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New Assassin’s Creed Unity Co-Op Trailer – Killing is Better With Friends

In Assassin’s Creed Unity, developer Ubisoft is bringing co-op gameplay to the forefront, allowing you and up to three other players to take on Missions and Heists as a squad of assassins in the French Revolution.

Watch the four playable characters of ACU come together and take down their opponents in fashion in this just-released cinematic gameplay trailer:

Assassin’s Creed Unity hits Xbox One, PlayStation 4, and PC on November 11.

David Veselka

Musician, Gamer, Geek. Subscriber

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Forza Horizon 2 Goes Gold, Demo Now Available on Xbox One, Free Bonus Car Pack Detailed

Two weeks ahead of launch on Xbox One and Xbox 360, Playground Games’ open-world racer and sequel to the original that launched nearly two years ago, Forza Horizon 2 has officially gone gold.

Xbox Europe’s Graeme “Acey Bongos” Boyd and off-road/rally racer Tanner Foust made the announcement in style with the help of Lamborghini.

Available today on Xbox One, you can now get behind the wheel of Forza Horizon 2’s official demo, which you’ll find on the Xbox One Store.

In addition, the studio has also announced a free bonus car pack that’s coming to Forza Horizon 2 at launch, available to all players. The pack includes eight free cars:

  • 2003 Ford Focus RS
  • 1997 Land Rover Defender 90
  • 1993 Clio Williams
  • 2015 Ford Mustang GT
  • 1987 Buick Regal GNX
  • 2012 Cadillac Escalade ESV
  • 1968 Abarth 595 esseesse
  • 1956 Ford F-100

Lastly, Horizon 2’s VIP Membership and Car Pass have also been detailed.

The VIP Membership, $19.99 or $9.99 digitally for Forza Motorsport 5 VIP Members, gets you the VIP Car Pack, including 2X player in-game reward acceleration, access to exclusive multiplayer events, in-game gifts from the Forza community team, and special in-game recognition. The VIP Car Pack included:

  • 2012 Lamborghini Urus
  • 2014 Tesla Model S
  • 1967 Ferrari 330 P4
  • 1949 Mercury Coupe
  • 2013 Donkervoort D8 GTO

The Car Pass, $24.99, on the other hand, gets you access to six monthly add-ons that begin rolling out this October. Each pack contains five cars, while owners of the pass will receive one free bonus ride, the 2010 Noble M600, bringing the number up to 31 downloadable cars in total.

Hit the open road when Forza 2 Horizon launches on Xbox One and Xbox 360 September 30.

David Veselka

Musician, Gamer, Geek. Subscriber

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The Vault of Glass Is Open, Here’s What you Need to Know About Destiny’s Most Difficult Mission

The most arduous challenge that Bungie’s shared-world shooter, Destiny, has to offer is now open to any and all Guardians of a high enough rank.

While the just-opened Vault of Glass raid may still be accessible to Guardians below level 26, the studio stresses that “to even approach this trial of teamwork and combat, the Guardians in your Fireteam will need to be level 26.”

You’ll also need a full team of six players that you’ll have to recruit manually, as there is no matchmaking built into the raid. According to Bungie, it is imperative that you configure loadouts so that your fire team is versatile and able to handle a variety of situations. Communication, cooperation, and synchronization will be key to success.

Because the Vault of Glass is not a limited time event, players will have as long as it takes to complete its challenges. That said, you’ll only have one week before your progress is reset. That means, if you’re starting tonight or any time this week, you’ll have until 2AM Pacific on Tuesday morning, September 23 before you’ll be required to start anew.

In order to continue the raid from where you left off after taking a break, you’ll need to follow the exact same Fireteam leader back into the mission — something important to keep in mind.

If being ready isn’t a thing that will happen any time soon for you, you can always catch the handful of live streams that have been rounded up by the studio right here.

If you’re finding it difficult to gather a party of six level 26 Guardians, Bungie.net forum user beerock has developed a very useful tool to help players on any platform find each other and make things happen. You can check out beerock’s matchmaking website right here.

If you’re off to enter the Vault of Glass, then we wish you the best of luck. Be sure to share your spoiler-free findings in the comments below!

If it’s not for you just yet, here are a few other upcoming Destiny events to look out for.

David Veselka

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The Road Ahead For Brutal FPS Interstellar Marines – Interview With Zero Point Software

Independent Danish video game developer Zero Point Software is about to move into the next phase of early access for their immersive, sci-fi, first-person combat-survival game, Interstellar Marines, with the introduction of “The NeuroGen Incident.” On September 18, the new gameplay module will focus solely on co-operative, team-based action, offering a new story-based mission that will put to the test the survival and combat tactics of you and three other friends.

Launching on Steam Early Access back in July 2, 2013, followers of the gritty and realistic shooter have been enjoying competitive multiplayer game modes set in a futuristic underground training facility beneath the sands of Nevada. Here, the world’s most elite special forces train to become part of the Interstellar Marines program by learning to adapt and survive against unpredictable environmental conditions and unknown enemies.

