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Elden Ring Update 1.003 Adds Option to Record NPC & More This March 16

FromSoftware has released the Elden Ring update 1.003 that includes the function to record an icon and the name of an NPC on the map when you encounter said NPC, and a few more features for March 16! Read on for the complete Elden Ring update March 16 patch notes.

Elden Ring Update 1.003 Patch Notes | Elden Ring March 16 Patch Notes:

We are distributing an update to improve the stability of gameplay and to adjust balance.
We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Targeted platforms:

  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X|S
  • Steam

Major Changes Included in the Latest Update

Additional Elements Added

  • Added a function to record an icon and the name of an NPC on the map when you encounter that NPC.
  • Added NPC Jar-Bairn.
  • Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc.
  • Added some summonable NPCs in multiple situations.
  • Increased the number of patterns of objects player can imitate when using Mimic’s Veil.
  • Added night background music for some open field area.

Bug Fixed

  • Fixed a bug that prevented summoned NPCs from taking damage in some boss battles.
  • Fixed a bug that sometime prevented the player from obtaining item after boss battle.
  • Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations.
  • Fixed a bug that causes the player to freeze when riding.
  • Fixed a bug that causes arcane to scale incorrectly for some weapons.
  • In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up.
  • Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game.
  • Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant.
  • Fixed a bug which causes some weapons to have incorrect scaling after strengthening.
  • Fixed a bug which causes some weapons to not use stat scaling.
  • Fixed hang-ups in certain occasions.
  • Fixed a bug which incorrectly displays multiplayer area boundary when playing online.
  • Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation.
  • Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect.
  • Fixed a bug with the Ash of War, Determination and Royal Knight’s Resolve, where the damage buff will also apply to other weapons without that skill.
  • Adjusted the visual effect of Unseen Form spell.
  • Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch.
  • Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy.
  • Fixed a bug that causes incorrect sound effect to play in some situations.
  • Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps.
  • Fixed bugs which causes incorrect visual and behavior for some enemies.
  • Fixed a bug that causes incorrect stat parameter for some armor.
  • Text fixes.
  • Other performance improvement and bug fixes.

Balance Changes

  • Increased the drop rate of Smithing Stone for some enemies.
  • Added Smithing Stone to some early game shop line up.
  • Increased shield’s effectiveness.
  • Increased the damage for all offensive cracked pot items.
  • Increased the damage for the following items: Spark Aromatic/Poison Spraymist.
  • Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic.
  • Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin
  • Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet
  • Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage
  • Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral
  • Raised projectile speed and range of Great Glintstone Shard
  • Decreased Ash of War, Hoarfrost Stomp’s damage and increase cast time.
  • Increased Ash of War, Bloody Slash’s self-inflict damage while slightly lowering the damage and increasing the cast time.
  • Decreased weapon skill, Sword of Night and Flame’s damage.
  • Increased FP consumption and lower duration of Ash of War, Barricade Shield.
  • Changed FP consumption timing of Ash of War, Prelate’s Charge.
  • Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern.
  • Other enemy and weapon balance changes

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

  • App Ver. 1.03
  • Regulation Ver. 1.03.1

Online play requires the player to apply this update.

We will continue to provide improvement update in the future so you can enjoy “ELDEN RING” more comfortably. Please stay tune for more news.

That’s quite a patch! In other Elden Ring news, Bandai Namco has announced that the game has now reached over 12 million copies sold since it launched!

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Update 2.76 Deployed for Fixes This March 16

Studio Wildcard has released the Ark Survival Evolved update 2.76 patch, and this includes fixes for the PlayStation, Xbox and PC versions, Check out the official Ark Survival Evolved March 16 patch notes per the developers.

Ark Survival Evolved Update 2.76 Patch Notes:

PlayStation:

Current ARK Official PS4 Server Network Servers Version: v701.2

Current ARK Official Client Version: v701.4

Current Version: v701.2 – 03/16/2022 – Major version for clients and servers

  • We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of – we’ve added the Love Evolved cosmetics to Hex store with today’s patch!
    All of the event content will be added to the PC game at the end of the year’s cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store!
  • Over 70 fixes related to mesh holes and foliage across all maps
  • Fixed an issue where King Dinopithecus trophies disappeared on session restart
  • Disabled various boss trophies from being able to be transferred to prevent them from disappearing
  • Fixed a bug with fishing from a canoe
  • Fixed multiple exploits
  • Fixed a crash

Xbox:

Current ARK Official Xbox Server Network Servers Version: v945.2

Current ARK Official Client Version: v945.3

Current Version: v945.2 – 03/16/2022 – Major version for clients and servers

  • We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of – we’ve added the Love Evolved cosmetics to Hex store with today’s patch!
    All of the event content will be added to the PC game at the end of the year’s cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store!
  • Over 70 fixes related to mesh holes and foliage across all maps
  • Fixed an issue where King Dinopithecus trophies disappeared on session restart
  • Disabled various boss trophies from being able to be transferred to prevent them from disappearing
  • Fixed a bug with fishing from a canoe
  • Fixed multiple exploits

Source: Studio Wildcard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Private Division Announces Four New Publishing Partners

Four new publishing partners have been announced for Private Division, the studio behind OlliOlli World, Kerbal Space Program, and more! These new publishing partners will have their portfolio of titles published under the Private Division label, and you can read more details on the partnerships below.

Related Reading: OlliOlli World Review: Around the World in 80 Drop-Ins (Xbox Series)

The four new publishing partners for Private Division are as follows:

Die Gute Fabrik (best known for Mutazione, a mutant soap opera where small-town gossip meets the supernatural.)

“We’re excited about how strongly Private Division shares our vision for the experience we want to build for our playing audience, and for the ethos with which we’re collaborating on the process,” said Hannah Nicklin, Studio Lead and Creative Director at Die Gute Fabrik. “We’re so thrilled about our next story-driven adventure game and the team we’ve brought together to create it, and we can’t wait to share more down the line.”

Evening Star (the founders previously worked on the critically-acclaimed Sonic Mania Plus for SEGA.)

“We are focused on leveraging the team’s unique backgrounds with an aim to develop electrifying experiences charged with our signature sense of style,” said Dave Padilla, CEO at Evening Star. “Private Division has been a fantastic partner, and their team is equally passionate about our vision.  As we grow the studio, we are excited to share more about the new world we are creating.”

Piccolo Studio (best known for Arise: A Simple Story)

“At Piccolo Studio, we craft stories that are very personal yet center on universal themes that have an impact on everyone who plays our games,” said Alexis Corominas, Co-Founder of Piccolo Studio. “We tell our stories in unique ways, and we’re thrilled to have found a publisher that supports our vision and is equally invested in seeing the story reach a wide audience.”

Yellow Brick Games (team previously worked on numerous successful AAA franchises including Dragon Age, Assassin’s Creed, and Tom Clancy’s Rainbow Six)

“I find myself energized by the challenge of helping build a new studio—full of incredible talent, ambitious ideas, and real focus on our product—while taking risks that might not be possible in AAA game development,” said Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. “We want to deliver something special for our debut title, and partnering with Private Division provides our team with the support to create a game that’s truly memorable.”

Private Division has four concurrent working projects with all developers, with more news to come in the future. Stay tuned at MP1st for the latest on these new projects from Private Division by checking out our official Private Division hub.

MP1st Staff

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Ark Survival Evolved Update Roars Out This March 16 (Update)

Studio Wildcard has released the Ark Survival Evolved update for PlayStation, Xbox and PC platforms. As far as we’re aware, the Switch versions aren’t getting a patch today. Read on for what’s new in the Ark Survival Evolved March 16 patch notes.

Ark Survival Evolved Update Patch Notes | Ark Survival Evolved March 16 Patch Notes:

Update: Studio Wildcard has released the official patch notes!

PlayStation:

Current ARK Official PS4 Server Network Servers Version: v701.2

Current ARK Official Client Version: v701.4

Current Version: v701.2 – 03/16/2022 – Major version for clients and servers

  • We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of – we’ve added the Love Evolved cosmetics to Hex store with today’s patch!
    All of the event content will be added to the PC game at the end of the year’s cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store!
  • Over 70 fixes related to mesh holes and foliage across all maps
  • Fixed an issue where King Dinopithecus trophies disappeared on session restart
  • Disabled various boss trophies from being able to be transferred to prevent them from disappearing
  • Fixed a bug with fishing from a canoe
  • Fixed multiple exploits
  • Fixed a crash

Xbox:

Current ARK Official Xbox Server Network Servers Version: v945.2

Current ARK Official Client Version: v945.3

Current Version: v945.2 – 03/16/2022 – Major version for clients and servers

  • We know you folks enjoy your event cosmetics so as we enter into our last year of events on ARK 1, we will be adding the associated cosmetics to the Hexagon Store once each event ends. Speaking of – we’ve added the Love Evolved cosmetics to Hex store with today’s patch!
    All of the event content will be added to the PC game at the end of the year’s cycle of events so they can be opted into for our PC unofficial server owners and players. Our console players will be able to grab all event cosmetics from the Hex store!
  • Over 70 fixes related to mesh holes and foliage across all maps
  • Fixed an issue where King Dinopithecus trophies disappeared on session restart
  • Disabled various boss trophies from being able to be transferred to prevent them from disappearing
  • Fixed a bug with fishing from a canoe
  • Fixed multiple exploits

Studio Wildcard announced the patch roll out over on its Discord channel earlier today:

Unfortunately, the official patch notes have not been released just yet, though we’re expecting that to change really soon. Once it’s out, we’ll be sure to update the post.

In the meantime, we’ve included patch notes for the server-side updates rolled out last week.

Current Server Version: v700.10 – 02/24/2022 – Minor version for  servers

  • Fixed an overspawn on Lost Island
  • Fixed stryder not harvesting in space on Genesis 2

Current Version: v344.8 – 03/10/2022 – Minor version for clients and servers

  • Fixed multiple exploits
  • Fixed a crash

Once the complete patch notes are up, we’ll update the post accordingly.

Update: Official patch notes are out and we’ve updated the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 2 Resurrected Down for Extended Maintenance This March 16 (Update)

Those who want to log in and slay in Diablo 2 Resurected but can’t, it’s not you but Blizzard Entertainment has triggered Diablo 2 Resurrected down for its servers, and it seems maintenance has been extended past the initial announement.

Diablo 2 Resurrected Down for Maintenane This March 16:

Update: Blizzard has announced that maintenance has been extended again! We’ll be updating this post as more announcements are made.

The inital announcement and schedule is as follows:

Unfortunately, it seems this has been extended by a couple of hours, as a new announcement has been made just now:

[#D2R] Current maintenance has been extended until 4:00 PM (PDT). We apologize for any disruption and hope to restore service quickly.

We’re expecting that this extension will be it, and once we get an update, we’ll be sure to update this post accordingly.

While we haven’t seen a new patch for the game surface for some time now. we are expecting one to be released soon. If you want to check the previous patches released, head on over to our Diablo 2 Resurrected game hub.

Don’t forget to refresh this post within the day to know if the game is available to be played online once more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Upcoming Update Out This Week, and Here’s What to Expect

Saber Interactive has today released some details on the World War Z upcoming update, including a special freebie for those who hold the special Aftermath upgrade! Read on below to check out what’s coming in World War Z for its next update.

