen through.  
  • Fixed an area on Citadel where players could get stuck in rocks.
  • Resolved a collision issue on Bab where players were unable to fall through holes in the roof.
  • Resolved an issue on Tell where players were unable to jump off a balcony. 
  • Adjusted the playable area on the Firefight East scenario of Precinct. 
  • Fixed an exploit on Crossing. 
  • Fixed an exploit on Outskirts. 
  • Fixed an exploit on Prison. 
  • Fixed an exploit on Summit. 
  • Fixed an exploit on Tell. 

Mod Tools

  • Fixed missing floor on example map.
  • Fixed Audiokinetic events not playing sound.
  • Fixed custom audio in mods overridden by game default sounds. 
  • Fixed existing assets missing in editor. 
  • Fixed textures missing in several master materials. 

UI / UX

  • Resolved an issue where radio icons would appear for both living and dead players rather than the talking head icon or skull icon. 
  • Resolved an issue where HUD would reappear after match end. 
  • Resolved an issue where in-game hints were showing as unbound when using a controller. 
  • Resolved an issue where players would still receive the “toggle optic” prompt when using a weapon with both Point Shooting Grip and a toggle-able optic. 

Miscellaneous

  • Resolved an issue where party members’ avatars were absent on the main menu.
  • Resolved an issue that was causing AI to T-pose upon death. 
  • Improved ragdoll behaviour on consoles.
  • Resolved an issue where the colour of the 6x-3x connectors were showing as tan.
  • Resolved an issue where if a player kills a suicide bomber at the exact moment they explode the body and backpack where not destroyed.
  • Resolved an issue where the characters fingers would bulge out during speed reloading.
  • Resolved an issue where the Range was missing the M19 mine.
  • Resolved an issue where pressing the “start” button would bring up the class selection instead of the loadout tab. 
  • Resolved an issue where players could not use the report function on console.
  • Resolved an issue where accepting a party invitation while the game is not running will cause a crash on start-up. 
  • Resolved an issue where the mountains on Outskirts would render in low resolution.
  • Resolved an issue when wearing a poncho, the player sees a different torso while in first person.
  • Resolved an issue where in third person the magazine floats in the air during idle and crouch reload. 
  • Resolved an issue where dismemberment would still display although dismemberment option was toggled off.
  • Resolved an issue where S.O.R.T DLC on precinct would show up incorrectly.
  • Resolved an issue where a gas mask would appear on the ground between characters’ legs in third person.
  • Resolved an issue where the first objective in survival visibly switches during insertion  phase. 
  • Resolved an issue where the Rifleman default loadout displayed the wrong supply cost.

Source: New World Interactive

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Season 3 Escalation Launches Nov. 22; Breakdown of New Specialist, Tank, Weapons & More Outlined

As promised, DICE has lifted the lid on Battlefield 2042 next season! First off, Battlefield 2042 Season 3 Escalation launches this November 22 (next week), and as one might expect, this brings a new Specialist in Rasheed Zain, a new tank, new weapons and more!  

Thanks to an invite-only early look at the Season 3, we’re here to deliver everything new coming in the new season.

Battlefield 2042 Season 3 Escalation Overview:

Battlefield 2042 Season 3 Gameplay Trailer:

Battlefield 2042 Season 3 Content Breakdown

New Map: Spearhead

Spearhead is the first Battlefield map to be set in Sweden. Spearhead is similar in size to Stranded, featuring two semi-automatic manufacturer facilities containing high-tech weaponry and components for weather machines. Rock formations surround these facilities for increased cover and untamed terrain fit for spectacular land and air battles. 

New Specialist: Rasheed Zain

Rasheed Zain is an Egyptian-born assault specialist. He served in the Egyptian military, where he was involved in a life-changing accident that resulted in the double amputation of his legs. Now fitted with state-of-the-art prosthetics, he has joined the No-Pat movement, currently stationed at the weapon facility in northern Sweden. 

Trait – Master of Recovery – Faster health recharge on kills. 

Specialty – XM370A  Airburst Launcher – Flush out enemies behind cover. 

New Weapons

Rorsch MK-4 Railgun – This weapon, crafted with cutting-edge technology, uses electromagnetic forces to launch projectiles at preposterous speeds. Offering a versatile underbarrel system capable of multiple firing mode options, this weapon will prove powerful to those who can master its charging times. 

NVK-S22 Smart Shotgun – This dual-barreled semi-automatic weapon offers great destructive power in a compact and nimble package. Surprise your enemies and become the dominator of close-quarters combat. 

NVK-P126 Pistol – This weapon’s specially manufactured long barrel makes it an ideal semi-automatic sidearm for engaging foes at long distance with high precision. 

New Vehicle – EMKV90-TOR

Fueled by cutting edge railgun technology, the EMKV90-TOR is a main battle tank that can shift into two different modes.

Mobility Mode – In this mode, you’ll be able to move swiftly across the landscape to transport you and your passenger, with turrets available for defense. 

Siege Mode – The tank comes to a crawl in this mode, with lower suspension for added stability, with quicker turret firing to deal more damage.

Active Threat Detection – Available in both forms, the EMKV90-TOR features a system that detects the source of incoming attacks within a certain range and displays them in your HUD. 

New Throwable

Throwing Knife – This season’s gadget is the return of an old favorite. Take enemies out quickly and quietly with these deadly blades. 

New Assignments, Bring New Vault Weapons

All new assignments are coming to season 3, meaning new Portal guns will be available to use in Battlefield 2042’s core modes! The first set of weapons coming are listed below, with more coming later. 

  • XM8 LMG
  • A-91
  • More will be added throughout season 3. 

New Battle Pass

As always, a new season brings a new 100 tier battle pass. Lots of new cosmetics are dropping this season, though for those who plan to skip this season’s pass, there are some new free tiers included. We’ll have a full breakdown of the Season 3 Battle Pass real soon!

Reworked Launch Maps

The newly revised versions of Manifest and Breakaway will debut this season. Manifest’s new version will deploy in December; the new version of Breakaway will debut in January. 

Reworked Specialists

Changes are coming to Specialists later in Season 3 to move them back to Battlefield’s Class system, and this is due for release in “early 2023.” 

In the initial release, you’ll see the move back to the Class system, with needed balancing work, as well as the first set of design changes.

  • Each class will receive Class Equipment and Class Gadget of choice.
  • Weapon proficiencies will become available and provide gameplay benefits for each Class. For example, Recons will immediately be able to hold their breath for a constant steady scope when using sniper rifles. 

Read about Weapon Proficiencies and more right here.

Specialist-Specific Changes

  • Irish moves to Support, while Crawford moves to Engineer., Irish will take Crawford’s current trait, and so Crawford will receive a new trait geared towards Engineer gameplay. 
  • DICE wants Rao to fit better within the Recon class, so to achieve this, we’re improving communication between Rao and squadmates to highlight when targets are vulnerable. 
  • Boris’ turret will target vehicles, and priotize them over soldiers. 

Expect to see DICE continue to make changes to the class system through Season 4. 


