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Epic Games Trolls Apple Over Fortnite iOS Pulling With 1984 Commercial

Earlier today Epic Games introduced a new feature in Fortnite. The feature allowed players to purchase V-Bucks with a discount of 20%. Effectively this changed the price of 1,000 V-Bucks from $10 to $8 in a simple update. There seems to be little reason for this change on console or PC, but on Fortnite iOS it’s plain to see. Usually you need to pay for V-Bucks through the Apple App Store, or Google Play Store. However, this update adds a second option that offers the cheaper 20% discount rate, but only if you pay directly with Epic Games.

Currently both Google and Apple take a 30% cut from all purchases on their platforms. This new feature means that Epic Games still earn more money from V-Bucks purchases. But they have dropped the price by almost the entire cut that Apple or Google would take. As you can imagine, this change didn’t go unnoticed.

The first development of the situation came when Apple removed Fortnite iOS from the App Store. It would seem that they are well within their rights to do so. As they put it in a statement, this new feature was updated to the game without Apple’s approval. In fact, they say that the direct purchase option directly violates the store’s rules. While they added that they are willing to work with Epic Games to come to a mutual agreement on the feature, they weren’t willing to simply let this slide.

After Apple’s statement, things got strange. It would seem as though Epic Games expected the removal of Fortnite iOS, because they had a lawsuit ready and waiting to be filed. The developer is now suing Apple over the game’s removal. The crux of the lawsuit actually seems to using Fortnite as a last straw. The lawsuit says that Apple is effectively holding developers hostage because of how integral smartphones are to people’s lives today. They add that taking such a high cut from purchases, when the cut is closer to 3% on developers selling computer software, is egregious. The lawsuit goes on to say that Epic Games isn’t seeking any money from the court. They simply want a new precedent set that is fairer for developers.

To tie things up even more, and further prove that this plan has been in the works for a while, a short film was released in Fortnite.

As you can see, the short film leans heavily on the movie, based on the book, Fahrenheit 1984. It’s almost ridiculous, but it is actually sort of inspiring. Clearly Epic Games wants to change the way Apple chart developers for putting games on their smartphones. It’s something they’ve done previously with the Epic Game Store, though they’re not currently able to offer their own app store unless they launch a new line of smartphones.

Right now players around the world are using #FreeFortnite to pressure Apple into giving in to Epic Games. The game is played by millions of people each day. There are easily enough to apply adequate pressure. The question is, what will happen if Apple refuses to give in and put Fortnite back on the App Store, or offer developers a lower cut?

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Destroy All Humans Review – All Hail the Furon Empire

Kind of strange knowing that it’s been a little over 15 years since the original Destroy All Humans! launched on the PS2. While a distant memory, one thing I did like about the original release was the amount of mindless fun it had to offer. Of course, I was far younger than and looking back it, it certainly isn’t a title that aged well in terms of visuals and gameplay. So it came much of a surprise when publishers THQ and developers Black Forest Games announced last year (2019) that they would be remaking the original, bringing it up to modernized standards. Thinking back to the days when games were more fun, I couldn’t help but feel excited by this news, and with Destroy All Humans! (2020) now finally released, it’s time to crack this B-movie style game once more.  Read on for our Destroy All Humans review.

A Little Green Man With a Big Attitude

As the title suggests, Destroy All Humans! is a game about, well, destroying all humans. You play as a little gray alien named Crypto 137, who after discovering his clone, 136 was killed in action by the military forces of Earth, decides to take revenge in the most diabolical ways imaginable. This includes using his heavy arsenal of weapons, such as mind control, telekinesis, Disintegrator Ray Gun, and even a weapon known as the Anal Probe. Yeah, you read right, a literal weapon based on theories of what aliens do to human beings. It’s a very campy game, paying homage to many B-flicks films from the 20th-century era. 

Crypto 137 himself, although extremely aggressive, is a pretty snappy character, though not all jokes hit home. They are pretty crude at some point, but that’s part of the charm of the original as while it may appear as a child’s game, it really isn’t once you really pay attention to some of the jokes 137 makes. Many well ahead of their time, with some still being as offensive even for today. Outside of 137, we also have the overlord of this alien race, played by nonother than Invader’s Zim’s own voice actor, Richard Horvitz. While the dialogue and voices are direct rips from the 2005 version, hearing Richard’s character in the same voice as Invader Zim is still to this day one of the best things about Destroy All Humans. It’s over-the-top, and still, an absolute delight despite the audio being 15-years old.  Again, the story may not hit for some as jokes come from a riskier timeframe, though that’s one of the reasons why many of us loved the original since it didn’t shy from having crude humor. If you don’t take the story seriously, then you’ll end up having a far better time.

Out With the Old, In With the “New”

While the story and audio remain the same as the original 2005 version, the remake adds a whole new fresh coat of paint that really shines. For being a budget-tier title ($40), Destroy All Humans! 2020 looks surprisingly well. While it maintains the same aesthetic feeling of the 1950s with its vibrant color tonnage, some of the character models, more so the Overlord and Crypto 137 look absolutely fantastic, especially during some Pixar quality cutscenes between the two. There are some rough patches with blurry textures and clear downgrades between the in-game and cinematic models, but for a remake, it stays true to the original vision, just in a prettier fashion. 

Gameplay, however, is the same for the most part, just with a more modernized feeling. Its a lot smoother, with the frame-rate holding well even during 137’s most rampage filled moments. There is also multitasking this time around. In the original, you could only use one ability at a time, whereas in the remake you can now you can move objects while also shooting and doing a number of other things all at the same time. It’s a great change as it adds more variety in the gameplay, along with removing the stiffness that the original had. Weapons, although the same, now feature more upgrades, making them more unique and deadlier than ever before. I couldn’t help but chuckle at how some of the characters reacted, and even at times felt a bit bad for subduing them to such tortures.

The only real thing I found annoying was the stealth missions. Too many wrong things could occur during them. The checkpoint system is a bit wonky as well, as one moment it’s saving nearly every objective, and then in the next, you find yourself redoing entire segments because of no checkpoints. 