With still plenty of work and development time ahead, I had the chance to catch up with Zero Point Software community manager Carsten Boserup — travelling all the way from Copenhagen, Denmark — at PAX Prime in Seattle, Washington to talk about what the near and far future holds for Interstellar Marines and Zero Point.

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A run-through of the Interstellar Marines training module that was playable at the Alienware booth at PAX Prime 2014

According to Boserup, Interstellar Marines is “a first-person shooter, obviously. But, it’s going to be heavily tactical-focused and it’s going to be immersive, meaning you’re going feel and breathe this marine you’re playing as, and it’s going to be brutal.”

“Interstellar Marines is currently a multiplayer-only game, but our main focus is actually going to be the co-op,” he added.

The studio aims to drive players forward with a gripping story line and hopes to offer enough customization options that players will be able to shape their marine to fit whatever role they like, instead of being tied down to specific classes.

“It’s going to be a long journey for you as a player because this game is going to be so heavily story driven,” Boserup explained. “There’s going to be RPG elements to it so you will sort of develop your marine into being a, whatever, like, a jack-of-all-trades, you could be a medic in your squad for your friends, the sniper guy, or a heavy guy. You don’t want to have four medics or four snipers. You want to split it up and make sure that everybody serves their purpose.”

“It’s going to take place in a believable future. So, it’s going to be sci-fi, but it’s going be what we call realistic sci-fi — not fantasy sci-fi like what you see in Star Wars. So, something you can actually relate to even today, you know? With the twist of having all the space travel, I guess the best comparison would be with Aliens, you know, the second one, because they’re so relatable. They still have [normal] weapons. They don’t have holograms. They’re just really relatable, but it works really well. You still have the feeling that they’re still pretty advanced, even though they get their asses kicked. But, they have the right gear to do their job.”

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Going hands-on with Interstellar Marines’ training mission at PAX, the first thing that struck me was the believable atmosphere created through realistic use of light and shadows and the function of my soldier’s visor and equipment. To create the most immersive experience possible, Zero Point has placed heavy emphasis on how you use your gear to navigate your surroundings. Your flashlight and laser sight both offer clear benefits, but also have an impact on how enemies react. Meanwhile, your visor, the most useful piece of equipment you have, can also work against you in certain weather conditions or if damaged. Lifting it up off your face may clear up your vision and allow you to communicate better, but it will leave you susceptible to hazardous gasses and in the dark when it comes to pertinent intel.

Boserup gave me a detailed rundown of the sort of role your gear plays in Interstellar Marines.

“You’ll have this suit that’s part of this complete system that counts your weapons, your weapon ammunition type. It counts how you’re performing during this training, because all of this first prologue is actually where you’re training, so part of it is evaluating you. But you’re also going to have all your tactical displays. You’re going to have your proximity radars, pulse meters, different kinds things, tools, intercoms, so you can communicate with your friends just to make you more efficient and still have that high-tech feeling.”

“But it can also be destroyed. It can be disabled. That will leave you, well, pretty much screwed. If you don’t have that, you can’t communicate with your friends unless you open your visor and yell at them. But you also have to open up your visor to breathe, but there might be gasses or low oxygen so you will suffocate or at least be affected by it. Your stamina is affected. Your combat efficiency will be affected. You might not be able to aim properly.”

“It’s going to be important how you engage a target, how you approach, how you enter a room. All these things, you got to have it sorted out with your teammates. Be tactical, stay in formation, don’t cross your line of fire because there’s going friendly fire on and, the enemy, they’re going to be able to suppress you. That’s going to make things more blurry for you, just giving you a hard time.”

Interstellarmarinescr-2

When it comes to certain lighting or weather conditions, Boserup says “It’s going to be able to change randomly from mission to mission and in the same mission.”

“So, sometimes you play it might be different. The AI are going to be reacting to sound and visual, so if you have the flashlight on, they can react to it. But, if they come too close, they can actually have a blinding effect and the laser will also maybe give away your position, but it will help you be more accurate in hip fire. Later on, you can have night vision, and that will be great for when it’s completely dark. But, if somebody turns on the flashlight right in your face, you’ll be blinded and affected by that. So, there’s pros and cons to everything you do and you really have to mind your step and what kind of gear you use for each operation.”

“So, [you’ll have to] adapt to the environment. We have this indoor simulated training environment that takes place outdoor and there’s going to be thunder storms, there’s going to be rain, there’s going to be snow, there’s going to be different kinds of things that you can’t really prepare for. So, you got to be ready to adapt to the current situation, not only the environment, but also the combat situation.”

I commented that, just like in real life combat, you’re likely not only concerned about your enemy, but you’re also battling your conditions and environment.

