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In Nightmare Review – Need to Wake Up (PS5)

Not all horror games need to be big budget, AAA experiences to make an impact, as long as the theme and gameplay is up to snuff. This is what developer Magic Fish Studio is counting on with In Nightmare, the latest game to come from Sony’s China Hero Project, which also brought us the fantastic FIST Forged in Shadow Torch. Is this a nightmare worth suffering through or should gamers wake up? We gather, it’s best to keep that pot of coffee filled.

A Dreamworld Full of Nightmares

In Nightmare follows the story of a young boy dealing with the breakup of his family. Traumatized by the events unfolding before him, he soon slips into a deep slumber, falling into a dream reality in hopes of escaping his current one. Unfortunately for him, this is not the good kind of dream, as he finds himself having to relive his worst memories, which have warped into hellish nightmares. He must learn to face these nightmares, or forever be stuck with reliving them over and over for all eternity. 

In Nightmare

Although it can be a bit convoluted at times, for the most part, I did enjoy the story of In Nightmare. There was a lot of relatable subjects that were tackled that made it easy to understand the character, even when there weren’t any real spoken words being heard. I liked the perspective of viewing the world from a kid’s point of view, as while certain situations are understandable as an adult, the effects they have on a child aren’t quite so. It’s a bit heartbreaking at times, especially when you explore levels and learn more about the backstory via collectible notes and such.  

No Light at the End of the Tunnel

On the gameplay side of things, In Nightmare sets itself as a hide and seek type of game where you navigate through dark, dimly lit environments all while avoiding monsters that are dreamt from the boy’s imagination. It’s a very simple premise, though be that as it may, in execution, it’s a bit of a hit and miss for In Nightmare. 

While I loved the diverse environment, and exploring the levels for secrets and lore, being a stealth-centric title it came off rather frustrating to play that way. Monsters all have one-hit kill attacks, which is fine, but their cone of detection can be extremely wonky at times. I have had monsters look right at me and not notice me, while other times, these monsters being completely off-screen and still somehow seeing me from afar. There are tactics such as throwing objects to distract them, which I found to be a common strategy, but a lot of times I would get caught accidentally, then have to restart certain sections. Sometimes those were midway through, sometimes they weren’t, and for the times that weren’t, I almost wanted to just give up in frustration. It felt unfair in some situations, and not the hard kind, but the kind where you feel the game was being unfair. That’s not to say that I didn’t experience parts that felt great, because there are certainly some good stealth sections. It just felt more off than it should have. 

As an interesting way to mix-up the stealth gameplay, you are also provided aid by a butterfly who goes by the name of Bitki. You can control Bitki and extend your view beyond what the character can actually see, which is nice because you can spot secrets, enemies, and bosses easier. Bitki also has the ability to spot things invisible to the eye, which added a nice layer to the gameplay. However, this ability functions off a meter, which could only be filled from a consumable or specific spots. There’s also an additional ability that enhanced how far Bitki can fly away from the boy that also ran off consumables. While the game had collectibles to extend that usage, I found very early on that these were essentially useless because of how quickly they drained. They felt more of a nuisance than they did an aid; to the point that I almost didn’t bother using them unless they were tied to the narrative in some way, such as following the footprints of a spirit. 

in nightmare ps5

Another thing I also wanted to bring up was the stiffness of the character. It’s forgiving given the budget of In Nightmare, but I found it to be a hassle to deal with during big confrontation against monsters. One specific instance I recall is being chased by a shadow monster of some sort down a number of hallways. It required quick thinking, as there were switches that needed to be flipped in order to open up gates to continue progression. At times it felt like I was wrestling with the character, as I tried to maneuver around the environment, or it felt like I was just going too slow despite going as fast as the game allowed me to go.

This resulted in a lot of deaths. In Nightmare isn’t a hard game by any means, it just has moments that feel too unforgiving because of how precise you have to be in those movements and actions. In fact, I almost felt as if I had to result to some form of cheating, as I found that you could crouch under the gate well before it was raised high enough to do so, clipping through it. 

Generally, any action that would force the character to have to be quick would result in death. I don’t think it’s so much of a learning kind of experience, but more of a cross-your-finger-and-hope-the game-doesn’t-cheat-you because-you-turned-a-little-too-late kind of thing, or didn’t follow the imaginary line that would give you enough time. 

Haunted by Technical Woes

If there is one clear major issue with In Nightmare, then without a question it’s the performance. Seeing that In Nightmare isn’t exactly pushing the PS5 (least there’s no reason to believe so,) it oddly performs like some sort of slideshow. The frame-rate is really inconsistent with drops immediately noticeable moments after loading into the game world. It chugs hard just from normal movement, that at times I felt a bit uneasy — enough to want to take an extended break due to the worry of getting a headache. It really is that bad, which is a shame, because the world itself is nice to wander in. It’s an issue for sure, but in the very least, one that can be addressed in hopefully a future patch. For now, a fair warning to those day one buyers out there. Another issue that was brought to out attention is there was a save breaking bug. This has been fixed, or at least I believe it has as I have not encountered it and was able to finish In Nightmare.

Verdict

In Nightmare may provide a decent plot line with enjoyable, heartfelt moments, but outside of that, it really is a hard game to recommend to anyone. The technical issues alone are enough to say wait until an update comes out to address it, but even so, the gameplay, while does offer some enjoyable moments, proves to have more issues that only the most patient of people can really deal with. You might have some fun with it for sure, but this is one nightmare you probably don’t want to jump into, at least right away.  

Score: 5.5/10

Pros:

  • Environments are nicely done, as are the monster designs.
  • Story is decent, and the topics tackled are enough to keep you invested.

Cons:

  • Performance issues are hard to get past, with frames dipping throughout our entire playthrough.
  • Gameplay, although has it’s moments, is more frustrating to deal with, especially during chase sequences. 
  • Some mechanics, specifically those tied to Bitki felt under utilized and hinderance to the overall stealth.
  • Enemies’ cone of detection are very hit and miss.

In Nightmare review code was provided by the publisher. Version tested PS5. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Gran Turismo 7 Always Online to Fight Cheats Is Not Needed and Here’s an Explanation Why

In case you didn’t know, Gran Turismo 7 requires an internet connection to play the majority of its content — and yes, that includes single-player stuff. Unfortunately, that little bit came to a head two weeks ago when a new title update caused an issue that prevented the game from going online, which then resulted in it being unplayable (for the most part) for over a day. 

Naturally, this didn’t sit well with gamers. Not only did the game get review bombed on Metacritic resulting in the lowest user rated PlayStation game in history, but Polyphony had to issue two apologies to gamers, and even promise freebies to try and placate gamers. The thing is, does the game really need to be always-online? We dive into that right now.

What Is the Reason for Gran Turismo 7 to Have an Always-Online Requirement?

In an interview with Eurogamer last year, series creator Kazunori Yamauch had this to say concerning why Gran Turismo 7 would require an always online connection for nearly every mode.

The requirement for the online connection isn’t specific to the Cafe per se — it’s just to prevent cheating overall from people trying to modify the save data, so that’s the reason for the online connection,

What Exactly Is This Referring To?

