Rockstar Games has announced that the GTA Online next update DLC is set for release this July 20! Called “Los Santos Tuners,” this brings a new social space for players, there are new races, and more.
Check out the trailer, the new cars. and the rest of the content planned this coming week!
GTA Online Next Update DLC “Los Santos Tuners” Info:
A brand-new social space and way for players to come together and share their love of cars at the LS Car Meet, an underground street racers space in which players can safely show off customized vehicles, admire others’ styles and modifications, become an LS Car Meet Member and mod vehicles in real-time with friends, test them at the new Test Track, demo new cars, and much more
New races in the LS Car Meet like Head-to-Head matches and Time Trials, to new races on the streets of Los Santos, like the new Pursuit Series, straight-up Street Race Series, and more
Plus, a fleet of new highly customizable vehicles, with more to come, including special speed boosts coming to select vehicles only with the PlayStation 5 and Xbox Series X|S versions of GTA Online this fall
The LS Car Meet
To get started, you’ll need to visit a non-descript, graffitied warehouse on the edge of town in Cypress Flats — listen close and the sound of engines revving might give it away, or look for the makeshift finish line on the road outside. Inside, the LS Car Meet has a “good vibes only” policy, making it a great place to skip the attention of the law and any small-time chumps looking to terrorize the citizens of greater Los Santos.
LS Car Meet Membership
Dropping GTA$50,000 to become an LS Car Meet Member will get you even more privileges.
To start, you’ll unlock a new Reputation progression with new benefits unlocking after each Level. Plus, you’ll get access to the Test Track, a large underground space inside the Car Meet warehouse where you and your friends can drive, drift, and race vehicles freely, without interference from pesky pedestrians or the law. You can also sample new Test Rides in the Test Track – your chance to get behind the wheel of a rotating selection of vehicles and push their limits.
Members will also get to compete in rotating Prize Ride Challenges for the opportunity to win a special Prize Ride and get access to a range of special shops and features — including the Merch Shop, Tattoo Shop, and the Modding Area, where you can show off your customization prowess to other players in real time as you work on your stanced build. Higher level Members can also create a Private Takeover complete with customizable lighting and banner colors to decorate the Car Meet space to your tastes.
New Races
Los Santos Tuners introduces new races inside and outside the Car Meet, each with their own Leaderboards. On the Test Track, you can engage in friendly competitions like Head-to-Head where speed and precision will give you the necessary advantage to best your opponent in a short format race, and Scramble where up to four players race to collect 20 checkpoints. Time Trials around the Test Track give you the chance to put your vehicles through their paces and score your own Personal Record. Up to 30 players will share the track space with you, but contact will be disabled while competing, and members can also go into Private Test Tracks solo.
Off the Test Track and throughout the city, there are also new race series for members: Street Race Series and Pursuit Series.
The Street Race Series delivers exactly what it says on the can: bruising competition on creative tracks built on the streets of some of Los Santos’ most scenic neighborhoods, complete with shortcuts that are as much about risk as they are reward. The Pursuit Series offers drivers a more open-ended experience, with checkpoints placed sparsely throughout the map to encourage creative routes — after all, you’ll be competing against your fellow racers, as well as having LSPD’s finest hot on your heels. Meanwhile, Sprint offers a point to point challenge in Freemode with up to three other drivers in a breakneck race from the LS Car Meet out to various locations like LSIA and back.
Earning Rep
In the underground world of the Car Meet, Reputation is a valuable commodity. Earn Rep by participating in races (and more for winning), daily log in bonuses, putting in time on the Test Track, and even just hanging out at the Car Meet.
Earning Rep gets you an assortment of rewards to elevate your status in the scene — these include unlocking access to all sorts of fashionable gear, flashy new car customization options like new wheels and liveries, as well as Trade Prices on certain vehicles, access to new Race modes, and even the ability to hold your own private Car Meet.
New Vehicles
Naturally, this update to GTA Online will inject a whole new ensemble of fresh vehicle inventory across Los Santos dealerships — ranging from imported tuner cars from Annis, Dinka, Übermacht, and more to that straight up Vapid muscle that Americans have come to know and love. There will be 17 new cars in total over the course of the summer, with 10 dropping at launch on July 20.
Lastly, Rockstar is launching the Los Santos Community Meet Up which starts today! Players who log in to GTA online now until the launch of Los Santos Tuners update will get special rewards! Players will be able to “meet up” just by playing GTA Online! Rewards include the Los Santos Customs Tee (just by playing GTA Online), as well as a Los Santos Tour Jacket that players can obtain buy participating in any Impromptu Race!
Stealing and successfully selling a vehicle to LS Customs in Freemode will also earn players the Los Santos Customs Coveralls as well.
Same as before, once this update is out, we’ll be sure ot let our readers know ASAP.
It looks like another game has been hit with the delay bug! Capcom has announced today that the Resident Evil Re:Verse release date has been pushed back to sometime in 2022. No release window was given, but a message to fans have been shared.
For players who purchased a physical version of Resident Evil Village, we recommend that you keep track of the included Resident Evil Re:Verse download code or add it to your account now so that you are ready to play when the game launches next year.
The previously announced July 2021 launch of Resident Evil Re:Verse is being moved to 2022 so that the team can continue working to deliver a smooth gameplay experience. We will share updated launch details at a later time. Thank you for your patience and understanding.
For players who purchased a physical version of Resident Evil Village, we recommend that you keep track of the included Resident Evil Re:Verse download code or add it to your account now so that you are ready to play when the game launches next year.
For those keeping score, this is the second delay for the multiplayer Resident Evil game, as it was originally set to be released alongside Resident Evil Village, as a free multiplayer component.
Personally, I am OK with delays as long as the game itself is a better overall product once released. Once we know more info about the game, we’ll let our readers know.
People Can Fly’s Outriders update 1.11 is out today, Thursday, July 15, and lets Xbox users sign in faster, improved matchmaking and more. Check out what’s new in the list below.
Note there is a chance the patch be pushed back (with People Can Fly’s reasoning behind it mentioned below), and if it is, we’ll be sure to let our readers know.
Patch is out, alongside an update on the demo!
Outriders Update 1.11 Patch Notes for July 15:
Improved and faster Xbox Sign in Process
Please let us know if your experience signing in on Xbox has improved!
Improved Matchmaking to reduce the chance of matching with an AFK player
Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
Improved the visibility of Brood Mothers’ “Surge” AOE Attack (Blue flames)
Fixed a bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
Resolved an issue with the Technomancers Borealis Set and changed its description to match its new behaviour
The New Description is:
Increase damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
The Old Description was:
Increase Weapon Damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
IMPORTANT: While we have resolved one problematic aspect of this set, we very recently discovered a second underlying issue that can still cause the full 90% set bonus to stop working when in combat. Un-equipping and re-equipping the set can help temporarily resolve this. We apologize for this confusion and are already working on a resolution to this second issue.
Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating
Fixed a bug whereby Bleed status from the armor mod ‘Bloody Crush’ would not be inflicted on enemies hit with the ‘Gravity Leap’ skill
Fixed a bug whereby the Devastator’s “Blood Donation” class node wouldn’t work if the player didn’t have other active “skill life leech” nodes or mods.
Clarified the description for the Ravenous Locust Mod
Fixed a bug whereby dismantling an item might not have displayed the mod preview
Fixed an issue that would cause the “In Sync” accolade to not properly unlock for Client players
Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
Other bug and crash Fixes
This patch will also include the below tweak which can be considered a small rebalance. Please note that this is just a small tweak that required code work and was already ready to be rolled into this patch. Our next patch after this one is intended to have more buffs for all classes.
[REBALANCE] Changed the Pyromancers Healthy Lifesyle Mod and changed it’s description to match it’s new behaviour.
This change should improve survivabilty while channeling this skill
The New Description is:
F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
The Old Description was
F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.
Demo Update:
The Outriders Demo has been updated so that its fix list and improvements are now in line with our 22nd of June patch.
Important: The Demo no longer requires Square Enix Membership registration in order to play, so if you know anyone who was holding off the demo due to this reason, please do let them know.
Note that there are issues associated with the testing phase of this patch too, which you can read about below.
Important Patch Release Info
As mentioned this Tuesday, while testing this patch we came across a couple of crashes. Community discussions indicate that these issues appear, for the most part, to already be present in the game.
We are therefore releasing this patch in the knowledge that these issues exist and the belief that this patch will not introduce them.
There is a risk, however, that this patch may increase the frequency of one or both of these issues, but this is something we will only be able to determine with data analysis after the patch releases. Please do also be sure to let us know if you experience any increased crashing following this patch.
Fixes for these issues are already being worked on to be implemented at the next available opportunity.
If the patch is delayed, we’ll be sure to update the post.
Update: Full patch notes have been listed via People Can Fly!
SIE San Diego has released the MLB The Show 21 update 1.12 July 15 patch, or also seen as update 1.012 on PS5, and 1.0.0.63 for the Xbox One, and Xbox Series X|S version of the game. The studio has also tagged this as Game Update #12, so don’t be confused with the version numbers.
MLB The Show 21 Update 1.12 Patch Notes | MLB The Show July 15 Update Patch Notes:
ONLINE HEAD TO HEAD
Players can once again back out of the bullpen screen following a second mound visit
There are no hitting or gameplay balance changes in this update.
MISC
Adjustments made to Edinson Volquez pitching motion
That’s about it for this patch.
If you haven’t picked the game up yet, go read our review here, where we state, “MLB The Show 21 shines with its amazing gameplay, realistic graphics that look breathtaking on the PlayStation 5, and will satisfy any baseball fan’s appetite. As John Fogerty stated perfectly in his song “Centerfield”, put me in coach, I’m ready to play today.”
EA Romania and EA Vancouver has released the FIFA update 1.000.017 July 15 patch for PS5! This is only for current-gen platforms, so don’t expect one for the PS4 and Xbox One versions of the football sim. Head on below for the official patch notes. This is tagged as patch 17.1 by EA’s development studios.
FIFA 21 Update 1.000.017 Patch Notes – July 15:
The latest Title Update will soon be available for the PlayStation 5 version of FIFA 21 and includes the change below.
General, Audio, and Visual
Addressed the following issue:
Players were prevented from linking to certain areas of the PlayStation Store.
Thanks to those who’ve provided feedback. Throughout the course of the FIFA 21 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @EAFIFADIRECT on Twitter and the EASF Tracker for the latest updates.
– The FIFA Team
That’s it for this title update, and don’t expect a lot more, as FIFA 22 just got announced, and will be hitting the field soon!
PUBG Corp. has released the PUBG update 1.72 July 15 patch, or also known as the 12.2 update! This brings a new map in Taego, and of course, a lot more stuff and gameplay changes included in every major patch. Check out the official patch notes below.
PUBG Update 1.72 Patch Notes for July 15 | PUBG Console Update 1.72 Patch Notes:
NEW MAP: TAEGO
PUBG began with the iconic 8×8 map Erangel; today, with Update 12.2 we’re excited to release our newest 8×8 map: Taego.
Taego has diverse terrain and environments, with numerous towns, compounds, and unique points of interest across the Battleground. Be on the lookout for wildlife, with flocks of birds reacting to player movement and gunfire, giving you a potential early sign of danger ahead. Comeback BR and the Self AED are two new gameplay features exclusive to Taego, giving players a chance to get back into the fight.
Read on for full details.
Taego is available as the Featured Map.
Playable in TPP and FPP.
Solo, Duos, and Squads, including 1-man Squad Modes are available.
FPP in NA region will support all modes (Solo, Duos, Squads, and 1-man Squads). Squads and 1-man Squads will be supported in the EU region.
Depending on your region, available modes and perspectives will vary.
Up to 100 players.
Bots can spawn.
Clear weather.
No Red Zone.
Wildlife: Two friendly bird varieties move throughout Taego, reacting to player movement and gunfire.
Taego is available in Custom Matches.
COMEBACK BR
Comeback BR is a Taego exclusive second-chance mechanic allowing players who die during the first Blue Zone phase the chance to drop back into the fight later in the match.
Players who die during the first Blue Zone phase battle it out in the Comeback Arena, a location separate from the main Taego Battleground. Survivors who remain alive long enough in the Comeback Arena are transported by helicopter back to the Taego mainland in phase 3 to resume their fight for the Chicken Dinner.
Comeback BR is exclusive to Taego Duo Squad matches.
Players who die before the first Blue Zone phase ends are eligible and will see a timer indicating when Comeback BR begins.
At least one Duo or Squad member must be alive on the Battlegrounds for teammates to remain eligible to enter Comeback BR.
All eligible participants are sent simultaneously to the Comeback Arena, separate from the main fight, and must find loot and items to stay alive, competing against other survivors.
There are no bots or knockdowns in Comeback BR.
Survive the timer indicated while fighting in the Comeback Arena, and you’ll be transported back to the Taego mainland via helicopter with all your items and gear to continue your fight for the Chicken Dinner.
While health and boost levels are reset upon returning to the fight, your kills and stats are still recorded.
