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Watch Battlefield 4 Dragon’s Teeth Gameplay Debut, New Trailer

Tomorrow marks the arrival of Battlefield 4‘s fourth multiplayer expansion for Premium subscribers across all platforms and the first original Battlefield 4 add-on from developers at DICE LA.

Teased last week, the studio is here to provide a better look at the new content with a live stream event encapsulating some of the new Battlefield experiences offered in Dragon’s Teeth. A full-length trailer is also incoming, which we’ll have up shortly. For now, check out the stream below, live now:

UPDATE: Catch the live stream replay below and the full-length Dragon’s Teeth trailer in the featured section above.


Watch live video from Battlefield on TwitchTV

Dragon’s Teeth is an urban-combat themed DLC pack that introduces four new urban maps set in Pacific Asia. New weapons and gadgets like the Deagle 44 and Ballistic Shield will make their debut, as will new assignments, achievements, trophies, and a new game mode, Chain Link.

Dragon’s Teeth is coming to non-Premium subscribers on July 29 for $14.99 on all platforms.

David Veselka

Musician, Gamer, Geek. Subscriber

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Valve Considering DOTA 2-Style Tournament For Counter-Strike: Global Offensive

It’s hard to ignore the success Valve’s multiplayer online battle arena PC title, DOTA 2, has enjoyed since launch with immensly popular tournaments like the upcoming $10.7 million event, The International 2014. Clearly, the company is doing something right when it comes to supporting its players and online community and fostering their growth.

But now, it appears that the studio is considering extending that same sort of support to the community surrounding its most popular PC shooter, Counter-Strike: Global Offensive. Valve’s Erik Johnson told Prodota.ru not to be surprised if something like The International ever became a yearly event for CS:GO.

“I don’t know if it would be called The International, but the guys working on Counter-Strike made a lot of progress on supporting the professional community around that game,” Johnson said. “We all work at the same company and share a lot of ideas, and given how successful this tournament [The International] has become I don’t see any reason why a lot of the same things couldn’t be applied directly to Counter-Strike.”

The studio has nothing to announce at the moment, but Johnson added that the overwhelmingly positive response to The International “something that’s going to be pretty difficult to ignore for any game team.”

Who among you would like to see Valve take CS:GO to the big stage?

Thanks, Gamespot

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Companion App Video Walkthrough

This Fall, developer Bungie is introducing a robust companion experience to launch along side their massive shared-world shooter, Destiny.

The free companion app will be available on iOS, Android, and web when Destiny launches September 9 on consoles and will allow you to track your Guardians’ progression and growth and will provide pages and pages of stats and details. It features fully-3D models and will allow you to alter your Guardian’s equipment from the palm of your hand. You can also explore Destiny’s lore or sift through vendors that are currently situated in The Tower, among many other capabilities.

IGN has the video walkthrough that you can check out above.

The app will also be available during Destiny’s upcoming beta, compatible with the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 versions of the game.

The Beta begins July 17 on PlayStation 4 and PlayStation 3, coming to Xbox One and Xbox 360 users on July 23, and we’re giving away codes! Destiny launches September 9.

David Veselka

Musician, Gamer, Geek. Subscriber

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This Battlefield 4 Easter Egg Celebrates The World Cup With a Giant Soccer Ball and Fireworks

It looks like FIFA is no longer the only EA-owned football series of video games out on the market. Make way for the latest generation of Frostbite 3-powered soccer games, “Footballfield.” Prepare 4 football.

Developer DICE LA has left a neat little surprise for soccer fans inside Battlefield 4‘s Community Test Environment. Similar to the Easter Egg that celebrated July 4 earlier this month, this one celebrates the recently-concluded FIFA World Cup with an actual in-game football field and soccer ball.

DANNYonPC was able to highlight the Easter Egg found on Second Assault’s iteration of the fan-favorite Caspian Border map. The field is located just on the other side of the border, closest to the US spawn. It’s fenced off to keep the giant soccer ball from rolling out of bounds, and even has two goalie nets with fireworks that ignite upon scoring a goal.

Check out the video:

[youtube id=”oePwEoej5pM”]

Pretty cool! Shout out to DANNYonPC and his gang for keeping things clean and foul-free, though we never did see a referee on the field. Good game, regardless.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Modern Warfare 3 Headline’s Last Xbox 360 Daily Deal

Those hoping to finish off their collection of Modern Warfare titles on the Xbox 360 should be on the lookout for the third and final entry in the highly acclaimed Call of Duty sub-series in the last daily deal of Microsoft’s Ultimate Games Sale.