Update (3/17/22): Patch is out and here are the official patch notes for the Cut & Mend” title update.

World War Z Upcoming Update Preview:

Horde Mode XL is in the works and we hope to share more info soon along with a release date!

In the meantime, look out for a free Aftermath DLC drop coming later this week featuring new weapons, challenges, and other fun updates!

It’s been a while since the game’s last update, so this new patch is sure to be a welcome one. Horde Mode XL looks to be the highlight, so look out for more updates once Saber Interactive announces them.

The free Aftermath DLC will come first later this week, so remember to stay tuned here at MP1st for the complete patch notes on that update once it comes out!

In case you missed it, check out our review for World War Z: Aftermath here, where AJ wrote, “All in all, WWZ: Aftermath is a solid value for the $40 asking price. There is plenty to keep you busy here, and I found the gameplay to be quite enjoyable. The progression is deep, and the various classes and skill trees give you meaningful ways to change things up each run. While the first-person perspective has been implemented well, it’s hard to turn down the added visibility that a third-person camera offers you, and a true ADS mechanic is sorely lacking. If you’re looking to shoot some zombies in the face with your friends without thinking too much about it though, Aftermath should be right up your alley.”

Source: Twitter

MP1st Staff

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Trek to Yomi Combat Trailer Slashes Out for Stylized Violence

Flying Wild Hog has unveiled a brand-new Trek to Yomi combat trailer, and this one showcases a skillful display of the stylized violence players will get to see once the game finally comes out this Spring! Check out the trailer below to see it for yourself.

As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.

Besides the combat trailer and featuring a soundtrack and gritty cinematic style that’s highly reminiscent of the Akira Kurosawa films, here are some of the features of Trek to Yomi as per its Steam page:

Cinematic Presentation
Breathtaking camera angles and striking visuals in the spirit of classic samurai film create a true cinematic experience in Trek to Yomi.

Stylish Combat
Engage vicious swordsmen and supernatural beings with a streamlined combat system based around the traditional weapons of the samurai.

Mythic Storytelling
Experience an enthralling story of Hiroki during his fall against the forces of evil and heroic return to make good on his failed promise to save the people he swore to protect.

Thrilling Soundtrack

The thrilling action and somber moments are set against a memorable score designed to feel authentic to the time and place of feudal Japan.

Trek to Yomi is coming to consoles and PC sometime this Spring. Be sure to stay tuned here at MP1st for more details, including its release date, once it’s been announced!

MP1st Staff

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WrestleQuest Announced, Wrestler-RPG to Feature Iconic Real-Life Wrestlers

If you ever wanted to play an RPG based on wrestling, Skybound and Mega Cat Studios has you covered, as “WrestleQuest” has been announced today, and this is what the devs call a “wrestling-RPG,” and it’s turn-based, and will feature real-life wrestling superstars such as Andre the Giant, “Macho Man” Randy Savage, and more!

Set for telease this Summer 2022 for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch and PC, check out the reveal trailer below.

Here are the details straight from the press release:

In WrestleQuest, players assume the role of a young wrestling hopeful, on his quest to become one of the all-time greats while he powerbombs, slams, and suplexes his way to the top. Inspired by icons like the legendary “Macho Man” Randy Savage, our hero must immerse himself in the world of professional wrestling, which will not only test his athleticism but his will and conscience too.

Throughout the game, players will experience classic turn-based RPG combat that mixes real-time action with tactical choices, as they wrestle through a richly detailed and fantastic storyline, starting out as a newcomer, before ascending the ranks and becoming the sport’s greatest star, with help from legendary wrestlers that span the ages. The pixel-art graphics and overall visual style perfectly represent the combined worlds of wrestling, toys, and action figures.

Players will meet and interact with a host of legends as they progress through their quest, including “Macho Man” Randy Savage, Booker T, Andre The Giant, Jake “The Snake” Roberts, Diamond Dallas Page, Jeff Jarrett, and many more. With tons of side missions, bonus content, and much more, this is the ultimate main event that you won’t want to miss.

This is definitely an interesting idea, and when you factor in fan-fave wrestlers, well, this might turn out to be a slobberknocker that one was expecting.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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OlliOlli World Update 1.02 Grinds Out for Bug Fixes & More This March 16

Roll7 has released the OlliOlli World update 1.02  (PS5 version 1.002) patch today, and this one is for a bunch of bug fixes and QoL improvements across platforms! Check out the full OlliOlli World March 16 update patch notes below.

OlliOlli World Update 1.02 Patch Notes | OlliOlli World Update 1.0.2 Patch Notes | OlliOlli World March 16 Update Patch Notes | OlliOlli World Update 1.002 Patch Notes:

OlliOlli World Update 1.0.2 – Bug Fixes & Quality of Life Changes

Our team have been hard at work on delivering a bunch of Bug Fixes and Quality of Life Changes to OlliOlli World in our latest 1.0.2 update.

  • Fix for display of placeholder UI and level blocker in Ironcast Deck Factory levels in Sketchside under rare conditions.
  • Fix for incorrect Button icon for Manuals on Switch.
  • Fix for League Score incorrectly satisfying Local Hero score and preventing item unlock.
  • Fixed rare issue causing UI elements and text to occasionally vanish on PS5.
  • Fix for other players’ pre-customisation outfits being shown in-game.
  • Various Challenge adjustments to remove incorrect values preventing intended completion in some levels.
  • Fix for isolated issue where a new player in Leagues could be given the wrong level and show a mismatched Replay.
  • Fix for Friend Leaderboards not refreshing new scores without leaving the level.
  • Fix for ‘No checkpoint’ markers being occasionally overwritten if revisiting a level.
  • Fix for Mastery count being incremented by one extra point incorrectly.
  • Fix for issue that could occasionally ‘uncomplete’ previously completed levels under specific conditions.
  • Removal of smashable floor in Landfill Mountain.

Thank you to our legendary QA team on OlliOlli World on continuing to crush bugs and help provide great quality of life updates to our community, and thank you to all in the community who continue to share with us bugs, feedback, incredible fan art and more to our team.

PEST CONTROL

If you’ve spotted a bug on your travels across Radlandia, we want to hear about it. While we love Cloverbrook’s wallride-toting bees, and even the giant mutant flies in Sketchside have their charms – we’re definitely not fans of gameplay bugs!

You can send bug reports and general feedback to us directly through our social channels @OlliOlligame across Twitter, Facebook, Instagram and TikTok, and or directly to our Social & Community person at Roll7 (RobertRoll7#7426) via our OlliOlli World Community Discord. Our amazing QA team are suiting up as we speak to deal with any reports that roll in – we can’t always respond to your feedback individually, but we do see it all and we really appreciate it.

Gnarvana awaits! We can’t wait to see you there.

In case you missed it, check out our review of OlliOlli World here, where Time wrote, “Ultimately, if you are a skating or platforming fan, or you just like a stiff challenge, OlliOlli World is a must-play. It’s a good game that knows what its inspirations are and doesn’t try to be more than what it is. I can see myself coming back to it for a long time and I’m excited that we are getting such a solid start to the year.”

Source: Steam

MP1st Staff

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Warframe Update 1.016 Fires Out for Nora’s Mix Voume 1 for March 16

Digital Extremes has released the Warframe update 1.016 patch this March 16, and this is called Nora’s Mix Volume 1 version 31.2.0 by the studio. This patch is out on all platforms, and includes gameplay-related changes alongside the event. Read on for the full patch notes.

Warframe Update 1.016 Patch Notes | Warframe Update 31.2.0 Patch Notes:

NIGHTWAVE: NORA’S MIX VOL. 1

**NOTE: Nightwave: Nora’s Mix Vol.1 will officially begin later today, so that we can synchronize the start time across all platforms! 

We have entered the era of Nora’s Mix. Aptly named, Nora has brought with her a mix of unique rewards spanning the old and new. With a fresh selection of Acts, both new and experienced Tenno can earn the new Nora’s Mix Vol. 1 Cred in style.

For this edition of Nora’s Mix, a total of 22 new Daily, Weekly, and Elite Weekly Acts have been added to give you new ways to earn Cred! Complete them to earn never-before-seen Customizations including the new Glacia Syandana, Liset Domestik Drone, and more listed below.

NEW ACTS 

Daily Acts:  

Liquidation
Sell any item in your Inventory for Credits.

Two for One
Pierce and kill 2 or more enemies in a single Bow shot.

Death from Above
Kill 10 enemies with ground slams.

Swatter
Kill 3 Drones or Ospreys with your Melee Weapon.

Topping Off the Tank
Successfully defend an Excavator without allowing it to run out of power.

The Personal Touch
Place 1 decoration in your Orbiter.

Augmentation
Install an Augment Mod on your Warframe.

A Firm Shake
Shake the hand of a fellow Tenno using the Handshake Emote.

Builder’s Touch
Claim an item from your Foundry.

Medic
Revive a fellow Tenno or a Companion.

Stay on top
Kill 20 enemies using a Necramech while hovering.

Weekly Acts: 

Night and Day
Collect 15 Vome or Fass Residue in the Cambion Drift.

Loyalty
Gain 5,000 Standing with any one Syndicate faction.

Mad Lab
Plunder one of Alad V’s secret laboratories on Jupiter.

The Old Ways
Complete 1 mission with only a single pistol and a glaive equipped.

Bloodthirsty
Kill 20 enemies in 5 seconds.

Elite Weekly Acts:

Antiquarian
Open one of each era/tier of Relic (Lith, Meso, Neo, Axi).

The Price of Freedom
Free one Captured Solaris using a Granum Crown.

The Many Made Whole
Convert 10 Riven Slivers into a Riven Mod.

Terminated
Destroy 3 Necramech Isolation Vault guardians.

  • Every member of the squad will get progress towards this Act for defeating a Necramech Vault Guardian. 

Rise of the Machine
Kill 300 enemies using a Necramech without getting destroyed.

NEW REWARDS

Dual Swords Stavika Skin
One of the very first dual swords designed exclusively for Tenno use, thought to be commissioned by the House of Stavika.

Ivara In Action Glyph
Show off your stealth look with this Glyph for your profile!

Glacia Syandana
Jagged, crystalline spikes crown a shroud of snowy mist in this ice theme syandana.

‘Combat Reload’ Augment Mod for Tigris
On headshot kill, or if 5+ pellets hit the head, increase reload speed by +120% for 3s (at max).

‘Range Advantage’ Augment Mod for Akjagara
+300% damage if no enemies are within 10m (at max).

Liset Domestik Drone
A Tenno engineered cleaning drone designed in the elegant style of the Liset.

Plus a hand-picked selection of rewards from previous Nightwave acts!

  • Wolf Howl Emote
  • Nora Stencil
  • Naberus Ephemera
  • Wolf K-Drive Scrawl
  • Paracyst Zebra Skin
  • Orokin Tea Set
  • Chitoid Sentinel Bundle

And evergreen rewards you know and love:

  • Arcane Grace
  • Weapon + Warframe Slots
  • Kuva
  • Forma Bundles
  • Orokin Catalysts
  • Melee Riven Mod
  • Exilus Weapon Adapter
  • Exilus Warframe Adapter
  • Umbra Forma

Caliban’s Cranion Helmet Blueprint will also appear in the first Cred Offerings rotation once live.

