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40 Minutes of Remastered Halo: The Master Chief Collection Gameplay

Get a taste of some of the remastered goodness offered by Halo: The Master Chief Collection, launching in just under two weeks on Xbox One.

Courtesy of our friends over at GamersPrey, you can now watch 40 minutes of remastered campaign gameplay from all four Halo games included in the collection. While Halo: CE, Halo 3, and Halo 4 have been spit-shined and polished with an upgraded resolution and frame rate, the most jarring of the four is, by far, Halo 2 Anniversary with its incredibly detailed new cut-scenes by Blur studios.

So, take a short trip down Nostalgia Lane with this small sampling before embarking on the full adventure, starring Master Chief, this November 11, and let us know which campaign you’re most excited to replay or play for the first time.

Halo: CE – The Silent Cartographer

[youtube id=”MWlZlxvNfSU”]

Halo 2 Anniversary – Gravemind

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Halo 3 – Sierra 117

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Halo 4 – Infinity

[youtube id=”A2Y2EmfFhw8″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch This Stunning Cinematic Launch Trailer for Halo: The Master Chief Collection

In Halo: The Master Chief Collection, not only is Bungie’s beloved Halo 2 getting the “Anniversary treatment” with upgraded visuals and a new soundtrack, its memorable cutscenes are also being completely redone and extended by the talented artists at Blur studios.

The collection’s latest trailer, which you definitely need to see above, does a pretty fantastic job showing off just some of what the studio has been working on.

You’ll be able to watch all of the extended cut-scenes in Halo 2 Anniversary, launching in Halo: The Master Chief Collection this November 11.

Remember to keep your eyes open a few days prior for the debut of Halo 5: Guardians gameplay during HaloFest 2014.

So, what do you think of the new and improved Halo 2 cinematics?

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands: The Pre-Sequel – Gearbox CEO Hints At Upcoming Seasonal Themed Event

With the Holiday season slowly approaching in the coming weeks, it appears that, much like Borderlands 2, Borderlands: The Pre-Sequel is going to take advantage of the festivities in its own special ways.

According to Gearbox President, Randy Pitchford, those now enjoying Borderlands: The Pre-Sequel can expect a seasonal themed event to go live in the upcoming days on all platforms.

Now, if Borderlands: The Pre-Sequel is anything like Borderlands 2 in terms of seasonal celebrations, then this might simply mean that fans will receive a special Shift code, which will unlock some in-game goodies like exclusive character skins and loot. This shouldn’t be too surprising, as the Halloween exclusive-skins from Borderlands 2 have also made their way into the Pre-Sequel but are currently unobtainable.

However, one YouTuber has managed to dig into the game’s files and find a plethora of unused dialogue that may have something to do with the upcoming event. Check out the video below:

[youtube id=”MBBsc4kC-UY”]

What would you like to see in some of Borderland’s seasonal events? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Destiny: The Dark Below DLC Dated For Early December, Level Cap Increased to 32, New Missions, and More

Brand new details on Destiny‘s first upcoming expansion, The Dark Below, are beginning to surface as Bungie prepares to offer Guardians a new adventure in early December.

Guardians can look forward to new loot, story missions, a new Strike and Raid, and more maps to battle it out in the Crucible. PlayStation 3 and PlayStation 4 owners will also get access to an exclusive Strike titled The Undying Mind.

Helping Guardians reach the new Light Level cap of 32 are brand new new legendary and exotic weapons, armor, and gear in the DLC, as well as an additional five Bounty slots to rank up your gear more efficiently.

Eris, a new NPC that can be found in The Tower, will guide Guardians on three brand new story missions to stop the Hive from summoning their god, Crota, and destroying Earth. Guardians will also be able to take on a new cooperative Strike called the Will of Crota, where they will face an enemy known as the Omnigul.

According to Bungie President Harold Ryan, the studio is doubling story telling efforts in The Dark Below after feedback gathered from Destiny’s initial reception.

“The structure of the story in this expansion is different than the story in the core game,” he told Eurogamer. “Looking at how the story plays and how we wanted to repackage it and reacting to fan feedback, we’re taking a different approach to the story in this one. So it’s going to be driven in a very interesting way for players, as you meet with Eris in the Tower and follow her guidance through the story.”

He added that “It’s going to feel much more loot driven and story driven in that it’s going to feel faster-paced with more action as you go through it, and with exposition. The important thing about Eris is, this story is going to be her story, and she’s going to send you on a mission that’s a lot of fun.”