“It’s part of the realism that we’re trying to aim for, even though it’s not realistic that the environment changes, but it’s just part of getting the marine trained for this so they can adapt and survive and complete the job,” Boserup answered.

running-man-interstellar-marines

Once I got my bearings and began running in to actual enemies, which, in this case, were aggressive bots that liked to get right up in your face with deadly melee attacks, I quickly learned that they can be quite difficult to take on solo. I asked Boserup for any tips he might have, as I clearly needed them.

“In this one [the training simulator], you’re alone. So, the best thing to do is just be really quiet because they hear you. It’s good to just have an idea — if you go into a room, make sure to just really scan the area, take out the targets. Really prioritize, ‘this guy first, this guy second, and this guy third.’ But that will come from training, that you’re quick enough to take the guy who’s the most dangerous.”

“But, other than that, if you have your friends, you got to do the same. Don’t walk into your line of fire, stay in formation as much as possible, already have agreements; ‘when you go in, you go right, you cover right. When you go in, you go center, you go forward, you cover that. When I go in, I got left. You don’t have to worry about left because I got that covered. And If I go down, the guy behind me, the medic, he better pull me back.’ It means the squad maybe has to pull back a bit so we still can keep that cover, but just this time only two guys.”

I then asked what type of enemies we might encounter in some of the upcoming missions.

“In this simulated training environment, there’s going to be genetically modified creatures. That’s actually part of the story line in this prologue, where they’re sort of trying to kill you to find the best of the best. That’s how it works. So, you might be shooting taser rounds when you’re fighting, training against other marines, but that’s because you’re not supposed to kill each other. But, the final test, the final exam, you might end up dying. There’s going to be the robots again, they’re going to be humans, hostages, security robots — with weapons and just purely melee. So, it’s just a great simulation training environment that should prepare you for the other campaigns that are coming later on where you actually go on live missions. That’s where you’re going to fight space terrorists, pirates, etc. You’ll fight other soldiers, mercenaries, aliens at some point maybe, like creatures on foreign planets.”

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If there’s one thing I took away from my conversation with Boserup, it’s that Zero Point Software has a pretty robust and ambitious plan set in place to ensure a content-filled future for Interstellar Marines, an approach that was inspired by a little game you might know.

“We’re really inspired my Minecraft, where it’s just pretty much in development all the time but you add stuff and that,” Boserup told me.

“But, we’re going to be in early access for a long time. The things are going to be better. It’s going to be more polished, more optimized. There’s going to be more content, missions to play, and, at some point, actual campaigns. In our minds, right now, I think when we have all the campaigns, then we go full release. When the package is complete, then you have the release.”

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Game Director Kim Haar Jørgensen on Zero Point’s vision for Interstellar Marines in under five minutes

Interstellar Marines development is currently purely focused on PC, Mac, and Linux, but it doesn’t mean that Zero Point is throwing all possibilities for a console port out the window.

“We’ve been getting requests to go on other platforms and, at some point, we’ll have to decide later on,” Boserup explained.

“At this moment, the focus is on PC and on Steam. We get a lot of requests on getting the controller support in, so we’re probably going to get it [in]. So, hopefully we can support all the people who will play this game because, I mean, it has the pacing — you could play it with an Xbox. It’s not a run-and-gun game. There’s time to be tactical and I think that the controller would work really well in this game, especially the co-op.”

With that, there are no plans for cross-platform play, however.

“I’m not sure how it would work with controller versus guys playing on mouse and keyboard,” Boserup admitted. “There might be a small difference in reaction time. I know there are guys who are really good with a controller, but I haven’t seen them beat a PC mouse and keyboard guy yet.”

You hear that, console scrubs? Sounds like a challenge to me.

All kidding aside, you’ll find Interstellar Marines on Steam for $18.99. If you want to secure a unique honorary game profile, a spot in the Hall of Honor and game credits, all future updates, the original soundtrack and all future soundtracks, a digital art book, and one extra Interstellar Marines key to give to a friend, you can also get the Spearhead Edition for $43.99.

For more on Interstellar Marines, keep your flashlight and laser sights on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rockstar Tells Us Why Grand Theft Auto V Was Delayed On PC

When gamers heard that the PC version of Grand Theft Auto V would launch two months behind the next-gen console version’s launch, on January 27th, it left many curious as to why. Those who remembered the PC port of Gran Theft Auto IV know that Rockstar didn’t deliver a very polished product last time, so will this time be any different?

Luckily, it seems like Rockstar’s mindset for the PC version of one of the best selling video games of all time on consoles has changed. As they detailed in a Rockstar Newswire comment, Rockstar wants to give it the extra time to make it the best it can be:

“We’re glad to see so many of you are excited for the upcoming release of the new versions of GTAV and we look forward to sharing more details with you soon, we are also incredibly excited to be bringing GTAV to the PC, but the game requires a little more development time in order to ensure that it is as amazing and polished as possible. Please do stay tuned as we reveal new features and information about all the new versions in the weeks ahead.“

Are you excited that they are taking the time to make the PC version better than it’s predecessor, or do you think it will still fall short of expectations? Let us in the comment section below and be sure to catch all of our coverage on GTA V here. 

