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Ghost Recon Breakpoint Title Update 3.10 “Amber Sky” Out on Jan. 21, Will Feature Rainbow Six Siege Crossover

Ghost Recon soldiers, Ubisoft has the next major content drop for Ghost Recon Breakpoint coming later this month, as the game’s new Operation titled “Amber Sky” has been announced as part of Ghost Recon Breakpoint Title Update 3.10! This free content drop will be out on January 21 and will see a crossover event between Ghost Recon Breakpoint and Rainbow Six Siege!

In addition to the Amber Sky and Ghost Recon Breakpoint Title Update 3.10 release date, a new trailer along with a load of info included in this new DLC has been released!

  • 9 Free Missions: The Ghosts are told that Sentinel is producing a toxic gas, Amber Ruin, in Auroa and selling it all over the world. Joining forces with an infiltrated Tom Clancy’s Rainbow Six Siege team, players will have to stop the production and find an antidote. For this, they will have to complete a wide array of objectives and venture into the deadly gas areas, where they will need to wear a gas mask and renew their filters regularly to survive. Upon completing the event missions, players will unlock eleven unique rewards, including brand-new weapons and Tom Clancy’s Rainbow Six Siege full skins.
  • New Teammates: After completing the first mission of the live event, players will be able to deploy Operators Ash, Finka and Thatcher anywhere in the game and at any time from the menu, as an alternative to regular teammates. Their looks, weapons and unique capabilities are modeled from Tom Clancy’s Rainbow Six Siege.
  • More than 120 New Customization Items: Items include full skins from Operators and more.

If you still haven’t bought the game but want to try it out, another free weekend is set to commence this January 21 and will last until January 24! This will be om all platforms the game is available on, and will let gamers experience the full base game and Amber Sky.

If you like what you tried, the free weekend will also see a huge discount on the game’s Standard and Gold Editions (85%), and even a big 70% on the Year 1 Pass.

Once the content is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.56 January 14 Fixes Issues

While Respawn Entertainment has released the big Fight Night Collection event last week, the studio has released the Apex Legends update 1.56 January 14 patch, and it’s for fixes, stability tweaks and more. Head on below for the full patch notes.

Apex Legends Update 1.56 January 14 Patch Notes:

Here’s what’s new per Respawn Entertainment:

Hey Legends, we’re aware that some of you are experiencing crashes in
@PlayApex and are actively looking into a fix. Stay tuned for more info as we have it.

We’ve pushed out a patch that improves stability and (hopefully) fixes the freezing issues. This issue in particular has been tricky for us to pin down consistently, but we are hopeful that we have addressed most of the cases where it happens.

Additionally, the patch also provides a fix for the following:

Issues with event skins “Haute Drop” and “Gold Standard”
Errors with clicking on Steam friends list
Text chat issues with Steam
Several Clubs-related issues

If we spot any other changes not mentioned above, we’ll be sure to update the post. Let us know if you spot any too and leave a comment to let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Update January 14 Brings Season 1 Mid-Season Update

It’s finally here, Call of Duty: Black Ops Cold War players! Treyarch has rolled out the Black Ops Cold War update January 14 patch or more importantly known as the big Season 1 mid-season refresh! This seems to be a server-side update, so there’s no actual file that’s needed to be downloaded.

There’s a new map, new mode and more rolling out today!

In addition to today’s update, there’s also an update that rolled out specifically for Call of Duty Warzone yesterday that fixed the Stim glitch and more!

Black Ops Cold War Update January 14 Patch Notes:

Here’s what Treyarch has shared so far:

This week’s playlist updates:

MULTIPLAYER:
• Dropkick [NEW]
• Sanatorium 24/7 [NEW]
• Nuketown 24/7
• Raid + Crossroads Strike 24/7
• Gunfight Blueprints
• Face Off (3v3)
• Prop Hunt

ZOMBIES:
• Cranked [NEW]
• Onslaught Raid [NEW] (PS4/PS5)

INCOMING:
• Firebase Z
• Express
• League Play
• Zeyna
• New MP modes
• 2WXP Weekend

We’re half expecting gameplay-related changes to be included and once we find if there’s any, we’ll update the post.

For the Zombies mode free access week, head on over here for the complete details.

If Treyarch releases any gameplay-related changes, we’ll let our readers know.

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Alex Co

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GTA Online Weekly Update January 14, 2021

It’s Thursday and Rockstar Games has rolled out the GTA Online weekly update January 14 activities refesh! Same as always, you can check out the summary below which includes the discounts for the week and more.

GTA Online Weekly Update January 14, 2021:

  • New Vehicle: The Maibatsu Manchez Scout, available for purchase from Warstock Cache and Carry
  • Double GTA$ & RP in all Survivals across the series
  • A free Shark Livery for the Pegassi Toreador for logging in
  • A faded variant of the Pegassi Tee for players who have unlocked the tee
  • A GTA$100K bonus for collecting both Treasure Chests, while scoping and during the final approach on Cayo Perico, in a single day this week (to be received next week)
  • The Pegassi Toreador is this week’s top prize at the Lucky Wheel
  • 25% off select Kosatka Submarine Upgrades: Remote-Guided Missiles, Sonar Station, and the Weapon Workshop
  • Vehicle Discounts: 25% off the Sparrow Helicopter and the Kraken Aurora Submarine, 30% off the Invetero Coquette D10, and 40% off the Sea Sparrow, the Nagasaki Buzzard Attack Chopper, and the Pegassi Reaper
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka submarine’s Sonar Station for free, plus a GTA$200K bonus for playing any time this week
  • Prime Gaming Discounts: 35% off the Kurtz 31 Patrol Boat and the Shitzu Longfin

Discounts
Don’t get caught lacking, especially when it comes to underwater warfare in a pressurized environment leagues beneath the surface. Make sure to customize and upgrade your Kosatka submarine and take advantage of the following deals, available for a limited time only, and fill the Moon Pool with discounts on vehicles like the Aurora submersible and Sparrow helicopter, among others.Kosatka Submarine Upgrades — 25% off:

  • Remote-Guided Missiles
  • Sonar Station
  • Weapon Workshop

Vehicles:

  • Sparrow Helicopter — 25% off
  • Kraken Aurora Submarine — 25% off
  • Sea Sparrow — 40% off
  • Nagasaki Buzzard Attack Chopper — 40% off
  • Invetero Coquette D10 — 30% off
  • Pegassi Reaper — 40% off

Check back next week for the next GTA Online weekly update!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.00 January 14 Sneaks Out

While we just got a big patch for Fortnite the other day that brought in the the v15.20 fixes and content, Epic Games has released the Fortnite update 3.00 January 14 patch and this is for PS4, Xbox One, and PC.