For patrons of Nora’s previous Acts, duplicate protection will be maintained for rewards that you’ve already unlocked. Identical to Nora’s Choice, Tenno can expect to be compensated with Nora’s Mix Vol. 1 Creds instead of the previous unlocked reward!

Read the original Dev Workshop here!

General Nightwave Changes & Fixes: 

  • Changed the ‘Sharing is Caring’ Act name to be more accurate to the challenge. It is now ‘Go Viral’.
  • More fixes towards Plains of Eidolon and Orb Vallis specific Acts not tracking properly in their post-New War form.
  • Fixes towards Act progress pop ups overlapping in the UI.

cd1b13dd2ccc1764ae12906f614843b3.jpg

GARUDA ABILITY CHANGES

The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made:

Passive
Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen.

364aa5fd3df893e3923b683c2691748a.jpg

Dread Mirror

  • Dread Mirror’s projectile will now auto-throw when Energy drains completely from charging.
  • Added new Dread Mirror’s projectile directional animations while charging mid-air before releasing.
  • Dread Mirror’s projectile can now be charged while sprinting.
    • New floating animations have been added to support the full sprint blood casting fantasy!
  • Garuda will now be invulnerable while traveling to the target.
  • Doubled the damage scaling of the projectile while throwing.
  • Adjusted the position of the projectile damage numbers to be lower on the mirror so that it doesn’t go offscreen as often.
  • Increased the turn speed of Dread Mirror when not aiming. Dread Mirror turn speed is also now instant while aiming.

Blood Altar

  • Garuda will now be invulnerable while traveling to the target.

Bloodletting

  • Bloodletting now clears Status procs when cast.
  • Slightly increased Energy gain from 35% to 40% of Garuda’s Energy pool.

Seeking Talons

  • Doubled base damage from 150 to 300 at max.
  • Seeking Talons can now be charged without holding the cast binding for the entire duration. Either tap for a hands free charging that will auto release, or hold for manual charging.
  • Slightly reduced max charge time.
  • Added new Seeking Talons directional animations while being charged mid-air before releasing.
  • Seeking Talons can now be charged while sprinting.
    • New floating animations have been added to support the ultimate blade summoning ability.
  • Garuda is now invulnerable while casting Seeking Talons until it is fully charged.

Garuda Fixes: 

WARFRAME AUGMENT BUFFS
As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future!

Ash: Smoke Shadow:
Before: Conceals allies within 15m for 8s.
New: Added +150% Critical Hit Chance buff while the player is in stealth.

Atlas: Titanic Rumbler
Before: Create a single rumbler with 300% health and 300% damage. 
New: Rumbler now has 300% health and 400% damage, with 300% more range to hit multiple enemies with its melee attack.

Baruuk: Endless Lullaby
Before: Performing a finisher on a sleeping enemy would retrigger Lull for 100% of the remaining duration.
New: In addition to finishers, Lull’s refill duration now triggers when a sleeping enemy is directly killed (does not trigger on assists). Can now only be triggered once per 3 seconds.

Excalibur: Furious Javelin
Before: Each enemy hit would increase Excalibur’s Melee Damage by 10% for 16s
New: Melee damage is now increased to 15% at maximum Rank.

Excalibur: Surging Dash
Before: Each enemy hit during Slash Dash further increases your melee counter by 4.
New: Doubled Melee Combo gained from Surging Dash.

Gara: Mending Splinters
Before: For each target affected, Splinter Storm heals 3 Health per second.
New: Heal rate has been increased to 15 Health per second per target affected.

Garuda: Dread Ward
Before: Become unkillable for 5 seconds when Dread Mirror kills a target by ripping its life force.
New: The invulnerability duration has been increased to 8 seconds. Dread Ward also has new visual feedback when casted.

Harrow: Warding Thurible
Before: Allies in range take 40% less damage while channeling Thurible, and grant 0.5 additional energy charge whenever damaged.
New: Allies will now take 50% less damage, and are granted 1 Energy when damaged.

Harrow: Tribunal
Before: Other players will proc 50% of the effects of Penance and Thurible when attacking chained enemies.
New: Allies now proc 100% of the effects.

Chroma: Guided Effigy
Before: Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies.
New: Now deals double the damage and restores 5 Energy for each enemy in its path. Also improved the responsiveness of Effigy when turning/moving.

Hydroid: Corroding Barrage
Before: Each projectile has a 100% chance of inflicting a Corrosive status effect.
New: Tempest Barrage gains 100% Ability Strength.

Hydroid: Curative Undertow
Before: Allies can stand in the pool to regain 30% health every 1.5 seconds, increasing the energy drain on Hydroid per ally.
New: The energy drain to heal allies has been removed, and the Augment’s description has been updated to indicate that Hydroid will restore 10% Health (this was always an effect, it was just not indicated in the description).

Hydroid: Tidal Impunity
Before: Clears Status Effects and grants 12 seconds of Status Immunity for yourself and allies that come in contact with Tidal Surge.
New: Reduced Tidal Surge’s Energy cost from 25 to 15.

Inaros: Desiccation’s Curse
Before: Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow.
*New: Killing a blinded enemy with a finisher now has a 100% chance of summoning a Sand Shadow. Increased Sand Shadows damage by double.

Inaros: Elemental Sandstorm
Before: Sandstorm has a 50% chance of inflicting Status Effects based on the damage types and mods on equipped melee weapon.
New: Sandstorm now has a 100% chance of inflicting Status Effects. As well, Sandstorm receives a 50% increase to range.

Limbo: Rift Haven
Before: Allies banished to the rift will have 25% of their Maximum Health restored.
New: Allies banished to the rift will have 25% of their Maximum Health restored every second.

DOJO ADDITIONS 

Calling all Dojo crafters! We have added two new rooms and new Dojo Decorations inspired by the Grineer Kuva Fortress and Orokin Tower tilesets for you to let your creativity fly.
Additions: 

  • Added two new Orbiter decorations! The ‘Operator Switch’ and the ‘Spotlight (Ostron)’  can be purchased in the in-game Market.
  • 424834c5d2dbab09ac9497515d6cd22e.jpg

Changes: 

  • Reduced Chroma’s Effigy radial knockback intensity. It will still send enemies flying, but no longer to the moon.
  • Explosive Barrels will now knock down enemies; if they are within 0-2m they will be knocked down by the blast, at 2-6m they will suffer a heavy stagger, and at 6-10m they will suffer a light stagger and take 800 damage. For the Large Corpus Exploding Barrels, these values are 0-3m, 3-8m, and 8-12m with 1200 damage. If they die from the blast, they will ragdoll instead.
    • When Blast damage was reworked in Update 27.2, enemies stopped getting knocked over by Explosive Barrels. 
  • Increased Drone health and decreased the number of reinforcements in level 10-30 Bounties in the Plains of Eidolon.

Hydroid Tidal Surge Changes:

  • Hydroid’s Tidal surge can now be canceled early by jumping (similar to Lavos’ Vial Rush).
  • Reduced the cost of a second Tidal Surge cast by 50% while in Tidal Surge.
  • Recasting the ability to change directions will now do so seamlessly while in Tidal Surge form (Hydroid will no longer pop his head out in between casts).
  • Fixed spamming Hydroid’s Tidal Surge causing the wave FX to stick to Hydroid permanently.

Optimizations: 

  • Made micro-optimizations to light rendering.
  • Made a micro-optimization to DirectX 12 rendering.
  • Made systemic micro-optimizations to rendering on all platforms.
  • Made DirectX 12 robust against content that could crash the driver.
  • Made numerous optimizations to level loading and texture streaming when using DirectX 12 on PC
    • On a fast PC with an NVME SSD we saw an improvement of over 10% when loading into large levels.
  • Fixed a number of crashes when using DirectX 12.
  • Fixed a crash that could occur when loading the game or certain levels while using the Enhanced graphics engine with DirectX 12.

Fixes: 

  • Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying to the bonus damage from Galvanized Aptitude.
  • Fixed Requiem Ultimatums dropped from converted or vanquished Adversaries not being added to your inventory. As reported here: https://forums.warframe.com/topic/1294251-requiem-ultimatum-not-being-added-to-inventory/
    • Also fixed there being no indicators for the Requiem Ultimatum drops in the in-mission UI or the end of mission screen.
    • We are looking into the possible options of rewarding those missing Requiem Ultimatums into inventories – we will share more information as we get closer to a solution whether in the form of script or otherwise.
  • Fixed Nira’s Mod Set bonus also applying to normal melee damage instead of just Slam Attacks.
  • Fixed a rare crash that could occur when loading between levels.
  • Fixes towards Orb Vallis Bounties with the Case Retrieval, Coildrive Ambush, Credit Collection, Spy, or Exterminate stages automatically failing.
  • Fixed some cave ponds in the Cambion Drift not spawning fish.
  • Fixed a crash in The New War quest if you don’t own a Paracesis.
  • Fixed Revenant’s Thralls breaking spawns in Exterminate missions. As reported here:
  • Fixed ranged enemies disarmed by Loki also losing their Melee weapons on recast.
  • Fixed being unable to place The New War Decorations in a Dojo room.
  • Fixed incorrect Operator Idle Stance animations after a certain quest stage in Cetus in The New War quest.
  • Fixed Inaros’ Elemental Sandstorm Augment mod not using bonus damage type from Kuva/Tenet weapons.
    • Also fixed this for Melee abilities (Atlas’ Landslide for example) that were not inheriting from Kuva/Tenet Melee weapons.
  • Fixed cases where the Lotus was replaced in her usual inbox messages by a spoiler character in The New War while playing the quest.
  • More fixes towards filepaths showing up in TennoCon item names.
  • Fixed cases where Excalibur Umbra might lose his Health increase after using Transference. As reported here: https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/
  • Fixed a Gear duplication bug that could occur on consumables after receiving some in an open landscape mission.
  • Fixed Railjack mission countdown not proceeding if a player leaves the squad when all other votes are in.
  • Fixed being able to stay in endless Inaros Sandstorm after using an Emote (like the Shawzin) on a keybind.
  • Fixed more text case issues across the game.
  • Fixed destroyed Dojo rooms not actually being fully destroyed (they would not show in-game, but a new room could not be placed at their location).
  • Fixed Domestik Drones sitting around idle in the front end of the Orbiter.
  • Fixed Protea’s default helmet using the Telema Helmet icon in the Arsenal.
  • Fixed more inconsistent use of capitalization throughout the game, notably in the following areas:
    • ‘Favorites’ colors section in the Arsenal.
    • Squad overlay loadouts.
    • World State Window.
    • Pop-up message when you leave a Clan.
  • Fixes towards Kela De Thaym sometimes not taking damage from Clients.
  • Fixed Dojo decoration icons appearing distorted and stretched in the ‘Rush’ menu.
  • Fixed Vault C being impossible to complete after breaking control panels in Pago, Kuva Fortress Spy mission. As reported here: https://forums.warframe.com/topic/1300573-alt-route-in-pago-no-longer-working/
  • Fixed the Grendel Helmet clipping through the Grendel Nian skin.
  • Fixed some clipping issues with the upper corner of Grendel Nian’s tummy lip.
  • Fixed losing Archwing in a specific underwater area in the Grineer Sealab tileset.
  • Fixed spamming the Gear Wheel causing Lotus transmission audio to repeat and change.
  • Fixed issues with converting German ß to upper or lower case:
    • Now all ß to SS will be in upper conversions.
  • Fixed issues with the ‘Don’t be Afraid’ Poster diorama.
  • Fixed script error related to Chroma’s Effigy.
  • Fixed script error related to Zephyr’s Airburst.
  • Fixed script error related to Melee ground slam kills.
  • Fixed an error that caused Atlas Rumblers to use incorrect values for their punch damage which was disregarding your Power Strength bonus (and the Titanic Rumbler bonus if you had it equipped)
  • Fixed script error related to Atlas’ Rumblers.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Warframe Update 2.08 Patch Notes Out for Nora’s Mix Volume 1 This March 16

Digital Extremes has released the Warframe update 2.08 March 16 patch today, and this one adds the Nightwave: Nora’s Mix Volume 1 across all platforms! Check out the full Warframe March 16 update patch notes below.

