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Action Arcade Wrestling Update 1.06 Out for Reigning & Defending Patch This May 23

VICO Game Studio has released the Action Arcade Wrestling update 1.06 patch today, and this one is for changes made to the latest Reigning and Defending update! Check out the full Action Arcade Wrestling May 23 update patch notes below.

Action Arcade Wrestling Update 1.06 Patch Notes | Action Arcade Wrestling May 23 Update Patch Notes:

Here are the patch notes as per the official Twitter account:

ICYMI, the new “Reigning and Defending” update is coming very soon. In this update, you’ll see a title belt next to each wrestler in the selection screen if that wrestler holds 1 title or more. Then you’ll have the option to put one of those on the line (1/3)

After a match, you’ll see which wrestlers won titles, and/or defended them successfully.

Then the federation will be updated accordingly.

That’s it for this small patch. Here are the key features of the game as per its Steam page:

Key Features:

  • Retro Gameplay Action Satisfaction – Intuitive 2-button controls allows players of all ages and skill levels to easily jump into the arcade wrestling mayhem.
  • Steam Remote Play – Share your local matches online with friends using Steam Remote Play Together – bring the smackdown to opponents across the globe!
  • A Match for Every Style – Over 25 playable game modes are planned including One vs. One, Tag Team, Three-way match, Four-way match, 4-10 Person Elimination matches, Tornado Tag, Battle Royal, Trios and more!
  • Roster of Extraordinary Wrestlers – Choose from 30+ unique, superhero-like wrestlers that you won’t find anywhere else!
  • Old School Flair – 3D cel-shaded visuals bring a vibrant throwback arcade look that captures the outrageous and colorful past of wrestling games.
  • Animated Madness – Over 700 hand-crafted animations to perfectly capture the movement and antics that make AAW unique to the wrestling world.
  • Customization Galore – The FREE Wrestle Lab Creation Suite puts more creative power in the hands of players. Loads of wrestler and arena options are available including body morphing, texture uploads, face mapping, move set assignments, physics-based accessories and more. Create fearsome monsters, favorite super heroes, rasslin’ icons… go crazy with the creative freedom of the Wrestle Lab!

Stay tuned here at MP1st for future updates to Action Arcade Wrestling and more!

Source: Twitter

MP1st Staff

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Hot Wheels Unleashed Looney Tunes Expansion Announced, Coming July 14

Be prepared to experience Wile E. Coyote’s iconic adventures in the desert as Milestone has announced a Hot Wheels Unleashed Looney Tunes expansion, set to release on consoles and PC this July 14. The announcement also came with a very short teaser which you can check out below.

Here is a rundown of the included content for the Hot Wheels Unleashed Looney Tunes expansion.

The Looney Tunes Expansion animates the competition with five new vehicles, a themed Track Builder Module, themed customization items for the Basement and the Player’s Profile, and the Looney Tunes Adventure Park environment, where players can relive the hilarious adventures of the classic animated franchise. The Looney Tunes Adventure Park is divided into four themed areas, including the iconic desert set of Wile E. Coyote’s epic fails.

Hot Wheels Unleashed is literally on a roll with these expansion launches; just recently, the game received a Monster Truck DLC that added new vehicles and tracks to the game. Check out more details on that expansion here.

The Looney Tunes expansion is set to arrive on July 14. Make sure to stay tuned here at MP1st for the complete patch notes once the new update comes around!

MP1st Staff

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Sniper Elite 5 Spotlight Video Explores ‘The Art of Stealth’

Using a high-powered long-ranged weapon always needs discretion, and the Sniper Elite 5 spotlight video explores that notion in ‘The Art of Stealth!’ Check out the latest trailer for the upcoming game below.

Besides the spotlight video, here are a few more details on stealth in Sniper Elite 5:

Paul Biddiss, the military advisor and action coordinator for a number of high-profile movies and TV shows, provided his expertise to the Sniper Elite 5 development team as well as being the motion capture artist for Karl Fairburne, helping to ensure the highest possible level of authenticity to his movements and takedowns. Speaking about his involvement in the game Paul said: “All the takedowns are realistic to the training that was given to SOE operatives… everything is realistic. There is no embellishment.”

The new video also gives details of the other stealthy options open to Karl including new traversal mechanics which open up hidden areas of the maps as well as giving the player alternative routes to approach their objectives. The player will also have to consider the audible distance of both their weapon and ammo when taking a shot if they want to remain undetected.

For Sniper Elite 5 the player will have a host of non-lethal options at their disposal including the ability to incapacitate the enemy with non-lethal takedowns and ammunition. These options provide the player with even greater scope to approach each mission and game scenario in a way that best suits their playstyle and their objective.

Sniper Elite 5 will release simultaneously on Xbox Game Pass, Xbox One, Xbox Series X|S, PS4, PS5, Steam and the Windows Store on May 26, 2022. In case you missed it, check out the kill cam trailer for the game here.

MP1st Staff

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Take-Two Interactive Confirms Completion of Zynga Acquisition for $12.7 Billion

After announcing its intention for the merger earlier this year, Rockstar Games parent company Take-Two Interactive has finally confirmed the completion of the Zynga acquisition. Under the terms of the agreement, “Zynga stockholders received $3.50 in cash and 0.0406 shares of Take-Two common stock per share of Zynga common stock.” The acquisition is valued at $12.7 billion.

Strauss Zelnick, Chairman and CEO of Take-Two, had this to say on the completion of the Zynga acquisition for Take-Two Interactive:

“We are thrilled to complete our combination with Zynga, which is a pivotal step to increase exponentially our Net Bookings from mobile, the fastest-growing segment in interactive entertainment, while also providing us with substantial cost synergies and revenue opportunities. As we bring together our exceptional talent, exciting pipelines of games, and industry-leading technologies and capabilities, we believe that we can take our portfolio to another level of creativity, innovation, and quality. Each of our teams has a strong history of operational execution, and together, we expect that we will enhance our financial profile through greater scale and profitability, paving the way for us to deliver strong shareholder value.”