Some of you may be a bit confused, considering that Gran Turismo 7 is only available on PlayStation consoles and not PC where cheating would be more accessible and rampant. Well, for those of you that didn’t know, the PS4 has the capability of allowing users to transfer their game saves onto a USB flash drive. This is a feature that has somewhat always existed with PlayStation, though with the PS1 and PS2 it was through proprietary cards. With the PS4 hacked, it has lead to a number of issues for Sony, from piracy to online cheating, both of which they have continued to combat with every new firmware released. And while PlayStation, as well as leading members of the PlayStation hacking community, have kept “jailbroken” consoles at bay from accessing online features by ensuring that they can only be used offline by supporting older firmware only, that unfortunately hasn’t prevented game saves from being hacked. Specifically a popular save editing tool has always tried to stay ahead, as for every new firmware update that PlayStation release, this program has continued to work, even if it doesn’t for the moment.

Still, the program itself is limited, and by design, the developers behind it have been openly vocal about not allowing the tool to be used for online focus games. A majority of the cheats revolve around only being used during single-player, and for games with multiplayer or some form of online connectivity, they are limited as the program locks cheat functionality to solely quick codes, cheats designed by them, locking out users from potentially circumventing online features, such as gifting themselves paid currency or DLC, or being given an unfair advantage online. 

However, it does go without saying that some titles have slipped through the cracks in the past. Take Nioh for example, when it got its online multiplayer component users would one-hit kill players online during PvP matches. Marvel’s Avengers, although doesn’t feature PvP, would see players join co-op matches via matchmaking and ruin the experience for others by breaking the game with overpowered characters. Souls game are notorious for seeing hacked characters during PvP, though FromSoftware has resolved this by implementing an anti-cheat system that is near fool-proof, Modified saves in Elden Ring are often met with an immediate ban if they try to go online.

Gran Turismo Sport didn’t have any cheat support, but it did have save reassigning (open to any title with a save). While not the same and a bit more complicated than other titles when it comes to reassigning, users could in ways obtain almost everything in GT Sport if they followed a correct method. Understandably that would be a bit of a concern if a user just cloned someone else’s progress onto their online file, but this does beg the question: is it really that big of a deal in the end?

Does Cheating Matter in a Racing Game, Yet Alone in a Solo Campaign? 

Look, I won’t beat around the bush and say that cheating is a good thing. It’s not, and it sucks when you encounter it. Games like Call of Duty or other cross-play supported titles with PC is proof enough that cheating is absolutely horrible, having to deal with aimbot users, god mode, ect. It’s frustrating. But looking at a racer specifically, one does have to question exactly what kind of cheating is Polyphony worried about.

Well, to understand that all one has to do is look at Polyphony’s past title, Gran Turismo 5.

When the PS3 first got hacked, the means to achieve it were so open that anyone even on the latest firmware could do it if they wanted to. It was very easy, and PlayStation didn’t really have any real means to ban these users like they do today. Once the system was open, the network was compromised with console cheaters. Fast forward to the PS4 and that story is a different one as there has yet to be a way for jailbroken console to access online, at least publicly. But looking back at the PS3, it certainly was a mess.

In Gran Turismo 5 case, users would modify their vehicles stats, giving them unrealistic values. Have a look at it yourself.

Now, Polyphony tried to combat this with a few patches, but no matter what they did it seems users were still able to work around it and ruin a few online matches. However, as I noted, that was mostly due to the openness of the PS3 hack where anyone could do it. This is a far different story on the PS4 side of things, as it took many years for a newly supported firmware to support hacks, and it will take many more before we even see it achieved in the latest firmware, which by then the console will be on its last legs, and most likely on a higher, non-hackable firmware.

So the only real concern that Polyphony has is the save editing tool (thus the reason given), one that would most likely would restrict cheats to ones they’ve created given the huge online nature of Gran Turismo 7. This means that if it did support cheats, it’s likely we would only see cheats for currency. Of course that would break the economy that Polyphony intended for GT7, but that’s an issue on its own that many users have been calling them out on, especially after the recent nerf patch that is getting reversed. As it stands, you can either grind it out, or, if you were rich enough, you could just buy your way into owning every car and tuning parts. It’s an expensive — roughly $2,000-$4,000-dollar-expensive — but nonetheless removes that in-game grind. Is that really a better solution for players? I certainly don’t think so.

And going back to the whole modded cars thing, given that Gran Turismo is available on a closed platform, things like anti-cheat can be put in place. Consoles aren’t like PC where a user can just build a new program to workaround those anti-cheats deployed by developers. It’s a lot harder, especially in the PS4 case where users are limited to working with a game save file, rather than files of the game itself. Unless jailbroken, which can’t access online anyway, this isn’t like the PS3 where everything on the system was hackable. Which this brings up another point, what’s the excuse for always online for the PS5 version?

Why the Provided Reason “Falls” Apart, At Least on PS5 and Why Legit Players Suffer for the Few.

One of the big changes with the PS5 was that PlayStation actually removed the ability to export game saves for PS5 games onto a USB flash drive. Now you can still copy PS4 saves from the console to and from a USB, but when it comes to those game saves for PS5 specific games, owners only have the option to back-up via PS Cloud. See where I’m going here? It’s a non-issue on the PS5 when it comes to the idea of users modifying their game saves because they have no means to do so, at least solely from the PS5.

Now, I’m not going to pretend that it’s impossible to cheat with hacked saves on the PS5, because it is entirely possible. There may have been a reason why PlayStation was somewhat reluctant on cross-gen save, that being around cheating. Because you can modify a PS4 game save, a lot of games allow you to transfer (via in-game option) those modified saves to the PS5 version, thus bringing with it any cheats. That’s how cheats are currently being done on the PS5, which is unfortunate to see, but I’ll add that PS3 allowed developers to lock their saves from USB transferring, a possible alternative that PlayStation can offer to implement on the PS4 than just choosing to be always online.

However, it still begs the question: Is that reasoning truly a good one for owners on the PS5? A vast majority of PS5 owners out there aren’t going to download the PS4 version just so they can cheat. It will happen, but that number in the grand picture of things is minimal. You’ll have more legit players in the pool compared to the PS3 days where it was completely open. And given that the saves are stored in-game online, that kind of goes back to the whole anti-cheat of things. If cheating on the PS5 side of things was a big concern, why not implement some sort of save transferring check in-game? If it see’s hacked vehicles, or saw that currency was obtain in a way outside of the intended ones, then ban it, or modify it to reverse those modifications. 

For a series that has always had offline play in it’s fullest form up until Gran Turismo Sport, and now Gran Turismo 7, I personally don’t think users should have to suffer due to the few bad apples out there. While yes, most of everyone today does have online connectivity where the whole “always online” shouldn’t be much of an issue, we saw exactly what happened when servers had to go down for an unexpected amount of time, resulting in the loss of a full day. Seeing that I’m a solo player, and never really dabbled much in the competitive online arena in a Gran Turismo game, I just don’t see a good reason why I should be at the mercy of the servers. Me playing solo races against AI bots has no true bearing on the online modes. This isn’t like Destiny where if there was offline play I could save scum and try to get different loot rolls to bring in the online modes. Nothing really tied to RNG (random number generator) in GT7 outside of the roulette tickets, and even then those aren’t all that major if someone was going to save scum them. 

