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Aliens Fireteam Elite Update 1.17 Patch Notes; Out for Hotfix This Jan. 27

Cold Iron Studios has released the Aliens Fireteam Elite update 1.17 (PS5 version 1.017) patch this January 27, and this one is for various changes and fixes. Check out the Aliens Fireteam Elite patch notes for January 27 below.

Aliens Fireteam Elite Update 1.17 Patch Notes | Aliens Fireteam Elite Update 1.017 Patch Notes | Aliens Fireteam Elite January 27 Patch Notes:

Patch deployment times may vary by platform.

We have implemented the following hotfix changes:

PERKS

  • Corrected an issue that arose from a previous fix for weapon perks that would deactivate once a mission loaded.

KITS

  • Recon: The Bloodhound ability has once again figured out how to target things, and can be activated as intended.

That’s about it for the patch. In case you missed it, the last update for Aliens Fireteam Elite was much more substantial, and it included the following fixes:

GENERAL
  • Fixed a crash that would occur when using the Smooth Bore Barrel Attachment with specific weapons.
  • Fixed an issue where enemies would sometimes fall through the floor.
  • Firing weapons while on the Endeavor should no longer track toward Lifetime Stats.
  • Made performance improvements.

Source: Aliens Fireteam Elite

MP1st Staff

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Splitgate Beta Season 1 Preview – Community-Driven Updates, Custom Maps, & ‘Gun Game’

Last January 20, 1047 Games invited MP1st to a preview event for Season 1 of their portal-based arena shooter Splitgate. While the event did not feature a direct hands-on for the press, it did show off a number of the amazing things players will get to see in Season 1 of Splitgate, with many of it being community-driven focused that will surely please the player base. Ian Proulx, CEO of 1047 Games, presented the preview, and here is a compilation of the new stuff you’ll see later today in Splitgate Beta Season 1.

Splitgate Beta Season 1 Preview:

New maps that fit the game’s themes

The preview event kicked off with Proulx welcoming new art directors and other talents for Splitgate, with some of them coming from prestigious titles like Valorant, Destiny, and Halo. Two of the art directors, according to Proulx, were given one map each, and were told to make the best map possible with the team with no rush at all needed. You can check out one of the maps below called Foregone.

One of the things players will tend to notice is the massive lighting improvements, in addition to that massive energy dome in the distance. Proulx mentions that a big part of the new maps were its “thematic,” with them staying true to the whole Red vs. Blue concept that Splitgate strives for.

The footage also includes gameplay within the new map, showcasing new weapon skins for Season 1’s upcoming Battle Pass. The gameplay was also tuned, as Proulx emphasizes the community-driven efforts to fine-tune the game as time goes on.

Evolution, a ‘Gun Game’ mode for Splitgate

If you find yourself craving the Gun Game mode from Counter-Strike or Gun Master from Battlefield, then you’re in for a treat, as Proulx announced Splitgate’s own version which is called Evolution. Splitgate, however, has put its own twist within it. Starting off as a variant of Showdown in which 3 versus 3 players cannot respawn, Evolution takes it to the next level by changing the loadouts with every round. The catch is that the losing team will get better loadouts in the next round, making it harder for the winning team to keep their streak. The goal is to secure six rounds first with a clear disadvantage in the form of weaker loadouts. Check out gameplay from Evolution below:

Compared to Gun Game, where the gain a kill with all the guns in rotation, Evolution asks players to try and be creative with weaker loadouts for as long as they can. It’s an interesting dynamic that is sure to keep players on their toes and will certainly be one of the most exciting modes once Season 1 for Splitgate Beta finally releases.

Proulx also briefly touched upon a game mode currently in development called ‘One Flag CTF,’ which solves the issues for CTF (capture the flag) in a game with portals. While no footage of this mode was shown, Proulx was excited to share the details of this new mode which was the results of several experiments. The way it works is that there’s only one flag in two to three-minute rounds, with one team on offence and the other on defense. However, the player with the flag cannot use portals, meaning that they are reduced to sprinting and running back with the flag, leaving it to their teammates to strategize on how to best protect them.

Ranked Season rewards, new cosmetics, and new Battle Pass

A big question that frequently comes up for Splitgate is its competitive streak, and for Season 1 of the beta 1047 Games has laid out their framework for Ranked Season rewards for players willing to sweat it out against some of the game’s best players. Proulx has stated that these rewards were partially inspired by the one in Rocket League. Proulx showed off some of the referral rewards players can get by referring other players to Splitgate, with different levels comparable to a Battle Pass as you refer more and more friends to the game.

Of course, with a new Season comes a new Battle Pass, and Proulx showed off some of the corresponding rewards that came with the 100 levels players can attain. With these new rewards, much like the new maps, Proulx hopes that they can be “thematically consistent” with the feel and vibe of the game. However, it does not mean that the studio will be averse to the goofy and fun skins, so players who like to go wild with their cosmetics will still have the chance to do so.

Custom Map Creator, the highlight of Season 1

1047 Games has saved the best for last, as they finally introduced the basics of Splitgate’s custom map creator which is coming in Season 1. Proulx highlights their ‘community-driven’ mentality once again, and with the custom map creator, the studio hopes to bring player creativity out and allow them to really enjoy Splitgate on another level. On the studio’s relationship with the community, Proulx had this to say:

Our mentality with every feature we do is we want to get it into the hands of our community as quickly as possible. As soon as we have that Version 1.0 of a feature, we’re putting it out there, because instead of us building on what we think players would want, we’d rather put it in their hands, get their feedback, and build it alongside them. So, that’s really indicative of how we’re going about our map creator.

