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Battlefield 2042 Update 1.000.009 Fires Out This Feb. 3

DICE has released the Battlefield 2042 update 1.000.009 patch this February 3, which is a surprise patch roll out for both last-gen and next-gen platforms. There is no expected downtime connected with this title update. Read up on what’s new in the patch notes below via DICE.

Battlefield 2042 Update 1.000.009 Patch Notes | BF2042 Update 1.000.009 Patch Notes:

Size: 425MB (PlayStation)

Here’s the announcement from DICE regarding today’s patch:

We’ve just made a small #Battlefield2042 hotfix available across all platforms to address areas of game instability that we’ve noticed after the release of Update #3.2.

There’s zero downtime, so you’ll be good to jump in and play once you have it downloaded at 9AM UTC

Also of note, those on PS4 and Xbox One, Renewal is back onto the map rotation after being pulled out last month!

Sadly, that seems to be it. There are no gameplay-related changes to today’s patch as far as we’re aware. If we spot anything, we’ll let our readers know.

More Battlefield 2042 Reading:

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Alex Co

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Battlefield 2042 Update 1.08 Rolled Out This February 3

DICE has released an unannounced patch for Battlefield 2042! The Battlefield 2042 update 1.08 is out now on all platforms, and doesn’t add any new content, nor does it include any major gameplay-related changes. Read up on the Battlefield 2042 Feb. 3 patch notes below.

Battlefield 2042 Update 1.08 Patch Notes | Battlefield 2042 Feb. 3 Patch Notes | BF2042 Update 1.08 Patch Notes:

Here’s DICE’s announcement regarding the patch:

We’ve just made a small #Battlefield2042 hotfix available across all platforms to address areas of game instability that we’ve noticed after the release of Update #3.2.

There’s zero downtime, so you’ll be good to jump in and play once you have it downloaded at 9AM UTC

In addition to that, Renewal is now back into the rotation for Xbox One, and PS4 gamers after being pulled due to instability issues.

That’s about it for this patch. If you’re disappointed that it didn’t include any gameplay-related changes, you’re not the only one. Speaking of which, EA admitted earlier this week that Battlefield 2042’s sales didn’t meet expectations. However, EA boss Andrew Wilson is confident that DICE can turn things around since they’ve done it “a number of times” already.

If there are any other gameplay-related changes, or whatever that’s not mentioned above, we’ll update the post.

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Alex Co

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Black Desert Update 2.24 Released This February 3

Pearl Abyss has released the Black Desert update 2.24 patch for consoles this February 3. This is for a minor fix, and as such, players shouldn’t expect new content. Read up on the offiical Black Desert Feb. 3 patch notes below.

Black Desert Update 2.24 Patch Notes | Black Desert Feb. 3 Patch Notes:

Adventurers,

A minor patch has been released that is a step in addressing the crash issues and help optimize the game play environment.

● Made improvements to the way the game handles character information to improve stability.

If you are currently connected to Black Desert, you will need to restart your game in order to download the update. For adventurers already in-game, you will need to turn off the game and check for updates on your console.

We apologize for the inconvenience caused by the issues recently affecting the game, and will continue to improve the stability of the service.

That’s about it for this patch. The most recent major title update was Deve’s Encyclopedia, which you can read about here.

Source: Black Desert

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Alex Co

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New Gran Turismo 7 Gameplay Debuts, Recap of Everything New From the State of Play

Polyphony Digital has now revealed the Gran Turismo 7 State of Play video in full today. The video in question tells us more about the new gameplay features that will be a part of the full game.

Aside from showing us a ton of new Gran Turismo 7 gameplay running on the PS5, the developer also discussed more about the new game modes, as well as an in-depth look at the new weather system, photo mode, and so much more!

Down below you can read our short summary of the 30 minute video, though if you are more interested in watching you can also do so below.

  • First Polyphony Digital reiterated that Gran Turismo 7 is aimed towards all gamers. Whether you are a beginner or a car enthusiast, there is something for everyone in the game to look forward to.
  • The developer then showed the ‘World Map’ of the game looking at all of the game modes. The modes are ‘Mission’, ‘License’, ‘Used Cars’, ‘Brand Central’, ‘Sports’, ‘Scrapes’, ‘World Circuits’, ‘Cafe’, ‘Garage’, ‘Legendary Cars’, ‘Showcase’, ‘Tuning Shop’, ‘Custom’ and ‘Multiplayer’.
  • There are over 400 cars (more coming post launch) available at the game at launch. You can buy cars in three different categories. Brand Central offers new cars for you to buy. You can also buy cheaper models in the Used Cars section. Used Cars are rotated daily. Lastly, you can get Legendary Cars which offer vintage vehicles from the 20th century.
  • There are over 34 locations in the game with over 90 different track layouts. The game has a mix of real-world style tracks as well as some created race tracks from older games.
  • World Circuits offer many different race modes including: ‘Over 100 race events, ‘Circuit Experience’, ‘Time Trial’, ‘Drift Trial’, ‘Custom Races’ and ‘Meeting Place’.
  • There are two main Graphics Modes. One is Frame Rate which prioritizes 60 fps during gameplay. The game also offers a Ray Tracing mode for race replays, 3D stages and Photo Mode.
  • The game offers 75 music artists and has 300 music tracks. The genres covered are ‘Classic’, ‘Jazz’, ‘Hip Hop’, ‘Electro’ and ‘Lounge’.
  • Speaking of music, there is a new game mode called ‘Music Rally’. This is a mode where you can relax and listen to the music while driving. Music from past Gran Turismo games are included too!
  • The PS5 version of the game offers 3D Audio and Haptic Feedback.
  • You can still tune cars to your heart’s content allowing you to drive the way you want.
  • They have extended the car customization allowing you to place stickers in places you couldn’t before. You can also download designs to use from the online community.
  • There are two new game modes called ‘Gran Turismo Cafe’ and ‘Scrapes’. The cafe has info on cars, while Scrapes is where you can take realistic photos.
  • Both online multiplayer and split-screen multiplayer is included.
  • The game will also offer realistic weather effects as well as day and night cycle for some tracks. The car physics are also the most realistic they have ever been.

Gran Turismo 7 State of Play Gameplay

That’s all of the info that we could summarize from the State of Play event. The game will be out on March 4, 2022 for the PS5 and PS4 consoles.

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Neverwinter Update 10.01 Released for Crashing Fixes This Feb. 2

Cryptic Studios has released the Neverwinter update 10.01 patch, and it’s an emergency update for crashing issues. In addition to that, the studio also listed the known issues the game currently has after getting yesterday’s big 10.00 title update. Read up on the Neverwinter Feb. 2 patch notes below.

Neverwinter Update 10.01 Patch Notes | Neverwinter Feb. 2 Patch Notes:

Highlights

  • A crash that affected a high number of players on PlayStation® systems has been addressed.

