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Gran Turismo 7 Frame Rate Targeting 60fps With Ray Tracing & 4K HDR

Sony has detailed that Gran Turismo 7 frame rate will be targeting 60 frames-per-second (fps) along with 4K HDR support and ray tracing.

Found on the official Gran Turismo 7 website, some fresh new details on it’s key features have been outlined. One of these reveals that the team is currently targeting 60FPS (with a *, meaning subject to change).

  • Stunning visuals: Marvel at rendering quality through ray tracing, with support for 4K, HDR, and a targeted 60 FPS frame rate.*
  • Fast loading: Go to race events quickly, gather in lobbies and receive friend invites extremely quickly with an ultra-high speed SSD. Select from a huge variety of cars with no load times.
  • Adaptive triggers: Feel the contrast in brake pedal weight at different sensitivity ranges, the vibrations from the ABS and variation in throttle pedal weight on different types of cars.
  • Haptic feedback: Experience the feeling of tire contact with the road, and subtle bumps on the road surface.
  • Tempest 3D AudioTech: Sense the position of other cars and drivers around you through sound. Hear clear 3D Audio positioning and spatial expression of depth and height in replays.

Additionally, Kazunori Yamauchi , the head of Polyphony Digital has gone on record to say that the team team wants Gran Turismo 7 frame-rate to achieve 120FPS and even 240FPS. Of course with FPS that high, we aren’t expecting all the graphical features such as native 4K and ray tracing to be included, though they may end up surprising us given Sony’s first party studios history in doing just that.

No details as to when Gran Turismo 7 will be releasing, though given past Gran Turismo development and release schedules, we may be waiting a bit longer than we want. Hopefully that isn’t the case given the team has had assets prepared since development of Gran Turismo Sports (and before). If you want to keep tabs on the latest GT7 news, be sure to keep an eye on our official Gran Turismo 7 hub page.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GTA 5 PS5 Next-Gen Features Detailed (Updated)

While Rockstar Games has already Retailers have mentioned that those who own Grand Theft Auto V (GTA 5) on PS4 will get a free upgrade to the PS5 version, we now know the GTA 5 PS5 new features!

Stealth mentioned in the official PlayStation listing for GTA 5, the PS5 version for the game include increased draw distances, higher resolution, and more!

GTA 5 PS5 next-gen features:

Explore the stunning world of Los Santos and Blaine County in the ultimate Grand Theft Auto V experience, featuring a range of technical upgrades and enhancements for new and returning players. In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:

  • Increased draw distances
  • Higher resolution
  • New weapons, vehicles and activities
  • Additional wildlife
  • Denser traffic
  • New foliage system
  • Enhanced damage and weather effects, and much more

GTA 5 on PS5 has no firm release date yet other than “2021.”

For those who snag a PS5 early, don’t forget that GTA Online will be a free download for a limited time.

Update: We mentioned that Rockstar has confirmed the PS4 to PS5 upgrade in error and have amended the post. We’ve also contacted Rockstar regarding the news piece and will update when we hear back.

Update #2: Rockstar Games has contacted us to confirm that the features listed above are for the PS4 version of the game. We apologize for any confusion this might have caused. We’ve also inquired as to what next-gen improvements the game will get and will update the post if we get a response.

More PS5 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.09 September 30 Patch Released (Update)

Bethesda has released The Elder Scrolls Online update 2.09 September 30 patch and it’s live now for consoles! Given we’re getting the big Markarth DLC on November 10, don’t expect anything big from this patch in terms of content.

The Elder Scrolls Online Update 2.09 September 30 patch notes:

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General

  • Fixed an issue where mount stamina could drain irregularly fast in some cases.
  • Fixed an issue where you could not progress the Vampire skill line while feeding if you had Radiant Magelight slotted. The light was just too brilliant for your dark deeds.
  • Fixed an issue where engaging in combat with some Lich monsters could cause your game to lock up or crash.
  • Added some extra preventative measures to prevent pets from attacking innocents when they shouldn’t be.

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Homes

  • Fixed an issue that prevented you from dueling in Stillwaters Retreat.

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General

  • Fixed a crash that could occur when closing the game client.
  • Fixed an issue that caused a minimum loading time of 10 seconds. Now, if a short load can be completed under 10 seconds, it will be. Longer load times are unaffected.
  • Fixed an issue where your game could crash while in the Crown Crate menu.
  • Fixed a rare crash that could occur when loading into the world.

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General

  • Fixed an issue with monsters in relation to how they evaluate targets. They will now react to players much more predictably, especially in situations where a large number of players and monsters are located (such as in dungeons or trials).

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General

  • Fixed an issue where the in-game UI text would not scale correctly based on your set custom scale.

Again, we’ll be updating the post once maintenance is over or once Bethesda has released the console-specific changes, so make sure to check back soon.

Update: We’ve updated the post with the official patch notes. While the console changes rolled out today are similiar to the one released for PC last week, we still updated it point-for-point to make sure it’s accurate.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Update 1.09 September 30 Rolled Out

It seems Crystal Dynamics has released an unannounced update for Marvel’s Avengers, as the Marvel’s Avengers update 1.09 September 30 patch is out now for the PS4! This is a super small download clocking in at just 100MB, so don’t expect any major sweeping changes or content.

Marvel’s Avengers Update 1.09 September 30 patch notes:

Unfortunately, Crystal Dynamics seems to be continuing their pattern of releasing the patch first, and then releasing the official notes hours after.

On the game’s subreddit, one poster said that players are now able ro refesh weekly and daily challenges after you’ve conpleted one of them. Once you’ve gotten a check mark in the lower right corner of the box, you’re able to refesh to get another challenge. In the last patch, this was disabled by Crsytal Dynamics for tech issues.

Don’t forget to check back regularly as we’ll be updating the post once we know the official details or find out any specific fix that came with this.

If you spot any specific gameplay-related fix, let us know what you find down in the comments.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Game Pass Ultimate to Get EA Play Starting Nov. 10

Microsoft is really pushing hard for people to sign up to the Xbox Game Pass, and just to sweeten the deal, the previously announced partnership between Xbox and EA for EA Play now has a launch date, as the Xbox Game Pass Ultimate members will be getting EA Play starting November 10!

There is no additional cost to this, and as one might expect, EA Play is coming to Xbox Series X (and S)! Beginning December, Xbox Game Pass Ultimate members will be able to download and play games from the EA Play library on Windows 10 PCs!

In addition to the EA Play announcement, Microsoft touched upon Bethesda’s games coming to Xbox Game Pass as well after the recent acquisition.

Bringing Bethesda Games to Xbox Game Pass

As we shared, Bethesda were early supporters of Xbox Game Pass, and we will be adding Bethesda’s iconic franchises to Xbox Game Pass for console and PC. One of the things that has me most excited is seeing the roadmap with Bethesda’s future games, coming to Xbox console and PC including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios and Doom Eternal, which is coming to Xbox Game Pass on October 1 and for PC later in 2020.

