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Report – Second Borderlands: The Pre-Sequel DLC Character Possibly Revealed

While the Doppelganger has already been announced as a new playable character coming up in the near future, some data mining of the recently released Borderlands: The Pre-Sequel indicates that Jack’s body-double might not be the only new DLC playable character.

TechnoJacker from the Se7enSins community stumbled on some very interesting information regarding a potential second playable DLC character. Not much is known, other than her name is “Aurelia The Baroness”.

Additionally, TechnoJacker has also managed to produce an in-game image of the character class in question, which you can view below:

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It’s not clear if whether Aurelia The Baroness will be included in the Season Pass, as it description states it will only include four pieces of add-on content and an already announced playable DLC character, Jack’s Doppelganger.

As nothing has been officially announced by either 2K Australia or Gearbox, take the new info with a grain of salt.

Borderlands: The Pre-Sequel is available now for the PC, PlayStation 3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 Revived – CTE Interview With DICE LA Producer David Sirland

“It’s an idea that’s been around for a while,” DICE LA Producer David Sirland told us when talking about a community-driven initiative that is now helping shape the future of Battlefield, both for Battlefield 4 and for Visceral Games’ upcoming cops and criminals-themed Battlefield title, Hardline.

Led by a dedicated team at Digital Illusions CE’s most recently opened studio in Los Angeles who’ve already left their mark on the series with Battlefield 4’s Second Assault and Dragon’s Teeth expansions, this initiative, called the Community Test Environment (CTE), launched back in May of 2014 for Battlefield 4 Premium members on the PC. It opened the doors to Battlefield’s passionate community, providing some of the franchise’s most dedicated gamers with a direct line to those making the game and calling the shots.

Now, the launch represents a shift in EA and DICE’s outlook on things, paving the way to what the company calls a “player-first” approach to game development. Helping to undo Battlefield’s tarnished image painted by broken game updates and buggy content launches, the CTE also serves as a commitment to quality.

Already, studio members at DICE LA are delivering on this promise and showing Battlefield fans that they are listening. Battlefield 4’s latest update, better known as the “Fall Patch,” has proven to be one of the game’s most successful update launches yet while packing in some of the biggest gameplay changes seen to-date. Recent testing for Battlefield 4’s upcoming Final Stand expansion not only gave gamers early access to brand new content, but it also helped lead the way to what will likely be a much smoother landing on PC and consoles later this Fall.

But, if the CTE really was ‘an idea that’s been around for a while,’ why wait so long to start working with a community that’s always been so eager to help?

We were lucky enough to pose this question and more to Mr. David Sirland in a recent talk where we discussed DICE LA’s recent success with the Community Test Environment and Battlefield 4, as well as what this initiative may mean for the future of Battlefield.

bf4-fall-patch-1

MP1st: Why wait until closer to the end of Battlefield 4’s life cycle before kicking the CTE initiative into gear? Was Battlefield 4’s reception and passionate player feedback what got the ball rolling?

Sirland: “It took way longer than we wanted to actually get it out there. We had it internal for a while, but there’s a lot of legal hoops and other things like that to get something like it running.”

“Battlefield is obviously a really good franchise to use this on. As you said, we have really engaged players that really care about the game, even though they might not like an incarnation. They have a lot of opinions and want to voice them, so it’s a great way to get all that feedback early enough so we can actually do something about it.

“I think, for Final Stand, our upcoming expansion pack for BF4, it’s the first time we actually did this the way we envisioned it to work. So, basically, we showed stuff before it’s actually even Alpha and get a lot of initial feedback and then we will try to work on that and show it again and, you know, get another set of feedback and hopefully we’ll address a lot of the issues people had the first time around. And, then, eventually release it [as] hopefully a more stable and high quality release because of it.”

MP1st: Are you able to share anything you learned while working with the community on Final Stand content?

Sirland: “Oh there’s so many things. It’s a lot of small things, obviously. I mean, at that point, when we tested it the first time — the ‘pre-release,’ as we called it — we were at the point where game modes are basically in their really simple layout. We basically put them out there on the map we don’t know exactly — there’s no cover, path, you know.

“So, mainly, I think the best feedback we got from [testing] was the maps themselves; Did [the community] like them? Which maps are the most popular? Which parts did they not like playing? Of course, we get a lot of stats as well [like] people getting killed in this area more than another. That kind of stuff. But, mainly, it’s the maps and how the layout works and how they play and if there’s any real problem areas.

“I’m thinking of a very long list of fixes. I think we can’t probably address all of them, but we’ve addressed a majority of it and then, of course, changed things as well. And, that was our plan, initially, too. It might not be the perfect layout for this Conquest on this map and we’ll want to tweak that and so on.

“And, we will show it soon enough. I think, in a couple of weeks, we will show it on the PC again in, I think, more-or-less Beta form, or even later. I don’t know exactly what you would call it at that point, but more-or-less the release candidate, if you will. So, we will reiterate then what changes we’ve made and what we listened to and how we thought about the feedback and so on.”