For the most, the remake features nearly all the original missions with the inclusion of a new one that slips perfectly into the narrative. It would have been nice to see more of these to give more uniqueness to the remake but by no means does that make it less enjoyable. In fact, while the missions are the same, there are now bonus objectives for each of them, giving players a great deal of replayability. Some are challenging while others are simple, but I can’t say that I didn’t enjoy the extra challenge they had to offer. Some of them even made me play the game in a different style as I hadn’t thought about using certain environmental pieces as weapons. 

Destroy All Humans! may not be a triple AAA killer, but it’s a great title that reminds of a time in gaming where developers took big risks. Some may view it as a game that never outgrew its time, but I’ve never been one to view games as serious if they clearly aren’t meant to be taken as such. Destroy All Humans! 2020 is a wonderful remake, one that will satisfy fans of the niche series. I highly recommend anyone wanting interested, as it will give you countless hours of mindless fun. 

SCORE: 8/10

Pros:

  • Dumb fun, what more can one want?
  • Audio is 15 years old, but it has aged extremely well and fits right in with the remake.
  • Visuals and performance are done well.
  • While not the best writing, it still maintains it’s original charm with its crude humor. 
  • Some welcomed content like more upgrades and new optional objectives.

Cons:

  • Stealth mechanics could use work.
  • Checkpoints can be a hit and miss, frustrating at times.

Destroy All Humans! review code provided by the publisher. Reviewed on the PS4 Pro. You can read SP1st and MP1st’s review and scoring policy right here.  Destroy All Humans! is now available to purchase on the PS4, PC, and Xbox One.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PlanetSide 2 Update 2.18 August 13 Rolled Out

While we just got a PlanetSide 2 update last week, Daybreak Games has released the  PlanetSide 2 update 2.18 August 13 patch and it’s for PC and PS4. Note that the PC patch and PS4 patch notes are posted separately below.

PlanetSide 2 Update 2.18 August 13 patch notes:

PS4:

Misc. Changes, Fixes, and Additions

  • Fixed an issue where the Colossus Shield could be activated indefinitely.
  • Fixed two memory leaks in the VFX and Physics systems which could cause frame rate degradation over time.

Correction: Initial patch notes listed a fix for floating debris around destroyed Colossus Tanks that hasn’t yet made it to live. We’ve also added the memory leak fixes above.

PC:

Misc. Changes, Fixes, and Additions

  • Fixed an issue where the Colossus Shield could be activated indefinitely.
  • Fixed a map bug where the Bastion indicators would not orient correctly.
  • Javelin cockpits are now faction specific.

Unrelated to this patch, we wanted to share that the 451.85 Nvidia driver hotfix appears to have corrected the seconds-long freezing issues a lot of players have been experiencing (props to GroundTrooper for sharing in the PS2 Discord):

As far as we’re aware, that’s the only change in today’s PlanetSide 2 patch rolled out during each platform’s maintenance period.

Stay tuned here on MP1st as we have more PlanetSide 2 news to share.

In other Daybreak news, the company acquired a new studio and it’s working on a game based on the Alien franchise.

Source: Daybreak forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Walking Dead Onslaught Announced With New Trailer, Out This September 29

Who doesn’t want to bash zombie heads in, right? Developer (and publisher) Survios has announced The Walking Dead Onslaugh — a new virtual reality action game that’s due for release this September 29 on PlayStation VR, Oculus Rift, and Steam VR!

There’s also a planned PSVR physical release that’s out on October 2 in Europe, and October 13 in North America. Before anyone asks, yes, this will also work on the PS5. Check out The Walking Dead Onslaught trailer below.

The Walking Dead Onslaught is set shortly after the Savior War in an Alexandria devastated by the fighting, and struggling over its ideals. Players will step into the shoes of Daryl Dixon for an intense campaign mode, as he recounts a fateful encounter with a mysterious stranger. The game’s infinitely replayable Scavenger Mode allows players to embark on supply runs as Rick, Daryl, Michonne, and Carol, where they’ll encounter overwhelming hordes of walkers and collect resources to rebuild their community, upgrade and modify iconic weapons from the show, and unlock new quests.

The Deluxe and Survivor Editions have also been announced, as well as the pre-order bonuses!

  • Digital Deluxe Edition: Includes Iconic Show Weapons Pack: Lucille, Rick’s Mace, The Red Machete and Tyreese’s Hammer, Alexandria Crafting Starter Kit, The Walking Dead Onslaught Mini-Soundtrack and Art Book. Additionally, purchases via the PlayStation Store will also receive a special PS4 Theme and Avatar pack.
  • Digital Pre-Order Bonuses: Offers exclusive Sheriff Rick and Hunter Daryl character skins, Gold Katana and Gold Knuckle Knife weapon skins, and a pre-purchase discount on participating platforms.
  • Retail Editions: Retail Exclusive Deluxe Editions and a limited run Survivor Edition are available at Retail. The Survivor Edition will feature all in-game and Deluxe Edition content, an exclusive SteelBook®, and 1 of 5 Collectable Postcards. Visit your local retailer for additional details and availability.

Those watching the TV show, this could be the perfect game to play before the Season 10 finale crawls out this Ocotber.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Terraria Update 1.21 August 13 Patch Brings Fixes (Update)

World builders, Re-Logic has rolled out a new Terraria patch today! The Terraria update 1.21 August 13 patch brings a host of changes to the current version that is 1.4.05! Head on below for the notes.

Note: We earlier published an errorneous set of patch notes for update 1.4.0.5, and have since amended the post with the proper notes listed below. Apologies for anyone confused by our mistake.

Terraria Update 1.21 August 13 patch notes:

This is from the PS4’s update history for the game:

  • Save the maps of worlds that you join in multiplayer games
  • Allow password protecting hosted multiplayer games
  • Allow specifying deadzone of left and right sticks
  • Allow specifying whether the title grid is visible when using the precision cursor

Note that the Xbox One version also had a patch today, and we’re assuming that it’s the same set of fixes. If not, let us know down in the comments and we’ll update the post.

Update: We’ve updated the post to reflect the proper patch notes for today’s update. Apologies for any confusion!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Free Costume & Kudos for Server Issues Revealed, Team Fortress Crossover Purchasable on PC

As compensation for all the server issues, developers Mediatonic are releasing a free costume for all those who log before midnight today called the Prickle costume. Here’s a look at the Fall Guys free costume.