With this, Take-Two now have a veritable portfolio of mobile titles added to their repertoire, including: CSR RacingTM, Dragon City, Empires & PuzzlesTM, FarmVilleTM, Golf RivalTM, Hair ChallengeTM, Harry Potter: Puzzles & SpellsTM, High Heels!TM, Merge Dragons!TM, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With FriendsTM and Zynga PokerTM.

Take-Two continues to be a powerhouse for most of their properties; just recently, the publisher announced that Red Dead Redemption 2 has sold over 44 million units. You can check out the full article which has more sales figures here.

Source: Take-Two Games

MP1st Staff

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Diablo Immortal Asia Release Date Set for June 23; Dedicated Servers for SEA Announced

As Blizzard is gearing up for one of their top releases for this year, the publisher has revealed the Diablo Immortal release date for the Asia region, as well as revealing that the Southeast Asia subset will receive its own dedicated regional game servers. Coming June 23, the free-to-play MMOARPG (Massively Multiplayer Online Action Role-Playing Game) will be available in several countries in the region. Check out the full details below.

First off, here are the Asian countries where Diablo Immortal will be available on both PC, iOS, and Android devices:

  • Hong Kong
  • Indonesia
  • Macao
  • Malaysia
  • The Philippines
  • Singapore
  • Taiwan
  • Thailand

In addition to those countries, PC players in Vietnam can also play the game, but the mobile versions for iOS and Android in the same country will not be available. Players who have already pre-registered across all platforms will receive the stunning Horadrim Cosmetic Set when the game launches.

Besides the Asia release date announcement, here are some more details on Diablo Immortal:

Diablo Immortal supports both cross-play and cross-progression, allowing Sanctuary’s heroes to join the fight with each other regardless of platform while being able to seamlessly transition between mobile and PC gameplay.

With the fate of Sanctuary in their hands, players will choose between six iconic Diablo classes – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, or Wizard – and embark on a journey through eight unique zones and the great city of Westmarch. They will join up with new and familiar Diablo characters, including the franchise’s patriarch Deckard Cain, on an expansive quest to hunt down the shattered pieces of the corrupted Worldstone before the forces of the Burning Hells can gather them for their own sinister plans in an epic all-new story taking place between the events of Diablo II and Diablo III.

Diablo Immortal features a MMOARPG (Massively Multiplayer Online Action Role-Playing Game) social experience that’s completely new to the series. Players will share a massive world with others as they explore Sanctuary, form Warbands with up to eight members to take on group challenges such as the intense Helliquary raid bosses, and join Clans with up to 150 friends to earn challenging Clan Achievements.

The game also features a robust faction-based PvP system. With the Cycle of Strife, players can band together to fight in an ongoing war in which the top player of the server will earn the Eternal Crown to become the leader of the Immortals. This puts them in the position of having to continuously defend their reign across a series of modes including brutal 1v30 showdowns.

Diablo Immortal is coming on June 23 to the Asia region for mobile devices and PC. Globally, the game will enter open beta on June 2, and you can read more about it here.

MP1st Staff

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PS1 Classics on PS4 and PS5 Features Showcase

In case you didn’t know, Sony is soon to offer PS1 classics playable on the PS4 and PS5 as part of the new PlayStation Plus Premium offerings! If you’re one of the many people looking forward to playing classic PlayStation games on your latest PlayStation console, we whipped up a PS1 classic features showcase just for our readers.

PS1 Classics on PS4 and PS5 Features Showcase:

The short video below compares how the PS1 classics look in their newer iterations, and how players can expect to save, use the “rewind” feature and more.

PlayStation Classic PS4/PS5 Features:

– Save and load anywhere you want.
– Quick saving.
– Rewind to an earlier spot to prevent death or mistakes.
– Video formats – Native resolution, 1:1, 4:3, and more.
– Filters – Default, Modern, Classic retro.
– Native console ports that can take advantage of system wide features such as cloud save uploading, better frame-rate, increased resolution, forced VRR, trophies, and more when supported.

Are you looking forward to playing classic PlayStation games on the PS4 and PS5? What are your thoughts on the features available for the old titles right now? Let us know of there’s a specific thing you want us to check out for the PS1 classics.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo 7 Upcoming Update Out This Coming Week, Will Add New Vehicles

Polyphony Digital has announced that the next patch for Gran Turismo 7 is racing out soon, and it’ll bring new vehicles into the game! This was announced by Polyphony boss Kazunori Yamauchi, who also hinted at some of the cars set to become available in this Gran Turismo 7 upcoming update.

Players can expect this title update to drop starting tomorrow (May 23), though there’s no set date yet. Chances are, it’ll be a day between Tuesday to Thursday, which is when most game updates for most games are released. Check out Yamauchi’s tweet below, which is accompanied by his now-standard silhouette tease of the new vehicles.

One of the cars teased is the Toyota GR010, which has been announced previously by Toyota. Another car that’s identifable as coming is the GoPro Rampage 1970 Camaro, which is included as it won the Gran Turismo Award at the Specialty Equipment Market Assocation (SEMA) show in 2014, with the prize is a digital recreation of the vehicle in a Gran Turismo game.

Alongside the new cars, players can expect the usual list of bug fixes and other stuff. Will there be a new track included? We can’t say for sure, but don’t be surprised if there is. Hopefully, this update won’t break the game, which happened a few months ago after a patch was released.

Once the patch is live, we’ll be sure to let our readers know about it. Bookmark our Gran Turismo 7 game hub to know the latest patch once it’s out.

Thanks, GTPlanet!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Vector Glare Operator Sens Abilities Overview and Gameplay

There’s a new Rainbow Six Siege season incoming, and it’s called Operation Vector Glare! Same as with every new season, the big news here is the new operator incoming. This Rainbow Six Siege Vector Glare operator is named “Sens,” and we’re here to give an overview of his new abilities, as well as new gameplay.

Rainbow Six Siege Vector Glare Operator Sens Abilities and Gameplay:

SENS

“Don’t mistake Sens’ smile for complacency. They likely already figured out how to beat you.” 

Life is a puzzle for Néon “Sens” Ngoma, but it’s one they’ve solved a hundred times over. Their empathic nature serves them well both in bonding with others and in dominating their enemies on the field. They’ll fit right in with the rest of Wolfguard.