If the next Gran Turismo game is indeed a full exclusive for the PS5, and for whatever reason has the same excuse of why it’s always online, then that’s one excuse that doesn’t hold up. After playing GT7 and seeing how many other features are implemented with online mechanics, or how the economy of the game is all balancing on the control of Polyphony themselves, I just wonder if the modified save reason given was an excuse in its own to not let players know that they have a strict plan for earning credits, and that they wanted full control over it. It sure seems that way as the recent farming methods that were harming no one ended up hurting the players more after the changes. 

The whole online thing also brings another question; Where will Gran Turismo 7 be in the next 20 years? I can go back and play any of the past Gran Turismo games, and sure some of you might say why would anyone do that, but as many fans have pointed out, some of the older Gran Turismo are “better” in some areas over the new ones. I personally feel that GT7 is a great return for the franchise (my review of GT7 says exactly that),  but is it a game that will still be playable in 20-years or will it suffer the same fate of so many old online games where the servers eventually get shutdown to make way for the new? Who knows, but I, for one, hate the idea of it always being online and can’t see the provided reason as a good one to keep it that way. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Destiny 2 Trials of Osiris Rewards This Week April 1, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week April 1, 2022 edition! Check out what you can win, and this weekend’s map pick.

New Destiny 2 Trials of Osiris Rewards This Week April 1, 2022:

Trials of Osiris Map

Midtown

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward:  Reed’s Regret – Linear Fusion Rifle (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today April 1, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today April 1, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today April 1, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

Arcadian Valley, Nessus


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Tractor Cannon Heavy Shotgun
Hawkmoon Kinetic Hand Cannon Smallbore Hip-Fire Grip Polymer Grip
Dead Man’s Tale Kinetic Scout Rifle Smallbore Armor-Piercing Rounds Subsistence Composite Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Oathkeeper Hunter Gauntlets 7 10 7 6 6 10 46 23 Legendary Shards
Helm of Saint-14 Titan Helmet 2 11 11 6 12 6 48 23 Legendary Shards
Contraverse Hold Warlock Gauntlets 6 6 12 12 6 6 48 23 Legendary Shards

Exotic Ciphers

Name Description
A Question Complete activities in Vanguard, Crucible, or Gambit playlists. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Wishbringer Energy Shotgun Rifled Barrel // Smallbore Steady Rounds // Accurized Rounds Slideshot Snapshot Sights
Gnawing Hunger Energy Auto Rifle Corkscrew Rifling // Polygonal Rifling Tactical Mag // Alloy Magazine Zen Moment Rampage
Temptation’s Hook Heavy Sword Hungry Edge // Honed Edge // Tempered Edge Burst Guard // Enduring Guard Energy Transfer Vorpal Weapon
Death Adder Energy Submachine Gun Arrowhead Brake // Corkscrew Rifling Appended Mag // Flared Magwell Dynamic Sway Reduction Eye of the Storm
IKELOS_SG_v1.0.2 Energy Shotgun Extended Barrel // Full Bore Tactical Mag // Accurized Rounds Moving Target Disruption Break
Extraordinary Rendition Kinetic Submachine Gun Full Bore // Smallbore Appended Mag // Flared Magwell Firmly Planted One for All
THE SWARM Heavy Machine Gun Chambered Compensator // Hammer-Forged Rifling Accurized Rounds // Flared Magwell Dynamic Sway Reduction Dragonfly

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Ancient Apocalypse Gauntlets Titan Gauntlets 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Plate Titan Chest Armor 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Helm Titan Helmet 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Greaves Titan Leg Armor 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Gloves Warlock Gauntlets 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Robes Warlock Chest Armor 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Hood Warlock Helmet 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Boots Warlock Leg Armor 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Grips Hunter Gauntlets 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Vest Hunter Chest Armor 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Mask Hunter Helmet 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer
Ancient Apocalypse Strides Hunter Leg Armor 10 2 10 2 2 22 48 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 14 Online Upcoming Update 6.1 Release April 12, Trailer & Info Revealed

Final Fantasy 14 Online (or FFXIV Online) players looking for the next big title update for the MMORPG won’t have to wait long, as Square Enix has announced that the Final Fantasy 14 Online upcoming update 6.1 is set for release this April 12, and there’s also a new trailer and info overview of what’s coming!

Titled “Newfound Adventure,” patch 6.1 “will also mark the first implementation of the new Duty Support System for A Realm Reborn™ (2.0) content. With this new system, all 4-player main scenario dungeons and trials will be able to be played solo alongside a party of NPCs. Major revisions to Cape Westwind and later duties are also planned to further support an accessible, solo-play experience. The Duty Support System will also be expanded in future updates to support Patch 2.x content, as well as Heavensward™ expansion content and beyond.”

Final Fantasy 14 Online Upcoming Update 6.1 Trailer and Info:

New Content Incoming for FF14 Online 6.1:

  • New Main Scenario Quests – Patch 6.1 will mark the start of a new chapter for Warriors of Light.
  • New 24-Player Alliance Raid – The first part of an all-new original alliance raid series, Myths of the Realm: Aglaia will challenge players as they learn more about the divinities known as the Twelve.
  • New Tribal Quests – Starting with Patch 6.15, players will be able to experience new Arkasodara tribe quests for battle classes and jobs.
  • New Residential Area – Plots in Empyreum, the new Ishgardian residential district, will become available for purchase. An overview of the plot purchase system as well as an initial schedule for lottery system sales were presented.
  • New Trial: The Minstrel’s Ballad: Endsinger’s Aria – Players can experience a new challenge with a new Extreme Trial, The Minstrel’s Ballad: Endsinger’s Aria.
  • Adventurer Plates (Beta Version) – The new Adventurer Plates feature was showcased in detail. Player portraits can be customized to include lighting, animation, and camera angles using a character’s current appearance, and multiple portraits can be saved for future use. The character profiles can include information such as favorite job and title, playstyle preference, active play times, and more.
  • PvP Updates – Additional details on the new small scale PvP content known as Crystalline Conflict were revealed, including the new rewards system and PvP schedule.
  • Additional content including job adjustments, the ability to try on gear available on the FFXIV Online Store, system updates, and more.

Additional details from the press release:

SQUARE ENIX also announced that PvP gear inspired by the hit Japanese TV show GARO will return with Patch 6.1. Players will be able to earn special mounts and gear modelled after the show designed by legendary character designer Keita Amemiya. New jobs introduced in Shadowbringers™ and Endwalker will now be able to equip this collaboration gear.

Patch 6.1 will also launch with a new dungeon and Unreal trial, Ultima’s Bane (Unreal), as well as the new Unending Codex, an assortment of information on characters and terms added to your Collection which will be updated as you progress through the 6.1 main scenario.

Patch 6.11 is set to bring a new Ultimate Duty – Dragonsong’s Reprise, while players can also look forward to the “Somehow Further Hildibrand Adventures” sidequest and new Custom Deliveries launching in Patch 6.15. Data Center Travel will be added in Patch 6.18.