There you have it, everything we currently know that is coming to season 3 of Battlefield 2042. Stay tuned for more Battlefield 2042 Season 3 coverage here on MP1st!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

GTA Online Weekly Update Reset for November 17, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for November 17! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset for November 17 – Discounts, GTA Plus & More:

The Heists Event in GTA Online roars on this week, giving players the chance to snag the elusive Panther Statue during the Cayo Perico Heist once between now and November 21.

Plus, in celebration of 25 years of Grand Theft Auto, players can get the rare Knuckleduster Tee and Baseball Bat Tee for playing any time this week.

Additional highlights include:

  • Increased chance of finding the Panther Statue during the Cayo Perico Heist Finale this week
  • Double GTA$ and RP on The Prison Break and Series A Funding Heists
  • Double GTA$ and RP on The Cayo Perico Series and Stunt Races
  • Free Knuckleduster Tee and Baseball Bat Tee for playing any time this week, in celebration of the Grand Theft Auto series’ 25thanniversary
  • Free Sinsimito Cuban Shirt for completing The Cayo Perico Heist Finale this week
  • Free Strickler Hat for completing The Cayo Perico Heist Finale using the Velum Approach Vehicle
  • GTA$100K bonus for finding and collecting 30 Hidden Caches
  • Double GTA$ and RP on all classic Heist Setup Missions all month long
  • 1.5X GTA$ and RP on all Prep Missions for The Doomsday Heist all month long
  • A GTA$2,000,000 bonus for completing all Heist Finales before November 24
  • On PlayStation 5 and Xbox Series X|S
    • Hao’s Premium Test Ride: The Coil Cyclone II
    • This week’s HSW Time Trial takes place between Sandy Shores and La Puerta
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: A Classic Black Grotti Brioso 300 wrapped in the White Pinstripe livery, Annis Savestra in Metallic Bronze, Maibatsu Manchez Scout in a combination of Matte Lime Green and Green paint wrapped in the 90’s Sandbox livery, Överflöd Entity XF in Torino Red, and a Declasse Vamos in Metallic Spinnaker Purple, Pearlescent Bright Purple, and Matte Black wrapped in the Sure It’s Safe livery – all 30% off this week
  • On display at the Luxury Autos Showroom: The Grotti Itali RSX and Överflöd Imorgon – both 30% off this week
  • LS Car Meet Test Rides: The Declasse Hotring Sabre, Vapid Peyote Gasser, and Vulcar Nebula Turbo
  • LS Car Meet Prize Ride: Place Top 3 in Street Races for three days in a row to earn the Lampadati Tropos Rallye
  • Lucky Wheel Top Prize: The Gallivanter Baller ST
  • 50% off Setup costs for The Cayo Perico Heist
  • 30% off the Military Rifle and Combat Shotgun
  • 35% off the Kosatka submarine and all its Upgrades and Modifications
  • Vehicle Discounts: 15% off the Shitzu Longfin, 25% off the HVY Vetir, 30% off the Dinka Verus, Mammoth Squaddie, Vapid Winky, Sparrow, Western Company Annihilator Stealth, Declasse Hotring Sabre, Maibatsu Manchez Scout, Grotti Brioso 300, Annis Savestra, Överflöd Entity XF, Grotti Itali RSX, and Överflöd Imorgon, 35% off the Nagasaki Weaponized Dinghy
  • Ongoing Monthly GTA+ Benefits: The Buckingham SuperVolito helicopter, Penthouse Suite 1 atop Eclipse Tower, guaranteed Panther Statue target once per week on The Cayo Perico Heist, 50% extra GTA$ on The Fleeca Job, The Prison Break, The Humane Labs, Series A Funding, and The Pacific Standard Job, free Utility Vests and Bulletproof Helmets, 2X Rep on all LS Car Meet Races, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming will get GTA$125K just for playing anytime this week. In addition, by playing anytime between November 3 and December 7, receive a one-time log in bonus of GTA$500K for being a Prime Gaming Member. Those who are also GTA+ Members will receive an additional GTA$500K on top of this bonus.

GTA+:

GTA+ Members can make the most of The Heists Event by claiming a Buckingham SuperVolito, the Penthouse Suite 1 atop Eclipse Towers, and more:

  • 50% extra GTA$ on takes from the classic Heists
  • Free Utility Vests and Bulletproof Helmets
  • 2X Rep on all LS Car Meet Races
  • Additional Member benefits

Visit the GTA+ website to check out all the GTA+ Membership Benefits available through December 12. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.

DISCOUNTS:

Eyeing a trip to the tropics? All setup costs for The Cayo Perico Heist are halved, while the Military Rifle and Combat Shotgun found on the island are both 30% off at Ammu-Nation.

Don’t forget to dress accordingly — Shortsleeve Party Shirts will help you blend in with the permanent vibe on the beach, plus they’re all 30% off at clothing stores citywide.

And if you’re looking to figure out a way to infiltrate that island paradise, the Kosatka submarine and all its Upgrades and Modifications are 35% off this week, alongside a wide selection of vehicles:

  • RUNE Kosatka – 35% off
  • RUNE Kosatka Upgrades & Modifications – 35% off
  • Nagasaki Weaponized Dinghy – 35% off
  • Överflöd Imorgon – 30% off
  • Grotti Itali RSX – 30% off
  • Överflöd Entity XF – 30% off
  • Annis Savestra – 30% off
  • Declasse Vamos – 30% off
  • Grotti Brioso 300 – 30% off
  • Maibatsu Manchez Scout – 30% off
  • Declasse Hotring Sabre – 30% off
  • Vulcar Nebula Turbo – 30% off
  • Western Company Annihilator Stealth – 30% off
  • Sparrow – 30% off
  • Vapid Winky – 30% off
  • Mammoth Squaddie – 30% off
  • Dinka Verus – 30% off
  • HVY Vetir – 25% off
  • Shitzu Longfin – 15% off

Tune in next week for the new GTA Online weekly update.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Deep Rock Galactic Update 1.22 Brings Fixes This November 17

Ghost Ship Games has pushed out Deep Rock Galactic update 1.22 (PS5 version 1.000.022) on all platforms today, and this brings in fixes to the action game. Read on for what’s new in the Deep Rock Galactic November 17 patch notes.

Deep Rock Galactic Update 1.22 Patch Notes | Deep Rock Galactic Update 1.000.002 Patch Notes | Deep Rock Galactic November 17 Patch Notes:

Hello Miners,Management hopes you enjoyed our smol 1 day event, everything is back to normal now… whatever normal is for the Hoxxes miners.

With Love,

The Ghost Ship Crew
 
— PATCH NOTES —

– Removed some unintended meteors

— KNOWN ISSUES —

– There are too few Lithopage warning challenges to get the intended amount of scrips to complete the cosmetic tree – more will be added soon!

That’s about it. If there are other changes included, we’ll be sure to update the article accordingly.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead Island 2 Delayed to April 28, 2023, New Gameplay Out on December 6

Following its long and troubled development, Dambuster has announced that Dead Island 2 has been delayed for a few months. Instead of February 3, 2023, the game will now be released on April 28, 2023.