— Dr. Harishva “Harry” Pandey, Behavioral Analyst

R.O.U. PROJECTOR SYSTEM

R.O.U. Projector System rolls after it’s thrown by Sens and drops small projectors to create a screen along its path. Although physical objects can still pass through the screen, it’s highly flexible—cutting off multiple lines of sight at once.

“The R.O.U. Projector System is a testament to how valuable non-lethal gear can be in the field.”

— Dr. Elena “Mira” Álvarez, Director of R&D

Check out a full content preview of what’s coming in Vector Glare, right here in our Y7S2 preview!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Y7S2 Vector Glare New Content Preview – Shooting Range, New Map and More

Ubisoft has just unleashed a ton of Rainbow Six Siege Y7S2 Vector Glare new content and info today! MP1st was invited for an early hands-on preview of the new operator “Sens,” as well as a sneak peek at the new content incoming for this new season.

Rainbow Six Siege Y7S2 Vector Glare New Content Preview:

Here’s the info on what’s coming in R6 Siege Vector Glare straight from Ubisoft:

NEW MAP (DEATHMATCH): Close Quarter

Close Quarter is the first dedicated Team Deathmatch map that focuses on movement rather than defense setups. With a circular flow and a good mix of different lines of sight, this facility used by Team Rainbow for training purposes will be a completely different experience.

SHOOTING RANGE

Shooting Range is a playable space that can be used to practice and learn about all available weapons.  There are 2 lanes found in the Shooting Range: A Recoil lane to measure the spread created from the kickback when the weapon is discharged and a Damage lane to determine the amount of damage dealt by each bullet when it hits a specific part of the opponents body.  The Shooting Range allows for easy and quick comparison of the different weapons used by Operators. All Operators can be used within the Shooting Range whether or not they have been unlocked. You can find the Shooting Range in the Learn Area of the Play Menu.  

OPERATOR GUIDES

Operator Guides are quick tutorials that explain how to use an Operator’s unique ability and gadgets, as well as utility that’s available if they’re an Attacker or Defender. You can view Operator Guides in the Operators menu or via the Start menu during the any point of a match.

PLAYER PROTECTION

PRIVACY MODE 

Privacy Mode brings several new options for gameplay privacy that can be found in the Privacy section of the Options menu. These tools can help prevent malicious players from using another player’s livestream to gather information and get an unfair edge, or to act in a disruptive manner to sabotage and harass the streamer and players.

Privacy options allow you to create a nickname and hide information that will be seen by everyone in-game: 

  • Appear as Nickname: Create a custom temporary display name to be used directly in-game (can be changed at any time outside of a match).
  • Hide Avatar: Hide your personal avatar by displaying the default Ubisoft avatar instead.

You now have more control over what information you choose to show on screen: 

  • Appear as “You”: Hide your username or nickname by appearing as “You”. 
  • Rename Other Players: Hide other players’ usernames by having them appear as the NATO phonetic alphabet instead (Alpha, Bravo, Charlie, etc). 

At the Account level, new privacy settings are available that will allow players to better control who can send a friend request, but also later during the season a settings to allow you to control how you appear in the Friend Suggestions on Ubisoft Connect. 

REPUTATION PENALTY: REVERSE FRIENDLY FIRE 

Part of the Reputation System and the first phase to be deployed. It implements a reputation penalty when we detect regular abuses of friendly fire.  

The purpose of reputation penalties is to activate when we detect that someone has abused a mechanism during several matches, in this case the Reverse Friendly Fire.

It aims to better control and address certain regular abuses of Friendly Fire and reduce the frustration associated with recidivists that injure too many teammates. 

  • As the repeat offenders’ actions bring them closer to the penalty, they will receive a set of warnings notifying them of how they are seen by the system and asking them to modify their playstyle. 
  • If the player persists with the disruptive behavior, the penalty will be applied. The player will be aware of the number of matches left in their penalty by signs and feedbacks in and out of the gameplay loop.   

This feature will be shipped later during season 2.

PLAYER COMFORT

SCREEN SHAKE INTENSITY

  • Players can now turn off or reduce the intensity of screen shake feedback during gameplay from the Accessibility section of the Options menu.

MATCH CANCELLATION

  • Match cancellation has received several updates to bring more information and control to players throughout the entire process, from the initial request to the match cancellation itself. Also, some updates were made to prevent abuses of the system.

ESPORTS CHANGES

NO OPERATOR GRACE PERIOD

  • New Operators are now allowed in Esports competitions in the same season that they are released. The performance of each Operator will be carefully monitored and adjustments will be made when necessary.

TACTICAL TIMEOUT

  • Players and spectators can now request a Tactical Timeout during Custom matches.

OPERATORS PRICE DECREASE

As with every season, Operation Vector Glare brings a price decrease for specific Operators. Nøkk and Warden are dropping to 10,000 Renown or 240 R6 Credits, Ace and Melusi are changing to 15,000 Renown or 360 R6 Credits, and Thunderbird will now cost 20,000 Renown or 480 R6 Credits. Now is a good time to try out these Operators and perhaps find a new favorite!

SEASONAL WEAPON SKIN

This season, Operation Vector Glare arrives with dazzling new additions for your seasonal skin collection. Acquiring the Energy Refraction Bundle will unlock the Beryl Matrix weapon skin and attachment skin, as well as the Peridot Disk charm.The seasonal weapon skin will be released at season launch and is available for purchase throughout the season. Once unlocked, it remains in your inventory indefinitely and can be applied to all available weapons.

Stay tuned for more Rainbow Six Siege coverage here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deep Dive Look at Haptic Feedback of Astro’s Playroom

When Sony first announced the PS5 and its controller, I was a bit skeptical. While I knew the console would provide a power boost over last-gen, the controller itself had me worried. Known as the DualSense, Sony claimed that the controller would “heighten” the feeling of immersion through its newly developed form of haptic feedback, and adaptive triggers. It had me excited, but at that time, I wasn’t entirely confident that we would actually see developers make use of it, turning it yet into another “gimmick” that would show up in a game every so often.