Heading over to the Xbox Live Marketplace, you’ll now find Call of Duty: Modern Warfare 3 for $19.99, 60% off. In addition, you’ll also find Bioshock Infinite, NASCAR 14, Peggle 2, Painkiller Hell & Damnation, and Split/Second discounted as well. Check out the full list over on Major Nelson’s blog.

Tomorrow also marks the last day for Call of Duty: Ghosts’ Season Pass on Xbox One and Xbox 360 if you’re feeling the need for DLC.  Three packs have been released thus far as we await the official unveiling of Ghosts’ final DLC, Invasion later this Summer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Katsuhiro Harada Confirms Tekken 7 Leak, New Trailer

Following the Marvel vs. Capcom 3’s championship final at the Evolution Fighting Championship 2014, Tekken series project lead Katsuhiro Harada took the stage to confirm the unexpected leak from earlier today.

According to the details, Tekken 7 will be built on Epic’s Unreal Engine 4 in order to “achieve visual quality expected on next-gen platforms and go beyond it.”

“Not only is Unreal Engine 4 powerful and easy to use, but it also allows us to bring Tekken 7 to any platform we desire,” Harada added.

Thus far, leaked info states the game will be coming to Xbox 360 and PlayStation 3, with other platforms yet to be confirmed.  Though, the quotes above imply the fighter will also be making its way to Xbox One and PlayStation 4.

No gameplay was shown in the trailer, as most of the video related to the game’s story, calling it “The Final Battle.”

According to Harada, more details are to come July 25 during the Comic-Con fighting panel.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mortal Kombat X – Expect At Least One Guest Character, Says Creative Director

The EVO 2014 finals are currently underway as of this writing, but in addition to great fights between pro-level players, gamers are also being treated to new information about exciting upcoming fighters like NeatherRealm Studio’s Mortal Kombat X.

Yesterday, we caught the first gameplay reveal of an iconic Mortal Kombat character, Raiden. Check it out here if you missed it.

More recently, franchise co-creator Ed Boon, dished out a few more details on what the studio is planning for post-launch support of Mortal Kombat X.

According to Boon’s interview with MadCatz (3:47:00), DLC characters are part of the plan, at least one of which will be a guest fighter from a different franchise. Additional guest characters are a possibility.

If you’ve been following NetherRealm Studios since Mortal Kombat 9, the idea of guest characters isn’t exactly new. Scorpion was a DLC character for their DCU-based fighter, Injustice: Gods Among Us, while Freddy Krueger made a DLC appearance in MK9 in addition to Kratos’ inclusion in the base game.

Mortal Kombat X is slated to be released on the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms sometime next year.

What guest fighters would you love to see make an appearance in Mortal Kombat X? Let us know in the comment section below!

 

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Report – Destiny Beta Content Revealed, Features 4 Story Chapters, 4 Crucible Maps, and 1 Strike

Destiny‘s official Beta is quickly approaching, launching this Thursday, July 17, on PlayStation 4 and PlayStation 3 and making its way to Xbox One and Xbox 360 users on Wednesday, July 23.

New details have surfaced that allegedly clear up what sort of content will be available in the upcoming Beta. According to Reddit user zebruh, a small blurb found in letters sent to GameStop managers containing marketing and content information claims the beta will feature “four story chapters, four competitive multiplayer maps, a cooperative Strike, and a huge world to explore with your own unique Guardian.”

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It appears to be more packed than Destiny’s First Look Alpha, including new locations. Judging by last week’s news, the four Crucible maps are Shores of Time (Venus), Rusted Lands (Earth), Blind Watch (Mars), and First Light (Earth’s Moon).

We also happen to have a few Beta codes for all platforms to give away throughout the week. Get the details here.

Looks like there’ll be plenty to do Bungie’s offering later this month. We’ll see you online!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Headlines Next Xbox 360 Daily Deal

The digital download version of Call of Duty: Ghosts on Xbox 360 is getting its price tag slashed by 40% in Xbox’s next Ultimate Games Sale daily deal.

You’ll now find it for $35 USD on the Xbox Live Marketplace for today only. In addition, Ghosts’ Season Pass on Xbox 360 is also still 40% off until July 14. That goes double for the Xbox One version.

