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Modern Warfare and Warzone Update 1.25 August 15 Released for Weapon Graphical Bug Fix & More

Those playing Call of Duty: Modern Warfare and Warzone, Infinity Ward has released the Modern Warfare and Warzone update 1.25 August 15 patch, and this fixes the graphical weapon issue plaguing Warzone players! In addition to that, there are other fixes included too.

Read on for the full patch notes, as well as download instructions for Xbox One players.

Modern Warfare and Warzone update 1.25 August 15 patch notes:

Download Size:

PS4: 1.2GB

PC: 0.88GB (F2P only) and 1.83GB (MW/MW owners)

Xbox One: 66.3GB (due to an unforeseen bug with the Microsoft patch delivery process, this download requires Xbox users to redownload files they already have, but it does NOT impact the overall install size. We’re working closely with Microsoft to ensure future updates are smaller in size.)

Here are the file sizes Xbox One players can expect to see after downloading today’s update: 

Warzone Only: 99.5GB

Full Game (WZ/MW): (up to) 183GB

GENERAL FIXES:

  • Fix for weapon models (sights and weapons picked up) corrupting on screen
  • Fix for an error that could occur when selecting “Play Again” option in Warzone
  • Fixed a bug where players could use the rope ascender through a closed door in Downtown
  • Fixed an issue where the world model of the Common AUG was appearing invisible in Warzone
  • The increased map counts in our playlists caused some maps to not appear in playlist rotations. To help them appear more regularly, we’re removing the following maps from each mode listed below:
    • Headquarters – Removing Arklov Peak and Shipment
    • Kill Confirmed -Removing Aniyah Incursion
    • Cyber Attack – Removing Aniyah Incursion
    • Hardpoint – Removing Piccadilly and Aniyah Incursion
    • Search and Destroy – Removing Rust
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Today’s Modern Warfare & Warzone Update August 14, Fixes Graphical Bug on Weapons

Modern Warfare & Warzone Update August 14 is now available to download, bringing with the fix to the weapon model bug along with a few other things. 

Down below you’ll find full details on the patch.

PS4: 1.2GB

PC: 0.88GB (F2P only) and 1.83GB (MW/MW owners)

Xbox One: 66.3GB (due to an unforeseen bug with the Microsoft patch delivery process, this download requires Xbox users to redownload files they already have, but it does NOT impact the overall install size. We’re working closely with Microsoft to ensure future updates are smaller in size.)  

Here are the file sizes Xbox One players can expect to see after downloading today’s update: 

Warzone Only: 99.5GB

Full Game (WZ/MW): (up to) 183GB

If you’re looking to free up hard drive space on your console, you have the option to delete content you may no longer wish to use in Call of Duty: Modern Warfare. Click HERE to see how to manage and delete content. 

Today’s Modern Warfare & Warzone Update August 14 patch notes:

GENERAL FIXES:

      • Fix for weapon models (sights and weapons picked up) corrupting on screen
      • Fix for an error that could occur when selecting “Play Again” option in Warzone
      • Fixed a bug where players could use the rope ascender through a closed door in Downtown
      • Fixed an issue where the world model of the Common AUG was appearing invisible in Warzone
      • The increased map counts in our playlists caused some maps to not appear in playlist rotations. To help them appear more regularly, we’re removing the following maps from each mode listed below:
        • Headquarters – Removing Arklov Peak and Shipment
        • Kill Confirmed -Removing Aniyah Incursion
        • Cyber Attack – Removing Aniyah Incursion
        • Hardpoint – Removing Piccadilly and Aniyah Incursion
        • Search and Destroy – Removing Rust

In other Call of Duty news, there’s an on-going Call of Duty 2020 puzzle/ARG happening, and players have unearthed a new door opening in Verdansk! Here’s the latest update about it.

Source: Infinity Ward

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty 2020 Puzzle Takes Another Step Forward With New Video and Opens a Door in Warzone

Remember when we posted that the next step in the Call of Duty 2020 puzzle/ARG was being rolled out on Friday? Well, today’s Friday and yes, something happened and it’s still not the official COD 2020 reveal.

The website that was unearthed earlier this week, which was pawntakespawn.com has been updated with a new tape ttitled “1961-62” hat can be played on the TV! It involves former USA President John F. Kennedy, even. Here’s the video showcased in the in-browser TV:

As you’re watching, the values WZ-H6049285-163″ will show up on the VHS player, and it doesn’t take a genius to figure out that “WZ” is Warzone, and it seems the rest of the numbers are coordinates. Members of the community like BKTOOR_, and even YouTubers all did their best to solve it, and solved it they did!

Apparently, the coordinates point to the Farmland section in Verdansk! YouTuber PrestigeIsKey recorded the majority of it:

Content creator Eric Maynard was also apparently the first one (we know of) that opened the locked doors in Farmland:

https://twitter.com/EricMaynardII/status/1294327914893385729

Lastly, that page on the table indicates the formula emc2, which is part of Albert Einstein’s Theory of Relativity, which means (per Wikipedia):

theory of relativity usually encompasses two interrelated theories by Albert Einstein: special relativity and general relativity. Special relativity applies to all physical phenomena in the absence of gravity. General relativity explains the law of gravitation and its relation to other forces of nature. It applies to the cosmological and astrophysical realm, including astronomy.

It seems the Call of Dury 2020 puzzle has stalled in this regard. Once Activision drops more hints, we’ll cover the round up for those who can’t (or don’t want to) follow the thing step by step.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Klassic Femme and New Season Skins Revealed

NetherRealms Studios has given us our first look at the Mortal Kombat 11 Klassic Femme skins along with new skins that will appear in future seasons.

Down below you’ll find what the newly added season 13 skins look like, along with whats coming on August 25 as part of the Mortal Kombat 11 Aftermath dlc.

Mortal Kombat 11 Klassic Femme Skins

Mortal Kombat 11 Season Skins

Like the tweet states, the seasonal skins will premier in future seasons. These skins will be available for everyone, as long as they participate and earn enough points to purchase them during the season they’re available in. As for the Klassic Femme Skin pack, this will become available on August 25 for owners of the Mortal Kombat 11 Aftermath expansion. It will be available as a separate purchase at a later date for non expansion owners.

