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Destiny 2 Ghost Changes Outlined by Bungie, Next Update Out on September 22

While players can change the skin of their Ghost companion in Destiny 2, Bungie has announced that Destiny 2 Ghost changes are coming! Desginer Mina Jasinski gave an overview in what sort of updates players can expect from their Ghosts once the Beyond Light expansion hits.

Mina Jasinski: Ghosts have always been important partners to our Guardians in the Destiny universe, but they haven’t received any meaningful updates in quite some time.
To allow Ghosts to truly shine as the useful and interesting companions we’d like them to be, we decided it was time to give them a bit of an overhaul.
In Destiny 2: Beyond Light, Ghosts have received a system update which shares some functionality to what was done with armor in Shadowkeep. Here’s a brief outline of what to expect:
  • Ghost Shells will now have energy levels and access to mods with various energy costs instead of being pre-loaded with specific perks.
  • This treatment has been applied to all Ghosts outside of the Generalist Shell, so you can use your favorite Ghost Shells, regardless of tier.
  • A selection of mods will be available on all Ghost Shells by default, while the remaining ones will be obtainable via various gameplay sources. Information on where to find these mods can be learned from Collections.
  • Ghost mods will be obtained from gameplay reward loops and will not be purchasable from Eververse.
  • Ghosts now have four mod slots. Three are unlocked by default, and the fourth is unlocked by Masterworking the Ghost Shell.

Bungie adds that they intend to separate visuals from functionality, which means that in the future, you’ll be able to select your favorite Ghost Shell based on appearance without needing to worry about how it will affect your gameplay experience.

As for perks and mod slots, here’s what Bungie has in mind:

As mentioned above, Ghosts will now have access to a total of four mod slots, each with their own unique mod selection. There will be an Experience mod slot, a Tracking mod slot, an Economic mod slot, and an Activity mod slot; the last of which is unlocked when the Ghost is Masterworked at 10 energy. You’ll be able to mix and match mods from these categories however you like, with respect to energy limits. Mod slots each have a selection of mods that can be combined to fit your playstyle. For example, a Crucible-focused player who wants to grind out materials and earn XP towards their Seasonal rewards track might choose Guiding Light, Meager Glimmer Booster, and Lesser Core Harvest (Crucible). There are a variety of combinations that can be set up on different Ghosts to suit whatever goals you might be chasing at the time!
For those wondering what will happen to the old Ghost perks, most have been brought forward largely unchanged as default unlocked mods. In some cases, such as the destination-specific material or cache trackers, those mods have been transformed into globally effective, non-destination-specific versions of themselves for better utility. Energy costs for those mods now reflect the increased flexibility and the mods must be earned from various vendor engrams. Kill Tracker and Leviathan Boss Kill perks will remain intrinsic only on their specific Ghost Shells. Even with these changes you’ll still be able to build most of the popular Exotic perk combinations that were available previously such as Guiding Light and Treasure Hunter, along with a plethora of new combinations!
In addition to the upcoming changes to your Ghosts, a hotfix will be rolled out next week, which is called hotfix 2.9.2.1!

HOTFIX 2.9.2.1

Also, for next Tuesday, Hotfix 2.9.2.1 will go live. Below is a timeline of events:
  • 8:00 AM PDT (1500 UTC): Destiny 2 will undergo maintenance for Hotfix 2.9.2.1. Xbox players may not be able to view or access recently purchased DLC content until after maintenance is completed.
  • 8:45 AM PDT (1545 UTC): Destiny 2 will be brought offline for expected maintenance. Players will be removed from activities and won’t be able to log back into Destiny 2 until 10 AM PDT.
  • 10:00 AM PDT (1700 UTC): Destiny 2 Hotfix 2.9.2.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
  • 11:00 AM PDT (1800 UTC): Destiny 2 maintenance is expected to conclude.

Once we know details regarding next week’s patch, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Beyond Good & Evil 2 Development Update Issued, Game Will Be Shown Off “Sometime” in 2021

For those waiting for Beyond Good & Evil 2 (BG&E2), Ubisoft has new information to share today, and no, the game isn’t cancelled. BG&E2 Senior Producer Guillaume Brunier penned a letter to fans stating that franchise creator Michel Ancel has left the project altogether, and how we can expect gameplay from it next year.

Team changes: As he said via Instagram today, Michel Ancel has decided to stop working in video games in order to focus on other personal projects, and will no longer be part of the BG&E2 team. For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision.

Ubisoft is also expanding the team behind BG&E2, and if you’re interested in working for Ubisoft and the game, check out the careers page of the company, and search for keyword “Beyond Good & Evil 2.”

As for actually seeing the game in action, the studio’s next target  is to showcase the game in action “sometime next year,” once the studio passes their next internal production milestone.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Stories 2 Is Coming to Switch on Summer 2021

Monster Hunter Stories 2 was announced during the “Nintendo Direct Mini” partners showcase event, and it’s another new entry in the franchise that arrives for the Nintendo Switch next summer.

As the second Monster Hunter title to be announced alongside Monster Hunter Rise, Wings of Ruin takes an RPG approach and sees players control a monster rider who meets a Wyverian girl who is tasked with protecting a mysterious egg.

The press release released by Capcom and Nintendo details the game as a rich experience:

Monster Hunter Stories 2: Wings of Ruin offers both RPG and Monster Hunter fans a unique new experience with a rich storyline featuring charming characters, challenging quests and friendly encounters with familiar monsters from the Monster Hunter series. Assuming the role of a young Monster Rider who can use a Kinship Stone to form strong bonds with monsters, players can gain experience and improve their skills to form deeper connections with these wonderful creatures. When ready, players can embark on memorable adventures filled with dramatic events and heartwarming friendships as the epic tale unfolds.

Aside from the game developers teasing some things about both titles during the Monster Hunter Direct showcase, Capcom and Nintendo promise to reveal more in this year’s Tokyo Game Show.

Monster Hunter Stories 2: Wings of Ruin will be released for the Switch on Summer 2021.

Tim Villasor

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The Division 2 Title Update 11 Additional Changes Listed

While we got the Phase 2 of The Division 2’s Title Update 11 PTS (Public Test Server) patch notes last week. that’s not the full list of fixes and changes that we’ll see in the final version of the patch  when it launches next week. In the latest State of the Game, Ubisoft outlined more The Division 2 Title Update 11 additional changes.

Additional changes for The Division 2 Title Update 11 launch:

  • Added more objectives do complete and changed the frequency of certain objectives.
  • Drone Ambush objective was adjusted
  • Legendary Floors have now Rogue Agents encounter enabled (they will also happen in any other difficulty)
    • You will also have a checkpoint, so even if you die to the Rogue Agents on legendary difficulty, you will not lose any progress.
    • This applies only to the Summit, legendary Strongholds have no Rogue Agent encounters
  • Legendary Floors also have exotic Archetypes enabled, so you can have (for example) all 3 Warhound Archetypes in one encounter.
  • Legendary Floors – Ambush objective has been disabled because the factions that are assigned to that objective are not scaled to legendary (Rioters, Ambushers, etc)
  • Covers were fixed that were not working properly
  • Laptop interactions placement were fixed
  • Doors not opening was fixed
  • Floor 100 enemies appearing beneath the floor was fixed
  • Rally Points up to Level 50 will be unlocked per default at TU11 launch.
  • The Directives will stay pre-set as on PTS, if you don’t like Directives, you can repeat the floors that have not any Directives assigned to them. (they are looking into changes for that in TU11.1)

Checkpoints

If you join a group that has a higher Rally Point than you (you have unlocked 40 and you join a group on 65, you will keep the Rally Point on 70 once you have killed the boss encounter there)

Planned changes for TU11.1

They are looking into difficulty, Directives, Targeted Loot, and other optimizations for a more customized challenge that fits you.