How very wrong I was, and in the year and a half time since the release of the PS5, I’m still finding myself amazed by the creativity of developers when it comes to using the haptics, and adaptive triggers of the PS5. Now, I’ve talked about those features in many of my past reviews, but to talk is a bit of a hard thing to convey to readers, so after doing a bit of some research, I’ve come up with a solution to demonstrate exactly how developers are making use of the DualSenses’ haptic feedback. To kick off what is hopefully a long series of deep dives, I wanted to go back to the very start and look back at a title specifically developed to show gamers just how immersive the DualSense controller can make gaming. I’m talking about Team ASOBI’s (formerly Japan Studio) Astro’s Playroom.  

Sound Is All About Vibrations

I can’t provide you with the feeling of touch produced from the DualSenses’ haptic feedback. For that you would need to actually have the controller at hand, and try out the many titles that support it. However, in case you didn’t learn this from elementary science class, every single sound that you have ever heard in your life is produced by vibration. Sound is the result of air molecules colliding into one another to vibrate, thus producing something audible to the ears. When someone walks, you can hear their footsteps. When you run water, you can hear the flow of the stream. When a car drives by, you can hear the engine going, and even sometimes feel that vibration from the sound if it’s loud and/or close enough. Sound is vibration, and every sound you hear is a result of a vibration.

That same can be said about the DualSense, where as traditional rumbling used weighted motors that only really functioned by on/off, the DualSense uses what are called Linear Resonant Actuator as explained by the experts at Actronika:

It is a Linear Resonant Actuator, or Voice Coil Motor, as its behavior implies the linear motion of magnets driven by coils and suspended by elastic parts, like springs or silicone membranes. Such construction induces a resonant component. A HD Haptic actuator looks like a small speaker with a mechanical design aimed to provide a high acceleration at low frequencies. Modern designs like the one Foster provides, or our HapCoil actuators, have the capability to also reproduce a part of the audible bandwidth.

This allows developers to precisely tweak those motors and the way they vibrate, resulting at times, unique sound cues. And well, if you can feel what you can hear, you can probably understand why that would make a game feel more immersive. 

This brings us to Astro’s Playroom — ASOBI’s and PlayStation’s showcase of what the DualSense controller is fully capable of. Like I mentioned before, I did a bit of research on this, and while there are many videos of people showing off the audio produced from the haptics, I wanted to take things a bit further and record those sounds directly rather than through a camera or directional mic. Finding some cheap contact, or otherwise known as piezo microphones (mics designed to capture vibrations), I taped a pair to where I believed the actuators were felt the most and created this Frankenstein set-up. 

Yeah, it’s ugly, but it worked (sort of), because when I had to actually use the controller there was some unwanted noise being picked up, such as button presses, joystick movement, and other non-haptic related outputs which unfortunately can be heard in our audio capture. It’s not the cleanest of audio like I wanted, but luckily I did discover a solution (and a better set-up without the ugly tape) that has since been applied to capturing haptic audio in other titles. Sadly, it isn’t featured in this episode due to finding that solution afterwards. So, for now you’ll just have to bear with us on this first episode, though it still does the intended job of showcasing all the different sounds produced by the haptic feedback. 

Astro’s Playroom Haptic Feedback Showcase

It’s actually impressive in retrospect to see what ASOBI achieved in their utilization of the DualSense when looking back at Astro’s Playroom. While I certainly remember feeling those different haptic vibrations, a large number of those I never knew had a unique sound. It’s surprising, and for me, this has has given me a new level of appreciation for both Playroom and the DualSense controller. I’m hoping it did the same for you, and if you did like what you see, or huh, hear, then perhaps you may want us to dive into other titles in the future? If so, let us know in the comments below if there is a title that you may want us to look at, though as a short tease, I will say that I did prep another episode centered around an iconic PlayStation duo. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Callisto Protocol Release Still Targeting This Year; Will Be a “AAAA” Game

It seems that the former Dead Space devs over at Striking Distance Studios may soon be pulling back on the curtains surrounding their mysterious upcoming horror title, The Callisto Protocol, as it has been confirmed that the title is still targeting a 2022 release date.

Originally announced during the 2020 Game Awards Show, The Callisto Protocol was dubbed as a new single-player, narrative-driven horror game set in space, helmed by the Dead Space creator himself, Glen Schofield. Little was known about the project at the time, outside of the clear Dead Space vibe, as well as the targeted 2022 release window shown at the end of the trailer. Well, fast forward two years later and we still know next to nothing about the title, though it seems that this is all about to change, as not only will the title be featured in this month’s issue of Game Informer, but it has also been confirmed in the latest Krafton’s financial reporting that The Callisto Protocol was still targeting a 2022 release, and what’s more, the level of quality is being described as “AAAA” (yep, that’s four A’s,) setting out to deliver the highest level of quality, as well as the maximum horror experience.

Elsewhere, as noted previously, The Callisto Protocol will be featured in this month’s issue of Gameinformer. The publication states that they were given an exclusive look at the gameplay, describing the experience as a “different beast” when compared to Dead Space. Here is a snippet of what you can expect to hear later this month from Game Informer and Striking Distance Studios.

We witnessed exclusive, never-before-seen gameplay footage featuring our protagonist, Jacob Lee, trying to survive the terrors of Jupiter’s second-larget moon and its suspicious prison. But that’s not all; we also spent hours picking the brains of the sci-fi horror masters at Striking Distance Studios. In the story, you’ll learn the origin tale of Striking Distance, the process by which it masterfully creates (and pays off) tension, and how the gameplay of The Callisto Protocol works.

Well we certainly cannot wait to hear more about the title, and hopefully we get to see that very same gameplay real soon.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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King of Fighters 15 Update 1.33 Brings DLC Fixes and More This May 21

SNK has released the King of Fighters 15 update 1.33 (PS5 version 1.003.003) today on May 21. The update includes fixes for the recently released DLC. The aforementioned patch also includes a ton of gameplay balances for the many fighters in the game. You can read the full KOF XV patch notes below.