Fortnite Update 3.00 January 14 Patch Notes:

Per Epic Games, this patch is to fix crashing issues on PC and for stability fixes on all three platforms.

If you’re experiencing a crash specifically when launching Fortnite on PC, please select “Verify” in the Epic Games launcher.

You can access this option by clicking “…” on Fortnite in your Library.

We have deployed a maintenance patch to address the stability issues on PS4, XB1 and PC.

In addition to the stability fixes rolled out today, here are some of the top issues being investigated that weren’t fixed in the v15.20 patch (via the official Fortnite Trello board):

Battle Royale:

  • Bars in competitive playlists appear to overwrite total Bars.

Creative:

  • “Devices” and “Prefabs” tabs are swapped when viewing the Creative Inventory

Save the World:

  • Eliminating Takers doesn’t count towards Ventures quest.

If there are other changes in this patch not mentioned in the notes above, let us know what they are down in the comments below. If it pans out, we’ll update the post and credit the tipster.

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Alex Co

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EA to Play a “Big Role” in the Future of Star Wars Games With Multiple Projects Underway

Following yesterday’s huge news that Ubisoft is developing an open-world Star Wars game, some might be wondering what this means for EA and the Star Wars brand. If you’re a fan of Star Wars Battlefront, Star Wars Jedi: Fallen Order and other EA-published Star Wars titles, rejoice! The partnership has been confirmed to be continuing.

Lucasfilm Games VP Douglas Reilly confirmed that EA will continue to develop Star Wars games and even announced that multiple projects are well underway! According to Reilly, EA’s relationship with the company has “never been stronger.”

“We’re really proud of the games we have created with EA. We will continue working with them and our relationship has never been stronger. While we may not have a lot of details to share at the moment, we’ve got a number of projects underway with the talented teams at EA” – Douglas Reilly, VP of Lucasfilm Games

With yesterday’s announcement, some might have assumed that Disney dropped EA from future Star Wars titles given the controversy Battlefront 2 dusted up back in 2018. Thankfully, the shooter has recovered and is in a better place now, and it looks like EA has learned from its misdeeds.

For those looking forward to Jedi Fallen Order 2, or maybe another entry in DICE’s Battlefront series, we might just be getting that at some point.

Source: Star Wars

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Alex Co

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Assassin’s Creed Valhalla Update 2.10 January 14 Brings a Host of Improvements (01.011)

Ubisoft has released a rather hefty patch for open-world action game, Assassin’s Creed Valhalla! The Assassin’s Creed Valhalla update 2.10 January 14 patch is also listed as 01.011 on the PS5. This patch includes a host of gameplay and technical improvements and is out for both current and next-gen versions.

Assassin’s Creed Valhalla Update 2.10 January 14 Patch Notes:

PATCH SIZES AND DEPLOYMENT TIMING:   

  • Xbox Series X|S:    ~7.5 GB
  • Xbox One:     ~6.6 GB
  • PlayStation®5:   ~2 GB
  • PlayStation®4:   2-3 GB (depending on region)
  • PC: ~6.45 GB

UBISOFT CONNECT ACHIEVEMENTS ARE HERE!  

Added in-game support for Ubisoft Connect achievements to the game.

  • Unlock conditions for Quest-related or not-repeatable achievements: 
    • Achievements where unlock conditions have been met will pop when the player completes a new quest.
  • Unlock conditions for Countable/repeatable achievements:
    • Achievements will pop whenever the player performs an achievement-related action past the unlock condition.

MISCELLANEOUS  

  • The Animus Pulse will now highlight dead bodies for necessary situations only.
  • Enemies can no longer be auto looted using the Throw Weapons perk.
  • Tweaked AI detection when using disguise while dodging or while being in-air.
  • Added a reward to the Death Stranding homage.
  • Quivers and rations will now refill when upgrading them while they are depleted.
  • White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
  • Players will now be able to use “Wake up” at any time while in Asgard. Previously you had to complete the first quest.
  • Daily quests will now reset whenever the game detects that it’s not possible to continue or restart the quest. The quest may then be reactivated at the informer.
  • Added Text-to-speech to letters found in-game.
  • Added previews to color-blind and subtitle options.

BALANCING

  • Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.
  • Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.

GAME IMPROVEMENTS

PERFORMANCE AND STABILITY

  • Improved performance and stability.

GRAPHICS, AUDIO, ANIMATION

  • Addressed various graphics issues.
  • Addressed various clipping issues.
  • Addressed various NPC animation issues.
  • Addressed an issue that caused dummies to jitter when hit with a poison arrow. shake it off
  • (SPOILERS) Added some electricity to Mjolnir before picking it up.
  • Addressed an issue where war cries would repeat or loop oddly.
  • Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes makes Eivor’s feet glide.
  • (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.
  • Addressed an issue where some Raven skins could be low res.
  • (PS4) Optimized some textures on PS4.
  • Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.

QUESTS, WORLD EVENTS, SIDE ACTIVITIES

  • Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.
  • Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.
  • Addressed an issue where the player could get stuck fishing in The Baker’s Plaint.
  • Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.
  • Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
  • Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed. *
  • Addressed an issue where some treasures wouldn’t be at their location or couldn’t be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
  • Addressed an issue where players could receive an Online Service Error when trying to save.
  • Addressed an issue where players got blackscreen after building the blacksmith.
  • Addressed an issue where players didn’t receive Storming the Walls after completing Severing the Lines.
  • Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue that prevented players from completing Clues and Riddles.
  • Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
  • Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.
  • Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.
  • Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
  • Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.
  • Addressed an issue where Estrid could get stuck in Taken.
  • Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.
  • Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.
  • Addressed an issue in Price of Wisdom that prevented players from completing the quest.
  • Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.
  • Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.
  • Addressed an issue in Of Blood and Bonds where the players couldn’t complete the quest or couldn’t report back to Randvi.
  • Addressed an issue in The Prodigal Prince that prevented players from completing the quest.
  • Addressed an issue that prevented players from completing the Old Cellar mystery.
  • Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.
  • Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg *
  • Addressed an issue in Road to Harmatia that prevented players from completing the quest.
  • Addressed an issue where Knud could become stuck in A Little Problem.
  • Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
  • Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.
  • Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
  • Addressed an issue in Bridges of Oppression that prevented players from completing the quest.
  • (Spoiler) Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri’s Room.
  • Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.