Operation Iron Horse Discovery Mode

The Discovery Mode for the Operation Iron Horse Raid will become available when Title Update 11 drops.

Gear Mod Changes

  • All Gear Mod Slots will become generic, so you can put any red/yellow/blue mods into any slot you want.
  • The announced resistance mod changes (double the value) have been reverted and will not go live because it had unwanted impacts on the meta.

Recalibration Library

The pistol recalibration bug will be fixed with TU11.

New Directives

  • Two new Directives will be added into the mix – no details have been given.
  • Two old ones will be replaced.

Global Event Modifier Changes

They went through the Global Events (Reanimated, Guardian, and Polarity Switch) and they made some drastic changes in how they work.

In essence, they’ve taken away many of the negative aspects and kept the positive effects of those modifiers to make sure you actually want to have them active because they make you feel more powerful.

PVP Changes

The PVP balancing changes are listed in the PTS patch notes: Link

No additional PVP content will be added with TU11.

Season 3

The title of Season 3 will be “Concealed Agenda”.

The Season will start immediately with the launch of TU11.

The Prime Target will be the Black Tusk Leader Bardon Schaeffer.

Season 3 will continue the story that you have been experiencing in Division 2 and you will go after Bardon Schaeffer, the last leader of the Black Tusk Special Unit (BTSU). During the Campaign, you took down the other BTSU leaders one by one – like Wyvern in Tidal Basin for example – and Schaeffer is the last man standing. So now you have the chance to really hit the Black Tusk hard and take down their leadership.

Season 4 will follow after that and there you will encounter Faye Lau as the Primary Target:

Don’t forget, the big part of Title Update 11 will be The Summit mode that will be available to those who own the Warlords of New York DLC. You can read uo about that here.

Once the patch is out or the official notes are released beforehand, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Bloodborne Mod Restores Cut Great One Beast Boss

There’s a new Bloodborne mod, one that restores an incomplete cut boss in all its glory.

Dubbed “Great One Beast Restored” this Bloodborne mod introduces a new boss for those who own Bloodborne and a modded PS4 console.

Those who follow the cut content of Bloodborne know about the Great One Beast; a towering creature with long flowing hair and a terrifying gaze.  What is left in the game isn’t much, low resolution textures and many attacks lacking visuals.  With this mod, you can fight this boss as the developers would have intended.

You will need to have a PS4 that supports jailbreak, so for those who have a console sitting on firmware 6.72 or below you’ll be able to enjoy this newly released mod. For those who won’t be able to experience this wonderful addition, down below you’ll find a trailer that shows off the Great One Beast, fully textured and programmed with attacks and animations.

You can download the mod via NexusMods here: Great One Beast Restored Mod

Details on the Bloodborne mod:

How to access in-game

  • Purchase the Chalice from the insight messengers in the Hunter’s Dream
  • Place the chalice at any of the 6 altars like you would any other chalice.  It costs 10,000 echoes to perform the ritual.
  • Enjoy

FEATURES 3 DIFFICULTY OPTIONS

  • Depth 5 uncursed
  • Depth 5 cursed (1/2 HP)
  • Depth 5 cursed (1/4 HP)

We have to say, despite being over five years old, it’s fun seeing the community is still working on making content for the game. While the Great One Beast has appeared in other mods, the boss never really had much going for it in terms of attacks and effects. This is definitely one of the cooler projects to come out. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops Cold War Alpha Trailer Fires Out, All Weapons, Perks Will Be Unlocked

In case you didn’t know, the Call of Duty: Black Ops Cold War alpha trailer is now available to pre-load on the PS4! To help drum up awareness and hype, Activision has released the Black Ops Cold War alpha trailer!

https://www.youtube.com/watch?v=dj4F0Z1bf58&feature=youtu.be

Download the Black Ops Cold War alpha client here (file size, description and more detailed)

For those curious whether we’ll need to unlock stuff in the game like in your usual Call of Duty progression, that won’t be necessary in the alpha! Over on Twitter, Tony Flame, Game Designer of Black Ops Cold War announced that all weapons, perks and more will be unlocked right from the get-go!

Do you stay up late at night thinking “But how long will it take to level up in the Cold War Alpha? What if Ninja Perk is locked at max rank? What’s the Time 2 Play for AK47u?”

Your time is valuable, so everything in Alpha from CaC to Scorestreaks is unlocked and yours to enjoy

Don’t forget, the alpha is but a small sample of the multiplayer mode, and won’t include the complete weapons, scorestreaks, perks and other stuff.

Stay tuned to our alpha impressions hitting the site soon.

More Black Ops Cold War Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Dauntless Update 1.37 September 17 Brings Untamed Wilds

Phoenix Labs has released a new content drop for Dauntless! The new Dauntless update 1.37 September 17 patch is now live, and it brings the Untamed Wilds content.

New Dauntless Update 1.37 September 17 patch notes:

New to Dauntless:

TERRA ESCALATION

Arbourhome fell and the Farslayers who dwelt there now shelter in Ramsgate. Explore the natural wilds of their fallen home and exact vengeance on their behalf.

Battle your way through the Sporestruck Behemoths that now dwell in the ruins and challenge the latest foe: Agarus. (read more)

NEW BEHEMOTH: AGARUS

NEW BEHEMOTH: AGARUS
The Agarus has taken root at the heart of the Arbourhome Blight. Be wary of its poisonous ichor and gnarled roots, Slayer. Those who take down an Agarus will gain access to new craftable armour and legendary weapons.

Stay alert, and don’t let your guard down. (read more)

MISSIONS

A new type of hunt is here: Missions. Get to know your allies by setting out on narrative-focused hunts with their aid.
Experience the story of Dauntless and delve deeper into the lore of the Shattered Isles. (read more)

NEW HUNT PASS: STRANGE HORIZONS

Nature and alchemy meet in the Strange Horizons Hunt Pass. Unlock new cosmetic armour sets and weapon transmogs inspired by Granny Strega and the Farslayers.

Instead of two sets of cosmetic armour, you’ll now see three: two brand-new sets (Alchemancer and Arbourhome Thornguard) on the Elite track, and the Sentinel’s Armour set on the free track, which was previously exclusive to the in-game store.

