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PSA – Destiny Players Experiencing Vault of Glass Raid Loot & Completion Bug

If you’ve been grinding and farming away on Earth or other locations in the explorable solar system to build your ranks and access the Vault of Glass raid that launched last week, you may be in for a bad time.

Users who’ve recently completed the raid have posted concerns on the Bungie forums that they are experiencing a lack of post-raid loot and are even stating that the game isn’t telling them that they cleared the raid, even though they’ve received achievements/trophies showing that they did. To add salt to the wound, it seems like going into orbit and then coming back to the raid restarts it.

While Bungie has yet to acknowledge the very prevalent problem, it should be noted that players who’ve played the raid before have received their rewards, so it’s advised that you take on the raid at your own risk, even though loot may not be guaranteed at the moment.

Keep your sights on MP1st and we’ll keep you updated!

Thanks, Poolshark

Den Kovacs

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Rumor – First Person POV Coming To Next-Gen Grand Theft Auto

Reddit user DrOversight has come across a Google web cache of an unreleased updated made by Rockstar in their support forums which lists quite a bit of information about the next-gen releases of one of the best-selling video games of all time.

The star of the supposed post is the addition of a first-person point of view for both walking and while driving cars:

  • A brand new first person mode for vehicles that shows the interior of the vehicle, including working speedometers, tachometers, dash lights, and more
  • A brand new first person mode while on foot

Other information includes:

  • A wealth of new easter eggs and random events for Story Mode
  • New animals roaming Los Santos
  • Animals in GTA Online?
  • Players that transfer characters from Xbox 360 or PS3 will receive free new weapons and a free garage in GTA Online.
  • Newly overhauled character selection screen

While this may be a Google Cache of an official website, Rockstar seems to have either postponed the information being released, or it has been faked. So, as always, take it with a grain of salt.

If it does happen to be true, are you excited to see official support for a first-person point of view in Grand Theft Auto V? For more Grand Theft Auto V news, be sure to keep your sights on MP1st.

Den Kovacs

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How to Play Battlefield Hardline’s New Hotwire Game Mode

Having recently unveiled Battlefield Hardline’s newest vehicle-based game mode, Hotwire, Visceral Games Lead Multiplayer Designer Thad Sasser has got a few tips on how to play it properly when the game launches early next year.

On the official Battlefield Blog, Sasser wrote up 10 things you need to know about Hotwire. Prepare yourself by reading them below.

Hotwire: drive stolen cars fast

“Whether you’re the Cops or the Criminals, the goal is to get to the marked cars and drive fast! Driving a marked car causes you to begin to bleed the enemy team’s tickets – so make sure you hang onto the ride and continue to drive.”

Standing still ain’t helping no one

“You’re not going to score points or bleed tickets if you’re not driving. Drive fast to fill the capture bar – now you’re helping!”

Cool jumps = sweet rewards

“Speaking of scoring points, did you know that doing cool jumps will get you extra score? Show off your moves!”

Get your crew to help you!

“Riding solo won’t be as safe as getting someone to ride shotgun with you. Have a buddy tag along to throw Breaching Charges behind you, getting enemies off your tail. Pack your Sedan with friends and take down enemy cars before they can bleed your tickets out.”

Sabotage is the enemy of your enemy

“Putting sabotage on a car is a pretty sneaky move. Putting sabotage on a marked car? Well, that’s just downright mean. Ensure that what’s yours stays yours – or no one’s!”

Control the Battle Pickups

“Constantly getting blown up? Those RPG’s that keep killing you are inside that building over there. You might want to spend some effort trying to control this resource. After all, who doesn’t dig huge explosions?”

No car?  Shoot a driver!

“Can’t find a marked car to capture? No worries – set up an ambush and pick off the driver. Once you’ve dumped him out of the car, drive off into the sunset with your new wheels.”

Create roadblocks and control the roads

“Each Hotwire map has a couple of key locations that you need to learn and stake out if you want to bring down your enemies. Park your squad car across the lanes, maybe rig it with breaching charges or trip mines – and funnel the enemies into your line of fire! That will teach ‘em to come onto your turf!”

