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Rocket League Patch 1.03 Available Now, First DLC Pack Announced

Psyonix released a patch today for Rocket League users on both the PS4 and Steam platforms. The patch promises multiple visual optimizations for the PS4 version, a mouse sensitivity option for PC users, and plenty of UI fixes all around. Check out the full patch notes below and new trailer above.

In addition, the first DLC pack Supersonic Fury was announced. Players willing to plunk down $3.99 will get access to two brand new cars along with new decals, rocket boosts, paint types, and other cosmetic options. Alongside the paid update, a free update will roll along that introduces a new map — Utopia Coliseum — as well as a dedicated Spectator Mode for players to watch matches live. The DLC and the new update are scheduled to launch in early August.

Rocket League Update 1.03

NEW FEATURES

Gameplay

  • “Quick Chat” commands can now be used cross-platform between PC and PS4

Content

  • Topper: “Cherry Top” now includes a working, rotating light
  • Topper: “Propellerhead” now includes a working, rotating blade

Online Play

  • AI Bot skill levels now adjust to the average skill level of all players currently in the game
  • The first player to abandon a “Ranked” match is now banned from matchmaking for 15 minutes

UI/ UX

  • (Steam) Added “Mouse Sensitivity” setting to the “Options” menu
  • (Steam) Added support for more resolutions

CHANGES AND UPDATES

Training

  • “Freeplay” now grants truly unlimited “Rocket Boost”

UI/ UX

  • Stats: Player’s “Win/ Loss Ratio” is now displayed as a “Win %”

BUG FIXES

General

  • (PS4) Sweet Tooth now properly unlocks when completing a game with all 10 of the other Battle-Cars
  • (PS4) Multiple visual optimizations
  • Reduced, but did not eliminate, instances of the “Invisible Car” bug
  • Fixed multiple crash scenarios

Garage Items

  • Antennas
    • Country Flags: Congo is now appropriately-named
    • Country Flags: Mexico is no longer reversed
    • Country Flags: Northern Ireland is now correct
    • Country Flags: United States now shows all 50 stars

Trophies and Achievements

  • (Steam) “Virtuoso” Achievement is now obtainable and includes appropriate description
  • (PS4) “Far, Far Away” Trophy can now be unlocked via online play

UI/ UX

  • Stat tracking for online games is now properly reflected for their correlating Garage items
  • Blog and Scrolling Ticker now work as intended and will not errantly show “Offline” messages
  • “PsyNet” icons for cross-platform players will now display properly
  • Main Menu Player Avatars will no longer disappear between matches
  • Player names are now displayed correctly during “Replays”

Localization

  • French, German, Italian, and Spanish-language corrections and improvements

How are you enjoying Rocket League so far? Early Game of the Year candidate? Over-hyped POS? Let us know in the comments below.

Source: Playstation, Psyonix

MP1st Staff

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Bungie Explores The Taken King’s Dreadnaught, New Explorable Area In Upcoming Destiny DLC

In Bungie’s latest Weekly Update, the studio’s art and design team shed some light on the dark and mysterious Hive Dreadnaught, a new explorable area within the game’s upcoming major expansion, The Taken King.

While “uninviting” is the vibe Bungie’s artists were going for when crafting the new location, the studio says there’ll be plenty of reasons to keep on visiting; new missions, more treasures, tons of secrets, and challenging new Public Events, to name a few.

“We’ve created a suite of new mechanics and woven them into the Patrol mode,” Designer Ben Wommack explained. “Every week, every day even, it will draw you back to fight through to its depths for loot and glory. Expect to find new Bounties, Patrol Missions, and Public Events both large and small—some of which you can even instigate yourself, if you can discover how.”

In an earlier update, Bungie offered a glimpse of changes the studio plans to make to questing in Destiny once Update 2.0 drops some time before the launch of The Taken King.

“The Dreadnaught has its secrets—you’ll need to return again and again to solve them all and acquire the rewards we created for doing so,” Wommack continued. “There are hidden treasures and bosses waiting to be found, and it won’t be apparent how to access them the first time you go exploring. We’ve laid out a lot of breadcrumb trails though, as you fight your way through the ship. So follow the clues you’re given, face the challenges you can find, and earn that sweet loot!

“Within Oryx’s behemoth ship, you’ll likely find more challenging Public Events than anything else you’ve attempted before on Patrol. How to succeed won’t be obvious at first, but the rewards will be worth your effort. Get ready to fight bosses and encounters in surprising combinations of circumstances, and look to your fellow Guardians for help. Patrol is no longer easy mode—we should really get a Twitch stream going before launch to show what I mean.”