Warframe Update 2.08 Patch Notes | Warframe March 16 Update Patch Notes:

NIGHTWAVE: NORA’S MIX VOL. 1

**NOTE: Nightwave: Nora’s Mix Vol.1 will officially begin later today, so that we can synchronize the start time across all platforms! 

We have entered the era of Nora’s Mix. Aptly named, Nora has brought with her a mix of unique rewards spanning the old and new. With a fresh selection of Acts, both new and experienced Tenno can earn the new Nora’s Mix Vol. 1 Cred in style.

For this edition of Nora’s Mix, a total of 22 new Daily, Weekly, and Elite Weekly Acts have been added to give you new ways to earn Cred! Complete them to earn never-before-seen Customizations including the new Glacia Syandana, Liset Domestik Drone, and more listed below.

NEW ACTS 

Daily Acts:  

Liquidation
Sell any item in your Inventory for Credits.

Two for One
Pierce and kill 2 or more enemies in a single Bow shot.

Death from Above
Kill 10 enemies with ground slams.

Swatter
Kill 3 Drones or Ospreys with your Melee Weapon.

Topping Off the Tank
Successfully defend an Excavator without allowing it to run out of power.

The Personal Touch
Place 1 decoration in your Orbiter.

Augmentation
Install an Augment Mod on your Warframe.

A Firm Shake
Shake the hand of a fellow Tenno using the Handshake Emote.

Builder’s Touch
Claim an item from your Foundry.

Medic
Revive a fellow Tenno or a Companion.

Stay on top
Kill 20 enemies using a Necramech while hovering.

Weekly Acts: 

Night and Day
Collect 15 Vome or Fass Residue in the Cambion Drift.

Loyalty
Gain 5,000 Standing with any one Syndicate faction.

Mad Lab
Plunder one of Alad V’s secret laboratories on Jupiter.

The Old Ways
Complete 1 mission with only a single pistol and a glaive equipped.

Bloodthirsty
Kill 20 enemies in 5 seconds.

Elite Weekly Acts:

Antiquarian
Open one of each era/tier of Relic (Lith, Meso, Neo, Axi).

The Price of Freedom
Free one Captured Solaris using a Granum Crown.

The Many Made Whole
Convert 10 Riven Slivers into a Riven Mod.

Terminated
Destroy 3 Necramech Isolation Vault guardians.

  • Every member of the squad will get progress towards this Act for defeating a Necramech Vault Guardian. 

Rise of the Machine
Kill 300 enemies using a Necramech without getting destroyed.

NEW REWARDS

Dual Swords Stavika Skin
One of the very first dual swords designed exclusively for Tenno use, thought to be commissioned by the House of Stavika.

Ivara In Action Glyph
Show off your stealth look with this Glyph for your profile!

Glacia Syandana
Jagged, crystalline spikes crown a shroud of snowy mist in this ice theme syandana.

‘Combat Reload’ Augment Mod for Tigris
On headshot kill, or if 5+ pellets hit the head, increase reload speed by +120% for 3s (at max).

‘Range Advantage’ Augment Mod for Akjagara
+300% damage if no enemies are within 10m (at max).

Liset Domestik Drone
A Tenno engineered cleaning drone designed in the elegant style of the Liset.

Plus a hand-picked selection of rewards from previous Nightwave acts!

  • Wolf Howl Emote
  • Nora Stencil
  • Naberus Ephemera
  • Wolf K-Drive Scrawl
  • Paracyst Zebra Skin
  • Orokin Tea Set
  • Chitoid Sentinel Bundle

And evergreen rewards you know and love:

  • Arcane Grace
  • Weapon + Warframe Slots
  • Kuva
  • Forma Bundles
  • Orokin Catalysts
  • Melee Riven Mod
  • Exilus Weapon Adapter
  • Exilus Warframe Adapter
  • Umbra Forma

Caliban’s Cranion Helmet Blueprint will also appear in the first Cred Offerings rotation once live.

For patrons of Nora’s previous Acts, duplicate protection will be maintained for rewards that you’ve already unlocked. Identical to Nora’s Choice, Tenno can expect to be compensated with Nora’s Mix Vol. 1 Creds instead of the previous unlocked reward!

Read the original Dev Workshop here!

General Nightwave Changes & Fixes: 

  • Changed the ‘Sharing is Caring’ Act name to be more accurate to the challenge. It is now ‘Go Viral’.
  • More fixes towards Plains of Eidolon and Orb Vallis specific Acts not tracking properly in their post-New War form.
  • Fixes towards Act progress pop ups overlapping in the UI.

cd1b13dd2ccc1764ae12906f614843b3.jpg

GARUDA ABILITY CHANGES

The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made:

Passive
Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen.

364aa5fd3df893e3923b683c2691748a.jpg

Dread Mirror

  • Dread Mirror’s projectile will now auto-throw when Energy drains completely from charging.
  • Added new Dread Mirror’s projectile directional animations while charging mid-air before releasing.
  • Dread Mirror’s projectile can now be charged while sprinting.
    • New floating animations have been added to support the full sprint blood casting fantasy!
  • Garuda will now be invulnerable while traveling to the target.
  • Doubled the damage scaling of the projectile while throwing.
  • Adjusted the position of the projectile damage numbers to be lower on the mirror so that it doesn’t go offscreen as often.
  • Increased the turn speed of Dread Mirror when not aiming. Dread Mirror turn speed is also now instant while aiming.

Blood Altar

  • Garuda will now be invulnerable while traveling to the target.

Bloodletting

  • Bloodletting now clears Status procs when cast.
  • Slightly increased Energy gain from 35% to 40% of Garuda’s Energy pool.

Seeking Talons

  • Doubled base damage from 150 to 300 at max.
  • Seeking Talons can now be charged without holding the cast binding for the entire duration. Either tap for a hands free charging that will auto release, or hold for manual charging.
  • Slightly reduced max charge time.
  • Added new Seeking Talons directional animations while being charged mid-air before releasing.
  • Seeking Talons can now be charged while sprinting.
    • New floating animations have been added to support the ultimate blade summoning ability.
  • Garuda is now invulnerable while casting Seeking Talons until it is fully charged.

Garuda Fixes: 

WARFRAME AUGMENT BUFFS
As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future!

Ash: Smoke Shadow:
Before: Conceals allies within 15m for 8s.
New: Added +150% Critical Hit Chance buff while the player is in stealth.

Atlas: Titanic Rumbler
Before: Create a single rumbler with 300% health and 300% damage. 
New: Rumbler now has 300% health and 400% damage, with 300% more range to hit multiple enemies with its melee attack.

Baruuk: Endless Lullaby
Before: Performing a finisher on a sleeping enemy would retrigger Lull for 100% of the remaining duration.
New: In addition to finishers, Lull’s refill duration now triggers when a sleeping enemy is directly killed (does not trigger on assists). Can now only be triggered once per 3 seconds.

Excalibur: Furious Javelin
Before: Each enemy hit would increase Excalibur’s Melee Damage by 10% for 16s
New: Melee damage is now increased to 15% at maximum Rank.

Excalibur: Surging Dash
Before: Each enemy hit during Slash Dash further increases your melee counter by 4.
New: Doubled Melee Combo gained from Surging Dash.

Gara: Mending Splinters
Before: For each target affected, Splinter Storm heals 3 Health per second.
New: Heal rate has been increased to 15 Health per second per target affected.

Garuda: Dread Ward
Before: Become unkillable for 5 seconds when Dread Mirror kills a target by ripping its life force.
New: The invulnerability duration has been increased to 8 seconds. Dread Ward also has new visual feedback when casted.

Harrow: Warding Thurible
Before: Allies in range take 40% less damage while channeling Thurible, and grant 0.5 additional energy charge whenever damaged.
New: Allies will now take 50% less damage, and are granted 1 Energy when damaged.

Harrow: Tribunal
Before: Other players will proc 50% of the effects of Penance and Thurible when attacking chained enemies.
New: Allies now proc 100% of the effects.

Chroma: Guided Effigy
Before: Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies.
New: Now deals double the damage and restores 5 Energy for each enemy in its path. Also improved the responsiveness of Effigy when turning/moving.

Hydroid: Corroding Barrage
Before: Each projectile has a 100% chance of inflicting a Corrosive status effect.
New: Tempest Barrage gains 100% Ability Strength.

Hydroid: Curative Undertow
Before: Allies can stand in the pool to regain 30% health every 1.5 seconds, increasing the energy drain on Hydroid per ally.
New: The energy drain to heal allies has been removed, and the Augment’s description has been updated to indicate that Hydroid will restore 10% Health (this was always an effect, it was just not indicated in the description).

Hydroid: Tidal Impunity
Before: Clears Status Effects and grants 12 seconds of Status Immunity for yourself and allies that come in contact with Tidal Surge.
New: Reduced Tidal Surge’s Energy cost from 25 to 15.

Inaros: Desiccation’s Curse
Before: Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow.
*New: Killing a blinded enemy with a finisher now has a 100% chance of summoning a Sand Shadow. Increased Sand Shadows damage by double.

Inaros: Elemental Sandstorm
Before: Sandstorm has a 50% chance of inflicting Status Effects based on the damage types and mods on equipped melee weapon.
New: Sandstorm now has a 100% chance of inflicting Status Effects. As well, Sandstorm receives a 50% increase to range.

Limbo: Rift Haven
Before: Allies banished to the rift will have 25% of their Maximum Health restored.
New: Allies banished to the rift will have 25% of their Maximum Health restored every second.

DOJO ADDITIONS 

Calling all Dojo crafters! We have added two new rooms and new Dojo Decorations inspired by the Grineer Kuva Fortress and Orokin Tower tilesets for you to let your creativity fly.
Additions: 

  • Added two new Orbiter decorations! The ‘Operator Switch’ and the ‘Spotlight (Ostron)’  can be purchased in the in-game Market.
  • 424834c5d2dbab09ac9497515d6cd22e.jpg

Changes: 

  • Reduced Chroma’s Effigy radial knockback intensity. It will still send enemies flying, but no longer to the moon.
  • Explosive Barrels will now knock down enemies; if they are within 0-2m they will be knocked down by the blast, at 2-6m they will suffer a heavy stagger, and at 6-10m they will suffer a light stagger and take 800 damage. For the Large Corpus Exploding Barrels, these values are 0-3m, 3-8m, and 8-12m with 1200 damage. If they die from the blast, they will ragdoll instead.
    • When Blast damage was reworked in Update 27.2, enemies stopped getting knocked over by Explosive Barrels. 
  • Increased Drone health and decreased the number of reinforcements in level 10-30 Bounties in the Plains of Eidolon.