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Chivalry: Medieval Warfare Rides to Xbox 360 and PS3 This Fall

Now partnered with video game publisher Activision, developer Torn Banner Studios has announced that their hilariously brutal first-person combat game, Chivalry: Medieval Warfare, will ride to Xbox 360 and PlayStation 3 this Fall.

Originally launched on PC in 2012, Chivalry: Medieval Warfare is a class-based 12-player combat game where battles are waged on castle grounds with swords, maces, axes, and longbows amidst several different multiplayer game modes.

With the help of Activision, console gamers on the Xbox 360 and PS3 will be able to join in on the grotesque multiplayer action through Xbox Live and PlayStation Network, respectively, this Fall.

David Veselka

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Minecraft and Microsoft Join Forces in $2.5 Billion Deal

The world’s most popular open-world sandbox title and its developer, Mojang, are joining Microsoft’s family of studios, including 343 Industries, Turn 10 Studios, and Lionhead Studios.

Not only has Minecraft become the most popular franchise in its genre, it’s also become one of the most popular video games of all time with over 100 million downloads on PC since 2009 while also enjoying noteworthy success on iOS, Android, Xbox, and PlayStation devices.

In lengthy letter on Xbox Wire, Head of Xbox Phil Spencer wrote that the company hopes to allow Minecraft to continue its success while also continuing to make Minecraft available across all of the platforms it currently finds its home on.

“The Minecraft community is passionate and diverse, ranging across all ages and demographics,” he wrote. “We respect the brand and independent spirit that has made Minecraft great, and we’ll carry on the tradition of innovation to move the franchise forward.”

Spencer hopes that Microsoft’s investment in cloud, Xbox Live, and mobile technology will “enable players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect with the Minecraft community.” Minecon will continue next year, with more news to come in the coming months.

Mojang’s Owen Hill also took a few moments to explain the merger over on the studio’s official website, offering some reasoning behind the $2.5 billion USD deal.

“Minecraft has grown from a simple game to a project of monumental significance,” Hill wrote. “Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big.”

“As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that.”

“There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.”

Though it’s unclear what sort of shifts might take place within the studio itself, Owen has confirmed that founders Notch, Carl, and Jacob are leaving and moving on with other projects.

You’ll find more specifics over on Mojang’s official site.

David Veselka

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New Call of Duty: Advanced Warfare Multiplayer Mode Unveiled – Momentum

Sledgehammer Games Lead Multiplayer Designer Greg Reisdorf drops the first details on Call of Duty: Advanced Warfare‘s new multiplayer game mode, Momentum.

Originally inspired by Call of Duty: World at War’s “War” game mode, Momentum places 5 capture points on a map in a straight line, creating linear battles between two teams trying to push the other back with captures. The more points you hold, the more your momentum increases, allowing you to capture points quicker.

Check out some of IGN’s gameplay below, along with commentary from Reisdorf on the new map, Retreat.

From last week, you can also learn about two new multiplayer maps coming to Advanced Warfare this November 3, Retreat and Recovery by following the links.

Were you a big fan of War in World at War? Are you happy to see its return as Momentum in Advanced Warfare?

David Veselka

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Elite: Dangerous Gets a Price Tag And Pre-Order Edition

If you’ve been following the recent hype around space simulators, Elite: Dangerous has finally been given a price on both the standard and preorder Mercenary editions.

While the former will cost $60 at launch, pre-ordering the latter will surprisingly only set you back $50 and will even include bonus digital content.

For those of you interesting in the Mercenary Edition you’ll receive the following:

  • Eagle Fighter docked in a secondary location in-game
  • Exclusive pack of ship paint jobs
  • A ‘day one’ ship decal
  • A digital players guide
  • A digital art book

Along with those extras, developer Frontier Developments has also said that the Mercenary Edition will receive more preorder incentives, which will be announced at a later time.

While Elite: Dangerous has yet to see a specific launch date, it has a window release for 2014, and if you can’t wait to play it, you can buy yourself into the beta for $75 which also gives you access to the Mercenary Edition of the game.

Source: Elite: Dangerous via Gamespot

 

 

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Looks Like Advanced Warfare Will have 50 Ranks and 15 Prestige Levels

According to Sledgehammer Games co-founder Michael Condrey, it appears that the studio has settled on the number of ranks and Prestige levels that will be achievable in Call of Duty: Advanced Warfare’s multiplayer.

On Twitter, Schofield tweeted this image of what we think is the 7th Prestige symbol. He also wrote, “50/15,” which sounds a lot like the number of ranks/prestige levels that will be in the game.

Condrey indicated that the team was debating between 10 or 15 Prestige levels earlier last month. Traditionally, most Call of Duty titles hover between 50-55 ranks and around 10 Prestige levels, but it looks like Sledgehammer is upping that Prestige number up to 15.