Check out this mix of concept art and in-game images of the Dreadnaught and one of its guardians:

Concept

dreadnaught_a_concept

Concept

dreadnaught_c_concept

In-Game

dreadnaught_c_ingame

Concept

dreadnaught_b_concept

In-Game

dreadnaught_b_ingame

Concept

dreadnaught_d_concept

In-Game

dreadnaught_d_ingame

Concept

dreadnaught_e_concept

In-Game

dreadnaught_e_ingame

In-Game

dreadnaught_ingame_sky

In-Game

DarkBlade

Between now and launch, Bungie urges fans to keep a look out for upcoming live stream events showing off some of the new content in action.

Destiny: The Taken King launches on PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on September 15.

Source: Bungie Weekly Update

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 & Battlefield Hardline Players Log Over 120 Million Hours Last Quarter, “New Battlefield Experience” Still Coming Holiday 2016

“Players in Battlefield 4 and Battlefield Hardline logged more than 170 million online gameplay hours combined in Q1.”

That’s according to a press release from EA’s latest earnings report, which covers sales figures and statistics from the beginning of April 2015 up until the end of June 2015. Expansion packs for both games are still in the pipeline, the company added during its earnings call earlier today, which presumably includes more map packs for Battlefield Hardline, as well as new content from the Community Map Project and Classic Map Project for Battlefield 4.

During the call, the company also re-stated their intent to bring shooter fans a “new Battlefield experience” in Q3 of fiscal year 2017, which translates to some time between October and December of calendar year 2016. Earlier, EA CFO Blake Jorgensen said the title would be a “return to a Battlefield military-style game,” in contrast to Visceral Games’ cops and criminals-themed spin-off. He added that there’ll be “more to come on that.”

Where have you been logging your Battlefield hours recently? Battlefield Hardline or Battlefield 4?

Keep your sights on MP1st for all your Battlefield news.

David Veselka

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EA & DICE Reveal Star Wars Battlefront’s New Team Deathmatch Mode, Blast

Blast Mode is Star Wars Battlefront‘s take on classic Team Deathmatch that pits Rebels against Imperials in 10-versus-10 action.

According to the first official details that surfaced today, Blast is first-to-100-kills. Alternatively, the team with the most kills at the end of the 10-minute timer wins the match. Like all of the multiplayer maps in Star Wars Battlefront, Blast maps will be designed specifically for that game mode and will present a nice variety in gameplay.

“One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth,” said Lead Level Designer Dennis Brännvall. “My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”

Players will also notice differences in similar locations that might act as the backdrop for multiple game modes. “Say you’ve just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you’ll definitely see a difference,” Brännvall added.

Map layout is key, as weapon pick-ups will also play a role in combat. “Whether you pick up a Droid™ scanning for nearby enemies or a turret that’ll control a zone for you, the pickups can really turn the tide of a Blast match,” Brännvall continued. “They are not around every corner though, so keep your eyes peeled.”

According to DICE, Blast is straight-up infantry-versus-infantry combat. Heroes & Villains won’t have a presence in matches, nor will any of Star Wars Battlefront’s vehicles. Meanwhile, Battlefront’s 40-player matches, like Walker Assault, first shown off at E3 2015, will offer the full spectrum of Star Wars combat.

Excited to try out some good old Team Deathmatch in Star Wars Battlefront? Tell us your thoughts in the comments.

Star Wars Battlefront launches on PlayStation 4, Xbox One, and PC on November 17.

David Veselka

Musician, Gamer, Geek. Subscriber

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Treyarch To Reveal Call of Duty: Black Ops 3 eSports At Gamescom 2015

Competitive Call of Duty fans itching to find what Treyarch has in store for Black Ops 3 eSports will want to tune into special Gamescom 2015 livestream event that the studio announced today.

Black Ops 3’s ‘Global eSports Reveal’ will take place inside the ESL Arena in Cologne, Germany on August 5 at 10AM PST / 1PM EST / 7PM CEST where members of the studio will show off the game’s “new and improved eSports tools” while “showcasing competitive matches with pro players,” according to the official blog post. It’s our guess that we might also find out more about a few of the game’s Championship and other eSports events taking place throughout this year and next.

During the stream, eight world-class players will compete in showmatches in order to highlight some of the game’s new eSports features, including known names Censor, TeePee, Buzzo, Tommey, Kivi ,Gotaga, FlexZ, and Merk. You can find out more about the mini-tournament’s format on ESL’s official page. Activision Brand Director Jay Puryear and Treyarch Studio Design Director David Vonderhaar will also be in attendance alongside host Scott Lowe and commentators Matt “MrX” Morello and Clint “Maven” Evans.

The official stream can be viewed at Twitch.tv/CallOfDuty.

CLLZcLSUYAADP-7.png-largeCLJtKfZXAAA2wVb.jpg-largeWe’ll have all the details right here on August 5, so keep your sights on MP1st.