Taking to twitter, Mediatonic revealed one of the winners of their Make a Fall Guy contest, which will be given to all players, granted they have logged into the game before midnight today. Additionally, they are gifting a whopping 5,000 Kudos as part of this package. here’s what the studio had to say on Twitter about it.

While we were fighting to keep the servers up and running last week, we promised we’d figure out a way to compensate the community for being so awesome and bearing with us! We’re pleased to announce we’re gifting you all this Legendary Prickles costume and 5,000 kudos!

Any player that has ever opened the game before midnight tonight, will be gifted this compensation automatically! The costume is a variant of one that was designed by a Make A Fall Guys winner!

Down below you can find some screenshots for the Fall Guys Legendary Prickles costume.

Fall Guys Free Costume  – Legendary Prickle

Adorable little guy if we say so ourselves. This actually isn’t the only surprise to come this morning as owners of the PC version of Fall Guys will later be given the opportunity to purchase a new crossover skin from the in-game store.

Yep that’s right! Scout from the popular Team Fortress franchise is making an appearance as a Fall Guys costume. He will be available to purchase from the Fall Guys store later today for a certain amount of crowns, so be sure to go out there and earn some if you want it!

Fall Guys is now available on PC (Steam) and PS4. We’ll have a review of the title hopefully real soon.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Last of Us 2 Update 1.05 August 13 Adds Permadeath Mode and More

As expected from Naughty Dog’s previous announcement, The Last of Us 2 update 1.05 August 13 patch is now out, and it adds a new difficulty mode and more. This is one meaty patch, so head on below for the full list of new features and more.

The Last of Us 2 Update 1.05 August 13 patch notes:

GROUNDED DIFFICULTY RETURNS, PLUS NEW PERMADEATH MODE

For veteran The Last of Us fans, Grounded difficulty represents the ultimate test of skill. This difficulty raises the stakes by not only making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more**. Beginning with the update, Grounded will become one of the base difficulty options available when starting the story, so you won’t need to have beaten the game once already to access it.

As an additional layer of challenge, we’re also introducing a brand new Permadeath mode***. With this custom mode enabled, there are no second chances–you must complete the entire game without dying or start over from the beginning. However, if taking on the whole game is too daunting, you can choose to enable Permadeath mode with checkpoints on a per-chapter or per-act basis. In other words, if you die at the end of Day One, you’ll have to play the entire day over again.

You’ll also be rewarded for your efforts. The Grounded update introduces two new Trophies: one for completing the game with any Permadeath mode enabled and another for beating it on Grounded difficulty. Don’t worry, though, neither of these Trophies will be required in order to earn the Platinum.

NEW GRAPHICS, AUDIO, AND GAMEPLAY MODIFIERS

Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week’s update, we’re adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game.

We’re also debuting new unlockable gameplay modifiers, like One Shot or Touch of Death that enable one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay:

  • Mirror World
  • Mirror on Death
  • Slow Motion
  • Bullet Speed Mode
  • Infinite Ammo
  • Infinite Crafting
  • Infinite Melee Durability
  • Infinite Listen Mode Range
  • One Shot
  • Touch of Death
  • 8-bit Audio
  • 4-bit Audio
  • Helium Audio
  • Xenon Audio
  • Saves now display playtime up to the second
  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option
  • Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay

All of these modifiers can be accessed via the Extras menu and unlocked after completing the game.

NEW OPTIONS AND IMPROVEMENTS

Alongside these new modes, we’re excited to introduce a number of frequently requested improvements to the game, including the option to disable Listen Mode, adjust Film Grain levels, additional display options, improvements to accessibility features, and more. For our friends in the speedrunning community, we’re also adding the ability to see playtime up to the second in the saves menu, making it easier to track and verify your runs. Here’s a quick overview of the new features that will be added with the Grounded update:

  • Saves now display playtime up to the second
  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option
  • Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay

In case you haven’t picked it up yet, go read up on our review here.

Source: Naughty Dog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Divinity Original Sin 2 Update 1.14 August 13 Includes Fixes for New Armor Sets & More

Larian Studio has released a new game update for the hit RPG Divinity Original Sin 2. While there’s no new content, there are a load of bug fixes which include one for the new armor sets. Check out the Divinity Original Sin 2 update 1.14 August 13 patch notes below. Note that this is update 3.6.69.4648 for the PC, Xbox One and Nintendo Switch.

Divinity Original Sin 2 Update 1.14 August 13 patch notes:

Bug Fixes:

-Fixed the Perseverance talent not restoring physical or magical armour correctly
-Fixed the talent Indomitable from the Divine Talents gift bag mod to correctly restore physical or magical armour
-Fixed a crash related to interacting with the Wedding Cake in Arx
-Fixed a blocked dialog when having the Vulture Armour equipped in the Hall of Echoes
-Fixed not being able to declare war to another player through the party management screen, while you could with the in-game cursor
-Fixed a lingering particle effect related to equipping the Captain’s Armour
-Fixed Magister Cecic’s Ghost not having a dialog when the Scion died or was not released in Fort Joy
-Fixed an issue that other equipment would also be boosted in level when completing and equipping the Captain’s Armour set
-Fixed an incorrect aura visual effect being present when equipping the Captain’s Armour in combination with the Pet Powers gift bag mod
-Fixed dropping and picking up Vulture Armour set pieces causing early completion of the quest
-Fixed an issue with the pants equipment slot after switching from loading into act 2 while wearing the Captain’s Charismatic Coat
-Fixed the Captain’s hat being taken from the player if you acquired it before blessing the stone ring
-Fixed an introductory dialog line not playing correctly when meeting Daeyena
-Fixed an issue with polymorph status expiring when one of the party members has the Vulture Amour set equipped
-Fixed Path of Blood’s pure status getting overwritten by the Vulture Wings buff
-Fixed the armour set buffs being removed when switching to specific scenes like the Arena of the One
-Fixed Daeyena not being present in her camp in Reaper’s Coast after rescuing her from the magisters in Fort Joy
-Fixed not receiving the contamination spore after fighting Daeyena, while leaving Magister Carruthers alive
-Fixed combat with the captain not starting in his hideaway after not giving him the soul jar and failing the persuasion check
-Fixed the Contamination Armour’s helmet causing the player to skip a persuasion check while sneaking
-Fixed Peck Eyes skill being a starter skill
-Fixed Duna’s Undertaker not giving the feathers to the character currently in dialog
-Fixed the tooltip description for Deathleech from the Devourer armour set
-Fixed Source hounds fleeing when a summoned character attacks magisters
-Fixed a combat trigger issue when having a second character at the buried chest on a cliff while another character revives Captain Sech Zapor
-Fixed the Captain’s odd skeletal arm still scratching when his soul jar is already destroyed
-Fixed an issue with death fog barrel not killing the unit it was initially dropped on
-Fixed an issue with combat randomizer and the fight with Paladin Keene in the hidden laboratory
-Fixed being able to remove the curse of Captain Zanor’s cursed stone ring by cursing it again