Sound like a good number to you? Hopefully we can expect some sweet Prestige rewards along the way.

If you missed it, check out the reveals for two brand new Call of Duty: Advanced Warfare multiplayer maps, Retreat and Recovery.

David Veselka

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Grand Theft Auto V Gets a PC, PS4, and Xbox One Release Date

Leave it to Rockstar to make the announcement everyone’s been waiting for in style.

The studio’s latest trailer, captured on PlayStation 4 and featuring our favorite trio of loveable bank robbers along with a colorful cast of supporting characters, unveils that the PlayStation 4 and Xbox One version of Grand Theft Auto 5 will launch this November 18 with the PC version launching a while after on January 27.

According to the latest bit of info, GTA V on PS4, X1, and PC will take advantage of the extra power to provide increased draw distances, finer texture details, denser traffic, upgraded weather and damage effects, and enhanced resolutions, in addition to new wildlife, weapons, vehicles, and activities. The PC is also getting an advanced video editor while all versions will enjoy over 100 new songs and new DJ mixes.

Meanwhile, Grand Theft Auto Online gets a boost in player count to 30 players total while all previously released content, including your character and his or her progression, will transfer over.

Those returning from the PlayStation 3 or Xbox 360 version of the game will be treated to exclusive new content, including rare versions of classic vehicles and a faster, more maneuverable Blimp. There are also new activities like wildlife photography and new shooting range challenges to look forward to as well.

Lastly, those who pre-order any of the three new versions will be entitled to $100,000 in in-game cash, split evenly across your GTA V story bank account and GTA Online bank account.

So, hang tight until this Holiday season and you’ll be revisiting the sandy beaches of Los Santos and desert hills of Blaine County in no time. Meanwhile, watch the new trailer above and check out these 16 new GTA V images:

David Veselka

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New Call of Duty: Advanced Warfare Multiplayer Map Revealed – Recovery

Call of Duty: Advanced Warfare lead multiplayer designer Greg Reisdorf presents ‘Recovery,’ a never-before-seen multiplayer map launching with the game on November 3.

Nestled in mountains of Hawaii, Recovery is built on the edge of an active volcano that begins to erupt mid-match. Players seeking safety will need to make their way past a set of two giant blue hanger doors into in order to avoid the destruction. The event essentially opens up the map to an entirely new area while closing off the other, offering gamers two different play spaces in one match.

Catch the full presentation with IGN below.

Missed Monday’s reveal of Advanced Warfare’s newest multiplayer map, Retreat? Catch it here.

David Veselka

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Forza Horizon 2’s Launch Trailer Will Please Your Eyes

Forza Horizon 2, the open-world racer from Playground Games arrives on Xbox One and Xbox 360 September 30, taking you on an epic road trip across Southern Europe, rain or shine, alone or with friends.

Today, the studio presents the game’s official launch trailer, showing off a handful of beautiful cars and a handful of even more beautiful environments. If you like cars and pretty scenery, watch the trailer above. You can also read up on Horizon 2’s full list of vehicles right here, if you missed it.

Don’t forget, Forza Horizon 2’s playable demo hits Xbox One next week on September 16.

David Veselka

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The Crew Gets a New Trailer – “Everybody Drive Social”

Ubisoft and Ivory Tower present the latest trailer for their open world racer, The Crew.

Arriving on all platforms November 11, The Crew aims to ensure that gamers “never drive alone” as players take part in co-op or pvp missions and races, or simply roam the open American road in The Crews recreation of the United States.

Showing you just the sort of things you can get up to with your own crew is the game’s latest trailer which you can catch above.

David Veselka

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Destiny – Bungie Names 5 Upcoming In-Game Events To Look Out For

Update

Check out this short trailer for the Crucible’s Salvage playlist, now live:

Original Story

Destiny developer Bungie has outlined a few in-game events you’ll likely want to keep a look out for in the coming weeks.

Four of them will be hitting later this month, including two Crucible playlists (one of which opens up tomorrow, September 12), a new mission, and the official opening of the Vault of Glass Raid. The Iron Banner Crucible playlist will once again open some time in October.

Be sure to save the details below so you don’t miss out on the fun.

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It sounds like even more is in store, according to Bungie’s latest blog update.

“These are only some of the surprises we have planned for you,” the studio writes. “Very soon, strange characters will arrive in the Tower with special offerings in hand. Public Events will erupt from the skies over your favorite destinations with greater frequency. And, Bungie will enter the fray with some bounties of our own for you to claim – if you can.”

Keep your eyes open!

David Veselka

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Titanfall IMC Rising DLC – Respawn Unveils New Map, Zone 18

Joining Backwater, revealed just last week, is another multiplayer map being introduced in Titanfall’s upcoming IMC Rising DLC, coming to Xbox One, Xbox 360, and PC.