WORLD

  • Addressed various misplaced textures or objects.
  • Addressed several instances where the player could become stuck.
  • Grounded a floating boat in Vinland.

GAMEPLAY, COMBAT, AI

  • Addressed various NPC behavior issues.
  • Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.
  • Addressed an issue where whales would sometimes start their fleeing behavior mid-air.
  • Addressed an issue where Archery was blocked with M and K holding the SHIFT key.
  • Addressed an issue that caused players’ line of sight to be blocked using incendiary or Poison traps with the predator bow.
  • Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on. *
  • Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
  • Addressed an issue that removed Bjorn from the ship crew.
  • Addressed an issue with the Mentor’s Set where the gear perk sometimes didn’t activate even though 2-4 set pieces were equipped.
  • Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.

ABILITIES, PERKS, SKILLS

  • Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows.
  • Addressed an issue where one NPC would not leave Eivor’s side when Feign Death was used.
  • Addressed an issue where several abilities wouldn’t work against hostile dogs.
  • Addressed an issue where Man’s Best Friend would not unlock after completing the quest A Little Problem.
  • Addressed an issue with the Mentor’s Set where the gear perk sometimes didn’t activate even though 2-4 pieces of the set were equipped.

USER INTERFACE / HUD

  • Addressed various UI/HUD issues.
  • Addressed an issue where the arrow quantity could remain stuck at 12.
  • Addressed an issue where UI language changes weren’t applied during combat.
  • The camera will now be closer to the character when browsing tattoos in the Animus Store.
  • Addressed an issue where color-blind previews would sometimes not be displayed in the menu.
  • Addressed an issue where color-blind values weren’t applied to the Order of Ancient menu.
  • Addressed an issue where a blank box would appear in the Completed Quests list.
  • Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.
  • Addressed an issue where Auto Loot didn’t work when an enemy was stun finished.
  • Addressed an issue where the Raculf Monastery couldn’t be raided.
  • Addressed an issue where some icons were missing for newly acquired God Favors.
  • Addressed an issue where In-Game news sometimes wouldn’t load correctly.
  • Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
  • Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.

SYSTEM

  • Added a respawn point just before the boss fight in Extended Family.
  • Addressed an issue that prevented players from fast traveling after 1.0.4.
  • Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.
  • (Stadia) Addressed an issue that caused the time on the save not to reflect local time.

Check out our review of the action game right here to see why it’s worth a buy.

Source: Ubisoft
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Alex Co

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Battlefield 5 Xbox One Update for January 14 Rolled Out for Squads Issue

Heads up, Xbox One Battlefield 5 players, DICE has rolled out the Battlefield 5 Xbox One update for January 14 today! This patch should be live and is for Xbox platforms only. It’s a small download clocking in at just 210MB. Head on below for what got fixed.

Battlefield 5 Xbox One Update January 14 Patch Notes:

DICE Lead Community Manager PartWelsh shared the changes on Twitter, and it’s for a fix that affects players joining full squads.

There’ll be a small hotifx released tomorrow morning for #Battlefield V on @Xbox

This helps to address a rare issue that we observed over the holidays that could affect players joining full squads.

The Hotfix for #Battlefield V is now live on  @Xbox – Chances are that you’ll be prompted to download the 210MB Update next time you attempt to launch the game.

Not seeing it? Do a complete Power Cycle of your Xbox and attempt to launch the game again and it should grab it

While we’re not going to see any new content for Battlefield 5, you might be interested to see a ton of unreleased content (over 50) from maps, weapons and more right here.

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Alex Co

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Black Ops Cold War & Warzone Upcoming Double Weapon XP Weekend Announced, New Zombie Map Teased

Not only will Call of Duty: Black Ops Cold War and Call of Duty Warzone players have the big Season 1 mid-season refresh to look forward to tomorrow, but Treyarch has also announced the Black Ops Cold War upcoming double weapon  XP weekend, which also applies to Warzone!

Starting at 10 a.m. PT on January 15 and lasting until 10 a.m. on January 19, players will earn double weapon XP which is arguably more important than double XP!

In addition to the event, Treyarch also teased the new Zombies map and more for the PvE mode:

While Treyarch released a Black Ops Cold War patch yesterday (and we got one for Warzone today), we’re expecting a heft Season 1 mid-season patch to be released later or early tomorrow. So make sure to clear up some harddisk space if you’re planning on downloading it, alright?

Those who are looking to test out Zombies, Treyarch is dishing out a free Zombies trial for the first time in franchise history. You can read up on details about that here.

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Alex Co

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Hitman 3 Trophies List Revealed

With Hitman 3 set to be the first big release of 2021, Trophy hunters can plot out how to fully complete the game, as the Hitman 3 Trophies list has been revealed! There are 48 Trophies in total, with a Platinum rounding out the lot as expected.

The list seems to list all the Trophies players can earn with descriptions, so beware of spoilers.