PvP brawlers can look forward to three new Crucible maps — Pantheon; set in the Black Garden inside an ancient Vex temple, Skyshock; an old interplanetary defence array suited for vehicle and infantry combat, and The Cauldron; an abandoned Hive ritual site.

Furthermore, a new Raid, called Crota’s End, will open up at a later date that will take place deep within the Moon’s Hellmouth.

Lastly, PlayStation folk will find exclusive access to an additional Strike called the Undying Mind and a new exotic weapon. Xbox users will gain access to the same content next Fall, 2015.

According to Ryan, Bungie has “just finished putting together The Dark Below.” It will be available on PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on December 9 and though it’s included in Destiny’s $34.99 USD Expansion Pass, it can also be purchased separately for $19.99 USD.

Check out some of the first images of The Dark Below in the following gallery, including shots of new locations, enemies, and gear, courtesy of VG247.

Be sure to tell us in the comment what you are most looking forward to!

The Dark Below Cover Art:

Destiny_ExpansionI_Key_Art_1414580893-Copy

What do you guys/gals make of this latest announcement? Did the amount of content exceed or fall below your expectations? Let us know in the comments below.

MP1st Staff

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Halo 2 Anniversary Forge Gets a Proper Gameplay Demo

Forge returns in Halo: The Master Chief Collection and, this time, fans are treated to some play time in Anniversary edition of Halo 2’s sandbox.

Putting some of the game’s new Forge features in the spotlight, IGN sat down with Project Lead Dave Mertz of 343 Industries to show off some of the neat new possibilities in the latest and greatest iteration of Halo Forge.

Check out what’s new in Halo 2 Anniversary.

Halo 2 Anniversary launches this November 11 in Halo: The Master Chief Collection. We’ll be streaming this weekend so come hang out on our Twitch channel! More details come.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall, Titanfall Season Pass, and Grand Theft Auto 5 are Half Off Or More On Week-Long Xbox Special

Instead of candy this Halloween, Microsoft is giving out a handful of notable deals to their Xbox One and Xbox 360 fans.

On now, through to November 3, Respawn Entertainment’s sci-fi shooter Titanfall is 50% off on the Xbox One Store. Those looking to complete their experience with Titanfall’s Season Pass can also do so at 67% off. Now might be a good time as any to get in on the Titan vs. Pilot vs. Titan action, as the studio recently released a major patch for the title that introduced a brand new cooperative mode called Frontier Defense, along with many other updates.

Meanwhile, this week, Xbox 360 fans will have the opportunity to pick up arguably one of last-generation’s biggest titles, which is none other than Rockstar’s Grand Theft Auto 5, at 50% off as well. Going back a little further in time, GTA fans will also find Grand Theft Auto IV along with two of it’s content updates, The Lost & Damned and The Ballad of Gay Tony, at 75% off.

Lastly, those looking to complete their Assault Kits in Battlefield 4 on both Xbox One and Xbox 360 can do so with a discounted Battlefield 4 Assault Shortcut Kit for 33% off.

The week-long special also includes an assortment of Halloween-related titles, so check out Major Nelon’s blog to find out exactly what’s on offer.

David Veselka

Musician, Gamer, Geek. Subscriber

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EA Assigns a Holiday 2016 Launch For Next Battlefield Game

Already looking beyond the launch of Visceral Games’ cops vs. criminals shooter Battlefield Hardline later next year, fans can expect to dive into their next Battlefield experience during the Holidays in 2016, Electronic Arts CEO Andrew Wilson confirmed in an earnings call earlier today.

According to Wilson, EA’s forward looking plan aims to ensure players “have enough time between releases to fully explore the depth and innovation in [their] shooter titles”. Given Hardline’s just-announced March release date, EA also announced that the company hopes to give up Holiday 2015’s launch season to DICE’s upcoming Star Wars title, Star Wars: Battlefront, which would push EA’s next Battlefield release one year back to Holiday 2016.

As Wilson explained during the call, “Looking into next year, we will ensure that our players have enough time between releases to fully explore the depth and innovation in our shooter titles. Beginning on March 17, 2015 in North America and a few days later in Europe, we will launch Battlefield Hardline, packed with innovation and set in an entirely new environment that will excite fans of Battlefield and new players as well.”