To celebrate our 1.0 anniversary, we’ve also increased the amount of platinum you get back from your pass, making it possible to earn back 100% of your platinum by the time you reach Elite level 50. (read more)

GAMEPLAY

  • New Defence Cell: Parasitic. Parasitic delays a portion of damage taken and instead deals it over time. While you take delayed damage, you also gain lifesteal, allowing you a chance to steal HP back and stay on your feet. Parasitic only applies to damage that takes 10% or more of your max health.
  • New poison effect. Poison is a new status effect that deals damage over time. Players will take damage while standing in poison pools and become inflicted with the “Poisoned” status effect once their poison meter is filled. Watch out for green ooze! Despite rumours, it will not mutate you into a crime-fighting turtle.
  • New limited-time tonic recipes. Granny’s Antidote will clear the new poison effect, and Granny’s Heartbreaker tonic will increase critical strike chance and damage by 25%.
  • New story quests. 9 news quests are launching with Untamed Wilds. Progress through these to learn more about Arbourhome and the Agarus threat!

COSMETICS

  • Aether trail lantern effects. Transmog your lantern with the Breath of Life or the Spark of Genius skins to leave vibrant aether effects in your wake when launching from jump vents.

WEAPONS:

WAR PIKE

  • Stamina drains more consistently during the war pike’s final light attack.
  • The load ammo button press should now feel faster.
  • The timing window for inputting the fifth light attack on the Piercing Flurry combo should feel easier and more forgiving.
  • War pike combos now progress consistently across light and heavy attacks and align with their in-game explanation. For example:

    Old: L1 🠖 L2 🠖 H1 🠖 L1🠖 L2 🠖 H1 🠖 L5
    New: L1 🠖 L2 🠖 H1 🠖 L3 🠖L4 🠖 H2 🠖 L5


CHAIN BLADES

  • Fixed a bug where players couldn’t execute the Blade Spin combo.
  • Fixed a bug where the Blade Spin combo didn’t end when the player ran out of stamina.

REPEATERS

  • Added the Ferocious Prism to repeaters: Periodically become enraged, dealing +5/10/15% damage and becoming immune to stagger. Taking damage will cause you to enrage faster.
  • Legendary repeater barrels no longer have a short delay before they begin firing.
  • Legendary repeater light attacks now work while mounting Behemoths.

AXE

  • Fixed an issue where the final hit of Flight of Ruin didn’t hit targets that were very low to the ground. This was most noticeable on staggered Behemoths.

MISCELLANEOUS

  • AoE attacks (e.g. Pangar weapons’ frost brand Unique Effect) can now hit multiple Behemoth body parts at once. Let ‘em have it, Slayers!
BUG FIXES


GAMEPLAY

  • Fixed a bug that was preventing players from attacking to cancel out of a stagger recovery animation.
  • Players can no longer attack to cancel out of a tonic-drinking animation. Please look both ways before chugging a tonic.

COSMETICS

  • Fixed a bug that caused the Malkarion Ultra Armour (cosmetic) to appear as if it were the regular set.
  • The Survival Goggles skin now appears over eyes instead of on the forehead.

ESCALATION

  • Lady Luck’s Barrage will no longer target dead Behemoths, but if the Barrage kills a Behemoth, it won’t target a new one.
  • Fixed a bug where Lady Luck’s Flames talent wasn’t unlocking Torgadoro’s Strength.
  • Fixed a bug where unlocking Strega’s Tonic in an Escalation talent tree didn’t prevent Flask Refill amps from appearing during Escalation runs.
  • Fixed a bug where the Thrill of the Hunt Escalation talent was granting 7.5% damage instead of the intended 10%.

PERFORMANCE

  • Decreased CPU usage and increased FPS when hunting Behemoths that use projectiles.

RAMSGATE

  • City hunt pass gatherables now fade away instead of popping out of existence when gathered.

UI

  • Fixed a handful of missing translations for non-English players.
  • Fixed a line spacing issue on NPC dialogue.

MISCELLANEOUS

  • Fixed some cases where users could lose items if they switched between platforms during a patch deploy.
  • Fixed some audio playback issues on Xbox One.

Once we get wind of a new patch for the game, we’ll let our readers know.

Source: Play Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Monster Hunter Rise Announced, Coming to Switch on Summer 2021

Monster Hunter Rise has been officially been announced, making its debut with a trailer at the “Nintendo Direct Mini” partner showcase and giving fans of the popular multiplayer franchise a look at what’s coming to Nintendo Switch next summer.

As presented by Capcom and Nintendo and described on the official Monster Hunter Rise website, the game will be a “fresh new take on the Monster Hunter experience” and will require players to team up to save Kamura Village.

Here’s a description of the game via press release:

This latest entry in the action-RPG series finds players battling fearsome monsters and reaching new heights. Prepare to be transported to the colorful Kamura Village, a new serene mountain locale where players will experience unique culture and innovative hunting technologies. Using a special insect called a Wirebug, hunters will be able to grapple themselves in any direction, making it possible to scale towering cliffs and structures. All combat areas within each quest are seamlessly connected, allowing for exploration of the vast and vertical landscapes with no loading times.

Monster Hunter Rise will be released on Nintendo Switch on March 26, 2021.

Tim Villasor

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Marvel’s Avengers Game Weekly Challenges Reset and Marketplace Update September 17 Edition

Earlier this week, Crystal Dynamics announced that they would be grouping the weekly challenges and every other global refresh of Marvel’s Avengers into one single day, and today is that day! The Marvel’s Avengers game weekly challenges reset and Marketplace update September 17 listings are here.

Marvel’s Avengers Game Weekly Challenges Reset and Marketplace Update September 17:

PRIORITY MISSIONS   

Delve into the depths of two SHIELD Vault’s in this week’s priority missions. Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.

Desert Vault (Low Power Level)

Modifiers:

  • Famine: Enemies do not drop Regen Packs when defeated
  • Outbreak: Toxic hazards are added to the environment. Gamma damage from enemies and the environment are increased
  • Collider: Particle damage from players is increased

Guaranteed Reward: Polychoron & Hero-Specific Gear

Tundra Vault (High Power Level)

Modifiers:

  • Turmoil: Significantly increased presence of Riotbots.
  • Resurgence: Enemy health regenerates after a short delay
  • Clash: Melee damage from any source is greatly increased
  • Snowball: Cryo damage from players is increased

Guaranteed Reward: Epic Gear

PRIORITY HARM CHALLENGES    

Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.

Weekly First Completion Reward: 2010’s Black Widow #5 (0.5% Status Resistance)

Low Power Level Challenge

Modifiers:

  • Oasis: Regen Packs have increased Willpower benefit.
  • Torpedo: Projectile damage from any source is greatly increased

High Power Level Challenge

Modifiers:

  • Famine: Enemies do not drop Regen Packs when defeated
  • Clash: Melee damage from any source is greatly increased
  • Cosmos: Cosmic damage from players is increased

Monthly PlayStation Exclusive Community Challenge   

Team up with the PlayStation fans worldwide to meet mega-goals and unlock rewards.

Goal: Sometimes, enemies just need to be defeated with bare fists. Doesn’t hurt that it feels that much more heroic. Defeat 750,000,000 Enemies with Melee attacks

Reward: Ms. Marvel Nameplate

MODIFIER PRO-TIPS    

Modifiers are game changers! Check out some pro-tips from our team that will help you prepare for this week’s challenges!