 

Known Issues – Remaining

Character Art Visuals

  • Ancient Scalebreaker’s Barbute is incorrectly invisible on male dragonborn characters.

Refinement and Enchantments

  • The new enchantments currently cannot be donated to the Gems category of the Stronghold Coffer. While this is correct for reclaimable versions of these enchantments, we plan to allow donation of enchantments earned through gameplay or purchase.

 

Content and Environment

Tutorial Quests

  • Wooden Insignias no longer disappear when swapping with a standard insignia, and then swapping back.

 

Combat and Powers

Companion Powers

  • Shadar-Kai Witch: This companion’s Sense through the Shadowfell bonus power now properly grants extra currencies when completing Dragonbone Vale quests, in addition to just the weekly ones.
  • Windsoul Genasi: This companion’s Player Bonus now properly gives Combined Ratings.

 

Enchantments

  • Gaining immunity for any reason (e.g. dodging) no longer incorrectly causes Combat Enchantments to “boost” your damage to 0.

 

Enemies and Encounters

Trial: The Crown of Keldegonn

  • Clones from the Mirage set should no longer make Valindra’s Necrotic Orb deal additional damage.
  • Lightning strikes should no longer continue after the end of the fight, thereby keeping players in combat.
  • Palhavorithyn should now consistently drop loot when defeated.
  • The Crown of Keldegonn Trial should no longer incorrectly give players Lore about Mount Celestia.

 

User Interface

General

  • Some more references to the old version of the Refinement system have been corrected.

 

Auction

  • There are new sub-categories for Enchantments. Due to the timing of this release, they may be unlocalized until the next fix release.

 

Character Sheet

  • Enhancements: Players can now properly swap enchantments with ones in a stack, when the stacked enchantments’ bag is full (but the full inventory isn’t).
  • Tooltips now properly update when switching from highlighting gear to highlighting enchantments or enhancements.

 

Items and Inventory

  • Enchantments that slot into only one location (Combat, Companion, Bonus) will no longer give an error message when using the ‘Equip’ menu option if another Enchantment is currently equipped.
  • General and Overload enchantments can now be equipped from the inventory.
  • In the Apply Reinforcement window, if the selected reinforcement was Protected at time of slotting, there is now an option to remove protection.
  • The Apply Reinforcement window no longer shows an empty context menu when selecting a slotted reinforcement.

 

Refining

  • The refinement window’s layout now looks better when refining certain items like Insignias.
  • Upgrading an item without a Mote will no longer show an empty error message in the Results UI.

 

Art and Audio

Powers

  • The Wizard power, Steal Time, once again properly has sound.

 

Localization

General

  • In the French locale, the Appointment Event Vendor’s name has been shortened so that it is no longer truncated.

 

Performance and Stability

General

  • As mentioned in the Highlights, a crash when retrieving Friends List information on PlayStation® systems has been addressed.

Source: Arc Games

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Alex Co

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Cricket 22 Update 1.23 Bats Out for Improvements This Feb. 2

Big Ant Studios has released the latest Cricket 22 title update this February 2! The Cricket 22 update 1.23 (PS5 version 1.000.023) is out now on all platforms, and this includes a host of gameplay-related improvements. Read on for the Cricket 22 Feb 2. patch notes below.

Cricket 22 Update 1.23 Patch Notes | Cricket 22 Update 1.000.023 Patch Notes | Cricket 22 Feb. 2 Patch Notes:

Here are the patch notes via Big Ant Studios boss Ross Symons:

Cricket 22 Patch 2 February 2022

Build Numbers Xbox Series X 1816, Xbox One 1822

PlayStation 4 EU 1818, US 1823 PlayStation5 1820

Steam 1817

  • Added show/hide score hud (D-Pad down)
  • Added new hair colours
  • Corrected bowling HUD timing zones
  • Improved batting shots
  • Improved The Hundred and Indian T20 draft in Career
  • Improved running between wickets
  • Improved fielding
  • Improved user interface
  • Improved audio
  • Improved lighting
  • Improved general stability

That seems to be it. For the rest of the title updates released for the game (and there’s been a lot), go read up on those right here. If there’s a new patch, we’ll be sure to let our readers know, so bookmark that tag page to find out about it ASAP.

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Alex Co

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EA on Battlefield 2042: DICE Used to Rebuilding Games, Has Been Able to Do It “A Number of Times Now”

Are you disappointed with how Battlefield 2042 turned out after years of waiting? Yeah, you’re not the only one, as even EA admitted that the game didn’t meet expectations for them, too. With how late Season 1 is being timed to roll out, could EA be planning a relaunch of sorts for BF2042?

While not outright confirming or stating it, EA CEO Andrew Wilson mentioned in EA’s latest quarterly financials call that DICE, as much as he hates to admit it, is used to rebuilding their own games, and re-engaging their community.

Yeah. So, I think that, you remember coming into the launch, the demand measures were very high, influence for us. The core underlying created for the game still has really strong demand around it. And we — as I mentioned, we had some challenges around stability, particularly on high end PC machines and performance and there were some design decisions, but not all the community really agreed with. And so our focus right now is to really go back in and make sure we get that stuff right.

And as much as I hate to admit it, DICE’s the studio that has been able to do this a number of times now and really go back and rebuild at the core and reengage the community, as long as we do that in conjunction with a committee. That’s what that studio was so great at doing.

So I think the combination of DICE with the new leadership and a strong vision for the future, we will build out the core, we will reengage the community and we will manifest that demand that we saw coming into launch over the course of time. – Andrew Wilson, EA CEO

Wilson does have a point. Aside from Battlefield V, DICE has also been able to weather Star Wars Battlefront 2’s rocky start, and after numerous free game updates, managed to turn things around. Of course, it took some time to do that, but still, it is doable. Again, Wilson didn’t outright confirm that DICE is going to relaunch Battlefield 2042, but from his words, it does come off that way (at least for me).

However, it bears mentioning the fact that DICE needs to do this for their games speaks volumes on their direction as well, no? Heck, it’s rare that a game needs to be relaunched in the first place, and the fact that a studio might be trying it for a third time? Well, you might want to ask why they need to do it in the first place.

Source: Seeking Alpha (login required)

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Alex Co

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Rugby 22 Update 1.03 Runs Out for Improvements This Feb 2.

Developer Eko Software has rolled out the Rubgy 22 update 1.03 patch, and this is for gameplay improvements, bug fixes and more. Read on for the full Rugby 22 Feb. 2 patch notes. On PS5, this will show up as update 1.002 it seems.