Now that’s one hefty title update! Once it’s out, we’ll be sure to let our readers know. Bookmark our Final Fantasy 14 Online game hub and you can check on April 12 when it’s out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone April Fool’s Patch Notes for April 1 Released, and Is Totally Legit

Raven Software (excuse me, Waven Woftware) has released the Call of Duty Warzone April Fool’s patch notes for April 1, and it includes quite a number of changes that totally won’t break the game balance at all. Curious? Read on.

COD Warzone April Fool’s Patch Notes for April 1:

GENERAL:

Gameplay Adjustments 

  • Custom Loadouts have been removed.

Loadout Weapons were clearly overpowered due to Players equpping effective combinations of Attachments on them. In order to level the playing field for everyone, we have removed Loadouts from the game. May RNG be on your side!

  • Parachuting functionality has been modified in Caldera.

Data indicates that a considerable number of Players die upon Infil. Given the ongoing struggle, we’ve removed this initial barrier of entry. We’d like to thank our creators for providing live demonstrations of this issue.


New Tactical Equipment

  • Fortification Grenade
    • Players can throw this grenade to generate a 20x20x20 fortified box base equipped with a Firesale Buy Station, Anti-Aircraft Gun, and defensive Armored Truck AI, giving them a distinct advantage during open-area confrontations.

Upon analyzing our heat maps, we’ve determined that Players need better tools to engage with one another in low density areas. We fully expect portable fortresses to help improve survivability and leave a mark on enemy morale.


New Contract

You Got Jebaited
  • Subscribe Now!
    • This Contract marks all Players using prefixes/suffixes/clan tags including but not limited to TTV, FBG, YTG, TK, TOK, as high value targets for the duration of the match. Enjoy the new followers!

New Lootable Fauna

  • Don’t feed the sharks. 🦈

WEAPONS

Weapon Adjustments

» Launchers «

  • Launcher functionality has been modified in Caldera.

» Light Machine Guns «

  • Bren (VG)
    • Minimum Damage increased to 125, up from 30

Yep, that’s totally legit, right? If you want to see the latest actual changes made this past March 30, click here.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show 22 Trophies Revealed, 34 Trophies in Total

Ahead of its release in a couple of days, the MLB The Show 22 complete list of Trophies for the game has been revealed, with 34 in total for perfectionists to collect. Check out the full list of Trophies below.

MLB The Show 22 Trophies:

In case you missed it, here is the FAQ for some of the major questions for MLB The Show 22 before it launches today:

How do I access both the Xbox One and Xbox Series X|S Versions?

If you want access to both the Xbox One and Xbox Series X|S versions of MLB The Show 22, please ensure you purchase the MVP Edition or Digital Deluxe Edition on the platform of your choice. The MVP Edition will include compilation disc enabling play on both Xbox One and Xbox Series X|S.

Is the Disc required to play the MVP Edition on the PlayStation 5?

The PlayStation 4 disc must be inserted in your PlayStation 5 console to play the PlayStation 5 version of MLB The Show 22.

If I buy the Standard Edition of MLB the Show 22 on PS4, Xbox One, can I later upgrade the Standard Edition on PS5, and Xbox Series X|S?

If you plan on purchasing the Standard Edition of MLB The Show 22 on PlayStation 4 or Xbox One and have plans of upgrading to the PlayStation 5 or Xbox Series X|S version, you will need to purchase the digital edition to take advantage of the $10 USD upgrade offer.

Will I need to download the game if I buy the Cartridge?

Yes. An additional download is required.

Can I create Stadium on the Nintendo Switch?

No. Stadium Creator is only available on PlayStation 5 and Xbox Series X|S.

Can I play created Stadiums on the Nintendo Switch?

Stadiums created with the Stadium Creator will only be playable on PlayStation 5 and Xbox Series X|S.

MLB The Show 22 launches this April 5 for the PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch. Players who purchased the MVP or Digital Deluxe Editions will be able to play the game earlier though, and they will be able to play it today, April 1.

Source: Exophase

MP1st Staff

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E3 2023 Confirmed by ESA; Will Feature Both Physical & Digital Events

Following up on the news that E3 2022 has been fully cancelled, organizer ESA has now revealed that they will be back for E3 2023, and it will be available for both physical and digital events. This should be great news for those who were looking forward to exciting game announcements via the event this year, and should also give ESA the needed prep time for the return of E3.

The report comes from Stephen Totilo of Axios, who revealed the letter from the ESA regarding E3 2023. It reads as such:

E3 will return in 2023 with a reinvigorated showcase that celebrates nwe and exciting video games and industry innovations.

We previously annouunced that E3 would not be held in person in 2022 due to the ongoing health risks surrounding COVID-19. Today, we announce that there will also be no digital E3 showcase in 2022.

Instead, we will devote all our energy and resources to delivering a revitalized physical and digital E3 experience next summr. Whether enjoyed from the show floor or your favorite devices, the 2023 showcase will bring the community, media, and industry back together in an all-new format and interactive experience.

We look forward to presenting E3 to fans around the world live from Los Angeles in 2023.

Look for more news and announcements soon.

There you have it. It also looks like E3 will undergo a major revamp, as the ESA teased an “all-new format” for the event. As The Game Awards and other yearly gaming events slowly gain more traction, it makes sense that E3 try and revitalize itself in order to be competitive as the foremost yearly gaming event.

Stay tuned here at MP1st for the latest on E3 2023 and other yearly gaming events!

Source: Twitter

MP1st Staff

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Enlisted Update 1.30 Out for Server Fixes & More This April 1

Darkflow Software has released the Enlisted update 1.30 patch today, and this one is for a small list of server fixes! Check out the full Enlisted April 1 update patch notes below.

Enlisted Update 1.30 Patch Notes | Enlisted April 1 Update Patch Notes:

  • Fixed a bug not allowing spawning with an infantry squad when both vehicle squads are not selectable.
  • Fixed missing tooltip for picking up weapons for Medic class soldiers.
  • Fixed inability to remove bayonet, scope or grenade launcher from a weapon.
  • Decreased concussion effect from a blast.
  • Disabled inactivity kick when playing an airplane squad.
  • Minimum cooldown to call a bomber strike is decreased from 8 minutes to 4.
  • Fixed mirror model for broken mirrors in Stalingrad campaign.
  • Fixed unbreakable bath tubs in the Stalingrad campaign.
  • The MP-43/1 weapon type was changed to assault rifle in the Battle for Stalingrad and Normandy Invasion campaigns.
  • Corrected battle zone border for the last capture point in Univermag North (Invasion) mission for the defending side.
  • Fixed incorrect rendering of an ammo belt for М1919А6.
  • PC: Fixed the non-functioning parachute in airplane training.
  • PC: Increased the amount of health the Medic recovers when treating allies.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Enlisted is constantly improving and specific fixes may be implemented without the client being updated.

That’s it for the patch. Stay tuned here at MP1st for further updates for Enlisted!

Source: Enlisted

MP1st Staff

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The Sims 4 Update 1.56 Out for My Wedding Stories Bug Fixes

Maxis has released The Sims 4 update 1.56 patch on all platforms, and this is for a slew of fixes to the My Wedding Stories expansion. There doesn’t seem to be new content, and the full changelog are listed in the patch notes below.