About Mortal Kombat 11 Aftermath

Following Kronika’s defeat, Fire God Liu Kang and Raiden attempt to utilize the Hourglass to restore history, when they are interrupted by Shang Tsung, Fujin, and Nightwolf; all of whom Kronika imprisoned in the Void for refusing to join her until her death freed them. Shang Tsung elaborates that, due to Liu Kang destroying the Crown of Souls when he defeated Kronika, the Hourglass cannot be used to change history without destroying it. He convinces Liu Kang to send him, Fujin, and Nightwolf back in time to steal the Crown of Souls before Cetrion recovers it. Though Raiden is distrustful of Shang Tsung’s motives, Liu Kang agrees and sends them back, staying behind to protect the Hourglass.

What do you guys think of the upcoming Mortal Kombat 11 skins? Excited for those seasonal rewards? What about the Klassic female ninja pack? Lets us know down below! Also, if you are interested in reading our thoughts on the recent expansion, be sure to read our official review here: MP1st’s Review of Mortal Kombat 11 Aftermath.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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NBA 2K21 Demo Release Date Announced, New Features Revealed

Hoop heads, you’ll be able to test NBA 2K21 very soon! 2K has announced that the NBA 2K21 demo release date is on August 24 for current-gen platforms! In addition to that, a bunch of new features and improvements have been detail as well.

Here’s a quick, at-a-glance look at the new features and improvements Visual Concepts is bringing to NBA 2K21:

  • Pro Stick shooting upgrade
  • 40 new jump shot landings
  • Overhauled dribble moves
  • 50 new size-ups
  • No more Quick Draw badge
  • 6’8 PGs in MyCareer

Over on the game’s official site, NBA 2K Gameplay Director Mike Wang went over the new features and improvements in depth. We’ve summarized some of them but highly recommend that fans check out the full dev explanation for a better understanding of where the studio is going with the changes.

Pro Stick changes:

  • Hold RS down = jump shot
  • Hold RS left or right = escape dribble moves
  • Hold RS up = signature size-ups
  • Tap the RS = quick 1-to-1 dribble moves
  • Tap the RS with Sprint held = quick momentum dribble moves

New signature moves like Kevin Durant’s hesi crossover and more have been added. Nate Robinson was brought in to do motion-capture work as well.

Altogether, you can choose from a list of 14 Park and 36 unique NBA Size-ups. And when you factor in all the 1-to-1 size-up packages and new customizable escape dribbles, there’s really no limit to the types of combos you can pull off in NBA 2K21.

Shooting changes:

For NBA 2K21, when you shoot with the Pro Stick, the shot meter changes from a timing bar to a targeting system. So instead of trying to stop the shot meter when you reach the perfect release window, you adjust the Pro Stick in real time to hit the ideal center aim point. The target window resizes dynamically based on player ability, shooting range, and how well the shot is contested and can also shift to the left or right based on the shot’s degree of difficulty. If you miss the target too far to the left or right, your shot will miss in that direction. And as I mentioned above with the new slider sets, even the slightest degree might be the difference between a make and an airball on Hall of Fame, while it’s quite a bit more forgiving on the easier difficulties. You also won’t be penalized for using the entire shooting motion to find the sweet spot. In other words, you don’t have to time your release when you’re shooting with the Pro Stick. But if you want to take it to the next level and know your release, you can lock in your timing and aim by either centering the Pro Stick or by tapping one of the triggers when you reach the apex of the shot. The lock in will be indicated by a brief flash on the shot meter. If you can time AND aim well, you will give yourself the best chances at making the shot.

There’s new shot types added too like James Harden’s 1-foot running fadeaway. Park players, there are over 40 new Park Jump Shot Landings included in NBA 2K21.

Motion Styles added to defensive end:

Visual Concepts has added signature defensive motion styles from some of the best defenders in the league! Here’s the list of players you can model your player’s movement after: Russell Westbrook, Giannis Antetokounmpo, LeBron James, Kawhi Leonard, Pat Beverley, Andre Iguodala, and Draymond Green! There have been added refinements to movement both with and wothout the ball as well.

Badges changes:

Seemed like everybody was a big fan of how we redesigned the badge system last year with the ability to swap badges in and out as you upgrade. That’s returning for NBA 2K21. Throughout the life of NBA 2K20, we collected telemetry data that gave us a detailed breakdown of what badges people were equipping for certain build types, and which ones weren’t being used as much. This was very useful in helping us redesign and tune the badges for NBA 2K21. I think you’ll find that more badges will have merit and fight for a spot in your badge loadout, giving you more effective tools to take over games in a more varied fashion. And here’s some good news that I know the community will appreciate. We removed Quick Draw and put release speed back into the Jump Shot Creator. So that’s one thing you won’t have to waste your precious badge points on.

No word yet on whether the next-gen versions will be getting a demo as well. For info about Virtual Currency and how it’ll work in terms of cross-progression, head on over here.

NBA 2K21 will shoot its way out this September 4 on PS4, Xbox Series X, Switch and PC. Next-gen versions are incoming as well, though with no definite release dates yet.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Chapter 17 Teaser Hints at a New Baddie

Behaviour Interactive might have just flipped the switch when it comes to Dead by Dalight crossplay recently, but that doesn’t mean the studio is resting on their blood-soaked laurels. The Dead by Daylight Chapter 17 teaser just made its way out, and it’s hinting at something.

Check out the super short 17-second video below.

I don’t know about you, but the silhouette looks like it’s for a werewolf or something. We’ll definitely know more soon-ish, and once we do, we’ll make sure our readers know.

Aside from crossplay now in Dead by Daylight, the studio also released a patch earlier this week that included gameplay fixes! Read up about the changes to the Hillbilly here.

What do you think this new killer will be? Perhaps it is a werewolf? Could this be tied to the Halloween event the studio is running later this year?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Beta Had a Spider-Man Easter Egg That was Mysteriously Removed

There’s a very small Spider-Man Easter egg in the Marvel’s Avengers beta, which oddly has now been removed with the recent update.