Rugby 22 Update 1.03 Patch Notes | Rubgy 22 Feb. 2 Patch Notes | Rubgy 22 Update 1.002 Patch Notes:

Per the PS4 update history:

  • Graphical enhancements
  • Gameplay improvements
  • Update/add of some players graphic asset
  • Bug fix

That’s about it. The devs have not shared anything on Twitter, but if there’s more to add, we’ll be sure to update the post.

Those planning on picking up the game, here are the listed features:

  • Play with your favorite team – Rugby 22 integrates the vast majority of major national teams, with their players and official jerseys: New Zealand, Australia, France, Fiji, Ireland, Italy, Scotland, Wales, Japan and Georgia.
  • Take the field, alone or with others – Play alone or in multiplayer, local and online, through different game modes that offer even more realistic gameplay!
  • Explore Career Mode – Create your own club in Career Mode, climb the ranks, build your dream team and compete with the best teams in the world!
  • Play like the pros – Enjoy an ever more realistic rugby simulation with real tactical depth. Play as a pod, set your wing positions, define your defense, and make clever combinations to get the better of your opponent.
  • Authentic experience – Rugby 22 offers a real rugby experience with animations that closely resemble the real players’ movements thanks to motion capture technology, all in the art of rugby for an intense experience.
  • Train – With new in-game tutorials, learn the basics of the sport and train to become the best player!

Rugby 22 is out now for the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

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Kena Bridge of Spirits Update 1.15 Adds Tiger Hat & Fixes This Feb. 2

Ember Lab is celebrating the Lunar New Year in-game, as the Kena Bridge of Spirits update 1.15 (PS5 version 1.015) is out, and this adds a tiger hat into the game alongside other fixes. Read on for the full Kena Bridge of Spirits Feb. 2 patch notes.

Kena Bridge of Spirits Update 1.15 Patch Notes | Kena Bridge of Spirits Update 1.015 Patch Notes | Kena Bridge of Spirits Feb. 2 Patch Notes:

Happy Lunar New Year! Collect the Tiger hat at Hat Cart to celebrate. This hat will be available until February 15.

Also, we are on sale everywhere at 30% off!

This patch includes the following:

  • Lunar New Year Tiger Hat
  • Minor bug fixes

That seems to be it. In related Kena news, the game did very well at the recent Taipei Game Show Indie Game Awards, as it managed to snag the top prize! Check out more of that here.

Source: Ember Lab

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Alex Co

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PSN Store Sale “Games Under $15” Live This Feb. 2, Here Are the Games

Aside from the big “Critics’ Choice” sale on-going now on the PlayStation Network, Sony has also rolled out another PSN Store sale “Games Under $15” promotion, which we see almost every month. Given the price, don’t expect high-budget, AAA titles for sale here. Check out the full list of discounted games below.

PSN Store Sale “Games Under $15” List – Ends 2/17:

Game Original % Off Price
Aces of the Luftwaffe – Squadron $14.99 60% $5.99
Agatha Christie – The ABC Murders $29.99 90% $2.99
Alekhine’s Gun $19.99 85% $2.99
Arcade Classics Anniversary Collection $19.99 80% $3.99
Assassin’s Creed Chronicles: India $9.99 60% $3.99
Assassin’s Creed Chronicles: Russia $9.99 60% $3.99
ATV Drift & Tricks Definitive Edition $24.99 90% $2.49
Battlefield Hardline Deluxe Edition $24.99 75% $6.24
Bear With Me: The Lost Robots $4.99 80% $0.99
Beast Quest $19.99 90% $1.99
BLACK CLOVER: QUARTET KNIGHTS Deluxe … $74.99 85% $11.24
Boggle $9.99 60% $3.99
Bound by Flame $9.99 80% $1.99
Chimparty $19.99 50% $9.99
Chroma Squad $14.99 75% $3.74
CONTRA: ROGUE CORPS $39.99 80% $7.99
Dead Cells – The Bad Seed $4.99 50% $2.49
DLC “New Edition” – Escape Game Fort … $1.99 20% $1.59
Don’t Knock Twice $19.99 50% $9.99
Dynamite Fishing World Games $4.99 80% $0.99
Eagle Flight $19.99 75% $4.99
Extinction $29.99 85% $4.49
Extreme Exorcism $5.99 80% $1.19
Fear Effect Sedna $19.99 80% $3.99
Fernz Gate $14.99 50% $7.49
Five Dates $12.99 25% $9.74
Flashback $24.99 90% $2.49
Generation Zero – Alpine Unrest $7.99 40% $4.79
Generation Zero – FNIX Rising $7.99 40% $4.79
Get Even $29.99 85% $4.49
Groundhog Day: Like Father Like Son $14.99 50% $7.49
Grow Home $7.99 50% $3.99
Immortals Fenyx Rising – DLC 2: Myths… $14.99 50% $7.49
Immortals Fenyx Rising – DLC 3: The L… $14.99 50% $7.49
Immortals Fenyx Rising: A new god $14.99 50% $7.49
Ironcast $14.99 75% $3.74
Ironcast: Complete Collection $17.49 75% $4.37
Lethal VR $14.99 75% $3.74
Lichdom: Battlemage $9.99 80% $1.99
Loading Human: Chapter 1 $9.99 80% $1.99
Monochrome Order $14.99 50% $7.49
Moonfall Ultimate $12.99 50% $6.49
Moto Racer 4 $39.99 95% $1.99
Moto Racer 4 – Deluxe Edition $59.99 95% $2.99
MotoGP14 $29.99 90% $2.99
Mugsters $14.99 80% $2.99
My Universe – Fashion Boutique $29.99 60% $11.99
My Universe – School Teacher $29.99 60% $11.99
Ninjin: Clash of Carrots $9.99 80% $1.99
ONE PIECE Grand Cruise $9.99 50% $4.99
Override 2 Ultraman – Bemular – Fight… $3.99 60% $1.59
Override 2 Ultraman – Black King – Fi… $3.99 60% $1.59
Override 2 Ultraman – Dan Moroboshi -… $3.99 60% $1.59
Override 2 Ultraman – Ultraman – Figh… $3.99 60% $1.59
Override 2: Super Mech League $29.99 75% $7.49
Override 2: Super Mech League – Ultra… $14.99 75% $3.74
Power Rangers: Battle for the Grid Se… $14.99 35% $9.74
Professor Rubik’s Brain Fitness $29.99 75% $7.49
RIDE $59.99 90% $5.99
Rogue Stormers & Giana Sisters Bundle $24.99 70% $7.49
Seek Hearts $14.99 45% $8.24
Sephirothic Stories $14.99 50% $7.49
Shady Part of Me $14.99 66% $5.09
Shiftlings $14.99 80% $2.99
SIMULACRA $12.99 40% $7.79
SOULCALIBUR VI – DLC3: Character Crea… $5.99 50% $2.99
SOULCALIBUR VI – DLC4: Amy $5.99 50% $2.99
SOULCALIBUR VI – DLC5: Character Crea… $5.99 50% $2.99
SOULCALIBUR VI – DLC8: Character Crea… $3.99 50% $1.99
SOULCALIBUR VI- DLC10:Character Creat… $3.99 50% $1.99
SOULCALIBUR VI- DLC6:Cassandra $5.99 50% $2.99
Space Hulk: Tactics $14.99 50% $7.49
Space Junkies $19.99 75% $4.99
Stick it to the Man $7.99 75% $1.99
Game Original % Off Price
Subject 13 $6.99 90% $0.69
Tour de France 2018 $19.99 80% $3.99
Transference $24.99 75% $6.24
Trials of The Blood Dragon $14.99 67% $4.94
Vermintide 2 – Back to Ubersreik $9.99 50% $4.99
Vermintide 2 – Shadows over Bgenhafen $9.99 50% $4.99
Warhammer: Vermintide 2 Winds of Mag… $37.99 61% $14.81
Warhammer: Vermintide 2 Cosmetic – As… $4.99 50% $2.49
Warhammer: Vermintide 2 Cosmetic – De… $3.99 50% $1.99
Warhammer: Vermintide 2 Cosmetic – Ex… $3.99 50% $1.99
Warhammer: Vermintide 2 Cosmetic – Fu… $3.99 50% $1.99
Warhammer: Vermintide 2 Cosmetic – Ma… $2.99 50% $1.49
Warhammer: Vermintide 2 Cosmetic – Me… $3.99 50% $1.99
Warhammer: Vermintide 2 Cosmetic – Pu… $2.99 50% $1.49
Warhammer: Vermintide 2 Cosmetic – Sc… $3.99 50% $1.99
Warhammer: Vermintide 2 Cosmetic – St… $4.99 50% $2.49
Warhammer: Vermintide 2 Cosmetic – Th… $3.99 50% $1.99
Warhammer: Vermintide 2 Cosmetic – Th… $2.99 50% $1.49
Warhammer: Vermintide 2 Cosmetic – Th… $4.99 50% $2.49
Warhammer: Vermintide 2 Cosmetic – Tr… $4.99 50% $2.49
Warhammer: Vermintide 2 Cosmetic – Wi… $2.99 50% $1.49
We Happy Few Digital Deluxe Edition $79.99 85% $11.99
Werewolves Within $19.99 70% $5.99
Wizards of Brandel $14.99 45% $8.24
Yesterday Origins $24.99 90% $2.49