“Following this launch, our next Battlefield experience is planned for launch in Q3 FY17,” he continued. “We want to give Battlefield 4 and Battlefield Hardline players more time to enjoy these games and immerse themselves in the game, the live service, and the community.”

To save you some research, quarter three of EA’s fiscal year 2017 translates to October, November, and December of calendar year 2016, so mark your planners.

Understandably, no details about the next Battlefield game after Hardline were provided, so it’s not clear if we’ll be looking at another Battlefield spin-off, or Battlefield 5 proper. It’s also unclear if developer DICE will once again lead development, as is traditionally the case, or if responsibilities will be handed off to another EA studio, as with next year’s Battlefield Hardline.

Tell us in the comments, what are your hopes and dreams for 2016’s Battlefield game?

David Veselka

Musician, Gamer, Geek. Subscriber

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Star Wars: Battlefront To Launch In Time For Holiday 2015

Following shortly after today’s earlier announcement that Visceral Games’ Battlefield Hardline will be hitting the streets on March 17, 2015, video game publisher Electronic Arts is now also giving Digital Illusion CE’s Star Wars-themed shooter, Battelfront, a release time frame of its own.

According to news coming out of a recent EA financial report, fans of the classic sci-fi series can expect Star Wars: Battlefront to arrive during the Holidays of next year, 2015. Originally, the shooter was expected to launch some time during Summer 2015 to coincide with the debut of Star Wars: Episode VII, but with Hardline’s new March release date, EA says Battlefront is better suited for Holiday launch to facilitate the release of a “major first-person shooter title each year.”

Renown Battlefield developer DICE gave audiences a first glimpse of what the studio has been working on during their presentation at E3 earlier this year, highlighting some of the sources of inspiration the Star Wars team has been drawing from. You can watch the replay here, including some early in-game footage of Battlefront.

Excited to finally learn when you’ll get to play the next big Star Wars game?

Stay tuned to MP1st for all news related to Star Wars: Battlefront.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield Hardline Hits The Streets This St. Patrick’s Day

Swigs of green beverages and the launch of Visceral Games’ Battlefield Hardline are in your future this upcoming St. Patrick’s Day, 2015.

During the company’s most recent financial report, video game publisher Electronic Arts announced that the cops vs. criminals Battlefield title from Dead Space developers Visceral Games will be launching on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on March 17, 2015.

Originally slated for a late October release, Hardline’s launch date was eventually pushed back shortly after gathering feedback from the game’s first PlayStation 4 and PC Multiplayer Beta so that developers could “push Hardline innovation further and make the game even better”.

A second Multiplayer Beta on multiple platforms is scheduled to launch sometime before Hardline hits the streets this March, though no specific date was outlined in today’s announcement.

We were lucky enough to get some hands-on time with Visceral’s new shooter last Summer. Be sure to read up on our first Battlefield Hardline impressions right here and keep your sights on MP1st for more news and announcements.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands: The Pre-Sequel – Check Out The Doppleganger’s Full Skill Tree

Just a few days ago, we got our first glimpse at the full skill tree for the unannounced upcoming second playable DLC character for Borderlands: The Pre-Sequel, Aurelia The Baroness.

Now, it appears that Aurelia isn’t the only DLC character to have their full skill tree revealed. A look at what the previously teased Handsome Jack Doppleganger can do has also hit the internet. According to the new leaked info, the Doppelganger class is able to ‘digistruct’ multiple copies of Jack to fight along his side him and has a chance to summon a ‘bad-ass’ clone of Jack as well.

Check out the full skill tree reveal in the video above.

If the Doppelganger class intrigues you, it will be available at no extra charge for those who purchase the season pass for Borderlands: The Pre-Sequel.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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All Advanced Warfare Map Packs Named in New Season Pass Trailer, New Atlas Gorge Gameplay

Havoc, Ascendance, Supremacy, and Reckoning are the names of four maps packs coming to Call of Duty: Advanced Warfare over the course of the next year or so, the first arriving on Xbox One this January, according to the game’s most recent Season Pass trailer.

There’s a bit more, however. In addition to the four expansions, whose contents are still relatively unknown (it’s safe to assume they’ll offer something like four new maps, a new weapon, and a new co-op experience), Advanced Warfare’s $49.99 Season Pass will also grant owners early access to the game’s future DLC weapons. Call of Duty: Ghosts owners might remember a similar case when Infinity Ward made The Ripper SMG available first to Season Pass holders earlier this year.