The Tracking Dart is the friend of your friend

“You grizzled old vets might remember this little number from a game called Battlefield Bad Company 2. Yes, the tracking dart is back! Stick one of these bad boys to an enemy or his ride and your entire team will know exactly where he is. It provides the added benefit of allowing RPG’s and other rockets to lock on to it and nail it with laser-like accuracy. You can’t outrun a rocket! Well, maybe you can, but it’s not easy.”

A mighty convoy

“I mentioned working with your friends in the same vehicle – but you can help by riding alongside too! Team up and escort a friend, use your car to take out potential threats, disrupt roadside ambushes, and in general be a pain for the enemy and their plans. Driving in a convoy not only gives the enemy more threats to worry about, it also splits their fire between many targets, increasing survivability for everyone. At least that’s what the theory says.”

David Veselka

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Visceral Testing Bad Company 2 Class Balance in Battlefield Hardline

We want it. You want it. We all want Battlefield: Bad Company 3. If not, then at least a Battlefield game that captures that distinct Bad Company spirit we’ve all fallen so deeply in love with.

Visceral’s upcoming cops and criminals-themed Battlefield spin-off isn’t quite Bad Company 3. But, as it turns out, it appears that the multiplayer design team behind Hardline has taken note of our excitement for the fan-favorite series and is looking into a few ways to bring that magic into their Battlefield game.

Through fan interaction on Twitter, we learned that the studio is now experimenting with a Bad Company-style class set up where the rifle-carrying Assault class supplies ammunition and the LMG-wielding Support class hands out med-packs. This is similar to the way classes were set up in the Bad Company series, which was later altered back when Battlefield 3 came along in 2011.

According to Visceral lead multiplayer designer Thad Sasser, classes in Hardline’s Tokyo Game Show build are, in fact, set up the way they were in Bad Company.

If you were a big fan of that set-up, don’t get too pumped just yet, however. There’s still no telling if it will make it into the final game; “Were still experimenting with the best combos though,” Sasser added “So we’ll see what we discover!”

When we spoke to Sasser to gather material four our Hardline preview, we learned that he’s actually quite the fan of the Bad Company series and hopes to get “…back to that crisp-ness and that kind of snappy-ness of the core combat…” that he thinks “…was really so interesting and awesome about Bad Company 2 at its heart.”

What’s your take on Battlefield’s current class set-up? Do you prefer the Bad Company-style, or the newer Battlefield 3 / Battlefield 4-style?

David Veselka

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New Advanced Warfare Screen Teases New Multiplayer Map, Prestige Emblem & Private Match Menu

Sledgehammer Games studio co-founder Michael Condrey posted a new Call of Duty: Advanced Warfare image on social media today teasing the game’s Private Match menu while also teasing a new multiplayer map and Prestige emblem.

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Condrey’s soldier carries a blinged-out riot shield and a rather intimidating helmet while prepping for a match of TDM on the map Greenband, a new battleground we’ve yet to see in action.

You’ll also see a nifty new Prestige emblem, though we’re not sure which Prestige it represents. Condrey teased the 7th Prestige emblem last week, confirming that Advanced Warfare will sport 50 ranks and 15 Prestige levels in total.

Also last week, the studio introduced two new multiplayer maps to Advanced Warfare’s roster; Retreat and Recovery

Spot anything else exciting?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Hidden Destiny PvP Playlist on Mercury Discovered, Called “Trials of Osiris”

Just over a week after launch and it appears that gamers may have dug up a pretty nifty hidden secret in Destiny that has yet to be uncovered.

As NowGamer reports, players who’ve data-mined Destiny’s files for hidden information have discovered a new competitive multiplayer playlist called “Trials of Osiris”. According to the playlist’s description, “only the worthy may face the Trials of Osiris” which takes place on the planet Mercury, a location that has yet to be explored in the game’s story thus far.

It also reads that the playlist consists of the 3 vs. 3 Skirmish game mode:

“Trials of Osiris (Skirmish): 3v3. You have caught the eye of Osiris. Venture to Mercury and prove yourself as one of the Crucible’s elite. Only the worthy may face the Trials of Osiris, for only the worthy are strong enough to endure what is to come. A string of victories will earn great rewards – but lose three times and you’re out.”