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As someone who’s getting an Xbox Series X, I’m definitely excited to hear more games will be available to gamers in one low price. Will we see more gaming companies join the Xbox Game Pass program? I wouldn’t bet against it.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Spellbreak Update 1.08 September 29 Gameplay Changes Now Live

Developer Proletariat has released the Spellbreak update 1.08 September 29 patch, or what it calls “release 1.1,” which includes a host of gameplay changes to the magic-inspired battle royale title. Read on below for the full notes.

Spellbreak Update 1.08 September 29 patch notes:

Gameplay

  • The Lighting Bolts spell’s recovery animation can now be interrupted by casting a sorcery.
  • Fix edge case where reviving or exiling someone could be canceled in order to get faster spell firing.
  • Fixed an issue that caused projectiles to sometimes not register damage even though they hit.

Aim Assist

  • Smoothed out difference in aim assist strength between different framerates.
    • This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.
  • Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.
    • This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit. This was mostly clearly seen with the Lightning Gauntlet on PC.
  • Adjusted aim assist values for various console platforms.
  • Aim assist now decreases over distance.
  • Default Look Deadzone setting on Switch is now 0%.
    • This is generally what you want, because deadzones are handled by the OS itself.

Miscellaneous

  • Enabled some extra anti-cheat mechanisms.
  • Game mode now automatically swaps to squad after completing the tutorial.
  • When a player accepts a party invitation while already in a match, they’ll get a UI notification and they can choose to immediately join the lobby.

Windows fixes

  • Fixed a bug that would cause some players to hang on the initial title screen.
  • Fixed graphics settings getting reset to Ultra in some cases, despite the game reporting other values.
  • Fixed a bug that would occasionally cause very long loading times when entering a match.
  • Fixed an issue where the mouse would not come back into focus if the player was using both a controller and mouse to navigate menus.

Switch

  • Fixed cases where players would sometimes get stuck with a black screen during a match.
  • Addressed an issue where players couldn’t load into a lobby with enough time to properly select their drop portal.
  • Switch Pro and third-party controllers no longer send multiple inputs for a single button press.
  • Fixed a bug causing players to sometimes be unable to see disrupted player’s orbs.

Playstation 4

  • Fixed issue where lowest-ping matchmaking region was sometimes not correctly identified.
  • Fixed a crash due to changing languages in the pre-match lobby.
  • Fixed a black screen caused by waking the console up after idling for an hour in rest mode.

Xbox One

  • If an Xbox One player has crossplay disabled in their system settings, Spellbreak will now properly block all interaction with players on other platforms.
  • Recent players in Spellbreak now populate the recent players list tied to your Xbox Live account.
  • Players set to “Friendly only” in their communication settings will no longer have voice chat blocked for their Spellbreak friends.
  • “Ready” button no longer greys out when joining a party through the Xbox shell.
  • Fixed a crash caused by returning to the game after pressing the Home button mid-match.

All Platforms

  • Fixed a netcode issue that resulted in other characters appearing to stutter/jitter or otherwise not to update at full framerate.
    • Note this also caused “weird” aiming offsets that were reported where it felt like your aim was off. Due to this, your muscle memory with different spells may be affected!
  • Players should be able to interact with things after being interrupted while aiming a rune or sorcery.
  • Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.
  • Fixed the infinite loading screen when entering invalid account credentials on login.
  • Fixed missing hit sound effect when your damage is buffed.
  • If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.
  • Controller vibration settings now correctly apply in game.
  • Fixed issues where item ping indicators would not draw/update correctly.
  • Added in translations for some previously untranslated text.
  • Fixed a bug that could cause quests to disappear from the main menu when restarting the game.
  • Corrected adjective/noun order indicating rarity for latin-based languages on the collection screen.
  • Fixed Mana Vault animations getting out of sync with sound and timer.
  • Fixed issue with Mana Vaults where its pieces would sometimes flicker as the player walked it.
  • Cleaned up some low-resolution textures that could sometimes appear.
  • Menu / UI sound effect volume is now properly controlled the associated volume slider.
  • Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.
  • Fixed instances of shadow popping around the map.
  • Fixed a crash caused by viewing an item in the store while the rollover takes effect.
  • Ice Lance should no longer randomly generate a MASSIVE ice bow.
  • Fixed a bug causing 2 players with random outfits equipped to mirror one another’s outfits.
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  • Fixed a crash caused by repeatedly exiling yourself in the tutorial.
    • Why do you keep hitting yourself?!
  • Fixed some chests not being visible on the player’s client.
  • And last but not least, a whole bunch of more rare crashes have been fixed.

If you haven’t downloaded the game yet, go test it out, as not only is it a free-to-play game, it’s actually a good one! Head on over here for our review.

Source: Spellbreak

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Godfall PS5 Pricing and PS5 Pre-Order Items Announced

While we already know the different editions and pre-order bonuses for Godfall, Counterplay Games has today announced the Godfall PS5 pricing and what items players on PS5 will get for pre-ordering.

In the press release, Counterplay Games listed three different versions of Godfall on PS5, and each have different price points.

  1. GodfallStandard ($69.99)
    1. Retailers:BestBuyGameStopPlayStation Store
  2. GodfallDeluxe Edition ($89.99)
    1. Retailers:BestBuyGameStopPlayStation Store
  1. GodfallAscended Edition ($99.99)
    1. Retailers:BestBuyGameStopPlayStation Store

According to Counterplay, all PS5 pre-orders will come with an additional bonus including: a Godfall Starter Pack of early equipment Augments and Trinkets; Chrome Silvermane, Phoenix and Greyhawk skin cosmetic variants; a red Typhon variant; and Zer0’s sword from Borderlands.

Godfall is set for release this November 12 and is coming to PS5 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Killing Floor 2 Update 1.45 September 29 Adds Infernal Insurrection Details

Tripwire Interactive has released the Killing Floor 2 update 1.45 today, adding the “Infernal Insurrection” event description as well as details on a new map, new weapons, new skins, and new daily objectives in addition to the improvements and bug fixes.

Killing Floor 2 update 1.45 September 29 patch notes:

Event
Infernal Insurrection

  • Terror in the streets of London, an invasion has commenced in the bowels of King’s Cross Station! An Infernal Insurrection emerges from the underground, and lots of horrific creatures are starting to spread. Break into Hellmark Station, the very origin of the chaos, and face whatever force you encounter there, perhaps you may find a way to use their power against them. But we have some good news, we offer you some new tools for facing those horrific creatures, the HRG Scorcher and the HRG Arc Generator. Burn, electrocute, or just slay the enemies as you prefer, but be sure you clean the station out of demons!