SELF AED
Similar to Comeback BR, the Self AED is another Taego exclusive second-chance mechanic, giving players another opportunity to stay in the fight. The Self AED is a world-loot item that allows players to revive themselves when DBNO, without the need of a teammate, and can be used in Solo, Duo, and Squad matches.
Press the interact button or select the Self AED in your inventory to activate the Self AED.
Cannot be canceled once started.
Cannot be used while already being revived by another teammate.
Squads: The Self AED can be used even if your entire Squad is DBNO, as a teammate holding the Self AED prevents your Squad from being immediately eliminated.
This gives you chance to self-revive and then revive your teammates.
If the whole Squad remains DBNO, you will be eliminated once all players with a Self AED are killed.
Solo: Having a Self AED allows you to enter DBNO instead of being instantly killed.
Self AED uses are recorded as revives in your stats.
NEW WEAPONS
K2
Introducing the K2; a world-spawn 5.56mm caliber AR popularized in the 80s and 90s era of which Taego is born. Firing in single, burst, or full-auto for combat versatility. Only available on Taego in Normal and Custom Matches.
Stats
Value
Weapon class
Assault rifle (AR)
Ammo Type
5.56mm
Damage
41
Effective Fire Range
500
Fire Modes
Single, Burst, Full-auto
Muzzle velocity
880 m/s
Optical Attachments
Up to 6x
Rate of fire (delay between shots)
700 RPM
Lower rail attachments
N/A
Magazine attachments
all of AR mags
Muzzle attachments
all of AR muzzles
Stock attachments
None
MK12
The Mk12 is a new hard-hitting, high-velocity 5.56mm caliber DMR exclusive to Taego, found as world-loot across the map in Normal and Custom Matches. It comes with a bipod as default, which unfolds when the player changes to a prone position.
STATS
VALUE
Weapon Class
Designated marksman rifle (DMR)
Ammo type
5.56mm
Damage
50
Effective fire range
400
Fire modes
single
Feed system
20/30 STANAG
Muzzle velocity
930 m/s
Optical attachments
Up to 15x
Lower rail attachments
all lower grips
Magazine attachments
all AR/SR mags
Muzzle attachments
all of AR/SR muzzles
Stock attachments
None
NEW VEHICLE: PONY COUPE
Hyundai’s first concept car, the Pony Coupe, has arrived in PUBG and is exclusive to Taego! Drive Hyundai’s heritage Pony Coupe, featuring an all-wheel drive design for enhanced control across the diverse terrain of the Battlegrounds.
The Pony Coupe design was created by the master of automotive design, Giorgetto Giugiaro, and is a coupe concept car that first premiered at the Turin Motor Show in 1974. The next-generation electric vehicle model IONIQ5 was designed with a lot of inspiration from the Pony Coupe.
Maximum HP: 1,000
Maximum Speed: 150 km/h
The all-wheel-drive (AWD) system ensures maximum traction in rough conditions.
While being a 4-seater vehicle, due to the characteristics of a coupe, passengers in the back seats cannot shoot out of the vehicle.
We’ve made multiple changes to the Survivor Pass system this update, including adding bonus rewards for those players who play past level 50. Read on for full details.
Level-up tickets can be purchased in units of 1 level on the Survivor Pass page after upgrading the Survivor Pass to Premium.
Level-up coupons are applied at the time of purchase, and can only be purchased until reaching level 50.
After reaching level 50, you can only level up with XP obtained through missions or gameplay.
We have prepared a bonus reward for players who have reached level 50.
Players who have reached level 50 and upgraded the Survivor Pass to Premium can further level up and receive bonus rewards such as medals, emblems, and G-Coin.
Keep playing until the Survivor Pass ends to earn all your bonus rewards.
PDT: July 15, After Live Server Maintenance – August 26, 2 AM
CEST: July 15, After Live Server Maintenance – August 26, 11 AM
KST: July 15, After Live Server Maintenance – August 25, 6 PM
MAKE SURE TO CLAIM ALL REWARDS BEFORE SURVIVOR PASS: TAEGO WRAPS UP, AS THERE IS NO ADDITIONAL GRACE PERIOD TO CLAIM REWARDS.
YOUR SHOP
Providing a selection of items to purchase at discounted prices, Your Shop is a new store unique to you!
Your Shop can even include items not currently available in the regular store. When Your Shop is open, you’ll see a prompt on the main menu to enter and view your personalized discounted item selection.
Be sure to check back each time Your Shop reopens, as available items and their discount rates vary each time.
Your Shop is an ongoing feature going live this update on July 28th.
ITEM SPAWN INCREASE
Through community feedback, many players have expressed their hopes for an overall increase in item spawns. We went through plenty of research, and we decided that increasing the item spawn rate would make battle royale even more dynamic. As a result, we increased the item spawn rate across all maps in Normal Matches. Now, enjoy an even more intense battle royale by equipping items faster than ever!
Item spawn increase is only applied to the following maps in Normal Matches
Erangel increased by 23.9%
Miramar increased by 28.3%
Sanhok increased by 16.5%
Vikendi increased by 28.4%
PERFORMANCE IMPROVEMENTS
Optimized internal logic between map loading to reduce hitching and frame drops.
Improved CPU usage by improving character creation and parachute animation performance to reduce hitching and frame drops.
Improved performance by optimizing logic related to the Special Care Package status.
TEAM DEATHMATCH
K2 and Mk12 kits have both been added to TDM.
K2 (AR)
MK12 (DMR)
K2
MK12
5.56mm X 150
5.56mm X 60
Desert Eagle
Sawed-off
45ACP X 30
12 gauge X 20
Grenade
Grenade
Pan
Pan
Backpack (Level 3)
Backpack (Level 3)
Helmet (Level 1)
Helmet (Level 2)
Vest (Level 1)
Vest (Level 2)
2x Scope
3x Scope
3x Scope
4x Scope
4x Scope
6x Scope
6x Scope
8x Scope
Red Dot Sight
Extended QuickDraw Mag(DMR/SR)
Holographic Sight
Suppressor(DMR/SR)
Compensator(AR/DMR)
Flash Hider(DMR/SR)
Extended QuickDraw Mag(AR/DMR)
Compensator(DMR/SR)
Suppressor(AR/DMR)
Lightweight Grip
Flash Hider(AR/DMR)
Half Grip
Angled Foregrip
Thumb Grip
Vertical Foregrip
CUSTOM MATCH
New vehicles and weapons have been added to Custom Matches, alongside our latest map, Taego.
Taego
Taego’s exclusive weather setting has been added.
Taego’s new items have been added to the spawn tab.
Normal Match → Normal Mode as default.
Spawn Option
The Quad has been added.
TRAINING MODE
New weapons and the Quad have been added to Training Mode.