According to Dambuster, the irony of delaying Dead Island 2 isn’t lost on them, and that fans can expect a new trailer featuring gameplay at the Dead Island 2 Showcase set to air this December 6. 

Check out the full announcement from the studio:

https://twitter.com/deadislandgame/status/1593107373740146688

Those interested will be able to watch the Dead Island 2 Showcase via Twitch, YouTube or on the game’s official website.

This is a bummer to hear for sure, but the right move to do, as a delayed game is better than releasing one that’s full of bugs and/or unfinished.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cult of the Lamb Update 1.09 Out This November 17 (Update)

Massive Monster has released Cult of the Lamb update 1.09 (PS5 version 1.009) today for all platforms. This new update rectifies some user-addressed issues. Check out the Cult of the Lamb November 17 patch notes below.

Cult of the Lamb Update 1.09 Patch Notes |Cult of the Lamb Update 1.009 Patch Notes | Cult of the Lamb November 17 Patch Notes:

Update: The official patch notes have been released!

1.0.1.49 
  • Fixed infinite devotion generated from followers.
  • Fixed cult upgrade sequence not occurring causing the temple and shrine not to increase in level – Added fallback to users who have encountered this issue.
  • Fixed weapons and curses not showing in dungeons even though they are unlocked in the player upgrade tree.
  • Fixed player’s hearts not increasing when unlocked in the player upgrade tree.
  • Fixed clock UI showing in the middle of the screen.

Unfortunately, Massive Monster hasn’t released the official patch notes just yet. The PS4 update history for the game says this patch is released for “fixes for user-reported issues”. Thanks to Steam user Professor Tenebrae, they have listed a Google document of many known issues. You can check out the big list below.

I. Softlocks/Freezes

For this document we define a “softlock” as a bug that prevents completion of the game or may require resetting the game state / losing progress in order to proceed.

Softlocks with known causes/workarounds

    1. (PC) Unable to load save files or create a new save file
    1. (PC, Switch) Cannot use inspiration to unlock anything after the Refinery (AKA, Tier 3)
  •  Patched
  • Confirmed Cause: Building the offering shrine and accepting a refined material is causing the issue (thank you to Dylphin020 for confirmation)
    1. (PC) Tier 4 glitch is the same as the Tier 3 glitch 
  • Patched
    1. (All Platforms) Cultists stand still while attempting a ritual, causing the game to soft lock in the ritual screen
  • Search “Pestilence” on this doc to see if your bug is related to this, a sign will be having sick followers.
  1.  
  • WORKAROUND: You can use omnipresent to escape
    1. (PC, Switch, PlayStation) Blocked from going on crusades after/during Faith of The Flock (locked in by the black barrier)
  • Possible Cause: Leaving the Temple too quickly, causing Ratau to not spawn and give you the next quest 

Cult Village Life Softlocks/Crashes

    1. (PC) Cleaning something up while entering the temple at the same time causes a perpetual cleaning animation, soft locking the player
  • Patched on Steam, no ETA for other platforms yet
    1. (PC) Interacting with a dead body via moving it through build causes the game to freeze with the animations still running
  1.  
  • Patched on Steam, no ETA for other platforms yet
    1. (PC) Bodybag that player is taken to a grave disappeared after talking to another follower with a quest request, when interacting with another corpse, the previous follower in the bodybag respawns still dead and soft-locks the player as it thinks the player is still holding it
  • Possibly because player had a flag in-game that said they were already holding one, player was introduced to the low-faith mechanic, or the camera panning to another follower dying after consuming food
    1. (PC) If you try to resurrect someone who died while sick, you get stuck on the ritual
    2. (PC) Player pressed A (Xbox one controller) to indoctrinate a new follower; the camera zoomed in, but the indoctrination ‘menu’ never opened causing a softlock
    3. (PC) Unable to perform rituals after attempting to resurrect a follower who died while on a journey. Save/quitting to the menu and reloading did not fix the issue.
    4. (PC, Playstation) Doing rituals and other actions in the church will cause a period of waiting where the lamb and followers just wait around; this wait time increases until around the third or fourth church action in a game session, upon which it lasts forever, effectively freezing the game
    5. (Playstation, Switch) Player can’t move after interacting with a prisoner if they weren’t defiant when locked up
  • Try having a ritual which may fix it
    1. (Switch, PlayStation) Game soft-locks where player is unable to go out while doing follower quests, can’t get resources needed because player can’t leave
  • Letting the quest expire naturally (for those that are timed) does not end the soft-lock
  1. (Switch) After interacting with a follower, the camera is frozen on it and follows it, this also softlocks the player and they have to restart
  2. (Switch) The inspire actions only causes the animation to loop

Crusade Softlocks 

    1. (PC) Can be softlocked by a cutscene in a dungeon because the follower you’re attempting to save lands behind a load gate after miniboss explosion
  • Patched on Steam, no ETA for other platforms yet
    1. (PC) Mobs begin spawning in during the post-cutscene for Leshy, one mob didn’t finish it’s animation meaning player can’t kill it or be killed, softlocked from progressing further
    2. (PC) After dying while fighting Witness Astaroth’s minions, the boss was not on the screen, and using the Crown effect to resurrect, he didn’t come back
    3. (PC, Switch) If you select all of the tarot cards you have available to you in your deck, Clauneck starts to give you gold instead of cards, and softlocks your game when you use the offering shrine

Other Softlocks

    1. (PC) Game crashes immediately upon opening 
    2. (PC) When loading a save, the game brings you to the difficulty select screen, and acts as if it’s a brand new save file
    3. (PC) Game randomly locks, laptop reboot is needed to fix it
  • Listed as happening after sacrifices, rituals, etc. or randomly for others
  • Listed as also happening after moving to another area of the map after speaking to the second heretic
    1. (PC, PlayStation) Tabbing out while entering a loading screen causes game to crash
  • This may corrupt the save file and any other save files
  • Go into %appdata%, find the saves folder, delete the contents, uninstall the game, and reinstall the game
        1. Sadly this deletes all saves, but it does get the game running again
  • If you’re on PC, you can also try uninstalling and reinstalling via Steam
    1. (Steam) The game won’t progress past the initial cutscene dialogue and the screen goes “gray” as Lambert appears. Settings will appear frozen or “void” and unable to be changed. No “save” has ever been created by the player.
  • FIX: Disable Steam Cloud and clear any temporary files in your local files related to Massive Monster. Steam Cloud is pulling corrupted data onto your computer every time you play. (Credit to PKUltra on Steam Discussions.)
    1. (Switch) Softlock while fishing, can’t do anything nor complete the fishing and gets stuck in the screen. Has to restart/can’t fish due to it.