Despite the map creator being basically a version 1.0, Proulx guarantees that it’s a powerful tool which players can use to make lots of crazy things. You can check out footage of the map creator in action below:

The map creator allows you to tinker around with various stuff and modes, as well as simultaneous map creation with a couple of friends. According to Proulx, up to eight people can build one map at the same time. There are also what Proulx refers to as “map support bots,” which allows the players to test their maps on their own if they don’t have the people to test it with. Check out screenshots of the map creator UX below:

Custom maps can also be played without delay immediately once uploaded onto a server, allowing players from across the world to join and play your map. They can also save your creation if they enjoyed it.

‘[Splitgate Beta] Season 1 is the start of our journey into becoming a AAA studio’

Proulx ends the presentation with their vision for Splitgate moving forward, which is for the title to be a AAA game owing to its success and with the massive backing that 1047 Games now possess. He states:

We’re in a great spot, we really, really feel like this is step one of what’s to come, and just kind of a small taste of the direction we’re headed in as we ramp up. Another thing I’ll highlight is we’ve hired about 50 people now, and that’s been really great for us… A lot of these people are still ramping up, most of them have started in the last few months, we really feel like we’re starting to turn into a well-oiled machine… The team is just very, very close-knit, everybody’s excited, and it’s really been fun to see just as people get ramped up, and how efficient in the quality we’ve been able to produce. That’s only going to continue.

As for what players can expect from Season 1 and beyond, Proulx states that “more modes and playlist options” are on the table, and with these comes the return of fan favorites like One in the Chamber to the regular playlist rotation. Besides this, 1047 Games promises that “there’s a lot more to come,” with the community at the forefront of the direction Splitgate will be heading into.


Splitgate Beta Season 1 is releasing today, January 27, on PC and consoles. Huge thanks for 1047 Games for inviting MP1st to this hands-off preview.

MP1st Staff

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Battlefield 2042 Weekly Reset Challenge #8 (Jan 27 – Feb 3) Reward: Adapt Predator for 12M Auto shotgun.

Ah yes, finally the end of the month, and what better way to close it off than with another weekly challenges in Battlefield 2042? Yup, they’re live now! Here’s all the requirements to unlock the Battlefield 2042 Weekly Reset Challenge #8 (Jan 27 – Feb 3) reward.

Battlefield 2042 Weekly Reset Challenge #8 (Jan 27 – Feb 3) (Preseason)

How to Unlock the Battlefield 2042 Weekly Reset Challenge #8 (Jan 27 – Feb 3) Reward: Adapt Predator for 12M Auto shotgun.

  • 20 Enemies killed with Marksman and Sniper Rifles – Reward 5000 XP
  • 100 Enemies disrupted with EMP or spotted – Reward 5000 XP
  • 5 Enemies killed in melee – Reward 5000 XP

This week’s challenge is a little bit more challenging than previous ones, especially for those who aren’t all familiar with how snipers work (though a Marksman weapon will be better suited). Thankfully, you can complete these challenges via solo against bots. Earning 5 enemies kills with melee should be easy enough in this

Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Fishing Planet Update 4.05 Patch Notes; Released This Jan. 27

Fishing Planet LLC has released the Fishing Planet update 4.05 patch this January 27, and this one is for changes and fixes across platforms! Check out the full patch notes below.

Fishing Planet Update 4.05 Patch Notes:

[PS/Xbox/Win10] Patch Note:

Hey, anglers!

This patch includes:

  • inventory errors fixed
  • buoy delivery window freeze fixed
  • issue with buoy purchase on the tablet fixed
  • graphic improvements on Congo River

That’s it for the patch.

Here are the key features of Fishing Planet as per its Steam page:

Key features:

  • 170+ species of fish, each with its unique behavior and AI.
  • 23 scenic waterways with multiple locations, various climatic conditions, bottom terrains and vegetation.
  • Three types of fishing – float, spinning and bottom.
  • Thousands of tackle combinations with unique physical and hydrodynamic properties.
  • Kayaks and 3 types of different motorboats boats: metal boats, rubber boats, and bass boats that have unique speed, durability, parameters, and features.
  • Superb dynamic water graphics with ripples and surface that changes depending on wind, current and depth.
  • Weather – day/night alternation, change of seasons, different weather conditions (rain, fog, bright sunshine)
  • Multiplayer capacity – online tournaments with personal and team scores, system of achievements, leader boards and top-player lists.

Source: Twitter

MP1st Staff

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Rust Update 1.23 Patch Notes Out for Fixes & More This Jan. 27

Developer Double Eleven has now released Rust update 1.23 today for the PlayStation and Xbox versions of the game. There are several gameplay changes, although most of the patch is to cover bug fixes and crashes. This is the second update for 2022 following the release of patch 1.22 a few weeks ago. You can read the full patch notes below.

Rust Update 1.23 Patch Notes | Rust January 27 Patch Notes:

Hello survivors! With the release of patch 1.23 we aim to bring some changes to the game as well as a lot of bug fixes to improve the game experience for the next wipe.

Here are the list of changes:


Changes:

  • Increased the allowed building range for the Supermarket monument.

  • Players are now able to use gestures in more ways. Like while sitting in a chair for example.

  • Players are now required to hold the pick up button. This should help stop accidental pickups from occurring.

  • The AI for the bear was slightly adjusted. Players could run in circles around them, without being attacked.

  • Rocket Launcher deploy time changed from 6 seconds to 3 seconds to match the PC version.

  • Radiation logo no longer disappears when entering areas with high radiation.


Crash Fixes:

  • Fixed a crash that could occur when connecting to a server.

  • Fixed a crash that would happen when players kicked for being idle.


Bug Fixes:

  • Players should no longer be able to clip through the ceiling of the Gas Station monument.

  • Fixed a bug causing the laser sight to be invisible to other players.

  • Fixed corpses clipping into terrain when spawned in shallow water.

  • Fixed a bug where the Spas-12 shotgun animation starts before the character pulls the charging handle, when the Player equips it from the quick access menu.

  • Activating a gesture while an item finishes crafting into your hotbar no longer results in the player displaying two animations at once.

  • Fixed a bug that caused damage to a boat when holding a jackhammer in the active inventory slot while navigating the vehicle.