Quad
Lynx AMR
K2 (located on the table where the MG3 was)
MK12 (located near the Crossbow)
Added a Soccer field with three soccer balls.
The Uzi has been moved to the pistol table, previously located next to the Crossbow.
TEAM EMOTE
We have added new features and improved the Team Emote feature originally introduced with Update 10.3.
The organizer can use the emotes alone.
When teammates join the team emote, the emote begins at the same time instead of participating mid-emote.
Activate the emote using the emote wheel or shortcut key and then activate the standby action.
Teammates can join during standby.
Use the emote wheel, interaction key, or shortcut key to start and then activate the emote action.
When alone, only your character plays the emote.
When teammates participate, the same emote action is activated.
Available while in the lobby and during matches.
Since there is no standby action in the Store and Pass Preview, only the emote action is activated.
HIDEOUT
The new Cataclysmic Magma Contraband Crates is now out! Please note, this case does not contain a Progressive Weapon Skin.
Cataclysmic Magma Contraband Crate (Release date: July 15)
New Items
(Epic) Cataclysmic Magma – M416
(Epic) Cataclysmic Magma – SKS
(Elite) Seabeast – Mosin Nagant
(Elite) Gilded Depths – K2
(Elite) Barracuda – Vector
TIER
NAME OF ITEM
FINAL PROBABILITY
Epic
[BATTLESTAT] Cataclysmic Magma – M416
0.75%
Epic
[BATTLESTAT] Cataclysmic Magma – SKS
0.75%
Epic
Psycho Killer – M24
1.00%
Epic
Shark Bite – M16A4
1.00%
Epic
Gold Plate – AKM
1.00%
Epic
Schematics
0.90%
Epic
Schematics
0.90%
Elite
Seabeast – Mosin Nagant
1.25%
Elite
Gilded Depths – K2
1.25%
Elite
Barracuda – Vector
1.25%
Elite
Psycho Killer – SCAR-L
1.60%
Elite
Psycho Killer – QBU
1.60%
Elite
Psycho Killer – MP5K
1.60%
Elite
Gold Plate – Groza
1.70%
Elite
Gold Plate – SKS
1.70%
Elite
Silver Plate – S12K
1.70%
Rare
Plaid to the Bone – Beryl M762
2.40%
Rare
Plaid to the Bone – M249
2.40%
Rare
Plaid to the Bone – VSS
2.40%
Rare
Desert Digital – Kar98k
2.50%
Rare
Desert Digital – Mini14
2.50%
Rare
Trifecta – Micro UZI
2.50%
Rare
Gold Plate – Sawed-Off
2.50%
Rare
Silver Plate – UMP45
2.50%
Rare
Silver Plate – Tommy Gun
2.50%
Rare
Desert Digital – P92
2.50%
Special
Chain Gang – M16A4
2.60%
Special
Chain Gang – Micro UZI
2.60%
Special
Chain Gang – DP-28
2.60%
Special
Chain Gang – S12K
2.60%
Special
Urban Hunter – Crossbow
2.40%
Special
Urban Hunter – P92
2.40%
Special
Urban Hunter – Sawed-Off
2.40%
Special
Gold Plate – Win94
2.80%
Special
Trifecta – P92
2.80%
Special
Desert Digital – R45
2.80%
Special
Desert Digital – Win94
2.80%
Special
Desert Digital – Micro UZI
2.80%
Special
Desert Digital – P18C
2.80%
Special
Rugged (Orange) – Kar98k
2.80%
Polymers X 200
1.50%
Polymers X 100
3.50%
Polymers X 50
13.15%
TOTAL
100%
Scrap Broker New Items
(Epic) Cataclysmic Magma – M416: 1000 Scrap
(Epic) Cataclysmic Magma – SKS: 1000 Scrap
UI/UX IMPROVEMENT
Observer Features
Player Stats UI has been improved.
Title is now categorized by stats.
Changed the order of ranking and value.
Name Layout UI
Added effect when looting healing and boost items.
Vertical line is added between the primary and secondary weapons.
Damage Indicator UI
Added effect to the first damage indicator.
Increased range of the affected area.
Top 4 UI height was adjusted.
Added an effect when Stun Grenades are used by a player while watching in spectator mode.
Raven Software has released the Modern Warfare & Warzone update 1.39 patch for July 14/July 15, or otherwise known as the Season 4 Reloaded title update! This brings a new event, mode, and loads of fixes.
Modern Warfare & Warzone Update 1.39 Patch Notes for Season 4 Reloaded | COD Warzone Update Today 1.39 Patch Notes:
Warzone Update Sizes
PlayStation 5:
8.9 GB
PlayStation 4:
8.9 GB
Xbox One Series X / Xbox One Series S:
9.2 GB
Xbox One:
9.2 GB
PC:
9.2 GB (Warzone Only)
10.4 GB (Warzone and Modern Warfare®)
Events:
Blueprint Blitz, a Limited-Time Event
Similar to Double XP weekends, we will start activating a new special global Event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.
Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.
Note: This Event will only apply to the core BR and Plunder modes.
Modes:
Payload
Warzone’s first-ever objective-based game mode – Payload – pits two teams of 20 Players against each other in a race against time. Players drop in to escort two caravans of vehicles through a series of Checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any Contracts you find around Verdansk as they will help lead to success. If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks. This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.
Look for Payload in the upcoming Featured Playlist Rotation as part of Season Four Reloaded.
Maps:
Red Doors
Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].
General:
New Prestige items added:
Calling Cards
Emblems
The Killchain Perk now increases the chance to obtain all Warzone Killstreaks from loot.
Gameplay:
Loot that spawns across Verdansk has been adjusted as follows…
New Gulag loadouts
The Sentry Gun Killstreak can be found in Red Door Control Rooms
The Specialist Token is now slightly more common in core BR
Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.
Players will now drop their current equipment directly behind them when looting a Loadout Drop.
Vertical camera movement will no longer be locked when sliding on a downward slope.
Dirt Bike Updates:
Wheelies!
Lean back to lift the Dirt Bike and initiate a wheelie.
Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.
We are excited to share that we are planning the debut of two new Warzone-specific Perks. Alongside them, High Alert will also be receiving an update that allows players to hear Dead Silent footsteps.
Until then, we may see a Weapon make its long-awaited debut in Verdansk. 😉
Bug Fixes:
Fixed an issue where the PS5 120hz mode couldn’t be activated while HDR was enabled.
Fixed an issue with the Xbox One S that would prevent Players from joining matches in Verdansk Playlists.
Fixed several issues that resulted in Players crashing due to Dev Error 5573.
Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
Fixed an issue with older Graphics Cards displaying shadows incorrectly.