II. Tutorial

    1. (PC) Softlock to black screen in the beginning after the Massive Monster logo or when lamb approaches TOWW
  • Possible Cause:  Seems to be related to video playback issues
    1. (PC) First ritual consumes all bones in inventory, even if the player has more than the necessary number for the bonfire ritual
    2. (PC) Nothing happens after answering “Yes” to TOWW about creating a cult
      1. Possible Cause: Might have something to do with switching from “Yes” to “Absolutely” and using controller
    3. (Switch) Tasks and day cycle are locked after creating the shrine and doing the sermon, followers and player still able to move
    4. (Xbox) After doing a ritual, the player loses control of character, softlocking the game
  • Ratau didn’t appear when he was supposed to
  1. (Xbox) Unable to leave the first area of the game
  2. (All Systems) If the player doesn’t complete the first sermon, time doesn’t move and hunger doesn’t progress, so they can build up upgrades
  3. If you enter the “Curse Tutorial room” where you learn how to use curses for the first time but leave before talking to Ratau, you will be softlocked and have to reset or die.

III. Cult Village Life

Building

    1. (All Systems) Paths tiles stay after being replaced, but respawn and/or overlap after being deleted, can be seen coming back under other building tiles as well
  • Can happen for a number of reasons, DON’T STACK THEM

Resources/Farming

    1. (PC) Wood chopping part of a Darkwood crusade has all trees spawn on top of each other rather than spread out on the map
  •  Trees can grow on top of each other at your base as well, typically at the top near the exit. Followers treat the trees as if they are in different locations
        1. Tree only grow in front of there now, on top of eachother
    1. (PC) Farms stop working after upgrading to tier 2
    2. (PC) Planting can still be done with 0 berry seeds if you click it fast enough, it also glitches when you click fast enough and doesn’t take any seeds from inventory
    3. (PC) If you have no seeds and try to plant, it shows a placeholder keysmash
    4. (PC) Trees and rocks can be chopped/mined by ‘ghost followers,’ no followers are doing so but the action is being done
    5. (PC) Trees are visually there, but can’t interact with them
    6. (PC) Player can go out of bounds at the base while planting somehow

Interactions

    1. (PC) Dead body stuck on statue meaning player can’t move it and it causes followers to repeatedly puke
  • WORKAROUND: Bringing the follower back to life
    1. (PC) Player can get stuck in the confession booth
  • WORKAROUND: Save and return to menu
    1. (PC) Player gains soul/blue hearts randomly while still in the base
  • Happens after every sermon
    1. (PC) Talking to a follower and walking into the shrine/temple causes the player to spawn in the shrine out of bounds
  • A controller dying can cause this too, since the player will just keep walking
  1. (PC) The dead that were buried disappears when upgrading a grave
  2. (PC) When collecting money from the grand shelter, the bar above the shelter stays there visually, and remains there until you walk over (highlight) that individual shelter again
  3. (PC) Gathering devotion from the altar is extremely slow, and followers pray faster than the player can gather
  4. (PC) Healing bay won’t work for a follower even though they can interact otherwise
  5. (PC) Follower interacting with the refinery is still shown with a mining hat
  6. (PC) The dead body can’t be picked up even when player is interacting with it
  7. (PC) The dodge roll is cut off when doing the time skip
  8. (PlayStation) Followers in the prisons will glitch and stack right in front of the staircase leading to teleport elsewhere, when interacting with them they say they’re still in the prison but visually they aren’t
  9. (Switch) Miner hat glitches through the mines, appears outside of it
  10. (Switch) Red wisps at base not running away from the player, frozen in place

IV. Combat

  1. (PC) Dodging by rolling after immediately swinging a weapon makes player roll in the direction of the swing, not the direction player is trying to move
  2. (PC) If the third combo attack of any weapon is done at the same time as a dodge roll, it does an infinite loop and max damage
  3. (PC) When bleating, the player can dodge attacks as they don’t affect them

V. Crusades

    1. Fleece of the Diseased Heart sets black hearts to 1 when receiving a tarot card
  1.  
  • This can also cause the player to be soft locked in a dungeon, there’s an invisible enemy that they can’t attack or draw out
    1. (PC) Dungeon doors unlock before player has the right amount of followers needed
    2. (PC) Darkwood statue gives wrong input and output for gold
    3. (PC) Cloak that says you receive 4 tarot cards and can’t gain anymore is overwritten by the challenge where you lose a red heart to gain a tarot card, resulting in 5; didn’t lose the red heart either, just gained one
    4. (PC) Mobs that spit fireballs can glitch and hit itself with its own fireball damage
    5. (PC) When a follower that’s too high of a level becomes a demon, it gives no effects to the player while they’re in the dungeon with it
  • Person who reported this said that the followers who were 27 and 28 didn’t work, but the previous day when they were level 4 it did work
    1. (PC) Nothing spawning in the room where there should only be two tarot cards on a map
    2. (PC) In the rooms that replace your read hearts with diseased hearts, it acts like you have 4 total red hearts regardless of difficulty (leaving 1 red and 3 diseased)
    3. (PC) Curse slots go back to 4 after maxing out the weapon tree
  • Curse slots also may not go up at all
    1. (PC) Any hit to the bomb enemy in the third dungeon counts as a kill, even if it doesn’t kill the enemy; this means it stacks yellow fleece damage
    2. (PC) Whatever this is (I genuinely don’t know how to explain this one)
  • Enemy won’t stop exploding?
    1. (PC) Dialogue options in an Anchordeep follower room are swapped
  • Player Note: In Anchordeep, in a ‘follower room’, there’s a follower that says he wants to follow a warmonger. I answered with the right option (which said I would pursue war) and he called me a pacifist and said he didn’t want to join me
  1. (PC) Returning home using omnipresence causes player to lose all items as well with the Fleece of the Diseased Heart
  2. (PC) Player entered a ? room with 4 red hearts and 3 blue hearts, they got the message that ‘red hearts have been converted into blue hearts,’ and ended up with only 4 blue hearts instead of the expected 7
  3. (PC) Unable to use weapons after picking up a tarot card on rare occasions
  4. (Switch) No bones are dropped even though player has been destroying bodies
  5. (Switch) The statue is registered as an enemy, and doesn’t break a second time 
  6. (Xbox) Player can’t successfully get follower from silk area, as a spider leaves and they’re forced to restart the run
  7. Buying a spider from outside of the dungeon and then doing a run causes the spider to not have a follower for sale inside the dungeon
  8. (PC) In the silk area, the damage zone still stays after the chest is given even though there are no fireballs
  9. (Xbox) With controller layout C, both focus and curses are assigned to LB

VI. Bosses/Minibosses

    1. (PC) Leshy froze during a combo attack, didn’t attack for the rest of the fight but death animation played like normal
    2. (PC) Kalamar battle continues after player kills them, taking the heart does nothing and the player is killed and the game progressed
  • Killing Kalamar gives the player everything but the heart
  1.  
  • Player Note: I defeated Leshy, destroyed all grass/objects in the room then picked up the heart. The chest dropped and I got all items, but the fog didn’t disappear and I’m stuck in the room. I tried using my curse ability and rapidly pausing/unpausing but unfortunately these didn’t work. I’ll be reloading the game now to go through the dungeon again.
  1. (Switch) Boss can go invisible and then not drop a follower form
  2. When the player has the resurrect tarot card and they enter a bishop fight with a single heart, you die and resurrect with a single heart again; this gives the player the achievement for killing the bishop without taking damage, even though the player took damage and was the one who died 
  3. Defeating Leshy with Divine Blast leads to him dying offscreen and becoming unable to get his heart https://discord.com/channels/353179320644141057/1007292064091869345/1010423558125658132 
  4. Eyes don’t come back up in TOWW fight