Source: Larian forums
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Update 1.05 August 13 Brings a New Mode & More

Mediatonic has released the first official patch for Fall Guys: Ultimate Knckout, and it’s a good one! The Fall Guys update 1.05 August 13 patch brings a new mode, and has a bunch of gameplay-related fixes! Clocking in at just 250MB on PS4, head on below for the complete notes.

Fall Guys Update 1.05 August 13 patch notes:

https://twitter.com/fallguysgame/status/1293208481848270851

  • Lowered the weighting for Royal Fumble to add more final round variation
  • Fixed crash at launch with certain regional calendars set in the operating system
  • Improved messaging for matchmaking and server errors
  • Fixed physics behaving erratically at high framerate on levels like Tip Toe
  • Fixed crown in Fall Mountain not being grabbable in rare situations
  • Addressed some collisions in Block Party allowing players to bypass the blocks
  • Fixed Parties sometimes failing due to too many requests
  • Addressed some special characters causing display issues in player names
  • Fixed Big Tease Achievement not unlocking in specific regions
  • PC only – Fixed certain game controller models not being detected on PC

If you’re new to the game, check out our beginner tips guide to help you win a round or two. Fall Guys has been a big hit so far, as sales on Steam have reached two million in just a week!

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.51 August 13 Patch Released

While Hi-Rez Studios just released the SMITE God of the Moon patch earlier this week that brought in new content, the studio has released the SMITE update 11.51 August 13 patch, and as one might expect, this one is focused on fixes more than anything else.

SMITE Update 11.51 August 13 patch notes:

According to the official SMITE Trello board, this patch is just for “maintenance.” In addition to that, we’ve also included the list of items in “Incoming Hotfix,” though this doesn’t mean these fixes are already live.

  • Getting a chat message while typing will cause the client to lose focus
  • SPL standings showing incorrect data
  • [Match Lobby] Colored text within ability descriptions is not displayed correctly
  • Tsukuyomi Ult dash cancelled from CC
  • If Hera is interrupted or damaged enough during A03, it doesn’t go on cooldown or cost mana
  • Tsukuyomi kills a god with ult and then dashes to a target that was certainly too far away to be hit by the initial shots
  • On instant cast, Tsukuyomi’s A03 goes further than intended if camera is flicked

Once and if we get more details regarding this patch, we’ll update the post. If you spot any gameplay-related changes, that wasn’t in the patch released earlier this week, let us know below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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RDR2 Update 1.22 August 13 Gallops Out, Here’s What Got Fixed (Update)

Following weeks of virtually no updates from Rockstar Games when it comes to Red Dead Redemption 2 (RDR2), we now have gotten three patches in a span of two weeks! Rockstar Games has released the RDR2 update 1.22 August 13 patch, and as one might expect, it’s purely for fixes brought on by patch 1.21!

RDR2 Update 1.22 August 13 patch notes and changes:

In case you didn’t know  this week’s Red Dead Redemption 2 update brought in a few issues in tow, which included connection problems, low animal spawns and more. Here’s the official message from Rockstar:

Question: Why were there issues with Red Dead Online including connection problems, low animal spawns and others?

Answer: An update to Red Dead Online intended to provide security improvements and address connection errors unintentionally introduced a range of issues including connection problems, low animal spawn counts, difficulty pitching Camps, entering Moonshine shacks as well as others on PS4 and Xbox One. We have reverted back to the previous version on those platforms, initially launched on July 28. This should address these recent issues and restore stability – meanwhile we will continue to work to eliminate any remaining issues through future updates.

Note that this was tweeted out by the official Rockstar Support Twitter account, and mentioned that a fix is being developed as well:

We are aware some players may currently be experiencing a range of issues as a result of yesterday’s RDR2 Title Update. We are currently developing fixes to address these and will share more information as it is available. For more details please visit

Hopefully, the connection issues are sorted out with this new RDR2 update. If in case it isn’t, and if Rockstar releases official notes, we’ll update the post.

Don’t forget to check out the big Red Dead Redemption 2 Summer Update content drop right here.

Update: Rockstar has issued a statement announcing that the version of the game on consoles has revereted pre-update 1.21! The full explanation is in the Question and Answer part.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 1.48 August 13 Patch Deployed for Item Drop Fixes & More

While Season 8 of PlayerUnknown’s Battlegrounds (PUBG) was just released on consoles two weeks ago, PUBG Corp. has released a new the PUBG update 1.48 August 13 patch for consoles today, and it’s primarily for fixes.

PUBG Update 1.48 August 13 patch notes:

Here’s what got fixed according to the devs:

[Console] A hotfix has been applied to live servers to resolve several issues, including items dropping randomly from backpacks.

We’ve also changed the frequency of Sanhok being selected during public matchmaking back to being equal with other maps.

Some might have assumed that this was the big 8.2 title update. Sadly, it’s not and that one is still set for release on consoles this August 19. You can read the patch notes of that upcoming update here.

If you spot any changes not include in the patch notes above, let us know down in the comments. Once we’ve proven them to be legit, we’ll update the post and credit the tip sender.

For more on PUBG, make sure to check out our PlayerUnknown’s Battlegrounds hub page. Would you want us to cover mobile PUBG as well? If so, let us know down below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Second Extinction Early Access Coming September, New Trailer Released

It’s official! Second Extinction early access will be launching next month on Steam!