New Additions and Highlights

  • 1 New Map
    • Hellmark Station
      • Compatible with Survival, Weekly and Endless Game Modes.
      • The gates of Hell open into King’s Cross Station in London. Use the obelisks power to slay all the enemies coming out of the infernal portals.
  • 4 New Weapons
    • HRG Scorcher for the Firebug
    • An alteration of the HX25 Grenade Pistol that shoots sticky flares with the primary fire, that burns a target and lights everything around it.
    • Alt-fire launches a broken flare that drops flames onto the ground in a straight line.
    • Designed as a secondary weapon that can burn single targets efficiently.
    • Trader price is 1000 Dosh.
  • HRG Arc Generator for the Survivalist
    • An alteration of the Microwave Gun that releases a beam of electricity that arcs to nearby enemies.
    • Alt-fire launches an electricity orb in a straight direction that zaps Zeds within proximity of the orb and bursts on contact.
    • It serves as a massive crowd controller for the survivalist, with the capacity to easily inflict the EMP affliction on multiple enemies.
    • Trader price is 1500 Dosh.
  • Minigun for the Commando
    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • It is a heavy machine gun with a high rate of fire and sustained damage.
    • Aiming winds the barrels to prepare the weapon for fire.
    • Trader price is 2000 Dosh.
  • Mine Reconstructor for the Field Medic
    • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
    • It fires biological mines that settle on the floor and explode on contact with Zeds to hurt them and with players to heal them.
    • Players can charge the weapon, by holding down the primary fire, to increase the damaging and healing potential of the projectiles.
    • Up to 12 mines can be placed at a time, and alt-fire detonates all of them.
    • Trader price is 1200 Dosh.
  • 1 New Boss Skin
    • Matriarch Halloween Seasonal Variant
  • Dosh Vault Additions
    • AA12 | Vault | Stars
    • AK12 | Vault | Stars
    • Crovel | Vault | Stars
    • M1911 | Vault | Stars
    • MP5RAS | Vault | Stars
  • New Steam Achievements
    • Hellmark Station and its collectibles
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Hellmark Station
    • Complete all seasonal objectives to earn the Voodoo Backpack
    • Halloween Prize Tickets
    • Halloween Golden Prize Tickets
  • Zedconomy
    • Minigun Weapon Bundle
    • Mine Reconstructor Weapon Bundle
    • Infernal Insurrection Weapon Bundle
    • Reaper Outfit Bundle
    • Halloween 2020 Full Gear Bundle
    • Premium Halloween Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Jaeger MKIII Weapon Skin Bundle Pack
    • Apocalypse Gear Cosmetic Bundle
    • WW1 Pilot Gear Cosmetic Bundle

General Changes

  • Boss Stomp adjustment
    • The knockdown triggered when jumping on an enemy has now a cooldown that prevents it from abusing the stomp mechanic.
  • Underslung Reload
    • When reloading a weapon with an underslung, it will first check to see if the primary ammo needs a fresh magazine. If that is full, it will now check to see if the underslung is in need of a new round to be loaded (previously this would only happen on attempting to fire it).
  • Controller Input
    • The controller’s “Switch Weapon” hotkey will alternate between all primary, secondary and melee weapons without including the single version of the 9mm and the knife.
  • Backend Status UI Indicator
    • Lets the players know if their clients are unable to establish an initial connection.
  • Store UI Filtering
    • Some of the existing search/filter categories are adjusted and some new ones are added

Balance Changes

  • Weapons
    • HRG Healthrower
      • Rate of fire reduced by 30%
      • Minimum ammo consume reduced from 4 to 3
      • Damage (per direct hit) increased from 20 to 27
      • Splash damage increased from 10 to 13.5
      • Damage over time scale increased by 25%
      • Damage over time duration increased by 100%
      • Poison rate reduced by 33%
      • Stumble rate increased by 50%
      • Gunhit (flinch) added to the weapon’s direct damage. It is set to a small amount.
    • HRG Winterbites
      • Bullet impact damage increased from 40 to 49
      • Projectile speed increased by 20%
      • Projectile spread reduced by 40%
      • Ammo dosh price increased from 12 to 13 for the single and from 24 to 26 for the dual
      • Explosion freeze rate reduced by 20%
      • Freeze added to the bullet impact damage. It is set to a small amount
      • Bullet impact gunhit (flinch) rate increased by 50%
      • Momentum caused by explosion removed
  • Perks
    • Field Medic
      • Level 25 ZED TIME – Zedative. The skill is totally reworked. Description of the new functionality:
        • During Zed time, all the damage done by Perk weapons is increased by 30%.
        • Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. This gas also heals players.
        • The explosion radius is 4 meters, and its base damage is 150. The gas heals all players within the radius for 15 health points.

Designer Notes :

For the Boss Stomp adjustment, we are not removing the ability to jump on a Zed’s head and knock it down, however, like many other systems a cooldown will be in play so that Zed’s can’t be infinitely knocked down and damaged by jumping on them once.
Our goal here is to keep the tactic a viable tool, but removes the exploitative nature, happy hunting mercs!

We implemented the underslung reload to be executed also with the reload button in order to avoid situations when the player does not know if the secondary ammo is loaded or not. Before, the only way to reload the slung was trying to shoot it with the alt-fire button, and sometimes that caused it to shoot when trying to reload and to reload when trying to shoot.
Even so, this change does not mean that the secondary reload can’t be prioritized over the primary reload, players still can force the slung reload with the alt-fire button as before.

About the Store UI, with new types of items now available in the store compared to its launch, mercs can have a hard time finding the items they want. To make this better, we adjusted some of the existing search/filter categories and added new ones.

The HRG Healthrower received some adjustments in order to improve its viability as a tier 3 weapon for the Field Medic perk. We focused on improving the self-defense capacity of this weapon, so the direct damage and the damage over time was slightly boosted. The stumble rate of the direct hits was increased in order to improve the utility of the weapon. Additionally, now it will inflict some gunhit (flinch) effect on the enemies, improving the feedback of hitting them. Finally, with the rate of fire and ammo consumption adjustments the ammo will last longer than before.

The HRG Winterbites also received some small tweaks that should improve the shooting experience for the Gunslinger players. Some players had hard times trying to land headshots so we increased the speed and reduced the spread of the projectiles. We removed the momentum caused by its explosions for the same reason, it was harming the aiming experience. The damage and freezing capability has been adjusted to be slightly more impactful to the enemy hitted with the projectile than to the enemies affected only by the explosion.

The Field Medic ZED TIME – Zedative got a full rework in order to get a compelling and interesting gameplay option. It rewards the offensive skills and the capacity of killing zeds during the ZED TIME, granting extra damage and healing that can even spread as a chain reaction.