Additional information indicates that the playlist and map is only accessible by earning a Tournament Ticket, a rare item drop that can be attained by scoring wins in the Crucible. Better chances awarded to those who’ve increased their Activity Reward Bonus by scoring at least 25 wins in a particular game mode.

A Tournament Ticket will grant you access to the new playlist on Mercury, but it doesn’t mean you can stay there forever. As per the description, any more than three defeats and you’ll lose access until you’ve earned yourself another Tournament Ticket. The longer you stay in the Trials of Osiris, the better your rewards will be.

No reports of anyone actually earning a Tournament Ticket have surfaced as of yet, so take everything with a grain of salt. Nevertheless, it sounds exciting and hopefully someone will earn themselves the rare drop soon so we can all see what it’s about.

Live this weekend is Destiny’s Combined Arms Crucible playlist with more Salvage and Iron Banner playlists to take place in the coming weeks. Check out the details here.

Keep your sights on MP1st for more Destiny updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – 1 Billion Players Have Died In The Crucible, PvP Balancing Is Being Discussed

Destiny has been out for just over a week, and already Xbox and PlayStation gamers are racking up some impressive stats and numbers, solidifying the IP as one of the biggest launches in video game history.

According to a recent post from developer Bungie, 100 million hours of Destiny have been played so far, which is enough to watch the Special Extended Edition of the entire Lord of the Rings trilogy 8,797,635 times.

You’ve also taken part in 137 million in-game activities — matches in the Crucible included — which is the equivalent to 535,156 regular seasons of the NFL.

Bungie also states that 3 hours is the average gameplay session on weekdays. On weekends, that number is boosted up to 4 hours on average.

Lastly, 1 billion players have perished in the Crucible since launch.

With over a week of game time, Bungie went on to answer a few questions from fans, revealing that, while the studio doesn’t have any solid plans just yet, balancing considerations for rewards and general gameplay in the Crucible are being discussed.

While the current reward set-up for PvP multiplayer is working as intended, Bungie Community Manager David “DeeJ” Dague says that “the question you should be asking is: Do we intend for the PVP reward system to work like that forever?”

“The answer is: Ask us again sometime,” he added. “We’re one week clear of the launch pad here. What we can promise is that Destiny is never finished.”

As for gameplay balance, Dague assured readers that discussions are happening in the office “every day.”

“Some of what we discuss comes from our own games. We also pay attention to the Feedback forum if you have, you know, feedback.”

It doesn’t sound like the studio is ready to share some of the feedback they’ve taken to heart so far, so we’ll have to stay tuned for announcements.

Finally, Dague unveiled that a new area in The Tower, Destiny’s social hub, will soon open for the arrival of the Queen’s Emissary, once the new missions become available on September 23. So, gamers will have at least a small new location to discover.

Keep your sights on MP1st for more on Destiny.

David Veselka

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Watch Battleborn’s Co-Op Gameplay Debut

Gearbox Software Writer Aaron Linde and Creative Director Randy Varnell sit down with Content Editor Andrew Goldfarb to unveil and discuss co-op gameplay in their new MOBA-inspired shooter project, Battleborn.

The 18-minute video, which you can catch above, introduces what there is to know about the title so far while walking you through a portion of the co-op campaign.

Gameplay is still pre-alpha, but it should give you a good idea of the sort of characters you’ll be dealing with throughout the story. Best of all, the gameplay clearly demonstrates the heavily varied gameplay styles available to players.

Check it out and be sure to leave your impressions in the comments. What do you think of the gameplay and art style of Battleborn?

Battleborn is coming to Xbox One, PlayStation 4, and PC in 2015.

David Veselka

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Battlefield 4 – Highlights of What’s Coming The Fall Patch

The fruits of Battlefield 4‘s ongoing community test program will soon come to bear as developer DICE LA prepares to launch a completely updated version of the shooter on all platforms this Fall.

According to the studio, the new patch is “right around the corner” as “certification has started on several platforms and the Fall Patch is targeted for release at the end of September.”