Fixed an issue with Rebirth Crates appearing open when they should be closed.
Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
Fixed an issue where a Bounty Target would still be tracked after death.
Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
Fixed an issue causing the “Celebratory Smoke” Gesture visual effects in Warzone to not match the Black Ops Cold War version.
Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
Fixed an issue where the Infil icon was the incorrect vehicle type.
Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.
Dirt Bike:
Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
Fixed an issue where Players in the passenger seat would not be able to melee other Players.
Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
Fixed an issue in Plunder where Player vision was partially blocked with bags of money.
UI. UX & More:
New Social Menu Tabs: Recent Squad and Recent Lobby
Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.
Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.
Accessibility:
The following new features focus on three primary areas of accessibility: Hard of Hearing, Blind/Low-Vision, and Cognitive Overload.
Text Chat Behavior (Time On Screen): Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility.
Players can choose their desired text chat behavior from the following options:
Off: The text chat will never show on the HUD for new messages
Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
Long: When new messages are received, the text chat will stay on screen for 30 seconds.
Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.
Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.
Non-verbal communication is a cornerstone of Warzone gameplay and we are leveraging accessibility-oriented playtesting and our Warzone Accessibility FAQ feedback form to explore improvements to our text chat features. By adding more customizability to the amount of time the text chat stays on-screen when new messages are received, we hope Players will be better supported in strategically communicating with their squad without needing to rely on external hardware, such as headphones. However, we want to avoid spamming Players with additional HUD messaging during moment-to-moment combat, so we have also added an advanced version of this feature that allows Players to choose which of their incoming messages have longer or shorter on-screen durations. In effect, Players will be able to choose to keep squad messages on-screen for longer, while quieting down things like system messages. Alternatively, for Players with disabilities related to cognitive overload, the Text Chat Behavior (Time On Screen) feature allows Players to turn off in-game text chat notifications on the HUD entirely, so that messages can be received without causing disruption or disturbance that hinders the gameplay experience.
Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.
This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.
Both of these settings provide the following options to choose from:
Off: The text chat will never show on the HUD for new messages
Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
Long: When new messages are received, the text chat will stay on screen for 30 seconds.
Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication – adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.
Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
Disabled: (Default) No audio cue will be played when new messages are received.
Player Messages Only: An audio cue is played when new messages are received from other Players.
System Messages Only: An audio cue is played when new system messages are received.
Both: An audio cue is played when any new message is received, including party chat and system messages.
This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.
This text chat feature improvement was also inspired by our internal accessibility-oriented playtesting and our online Warzone Accessibility FAQ feedback form. By using audio to provide a second channel of visual information communication, we hope that this option better supports Player-to-Player communication for blind and low-vision Players. Adding an audio cue helps alleviate the need for visual acuity at the periphery of the screen, where the text chat element lives. In addition, this feature will allow all Players, regardless of ability/disability, to have an indication of when new messages are received when they are away from their gaming setup, not looking at the screen, alt-tabbed out of the window, etc.!
Weapons:
New Weapons (BOCW)
OTs 9: Submachine Gun (Launch Week)
Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
Mace: Melee (In-Season)
Brutal new melee Weapon arriving later in the season, unlockable via in-game challenge or Store bundle.
The following changes are our first major step towards increasing the average Time-to-Kill within Warzone. It is important to note that these Weapon adjustments were not made in a vacuum. When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories. Torso Multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision — a move which we feel is ultimately healthy for the game.
Statistically, there will always be a ‘best weapon’. That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the ‘best weapon’ never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from. Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted ‘best weapon’.
We will be closely monitoring Weapon performance to ensure the game is in a healthy state following the biggest balance update in the history of Warzone.
Assault Rifles
AK-47 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.5
Upper Torso Multiplier decreased from 1.2 to 1
AK-47 (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
C58 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.58
Upper Torso Multiplier decreased from 1.2 to 1
Lower Torso Multiplier decreased from 1.1 to 1
Maximum Damage Range increased by 8%
Recoil increased
CR-56 AMAX (MW)
Headshot Multiplier increased from 1.5 to 1.55
Upper Torso Multiplier decreased from 1.1 to 1
Assault Rifle Bravo (MW)
Headshot Multiplier decreased from 2.05 to 1.62
Upper Torso Multiplier decreased from 1.2 to 1.1
FARA 83 (BOCW)
Maximum Damage decreased from 31 to 29
Recoil increased
FFAR 1 (BOCW)
Headshot Multiplier decreased from 1.5 to 1.4
Maximum Damage decreased from 27 to 25
Minimum Damage decreased from 25 to 23
Maximum Damage Range decreased by 20%
Neck Multiplier increased from 1 to 1.2
Assault Rifle Golf (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
Grau 5.56 (MW)
Minimum Damage increased from 22 to 24
Groza (BOCW)
Maximum Damage decreased from 28 to 27
Maximum Damage Range increased by 4.5%
Headshot Multiplier decreased from 1.62 to 1.5
Upper Torso Multiplier decreased from 1.2 to 1.12
Lower Torso Multiplier decreased from 1.1 to 1
Recoil pattern smoothed
Krig 6 (BOCW)
Minimum Damage increased from 25 to 26
M13 (MW)
Minimum Damage increased from 19 to 20
Assault Rifle Charlie (MW)
Maximum Damage decreased from 28 to 27
Minimum Damage increased from 22 to 23
Oden (MW)
Upper Torso Multiplier decreased from 1.3 to 1.2
QBZ-83 (BOCW)
Minimum Damage increased from 22 to 24
Base Move Speed reduced by 3%
Base ADS Move Speed reduced by 5%
Upper Torso Multiplier increased from 1.1 to 1.2
Lower Torso Multiplier increased from 1 to 1.1
RAM-7 (MW)
Maximum Damage decreased from 28 to 26
XM4 (BOCW)
Maximum Damage decreased from 32 to 30