  • Famine: Focusing on Takedowns and careful usage of the regenerative Nanite containers are key to survivability when Famine is active.
  • Collider: Equip any gear that provides additional Particle damage or increases the rate at which the Particle status meter builds to really heat things up when Collider is active.
  • Resurgence: Quickly eliminating a single foe as opposed to bouncing around between multiple enemies or trying to control groups with area of effect damage will help make surviving Resurgence easier.
  • Clash: When Clash is active make sure to player a Hero who has strong melee abilities and eqip gear high in the Might attribute. Don’t forget, enemies also inflict greater melee damage so watch out for combatants who try to get in close!
  • Torpedo: It’s best to select heroes with strong Ranged Attacks or to equip gear high in the Precision attribute to best take advantage of Torpedo. Don’t forget, enemy Ranged Attacks also do more damage so be sure to Dodge and Evade incoming projectiles!

 

MARKETPLACE UPDATES   

We’ve got some flashy additions to the store this week, including Iron Man’s legendary Fireworks Emote, Hulk’s Epic “Breakups Really Hurt” Takedown, and Thor’s Epic Rock Star outfit. Zebra print and fur boots? Sign us up!

The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.

Don’t forget, there’s also a patch coming out today and once it’s out, we’ll let our readers know.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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For Honor Update 2.22 September 17 “Resistance” Brings Y4S3 Content

Warriors, Ubisoft has released the For Honor update 2.22 September 17 patch, or what the studio calls the Year 4 Season 3 (Y4S3) “Resistance” patch, and is also internally tagged as the 2.22.0 patch.

This title update brings a new map, bug fixes and more. Head on below for the file sizes and patch notes.

For Honor Update 2.22 September 17 patch notes:

Patch Size:

  • PS4: 1.75Gb
  • Xbox One: 2.05Gb
  • PC: 2.05Gb

NEW MAP: THE BELVEDERE

  • After entering a Wu Lin pavilion, one may discover a Belvedere with a scenic view. Time to duel in this brand-new map!
  • This new map is available in Duel, Brawl and Ranked Duel

TEAM IDENTIFICATION

Developer’s Comment: Time to bring your hero’s customization to the next level! No more distinctions between Attacker, Defender or Neutral colors: you can now wear any color palette you want, no matter which team you are in!

To support this update, we’ve made major changes to the User Interface. You will always be in the blue team following this patch. This smoothens identification: blue elements are always your team’s; orange elements are always the enemies’. We’ve also added an outline to your teammates so you can spot them in the blink of an eye on the battlefield and plan your next moves.

Please visit our blog post for more details on this update!

  • Removed the Neutral/Attacker/Defender color palettes tabs. All color palettes are available in the same page and can be used in any game mode, no matter which team you are in. The neutral customization of each loadout will be kept once the patch is released
  • You will now be in the blue team from now on, even if you are playing Attackers
  • Added an outline to your teammates, visible at all times. This outline can be turned off in the User Interface option
  • Teammates’ names are always displayed on-screen
  • Health bars are now team colored
  • Enemies detailed information (Name, Health, Stamina) is only displayed when engaged in a fight with them
  • Players revealed by Feats or the Oracle Offering in Tribute will be shown as team colored outline and fill
  • Players bearing Offerings in Tribute or the War Banner in Breach will now be shown with a team colored flashing fill
  • Changed the default color for non-customized character to “Radioactive Decay”. The “Exotic” palette will still be unlocked by default

IMPROVEMENTS

GENERAL

  • Replaced all dodges effects with a new “dodge shadow effect” for all Heroes
  • All the Heroes now have their own base avatar when they dodge

MAP

Sentinel

Capture Zone A

  • The back staircases leading up to the zone have been doubled in width along with the extension of the capture zone area itself, which removes the path that ran along behind
  • A brasero has been added in the middle of the Capture Zone area, which will protect Players from the Ballista

Capture Zone C

  • The entire 2nd floor is no longer part of Capture Zone C anymore. Instead, the 1st floor now is, and has been enlarged considerably
  • The outdoor balcony area has been reduced in size
  • The interior staircases leading to the outdoor balcony area (from spawn) have been widened by 0.5m
  • Ziplines have been added at each tower, to the left and right of the 2nd floor Ballista, connecting to the Lower Ruins
  • Ballista sightlines have been tweaked

Duel

  • The duel arena located in the Defender Courtyard has been moved to the 1st floor of the Tower Interior
  • The trap door located on the Exterior Roof of the tower has been removed

Brawl

  • The brawl arena has been moved from the Tower to the Defender Courtyardr

Developer’s Comment: Sentinel is the map that introduced Ballistas into PvP gameplay in For Honor. Its original design intent was to maximise the use of the Ballistas on the battlefield. Although it provided a very unique experience compared to other maps, it over-relied on camping strategies and navigation between objectives became secondary. With this update we wanted to bring speed and ease of navigation between objectives back to the forefront. It wasn’t our intention to simply remove the Ballistas but make them less attractive as a main strategy.

Capture Zone A was not only one of the smallest Capture Zones in the game but also one of the most dangerous ones, with a prominent ledge and in direct line-of-sight from a Ballista. The back area of the zone was also very underutilized. The new open space allows Players to further distance themselves from the ledge and now provides added cover from the opposing Ballista. The other important change is that the run-distances between the Mid-Lane and Capture Zone C have been shortened considerably by moving the capture area to the entire first floor. Which in turn, no longer allows Players to interact with the ballista on the 2nd floor while still holding the zone. Our aim is to have the Ballista be a choice to consider and not a default action. Up until now, those who were using the ballista but no longer had any targets in sight, felt trapped on the 2nd floor with no easy means to move on to another area. This is where the newly added ziplines come in handy. Enjoy!

Temple Garden

  • Removed the doors at the entrance into the Tomb at Capture Zone A
  • Replaced the standing torches near the two outdoor pillars with wall torches

Harbour

  • Closed off a ledge on the deck of the Trireme (Mid-lane). Dominion only

Gauntlet

Capture Zone C

  • The staircase entrance, coming from the Attacker spawn, has been doubled in width
  • The actual zone has now also been extended in to the dual-entry corridor

BOTS

  • All Bots should now have improved Stamina management behaviors when fighting in the lane, stopping to regain Stamina before going Out of Stamina and, if Out of Stamina, waiting to have Stamina again before resuming their attacks

RANKED

  • Decreased the amount of placement matches to 8 (from 15)

USER INTERFACE

  • Orders are now accessible in the pause menu. The LB shortcut in the World Map is still active

Developer’s Comment: We’ve made Orders accessible from anywhere, as it can be useful to have a reminder of what you need do to complete your currently selected Orders before or even during a match. Please note that Orders will not progress in the menu while a game is ongoing as the update is done at the end of the match.