Hitman 3 Trophies List:

World of Assassination
Complete all 47 trophies.
0.00%
ULTRA RARE
The Result of Previous Training
Complete Freeform Training in the Prologue.
0.00%
ULTRA RARE
Cleared for Field Duty
Complete The Final Test in the Prologue.
0.00%
ULTRA RARE
Seizing the Opportunity
Complete any Mission Story in The Final Test.
0.00%
ULTRA RARE
The Creative Assassin
Complete the Contract Creation Tutorial.
0.00%
ULTRA RARE
Silent Assassin
Complete The Final Test unspotted. Kill only Jasper Knight, ensuring his body is not found.
0.00%
ULTRA RARE
Training Escalated
Complete Level 5 of an Escalation Contract set in the ICA Facility.
0.00%
ULTRA RARE
Top of the Class
Beat the highest leaderboard score on a Contract.
0.00%
ULTRA RARE
A New Profile
Complete a Featured Contract.
0.00%
ULTRA RARE
Tools of the Trade
Assassinate Targets with Ballistic, Accident and Explosion Kills.
0.00%
ULTRA RARE
Unseen Assassin
Assassinate a Target without getting spotted.
0.00%
ULTRA RARE
Shortcut Killer
Find and unlock 15 Shortcuts.
0.00%
ULTRA RARE
Stylish Assassin
Get 10 different Playstyles.
0.00%
ULTRA RARE
Death From Above
Complete On Top Of The World.
0.00%
ULTRA RARE
Dune Raider
Reveal all undiscovered areas in Dubai.
0.00%
ULTRA RARE
Treacherous Architecture
Kill Ingram with his oil-rig model, push Stuyvesant over a rail, and kill them in the air.
0.00%
ULTRA RARE
Keep Your Eyes Peeled
Make a target slip and fall while evacuating in a skydiving suit.
0.00%
ULTRA RARE
Rise Up
Complete all Mission Stories in On Top Of The World.
0.00%
ULTRA RARE
Stair Master
Reach Dubai Mastery Level 20.
0.00%
ULTRA RARE
Master of the Household
Complete Death In The Family.
0.00%
ULTRA RARE
No Stone Unturned
Reveal all undiscovered areas in Dartmoor.
0.00%
ULTRA RARE
Upstairs, Downstairs
Eliminate Alexa in her private room, shoot her from the roof, and put her to rest.
0.00%
ULTRA RARE
Family Feud
Help Emma kill Alexa.
0.00%
ULTRA RARE
Full House
Complete all Mission Stories in Death In The Family.
0.00%
ULTRA RARE
The Great Outdoors
Reach Dartmoor Mastery Level 20.
0.00%
ULTRA RARE
Death of the Party
Complete Apex Predator.
0.00%
ULTRA RARE
Followed the Trails
Reveal all undiscovered areas in Berlin.
0.00%
ULTRA RARE
Partied Out
Tremain has a rifle accident, Thames is hit by a crane and Montgomery & Banner light up the club.
0.00%
ULTRA RARE
Bird Art
Photograph the Yellow Bird.
0.00%
ULTRA RARE
Last Call
Become the club owner, and have a sit down with the ICA.
0.00%
ULTRA RARE
Warehouse Veteran
Reach Berlin Mastery Level 20.
0.00%
ULTRA RARE
NEXUS-47
Complete End Of An Era.
0.00%
ULTRA RARE
Surveillance Master
Reveal all undiscovered areas in Chongqing.
0.00%
ULTRA RARE
Future Shock
Kill Hush in his “relaxing chair,” electrocute Royce and shoot both with one bullet.
0.00%
ULTRA RARE
Console Cowboy
Use Royce’s terminal to fry the core.
0.00%
ULTRA RARE
Icebreaker
Complete all Mission Stories in End Of An Era.
0.00%
ULTRA RARE
Hack the Planet
Reach Chongqing Mastery Level 20.
0.00%
ULTRA RARE
The Last Tango
Complete The Farewell.
0.00%
ULTRA RARE
Master the Terroir
Reveal all undiscovered areas in Mendoza.
0.00%
ULTRA RARE
Ripe for the Picking
Eliminate Vidal with the grape crusher, Yates with poisoned Grand Paladin, and both with gas.
0.00%
ULTRA RARE
Evil Wine Club
Attend the secret Providence meeting.
0.00%
ULTRA RARE
Rich Harvest
Complete all Mission Stories in The Farewell.
0.00%
ULTRA RARE
Vineyard Virtuoso
Reach Mendoza Mastery Level 20.
0.00%
ULTRA RARE
Nightmare Fuel
Complete Untouchable.
0.00%
ULTRA RARE
Bullet Train
Take out a guard with a silenced pistol, with a shotgun and with an SMG.
0.00%
ULTRA RARE
Count Down From 47
47 takes another nap.
0.00%
ULTRA RARE
Train Surfing
Complete all Untouchable Challenges.
0.00%
ULTRA RARE
Last Stop
Reach Carpathian Mountains Mastery Level 5.
0.00%
ULTRA RARE

Check out the latest gameplay trailer for Hitman 3 which showcases its PSVR functionality right here.

Hitman 3 shoots out this January 20 on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch and PC.

Source: PSN Profiles

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Alex Co

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AEW Console Game Will Include Campaign, Create-a-Wrestler, Aiming for 2021 Release

In November last year, an AEW console game has been announced which is being developed by Yuke’s (Smackdown), and is being helmed by none other than former AKI developer Hideyuki Iwashita. AKI, in case you didn’t know, is the developer behind WWF Wrestlemania 2000, and WWF No Mercy — wrestling games that are widely considered the best of the lot when it comes to wrasslin’ games.

While there’s no new gameplay footage to be shown off, AEW (All Elite Wrestling) Executive Vice President Kenny Omega has hsed a few details regarding the upcoming title. First off, Omega confirmed that still-untitled AEW console game will feature a camaign, and a Create-a-Wrestler feature, as well as multiplayer. One thing fans can take off the table is a General Manager (GM) mode, which will instead be exclusive to the mobile title AEW Elite GM.

As for the available wrestlers, Omega can’t confirm that just yet stating, “I can say right now that we’re not sure of how many wrestlers will be available upon release, but one thing I can say is that the number of wrestlers in the AEW is growing all the time, and the roster of wrestlers in the game will reflect that.”

They are aiming for the wrestling game to be out sometime this year, though that’s not set in stone, as the studio does not want to rush development, so no promises on a release date has been made for now.

Omega knows that a lot of wrestling video game fans are looking forward to something like No Mercy or Virtua Pro Wrestling, though they are looking to modernize the controls and game mechanics. That said, don’t expect it to be a competitor to 2K’s WWE games, as Omega states the “plan is not to compete with WWE and that style of games,” and cites how the recent 2K-published WWE games have tried to look like wrestling matches on TV, and their plan is to not use motion capture (mo-cap) and instead rely on how AKI used to do it before.