Thanks, refactor_monkey!

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Alex Co

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Ghostwire Tokyo Release Date Confirmed for March 25, Showcase Set for Tomorrow

Last month, a leak on the PlayStation Network surfaced that said that the Ghostwire Tokyo released date was set for March 25. Well, it seems the date is legit! A showcase planned for tomorrow has leaked the release date before the official announcement.

The video premieres February 3, at 4 p.m. ET on the official PlayStation YouTube channel dubbed “Ghostwire: Tokyo – February 2022 Official Showcase | PS5.”

Checking the soon-to-premiere video’s description, it mentions the March 25 release date for Ghostwire Tokyo!

FACE THE UNKNOWN IN GHOSTWIRE: TOKYO™, LAUNCHING MARCH 25, 2022 ON PLAYSTATION® 5 – PRE-ORDER TODAY FOR BONUS CONTENT

In an instant, nearly all of Tokyo’s population vanishes and paranormal Visitors from another world take their place in the streets. As Akito, one of the city’s last living humans, you must join forces with a spirit named KK to put an end to the supernatural threat encroaching on Tokyo.

Ready to team up with an unlikely ally to take back the city? Pre-order Ghostwire: Tokyo today to receive the Biker and Hannya outfits and adventure in style!

PLAY EARLY WITH THE GHOSTWIRE: TOKYO DELUXE EDITION

Get a head start on your spirit-hunting adventure with the Deluxe Edition, bundling the full Ghostwire: Tokyo game with three days of early access* as well as the following bonus content:

Shinobi Outfit
Kunai Weapon
Streetwear Fashion Pack

NOTICE: Early access is available only for the digital purchase of the Deluxe Edition for PlayStation® 5 systems. An internet connection is required to download pre-order and Deluxe Edition digital content. “

Well, that’s about as official as you can get even without a direct announcement, no? Stay tuned tomorrow for more Ghostwire Tokyo info once the showcase airs.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Suicide Squad: Kill the Justice League Delayed to 2023

While Rocksteady has already revealed gameplay for its upcoming game based on the Suicide Squad, a new report has surfaced stating that Suicide Squad: Kill the Justice League has been delayed to 2023.

This latest report comes from Bloomberg, which cites people familiar with the game’s development as the sources. The same report mentions that Hogwars Legacy and Gotham Knights were both planned for release in 2021, but got pushed back to this year due to production problems caused by the on-going global pandemic and other development challenges.

For now, treat this with a grain of salt, but don’t be surprised if this is the real deal, since we haven’t really heard anything about the game recently. If you’re keeping score, Rocksteady’s last major release was Batman Arkham Knight which was released back in June 2015. If this rumor rings true, then that means Rocksteady will go on seven years without releasing anything (!).

Hopefully, Warner Bros. will shed light on this soon. Once we know more, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Plans to Release 10 Live Service Games by 2026

While discussing the recent acquisition of Bungie by Sony for 3.6 billion dollars, Hiroki Totoki, the Chief Financial Officer of Sony, revealed the company’s plan to launch 10 live service games for Playstation by 2022.  He also shared the company’s plans to harness Bungie’s experience in the live service space.

Although it doesn’t clearly indicate that Bungie will work on any of these live service games, it’s probable that the studio’s major new IP, which has been defined as a multiplayer action game will be included in that release timetable. In addition, Sony hasn’t officially announced that these titles will be released on the PS5 and whether they will be released on the PS4, or other platforms are much less certain. However, it’s quite likely that Bungie’s new IP will be released on other platforms.

“Our studios will learn from Bungie, that is a strong wish we have the Bungie side is willing to work closely with us,” Sony’s Chief Financial Officer, Hiroki Totoki stated during the call.

While these live service games have yet to be confirmed, a number of Sony studios are currently working on multiplayer titles that potentially include live service components.

Bungie has been working on a new IP outside of the Destiny universe, the studio’s first new IP in nearly a decade. It hasn’t been announced whether or not this game will be live service, but given Bungie’s experience and Sony’s drive into the live service arena, it seems plausible. While the new Bungie IP appears to be the most likely to be a live service game, PlayStation Studios is working on a few multiplayer projects that appear to be poised for live service.