The Sims 4 Update 1.56 Patch Notes:

PC: 1.86.157.1030 / Mac: 1.86.157.1230   

Console: Version 1.56.20

Sul Sul, Simmers –

Since the release of the My Wedding Stories Game Pack, our team has been working on a patch update to address the issues you have raised. We are grateful for the feedback and have worked to get these improvements to you as soon as possible.

Our focus has been improving the gameplay surrounding wedding ceremonies. Some of the behavioral systems we’re working through in this pack are quite complex across platforms, and we know that your Sims don’t always behave the way you expect them to. This is part of what makes The Sims special, but we understand it can also be frustrating.

We are aware of the Error 0 Save Bug, are actively investigating and we will provide an update in the coming weeks. Please continue to report issues you might be experiencing via AnswersHQ.

Simmers deserve the best and it’s our goal to provide you with experiences you love from the moment you start the game. We continue to evaluate and improve on the best way we can deliver those experiences to the quality you expect.

We value your passion for this game and want to thank you for your continued support.

Stay safe and healthy,

The Sims Team

BUG FIXES:

My Wedding Stories
  • We fixed some issues with Ceremony Activities not working properly during Vow Renewal, Reception & Wedding Ceremony parties.
  • Sims will be able to go up and down short, medium, and long aisles now during the Gather at Aisle interaction.
  • Partners will show up for wedding events now.
  • Center park – Myshuno Meadows is listed among the venues in the wedding event planner now besides other additional venues.
  • Sims will no longer set their bouquet aside before walking down the aisle.
  • Ring Bearers and Flower Pals will no longer refuse to walk down the aisle after running any interaction from the “Ceremony activities”.
  • We adjusted our recipe for wedding cakes so they should last much longer. And we made them Vegetarian-safe! 🙂
  • Everyone will be excited for Cake and Dessert at Wedding Ceremonies now.
  • Wedding Guests and Officiants will “Gather at the aisle” properly now.
  • The “Cut Cake with <Sim>” interaction is no longer available on cakes that were already cut.
  • Officiants will not just stand there any longer, but will actually do their officiant job.
  • Sims who bend to their spouse when performing a “Spousal kiss” will no longer rub their ear into the other Sims face, but will use their lips to kiss their spouse instead.
  • Some curtains have been updated to cast a slightly less dramatic shadow when placed indoors.
  • Sims will react more appropriately when running romantic socials while Slow Dancing going forward.
  • We added some clarity to the tooltip of Wedding Cakes by including further details about eligible spots for wedding cakes to be placed in.
  • Sims will receive the “Not selected as a sim of honor” or ‘Wasn’t invited to wedding” sentiments only when appropriate moving forward.
  • “Let’s Get Drinks” is no longer available for Child and Teen Sims on Bars during Rehearsal Dinner, Family Gathering, or Engagement Dinner parties.
  • Engaged couples will no longer be able to perform Wedding related actions on Wedding Cakes they do not own.
  • Sims will cut their wedding cakes even if it has a cake topper; Sims will simply remove the topper from the cake and place it in their inventory before cutting the cake with their couple Sim.
  • We also fixed an issue with Cake Toppers floating above Cakes after Sims “Take a Piece”.
  • When selecting guests in the Wedding Event Planner it will show all the sims that are related to both individuals of the couple now. So guests should no longer get uninvited after editing the guest list with a Sim who was not the original host for the event – both couple Sims will be considered the host now.
  • Guests attire Dress Code and Color will no longer reset after editing a Wedding event.
  • Simmers will be able to choose which aisle Sims should gather at and Sims “Gathering For Recessional” will be able to go up and down the aisles without issues now.
  • We taught Sims some manners so they will pay proper attention to Toasts now and will stop chattering.
    • We know it’s a big day and everyone’s excited, but that’s no reason to be rude.
  • Sims with a larger backside will no longer experience their derriere to clip through ymTop_GP11Casual.
  • When Engaged Sims perform the “Exchange vows and Kiss” or the “Exchange Vows with Officiant and Kiss” Ceremony event, Sims will complete both interactions now and will no longer forget about the Spousal Kiss.
  • We made some tweaks so you can expect more sunshine in Tartosa moving forward.
  • Officiant Sims will now give the wedding couple their full attention and avoid talking to other sims during their speech.
  • Sims will wear their existing formal outfit for weddings if it is appropriately colored.
  • For Engagement Dinners Sims will wear their party outfits and for wedding reception and the vow renewals events guest Sims will wear their formal outfit moving forward.
  • We caught some mischievous gnomes who added super glue to wedding chairs, causing Sims to be unable to get up after taking their seats. We cleaned those chairs meticulously and advised gnomes to be more prudent so Sims will be able to get up to do other wedding related actions after sitting down.
  • We added some musical backdrop to accentuate important wedding moments.
  • Also, we improved an issue with arms clipping during Paired Dancing.

Source: EA

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Alex Co

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New The Division 2 PTS Patch Notes Gives a Peek of What’s Coming; Season 9 News Out Soon

It looks like Ubisoft is ready to ramp up development and communication in The Division 2 in a big way! Not only did the studio announce that Season 9 news is incoming “soon,” but the new The Division 2 PTS patch notes have been revealed, too, which gives us a peek at what’s coming down the line, which includes a new game mode and more!

The Division 2 PTS Patch Notes for March 31:

NEW GAME MODE: COUNTDOWN

Countdown is a new 8-player endgame mode for The Division 2. Two groups of four SHD agents are deployed to a power plant to prevent a lockdown. Racing against the clock, the agents must work together to secure the site and stabilize the power plant. Believing their mission is complete the agents prepare for extraction and are pursued by heavily armed and technologically advanced hostiles.

Countdown is meant for 8 players, but you can start a session with a smaller group (even solo). The balancing won’t change though, so expect a real challenge if you go with less than 8. (Tweet)

Overview:

  • 8 players PvE
  • Timed mission
  • Various objectives
  • Randomized encounters and flow on a new unique map
  • New gear and weapon drops [Phase 2]
  • Available through matchmaking

EXPERTISE

Expertise is a progression feature, that allows to improve the maximum performance of select weapons, gear sets, skill variants and more. This feature is composed of two types of progression systems: the Expertise Level and the Proficiency Rank.

  • Each eligible item type has a Proficiency Rank, which can be increased either through Donations or Kill XP. Only when an item type reaches the highest Proficiency Rank possible, will the agent become Proficient with it and be able to increase the Grade of the individual items of that type. Every item type has the same amount of Proficiency Ranks.
  • Additionally, each agent has a unique Expertise Level, which increases as the Proficiency Ranks are gained in more item types
  • Expertise and Proficiency is account-wide

Types:

  • Expertise Level: Agent level
  • Proficiency Rank: Item type level
  • Proficient: Reaching Max Proficiency Rank in an item type
  • Grade: Individual item level

Research Categories:

  • Weapons
  • Gear brands
  • Gear sets
  • Named Items
  • Exotics
  • Skill Variants
  • Specialization Weapons

NEW GEAR

Named Gear:

  • Closer — Chest
    • Talent Perfect Spotter: Amplifies total weapon and skill damage by 15% to pulsed enemies.
  • The Setup — Backpack
    • Talent Perfectly Opportunistic: Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.