“Inside an old IMC base hidden in the vast wilderness of the Dakota system, advanced IMC robotics research continues, despite the destruction of Hammond Robotics’ corporate headquarters on the Frontier. Until recently, the Militia knew the region only as the decommissioned ‘Zone 18’, the way it was labeled on stolen IMC maps provided by Barker. Now, picking up mysterious sensor readings from the area, the Militia deploys recon teams to investigate.”

According to the studio’s latest blog entry, Zone 18 is a fast-paced map sectioned off into two areas, divided by a central supply path. Titans will enjoy plenty of space in the middle path with cover offered by numerous ally ways. Pilots more adapt at close-quarter combat may stick to the interior passages, while those seeking long-ranged battles will want to station themselves on the buildings’ rooftops which all sit at a similar height.

The studio writes that Zone 18 was originally used to test Titanfall’s game mode Last Titan Standing with its basic mirrored layout. Some tweaking was required to make sure it fit all game modes for IMC Rising’s release. Now, Hardpoint locations, for example, are connected by underground pathways, giving Pilots the option to avoid Titans all together.

Check out some of the new screens below, showing off Zone 18 in its various development stages.

David Veselka

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Advanced Warfare Exo Ability Feature Broken Down by Sledgehammer Games Co-Founder

What sets Advanced Warfare multiplayer apart from previous Call of Duty titles is the adoption of what Sledgehammer Games is calling Exo Abilities – battery-powered abilities tied to your Exo Suit that add another layer of customization and gameplay at the cost of one loadout point.

They range from options that allow you to deploy a personal ballistic shield, increase movement speed, or even hover in mid-air. Their usage, of course, is bound to your suit’s battery life that drains while activated and is good only once per life. You can see a full list of Exo Abilities in our Advanced Warfare info round-up right here.

Here’s studio co-founder Michael Condrey giving you a brief rundown on Advanced Warfare’s Exo Abilities in a new “Advanced Training” video from GameStop:

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Last time, Condrey gave spilled the details on Advanced Warfare’s new Supply Drop feature. You can watch it here if you missed it.

David Veselka

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First Look at Assassin’s Creed Unity’s Co-Op Heist Missions

Heists are one of the many ways you and three others will be able to put you sneak skills to the test in Assassin’s Creed Unity.

In a new video from developer Ubisoft, Creative Director Alex Amancio walks through a first look at a heist mission that takes place in an the underground passages of the Hôtel-Dieu, Paris’ oldest hospital. Catch the full demonstrations below:

Assassin’s Creed Unity hits Xbox One, PlayStation 4, and PC on November 11.

David Veselka

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Forza Horizon 2’s Final Car Lineup Boasts 210 Modern and Classic Cars, Here’s the List

At last, all 210 motor vehicles available in Playground Games’ upcoming open-world Xbox One and Xbox 360 racer, Forza Horizon 2, are revealed.

The final few were outed earlier today, including the 1968 Lancia Fulvia Coupé Rallye 1.6 HF, 1993 Renault Clio Williams, 1997 Land Rover Defender 90, 2015 Ford Mustang GT, and 1984 Honda Civic CRX Mugen.

Check out the full car list below to see if you can find some of your favorites. Let us know what you’ll be driving come September 30 in the comment section below!