Other titles included in today’s deal are Payday 2, Prince of Persia: The Forgotten Sands, The Bridge, and Dead Rising 2 Off the Record.

Thanks, Major Nelson

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – Take Your Best “Battleshots” and Win Sweet Battleloot

Take your best “Battleshots” in Battlefield 4 this week and you could win some sweet gear from AMD and the official DICE store.

The contest begins today, marking the start of “Battlefest,” a month-long Battlefield 4 festival aimed at celebrating Battlefield fans. Developer DICE is also kicking things off with a weekend of Double XP for everyone on all platforms, but it appears that a few technical issues are giving the studio a hard time getting that up and running. As of this writing, PC players should notice the extra XP, but the studio is still working things out for console players.

That said, the Battleshots contest seems to be running on schedule. Here’s the official blurb from the Battlefield Blog:

“Every day during Battlefest (July 12 – Aug 12), fans will be able to submit their own screenshots from Battlefield 4 for a chance to win a Battleshot prize package including an AMD graphics card, a $50 gift code to the DICE online store, and a code to redeem Battlefield 4 Premium membership on your platform of choice.

To enter, just reply below in the comments with a link to your screenshot image. Remember, your image must follow the theme of the day. Entries are only valid if they are submitted during eligible hours (8:00 AM PT to 11:59 PM PT each day – for local time zones, check here). Please read through all official contest rules here to make sure your Battleshot is eligible.”

Note: Reply with your screen captures in the comments of the URL provided above, not here!

Daily themes will be announced every week. Here this week’s:

  • Saturday, July 12 – EXPLOSIONS
  • Sunday, July 13 – HELICOPTERS
  • Monday, July 14 – VISTAS
  • Tuesday, July 15 – INFANTRY
  • Wednesday, July 16 – TEAM PLAY
  • Thursday, July 17 – NAVAL
  • Friday, July 18 – PARACHUTES

Looking forward to see what you guys come up with!

Early this week, DICE will debut the full trailer for Battlefield 4’s upcoming expansion, Dragon’s Teeth. Catch the teaser here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Raiden Returns in Mortal Kombat X, Check Out His Godly Fighting Skills

NeverRealm Studios unveils ‘who’s next’ to join the Mortal Kombat X roster, launching later next year.

Closing off the Injustice: Gods Among Us finals at the Evolution Fighting Championship 2014, Mortal Kombat co-creator and franchise director Ed Boon took the stage to unveil Raiden as the latest roster addition to the upcoming fighter.

Check out Raiden’s godly fighting skills in action above. As with all characters, he’ll have three different variations called Thunder God, Displacer, and Storm Lord.

UPDATE: In a video interview with IGN, Boon described Raiden’s three different fighting styles. Raiden’s Thunder God style allows him to finish off combos with “crazy electricity blasts.” His Displacer style focuses primarily on teleporting abilities. Lastly, the Storm Lord variation gives Raiden the ability to drop “bombs” in the arena and connect them with damaging electricity.

If you’ve been following Ed Boon’s Twitter recently, then you would’ve seen the new character reveal coming a mile away. We weren’t certain exactly who it was going to be, but we had a few likely guesses.

Mortal Kombat X will release for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platform sometime in the year 2015.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Killer Instinct 2 Fighter Maya Returns in Killer Instinct Xbox One Season Two

During day one of this weekend’s Evolution Fighting Championship 2014 in Las Vegas, Nevada, Killer Instinct developers Iron Galaxy took a moment to detail some of the new features and tweaks coming to Season Two of the Xbox One-exclusive fighter.

Earlier, we learned Season Two would introduce original Killer Instinct fighter TJ Combo as well as a new “Air Combo” mechanic.

During their panel, Iron Galaxy confirmed Killer Instinct 2 fighter Maya would also make a return in Season Two, along with a new stage. New mechanics like Stage Ultras, Air Counter Breakers, will also be introduced, as well as new features, modes, and changes to previously existing characters. Check out a panel summary below, as well as some off-screen pictures, courtesy of Eventhubs.

Killer Instinct Panel Summery

  • Season Two will introduce Air Counter Breakers, available to all characters
  • Season Two will introduce “Stage Ultras”
  • Season Two will be “bigger and badder” with more features and modes, including new ladder systems
  • Season Two will introduce more new content than Season One
  • Season Two will feature improved classic costumes in order to match original outfits more precisely
  • Season Two will add significantly to Killer Instinct’s story
  • Maya’s stage is set in South America
  • Maya’s use of daggers changed the combat system
  • Rank limit will exceed 40
  • There will be no violent “Fatalities”
  • Returning characters will undergo changes
  • Fulgore tweaks will make him more accessible

Screens

Killer Instinct Season Two arrives this fall on Xbox One. What other returning characters would you like to see?