Call of Duty: Black Ops 3 launches November 6. Details on the game’s PlayStation 4, Xbox One, and PC multiplayer beta taking place this August can be found right here.

David Veselka

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Battlefield Hardline Update 2.0 Launches With Several Bug Fixes

Battlefield Hardline Update 2.0 has deployed on multiple platforms, patching up the game with a handful of bug fixes and other tweaks on PC, Xbox One, and PlayStation 4.

According to the official notes, the update only concerns the three platforms mentioned above. It’s a relatively small patch with no weapon or vehicle balance tweaks, but there are several fixes for a couple of maps and a few platform-specific bugs, as well as plug-in support for Origin. You can read the full patch notes below.

Battlefield Hardline Update 2.0 – PC / X1 / PS4

Client

  • (PC) Removed requirement for Google Chrome plug-in support as Origin now provides the functionality that the Google Chrome plug-in used to handle.

Crashes

  • (Xbox One) Fixed a known client side crash.

Map

  • Bank: Fixed an issue where players could climb a Grappling Hook shot into the ceiling above the offices on the 2nd level of the Bank.
  • The Beat: Fixed an issue where players were able to float in the sky.

Server Browser

  • Fixed an issue where correct Server Types were not being filtered properly in the Server Browser.

User Interface 

  • (PS4) Fixed an issue where the game crashes when navigating through the CUSTOMIZE menu.

Servers 

  • Fixed an issue with Map filters not working properly.
  • Implemented fixes with known TDM issues.

David Veselka

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Call of Duty: Advanced Warfare Reckoning DLC Gameplay Round-Up

Watch gameplay from Call of Duty: Advanced Warfare’s Reckoning DLC, which developer Sledgehammer Games announced earlier today will land on Xbox Live next week, August 4.

Call of Duty YouTubers OpTicMiDNiTe and PrestigeIsKey offer a tour of Reckoning DLC’s four new multiplayer maps, Overload, Quarantine, Fracture, and Swarm. Check ’em out below and tell us in the comments which maps stick out to you.

If you missed it, you can catch Reckoning DLC’s gameplay announcement trailer right here, including details on the new Exo Zombies map, Descent.

Overload

[youtube id=”RsNYHAvgUs8″]

[youtube id=”sZH7OPPtCUs”]

Quarantine

[youtube id=”AhoCGY-AwBM”]

[youtube id=”MJco131kTs4″]

Fracture

[youtube id=”EISezSSAgyY”]

[youtube id=”J0xzZjoAgqw”]

Swarm

[youtube id=”5HyhRLqq4h0″]

[youtube id=”61A7SuXxyq4″]

David Veselka

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Call of Duty: Advanced Warfare Reckoning DLC Arrives August 4, Watch The Gameplay Trailer

Next week, Sledgehammer Games is delivering the fourth and final downloadable content drop to Call of Duty: Advanced Warfare fans, first on Xbox Live.

According to today’s announcement, Reckoning DLC hits Microsoft’s platforms first on August 4 and will launch on Sony’s consoles and PC at a later date, likely in one month’s time. It’s the final content drop covered by Advanced Warfare’s Season Pass but can be purchased separately at $14.99 USD, as usual.

Four new multiplayer maps are once again the bread-and-butter of the new pack, this time without any returning oldies. Of course, there’s also the final chapter in the Advanced Warafre’s Exo Zombies saga.

Read up on the details from the press release below and have a look above at the announcement trailer.

Overload

Advanced Warfare

“Enjoy the grand view of downtown New Baghdad from this exotic compound, complete with fountains, gardens and decorative plasma lamps. The map’s multiple levels and long perimeter site-lines highlight medium to long-range combat, and firing a shot at the lamps will send enemies flying in a burst of energy.”

Quarantine

Advanced Warfare

“Following a deadly viral outbreak, the island has been converted into a biological testing center. This medium sized map’s tight corners dial up the speed and open areas combine to allow for any style of gameplay. Activate the map-based scorestreak to unleash a devastating ship-fired missile strike.”

Fracture

Advanced Warfare

“Discover what secrets are locked in the ice in this arctic excavation site. Take refuge behind wind turbines and heavy equipment through large combat areas cradled on the shelf of a glacier. Stay alert as the timed event cracks the ice sheet, sending one lane sinking to the depths.”

Swarm

Advanced Warfare

“Reconstruction is underway in Seoul, South Korea, congesting narrow corridors of this small to medium sized map with vehicles and equipment. Take position in war-scarred storefronts that provide plenty of cover over the streets or flank the enemy through close quarter interiors in the center of the map.”