MP1st: Perhaps you can’t speak for other studios, but, in addition to Visceral Games’ upcoming Battlefield Hardline, do you see future Battlefield titles benefiting from the Community Test Environment, as long as it’s producing positive results?

Sirland: “I would think so, yeah. As I said, it’s up to every game and it is a bit of a hassle to set it up initially, but I would bet so. I mean, just looking at the latest patch that we released this week, how much of a stable release that was compared to other releases in this game’s history, it gives us a lot of confidence in doing — because it had so many changes, this patch. It’s a huge patch. It’s almost like half an X-pack in terms of features, or code features, anyways, which is where big things can go wrong and you create other follow up issues.

“We feel really confident that running something through a test environment where we have this amount of people — I mean, we don’t have a couple of thousands of people on there. We have a couple of hundred people active day-to-day. But, it gives us so many hours of continued testing and playing on these maps…

“…it’s just impossible to compete with that from a QA standpoint because we get thousands of hours compared to hundreds of hours. But I think you will see more of this in the future. I can’t talk for any of the other games in particular, but I think it will happen. I think we are showing that it works.”

MP1st: Yeah. It really seemed like the hype surrounding this “Fall Patch” was almost on par with previous Battlefield 4 DLC releases.

Sirland: “Yeah it’s really cool to see!”

MP1st: Now, surely, what the community wants for Battlefield 4 and what you as developers envision for the game don’t always line up during testing.

Sirland: “No.”

MP1st: Do you weigh one outlook more heavily than the other, or does the key lie in balancing all perspectives?

Sirland: “I’d say it’s almost [a few] things: The original vision for Battlefield 4, what it became, the Battlefield legacy of all other Battlefield games, obviously, our fans, and what we want to do here as the Battlefield team. We try to balance all of those kind of equally. It’s easy to listen too much to the community that are really, you know, the ones that scream the most.

“That’s tricky, of course, but we have quite a clear view of what we think Battlefield is and should be. And, you know, I’ve worked on a couple of Battlefield games and our Creative Director here, Thomas Andersson, for instance, he’s worked at DICE for 18 years. So, we have that kind of backbone to know when our gut feeling says this is a Battlefield decision. You know, we choose A over B, for instance. Like, we lowered the damage on the weapons because we want the engagements to be a little bit longer. We thought it was a little bit short to be a Battlefield game. That kind of happens from some kind of combined gut feeling, if you know what I mean.

“And then, of course, when we talk about, ‘This is the issues that we have, or this is the features that we want to implement,’ and we get a lot of feedback from the community in terms of prioritization, it helps almost the most in that regard. The biggest problem currently and the biggest [sought] after feature, that comes from the community directly. And, obviously, then, exactly what the feature becomes or if that will work, we will have the final say, of course. But, I think, one of the key things with the system are that we can put something out early and then iterate a couple of iterations and then end up somewhere where we’re probably most of us happy.

“Some example of that is the Rush thing that we’ve done. There’s some people out there on my Twitter that doesn’t like it at all, but a lot of people that like Rush are now playing Rush again because they are so much more balanced and tested, obviously, over a long time.”

MP1st: Were there any highly requested features during testing that you had to flat out say no to?

Sirland: “Normally, the people that request features are not — they know what Battlefield is and kind of have the same vision. The community and us are very close on that, I would say. In general, not all the time, obviously, but in general, they don’t suggest stuff that they think wouldn’t fit or wouldn’t work, normally.

“I think it’s mainly a prioritization thing. For instance, we would know that we have a release in a couple of weeks, so someone says, ‘Can’t you do this feature?’ and we have to down-prioritize it because it’s too big of a feature and we don’t have the time to get it out in the next release, so we have to put it on the back burner. That’s kind of going to happen now with the team-play initiative, which is our active initiative on the Community Test Environment, where we will have a couple of features baked into the Final Stand release and then we will continue past that with the other ones.

“So, for instance, we want to revamp how Field Upgrades work and change the rules a little bit and make team-play more viable using [Field Upgrades] as a tool. Maybe even add a field upgrade selection, if you will — a team-play-based one. And, that kind of thing was too big to get in this release and then we have to push it.

“But, other than that, we have to treat [Battlefield 4] as a living organism. We can’t just be rigid and say, ‘Oh, here’s our plans for ‘x’ months going foward, or ‘x’ weeks,’ or whatever. We try to get it out early, earlier than we would like. My developers here sometimes are like, ‘Ahh, it feels like I’m naked! I’m showing my stuff way too early!’ But it gives us really good feedback and it also gives them confidence because the choices they make, people like, normally.

“So, I think we’re starting to do that and we have to change our mindset as developers too because we’re used to the boxed product as well where we work on something for a year or more and then in the end we polish it and then release it and there’s a couple of patches, but it doesn’t really change that much. This is more-or-less flipping that on its head, right? We’re showing pre-Alpha, we listen to your feedback, we get another version out, and another one, and another one. And, even then maybe there are things that didn’t work out and we’ll remove it.

MP1st: So, Battlefield 4’s “Fall Patch” was clearly the culmination of core gameplay changes you’ve made in the first phase of the CTE’s initiative. Can you tell me a little bit more about your plans with the CTE’s second phase, the “Team-Play” initiative?