Hydroid Tidal Surge Changes:

  • Hydroid’s Tidal surge can now be canceled early by jumping (similar to Lavos’ Vial Rush).
  • Reduced the cost of a second Tidal Surge cast by 50% while in Tidal Surge.
  • Recasting the ability to change directions will now do so seamlessly while in Tidal Surge form (Hydroid will no longer pop his head out in between casts).
  • Fixed spamming Hydroid’s Tidal Surge causing the wave FX to stick to Hydroid permanently.

Optimizations: 

  • Made micro-optimizations to light rendering.
  • Made a micro-optimization to DirectX 12 rendering.
  • Made systemic micro-optimizations to rendering on all platforms.
  • Made DirectX 12 robust against content that could crash the driver.
  • Made numerous optimizations to level loading and texture streaming when using DirectX 12 on PC
    • On a fast PC with an NVME SSD we saw an improvement of over 10% when loading into large levels.
  • Fixed a number of crashes when using DirectX 12.
  • Fixed a crash that could occur when loading the game or certain levels while using the Enhanced graphics engine with DirectX 12.

Fixes: 

  • Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying to the bonus damage from Galvanized Aptitude.
  • Fixed Requiem Ultimatums dropped from converted or vanquished Adversaries not being added to your inventory. As reported here: https://forums.warframe.com/topic/1294251-requiem-ultimatum-not-being-added-to-inventory/
    • Also fixed there being no indicators for the Requiem Ultimatum drops in the in-mission UI or the end of mission screen.
    • We are looking into the possible options of rewarding those missing Requiem Ultimatums into inventories – we will share more information as we get closer to a solution whether in the form of script or otherwise.
  • Fixed Nira’s Mod Set bonus also applying to normal melee damage instead of just Slam Attacks.
  • Fixed a rare crash that could occur when loading between levels.
  • Fixes towards Orb Vallis Bounties with the Case Retrieval, Coildrive Ambush, Credit Collection, Spy, or Exterminate stages automatically failing.
  • Fixed some cave ponds in the Cambion Drift not spawning fish.
  • Fixed a crash in The New War quest if you don’t own a Paracesis.
  • Fixed Revenant’s Thralls breaking spawns in Exterminate missions.
  • Fixed ranged enemies disarmed by Loki also losing their Melee weapons on recast.
  • Fixed being unable to place The New War Decorations in a Dojo room.
  • Fixed incorrect Operator Idle Stance animations after a certain quest stage in Cetus in The New War quest.
  • Fixed Inaros’ Elemental Sandstorm Augment mod not using bonus damage type from Kuva/Tenet weapons.
    • Also fixed this for Melee abilities (Atlas’ Landslide for example) that were not inheriting from Kuva/Tenet Melee weapons.
  • Fixed cases where the Lotus was replaced in her usual inbox messages by a spoiler character in The New War while playing the quest.
  • More fixes towards filepaths showing up in TennoCon item names.
  • Fixed cases where Excalibur Umbra might lose his Health increase after using Transference. As reported here: https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/
  • Fixed a Gear duplication bug that could occur on consumables after receiving some in an open landscape mission.
  • Fixed Railjack mission countdown not proceeding if a player leaves the squad when all other votes are in.
  • Fixed being able to stay in endless Inaros Sandstorm after using an Emote (like the Shawzin) on a keybind.
  • Fixed more text case issues across the game.
  • Fixed destroyed Dojo rooms not actually being fully destroyed (they would not show in-game, but a new room could not be placed at their location).
  • Fixed Domestik Drones sitting around idle in the front end of the Orbiter.
  • Fixed Protea’s default helmet using the Telema Helmet icon in the Arsenal.
  • Fixed more inconsistent use of capitalization throughout the game, notably in the following areas:
    • ‘Favorites’ colors section in the Arsenal.
    • Squad overlay loadouts.
    • World State Window.
    • Pop-up message when you leave a Clan.
  • Fixes towards Kela De Thaym sometimes not taking damage from Clients.
  • Fixed Dojo decoration icons appearing distorted and stretched in the ‘Rush’ menu.
  • Fixed Vault C being impossible to complete after breaking control panels in Pago, Kuva Fortress Spy mission. As reported here: https://forums.warframe.com/topic/1300573-alt-route-in-pago-no-longer-working/
  • Fixed the Grendel Helmet clipping through the Grendel Nian skin.
  • Fixed some clipping issues with the upper corner of Grendel Nian’s tummy lip.
  • Fixed losing Archwing in a specific underwater area in the Grineer Sealab tileset.
  • Fixed spamming the Gear Wheel causing Lotus transmission audio to repeat and change.
  • Fixed issues with converting German ß to upper or lower case:
    • Now all ß to SS will be in upper conversions.
  • Fixed issues with the ‘Don’t be Afraid’ Poster diorama.
  • Fixed script error related to Chroma’s Effigy.
  • Fixed script error related to Zephyr’s Airburst.
  • Fixed script error related to Melee ground slam kills.
  • Fixed an error that caused Atlas Rumblers to use incorrect values for their punch damage which was disregarding your Power Strength bonus (and the Titanic Rumbler bonus if you had it equipped)
  • Fixed script error related to Atlas’ Rumblers.

That’s about it for the patch. Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Warframe game hub.

Source: Warframe forums

MP1st Staff

Home > News

Sniper Elite 5 Release Date Set for May 26; Pre-Order Bonuses, Season Pass Detailed

Rebellion has finally revealed the Sniper Elite 5 release date, with the fifth installment to the long-running series set to arrive this May 26! Alongside the announcement comes a brand-new trailer, as well as details on the pre-order bonuses and Season Pass for the game. Check them all out and more below.

First up, we have the release date trailer for Sniper Elite 5.

Here’s what you can get from pre-ordering the game, which you can now do across all platforms:

Players who pre-order Sniper Elite 5 will also receive the latest mission of the much-heralded ‘Target Führer’ campaign entitled “Wolf Moutain.” Players will get to infiltrate the Berghof, Hitler’s private mountain retreat in the Bavarian Alps, which is crawling with heavily armed personal guards, and a slew of collectibles for eagle-eyed snipers. They are tasked with taking down the Führer in the most imaginative way possible.

The game will also be available in a Deluxe Edition flavor which comes with the Season Pass content.

Rebellion has also revealed the details of the Sniper Elite 5 Deluxe Edition, which will not only include the pre-order content but also the Season Pass. This will give players access to a post-release two-part campaign on extensive maps where they can arm themselves with an expanded armory of authentic World War II weapons and customize their sniper with new character packs and weapon skins.
The Season Pass comes fully loaded with:
  • Two Campaign Missions
  • Two Weapon skin packs
  • Two Character Packs
  • Six Weapon Packs

Sniper Elite 5 will launch globally on Thursday, May 26, 2022 on Xbox Game Pass, Xbox One, Xbox Series X|S, PlayStation 4 & 5, Epic, Steam and the Windows Store.

MP1st Staff

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Hunt Showdown March 16 Update 1.8 for PC Now Live, Here Are the Patch Notes

Crytek has released the Hunt Showdown March 16 update 1.8 for PC today, and this one brings about a number of improvements and changes to the game! Check out the full Hunt Showdown March 16 update patch notes below.

Hunt Showdown March 16 Update Patch Notes | Hunt Showdown Update 1.8 Patch Notes:

Hunters,

1.8 will primarily be a service focused update. With this, we are introducing some tentative client and server performance fixes in the hope of alleviating some of the performance issues that have been encountered since Update 1.7.

We know there is a chance these will not be the magic bullet to resolve all performance related problems but we are hoping it is a step in the right direction.

This update will also include a number of changes and improvements across all maps, new tier 2 weapon lobby animations, changes to Cain and how he blends with the environment as well as some fixes to the first person view of certain hunters.

Server and Client performance improvements

We know that many of you have been experiencing performance issues since Update 1.7 and we want you to know we are committed to getting to the bottom of these and improving performance across the board. With this update, we are bringing some tentative improvements from both a server and client perspective. These changes are as follows:

Server Side
  • Improvements made on the server side to the physicalized entities in the world. This means we have reduced the processing costs attached to AI, Doors, chains and any other interactable object in the world.
  • Removed an unused component that could impact server performance.
  • Improvements made to spikes in performance that were caused by idle AI. These AI were using more recourses than needed so we have made some improvements to their cost on the server when idle. Please be aware, idle AI may have a slower reaction time than normal.
Client Side

We have made improvements to the way the game interacts with the Steam API. During a game session, we were calling some features of the Steam API every frame, this can be costly for some systems, so this resulted in a decrease in performance for some of you. We are hoping this change will help to alleviate some of the issues experienced.

Lightweight Profiler

We know that the above will not resolve the performance issues for everyone, so we are using this update as an opportunity to bring back the Lightweight profiler tool.

This tool will help us to further investigate the performance issues that some of you are having. We have added this as a user-friendly way to gather the data we need to further our investigations. Here is how it works:

  • Go to Hunt in the game library, and click on the cogwheel
  • Select properties from the dropdown menu
  • Go to the “Beta” tab
  • Enter the following code: 8q63K9CVmLnVdpgu
  • Make sure it shows as “Lightweight – Lightweight profiler” in the drop-down menu on the beta tab.
  • Close this and launch the game. Select “Play Lightweight Profiler”

We recommend not using this feature for extended periods of time as it can have a minor impact on performance, depending on your setup.

Once you have completed a session you will need to send 2 files (game.log and profiling/pipeline_stats.csv) to either our Community Managers or to our Customer Support team. These files can be quite large in some cases, especially if you use the profiler for several games in a row. please keep this in mind when sending the files to our team.

World
  • Doors can now open inward if you walk backwards while interacting with them.
  • All ‘Barn’ type fences have been overhauled.

AI
  • Grunts, Hives and Armoured will no longer react to stimulus in unison. This will give them a more natural feel.
  • Improvements made to the leeches and their positioning in relation to Meatheads.

 

Audio
  • Added the latest Port Sulphur Band album “The Sinners Songbook” to the song rotation in the main menu.
Hunter
  • Adjustments were made to the textures of the Legendary Hunter “Cain” to improve his visibility within the surrounding environment.
  • Updated the 1st person view tied to a number of older legendary Hunters to bring them in line with the more recent additions to the roster. Some adjustments were also made to the 3rd person view to reflect these character updates:
  • The changes apply to the following hunter:
    • Bone Doctor
    • Black Coat
    • Llorona’s Heir
    • Mountain Man
    • Marshall Brewer
    • Night Acolyte
    • Night Seer
    • Researcher
    • Ronin
    • Reverend
    • Red Shirt
    • Sheriff Hardin
    • The Rat
Meta

 

  • Adjustments were made to the weapon meta stats to bring the details more in line with how the weapons perform in-game. (No actual changes have been made to any weapons with this update).

 

Menu

 

  • Added the Tier 2 ‘weapon equip’ animations to the lobby and Roster menus.