Descent

Advanced Warfare

“Closing out the final DLC Pack for Call of Duty: Advanced Warfare is the dramatic conclusion of the Exo Zombies saga with the last episode, Descent. Descent introduces a remote ocean Atlas survival facility, new “fused” exo zombie enemies, and the Trident Reflected Energy Weapon.”

David Veselka

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Destiny – Bungie Teases New Weapons In The Taken King DLC, Next Trials of Orisis To Feature Random Map Rotation, & Hot Fix 1.2.0.5 Notes

In addition to a slew of new adventures to partake in and enemies to conquer, Guardians will have a deep arsenal of brand new weapons to explore once Destiny: The Taken King drops on September 15.

Bungie’s latest Weekly Update presents a sampling of what’s to come, as well as some background on each of the new manufactures. Be sure to head over to the actual post to read up on some of the design philosophies behind each manufacturer and how they will impact gameplay in The Taken King.

Read on as there are also a few things you’ll want to note in order to prepare for this weekend’s Trials of Osiris.

Destiny: The Taken King Manufacturers

Hakke

hakke_logo_1

Omolon

omolon_logo_1

Suros

suros_logo_1

Bungie says there’s a lot more coming, too. “We’re holding back a number of armament categories for you to discover for yourself as the Taken War escalates. The models you’re looking at will seed a vast array of options you’ll use to equip your Guardian,” Community Manager David “DeeJ” Dague wrote.

“There will be more choices than ever to arm yourself in the Tower. Factions will have their own guns. Classes will have their own guns. More Quests will lead you directly to specific guns. Even the Gunsmith will have a new way to include you in his enterprise. We’ll inspect all of that as well before you earn the means to equip yourselves to meet a rising threat.”

Crucible-goers looking forward to this weekend’s Trials of Osiris competition will find their path to The Lighthouse a little different. Senior Designer Derek Carroll chimed into this week’s update with a few notes about the map rotation in this weekend’s event.

“By now, you know how this works… each week we select a single map to be the combat arena for the entire weekend’s Trials of Osiris, and everyone is thrilled with the choice,” he wrote. “This week only, we’re setting the Trials of Osiris playlist to ‘random,’ just like the Elimination playlist, but on the six Trials maps where you’ve made your weekend homes.”

Carroll’s post was followed by a series of heat maps for each battle ground featured in the Trials of Osiris thus far. Have a look below and study ’em up before the weekend!

Trials of Osiris Heat Maps

According to Carroll, next week also marks the return of Lord Saladin and the Iron Banner.

The last point of this week’s update touched upon Hot Fix 1.2.0.5, which Bungie says is due within the next month. There are just a few notes which mainly have to do with the Nepal Digital Rewards and the Husk of the Pit weapon. You can have look at the details below.

Hot Fix 1.2.0.5

Nepal Digital Rewards

  • Supporters of the Guardians to the Aid of Nepal Campaign
  • Shader and Emblem codes will be delivered via email

Husk of the Pit fix

  • Husk of the Pit will again drop from Blades of Crota
  • Go to ‘Fist of Crota’ mission on Cosmodrome
  • Drop rate has been increased from the original rate

David Veselka

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id Software & Bethesda Say Doom Alpha Is Coming Soon, Multiplayer Playable At QuakeCon 2015

Fans attending QuakeCon 2015 this week will get the opportunity to play Doom multiplayer in-person, Bethesda and id Software announced today. The convention begins today, July 23, and goes through to July 26.

For those at home, an update on the official BethBlog has dropped some new, albeit brief, details for PlayStation 4, Xbox One, and PC users who pre-ordered Wolfenstein: The New Order. Those same folks who were promised Beta access next year, some time before Doom’s release, will also get the opportunity to access to the upcoming Doom Multiplayer Alpha.

“In the coming months, we’ll be selecting Xbox One, PlayStation 4, and PC players from the Wolfenstein: TNO Beta pool to participate in the DOOM Multiplayer Alpha,” the post read. If you haven’t already, you can redeem your Doom Beta code on the official Wolfenstein website. Digital owners are already set.

As for a start date, it doesn’t look like one was mentioned just yet, so keep your eyes and ears open for more news.

David Veselka

Musician, Gamer, Geek. Subscriber

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The Coalition Goes Behind-The-Scenes With Gears of War: Ultimate Edition, New Intro Cinematic Revealed

With the initial announcement behind them and the recent Gears of War: Ultimate Edition Xbox One Beta all wrapped up, The Coalition is leading fans into the upcoming launch of their re-mastered shooter with a series of behind-the-scened videos.

Each mini-doc invites fans into the Vancouver-based studio to meet some of the developers and talk about the inspiration behind bringing the Xbox 360 classic to a new generation. You can watch their latest episode, titled “Re-Geared,” below.