Sirland: “Kind of like the change to weapon balance that we did now to make the engagements longer, we will do the same thing to the objective play. We think people Battlefield a little too much on the K/D. And, we want people that come into the game new or people that haven’t been playing in a while, or whatever, we want them to come in and feel like, ‘Oh, hey. Playing Conquest, grabbing flags, and defending them actually gives me more or as many points as the guy that’s the best at killing people.’

“It’s always been a staple, to me, anyways, in Battlefield that you can succeed even if you’re not the best killer because you can be in a squad that kind of works together. So, scoring is obviously a way to promote that. There’s some UI overhaul that we want to do. We want to potentially add a little ‘Mission Widget’ that kind of tells you how you are supposed to be playing. So, for instance, if you’re playing Conquest, it would show, ‘Primary mission: Capture a flag,’ and how many points I get. We can kind of reiterate that as well.

“And we have a lot of ideas there where we want to take it going forward. Also, what we missed in the Fall Patch is a vehicle pass. We want to do a balance pass on vehicles and bug fixing and improvements in general to vehicles as well.”

MP1st: It sounds like you have a lengthy plan in place to keep working with and updating Battlefield 4. Do you see Battlefield 4 as a game that can co-exist with Visceral Games’ Battlefield Hardline launching later this Spring, especially since both games seem to offer a very different ‘flavor’ of Battlefield?

Sirland: “Yeah, I think that’s the point actually, to keep it alive and keep it healthy side-to-side with Hardline. Because, as you said, Hardline is a different flavor of Battlefield. It’s not a replacement, it’s a different flavor. Not everyone will like it. We hope most people like it, obviously, but not everyone will. And, Battlefield is still Battlefield and we will keep on supporting it.

“At this moment, I don’t have more details and I don’t have a end date currently set for Battlefield 4 support. But we’re going to continue to support it as long as there is players I would guess.”

MP1st: Great. Thanks so much for talking to us today, David.

Sirland: “Yeah, no problem. Nice talking to you.”

For more updates on Battlefield 4, Battlefield 4 DLC, and Battlefield Hardline, be sure to keep your sights locked right here on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Halo: CE 1080P/60FPS Gameplay From The Master Chief Collection

The age-old FPS that started it all is looking better than ever on new hardware.

Courtesy of IGN, new single player and multiplayer gameplay footage of Halo: Combat Evolved from Halo: The Master Chief Collection has surfaced, giving fans of the classic a look at the new and improved Master Chief.

The montage shows off some of the newer Anniversary visuals from the single player, as well as the untouched visuals from Halo: CE’s original multiplayer, which will be available to play for the first time on Xbox Live. Unlike their previous generation versions, however, the new Anniversary and original stuff you’ll be playing on November 11 runs in 1080p and 60 frames per second.

Check it out in action below:

Halo: The Master Chief Collection launches on Xbox One November 11.

Excited to revisit the original Halo from ‘back in the days’?

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out All Customization Options In Borderlands: The Pre-Sequel

For those who recently picked up Borderlands: The Pre-Sequel and are wondering what 2K Australia and Gearbox Software have in store for you in terms of wacky customization options for your vault hunter, wonder no more.

One redditer has managed to “unlock”, per say, every customization option in the game for all four Vault Hunters, which you can view below for all four classes:

Athena The Gladiator

Heads

Skins

Claptrap The Fragtrap

Heads

Skins

Nisha The Lawbringer

Heads

Skins

Wilhelm The Enforcer

Heads

Skins

Borderlands: The Pre-Sequel is out now for the PC, PlayStation 3 and Xbox 360 platforms. In addition, the Season Pass is also available for $29.99 USD, which will net you four upcoming add-ons and the Doppleganger class.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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343 Industries Re-Launches Halo Waypoint and It’s Lookin’ Good

Your home for Halo has just been re-launched and completely re-designed in anticipation for Master Chief’s debut on Xbox One in Halo: The Master Chief Collection.

Halo Waypoint has served as a social center for thousands of Halo fans for some time now, and with its upcoming re-branding into the recently introduced Halo Channel, it looks like Halo developer 343 Industries decided it was time for a make-over.

This November 11, the new interactive digital hub will serve as the base-of-operations for all Halo fans as the franchise moves into the next generation of Xbox. Through the Halo Channel on Xbox One, users will be able to watch digital content like Halo: Nightfall, keep up with stats, spectate eSports matches, learn more about Halo’s universe, or launch The Master Chief Collection.

Though the re-branding hasn’t officially taken place just yet, you can start exploring what’s to come in the spiffy new web-based version of Halo Waypoint. Check it out here.

Be sure to sign in with your Microsoft Account and check out your new profile layout where you can find beautifully designed stat pages across all Halo titles. For a complete overview of what’s new and what’s to come, check out community manager Andy Dudynsky’s latest blog post.

Halo: The Master Chief Collection and Halo Waypoint launch November 11.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Weapon Balance Patch Goes Live Tomorrow, Second ‘Loot Cave’ Gets Nerfed

Destiny players should look forward to a new Hot Fix arriving tomorrow that primarily aims to address weapon imbalances in the game’s competitive multiplayer playlists.