King of Fighters 15 Update 1.33 Patch Notes | King of Fighters 15 Update 1.003.003 Patch Notes | KOFXV May 21 Patch Notes:

System Changes

  • DLC Issues – Resolved an issue where some DLC were not appearing for owners. *Only on STEAM and Epic Games Store.
  • Customizing BGM – Resolved an issue where a specific track set to a Stages BGM would instead play a different track.
  • Room Match Search – Corrected the Search Again button text.
  • Other – Resolved minor issues concerning the UI.

Dolores

  • Altariq (LK Ver.) – Resolved an issue with unintended behavior when this attack is spammed.

Iori Yagami

  • 212 Shiki – Kototsuki In (LK Ver.) — Opponent no longer goes into a guard-pose.

Chizuru Kagura

  • 108 Katsu Tamayura no Shitsune (HP Ver.) – Resolved an issue where under certain circumstances, this move would not behave as intended.

Yashiro Nanakase

  • Close Standing HP – Resolved an issue where the arm’s hurtbox would not appear on some frames during the attack.

Chris

  • Carry Off Kick – Resolved an issue where the combo scaling was increased. (Now the same as other characters)

Terry Bogard

  • Crack Shoot (EX) – Resolved an issue where the alternate costume had different properties compared to the default one.

Yuri Sakazaki

  • Houyoku (EX) – Decreased opponent knockback duration from 14 to 11 when Yuri Raijin Kyaku lands.

Vanessa

  • Close Standing HK – Resolved an issue where under certain circumstances, this move would not behave as intended.

Luong

  • Tei (Normal Ver.) – Resolved an issue where under certain circumstances, this move would not behave as intended.

Geese Howard

  • Reppuu Ken (EX) – No longer hits multiple times during a combo. (Now the same as other characters’ EX projectile)

Ryuji Yamazaki

  • Kachikomi – Decreased opponent knockdown frames. (Now the same as other characters)

That’s it for the patch notes. The King of Fighters XV is out now for PC, PS5, PS4 and Xbox Series X/S.

Source: SNK (pdf file)

Damien Seeto

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Tiny Tina’s Wonderlands Update 1.07 Slinks Out for Story Progression Fix This May 20

Gearbox Software has released the Tiny Tina’s Wonderlands update 1.07 (PS5 version 1.007) patch, and this is to fix a story progression issue related to the big 1.0.3.0a title update released yesterday. In addition to the patch, Gearbox has given out a few Skeleton Keys as a thanks for players’ patience. Read on for the Tiny Tina’s Wonderlands May 20 patch notes below.

Tiny Tina’s Wonderlands Update 1.07 Patch Notes | Tiny Tina’s Wonderlands Update 1.007 Patch Notes | Tiny Tina’s Wonderlands May 20 Patch Notes:

Here’s the official announcement from Gearbox regarding today’s patch:

We’re rolling out a fix for the story progression issue. Please make sure to update your game to recover your story progress. Note that it may take some time to appear on your system. As thanks for your patience here is a code for 3 Skeleton Keys: W9CJT-5XJTB-RRKRS-FTJ3T-BTRKK

If you continue to experience related issues following the update, please submit a ticket to support.2k.com so that we can help look into it.

The Skeleton Key code is: W9CJT-5XJTB-RRKRS-FTJ3T-BTRKK

That seems to be it. If there are gameplay-related or technical fixes, leave a comment below to let the other players know about it. For the latest on the game, make sure to bookmark and check our Tiny Tina’s Wonderlands game hub.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Evo Event This Weekend for May 20 Now Live, Schedule and Perks Listed (Update)

Studio Wildcard has kicked off a new Ark Evo event this weekend of 20, and we have the schedule and perks available for those participating down below. Of note, there is also a server wipe on all platforms that happened today too.

Ark Evo Event This Weekend May 20 Schedule and Perks:

Update: Studio Wildcard has updated the event to include boosted breeding rates.

  • Official Servers: 2x XP, Harvesting, and Taming
  • Small Tribe Servers: 4.5x XP, Harvesting, and Taming
  • ARKPocalypse: 5x XP, Harvesting, and Taming
  • Classic: 6x XP, Harvesting, and Taming,

Here’s the announcement for the server wipe for today:

Beginner servers have been wiped clean on all platforms! The next wipe will happen on July 15th. Beginner servers are wiped periodically to help provide a fresh beginner experience for new players. Join by searching “Beginner” in the server browser! #playARK

That’s about it. If there’s a new patch or event for Ark Survival Evolved, we’ll be sure to let our readers know. Checl our Ark game hub for the latest news and info.

That’s about it. If there’s a new patch or event for Ark Survival Evolved, we’ll be sure to let our readers know. Checl our Ark game hub for the latest news and info.

Source: Ark (Discord)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Mongoose Errors This May 20, Bungie Investigating (Update)

While Bungie has conducted week-long maintenance on Destiny 2, it seems this wasn’t enough, as Destiny 2 down reports have started flooding in within the hour given the game is showing “mongoose” errors for players and preventing them from matchmaking this May 20!

Destiny 2 Down Status and Updates for May 20:

Update: Bungie has announced that all issues are now resolved:

Multiple reports have surfaced online, and Bungie has acknowledged the outage and said they are investigating:

On the Destiny subreddit, Bungie’s dmg04 mentioned that the team is “digging” and it seems that the outage has something to do with next week’s upcoming patch (check out the patch preview here).

Team’s digging. We’ve been prepping for next Tuesday for the last few days, seems we’ve hit a snag.

Until resolved, you won’t be able to find opponents in PvP/Gambit, and will likely load into social spaces, patrols, and strikes solo.

Stay tuned to BungieHelp for updates.

Same as always, we’ll be updating this post throughout the downtime to let Destiny 2 players know what’s happening. If you can connect and login, leave a comment below and let us know which platform you’re on, and where you’re playing from.

More Destiny 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Operation Vector Glare CGI Trailer Features Sens

Ubisoft is ready to unleash another new Operator in Rainbow Six Siege with Operation Vector Glare! While there’s no gameplay available yet, we do get a new CGI trailer for Rainbow Six Siege Operation Vector Glare, and this features the newest Operator, “Sens.”