Insomniac Games, the developer of Marvel’s Spider-Man, was hiring for a multiplayer project in 2021, as was Sucker Punch, the developer of Ghost of Tsushima, and Naughty Dog has been working on its’ first standalone multiplayer, which is a spin-off of The Last of Us 2. We also know that Sony has teamed up with Deviation Games, which is made up of ex-Treyarch devs, to work on a new IP, and PlayStation and Firewalk Studios have a publishing partnership to develop a new multiplayer IP. Assuming that all of these games include live service elements, then that leaves four games unaccounted for.

In case you missed it, Sony has launched the latest PlayStation Store sale this Feb. 2, and it’s called the “Critics’ Choice” sale! If you are interested, you can read more about it here.

What do you guys think? Share your thoughts in the comments down below.

Source: VGC

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Dead by Daylight Update 5.005.100 Patch Notes; Released for Bugfix 5.5.1 This Feb. 2

Behaviour Interactive has rolled out a new game update for Dead by Daylight today on both last-gen and next-gen platforms. The Dead by Daylight update 5.005.100 patch is coined bugfix 5.5.1 by the studio, and includes quite a long list of improvements. Read on for the DBD Feb. 2 patch notes.

Dead by Daylight Update 5.005.100 Patch Notes | Dead by Daylight 5.5.1 Patch Notes | DBD Feb. 2 Patch Notes:

Features

Beta Feature

  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions

Content

  • The Coldwind Farm – Fractured Cowshed map has been re-enabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been re-enabled.
PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that caused tooltips to linger in the Settings menu
  • Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
  • Fixed an issue that caused the Demogorgon’s Shred ability to sometimes not break pallets.
  • Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
  • Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.
  • Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.
  • Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.
  • Fixed an issue that caused the wrong animation to be played when using the Deathslinger’s Aim Down Sights right after interacting with a Red Envelope.
  • Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.
  • Fixed an issue that may cause the Nemesis’ tentacle to be invisible during recovery after hitting an object.
  • Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)
  • Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen
  • Fixed an issue that caused the floating ink VFX to be missing in some of The Artist’s customization.
  • Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a ‘Modern Tales’ outfits.
  • Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.
  • Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.
  • Fixed an issue that caused the possibility to ”Dead Hard” from the balcony onto the shelves in the main hall of RPD.
  • Fixed an issue that caused a lack of hooks in the library of the RPD map.
  • Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.
  • Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.
  • Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.
  • Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.
  • Fixed an issue that caused low quality shadows from the generator lights.
  • Tentatively fixed an issue that caused Meg’s Deathgarden head cosmetic to not be available anymore.
  • Tentatively fixed an issue that caused Jane’s Twitch shirt cosmetic to be available for all players.
PatchNotesDivider.png

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Nurse has a delay when starting to charge a chain blink.
  • The Nurse’s hand doesn’t reflect the current blink charge when chain blinking.
  • As The Nurse, blinking and having a grab validation fail causes The Nurse to not enter the fatigue state.
  • We are also investigating reports of not being able to attack right after a chain blink.

Check out the other updates we post for the game right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 2.41 Released for Bugfix Patch 5.5.1 This Feb. 2

Behaviour Interactive has released the Dead by Daylight update 2.41 patch today, which the studio marks as bugfix patch 5.5.1! As one might expect, this brings a host of bug fixes to the game. Read on for the full Dead by Daylight Feb. 2 patch notes!

Dead by Daylight Update 2.41 Patch Notes | Dead by Daylight Feb. 2 Patch Notes:

Features

Beta Feature

  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions

Content

  • The Coldwind Farm – Fractured Cowshed map has been re-enabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been re-enabled.
PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that caused tooltips to linger in the Settings menu
  • Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
  • Fixed an issue that caused the Demogorgon’s Shred ability to sometimes not break pallets.
  • Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
  • Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.
  • Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.
  • Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.
  • Fixed an issue that caused the wrong animation to be played when using the Deathslinger’s Aim Down Sights right after interacting with a Red Envelope.
  • Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.
  • Fixed an issue that may cause the Nemesis’ tentacle to be invisible during recovery after hitting an object.
  • Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)
  • Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen
  • Fixed an issue that caused the floating ink VFX to be missing in some of The Artist’s customization.
  • Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a ‘Modern Tales’ outfits.
  • Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.
  • Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.
  • Fixed an issue that caused the possibility to ”Dead Hard” from the balcony onto the shelves in the main hall of RPD.
  • Fixed an issue that caused a lack of hooks in the library of the RPD map.
  • Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.
  • Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.
  • Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.
  • Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.
  • Fixed an issue that caused low quality shadows from the generator lights.
  • Tentatively fixed an issue that caused Meg’s Deathgarden head cosmetic to not be available anymore.
  • Tentatively fixed an issue that caused Jane’s Twitch shirt cosmetic to be available for all players.
PatchNotesDivider.png

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Nurse has a delay when starting to charge a chain blink.
  • The Nurse’s hand doesn’t reflect the current blink charge when chain blinking.
  • As The Nurse, blinking and having a grab validation fail causes The Nurse to not enter the fatigue state.
  • We are also investigating reports of not being able to attack right after a chain blink.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch 9 Minutes of WWE 2K22 Gameplay With Developer Commentary

Visual Concepts released nine minutes of WWE 2K22 gameplay, which is accompanied by developer commentary. Check out the updated visuals alongisde what the dev team thinks of the changes made to the overall game.

 

In the press release sent out, it’s mentioned that Creative Director Lynell Jinks, Art Producer Christina Diem Pham, Principal Designer Jason Vandiver, Senior Producer Jonathan Rivera, and Senior Designer Derek Donahue provide commentary for the gameplay footage, as a full WWE 2K22 match plays out, pitting cover Superstar Rey Mysterio against emerging phenom Damian Priest in more than nine minutes of gameplay.

Throughout the match, the Visual Concepts team highlights:

  • New dynamic animations, only possible through the redesigned gameplay engine, on display from both Superstars in the ring. The Superstars feel more responsive and easier to control, and each move connects smoother and more precisely.
  • An overhauled lighting engine that showcases the extreme details of the Superstars, making them look hyper realistic.
  • Tweaked object physics allow for unexpected moments throughout the match. Kendo sticks fray with each hit, and tables and corner barricades break dynamically to create a more authentic match experience.
  • Strategic defensive commands which include blocking, dodging, and breakers.

Pre-order the WWE 2K22 Standard Edition & WWE 2K22 Cross-Gen Digital Bundle to receive the Undertaker Immortal Pack including 3 additional Undertaker personas, 3 MyFACTION EVO Cards for Undertaker, and an Undertaker MyFACTION Logo Card.

The Undertaker Immortal Pack is included in the WWE 2K22 Deluxe Edition & WWE 2K22 nWo 4-Life Edition.

WWE 2k22 will come out on March 11, 2022 on the PS4, PS5, Xbox One, Xbox Series S|X and PC.

AJ Macalagay

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King of Fighters 15 Download Size for PS5 Revealed, Pre-Load Begins on February 15

Get ready to make some space on your respective PC and console devices, as the King of Fighters 15 download size for PS5 has been revealed, along with the pre-load start date, which is set for Feb. 15.