After you have successfully completed all the tutorials and have full access to the War Table, there is a mission “Enter: The Avengers” located in the Eastern Seaboard region. This mission takes place in New York City, which is home to several superheroes from the Marvel universe. The more famous ones of these heroes, however, would be Spider-Man. While it was announced last month that Spider-Man would be coming exclusively to Marvel’s Avengers, it would seem that the team have secretly snuck an Easter egg, potentially giving us an early look at concept for the character. Located in one of the apartment windows near to start of the mission, you can see a room filled with Avengers sketches, along with one of Spider-Man above the work desk. Do note that it looks low-resolution due to the fact that all window’s interior are nothing more than a low-res 2d image.

This Easter egg was originally found when the beta released last week on the PS4, however, since the second phase has started and a patch was issued a few days ago to prep for it, it has strangely been removed entirely from the game.We manage to take some screenshots before they removed it, along with an after photo we captured on the Xbox One. We did verify that it was also removed from the PS4 version, thinking that it may have been exclusive to the PS4.

Capture of the same room from the second beta testing phase.

We aren’t sure why it was removed as it’s a very small detail. Perhaps it was due to the beta opening up on the Xbox One that the developers thought to issue the same patch across all platforms, thus removing any Spider-man reference in the Xbox One version? Who knows, but it is an interesting find nonetheless.

Marvel’s Avengers beta is currently live on both the PS4 (Open) and Xbox One (closed). The title will be launching next month on both platforms, along with a PC and Stadia version. If you’re interested, be sure to read-up on our thoughts of the beta here: Marvel’s Avengers Beta Impressions – Finding the Endgame

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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COD Mobile Next Update Due Later Today, Brings Season 9 Content

Those looking for the next big content drop for Call of Duty: Mobile (COD Mobile), Activision has announced the COD Mobile next update and it’s due later tonight, as it will bring the Season 9 content! Prepare for a new map, new battle royale locations and more!

Check out the condensed highlights of what’s coming in the patch later today for Season 9!

COD Mobile Next Update details and timing

Season 9 Start: August 15 at 5 p.m. PT/8 p.m. ET/8 a.m. HKT

  • New MP Map – Shipment 1944
  • Four new Battle Royale locations – Dormitory, Radar Base, Outpost, and Campground
  • Season 9: Conquest Battle Pass – New characters, weapons, items and more
  • New Mode – 10v10 Featured Playlists (in Season 9)
  • Marquee Event – Finest Hour – Conquer cities on a virtual map (in Season 9)
  • New Seasonal Challenges
  • New merchandise now available in the store
  • Various UI updates, weapon balance, and gameplay optimizations

In addition to that, there’s also the COD Mobile Season 9 roadmap! Check it out below.

Included in the content drop aside from the new map and locations, is Gunsmith — the gun customization feature introduced in Call of Duty: Modern Warfare! Players will be able to add new cosmetics like gun charms, stickers and whatnot to make your gun truly yours.

For hardcore Call of Duty gamers, are you playing COD Mobile now? What do you make of it so far?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today August 14

It’s a little late today, but the Destiny 2 Xur location today August 14 post is live here on MP1st! If you’re looking to trade your Strange Coins, here’s what you can get in its place and where.

Destiny 2 Xur Location Today August 14:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

we’re searching!


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Graviton Lance Energy Pulse Rifle 29 Legendary Shards
Ophidia Spathe Hunter Chest Armor 8 9 17 11 2 18 65 23 Legendary Shards
Mk. 44 Stand Asides Titan Leg Armor 9 3 21 12 6 13 64 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 14 3 15 13 6 9 60 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Don’t forget to check out the Trials of Osiris rewards this week here, and the Solstice of Heroes is live in the game too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards This Week August 14, 2020

Guardians, the Destiny 2 Trials of Osiris rewards this week August 14 post is live here on MP1st! Check out what the map of the week is, as well as the tiered win rewards below. Remember, we update the post as more rewards are known.

Destiny 2 Trials of Osiris Rewards This Week August 14:

Trials of Osiris Map

Bannerfall

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Legs
  • 5 Wins (Powerful): Sniper
  • 7 Wins (Pinnacle): Class Item
  • Flawless (Pinnacle): Legs

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Trial of Decryption Collect Trials Engrams before Trials ends this week. 1000 Glimmer 3 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Don’t forget, the Solstice of Heroes is now live and there are changes made by Bungie!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Turtle Beach Stealth 700 Gen 2 & Stealth 600 Gen 2 Announced, Will Be Compatible With Next-Gen Consoles

Gaming headset manufacturer Turtle Beach announced the Turtle Beach Stealth 700 and Stealth 600 Gen 2 headsets, which are the next-gen versions of the company’s headsets that will work on both current-gen and next-gen consoles.

The Gen 2 versions of the headsets feature a new refined look, and the Sealth 600 Gen 2 will be out this weekend for PlayStation devices! Price and release schedule are listed below.

  • Stealth 600 Gen 2 – Available in black and white versions for PS4 and PS52 and will be released on Aug. 16, 2020
  • Stealth 600 Gen 2 – Available in black and white versions for Xbox One and Xbox Series X will follow on Sept. 20, 2020
  • Stealth 700 Gen 2 – Available in black for Xbox One and Xbox Series X. Also available in black for PS4 and PS5, and both will release on Sept. 20, 2020

Check out the official price and screenshots of each below via the press release:

 