VII. Followers

    1. (PC) Trying to indoctrinate a new follower as soon as the day switches causes it to freeze and you can’t interact with that follower
  1.  
  • They won’t use empty generators to work either
  • WORKAROUND: Saving the game, closing, and reopening it will make followers resume worshiping/praying
    1. (PC) After converting a follower to a demon, player can’t leave camp because they have to indoctrinate a new member; but there are no new members, so player is soft locked
  • WORKAROUND: Travel to another place and then come back
    1. (PC) Cultists won’t use level 2 versions of things
  • Usually due to having multiple buildings of things (lumber, refineries, mines, etc.)
  • Possible Fix: Breaking and rebuilding sometimes fixes this
  • Possible Fix: Move the buildings and tell them to work again
    1. (PC) Followers appear to be ready to level up, but can’t be
    1. (All Systems) Devotee showing as a negative trait
    2. (PC) Follower died of ‘old age’ after being given flower amulet, never went into old age
    3. (PC) Followers teleport to the confession booth
    4. (PC) Can’t change followers’ names, player types in their wanted name but it resets to default
    5. (PC) Receiving the third commandment piece from a follower shows as the first commandment piece
    6. (PC) Followers no longer drop commandment pieces, meaning player can’t complete the Law and Order IV
    7. (PC) Trying to level up a follower as soon as they start to pray causes that follower to be ‘locked,’ can’t level them up even after saving and rebooting
    8. (PC) If you have multiple followers working in refineries, they start praying to the statue randomly around the map when they’re done
    9. (PC) Sending a sick follower to bed rest, and then sending them to healing bay will result in the follower appearing to get cured twice; once cured by the bay, the follower will exit, still sick, and go lie back down, curing themselves instantly a second time via bedrest
    10. (PC) Follower level just disappears after level 30, can only check what they are through the demon summoning circle by looking at the effect
    11. (PC) Speaking to a working follower ends their job and they don’t resume it
    12. (PC) Followers can be stuck in a praying loop, meaning they don’t do anything else including sleep even without the necklace that causes them to stay awake
      1. Example: https://discord.com/channels/353179320644141057/1007292064091869345/1009492456699597033
    13. (PC) Can’t order follower to harvest farm when full
    14. (PC) Followers appear highlighted (with the white highlight) even though they’re not selected
    15. (PC) Cured followers still ended up dying of sickness
  • Search “Pestilence” in this file to see if this is your bug.
    1. (PC) Follower moves to a certain spot through a weird route, plays the animation for collecting crop, and then walks away when nothing happens
    2. (PC) When followers harvest fertilized crops, they give 3 instead of the 5 that they’re meant to give when a crop is fertilized
    3. (PC) Follower says file string name instead of cult name
    4. (PC) When night comes while followers are in the temple, it registers as waking them even though they entered before they were sleeping
    5. (PC) You can keep refreshing a new follower during the indoctrination process after quitting to menu without saving and reopening, meaning you can basically ‘pick’ their traits by waiting until you have the best one
    6. (PlayStation) After taking grass eater perk, followers ignore all food unless manually told to eat
    7. (Xbox) Player can’t get commandment pieces to unlock the last doctrine, had a full one but it disappeared
  • Can’t get pieces from leveling up followers at all
  1. (Xbox) Elderly tax collector still collects taxes but cannot be collected from
  2. One of the thoughts from a follower is unfinished/still a placeholder
  3. (PC) A player can’t have multiple loyalty enforcers; a few days after converting another follower into a loyalty enforcer, the first one becomes a normal follower

VIII. Rituals

    1. (All Systems) (Six followers max appear in temple) Followers are not there for the sermon after gaining 6 followers, still get the rewards (proportional to 6); can’t select them for rituals
  1.  
    1. (PC) Player never receives the Sacrifice ritual
    2. (PC) Unable to Resurrect followers multiple times
    3. (PC) Revived followers don’t show themselves gaining old age, but they randomly seem to die because of it
  • Bringing back a follower that died of old age causes it to then become immune of old age 
  • Player Note: At the start of each day I get a notice on the left of my screen that “Followers has reached old age” (exact wording) and it shows a white sleeping puppy/pony follower follower (looks like a placeholder) yet I am not sure what follower or followers it is talking about because no one in my cult is becoming elder, but I think it might be referring to one of my revived followers. I revive followers as soon as the ritual is ready and my followers seem to die of old age randomly without being elderly
  1. (PC) Unable to perform rituals after attempting to resurrect a follower who died while on a journey. Save/quitting to the menu and reloading did not fix the issue.

IX. Sidequests

    1. (PC) Quests involving members fail instantly, drains faith without being able to do anything else
  • Listed as happening because sometimes the targeted member is dead
        1. Possible Fix: The issue MAY fix itself if the follower the game is focused on is resurrected and then dies again
  • If a follower is asleep, quest will fail instantly as well
  • Sometimes a quest will reassign a targeted member randomly
  • Not having enough bones for a quest will cause an auto fail
  • Follower can target themselves 
  • Followers can want to grieve for someone still alive, not possible
  • Followers can request to resurrect a living follower
  • Ritual based quests may also auto-fail
  • Quest may ask player to cook something not unlocked
  • Player may accept a quest but it registers as decline, draining faith
  • Followers ask to imprison someone already imprisoned
    1. (PC) After the first kill/hurt quest, the target is locked, and the quest can’t be completed as the target is already dead due to the previous quest
  • Doesn’t just lock during kill/hurt quests, can be anything; it all focuses on one follower specifically
    1. (PC) Quest rejection box says 35 faith is lost, but when declined it only takes 25 faith
    2. (PC) A Shepherd Without a Flock quest shows up as soon as player joins game, even though they already have multiple followers
    3. (PC) Entering the temple gets rid of followers requesting the players help
    4. (PC) The shroom bug requests mushrooms, but then does this and player is unable to speak to them
  • The player did receive the item of the quest, even without receiving any dialogue or the quest itself, or the animation for the item
  1. The lighthouse crystal quest tracks how many crystals you’ve collected, not how many crystals you have. If you’ve collected 25 crystals total but use them before turning in the quest, you can still complete the quest and scam the quest giver