Bug Fixes

Top Community Issues:

  • Fixed an issue where multiples of the same items were being granted to users in specific circumstances.
  • Fixed an issue with phantom players taking up slots on servers indefinitely.
  • Addressed some server side log spam that was being produced from logging to identify more information in regard to the phantom player issue.
  • Fixed an issue where the welder would stop recharging preventing the repair of escorted drones and stopping game progression.

Gameplay

  • Fixed an issue during the Tiny Terror weekly event that would crash the title.
  • Fixed an issue where both Medic Zed Time skills were able to damage Zeds through walls.

Perks

  • Fixed an issue with a change to the Dual 9mm Pistols classification which prevented them from working with Perk skills such as Close Combat Training and Fallback.

Zeds:

  • Fixed an issue where the Patriarch’s expended casings would hang in mid-air.

Maps:

  • Fixed an issue where the background noise would play while in the Desolation map lobby.
  • Addressed performance issues in various spots in Santa’s Workshop.
  • Fixed an issue where in certain areas in Black Forest Zeds were unable to attack players
  • Fixed an issue where in certain areas in Desolation Zeds were unable to attack players
  • Hellmark Station:
    • Fixed a number of collision volumes throughout the level that were blocking player movement away from the visible obstacles.
    • Removed problematic spawn points and adjusted other spawn points to maintain the appropriate pressure levels in those areas of the map.
    • Fixed an issue where the Trader Path would guide players through walls and other physical objects.
    • Fixed a number of LOD issues throughout the map.
    • Fixed some collision volumes with some of the spikes which were allowing players to enter into them.
    • Fixed a number of areas where players could drop items into them and they would become inaccessible.
    • Fixed an issue with the Obelisk effect where the heal self notify would remain active on the screen during the entirety of the effect.
    • Fixed multiple objects that were floating away from walls or off the ground.

Weapons:

  • Fixed an issue with the Compound Bow Cryo Arrows drifting within the sights when shifting the weapon side to side.
  • Fixed an issue with the Glock 18c Single and Duals where the pawns arm would rotate 270 degrees when grabbed by Hans.
  • Fixed an issue with the Seal Squeal dealing damage to ZEDs through walls and closed doors.
  • Fixed an issue with the HMTech-Grenade launcher dealing damage to ZEDs through walls and closed doors.
  • Fixed an issue with the Heal grenade healing players through walls and closed doors.
  • Fixed an issue where the Dual HRG Buckshot would not show the 3p animation when reloading.
  • Blunderbuss
    • Fixed an issue where the Blunderbuss keeps firing cannonballs when the player holds down fire.
    • Fixed an issue where the Blunderbuss cannonballs were dealing inconsistent damage based upon positioning of the cannonball in relation to the player pawn.
    • Fixed an issue with the Blunderbuss cannonballs where a rapid ticking sound and constant smoke was generated while withholding the cannonball explosion.
    • Fixed a visual issue with the Blunderbuss where the cannonballs were not appearing during Zed time.
  • Fixed an issue with the Teslauncher in Versus mode where the damage resistances were not being appropriately applied.
  • Fixed an issue with canceling C4 detonation animations through weapon swaps that could result in unintended C4 detonation and self damage and or killing.
  • Fixed an issue with the Teslauncher where the bruning VFX would play continuously on EDARs, Sirens, Bloats, and Husks.
  • Fixed an issue with the HMTech-501 where when firing from the underslung grenade launcher the grenades would stay in the air when shot at a downward angle.
  • Fixed an issue with the Minigun where in Online play there was no restriction in aiming speed while firing allowing for more uptime on the fire rate than intended.
  • Fixed an issue with the Minigun where running would be prioritized over other actions.
  • Fixed an issue with the moving speed restrictions for shooting applying during the windup instead of the windup moving restrictions which were only applying while ADS.
  • Fixed an issue with the Mine Reconstructor where the liquid would remain on the barrel after a charged shot.
  • Improved performance of the Mine Reconstructor projectiles and gameplay during times of poor connection due to high packet loss.
  • Fixed an issue with the Mine Reconstructor where the interrupt notifies during the detonation animation were not triggering, forcing players to complete the animation before attempting any other action such as reloading.
  • Adjusted the Mine Reconstructor bash animation and hit registration to bring them in sync with each other.
  • Fixed an issue with the HRG Scorcher dealing double damage to Zeds that were not killed with the initial hit.

Cosmetics:

  • Fixed an issue when the Space Pirate outfit was equipped to Lt. Bill Masterson where the environment was visible through the neck.

Audio:

  • Fixed an issue where Badass Santa would play the incorrect voice lines while affected by bloat bile as well as when teammates were affected by bloat bile.
  • Fixed an issue with the Teslauncher where the bruning VFX would play continuously on EDARs, Sirens, Bloats, and Husks.
  • Fixed an issue with the HX25 pellets no longer having impact and explosive audio.
  • Fixed an issue with the Matriarchs attack VO was being cut off if another VO trigger was activated by her special attacks.
  • Fixed the audio dropoff for the Mine Reconstructor where teammates could hear it across the map.

User Interface

  • Fixed an issue with the ammo count in the Trader Pod not accurately reflecting Support weapon ammo counts when using the High Capacity Magazine skill.
  • Addressed multiple issues within the friend invite UI while using a controller:
    • Selection button beside friends name will now highlight appropriately.
    • Already invited friends are now skipped when scrolling past them.
    • Now able to enter text into the search field.
    • Fixed various buttons that were not functional when the controller was enabled.

General:

  • Fixed an issue where the client log was spammed with a map preview line while waiting in the lobby of a match.

Source: Tripwire Interactive

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Overwatch Update 2.98 September 29 Patch Notes

The Overwatch update 2.98 September 29 patch has begun to rollout on across platforms, focusing on squishing out some recently occurring bugs.

Overwatch Update 2.98 Patch Notes

General
  • Fixed a bug that caused the “gg ez” filter to no longer work properly
  • Fixed a bug that caused the “Add a Friend” button to disappear when using a controller on PC
  • Fixed a bug with skill ratings not appearing in the career profile for non-role queue competitive seasons
  • Fixed a bug that caused Twitch drops for Tracer’s Comic Challenge to not be received in game (rolling fix over the past week)
Heroes

Genji

  • Fixed a bug that caused Swift Strike to inflict double damage under specific circumstances

Tracer

  • Fixed a bug that prevented Blink from working properly in specific rooms

That’s all for the today’s Overwatch Update 2.98. We’ll be sure to update the post if any stealth fixes are noticed by the community. And in case you missed it, be sure to read up on last’s week’s Overwatch 2.97 update.

if you spot any changes not mentioned above, leave a comment below to let us know  we should be getting a Halloween event for the game soon, and once we know more, we’ll let our readers know  

Source; Overwatch

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA UFC 4 Update 3.01 Brawls Out

EA UFC 4 update 3.01 has begun rolling out, although there doesn’t appear to be much details behind it. Read on for the details regarding the latest patch for EA’s latest UFC fighter.