  • Fixed the particle effects for the M39 Rifle.

  • Fixed an issue causing the Planters to become unavailable after the pumpkins grow over them.

  • Fixed a bug that would cause the player shadow to show them holding an M39 Rifle at all times even with the weapon on the inventory.

  • Fixed a bug causing the ADS sensitivity to not work properly when the weapon had two or more attachments in it.

  • Fixed a bug causing players to be able to cancel the torch extinguish animation.

  • Fixed a bug causing the animal bites to not deal bleeding damage.

  • Fixed a bug that sometimes occurred when shooting a player with a bow or a nail gun that resulted in projectiles sticking to the target Player’s model, even after respawn.

  • Fixed a bug causing recyclers to interrupt item splitting in the player’s own inventory.

  • Fixed a bug allowing players to use the chainsaw during the reload animation.

  • Fixed a bug that caused the Outpost scientists patrol path to break upon becoming non-aggressive.

  • Fixed an issue that sometimes could cause the player to rubberband when falling into a Triangle Ladder Hatch.

  • Fixed a graphical bug causing the wall of twigs to have a different shade when compared to other items of the same material.

  • Fixed the movement on the roulette wheel.

  • Fixed a bug causing the melee weapons that get stuck on a player to disappear once that player died.

  • Fixed an issue causing objects to fall through and disappear on the top floor of the silo in the Airfield monument.

  • Fixed the shadow of the player when using Candle Hat at night.

  • Fixed a bug causing the arrows to sometimes not be visible from a player’s perspective.

  • Fixed an issue where players will lose the ability to jump when someone dies on top of their head.

  • Fixed a bug causing the built structures to not be upgraded properly.

  • Fixed bus stop generation issue so it will appear on the same height as a road.

  • Fixed a visual issue with monument SLODS.

Hopefully all of the above fixes allows players to have no more gameplay crashes.

Source: Rust

Damien Seeto

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Splitgate Update 1.19 Fires Out for Beta Season 1 This January 27 (Update)

1047 Games has released the Splitgate update 1.19 patch, and this is for beta Season 1 of the hit free-to-play shooter! The patch has been rolled out during the game’s maintenance period, but things will be kicking off at 6 a.m. PT. Read on for what’s new.

Splitgate Update 1.19 Patch Notes | Splitgate Neta Season 1 Patch Notes:

Update: Here are the official patch notes via 1047:

FEATURES

– Map Creator V1 (Beta)

  • Map Creator mode enables players to make their own custom maps in a new blank-slate level called, “Flat Earth”
  • Place a wide variety of map geometry such as ramps, walls, floors, blocks, props, and more
  • Place a variety of portal surfaces such as cubes, walls, ceilings, and floors
  • Place weapon pads
  • Move objective spawners for objective-based game modes like CTF, Oddball, Domination, and King of the Hill
  • Save, rename, and play your maps in Custom Games

– New Modes: One flag CTF, Evolution

  • One Flag: Teams take turns defending and attacking the flag every other round
  • Evolution: Variation of Showdown. Round based with a set weapon loadout, first to 6 points wins. Loadout improves the next round if that team loses.

– Added Easy and Medium difficulty Races in Race Mode, totaling 20 new races

Map Creator (Beta)

MAPS

– Reimagined Foregone Destruction with new art and design

  • Complete visual overhaul of Foregone Destruction
  • Adjusted the level layout
  • Added weapons, a jetpack, and portal gun named “Estranged” to compliment Foregone

– New Simulation map – Hotel

  • New Sim map with an emphasis on verticality
Reimagined Foregone Destruction

SEASON

– Beta Season 1 Battle Pass

  • 100 levels with free and premium tiers
  • New characters, jetpacks, skins, wraps, and items

– New Beta Season 1 referral rewards

– Added new challenges

– Distributed ranked player rewards from Beta Season 0

Beta Season 1 Battle Pass

UI

– Reorganized the Quick Play playlists to support more game modes

– Changed the main menu and pre/post game lobbies to display Foregone Destruction

– Removed the player’s character and lever from the drop room

GAMEPLAY

– Gameplay tweaks to most maps

– Updated all portal walls to a new texture/effect

MISC.

– Splitgate has partnered with Prime Gaming to provide players with exclusive weapon skins, portal skins, armors and more.

– Audio performance improvements

– Various bug fixes

New Portal Wall

The official patch notes have not been released just yet by the studio, but here are some of the confirmed stuff incoming later:

  • Custom map creator
  • Reimagined Foregone Destruction map
  • New Battle Pass
  • New game modes: Evolution, Capture the Flag

There are more stuff included outside of the stuff listed above. Once 1047 releases the official patch notes, we’ll be sure to update the post. Stay tuned for our Splitgate Season 1 content hitting the site once the servers are back up as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Cells Update 1.32 Slashes Out for The Queen & the Sea Fixes This Jan. 27

Motion Twin has released the Dead Cells update 1.32 patch, and this is for a host of improvements mostly related to The Queen and the Sea DLC. This patch was released earlier for PC, and is now available on other platforms. Read on for the Dead Cells January 27 patch notes below.

Dead Cells Update 1.32 Patch Notes | Dead Cells January 27 Patch Notes:

Balancing

  • Decreased the Servants‘ HP.
  • Increased the Queen‘s HP
  • Armored Shrimps no longer take damage from spikes.
  • Bladed Tonfas rework. Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit. Please note that we will only be able to change the description in the next major update, sorry about that.
  • Hitting an enemy with the Queen’s Rapier in the Backpack triggers a Reality Slice.
  • Shark crits on rooted enemies. Once again, we won’t be able to change the description until the next major update.
  • Increased Shark‘s damage.
  • Gilded Yumi deals damage when releasing the enemy.
  • Increased Wrecking Ball‘s speed on the first two attacks.
  • The Rapier‘s now crits on all hit enemies instead of just the first one.

