Home > News

Baldur’s Gates 3 Patch 4 Now Live, Unleash the Power of Nature With the Druid Class

After being teased for months, Larian Studios has finally released the latest patch for Baldur’s Gates 3, Patch 4. The big highlight? The Druid is now a playable class!

As a reminder, if you decide to update to Baldur’s Gates 3 Patch 4 you will lose your current save. Assuming you want to keep using your old save and remain on the old patch, you can read up on how to do so here: How to keep playing on Patch #3 in Baldur’s Gates 3

Baldur’s Gates 3 Patch 4 Patch Notes

New

  • Added the Druid class, with two unique subclasses – The Circle of the Moon and the Circle of the Land.
    –Circle of the Moon – Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes – like the Polar Bear.
    –Circle of the Land – Keepers of the Old Faith, these Druids gain additional power based on the region and what type of geography they’re connected to.
  • Wild Shape:
    Embodying nature’s adaptability, Druids can assume the shape of a host of distinct and potent creatures using the power of their magic. Oftentimes during Baldur’s Gate 3’s journey you’ll be called upon by your party to destroy opponents. For such occasions, the Druid enlarges, gaining the killing form of a Dire Wolf or, in the case of Druids of the Circle of the Moon, a Polar Bear. Combat could also be affected if the Druid were to transform into a sinuous Spider, entrapping enemies in their sticky webbing. In traversing Faerun, the party may rely on their Druid to scout the surrounding countryside or cityscape as a Cat, from beneath as a Badger, or from the soaring skies as a Raven. Lastly, in truly desperate circumstances, the Druid may decide to embrace the tadpole – implanted in their brain by the Mind Flayers. In doing so, the Druid transforms into the mysterious Aberrant Shape, and reaps the terrible and powerful consequence.
    -Wild Shapes included: Deep Rothe, Dire Wolf, Badger, Spider, Polar Bear, Raven, Cat & an Aberrant Intellect Devourer form
  • Druidic Spells being added:
    –Entangle – Animate vines, weeds and creeping roots to snare and restrain your foes in a specific area.
    –Flame Blade – Summon a scimitar of flame, shedding bright light around you and swinging it to scorch enemies.
    –Moonbeam – Create a damaging pillar of radiant moonlight.
    –Produce Flame – Light dark areas with this flickering flame in your palm, illuminate torches, and immolate patches of flammable liquid.
    –Shillelagh – When more powerful spells fail the Druid, this Cantrip imbues a melee weapon like a club or staff with glowing energy and makes it hit much harder.
    –Thorn Whip – This prickly vine lasso cuts your enemies and yanks them closer to you.
    –Barkskin – The Druid turns their skin, or an ally’s, as hard as the bole of an oak tree.
    –Destroy Water – Remove damaging fog or hazardous puddles in your path.
    –Enhance Ability – Give an ally or yourself Bear’s Endurance, Bull’s Strength, Cat’s Grace, Eagle’s Splendor, Fox’s Cunning or Owl’s Wisdom.
    –Flaming Sphere – A ball of fire that sticks around, Druid’s can keep this blazing orb rolling into the path of their foes.
    –Goodberry – These berries grant some healing that can be carried in your inventory or eaten right away.
    –Heat Metal – Superheating metal can have harmful – or even deadly – effects, especially if an opponent of yours is wearing that metal.
    –Protection From Poison – This spell neutralises toxins in the blood and also acts as a silver bullet against all known forms of poison.
    –Spike Growth – Druids can transform nearby terrain into a nest of barbs that slows and damages their foes.
  • Added reactivity for Druids
    -Additional paths in multiple dialogues that reflect your druidic training and history.
    -There are now big additions to the Druids grove, where Druid players can gain additional options and insights into the activities and challenges there.
    -Gain powerful new magic items and depending on your actions become the Faithwarden.
    -New reactivity and options for talking to animals while in a Wild shape form.
  • Rebuilt and refined combat encounters. Druid NPC’s are now true druids; following the same ruleset as the player character. All potential combats within the Druid’s Grove have been rebuilt to reflect the new abilities and spells these NPC’s can use.

Baldur’s Gates 3 Patch 4 Improvements:

  • Dice rolls are now weighted to avoid streaks of success or failure. This affects attack rolls and saving throws, as well as active rolls within dialogues.
  • Updated speak with dead cinematic dialogs with VFX and animations.
  • Added more polish to overall cinematics.
  • Added a dedicated button that allows party members to escape a combat encounter. To use it, a character needs to be 27m away from the nearest enemy.
  • Several new custom animations were added for animals during cinematic scenes.
  • NPCs now react more aggressively when being attacked by summoned creatures.
  • Added Razer Chroma support.
  • Improved lighting in several key locations and in specific cutscenes.
  • Split large pak files into smaller chunks. This will allow future patches to be smaller in download and install size. This does mean that this patch will be a much larger initial download.
  • Reskinned several interface screens:
    -Character Tooltips
    -Main Menu and Profile Menu
    -Surface and cloud tooltips
    -Death saving throw
    -Container UIs
    -Notifications
  • Improved performance in the Options UI and restructured it.
  • Improved pathfinding around other characters.
  • Gith now have proper Gith weapons.
  • The Flaming Fist now have a shield with their coat of arms.
  • Improved navigation around the village windmill.
  • Added Cross Play through direct connect with Mac version.

Baldur’s Gates 3 Patch 4 Usability:

  • Made trading and bartering prices clearer, showing both the original value and adjusted trade price in the item tooltips.
  • Added tooltips to conditions in the combat log.
  • Players can now disable traps by double-clicking on them if they have a trap disarm toolkit.
  • Players can now see all other players’ inventories in multiplayer.
  • In combat, your current player character will be outlined in blue if it’s not their turn
  • Added support to drag-and-drop attackable items.
  • “Show on Map” in the journal will now centre the map on the selected quest marker.
  • Fixed not being able to correctly see the updated state of Steam Cloud savegames.
  • Long rest is now applied to all recruited characters, not just current party members.
  • In multiplayer, made selecting characters with F1 through F4 more intuitive for clients.