As a huge AKI wrestling fan, I’m all for this. I’m definitely excited to see how this one shapes up and if it’s anywhere near as fun as WWF No Mercy, then wrestling fans are in for a treat.

Source: IGN Japan

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Call of Duty Warzone January 13 Update Fixes Stim Glitch, Brings DMR Changes

Call of Duty Warzone players, the title update you’ve been waiting for has come! Raven Software has released the Call of Duty Warzone January 13 update and it brings with it the much awaited fix to the Stim glitch, nerfs the DMR weapons and more!

Note that this is a server-side update and will automatically be applied once players connect to the Warzone servers.

Call of Duty Warzone January 13 Update Patch Notes:

Here’s the full patch notes shared by the studio via Twitlonger:


🔶𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭s🔶

𝐆𝐚𝐥𝐥𝐚𝐧𝐭𝐫𝐲 (𝐌𝐚𝐜-𝟏𝟎)
– All stats updated to match base Mac-10

🔶𝐖𝐞𝐚𝐩𝐨𝐧𝐬🔶

𝐃𝐌𝐑 𝟏𝟒

• Bullet penetration reduced from sniper to AR

• Damage falloff ranges decreased
– 55 damage before / 48 damage after 750 units (down 70% from 2500 units)

• Recoil increased
– Increased moderately for second and third bullet
– Increased slightly for subsequent bullets

• Locational damage multipliers adjusted
– Headshot now does less than 100 damage after 750 units
– Lower torso reduced from 1.1 to 1.01 (~8%)

𝐓𝐲𝐩𝐞 𝟔𝟑

• Bullet penetration reduced from sniper to AR

• Damage falloff ranges decreased
– 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥

• Max damage reduced from 45 to 40 (~11%)

🔶𝐀𝐭𝐭𝐚𝐜𝐡𝐦𝐞𝐧𝐭𝐬🔶

𝐃𝐌𝐑 𝟏𝟒

• Front Grip
– Vertical recoil reduction removed
– Horizontal recoil reduction increased from 20% to 30%

• Field Agent Foregrip
– Vertical recoil reduction decreased from 35% to 25%
– Horizontal recoil reduction increased from 35% to 30%

𝐓𝐲𝐩𝐞 𝟔𝟑

• Front Grip
– Vertical recoil reduction removed
– Horizontal recoil reduction increased from 20% to 30%

• Spetsnaz Ergonomic Grip
– Vertical recoil reduction decreased from 45% to 30%
– Horizontal recoil reduction decreased from 45% to 40%

𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥

• Akimbo
– All location damage multipliers set to 1

🔶𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐄𝐪𝐮𝐢𝐩𝐦𝐞𝐧𝐭🔶

• Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

🔶𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬🔶

• Seasonal Challenges fixed to appear/track as intended

In addition to the changes made today, Treyarch has also released a Black Ops Cold War update yesterday that included PS5 optimization tweaks and more.

 

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Why the End of EA’s Exclusivity Deal for Star Wars Should Be Celebrated

Earlier today, Lucasfilm Games announced that it’s partnering with Ubisoft to create an open-world Star Wars game. While the idea of an Ubisoft open-world Star Wars game is something to get your blood flowing, the major piece of news to take out of this announcement is the rapid approach to the end of EA’s exclusivity deal with Lucasfilm Games.

Since 2012, EA has been the only publisher producing Star Wars games. EA’s time with the Star Wars brand has been…interesting to say the least. There was the loot box debacle with Battlefront 2 in 2018, which spear-headed the on-going conversation surrounding gambling in games. On the flip side, Star Wars Jedi: Fallen Order received wide-spread acclaim and a Games Awards nomination for best action/adventure. Jedi: Fallen Order ended with the idea of a sequel, and with EA’s deal running through 2023, there’s still a chance we see Cal again. Overall, it’s been hit-or-miss with EA when it comes to Star Wars games, so the idea of other studios taking a crack at making their own intergalactic adventures should be celebrated.

Ubisoft’s Massive Entertainment studio will be behind the development of this Star Wars project. Massive Entertainment developed The Division 1 and 2, so the Swedish games studio knows a thing or two about creating immersive worlds. The amount of detail they put into creating New York City and Washington D.C. was incredible. Now imagine that same level of detail, but Star Wars. Massive’s Star Wars project is still very early, but we can start making a few early assumptions on what to expect. Open-world Ubisoft games are notorious for having towers for the player to ascend in order to unlock areas of the map, so bank on that. Right now, it’s unknown what Massive’s game will be about. Could it be another Jedi adventure or maybe we’ll get to play as a bounty hunter? I think there’s a rather popular one with his own show on Disney+?

Now as I mentioned, Massive’s project is a ways out there. But seeing that this announcement was made now, it’s only natural to wonder what other studios will take a swing at Star Wars. Let’s take a look at another major Disney-owned franchise: Marvel. Over the past few years, we’ve had a number of Marvel games from different developers: Avengers (Crystal Dynamics), Ultimate Alliance 3: The Black Order (Team Ninja), LEGO Marvel Super Heroes (Traveller’s Tales), Marvel vs. Capcom: Infinite (Capcom), and Guardians of the Galaxy: The Telltale Series (Telltale Games). While each of those games come from the same property, they’re all different experiences in their own right. This is something that should get Star Wars fans excited. Star Wars is such a huge franchise with countless characters that the ideas are limitless. There’s so much potential in the Star Wars brand and now studios will finally have the creative freedom to possibly explore it.

https://twitter.com/Nibellion/status/1349366803705819137

As with most things, there’s going to be both positive and negative ripple effects. How could ending EA’s exclusivity deal potentially damage Star Wars? With multiple studios now vying for a piece of the galactic pie, Lucasfilms Games could find themselves in a “quantity over quality” situation. Instead of getting one Star Wars game every couple years, we could see multiple games released in a single calendar year. While many can’t get enough of Star Wars, having too many games could saturate the market and introduce Star Wars fatigue. On the other hand, given the amount of backlash EA has received over the course of its Star Wars deal, Disney might be picky regarding studio pitch ideas. They may not want Star Wars games for the sake of Star Wars games, which could also restrict the amount of creativity behind future projects.