 


NEW WEAPONS

Exotic Weapons:

  • Dread Edict — exotic variation of the SVD Marksman Rifle
    • Talent Full Stop: Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks and gain 5% of your max Armor as temp armor for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.

 

  • Catharsis — exotic mask
    • Talent Vicious Cycle: Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.

 

  • Bluescreen — exotic variation of the Stoner LMG
    • Talent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.
    • 1 -10 Stacks – Pulse marked targets for 5 seconds
    • 11 – 25 Stacks – Pulse and Disrupt marked targets for 5 seconds.
    • 26 – 49 Stacks – Pulse, Disrupt, and Disorient marked targets for 5 seconds.
    • 50 Stacks – Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.

 

Named Weapons:

  • Dare —LMG HK GR9
    • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Kingbreaker — TKB-408 Assault Rifle
    • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.

 


BALANCE ADJUSTMENTS

Adjustments have been made to the functioning of various talents in order to curtail undesirable behaviors and imbalance.
Overview:

  • Modifications to shield skill behaviors
    • Shields now take significantly more damage in PvP.
    • Shields now irresistibly disorient their user when broken.
  • Excluded shields from the In-Sync Talent
    • In-Sync and Perfectly In-Sync no longer trigger from shield skills.
    • The text of these talents has been updated.
  • Updated Intimidate and Perfect Intimidate Talents
    • New Behavior: While you have bonus armor, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.
    • All stacks are lost when you have no bonus armor.
    • Perfect Version: Increase max stacks to 8
    • PvP: 4% weapon damage per stack instead of 5

 


GAMEPLAY ADJUSTMENTS

Updated 31.03.22 16:56 UTC

  • Added a disorienting effect to players when their shield breaks .
  • Updated Intimidate and Perfect Intimidate so that there is a ramp-up to their effectiveness .
  • Omit shields from the effects of the In-Sync talent .
  • Increased the PvP damage to shield .
  • Repair Traps now heal allies for the proper amount .

Design Notes:

Shield skills have been unbalanced for quite some time and have grown to be a dominant build tactic in both PvE and PvP. Combined with In-Sync, shields provide an unparalleled, no-downsides DPS boost.

In addition, Intimidate when combined with various methods of gaining short-term bonus armor. This made it deeply unfair in ambush situations in PvP and led to an undesirable PvE meta as well. As such, Intimidate now requires a slow buildup before reaching maximum effectiveness.

In addition to the PTS patch notes, Ubisoft announced that Season 9 news is coming soon, too!

Image

Important to note: while the stuff listed here are being tested, there is no guarantee that we’ll see everything implemented in the live build. Just a friendly reminder in case you see something there and the latest patch roll out doesn’t include it.

In case you didn’t see it, Massive Entertainment announced that The Divison 2 will be getting multiple updates this year! Prepare for more The Division 2 this 2022, agents!

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New NBA 2K22 Player Ratings Update This March 31 Sees Kyrie, Booker Rank Up

Visual Concepts has released the new NBA 2K22 player ratings update this March 31, which is right on time as we’re heading into the home stretch of the NBA season. For this one, we see Kyrie Irving see a bump, as well as Phoenix Suns star Devin Booker. Check out the full list below.

New NBA 2K22 Player Ratings Update This March 31 Complete List:

Highlights:

  • Kyrie Irving, Guard, Brooklyn Nets: 92 OVR (+1)
  • Devin Booker, Guard, Phoenix Suns: 91 OVR (+1)
  • Jayson Tatum, Forward, Boston Celtics: 90 OVR (+1)
  • Jordan Poole, Guard, Golden State Warriors: 81 OVR (+2)
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hyper Light Breaker Announced, Check Out the First Trailer

It has been almost six years since Hyper Light Drifter was released to the world, a retro 16-bit classic with stunning modern mechanics, brought to life on a grand scale. Today Heart Machine, in partnership with Gearbox as publisher, has revealed their next game Hyper Light Breaker with an action-packed animated trailer.

 

Hyper Light Breaker promises to deliver a brand new adventure set in the Hyper Light universe, and for the first time, allow players to explore its incredibly stylized world in 3D via a single-player or co-operative campaign. Developed by the same award-winning studio that brought us the critically acclaimed Hyper Light Drifter.

Here’s what Alx Preston had to say (via the press release):

“It’s wild to think it’s been six years since we released Hyper Light Drifter. The long journey from the dream project getting Kickstarted back in 2013 to now has been incredible. We feel deeply fortunate to be able to celebrate the franchise in this way,” said Alx Preston, Hyper Light Drifter creator and Heart Machine creative director. “Crowdfunding for the game exceeded our wildest expectations, leading to millions of players from around the world falling in love with Hyper Light Drifter. Fans put their trust in us back then to deliver on the vision; we can’t wait for our community to experience Hyper Light Breaker – it’s a new path and culmination of everything we have learned over the past eight years of development at Heart Machine.” – Alx Preston, Hyper Light Drifter creator & Heart Machine Creative Director

Regarding Hyper Light Drifter, after it’s initial Kickstarter campaign launch on March 31 of 2016. the 2D action-adventure game quickly surpassed one million copies sold on all platforms with 2D retro-arcade fans falling in love with Heart Machine’s highly stylized vision, deeply moving score, and stunning animation.

Heart Machine plan to release Hyper Light Breaker to Steam early access in Spring 2023 with a full release date yet to be announced. However, you can add Hyper Light Breaker to your wishlist on Steam if you would like to stay in the loop!

Callum Baxter

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The Division 2 Support Resuming, Multiple Updates Planned for This Year

It’s been a while since we’ve heard of anything new regarding Ubisoft’s The Division 2. While there is was apparel event and big update that was originally planned to drop in February this year, that was postponed to a later, still-unspecified date in 2022. For the most part, The Division 2 studio Massive Entertainment was radio silent on the game, which everyone assumed was done in its support outside of bug fixes.

Well, it seems that’s not the case. Over on Twitter, Yannick Banchereau, Creative Director of The Division 2, explained that the year they were silent wasn’t to make just one big “come back” update, but it was spent organizing and preparing for continuous support of the game.

Here’s his entire Twitter announcement compiled for an easier read:

Agents, before we all jump on the PTS, there’s something I’d like you to keep in mind. The year we’ve spent working on the game in silence was not spent making one gigantic come back update. It was spent organizing and preparing for continuous support of the game.

The importance of this update is not in its size, but in it heralding a return to normal with more to come after that. If this update doesn’t contain the changes or content you were hoping for, just remember that there are more updates coming throughout the year.

For now, I hope we can all share a happy moment and rejoice that support for the game is resuming. We’re live again!*

This is definitely good news for The Division 2 fans. With last year’s announcement that Massive Entertainment is working on an open-world Star Wars game, I thought that this was the final nail in the coffin for The Division 2. I’m quite glad to see that I was wrong.