Quality of life

  • Added screenshake to Machete & PistolQueen’s Rapier and Hard Light Sword.
  • Disabling screen-shake disables screen-bump as well.

Bug fixes

  • Fixed Crows not moving in Fractured Shrines.
  • Fixed the Giant’s Hands getting stuck when pushed out of the arena during an attack.
  • Armored Shrimps no longer attack when rooted.
  • Fixed Mutineers ascending after dodging their attack.
  • Kleio no longer acts during cinematics
  • Fixed Kleio phasing through the floor when killed while on the wall.
  • Fixed a crash if Euterpe is killed in less than two seconds during the chase sequence.
  • Servants‘ Flawless Outfit can now be unlocked in all difficulties.
  • The Queen no longer drops Boss Cells with an Aspect equipped.
  • Fixed The Queen‘s Firewall attack not updating if it’s off-screen.
  • Fixed a crash during The Queen‘s Grenade Slice attack.
  • Fixed a crash when killing The Queen during a phase transition.
  • Fixed a crash when dying to The Queen while she’s teleporting.
  • Fixed a crash when killing The Queen by parrying the last Reality Slice of a series.
  • Fixed The Queen‘s animations freezing after being rooted.
  • Fixed multiple softlocks during the Spoiler Boss fight.
  • Fixed a crash when quitting and re-loading while Spoiler Boss drinks potion.
  • Killing a boss-summoned enemy no longer clears malaise.
  • Leghugger can no longer de-evolve into its first form.
  • Fixed the Hand Hook‘s DPS value in the pause menu being random.
  • Fixed a crash with the Hand Hook, when killing an enemy during the hook phase.
  • Fixed Wrecking Ball not triggering its crit condition.
  • Fixed Wrecking Ball‘s projectile despawning when offscreen.
  • Lava now deals damage to the player during the Pollo Power‘s transformation.
  • Fixed a softlock when dying with the Cursed Sword in the Training Room.
  • Fixed a softlock while jumping in the lava during Pollo Power‘s transformation.
  • Fixed a duplication glitch with the Crowned Key.
  • Fixed the player’s Health Flasks not getting refilled when dying to the Spoiler Boss in the Training Room.
  • Fixed a generation error where the Toxic Sewers‘ Fisherman room would not be accessible without certain Runes.
  • Edited Shipwreck‘s level generation a bit to prevent a lot of softlocks, especially without the Spider Rune.
  • Fixed the Trident room not appearing in Shipwreck when the “disable lore rooms” option is on.
  • Fixed items spawning in Shipwreck‘s diorama.
  • The door to The Crown no longer hides its name.
  • Removed a Collector Sign duplicate in the transition level to The Crown.
  • Pulleys can no longer be activated with the Homunculus Rune.
  • The Homunculus Rune can be used after a Boss fight, even if the player is cursed.
  • Fixed a bug where the Flawless Outfits would drop no matter what, when quitting and re-loading during a boss fight.
  • Fixed a blueprint duplication bug in the Collector‘s UI.
  • Fixed a duplication glitch when picking up an item while the game is lagging.
  • Fixed a lag spike when breaking the ground in Shipwreck.
  • Fixed long loading times in Custom Mode.
  • Fixed Custom Mode‘s set equipment not giving a second skill.
  • Prevented already obtained achievements from triggering again.
  • Fixed some achievements not triggering on console.
  • Fixed achievements not unlocking after The Queen, if “Skip Cinematics” is on.
  • Fixed a crash when using any of the Scarecrow Outfits.
  • Fixed a crash when playing certain sounds.

Once there’s a new title update out, we’ll let our readers know. You can keep track of it by bookmarking our Dead Cells game hub.

Source: Dead Cells

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Splitgate Down as Servers Are Offline This Jan. 27, Here’s the Schedule

1047 Games has taken the Splitgate servers down, and this is to prepare the game for the beta Season 1! If you’re seeing Splitgate down reports, tell them or link them to think article to let them know what’s happening.

Splitgate Down Time for Servers Schedule:

Start time: 12 a.m. PST/3 a.m. EST/4 p.m. HKT

End time: 6 a.m. PST/9 a.m. EST/10 p.m. HKT

Convert to your timezone here.

For those looking forward to Splitgate Season 1, you’ll want to stick around here on MP1st, as we’ll have loads of info once the servers are back up. Once the servers are back online, we’ll be updating the post, so refresh it from time to time near the scheduled end time. Check out the Season 1 trailer right here to whet your appetite.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Update 3.8.0 Patch Notes; Out This Jan 27

It looks like Capcom has now released Monster Hunter Rise update 3.8.0 today for the Nintendo Switch version of the game. This new Monster Hunter Rise update adds new Event Quests and supports new DLC from the eShop. As always, a ton of bug fixes have also been made to the game. You can read all of the changes and full patch notes below.

Monster Hunter Rise Update 3.8.0 Patch Notes | Monster Hunter Rise January 27 Patch Notes:

Main Additions / Changes

  • Notifications regarding add-on content and such will now be shown on the Title Screen and at the Courier.
    You can turn this on/off by going to Options > Promotion.
  • Some text in Korean, Simplified Chinese, and Traditional Chinese will now be displayed in a calligraphy font.
  • New Event Quests will be available every week.
  • New DLC can be purchased from Nintendo eShop.

Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug causing the Host to be displayed with a Cohoot on their arm on the guest’s screen if the Host cancels calling their Cohoot at the same time the guest enters the Lobby.

Monsters

  • Fixed a bug occasionally preventing a monster’s falling animation from being played to the end.
  • Fixed a bug occasionally preventing certain attacks, such as Sticky Ammo, from doing damage if they hit at the exact same time that the mud crust around Jyuratodus’s neck is broken.