Another potential negative ripple effect is how this muddles up the water on other Massive Entertainment projects. The Division games were solid, although not necessarily the home run hitters that Ubisoft may have envisioned. In addition, Massive announced an Avatar project back in 2017. That makes three major projects, so something has to give. Apparently, Massive is still recruiting staff for the Avatar project, so that would leave a possible third Division game on the outside looking in. While I hope we eventually get a third Division game, the overall premise of an apocalyptic world has overstayed its welcome. If the choice was between The Division 3 and an open-world Star Wars, give me the space game every time.

https://twitter.com/Nibellion/status/1349385563464491014

At the end of the day, Star Wars is simply too complex and enormous of a property to be tied to one studio. EA’s exclusivity deal created too much of a hinderance on the brand and bottlenecked its overall growth. Disney choosing to branch out to other studios beyond EA will ultimately benefit the Star Wars brand moving forward. There’s always that slim chance this move doesn’t pay off, like Star Wars fatigue, but I don’t see that happening. The Star Wars brand hasn’t strayed far from the Skywalker stranglehold, so having an arsenal of studios adding their own flavor to Star Wars can help diversify the brand. There’s so much to be explored in this galaxy far, far away and the end to EA’s deal is the first step in the right direction.


Disclaimer: The opinions expressed here are solely of the author’s and doesn’t represent the entirety of MP1st or of its staff.

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The Division Developer Massive Developing Open-World Star Wars Game

While The Division 2 hasn’t been the mega success that Ubisoft has been hoping it’d be especially compared to how the first game in the franchise, it seems the publisher’s trust in developer Massive Entertainment hasn’t waned, as the publisher has entrusted the studio with a new, open-world Star Wars game!

Earlier this week, Lucasfilm Games was announced, and it looks like that means we’ll be getting AAA games that fall under the brand that’s not published by EA! Today, it’s been revealed that Lucasfilm Games has entered a partnership with Ubisoft to create this still-untitled open-world Star Wars title, which is in very early stages of development.

Heading the production will be The Division 2 director Julian Gerighty, and the game will use Massive Entertainment’s impressive Snowdrop game engine (the same one used for The Division). Other than that, there’s no other info left to parse just yet.

So what does this mean for EA? It looks like the publisher will still be developing Star Wars games moving forward, though based on Disney’s statement, that will be a crowded space very soon.

EA has been and will continue to be a very strategic and important partner for us now and going forward. But we did feel like there’s room for others – Sean Shoptaw, senior vice president of Global Games and Interactive Experiences at Disney

Aside from Star Wars, Lucasfilm Games has also announced a game based on Indiana Jones and is being developed by Bethesda.

Needless to say, we see this as a good thing, as we can’t wait to see what other studios have up their sleeves when it comes to Lucasfilm properties.

Source: Wired

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Rogue Company Update 1.45 January 13 Drags Two to Tango Update Today

Rogues, First Watch Games and Hi-Rez Studios have brought the first big title update to third-person shooter, Rogue Company! The Rogue Company update 1.45 January 13 patch brings the Two to Tango update, which includes a new limited time mode, new Skirmish maps, Rogue balance changes and more. Head on below for the full patch notes.

Rogue Company Update 1.45 January 13 Patch Notes:

New Limited Time Mode: Wingman

This new mode is designed for intense and high stakes combat and puts you and a partner up against another two-man team on smaller Skirmish maps. You’ll depend on your teammate to quickly neutralize your opponents.

Standard Wingman (Coming soon)

  • Each player has only one life.
  • Each match is Best of 9.
  • Each round lasts only 45 seconds.
  • Eliminate all members of the opposing team to win.
  • If no team is eliminated by the end of the round, an objective will spawn in the middle of the map. The first team to capture it wins the round.

Wingman Strikeout (Available with the update!)

  • Each team has 6 tickets.
  • Each match is Best of 5.
  • Each round lasts 2 minutes.
  • Eliminate all enemy tickets to win.
  • Capturing the objective also eliminates a ticket from the enemy team every 30 seconds.

New Limited Mode: Countdown

This brand new mode requires flexibility as your team attempts to control the bomb and prevent your opponents from defeating you.

  • Each match is Best of 5.
  • Teams begin each round with 90 tickets.
  • For every second you hold the bomb the other team loses a ticket.
  • There are respawns similar to Strikeout.
  • The Shop will be available at the beginning of each round.
  • The bomb will be carried as an object.

Skirmish Maps:

Depot

Built to simulate combat in an industrial setting, Depot offers generous lines of sight for tracking enemy movement and quick skirmishes.

District

This Rogue Company training ground was built to simulate close-quarters combat and urban warfare. Back alleys and abandoned buildings give players opportunities to flank and out position the competition.

Rogues

Phantom

  • Fixed an issue where the Nano Smoke grenade would be thrown instantly.

Talon

  • Reduced the retrieve time of the Mag Gloves ability.

Weapons

A3 Salvo

  • Changed from a single shot to a two-shot burst.
  • Head damage increased from 20 to 24 per shot.
  • Body damage increased from 13 to 19.
  • Fire rate increased from 3.03 to 3.92.

LW6 Revolver (Dallas)

  • Increased maximum damage falloff.

P12K (Phantom, Talon)

  • Increased magazine size from 7 to 8.
  • Level 2 Upgrade increases the magazine size from 12 to 14.

Tyr (Fixer)

  • Weapon range reduced from 70m to 40m.

Gadgets

Flashbang

  • Flash duration reduced from 3.5s to 3s.

Sticky Sensor

  • Adjusted the gadget volume.
  • Increased throw speed to match other gadgets.
  • Fixed an issue where the reveal area could be offset.

Tear Gas Grenade

  • Increased strength of the gas disorientation effect.

Perks

Cloaked

  • No longer provides reveal immunity against persistent reveals. Sticky Sensor and Nano Smoke will always reveal enemy players.
  • Cloaked will reduce the duration of Dallas’ Tracker Rounds by 50%.
  • This change does NOT impact Lancer.