Watch out Operators, here comes the latest member of the Wolfguard squad! Equipped with their R.O.U. Projector System and their brand-new P0F-9 Assault Rifle, Sens is coming to the game in style!

The full reveal is happening this weekend on May 22, and players can expect the usual Operator showcase featuring what Sens can do on the battlefield, as well as info on the map rework for the upcoming operation and more!

Stay tuned here on MP1st for the latest on Rainbow Six Siege and Operation Vector Glare.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Solstice Event Preview Detailed; Event Card Rewards Revealed

Guardian Games is not the only major event set for Destiny 2 this year, as next July comes another big one; to shine a light on it, Bungie has released the Destiny 2 Solstice event preview, letting players know what’s coming to the game in terms of new content, activities, and more on July 19.

Destiny 2 Solstice Event Preview:

Solstice. Just Solstice. 
That’s right, we dropped the “of Heroes” from the name of our summer event and are just going with “Solstice.” While we’ve got a new name and will have some beautiful new floral arrangements adorning the Tower during the event, those familiar with Solstice events from the past should still feel right at home. As in previous years, there will be an awesome set of armor to pursue; only this time, instead of completing armor objectives and collecting keys and packages consumables, you’ll be completing Event Challenges (more on those in a bit) to make progress towards your ultimate glowing masterpiece of bodily protection.
One of the biggest changes you’ll notice with Solstice is we’ve changed the armor experience a lot. Players will only upgrade one set of Solstice armor throughout the event. While you can get multiple instances of a helmet, for example, upgrading armor will allow you to reroll its stats and the stat potential of the armor will be shared across those drops.
Another new feature coming to Solstice is an activity in the European Aerial Zone called Bonfire Bash, where Guardians will be building and stoking what can only be described as “paracausal bonfires” while the enemies of summer fun (including the Taken, Cabal, Hive, and Fallen) will be attempting to crash the party and extinguish the fires. In your mission to guard the flames from wave after wave of incoming enemies, we’ve made it easier to transverse the EAZ, adding floating islands and removing building-barriers for maximum maneuverability.
Look for more details on Solstice armor upgrades and Bonfire Bash as we get closer to the launch of Solstice.
Introducing the Event Card   
With our Solstice event, we’re introducing a new feature called the Event Card. In much the same way that Seasonal Challenges introduces an easy-to-understand (and find) list of goals you can complete in a Season, the Event Card does the same for Destiny 2’s annual events. When Solstice begins, players will gain access to this Event Card which includes new points of interest to explore, including:
  • Event Challenges
  • Event Seals and Titles
  • Unique Event Rewards
Every Event Card will be available for free to all players and can be accessed by interacting with Eva Levante in the Tower or via the Quests tab (right next to Seasonal Challenges). Event Cards and their associated challenges and rewards can be accessed for the entire event before disappearing once their corresponding event ends.
Let’s take a look at some of the individual parts of the Event Card in order to better understand how they tie into events overall.
Event Challenges  
Like Seasonal Challenges, Event Challenges are objectives that players can complete to earn rewards. Certain Event Challenges will award players with familiar items such as event shaders, emblems, or other gear, and they’ll also grant Event Tickets.
Every Event Challenge will be available for players to complete right when the event starts, so you won’t need to wait until the next week for additional Challenges to become available. Event Challenges can be completed in any order and at any point while an event is active.
Event Seals and Titles  
In addition to Event Challenges, we’re also going to be introducing event Seals and titles that you can earn. There are two types of event-based Seals that players can work towards:
  • Individual Event Seals
  • A New Multi-Event Seal
Starting with Solstice this year, each Destiny event will come with a seal that players can complete as well as gild. Completing these event Seals is as simple as completing all the Event Challenges on its Event Card. Finishing every Event Challenge will automatically earn you Seal progress and unlock the title for that Seal. Gilding event Seals will require completing additional Triumphs that will only become available once the standard Seal has been completed—gilding lasts until the event begins again the following year. Progress on individual event Seals can be tracked directly in the Event Card by hovering over the card on the left-hand side of the screen or by viewing the event Seal from the Triumphs page.
There’s also a new multi-event Seal that event-loving players will be able to work toward. Starting with Solstice, players can complete a certain number of Event Challenges in each of the four yearly Destiny events to complete this Seal. This means that the earliest players can complete the multi-event Seal will be in Guardian Games of next year and doing so will also earn them a unique event title.  You’ll also be able to gild this new Seal after completing the standard version and we’ll be sharing more details on how to do this in the coming year.
Upgraded Event Card Rewards  
A new event means new event-themed cosmetics for Guardians to customize their experience. While those items have traditionally been part of the Eververse store, with the upcoming Solstice event, we will curate a collection of these items as unique rewards through the Event Card itself. These rewards will only be available through the Event Card during their initial release but, like most of our cosmetics, there’s always a chance they’ll become available again via Eververse at a future date.
While the Event Card and Event Challenge rewards are free for all players, acquiring these extra cosmetic rewards will require players to purchase the upgraded Event Card. Upgrading the Event Card will cost 1000 Silver and immediately grants players an Exotic reward bundle. Players can then acquire even more rewards by spending the Event Tickets they collect from Event Challenges.
The overall value of the upgraded Event Card will vary somewhat but is expected to regularly exceed 3000 Silver.
Description Type Instant Unlock / Event Tickets
Hot Dog Eating Champ Exotic Emote Instant
Sunny Exotic Ghost Shell Exotic Ghost Shell Instant
Iris Gossamer Legendary Shader Instant
Skateboarding Emote Legendary Emote Tickets
(TBD) Legendary Ghost Hologram Tickets
(TBD) Exotic Ship Tickets
(TBD) Legendary Ghost Hologram Tickets
(TBD) Legendary Transmat FX Tickets
Hint: If you aren’t sure whether you will complete the event, wait until the last week to make the purchase and see how many Event Tickets you have accumulated! But don’t wait until the very last minute because Event Tickets will expire once an event ends and the Event Card goes away.