David Veselka

Musician, Gamer, Geek. Subscriber

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Bungie ‘Doesn’t Hate Xbox Fans,’ Studio Answers The Tough Questions

With the recent announcements of specific in-game Destiny content remaining exclusive to PlayStation gamers for the duration of one year, it naturally has left entire fan-base of gamers on the other side of the fence feeling a little left out.

Earlier, not only did we learn that content exclusive to PlayStation gamers at launch would remain exclusive until Fall of next year, it’s also been indicated in Bungie’s introduction of the Destiny Expansion Pass that additional DLC content would remain exclusive for a full year as well. Unsurprisingly, Bungie is facing significant backlash from a large group of gamers who also happen to have been primary supporters of the studio throughout Halo’s life cycle on the Xbox and Xbox 360.

In this week’s Bungie Update, Destiny community manager David “DeeJ” Dague attempted to answer the tough queston, “Why do you hate your Xbox fans?”

Here’s what he had to say, though the statement specifically refers to the community the studio is hoping to build in the social space and not exclusive content:

“We don’t hate any of our fans. When we look at Bungie.net, we see gamers. We dare say that we see Bungie fans – although that might be assuming too much. Loving a good game and the hard-working developers who create it is not a console exclusive. This is one place where Guardians will truly be equal. You’ll each have a chance to become legend on this site. Our hope is that we can use this environment to talk about the amazing experiences we will all have in common. Bungie has embraced many different platforms in our storied history. We have a hard time sitting still. Our goal has been to create amazing worlds and fill them with as many passionate people as possible. What we would tell you is that, if you want to explore the world of Destiny, it was built with you in mind. We make games here at Bungie. We love the people who play them equally.”

The exclusive content and DLC issue wasn’t quite addressed, but sometimes, business is business. After all, the entire Halo series was exclusive to Xbox prior to Activision’s acquisition of Bungie. Perhaps it’s nothing personal?

What do you think? Are you a Destiny fan on Xbox? Are you satisfied with Bungie and Activision’s answers and reasoning? Let us know in the comments.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Destiny Xbox One Beta Footage Surfaces, Beta Download Size is 12.63 GB [Updated]

Xbox One users are beginning to notice surfacing footage of the upcoming Destiny beta running on the platform.

It appears that users, perhaps close to Bungie and who’ve gained early access to the Xbox One beta, are uploading bits and pieces of gameplay. Check it out below:

[youtube id=”l2oO0XGgP9Q”]

Destiny’ Xbox One and Xbox 360 beta is set to begin on July 23, nearly one week after its debut on the PlayStation 4 and PlayStation 3.

We’re giving away a couple of codes redeemable on any platform over the weekend and early next week. Get the details here!

Update 2

It looks like uploads are being removed from YouTube channels. For those curious, we couldn’t notice any differences between the Xbox One and PlayStation 4 versions of the game. We’ll likely see clearer comparisons when both betas officially launch.

Update 1

Courtesy of user FWCReddit, we’ve also learned that Destiny’s Beta download size on the Xbox One appears to be 12.63 GB. Here’s the image:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Attention, Guardians, We Have Destiny Beta Codes to Give Away

Greetings, Guardians.

The Destiny Beta is approaching, and we’re getting pretty excited. We know you are too.

If you’ve already pre-ordered the game and have redeemed your Beta token, make sure to head on over Bungie.net today to select your platform of choice: PlayStation 4, Xbox One, PlayStation 3, or Xbox 360.

If you haven’t pre-ordered yet, that’s okay. You’re in the right place. We’ve a handful of Beta codes to give away to our followers on Twitter and Facebook, so if you’re not with us on either, make sure to visit those links and hit that ‘Follow’ or ‘Like’ button.