Player/Buddies

  • Fixed a bug causing the 4th color of Type 1 clothing to differ between the thumbnail and the actual model.
  • Fixed a bug causing hair to clip through armor when combining certain hairstyles with certain pieces of armor.
  • Fixed a bug causing different numbers to be displayed for the same hairstyles on the Character Edit screen and the add-on content screen.
  • Fixed a bug causing the back part of the sideburns of the “Hinoa long” and “Minoto long” hairstyles to clip through the skin.
  • Fixed a bug causing clipping in the upper arm of the player character when combining certain armwear and waist armor.
  • Fixed a bug occasionally causing the player character and their Buddies to be displayed at the same time on the preview screen when selecting “Change Equipment”.
  • Fixed a bug causing Buddies to be displayed in their old armor on the save file select screen if you change their armor by going through specific steps.
  • Fixed a bug occasionally causing elemental effects on Buddy weapons that do not have an element on them.
  • Fixed a bug occasionally preventing the recovery guide from being displayed when the player is hit with a restricting attack for the first time.
  • Fixed a bug causing issues with the consumption of crafting items under certain circumstances, when using items via the Radial Menu while the player’s weapon is drawn.
  • Fixed a bug causing the player to always perform a running landing if they hit the ground with the Switch Axe in sword mode.
  • Fixed a bug when comboing from a backward dodge into a Forward Slash with the Charge Blade in sword mode.

Miscellaneous

mONST

  • Fixed a bug causing the color of the Prism Spiribird to appear incorrectly on the map’s icon list.
  • Fixed a bug occasionally causing the game to crash if it is taking a long time to boot.
  • Fixed a bug causing the game to freeze if you perform certain steps on the Mutual Likes list, which result in an empty slot appearing, and then select that empty slot.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.

Source: MonsterHunter.com

Damien Seeto

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Black Desert Online Update 2.33 Out for Minor Fix This January 27

Pearl Abyss has rolled out another Black Desert Online patch this week! The Black Desert Online update 2.33 is for a minor fix, and should be out on consoles as you read this. Read on for the Black Desert Jan. 27 patch notes.

Black Desert Online Update 2.33 Patch Notes | Black Desert Online January 27 Patch Notes:

Adventurers,

A minor patch has been released that is a step towards ensuring a more stable gaming environment.

Patch Details

● Data regarding the appearance of other characters in relation to your character (based on distance) has been improved

For adventurers who are currently connected to Black Desert, you will need to restart your game and make sure to pick up the update in the Playstation or Microsoft stores.

We apologize for any inconvenience this causes.

Thank you

Yesterday’s update brought in the Deve’s Encyclopedia and various gameplay-related changes, which can be read here. If you spot any other gameplay-related changes not mentioned above, leave a comment below to let other players know.

Source: Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Down for Maintenance This January 27, Schedule & Servers Listed

If you want to play Ark Survival Evolved but find that you can’t connect to the servers, it’s not you but the game itself! Studio Wildcard has prompted the Ark Survival Evolved down time for its servers this January 27, and this is for planned maintenance. Check out the schedule and long list of affected servers below.

Ark Survival Evolved Down January 27 Schedule and Affected Servers:

Start time: 7:30 a.m. UTC/11:30 p.m. PT/2:30 p.m. ET/3:30 p.m. HKT (convert for your timezone here)

Duratinon: Approximatly eight hours

Affected servers list:

LEGACY-NA-Aberration1112
LEGACY-PVE-NA-PS4Aberration913
LEGACY-PVE-NA-PS4OfficialServer308
LEGACY-PVE-NA-Xbox-ScorchedEarth947
NA-PVE-CrossPlayOfficial-GenOne1323
NA-PVE-CrossPlayOfficial-GenOne1332
NA-PVE-CrossPlayOfficial-GenOne1333
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NA-PVE-PS4Official-Aberration701
NA-PVE-PS4Official-Aberration702
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NA-PVE-PS4Official-Aberration704
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NA-PVE-PS4Official-Aberration710
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Once the servers are back up, we’ll be updating the post. Note that maintenance is expected to take place again tomorrow, January 27.

To check out the latest changes made in the latest patch rolled out this January 18, head on over here.

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat Movie Sequel Moving Forward, Moon Knight Writer Penning Script

The Mortal Kombat movie sequel is officially moving forward, with Moon Knight series writer Jeremy Slater writing the script for the follow up to last year’s live-action reboot.

First reported by Deadline, New Line Cinema is moving forward with the sequel to last year’s reboot film, which was directed by Simon McQuoid and starring a diverse cast that included Lewis Tan, Hiroyuki Sanada, Joe Taslim, and Chin Han. The studio has tapped Slater to write the story for the sequel, with his credits including the 2015 Fantastic Four film reboot, The Exorcist TV series, Netflix’s Umbrella Academy series, and the upcoming Moon Knight series by Marvel Studios that will stream on Disney+ this March.

Based on the popular fighting game series that began life in arcades in 1992, Mortal Kombat was created by Ed Boon and John Tobias and tells the story of multiple fighters and warriors who fight in a tournament and are able to deliver finishing moves called fatalities after successfully beating their opponent in a match. The first live-action film released in 1995 was directed by Paul W.S. Anderson and starred Robin Shou as Liu Kang, Cary-Hiroyuki Tagawa as Shang Tsung, and Christopher Lambert as Rayden. The film would become a commercial success, but would get a lackluster sequel in 1997 with Mortal Kombat: Annihilation, which was a failure in the box office. After more than twenty years, the film series was rebooted in 2021 with the new film. which was inspired by the new set of Mortal Kombat games developed by NetherRealm Studios.

While it will be a long wait until we get more details and release date for the Mortal Kombat movie sequel, the video game series is still going strong with Mortal Kombat 11 selling over 12 million units worldwide last year. NetherRealm has stopped support for the game, and moving foward to their next project, which we’re presuming is Mortal Kombat 12.

Source: Deadline

Tim Villasor

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Discord Down & Experiencing Issues This Jan. 26, Issues Acknowledged by Company (Update)

Those using Discord for gaming, work, or just chatting with friends, you might have encountered issues with the platform right now. Nope, it’s not you, but the software itself, as Discord down reports have flooded in from all over the world.