 

World

 

Stillwater Bayou
  • Re-added a vault point that was previously removed on the North side of the Boss lair in Davant Ranch.
  • Reworked the underground section of The Chapel of Madonna Noir
  • Added a new clue spawn position to the cabin between Chapel and Stillwater Bend.
  • Reworked the layout of Cyprus Huts.
    • Added some extra cover around the perimeter.
    • Added some new windows and a new ladder to the boss building.
    • Added some new clue positions.
    • Reduced the amount of water present at this location.
    • Updated the forest on the East side of the compound.
  • Updated the AI spawn positions for the Trials tied to Cyprus Huts.
  • Added a new watch tower and several potential clue spawn locations to the area between Blanchet Graves and Cyprus Huts.
  • Improvements made to the white house between Healing Waters Church and Catfish Grove.
  • Improvements made to the cover for the outside corner of the boss pit in Alive farms.
Lawson Delta
  • Added some solid covers to the sandbags to the roof of Lawson Station.
  • Changes made to the boss lair in Iron Works. Some of the overhead holes in the wall have been opened.
  • Added a metal cover piece between the stairs of the water and workshop building in C&A Lumber.
  • Added some obstacles (crate boxes) to the side of the building on the north side to provide extra cover from players peaking that location from inside Wolfshead Arsenal.
DeSalle
  • Improvements made to the spawn point in the field at Moses Poultry. This spawn is now closer to the rocks providing cover when starting the match.
  • Removed some of the sound traps in Pearl Plantation.
  • Reworked the southside approach to Pearl Plantation.
  • Reworked some of the environment around Lower DeSalle and Reeves Quarry.
  • Cleaned up the environment along the west side of Upper DeSalle.
  • Added some extra detail to improve the terrain at various locations around the map.
  • Improved the roof access for the south side building at Reeves Quarry.
  • Added a new passage and drop-in point to a shack at Kingsnake mine.
  • Improved some areas in Kingsnake Mine to allow for smoother movement and better vaulting.
  • Added some crates as a point of access on a very long cliff located on the north-west side of Kingsnake Mine.
  • Improvements made to the rocky area near the northern gate of Kingsnake Mine. Added some extra metal sheets to this area to provide cover.
  • Added some reeds to the river to the south of Kingsnake Mine.
  • Improvements made to the environment between Kingsnake Mine and Weeping Stone Mill.
  • Moved the Gramophone from the workshop to the construction site in Kingsnake Mine.

AI
  • Fixed a bug that caused AI to sometimes become stuff on spawned items in the world.
  • Fixed a bug that prevented Waterdevils from traversing through a choke bomb cloud.
  • Fixed a bug that caused Hive swarms to not chase players the way it is intended.
  • Fixed a bug that caused Armoured to continue to attack a door that has already been broken.
  • Fixed a bug that sometimes caused the Meatheads to stand still in the world and not produce any leeches.
  • Fixed a bug that caused the leech shedding animation from Meatheads to continue after their death.
Audio
  • Fixed an issue that caused the audio from metal sliding doors to be distorted.
  • Pressing start on the tutorial missions now produces the correct sound.
  • Fixed an issue with the reverb and ambience around the cave entrance to Fort Bolden.
  • Corrected the audio tied to snapping twigs.
  • Fixed several reverb issues that were noticeable across all maps.
  • Fixed a bug that caused the swarm of a Hive barrel to have no audio.
World

 

Stillwater Bayou
  • Fixed a bug that caused the screen to turn black when entering the Crypt of Healing waters Church while using Dark Sight.
  • Fixed a floating tree in Catfish Grove.
  • Fixed a collision issue on the roof of the small shack, in the southwest section of Davant Ranch.
  • Fixed several ‘one-way’ see through gaps in Chapel of Madonna Noir.
  • Fixed a floating ammo crate anchor next to the generator in Catfish Grove.
  • Fixed some vegetation clipping issues in Chapel of Madonna Noir.
  • Fixed some clipping issues in the Hunting tower south of Catfish Grove.
  • Fixed a vaulting point at Alain & Son’s Fish that was not working as intended.
  • Fixed several unintended ways of entering the boss lair at Alice Farm.
  • Added some new Barrel anchor points to Alice Farm.
  • Fixed a floating loot anchor in Catfish grove.
Lawson Delta
  • Fixed several floating barrels and loot items around Golden Acres & Salters Pork.
  • Fixed several ‘one-way’ see through gaps in the roof at Maw Battery.
  • Fixed some floating look items in Iron works.
  • Fixed a misaligned window in Maw Battery.
  • Fixed some floating skulls that appear in Maw Battery when the spider is present in that location.
  • Fixed a floating loot anchor in the hunting tower south of Goddard Docks.
  • Fixed an area south of Iron works that could not be traversed through.
  • Reworked the collision for the Lawson Station Workshop roof.
  • Reduced the spawn numbers of Hives at Arden Parish.
  • Fixed an area in Salters pork that allowed players to hide behind the Assassin dressing.
  • Fixed some floating objects in Nicholls Prison.
  • Fixed a floating clue in Wolfshead Arsenal.
Desalle
  • Fixed multiple windows, doors, ladders, and sound traps around the map that were incorrectly scaled.
  • Fixed an area that could cause players to become stuck in the forest between Ash Creek Lumber and Upper Desalle.
  • Fixed an issue that allowed players to walk on the outsides of the bridges around the map.
  • Fixed several unintended gaps & cracks in Stanley Coal Company.
  • Adjusted several windows in Stanley Coal Company.
  • Fixed a non-interactable loot anchor in Darin Shipyard.
  • Fixed a non-interactable loot anchor in Forked Fishery.
  • Fixed an inaccessible cash register that can spawn in Reeves Quarry.
  • Fixed some floating loot anchors in Fort Bolden.
  • Adjusted the gap above the cranked gate in Darin Shipyard.
  • Fixed some floating branches south of Pelican Island Prison.
  • Fixed a spot in Kingsnake mine where players could get stuck.
  • Corrected some aspects of the muddy forest areas around Stanley Coal Company and Heritage pork.
  • Consistency pass performed on the Meathead Spawns across DeSalle.
  • Fixed some vegetation that would disappear when going into Pelican Island Prison from the Testimonial Church.
  • Fixed some issues with the Butcher decals in Upper DeSalle.
  • Fixed some issues with the Assassin decals in Moses Poultry.
  • Fixed some floating rocks in Reeves Quarry.
  • Fixed some of the Assassin decals at Heritage Pork.
  • Fixed some loot anchors that were clipping into the world geometry in Reeves Quarry and Darin Shipyard.
  • Correct the visuals tied to the mud hills near Stanley Coal Company.
  • Improvements made to the train wreck near Moses Poultry.
  • Fixed a previously randomised window that is now permanently accessible in Fort Bolden.
  • Fixed two windows in Fort Bolden that were not working as intended.
Gunplay
  • Fixed some network synchronization issue that caused some hit reactions to glitch.
Weapon
  • Fixed an issue that caused the FMJ ammo on the Winfield Silencer to have an increased trigger range as well as still having a muzzle flash.
  • Fixed a bug that caused doors and windows to open when removing a knife/axe/bolt.
  • Removing a throwing knife from a teammate will no longer cause further damage.
  • The correct ping marker is now displayed when pinging the consumable ammo boxes.
  • Fixed a rare issue that caused the speed loader bullets to get stuck inside the Scottfield Swift.
  • Fixed a bug that caused the 3rd person animation of the Dual Scottfield Swifts to show the incorrect timings during reload.
  • Fixed an issue that caused the LeMat Cylinder to spin after fanning.
  • Fixed a bug that caused the Winfield Musket Bayonet to have the incorrect ammo count when using FMJ ammo.
  • Fixed a minor visual issue with the 3P animation when charging choke and frag bombs
  • Fixed an issue where the ammo switch animation on the Romero was not correctly synced.
  • Fixed an issue that caused the Lebel and its variants to fall through the floor in some instances.

Below are the current known issues. This list is not complete but will be fully updated later today.

  • In some cases, weapons will come out of ADS randomly.
  • In some cases, players may experience desync when walking along edges or slopes.
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • Poison effects from the hive and spider can persist even after their intended duration.
  • In some cases, when first starting the game, Hunters in the lobby may not load in correctly (only parts of the hunter are visible).
  • In some cases, an incorrect/placeholder death screen will appear when your hunter has been burned out (lost all health chunks to fire).
  • In some rare cases, dragon breath ammo can cause a player to burn immediately after being killed.
  • In some cases, when attempting to loot a hunter, a message can appear saying “Ammo full” which will prevent you from looting.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • In some cases, activating a filter in the weapons screen will still show all weapons rather than the selected option.
  • Opening the map while moving the mouse to the left will cause your hunter to spin in place while the map is open.
  • Concertina wire can damage players through walls.
  • In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • In some cases, the UI can “hiccup” and may take some time to update meta-actions (buying/equipping/hiring hunters).
  • In some cases, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can still be heard.
  • In some cases, killing a hunter right after they have been revived will cause them to drop the unselected weapon.
  • In some cases, the tabs in the main menu might not appear if you have a slow connection to the backend. Restarting the client should help with this.
  • In some cases, the Butcher bounty token can spawn below floors or stairs prevent you from collecting it.

That’s about it for the patch. Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Hunt Showdown game hub.

Source: Steam

MP1st Staff

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PSN Store Sale “Games Under $20” Launched This March 16, Over 300 Items Discounted

Aside from the “Mega March” sale on-going now on the PlayStation Network, Sony has also rolled out another PSN Store sale “Games Under $20” promotion, which we see almost every month. Check out the full list of discounted games below to see if there are any that grab your attention.

PSN Store Sale “Games Under $20” List – Ends 3/31:

PSN Store Sale Link for Games Under $20 (NA)

Be sure to check out the other huge PlayStation Sale happening currently called “Mega March.” It has more than 500 items on discount, so there’s sure to be tons of great deals onboard, including some hidden gems from across many different indpendent game developers and publishers! Also, keep track of all the current gaming sales via our official Deals hub.

More MP1st Reading:

MP1st Staff

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“The Quarry” Game by Supermassive Countdown Started; Short Teaser Unveiled on Instagram

Publisher 2K Games and developer Supermassive Games has put up a countdown website for The Quarry, a brand-new IP set to be officially revealed tomorrow! Check out the details on the countdown website as well as what could The Quarry possibly be below.

You can check out the website for yourself here, where a countdown timer for the official reveal has started. It will debut live tomorrow, March 17, during the following times:

  • 9:00 am PT
  • 12:00 pm ET
  • 4:00 pm GMT
  • 12:00 am HKT

Besides this, there’s not a ton more information on the site on the game and what’s it all about. Thankfully though, The Quarry has its Instagram page up, and they have a short teaser that showcases what this mysterious title is:

“𝑾𝒉𝒂𝒕 𝒅𝒐𝒆𝒔𝒏’𝒕 𝒌𝒊𝒍𝒍 𝒚𝒐𝒖 𝒘𝒊𝒍𝒍 𝒎𝒂𝒌𝒆 𝒚𝒐𝒖 𝒔𝒕𝒓𝒐𝒏𝒈𝒆𝒓.” 🩸 Watch the reveal of #TheQuarry, an all-new horror experience from @SupermassiveGames and @2K coming this Summer.

Instagram link

The teaser features audio between police and some would-be camp counselors being questioned about an accident in the woods. It’s eeriely reminiscent of the Friday the 13th series, and given that the Instagram page uses the hashtag #summercamp , it would not be a stretch to say that The Quarry will take inspiration from these horror slashers involving adolescents in the woods.