The Solstice event will debut sometime during Season 7, which is set to arrive next Tuesday, May 24. To check out some of the upcoming changes, you can take a look at the patch notes preview for it here.

Source: Bungie

MP1st Staff

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Marvel’s Avengers Upcoming Update 2.4 Out Next Week, Mission Chain Type & Rewards Rework Revealed

Those looking for the next major patch for Marvel’s Avengers, you’ll be glad to know that the next patch is due sometime next week! Crystal Dynamics didn’t say the exact day, but the Marvel’s Avengers upcoming update 2.4 will be for the rewards rework, and the studio gave players an early look at what’s changing.

Marvel’s Avengers Upcoming Update 2.4 Rewards Rework Patch Preview:

With this rework, there are now three mission chain types to complete during our limited-time events like Tachyon Anomaly or Corrupted Vibranium. These two-week sprints will provide rewards for daily play and sustained play. The three mission chain types include:

  • Meta Mission Chains: Completing all tasks in a Meta Mission Chain will offer up the best rewards during our limited-time events. By completing the full list of Daily and Minor Mission Chains, you’ll earn Exotics above Power Level 120 for your entire roster. Even better, these Superior Exotics have a chance to drop at a 140+ Power Level. Previously 140+ Power Level items could only be earned by endgame players who completed the Family Reunion Omega Level Threat or the Discordant Sound Raid.
  • Minor Mission Chains: These mission chains are sometimes Hero-specific and offer another way to increase your Power Level on a per-Hero basis.
  • Daily Mission Chains: Daily missions feed into the larger Meta Mission Chain objective and will offer repeatable gear rewards for the entirety of the two-week event.

Check out our rotating roster of limited-time events in detail below!

Tachyon Anomaly (Coming up: May 26 – June 9)

  • Meta Mission Chain Rewards (Full Roster)
    • Superior Exotic Tachyon Gear (for Heroes above Power Level 120)
  • Minor Mission Chain Rewards
    • Superior Exotic Tachyon Gear (for Heroes above Power Level 120)
    • Superior Cosmic Minor Artifact (for Heroes above Power Level 100)
  • Daily Mission Chain Rewards
    • Legendary Tachyon Surge Gear (for Heroes above Power Level 80)
    • Polychoron x 20

Rooskaya Protocols

  • Meta Mission Chain Rewards (Full Roster)
    • Superior Exotic Apex Power Defense Gear (for Heroes above Power Level 120)
    • Superior Exotic Apex Power Heroic Gear (for Heroes above Power Level 120)
  • Minor Mission Chain Rewards (Per Hero)
    • Superior Exotic Apex Power Melee Gear (for Heroes above Power Level 120)
    • Superior Exotic Apex Power Ranged Gear (for Heroes above Power Level 120)
  • Daily Mission Chain Rewards
    • Scaling (Uncommon to Legendary based on Hero PL) Jarvis Gear (for Heroes above Power Level 80)
    • Upgrade Modules x 30

Corrupted Vibranium

  • Meta Mission Chain Rewards (Full Roster)
    • Superior Exotic Discordant Gear (for Heroes above Power Level 120)
  • Minor Mission Chain Rewards (Per Hero)
    • Scaling Vibranium Payload Gear (for Heroes below Power Level 120)
    • Exotic Discordant Gear (for Heroes above Power Level 120)
    • Superior Discordant Minor Artifact (for Heroes above PL 120)
  • Daily Mission Chain Rewards
    • Scaling Vibranium Payload Gear
    • Polychoron x 20

Red Room Takeover

  • Meta Mission Chain Rewards (Full Roster)
    • Superior Exotic Technical Power Set Gear (for Heroes above Power Level 120)
  • Minor Mission Chain Rewards (Per Hero)
    • Scaling Gear (for Heroes below Power Level 80)
    • Legendary Technical Power Set (for Heroes below Power Level 120)
    • Exotic Technical Power Set (for Heroes above Power Level 120)
  • Daily Mission Chain Rewards
    • Epic HARM Gear (for Heroes below Power Level 80)
    • Legendary HARM Gear (for Heroes above Power Level 80)
    • Upgrade Modules x 30

Cosmic Threat

  • Meta Mission Chain Rewards (Full Roster)
    • Superior Exotic Omega Gear (for Heroes above Power Level 120)
  • Minor Mission Chain Rewards (Per Hero)
    • Superior Exotic Omega Gear (for Heroes above Power Level 120)
  • Daily Mission Chain Rewards
    • Cosmic Minor Artifact
    • Upgrade Modules x 30
    • Polychoron x 20

If you’re curious about the changes made, Crystal Dynamics explained their design decisions here. Once the patch is out, we’ll be sure to let our readers know about it ASAP, so make sure to bookmark our Marvel’s Avengers game hub to know the latest about the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Upcoming Update Season 17 Patch Notes Preview, Here Are Some of the Changes Coming Next Week

Ahead of its release next Tuesday, Bungie has unveiled the Destiny 2 upcoming update Season 17 patch notes, revealing some of the changes coming to the game on May 24. Check out the partial patch notes for the Destiny 2 May 24 update below.

Destiny 2 Season 17 Upcoming Update Patch Notes Preview:

UX/UI 
  • Updated the Director navigation header to a new style to make it more scalable.
  • Fixed a visual bug on the Title Screen when playing with a screen aspect ratio greater than 16:9.
  • Fixed a logic bug that would sometimes show inaccurate informational text on the Bungie Name Change screen after a player had changed their name via Bungie.net.
  • Improved the consistency with which PlayStation and Xbox platform rosters update the online status of platform friends.
Dares of Eternity 
  • Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to 3.
  • This does not affect the number of Strange Coins earned from Lightning Round chests.
Power and Progression 
  • Power Bands have been increased for the new Season:
      • Power Floor: 1350 (unchanged)
      • Soft Cap: 1510 (up from 1500)
      • Powerful Cap: 1560 (up from 1550)
      • Hard Cap: 1570 (up from 1560)
  • The Character Power Boost has been increased to 1510 with the new Soft Cap.
Vault Space 
  • Vault space has been increased by 100 (was 500, is now 600).
  • While we know this doesn’t enable players to save every single piece of loot in the game, the team was able to pull some strings and get a little more space for your vaults as they continue to investigate future solutions.
Xûr
  • Xûr’s inventory should no longer be different if players manage to find him at destinations shortly after the weekly reset happens on Tuesday.
  • He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday.
  • While his will is not his own, he needs a break each week—no more working overtime.
Scorn 
  • Increased Scorn Crossbow damage by 300%, ensuring players will always be one-shot by their attacks, no matter their Power level or how many damage resist modifiers they have equipped.
      • Don’t worry, that’s a joke. 
      • Had you there for a second, didn’t I?
      • Here’s the real patch note…
  • Scorn sniper damage brought in line (reduced) with other combatant sniper weapons.
      • Spread of projectiles increased to reduce instances of multiple projectiles hitting players.