As listed on reliable PlayStation Network data scraper PlayStation Size, the pre-load download size for KOF 15 is 68.048 GB. That doesn’t include any patches or updates yet, so that’s the raw vanilla file of the game and it’ll take a significant amount of space from your hard drives.

As one of the most anticipated fighting game sequels coming this year, KOF 15 is the latest installment in SNK’s long running King of Fighters crossover series. The game is a direct sequel to KOF 14 — and features the return of several characters who were killed off in past entries but brought back to life because of the new storyline. You can read the overview of the game below.

SHATTER ALL EXPECTATIONS!
Transcend beyond your limits with KOF XV!

Since its debut in 1994, the KOF fighting game series has been driving the world to new heights of excitement with its appealing characters and unique game system. Six years have passed since the last title in the series, and now KOF XV surpasses all of its predecessors in terms of graphics, systems, and online experience!

KOF 15 is also getting ready for its post-launch DLC content after the game’s release, and you can check out the roadmap and new teams revealed so far here!

The King of Fighters 15 will be released for PS4, PS5, Xbox Series X|S, and PC on February 17!

Tim Villasor

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Dying Light 2 Day One Update Patch Notes Reveals Issues Fixed

With Dying Light 2 set to launch in a few days’ time, Techland has shared the Dying Light 2 day one update patch notes as part of our review process. This title update will automatically be for the highest version number for the respective platform you’ll be playing on, as there has been more than one title update released the past few weeks.

Dying Light 2 Day One Update Patch Notes:

  • Fixed the Broadcast infinite respawn story block
  • Fix for dialogues that block story progression
  • Re-signing to the co-op session doesn’t fail in case the user is logged in
  • Fixed crash when handing electrical parts to Carlos in Bazaar
  • Fixed problems with temporarily lowering the difficulty level – improved adaptive difficulty for AIs
  • Fixed crash caused by background renderer during the transition between menu and loading screens
  • Increased Wwise overall memory limit – fix for missing sounds and voice-over
  • Resolved problems with objects and AI sinking into the ground on a flat surface.
  • Fix for AI sometimes freezing/becoming immortal when the owner changes during death
  • Added protection against potential crashes.
  • Updates for ES, CH; DE intro.
  • Added missing game actions fixing occasional unresponsiveness.
  • Fixed Streamer Mode option which was not working properly.
  • Fixed crash on opening the secondary screen.
  • Fixed disconnecting co-op sessions after a certain amount of time.
  • And many more…

The PC version has already received most of these implements, as well as the two below, and will be patched to parity with the console Day 1 update over the next 48 hours.

  • DLSS enabled. Improved default DLSS sharpness.
  • Fixed the gamepad not being detected by the game before any movement or action is conducted using a keyboard or mouse.
Aside from our spoiler-free review, we’ll also be posting some useful guides for newbies and veterans of the franchise alike, so stay tuned.

Dying Light 2 crawls out this Feb. 4 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Review (PC): Ahead of the Pack

When Dying Light 2 was announced at E3 2018, Techland promised a sequel where every decision mattered, and one where your choices would affect the world around you. Initially scheduled to release in early 2020, it has since seen multiple delays, and rumors have been swirling of a troubled development cycle. Some started to question whether the game would come out at all. Almost four years after it was announced, it’s finally releasing on February 4. The big question here is: so did Techland deliver on its promise?

Welcome to Villedor, The Last Hope for Humanity

Dying Light 2 is an open-world, narrative-driven zombie game, which features a unique parkour system that you’ll use throughout the game. This parkour system is what originally made the first game stand out so much, in an otherwise oversaturated genre. The game is played in first-person, and can be played from start to finish with up to four players cooperatively.

I’ll cut right to the chase: if you were a fan of the first Dying Light, I think you’re going to absolutely love Dying Light 2. It improves on the first game in practically every way and does so on an even larger scale. Techland have set their ambitions much higher with this title, and in my opinion, they’ve succeeded nearly every step of the way. Thankfully, it also does so while achieving a smooth, mostly bug-free experience on both PC and consoles.

It’s not completely bug-free, however. While I was initially impressed at just how polished the game felt, later on in the game a few bugs did start to pop up. Most of them happened while doing optional side objectives, such as markers not properly showing up, dialogue skipping, and some broken windmill physics. A pre-release update released shortly after we had completed the game, and it managed to fix many of these. Still, don’t be surprised if you see some minor bugs here and there.

To be clear: this is no Cyberpunk 2077. There was some concern that would be the case after the delays and rumors of a troubled development. Rest assured though, if all you want to do is play the main campaign, maybe do some side quests and knock out a few parkour challenges along the way, you will most likely experience very few, if any, game breaking bugs. For those that are looking to 100% the game however, be warned that there may be some issues at launch. We’ve reported all of these bugs to Techland, so we hope to see them fixed soon.

Story

Set 15 years after the events of Dying Light, Dying Light 2: Stay Human puts you in the shoes of Aiden Caldwell, as he searches for his younger sister, Mia. His search takes him to the city of Villedor, where he hopes to find the man who experimented on them as children, in an attempt to learn his sister’s whereabouts.

The Harran Virus has now mutated and has spread even farther across the globe. This new mutated virus is one that is resistant to previous treatments, and the Infected have now taken hold of nearly every major city on Earth. Villedor is the last human sanctuary.

From the offset, it’s clear that Dying Light 2 is going to offer a much better narrative experience than the original. It feels grander in scale, and the campaign is a lot more focused. True to their word, the many interweaving storylines in Dying Light 2 ultimately lead to tough decisions that you’ll have to make throughout the story. Villedor’s three main factions all have their own goals, and there are pivotal decisions you’ll have to make that will align you with one faction, while possibly angering another.

These decisions aren’t just fluff either.  Many of these choices will completely change your playthrough. There was a lengthy mission that my friend completely missed based on a single choice they made. Likewise, the mission I got was completely different from theirs. This is a regular occurrence throughout the game. From what we gathered, any decision with a timer is likely going to change your storyline in one way or another. Co-op play is going to be a must if you want to play through every story mission in one playthrough. We also counted at least four different endings, with tons of minor changes along the way. Choose wisely.

Dying Light 2 doesn’t feel like just another zombie game. In fact, the zombies hardly play a role in the story at all. In Dying Light 2, the Infected are simply an obstacle — not the entire plot. Instead of a story that revolves around the Infected, Dying Light 2 explores the aftershocks of the infection and how it’s affected humanity and the world around them. It’s now been over 15 years since the virus took over. What would a city like this look like? What would people do to survive, and what would their conflicts look like? While on its face this is just a story about a man trying to find his sister, to me, that is the true story of Dying Light 2. In a genre that has been done to death, Dying Light 2 stands out even from its predecessor, by making the story about the people, and not about the Infected. The best way I can put it is this: the first game felt like a zombie game with a story. Dying Light 2 feels like a story game with zombies.