  • Improved the Podium User Interface to better showcase player’s names and emblems
  • Added new icons for players above Reputation 100 and Reputation 1000

BUG FIXES

GENERAL

  • [Bug Fix] Fixed an issue that caused most Heroes Feint visual effect to be missing or have very low visibility

FIGHTERS

Warden

  • [Bug Fix] Fixed an issue that caused the Warden’s Side Light Combo animation to skip some frames

Hitokiri

  • [Bug Fix] Fixed an issue that caused the Hitokiri’s “Rei Kick” to be undodgeable if the kick is done on the right after a light attack

Centurion

  • [Bug Fix] Fixed an inconsistency that caused Centurion’s fully charged Jab after a Heavy Finisher to have a tighter dodge window than intended

Shugoki

  • [Bug Fix] Fixed an issue where Shugoki’s Guard Break counter window was 200ms rather than 300ms

MAP

Canopy

  • [Bug Fix] Fixed issue in Duel that allowed players to sometime pass through fire

ARCADE

  • [Bug Fix] Fixed an issue that caused some Modifiers to not be displayed in the User Interface

AUDIO

  • [Bug Fix] Fixed an issue that caused the Hitokiri to be missing effort grunts on certain moves

USER INTERFACE

  • [Bug Fix] Fixed issue that caused a white flash when opening and closing the social menu during the faceoff

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Warden’s “Vengeful Instigator Helm” to be slightly offset
  • [Bug Fix] Fixed an issue that caused the Shaolin “Qiongqi Chest” side pads to move
  • [Bug Fix] Fixed an issue that caused to “Horkos Sigil” effect to not always play properly
  • [Bug Fix] Fixed an issue that cause the Hitokiri’s “Kamaitachi” execution to be missing visual effects
  • [Bug Fix] Fixed an issue that cause the Nobushi’s “Snapmare” execution to be offset
  • [Bug Fix] Fixed an issue that cause the Valkyrie “Get the Horn” execution to be offset

If there are any changes not mentioned in the patch that you see in-game, let us know down in the comments.

Source: For Honor

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Sony Sets the Bar With PS5 Showcase

Wow. Just…wow.

After endless debates on whether or not Sony would bite the bullet regarding the price or suffer a repeat of 2006, we finally have our answer. The PlayStation 5 will release at a cool $499 and $399 for the Standard and Digital versions respectively. Honestly, that’s incredible. Once news started to leak that the production cost of each PS5 would cost $450, the idea of a $600 console started to take shape. But again, knowing how poorly the PS3 performed in 2006, and maybe more importantly Microsoft pricing the Xbox Series S/X at $399 and $499 respectively, Sony absolutely had to price match them.

The Big Three

Going into the showcase, many expected Sony to reveal the price and release date (November 12), but what games would they show? Well, Sony decided to completely blow our minds right from the get go with three massive titles. First, Square Enix pulled the curtain on the next installment in their fabled series, Final Fantasy XVI.

https://twitter.com/Nibellion/status/1306322950480637952

Pretty exciting, huh? Well, let’s pump the brakes a bit. According to Bloomberg News reporter Jason Schreier, Final Fantasy XVI Producer Naoki Yoshida said the next big information reveal is scheduled for 2021. Reading more into these tea leaves suggests Final Fantasy XVI probably won’t be ready for release until at least 2022. But hey, at least we all know it’s real, so I chalk that one up as a win.

Following the huge reveal of Final Fantasy XVI, we finally got to see Miles Morales in action. What was arguably the biggest announcement in the previous showcase, Sony and Insomniac showed extensive gameplay of the standalone adventure, along with a few plot points. The game will take place one year after the events of Marvel’s Spider-Man. Set during the holidays, Miles’s mother, Rio Morales, is running for political office in their hometown of Harlem. Her rally gets attacked by Roxxon, led by the Tinkerer. Insomniac showed off some of Miles new skills, including the ability to conduct electricity. We see him battling a group of baddies attempting to unload what may have been some sort of weapon. Roxxon blows up a bridge and the trailer ends with Miles performing the classic Spider-Man move of having to pull the two broken sides back together. Is that part of the job description for being Spider-Man? Regardless, we still do not have a firm release date, but after seeing actual gameplay it’s a near guarantee it’ll hit its Holiday 2020 window.

There was a good feeling Sony would show off something unexpected, something that would make us go completely bonkers. Many (correctly) pegged Final Fantasy XVI or possibly the anticipated God of War sequel. Raise your hand if you had Harry Potter RPG on your PS5 showcase bingo card. Nobody? Sounds about right, because who would’ve expected this to be announced?! Granted, it might be the worst possible timing with Harry Potter author J.K. Rowling continuing her hateful transphobic comments. Understandably, there’s going to be many people rightfully boycotting this game. It’s a very delicate subject when the creator of something you love turns out to be a terrible human being. Looking at Hogwarts Legacy from a pure games standpoint, it’s amazing. Set in the late 1800s, the trailer gives the impressions that we will create our own witch or wizard. As much as I’d like to go toe-to-toe with He-Who-Must-Not-Be-Named, I love the idea of creating my own character even more. I really hope I don’t get sorted into Slytherin though…

Look to the Future

Sony’s showcase answered two big questions regarding the PS5: how much it’ll cost and when will it be in our homes. But of course, the BIG question is what games are we playing? Much of the games showed during the presentation won’t be released until 2021. Currently, the PS5 launch lineup looks like this: Miles Morales, Demon’s Souls, Astro’s Playroom (pre-downloaded), Sackboy A Big Adventure, Godfall, and Destruction All Stars. Sony and Insomniac did state that Ratchet & Clank: Rift Apart will be released during the “launch window”, but that could be anywhere from November to February. Other than Miles, that’s not a particularly strong launch lineup. However, Sony is sweetening the pot with the PS+ Collection. This collection will contain a wide number of critically acclaimed PS4 titles, such as, Persona 5, God of War, Bloodborne, Infamous: Second Son, and more. Plus, the collection will be available right at launch. Sony has shown its reluctance when it comes to backwards compatibility in the past, so realistically this is a pretty great deal, especially for PS newcomers.

While the launch lineup might not look appetizing, 2021 is shaping up to be a big year for Sony. Horizon Forbidden West and, to much surprise, God of War 2 are both slated for 2021. (Personally, I think God of War 2 is a bit of a long shot for 2021, but hey, we can dream.) Bethesda’s first-person shooter Deathloop and Ember Lab’s beautiful Kena: Bridge of Spirits, initially set for a launch window release, are both scheduled for a 2021 release. The next installment of Capcom’s horror franchise, Resident Evil Village, is also targeting a 2021 release date. Of course barring any unforeseen delays, Ps5 owners are looking at a very exciting, and expensive, 2021.

Swing and a Miss

By now, you’re probably thinking, “Wow! Sony can do no wrong!” Wrong! While it was an amazing presentation with wonderful surprises and a damn good price, Sony’s overall communication and messaging needs some work. Following the previous showcase in July, PlayStation worldwide marketing head Eric Lempel told Geoff Keighley that Sony would give the public an ample amount of time to prepare for pre-orders.