Discord Down Status for Jan. 26:

Update: Discord is back up! Here’s the official announcement!

Up to the time of this article’s publication, Discord servers are having issues, and chat logs and whatnot are not pushing through. Discord has acknowledged the situation, and says it’s a widespread API outage.

Here’s the current update log from Discord:

Update – More than half of Discord users are back online and working normally. We continue to work to bring the rest of the users back online.
Jan 2613:07 PST
Update – We are continuing to work on a fix for this issue.
Jan 2613:06 PST
Update – The database is healthy again and our internal error rate has fallen to nominal levels. We are beginning to raise the login rate limit to allow users to reconnect.
Jan 2612:29 PST
Update – We are continuing to work through some issues with one of our database clusters. We are still rate limiting login traffic. Next update in 15 minutes.
Jan 2612:21 PST
Update – We have instituted a rate limit on logins to manage the traffic load. Users who are logged in are successfully using Discord at this point, and we will be slowly raising the limits here to allow more users in as we can. We expect this to be resolved in the next 15 minutes.
Jan 2612:07 PST
Identified – We have identified the underlying issue with the API outage but are dealing with a secondary issue on one of our database clusters. We have our entire on-call response team online and responding to the issue.
Jan 2612:03 PST
Investigating – We are currently investigating a widespread API outage.
Jan 2611:49 PST
We’ll be updating the post as more news becomes available, so make sure to refresh this post reguarly.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Download Size for PS5 & Pre-Load Date Revealed

Those looking to clear up some space for WWE 2K22 when it slams out this March, the WWE 2K22 download size for PS5 has been unearthed, along with the pre-load date!

WWE 2K22 Download Size for PS5 & Pre-Load Date:

Spotted once again by reliable PlayStation Network data scraper PlayStation Game Size, the WWE 2K22 file size for PS5 weighs in at 47.229GB, and this is without any patches installed just yet.

Those interested to pre-load it before it launches on March 11, they’ll be able to do so on March 9. However, if you ordered the Deluxe Edition, you’ll be able to pre-load on March 6, since the game will be made available sooner on March 8.

Leading up to the game’s release, 2K will be pushing out the wrestler ratings! We got the first batch right here, which features Bobby Lashley and the nWo.

Here’s a list of the game’s new features:

  • VISUALS & GAMEPLAY – Throw down with the biggest and most realistic-looking WWE Superstars and Legends like The Rock, Sasha Banks, Brock Lesnar, and more. WWE2K22 hits different – including an all new visual effects engine, never seen before camera angles, rescanned and realistic Superstars, unique environments and more!
  • 2K SHOWCASE – 619 your way to Superstardom and celebrate pivotal moments in Rey Mysterio’s iconic career in 2K Showcase. Booyaka!
  • MyFACTION – In a franchise-first, the all-new MyFACTION lets you build a faction that rivals the nWo. Collect, manage and upgrade WWE Superstars, with weekly events and regular updates!
  • CREATION SUITE – Build for Yourself, Share with the World! The Creation Suite is back and better than ever. Be yourself or someone else. Then step in the ring anytime, anywhere in the world.

You can check out the game’s different editions that’ll be available right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steam Deck Release Date Locked for February 25, Here Are the Details

One of the most awaited consoles is finally coming to consumers next month, as Valve has announced the Steam Deck release date, and it’s locked for February 25! Valve has listed on how customers can get their hands on it.

Posting the information on the Steam website, here’s how and when customers can get the handheld gaming device that’s literally a portable PC.

On February 25th, we will be sending out the first batch of order emails to reservation holders. Customers will have 3 days (72 hours) from receipt of their order email to make their purchase, before their reservation is released to the next person in the queue. The first units will be on their way to customers starting the 28th, and we plan to release new order email batches on a weekly cadence.

Additional details for the curious:
  • We will start sending invites shortly after 10:00 am on February 25th, PST
  • Order emails are sent in the same order that reservations were made.
  • You can only order the Steam Deck model that you originally reserved.
  • Your reservation deposit will be applied to the final price of Steam Deck, and shipping costs are included.

Originally projected for release during last year’s holiday season, developers has to move the Steam Deck’s launch due to material shortages and to meet demand for the global supply chain. Valve apologized for the delay, and promised that the console would be launched on sometime on February 2022 — which you can read the details about here.

Now that date is upon us. Get ready to hold the Steam library at the palm of you hand when the Steam Deck launches on February 25th.

Source: Steam

Tim Villasor

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Modern Warfare & Warzone Update 1.52 Patch Notes; Fixes Rolled Out for Jan. 26

Raven Software has released a new title update for Call of Duty: Modern Warfare & COD Warzone today! The Modern Warfare & Warzone update 1.52 patch is live now, and it includes various fixes. Read on for the list of changes in the Modern Warfare & Warzone January 26 patch notes.

Modern Warfare & Warzone Update 1.52 Patch Notes | Modern Warfare & Warzone January 26 Patch Notes:

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing instability when pressing the Xbox home button twice while in-game.
  • Fixed an issue causing instability when typing non-ASCII characters (eg: ©, ®, ™, ∅).
  • Fixed an additional issue causing the menu screen to flicker.
  • Fixed an issue allowing Players to respawn via buy back with part of their original Loadout.
  • Fixed an issue causing additional placeholder images to appear in various Store Bundle previews and/or purchases.
  • Fixed an issue causing live matches to crash.
  • Fixed an issue causing Players to fall into a bottomless pit of despair when attempting to take a dip in the pool.
  • Fixed an issue causing the second Loadout Public Event to not occur in core Battle Royale modes.