Stealth 700 Gen 2
The all-new Turtle Beach Stealth 700 Gen 2 features a host of updates including upgraded performance, comfort and styling. Game audio on the Stealth 700 Gen 2 has been tuned and refined to deliver even more detailed and precise sound, giving gamers an even better chance to hear everything and defeat everyone. A larger, high-sensitivity flip-to-mute mic enhances chat clarity and seamlessly conceals into the earcup when muted. New Aerofit™ cooling gel-infused memory foam ear cushions surround upgraded 50mm Nanoclear™ speakers, and a re-designed metal-reinforced headband provides long-lasting durability and comfort. Battery life has been upgraded significantly with a 20-hour lifespan. Gamers can also use Bluetooth® connectivity to connect to the all-new Turtle Beach Audio Hub app to easily customize their audio and program the headset’s remappable dial and button, as well as simultaneously listen to music or take mobile calls while gaming. Xbox fans can once again take advantage of Xbox Wireless technology which automatically connects the headset directly to the console, while wireless game and chat on PS4 and PS5 is handled through the included USB transmitter.
Stealth 600 Gen 2
Upgrades to the Stealth 600 Gen 2 also include meticulously refined audio so gamers have an even better chance to hear everything and defeat everyone, as well as a larger high-sensitivity flip-to-mute mic that delivers improved chat clarity and now seamlessly integrates into the headset when muted. The Stealth 600 Gen 2’s headband and hinge design have been reinforced for added long-term durability, and soft, glasses friendly ear cushions provide plush comfort while refined 50mm speakers produce high-quality, immersive game sound. A user-friendly audio preset button on the headset allows for easy access to customize audio, and gamers can still count on Turtle Beach’s exclusive Superhuman Hearing® for an audio advantage on the battlefield. Finally, connectivity on Xbox is still easy as ever, using Xbox Wireless technology so gamers can connect to their Xbox with the push of a button, while wireless game and chat on PS4 and PS5 is handled through the included USB transmitter.

You can check out our review of the Stealth 600 Gen 1 version on PS4 right here. Based on my experience, the Stealth series has been very useful in shooters (at least the older versions) as it amplifies footstep audio in a way that I’ve never heard before.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Season 6 Gameplay Showcases Rampart, Exact Launch Date & Time Announced

While Respawn Entertainment has already announced that the Apex Legends Season 6 launch date will be August 18, that won’t be the case — depending on where you are in the world. Today, the studio revealed our first Apex Legends Season 6 gameplay look, and it mentions the exact time the new season launches.

Check out the two-minute clip below, where we also see the new legend’s  (Rampart) abilities, and the new Volt energy SMG in action

Build your rep in Apex Legends Season 6 – Boosted. New Legend Rampart has arrived to upgrade the competition. Unearth a new way to grab better gear with the new Crafting system. Ready to charge into battle? Get amped for the new Volt energy SMG. The leaves are falling and the rockets are rising on World’s Edge — explore a revamped map and use the new Blast Walls to your advantage. Grab the new Battle Pass to instantly access exclusive items like the Legendary Sentinel Rollcage skin and three new Rare Legends skins. Then battle through Daily and Weekly Challenges to earn unique rewards like the new Holo-Sprays, Apex Packs, XP Boosts, and skins. If you’re up for a true test of skill, hone your craft in Season 6 Ranked. Get out there and show the Outlands what you’re made of!

The official Apex Legends Season 6 launch date is August 17 at 10 p.m. PT, or 1 a.m. ET, and for everyone else not living in the west coast. So, yeah, technically it’s August 17 but only if you’re living in the west, but for the rest of the world, it’ll be August 18 at 1 a.m. ET/1 p.m. HKT.

In other Apex Legends news, it seems a compound bow is making its way into the game! Check out the first details via a leaked dev screenshot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rocksteady’s New Game Titled Suicide Squad: Kill the Justice League, Reveal to Be 20 Minutes Long

Just last week, Batman Arkham franchise creators Rocksteady Studios finally confirmed that their next game will be about the all-villain supergroup, the Suicide Squad. In the promo image released, we see a crosshair tracked on Superman, and there’s good reason for that, as the game’s official title is Suicide Squad: Kill the Justice League!

Yep, it seems Harley Quinn, Deadshot and whomever Rocksteady ropes in for this version of the Suicide Squad will be going up against the Justice League! This was revealed by the official DC Fandome website where it says that we’ll officially hear about Suicide Squad: Kill the Justice League on August 22, Saturday, at 8 p.m.! It will also be hosted by LEGO Batman himself, Will Arnett (Arrested Development).

Will Rocksteady’s game be connected to the Suicide Squad vs. Justice League comic that was released in 2017 that ran for six issues? Possibly so. Once we know more details, we’ll let our readers know.

I have to admit, I’m very excited to see this. While the Suicide Squad is a formidable group, they’re going up against the likes of Superman, Batman, Green Lantern and the rest! Just taking out Supes is a near-impossible task enough on its own. That said, if anyone can pull this off in a game, Rocksteady can.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Crossplay and Cross-Friends Now Available on Consoles & PC

Who doesn’t want more victims in Dead by Daylight, right? Behaviour Interactive has heard the please of gamers everywhere, and has now enabled Dead by Daylight crossplay! Cross-friends is also available, and yes, this is for consoles and PC!

To help people guide through this new game-changing new feature, an FAQ has been released.

Dead by Daylight crossplay FAQ:

Which platforms are included in cross-play?

You will be able to play between Steam, Microsoft Store, Xbox One, Playstation 4 and Nintendo Switch. The Dead by Daylight Mobile game is not included in cross-play. Stadia will also join other platforms at launch

Since cross-play is happening, is mouse and keyboard support going to be added in?

There’s no current plan at the moment.

Now that cross-play and cross-friends are available, how about cross-progression?

We will communicate more information about cross-progression when we are closer to the feature release.

If other platforms have content I cannot access on my platform, what will happen when I play with these players?

You will play against these players as you would any other, you will see the content as they play it. The only restriction is that you will not be able to access the content if it isn’t available on your platform.

What happens if one platform gets an update late?

To be able to cross-play together, platforms needs to be on the same version of the game. If one platform gets the update late, they will match together (not cross-play) until they are on the same version as the others.

Can I chat with other platform’s players

The in-game chat will not be available or visible to console players. Players on PC (Steam and Windows Store) will still have access to pre-game and post-game chat.

How can I communicate with my friends on other platforms?

Whereas we have no means to communicate inside the game, you can join our amazing Discord community here https://discord.gg/PpF8Ae to join more than 140K Dead by Daylight players and join play sessions.

How to deactivate cross-play?

Go in Settings / Disable Cross-Platform play

What happens if a player deactivates cross-play?

The player will play only with players from their platform. The matchmaking time might be longer as there will be less players to match with.

If I report a player from another platform what happens?

This will function the same way as it was before. A report will be sent and investigated by our team.

If a player has a bad username what can i do?

If a player is using a bad username, you can use the in-game report and report the player. Furthermore, if they are on your own platform, you can report them to your platform provider.

How do I know the other players platforms?

Players that play on a different platform will have a logo identifying they are connecting from the cross-play feature but it will not specify which platform they are from.