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Forza Horizon 2 Car List

  • 1980 Abarth Fiat 131
  • 2010 Abarth 500 esseesse
  • 1968 Abarth 595 esseesse
  • 2013 Abarth Punto Supersport
  • 2002 Acura RSX Type-S
  • 2007 Alfa Romeo 8C Competizione
  • 1965 Alfa Romeo Giulia TZ2
  • 2011 Alfa Romeo Giulietta Quadrifoglio Verde
  • 1986 Alfa Romeo Spider Quadrifoglio Verde
  • 1968 Alfa Romeo 33 Stradale
  • 1971 AMC Javelin AMX
  • 2013 Ariel Atom 500 V8
  • 1964 Aston Martin DB5
  • 1958 Aston Martin DBR1
  • 2010 Aston Martin One-77
  • 2011 Aston Martin V12 Zagato (Villa d’Este)
  • 2012 Aston Martin Vanquish
  • 2013 Audi R8 Coupé V10 plus 5.2 FSI quattro
  • 1995 Audi RS 2 Avant
  • 2011 Audi RS 3 Sportback
  • 2006 Audi RS 4
  • 2011 Audi RS 5 Coupé
  • 2013 Audi S4
  • 1983 Audi Sport quattro
  • 2010 Audi TT RS Coupé
  • 2013 Bentley Continental GT Speed
  • 2011 BMW 1 Series M Coupe
  • 1973 BMW 2002 Turbo
  • 1981 BMW M1
  • 1997 BMW M3
  • 1991 BMW M3
  • 2008 BMW M3
  • 2012 BMW M5
  • 2011 BMW X5 M
  • 2011 BMW Z4 sDrive35is
  • 2012 Bowler EXR S
  • 2011 Bugatti Veyron Super Sport
  • 1987 Buick Regal GNX
  • 2012 Cadillac Escalade ESV
  • 2012 Caterham Superlight R500
  • 1957 Chevrolet Bel Air
  • 1990 Chevrolet Camaro IROC-Z
  • 1969 Chevrolet Camaro SS Coupe
  • 1970 Chevrolet Camaro Z28
  • 1979 Chevrolet Camaro Z28
  • 2012 Chevrolet Camaro ZL1
  • 1970 Chevrolet Chevelle SS-454
  • 1960 Chevrolet Corvette
  • 2014 Chevrolet Corvette Stingray
  • 1967 Chevrolet Corvette Stingray 427
  • 2009 Chevrolet Corvette ZR1
  • 1970 Chevrolet Corvette ZR-1
  • 1995 Chevrolet Corvette ZR-1
  • 1964 Chevrolet Impala SS 409
  • 1969 Dodge Charger R/T
  • 1970 Dodge Challenger R/T
  • 2012 Dodge Challenger SRT8 392
  • 2012 Dodge Charger SRT8
  • 1968 Dodge Dart HEMI Super Stock
  • 1957 Ferrari 250 California
  • 1962 Ferrari 250 GT Berlinetta Lusso
  • 1962 Ferrari 250 GTO
  • 1957 Ferrari 250 Testa Rossa
  • 2007 Ferrari 430 Scuderia
  • 2009 Ferrari 458 Italia
  • 1987 Ferrari F40
  • 1995 Ferrari F50
  • 2003 Ferrari Challenge Stradale
  • 1969 Ferrari Dino 246 GT
  • 2002 Ferrari Enzo Ferrari
  • 1994 Ferrari F355 Berlinetta
  • 2012 Ferrari F12berlinetta
  • 1984 Ferrari GTO
  • 2013 Ferrari LaFerrari
  • 1973 Ford Capri RS3100
  • 1992 Ford Escort RS Cosworth
  • 1977 Ford Escort RS1800
  • 1956 Ford F-100
  • 2014 Ford Fiesta ST
  • 2003 Ford Focus RS
  • 2009 Ford Focus RS
  • 2013 Ford Focus ST
  • 2005 Ford GT
  • 1966 Ford GT40 Mk II
  • 1969 Ford Mustang Boss 302
  • 2015 Ford Mustang GT
  • 1985 Ford RS200 Evolution
  • 2000 Ford SVT Cobra R
  • 1993 Ford SVT Cobra R
  • 2013 Ford Shelby GT500
  • 1987 Ford Sierra Cosworth RS500
  • 2011 Ford F-150 SVT Raptor
  • 2011 Ford Transit SuperSportVan
  • 2012 Hennessey Venom GT
  • 1997 Honda Civic Type R
  • 2004 Honda Civic Type-R
  • 1984 Honda Civic CRX Mugen
  • 1992 Honda NSX-R
  • 2009 Honda S2000 CR
  • 2006 HUMMER H1 Alpha
  • 2013 Hyundai Genesis Coupe 3.8 Track
  • 2013 Hyundai Veloster Turbo
  • 1956 Jaguar D-Type
  • 1961 Jaguar E-type S1
  • 1954 Jaguar XK120 SE
  • 2012 Jaguar XKR-S
  • 1945 Jeep Willys MB
  • 2012 Jeep Wrangler Rubicon
  • 2011 Koenigsegg Agera
  • 2013 KTM X-Bow R
  • 2012 Lamborghini Aventador LP700-4
  • 1988 Lamborghini Countach LP5000 QV
  • 1997 Lamborghini Diablo SV
  • 2014 Lamborghini Huracán LP 610-4
  • 1967 Lamborghini Miura P400
  • 2010 Lamborghini Murciélago LP 670-4 SV
  • 2013 Lamborghini Veneno
  • 1982 Lancia 037 Stradale
  • 1992 Lancia Delta HF Integrale EVO
  • 1986 Lancia Delta S4
  • 1968 Lancia Fulvia Coupé Rallye 1.6 HF
  • 1974 Lancia Stratos HF Stradale
  • 1997 Land Rover Defender 90
  • 2013 Lexus GS350 F Sport
  • 2010 Lexus LFA
  • 2014 Local Motors Rally Fighter
  • 2009 Lotus 2-Eleven
  • 1956 Lotus Eleven
  • 2012 Lotus Exige S
  • 2010 Maserati Gran Turismo S
  • 2004 Maserati MC12
  • 1961 Maserati Tipo 61 Birdcage
  • 2013 Mazda MX-5
  • 1994 Mazda MX-5 Miata
  • 1997 Mazda RX-7
  • 2011 Mazda RX-8 R3
  • 2011 McLaren 12C
  • 1993 McLaren F1
  • 2013 McLaren P1
  • 1990 Mercedes-Benz 190E 2.5-16 Evolution II
  • 1954 Mercedes-Benz 300SL Gullwing Coupé
  • 2013 Mercedes-Benz A 45 AMG
  • 2012 Mercedes-Benz C 63 AMG Coupé Black Series
  • 2013 Mercedes-Benz E 63 AMG
  • 2013 Mercedes-Benz G 65 AMG
  • 2009 Mercedes-Benz SL 65 AMG Black Series
  • 2012 Mercedes-Benz SLK 55 AMG
  • 2005 Mercedes-Benz SLR
  • 2011 Mercedes-Benz SLS AMG
  • 1965 MINI Cooper S
  • 2012 MINI John Cooper Works GP
  • 1999 Mitsubishi Lancer Evolution VI GSR
  • 2004 Mitsubishi Lancer Evolution VIII MR
  • 2008 Mitsubishi Lancer Evolution X GSR
  • 1994 Nissan 240SX SE
  • 2010 Nissan 370Z
  • 2012 Nissan GT-R Black Edition
  • 1970 Nissan Datsun 510
  • 1969 Nissan Fairlady Z 432
  • 1994 Nissan Fairlady Z Version S Twin Turbo
  • 1992 Nissan Silvia CLUB K’s
  • 2000 Nissan Silvia Spec-R
  • 1971 Nissan Skyline 2000GT-R
  • 1993 Nissan Skyline GT-R V-Spec
  • 2002 Nissan Skyline GT-R V-Spec II
  • 1968 Oldsmobile Hurst/Olds 442
  • 2012 Pagani Huayra
  • 2009 Pagani Zonda Cinque Roadster
  • 1971 Plymouth Cuda 426 HEMI
  • 1969 Pontiac GTO Judge
  • 1977 Pontiac Firebird Trans Am
  • 1987 Pontiac Firebird Trans Am GTA
  • 1973 Pontiac Firebird Trans Am SD-455
  • 2013 Ram Runner
  • 1980 Renault 5 Turbo
  • 1973 Renault Alpine A110 1600S
  • 1993 Renault Clio Williams
  • 2003 Renault Sport Clio V6
  • 2010 Renault Megane RS 250
  • 1987 RUF CTR Yellowbird
  • 1995 RUF CTR2
  • 2011 RUF Rt 12 S
  • 1965 Shelby Cobra 427 S/C
  • 1965 Shelby Cobra Daytona Coupe
  • 1999 SRT Viper GTS ACR
  • 2013 Subaru BRZ
  • 1998 Subaru Impreza 22B STi
  • 2005 Subaru Impreza WRX STI
  • 2008 Subaru Impreza WRX STi
  • 2011 Subaru WRX STI
  • 1974 Toyota Celica GT
  • 1994 Toyota Celica GT-Four ST205
  • 2013 Toyota GT86
  • 1995 Toyota MR2 GT
  • 1985 Toyota Sprinter Trueno GT Apex
  • 1998 Toyota Supra RZ
  • 2005 TVR Sagaris
  • 2012 Ultima GTR
  • 2012 Vauxhall Astra VXR
  • 2009 Vauxhall Corsa VXR
  • 2013 SRT Viper GTS
  • 1995 Volkswagen Corrado VR6
  • 1992 Volkswagen Golf Gti 16v Mk2
  • 2010 Volkswagen Golf R
  • 2003 Volkswagen Golf R32
  • 1963 Volkswagen Beetle
  • 1984 Volkswagen Rabbit GTI
  • 2011 Volkswagen Scirocco R
  • 1981 Volkswagen Scirocco S
  • 1963 Volkswagen Type 2 De Luxe