Weapon classes like Auto Rifles and Shotguns are receiving a few tweaks to correct their over-effectiveness in PvP while more difficult-to-use weapon classes like Hand Cannons and Scout Rifles are getting a bit of an increase in effectiveness. Exotic weapons like the Vex Mythoclast and Pocket Infinity are also getting tweaked appropriately, losing some of their effectiveness as well.

A few tweaks to the Vault of Glass also make it more difficult for users to take advantage of particular exploits while the new update also removes a second “loot cave” that was discovered in the Cosmodrome’s Rocket Yard.

According to Bungie, another update is incoming which will address under-performing Exotic weapons and class balance in general.

For now, you can check out all the specifics for Hot Fix 1.0.2.2 below, courtesy of Bungie.net. Be sure to tell us what you think of the changes in the comments below!

Destiny Hot Fix 1.0.2.2

General

  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

Titan

  • Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock

  • Brimstone: Perk can now activate if player is airborne

Weapons

General

  • Fixed some issues related to quick weapon swapping

Auto Rifles

  • Base Damage decreased by 2%
  • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
  • Stability decreased by 4% – 17% (driven by stat value)

Hand Cannons

  • In-air accuracy now increased

Scout Rifles

  • Base damage increased by 6%
  • Damage vs. Combatants increased by 6% – 25% (based on tier)
  • Improved target acquisition, plus additional recoil tuning.

Shotguns

  • Decreased base damage at maximum range (falloff) by 20%
  • Shot Package Perk now has a slightly wider cone of fire
  • The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

  • Vex Mythoclast
    • Base Damage decreased by 34%
    • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
  • Pocket Infinity
    • Enhanced Battery Perk has now been replaced with the Speed Reload Perk
  • Perks
    • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
    • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes

  • Engram rewards from strikes now appear in the post-game Activity Summary

Raid – Vault of Glass

  • Templar Encounter
    • Kill volume added to sniper platforms to prevent players from sitting on top of them
    • Relic is now removed and respawned if the holder leaves the playable area

Destinations

  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Advanced Warfare – Sniper Class “Won’t Be Over-Powered,” Says Sledgehammer

Every year, Call of Duty fans ask the same question; “Will the next game have quick-scoping?”

The controversial technique that allows some users to wield sniper rifles at close range as effectively as other users with shotguns or sub-machine guns has been a hot topic in the community for nearly a decade. Some call it a core part of Call of Duty while others say it ruins the experience completely. So, will it be in Advanced Warfare?

In an interview with 3 News, Sledgehammer Games co-founder Michael Condrey admits that the definition of “quick-scoping” can be a bit of an ambiguous one, so he can’t exactly answer ‘yes’ or ‘no’ to the popular question. Still, he ensured readers that the studio has taken measures to ensure that the sniper class is balanced equally among the game’s other class set-ups and that it won’t take advantage of any exploits.

“Let me put it this way, sniper classes are not going to be overpowered relative to their peers,” he said. “The ability to master a sniper rifle and be great at it will be equal to the ability to master any other class.

“We’ve done some things to make sure snipers are not able to take advantage of their properties – for example, there are attachments based on weapon classes that are specific. The ability to quick-draw with an assault rifle is important, but you don’t want to have the ability to quick-draw with a sniper rifle because that lends itself to being a faster, quick-scope model.

“We spent a lot of time trying to focus on it so I think sniper class players will find that it’s a really rewarding experience, but it won’t be over-powered relative to their peers.”

To be fair, it’s an honest answer, even if a bit of a non-answer. But, at this point, I think we all know sniping in Call of Duty isn’t going to change a whole lot. If class balance really pans out the way the studio hopes to deliver, we’ll hopefully have a fun and fair multiplayer experience to look forward to this November 3.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands: The Pre-Sequel Launch Trailer Takes a Friendly Stab at Destiny’s Moon Wizard

With 2K Australia and Gearbox Software’s upcoming title, Borderlands: The Pre-Sequel, mere hours away from being available on PC, PlayStation 3, and Xbox 360, the studios have released the game’s official launch trailer, giving Borderlands fans that last dose of ‘hype’ before they are finally able play the game.

Acknowledging some of the similarities between their franchise and the popular new loot-driven shooter from Bungie, the trailer takes a humorous but harmless stab at Destiny and the infamous “That wizard came from the Moon” line from Destiny’s beta. See if you can catch it in the trailer above.

You can also check out a more detailed video of what’s new in The Pre-Sequel, courtesy of Mister Torgue and Sir Hammerlock, in case you’ve been out of the loop since the game’s initial announcement last April.

Borderlands: The Pre-Sequel launches tomorrow, Tuesday, October 14. A Pre-Sequel Season Pass will also be available for $29.99, which includes four of the game’s upcoming DLC packs.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Amazon Slashes Prices on Call of Duty: Ghosts Special Editions, Battlefield 4, Halo 4, and More

Amazon is now hosting a sale that places some pretty hefty discounts on some of our favorite console and PC multiplayer titles.