[youtube id=”hNd78PlDHvA”]

You can also catch the previous episode where the studio discusses bringing the old Gears of War cinematics to Xbox One right here. Speaking of re-mastered cut-scenes, here’s a look at the souped-up intro movie for Gears of War: Ultimate Edition.

[youtube id=”tDMTdZq8Dx8″]

Gears of War: Ultimate Edition launches on August 25. Microsoft also announced that the game will get a Windows 10 launch as well. You’ll find the full feature-list of the re-mastered title here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Here’s The Call of Duty: Black Ops 3 Multiplayer Beta Schedule For August

As August approaches, Treyarch and Activision are turning their eyes to the launch of Call of Duty: Black Ops 3‘s upcoming multiplayer beta, a first for the series since 2008’s Call of Duty: World at War.

Exact details — things like multiplayer maps and game modes — are still to come, says Activision, but for now, we do have the exact dates that the beta will take place and on what platforms. As announced at E3 2015, PlayStation 4 gamers will get first dibs on the beta before it makes its way to Xbox One and PC. The dates you need to know are as follows.

August 19 – August 23: PlayStation 4 beta

August 26 – August 30: Xbox One & PC beta

Correction: The Beta will only run on Xbox One and PC on August 26-30. To guarantee access, you’ll need to pre-order the game on any of the three platforms. You’ll find more details on the official beta website, including a FAQ.

Check out some Black Ops 3 multiplayer in action to get a feel for what’s in store and we’ll see you online next month!

David Veselka

Musician, Gamer, Geek. Subscriber

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PlayStation’s ‘Conversations With Creators’ Spotlights Call of Duty: Black Ops 3 Developer, Treyarch

Call of Duty: Black Ops 3 developer Treyarch steps up to the plate in the third episode of PlayStation’s continuing developer discussion series, Conversations with Creators.

In this installment, host Wil Wheaton rounds up Treyarch Studio Head Mark Lamia, Campaign & Zombies Game Director Jason Blundell, Multiplayer Game Director Dan Bunting, and Studio Design Director David Vonderhaar to talk about the studio’s history and their upcoming shooter. It’s a 35-minute talk that dives into multiplayer design, zombies, and some of the new features in Black Ops 3. You can check it out in the featured section above.

Learn anything interesting? Tell us in the comments!

Call of Duty: Black Ops 3 arrives November 6 with a Multiplayer Beta hitting PlayStation 4 first on August 19.

David Veselka

Musician, Gamer, Geek. Subscriber

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Star Wars Battlefront To Get An Early EA Access Launch On Xbox One

Update

Head of Xbox Phil Spencer has echoed Greenberg’s previous statement, saying in one of his own Twitter responses that Star Wars Battlefront will be playable first on Xbox One via EA Access.

Original Story

April 13, 2015

Star Wars fans on Xbox One will be able to play the upcoming next-gen shooter from developer DICE first, according to a games marketing leader at Microsoft. Responding to the excitement over Star Wars Battlefront‘s upcoming gameplay reveal on Twitter, Xbox Marketing Lead Aaron Greenberg told fans that they’ll be able to “play it first on Xbox One.”

This, of course, would be via EA Access, an Xbox One-exclusive digital subscription service that allows members to demo most EA games before release. Last month, early access to Battlefield Hardline was offered to subscribers 6 days before release for a total of 10 hours of play time.

This is likely to be the case for Star Wars Battlefront, though EA has yet to confirm any details publicly. We’ve reached out for word.

DICE and EA will unveil Star Wars Battlefront gameplay footage and details for the first time this Friday during the Star Wars Celebration in Anaheim, CA. A gameplay trailer will debut online during an EA-hosted panel starting at 10:30AM PST.

Star Wars Battlefront launches on Xbox One, PlayStation 4, and PC later this year.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mortal Kombat X – New Character Trailer Reveals First In-Game Look At Tremor

As Mortal Kombat X’s Top 8 took center stage during EVO 2015, NetherRealm Studios, the development team behind the MK franchise, had one big surprise left for fans attending and viewing the event.

This was, of course, the reveal trailer that has been teased for quite some time for the brown-garbed “ninja,” Tremor, who will finally be making his debut as a fully playable in a Mortal Kombat title. You can watch it above.

In addition to the new reveal trailer, NetherRealm Studios will also be going into further detail regarding the final character in Mortal Kombat X’s Kombat Pack this upcoming Tuesday on their Twitch channel.

Currently, there’s no official release date for Tremor, aside from the developers stating he will be available very soon. For more Tremor news, feel free to read our previous story where we went over all of his special moves, brutalities, and fatalities.

UPDATE 1: According to the official trailer, Tremor, along with the Classic Skins Pack No. 2, will be available in the Kombat Pack on July 21 and sold separately on July 28.