Bounce Back

  •  Previously reduced the time it took for the health regeneration to start by 2 seconds. In addition to reducing that time, Bounce Back will now give players 30 health per second instead of 20. The overall time to reach max health will be significantly shorter.

Quality of Life:

  • Surrender vote in Ranked matches without a team member leaving can now be triggered after 8 minutes.

Bugs:

  • Fixed an issue preventing the Good Company Achievement from progressing
  • Glacier Map
    • The bomb can no longer be thrown through the walls below the crane on the attacker’s spawn side.
    • Fixed texture issues on the mast of the ship and submersible vehicle.
    • Fixed a collision issue where the camera would clip through the ship’s hull near the ziplines on both sides of the map.
    • Fixed an issue near the left hand zipline which would cause wave effects to not appear
  • Melee weapons thrown at Sigrid’s shield no longer lodge themselves at unusual angles.
  • Fixed an issue that would prevent players from using the report function on the scoreboard while they were eliminated.
  • Fixed an issue where incorrect damage was displayed to players with Headstrong.
  • Weapons used during the Rogue menu animations will now properly disappear when they go behind a Rogue’s back.
  • Reloading during a dodge roll should no longer result in a floating weapon animation.
  • In the Arms Race Limited Time Mode players will no longer respawn in the Chimera after dying.
  • Fixed an issue which would prevent the Objective in Strikeout from appearing on the minimap for consoles.

Known Issues:

When a player dies in a match, the spectator camera no longer auto-switches to another team member that is alive.

Note that the Rogue Company servers are undergoing maintenance from 12:00 UTC and will last for roughly three hours.

Source: Reddit

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Fortnite Update 2.99 January 13 Is for v15.20; Changes & Datamined Info Listed (Update)

The first big title update for Fortnite is here! Epic Games has released the Fortnite update 2.99 January 13 patch or what the devs call Fortnite update v15.20! Head on below for the list of new content, fixes and datamined info.

Fortnite Update 2.99 January 13 (v15.20) Patch Notes:

Here’s the new stuff included in today’s patch (via Lucas7yoshi):

– New Level Action Shotgun
– New Exotic: Hop Rock Dualies
– Clues of the secret battlepass skin in the stealthy POI
– Pre-Edit Option

Know Issues Addressed by v15.20 (via Trello):

General:

Flip Reset Lobby Track inadvertently removed from players’ Lockers.

Description

Update
Owners of the Flip Reset Lobby Track will be regranted the track with the release of the v15.20 game update.


Description
The Flip Reset Lobby Track has been advertently removed from players’ Lockers.


Platforms
All

Multipoint Edge Glider deforming midair.

Description
The Multipoint Edge Glider may deform midair.


Platforms
All

Michonne Outfit visual issues with cape Back Blings.

Description
We’re aware that the Michonne Outfit (without the poncho edit style) has visual issues when using a cape Back Bling.


Platforms
All

Battle Royale:

Total Bars appearing as 0 in a match.

Description
Players may on rare occasion load into a match without their total Bars available, showing 0 in their persistent stash.

Don’t worry, your total collected Bars are still tracked – but collecting Bars in the match where they appear at 0 will not add to your cumulative total.


Platforms
All


Workaround
Loading into another match should show your total collected Bars, however any collected in the match where they appeared 0 will not have been added.

Bars in Arena must be gathered in-match and your persistent stash is unavailable.

Hypernova Outfit appearing as a different Outfit in the Lobby and in-match.

Description
The Hypernova Outfit may appear as a different Outfit in the Lobby and in a match.


Platforms
All

Rebooted players may see an already completed Bounty.

Description
If a Bounty was accepted and completed before a player was Rebooted, upon reboot they may see that Bounty appear on their screen.


Platforms
All


Workaround
Since the Bounty was already completed while you were awaiting Reboot, simply let it time out.

Save the World:

Quest progress not instantly updating in the HUD and Quest Log.

Description
Quest progress may be slow to update in the HUD and Quest Log.


Platforms
PlayStation, Xbox, PC

Broken Pickaxe animations.

Update
This issue is resolved, with the exception of the Bash Burner Pickaxe. We’ll continue fixing these incorrect animations.


Description
There are a handful of uniquely animated Pickaxes that are not playing the correct animation when used in Save the World.


Platforms
PlayStation, Xbox, PC

Mobile:

Voice chat issues on Android.

Description
We are investigating voice chat issues for players on Android devices.


Platforms
Android

The player loses all movement after jumping through Zero Point.

Description
Players are unable to move after jumping through the Zero Point.


Platforms
Mobile


Workaround
Players do not jump through the Zero Point.

Datamined Info:

Make sure to refresh this post throughout the next hour or two, as we’ll be updating it constantly with the known info and datamined stuff. Once it’s done, we’ll post an “update” on the headline to let people know it’s final.

Update: We’ve updated the post with the official changes as outlined by the Fortnite Trello board, as well as the last of the known datamined info!

 

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Black Ops Cold War Servers Down and Issues Are Happening Right Now, Devs Investigating (Update)

While Call of Duty: Black Ops Cold War got an update earlier today that seems to be something else and not the patch that brings the data for the Season 1 mid-season refresh, it looks like the game is having other problems, as players have reported Black Ops Cold War servers down reports, and how these server issues aren’t letting players join matches.

Over on the game’s subreddit, multiple threads have surfaced showing how the server queues are putting players on hold for days or weeks even!

See you guys in 49 days
byu/Antsi12 inblackopscoldwar

Why is this happening
byu/sub_to_joeymymum inblackopscoldwar

Only thing consistent lately about this game is the bugs after a update, can’t get into a game when the timer reaches 0 it backs me out to the Home Screen. Then when I go onto multiplayer it does the same thing again!
byu/vincchensko-123 inblackopscoldwar

Already waited 10 minutes in the server queue before it refreshed… annoying or what
by inblackopscoldwar

My fucking lord dude
by inblackopscoldwar

Be back in 71,582 Minutes I guess?
byu/Apprehensive-Work-18 inblackopscoldwar

You get the idea, right? Thankfully, Treyarch is aware of this, as Community Manager Josh Torres has mentioned that they are investigating this Black Ops Cold War server issue.