Baldur’s Gates 3 Patch 4 Balancing Changes:

  • Locked Selûne’s fort supply room door. The key can now be found in <REDACTED>
  • Removed bonus action costs from herbs and mushrooms.
  • Bumped Devil’s Sight to 24m to match Superior Darkvision.
  • Added Searing Smite to Zariel tieflings at level 3.
  • Stinking Cloud no longer affects items.
  • Metal doors are no longer vulnerable to slashing damage.
  • You can now apply multiple Hunter’s Marks to targets.
  • Damage against resistance now deals a minimum of 1.
  • Hellish Rebuke can no longer be blocked by terrain.
  • Allowed Dash to double stack.
  • Level 2 Jump no longer costs a level 2 spell slot.
  • Removed cooldown from Dash and Disengage.
  • Witch Bolt now electrifies any surfaces the target is standing in.
  • Devil Sight now grants immunity to the Blinded condition from darkness,
  • Can no longer use Armour of Shadows with armour equipped,
  • Players can no longer summon a companion or a familiar on top of another character,
  • Sunwalker’s Gift now gifts Darkvision,
  • Arcane Ward now gives 2 times wizard level + intelligence modifier temp HP.
  • Hook Horror can now be silenced.
  • Improved Harpy flight and casting.
  • Sazza is now tougher.
  • Ogres can now target enemies on the wall with their javelin.
  • Using nautiloid restoration item now uses an action point.
  • Colossus Slayer now properly only triggers when target is not at full health.
  • Level 2 Charm Person is now an AOE spell that targets up to 2 creatures.
  • Fire surface created by fallen chandelier now disappears after a while.
  • Mindflayer’s Enthrall is now bound by concentration.
  • Imps and Quasit now have Darkvision
  • Increased Phase Spider Queen weight (to large creature)
  • Improved consistency of all Phase Spider bites.
  • Imps drop light crossbows instead of heavy ones.
  • Created specific treasure for the Bulette.
  • Decreased amount of water around Wood Woads, moved NPCs behind the tree, and reduced mud surfaces.
  • Reduce weight of Scale Mail

Baldur’s Gates 3 Patch 4 Stability Fixes:

  • Fixed a crash related to sound events.
  • Fixed a crash when reloading several times in a row after autosaving.
  • Fixed a crash related to a long rest getting interrupted.
  • Fixed a rare crash when triggering a follower jump shortly after adding a summon.
  • Fixed a crash related to AI logic not having enemy targets to select from.
  • Fixed a crash when saving in between requesting a roll and it completing.
  • Fixed a crash related to saving right after a summon killed a character.
  • Fixed a crash when killing multiple entities in the same frame.
  • Fixed a crash in multiplayer when trying to access a character that’s being destroyed.
  • Fixed a crash when having a dismissed/dead familiar in the Examine panel.
  • Fixed a crash when a summon kills Gale.
  • Fixed a crash when loading a game while triggering traps.
  • Fixed a crash when clicking on “Personal Gold Carried”.
  • Fixed a crash when swapping characters during dialogue.
  • Fixed a crash on closing the inventory with context menu still open.
  • Fixed a crash when a party member leaves the party while the player is still dragging their portrait.
  • Fixed a crash when swapping to another party member after giving Mayrina away to Auntie Ethel.
  • Fixed a crash related to joining surfaces.
  • Fixed a rare crash in multiplayer when loading into the tutorial.
  • Fixed a rare crash when players would initiate resting at camp.
  • Fixed a crash related to multiplayer and multiple summons.
  • Fixed a crash related to projectiles and movable objects.





Baldur’s Gates 3 Patch 4 Bug Fixes:

  • Fixed several issues with (incorrectly) targeting invisible characters.
  • Fixed projectiles not hitting invisible characters.
  • Fixed spell casting requirements not always being checked when casting a spell from an item.
  • It’s now possible to self-cast spells when invisible.
  • Fixed equipment colours changing when invisibility ends.
  • Fixed not being able to take all equipment from corpses.
  • Fixed not being able to drag items from a corpse into the world.
  • Fixed picking up items from containers not breaking invisibility.
  • Fixed being able to see sneaking circle when a target is invisible.
  • Fixed invisible characters not being capable of detecting sneaking characters.
  • Fixed passives from previous levels disappearing from hotbar on level up.
  • Fixed summons incorrectly receiving XP and levelling up in the background.
  • Fixed summons sometimes blocking short rest.
  • Fixed summons being able to initiate and participate in certain dialogues.
  • Fixed approval rating incorrectly appearing for your main player avatar.
  • Fixed sometimes getting stuck in long rest in multiplayer.
  • Fixed followers sometimes jumping on moving platforms and missing jumps.
  • During combat, downed characters now skip their turns at the front of the group.
  • Fixed some characters automatically opening doors that aren’t on their path.
  • Fixed Undead Guardians moving when it’s not their turn.
  • Fixed characters standing too far away after melee attacks, so that their attacks of opportunity would not trigger.
  • Fixed some thrown objects not doing any damage.
  • Fixed a camera sharing view problem when levelling up a party member at the wrong time, causing the screen to flicker.
  • Fixed some enemies not being properly surprised when attacking from stealth.
  • Fixed combat not ending when only invisible enemies remain.
  • Fixed slow combat AI when using spells next to groups of exploding items.
  • Fixed combat being stuck when the player tries to run away from the bulette while being in a prone state.
  • Fixed several text issues with tooltips.
  • Fixed misleading calculations in combat log for skill checks.
  • Fixed spells and action tooltips in the combat log.
  • Fixed several translated strings being cut off.
  • Fixed an issue that caused “Can’t Reach Destination” error messages at valid positions.
  • Fixed force attack (using CTRL and hovering over targets) getting lower priority than most other actions.
  • When pathfinding,characters will no longer check for dangerous surfaces on different floors.
  • Color changing in character creation no longer reloads the entire model.
  • Fixed Warlock and Ranger level up passives selection issue.
  • Fixed swapping control of characters during combat resulting in followers being unable to end their turn.
  • Fixed characters standing on top of nearby objects when standing too close to them after loading
  • Fixed not being able to progress when the player denounces Kagha. Nettie will now remain in her default state correctly.
  • Added crime behaviors for Myconids.
  • Fixed several item names.
  • Fixed javelin attack roll type.
  • Player characters controlled by AI will no longer use dip spell.
  • Frog can now use Reflective Mucous more than once.
  • Frog won’t use Reflective Mucous when buff is already active.
  • Raiding Party Gloves trigger on damage now (not attack).
  • Rally no longer targets the caster.
  • False Life no longer affects nearby characters.
  • Can no longer cast Speak with Dead in combat.
  • Hold Person is now considered a hostile spell.
  • Fixed Thunderwave scroll.
  • Fixed some classes’ missing weapon proficiencies.
  • Fixed Weapon Master feat missing some weapon proficiencies.
  • Removed Detect Thoughts from Magic Initiate: Warlock spell list.
  • Fixed Raven’s beak attack icon
  • Made gas pits in the Dank Crypt invulnerable.
  • Blast mine in the Chapel can no longer be moved.
  • Spiders will no longer regard web surfaces as difficult terrain.
  • Added Selûne’s Seal status icon.
  • Sitting status now has an icon.
  • Fixed Crippling Pinch spell description and icon.
  • Added Bugbear Assassin sneaking icon.
  • Fixed combat fallback dialogue; spiders no longer “roar”.
  • Mud Mephits no longer perform ranged attacks of opportunity.
  • Wood Woads properly heal from twisted vine surfaces.
  • Fixed Wood Woad mace visuals
  • Addled Frog will no longer hurt itself jumping.
  • NPCs can no longer cast Smash and Slash more than once per fight.
  • Fixed not being able to see in the dark on certain characters when using the Darkvision spell.
  • Fixed an issue with NPCs not being able to pass through certain doors.
  • Fixed characters sleeping right next to their beds on the floor.
  • Fixed surfaces not updating correctly during turn ticks, causing issues like NPCs not taking fire damage in certain cases.
  • Fixed characters getting stuck in the prone condition when shoved off objects in Force Turn-Based mode.
  • Fixed being stuck in Force Turn-Based mode after saving Benryn.
  • Force Turn-Based mode is cancelled when entering long rest and is now blocked during rest.
  • Spell containers now also get greyed out on the hotbar when all spells within are unavailable.
  • Fixed an issue with poor character members. Trading when having 0 gold now behaves correctly when pressing the balance gold button.
  • Fixed Life Cleric’s Bless only affecting 3 characters instead of 4 when upcast at spell level 2.
  • Chill Touch now properly applies Disadvantage.
  • Fixed Mage Armour stacking with shield.
  • Fixed Level 2 Ensnaring Strike not dealing damage.
  • Magic Initiate spells now use correct modifier to calculate saving throw difficulty check
  • Fixed several nodes in camp related to Astarion’s reactions to events.
  • Updated text of Halsin’s Shadowcursed research journal to remove references to killing Isobel.
  • Volo now reacts correctly when you save him.
  • Added and updated several crime reactionary behaviors.
  • Fixed several looping dialogues and incorrect greeting nodes.
  • Fixed several timing issues with Lae’zel’s recruitment dialogue.
  • Fixed glowing bulbs not having a destruction effect.
  • Added glowing effect to certain potions and flasks.
  • Sharp-Eye now pees from the correct bodily area (previously too high up).
  • Added more destruction VFX to several items.
  • Fixed a flickering issue with Gale’s aura when he dies.
  • Updated blood, water, oil and ooze footsteps visuals to better match each other.
  • Fixed positioning of the temporary hit point gauge.
  • Fixed incorrect number of movement points in the hotbar tooltip.
  • Fixed recurring Inspiration Point notifications when recruiting a new character or summoning a familiar.
  • Fixed visibility of dead characters in some UI panels.
  • Fixed an issue where you could not swap characters during trade after selecting a dead party member.
  • Fixed an issue with the target UI when cancelling a ranged attack
  • Fixed misaligned icons when dragging them.
  • Fixed incorrect selection when creating a new profile.
  • Fixed being able to permanently remove common actions from the hotbar.
  • Fixed a misalignment issue with the inventory background in multiplayer.
  • Fixed being able to open multiple spell level selection windows and not being able to close them.
  • Fixed level 2 spells not greying out when there are no available level 2 slots.
  • Fixed temporary HP being reset after loading.
  • Fixed lockpick progress bar not disappearing when the action is cancelled.
  • Fixed UI panels getting stuck when rapidly switching between them.
  • Fixed Strength requirement not being checked when equipping items or moving them to characters’ inventories.
  • Fixed solo characters not having access to the Sort button in the inventory.
  • Fixed cut-off text in the “Current Game” details in the main menu.
  • Fixed Pickpocket text action displaying debug text.
  • Fixed Party level filter incorrectly going up to 25+ in the lobby.
  • Fixed being able to make save game files with illegal characters.
  • Fixed Armour Class stat going to 0 when previewing items.
  • Fixed bonuses to skills not appearing correctly in the character sheet.
  • Fixed bonuses not being updated when dragging items between characters.
  • Fixed sometimes getting a second confirmation box that asks if you want to go to bed in camp.
  • Fixed an issue where swapping players would disable all End Turn buttons when only having a summon in the turn order bar.
  • Fixed “Us” not having its Claw attack in the hotbar.
  • Fixed goblin kids not reacting to shoving the dead adventurer’s corpse.
  • Fixed not being able to steal the antidote after Nettie poisons you.
  • Fixed Nettie being hostile after the player saved the grove.
  • Stealing the owlbear egg now results in the mother owlbear being killed by goblins.
  • Fixed Brynna and Andrick disappearing immediately upon dismissing and attacking them through Force Turn-Based mode.
  • Fixed several issues with Abdirak trying to start the penance scene.
  • Fixed Nymessa and Damays not responding in the event that Laezel dies while caged.
  • Fixed minor flow issues with Lae’zel’s recruitment dialogue.
  • Goblins at the goblin checkpoint now become hostile if the festivities area goes hostile.
  • Fixed an issue with returning from camp to difficult to reach locations, sometimes resulting in full party death.
  • Fixed being able to interrogate Fezzerk when he’s dead.
  • Fixed not being able to give Gale magic items while he’s in camp.
  • Fixed being able to summon many Connors (undead from Second Marriage wand).
  • Fixed savegames at the start of the Zhent hideout causing the hideout characters to be aggressive to the player.
  • The masks no longer attack the player if the Hag is already dead.
  • Fixed the moon puzzle half moon symbols sometimes flipping as they rotate.
  • Fixed NPC reactions to killing Brem and other Zhent.
  • Fixed Gale no longer being recruitable after an initial refusal.
  • The hag’s masked victims now die if you remove their masks while they are still alive.
  • Fixed Ethel not starting combat if the player skips past her to her initial ambush range.
  • Fixed being able to shove Magro, leaving her head hanging in the air.
  • Fixed breaking the Bitter Divorce quest not updating the journal
  • Prevented Auntie Ethel from appearing in her lair if she’s already dead.
  • Updated several outdated journal entries.
  • Fixed Sazza being reported as killed while she is still alive, after shoving the goblins into the spider pit.
  • Fixed an issue where the Myconid Circle would immediately turn hostile to players upon seeing Glut.
  • Fixed Lae’zel being hostile against the player even after choosing to attack the tieflings.
  • Improvements on Speak With Dead sounds to support new VFXs.
  • Fixed a bug that caused overhead dialogue to loop endlessly.
  • In multiplayer, you now don’t hear other player sounds of leveling up or gaining personal XP.
  • Master volume now controls the volume of CGI videos as well.
  • New music track plays while resting in the camp.
  • Wood Woad should now creak and groan like a good sapling.
  • More sound objects for cinematics for a better 3D audio experience.
  • Fixed item drag-and-drop sounds being played in movement preview.
  • Fixed equip and unequip UI sounds from NPCs being heard.
  • Added missing sound events for certain containers.
  • Fixed sounds not playing correctly when picking up items similar to other items already in your inventory.
  • Fixed certain destruction sounds not playing correctly.
  • Camp music will now play correctly after loading a game and going straight to camp.
  • Fixed placement of several smaller sceneries and items to reduce pathfinding issues.
  • Fixed physics issues on village house roofs.
  • Baelan’s wig was removed, and he is now correctly bald, as stated in Derryth’s dialogue.
  • Fixed circlets not fitting correctly on Githyanki heads.
  • Added new icons and updated several existing ones for statuses, spells and tooltips.
  • Fixed some portraits of NPC’s not being centered correctly.
  • Fixed not being able to shove characters off the skiffs in the Underdark. Happy shoving!
  • Fixed several instances of helmet hair (hair disappearing in spots it should not, when equipping helmets on specific characters).
  • Fixed an issue with fire bowls not falling down after shooting the hinge.
  • Fixed missing tails on cambions.
  • Made it harder to accidentally jump off the ship in Avernus.
  • Added correct dog collar model.
  • Fixed several minor clipping issues.
  • Fixed a few item destruction models.