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Get the Details on Driveclub’s Season Pass and Free DLC

Starting October 7, Driveclub developer Evolution Studios has got a nine-month-long plan in place to deliver both free and paid content to fans of the PlayStation 4-exclusive racer, including new tracks and cars.

According to Evolution in a recent blog entry, post-launch development will be influenced by what players do in the game and the feedback they share. Already in the works is an update to introduce dynamic weather and a photo mode.

Other free updates include new 11 new tracks and 9 new cars, though Driveclub’s $24.99 Season Pass will boost the car list up to an additional 38, on top of 80 new liveries and and 176 new events. If you’re curious, Evolution says Driveclub’s Season Pass will work out to a 60% savings on content that would normally cost $75.84 in total if purchased individually.

Hear’s a visual breakdown of Evolution Studios’ content delivery schedule for Driveclub, starting in October 2014 through to June 2015.

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Season Pass Content

  • Car Packs – 38 Cars Includes
  • Tour Packs – 176 New Events
  • Livery Packs – 80 Unique Liveries

Free Content

  • Tracks – 11 Free New Tracks
  • Cars – 9 Free Cars

“All of this is just the start,” says Evolution. “We keep saying ‘DRIVECLUB begins on October 7th 2014’ because we don’t know exactly how the game will evolve with each update until you get your hands on the game and start playing!”

David Veselka

Musician, Gamer, Geek. Subscriber

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