As of right now, the only official patch notes for EA UFC 4 update 3.01 are what’s listed below. Note that the patch is out now on all platforms and seems to be just for fixes mainly.

EA UFC Update 3.01 Patch Notes

  • Various bug fixes and gameplay tuning (via PS4 update history)
  • For Xbox users (via UFC Discord): We’ve released an emergency patch to address the match reset issue that many Xbox users have been experiencing. We will continue to monitor to ensure the issue is resolved. Thank you for your patience!

No details have been provided as to what kind of bug fixes or gameplay tuning the developers have done for PS4 users, though we expect the fans who are currently diving into it to discover some of these changes soon.

We’ll be sure to update this post if anything official comes around from EA, or if any players point out notice any changes, feel free to comment down below. If we were to guess, this most likely addresses some of the bugs and issues that may have came from last week’s UFC 4 3.00 update.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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MK11 Update 1.23 September 29 for Consoles and PC Detailed

Mortal Kombat 11 (MK11) players, there’s a new title update now for the game and the changes are dependent on which platform you’re on. NetherRealm Studios has released the MK11 update 1.23 September 29 patch and we have the notes for consoles and PC!

MK11 Update 1.23 September 29 patch notes:

Below are the release notes for the 09/29 Mortal Kombat 11 update on PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia:

Character Skin Pack Update

All Hallow’s Eve Skin Pack release, including Halloween inspired skins – “Beast Within” Johnny Cage, “Blizzard King” Sub-Zero and “Bad Medicine” D’Vorah. Available for Mortal Kombat 11 Aftermath owners.

MK11 September 29 update PC patch notes:

Character Skin Pack Update

All Hallow’s Eve Skin Pack release, including Halloween inspired skins – “Beast Within” Johnny Cage, “Blizzard King” Sub-Zero and “Bad Medicine” D’Vorah. Available for Mortal Kombat 11 Aftermath owners.

General Gameplay Adjustments

  • Fixed an issue with Co-Op Towers where only 2 players could join the lobby
  • Fixed an issue with the Mouse cursor still being present in Photo Mode after toggling off UI
  • Fixed an issue with 21:9 aspect ratio during match searches
  • Reworked scrollbar functionality – Clicking the down arrow on scrollbars snaps the slider and selection to the bottom of the list.
  • Selecting a preset with mouse now equips instead of opening it.
  • Fixed an issue where rapidly selecting and deselecting character in King of The Hill mode causes several malfunctions of the mouse
  • Fixed an issue with placeholder letters appearing when attempting to create lobbies using the virtual keyboard

If there are other gameplay-related changes for the console versions that aren’t listed, we’ll update the post. But so far, that’s what WB has revealed so far.

Source: Mortal Kombat support page

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Iron Banner Bounties Rewards List September 29, 2020

As expected given Bungie’s announcement last week, not only are we getting our usual weekly reset of activities in Destiny 2 today, but we’re also getting the Destiny 2 Iron Banner bounties rewards list September 29 roll out! We have the full list for rewards and the schedule below.

Destiny 2 Iron Banner Bounties Rewards List September 29:

Destiny 2 Iron Banner schedule:

Starts: 9/29/2020 10:00 AM PT
Ends: 10/6/2020 10:00 AM PT
Available from Lord Saladin:

Lord Saladin oversees the Iron Banner. He appears in the tower, up the stairs to the right of the Gunsmith to bring Guardians Iron Banner based Weapons and Armor.

Faction Rewards

Turn in 20 Tokens to get an Iron Banner engram, which contains randomly rolled weapons. After you’ve finished the seasonal quest, you can also receive randomly rolled armor.

Iron Bounties

Name Description Requirement Reward
Oath of the Pack Defeat opponents while assisted by at least one other teammate. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
Around the Fire Capture zones in the Iron Banner playlist. Earn bonus progress for each additional teammate in the zone with you. 100 Zones captured XP & 50 Iron Banner Token & Pinnacle Gear
Maneuver Warfare Defeat opponents while your team holds Zone Advantage. Earn bonus progress during the Hunt. 75 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 200 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear

Additonal Iron Banner Rewards

You have a chance to get randomly rolled Iron Banner gear at the end of matches. This includes all available weapons & armor for the current season.

Make sure to bookmark our Destiny 2 hub for Xur’s location and items on Friday, as well as the Trials of Osiris rewards list that we update ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset September 29, 2020

It’s Tuesday, Guardians, and that means a new Destiny 2 weekly reset September 29, 2020 post is here on MP1st! Once again, we’re here to bring you the latest refresh of activities, modiferes, and more in one handy list.

New Destiny 2 Weekly Reset September 29:

Nightfall – The Ordeal: The Festering Core

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Taken: This mode contains both Overload and Unstoppable Champions, which cannot be stopped without an Overload or Stagger mod, respectively.
    • Hero Modifiers: Extra Shields
    • Baurisk’s Breach: Void damage increased. Knockback damage and distance increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Champions: Mob & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: MERCURY

Complete various activities around Mercury, including public events, Lost Sectors, and Heroic Adventures.


Weekly Crucible Rotator Playlists:

  • Iron Banner: “There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin – – Capture zones to increase points for every kill.
  • Team Scorched: “You’ve got a Scorch Cannon, they’ve got Scorch Cannons. Make a mess.” —Lord Shaxx – – Fight for Valor by defeating opponents using Scorch Cannons.
  • Showdown: “This combat drill will test you from start to finish. Stay on your game, lest you find yourself on the wrong end of the final showdown.” —Lord Shaxx – – Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.

Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities


Menagerie Boss: Hasapiko, Vex Minotaur

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Iron: Enemies have more health and are not staggered by damage.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Void Singe: Void damage increases slightly from all sources.

Reckoning Boss: The Swords


Dreaming City Cycle: Strong Curse

  • Petra is at Rheasilvia.
  • Weekly MissionDark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
  • Ascendant Challenge: Ouroborea, Aphelion’s Rest
  • Blind Well: Taken, Plague: Inomina

Escalation Protocol Boss: Nur Abath, Crest of Xol

This boss drops:


Leviathan

Raid Order: Dogs > Baths > Gauntlet > Calus

Challenge: The Gauntlet Challenge

Prestige Raid Lairs

  • Prestige: Gladiator
  • Armsmaster

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Sad Trombone You were so close… Emote 3250 Bright Dust
Adonis Shell For Ghosts who float with grace. Ghost Shell 2850 Bright Dust
Harpy’s Cry Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sunrise Warrior Equip this shader to change the color of your gear. Shader 40 Bright Dust
All Mine They’re mine, all MINE! Emote 3250 Bright Dust
Victory Shout Nailed it. Emote 400 Bright Dust
The Pallbearer Grave tidings, I’m afraid. Ship 2000 Bright Dust
Cosmos Shell For Ghosts who wonder at the majesty of the universe. Ghost Shell 2850 Bright Dust
Hrafnagud Equip this ornament to change the appearance of Celestial Nighthawk. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Heaven’s Vigil Equip this weapon ornament to change the appearance of Vigilance Wing. Once you get an ornament, it’s unlocked on all characters on your account. Weapon Ornament 1250 Bright Dust
Moonbound Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Midnight Talons Equip this shader to change the color of your gear. Shader 40 Bright Dust
Nebula Rose Equip this shader to change the color of your gear. Shader 40 Bright Dust
Buffer Overflow Apply this shader to change the color of your gear. Shader 40 Bright Dust
Temperature Wash Equip this shader to change the color of your gear. Shader 40 Bright Dust
Vex Invasion Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Blind Clutch Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust

Weekly Bounties

Prismatic Recaster Weekly Bounties

Name Description Cost Requirement Reward
Enter the Arena Complete matches in the Crucible. 1000 Glimmer 3 Crucible matches 500 Twisted Energy & XP
Bareknuckle Brawler Earn points by defeating combatants and Guardians with melee abilities. 1000 Glimmer 50 [Melee] Melee 500 Twisted Energy & XP

In addition to today’s reset of activities, the Iron Banner is also returning today! We’ll be posting the Iron Bounties and more so stay tuned.

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Alex Co

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Predator Hunting Grounds Update 2.05 Drops Free Update #5

Illfonic has released the Predator Hunting Grounds update 2.05 patch today, and it brings the Free Update #5 content! There’s a new map, mode and more in this title update that’s live now.

Predator Hunting Grounds Update 2.05 patch notes:

New Map: Excavation
This map still features the iconic jungle –but will force both the Fireteam and Predator to think vertically and spatially as they traverse through an intricate multi-level cave system.

New Mode: Clash
Clash is the ultimate 4v4 PVP that puts players in an all-out, no-holds-barred war. Lasting roughly fifteen minutes, two Fireteams will spawn on one of the four Predator: Hunting Grounds maps with one goal:to capture a location before the next capture area spawns. While each team battles it out to claim territory, every point gained and enemy killed fills up your team’s Predator meter. Once filled, the Predator mode is unlocked and one person on your team will become the extraterrestrial hunter.

Free Update #5

  • [FREE] Mercenary (‘87) weapon is now unlockable for all players at Level 90
  • New Unlockable Cosmetics listed below

General

  • Increased loadouts from 6 to 12
  • Fixed melee weapon icons being stretched in some cases.
  • Fixed an issue where inputs may sometimes not work properly in the weapon customization screen
  • Boars spawns now prioritize being closer to the Predator
  • Fixed an issue where the D-pad would become unresponsive when hovering over private match or tutorial and making a party
  • Improved d-pad icons for better readability
  • Added audio stinger for when connecting to a match
  • Crossplay accounts can now invite friends when on the “waiting for players” screen
  • Fixed a bug where server blades in the Bug in the System mission could be destroyed without breaking the server door first
  • Fixed various bugs with mission interactables and environmental damage sources
  • Fixed collision issues with the medical building sunroof in Backwater
  • Fixed multiple exploitive locations, stuck spots, and locations prone to unintentional clipping, throughout all maps
  • Fixed a bug that would cause the game to sometimes crash

Fireteam

  • General
    • Fixed an issue where the player could be claimed while standing up from a self revive
    • Fixed first person animations not always playing when zoomed in with a scope
    • Fixed FT melee icons being shrunken down on customization screens
    • Fixed an issue where the Fireteam would sometimes not have a backpack
    • Increased amount healed from Medical Kits that appear throughout the map
    • Fixed up inconsistency with impact sounds for the local player
  • Weapons
    • General
      • Fixed weapon stat calculations on customization screen
    • 2XL
      • Reduced damage
    • AR-W
      • Increased ammo resupply from guerrilla ammo drops
    • QR-4
      • Increased extended magazine ammo capacity
  • Gear
    • U.A.V. Scanner
      • Fixed not being able to muddy up after using the U.A.V. Scanner
      • Fixed sprint animation when holding the U.A.V. Scanner
      • Fixed weapon selection not being consistent after using the U.A.V. Scanner
      • U.A.V. scan no longer spots Predator blood trails
    • Self Revive Syrette
      • Reduced Cost
    • Medical Kit
      • Reduced healing amount
  • Classes
    • Assault
      • Fixed assault having two default outfits
  • Perks
    • Body Armor:
      • Reduced cost
    • Iron Lungs
      • Increased cost
    • Double Time
      • Reduced movement speed bonus
    • Flesh Ripper
      • Reduced cost
    • Multitasker
      • Increased movement speed bonus
    • Weapons Training
      • Increased recoil reduction.
    • Ice Cold
      • Increased cost.
    • Silent
      • Reduced cost.
    • Fast Hands
      • Reduced cost.
    • Gearhead
      • Reduced cost
      • Fixed an issue where Quick Release sped up the reload animation but did not resupply the clip ammunition any earlier.

Predator

  • General
    • Kills that occur from self destructing will now count properly as kills and give rewards
    • Predator will now hold their primary weapon in customization screens with different idle animations
    • Cloaked Predators now have reduced visibility when viewed from a longer distance
    • Fixed an issue where weapon selection hotkeys not working for Predator when using KBM
    • Fixed an issue where the Fireteam head not always disappearing in long claim cinematics
    • Fixed an issue where Predator rotation getting wonky in customization screens
    • Adjusted medical building (Backwater) sunroof button so Predator can use it
    • Adjusted predkour trees to improve branch connections and mounting from the ground, throughout all maps
    • Fixed an issue where Predator melee weapons would sometimes not hit world objects (such as health packs)
    • Improved Predator melee lock in
  • Weapons
    • Smart Disc
      • Tints now apply to controlled smart disc, not just the one you’re holding
      • Increased base flight speed.
      • Increased boost flight speed.
      • Increased boost duration.
      • Reduced return speed.
    • War Club
      • Increased damage of the second hit in the combo
    • Plasma Caster
      • Increased AoE radius
    • Alpha Sickle
      • Increased damage
  • Gear
    • Fixed an issue where armed bear traps would sometimes appear as disarmed
  • Perks
    • Observant
      • Reduced cost.
    • Fast Hands
      • Reduced cost.
    • Medic
      • Increased cost.
  • Classes
    • Samurai
      • Increased resistance to fireteam melee attacks
      • Increased melee damage
      • Reduced stamina regen rate while melee attacking
      • Increased stamina regen rate
      • Increased stamina
    • Scout
      • Increased Energy.
      • Increased predkour speed.
      • Increased stamina regen rate while melee attacking.
    • Alpha Predator
      • Reduced energy.
      • Reduced health.
      • Increased stamina.
      • Increased melee damage.
      • Increased perk points.
      • Increased speed.
    • Elder
      • Increased perk points.
      • Increased predkour speed.
      • Increased energy.
      • Reduced stamina.
      • Increased health.
      • Reduced melee damage.
    • Berserker
      • Reduced resistance to fireteam melee attacks.
      • Reduced stamina regen rate while melee attacking.
      • Increased stamina.
      • Increased melee damage.
      • Increased stamina regen rate.
    • City Hunter
      • Reduced perk points