Aside from crossplay, there’s also a new patch released earlier this week that included gameplay-related changes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update August 14 Adds Legendary Animals

While Rockstar Games has released a new patch for Red Dead Online yesterday for bug fixes, the Red Dead Online weekly update August 14 additions are here! There are new Legendary Animals, discounts and more.

Red Dead Online Weekly Update August 14 new items:

  • The latest Legendary Animals: the Red Streak Coyote, found around the cliffs and barren floor of Pike’s Basin, and the Midnight Paw Coyote, seen around the lands southeast of Strawberry
  • Recently added items and rewards at Gus’ Store: The Red Streak and Midnight Paw Coats, crafted from their namesake Legendary Coyotes, a free Coat Reward for turning in either Coyote’s pelt to Gus, which will also unlock the Babin Hat at his store
  • The latest permanent clothing: The Daventry Jacket, Blackgrave Coat, Hinxman Hat, Filera Hat, Penstock Pants, Corrales Shirt, and the Molina Blouse
  • A reward for a free Horse ranked 40 or below for players who track and hunt down all Legendary Animals available in Harriet’s Sighting Missions
  • A 50% bonus on RDO$ payouts for both Bounty Hunters and Traders, plus a 5 Gold Bar discount on the Butcher Table and the Bounty Hunter License
  • A 30% discount on all Bounty Hunter and Trader OutfitsHorses, Weapon Skins, the Bounty Wagon and Hunting Wagons, and all Rifles (except the Elephant Rifle)
  • One-time gifts for players who log into Red Dead Online before September 21st, including: 30% off any Novice or Promising Naturalist Role Item, free Sedative Varmint Cartridges, a free Legendary Animal Pheromone, 30% off a Revolver, and a free Ability Card
  • Bonuses for new Naturalists: A Reward for a free Role Accessory, Outfit or Emote, the Gila Monster Camp Flag for tranquilizing and sampling any animal, the Farnholme Double Bandolier for completing an Animal Sighting Mission, and a Treasure Map with the purchase of a Wilderness Camp
  • Ongoing Prime Gaming Benefits: A Free Katata Coat, 5 Free Legendary Animal Pheromones, 6,000 Naturalist XP, a free Wilderness Camp, offers for: 50% off a Camp Dog, a free Tent and a Vest below Rank 15, plus 10x Special Health Cures, 10x Special Snake Oil, 10x Special Miracle Tonic, and 10x Special Bitters

Here’s what got added to the Wheeler, Rawson & Co. Catalogue:

  • Daventry Jacket
  • Blackgrave Coat
  • Hinxman Hat
  • Filera Hat
  • Penstock Pants
  • Corrales Shirt
  • Molina Blouse

BENEFITS, OFFERS & REWARDS for this week:

Players who track and hunt down all of the Legendary Animals requested so far in Harriet’s Sighting Missions will receive a reward for a free Horse ranked 40 or below.

Bounty Hunters and Traders also stand to make a pretty penny, thanks to a 50% bonus on RDO$ payouts until August 18th. Meanwhile, those looking to pick up either of these pursuits can take 5 Gold Bars off the cost of both the Butcher Table and the Bounty Hunter License, as well as 30% off all Bounty Hunter and Trader Outfits, Horses, Weapon Skins, the Bounty Wagon and Hunting Wagons, and all Rifles (except the Elephant Rifle).

If you haven’t jumped into Red Dead Online yet, play before September 21st to receive the following one-time gifts, and be sure to check the Benefits section frequently for new Offers and Rewards:

  • Offer for 30% off any Novice or Promising Naturalist Role Item
  • Reward for 2,000 Naturalist XP
  • Reward for Free Sedative Varmint Cartridges
  • Reward for a Free Legendary Animal Pheromone
  • Offer for 30% off a Revolver
  • Reward for a Free Ability Card

Becoming a Naturalist and studying wild fauna in their home environment is a reward unto itself, but there are plenty of other perks, including the following one-time gifts:

  • Become a Naturalist and get Reward for a free Role Accessory, Outfit or Emote
  • Tranquilize and sample any animal and get the Gila Monster Camp Flag
  • Complete an Animal Sighting Mission and get a Reward for the Farnholme Double Bandolier
  • Purchase a Wilderness Camp and get a Reward for a Treasure Map

Stay tuned next week for the next weekly update. For more info regarding this week’s additions, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite August 14 Update to v2.80 Brings Fixes to Aquaman Outfit & More

While Epic Games is embroiled in a rather heavy legal mess with both Apple and Google regarding the removal of Fortnite in both mobile platform’s stores, that hasn’t stopped the developer from releasing the Fortnite August 14 update to v2.80! This is a very specific patch that fixes issues.

Fortnite August 14 Update to v2.80 patch notes:

Here’s what Epic Games had to say about this patch and what it does:

We’ve released a maintenance patch on Xbox One and Mac. This patch addresses stability on PlayStation 4/Xbox One and the issue on Mac involving parts of the Vix and Aquaman Outfits appearing untextured grey.

This patch is out now on PS4, Xbox One and Mac. Unfortunately, it doesn’t seem to fix the other issue regarding Aquaman and that’s the challenge.

Here’s a summary of it:

“Complete the swimming time trial at Dirty Docks” Aquaman Challenge has incorrect map marker.

Description


The map marker for the “Complete the swimming time trial at Dirty Docks” Aquaman Challenge is in the wrong position. The time trial is located south of the map marker.

If there are other changes included in this patch, we’ll be sure to update the post to reflect it. If you spot any, let us know what changes they are in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The ARG Surrounding Call of Duty 2020 Is a Fantastic Exercise in Community Spirit

Call of Duty, which many are assuming will be another entry in the Black Ops series, is due to be officially announced very soon. However, even if the game’s announcement is met with nothing but a wave of backlash from fans, the lead up will always be known as nothing short of a fantastic example of community building.

Hints of this year’s Call of Duty have been dropped with a number of streamers and press outlets. Though not in the way you’d expect. Instead of simply sending information via email, or even just a letter, Activision has done something much much more insane. The company has sent these content creators a create each. Inside those crates were a series of slides, and various types of projector. Whilst some people got the same type or projector, most were unique in some way. I suspect that this is because some poor soul at Activision was tasked with buying 50 or so slide projectors in 2020. They then struggled to find 50 of the same device.