As always, stay tuned here at MP1st for the complete patch notes once the update releases next Tuesday!

Source: Bungie

MP1st Staff

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PlayStation Store Weekend Offer Sale for May 20 & Deal of the Week Kicked Off, Here’s the Games and Prices

Sony has also launched the PlayStation Store Weekend Offer Sale for May 20, and this one also has 46 items discounted, from games to virtual currencies and add-ons. Check out the full list of offers below, available from today until May 24. There’s also the Deal of the Week on PSN, which we’ve included below.

PlayStation Store Weekend Offer Sale for May 6 (ends May 24)

PlayStation Store Weekend Offer Sale Link (NA)

  • UFC® 4 PS4 – $14.99 (75% discount off $59.99)
  • Control: Ultimate Edition PS4 & PS5 – $15.99 (60% discount off $39.99)
  • Control: Ultimate Edition PS4 – $15.99 (60% discount off $39.99)
  • Call of Duty®: Vanguard – Ultimate Edition PS4 & PS5 – $49.99 (50% discount off $99.99)
  • Just Dance® 2022 PS4 – $19.99 (60% discount off $49.99)
  • Just Dance® 2022 PS5 – $19.99 (60% discount off $49.99)
  • Just Dance® 2022 Ultimate Edition PS5 – $37.49 (50% discount off $74.99)
  • Just Dance® 2022 Ultimate Edition PS4 – $37.49 (50% discount off $74.99)
  • Overcooked! All You Can Eat PS4 & PS5 – $19.99 (50% discount off $39.99)
  • PGA TOUR 2K21 Digital Deluxe PS4 – $17.49 (75% discount off $69.99)
  • PAYDAY 2: CRIMEWAVE EDITION PS4 – $3.99 (80% discount off $19.99)
  • Unturned PS4 – $9.99 (60% discount off $24.99)
  • Metro Exodus: Gold Edition PS4 & PS5 – $9.99 (75% discount off $39.99)
  • LEGO® CITY Undercover PS4 – $5.99 (80% discount off $29.99)
  • The LEGO® Games Bundle PS4 – $14.99 (85% discount off $99.99)
  • Open Country PS4 – $7.49 (50% discount off $14.99)
  • Watch Dogs 2 – Deluxe Edition PS4 – $11.99 (80% discount off $59.99)
  • Wasteland 3 Colorado Collection PS4 – $12.49 (75% discount off $49.99)
  • Dead Island: Riptide Definitive Edition PS4 – $2.99 (85% discount off $19.99)
  • RAGE 2 PS4 – $7.99 (80% discount off $39.99)
  • Call of Cthulhu® PS4 – $5.99 (70% discount off $19.99)
  • Steep X Games Gold Edition PS4 – $12.49 (75% discount off $49.99)
  • Hasbro Family Fun Pack PS4 – $11.99 (70% discount off $39.99)
  • Outward – The Soroboreans PS4 – $3.74 (75% discount off $14.99)
  • Outward: The Three Brothers PS4 – $8.99 (55% discount off $19.99)
  • The Escapists 2 – Game of the Year Edition PS4 – $6.74 (75% discount off $26.99)
  • Brothers: a Tale of two Sons PS4 – $4.99 (75% discount off $19.99)
  • Dakar 18: Ari Vatanen returns to Dakar! PS4 – $0.99 (50% discount off $1.99)
  • Dakar 18 PS4 – $2.49 (90% discount off $24.99)
  • Trials Fusion™ PS4 – $4.99 (75% discount off $19.99)
  • This War of Mine: The Little Ones PS4 – $2.99 (85% discount off $19.99)
  • Homefront®: The Revolution ‘Freedom Fighter’ Bundle PS4 – $5.99 (85% discount off $39.99)
  • How to Survive 2 PS4 – $2.99 (80% discount off $14.99)
  • Shady Part of Me PS4 – $5.09 (66% discount off $14.99)
  • Overcooked: Gourmet Edition PS4 – $4.9 (75% discount off $19.99)
  • The Surge 1 & 2 – Dual Pack PS4 – $13.99 (65% discount off $39.99)
  • Kona PS4 & PS5 – $2.99 (80% discount off $14.99)
  • Kona VR Add-on PS4 – $2.99 (50% discount off $5.99)
  • Kona VR Bundle PS4 – $3.99 (80% discount off $19.99)
  • Risk® Urban Assault PS4 – $5.99 (60% discount off $14.99)
  • Deadlight: Director’s Cut Included PS4 – $2.99 (80% discount off $14.99)
  • Underworld Ascendant PS4 – $7.49 (75% discount off $29.99)
  • Dreamfall Chapters PS4 – $3.99 (80% discount off $19.99)
  • Star Trek™: Bridge Crew PS4 – $9.99 (60% discount off $24.99)
  • Virginia PS4 – $1.99 (80% discount off $9.99)

PSN Store Deal of the Week:

Stranger of Paradise: Final Fantasy Origin 

  • $44.99 (25% discount off 59.99)
  • $67.49 (25% discount off $89.99)

Be sure to check out the other huge PlayStation Sale happening currently called “Remasters and Retro.” It has a ton of itemms on discount, so there’s sure to be tons of great deals onboard, including some hidden gems from across many different indpendent game developers and publishers! Also, keep track of all the current gaming sales via our official Deals hub.

MP1st Staff

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