Well, shortly after this showcase, pre-order links from various retailers went live. It was a mass panic where many people were unprepared, and thus, unable to secure a PS5 pre-order. On top of that, throughout this entire build-up, Sony harped on games not being cross-gen and that they were focusing on next-gen. Apparently that business plan was thrown out the window as many of the announced PS5 games, including Miles Morales and Horizon: Forbidden West, will also be available on PS4. PlayStation CEO Jim Ryan stated that 99 percent of PS4 games can be played on the next-gen console, possibly suggesting more backwards compatibility in the future. Ryan further explained that he expects the PS4’s life cycle to continue for another four years. Sony must have realized with over 112 million PS4 units sold, that’s a large market that would effectively be locked out of future games. It’s the correct business decision for Sony, but again, the messaging around it was misleading and should have been addressed during the showcase.

I understand trying to avoid negative publicity as much as possible, but why wouldn’t they acknowledge either of these topics during the showcase? Instead of explaining a plan surrounding pre-ordering, they essentially employed an “every person for themselves” strategy, and quite frankly, that’s extremely careless and unacceptable. It’s bad enough trying to release a gaming console in the middle of a pandemic, but to not even give people a chance to properly budget is ridiculous. The average console purchase will probably set you back around $700, if you include games, any extra controllers, headsets, or a controller charging set. People don’t have an extra $700 laying around. Sony needs to do a better job with their marketing and messaging in the future.

Still Reigns Supreme

Minus the horrendous public relations job, Sony flexed their muscles and, once again, set the bar for next-gen gaming. This is not a declaration to institute a new “consoles war”, but the only thing that could have possibly held the PS5 back was the price. It might’ve been due to not wanting to be undercut by Microsoft again or maybe a stroke of dumb luck, but releasing the PS5 at $399 and $499 is a home run. Sony could very well be taking financial losses early on, because of the production cost of each unit, but they’ll easily make up any lost revenue in the long-term. Regardless, the one reason why people continue to support PlayStation are the games. Sony revealed plenty to be excited for in the months to come, and in the process, pleased the backwards compatibility audience with the PS+ Collection. Whether or not you snag a console at launch or next year, the future is bright for Sony. The PS4 provided us amazing gaming experiences throughout the past seven years.

I can’t wait for what the next seven has in store for us.


Editor’s Note: The opinion expressed here is solely of the author’s and does not represent the views of MP1st or the entirety of its staff.

Avery Feyrer

Author

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Black Ops Cold War Alpha Download Link Now Live, File Size & Other Details Listed

Announced yesterday during Sony’s PS5 showcase event where the price and release date were revealed, Treyarch took the (virtual) stage to announce that a Black Ops Cold War alpha is coming this weekend exclusively on the PS4! Participants can play it tomorrow, but the Black Ops Cold War alpha download link is now available!

Black Ops Cold War Alpha Download Link, File Size & Details:

Download link (for PS4 via web browser)

File size: 23.9GB

Requires PlayStation Plus: No

Description and modes available:

The Black Ops Cold War Alpha is FREE to all PS4™ players. The Alpha starts September 18th and ends September 20th. PlayStation®Plus Subscription not required*.

Deniable Operations are a GO! Be one of the first to engage in the next-generation of global combat in the PS4™ exclusive Call of Duty®: Black Ops Cold War Alpha. Jump into the brand-new Combined Arms: Domination experience or put the tools of the tradecraft to the test in a variety of 6v6 gameplay modes.

Combined Arms: Domination introduces vehicle-based combat and 24 players to a single domination match. Use snowmobiles, tanks, wakerunners, gunboats and more to traverse the map faster and hit the enemy harder.

We’ll post an impressions piece of the alpha in the coming days, so stay tuned!

More Black Ops Cold War Reading:

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Alex Co

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GTA Online Weekly Update September 17 Includes Triple Rewards & More

Rockstar Games has rolled out the GTA Online weekly update September 17 server-side activities refresh! Same as always, head on below for the summary alongside the discounts.

GTA Online Weekly Update September 17 Highlights:

  • Triple GTA$ & RP in Overtime Rumble and King of the Hill
  • Double GTA$ & RP on Smuggler’s Run Air Cargo Sales
  • 30% off a selection of Hangars, their Customizations and Add-Ons
  • Vehicle Discounts, such as: 40% off the LF-22 Starling and Mammoth Tula, 30% off the Imponte Deluxo and Rune Zhaba, and 25% off the Albany Manana Custom and Gauntlet Classic Custom
  • The Progen Itali GTB as the latest Lucky Wheel top prize
  • Prime Gaming Benefits: A GTA$200K bonus for playing this week and an extra GTA$200K bonus for having played at any point in the past four weeks, plus a free Vespucci Canals Nightclub property, and 80% off the Progen T20 and Överflöd Tyrant
  • And a GTA$250K bonus for players that find, or have found, all 10 of Solomon Richards’ stolen movie props (to be received by next week)

DISCOUNTS

There are plenty of ways to save money where it counts this week in GTA Online, including discounts on Hangars and their Customizations & Add-Ons, plus a range of vehicles to buy, both on wheels and with wings. See below for the complete list.

 Hangars – 30% off:

    • LSIA Hangar A17
    • LSIA Hangar 1
    • Fort Zancudo Hangar 3499
    • Fort Zancudo Hangar 3497
    • Fort Zancudo Hangar A2

 Hangar Customizations & Add-Ons – 30% off

  • Hangar Style
  • Lighting
  • Floor Graphics
  • Office Furniture
  • Living Quarters
  • Workshop

Vehicles:

  • LF-22 Starling – 40% off
  • Mammoth Tula – 40% off
  • Imponte Deluxo – 30% off
  • Rune Zhaba – 30% off
  • Albany Manana Custom – 25% off
  • Gauntlet Classic Custom – 25% off

Check back next week for the latest update. For more details on this week’s GTA Online weekly update, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Weight, Dimensions and Box Art Revealed

Yesterday, Sony finally announced to the world just how much the PS5 would cost and when it’ll be out. While that’s major news, there are other stuff that made its way out that might have fallen by the cracks, and these are the PS5 weight, dimensions, and even box art.

Below are the official specs of the PS5, and its controller, the DualSense.