Villedor is split up into three main factions. There are the Peacekeepers, who have chosen to take up arms and form a pseudo-police force. Then there are the Renegades, who resort to violence, and take the things they want by force. Finally, there are the Survivors, who are just trying to get by, by building a peaceful community and watching each other’s backs. While the story primarily centers around the Survivors, you’re going to have to interact with all three of them throughout the game and navigate your way around them on the quest to find your sister.

For those that have played the original, you’ll probably notice that Dying Light 2’s story feels a lot more linear. While it is absolutely still an open-world game, the way the game is structured makes it hard to find a good time to put the main campaign down. Each main story mission transitions perfectly into the next. This is a good thing in my opinion. You’re still free to do side missions and explore the map whenever you want, but like I mentioned before. the story feels a lot more focused, and it leads to a narrative that feels stronger overall.

Dying Light 2 also has a wide cast of characters, all of whom play an important role in the story. At times, you’ll have to decide which characters to side with, which can lead to a negative outcomes for the other. The voice acting throughout is fantastic, and is headlined by actress Rosario Dawson, who plays a surprisingly large role in the game.

Overall, while I wouldn’t call it a masterpiece, Dying Light 2 has a surprisingly complex and well written story, with great characters, fully branching storylines and tough decisions that actually affect the narrative. Side quests are pretty good, and while there are certainly a few plot holes, the game comes to a satisfying conclusion and is well paced throughout. I finished the game in just over 27 hours, and not once did it feel like the game was dragging, or that I was rushing to get to the end. As someone who prefers games closer to 10 hours, that is exceptionally rare for me, and it speaks to just how good of a job Techland has done.

Gameplay

Gameplay in Dying Light 2 is built on two main pillars — combat and parkour. The entire skill tree is dedicated to these two things alone, and you’ll be doing one or the other for basically the entire game. So how do they feel?

Combat

Dying Light 2 has a heavy emphasis on melee combat. I couldn’t find any sort of ranged weapon until over halfway through the game, and even those were mostly limited to bows. There is technically a sort of shotgun in the game, but it is extremely fragile and pricey to craft. For all intents and purposes, this is a melee combat game first. Don’t expect gun combat to be as commonplace as it was in the first game.

Melee combat can be tough to get right in a first-person game, and I think Techland has done a pretty good job here. It isn’t perfect — hitboxes can be wonky, and some of the parkour-based attacks like the dropkick can be difficult to land. But overall, the melee combat feels satisfying and it’s serviceable as the game’s primary form of combat. There’s a block, a parry, and a dodge, and your arsenal will grow even more as you unlock new skills.

Enemy AI is pretty decent too. They can duck and dodge your swings and they have varied move sets that differ based on the faction or type of Infected. I found the game to be a genuine challenge as well, even on Normal difficulty. Some of the tougher enemies hit like a truck, and you’re almost always going to be outnumbered. Thankfully, health kits are plentiful, so you aren’t going to be desperately searching for resources or anything — just expect to die a few times.

Speaking of Infected, they’re a bit tougher now too. Even the weaker ones have become a lot quicker and can be difficult to predict. There are also several new species of them, each with their own unique effect. And just like in the first Dying Light, getting chased down by a Volatile is as terrifying as ever.

Parkour

It wouldn’t be Dying Light without parkour. This is evidenced by the fact that half of the game’s skill tree is strictly dedicated to improving it. Thankfully, the parkour in Dying Light 2 feels great. The entire world has been built around it, and there is tons of verticality.  Animations have been improved, so it’s always clear exactly where you are, and what exactly is happening. This is even more impressive considering the game’s first-person perspective.

This isn’t your average video game parkour either. Parkour in most games usually amounts to holding just a single button, or holding one direction on the joystick. Dying Light 2 is more akin to something like Mirror’s Edge, where the parkour actually requires a certain degree of skill and creativity. Just like in the first game, some of the most enjoyable activities are the Parkour Challenges, which require you to hit a set of checkpoints within a certain time limit. You’re awarded a medal based on how fast you complete the challenge, and once you start one it’s tough to put it down until you get the gold.

Parkour In Dying Light 2 builds upon the first game’s excellent base with new additions like the Paraglider and a few slight tweaks. Movements feel properly weighty, but snappy and responsive at the same time. All of it makes traversing the open world on foot simply a joy.

Open World and Exploration

One of the things that makes Dying Light unique, is its day and night cycle. Unlike many other games, nights are actually dark without your flashlight on (pitch black in most cases). There are also more Infected out at night, along with the trademark chase mechanic that will have you running for dear life if you’re detected by a Howler. These all return in Dying Light 2 and it makes for one of the most impactful day/night cycles in gaming.

To add to this though, there’s now something called the Immunity Timer. When traversing the world at night, leaving the safety of a UV light will trigger a timer that starts counting down at the top of your HUD. When this timer reaches zero, you die. I wasn’t a fan of this mechanic. While you can replenish this immunity timer with consumables, it ends up being more of a hassle than anything. Having to find a UV light to stand under every five minutes limits night exploration heavily and is especially painful considering there are entire buildings you can explore, and activities you can participate in only at night. I suggest stocking up on Immunity Boosters as soon as possible if you plan on doing anything at night, as they’re much more potent than the “UV Shroomz” found growing in the wild.

Aside from that, there are a decent amount of collectibles to find, and a wide variety of things to do around the world. From the windmills and safe zones, which serve as camps and additional UV points, to the large bandit camps and military caches which reward high quality loot and Inhibitors, which are used to upgrade your health and stamina, as well as increase your immunity timer.

Immediately upon booting up the game, I noticed how much more impressive the world looked. Even within the same town, there’s a lot more variety in the environments. While the first Dying Light was mostly just limited to urban areas, Dying Light 2 has everything from forests, to wastelands, skyscrapers, and more.

They also seemed to have gone for a more distinct art style in this game. The world is bright and very vibrant during the day, and at night UV lights dot the landscape, coating areas in neon purple. In fact, it can almost be a little too vibrant during the day. There is a heavy amount of bloom used and the sun can be blinding at times. Still, I appreciate the fact that they’ve tried to make the game look unique.

One thing that the game lacks is any sort of manual save function. Without that feature you’re at the mercy of the auto-save system and unfortunately, checkpoints can feel few and far between. After dying or restarting the game, I sometimes had to to travel hundreds of meters just to sit through a cutscene that I’d already seen. While no manual saves is understandable for an online game, without them, checkpoints have to be frequent. It doesn’t feel like they got the balance quite right in this game. Hopefully it’s something they can tweak later, but for now don’t expect the game to auto-save in the middle of any activities.