Full, detailed patch notes are to go up soon, but to give players a taste of what the studio has been baking up, here are a few highlights of some of the fixes and improvements that are a direct result of the CTE initiative, including a few notes about future updates to come.

Clearly, almost all areas have been touched, including fundamentals like player movement, recoil, and “netcode,” including a few specific items that have been requested by the community like the revolvers’ trigger delay. Be sure to tell us in the comments what your thoughts on the update are!

Battlefield 4 Fall Update Highlights

Game modes

  • Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

Sight Improvements

  • Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”
  • Improved visibility for red glowing reticule pieces against bright backgrounds

Player Movement

  • Now almost identical to BF3 movement – with BF4 animation sets
  • Dampened third person hit reactions for player head

HUD clarification pass

  • De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

Revive mechanic

  • Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.

“Netcode”

  • Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
  • An automatic High Frequency Update setting is now the default for all users
  • Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
  • Additional improvements to bullet damage delays between clients compared to Netcode Patch

Weapon attachment changes

  • Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
  • Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
  • Lasers: Small buff to standing hip-fire accuracy

Weapon changes

“Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.”

  • Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
  • Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
  • Trigger Delay: Removed from all revolvers
  • Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
  • Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
  • Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
  • DMRs: Audio when being shot at by a DMR has been improved
  • SKS and M39EMR no longer allow you to hold breath
  • Grenade capacity lowered and resupply times increased.

Start of the Teamplay Initiative!

“The new Teamplay Initative on the CTE, which will be implemented in our coming releases, will focus on the teamplay aspects of Battlefield 4. Our goal is to improve, simplify, and make playing the objective (PTFO) more rewarding than it has ever been.”

“This initiative will span more than one release, as there are many things to look at. We will of course continue looking at the previous remaining issues and fixes in the areas of Netcode, Core Gameplay and balance as we go on.”

“For the Final Stand release, we will try and get these things addressed in time on the CTE:”

  • Gameplay objective scoring re-balance (make playing the objective more desirable)
  • Health and ammo pack re-balance
  • Fix for Neutral/Friendly roadkills exploit and getting killed by own vehicle
  • Distance Spotting changes to make spotting at a distance more precise
  • Footprint sound and random callouts improvements

David Veselka

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Destiny – Combined Arms Crucible Playlist Now Live, New Missions Arrive Next Week

As a new Friday dawns, so does a brand new set of activities for Destiny gamers on all platforms to take part in.

Live now, a completely new competitive multiplayer playlist has been added to the Crucible called “Combined Arms”. It focuses primarily on six vs. six vehicle gameplay on Destiny’s larger maps. You’ll be able to play it while earning Crucible Marks, Reputation, and gear until Sunday, September 21.

On Tuesday, September 23, Guardians will be able to take up new story missions issued by the Awoken Queen of The Reef. You’ll be able to visit The Queen’s emissary in The Tower to accept her orders, bounties, and new unique and legendary gear. The emissary will be around until October 6, so you’ll have roughly two weeks to take on the new missions.

Finally, just like last week, the mysterious NPC Xûr, Agent of the Nine, has returned to the tower and can be located in front of the large door in the North Tower where you can purchase exotic gear and other rare goodies.

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As the info-graph tells, be on the look out for more Crucible playlists in the coming weeks and months.

If you missed it, a recent Destiny hot fix doubled the frequency of Public Events while on patrol missions. You can catch the full update notes here.

For all things Destiny, keep your sights locked on MP1st!

David Veselka

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Titanfall IMC Rising DLC – New Map Gets Unveiled, Sand Trap

A new multiplayer maps joins Backwater and Zone 18, rounding off the three new battlefields offered in Titanfall‘s upcoming DLC, IMC Rising.

According to Respawn Entertainment’s Chris “Soupy” Dionne, Sand Trap his “attempt take some of [his] favorite lessons from Titanfall development along with some new ideas and put them together to make a brand new experience.”

“One of my main goals with Sand Trap was to use old ideas in new ways,” he adds. “In the center is a buried bunker inspired by the buried architecture in Fracture; this lets Titans stomp around above while pilots scurry below. Across the map are deep trenches that create a well-run highway for pilots; inspired by wall running in Rise they give quick and (relatively) safe routes across the map.”