Source: BG3 Steam Page

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Final Fantasy 7 Ever Crisis and FF7 First Soldier Announced for for iOS and Android

Looks like those registered trademarks we reported a couple of weeks back have born fruit already, as Square Enix has officially announced two new mobile games based on the world of Final Fantasy 7 — And they’re called Final Fantasy 7 The First Soldier and Final Fantasy 7 Ever Crisis.

Check out the teaser trailer to The First Soldier here — which is a battle royale game that takes place 30 years before the events of Final Fantasy 7.

And here’s the trailer for Ever Crisis — which is a return to the compilation world of FF7 with a visual twist and on mobile devices.

Here’s the info on both mobile games via press release.

In addition, today SQUARE ENIX announced two exciting new mobile games set in the FINAL FANTASY VII world. FINAL FANTASY VII THE FIRST SOLDIER is a battle royal action game set in Midgar before the events of FINAL FANTASY VII. As a SOLDIER candidate, the player will make full use of their magic and abilities in a battle for their survival. FINAL FANTASY VII EVER CRISIS is a chapter-structured single player experience which will cover the whole of the FFVII timeline, including the events of the original game along with all the FFVII compilation titles, as well as new story elements, penned by FINAL FANTASY VII REMAKE story and scenario writer Kazushige Nojima, surrounding the origins of SOLDIER. More information on these two mobile games, FINAL FANTASY VII THE FIRST SOLDIER and FINAL FANTASY VII EVER CRISIS, will be announced at a later date.

Also, Final Fantasy 7 Remake Intergrade was announced and will be coming to PS5 on June 10.

Both Final Fantasy 7 mobile games will be coming to i0S and Android devices.

Tim Villasor

Home > News

Final Fantasy 7 Remake Intergrade Release Date Announced, Yuffie Episode Sold Separately for Upgraders

The rumored upgrade to one of the Square Enix’s most anticipated games last year has been confirmed, as Final Fantasy 7 Remake Intergrade was officially announced during PlayStation’s State of Play digital showcase! RPG fans won’t need to wait long, as the Final Fantasy 7 Remake Intergrade release date has been confirmed for June 10! More details have been revealed as well, which includes pricing, enhancements and more.

Here are some of the new enhancements gamers can expect straight from the press release:

  • Immerse yourself in the city of Midgar like never before, with improved textures, lighting, and background environments. Players can switch between two game modes:
    • “Graphics Mode” prioritizes 4K high-resolution graphics
    • “Performance Mode” prioritizes smooth action at 60 frames per second
  • Capture and share your memorable moments from the game with a fully customizable “Photo Mode”
  • Enjoy immersive battles by using the DualSense wireless controller, with its haptic feedback integration, and enjoy dynamic bike racing with its adaptive triggers.
  • New difficulty settings for ‘Classic Mode’ provide new ways to play
  • Jump into the action faster with optimized loading times

Here’s the details on the Yuffie episode from the official press release.

As well as introducing many exciting new enhancements, Final Fantasy 7 Remake Intergrade also includes a brand-new episode featuring Yuffie as the main character. In this new adventure, play as ninja Yuffie Kisaragi as she infiltrates the shadowy Shinra Corporation to steal a powerful materia and restore glory to her homeland. Play alongside new characters and enjoy an expanded gameplay experience featuring multiple new combat and gameplay additions, bringing a new perspective to the Final Fantasy 7 Remake story that cannot be missed.

Players, who purchased Final Fantasy 7 Remake on PS4 and upgrade to PS5 can purchase the new episode featuring Yuffie as a standalone download from the PlayStation Store. Owners of the disc version of Final Fantasy 7 Remake on PS4 will require a PS5 console with disc drive in order to take advantage of this digital upgrade.

As you can see from the press release, the Yuffie episode will cost extra if you already own the PS4 version and upgrading it to PS5. For those wondering about save transfers, your PS4 saves will carry over to the PS5 version.

Final Fantasy 7 Remake Intergrade will be available as a physical and digital Standard Edition, and a Digital Deluxe available on the PlayStation Store. The Digital Deluxe comes with a digital sondtrack, digital artbook featuring concept art and character sheets. Those who pre-order will also get the Cacstar weapon for Yuffie’s episode.

Tim Villasor

Home > News

Xbox Live Down for Hours, Microsoft Investigating (Update)

Those on Xbox platforms, it’s been a pretty rough day so far for those who want to play multiplayer online. Xbox Live down reports have flooded in from around the world that Xbox Live has been down — and it has been for hours already.

  • Related Xbox Reading: Xbox Games With Gold March 2021 Announced

Checking the Xbox Live status page, it lists “Account & profile,” “Store & subscriptions,” “Multiplayer gaming,” and “Cloud gaming” as having “major outages.”

The official Xbox Support Twitter account has tweeted messages sating that sign-in issues are indeed happening, and that it is being looked into.

Our teams are continuing their investigation and have found that users experiencing sign-in issues may have issues with Purchasing Content and Party Chat as well. We will send additional updates here and on http://xbox.com/status when we have more information to share.

Over on Reddit, multiple threads have surfaced stating the Xbox Live down issues, and as some might expect, people are pissed that it’s been hours and the service is still not yet up.