What are you hoping to see from the devs in terms of new event or content? Let us know down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sonic Frontiers Limited Edition Includes Waterproof Mega Drive, Game Gear, & Rubber Duck

SEGA has just announced an exciting promotion that’s perfect for beating the summer heat, with a very special Sonic Frontiers Limited Edition collection! The collection has everything you need and more to play the game at the beach or pool of your choice, including:

  • a bathtub
  • a silk towel
  • a waterproof Mega Drive
  • a Game Gear
  • a rubber duck

In case that weird mix of collectibles isn’t enough to tip you off, this one is just SEGA’s prank for April Fool’s Day, as it is officially April 1 in Japan today. While a waterproof Mega Drive sounds incredibly appealing as long as you can use a modern, waterproof screen, it is but a silly joke meant to invoke the spirit of April 1st.

That said, SEGA did go all out for this prank for Sonic Frontiers limited edition, as they have dedicated a special website for it which you can check out for yourself. Below are some of the descriptions of the items included (translated roughly through Google Translate):

  • Luxury bathtub-Sonic Team handmade- – Developed a bathtub to deliver the warmth of warm water to the tiredness of adventure. It is a discerning dish that is handmade in a secret workshop at night, using plenty of good wood from the Starfall Islands.
  • Silk washcloth – A silk washcloth that gently wipes your wet body. The store manager of “Sonic Speed ​​Red Lantern” also wears it on his head every day.
  • Mega drive (for bath) – The 16 BIT demanded by the times has been tuned for the bath. With waterproofing, you can play the Megadora title anytime, anywhere in the bath. * Software is sold separately.
  • Game gear – A reprint of the legendary handheld game console that once dominated all at once. Operates on 6 AA alkaline batteries as at that time. * Software is sold separately. * Cannot be used in the bath.
  • Duck toys – Speaking of baths, duck toys. If you put it in hot water, it will become huge. Sonic, who is not good at swimming, can rest assured if he rides a duck.

Sonic Frontiers is arriving on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC in late 2022.

Source: Sonic Sega JP

MP1st Staff

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Fall Guys Update 1.40 Runs Out for Fixes and Content This March 31

Mediatonic has released the Fall Guys update 1.40 on all platforms, and this patch includes gameplay fixes, as well as new content in the form of skins. Read on for the full Fall Guys March 31 patch notes.

Fall Guys Update 1.40 Patch Notes | Fall Guys March 31 Patch Notes:

Content

We’ve granted you all the Fabulous Finback costume. We caught them running wild in the game’s code, and have given them a home in your inventory where they will be unable to cause further havoc. (Thanks for sticking with us even through turbulent times!)

Sweet Thieves has been added to Custom Lobbies!

New rounds in squads! We’ve added Hoopsie Legends, Ski Fall and Bubble Trouble to Squads, Trios and Duos!

Fixes and improvements

  • Further improvements to players experiencing crashes on PlayStation
  • Improvements to jumps being eaten on levels such as Hex-a-gone and Roll Off
  • Improvements to Round Selection in Custom Lobbies ‘Main Show’
  • We have also seen numerous reports of users being Inactive or AFK in Sweet Thieves. We are investigating this as a priority improvement for a future release.

That’s about it for this patch. Once we know of the next one, we’ll let our readers know.

Source: Reddit

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Alex Co

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Elden Ring 7th Ending “Age Absolute” Discovered Through Cut Content

Elden Ring is not lacking in terms of the ending department, as it boasts six different endings that can be acquired through various and often convoluted ways. However, it appears that FromSoftware originally had a 7th ending planned for Elden Ring, and this one is an incredible culmination of the game’s lore, all discovered through modding in cut content.

The video comes from Garden of Eyes, who posted a cutscene of the ending on YouTube. Called “Age Absolute,” this ending involves two distinct paths the Tarnished one can take: one under the guidance of the Two Fingers, instruments of the Greater Will, and the mysterious Three Fingers, who are hellbent on the destruction of everything, starting with the Erdtree. Check it out below.

As shown in the video, the ending is fully animated via cutscene and voiced as well, meaning that it had to have made it at some point in the game before being ultimately cut off. It looks stunning, and is an amazing culmination of the lore of the Two and Three Fingers, now combined to make a gigantic Hand that rules over both Order (Two) and Chaos (Three).

All of that said, it’s still possible that we may see this ending come as actual content in the future; a recent patch for Elden Ring restored some quests for several characters in the game, and maybe FromSoftware has something planned for the Age Absolute for players to see. With how expansive this game is, it’s hard to believe that there’s still a ton we don’t know, and it’s exciting to see what’s the next big discovery is for Elden Ring.

Source: YouTube via Garden of Eyes

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Rust Update 1.32 Patch Notes; Out for Huge List of Fixes This March 31

Double Eleven has now released Rust update 1.32 patch today, and this one is for a huge list of fixes, changes, and improvements to the game! Check out the full Rust March 31 update patch notes below.

Rust Update 1.32 Patch Notes | Rust March 31 Update Patch Notes:

Hello survivors! It’s the last Thursday of the month and you know what that means, another exciting Monthly Wipe!

For monthly servers this one will be a regular wipe, and for weekly servers it will be a Blueprint wipe. Next Month there will be a Blueprint wipe for all the servers.

Now for patch 1.32 – This patch includes more polishing of the Oil Rig monuments and a huge amount of bug fixes. Here’s the full list of changes and fixes:

Changes

  • Turned on the lights at the Oil Rigs. This should make it easier if you and your group decide to tackle the Oil Rigs during night time.

  • Improved the flightpath of Chinook helicopters as they approach and land on Oil Rigs.

  • The Heavy Scientists had to strong of an aim from long distances, so we reduced their accuracy when shooting from far away.

  • Increased the no-build zone at the Dome, around Oxum’s Gas Station and the Sewer Branch.

  • Reduced the size of the no-build zone at the small and large Harbor.

General fixes

  • Fixed an issue that was causing the controller to not be detected properly when the player disconnected and reconnected it.

  • Fixed a crash that could occur when players get kicked for being idle.

  • Fixed a freeze that could occur when entering the Options menu just before the death screen appears.

  • Fixed the game becoming unresponsive after turning off one controller and connecting another.

  • Fixed an issue preventing the user from entering the Main Menu if online services are down.

Monument fixes

  • During the Oil Rig event, stopped Heavy Scientists shooting at players from inside the Chinook before it lands at the monument.

  • Fixed Large Oil Rig locked crate respawning before all Heavy Scientists have been killed.

  • Fixed blue and red keycard doors at the Oil Rig closing before the monument gets reset.

  • Fixed more rubberbanding and collision issues at the Oil Rig.

  • Fixed gaps in the floor at the lowest level of the Oil Rig not being transparent.

  • Fixed floating barrels on the Oil Rig.

  • Fixed more texture issues at the Oil Rig.

  • Fixed players being able to draw weapons inside Safe Zones.

  • Fixed players being unable to reach some areas of the Dome.

  • Fixed level of detail (LOD) distances in tunnels underneath the Launch Site and the Airfield.

  • Fixed the roof of the Airfield silo towers eating anything thrown at them.

  • Fixed flickering textures on top of Airfield hangars.

  • Put some oil on the gambling wheel so it spins smoothly at the Bandit Camp.