Don’t forget, Season 2 for Vanguard, which will include new Warzone content, is scheduled to launch this February 14.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Planetside 2 Expedition: Oshur Now Available, Here’s What You Need to Know

What a big day it is for Planetside 2 players, as after seven long years, Rogue Games has finally released a new full scale continent. Introducing Planetside 2 Expedition Oshur, a new continent set to not only bring air and ground warfare, but for the first time in the game, sea battles. 

Down below you’ll find a breakdown of some of the highlights from this new update as well as new screenshots. 

TWO MAJOR FACILITIES 

  • Two new base archetypes, called “Facilities” are introduced: the Interlink Outpost and Trident Relay. The Interlink Outpost is a small, cover-dense infantry arena with narrow points of entry and exit. The Trident Relay is a tall spire with combat taking place high above the seabed, aircraft are required to reach and assault this facility. 

WATER-BASED WARFARE 

  • Functional water comes to PlanetSide 2 for the first time, allowing for a new dimension of gameplay above and beneath. 

  • Every vehicle, player, and projectile has been re-engineered to work with these new mechanics.

CAMPAIGN MISSIONS 

  • The last chapter of the second Campaign focuses on the return to Oshur, an island evacuated in the early days of the Auraxian War. This chapter will bring players to hidden locations around the map and help players acclimate to the new water mechanics. 

UNDERWATER WEAPONS 

  • Players can now unlock four new underwater infantry weapons, including the UBR-100 Frogman, an underwater assault rifle. 

Planetside 2 Expedition Oshur Screenshots

Are you jumping in PlanetSide 2’s new content?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PlayStation Plus February Free Games Announced

PS4, PS5 gamers, Sony has announced the PlayStation Plus February free games lineup, and it’s a mixed bag of titles. The big game of the bunch is UFC 4, which can be played by sports and fighting game fans. Players will be able to download the February freebies on Feb. 1 (Tuesday) next week.

PlayStation Plus February Free Games Lineup:

EA Sports UFC 4 | PS4

No matter how or where you play, EA Sports UFC 4 puts you at the centre of every fight. Develop and customise your character through a unified progression system across all modes. Go from unknown amateur to UFC superstar in the new Career Mode, or challenge the world in new Blitz Battles or Online World Championships* to become the undisputed champ. Fluid clinch-to-strike combinations offer more responsive and authentic stand-up gameplay, while overhauled takedown and ground mechanics deliver more control in those key phases of the fight.

Tiny Tina’s Assault on Dragon Keep: A Wonderlands One-shot Adventure | PS4**

Smash skeletons, defeat dragons, and battle giant golems in this first Wonderlands adventure inspired by Borderlands.  Experience the acclaimed 2013 quest that started it all in this standalone campaign jam-packed with fantasy, fun, and mountains of magical loot! Pick from six unique Vault Hunters, each with their own signature abilities and powerful builds, and jump into chaotic fantasy battles in solo or co-op*. Use souped-up firearms to blast your way through treacherous forests, spooky crypts, and fearsome fortresses. Be warned though: your journey can change in an instant on account of Tina’s gleefully chaotic whims.

Planet Coaster: Console Edition | PS5***

Surprise and delight crowds as you build the coaster park of your dreams and manage a truly living world with unparalleled attention to detail. Whatever your skill level, bring your ideas to life. Take advantage of Blueprints to quickly place over 700 pre-made objects, including coasters, facilities and scenery; build from the ground up with detailed piece-by-piece construction; or transform the ground itself with terrain-altering tools. Running your park is just as easy. Guests react in realtime as you set prices, place scenery, and install exciting new attractions. Keep them entertained so attendance figures – and profits – skyrocket. Looking for inspiration? Discover the Frontier Workshop and harness the world’s best designs in your expanding empire. Download coasters, scenery, buildings, and entire parks, or grow a following by uploading your own creations. From stunning firework displays to sprawling cruise ships, there’s no limit to the creativity.

Gamers will be able to download all three games until February 28, 2022. Don’t forget, you can redeem these games and not download them, so they won’t eat up HDD space but you’ll still be able to play them for free as long as you’re an active PS Plus subscriber.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls V: Skyrim Update 1.001.003 Rolled Out This January 26 (Update)

Bethesda has released The Elder Scrolls V: Skyrim update 1.001.003 patch this January 26, and as far as we’re aware, this is for next-gen platforms only (PS4, Xbox One versions didn’t get one — at least not yet at the time of this posting). Read on for what’s new in the Skyrim January 26 update.

The Elder Scrolls V: Skyrim Update 1.001.003 Patch Notes | Skyrim January 26 Patch Notes:

Update: Per the official Bethesda Discord server:

Today we are deploying a fix specifically for Xbox and PlayStation 5 players who were experiencing memory crashes when dropping large quantities of inventory items indoors.

Unfortunately, Bethesda has not acknowledged today’s patch just yet. There was an update released for PCs last January 6.

Update Version 1.6.353

PC (Steam): 74.5MB

FIXES
  • Fixed an issue causing PC players (Steam and Microsoft Store) to crash when entering Kolbjorn Barrow and the Dawnstar Museum.

In addition to that, there is Survival Mode available now — at least on the PC version). Read up on it below (via Steam):

EDIT: The update is now live. Feel free to keep posting issues and feedback here. We’ll be checking in on this thread and the rest of the discussion. Thanks!

Skyrim Creation Club’s all-new Survival Mode, is now available on Steam beta. You can be one of the first to check it out by simply opting-into the beta.

Survival Mode adds new gameplay features and challenges to transform Skyrim into a land of unrelenting cold and harsh wilderness.

Instructions for how to opt-in to the beta are provided below. Before you do that, there are a few important details to note. We welcome your feedback and thoughts on what you’d like to see and any issues you run into. You are encouraged to let us know here on Steam or in our Official Beta Forums

Once we know the official changelog, we’ll be sure to update the post. The last major patch for consoles was released on December 13, and it included gameplay-related tweaks, which are listed here.

Update: Post has been updated to reflect the changes by Bethesda.