Regardless of why the projectors are different, the end result is the same. Each content creator now has a projector, a set of slides, and a community with which to try to solve an ARG game that ended with the news that a tease for the game is coming this week. It’s been going on for about one week at this point. Things have really spiced up since the projectors were sent out.

Content creators have been sharing the images, diving into them just about as deep as you can. These are people who are dedicating days to researching old maps and photos in an effort to understand the slides they now have. Their communities are also helping them, and it has led to some mixed results. Numbers have been found, both on the slides and in old game maps in Call of Duty games. Finally the puzzle was solved with this news that we’re going to get an official tease for the next Call of Duty game.

Great Community Management

I don’t think it would even matter if the riddle is never solved though. What Activision has achieved here is bringing the full force of the Call of Duty community back together. Some players lapsed from the franchise due to not liking one release or another. Warzone brought some of them back, but even people like me still refrain from playing the releases as they come out. Now however, we’re all invested in trying to understand what this ARG is telling us.

The beauty of the ARG is that it also leans quite heavily on the Black Ops series. Which is easily the most popular in the Call of Duty franchise. I believe that it’s where the games found themselves, and really carved out an identity unique to shooters. Sadly it was quickly lost, but those games have always been special to the community as a whole. Now Activision is doing more than simply referring players to a website like casinotalk.com to get updates via an image on what the latest game could be. They’re actively making the community work together in order to solve a puzzle. Rebuilding and reuniting their players before the reveal of their brand new game.

This reveal may be a flop. But it should go down in history as one of the best examples of community management in games.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Warframe Update 28.3.0 Released on PC, Includes Small Preview of Heart of Deimos Content

A new Warframe mainline update was pushed out a couple of days ago, brining a large amount of changes, including a sneak preview at some of the Heart of Deimos content. read on for the full Warframe Update 28.3.0 patch notes!

Down below you’ll find the notes for the latest mainline update. We went ahead an highlighted the Heart of Deimos content right before the patch notes for those interested.

  • Two New Nodes on Deimos: Located on Star Chart near Mars, the Orokin Derelicts have moved. In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits. Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk! Check the forums post link above for more details.
  • The Helminth Infirmary has visually expanded! Make yourself familiar with Helminth (the giant mouth in your ship) before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (IE disgust).

Warframe Update 28.3.0

OROKIN DERELICTS HAVE MOVED!
In advance of the official Heart of Deimos update, Orokin Derelict Nodes have found a new home orbiting Mars and no longer require Keys to play! All Keys in your Inventory or in-progress in the Foundry have had their Credit and Resource costs refunded, while Nav Coordinates can be sold for extra Credits (see below)! Once Heart of Deimos launches, the Derelict node will become Deimos, along with two new nodes: The Cambion Drift and Necralisk!

This raises the question: What happens to players on the Steel Path? You get a unique Emote and Trophy for each region that you have completed, but if the Derelicts aren’t on the map how will you get these rewards?

The answer is: After Heart of Deimos launches, finishing the Deimos region will give you BOTH the Deimos and Derelict rewards regardless of whether you have previously finished the Derelicts. This way everybody has a chance to finish their entire set, and thematically it respects both areas: the original Derelicts, and the new Deimos landscape.

General Additions:

  • The Helminth Infirmary has been visually expanded! Make yourself familiar with Helminth before THE HELMINTH launches with the Heart of Deimos. For now you’ll still need a Cyst to enter the room so you can simply gaze at the Helminth in awe (read: disgust).
  • Nav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.
    • Next Hotfix will make Nav Coordinates sellable for 25 Credits. As for the Lephantis Nav Coordinates, they were automatically melted for 500 Credits each when you logged in – no need to manually Sell!

UI Reskins:

Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes! 

In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!

The End of Mission / Mission Progress screen have also received some functionality changes:

  • Added Collapse/Expand buttons (arrow with a +/× inside).
  • Rewards can be sorted by IMPORTANCE, NAME, or TYPE.
  • The Rewards section now has a Search bar.
  • STATS and PROGRESSION can be selected via the bottom right of the screen.
  • End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!  
    • More Medals to come as we continue working on these UI screens!  

The Inbox UI:
df2bd39f2945b001e5d9129e0ed59f34.jpg 

Numerous generic UI screens have also been updated! Such as the ‘FILTER MODS’ screen, when adding a custom Loc-Pin in a Free-Roam mission, selecting Friends to Batch Remove, etc:

75110f1934e6b0cfccd0b0acabb00dce.png 


The Steel Path Changes:

Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions.

To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case. 

Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates – but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster. 

This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters.   

Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward. 


Zephyr Airburst Changes:

  • Zephyr’s Airburst Ability now has 2 behaviours based on if you’re HOLDING to cast vs TAP to cast:
  • Zephyr’s Airburst original functionality is now activated by HOLDING to cast.
    • Generate a burst of massively dense air that explodes on contact and sends enemies flying. Launch Airbursts into Tornadoes to make them grow.
  • By TAPPING Zephyr’s Airburst, it now sucks in enemies instead of pushing them away. 
  • Increased Airburst projectile speed by 50%.
  • Increased Airburst casting animation speed by 20%.

Trinity Well of Life Changes:

Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.

General Warframe Ability Changes:

  • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes): 
    • Freeze (Area of Effect)
    • Ice Wave (slow) 
    • Avalanche (slow)
  • Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
  • Made Loki’s decoy more visible with darker Energy colors and will now use secondary Energy colors.
  • Tweaked Mag’s Greedy Pull to pull over 0.75 seconds (down from 1.0).
  • Wukong’s Iron Staff now has a 100% Damage block.
    • All melee weapons are intended to have perfect blocking after Melee 3.0, Wukong’s staff just slipped through the cracks.