Last, but definitely not least, Advanced Warfare’s Atlas Gorge map, a reimagining of Call of Duty 4: Modern Warfare’s Pipeline, will also be available to Season Pass holders on Day Zero. So, as we mentioned earlier, if you were a bit concerned about the map only being available in Advanced Warfare’s Atlas Limited, Atlas Pro, or Digital Pro editions, know that you’ll be just fine with the Season Pass only, if you’re not interested in the extra fluff.

Be sure to catch the new trailer above as it displays some pretty pumping gameplay on the new Atlas Gorge map. Look familiar?

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny’s Latest Update ‘Fixes’ Vault of Glass Raid and Brings Improvements to Stability, Now Live

The Destiny update that you’ve either been anticipating or dreading is now live on PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

Nicknamed the ‘Raid Patch’ the new update fixes a significant exploit that allowed raiders to easily defeat, or “cheese”, the final boss, Atheon, by knocking him off a nearby ledge. Controversially, it also introduces a ‘fix’ to the final fight’s teleportation mechanic. Now, players will be teleported to alternate dimensions at random, as opposed to the three players farthest away from Atheon when he casts it.

Many agree with the fix, understanding that it, too, was not indicative of the challenge the Vault of Glass was meant to be, while others disagree that it fixes anything at all and just makes thing unnecessarily more complicated, alienating new players. Whatever your thoughts, Bungie community manager David “DeeJ” Dague had a few things to say on the topic in a recent forum post:

I talked a lot to the developers about your opinions on the matter. You don’t want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns.

I even said “Why not just change Hard Mode and leave Easy Mode alone?”

I was told “The Raid is never supposed to be easy.”

At that point, I recalled all the times I stood and delivered the line “…the most challenging encounter we’ve ever created.” It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done.

This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we’ve been working on some of the other things for which you’ve been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them.

If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it’s still a thing you can teach your friends. If you’re all up to the challenge, the Raid is waiting for you.

New mechanics in place, we’d be interested to hear what you have to think about it in the comments below.

With that out of the way, Destiny’s latest update also introduced a number stability improvements, ensuring that wild Zebras and Cockatoos will no longer bother players as frequently.

Here is the full list of changes introduced in the patch 1.0.2.3:

General
  • Fixed an issue in which multiple errors reported with Zebra error codes
  • Errors previously reporting as Zebra will now display as their own separate codes
  • Fixed a rare issue related to being Kicked To Login repeatedly
  • Fixed a rare issue that resulted in a Kick To Orbit reported with the Cockatoo error code
Servers
  • Fixed an issue where some players would occasionally be erroneously kicked at the beginning of an activity due to a server error
  • Increased protection against account corruption
Raid
  • Fixed an issue where Atheon was not choosing random targets for teleport through the timestream during the final encounter on the Vault of Glass
  • Fixed an exploit where Atheon could be forced off his platform

David Veselka

Musician, Gamer, Geek. Subscriber

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Sledgehammer Co-Founder On Advanced Warfare Sequels: “I Would Like To Think This Is The First Advanced Warfare”

Being the first solo Call of Duty project to come out of the studio, a lot is riding on Advanced Warfare and its developer, Sledgehammer Games, who first started out at Activision developing their own third-person Call of Duty title and later assisting Infinity Ward in the development of Call of Duty: Modern Warfare 3.

“Yeah, there is a lot of pressure,” co-founder Michael Condrey told Polygon in a recent cover story.

With record-breaking success year after year, Call of Duty fans around the world look forward to unwrapping the latest the franchise has to offer every Fall and, by this point, have some pretty high expectations.

Condrey hopes to prove that his team has what it takes to roll with the likes of Infinity Ward and Treyarch, two studios that complete the triangle which makes up Call of Duty’s now three-year development cycle and yearly release plan. One bad apple in the ongoing series, however, could spell disaster for the longevity of the franchise. As some of the more recent reports imply, we might already be seeing a decline in growth and sales.

“I was thinking about it the other day,” Condrey explained. “So like the New England Patriots. Tom Brady. The winningest Super Bowl team in the past decade. Those poor bastards, they have to win the Super Bowl every year or they’ve failed, right? … And so for us, it’s a little bit like that. … There’s some pressure with that, I won’t lie.”