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Alex Co

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Conan Outcasts Update 1.56 Patch Notes; Released This Jan. 26

Funcom has released the Conan Outcasts update 1.56 patch this January 26, and this one is for Server Queue features and more! Head on down below for the complete patch notes.

(In case you were wondering, Conan Outcasts is the Japanese version of Conan Exiles, publisher by Spike Chunsoft).

Conan Outcasts 1.56 Patch Notes | Conan Outcasts Update 2.8 Patch Notes:

notes


performance

  • Fixed a number of crashing issues. This should result in better game stability.
  • Fixed an issue that could cause the game to crash after starting a coop game.
  • Fixed an issue that would cause rain to affect performance significantly.

exploits

  • Fixed a number of exploits regarding stamina consumption and undermeshing.
  • It should no longer be possible to place fence foundations too close to each other by exploiting building mechanics. Read more about this fix in this separate post 23.

newadditions

  • Added new queuing system when joining a server. When attempting to join a server that is currently full, you will automatically be queued.
    • New UI elements now show your queued status, as well as your position in the queue.
    • Two new server settings have been added to control this new feature: EnableLoginQueue (default True), and DisconnectionGraceTime (default 180, in seconds).
  • It is now possible to assign emotes to followers!
    • Humanoid NPCs can now generally play any of the existing player-learned emotes.
    • Scattered across the Exiled Lands and Isle of Siptah, you can now find new interactables that will unlock new emotes you can assign to your followers and pets!

building

  • The Nemedian Frame will now leave a ghost item when the last in the stack is used up.
  • Stage floors should now be possible to place next to door frames and fence foundations.
  • Raised the Large Campfire and all Tanneries up slightly to make them flush with the ground when placed.
  • Fixed an issue in regards to Gate Frames losing stability when placed under certain circumstances.
  • Fixed a number of building issues reported during the Testlive period.
  • Fixed a critical issue that caused placeables to lose stability under specific circumstances.

crafting

  • Fixed a number of issues that caused some feats to be missing after learning them under specific circumstances.

combat

  • Fixed an issue where left-hand sided attacks from a mounted rhino would not cause damage.
  • Fixed a rare issue where thralls would remain in a state where they could not attack nor get attacked under specific circumstances.
  • You asked, we delivered: The ranged attack of Spitting Spiders has now been fixed and your nightmares can finally be fueled from a distance. Other ranged creatures have also been fixed, but they are not as terrifying as Spitting Spiders are they.

ai

  • Mammoths now rotate in a less janky way.
  • Shaggai Horror pets now have a projectile for their ranged attack.
  • Rhinos should no longer moonwalk out of combat, probably making this the most sad and disappointing patchnote line since the potion of endowment nerf.
  • NPCs should no longer move when performing ranged attacks.
  • The Undead nations of the Sanctuary of the Serpent signed a treaty and thus, Undead Archers and Undead Hyenas should no longer attack each other. For now.
  • Fixed additional issues where thralls and NPCs would spawn with XX_Unarmed in their inventory.
  • Kraxus will now spawn where he’s supposed to at the rate he’s supposed to, the Bastard.
  • Thralls should no longer randomly fall through Nemedian Hatch Doors.
  • Thralls that have been knocked down should no longer forget their guarding location.
  • Thralls should now be able to engage with giant enemies correctly, instead of getting confused at the complex concept of a straight line.

purges

  • Fixed an issue where the Purge would spawn inside Treehouse bases.

balancing

  • Gold nodes should now require a minimum of 2 chops instead of 1, to avoid Exiled Cryptobros making this the new gold-seeking fad.

qol

  • Replacing a building piece will now give you back the piece if it is at full health, or the equivalent dismantle materials if the piece is damaged.
  • Swapped the input mapping when using bows with a controller to be more intuitive. You now aim with the left trigger, and shoot with the right trigger. A new setting lets you use the old system (“Invert Bow Controls”).

general

  • Khitai Scout Saddle should now show the correct colors.
  • Fixed an issue that would prevent an NPC to show up if a mod saved data onto it and such mod was removed from the game by the player.
  • Fixed an issue that would cause the camera to stop controlling movement while hanging/climbing under specific circumstances.
  • Unlocked fast travel locations should no longer be lost when transferring servers.
  • War Sickles should sheath correctly now.
  • The Sandstorm should no longer kill players in the Broken Highway if they have not crossed it yet, or if they load in that area while a Sandstorm is ongoing.
  • Some hair colors showed incorrectly. This has now been fixed. #abouttime
  • Fixed a number of issues in regards to the Server Queues system reported during Testlive.
  • Addressed a number of issues reported during Testlive related to the Follower Emotes system.
  • Fixed a visual issue found during Testlive where certain NPCs would have missing torso textures.
  • Fixed several issues found in regards to Grave Matters.

terrain

  • Fixed a number of visual imperfections across Siptah locations.
  • The Scorpion Den will now evict players that log out to the start of the dungeon, and will respawn dead players there as well.
  • We let it go and it should no longer snow inside the Temple of Frost.

animation

  • NPCs should now play certain threaten emotes when engaging or about to engage a target.
  • Pieces that are picked up and returned to the inventory at full health should no longer show dismantling animations/debris.
  • Did we mention that we added new emotes for followers and pets?

ui

  • Bravely pausing their hourly wheel of pain sessions, our #spellchekker team fixed another round of typos and grammar errors. Since there will probably be more typos out there that they missed, they’ve gone back to their mandatory exercises until further notice. #stillhiring
  • Stamina should no longer show less than 0 on the GUI.
  • Stormglass gate frame can no longer be climbed and mantled.
  • Health of a building that is being repaired should now update immediately.
  • New icons have been added for the new follower emotes.
  • Added new UI icon for thrall inventories.
  • Full servers now show their queue size on the server browser.
  • Added new filter on the server browser to filter results based on queue size.
  • Updated the credits section of the game.

That’s about it for the patch.

Source: Funcom forums

MP1st Staff