Minimum Damage decreased from 28 to 27
ADS Speed decreased slightly
Recoil increased slightly
Light Machine Guns
M60 (BOCW)
Maximum Damage increased from 36 to 37
Headshot Multiplier increased from 1.5 to 1.6
MG 34 (MW)
Maximum Damage decreased from 31 to 29
Minimum Damage decreased from 28 to 27
Headshot Multiplier decreased from 1.5 to 1.4
Upper Torso Multiplier decreased from 1.1 to 1
MG 82 (BOCW)
ADS Speed decreased slightly
Light Machine Gun Alpha (MW)
Maximum Damage increased from 31 to 32
Maximum Damage Range decreased by 7%
Upper Torso Multiplier decreased from 1.1 to 1
SA87 (MW)
Upper Torso Multiplier decreased from 1.2 to 1.1
Light Machine Gun Alpha (BOCW)
Maximum Damage decreased from 34 to 33
Upper Torso Multiplier decreased from 1.1 to 1
Sniper Rifles
Swiss K31 (BOCW)
ADS animation updated
Now shares a base reticle with the ZRG 20mm
Submachine Guns
AK-74u (BOCW)
Maximum Damage decreased from 35 to 31
Minimum Damage increased from 25 to 26
Headshot Multiplier decreased from 1.62 to 1.6
Upper Torso Multiplier increased from 1 to 1.1
Bullet Velocity increased by 5%
Submachine Gun Alpha (MW)
Minimum Damage increased from 25 to 26
Headshot Multiplier decreased from 1.62 to 1.47
Bullfrog (BOCW)
Maximum Damage decreased from 32 to 31
Headshot Multiplier decreased from 1.62 to 1.5
Left Upper Arm Multiplier increased from .9 to 1
Right Upper Arm Multiplier increased from .9 to 1
Left Upper Leg Multiplier increased from .9 to 1
Right Upper Leg Multiplier increased from .9 to 1
KSP-45 (BOCW)
Headshot Multiplier decreased from 1.62 to 1.57
LC10 (BOCW)
Maximum Damage decreased from 30 to 27
Minimum Damage decreased from 25 to 24
Headshot Multiplier decreased from 1.62 to 1.55
Mac-10 (BOCW)
Maximum Damage decreased from 24 to 23
Minimum Damage decreased from 20 to 19
Milano 821 (BOCW)
Recoil increased slightly
Maximum Damage range decreased by 12%
Headshot Multiplier decreased from 1.62 to 1.38
Upper Torso Multiplier decreased from 1.2 to 1.1
Lower Torso Multiplier decreased from 1.1 to 1
Submachine Gun Alpha (BOCW)
Maximum Damage decreased from 33 to 31
Minimum Damage decreased from 25 to 24
Nail Gun (BOCW)
Maximum Damage decreased from 50 to 46
Headshot Multiplier decreased from 1.62 to 1.45
Upper Torso Multiplier decreased from 1.28 to 1
Submachine Gun Echo (MW)
Maximum Damage decreased from 35 to 34
Minimum Damage increased from 25 to 26
PPSh-41 (BOCW)
Maximum Damage decreased from 28 to 26
ISO (MW)
Minimum Damage increased from 20 to 21
Submachine Gun Delta (MW)
Minimum Damage increased from 25 to 26
Fennec (MW)
Maximum Damage decreased from 25 to 24
Minimum Damage decreased from 20 to 19
Tactical Rifles
Tactical Rifle Charlie (BOCW)
Headshot Multiplier decreased from 1.8 to 1.7
CARV.2 (BOCW)
Headshot Multiplier decreased from 1.7 to 1.6
M16 (BOCW)
Headshot Multiplier decreased from 1.8 to 1.6
Attachments:
BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.
Operators:
New Operator:
Weaver: NATO (In-Season)
Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.
This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.
Store:
CDL Team Supporter Pack – New Player Signatures to Prepare You for Champs
Rep your squad or favorite Players through various Calling Cards, Emblems, and Weapon Stickers. This pack will receive a free in-season update with 10 new Stickers. These signature Stickers are for Players who made major roster moves during the season, a few standout rookies, and one coach who broke barriers for European competitive Call of Duty during its early history. Any new purchases of this pack will include these Stickers for free, while those who previously purchased it will automatically receive items as soon as they become available across Black Ops Cold War and Warzone.
Special Ops: Pro Pack – The Pro Pack is Back in Black
This six-item Bundle contains a Legendary new skin for Portnova and two Legendary Weapon Blueprints – one based on the FARA 83 and the other built on the AK-74u – plus a Calling Card and Emblem.
Golf fans and enthusiasts looking forward to what Electronic Arts and The R&A are cooking up will have a major celebration in their hands, as EA Sports PGA Tour is going to celebrate the 150th edition of The Open Championship!
Known as the original championship played on the Home of Golf, the Old Course — the Open Championship will be presented in high fidelity through the return of the St. Andrews Links in the game.
Here are the details on the historic championship moment making its way to the game via press release.
Inspired by The Open’s rich history and historic 150th championship, EA SPORTS looks to its own long history of making golf video games since 1990 to inspire their next generation golf experience. In addition to playing the Old Course at St Andrews Links, EA SPORTS PGA TOUR players can also look forward to the return of fan favorite gameplay elements such as the three-click swing method which will make its return alongside analog and brand-new swing mechanics which will be detailed further in the coming months.
We previously reported that EA Sports PGA Tour will be adding the PGA Championship and coaches’ expertise to the game, and you can read about that here.
If you prefer gaming on PC with a controller, and want to use the PS5’s DualSense for Call of Duty: Black Ops Cold War, you’ll be glad to know that adaptive triggers are now supported on PC!
While using the adaptive triggers in multiplayer shooters might not be the best idea (hey, who am I to judge?), players can now use the DualSense and it’ll react just like it did as if you were gaming on a PS5!
Check out the short clip below to see it in action:
Quite possibly, support was added as part of the Season 4 Reloaded patch that was releases recently.
Just last week, Bungie introduced the Solstice of Heroes to Destiny 2 this year. While the event came with a host of new rewards and challenges for guardians, it also brought in new issues as well. It seems players who create new Destiny 2 characters while the event is active, are running into issues!
This was confirmed today by Bungie, and the studio advises people to not create a new Destiny 2 character while the Solstice of Heroes event is still active.
Investigations have found that creating new characters while Solstice of Heroes is live will remove any Solstice Package and Key Fragments.
It’s recommended to not create new characters if you have any Solstice items in your inventory while the Solstice event is active.
Investigations have found that creating new characters while Solstice of Heroes is live will remove any Solstice Package and Key Fragments.
It’s recommended to not create new characters if you have any Solstice items in your inventory while the Solstice event is active.
We’ll be getting a new Destiny 2 patch tomorrow, and there is a chance (though slight) that a fix for this is included, but we’re not holding our breath.
In case you know someone who wants to create a new Destiny 2 character now, well, best to let them see this post.
Just a few weeks ago, we reported that Battlefield 2042’s AI soldiers (bots) cannot be turned off, and are there to help flll up servers. For those concered that these bots will overrun servers, don’t. EA has confirmed that matches will have a cap for bots, and what’s more, these AI soldiers cannot use Traits & Specialties!
Here’s EA’s explanation on how these Battlefield 2042 bots will act in matches:
So how will AI Soldiers actually play on the Battlefield?