Pilots may be able to take refuge in the trench network that offers cover from Titans battling in the dunes surrounding, but they’ll have to be weary of deadly drops into reservoirs or unrefined fuel.

You’ll be able to check out Sand Trap, along with IMC Rising’s two previously revealed maps, in an upcoming developer live stream that Respawn plans to hold on September 23 on their official Twitch channel.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out The Latest Borderlands: The Pre-Sequel Trailer, Hints At New Doppelganger Class

Can’t wait until the latest the “Pre-Sequel” of the Borderlands series launches next month? Both 2K Australia and Gearbox Software have released a pretty lengthy video that will hopefully tie you over, featuring both Mister Torgue and Sir Hammerlock.

Check out the video above.

Additionally, it appears that the fifth playable character that was spotted during the initial announcement of the season pass for the Pre-Sequel finally has a name. According to the trailer, the fifth playable character will be called a “Doppelganger”:

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Borderlands: The Pre-Sequel is set to launch on October 14 for the Linux, PC, PlayStation 3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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First Look at Battlefield Hardline’s High-Speed Chase Multiplayer Mode, Hotwire – New Trailer

New to the Battlefield franchise, Hardline is introducing a vehicle-focused game mode that puts thug cars and police cruisers in a high-speed chase over a constantly moving objective.

Hotwire, as the game mode is called, seems ripped straight out of a scene from Bad Boys, as far as the new trailer goes, and is sure to inject some adrenaline-pumping gameplay into Battlefield Hardline this Spring.

Catch the new gameplay trailer above and tell us what you think of the new game modes in the comments!

Be sure to read up on the latest Battlefield Hardline details right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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The Master Chief Collection Gets a Proper Halo 3 Campaign Demo and Commentary

While Halo 2 is getting the proper Anniversary treatment this fall in Halo: The Master Chief Collection, other titles in the series are also getting a necessary 1080p and 60 frames per second upgrade, along with a few lighting and detail improvements to bat.

Halo 3, for example, doesn’t look too shabby now, compared to its last generation appearance.

343 Industries Executive Producer Dan Ayoub provides commentary over some Halo 3 campaign gameplay that was originally shown to audiences at the studio’s developer panel at PAX Prime 2014. You can catch it above to get a proper look at the Xbox 360’s debut Halo game running on Xbox One.

Unfortunately, you can’t quite see it in 60 frames per second, but you can at least catch the sights and sounds. What are your thoughts on the new and improved Halo 3?

Halo: The Master Chief Collection includes Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, Halo 4, Halo: Nightfall, and access to the Halo 5: Guardians beta, arriving on Xbox One this November 11.

David Veselka

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New The Master Chief Collection Gameplay and Screens Show Off Halo 2 Anniversary’s Zanzibar Remake

Check out how Zanzibar is shaping up in Halo 2 Anniversary.

Halo: The Master Chief Collection developer 343 Industries has outed a batch of new gameplay screens that show off the fan-favorite Halo 2 multiplayer map and how it’s been updated for its debut Xbox One release this Fall.

Thus far, we’ve seen plenty of gameplay footage of Lockout, Sanctuary, and Ascension — three of six Halo 2 multiplayer maps being remade for Halo 2 Anniversary — but we’ve yet to see very much of the two other previously announced remakes, Zanzibar or Coagulation.

Here are eight new screens of Zanzibar [UPDATE: as well as brand new gameplay footage], including a few additional shots of Lockout and Sanctuary.

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Lookin’ sharp!

For the latest on The Master Chief Collection, be sure to check out our recap of 343 Industries’ PAX Prime 2014 presentation.

Still, we await the unveiling of Halo 2 Anniversary’s sixth map remake. Any guesses on what it might be?

David Veselka

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Destiny Grosses Over $325 Million Sold Worldwide In First Five Days, 100 Million Hours Played

After being named the biggest new video game franchise launch in history, Bungie’s latest project, a shared-world, sci-fi first-person shooter from the talented minds at Bungie called Destiny, is confirmed to have sold-through more than $325 million world wide in its first five days of launch.

Publisher Activision made the announcement today, based on “Chart-Track, first parties, retail customer sell-through information and Activision Blizzard internal estimates.”