Right now, on Amazon.com, you’ll find up to 70% or more off on various editions of games like Call of Duty: Ghosts, Battlefield 4, and Halo 4.

Prices differ wildly depending on platform, so we’ve organized the details in list form below:

Call of Duty: Ghosts Prestige Edition

  • Xbox One \\ $54.99 (72% Off)
  • Xbox 360 \\ $53.70 (73% Off)
  • PlayStation 4 \\ $57.99 (71% Off)
  • PlayStation 3 \\ $55.35 (72% Off)

Call of Duty: Ghosts Hardened Edition

  • Xbox One \\ $29.99 (75% off)
  • Xbox 360 \\ $49.49 (59% Off)
  • PlayStation 4 \\ $52.99 (56$ Off)
  • PlayStation 3 \\ $29.99 (75% Off)

Call of Duty: Ghosts

  • Xbox One \\ $19.99 (67% Off)
  • Xbox 360 \\ $16.98 (72% Off)
  • PlayStation 4 \\\ $37.99 (37% Off)
  • PlayStation 3 \\ $13.75 (77% Off)
  • PC \\ $17.99 (70% Off)

Battlefield 4

  • Xbox One \\ $19.99 (60% Off)
  • Xbox 360 \\ $27.49 (8% Off)
  • PlayStation 4 \\ $41.90 (16% Off)
  • PlayStation 3 \\ $16.99 (43% Off)
  • PC \\ $16.99 (43% Off)

Halo 4: Game of the Year Edition

  • Xbox 360 \\ $18.99 (53% Off)

The Last of Us

  • PlayStation 3 \\ $19.99 (49% Off)

Picking anything up while it’s discounted?

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Advanced Warfare Achievement and Trophy Image Suggest Zombies in Exo Survival Co-Op Mode

Since the reveal of Call of Duty: Advanced Warfare’s Exo-Survival co-op mode last month, fans aren’t quite letting Sledgehammer Games off the hook when it comes to the idea of Zombies somehow appearing as a fourth secret mode in the game that the studio isn’t telling us about.

Surprisingly, according to a new batch of images associated with Advanced Warfare’s Achievement and Trophy list, it looks like Zombies may actually play some sort of role in the game after all, but not in its own separate mode.

An administrator at CODForum claims to have discovered this odd image of an Advanced Warfare Achievement/Trophy called “Exo Survivor” which asks players to “Successfully Complete Exo Survival Bonus Wave”. The image in question, however, appears to feature an Exo Suit-wearing Zombie.

Advanced Warfare

As noted in the previously mentioned list, the Achievement/Trophy is only attainable in Advanced Warfare’s Riot map, which happens to be the map showcased in the image above. This leads us to believe that your attackers in a Bonus round of Exo Survival on the map Riot could be a wave of these sinister-looking Zombies.

Zombie survival became a staple of the Call of Duty franchise back when Treyarch introduced them in World at War and made them popular through Black Ops and Black Ops 2. Zombies in Advanced Warfare were heavily rumored about the time Microsoft introduced this Xbox One controller, but excitement for the possibility died down shortly after Exo Survival’s reveal where no mention of Zombies was made.

Only time will tell what sort of role Zombies will play in Advanced Warfare. If not its own separate mode, their possible inclusion in Exo Survival could be a way for Sledgehammer Games to test the water for future DLC.

Stay tuned for updates!

Call of Duty: Advanced Warfare Day Zero Edition launches November 3.

David Veselka

Musician, Gamer, Geek. Subscriber

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Hardline Is ‘Not a Replacement for Battlefield 4, Not Everyone Will Like It,’ Says DICE Producer

Developer DICE LA hopes to keep Battlefield 4 alive and kicking over the next few months and into next year through continued testing in the Community Test Environment and via new updates for the retail game, including an objective-focused patch we learned about earlier last week.

During our interview with DICE LA Producer David Sirland, it became clear that he and the rest of the Battlefield team at the studio have a lengthy plan put in place to continue working with Battlefield 4 and its community even well into the release of Visceral Games’ Battlefield Hardline later this Spring.

I asked Sirland if he saw Battlefield 4 as a game that can co-exist with Visceral’s shooter, keeping in mind that Hardline’s Cops vs. Criminals setting is a major departure from Battlefield’s traditional military theme.

“Yeah, I think that’s the point actually, to keep it alive and keep it healthy side-to-side with Hardline,” he answered.

“Hardline is a different flavor of Battlefield. It’s not a replacement, it’s a different flavor.”

“Not everyone will like it. We hope most people like it, obviously, but not everyone will. And, Battlefield is still Battlefield and we will keep on supporting it.”

Sirland didn’t quite have date to share with us when it comes to ending support for Battlefield 4. Rather, it sounds like the studio will play it by ear going into next year as the team keeps tabs on the game’s player count.

“At this moment, I don’t have more details and I don’t have a end date currently set for Battlefield 4 support. But we’re going to continue to support it as long as there is players I would guess.”