New Unlockable Cosmetics
Fireteam Weapon Skins
Hazard Skin – 1011-12
Hazard Skin – 2XL
Hazard Skin – Grim Tech 19
Hazard Skin – ZR-55
Hazard Skin – 7-06
Hazard Skin – PDW-Z
Hazard Skin – CS-12
Hazard Skin – XDB-12
Hazard Skin – DJL-33
Hazard Skin – AR-W
Hazard Skin – QR-4
Hazard Skin – GOSL-R
Hazard Skin – G-ROW
Hazard Skin – 7EN
Hazard Skin – SAWZ-50
Hazard Skin – ABR-Z
Hazard Skin – RP-103
Hazard Skin – S-R3D
Hazard Skin – D34-D
Hazard Skin – Mercenary (’87)
Hazard Skin – Hammerhead
Hazard Skin – O.W.L.F Pitbull

Mercenary (‘87) Weapon skins
Green Skin – Mercenary (’87)
Tan Skin – Mercenary (’87)
Blue Skin – Mercenary (’87)
Brown Skin – Mercenary (’87)
Gray Skin – Mercenary (’87)
Woodland Skin – Mercenary (’87)
Desert Skin – Mercenary (’87)
Green Tiger Skin – Mercenary (’87)
Sandstorm Skin – Mercenary (’87)
Digital Skin Skin – Mercenary (’87)
Green Shatter Skin – Mercenary (’87)
Red Tiger Skin – Mercenary (’87)
Charcoal Skin – Mercenary (’87)
Blue Viper Skin – Mercenary (’87)
Green Hexagon Skin – Mercenary (’87)
Silver Skin – Mercenary (’87)
Golden Skin – Mercenary (’87)
Viridian Skin – Mercenary (’87)
Aurora Skin – Mercenary (’87)
Playstation Skin – Mercenary (’87)
Epic Skin – Mercenary (’87)
Decoy Skin – Mercenary (’87)
Remedy Skin – Mercenary (’87)
Maim Skin – Mercenary (’87)
Coup Skin – Mercenary (’87)
Harm Skin – Mercenary (’87)
Ruin Skin – Mercenary (’87)

Fireteam Outfit Tints
Engage Camo Tint 13- Scout Outfits
Engage Camo Tint 13 – Recon Outfits
Engage Camo Tint 13- Assault Outfits
Engage Camo Tint 13 – Support Outfits
Engage Camo Tint 13 – Dutch’87
Engage Camp Tint 13 – Dutch

Predator Armor Tints
Armor Color Tint Paroxysm – Scout
Armor Color Tint Paroxysm – Hunter
Armor Color Tint Paroxysm – Berzerker
Armor Color Tint Paroxysm – JH87
Armor Color Tint Paroxysm – CH
Armor Color Tint Paroxysm – Alpha
Armor Color Tint Paroxysm – Samurai
Armor Color Tint Tyrant – Alpha
Armor Color Tint Warlord – Alpha
Armor Color Tint Tyrant – Samurai
Armor Color Tint Warlord – Samurai

Predator War Paint
Ire War Paint
Fury War Paint

Predator Skin Pattern Tints
Skin Pattern Mottle Ash – Scout
Skin Pattern Mottle Ash – Hunter
Skin Pattern Mottle Ash – Berserker
Skin Pattern Mottle Ash – Jungle Hunter
Skin Pattern Mottle Ash – City Hunter
Skin Pattern Mottle Ash- Alpha
Skin Pattern Mottle Ash- Elder
Skin Pattern Mottle Ash- Samurai
Skin Pattern Raptor Putrid – Scout
Skin Pattern Raptor Putrid – Hunter
Skin Pattern Raptor Putrid – Berserker
Skin Pattern Raptor Putrid – JH87
Skin Pattern Raptor Putrid – CH
Skin Pattern Raptor Putrid – Alpha
Skin Pattern Raptor Putrid – Elder
Skin Pattern Raptor Putrid – Samurai
Skin Pattern Shatter Bleak – Scout
Skin Pattern Shatter Bleak – Hunter
Skin Pattern Shatter Bleak – Berserker
Skin Pattern Shatter Bleak – JH87
Skin Pattern Shatter Bleak – CH
Skin Pattern Shatter Bleak – Alpha
Skin Pattern Shatter Bleak – Elder
Skin Pattern Shatter Bleak – Samurai
Skin Pattern Shatter Tsunami- Scout
Skin Pattern Shatter Tsunami- Hunter
Skin Pattern Shatter Tsunami- Berserker
Skin Pattern Shatter Tsunami- JH87
Skin Pattern Shatter Tsunami- CH
Skin Pattern Shatter Tsunami- Alphai
Skin Pattern Shatter Tsunami- Elder
Skin Pattern Shatter Tsunami- Samurai

Source: Illfonic f0rums

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Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.33 September 29 Released for Fixes

First Watch Games has released the Rogue Company update 1.33 September 29 patch, and this one includes a fair number of fixes. Note that the patch should be released while the game servers are under maintenance.

Rogue Company Update 1.33 September 29 patch notes:

Bug Fixes:

  • Fixed an issue in the Rogue Select screen where Rogues with a Mastery border would appear transparent
  • Fixed an AI issue in Practice Mode impacting NPCs on the Windward map
  • Resolved a problem preventing the Store from properly loading in rare instances
  • Fixed an issue with invitations between PlayStation 4 and XboxOne players which would prevent the player from successfully joining.
  • The Communication Wheel should no longer get stuck open when a player dies and respawns
  • Fixed an issue where Saint’s Drone would not deploy correctly and revive the player.
  • Fixed an issue where voice chat was not functioning for some players in the game.
  • Fixed an issue where the Store would only load some of it’s windows
  • Deployed barbwire will no longer cause players to lose focus on their target creating “ghost bullets.”

If you spot any changes in the game not included in the patch notes above, head on below in the comments and let us know what they are.

Source: Reddit

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Alex Co

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Rocket League Update 1.83 September 29 Hits the Field

Heads up, Rocket League footie fans! Psyonix has released the Rocket League update 1.83 September 29 patch and it includes a host of gameplay bug fixes! This patch should be out on all platforms by the time you read this.

Head on below for the official patch notes.