Xbox services down?
byu/harleyboy125 inxbox

Xbox can’t connect to service?
byu/False_Dragonfruit_59 inxbox

We’re hoping this gets resolved soon, and once we know that it is, we’ll update the post.

For gamers reading this, leave a comment below if Xbox Live is down or working for you and where you’re located for other gamers’ sake.

Update: 

Microsoft has announced that services are back to normal!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Deathloop New Gameplay Shoots Out, Features a New Original Song

At today’s State of Play stream. Arkane Lyon’s Deathloop was shown off featuring new original song, and of course, some sweet Deathloop new gameplay running on the PS5!

Is this déjà vu? Fall deeper into the mystery of Blackreef with a brand new DEATHLOOP gameplay trailer featuring PS5 next-gen gameplay and an original song by Sencit feat. FJØRA.

Everyone knows the feeling of déjà vu – that sensation that you’ve experienced something before. For Colt, this feeling is near-constant. Trapped in a time loop, Colt has been experiencing déjà vu for as long as he can remember. Every time the day loops, it’s a struggle to remember everything and use the knowledge he has to push himself forward and, hopefully, off the island of Blackreef.

Meet a new Visionary, “Ramblin’” Frank Spicer, and experience the “Déjà Vu” in the latest music video inspired DEATHLOOP trailer.

Deathloop is coming to PS5 and PC with no firm release date announced just yet.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Final Fantasy 7 Remake PS5 vs PS4 Video Features Improvements

During Sony’s State of Play, Sony showed off a new video featuring Final Fantasy 7 Remake running on the PS5! Not only that, but we even got a video where the PS5 and PS4 versions are running side by side, where the graphical enhancements can be seen.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Final Fantasy 7 Remake Intergrade Announced, Here’s Our First Look

To end today’s State of Play, Sony brought out the big gun! Sony showed off Final Fantasy 7 Remake Intergrade! This is essentially Final Fantasy 7 Remake on the PS5!

It promises a new Photo mode, better textures, faster loading times, and even a new section featuring Yuffie!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Kena Bridge of Spirits New Gameplay Showcases Combat and More

Ember Lab’s upcoming PlayStation game Kena made an appearance at today’s State of Play! Check out the Kena Bridge of Spirits new gameplay where we see combat showcased.

Kena Bridge of Spirits makes its way out onto the PS4 andPS5 this August 24.

 

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SIFU Announced, Watch Kung-Fu Fighting Gameplay Now

At today’s State of Play, Sony unveiled a new brawler/acton game titled SIFU! In development by Sloclap, the game seems to be a fighting-action game that’s centered around Asian martial arts.

“SIFU” is know as teacher or master in Chinese for those who didn’t know. We’ll update the post as more info is sent out by Sony.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Returnal New Gameplay Shoots Out

During Sony’s State of Play today, the company showed off some Returnal new gameplay! There are different enemy types shown off, as well as some of the game’s weapons.

Returnal lands on April 30 for the PS5 and is being developed by Housemarque.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New State of Play Stream Feb. 25

As expected from this week’s announcement, Sony is holding a new State of Play today! Those who want to watch the magic unfold as it happens, we have the new State of Play stream Feb. 25 video available below. The show starts at 2 p.m. PT/5 p.m. ET/10 p.m. GMT/6 a.m. HKT.

According to Sony, the show will run about 30 minutes long, and will feature “new game announcements” and updates on third-party, and indie titles.

We might hear something about Gran Turismo 7’s delay, maybe a look at God of War Ragnarok (though I doubt it). What we’re expecting is a fresh look at Horizon Forbidden West, new gameplay from Ratchet & Clank: Rift Apart, and a few more.

What are you hoping to see from this new State of Play? Don’t forget, MP1st will report on the major news as it happens, so stay tuned!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Dragon Age 4 Multiplayer Mode Removed, Will Purely Be a Single-Player Game

While most assumed that the next Dragon Age game by BioWare, which we’re calling Dragon Age 4 for now, will feature multiplayer based on the game’s most recent release, that plan seems to have been squashed, and Dragon Age 4 will purely be a single-player affair!

This latest bit of news from the game comes from the reliable Jason Schreier of Bloomberg (subscription required), who states that the game was originally planned to not only be a multiplayer game, but also be part of EA’s games-as-a-service (GaaS) roster. The sources who wish to remain anonymous, states that the upcoming Dragon Age game was originally designed to feature a “heavy multiplayer component,” though EA has changed course on this afte a multiplayer “flop.”

Apparently, Respawn Entertainment’s excellent Star Wars: Jedi Fallen Order (which was a purely single-player game) was one of the main reasons EA suits changed their minds. It seems Jedi Fallen Order outperformed EA’s sales expectations, and managed to reach more than 10 million players in its first four months! Another thing that helped in EA’s decision was Anthem, the multiplayer game crafted by BioWare that failed to make waves, and was announced yesterday that its planned reboot has since been cancelled. It seems EA execs feel that BioWare, a studio largely known for its single-player RPGs, is better off sticking to its roots! Who’d have thunk, eh?

Note that this is still considered a rumor, as EA nor BioWare has issued anything about this. That said, let’s hope this is true, and that BioWare can develop Dragon Age into a top-tier RPG more than anything else.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dauntless Update 1.47 Feb. 25 Crawls Out for Patch 1.5.4, Here Are the Notes

Phoenix Labs has deployed the Dauntless update 1.47 Feb. 25 patch, or what the studio calls patch 1.5.4! Players can expect bug fixes, quality of life changes, balance changes and more! Head on below for the full patch notes.

Dauntless Update 1.47 Feb. 25 (version 1.5.4) Patch Notes:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

COD Warzone Suppressors From Black Ops Cold War to Be Reverted in Next Hotfix

Here’s a rather super quick turnaround: in Call of Duty Warzone’s latest patch which was released earlier today, Raven Software drastically changed how suppressor from Black Ops Cold War that were usable in Warzone worked. Well, that seems to be changing very soon, as the studio announced the COD Warzone suppressors change today!

Over on Twitter, Raven Software confirmed this by announcing that the Agency/GRU/Wrapped suppressors in COD Warzone are going to rever to their “former glory” in the next hotfix!

No timetable was shared regarding this hotfix, nor if it needs to be a client-side patch, or if it’s something the devs can tweak via a playlist update.

Mind, this is a change that a ton of people online have been asking for, as it essentially made the Black Ops Cold War suppressors pretty much worthless. Glad to see that the studio is listening to their player base, and will act on it quckly.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Crossplay Coming in Season 15, The Witch Queen Details Discussed

Those looking forward to Destiny 2 crossplay, we’re inching nearer and nearer to that becoming reality, as Bungie has confirmed that it will be rolled out in Season 15 (which is still untitled, of course). There will be internal testing and alpha invites going out during Season 14 as well.