PS5 Weight, Dimensions and Specs:

CPU x86-64-AMD Ryzen™ “Zen 2”
8 Cores / 16 Threads
Variable frequency, up to 3.5 GHz
GPU AMD Radeon™ RDNA 2-based graphics engine
Ray Tracing Acceleration
Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
System Memory GDDR6 16GB
448GB/s Bandwidth
SSD 825GB
5.5GB/s Read Bandwidth (Raw)
Optical Drive Ultra HD Blu-ray (66G/100G) ~10xCAVBD-ROM (25G/50G) ~8xCAVBD-R/RE (25G/50G) ~8xCAVDVD ~3.2xCLV
PS5 Game Disc Ultra HD Blu-ray, up to 100GB/disc
Video Out HDMI™ OUT port
Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
Audio “Tempest” 3D AudioTech
Dimensions PS5: Approx. 390mm x 104mm x 260mm (width x height x depth)(excludes largest projection, excludes Base)PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x depth)(excludes largest projection, excludes Base)
Weight PS5: 4.5kgPS5 Digital Edition: 3.9kg
Power PS5: 350WPS5 Digital Edition: 340W
Input/Output USB Type-A port (Hi-Speed USB)USB Type-A port (Super-Speed USB 10Gbps) x2
USB Type-C® port (Super-Speed USB 10Gbps)
Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)IEEE 802.11 a/b/g/n/ac/axBluetooth® 5.1

DualSense Specs:

Dimensions Approx. 160mm x 66mm x 106mm (excludes largest projection) (width x height x depth)
Weight Approx. 280g
Buttons PS button, Create button, Options button, Directional buttons (Up/Down/Left/Right), Action buttons (Triangle, Circle, Cross, Square),R1/L1 button, R2/L2 button (with Trigger Effect)Left stick / L3 button, Right stick / R3 button, Touch Pad button, MUTE button
Touch Pad 2 Point Touch Pad, Capacitive Type, Click Mechanism
Motion Sensor Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer)
Audio Built-in Microphone Array, Built-in Mono Speaker, Stereo Headset JackOutput : 48kHz/16bit, Input : 24kHz/16bit
Feedback Trigger Effect (on R2/L2 button), Vibration (haptic feedback by dual actuators), Indicators (Light bar / Player indicator / MUTE status)
Ports USB Type-C® port (Hi-Speed USB), Stereo Headset Jack, Charging Terminals
Communication Wireless: Bluetooth® Ver5.1
Wired: USB connection (HID, Audio)
Battery Type: Built-in rechargeable lithium-ion battery
Voltage: DC 3.65V
Capacity: 1,560mAh

Over on Twitter, Cheap Ass Gamer has also given us our first look a the PS5 box art:

Image

Image

Yep, the PS5 will be one mammoth console, so hopefully your living room or whever it’ll end up in has enough space for it.

In other next-gen news, Sony has also confirmed that first-party games will now cost $70! Here’s a look at the first-party games out for the PS5 at launch.

Source: PlayStation Blog

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Project Cars 3 Update 1.05 September 17 Races Out

Slightly Mad Studios has released the Project Cars 3 update 1.05 September 17 patch, and it brings fixes to the audio, crashes, and even gameplay-related tweaks to the Career mode and more. Head on below for the patch notes.

Project Cars 3 Update 1.05 September 17 patch notes:

Audio:

  • Fixed double audio when quitting during the 3-2-1 pre race countdown

Render:

  • Toned down red crash vignette
  • Fix for clouds popping in during races
  • Fix for shiny vinyls when using gloss base
  • Fix for shadow flickering that happens randomly in game

GUI:

  • Player label corruption upon restarting a race fixed
  • Improvements to replay-mode UI
  • Fix being able to select anyone below p12 in spectator mode
  • “Tuning” button in PreRaceMenu should show name of currently-selected tuning setup
  • Tuning button disabled in Rivals
  • Fix for certain screens not showing “Blizzard” weather type
  • Weather info made consistent throughout all screens in game
  • Enable photomode in replay
  • Assign default colours to be used by patterns ( black, white, grey )
  • Added hint on screen for how to take a photo in photomode
  • Player Label improvements
  • Hide lap counter on point-to-point tracks
  • Fix for subtitles being stuck on in races

Career

  • Increased Difficulty for Road E
  • Increased Road D Hot Lap 3 target time
  • Increased Road D Pace Setter 2 target time
  • Increased Difficulty for GT C & GT B
  • Adjusted Race Length for GT C Race5
  • Adjusted Race Length for GT B Race5
  • Adjusted difficulty for Challenges Championships to fit the other changes
  • Adjusted number of corners to master in GT A Majors Long Beach from 10 to 9
  • Fix for invalid lap time during rolling starts at Havana Capitolio
  • Fix for the red car in championship 2nd round race

Online:

  • Always use users choice for gearing when in quick play and scheduled events
  • Player now returns to lobby when quitting out of spectator mode
  • Rivals event participation rewards increased

Crash Fixes:

  • Fixed a crash when tuning the XJ220 and the McLaren F1
  • Crash fix on re-entering from a replay, if user had selected replay from a customisation screen
  • Fix crash when last style has been removed
  • Fix customisation rims size crashing if moving between vehicles with different number of available sizes
  • Fixed crash when entering “deal of the day” via the career

Vehicles:

  • Formula E: Logo name and country flag change

PC Only:

  • Remove profanity filter for system messages
  • Improved performance on high “super sampling”
  • Triplescreen settings improvements
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The Elder Scrolls Online Update 2.08 September 17 Brings the Incremental Patch

While Bethesda has just released the big Stonehorn DLC for The Eleder Scrolls Online earlier this month, the studio has released The Elder Scrolls Online update 2.08 September 17 patch  and it’s live now. Note that this patch should have went live yesterday, but due to cerfification issues, has been deployed just now. Head on below for patch notes.

The Elder Scrolls Online Update 2.08 September 17 patch notes:

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General

  • Fixed an issue where you could not pass through the mountain cave tunnel in Nchuleftingth.

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Dungeons

  • Castle Thorn
    • General
      • The entrance to Castle Thorn is now easier to interact with.
    • Dread Tindulra
      • Dread Tindulra’s Flame Retch no longer inexplicably removes player abilities.
    • Lady Thorn
      • Lady Thorn will use her Scatter and Incursion abilities much less frequently on Normal difficulty.
  • Stone Garden
    • General
      • Zoning into a fresh version of this dungeon now removes any of the Alchemized boons that were applied in previous instances of Stone Garden.
    • Arkasis the Mad Alchemist
      • Shutting off a Vitalizer Flow Control now correctly stops the Dwemer pistons from pumping fluids into the corresponding Bloodknight container in Arkasis Laboratory.

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General

  • Fixed an issue where movement position abilities, such at leaps or charges, could become locked out after being affected by an Immunity area like Imperial City spawns.
  • Fixed an issue where your character animations could break while using a personality.
  • Fixed an issue if you had most abilities unlocked, you could start seeing some abilities as acquirable when you had already acquired them. This issue was also preventing you from bar swapping or reviving after death.

Mundus Stones

  • The Thief: Reduced the Critical Chance ratings granted to 1333, down from 1537.

Developer Comment:

Along with Precise, both of these sources of Critical Chance have been reduced to our new standard of Set Bonus Efficiency, which we will move to at a more holistic level in a future update.

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Traits

  • Precise: Reduced the Critical Chance granted to 7.2%, down from 8.6%.
    • Known Issue: One-Handed Weapons currently appear to not get the full amount and are missing .1% Critical Chance on the character UI.

Item Sets

  • Arkasis: Fixed an issue where this set had no range to applying its bonus. As much of a handsome mad genius Arkasis was, he was not capable of infusing victims from thousands of meters away.
  • Titanborn Strength: This set now only applies its enhanced bonuses based on Missing Health while you are in combat. This set will help reduce the staggering amount of kill potential when paired with stealth and self-damaging abilities such as Blood Frenzy.

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General

  • Any new installations of the game will now have English voiceover when running the game in Russian.