X. Platform-Based

    1. (PC) Steam save file doesn’t sync between PC and Mac
  • Possible Fix: Delete the save files AS WELL AS making sure steam sync is turned off before launching the game
    1. (PC) Audio issues, can’t hear the game/music
    2. (PC) Audio replays over and over again before game freezes
  • Eventually unfreezes, but happens again later on
    1. (PC) Switch Pro and PS5 controllers do not work in Big Picture Mode or sometimes normally COTL, but work in other games
    2. (PC) PS4/PS3 controllers having trouble working, both in and out of Big Picture Mode. Reported on PC and Mac.
    3. (Mac) Many users have trouble with controllers working in general.
    4. (PC, specifically Steam Deck) Every set amount of seconds, the game will stutter and the character will jump/teleport across the screen
    5. (PC, Steam Deck) Framerate stutters consistently (almost like a heartbeat), regardless of what the framerate limit, v-sync or RTSS is set to.
  • No amount of tweaking via system control panel settings fixes the issue.
  • Framerate limiters also do not fix the issue

XI. Minigames (Fishing/Knucklebones/etc.)

    1. (PC) Knucklebones only lets you roll the same number
  • WORKAROUND: Travel to another place and then come back
    1. (All Systems) When you unlock a new area (Area 1) a rare fish is unlocked and you can catch it (Fish 1), the glitch kicks in if you decide to unlock another area (Area 2), when you do it Fish 1 is replaced with a new fish (Fish 2), which means losing the chance to catch Fish 1 forever
    2. (PC) When fishing, the fish can glitch through the floor tiles
    3. (PC) During the “Beast Below the Waves” quest, even after catching the 4 fishes required it may not be possible to return them to the fisherman, only the option to buy and sell is shown.
    4. (PC) Player can fish even though there are no fish on screen
    5. (PC) When fishing, the blue scrolls a player fishes up can’t be picked up/collected, this also prevents the player from saving until they go to a different area (another video)
  • Leaving the area can cause a loading screen that doesn’t end
  1. (Switch, PlayStation) Ratau never showed up, so player can’t play knucklebones even after beating the game
  2. (Xbox) Controller layout B gets softlocked while fishing

XI. Localization

    1. (All platforms) Settings menu text is not localized and appears as strings like “UI/Settings/Game/Languages/English”
  • WORKAROUND: 
        1. Disable Steam Cloud save
        2. Locate your save folder, (%USERPROFILE%/AppData/LocalLow/Massive Monster/Cult Of The Lamb/saves)
        3. Delete the file settings.json
        4. Try running the game again
    1. (PC, Switch) Game isn’t syncing up to device language, sometimes there may also be random phrases in a completely different language while the rest of the game is fine
  1. (Mac) If player chooses Russian in the main menu, then resumes the game and enters a new room, the text disappears; everywhere where text is supposed to be there is a blank space; reopening the game is fixing it until player enters a new room
  2. (Switch) The word ‘mira’ should be ‘mina’ (Spanish, should be ”la mina de piedra está vacía” instead of ”la mira de piedra está vacía”)

XII. Twitch Integration

    1. Bed 3 collapsing with Twitch Help/Hinder
  • Patched on Steam/GOG, consoles don’t have Twitch Integration yet
    1. Help/Hinder locked
  • Patched on Steam/GOG, consoles don’t have Twitch Integration yet

XIII. Misc

    1. (PC) Bug report doesn’t work in-game
  • Patched on Steam/GOG, no ETA for consoles yet
    1. (Xbox, Playstation) Snails stop spawning after the fifth boss is beat
  1.  
  • Patched on Steam/GOG, no ETA for consoles yet
    1. (Playstation) Unable to purchase Fervour’s Host from Helob
  1.  
  • Entering a dungeon and completing it, dying, or returning to base via Omnipresence
  • Traveling to another location (Mida’s Cave, Spore Grotto, Pilgrim’s Passage, etc) and returning to base
  • Waiting for the start of a new day
  • End-game players can try entering The Gateway to force a save too.
  • You might be able to fix it by downgrading the game (jailbroken consoles,) or erasing your entire save (might be worth it if you’re not far into the game.)
  • The issue can resolve itself eventually if you keep playing normally, players have reported using omnipresence, just letting days pass, etc. eventually resolving the bug.
    1. (PS4) Very bright red/purple screen, not solved by reinstall. Happened after 1.04 patch.
    2. (All Consoles) Fervour’s Host (Helob) Tarot Card won’t drop if you reach the endgame without getting it.
  • Patched on Steam/GOG, no ETA for consoles yet
    1. (Steam) Can’t click on any tutorial windows such as the Cooking lesson UI towards the beginning of the game.
  • Workaround: Give Steam administrator permissions.

We will update this post as soon as we can if proper patch notes are released. Cult of the Lamb is out now. 

Update: Official patch notes have been released via the devs.

Source: Google Docs, Cult of the Lamb

Damien Seeto

Home > News

PUBG Update 2.26 Shoots Out for Neymar Jr. Content This November 17

PUBG Corp has released PUBG update 2.26 today for the console versions of the game. This is update 20.2 which was available for PC owners earlier this month. This update comes with some Neymar Jr. content as well as a ton of gameplay improvements and bug fixes. Check out the PUBG November 17 patch notes below.

PUBG Update 2.26 Patch Notes | PUBG November 17 Update Patch Notes:

GAMEPLAY

VEHICLE SPAWN BALANCE IN NORMAL MATCHES

Vehicle spawns have been adjusted in Erangel and Miramar for Normal Matches.

  • Erangel
    • UAZ: Increased by approximately 20%.
    • Dacia: Increased by approximately 26%.
    • Aquarail: Decreased by approximately 22%.
    • Buggy: Decreased by approximately 11%.
    • Boat: Decreased by approximately 23%.
  • Miramar
    • Pickup: Increased by approximately 8%.
    • Mirado: Increased by approximately 18%.

DEV COMMENT

Based on player feedback on vehicle spawns in large maps like Erangel and Miramar, we’ve increased the spawn rates of relatively hard to find vehicles.


VEHICLE SKIN

  • Removed the special effect when equipping Basic vehicle skins.
    • Pressing the Limited Interaction key will immediately equip Basic vehicle skins.
  • The special effect for Special vehicle skins will still apply.

(PC) RADIO MESSAGE

  • The key binding option for Inventory-related Radio Messages has been added to Settings.

DEV COMMENT

The option that was missing from the settings from the last patch is being added this update.

You may customize your keys in SETTINGS → KEY BINDINGS.


FOLDED SHIELD

Several improvements have been made to the Folded Shield based on our players’ feedback.

CATEGORY CURRENT AFTER UPDATE DESCRIPTION
WEIGHT 40 30  
VEHICLE SPEED(KM/H) 1 km/h  10 km/h Will explode if hit at a speed above 10 km/h.
GRENADE DAMAGE 100 200 Will get destroyed at this damage.
WEAPON DAMAGE 1500 1800 Will get destroyed at this damage.
INSTALLATION TIME 3 sec 1.5 sec  
REUSE ITEM Unable Able You can now put an installed Folded Shield back into your Inventory.Item durability does not reset.
CANCEL INSTALLATION Unable Able You can now cancel installation.Canceling installation will have the Folded Shield return to your Inventory.
DURABILITY UI Unable Able Durability UI for the Folded Shield is now available in your Inventory.