This was disclosed by Bungie in a new post discussing the upcoming expansion, The Witch Queen which is set to go out this 2022.

Before that, here are a few key topics detailed by the studio that they are working on this year:

  • Crossplay is coming to the masses in Season 15. We’ll be doing some internal rollouts and alpha tests in Season 14 to prepare for a widespread launch this fall. With Crossplay, you’ll be able to play with all your friends no matter what platform you call home. And don’t worry, we won’t be matching console and PC players together in the Crucible unless PC players specifically invite their console friends to play with them in the PC Crucible pools.
  • Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We’ve missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen.
  • In Beyond Light, we introduced Stasis subclasses. Like Solar, Arc, and Void, Stasis will continue to evolve into a fully supported damage type. In Season 15, we will introduce our first round of Legendary Stasis Energy and Power weapons. There will be a lot more info here as we get closer to the fall.
  • More recently in Season 13, we rolled out phase one of our new gilded title system, where players can gild our ritual titles like Conqueror, Unbroken, Dredgen, and Flawless each season. In Season 14, phase two of gilding titles will roll out. When players gild a title, it will now also display how many times that title has been gilded in the past.

As for The Witch Queen, here’s the info the studio is comfortable to share regarding the expansion, which is set for release in “early 2022.”

Last summer, we outlined our ambition for the next era in Destiny 2 by announcing the full arc, starting with Beyond Light, followed by the Witch Queen and Lightfall. As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022; we also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny.
We’ve long thought about moving Destiny’s annual release to the early half of the year primarily for the health of the team, but the Witch Queen and not being tied to legacy expectations allowed us to make this choice early for three important reasons:
  • The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen.
  • With Destiny now committed to being an everlasting evolving world, we want to make sure we are still taking the time to upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future. Our ultimate vision for Destiny 2 still stands – a definitive action-MMO, a unified global community where you can play Destiny anywhere with your friends. For 2021 this means upgrading our approach to keeping Destiny’s weapon and armor game fresh, refining our vision for PVP, implementing transmog, and adding Crossplay. More below.
  • Finally, and the most important reason, we are proud to be uncompromising when it comes to our commitment to the health of our teams. With COVID-19 keeping us away from the office, and the large amount of work on our plates, we needed to move the date in order to make sure that both this year’s updates and The Witch Queen were both delivered at the quality we strive for, and on a schedule that made sense for everyone involved.

There’s a ton more discussed today. Check it out right here to read up on upcoming PvP changes, Power level tweaks and loads more.

We also got a sneak peek at one of the armor sets coming to The Witch Queen!

It looks like guardians are in safe hands with Bungie so far! Stay tuned for more Destiny 2 news here on MP1st!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dying Light 6th Anniversary Starts Today With Zombie Hunt Event; New Weapon Bundle Out Now

As expected given the Dying Light title update that went out yesterday, Techland has announced the details regarding the Dying Light 6th year anniversary! There’s a new event that’s live starting today, a new weapon bundle and more!

Check out the trailer for today’s new Zombie Hunt event, and read on below for the details.

Time flies when you’re having fun, and so the last six years of Dying Light passed by at the double. Thank you for being with us! We’re not slowing down, though, as we plan to deliver even more hours of joy, starting right away. Pop the champagne and celebrate six years of Dying Light with a free weekend on Steam and the Zombie Hunt event!

If you or any of your friends still haven’t tried Dying Light, there couldn’t be a better time to fix that! From February 25, you’ll be able to play Dying Light for free on Steam for the entire weekend. Explore Harran, the post-apocalyptic city taken over by zombies. Master parkour and combat skills, learn crafting and fight the infected, as you unravel the mysteries of a deadly infection. Want to play with friends? Try the co-op mode! Test it out, and if you enjoy the game and choose to continue your adventure, you’ll keep all the progress you’ve made!

Although we’re celebrating, the citizens of Harran are still in grave danger. A while ago, the GRE sent their agents into the field, equipping them with special boost potions—the “GREcipe”. Unfortunately, the mission didn’t go off as planned and the operatives died. Now, they walk around Harran as undead, terrorizing the city and wreaking havoc among survivors. And that’s not all. Since the “GREcipe” caused mutations in their bodies, they are not just some regular undead, but tough and strong freaks of nature. It’s going to take skill and wit to hunt them down, but the bounty is generous.

First, find and pacify Hothead Joe, an undead HTU officer. You’ll recognize him by his size and the HTU helmet. Defeat him, and you’ll be free to loot his “HyperArgument” hammer as well as other higher-level items. Being a special goon, he’ll also grant you a significant XP boost each time you kill him! When on your way, make sure to also help the survivors scattered around Harran. Assist them, and if the community reaches the goal, you’ll be rewarded with a gold weapon! You’ve got one week to deal with Joe and save the survivors, as another freak of nature is already approaching, and he’ll be here soon.

Excavator Mike is another one of the undead GRE agents we’ve managed to pin down. Big and strong, he’s trying to finish what Joe started—destroy both the city and its survivors. He also happens to be carrying a recipe for the GRE potion responsible for his mutations. Luckily for you, you’re very much alive and able to use the “”GREcipe”” to your advantage. [b]Kill him to get a blueprint for the special mixture[/b]. For a short time, it will grant you infinite stamina and boost some of your stats. With its help, you’ll hunt the infected down even more efficiently. While looking for Mike, you might spot some of the supply drops the GRE distributed in an effort to mitigate the damage done by the mutants. Help other players retrieve enough of them and get a King Mod as a thank-you!

As for the event, expect it to run for two weeks! Check out the week #1 and week #2 objectives below.

Schedule: Week #1 runs from Feb 25 through Mar 3

Week #1 Objectives

Community Goal:

  • Help save 100,000 survivors from Demolishers

Community Reward:

  • A Gold Weapon

Personal Goal:

  • Take out Hothead Joe (a Super Goon)

Personal Reward:

  • New Hyperargument Hammer

Week #2 Objectives

Schedule: Week 2 of the Zombie Hunt event starts on Mar 3 and runs through March 10.

Community Goal:

  • Retrieve 1,000,000 airdrops

Community Reward;

  • King Mod

Personal Goal:

  • Kill Excavator Mike

Personal Reward:

  • GREcipe blueprint (this is a blueprint for a booster that when taken gives you infinite stamina and boost some other stats for a short time)

How to find Freaks of Nature enemies:

They will be random around the maps, so hunt them down and take them out!

There’s also a new weapon bundle out now called the Harran Tactical Bundle! This is also available now on all platforms for $2.99!