AI Soldiers are intended to play the game like how you would play it yourself. However they are not designed to be Specialists and cannot use Traits and Specialties. You will see them undergoing certain tasks such as using the vehicle call-in system and engaging with vehicles, or capturing objectives. Whilst they can’t use the Wingsuit, they do have the intelligence to decide between engaging with you via enemy fire, flanking, throwing grenades or even reviving a downed squad mate.
Can you completely opt-out of using AI Soldiers?
In the All-Out Warfare set of experiences of Conquest and Breakthrough, AI Soldiers are used to backfill servers and you cannot opt-out of playing with them. However, there is a cap to how many of them you can encounter in a multiplayer match. In general, you will not experience more AI soldiers than players unless the match is still filling-up, or almost empty. Players will always have matchmaking priority over AI.
As an example: if there are 120 players out of 128 players currently playing in a server, 8 AI Soldiers will join the match to help even out the teams. Should a player leave, another AI Soldier will temporarily replace them until a new player joins the game. We’re providing them as a helpful option to ensure you won’t have trouble matchmaking and can fully enjoy the all-out warfare chaos you can expect from a Battlefield match.
While I understand EA and DICE’s reasoning for not wanting these bots to use Traits and Specializations, let’s hope it won’t result in lopsided matches if one side has more bot teammates than actual humans. That said, given how bad some gamers are in contributing to a team, perhaps these bots will be even better teammates than actual humans.
Looks like the modding community may have discovered something of a game changer for the PC version of the latest Resident Evil game, as Resident Evil Village has a PC crack that reveals the game runs better without DRM installed.
As featured in a video by Digital Foundry, the PC version of RE Village was significantly slower on some parts — but a couple of modifiers have discovered a way to turn off the DRM and it shows that the game runs significantly faster without it.
Now bear in mind that this option is not available officially, and it’s a mod that will make the game run much better than the base version you buy. It remains to be seen if Capcom will take notice and install this option in a future update, but for now it appears that PC users will have to use the crack code method if they want RE Village to run faster in their systems like what’s seen in the video.
It’s been over two months since RE Village was released, and the game is showing no signs of slowing down its momentum as one of the best-selling titles the franchise has seen. Find out why with our review on the game, and also watch out for the future DLC Capcom has officially confirmed it is working on.
Resident Evil Village is available for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC!
Prepare to embark in a journey to reap souls and find creatures that are past their expiry date, as Death’s Door releases gameplay trailer 2 — which showcases the crow hunting souls in a journey of epic proportions!
Here’s the brand new gameplay trailer for the game from Devolver Digital.
Accompanying the trailer is an overview of the game as well as its features.
Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.
Talon Sharp Combat: Utilize melee weapons, arrows and magic to overcome a fantastic array of beasts and demigods. Mistakes are punished and victory is rewarded. Gain an edge by customizing your character stats and mastering the abilities and upgrades you obtain.
A Beautifully Bleak World: Venture beyond the Doors and explore a land full of twisted inhabitants and countless secrets, bringing hope to the weird and wonderful characters you’ll meet along the way.
A Dark Mystery to Unravel: Track down and defeat colossal tyrants with stories and motivations of their own. Experience a somber yet darkly comedic tale, uncovering the truths behind the flow of souls, the role of the Crows and the origin of the Doors.
We previously featured Death’s Door a couple of months back, and you can read about its announcement here.
Death’s Door will be out for Xbox consoles and PC on July 20!
Dotemu and Lizardcube have released the Streets of Rage 4 update 1.06 July 14 patch! With the Mr. X DLC set for tomorrow, this is the data file associated with the premium (read: paid) DLC before it’s triggered/activated by the developers tomorrow.
Streets of Rage 4 Update 1.06 July 14 Patch Notes:
In addition to the paid content, there are also free stuff included!
Mr. X Nightmare DLC
will include:
Estel Aguirre, Max Thunder and Shiva
Survival mode
New moves and weapons
New tracks by Tee Lopes
DLC will come along with a free update including:
Difficulty level: Mania +
In-depth training mode with tutorial
New color palettes per character
Refinements and balancing changes addressing feedback from Streets of Rage 4’s passionate community
Make sure to read our review of the game if you haven’t picked it up yet, as it’s one heck of a brawler.
The DOOM Eternal update 1.18 July 14 patch has been rolled out by id Software! This shows up as DOOM Eternal update 1.002 on PS5! This patch is out now on consoles and PC, and is a small download clocking in at just 500MB (on PC), For more info on this patch, head on below.
With Battlefield 2042 confirmed to utilize AI soldiers (bots) to make sure 128-player matches feel full, some might be wondering whether this meant that players can practice the game offline. Unfortunately, we now have confirmation that Battlefield 2042 will need to be online even if you want to practice against bots!
Since AI Soldiers can be used in Solo mode, does that mean I can play offline?
Battlefield 2042 is a multiplayer-only experience. So while you can play Solo against AI Soldiers if you’d like to practice, it will be in an online setting.
As for those looking forward to naval warfare in BF 2042, sadly, that won’t be a possiblity — at least at launch! EA has confirmed that there are naval-oriented vehicles in the game, though there isn’t a focus on naval-specific warfare.
Will there be naval vehicles and sea warfare?
You can expect to see naval oriented vehicles such as the LCAA Hovercraft, however there isn’t a focus on naval specific warfare right now. We’ve seen your comments about how excited you are about naval warfare, so stay in touch with us about what you’d like to see in the future!
Given the shooter’s emphasis on live service, I wouldn’t be surprised if DICE has plans for a sea warfare-themed content drop. Of course, this is all conjecture at this point.
In case you didn’t know, EA has also today confirmed that yes, there will be crossplay in Battlefield 2042! That, cross-progression, cross-commerce are being worked on.
Those looking for something new in terms of co-op games, Flying Wild Hog’s Space Punks is now available in early access on the Epic Games Store! For those not familiar with the game, it’s an action-RPG (a la Diablo) set in space!
There are two packs available now, and here are the details on each via the press release:
Swag Pack: The basic pack for any budding misfit provides guaranteed Early Access and unlocks all four main characters. It also features a Season 1 Battle Pass for Open Beta and exclusive backgrounds, four emotes, the Epic Cape and Epic Dash effect. Price: $29.99 / €23.99 / £21.99
Splendor Pack: The ultimate starter kit for only the hardcore scoundrel features everything in the Swag Pack as well as other additional benefits – four Epic Character Skins, Epic Player Entrance and more. Price: $49.99 / €39.99 / £34.99
Key features of Space Punks:
· Endless Arsenal: Guns, grenades, gadgets and gizmos. Whatever weapon you’re looking for, this galaxy’s got it, and they’re all designed for one thing: instant gratification
· Limitless Power If there’s one thing you want in this universe, it’s MORE. It’s all about the space Benjamins. Get stuff. Get famous. And get more powerful with every run
· Not Heroes: Misfits. Pirates. Scoundrels. Just don’t call them heroes. They might have hearts of gold but they’d happily pawn them for gun money
· Share the Glory: Sure, you’ll need to split your plunder, but nothing beats the shared satisfaction of a successful run with your closest friends in the galaxy
· Brilliant Galaxy: It’s a weird and wonderful universe full of weird and not-so-wonderful things… all ready and waiting to kill you. Better kill them first
Those who want to test it on PC, you can check it out here.