Announced during the Xbox Series X event back in May, Second Extinction is a 3-player co-op  game all about killing mutated dinosaurs that have taken over the world. While no release date has been given, Second Extinction will be going into early access sometimes in September. It will launch first on PC (via Steam), and hopefully be followed by an Xbox release. You can watch the latest trailer down below, which goes over some of the features found in Second Extinction early access.

“Our goal with early access is to craft a long-term experience that’s fun and enjoyable for our players from day one,” said Second Extinction Product Owner Julianne Harty. “With every update, we want to ensure the game is engaging and see what features resonate the most — we’re very eager to hear what the community has to say about where they want the game to go!”

About Second Extinction:

Second Extinction is an intense 3 player co-op shooter, where your goal is to wipeout the mutated dinosaurs that have taken over the planet. Teamwork is vital as you adopt the role of one of the survivors, using a combination of weapons, abilities and skills to take on the vast number of enemies.

Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120FPS.

Key Features of Second Extinction Early Access

  • Intense Three-player Co-op — Earth is overrun by mutated dinosaurs! Team up with up to two other resistance fighters to take it back in short but intense combat operations.
  • Battle Mutated Monstrosities — These dinos are nothing like the ones in your history books! From electric raptors to behemoth T-Rexes, these deadly creatures have evolved into the ultimate killing machines.
  • Experience Spectacular Action — Combine your fireteam’s unique weapons and abilities for explosive results against overwhelming opposition in challenging combat set pieces.
  • Take Part in a Joint War Effort — Your actions, together with the rest of the community, will shape the course of the war against the dinosaurs.

Second Extinction will be releasing on PC, Xbox One, and Xbox Series X.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Apex Legends Compound Bow Accidentally Outed by Dev

While we already know that Respawn Entertainment will be introducing a new weapon in the Volt SMG in Season 6 of Apex Legends, it seems there might be another weapon headed to the game, as an Apex Legends compound bow has been spotted in one of the screenshots!

Respawn Entertainment Principal Lighting Artist Austin Arnett posted the screen before deleting it since, well, there’s no bow available in the game yet. Thankfully, YouTuber DANNYonPC managed to record it! Check it out below.

Obviously, even if it’s been outed by a dev, there’s no guarantee that we’ll see it in Season 6 or at all. That said, if it was a scrapped weapon, we would have probably heard Arnett mention that, no?

Season 6 of Apex Legends starts next week on August 18, and we’ll get a new legend in Rampart! Check out the latest Stories From the Outlands animated short to know more about the upcoming legend’s story.

Would you want a bow to add to Apex Legends’ ever-increasing amount of armaments or would you rather get another gun in its place than something as gimmicky as bow?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers PC Requirements Revealed

How super has your PC has to be in order to play Marvel’s Avengers? Not that much it seems. Crystal Dynamics has revealed the Marvel’s Avengers PC requirements! Crystal Dynamics states there will be “fully unlocked framerate” to support 144hz gameplay, completely configurable keyboard and mouse, and players can seamlessly switch between controllers and keyboard/mouse as well.

Marvel’s Avengers PC requirements:

Minimum Spec:

  • OS: Windows 10 64-bit
  • CPU: i3-4160 or AMD equivalent
  • 8GB RAM
  • NVIDIA GTX 950 / AMD 270 (min 2GB video ram)
  • DirectX 12
  • 75GB HDD space

Recommended Spec:

  • Windows 10 64-bit
  • CPU: Intel Core i7 4770K, 3.4 Ghz or AMD Ryzen 51600, 3.2 Ghz
  • 16GB RAM
  • NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB.
  • DirectX 12
  • 110GB SSD space

Those on PS4, an open beta is scheduled to hit this weekend, with PC and Xbox One players who pre-ordered also getting access! Speaking of which, go read our hands-on impressions of the beta to know what to expect.

We’ll be going back to Marvel’s Avengers later this week, and will get our beta changes article up very soon!

Source: Avengers Square Enix

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 Remastered Multiplayer Mod Beta Sign Ups Now Live

Back in June, we reported that some modders have banded together to create Modern Warfare 2 Remastered multiplayer in Treyarch’s Black Ops 3. If you’re curious how it’s shaping up and want to test it for yourself, the Modern Warfare 2 Remastered multiplayer mod beta sign ups are now live!

Note that this is for PC only, and is in no way, shape, or form, an Activision-sanctioned project. Those interested can sign up in the link below or via this Google docs link.

In addition to the beta sign up, GunofTZ also released some new screenshots of the project as well.

Needless to say, we’re definitely intrigued and will be keeping a close eye on this project, Hopefully, we’ll get gameplay footage soon.

In other, more official Call of Duty news, there is something happening this Friday that leads to the Call of Duty 2020 reveal! While not officially announced yet, this year’s Call of Duty is allegedly titled Black Ops Cold War! We even got the first leaked details from the multiplayer and campaign.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GI Joe Operation Blackout Is a Third-Person Shooter Out Later This Year, Watch the Reveal Trailer

Have you ever wanted to join the GI Joe squad and battle Cobra Commander by shooting him in the face? If so, you’ll be able to do that later this year. GI Joe Operation Blackout has been announced, and it’s a third-person shooter!

Check out the reveal trailer for the game that showcases a few seconds worth of gamelay where we see Duke, Cobra Commander and the other Joes!

Here’s info straight from the press release:

Travel to monumental locations like Cobra Headquarters and the U.S.S. Flagg through an original story inspired by 80s-style comics. Take on 18 campaign missions featuring iconic vehicles and boss battles in single-player or local split-screen co-op.

G.I. Joe: Operation Blackout features 12 playable characters, including Duke, Snake Eyes, Cobra Commander, Destro, Roadblock, Storm Shadow and more. Each soldier has their own unique powers and can be customized with a variety of weapons and skins. There’s also multiplayer with modes such as Capture the Flag, Assault and King of the Hill.

GI Joe Operation Blackout will feature co-op and PvP, and is set to be released this October 13 for the PS4, Xbox ne, Switch and PC. It’ll feature 12 characters across Team Joe and Team Cobra, and will even include an 18-mission campaign that can be played solo, or local split-screen co-op!