Join the Harran Tactical Unit with this new bundle and help your team members pacify the zombie situation!

Here, only the best will make it. Become a part of an elite police unit and investigate the dangers lurking in Harran. Form a team with your friends to make sure you’re covered!

The zombies refuse to give up; in fact, their numbers are rising as we speak. With the situation in Harran getting worse by the hour, we’re left with no other choice but to send a Harran Tactical Unit into the city. Become one of these elite officers and give the infected a taste of what happens when professionals enter the scene]. Which you’ll do at roaring speed in your new buggy, the Four-Wheeler. By the time zombies see your lights flashing, it will be too late for them to retreat. Clear your way with a special HTU hammer that’ll send your enemies flying with its [b]permanent hypermode effect. Then, open fire before they rally and pick them off with your new rifle or shotgun. Do whatever’s necessary, but remember: the operation must not fail.
The bundle contains:
Protector – a Harran Tactical Unit armor skin
Dispatcher – a Harran Tactical Unit shotgun
Guardian – a Harran Tactical Unit rifle with burst fire
HyperArgument – a Harran Tactical Unit Hammer with permanent hypermode effect
Four-Wheeler – a Harran Tactical Unit buggy skin with police lights effect

Not bad for a six-year old game, right? Hopefully, the rumors surrounding Dying Light 2’s development aren’t as dire as it seems, and that we’ll get news on the sequel soon.

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Cancelled Mortal Kombat Kids Show Called Mortal Kombat Ultra Girls Gets Details and Images Leaked

It appears that the world of Mortal Kombat was once going to expand into kids territory, as details and images from a cancelled Warner Bros. animated series named Mortal Kombat Ultra Girls have leaked online via a Reddit thread that talks about the unaired series in detail.

In a lengthy post by keyconstruction8, the series would have focused on the offspring and next generation of fighters from the MK universe — namely Cassie Cage, Jackie Briggs, and Frost.

A regular episode follows new student Cassie Cage or her friends. They’re assigned to fight or do Shaolin Showdown style challenges with student of the opposite school faction. Winners gamble the Crypt Coins they’ve found. What the coins are for are revealed later.

The episodes slowly get more serialized. First pitched as Mortal Kombat Friendship, MKUG takes place after multiple timeline resets caused by Blaze during Armageddon. In this new timeline the warriors were shown all the previous canons. Many characters want Armageddon to happen again so they can start a new life. Others want to prevent the reset so they can continue the life they have. The 2 split into factions of Reset or Continue.

This time Armageddon is scheduled to happen many years after it once did. The warriors are getting too old to fight. So, Shang Sung forms a high school to train a younger generation. He pits them against each other in Reset or Continue factions. Who’s ever team gets the most Crypt Coins will be the ones to decide their future should they win their final battle against Blaze.

This is not fully a comedy. That took a bit of fighting on the show runner’s part to get this story. No we don’t insult old fans in this show. It’s a girl focused series but we wanted everyone to enjoy it.

Cassie Cage, Jackie Briggs, and Frost are the main 3. They’re the focus but we cram in every character we could. Other students include Mileena, Katana, Jade, Takeda, Sheva, Kidd Thunder, Erron black who’s dating Nitara, Scarlet, Reiko, and Scorpion’s son who’s a zombie in this show. There’s a lot of gallows type humor that pushes PG. We had a lot of freedom on this. But no blood or guns. Cassie basically uses “Green Energy spirit guns” as one of the supervising director puts it. The MK Ultra title pun was intentional with this shows humor. WB loves that humor. Thunder Cat Roar’s theme song is a pre existing song called Drugs, Neko for pete’s sake. Bo Rai Cho is just called Bo here. Meat is a test subject used in their science class. It was hard to get pass with S&P but they allowed it when we pointed out Adventure Time did skinless humans.

Here’s some images released by FunnyJunk give a preview of a cartoon — which has more in common with The Powerpuff Girls and The Fairly Odd Parents.

[unitegallery mortal_kombat_cartoon]

While this Mortal Kombat animated show’s future is up in air. a new Mortal Kombat movie will be arriving this April in select theaters and HBO Max.

Tim Villasor

Home > News

Marvel’s Avengers Weekly Reset February 25, 2021

True believers,  Crystal Dynamics has rolled out the Marvel’s Avengers weekly reset February 25 activities refresh! This also includes the Marketplace update for the week, where new skins and more are on sale.

Marvel’s Avengers Weekly Reset February 25, 2021:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Daily Reset and Spider Vendor Exchange Today February 25

Those looking forward to Destiny 2’s day-to-day shake up of activites, bounties, and more, MP1st is here to bring you the new Destiny 2 daily reset! Just like our Xur and Weekly Reset posts for the site, expect accuracy and speed. The new Destiny 2 daily reset and Spider vendor exchange February 25 post is below in list form.

News Destiny 2 Daily Reset and Spider Vendor Exchange Today February 25:

Daily Vanguard Modifiers

  • Void Singe: Void damage increases slightly from all sources.
  • Grenadier: Grenade abilities deal more damage and recharge much faster.
  • Iron: Enemies have more health and are not staggered by damage.

Misc

  • Legendary Lost Sector (PL 1300): Concealed Void, Europa, drops Arms
  • Master Lost Sector (PL 1330): K1 Revelation, Moon, drops Legs
  • Altars of Sorrow Weapon: Heretic (Rocket Launcher)

Gunsmith Inventory

  • Major Spec: Deals extra damage against powerful enemies.
  • Sword Ammo Finder: Increases your chance of finding Heavy ammo while you have a Sword equipped.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Glacial Starwort & 50000 Glimmer)

Spider Material Exchange

  • Purchase Enhancement Prisms (1 for 400 Legendary Shards)
  • Purchase Enhancement Cores (1 for 30 Legendary Shards)
  • Purchase Glimmer (10000 for 20 Microphasic Datalattice)
  • Purchase Dusklight Shards (5 for 1 Legendary Shards)
  • Purchase Datalattice (5 for 5000 Glimmer)
  • Purchase Helium Filaments (5 for 1 Legendary Shards)
  • Purchase Glacial Starwort (5 for 5000 Glimmer)

Bounties

War Table, Vanguard Operations

Name Description Requirement Reward
Europan Front Defeat combatants on Europa. Combatants in Battlegrounds are worth more. 50 Combatants XP
Arcus and Sagita Defeat combatants with Bows. Combatants in Battlegrounds are worth more. 50 [Bow] Bow XP
Blades of the Gladiator Defeat targets with melee abilities. Defeated combatants in Battlegrounds and defeated Guardians are worth more. 20 [Melee] Melee XP
Drumfire March Defeat targets with Kinetic weapons. Defeated combatants in Battlegrounds and defeated Guardians are worth more. 50 Kinetic weapon XP