Do you see yourself sticking Battlefield 4 after Hardline’s release? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Changes to Next Iron Banner Event are ‘Very Likely,’ New Updates on Voice Chat

With Lord Saladin making a temporary home in the Tower and Destiny‘s week-long Iron Banner event underway, the new competitive multiplayer rules are leaving a number of Guardians rather confused.

Bungie senior designer Derek Carroll acknowledges in the studio’s latest Weekly Update that they “did make it sound like a ‘no-holds-barred’ playlist” where high level players with high level gear were meant to shine, and that high level players are now upset about low level players who are still able to perform comparably in the Iron Banner.

He insists, however, that gear still plays an important role in the outcome of every battle, though the studio didn’t want to outright exclude lower level players.

We didn’t want players to have to complete the Vault of Glass in order to compete,” Carroll explained.

In reality, we delivered what we felt would be a competitive experience for everyone, not just players at the level cap.”

Power certainly matters, but so does skill. Our solution to add power back into the mix and keep the Crucible from turning into a ghost town is to scale it down to a reasonable level, and clamp damage on the ‘overkill’ end.”

Your skill will take you 80% of the way to victory, but that last 20% will be a much harder climb without the gear you’ve been relying on.”

As Carroll puts it, currently, “Having a lot of Defense reduces the damage you take from lower level players. Conversely, having a lot of Attack on your Weapons or high character level for your Abilities neutralizes the advantage higher level players might have against you.”

That said, the studio has taken the fiery and passionate fan feedback they’ve read on their forums to heart. “Lord Saladin will very likely play by different rules the next time we clear a landing zone for him in the Tower,” Bungie community manager David “DeeJ” Dague added in the update.

He also mentioned possible upcoming changes to voice chat and matchmaking in Destiny, another feature high up on the wish list of many gamers.

I hear chatter about voice options,” he said. “I even hear rumors about matchmade teammates being able to talk to each other. Some day.”

Looks like we’ll have to wait a little longer until we get specifics.

For now, here are some pretty cool stats Dague left behind, covering the first month of Destiny activity since launch.

  • Destiny averages 3.2 million players each and every day!
  • Average playtime is still right around 3 hours a day, even on weekdays, one month after launch.
  • The average player plays Destiny 1.8 times a day.
  • The average player has played Destiny 20.9 times.
  • Over the past three weeks, we’ve had more players online in Destiny than we did during the same span for Halo 3 and Halo: Reach, combined.

To hear everything Bungie had to say about the Iron Banner and upcoming features, be sure to check out the studio’s update for yourself here.

You can also read up on all the cool items and pieces of gear you can earn in the Iron Banner in this post right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Upcoming Battlefield 4 Tweaks Aim To Improve Objective Play, ‘People Play a Little Too Much on the K/D,’ Says Producer

In the coming weeks and months, the Battlefield team at DICE LA is not only heads down finishing up Battlefield 4’s fifth expansion, Final Stand, but is also undertaking a new initiative that aims to inspire Battlefield gamers to more efficiently “PTFO”.

With core gameplay improvements already in the bag, Battlefield 4’s Community Test Environment will now shift focus to testing new ways to promote teamwork and to better incentivize objective-play in multiplayer.

DICE LA Producer David Sirland took a moment to explain to us in an interview a few of the ways the studio hopes to accomplish this.

“For instance, we want to revamp how Field Upgrades work and change the rules a little bit and make team-play more viable using [Field Upgrades] as a tool,” he explained. “Maybe even add a Field Upgrade selection, if you will — a team-play-based one.”

Furthermore, like Battlefield 4’s latest update elongated gun-on-gun battles by lowering weapon damage, the studio also hopes to make playing the objective a more engaging experience.

“Kind of like the change to weapon balance that we did now to make the engagements longer, we will do the same thing to the objective play. We think people play Battlefield a little too much on the K/D,” Sirland added.

“And, we want people that come into the game new or people that haven’t been playing in a while, or whatever, we want them to come in and feel like, ‘Oh, hey. Playing Conquest, grabbing flags, and defending them actually gives me more or as many points as the guy that’s the best at killing people.'”

“It’s always been a staple, to me, anyways, in Battlefield that you can succeed even if you’re not the best killer because you can be in a squad that kind of works together. So, scoring is obviously a way to promote that. There’s some UI overhaul that we want to do. We want to potentially add a little ‘Mission Widget’ that kind of tells you how you are supposed to be playing. So, for instance, if you’re playing Conquest, it would show, ‘Primary mission: Capture a flag,’ and how many points I get.”

Don’t expect updates or patches any time soon, however. As was the case with Battlefield’s “Fall Patch”, its likely that participants of the CTE have a few weeks — if not months — of testing ahead before any of these changes make it over to the retail version of Battlefield 4.

There’s also more in store, including updates to vehicles.

“Also, what we missed in the ‘Fall Patch’ is a vehicle pass,” Sirland admitted. “We want to do a balance pass on vehicles and bug fixing and improvements in general to vehicles as well.”

Lots to come, it appears. What’s your take on the current state of Battlefield 4 when it comes to team-play and objective-play? Does it need improving?