Interestingly enough, the game seems to be a hero shooter with confirmed characters Duke, Snake Eyes, Cobra Commander, Destro, Roadblock and Storm Shadow each having their own abilities. It kinda reminds me of Rogue Company — at least from the initial trailer.

I have to admit, this doesn’t look all that bad. I mean, we don’t know how it plays, but from the trailer, it could be a surprisingly good multiplayer game. We’ll know for sure in the coming months or when October rolls in, and knowing is half the battle (I couldn’t resist).

Once we know more details about the game, we’ll let our other Joes know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless August 12 Update to v1.34 Brings Improvements

While we just got the big “Clear Skies” patch for Dauntless two weeks ago, Phoenix Labs has released the Dauntless August 12 update that brings quality of life improvements and more. Console gamers will see this as Dauntless update 1.34, or what the studio calls the 1.3.4 patch.

Dauntless August 12 Update patch notes:

Camera improvements:

  • Camera distance is now configurable.
  • Camera view is now more consistent.
  • Vertical FOV is now static, making the horizontal FOV auto-adjust when changing the screen aspect ratio. A wider screen now just means being able to see more on either side of you.
  • Reduced the amount the FOV can be changed to 75-85°, down from 35-120°, preventing fisheye.
  • Camera distance and FOV sliders are now available on consoles.

Ramsgate:

  • You can now interact with the portal driver to view the new Ramsgate cutscene.

Behemoths:

Miscellaneous:

  • Reduced the knockback on Lesser Behemoth attacks.
  • Reduced the amount of damage it takes to stagger Lesser Behemoths.

Weapons:

Sword

  • Fixed a bug that prevented The Hunger from generating Special meter while in Overdrive.
  • Fixed a rare crash that could occur when using the sword.

Repeaters

  • Full-Bore Chamber’s projectiles no longer deal damage continuously after hitting the ground or a Behemoth.
  • Fixed a bug that could cause a crash when using the Full-Bore or Salvo chamber.

Hammer

  • Fixed a bug that prevented buffering of inputs during the uppercut combo.

Quality of Life:

Miscellaneous

  • It’s now easier to navigate the cell list with a controller.
  • Removed the crouching animations when interacting with weapons in the Training Grounds or with vistas.
  • Reduced the range at which you can activate the ram-headbutting animation.
  • Introduced multiple improvements to localized text to prevent it from overlapping or escaping its UI elements.
  • Removed tooltips from the character creator.

Bug Fixes:

Gameplay

  • Activating Torrent Shield on a player who already has a shield now correctly applies the shield.
  • Fixed a bug where Hunt Pass bonus loot wasn’t being distributed at the end of a hunt.
  • Fixed a spot where it was possible to get stuck on the cave island.
  • Fixed a bug that could cause aether vents to appear interactable despite being depleted.
  • Fixed a bug that caused other players to render poorly at long distance while using emotes.

Cosmetics

  • Fixed a bug where crowns might not be shown after changing instances.
  • Fixed a bug that could sometimes cause beards to be the wrong colour.
  • The music for the “Dance Crazed” emote no longer continues playing after the emote ends.
  • The paneled lantern skin’s textures are no longer brighter than intended.
  • Fixed a bug that could cause your head to vibrate.

UI

  • Fixed a bug that prevented quest and bounty progress from displaying at the end of a hunt.
  • Fixed a bug where blocking someone didn’t remove party invites from them.
  • Fixed a bug where the background highlight didn’t follow the mouse cursor when navigating the Journal.
  • Fixed a bug that let you select weapons from the armour selection screen.
  • Fixed a bug where purchasing a flare or banner fabric from the Personality menu didn’t clear the lock icon.
  • Fixed a bug where going to the next Journal entry might not correctly reset your scroll bar.
  • Main menu tabs no longer remain highlighted when using a keyboard to navigate.
  • Fixed a bug that caused loadout options to remain highlighted after changing screens.
  • The Vault tutorial slate no longer shows when you complete the Hunt Pass intro quest.
  • Fixed a bug that could cause the background of the main menu to disappear when rapidly changing screens.
  • Fixed a bug where Thrax weapon mastery icons were displayed as Torgadoro weapons.
  • Fixed a bug that could cause the Berzerker Vision glowing eyes to appear in the background of the main menu.
  • Fixed the alignment of various UI elements and icons.

Miscellaneous

  • Improved armour clipping on Trainer Rosk at the Training Grounds.
  • Xelya’s necklace no longer breaks as she moves.
  • Improved Xelya’s armour when viewed from a distance.

Not a bad follow up patch to a content drop. You can check out the known issues being worked on by the studio here.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Beta Impressions – Finding the Endgame

While we already had stellar comic book to video game adaptations like the Batman Arkham franchise, and Insomniac’s Marvel’s Spider-Man, we haven’t seen one for the Avengers yet, which is suprising given how the superhero team is the biggest draw in cinemas today. Is that all about to change in Marvel’s Avengers? Read on to find out in our Marvel’s Avengers beta impressions piece.

First off, it’s been pretty evident just from the trailers alone, but this isn’t connected to the MCU (Marvel Cinematic Universe) in any way, shape or form. This is Crystal Dynamics’ take on the Avengers — for better or for worse. That said, there are familiar nuances that gives a nod or two to the iconic movies. But just know that if you’re expecting to see and hear the MCU versions of these heroes, you will be very disappointed.

A-Day

The Marvel’s Avengers beta starts the same way as the game does (based on the trailers released), and that’s with the Avengers battling what seems to be an army trying to overrun the city. This is the tutorial section of the game, and it gives us a good grasp of how the different character plays.

You’ll start the skirmish playing as Thor, before moving on to each Avenger, and it’s a nice taster of sorts for what each character brings to the table, and hints at how much variety the game has in terms of combat. This tutorial level is also the start of the end of the Avengers. Something happens, the Avengers are blamed for it, and the world government bans superheroes from being heroes. It’s a tale we’ve heard before and explains why the Avengers have disbanded when the game officially starts.