Starting tomorrow, July 12, we’re going to hand out one code each day leading up to Beta start on July 17, alternating between Twitter and Facebook. Here’s the schedule:

  • July 12, 9am PST – 3pm PST: Twitter
  • July 13, 9am PST – 3pm PST: Facebook
  • July 14, 9am PST – 3pm PST: Twitter
  • July 15, 9am PST – 3pm PST: Facebook
  • July 16, 9am PST – 3pm PST: Twitter
  • July 17: Beta Begins

Simply keep your eyes open on our feeds during those times and we’ll let you know how to win. Here are a few handy instructions to keep in mind as well:

  1. Go to Bungie.net/beta and follow the instructions. You’ll need to create a Bungie.net account if you don’t have one already.
  2. After you create or sign-in to your Bungie.net account, you’ll be asked to verify your email address before entering your 9-digit Destiny Beta code
  3. Once you’ve redeemed your Beta code, your Bungie.net account will be approved for Beta access
  4. Starting July 10, you must visit your account profile page on Bungie.net to select the platform of your choice
  5. Shortly before the Beta begins (July 17 for PlayStation systems; July 23 for Xbox systems), Bungie will email you your Destiny Beta code for the platform of your choice. The code will also be visible via your Bungie.net Account Profile/Redeemed Codes page, secured behind your login credentials.

Lastly, check out this handy Destiny Beta timeline to keep track of all the important dates you need to know:

bnet

Good luck, and see you in online and in The Crucible later this month!

Destiny officially launches September 9.

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto 5, Crysis 3, Need For Speed Rivals Discounted in Xbox Live Sale

Xbox Live’s Ultimate Games Sale continues with Day 4, throwing up a new set of discounted titles for download on the Xbox 360 for today only.

Today, you’ll find the one and the only Grand Theft Auto 5 for half off. It’s not too late to pick it up either if you want to get in on the fun right now, as your GTA Online profile will carry over to Rockstar’s re-release of GTA 5 on Xbox One, PlayStation 4, and PC this Fall.

In addition, you’ll also find Crysis 3 at 70% off, Need for Speed Rivals at 58% off, Ninja Gaiden 2 at 83% off, Kingdoms of Amalur: Reckoning at 60% off, and Bastion at 75% off.

Remember, until July 14, Titanfall on Xbox One, along with Call of Duty: Ghosts’ Season Pass on Xbox One and Xbox 360, are also on discounted considerably. Get the details here.

Thanks, Major Nelson

David Veselka

Musician, Gamer, Geek. Subscriber

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New Battlefield 4 Dragon’s Teeth Teaser, Reveals New Levolution Event

Developer DICE LA has dropped a new teaser for their upcoming Battlefield 4 expansion, Dragon’s Teeth, showing off a brand new Levolution event that will be present in the new urban combat-based DLC.

The add-on will be available to download for all Battlefield 4 Premium members on July 15 — only a few days away — on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. Non-Premium members will be able to pick it up on July 29 for $14.99. Dragon’s Teeth introduces four new urban maps located in Pacific Asia; Lumphini Garden, Pearl Market, Propaganda, and Sunken Dragon, along with the new game mode Chain Link and new weapons and gadgets, among much more.

Since the most recent game update, many of you may have already noticed a bit of a background update inside the main menu of the game, as well as some tweaks to the Battlelog that now list the new Dragon’s Teeth assignments, all which will be unlocked once the new DLC hits.

Catch the new video above and let us know if anything caught your eye in the comments below! Full trailer debuts later this week, so keep your sights on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – First Light Crucible Map Tour With Bungie Design Lead Lars Bakken

Bungie design lead Lars Bakken provides an overview of one of Destiny‘s larger and more vehicle-oriented multiplayer maps that will be available in the Crucible.

In First Light, set on the Moon, you’ll be able to traverse the battlefield and wreak havoc in vehicles like the Interceptor, Pike, and Turret, as well as your own personal Sparrow that you’ll have access to at all times.

Here’s a bonus clip showing off straight gameplay on the Crucible map.

[youtube id=”N-qI0zvh8zE”]

As it was in the Alpha, First Light will be available in the upcoming Beta, launching on PlayStation 4 and PlayStation 3 on July 17, later for Xbox One and Xbox 360 on July 23.

Watch the video above, courtesy of IGN.

David Veselka

Musician, Gamer, Geek. Subscriber

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Official Video Interview Recaps What’s New in The Division, More on Gameplay and Factions

If you’re still a bit unclear on what Massive Entertainment’s open world shooter The Division really is, you’ll want to check out this video interview.

UbiBlog’s Gary Steinman asks game director Ryan Barnard about everything that the studio had to show case while at E3 2014. Barnard breaks down some of the backstory behind the post-apocalyptic New York portrayed in The Divison and drops a few more details on some of the game play mechanics that were showcased last month, including the Echo and Base of Operation elements.