In addition, the company also notes that, thus far, gamers have already logged more than 100 million hours of online play within the first week — a number on par with Activision’s Call of Duty titles — and have participated in 137 million activities.

“Millions of gamers are having a great time playing Destiny and can’t put down their controllers,” writes Activision Publishing CEO Eric Hirshberg. “And this is just the beginning. Destiny is a platform that will grow and evolve and we will continue to work closely with our partners at Bungie to bring a long line of new experiences and content to life in the game.”

Earlier, it was reported that Activision budgeted $500 million to the new IP’s development and marketing costs. Clearly, the company is on course to make profits sooner, rather than later.

More Destiny content is on the way, including a handful on in-game events as well as two expansion packs, The Dark Below and House of Wolves, both included in Destiny’s $35 Expansion Pass.

What’s your first week with Destiny been like? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch 8 Minutes of Call of Duty: Advanced Warfare Kill Confirmed Gameplay

Sledgehammer Games provides a first look at a returning game mode coming to Call of Duty: Advanced Warfare this Fall, a fan-favorite since it was first introduced in Call of Duty: Modern Warfare 3, Kill Confirmed.

Lead Multiplayer Designer Greg Reisdorf commentates over 8 minutes of gameplay with IGN, which you can catch below. You’ll notice that the new twist on this version of the game mode is that dog tags pop up in harder-to-reach places, thanks to Advanced Warfare’s new player movement.

Earlier this week, we got a look at Advanced Warfare’s new Momentum game mode, which takes heavy influence from an oldie but a goodie game mode from Call of Duty: Advanced Warfare called War. Watch it here, if you missed it.

Advanced Warfare hits Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on November 3 for those who’ve pre-ordered the Day Zero Edition.

David Veselka

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Latest Destiny Hot Fix Makes Public Events Occur Twice as Often

Destiny gamers may have noticed some short downtime during their play session yesterday when developer Bungie applied the game’s first hot fix.

While small, the update fixes a handful of known issues while improving stability and reducing crashes. More notably, however, it also increases the frequency of Public Events by 100%, so they should occur twice as often now.

Check out the full notes below, courtesy of Bungie.

Engineering

  • Fixes for Durango bootflow issues
  • Changes in network configuration to improve stability
  • Fixes for issues causing game crashes

Events

  • Public Events should occur twice as frequently in public spaces

Earlier this morning also marked the opening of the Vault of Glass raid which was beaten 14 hours later by a hardcore Destiny clan known as PrimeGuard.

More events are on the way, including more Crucible playlists and a new story mission.

Keep your sights on MP1st for more Destiny updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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14 Hours and 1,605 Deaths Later, Destiny’s Vault of Glass Raid Has Been Conquered

14 hours and 1,605 deaths later, a Destiny clan called PrimeGuard has conquered all of the challenges presented by the Vault of Glass, Destiny’s first 6-player level 26 raid.

The clan posted proof of their victory on Twitter.

Developer Bungie also took note, congratulating the team while posting their statistics while also challenging them to re-attempt the raid on Hard Tier. 

If you work out the KD of every member, it appears that the raid resulted in 1,605 deaths in total, so kudos to the clan for their insane perseverance.

Bungie community manager David “DeeJ” Dague also took to Twitter to congratulate the squad as well.

Congratulations, PrimeGuard!

If you’re planning on tackling the raid yourself, here are a few things you’ll need to know.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Co-Op and Competitive Multiplayer Maps Hit Killzone: Shadow Fall Today

A batch of brand new multiplayer maps arrive on the PlayStation Network today for the Guerrilla Games’ sci-fi first-person shooter, Killzone: Shadow Fall, all for free.

Competitive players can look forward to the new player versus player map, The Statue, taking place in an under-construction armory building in Helghast territory.

Here’s a quick minute-long gameplay video showing off the new battleground:

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For co-operative players, two new maps are being introduced to Killzone: Shadow Fall Intercept, The ATAC Tower and The Canal.

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Again, you’ll find all the new Killzone: Shadow Fall content on the PlayStation Network.

David Veselka

Musician, Gamer, Geek. Subscriber

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