“I would like to think this is the first Advanced Warfare,” he said, looking forward. Having spent the last three years forming a new idea from scratch, Condrey plans to spend the next three building something even better out of the tech and universe the studio has already established with Advanced Warfare.

According to Polygon, Condrey’s three-year plan from here on out involves upping Sledgehammer’s staff count from about 220 to 250 while moving into a new, bigger space.

If all goes according to plan, it sounds like we’ll see an ‘Advanced Warfare 2’, or something of the sort, by 2017.

For now, Sledgehammer’s pride and joy, Call of Duty: Advanced Warfare, launches exactly one week from today on November 3.

Here’s a “thank you” from the studio, which was just recently published on Sledgehammer’s official YouTube channel:

[youtube id=”NZJiZe0nNgw”]

David Veselka

Musician, Gamer, Geek. Subscriber

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Early Call of Duty: Advanced Warfare Concept Art Tells The Story Of The Exo Suit

From the get-go, Sledgehammer Games co-founders Glen Schofield and Michael Condrey knew that the key to changing up Call of Duty’s gameplay and freshening things up for their late 2014 release lied in the Exo Suit.

As the first ideas for Call of Duty: Advanced Warfare — codenamed “Blacksmith” in its early stages — sprung to life in 2011, the duo conceptualized a mechanical or exoskeleton suit that would dramatically enhance the way a player navigates, essentially re-writing the way Call of Duty plays, at least in terms of basic movement.

While that idea was clear from the beginning, the suit itself underwent a number of iterations, and in a recent cover story from Polygon, we finally get to see what some of these early concepts looked like.

Below is a round of of some of the concept art presented to Polygon by the studio — some of it from Sledgehammer’s art team and some of it from studio co-founder Glen Schofield.

Have a look and drop a comment in the comment section below! Do you think the Exo Suit is driving Call of Duty’s gameplay in the right direction? What do you think Treyarch and Infinity Ward’s answers will be to Sledgehammer’s new idea?

Early design concepts of the Exo Suit:

Before.0exo-concept-large.0

Glen Schofield art:

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More suit and tank concepts:

concept-art-large.0 walking-tank-large.0

David Veselka

Musician, Gamer, Geek. Subscriber

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Check out 8 Minutes of Insurgency’s New Nightfall Update, Launches October 29

This Wednesday marks the launch of Insurgency‘s newest update that the team at New World Interactive is calling “Nightfall”.

As the name implies, what makes this update a big deal is the introduction of a new night time setting and night vision goggle gameplay, which should change up tactics and gameplay dramatically.

Another highlight feature is brand new cooperative mode called Survival, which tasks you and your squad with finding and defending supply caches in order to survive the oncoming, wave-based attacks. With AI that increases in difficulty with each passing wave and attacks under the cover of darkness, Nightfall’s Survival mode is sure to up the lethality in an already very lethal military shooter.

Recently, the studio captured over eight minutes of raw gameplay from the new game mode, doing a pretty good job of conveying just how intense things might get after the new update. Definitely have a look at it above.

The new update also introduces a new party system to Insurgency, along with a new map and weapon, and is completely free for all Insurgency players on Mac and PC on October 29, just in time for Halloween.

You can get Insurgency on Steam for $16.99.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Evolve “Big Alpha” Gameplay Debuts on Xbox One

Evolve’s “Big Alpha” is mere days away, giving Xbox One, PlayStation 4, and PC owners the chance to get their hands on Turtle Rock Studios’ 4v1 shooter before its February 2015 release.

IGN recently sat down with 2K Production Assistant Scott James to talk about what’s involved in the upcoming Alpha while showing off some brand new gameplay of the shooter running on the Xbox One. You can catch it above, if you want to have a look for yourself.

The Alpha, beginning on Xbox One on October 30 and on PlayStation 4 and PC on October 31, will give Hunters and Monsters a taste of the game’s Distillery map and will allow users to work through a portion of the game’s progression, allowing them to unlock new Hunters and a new Monster, the Kraken. However, you’ll only have until November 2 to get your unlocks before the Alpha closes.

Access to Evolve’s “Big Alpha” is given to any and all who’ve already pre-ordered the game. You can also sign up for the chance to enter right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Community Test Environment Now Open To All Console Users With Premium

Now, any console owner with a Premium membership is eligible for access to Battlefield 4’s Community Test Environment, developer DICE announced today.