The story itself is compelling enough, though a wee bit on the predictable side. Thankfully, this is just a beta impressions piece and we don’t need to really factor that in, as we’re here to talk about the combat, gameplay experience, and what we see up ahead — and boy, is there a lot to talk about.

I Can Do This All Day

Marvel’s Avengers starts the tutorial section by thrusting players into a ton of enemies, and lets you go wild in how you handle them. It’s a wise move, as the combat is clearly the title’s greatest strength. Once you’re done with the introductory sections where you get to control every core member of the Avengers, you’re then pushed to the game’s real beginning where everything has gone to shit for the Avengers, and you’re back at square one as Kamala Khan (aka Ms. Marvel).

The rest of the game’s story missions involve you finding Jarvis to locate where Tony Stark is, and so on. In terms of missions, we’re given a taste of the HARM missions (think  of the X-Men’s Danger Room training sims), story-related assaults, and more.

It’s a nice slice of the Marvel’s Avengers pie, and as mentioned before, the combat isn’t perfect, but it does the job adequately enough. There are multiple skill trees to progress from and each one adds to the combat experience in different ways. One example is Iron Man’s skill tree where we can level up his lasers, or his photon beams, or his missile attacks. That’s on top of the regular combat also being part of the progression tree. It’s quite a sight to see how each new move adds to the combat loop, and I’m excited to try out more.

On top of the character’s individual moves list, there are also specials and an ultimate which are also unique to each character. These offer area-clearing supers, or support-oriented ones, and will be important for when an entire squad takes on bigger missions.

While the combat itself is satisfying, the beta exposed a lot of holes.

Destiny Awaits…

Marvel’s Avengers is a an action game that seems to be Crystal Dynamics’ take on the looter shooter, live services game popularized by The Division and Destiny franchises. While it’s not really fair to compare a beta to an established game released years ago, there are noticeable missteps in the beta that we’re unsure can be fixed — or will be — fixed in time.

One of the biggest is not being able to see your character’s upgrades in your character itself. With Marvel’s Avengers offering a myriad of character skins as part of the gameplay reward (or with other marketing tie-ins), this translated to your character not looking any different from having stronger gear. Say, you pick up a chest piece that offers a power level of 10, equipping it doesn’t change your look at all, which is a bummer since this is one of the major draws of looter shooters and games similar to this.

I do get that they can’t have the Hulk wearing armor (or they can?), but there’s a compromise here, and even if it’s just a cosmetic thing, it’s one that’s very noticeable. Another thing tied to this is in games like Destiny, Anthem, etc., you pick up loot off the ground, but in Avengers, it feels “empty.” It doesn’t feel rewarding getting higher tier equipment since you didn’t even know you did. It’s just confusing at this point, and one that I hope Crystal Dynamics can change in the full game.

On top of the issues with loot, Marvel’s Avengers has a currency problem as well. In the short time I’ve played the beta, I’ve seen countless in-game currency that can be used for upgrades and the like, and it’s confusing to keep track of what each thing does. It feels like an unnecessary problem to have to deal with, but it’s there.

Another thing I’d like to point out is for a game that’s focused on co-op and multiplayer the game lacks any sort of social space (think: Destiny’s Tower). In games like The Division, you can run around the open world with your friends and go on specific missions, or just clown around whereever you are. You can’t do that in Avengers. There is the War Table where you select missions, and once you choose one, you’ll then be transported to that specific mission with your co-op buddies (or AI teammates if you so wish). Is this efficient? Yes it is, but it takes away the essence of being in the same virtual area with your friends where you can just check each character and move freely. This might seem like a minor quibble for some, I’d be surprised if other multiplayer-centric gamers don’t complain about this. When you’re in an online PvE game, you want to be in the same virtual place as your friends even if you’re not doing a mission; it’s as simple as that.

We have a separate post going up on what changes we want to see based on the beta, but so far, those are the main ones we noticed off the bat.

Marvel's Avengers PlayStation Advantage

One Swole Hero

What possibly surprised me the most with the beta is how much content the game has. While there seems to be some lack of variety in some of the stuff that you do, there’s no denying that there is a TON of stuff to do. I don’t know how big of a chunk the beta was in relation to the full game, but if it’s a small sliver of the overall pie, then expect a gme bursting at the seams with content.

When people load this weekend, they might be shocked at how much content there is to chew on and this is just a beta. I’m hoping that we get more mission variety, but in terms of missions and how long the game will take to finish, I expect players won’t have anything to complain about here.

Breaking Expectations

While Marvel’s Avengers managed to beat my expectations when it comes to the overall gameplay, one thing it didn’t manage to break free from is its connection to the MCU (Marvel Cinematic Universe) — at least in my mind. Going into the beta, I already knew that this was Crystal Dynamics’ take on the Avengers, and how it has no connection to the MCU, but playing it, the feeling of you’re playing the “fake” or “discount” Avengers lingered.

I was thinking of how much more “authentic” the experience would have been if we got see each character’s MCU design, or hell, even voice actors that sounded similar to the iconic characters we know. While the Avengers have been around since forever, there’s no denying that for a lot of people (even for those who grew up reading the comics), the MCU’s Avengers are the de-facto standard and what people are expecting. It’s a gift that anything with “Marvel” and “Avengers” in it will be noticed, and will most likely sell a ton, but it’s also a curse, as people will have expectations.

There’s a lot to love in Marvel’s Avengers, and some stuff that are a cause for concern. Having said that, I’m optimistic that some of the problems the game has can or will be patched in due time, but at the same time, it’s worrying that we’re less than a month from launch, and parts of the game feels like it’s not ready to be consumed by the gaming masses just yet.

I had fun playing the Marvel’s Avengers beta, but there are glaring holes that need to be filled up. Time will tell if Crystal Dynamics can do that, and I’m hopeful they can.


Marvel’s Avengers beta code provided by Square Enix. 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Brawlhalla Update 4.04 August 12 Adds Advanced AI & More

Ubisoft’s free-to-play 2D fighting game Brawlhalla got an update today, and the Brawlhalla update 4.04 August 12 patch adds more cosmetic items, gameplay changes and as well as what the devs call “advanced AI.” And there’s also a new legend out today for the F2P rotation.