UPDATE 2: Tremor’s finishing moves were cut short int the trailer above, but not in this recently captured footage thanks to an early launch on Xbox One.

[youtube id=”ETO498yZ9GM”]

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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The International Dota 2 Championship 2015 Website & DotaTV Beta Now Live

Dota 2 fans are in for two weeks of the year’s biggest online arena battles as The International Championship 2015 quickly approaches.

The tournament’s official website is now live, providing an overview of the event, details on scheduling, information on participating teams, and much more. The Main Event doesn’t kick off until August 3-8, but leading up to it is a day of Wild Card battles on July 26 and four days of Group Stage battles July 27-30.

There are a number of ways one can watch The International as it unfolds. If not in person at the Key Arena in Seattle, WA, you can also follow along via the just-launched beta for DotaTV. Matches are broadcast at up to 1080p and 60 frames per second, featuring real-time stats, graphs, and match data. You can also watch by joining a local Pubstomp (find listings in your area right here), or at home through YouTube Live or Twitch. If you’re new to Dota, be sure to tune into the Newcomer Show once a day during the Main Event.

On the site, you’ll also find a breakdown of the tournament’s current prize pool, which, as of this writing, sits around only $100K away from a whopping $17M. That also means that this rather large list of stretch goal rewards will be unlocked for those who contributed.

David Veselka

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Destiny – Bungie Is Nerfing The Thorn, Ice Breaker, & Gjallarhorn In Update 2.0’s Major Weapon Pass

Destiny Update 2.0, set to launch shortly before the release of The Taken King DLC on September 15, aims to make some of the biggest weapon balance changes to the game’s sandbox since Update 1.1.1 last February.

That includes a handful of much-needed and long sought-after changes to weapons like the infamous Thorn, as well as the entire Auto Rifle weapon class. But, according to the notes from Bungie’s latest Weekly Update, it also introduces a few tweaks you probably weren’t expecting, for better or worse. Though a lot of what’s in the following weapon-related notes for Update 2.0 sounds like a major improvement, some of your favorite and most-used weapons are going to take a hit, including the Ice Breaker, the Black Hammer, and the almighty Gjallarhorn.

Sit back down in that chair. Before you get too ahead of yourself, you’ll want to hear out Bungie Sandbox Designer Jon Weisnewski on the reasoning behind each and every adjustment in his own post right here. If you just want the notes, simply keep scrolling. There is much to read.

Oh, and be sure to share some of your reactions in the comments section below. Do you think some of the tweaks and changes were unecessary, or does it all sound right to you?

Weapon Balance Changes

AUTO RIFLES

Goals:

  • Auto Rifle is optimal at close to medium range
  • Damage, Stability, and Range are tuned such that players desire Stability for reliable close quarters damage, or Range for better accuracy and increased damage at a distance
  • Elevate Auto Rifles so they are a more competitive option in PVP, and simultaneously more satisfying to use in PVE

Changes:

  • Increase base damage
  • Start damage falloff closer to the player to emphasize its role as a close to medium range weapon
  • Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently
  • Boost damage by 10% against AI combatants

PULSE RIFLES

Goals:

  • Pulse Rifle is optimal at medium range, but can still effectively engage enemies at close or medium-long range
  • Rate of Fire sets a pace for players to track moving targets, and then deliver precision damage in bursts
  • Pulse Rifles should feel strong in PVP, but don’t become the only competitive option
  • Additionally increase their efficiency as a PVE weapon

Changes:

  • Reduce base damage of the medium RoF by about 2.5%
    • PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat
  • Small reduction in base stability. A burst should still land all shots at optimal range, but three precision hits will require more weapon control to land consistently
  • Increase magazine size on for all base inventory stats

SCOUT RIFLES

Goals:

  • Scout Rifles are the best Primary Weapon for long range engagements
  • Scout Rifles perform best when landing paced precision shots
  • Rate of Fire and Optics are tuned so that Scout Rifles are a little harder to use effectively close in

Changes:

  • Increase base damage for medium to high Rate of Fire Scout Rifles
    • PVP: Does not affect TTK in PVP on a Guardian with full health
  • Increase magazine size for all base inventory stats
  • Reduce Final Accuracy when firing from hip
    • Fast firing outside of ADS will be less accurate
  • Boost damage by 5% against AI combatants

HAND CANNONS

Goals:

  • Hand Cannons are optimal at close to medium range
  • Hand Cannons are optimal when shots are paced, but become less effective when fired quickly
  • Rewards agility under fire, precision targeting, and snap shots
  • Hand Cannons cannot reliably compete with Scout Rifles at long range

Changes:

  • Start damage falloff closer to the player to limit long range lethality
  • Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable
  • Reduce final accuracy when firing from hip
    • Fast firing from hip is less reliable
  • Reduce magazine size for all base inventory stats
  • Reduce base Optics (zoom) for all Hand Cannons
    • ADS now grants more width in favor of depth

SHOTGUNS

Goals:

  • Shotgun is most effective at very close range
  • Complements melee attacks and other close-quarters class builds
  • Offensively closing on an enemy with a Shotgun is a risk/reward timing game
  • Curb Shotgun effectiveness in PVE slightly to reintroduce some risk when closing on a powerful enemy

Changes:

  • Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat:
    • Reduce Shot Package Accuracy buff by 30%
    • Rangefinder adds a 5% base Range increase on ADS (was 20%)
  • Reduce Precision Damage multiplier on Shotguns by 10%
  • Reduce damage against AI combatants by 10%

FUSION RIFLES

Goals:

  • Fusion Rifles are optimal at mid-range, where targets are easier to track but they’re not close enough to attack while charging up
  • Requires combat foresight and the ability to predict a target’s movement to use successfully
  • It should not be easy to find and build a Fusion Rifle that can achieve maximum Range

Changes:

  • Slow charging, high Impact Fusion Rifles have decreased Range values
    • Makes it more difficult to max out Range for these weapons
  • Projectile Speed for Fusion Rifles is slightly reduced
    • Emphasizes the need to lead a targets outside medium range
  • Improve Accuracy for short range Fusion Rifles
  • Reduce Accuracy for long range Fusion Rifles

SNIPER RIFLES

Goals:

  • Sniper Rifles are optimal at long range, and difficult to use for medium to short range combat
  • Sniper Rifles reward thumb skill with high damage against precision targets
  • The Final Round perk on Sniper Rifles should still require precision shots

Changes:

  • Final Round on Sniper Rifles buffs precision damage only, not base damage
    • This change only affects this perk when combined with Sniper Rifles

ROCKET LAUNCHERS

Goals:

  • Rocket Launchers deal massive AoE damage from a distance
  • Rockets are optimal when placed in the middle of a group

Changes:

  • Slight increase in base Blast Radius.
  • Grenades and Horseshoes proximity detonation reduced

Exotic Weapon Tuning

HARD LIGHT

Changes:

  • Increase base Stability to 80 (was 65)
  • Increase bounce count for Hard Light projectiles
  • Hard Light projectiles are not affected by Damage Falloff

NECHROCHASM

Changes:

  • Increase base Stability to 60 (was 40)
  • Increase magazine size
  • Cursebringer perk will always trigger on a precision kill
  • Cursebringer explosion has increased radius and deals more damage

THE LAST WORD

  • Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).
  • Reduce effective range while in ADS.
  • Increase accuracy and precision damage aim assist scale when firing from the hip. “Get three coffins ready.”
  • Fixed bugs with Hipfire damage bonus applying incorrectly

THORN

Changes:

  • Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE
  • Allow DoT to stack up to 5x across multiple landed projectiles
    • This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP

HAWKMOON

Changes:

  • Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP
  • Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked
  • Luck in the Chamber damage bonus reduced by 3%

ICE BREAKER

Changes:

  • Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds

NO LAND BEYOND

Changes:

  • Increase weapon handling speed for faster time to aim, ready, and stow
  • Adjust sights to fix overlap/parallax issue while aimed
  • Increase time decay of The Master to 8 seconds
  • Add an additional 20% Precision Damage bonus while The Master is active

BLACK HAMMER

Changes:

  • Increase ammo inventory to 18 rounds
  • White Nail perk now pulls ammo from your inventory

LORD OF WOLVES

Changes:

  • Tripled recovery boost bonus for allies granted by Lord of Wolves

GJALLARHORN

Changes:

  • Reduce damage of Wolfpack Rounds

Weapon Stats

Reduced Base Weapon Stats

“We reduced the base stat value of a few targeted stats across various weapon types. Specifically, we focused on the stats for a given weapon type that typically enhance performance the most and made those starting values slightly lower.”

“Also, this change is only being made to weapons newly available in The Taken King, so your base stats for everything from launch through House of Wolves remain consistent.”

Stat Perk Tuning Pass

“We have gone back to all of these stat perks [Send It, Hammer Forged, Field Scout, Perfect Balance, etc.] and reduced the amount that they buff your weapon stat, and this change was made retroactively against all year one weapon talent grids.”

“To compensate for the weaker stat perks from launch weapons, we added some new stat perks (which have already showed up on your House of Wolves weapons) that do provide a significant increase to a stat in exchange for a reduction in other stats.”