The only catch is that you’ll need a PC powerful enough to run the game. While you don’t need to actually own Battlefield 4 on PC, the promotion only offers access to the test environment on PC, as, currently, there is no test environment that’s native to consoles.

So, how does it work? Well, if you own Battlefield 4 Premium on Xbox One, PlayStation 4, Xbox 360, or PlayStatin 3, you’ll be given the opportunity to register your EA Origin login. After having done so, it’s only a matter of downloading and installing the CTE client from Origin. From there, you can join in with all PC Premium members who’ve already been enjoying CTE access since last May. (You can hear the evil grins forming on the faces PC owners everywhere as they prepare to “welcome” the large influx of console noobs.)

DICE LA launched Battlefield 4’s CTE back in May as a way to gather real-time feedback from real Battlefield 4 players about upcoming game updates and DLC launches for the shooter. We had the chance to speak with DICE LA’s David Sirland at length about the project and the most recent “Fall Patch”, which you can read for yourself right here.

Earlier this month, players were given the opportunity to test new maps from Battlefield 4’s upcoming Final Stand expansion, which will be officially launching later this Fall.

David Veselka

Musician, Gamer, Geek. Subscriber

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All Xbox One Bundles Are $50 Off For The Holidays

With recent hits like Forza Horizon 2, Sunset Overdrive, and the upcoming Halo: The Master Chief Collection, joining up with the ‘green team’ hasn’t been this enticing since launch. Just in time to get in on the action, prospective Xbox One owners will be able to take advantage a pretty nifty Xbox One deal this Holiday, namely $50 off any Xbox One console or bundle.

From November 2, 2014 to January 3, 2015, Microsoft will be offering the Xbox One at $349 USD and $449 USD price points. That includes the Xbox One console ($349), the Xbox One with Kinect bundle ($449), the Sunset Overdrive bundle ($349), the Assassin’s Creed bundle ($349/$449), or the Call of Duty: Advanced Warfare bundle ($449, available November 3).

The promotion will be available to U.S. residents at participating retailers like Amazon, Best Buy, GameStop, Microsoft Stores, Target, Toys ‘R Us, and Walmart. Availability and timing outside of the U.S. will vary, according to the most recent news post from Xbox Wire.

With this limited-time price drop, will you be joining the ‘green team’ this Holiday?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Learn About PlayStation Firmware Update 2.0’s New Features In This Video Preview

PlayStation 4 Firmware Update 2.0, aka ‘Masamune’, drops tomorrow for users on Sony’s new console.

But before that happens, the company has put together an informative video that introduces and walks through all of the new features you can expect to launch with the new update. You can watch it above to get a better grasp on what you’ll be downloading tomorrow.

As a quick reminder, here are all the new features arriving in tomorrow’s update in list form, courtesy of the PlayStation Blog:

PlayStation 4 Update 2.0 ‘Masamune’

USB Music Player

PS4 owners can play their own music in the background while playing a game using USB Music Player*. After inserting a USB stick loaded with music into the PS4, a new option for USB Music Player will appear. Supported filename extensions include MP3, MP4, M4A, and 3GP.

Change colors

In addition to the ability to add a theme, PS4 owners can also change the background of the home screen from light blue to one of seven new colors: gold, blue, red, green, purple, pink, and gray.

Players You May Know

PS4 will now suggest players you may know as potential friends in the ‘What’s New’ section.

Enhancements to Live Broadcasting

Masamune brings a variety of improvements to live broadcasting on PS4. In the Live From PlayStation app, PS4 owners can now select a Featured channel, which includes official broadcasts from PlayStation, broadcasts from people on a players friend list, and any game channel that the player has followed. Additionally, Live From PlayStation now has filters for searching broadcasts on a specific game, as well as support for archived broadcasts.

Content Area and Library

PS4’s Content Area, which shows the latest games and apps a PS4 owner has used, has been redesigned to help make it easier to quickly find and access content. It now shows 15 of a player’s most used apps or games, and additional items will be added to a player’s Library. The Library on PS4 has improved filter and sort functions to help organize contented by type (game / app / TV & video), name (a – z or z – a), recently used, or install date.

Enhanced Voice Commands

The ability to control PS4 using voice has been improved. Players can now say ‘PlayStation’ to begin commands, and ‘All Commands,’ to see a list of all voice command options available. New voice commands were added for live broadcasting, including “Start broadcast,” “End broadcast,” and “Find face.”