Whatever it may end up being, remember to stay tuned here at MP1st tomorrow for the full reveal of The Quarry!

Source: The Quarry

MP1st Staff

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Rainbow Six Extraction Update 1.04 Brings New Variants & More for March 16

Ubisoft has released Rainbow Six Extraction update 1.04 (PS5 version 1.000.004) today, and this adds new enemy variants and parasite mutations! In addition to that, there’s also a host of gameplay-related improvements in tow, too. Read on for the complete Rainbow Six Extraction March 16 patch notes.

Rainbow Six Extraction Update 1.04 Patch Notes | Rainbow Six Extraction Update 1.000.004 Patch Notes | Rainbow Six Extraction March 16 Patch Notes | R6 Extraction Update Patch Notes:

NEW ARCHÆAN VARIANTS AND PARASITE MUTATIONS ARE HERE!

The Parasite keeps evolving and REACT must adapt to its new threats. Jump into the containment zones to take on the new variants.

NEW ARCHÆAN VARIANTS

Get ready for new enemy variants with unique characteristics, to shake up strategies in your incursions:

FERAL GRUNT

An erratic melee attacker that can jump off

SMOKER

It can self-detonate, leaving a cloud of smoke that deals damage if touched. Maintain distance and obliterate it first before it gets close to you.

NEW PARASITE MUTATIONS

New Parasite Mutations are also here, to challenge tactical approaches in the field, when playing on higher difficulties:

REVIVED ARCHÆANS

All enemies are reanimated after death. Obliterate them to keep them from coming back.

SPONTANEOUS BLINDING MINES

Archæans leave behind Blinding Mines when they die. Obliterate the enemy to prevent blinding effects.

SPONTANEOUS EXPLODING MINES

Archæans leave behind Exploding Mines when they die. Obliterate the enemy quickly to prevent mine drops.

ARCHÆAN HAVOC

The enemy can breach destructible walls and obstacles instantly. Plan defense tactics accordingly and be wary that your usual defenses won’t be enough!

IMMORTAL SMASHER

This smasher is completely covered in carapace and won’t take damage. It has no weak points. Do not engage.

GAMEPLAY

REACT Tech

  • Arc Mines can no longer be picked up after detonation.
  • The XR Recon Drone will now consistently scan Sower Mines.
  • The REACT Laser will now reward XP for destroying Sower Mines.
  • The Glue Grenade’s Area of Effect (AOE) will now last 4 seconds.
  • The Glue Grenade will consistently clear an area of visual effects such as smoke.
  • ADS feedback will now display on scanned enemies through visual effects such as smoke.
  • The Auto Turret will now target Archaean Tree Anchor Points and Fuel Cells.
  • Scan Grenades, Scan Mines, Recon Vapor Devices and IQ’s ability now consistently reveal cloaked Archæans.

Weapons

  • 1.5x, 2.0x, 2.5x scopes are now available for the Mk14 EBR.
  • 1.5x, 2.0x, 2.5x scopes are now available for the HK417.
  • 1.5x scope now available for the MP5K.

Menus

  • The Right Arrow key can now be rebound.
  • The Maelstrom Headgear expiry timer will now display the correct time.
  • Fixed an issue causing certain languages to display incorrectly in game chat.
  • Assigning the Shoot action to the R1 button on PS5 will now work correctly.

Incursions

  • When an active Study requires a specific Archaean archetype, the chance of that archetype spawning is increased.
  • All Parasite Mutations can now appear during incursions from the Cautious difficulty level onwards.
  • Archæans will no longer spawn in the ceiling, preventing the completion of the “Clear High-Density Zone” objective in Kick the Anthill.
  • In the Hunt objective you will no longer be required to defeat Apexes in order to attract the Elite target.

OPERATORS

General

  • Players will no longer lose the ability to perform actions after interacting with an object at the same time as another Operator.
  • Transitioning to Aim Down Sights (ADS) with the Angled Grip attachment equipped will no longer cause a delay in firing.
  • Operator’s will no longer be displayed with a Suppressor attachment when it is not equipped.

Lion

  • Lion’s EE-ONE-D will now detect moving Sludge after it separates.
  • The “Caution Risk” and “Crush Depth” headgears for Lion no longer have the same design.

Capitao

  • Capitao’s “Alpha” skin is now consistent with his Rainbow Six Siege Uniform.

Nomad

  • The arms of Nomad’s “Polar Vortex” uniform now display correctly.

Hibana

  • Hibana’s X-Kairos pellets will now always cause damage if detonated on a Smasher’s face.
  • The legs of Hibana’s “Cosmopolis” uniform now display correctly.

Jager

  • Jager’s ADS will no longer target Spores attached to Archæans instead of the Archæans themselves.

Pulse

  • Pulse’s Cardiac Sensor will no longer fail to detect Nests on high walls or ceilings.
  • Pulse’s Cardiac Sensor will no longer fail to detect MIA Operators or VIPs.

Zofia

  • Zofia’s level 7 Advancement description display information corrected.
  • Zofia’s Impact Grenades will now result in the correct knock back reaction on all Archæan archetypes.
  • Zofia now restores 5 HP and 70 Temporary HP after using the Withstand ability.

Gridlock

  • Players are now able to place a Ping over a deployed Trax Stinger.

Finka

  • Finka can now use her Adrenal Surge when downed from Level 1 Advancement.
  • Finka’s Level 10 Advancement now gives a boost of 4 HP per second up to a max of 40 HP.

Tachanka

  • Ammo gauges will no longer occasionally be occluded on deployed Mounted LMGs.

ENEMIES

General

  • The damage multiplier of automatic shotguns against Rooter and Sower Weak Points has been increased.

Sower

  • Fixed an issue with Sower Mine’s hitbox.
  • Sowers will now be slightly more aggressive and flee less during combat.
  • Elite Sowers will now perform melee attacks when Operators are in close proximity to them.
  • Sowers which spawn during defensive objectives will no longer plant Sower Mines on the way to the objective.

Lurker

  • Lurkers will be more aggressive in combat if there are multiple other Lurkers in close proximity.

Read more on R6 Extraction here on MP1st by checking our game hub.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Into the Starfield Episode 2 Talks About Devs’ Approach to Next-Gen RPG

For the second episode of their Into the Starfield series, Game Director Todd Howard, Design Director Emil Pagliarulo, Lead Quest Designer Will Shen and Lead Artist Istvan Pely all hold an interesting conversation on their approach for the next-gen RPG! Check out the short ViDoc below to see the new heights Starfield will take us once it finally releases this November.

The five-and-a-half minute episode provides important insight into how Bethesda is approaching their design for Starfield as a next-gen RPG, with the ViDoc answering several questions like:

How is the team at Bethesda Game Studios approaching their latest rich, immersive and compelling RPG experience? How are they bringing their core DNA to the next generation of consoles with Starfield? Get fresh insights from Game Director Todd Howard, Design Director Emil Pagliarulo, Lead Quest Designer Will Shen and Lead Artist Istvan Pely in ‘Into the Starfield: Made for Wanderers’ and keep an eye out for future episode.

The series’ first episode, titled ‘The Endless Pursuit,’ tackled the studio’s history in what could be their most highly anticipated title besides The Elder Scroll series. Check out the first episode of the series here.

Starfield arrives exclusively on Xbox Series X|S and PC on November 11, 2022. It will be available Day One on Xbox Game Pass.

MP1st Staff

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Brawlhalla Update 10.59 Punches Out for Arcadia & More This March 16

Ubisoft has released the Brawlhalla update 10.59 March 16 patch today, and this one adds the new Legend, Arcadia, plus the usual slew of changes and fixes! Check out the full Brawlhalla March 16 patch notes below.

Brawlhalla Update 10.59 Patch Notes | Brawlhalla Update 6.05 Patch Notes | Brawlhalla March 16 Patch Notes:

Chosen by Orma, the singing Greatsword, Arcadia, the Faerie Queen, arrives in Valhalla with her great war beetle, Domo, and Spear for the ultimate battle. Arcadia is the 55th and newest Legend and will be joining the roster permanently!

We’re also celebrating Luck o’ the Brawl with a new skin for Isaiah, a new exclusive Title Reward, 250 Gold login bonus, and more for a limited time. 

This update includes a new handicap Test Feature, where players can strengthen or weaken players on an individual basis by changing their starting lives, damage done, and damage taken. We also graduated the Throw Clashes feature into the live game and adjusted the feature so that thrown weapons bounce less and disappear faster.

Additionally, we made a balance pass, added some game improvements, and more! For those in the pursuit of Glory, the new Ranked Season 24 starts on March 30th.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

  • Arcadia – “The Faerie Queen”
  • Weapons: Greatsword, Spear
  • Stats: 7 Strength, 7 Dexterity, 4 Defense, 4 Speed
  • “It is Arcadian tradition that the new queen of the Faefolk takes the name of the entire realm as her own. Thus Dacia became the Glorious Arcadia the 92nd, and few would grow to deserve the honor more than the once humble beetle girl.”

Arcadia enters with 3 new Skins:

  • Rogue Queen Arcadia – “Her life before royalty.”
  • Carapace Armored Arcadia – “Stronger than any man-made steel.”
  • Briar Rose Arcadia – “The chaos overwhelmed her might.”

Welcome to Luck o’ the Brawl – the time of the year where you wear green or you’re gonna get KO’d! We’re celebrating the festivities with a new Skin for Isaiah and bringing other lucky charms into Mallhalla for a limited time.

See the list below for all the Luck o’ the Brawl goodies:

Skins

  • Dragon Hunter Isaiah – “President Coates has a fiery problem that only Isaiah can handle.”
  • Cú Sídhe Sentinel – “Don’t wait around for the third howl.”
  • Dullahan Jiro – “Don’t let him call out your name.”
  • Merrow Sidra – “Her beauty is only a ruse.”
  • Ragnir the Covetous – “Steal from his hoard at your own peril.”
  • Warborn Ulgrim – “Ancient warrior of metal! Bonus: War Pipes spout flames while brawling!”

Colors

Lucky Clover Colors

  • Show off your luck with these green, orange, and gold colors.
  • Available for every Legend!

KO Effect

  • KO-Ching! – “It’s the end of the rainbow for your opponents!”

Avatars

Gold Mine Avatar

  • An animated Avatar!
  • “Brawling is your business, and business is BOOM-ing.”

Lucky Charm Avatar

  • “A little bit of luck just for you.”
  • Purchasable with your hard-earned Gold!

The Luck o’ the Brawl also features:

  • New free Title Reward for logging on during the event.
  • Bonus 250 Gold per login!
  • A UI theme takeover. Follow the clovers in Mallhalla to find the exclusive items.
  • New character select and victory theme music!

Team up as an awesome duo in this close combat 2v2 brawl! Fight to become the chosen team as you punch, kick, and fight. Watch out for the arrow and throwing star traps. First team to 5 KOs wins, skadoosh!

  • Showdown Game Mode
  • 2v2 – bring a teammate or get matched up with one.
  • Our first walk-off map!
  • Press the pressure plates to activate arrow traps or throwing stars.
  • First to 5 KOs wins!

In this update, we are featuring a new handicap Test Feature that allows players to adjust a player’s starting lives, damage done, and damage taken. We are also testing adjustments to the behavior of thrown weapons that include how much they bounce off targets, and how quickly they despawn after becoming inactive. Share your feedback on our Twitter and Discord. More information can be found at brawlhalla.com/test-features.