Graphics and Performance

On PC, I averaged around 120 frames–per-second at 1440p with an RTX 3080 TI and a Ryzen 9 5900x.  I played the game at the highest settings for most of the game, minus ray tracing.

There are a total of five different ray tracing options available on PC. They include ray traced reflections, global illumination, sun shadows, ambient occlusion, and even an option for a ray traced flashlight. This is some of the most expansive ray tracing I’ve ever seen in a game. Most games may have one or two these, but rarely do they have them all. Unfortunately, that does come at a heavy cost. Turning all of them on cut my frame rate in half, down to around 60fps, occasionally even dipping below. Even turning just one of them on dropped my frame rate by about 20%. In a game with as much movement as this one, I decided to opt for the higher frame rates instead.

Furthermore, aside from the massive performance hit, I really didn’t find the ray tracing to be all that noticeable during gameplay. In side-by-side comparisons, the ray tracing definitely makes scenes look more realistic, but while I was actually playing the game, I tended to prefer the punchier image, even if it wasn’t as dynamic. It still looks great.

Dying Light 2 also supports both DLSS and AMD FSR. With DLSS, I was able to squeeze about 90fps out of my rig with RT on, but again, I didn’t think it was noticeable enough to warrant the massive frame rate hit. With that said, I expect even mid-range builds should be able to hit 60fps at lower resolutions, especially with DLSS.

As for console, on PS5 and Xbox Series X|S there are three performance modes. Quality mode offers the highest possible graphical settings (including ray traced shadows), while Resolution mode targets native 4K at slightly lower settings. Both are capped at 30fps. There’s also a Performance mode which aims for 60fps at a lower resolution.

Hands down, Performance mode is the way to go. In a first-person game with this much motion, you’re going to want the smoothest experience possible. The game still looks good in Performance mode, and we found it to offer the most stable experience. Resolution offers a sharper picture, while Quality mode pushes improved lighting, as well as ray traced shadows. The shadows are a huge difference if you actually stand around and look at them, but again, for a game that is focused on fast movement, I don’t think halving the frame rate is worth the cost. One thing that carried over across all three modes, however, is a slight screen tearing issue. This wasn’t a huge deal, but it was noticeable enough that we felt it deserved a mention.

Overall, Dying Light 2 performs well and has impressive visuals. On PC there are plenty of options available, and it’s well optimized considering how good it looks. On PS5, the Quality and Resolution modes both hit 30fps , but from our experience, the 60fps Performance mode is the smoother, more enjoyable experience.

The Verdict

While Dying Light 2 improves on its predecessor in nearly every way, occasional bugs hamper the experience and a few of the gameplay changes are ones I could have done without. Still, if you’re someone who’s been looking forward to the game, nothing that I experienced in my nearly 30 hours with the game was a complete deal breaker, and in fact I enjoyed my time quite a bit. If you’re someone that’s been on the fence, or perhaps mildly interested in Dying Light 2, I definitely think it’s an experience that’s worth your time, and one that stands out amongst the crowded zombie genre. If you were a fan of the original and have been eagerly anticipating Dying Light 2, it’s an easy day one purchase, and one that delivers on every promise that Techland set for it.

Score: 8.5/10

Pros:

  • Great visuals.
  • Well optimized.
  • Good story that improves on the first game.
  • Impactful choices with excellent writing.
  • Parkour system with new additions like the Paraglider that make traversing the open world fun.
  • Plenty of content, with long term support confirmed.

Cons:

  • No manual saves with auto save checkpoints that aren’t frequent enough.
  • The game is structured quite similarly to the first game. Even some of the story beats felt similar.
  • Occasional bugs at launch.
  • Immunity Timer makes exploring the city at night a hassle.

Dying Light 2 review code was provided by the publisher. Main version tested was PC. You can read SP1st and MP1st’s review and scoring policy right here.

ganacci fatal fury

Barry

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The Elder Scrolls Online Update 1.002.004 This Feb. 2 (Update)

Bethesda has released The Elder Scrolls Online update 1.002.004 patch this February 2 for last-gen and next-gen consoles! Players should expect gameplay-related improvements, bug fixes and more. Read up on The Elder Scrolls Online Feb 2. patch notes below.

The Elder Scrolls Online Update 1.002.004 Patch Notes | The Elder Scrolls Online Update 1.002.004 Patch Notes | The Elder Scrolls Online Feb. 2 Patch Notes:

Update: The post has been updated with the proper consolepatch notes for Feb. 2!

Bethesda has not released the official changelog for the console versions of the game, but we’ve included the PC patch notes that was released last week! Usually, these are the same patch notes given the PC version gets each patch first..

The Elder Scrolls Online v2.28 (PS4)/1.10 (PS5) contains several fixes tied to group content – including the Will of Stone and Soul Savior Rockgrove achievements now being properly awarded – fixes for a few game crashes, the Trap Beast ability being able to generate Ultimate, and more. The size of this patch is approximately 864.4 MB.

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Rockgrove Trial

  • The Will of Stone and Soul Savior achievements will now always be awarded when the criteria are met upon trial completion.

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Vateshran Hollows

  • Rahdgarak will once again aggressively jump closer to your character should you move away from his current location.

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Halls of Fabrication Trial

  • Fixed an issue which caused the Assembly General to not drop weapons when killed on Veteran difficulty.

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General

  • Fixed an issue where Crimson Oath and Silver Rose style pages were not dropping.

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Guild

  • Fighters Guild
    • Trap beast: Fixed an issue where this ability could generate Ultimate in some odd cases.

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General

  • Fixed an issue where ice fixtures could flicker when multiple crystal furnishings were placed in houses.
  • Fixed an issue where the Witch-Tamed Bear-Dog would be invisible when set as your active pet.

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General

  • Fixed an issue where Tallatta the Lustrous, of Malabal Tor fame, would sometimes not drop loot correctly.

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Furnishings

  • Fixed a widespread issue that could cause certain light-emitting furnishings to stop emitting light unexpectedly.

Houseguests

  • Fixed an issue with the houseguest version of Arox the Mutilator, where his dialogue would be limited to just a few lines if you’d already completed the Deadlands story. Those lines are now correctly added to his larger pool of lines, instead of replacing them entirely.

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General

  • Fixed a very rare crash that could occur when you jumped away from a zone at the same moment another player started consuming food.
  • Fixed a crash that could occur when a large number of effect particles are present on screen.

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Stormhaven

  • Fixed an issue with a strangely possessed vase in Stormhaven that was usable, but did nothing upon activation. It has since been fully banished from the material realm and is no longer usable.

We’ll update the post once the official patch notes are released. As for what’s coming to the game, check out the High Isle expansion set for release this June!

Source: Elder Scrolls Online forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.