Stay tuned for our full interview with Sirland later this week and keep your sights locked right here for more on Battlefield.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out The Full List of Halo: The Master Chief Collection Launch Day Multiplayer Playlists

Halo: The Master Chief Collection will launch with 12 multiplayer playlists on day one, including maps and game modes from four different Halo titles — Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4.

According to IGN, who revealed the list earlier today, playlists in the The Master Chief Collection aren’t quite set in stone either as developer 343 Industries will be on the lookout for what’s hot and what’s not, swapping and alternating playlists accordingly.

As for launch day, here are the 12 ways you’ll be able to play the Master Chief Collection multiplayer in a ranked environment.

Halo: The Master Chief Collection Multiplayer Playlists

Team Halo 2: Anniversary – Play a mix of Team Slayer and objective game types on re-mastered maps. 4v4.

Halo 2: Anniversary Rumble – Challenge seven other opponents on re-mastered maps. This is your fight and yours alone. 8-player Free-For-All.

Team Halo 2: Anniversary Social – Play with a team in unranked Team Slayer and objective game types on re-mastered maps. 5v5.

Team Slayer – Eliminate the enemy team across four Halo games: Halo: Combat Evolved, Halo 2, Halo 3, and Halo 2: Anniversary. Nothing but Team Slayer, 24/7. 4v4.

Big Team Battle – Battle it out in 16-player warfare with vehicles across Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. 8v8.

Halo: Combat Evolved – The game that started it all. Play a mix of Slayer and objective game types in Halo: Combat Evolved for the first time on Xbox Live. 4v4.

Halo 2 Classic – It’s back. A mix of the most popular Team Slayer and objective game types from the original Halo 2. 4v4.

Halo 3 – A selection of fan-favorite Team Slayer and objective game types from Halo 3. 4v4.

Halo 4 – A mix of Team Slayer and objective game types from Halo 4, on a selection of small to medium-sized maps. 5v5.

Team Hardcore – A collection of tournament-approved game types from Halo 2 and Halo 3. The Battle Rifle is your primary weapon. 4v4.

Halo eSports – The official Halo eSports playlist. 4v4.

SWAT (Rotational) – Aim for the head! A collection of SWAT game types on our favorite maps from Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. Players have no shields and are equipped with rifles. 4v4.

Earlier this week, we learned that the classic Halo: CE/Halo 2 map Warlock will be the sixth and final map to get the 1080p/60FPS remastered treatment for Halo 2 Anniversary. You can check out gameplay on Warlock, now known as Warlord, right here.

Halo: The Master Chief Collection launches on Xbox One this November 11.

What do you think of the day one list of multiplayer playlists? Does it cover good ground?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Advanced Warfare Can Now Be Pre-Downloaded on Xbox One

Microsoft has announced today that Sledgehammer Games’ Call of Duty: Advanced Warfare is now available to pre-order and pre-download on the Xbox One.

Pre-ordering and pre-downloading any version of the game will automatically apply the Day Zero Edition bonuses which grants users access to Advanced Warfare a full 24 hours before its regular November 4 launch date, as well as 24 hours of Double XP. Each edition also includes two custom weapons along with the Advanced Arsenal. You can have a look at all the pre-order bonus items right here.

Meanwhile, Advanced Warfare’s $99.99 Digital Pro Edition grants users access to the game’s full Season Pass, the Atlas Gorge multiplayer map, and the Atlas Digital Content Pack in addition to the bonuses listed above.

You’ll find all editions of the game on the console or web browser version of the Xbox One Store.

Yesterday, Activision announced that any digital version of Advanced Warfare on Xbox 360 purchased before March 31, 2015 can be upgraded to a digital Xbox One version for free with the ability to transfer multiplayer stats and Season Pass content. The exact same applies to users on PlayStation 3 and PlayStation 4.

David Veselka

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Evolve’s ‘Big Alpha’ Lands on Xbox One First on October 30

Turtle Rock’s asymmetrical 4v1 shooter Evolve is getting a ‘Big Alpha’ this October, coming first to Xbox One on the 30th and arriving on PlayStation 4 and PC just one day later on the 31st. The test will conclude for all platforms on November 2.

According to Turtle Rock co-founder and designer Chris Ashton, the studio plans to use the Alpha to “stress test the servers and the matchmaking system, look at balance, unlock rates, etc.”

“The alpha test is not fully representative of the final product, but it’s our chance to see what the game looks like in the real world, and we will test again in the open beta for Evolve exclusively for Xbox One in January 2015,” he continued. “The data gathered in the tests will help make Evolve the best that it can possibly be when it launches on February 10, 2015.”

As the trailer above states, any one who has or will pre-order the game before the end of this month will gain access to the ‘Big Alpha,’ along with access to the Monster Expansion Pack after launch.

Instructions on how Xbox One users can sign up for priority access and how to snag yourself a chance to get in the Alpha can be found on Evolve’s official website.

David Veselka

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Official Battlefield 4 Gameplay Video Highlights New “Fall Patch” Changes

A new gameplay video from the developers at DICE LA aims to give players a clear overview of all of the new improvements and updates introduced with last week’s Battlefield 4 “Fall Patch.”