With Battlefield 2042 featuring 128-player matches as one of its main selling points, some might be wondering if the game will employ crossplay and how it’ll work between console generations. Today, EA answered that, as it confirmed Battlefield 2042 crossplay is being worked on, as well as cross-progression, and “cross-commerce.”
As one might expect, crossplay in Battlefield 2042 will be limited within console generations. This means that PS5, Xbox Series X|S and PC gamers can play together, while PS4 and Xbox One are locked into their own crossplay bubble given the two last-gen consoles cannot handle 128-player matches. EA mentioned that they are currently developing Battlefield 2042 crossplay and will test it in the closed alpha.
Testing cross-play during the Technical Playtest We’ll test a subset of cross-play functionality during the Technical Playtest. This means during this test, PC, Xbox Series X|S and PlayStation® 5 consoles will be able to test playing together.
Cross-play in Battlefield 2042 beyond the Technical Playtest We are still building cross-play functionality, and the first opportunity for us to test it with a wider, invite-only group will be within the Technical Playtest. Right now, we’d like to give you an understanding of what we’re looking to achieve as final functionality beyond the Technical Playtest, so here is an overview of what you can expect that to look like:
PC, Xbox Series X/S, PlayStation 5® consoles (PC and console can opt-out from playing together)
Xbox One and PlayStation 4® consoles
As for cross-progression, EA has also confirmed that it is indeed being worked on, too.
Cross-progression and cross-commerce Alongside cross-play we’re also building cross-progression and cross-commerce for Battlefield 2042, which will be shared across all platforms and travel with you wherever you go. For example, your unlocked progress and purchases in your PlayStation® copy of the game will carry over onto the Xbox or PC version, and vice versa*.
For cross-commerce, this implies that Battle Passes will carryover to platforms, which is a nice confirmation. Given how DICE has said that it has “tricks” up their sleeves when it comes to BF 2042’s live service element, we’re glad cross-commerce has been addressed as early as today.
Battlefield 2042 will be released this October 22 on all platforms.
While the NBA Finals are well underway, 2K Games is looking ahead, and have today announced the NBA 2K22 cover athletes! Dallas Mavericks star Luka Doncic, Kevin Durant, and NBA legends Kareem Abdul-Jabbar and Dirk Nowitzki will be gracing the cover(s) of the basketball sim’s upcoming iteration when it releases this September 10, 2021!
In the press release sent out, 2K revealed that the NBA 2K22 NBA 75th Anniversary Edition and Cross-Gen Bundle covers were created by artist Charly Palmer (TIME Magazine cover July 2020), with Kareem, Kevin Durant, and Dirk Nowitzki gracing the cover of the Anniversary Edition.
Luka Doncic will be the latest NBA star to grace the cover of the NBA 2K franchise, and will be featured as the cover athlete for both the Standard Edition and the Cross-Gen Digital Bundle.
Players will be able to pick from three different editions of NBA 2K22 in digital and physical formats.
The Standard Edition will be available for $59.99** on previous-gen platforms (PlayStation 4, Xbox One consoles, Nintendo Switch, and PC) and $69.99** on new-gen consoles (PlayStation 5 and Xbox Series X|S);
The Cross-Gen Digital Bundle will be available for $79.99** and grant players access to the Standard Edition across previous- and new-gen within the same PlayStation and Xbox consoles;
NBA 2K22NBA 75th Anniversary Edition will be available for $99.99** for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. Dual-gen access is included for both the Cross-Gen Digital Bundle and NBA 75th Anniversary Edition for the PS4/PS5 and Xbox One/Xbox Series X|S platforms and provides a version of the game on each console generation within the same console family. The NBA 75th Anniversary Edition for Nintendo Switch will only be available on digital format in the EMEA region.
Once more details on what features and improvements are coming to NBA 2K22, we’ll let our readers know.
If you’re looking for another first-person military shooter set in modern times that’s not tied to Call of Duty and Battlefield, you might want to take a look at The Farm 51’s World War 3, which has a new gameplay trailer!
You’ll be able to check out some of the game’s maps, as well as weaponry, movement and more!
The gameplay captured above is from the devs’ latest playtest sessions, and looks to be solid so far.
What is World War 3?
World War 3 is an online multiplayer tactical FPS set against the backdrop of a modern global conflict. Team up to outgun and outflank the enemy in thrilling tactical skirmishes waged across real-world locations like Warsaw, Berlin, and Moscow. Customize your perfect loadout from a huge weapons arsenal, then deploy vehicles, gadgets, and drones, and call in strikes to seize the advantage.
TEAM-BASED ONLINE MULTIPLAYER ACTION
Hit the battlefield with up to 40 players in two core game modes. Unleash your arsenal in Tactical Ops, where two teams of 20 must attack or defend capture points in fast-paced skirmishes. Team Deathmatch is a classic FPS mode that’s an action-packed, 10 versus 10 race to victory—work together to plan tactical strikes and full-scale assaults to score the highest kill count!
ALL-OUT WARFARE
Use every tool at your disposal to win the fight. Get your boots on the ground as an infantry soldier, drive around in tanks and vehicles, utilize drones to survey the battlefield, and call in tactical strikes for maximum damage.
PLAY YOUR WAY
A huge arsenal of weapons, vehicles, gadgets, drones, artillery, and airstrikes are at your disposal. Create your perfect loadout, and choose from hundreds of combinations of unique weapon components and cosmetic customizations to make it personal. Your vehicles, tactical gear, and uniforms are all fully customizable, so you can really make your mark on the battlefield.
WORLD AT WAR
Fight under the flag of real-world countries as you battle through stunning maps, featuring realistic geography and incredible levels of detail. Take the fight from the streets of Warsaw, Berlin, Moscow, and Polyarny, to the outskirts of Smolensk and beyond.
PLAYABLE REALISM
Every shot counts. Discover realistic gameplay features that enhance immersion without impacting combat, including an advanced ballistics system, full-body awareness, vehicle physics, and extensive customization.
You can read up on more World War 3 strories from us right here.