Stat Perk column on Talent Grids

“Lastly, we wanted to ensure that if we were introducing Stat Perks that asked you to reduce a stat, we never forced you into doing that by placing that perk on an unavoidable node. Talent Grids will almost always unlock in the order of: small benefit -> medium benefit or another small benefit choice -> large benefit with a tradeoff. The only node in that column you have to unlock is the first one. From then on it is up to the player which node they want activated at any given time.”

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Get Updated On Season 2 Of The Halo Championship Series, Finals Later This Month

In another Halo Championship Series update, 343 Industries Community Manager Andy “Bravo” Dudynsky recaps the events leading up to last month’s big $50K LAN tournament at HCS Indianapolis, including highlights from the HCS Online Cups.

Upcoming still is the HCS Season 2 Finals at the ESL Studios in Burbank, California, a $150K tournament where the season’s top 8 teams will be invited to compete on July 24 through July 26. Here’s the current placement breakdown going into it:

  1. Evil Geniuses – 2125 HCS Points
  2. Denial – 1310 HCS Points
  3. Winterfox – 925 HCS Points
  4. Counter Logic Gaming – 800 HCS Points
  5. Cloud9 – 685 HCS Points
  6. Optic Gaming – 425 HCS Points
  7. Team Liquid – 325 HCS Points
  8. eXcellence – 255 HCS Points

You’ll be able to watch the Season 2 Finals on the Halo Channel, now also on iOS and Android, as well as on the official Halo Twitch.tv channel.

Watch the video above to get all caught up on what’s going on in the Halo Championship Series right now and see you later this month for the finals.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

EVO 2015 Is This Weekend – Here’s When & Where To Watch This Year’s Biggest Fighting Game Tournament

Get ready to fight! This weekend marks the return of the biggest fighting game tournament the video game world has ever come to know.

The Evolution Championship Series 2015 takes place July 17-19 at Bally’s / Paris Las Vegas Hotel & Casino, bringing in gamers from around the world, both returning champions and unknown names, to celebrate the genre and some good old friendly competition.

To catch all the action, there are a few things you’ll need to know, like what games will be at the tournament and when and where you can watch all the matches. In addition to these details that you can find below, the event’s official website also has info on tournament format and rules that you can find in this handy player guide. There’s also this FAQ for more detailed questions and answers.

Here’s EVO 2015 at a glance.

EVO 2015 Games

  • Ultra Street Fighter IV
  • Ultimate Marvel vs. Capcom 3
  • Super Smash Bros. for Wii U
  • Guilty Gear Xrd Sign
  • Killer Instinct
  • Mortal Kombat X
  • Persona 4 Arena Ultimax
  • Super Smash Bros. Melee
  • Tekken 7

EVO 2015 Schedule, July 17-19

Download PDF here.

Screen Shot 2015-07-15 at 7.49.28 PM

EVO 2015 Streaming Schedule, July 17-19

Download PDF here.

Screen Shot 2015-07-15 at 7.47.37 PM

You’ll find streams of stage 1 through 7 at Twitch.tv/srkevo1, /srkevo2, /srkevo3, /srkevo4, /srkevo5, /srkevo6, and /srkevo7.

What fights are you most looking forward to this weekend? Sound off in the comments.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Metal Gear Solid Developer Kojima Productions Disbanded, Branding Removed From The Phantom Pain Box Art

Over the past months, reports of a fallout between Publisher Konami and developer Kojima Productions, led by well-liked game designer Hideo Kojima, have been circulating the web.

With the removal of nearly anything related to Kojima on Konami products, it was all but confirmed to be true. Now, Japanese voice actor for Metal Gear Solid’s iconic protagonist, Snake, has put these rumors to rest in a heartfelt goodbye to Kojima Productions.

Taking to his Twitter account, Otsuka Akio had this to say:

“Kojima Productions was forced to disband, but it appears that the work that the team has been putting their utmost effort into is nearly complete. I’m not exaggerating when I say that I expect it will become their greatest masterpiece. I couldn’t help it. I just wanted to say ‘Kept you waiting, huh?’ (Laughs.) But even if this is the end, Metal Gear Solid is immortal!”

More recently, it was discovered that ties to Kojima on Metal Gear Solid V: The Phantom Pain’s box cover, including the logo and the “A Hideo Kojima Game” stamp, have been removed. Here’s a comparison of the before and after.

Before:

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After:

19053206553_a2c58d08fe_o

Though we are confident that the future of the Metal Gear franchise will continue on without the team, we just aren’t sure if that’s a future we want to see. For nearly two decades, the team has devoted themselves to delivering gamers one of the greatest franchises to-date. To see them leave on such bad terms is just heartbreaking.

Metal Gear Solid V: The Phantom Pain arrives on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on September 1.

Thanks, Gematsu & NeoGAF

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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