We also are graduating the Thrown Clashes feature into the live game after receiving feedback from the community!

New Test Features:

Handicaps allow you to strengthen or weaken players on an individual basis by changing their starting lives, damage done, and damage taken.

To adjust handicaps:

  • Open a Custom or Offline lobby.
  • Go to Game Settings, and under “Lobby” there will be a new “Allow Handicaps” option.
  • After confirming these changes, bubbles will appear below each player showing which handicaps are affecting them.
  • Players can adjust handicaps by going to the party menu (“V” key or “X” button), or with a new hotkey (“[” key or left bumper).
  • The party leader can adjust handicaps for all players — but each client can also adjust their own handicaps as well.
  • This same rule is now applied to teams – any player can adjust what team they are on, instead of only the leader having control.

Players can increase/decrease handicaps separately for each player.

  • Adjust how much damage players dish out and receive, between 50% to 300%.
  • These changes stack multiplicatively with each other, and with the lobby-wide damage multiplier.

For several stock-based game modes, players are able to change how many lives each player starts with as well.

On each of the character select, Match Preview, and Scoreboard screens you can see what handicaps are applied to each player.

For our first round of Test Features targeting weapon item behavior, thrown weapons now bounce significantly less when colliding with targets, resulting in them becoming stationary much sooner. Along with this, thrown weapons also despawn much faster after becoming stationary. These changes together result in a significant decrease in the amount of time a weapon may be picked up again.

  • Thrown weapons bounce less and disappear faster.

Adjusted Test Features:
We have updated the Easy and Medium difficulties of the new bot logic to bring them closer to the current live Easy and Medium bots, as they were previously too difficult for the purpose of these lower settings.

  • We’ve adjusted the difficulty of Easy and Medium for the new bot logic.
  • Please let us know how the adjustments feel on Twitter and Discord!

Graduated Test Features:

Thanks to your feedback, the Throw Clash test feature has been graduated. Now your attacks that strike an opponent won’t trade or be interrupted by your target’s recently thrown weapon.

  • Throw Clashes are now live in all queues!

This patch targets the mobility of several overperforming weapons, as well as reducing the threat coverage on some of their key attacks. We have also increased the reward or decreased the risk for pivotal attacks on a few underperforming weapons. Several underperforming Legends have also received various improvements to their Signatures for either reduced risk or increased reward.

Axe

The previous adjustments to the Axe’s aerial kit reduced the acceleration that was allowed during the attacks, reducing the ability to change directions, slow down, or speed up after the attack was initiated. This patch further decreases the allowed acceleration, but also reduces the maximum travel speed allowed during the Neutral Air, Side Air, and Down Air. We have also reduced the threat coverage of the Neutral Light and threat coverage near the user for the Side Air, making it easier to dodge through or maneuver around these attacks.

  • Axe Neutral Light: Slightly decreased maximum horizontal and vertical threat coverage.
  • Axe Neutral Air: Decreased maximum travel speed allowed during the attack; Slightly decreased acceleration allowed during the attack.
  • Axe Side Air: Decreased threat coverage near the user; Decreased maximum travel speed allowed during the attack; Slightly decreased acceleration allowed during the attack.
  • Axe Down Air: Decreased maximum travel speed allowed during the attack; Slightly decreased acceleration allowed during the attack.

Blasters

Blasters Side Air has received an increase in Variable Force for better knockout potential, as this weapon could often struggle to finish stocks even when an opponent was heavily damaged. The Down Air now has a more vertical angle of knockback, affording new string routes at most damage ranges and combos at high damage ranges, while also improving the consistency of certain early gravity cancel options.

  • Blasters Side Air: Increased Force from 49 Fixed/42 Variable to 49 Fixed/44 Variable.
  • Blasters Down Air: Angle of knockback is now more vertical.

Hammer

In a similar fashion to the Axe kit, while the previous adjustments reduced the acceleration that was allowed during certain Hammer aerial attacks, we have also decreased the maximum travel speed allowed during the Hammer Neutral Air this time around. The Hammer Side Air has also received a similar reduction to threat coverage near the user, making it easier to dodge through or maneuver behind this attack.

  • Hammer Neutral Air: Decreased maximum travel speed allowed during the attack.
  • Hammer Side Air: Reduced threat coverage near the user.

Katars

The Katar Recovery attack would often struggle to score knockouts until very high damage ranges, so we have increased the Force to better fit its diagonal knockback angle.

  • Katars Recovery: Increased Force from 72 Fixed/48 Variable to 72 Fixed/50 Variable.

Spear

As one of the Spear’s main approach tools and starter attacks, we have decreased the Recover time on miss to bring the risk in line with its total duration and telegraphed movement.

  • Spear Side Light: Decreased Recover time on miss from 3 Fixed/10 Variable to 1 Fixed/10 Variable.

Sword

The Sword’s ground kit can rotate sizable threat coverage very quickly compared to other weapons, so we have increased the Recover time on miss for the Side Light for greater punish opportunities against this mobile attack. We have also increased the Time to Hit of the Sword Neutral Light to make it easier to contest this attack in the neutral game, and to open wider dodge windows during strings that involve this attack.

  • Sword Side Light: Increased Recover time on miss from 1 Fixed/21 Variable to 3 Fixed/21 Variable.
  • Sword Neutral Light: Increased Time to Hit from 5 to 6.

Isaiah

Isaiah’s Side Blasters now has greater Force to better fit its relative risk and lengthy total duration. We have also reduced the Minimum Charge time of Isaiah’s Neutral Cannon for quicker anti-air responses.

  • Isaiah Side Blasters: Increased Force from 60 Fixed/54 Variable to 65 Fixed/56 Variable.
  • Isaiah Neutral Cannon: Decreased Minimum Charge time from 13 to 12.

Lin Fei

Lin Fei’s Side Cannon and Neutral Katars have both received increased Damage to better match their total duration and high risk nature.

  • Lin Fei Side Cannon: Increased Damage from 21 to 24.
  • Lin Fei Neutral Katars: Increased Damage from 22 to 25.

Magyar

Magyar’s Neutral Greatsword and Neutral Hammer now have decreased Recover time on miss for less risk on these anti-air attacks.

  • Magyar Neutral Greatsword: Decreased total Recover time from 31 to 28.
  • Magyar Neutral Hammer: Decreased total Recover time from 28 to 23.

Zariel

We have reduced the grounded Recover Time on miss for Zariel’s Neutral Bow for less risk that better fits this low anti-air attack. The Down Gauntlets now has greater Force to better match its relatively low threat coverage.

  • Zariel Neutral Bow: Decreased total Recover time of the grounded animation on miss from 17 to 13.
  • Zariel Down Gauntlets: Increased Force from 55 Fixed/52 Variable to 58 Fixed/54 Variable.

Train to become an elite soldier like Isaiah with the Shadow Ops bundle! This pack includes:

  • Shadow Ops Isaiah Skin
  • Isaiah Legend Unlock
  • Shadowboxing Emote

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User Experience

  • Players will now receive a Gold refund for any Legends that were purchased before buying any DLC that gives All Legends. This will work retroactively and in the future going forward. Any Legends purchased with Mammoth Coins will be refunded for their current Gold price.
  • Improved networking for Crew Battle games.

User Interface

  • Spectators now see up-to-date rematch information on the post-match Scoreboard screen.

Audio

  • Wwise implementation for Mac.

Art & Animation

  • Adjusted the Timber effects in Snake Eye’s Signature to sort behind all Legends after the bite animation in order to maintain visual clarity during combat.

User Experience

  • Fixed a bug where players who quit spectating a ranked match in the middle of the game could still get alerted about a rematch in the event that one happened.

User Interface

  • Fixed an issue in the Inventory where opening the Inventory and selecting a Title Reward (without clicking through the pages) would cause a different Title Reward to be selected.

Art & Animation

  • Fixed a visual bug where a speck of color wasn’t swapping on a few assets that were using the padded hands set.
  • Fixed a shoulder misalignment in the Greatsword idle animation.

That’s about it for the patch. Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Brawlhalla game hub.

Source: Brawlhalla

MP1st Staff

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Returnal: Ascension – Tower of Sisyphus Gameplay Trailer Revealed

Ahead of its launch next week, Housemarque unveils the Returnal: Ascension Tower of Sisyphus gameplay trailer, showcasing players what they can expect from this hefty new addition to the game! Check out the gameplay trailer below.

Join Housemarque as they play through Returnal: Ascension – Tower of Sisyphus, an ascending gauntlet of increasingly dangerous phases coming to Returnal on March 22, 2022

Rather than being a short trailer, this new gameplay trailer for the Tower of Sisyphus in Returnal: Ascension clocks in at nearly 19 minutes. With tons of new footage, this should get players excited for what is essentially the game’s endless mode.

As detailed in their last entry for PlayStation Blog, here are some more details on the Tower of Sisyphus:

True to our arcade roots, the Tower of Sisyphus is effectively our Endless mode. Players will strive to ascend the Tower as high as possible – however, much like the tragic story of Sisyphus, there is no end to the climb and players are tragically destined to meet their demise as the mode gets increasingly harder. The only question is: how far can you get before succumbing?

One great motivator for pushing forward is a sense of accomplishment. Each Phase in the Tower will culminate with an encounter with Algos, which will also get increasingly harder as you advance through the mode. Unlike the campaign, in the Tower players will also have a score to chase. You can track your progress and highest score on a leaderboard, and compete against your friends and foes for the highest rank. Much like our previous arcade-inspired titles, you will also have a Score Multiplier – keeping this up and increasing it will be the key to racking up the highest possible scores. Your Multiplier will deplete if you get hit or if you don’t deal damage for a while, so you’ll need to be constantly dancing on the knife’s edge to ensure you maintain strong forward momentum. While there are secrets and optional routes to take, the Tower is intended to be Returnal distilled into an arcade action experience, where the emphasis is on survival, skill, and focused progression.

Returnal: Ascension comes to PlayStation consoles as a free update this March 22. Stay tuned here at MP1st for the complete patch notes once this new update comes around!

MP1st Staff

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Dreams Update 2.41 Released for Minor Bug Fixes This March 16

Media Molecule has released the Dreams update 2.41 March 16 patch today, and this one is for a bunch of minor bug fixes! Check out the full Dreams March 16 update patch notes on this latest update below, available now to download for players to check out and play!

Dreams Update 2.41 Patch Notes | Dreams March 16 Update Patch Notes:

As noted in the official Dreams docs for patch notes:

  • Minor bug fixes.

The studio did not elaborate further on what these bug fixes were for. Let us know in the comments if you’ve manage to find specific changes!

In the meantime, check out the additions brought about by the Spring Update released in the last patch, 2.40:

Happy almost-spring, coMmunity! This update brings you a few small bug fixes and a new boot image for Dreams. You’ll need to make sure you have this update, version 2.40, installed in order to reconnect to Dreams’ server once it’s live. If you have any issues downloading, or reconnecting to the server, please let us know by heading to our forums(opens in new tab).

What’s New?

New boot image: Our latest boot image for Dreams is is all about the good energy of the Impys, to keep you going until we’re able to bring you the show!

Various bug fixes and improvements

That’s about it for the patch. Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Dreams game hub.

Source: Dreams docs

MP1st Staff

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