Rocket League Update 1.83 September 29 patch notes:

Version: Rocket League v1.83

Platforms: Epic Games Store/PlayStation 4/Steam/Switch/Xbox One

Scheduled Release: 09/29/2020, 8 a.m. PDT / 3 p.m. UTC

BUG FIXES

General

  • The Play Menu will now correctly remember the last chosen Casual Playlist between sessions

  • Fixed stability issues related to the Friends List affecting players since the September Update

  • Fixed an issue causing players to sometimes load into a match with no opposing team

  • Fixed a bug preventing players invited to a party from joining a Tournament with the rest of the party

  • Tournament reward summary will no longer appear in front of your bracket when waiting to play in the finals

  • Fixed accolades sometimes appearing as “0” in the post-game screen

Yep, unsurprisingly, the new patch doesn’t bring anything new but is mostly for bug fixes. This should be expected given we got the huge free-to-play patch a few weeks ago.

Source: Rocket League

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Alex Co

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Fallout 76 Update 1.44 September 29 Brings Bug Fixes

While Bethesda might now be owned by Microsoft, it doesn’t seem like things are changing when it comes to existing games, as Bethesda has released the Fallout 76 update 1.44 September 29 patch. Internally, Bethesda calls this Fallout 76 patch 1.4.0.23 , and is live now on all platforms.

Given we just got the big One Wasteland update two weeks ago, this patch is purely for bug fixes. Head on below for the patch notes.

Fallout 76 Update 1.44 September 29 patch notes:

UPDATE VERSION

Check below for the update version and download size for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.4.0.23 (24.7 MB)
  • PC (Microsoft Store): 1.4.0.23 (1.72 GB)
  • PC (Steam): 1.4.0.23 (85.3 MB)
  • PS4: 1.4.0.23 (1.28 GB)
  • Xbox: 1.4.0.23 (1.19 GB)

ONE WASTELAND

  • Creature Balance: Based on community feedback, we’ve implemented some balance tuning adjustments for a variety of mid-level creatures to help smooth out the difficulty curve on the path to reaching character level 50.
    • For additional details and our reasoning behind these changes, please read our most recent Inside the Vault article on Fallout.com.

BUG FIXES

COMBAT
  • PVP: Fixed an issue that could allow players to bypass the rules of PVP to kill neutral players.
ITEMS
  • Weight Bench: The +2 Strength bonus offered by the Weight Bench no longer stacks repeatedly, and subsequent uses of the Weight Bench correctly refresh the buff’s duration. The Weight Bench has now been re-enabled, and you can once again use it to pump some iron.
USER INTERFACE
  • Scoreboard: Implemented additional preview images for the Armor Ace Bundle, which can be viewed by selecting Rank 100 on the Armor Ace Scoreboard.
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Alex Co

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Red Dead Online Weekly Update September 29 Now Live, Here’s the Summary

Rockstar Games has rolled out the Red Dead Online weekly update September 29 activities refresh! Same as before, there are discounts, new stuff to do (sort of), and more. Important to note, there was an update for Red Dead Redemption 2 yesterday for Red Dead Online, which you can read about here.

Red Dead Online Weekly Update September 29 Highlights:

Two elusive Legendary Moose have been reported in Red Dead Online this week, with new, generous rewards being offered for their samples and pelts. More highlights from today’s update include:

  • New unlockable Garment Sets at Gus’ Store: Players who sell the pelts of the Snowflake Moose and Knight Moose to Gus will unlock two new Garment Sets for purchase, plus an additional 50% payout will be given for any Legendary Moose pelt sold to Gus
  • A bundle of free Arrows for logging in: 10 Fire Arrows, 10 Poison Arrows and 10 Small Game Arrows will be delivered to a player’s Lockbox
  • New Discounts: 50% off all Tonics sold in Harriet’s shop and all Thrown Weapons, plus 30% off all PamphletsPistols, and the Improved Bow
  • Prime Gaming Benefits: A free Katata Coat, 6,000 Naturalist XP, a free Wilderness Camp, and 5 free Legendary Animal Pheromones for players that connect their Social Club account with Prime Gaming
  • Additional Prime Gaming Benefits: A free Bar Theme and Outfit, Accessory or Emote, plus 6,000 Club XP, 10X each of Gin, Brandy, Rum, Baked Beans and Jolly Jack’s
  • And two new Legendary Animals: The Snowflake Moose – last seen at Barrow Lagoon and the Knight Moose, spotted around the Northern reaches of the Kamassa River, are now available to pursue, plus a bonus Offer for 30% off a Weapon of choice will be given to Naturalists that sedate and sample either

BONUSES & BENEFITS

 All who play Red Dead Online between September 29th and October 5th will receive a bundle of 10 Fire Arrows, 10 Poison Arrows and 10 Small Game Arrows, free of charge and delivered to your Lockbox.

There are a bevy of discounts available this week, including 50% off all of the Tonics sold in Harriet’s shop and all Thrown Weapons, plus 30% off all Pamphlets, Pistols, and the Improved Bow.

Stay tuned this Thursday for the GTA Online update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show Update 1.19 September 29 Released

MLB The Show 20 developer SIE San Diego (or formerly known as Sony San Diego Studios) has released the MLB The Show 20 update 1.19 September 29, and same as for the title update last week, this one is purely for fixes.

MLB The Show Update 1.19 September 29 patch notes:

Miscellaneous

  • Several texture updates for the Postseason content and menus.

Given how the studio seems to be rolling out patches for fixes (both gameplay and technical), don’t expect much from these title updates. Still, at least the devs are on top of things for issues. If you spot any gameplay-related changes, let us know down in the comments! If we verify it, we’ll update the post and credit you.

Source: ShowNation

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.02 September 29 Drifts Out (Update)

While we just got the big Origins patch for No Man’s Sky last week, along with another one for fixes, Hello Games has released the new No Man’s Sky update 3.02 September 29 patch that we’re assuming will be for further fixes.

No Man’s Sky Update 3.02 September 29 patch notes:

    • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
    • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
    • On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
    • Introduced a significant optimisation for large bases.
    • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
    • Fixed an issue that caused framerate stuttering on PC.
    • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
    • Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
    • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
    • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.

 

    • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
    • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
    • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
    • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
    • Fixed an issue that could cause volcanoes to be placed upon buildings.
    • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
    • Fixed an issue that allowed some traders to continue to sell deprecated items.
    • Upgraded OpenVR to the latest revision.
    • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.

 

  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed a number of crashes specific to AMD video cards.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.

Unfortunately, Hello Games has not released the official notes just yet, but thanks to the game’s subreddit, we now know of a few fixes included in today’s title update!

  • Save bug fixed
  • Portal travel fixed

For now, that’s all we know. We’ll be updating the post once we know more fixes, and of course, once the devs release the official patch notes. If you notice any gameplay-related fixes/changes, let us know down in the comments what you find.

Update: Hello Games has released the official patch notes, which we’ve slotted in above.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.