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General

  • Fixed an issue where some mounts would appear in the wrong Crown Store categories.
  • Added light effects to the Nerien’eth arms pack for the Dagger, Shield, Staff and Bow to match the 2-Handed Sword.

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General

  • Fixed a crash that could occur when editing housing path nodes.
  • Fixed an uncommon issue that could result in other players being temporarily unable to edit or interact with your furnishings when more than one of your homes was occupied at once.

Furnishings

  • Fixed an issue where the appearance of the “Dwarven Table, Refined” furnishing changed unexpectedly. This furnishing once again has its original, intended appearance.

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General

  • Fixed a very rare crash that was most common in high intensity combat scenarios with many characters.
  • Fixed an issue where your game could crash while in the Crown Crate menu.

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Eastmarch

Note that Xbox One gamers should have gotten this patch yesterday. If there are more changes, we’ll update the post to reflect it.

Source: The Elder Scrolls Online forums

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War Thunder Update 3.28 September 17 Steams Out

Gaijin Entertainment has released the War Thunder update 3.28 September 17 patch, and it brings sound fixes, and MBT modifications. Head on below for the patch notes.

War Thunder Update 3.28 September 17 patch notes:

Changes to protection parameters of the American and Soviet MBTs

In the recently published changelog for the “Raining Fire” update, a few mistakes were made in the protection parameters of Soviet MBTs, while those parameters in the game were mostly set correctly. We have corrected these issues, and now present the latest protection values. In addition, the protection parameters on the M1 Abrams series of tanks have been adjusted.

For turrets of Soviet MBT’s, the protection values ​​in the sector of course angles ± 30° from the vehicle axis are used; this means that when a tank gets hit from these angles, protection is provided at a minimum as indicated. In the case of hitting from a course angle of 0°, the protection might be noticeably higher than that indicated and strongly depends on the point of impact on the turret.

For tanks of the M1 series, the protection is indicated separately for the left and right sides of the turret due to their different inclination angles. It is assumed that, structurally, the turret ‘cheeks’ and lower frontal hull armor plate represent the same obstacle, installed at different angles. Because of this, the equivalent protection of the lower front plate is set slightly higher than that indicated for M1A2 in the publication “Stridsfordon idag och imorgon. Ett föredrag om Svenskt Pansar med utgångspunkt i historien”.

These changes are not final and may be clarified and revised further in case of new documentary sources.

Sources:

  • «Теория и конструкция танка» — Т. 10. Кн. 2. Комплексная защита / Под ред. д.т.н., проф. П. П. Исакова.  — М.: Машиностроение, 1990. — 208 с.
  • «Защита танков» — В. А. Григорян, Е. Г. Юдин, И. И. Терехин и др.; под ред. В. А. Григоряна. — М.: Изд-во МГТУ им. Н. Э. Баумана, 2007. — 327 с.
  • «Средний танк Т-64А (основные характеристики)»
  • Акты государственных (совместных) испытаний комплекса ДЗ. Устьянцев С. В., Колмаков Д. Г. Боевые машины Уралвагонзавода. Танк Т-72. — Н. Тагил: Изд. дом «Медиа-Принт», 2004.
  • «Вестник БТВТ». Сборник.
  • “Infantry Fighting Vehicle Task Force study results” Creator United States. Department of the Army. Office of the Deputy Chief of Staff for Operations and Plans. Infantry Fighting Vehicle Task Force.
  • “Stridsfordon idag och imorgon. Ett föredrag om Svenskt Pansar med utgångspunkt i historien”. Arsenalen den 8 November 2012 av Rickard O.Lindström.

Sound

  • The sound of splashes from torpedo launches has been corrected.
  • The missing sound indicator of shot down enemy aircraft has been fixed.
  • The Ju-87 B-2 Stuka siren has become audible in cockpit view.
  • Piston and jet engine volume has been lowered where the spectator’s view camera is close to the engine.
  • Ground vehicle engine volume has been slightly lowered in gunner view.
  • The volume of player aircraft guns has increased slightly.
  • The sound event of passing-by (missed) shells has been reworked.
  • A bug where music incorrectly overlaps in the hangar after a battle is over has been corrected.

S0urce: War Thunder

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Alex Co

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Deathloop New Trailer Goes Into the Mind of Colt

Bethesda and developer Arkane Lyon have released a Deathloop new trailer today, and it features a look at our protagonist’s inner psyche.

The new trailer takes players into the mind of our protagonist Colt as he seeks out two of the eight key assassination targets keeping him imprisoned on the time-locked island of Blackreef. Arkane’s signature gameplay presents players with numerous avenues for eliminating targets – and for getting multiple targets into a single spot simultaneously – by finding different clues and piecing together their own perfect puzzle of death before the day resets.

Originally set to launch this year, Deathloop has since been delayed to Q2 2021.

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Alex Co

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Demon’s Souls PS5 Gameplay Revealed

During Sony’s PS5 showcase event, we finally got our first look at Demon’s Souls PS5 gameplay! Clocking in at over four-minutes long, we get to see the the improvements made compared to the PS3 original.

Over on the PlayStation Blog, Sony shared some details regarding the game’s development process.

It was essential to us that we recreated Demon’s Souls in such a way that longtime fans are transported back to the Boletaria they love. It’s the Boletaria that has been growing and maturing in their imaginations for over a decade. A place where every room, corner, and corridor has a story to tell. Here, the original characters, encounters and battles are brought to life in greater fidelity, making the story even richer and darker.

Even as we went back to the drawing board to build upon the original art, sound, music, and feel, our goal was always to remain true to the vision of the original classic – its story, gameplay and level design. With this in mind, we fine-tuned the title to ensure the game remains fresh and appeals to new users accustomed to modern controls and experiences.

Demon’s Souls will launch on the PS5 this November 12.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden 21 Update 1.09 September 16 Rolled Out

EA has released the Madden 21 update 1.09 September 16 patch, and it brings some changes to the MUT Squads, and more. Head on below for the patch notes.

Madden 21 Update 1.09 September 16 patch notes:

Today’s Madden NFL 21 Title Update contains the following fixes and changes:

  • MUT Squads: Addressed an issue when MUT Squad Roles are not being respected properly when performing certain pass plays
  • MUT Squads: Addressed an issue when on Fake Kick run plays the MUT Squad Roles were not being respected properly
  • Addressed an issue when two users on offense cannot pass the ball after a handoff on RPO Peeks and Reads
  • Addressed additional visual issues with player uniforms
  • Addressed an issue where Origin PC players would receive an error message and were unable to boot Madden NFL 21

If you’ve yet to get it, head on over here for our Madden 21 review, where we said the following:

Madden 21 has some new things to throw into the mix, but there isn’t enough here to even come close to justifying a full $60 price tag when you can pick up last years game and basically have the same experience. It’s sad that EA continues to shaft football fans with a game that looks very dated, adds minimal new features every year, and continues to emphasize that ultimate team should be the mode your playing. But if people continue to dump money into card packs, then EA will continue to put out a product that makes them good money each year, and you can’t fault them for that.

If there are any changes included in this patch not mentioned in the notes, we’ll update the post.

Source: EA Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.