Warframe Update 28.3.0  General Changes:

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
  • Operator Amps damage conversion Arcanes now convert to 98% max so they can always deal a bit of Void Damage.
  • The Defense alarm will now sound at the start of every Wave in Orokin Defense missions.
  • Added the ‘infinite’ UI symbol to the Zeniths Secondary Fire Punch Through.
  • Increased Jackal Grid Wall damage attack but removed its ability to apply a Status Effect.
  • Added a Parazon spinning Revive animation when Reviving a player with the Parazon equipped.
  • Improvements towards AI pathing flow in Corpus Ship tilesets.
  • Removed unintended dirtiness on the Limbo Limina Collection items.
  • Every squadmate now gets a single Dojo Pigment drop per enemy killed, rather than 1 player getting 1-4 Pigments.
  • Updated ‘Solaris’ named Dojo decorations to ‘Orb Vallis’.
  • Made a slight boost to the muzzle flash size to improve visibility on Corinth Prime.
  • Cleaned up Melee grip FX across all Prime, Syndicate, Prisma, etc. weapons.
  • Added FX pulses to K-Drive Race points. Also removed a rogue point in one of the Orb Vallis Races.
  • Cleaned up the Lenz FX.  


Warframe Update 28.3.0  Optimizations:

  • Made micro-optimizations to some UI screens/systems.
  • Optimized UI text rendering.
  • Made a number of micro-optimizations to UI and FX rendering.
  • Made some micro-optimizations for dual-core systems with simultaneous multi-threading.
  • Made several micro-optimizations to flash rendering.
  • Made some micro-optimizations to rope physics.
  • Made systemic micro-optimizations to the script runtime.
  • Optimized level load-times.


Warframe Update 28.3.0  Railjack Fixes:

  • Fixed Projectile Armaments (like Apoc) not gaining the damage bonus from the Hyperstrike Avionic. 
  • Fixed Valence Fusion failing between Tier 2 Armaments with a “perfect” stat roll and a Tier 3 Armament with a lesser stat roll.  
  • Fixed Client player able to start a Railjack mission after being invited to the Host’s Orbiter.
  • Fixed the “Kill Asteroid Base Commander” POI on Saturn spawning Kosma enemies instead of Gyre enemies.
  • Fixed placeholder text appearing while piloting Railjack with the Tactical Menu open.
  • Fixed Avionics not stacking in the end of mission screen rewards. 
  • Fixed being able to open the Orbiter Equipment screen when in the Railjack. 


Nightwave Fixes:

  • Fixed the “Venus Miner” Nightwave Act not tracking for Mining done in Deck 12.

Controller Fixes: 

  • Fixed an issue where the controller trigger buttons would behave incorrectly and become temporarily unresponsive, particularly at higher framerates.
  • Fixed being unable to go to selected Market items’ details page when the dropdown menu is open while using a controller.  

Warframe Update 28.3.0  Fixes:

  • Fixed crashing when attempting to spam Specter spawns when in Titania’s Razorwing.
  • Fixed a crash that could occur if you shut the game down while customizing your Liset.
  • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
  • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.
  • Fixed pause menu getting stuck in a disabled state when going to the Upgrade screen and Mod screen multiple times via the Upgrade screen’s ‘Mods’ button.
  • Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node. 
  • Fixed getting stuck in a falling loop if you fall off of the retractable bridge in the Gas City tileset. 
  • Fixed numerous issues with broken K-Drive Races for Clients such as an inability to start a Race that the Host just completed, no Score being recorded if both Host/Client does the same Race, and Clients initiating the Host’s Race for them when selecting a Race.
  • Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.
  • Fixed inability to reload your Primary/Secondary after performing a stealth Melee takedown on a Moa (any variant) while a Primary or Secondary weapon is equipped in hand, due to the Melee weapon attaching to the hand of the Warframe instead of returning to the holster position.
  • Fixed the Athodai Alt Fire only draining the Magazine down by 24 Ammo (the default) rather than drain the Magazine to 0 as intended when equipped with Magazine capacity increase Mods. 
  • Fixed ability to teleport Excavators with Nova’s Wormhole.
  • Fixed the Stug’s alt-fire doing self-damage. 
  • Fixed Defense mover objectives (Gulliver on Phobos & Hydron on Sedna) affected by Limbo’s Rift continue to take damage regardless of Rift status.
  • Fixed a location where Drones in the Plains of Eidolon Bounties could get stuck inside a tent. 
  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
  • Fixed the Veratria Blade and Whip skin affecting the reliability of heavy attacks. 
  • Fixed some Disruption Conduit effects not triggering in Corpus Ship Disruption missions.
  • Fixed standing dead-center underneath Jackal’s Grid Wall resulting in only dealing initial damage and never ticking again. As reported here.
  • Fixed Scanner becoming unequipped when Transferring in/out of the Operator. 
  • Fixed Treasurers teleporting out of the Simulacrum when spawned as ‘Unpaused’. 
  • Fixed inability to use your Secondary after aiming down sights of the Kuva Quartakk and swapping to their Secondary.
  • Fixed Slide Kicking/Bullet Jumping a knocked down enemy resulting in multiple hits.
  • Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
  • Fixed Protea not using her special dodge forward/left anims when using a Whip.
  • Fixed Protea’s Shield Satellites orbiting at the feet of AI.
  • Fixed other players being able to see Protea’s Blaze Artillery hit counter. 
  • Fixed Mirage Hall of Mirror clones not copying certain animations (Ability casts, Emotes, etc).
  • Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color.
  • Fixed issues with the Inaros Prime Skin causing the Inaros Helmets to deform.
  • Fixed missing FXs in the Sacrifice Vitruvian screens.
  • Fixed ability to escape the Corpus Ship Bridge Captura Scene by using Titania’s Razorwing. 
  • Fixed the Akjagara having both the right-handed version of the Pistol, instead of the intended left & right handed versions that play into the custom reload animation.
  • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
  • Fixed some two-handed Melee weapons (i.e. Hammer Zaw (Rabvee), Heavy Blade Zaw (Dokrahm), Kuva Shildeg) sticking to your hand no matter what you’re doing.
  • Fixed random bits of metal appearing when Khora Urushu’s custom Whip animation plays, as well as the Whip appearing bigger than intended. 
  • Fixed parts of the Khora Urushu Skin disappearing if Venari is missing (Dead, in a Relay, etc).
  • Fixed the Nunchaku idle animation not canceling when interrupting it by moving.
  • Fixed Reload animations that were started during jump animations and ending in a ground animation (e.g. idle) results in the hand being in the incorrect spot for the remainder of the animation (most apparent with weapons with big, removable cartridges like the Attica). 
  • Fixed Specific Weapons (E.g. Any variant of Braton or Viper) not playing their Reload animation during any Jump state (E.g. Double/Bullet Jump, Wall Run/Jump).
  • Fixed the Gunsen not holstering properly.
  • Fixed Warframe Mod capacity percentage bar not showing the correct drain when a Universal Aura Slot is equipped with an Aura Mod.
  • Fixed Jackal assassinations not counting in the ‘Corpus Boss Kill’ profile stat. 
  • Fixed the Titania Mab Helmet (+ Blueprint) using the Titania Aurai Helmet icon in the Inventory or Market.
  • Fixed switching back and forth between Melee weapon and Exalted Melee weapon causing the Arsenal stats to stack indefinitely.
  • Fixed kills with the Battacor’s Alt Fire contributing towards its charges.
  • Fixed some Ephemera FX lingering when viewing Market screens.
  • Fixed the ‘DEFAULT COLORS’ Appearance option becoming hidden by the Chat window due to the ‘TOGGLE PRIME DETAILS’ option. 
  • Fixed Consumables without a description showing the description of the previous item in the Gear Wheel.
  • Fixed single-handed Secondaries appearing to be dual-wielding while in Archwing after using Archwing Launcher. 
  • Fixed an issue where sprinting with an Arch Gun after firing could have the player sprinting sideways or backwards.
  • Fixed visual pop when transitioning from a non-free-cam cinematic to a free-cam cinematic.
  • Fixed enemies in Dropships not counting towards the number of living enemies until they dropped down, causing some spawning counting issues.
  • Fixed audio desyncs when pausing during a Transmission when set to Solo Matchmaking.
  • Fixed unnecessary death sound on Tusk Eximus units.
  • Fixed overlapping UI in the Star Chart when hovering over nodes.
  • Fixed Vapos enemies and several items introduced in the Gas City remaster missing from the Codex, even though they were shown as scannable. The following will now appear in your Codex:
    • Biogas Barrel
    • Helium Barrel
    • Cable 
    • Vector Shield
    • Vapos Detron Ranger
    • Vapos Sniper Ranger
    • Vapos Tech Ranger
    • Vapos Nullfier Ranger
    • Distressed Pipes
  • Fixed a script error that could occur when starting a mission from the Star Chart.
  • Fixed script error you could encounter when returning to Dry Dock from Railjack mission.
  • Potential fix for ultra-rare script error that could occur when losing your K-Drive above a teleport volume with perfect timing.
  • Fixed regular mission objective markers appearing in the Granum Void.
  • Fixed some script errors related to The Steel Path. 