Check it out above and leave your thoughts in the comments. Excited to learn more about The Division? Or, has your hype for the game died down a bit since learning about its delay to 2015?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Driveclub – No More Delays, First Look At Dynamic Weather

Originally planned as a PlayStation 4-exclusive launch title, Driveclub is now dead-set to release this October and will no longer be receiving any sort of delays, according to developer Evolution Studios.

“No. No. We’re improving the game past launch. But there is no more delays, we’re hitting the deadline. And it’s going to be beautiful,” game art director, Alex Perkins told Gamereactor in an interview that you can watch below.

As Alex stated the studio will continue to work on the game post launch with an impressive weathering system releasing sometimes after. You can check out the work-in-progress weather system down below, which looks absolutely stunning:

Alex also held a Q&A Session on the PS Blog, going into further details about Driveclub’s weather system and what their end goals are.

How have you approached weather in DRIVECLUB?

Alex Perkins: We’ve approached our weather system with the same guiding principles as we’ve done with everything in DRIVECLUB, to make it as immersive and fun as possible. We’ve developed a powerful engine that has the capability to model the entire environment in stunning detail; from each cloud that makes up our living skies, to every crest and fall in the tarmac beneath your wheels.

From there, we’re breathing additional life into the environments by developing the earth’s atmosphere around it. Originally we focussed on authentic lighting and skies as the tool for you to customise stunning backdrops for fun challenges with your friends. Now, we’re developing a dynamic weather system that plays into all of this, adding another powerful tool to your arsenal.

The cloud cover and conditions you choose will dictate how much snow and rain will fall. The wind direction and speed determines where snow will settle. Then when it stops, the temperature and height of the sun governs how quickly clouds evaporate and roads dry out. We’re really striving for consistency in every detail just like we have done with everything else in the game.

What’s the scale of the weather types in the game? Is it just rain or snow, or can we expect drizzle, sleet, downpours, blizzards and so forth?

Alex Perkins: You can expect every one of those and you can expect it to change dynamically and unpredictably while you race – because we’ve designed it to be just like real weather systems. Spots of rain can become torrential downpours or transition into blizzards, quickly or slowly, and when the clouds clear up the tracks will dry out too.

So if you’re in Norway, for example, you’ll face heavier snow when you’re racing atop the mountains and much lighter snow or sleet when you descend to a lower altitude. Lots of things play into this, like elevation, wind speed and temperature. We can even adjust all the way to zero visibility conditions too – the only limit will be the need to balance things for fun and usability.

And what about really extreme stuff, like thunder and lightning?

Alex Perkins: Deafening thunder storms with flashes of fork lightning are what we’re aiming for. Our intention is to make this as immersive and exciting as we can.

How customisable will the weather be?

Alex Perkins: We want you to be able to create epic races that you want to share with your friends because they took your breath away. Just like we do with time of day, skies and time lapse speed, we’re going to add lots of options for you to be able to adjust how the weather plays out in your challenges. We don’t want to just offer fixed settings for “rain” or “snow”, we want it to be dynamic and exciting. We’re still working on how best to present this to you and we’ll show more closer to launch.

On that note, can you go into details on exactly what implications dynamic weather has on gameplay?

Alex Perkins: As you’d expect, weather is a game changer. When your tires get wet it’s harder to brake and easier to drift, which has a big effect on how you race and score fame for your club. It’s not just the handling that changes though, visibility can also change massively and impact on how the game plays too, especially at night when you’ve got your windscreen wipers going like crazy and your headlights are reflecting on the snowflakes ahead of you to blanket the sky in white.

Accurately replicating real life weather sounds like a massive technical challenge? Is that fair?
Alex Perkins: Challenging ourselves is part of what makes us Evolution Studios. We’re very ambitious and we want to keep pushing our own tools and the power of PS4 to create new and exciting game play experiences. We’ve had to learn a lot about weather systems and experiment with how it interacts with everything else in the game.

It’s all about the detail: the dampening surfaces, moisture absorption, changing material appearances, lighting in the sky, and so on. It’s amazing to see this come together; to see little details like rain forming puddles that can hold water, then dry out or get bigger depending on the terrain topology and changes to the temperature. To be able to make a break-thru like this is what makes the new PlayStation 4 hardware so exciting.

Driveclub is set to release this October 7 with a free limited version releasing for PS+ users on the same month.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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