Commander Zavala, Vanguard

Name Description Requirement Reward
Vanguardian Defeat enemies in any strike. 50 Combatants XP & 5 Vanguard Tactician Token
Kill It with Fire Get Solar kills in a strike. 25 [Solar] Solar XP & 5 Vanguard Tactician Token
Finish Them Defeat combatants with your finisher in strikes. 5 Finisher XP & 5 Vanguard Tactician Token
They Were the Champions Defeat Champion combatants in Nightfall: The Ordeal. 5 Champions XP & 5 Vanguard Tactician Token

Lord Shaxx, Crucible

Name Description Requirement Reward
Burn Bright Cast your Super. 2 Supers XP & 15 Valor Rank Progress
Lightbearer Defeat opponents using any ability. 3 Ability XP & 15 Valor Rank Progress
Peak Efficiency Defeat opponents in a single life. 2 Streak XP & 15 Valor Rank Progress
Combat Drill In Clash, defeat opponents. 3 Eliminations XP & 15 Valor Rank Progress

The Drifter, Gambit

Name Description Requirement Reward
Elite Executioner Defeat challenging enemies in Gambit. 10 Challenging combatants XP & 30 Infamy Rank Progress
Electri-fried Use Arc abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Arc] Arc ability XP & 30 Infamy Rank Progress
Face-to-Face Summon Primevals in Gambit by filling up your team’s bank. 2 Primevals summoned XP & 30 Infamy Rank Progress
Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP & 30 Infamy Rank Progress

Variks, Europa

Name Description Requirement Reward
Falling Out Defeat Fallen on Europa. 25 Fallen XP
Vex Shock Defeat Vex on Europa with Arc damage. 20 Vex XP
Quick Pulse Using a Pulse Rifle, defeat combatants with precision final blows in Europa Lost Sectors. 25 [Pulse Rifle][Headshot] Pulse Rifle XP
Europan Duty Defeat combatants in Cadmus Ridge. 50 Combatants XP

Banshee-44, Gunsmith

Name Description Requirement Reward
Fusion Rifle Calibration Calibrate Fusion Rifles against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Fusion Rifle] Fusion Rifle XP & 2 Mod Components & Enhancement Core
Special Grenade Calibration Calibrate Grenade Launchers that use Special ammo against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100  Grenade Launcher XP & 2 Mod Components & Enhancement Core
Heavy Grenade Calibration Calibrate Grenade Launchers that use Heavy ammo against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Grenade Launcher] Grenade Launcher XP & 2 Mod Components & Enhancement Core
Arc Calibration Calibrate Arc weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Arc] Arc weapon XP & 2 Mod Components & Enhancement Core

Eris Morn, Moon

Name Description Requirement Reward
Lunar Patrol Complete patrol activities on the Moon. 3 Patrols XP & 5 Helium Filaments
Element of Surprise Using any Energy weapon, defeat combatants in streaks of 3 or more without taking damage in between. 15 Defeated in streaks XP & 5 Helium Filaments
Unscathed Deathdealer Using any Power weapon, defeat combatants in streaks of 3 or more without taking damage in between. 10 Defeated in streaks XP & 5 Helium Filaments
Cut the Anchor Defeat Fallen in Anchor of Light on the Moon. 25 Fallen XP & 5 Helium Filaments

Lectern of Enchantment, Moon

Name Description Requirement Reward
Pyrophantasmic Defeat combatants in Nightmare Hunts with Solar damage. 20 [Solar] Solar XP & 1 Phantasmal Fragment
Courageous Strike Defeat combatants with melee in Nightmare Hunts. 15 [Melee] Melee XP & 1 Phantasmal Fragment
Sorrow and Revelry Find the Lost Sector K1 Revelation and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

Spider, Tangled Shore

Name Description Requirement Reward
Conquer the Conquerors Defeat Cabal in Soriks’s Cut. 35 Cabal defeated XP & 5 Etheric Spiral
Sharpshooter Get 25 precision final blows on the Tangled Shore. 25 Precision kills XP & 5 Etheric Spiral
Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
Lost on the Edge Explore the Lost Sector Shipyard AWO-43 near the Jetsam of Saturn on the Tangled Shore. 1 XP & 5 Etheric Spiral

Devrim Kay, EDZ

Name Description Requirement Reward
European Live Zone Defeat enemies in the EDZ. 50 Enemies defeated XP & 10 Dusklight Shard
The Big Guns Get Power weapon multikills in the EDZ. 3 Power weapon kills XP & 10 Dusklight Shard
Touch the Void Defeat enemies with Void damage in the EDZ. 30 Void kills XP & 10 Dusklight Shard

Shaw Han, Cosmodrome

Name Description Requirement Reward
From Grace Defeat Fallen anywhere within the Cosmodrome. They can be found in The Steppes and Mothyards, among other locations. 20 Fallen XP & Spinmetal Leaves
Showstopper Defeat combatants in the Cosmodrome using your Super. 3 Super XP & Spinmetal Leaves
Bread and Butter Defeat combatants in the Cosmodrome using any Kinetic weapon. 20 Kinetic weapon XP & Spinmetal Leaves
Working Remotely Complete a patrol in the Cosmodrome. 1 Patrols XP & Spinmetal Leaves

Failsafe, Nessus

Name Description Requirement Reward
Super Powerful Get Super kills on Nessus. 20 Super kills XP & 10 Microphasic Datalattice
Cabal or Nothing Defeat Cabal on Nessus. 30 Cabal defeated XP & 10 Microphasic Datalattice
Void of Information Get Void kills on Nessus. 30 Void kills XP & 10 Microphasic Datalattice

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Banshee 44 Mod Reset February 25

Those playing Destiny 2 and need new mods, MP1st is here to help! Here’s the new Destiny 2 Banshee 44 mod reset February 25 post that lists what the vendor has today and when that particular mod was last available.

Looking for a particular mod? Here’s an easy way to find out without logging in.

New Destiny 2 Banshee 44 Mod Reset February 25:

Banshee-44 is selling:

Major Spec
– Sold 36 times in the last year
– 9.86% year drop rate
– Last sold Feb 13th 2021

Sword Ammo Finder
– Sold 2 times in the last year
– 0.55% year drop rate
– Last sold Sep 27th 2020

If you want to keep tabs on MP1st’s Destiny 2 daily reset, weekly reset, Xur, Trials of Osiris rewards post and more, make sure to bookmakr our Destiny 2 hub page and refresh it the moment these activities and rewards reset.

Thanks, Banshee-44 Daily Mods!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