Add To Library

The monthly free PlayStation Plus games will have an ‘Add to Library’ button in the PlayStation Store. This button will add a game to a PS4 owner’s library without downloading it – saving space on their hard drive.

David Veselka

Musician, Gamer, Geek. Subscriber

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Sunset Overdrive Review – Insomniac’s Jump to Microsoft Pays Off Big

What do you get when you cross mutated monsters, bright colors, vulgar language, and high-speed traversal shooting? You get Insomniac Games’ Xbox One-exclusive debut, Sunset Overdrive, an over-the-top and blindingly fast-paced thrill ride. Touting the catch phrase “Welcome to the Awesomepocalypse” it more than lives up to the billing.

It’s a good thing too because Microsoft is putting a lot of faith into Sunset Overdrive being a system seller for the green team. A stalwart of the Sony stable for many years, Insomniac brought the PlayStation brand some of its best games with franchises like Spyro, Ratchet & Clank, and Resistance, to name a few, so the jump to developing an Xbox One-exclusive took many by surprise. It looks like the move paid off because Sunset Overdrive is one of the best Xbox One games we’ve seen yet.

Sunset Overdrive

If you’ve yet to hear about Sunset Overdrive, allow me to fill you in on the basic premise. Set in the fictional metropolis of Sunset City in the year 2027, the story is based around the disastrous release of an energy drink called Overcharge Delerium XT. The company that produces the beverage, Fizzco, is having a massive pre-release party in Sunset City three weeks before Overcharge is to be released to the masses around the world. Unfortunately, due to the fact that the energy drink has been rushed to market and not properly tested or approved, there are certain side effects one might consider to be unfavourable… like turning into psychotic mutants. Following this mutant outbreak, the city is quarantined and when Fizzco comes in to cover up their mess, it’s up to you to take back the city and expose their wrongdoings.

Jumping into the game, it wastes no time throwing you to the wolves, or the OD (the short name for the Overcharge mutated monsters), more appropriately. A very short intro section loops you in on the most basic of the control mechanics (think Assassin’s Creed free running on meth) and you’re off. If there’s one thing I can say for certain it’s that the controls, while simple at their core, are painfully hard to master. The learning curve is a steep one but eventually you’ll find that it just clicks. The key to moving around Sunset City is traversal. You’ll want to grind down power wires, jump and bounce off a car on to a wall, and then leap over to a building all while spreading mayhem shooting explosive teddy bears. Sounds like a lot doesn’t it? Using the A button to jump, the X button to grind, switch from an over grind to an under grind and wall run, and the B button for melee attacks seems simple when you look at it, but it’s far more difficult in practice. The sheer speed at which you move combined with the movements of the enemy in a 360 degree battleground makes for some insane times.

Personally, I think it took me about four hours of solid play before I finally felt comfortable with the controls. Getting the movements down is really important in Sunset Overdrive because the better you navigate the map, the higher your style meter will rise. The style meter is your key to unleashing devastating Amps that can give your weapons boosted powers, open up special melee attacks, and allow you to use crazy Epic Amps. Epic Amps are the top dog OD killers ranging from the nuclear explosion mushroom cloud of Twist of Fate to a lighting tornado. They’re awesome to use but take work to unlock. If you stand still for even a moment, your combo meter will reset to zero and you’re style meter will begin to drain. Standing still in Sunset Overdrive is an easy way to get murdered, so the number one priority is to always keep moving.

Sunset Overdrive

Once you’ve really mastered traversal and the chaos of trying to gun down OD while on the run, then Sunset City is truly open for business. There is so much to do that you won’t even know what to do next half the time. From challenges to story missions to the Chaos Squad multiplayer, there’s never a dull moment. Not only that, there are collectibles for days out on the map that you’ll need to find in order to upgrade and create new Amps. The challenges are a fun aside and can have you completing tasks like smashing as many boxes as you can within a time limit to tricky traversal challenges. If you’re at all familiar with the Tony Hawk franchise and the infamous S-K-A-T-E challenges, you’ll feel right at home doing the traversal challenges. Completing challenges can net you customization gear, cash or cans of Overcharge, all which you’ll want in order to dress up your character with all the latest in vanity items and weapons.

While you’re busy completing missions and challenges, you’ll also earn badges for things that you’re busy doing anyways. You can earn grind badges, wall running badges, OD murderin’ badges, and more. These badges unlock Overdrives that you can use to boost weapon stats, up your damage against certain enemies, or increase the speed at which your style meter increase while traversing. As you can tell, there is a lot in Sunset Overdrive to unlock from abilities, Amps, weapons and more all to customize your character just how you like.