  • Fixed bet quantity on the gambling wheel not updating properly when adding or removing scrap.

  • Fixed metal beams in the Lighthouse not having collision.

  • Fixed sign for Repairs being in the wrong place at the Outpost.

  • Fixed players being able to clip through awnings above the Outpost workbenches.

Weapon and item fixes

  • Fixed Spas-12 shotgun not automatically reloading when a different ammo type is selected.

  • Fixed being unable to remove attachments from the Multiple Grenade Launcher.

  • Fixed missing reload animation on the Multiple Grenade Launcher.

  • Fixed visual issues on the Holo Sight and Simple Handmade Sight.

  • Fixed unneeded prompt for unloading ammo appearing on Smoke Grenades.

  • Fixed arrows sometimes becoming invisible during combat.

  • Fixed some weapons not having a glowing outline when dropped on the ground.

  • Fixed being able to place locks on Auto-Turrets.

  • Fixed some building blocks not being upgradeable.

  • Fixed being able to place objects where they will clip through L-Shaped and U-Shaped Stairs.

  • Fixed rubberbanding on Triangle Ladder Hatch.

  • Fixed incorrect shadow levels on Twig Walls.

  • Fixed the Wooden Shop Front not being a default item in the crafting menu.

  • Fixed missing information messages when repairing a structure that has been recently damaged, or when you don’t have enough resources.

  • Fixed the Quick Drop option not dropping broken items from the hotbar.

  • Fixed the Candle Hat making player feet shadows look weird.

  • Fixed incorrect time display when using the Diving Tank.

  • Fixed the Hoodie being able to be crafted outside of Workbench 2 radius.

  • Fixed the Water Barrel having the wrong description.

Vehicle fixes

  • Fixed boats not decaying when parked on structures just above the ocean’s surface.

  • Fixed RHIB causing a water splash effect when engine is turned off.

  • Repositioned collider for rowboat storage so that it is easier to to access when inside a boat.

  • Fixed gestures not working when sat in a boat.

World fixes

  • Fixed missing shadows for some road signs.

  • Fixed destroyed barrel fragments clipping through the ground.

  • Fixed texture issues on rusty barrels.

  • Fixed incorrect shadow levels on red fuel barrels.

  • Fixed some bus stops facing away from the road.

  • Reduced possibility of barrels clipping into walls.

  • Fixed missing collision at the top of palm trees.

  • Fixed a spot where players could get stuck between ice sheets.

  • Fixed seaweed growing above the ocean surface.

UI fixes

  • Fixed health bars not appearing correctly on damaged structures and NPCs.

  • Fixed gridlines sometimes disappearing when zooming out the map.

  • Fixed the map not panning to sleeping bag clusters when scrolling through them.

  • Fixed a hang caused by leaving a server from the respawn screen and then trying to reconnect.

Audio fixes

  • Fixed the audio transition when other players enter and leave water.

  • Fixed missing impact audio when shooting trees.

  • Fixed missing audio effect when moving between inventory and crafting menus.

  • Fixed audio effect for repairing objects coming from the center of the object instead of the impact point.

  • Fixed the audio when opening High External Gates being too quiet.

  • Fixed audio sometimes missing from Main Menu background videos.

  • Fixed loading music not looping perfectly.

  • Fixed impact audio firing when items are dropped onto supply crates.

  • Fixed delayed sound effects when walking through tall grass.

  • Fixed some UI audio effects being skipped.

Skin fixes

  • Fixed some skin previews not displaying correctly in the store.

  • Fixed some items losing their skins when dropped.

  • Fixed some lighting and texture issues on skinned weapons.

That’s about it for the patch. Stay tuned for more updates here on MP1st!

Source: Rust

MP1st Staff

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E3 2022 Digital and Physical Events Cancelled

It seems that both E3 2022 digital and physical events have been cancelled, as first reported by a PR lead from Razer. A few minutes later, IGN has also confirmed that an email from the ESA mentions the same thing, and it appears that there will be no E3 2022 at all.

COVID has hit major facets of the industry for two years now, and the ESA with their yearly E3 conference took a big brunt of the hit. Following an absence in 2020 and a digital-only one in 2021, it seems that the ESA will not run any iterations of their gaming events this year, even a digital one.

It did not initially started out like this, as the ESA has planned for E3 to carry on this year, with an in-person event even being planned. However, something must’ve changed up plans, and now, it seems that E3 as an event for the gaming industry is standing at a crossroads of how to carry on.

According to sources from IGN, the event lacks a “strong momentum” for the digital counterpart, which might have been the main reason for the cancellation. Instead of trying something halfhearted, it seems that ESA is shifting their focus to 2023, where a “larger comeback” for E3 should be expected.

Source: Twitter (special thanks to IGN)

MP1st Staff

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Don’t Starve Together Update 2.41 Released This March 31 for Bug Fixes

Developer Klei Entertainment has released the Don’t Starve Together update 2.41 patch today, and this one is for a bunch of changes and fixes to the game! Check out the full Don’t Starve Together March 31 patch notes below.

Don’t Starve Together Update 2.41 Patch Notes | Don’t Starve Together March 31 Update Patch Notes:

Update Information:

Don’t Starve Together Patch 2.41 – 03/31/2022 (PlayStation 4)

  • Players can now customize the loading screen tips in the Advanced settings.
  • Players can now choose to preview all locked recipes or only the next available research tier. This can be configured with Crafting Preview in the Advanced settings.
  • Kitcoons will now follow you forever while the Year of the Catcoon event is disabled.
  • Zooming in the map should be less sensitive when trying to only zoom one level.
  • Adjusted the Ancient Guardian to prevent it from getting into the void.
  • Deerclops does damage to players at the right percent now.
  • Wolfgang will no longer scale based on might while riding a Beefalo.
  • Restored the “Prototype” label on the crafting button when you do not have enough ingredients to craft the item. Support was added for this when using a controller.
  • Restored pressing Circle to close the crafting menu and inventory management mode.
  • Zooming in the map should be less sensitive when trying to only zoom one level.
  • When navigating from a container’s slot to a pinned recipe, it will now navigate to the closest pinned recipe instead of navigating to the bottom pinned recipe.
  • Changed the background art for the equipment slots.
  • Fixed a crash when trying to change the “Save Type” in the world settings. This option should not have been present.
  • Fixed some loading tips that were missing the correct button icons.
  • Fixed a bug where the Crabby Hermit would trade bottles for Sentimental Adornments in a world that has not experienced Winter’s Feast.
  • Fixed recipes that can be prototyped to not show the lock icon when you do not have enough ingredients.
  • Fixed the recipe for Horticulture, Abridged
  • Fixed the mast lightning rod upgrade losing its skin during save/load cycles.
  • Fixed Woodie briefly turning invisible after transforming.
  • Fixed Woodie being unable to hold attack after charging in moose form.
  • Fixed an issue where pre-crafted survivor specific items would show up in the crafting menu changing survivors.
  • Fixed Lazy Explorer fx when using the Clean Sweeper.
  • Fixed minor animation bugs with survivor feet.
  • Fixed various skins texture bugs.

That’s it for the patch. Stay tuned for more updates here on MP1st!

Source: Klei

MP1st Staff

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