And that’s all for Warframe Update 28.3.0! Don’t worry console players, this update will come to you soon enough, in fact it will most likely be released the same day as Heart of Deimos. If you want to read more about that, you can read our Tennocon 2020 coverage here: Warframe Heart of Deimos Release Information

Heart of Deimos will be releasing on August 25 on all platforms. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Microsoft Considered Shipping Halo Infinite in Parts to Meet 2020 Release

Xbox boss Phil Spencer recently spoke about the Halo Infinite delay and how the team was evaluating different options, including one to ship the game is smaller parts. 

During an talk with Garry Whitta’s on his Twitch show, Animal Talking, Phil Spencer spoke a bit about the Halo Infinite delay, and how they were considering releasing it in individual parts to make the Xbox Series X’s launch. Thankfully, this didn’t pan out as the team felt that it wouldn’t have been the same as the launch that they had originally planned.

“It is a bummer,” Spencer said. “I know it’s disappointing to people, it’s disappointing to us. We were looking forward to the alignment of Halo and Series X really as a seminal moment for Xbox, looking back to the launch of the original Xbox and Halo CE.

It won’t be our favourite day but we’ll get through it – I’ve had bad days before – we’ll move through it and keep working on the things we love doing.”

The news of Halo Infinite delay was just two short days ago, with 343 Industries citing COVID-19 and multiple other reasons for the delay. This news just comes three weeks after the reveal of Halo Infinite gameplay, which has been met with a large amount of criticism due to the visuals and other shortcomings. 
 
Here’s the message from 343 Industries concerning the delay:

Today I want to share an important Halo Infinite development update with the community. We have made the difficult decision to shift our release to 2021 to ensure the team has adequate time to deliver a Halo game experience that meets our vision.

The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year. I want to acknowledge the hard work from our team at 343 Industries, who have remained committed to making a great game and finding solutions to development challenges. However, it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday.

We know this will be disappointing to many of you and we all share in that sentiment. The passion and support the community has shown over the years have been incredible and inspiring. We wanted nothing more than to play our game with the community this holiday. The extra time will let us finish the critical work necessary to deliver the most ambitious Halo game ever at the quality we know our fans expect.

Thank you for your support and understanding,

Chris Lee

Studio Head, Halo Infinite

Halo infinite will be targeting a 2021 release on PC, Xbox One, and the Xbox Series X. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Insurgency Console Release Set for First Half of 2021

Back in June, studio New World Interactive has announced that the Insurgency console release window has been pushed back with no new timeframe from its originally scheduled release date in August. Shooter fans who want a little more authenticity there’s some good news and bad news.

Apparently, the Insurgency: Sandstorm console release window is now in the first half of 2021, and what’s more, Saber Intteractive (World War Z) is now being included in development duties as well. This bit of info was revealed during the Embrace Group’s acquisition of eight new studios, which includes New World Interactive. Embracer Group is also the partent company of THQ Nordic.

Those not familiar with Insurgency: Sandstorm, it’s a multiplayer, tactical first-person shooter that was released back in 2018 on PC. It has since garnered a steady player-base, and one, we here at MP1st has been hoping to see appear on consoles. While we’re a few months out from 2021, at the very least, knowing it’ll be out in the first few months of next year is very welcome news, and it helps fill the gap left by not having a new Battlefield game to play just yet.

Are you interested in Insurgency to hit consoles or are you too busy playing the multitude of multiplayer games available on PS4 and Xbox One to even care?

Source: PlayStation LifeStyle

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.