As you may know, the newest patch, now live on all platforms, applied tweaks and changes from months of testing inside Battlefield 4’s Community Test Environment since its launch last May. The update reworked a ton of core gameplay mechanics and improved upon aspects like user interface options and “netcode”.

You can read the gigantic list of patch notes for yourself right here, but the video above does a pretty good job at visually demonstrating some of the more important new changes.

Have you had a chance to revisit Battlefield 4 since the latest patch? What are your thoughts?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Premium Edition Gets an October Release

A new Premium version of DICE’s popular military shooter, Battlefield 4, is coming this October, EA announced today.

The Battlefield 4 Premium Edition launches on October 21 for $59.99 USD and will be available on PlayStation 4, PlayStation 3, Xbox One, and Origin. UPDATE: EA has confirmed the Battlefield 4 Premium Edition will not come to the Xbox 360.

Included in the package is the base game along with all five of its multiplayer expansions, China Rising, Second Assault, Naval Strike, Dragon’s Teeth, and Final Stand, with two weeks early access granted to the latter. While no specific launch date for Final Stand has been announced, it is expected to arrive this Fall.

Buyers will also get access to new camos, paints, emblems, and dog tags along with priority in server queues and an additional 12 Battlepacks.

Following Battlefield 4’s massive game update last week, now is a pretty good time to jump in. More support, including new updates, is also in the works.

David Veselka

Musician, Gamer, Geek. Subscriber

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Activision Announces Call of Duty: Advanced Warfare Free Next-Gen Upgrade Plan

Call of Duty fans picking up Advanced Warfare on either the Xbox 360 or PlayStation 3 this Fall can rest easy knowing they’ll be able to upgrade to the next-gen version within the same console family for free for a limited time.

Users who’ve purchased the game digitally before March 31, 2015 on either previous-generation console are eligible to upgrade to the next-gen digital version for free while keeping multiplayer stats, DLC, and all Season Pass content, as long as Xbox Gamertags or PSN IDs are identical. Again, the upgrade must take place within the same console family and applies only to digital versions. So, Xbox 360 users can only upgrade to Xbox One for free while PlayStation 3 users can only upgrade to PlayStation 4 for free.

Additionally, Xbox users will be able to pre-order and pre-download their digital copy of Advanced Warfare soon, Activision announced. All digital pre-orders on all platforms are automatically upgraded to the Day Zero Edition, which grants a full 24 hours of early access and Double XP.

Advanced Warfare’s Season pass is also now available to download on all platforms.

Advanced Warfare Day Zero Edition launches November 3 on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.

David Veselka

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Diablo 3 – The Cesspools, The Vault, and Greater Rifts Arrive In New Console Update, Now Live

Now live on Xbox One and PlayStation 4, Blizzard’s first major update for Diablo 3: Ultimate Evil Edition on consoles is offering players a ton of new content to sink their teeth into, previously only available on PC.

Patch 2.1.0 introduces a new environments called The Cesspools and The Vault. Dungeon looters will also be able to tackle new limited time Nephalem Rifts Greater Rifts and look forward to new Legendary Gem drops which offer powerful abilities when socketed into gear.

Check out the full details below, courtesy of the official Diablo 3 blog.

Diablo 3: Ultimate Evil Edition Patch 2.1.0 Notes – Xbox One, PlatStation 4

“What’s New” Screen

A “What’s New” screen will now appear whenever a player logs into the game after a new patch has been installed (and pressing “Start” at the Main Menu). As the name suggests, this screen will provide a quick overview of new features included in the patch.

The Cesspools

When adventuring in Nephalem Rifts and Greater Rifts, players will have a chance to encounter a new randomized environment: The Cesspools. Originally designed as the sewers of Westmarch, this festering, dank underworld is now ready to explore and plunder!

The Vault

Whenever Treasure Goblins are defeated, there’s now a chance they will spawn a new type of portal through which players can enter. Inside this mysterious new realm known as “The Vault,” mighty treasures await…along with Sanctuary’s newest boss: the Baroness Greed.

Please note that portals to The Vault can only be accessed in Adventure Mode, and that they will not appear inside Nephalem Rifts or Greater Rifts.

Greater Rifts

Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each level will be progressively more difficult than the last. Upon completing a Greater Rift, players will be able to choose between one of two rewards: a chance to upgrade their Legendary Gems or (if they complete the Greater Rift level within its allotted time) the opportunity to move on to the next Greater Rift level. Players can continue progressing through Greater Rift levels so along as they complete the current Rift level before its timer expires.

Please note that Greater Rifts can only be accessed in Adventure Mode.

Legendary Gems

Legendary Gems are a new type of gem that can drop in Greater Rifts and The Vault and will offer powerful abilities when socketed into Rings and Amulets. Players will have the opportunity to upgrade their Legendary Gems over time by completing Greater Rifts.

Ramaladni’s Gift

Ramalandni’s Gift is a new Legendary item that will allow players to add a socket to any weapon that does not already have one. This item can drop randomly in the game world and will be consumed on use.

David Veselka

Musician, Gamer, Geek. Subscriber