MULTI CARE PACKAGES

  • Reduced the number of small Care Packages of the multi Care Package drops in Taego.
    • CURRENT: Min. 5 / Max. 15
    • AFTER UPDATE: Min. 5 / Max. 10

Dev Comment

Multi Care Package drops in Taego provide various powerful items, but we’ve also noticed teams obtaining these goods were ending up a bit overly advantageous throughout the game. Therefore, we’ve decided to reduce the possible max amount of small Care Packages.

Item types and quantities will not change.


FOOD TRUCK

  • Default health has decreased from 3000 → 2500.

O12

  • You can now attach Canted Sight to the O12.

SOUND

  • The footstep sound as soon as you stop running/sprinting has been slightly decreased.

NORMAL MATCH MATCHMAKING SYSTEM

  • Improved the matchmaking system for Normal Matches to have it work better based on players’ MMR.
    • Matchmakings that used to be based on your PRE-MADE PARTY’S AVERAGE MMR will now be based on your PARTY’S HIGHEST MMR.
    • Each player’s match placement will now be based on INDIVIDUAL PLACEMENT, not the team’s.
    • Other factors of the matchmaking system have been polished as well.

DEV COMMENT

We’ve thought about how we could improve gameplay in Normal Matches, so we decided it was time to overhaul the whole matchmaking system.

The current matchmaking system is designed as matchmaking in Ranked (based on team’s average MMR), but we noticed through players’ feedback and gameplay that players were more in need of a casual environment where you can test new things out and experience more kills.

This updated matchmaking system for Normal Matches will preserve current squad play mechanics while focusing on individual stats rather than a team as a whole. We will of course continue to monitor your opinions actively after this update and work on improving the matchmaking system moving forward.


WORLD

NEYMAR JR. COLLABORATION

Collaborative objects such as billboards, building decorations, soccer balls, and Care Packages with Neymar Jr. have been added to every map.

TUTORIAL – BASIC TRAINING

  • Improved key guide UI for each mission.
  • Added AI Training Match related pop-up to the end of Basic Training.
  • Rearranged pop-ups’ content and sequence.
  • Added new sound effects.
    • Mission clear
    • Steel door interactions
    • Default background sound
    • AI Training Match pop-up

CUSTOM MATCH

  • The number of presets you can save in Custom Matches have been increased from 10 to 50 presets.

UI/UX

LOBBY DESIGN

  • Updated the lobby’s bottom panel button designs to clarify their different states.
  • Updated the News/Event page and added a navigational menu at the top of the screen.
  • Updated Ranked leaderboard design.
  • Updated the colors of the general tier info.
  • (PC) Added an ESC key icon to full screen pages.

SETTINGS

  • Added a tab menu to Settings.
  • Reduced the number of options displayed on a single page.
  • Your options will be saved when you move between tabs, and pressing Apply will apply every change. 
  • Improved UI layout.

PROFILE

  • Players who use inappropriate profile images will have their profile images changed to the default image.

WORKSHOP

  • New item sets have been added to the Hunter’s Chest and Archivist’s Chest.
    • Survivor Pass: Galaxy Squad
    • Spring Collection
    • Emotes
      • Victory Dance 85
      • Victory Dance 86
      • Victory Dance 87
      • Make It Rain
  • Two new item sets have been added to Special Crafting.

PERFORMANCE

  • Improvements to client performance and hitches by switching vehicle simulations to work on the server-side. However, this update may have moving vehicles at a certain distance appear slightly awkward.
    • This update will not apply to Stadia.

BUG FIXES

GAMEPLAY

  • Fixed the issue of when a player carrying a knocked out teammate gets knocked out, the perspective of the player that was carried gets awkwardly fixated in FPP.
  • Fixed the Death Cam issue of showing the location a player got on the vehicle, not when the player got off.
  • Fixed the issue of being able to enter inside rocks after deploying an Emergency Pickup and being able to attack enemies from inside.
  • Fixed the issue of the Airboat exploding/passenger dying after the Airboat collides with a fence when a player is playing in high ping.
  • Fixed the issue of items still being spawned in Custom Match – Deston when their spawn rates are set to 0.
  • Fixed the issue of self-healing not being canceled properly when the Killer carries a knocked out Survivor in PUBG X Dead by Daylight Mode.
  • Fixed the issue of the generator’s repair complete sound effect not being played when no objects are between the Survivor and the generator.
  • (PC) Fixed the issue of teammates immediately reviving when a player tries to carry them while prone.
  • (PC) Fixed the Death Cam issue of not showing the UAZ a player was on when the player dies after the UAZ’s wheels explode.
  • (PC) Fixed the issue with parties not working properly after the party leader invites a member through Discord and leaves the team.
  • (PC) Fixed the issue of Instant Volume Reducer applying to a different match and players having to press F7 twice to deactivate the feature.
  • (PC) Fixed the issue of certain accounts unable to join Ranked through a friend invite.

WORLD

  • Fixed collision, texture, performance, and more general issues in Deston and Miramar.

UX/UI

  • Fixed the issue of the background not showing up for certain item set previews in Customize – Utility.
  • Fixed the issue of the button not working on the screen of banned players.
  • Fixed the issue of the awkward size of the fist icon on the kill feed when a player dies from punches.
  • Fixed the issue of the key guide for heal items showing up when a player gets knocked out.
  • Fixed the issue of players being navigated to the incorrect screen after pressing the notification message on obtaining emblems/nameplates.
  • (PC) Fixed the issue of the “Open map and choose your kit” text in Team Deathmatch being shown on the top of the weapon select window.
  • (PC) Fixed the issue of a player’s Rich Presence not showing the correct status when the player’s spectating a player that killed them.
  • (PC) Fixed the issue of a player’s Ranked tier icon next to their nickname disappearing after a player returns to the lobby from the Stats page.
  • (Console) Fixed the issue of the item’s icon of certain items not showing up in Customize.
  • (Console) Fixed the issue of certain item’s tier colors not showing up after a player moves to another tab after equipping them.

ITEMS & SKINS

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the issue of the Scarecrow Gloves hindering the player’s field of view in ADS mode with Kar98k/Mosin Nagant.
  • Fixed the clipping issue on the ankles when certain shoes are equipped with certain leggings.
  • Fixed the issue of hands disappearing when a character wearing an Evening Bloom Dress equips a Ghillie Suit.
  • Fixed the awkward texture of the Moon Lizard Backpack (Level 1).
  • Fixed the clipping issue when a female character crouches/runs with a Distressed Jean Skirt and School Shoes with Leggings (Black) equipped.
  • Fixed the issue of the Camo Suit (Highland) hindering a female character’s field of view in FPP.
  • Fixed the issue of the applied Hairstyle 33 disappearing when a female character equips certain hats/hoodies.
  • Fixed the clipping issue on the ankles when a male character equips Desert Flower Jeans with Super Scary Tiger Shoes.
  • Fixed the issue of the color of the Night Hunter Mask changing when a male character equips the mask with certain hoodies.
  • (PC) Fixed the awkward texture of the Dead by Daylight “The Huntress” Costume’s pants.
  • (Console) Fixed the issue of a part of the Dead by Daylight “The Huntress” Mask disappearing when a player equips it with a PCS7 Hoodie.