It’s been a rough 2021 for Call of Duty players so far, as Call of Duty Warzone is now facing an onslaught of Stim exploit abusers with no ETA on a fix mentioned.

Hopefully things will improve in a few days’ time, as the big Season 1 mid-season refresh set to drop on January 14 will bring in not only a wave of new content, but we’re also expecting a slew of gameplay-related changes/fixes to go along with it too. We’ll update the post once issues are sorted, or if Treyarch has issued an update on the game’s server status.

Update: Treyarch has announced that online services for Black Ops Cold War has been restored!

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Alex Co

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Call of Duty Warzone Stim Exploit Back in Full Force, No ETA on Fix

Way back before Call of Duty: Black Ops Cold War was released and integrated with Call of Duty Warzone, the free-to-play battle royale suffered through the Warzone Stim exploit that allowed players who had the item equipped to continually inject themselves non-stop.

For those not familiar with the equipment, the Stim shot immediately healed the player when used, which is a major issue with battle royale games where survivability is key. Well, the Stim exploit is back and with a vengeance! This means that abusers are now winning matches just by hanging around the gas area and being able to tank the damage just by constantly using Stim!

Check ’em out being abused below:

January 2021 and there is still a way for rats to hide in the gas forever and get free wins?
by inCODWarzone

I guess the Stim Glitch is still in the game
byu/JKemmett inModernWarzone

Odds are, if you’re a Warzone player, you’ve seen this Warzone Stim exploit being used in a match. Sadly, Treyarch (nor Raven Software) has not given any timeframe on when a fix can be expected, though with the Season 1 mid-season refresh hitting on January 14, there’s a good chance that the patch released for it will include the fix for this exploit as well.

It’s been a rough new year for Warzone players, as aside from the Stim glitch, the Black Ops Cold War weapons that were introduced to Warzone presented problems of their own. Hopefully, these two issues in Warzone will be ironed out soon.

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Alex Co

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Overwatch Update 3.03 January 12 Brings a New Map & More

Blizzard is ringing in 2021 with a bang for Overwatch players, as the Overwatch update 3.03 January 12 patch is now live, and this brings a new map into the game and more. Head on below for the full patch notes for today’s update.

Overwatch Update 3.03 January 12 Patch Notes:

NEW MAP: KANEZAKA

  • Kanezaka, nestled beside Hanamura, is our newest Free-For-All Map!
  • Fight for your life in a thrilling battlefield of alleyways, ancient stone, towering steel, and cat cafes. Shatter your enemy’s dreams in the pottery shop, deliver beatdowns in the Tora no Sumika nightclub, or rise above the competition in the tower at the center of the city.

KANEZAKA CHALLENGE

Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.

Learn more about the Kanezaka Challenge on the Overwatch website.

GENERAL UPDATES

Feature Update: Replay Viewer Custom Spectator Options
  • Added Detached Timecode UI option to Replay Viewer

HERO UPDATES

ASHE

Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.

The Viper
  • Aim-down-sights damage reduced from 80 to 75
  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds

HANZO

This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.

Storm Arrows
  • Shot recovery time reduced from 0.3 to 0.25 seconds

SIGMA

We’re increasing the cooldown of Sigma’s barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.

Experimental Barrier
  • Redeploy cooldown increased from 1 to 2.5 seconds

WRECKING BALL

Wrecking Ball’s high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.

Adaptive Shield
  • Shield per target reduced from 100 to 75

BUG FIXES

General
  • Fixed a bug that caused the flex role rewards banner to not display immediately
  • Fixed a bug with the end of round screen for Deathmatch that would exclude players who left when the match ends
  • Fixed a bug that caused achievement categories in the career profile to become misaligned when setting the filter to “locked”
  • Fixed a bug that caused jump landing sounds to not playback properly
  • Fixed a bug with long spray names overlapping with UI elements
  • [Fixed on impacted platforms] Fixed a bug that caused an indefinite loading icon on the Social menu if your friends list is empty
  • [PC-Only] Fixed a bug that caused the mouse cursor to remain focused on the game client while in windowed or windowed fullscreen mode
Heroes

Doomfist

  • Fixed a bug with the “One Punch” highlight intro that would cause it to clip into the ground on certain maps

Genji

  • Fixed a bug with the Genji Contenders skin portrait not appearing properly

Junkrat

  • Fixed a bug with the “Unwrap” emote animation not displaying properly when rotating the camera around during its duration

Not a bad way to start the year, right? Once we hear of the next title update, we’ll be sure to let our readers know about it.

Source: Overwatch 

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Alex Co

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Black Ops Cold War & Warzone Update 1.10 January 12 Released (Update)

While Call of Duty players are eagerly awaiting the Black Ops Cold War Season 1 mid-season refresh, it looks like Treyarch has released a Black Ops Cold War patch today! And it seems, Call of Duty Warzone just got one as well. The Black Ops Cold War & Warzone update 1.10 January 12 patch is live now, though it doesn’t seem like it’s for the mid-season update.

Those looking for the latest Call of Duty Warzone changes deployed on January 13, head on over here for the patch notes.

Black Ops Cold War & Warzone Update 1.10 January 12 Patch Notes:

Update: Treyarch has released the official patch notes for today’s update.

GLOBAL

  • General stability improvements specific to PlayStation 5.

ZOMBIES

Stability

  • Various stability fixes.

Die Maschine

  • Closed an exploit that permitted duplication of the player’s weapon.

Dead Ops Arcade 3

  • Various stability fixes.

Unfortunately, Treyarch has not released the official patch notes just yet. Hopefully, this fixes the Warzone stim glitch that’s been plaguing the game for close to a week now. Don’t forget, Raven Software (co-developer of the game) has confirmed that the DMR rifles in the game are getting a balance patch, which we’re hoping is part of this title update.

As for Black Ops Cold War, expect more news regarding the Season 1 mid-season refresh soon! The actual mid-season refresh date is on January 14, so expect more details either later today or tomorrow on what’s included in it.

Once Treyarch releases the full patch notes, we’ll update the post. We’re also keeping an eye out on the community to see if anything noticeable got changed. If you spot anything, let us know what you find down below.

Update: Treyarch has released the official patch notes for today’s update which can be seen above.

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Alex Co

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