Brawlhalla Update 4.04 August 12 patch notes:

This update welcomes new bot difficulties: Extreme and Chosen! These new and challenging bots function as a hybrid Test Feature and Live Feature that are intended to help a player improve their gameplay. Players can increase the bot’s difficulty in custom game lobbies to fight against the new bot logic, Extreme and Chosen. If Test Features is enabled, though, bots on the Easy, Medium, or Hard difficulties will utilize the new bot logic as well.

  • With Test Features on, pre-existing bot difficulty settings such as “Easy”, “Medium”, and “Hard” use a new system that adds behaviors and makes them more aware of how their attacks and recovery options work.
  • The new difficulty settings “Extreme” and “Chosen” use this logic regardless of whether Test Features are enabled.
  • Pre-existing bot difficulties still use the old logic for the time being, but can be tried with the new logic by turning on Test Features.
  • In addition to being more challenging, the new Extreme difficulty setting adds Dashes and Throws to gameplay, and the Chosen difficulty setting mixes in Gravity Cancels and Chase Dodges on top of that.
  • Let us know your experience with the new bot logic and difficulties! More information can be found at brawlhalla.com/test-features.

Find the new Sales items!

Greatsword

We have reduced the knockout potential for a number of the Greatsword’s final Chain attacks, known as Closers, to better match the likelihood of landing a full attack Chain. Many of the Side Closers and Down Closers have had their expected knockout ranges recalculated with more weight on the total damage done from a full Chain and less weight on their ability to be used from delayed strings in the neutral game. The Down Closer (from Neutral Bridge) has also received a minor Damage increase to better spread the roles and potential rewards of each Closer from a Neutral Bridge.

  • Greatsword Side Closer (from Side Opener): Decreased Force from 90 Fixed/38 Variable to 90 Fixed/36 Variable.
  • Greatsword Side Closer (from Gravity Cancel): Decreased Force from 90 Fixed/38 Variable to 90 Fixed/36 Variable.
  • Greatsword Side Closer (from Side Bridge): Decreased Force from 90 Fixed/45 Variable to 90 Fixed/42 Variable.
  • Greatsword Side Closer (from Down Bridge): Decreased Force from 90 Fixed/46 Variable to 90 Fixed/44 Variable.
  • Greatsword Side Closer (from Neutral Bridge): Decreased Force from 90 Fixed/46 Variable to 90 Fixed/44 Variable.
  • Greatsword Down Closer (from Neutral Bridge): Decreased Force from 100 Fixed/44 Variable to 100 Fixed/38 Variable; Increased Damage from 18 to 19.
  • Greatsword Down Closer (from Side Bridge): Decreased Force from 90 Fixed/40 Variable to 90 Fixed/38 Variable.

Jaeyun

Jaeyun’s Neutral Sword has received a reduction in Force to better match the distance it carries a target before the final send, as this could score knockouts too quickly when Gravity Canceled or performed on top of platforms. We have also increased the Recover time for more reliable counterattacks when properly evading this Signature. Jaeyun’s Side Sword now has increased Recover time on miss and Cooldown on miss to better match its overall coverage, while creating a greater window for counterattacks when properly evading this Signature.

  • Jaeyun Neutral Sword: Increased total Recover time from 17 to 20; Decreased Force from 54 Fixed/49 Variable to 54 Fixed/47 Variable.
  • Jaeyun Side Sword: Increased total Recover time on miss from 21 to 23; Increased Cooldown time on miss from 22 to 24.

 

User Experience

  • Added an option to select the training bot’s Skin in Training Mode, including Crossovers.

Gameplay

  • Added a visual indicator to the start up frames of Greatsword Recovery for better communication.
  • Greatsword Down Air: Improved edge cases when determining whether to use the landing behavior.

User Interface

  • Fixed a bug where player names would sometimes not show up when pressing the TAB key on PC.

User Experience

  • Fixed an issue where Jiro and Jaeyun did not qualify for 2v2 matches as Legends that knew each other before Asgard.
  • Fixed a bug that could incorrectly award the “To Hell and Back” achievement.
  • Fixed a rare crash on consoles.
  • Fixed a rare crash on character select.

Gameplay

  • Greatsword Down Air: Fixed a bug that prevented chase dodge out of a grounded hit. (Credit: Jaximus)
  • Greatsword: Fixed a sequence of inputs that could allow turning around and attacking out of a stance faster than intended. (Credit MrCyanGaming)

We’ve expanded our Legend rotation from eight to nine Legends! Jaeyun also debuts on rotation for the first time! The free-to-play Legend rotation for this week also includes: Bödvar, Brynn, Cassidy, Fait, Lord Vraxx, Orion, Onyx, and Ember.

  • Jaeyun – The legendary mercenary who has traveled across the Old Kingdom on the back of his dragon turtle companion Imugi, Jaeyun has discovered new riches and sights in Valhalla! He brings the Greatsword and Sword to battle in the Grand Tournament.
  • Bödvar – He is the Protector of the North and dreams of endless battle. Bödvar has broken down the doors to Valhalla himself and is ready to take down his foes with Sword and Hammer!
  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Fait – Speaking to the stars and using glimpses of the future, Fait battles for good with her Scythe and Orb!
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
  • Orion – A revered warrior and champion, the mysterious armored knight uses Rocket Lance and Spear to battle his foes in the halls of Valhalla!
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Ember – This quick and dexterous elf does battle in Valhalla with Bow, Katars and her two companions: a wolf named Ash and her raven named Yarra.

Skins

  • Raven Rogue Lucien – “Dark and mysterious, he swiftly travels in the night.”
  • Steam Faction Scarlet – “Ready for the charge!”

 

Emote

Smooth Moves

  • “A little dance number for your victory!”
  • Animated emote with sound effects to show off during battle!

Sidekick

Butterscotch Sidekick

  • “Fait’s feline companion comes to your aid!”
  • The floating clouds animate as Butterscotch brings you back to the battlefield.

Avatars

  • Bulgaria
  • The Bahamas
  • Albania
  • Egypt
  • Dominican Republic
  • South Korea
  • Transgender Pride

Joining the free-to-play legend rotation is Jaeyun. You can check out the other cosmetic additions here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.