That’s it for the patch notes. PUBG is out now for PC, PS5, PS4, Xbox Series X/S, Xbox One, and Google Stadia.

Source: PUBG

Damien Seeto

Home > News

Blizzard Suspends Game Services in China, Affected Titles Include Overwatch, Diablo, World of Warcraft & More

It looks like it’s a dark day for Blizzard Entertainment fans in China, as NetEase has announced that it has not reached an agreement with Blizzard to extend the license covering Blizzard games. With this non-renewal, this means that NetEase is suspending game services in China for World of Warcraft, Hearthstone, Warcraft 3: Reforged, StarCraft franchise, Heroes of the Storm, Diablo III, and Overwatch effective January 23, 2023.

In the press release sent out, NetEase states that they are suspending new sales of the titles affected in the coming days, and Chinese players will be receiving new details on how this will work soon. Interestingly enough, upcoming releases for World of Warcraft: Dragonfight, Hearthstone: March of the Lich King, and Season 2 of Overwatch 2 will “proceed later this year.” As for Diablo Immortal, NetEase says that it is covered by a separate long-term agreement and will continue as planned when it comes to co-development and publishing.

Check out the statement in full sent to media by NetEase per William Ding, CEO of NetEase:

We have put in a great deal of effort and tried with our utmost sincerity to negotiate with Activision Blizzard so that we could continue our collaboration and serve the many dedicated players in China. However, there were material differences on key terms and we could not reach an agreement. We hold high regard in our product and operational standards and abide by our commitments to Chinese players.

We are honored to have had the privilege of serving our gamers over the past 14 years and have shared many precious moments with them during that time. We will continue our promise to serve our players well until the last minute. We will make sure our players’ data and assets are well protected in all of our games,”

Perhaps an agreement can be reached at some point or maybe another company can publish these games in China? Whatever the case is, let’s hope it gets sorted out at some point.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare 2 and Warzone 2.0 Known Issues Listed (As of November 16, 2022)

With the launch of Call of Duty: Modern Warfare 2 Season 1, alongside the launch of Warzone 2.0, it seems Infinity Ward and Raven Software not only brought in new content, but quite a number of issues too. The upside is, the studio is aware of the problems, and have updated the official Trello boards of both games to reflect it. Check out the Modern Warfare 2 and Warzone 2.0 known issues, which is accurate as of November 16, 2022.

Modern Warfare 2 Known Issues:

GLOBAL KNOWN ISSUES:

  • We’re investigating an issue affecting the Social menu.We’re investigating an issue affecting the Social menu.
  • We’re investigating an issue where some players are unable to use Battle Tokens when encountering the “Max Tokens” error message.We’re investigating an issue where some players are unable to use Battle Tokens when encountering the “Max Tokens” error message.
  • We’re investigating an issue where players may not be able to equip operator default executions.
  • Laser attachments in third person POV are currently disabled while we work on a fix.

MULTIPLAYER KNOWN ISSUES:

  • Ping remains disabled in Core MP following ongoing issues, but is active in Warzone 2.0 (BR and DMZ).
  • We’re aware of an issue affecting spawn locations in MP, and are currently testing a fix.

Fix in Progress:

  • CDL Moshpit: This mode has been temporarily delayed. 

Fix Coming in Future Update:

  • Ground War map Santa Seña currently has a bug where the APC can respawn in a location that renders it stuck and immovable.
  • We’re aware of a DDOS Field upgrade availability bug.
  • We’re aware of a bug affecting helicopter height, which allows them to leave the map in some instances.

SINGLEPLAYER KNOWN ISSUES:

  • We’re investigating a potential issue with Night War AI.
  • Some Xbox users may experience a crash when disconnecting from the internet and starting a new SP save.

Warzone 2.0 Known Issues:

ISSUES | GAME-WIDE

  • [All Platforms] Battle Tokens Error: An issue is being investigated that is causing players to encounter the “Max Tokens” error when attempting to spend tokens in the Battle Pass.
  • [All Platforms] Social Menu: Some players are unable to access the Social Menu.
  • [All Platforms] Operator Executions: An issue is being investigated that prevents players from equipping the default Operator Executions.
  • [All Platforms] Play Again Disabled: The Play Again button after a match has been disabled while we investigate an issue.

ISSUES | BATTLE ROYALE

  • [All Platforms] Inconsistent AAR: We’re investigating an issue that is preventing the After Action Report from consistently appearing for Players. This does not impact XP gains.
  • [All Platforms] Missing Squad Widget: We’re aware of an issue causing squad members to not appear on the Squad Widget on the bottom left of the in-game interface.
  • [All Platforms] Skipping Downed Phase: Some Players are Eliminated in situations where they should have been Downed.

Some of the other issues that have surfaced, include the Friends list bug, as well as one that prevents players from installing the game properly.

Source: MW2 Trello board, Warzone 2.0 Trello board

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cory Barlog: Sony Santa Monica Working on a “Lot of Different Things”

While God of War Ragnarok just got released this month, it looks like Santa Monica Studio has a things brewing already. This was revealed by Santa Monica Studio Creative Director Cory Barlog.

Speaking to the LA Times about God of War Ragnarok, Barlog shared that the studio is currently “spread out on a lot of different things,” though he remained mum on what these “different things” were.

While Santa Monica Studio is primarily known as the developer behind Sony’s highly successful God of War franchise, the studio has also acted as a publisher for other games as well, such as thatgamecompany’s Journey. Could the studio be working on another God of War game or something else entirely? Given how excellent Ragnarok has been, I gather, whatever game the studio is working on next, that would be something to get excited about.

Speaking of Ragnarok, the game is part of The Game Awards Game of the Year nominees! If you haven’t played the game yet, go read our review of it here, where we state, “God of War Ragnarok will forever be etched in my memory as a timeless experience; a remarkable, unforgettable journey that I’ll keep talking about for the years to come, and probably for the rest of my life.”

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Car Mechanic Simulator 2021 Update 1.35 Released for Fixes This November 16

Red Dot Games has pushed out Car Mechanic Simulator 2021 update 1.35, and this brings more fixes to the sim game. Check out what’s new in the Car Mechanic Simulator 2021 November 16 patch notes.

Car Mechanic Simulator 2021 Update 1.35 Patch Notes | Car Mechanic Simulator 2021 November 16 Patch Notes:

So far, the latest announcement from the devs has been the update released on November 11 for PC.

Hotfix 1.0.26.hf2

– Measured power for Atom Renton is now properly saved
– Fixed mod bonus parts bug
– Drag index is now displayed in parking and map
– Fixed “New and shiny” achievement
– You can now tune I6 carburetor

That’s about it. If the devs or any other patch notes are released, we’ll be sure to update the article accordingly.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