Sunset Overdrive

If it isn’t obvious by now, I’ll tell you that customization is a huge focus in Sunset Overdrive, as you’ll find out almost as soon as you pop in the game. More clothing options than you know what to do with and hundreds more unlockables in the game make for every player character being almost 100% unique. For a while, I had a cross-dressing goth gentleman who was the size of a bouncer rocking a pink miniskirt… because WHY NOT? The combinations are endless and often gut-bustingly funny. Not many things make me laugh more than a punk rocker in a unicorn hat sporting a kangaroo codpiece over his junk!

The laughter only starts with the customization of course, as the game itself is one of the more humorous titles I’ve encountered in a long time. The cast of characters from the Amp vendor Floyd to weapon vendor Two Hat Jack are a colorful bunch full of even more colorful language. Nothing is off limits and everything is fair game, it seems. Everyone from hipsters to dude-bros are targets. If you pay attention, there are endless pop culture references to catch too. From the Gauntlet inspired cry of ‘Warrior needs food badly’ to an aside from an NPC saying ‘Damn, that is a tasty beverage’ (Pulp Fiction inspired if you’re too young to catch that one), there are a ton of genuinely amusing moments in the game. You might even get an 80’s music montage…

sunset_overdrive_review_chaos_squad

Aside from the single player campaign, you can also get your multiplayer fix with the Chaos Squad mode. Unfortunately, due to a lack of players online during the review phase, I only managed a few sessions, but I still got a feel for what was going on. Optimally built for six to eight players, you can play it with as few as two. I was able to get in a couple sessions with four of us, so while not optimal, still a ton of fun.

You can enter Chaos Squad at any time during the single player campaign by entering a photo booth. They’re scattered all over Sunset City so you’re never too far away from one. When you join the session, the team votes on two options to start the mission. One option increases the chaos in the city which is harder but nets you better rewards at the end. The other gives your a team boost that makes things a bit easier but the rewards aren’t as good. After a few rounds of this, you’re sent to Night Defense.

Night Defense, which is also part of your single player campaign, pits your team against an onslaught of OD while you try and protect your precious vats of Overcharge. This is also where you’re able to place various traps around your space to fend off the hordes. The traps are hilarious and effective! Some of them chop the OD to bits, some blast them away with mega-bass sound and some explode in a ball of napalm. Just like your Amps and other unlockables, they can be unlocked and purchased in-game.

Sunset Overdrive

I believe it almost goes without saying that the game is incredibly detailed in the graphics department. Everything pops with color and vibrancy and there isn’t a jaggy or framerate slowdown in sight. The cartoonish style perfectly suits the attitude the game is trying to convey and everything from the OD and Scabs you fight to the characters you meet along the way look amazing. Crazy graffiti and stylized set pieces are all over Sunset City and there are ways to traverse over all of them.

Speaking of the characters you meet, the voice work and sound in general is top of the line. Floyd is riotously funny at times as is Walter, a grumpy old fart you meet early into the campaign. The sound sets the atmosphere well, especially when things get crazy out in Sunset City. As the chaos increases and your style meter rises, the music will follow suit and ramp up at the same time. My only complaint — and this is so minor in the long run — is that most of the music sounded very alike to me. I know that the songs playing were different, but when the shit hits the fan, it all sounded the same to me. In fairness, that could have more to do with me focusing on monster shooting rather than anything else, mind you. Still, it is something I noticed.

4.5 / 5

So there you have it! That’s a lot to take in, but it really speaks to how there is literally more stuff to do in Sunset Overdrive than you can handle and that’s why it sports a whopping 70 achievements right out of the box. You’ll be busy dropping OD for a long time to come.

It really looks like the risk of recruiting Insomniac over to the guys in green paid off with Sunset Overdrive. The fast-paced action, on point humour, and never ending list of things to do make this game one of the best out there when it comes to bang for your buck. If you can stick with Sunset Overdrive through its tough learning curve, you’ll have a lot of fun with it. ‘Welcome to the Awesomepocalypse.’ They really couldn’t have said it any better.

This review was based on an early digital review copy of Sunset Overdrive for Xbox One, courtesy of Microsoft. Sunset Overdrive launches on Xbox One October 28.

MP1st Staff