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BF2042 Update 1.000.041 Released for Adjustments This July 18

DICE has released (Battlefield 2042) BF2042 update 1.000.041 on all platforms, and this is to bring in a few gameplay-related adjustments. Read on for what’s new in the new Battlefield 2042 patch notes for July 18.

BF2042 Update 1.000.041 Patch Notes | Battlefield 2042 July 18 Patch Notes:

Size: 507MB (PS5), 641MB (PS4)

Here’s what got fixed according to EA:

The purpose of this update is to correct unintended amounts of sensitivity when Aimed Down Sights, in connection to Uniform Soldier Aiming.

Taking on board #Battlefield2042 feedback regarding Dozer’s Shield we will be deploying the following change next week to ensure his bash has less bash.

▫️ Reduced Shield Bash Range from 2.15m to 1.85m (-16%)

Stealth Helicopters will receive a slight increase in Ascension Point cost within Control once Week 2 of Arkangel Directive gets underway #Battlefield2042 tomorrow (12 UTC)

↗️ Ascension Point cost increased from 150 to 170 for Stealth Helicopters.

If we get a proper patch notes list/changelog, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Roccat Vulcan II Mechanical Switch Keyboard Review – A Worthy Successor

After years of waiting, ROCCAT is finally releasing a new mechanical keyboard! Marketed as the successor to the Vulcan 120 Series line, the Vulcan II promises an exceptional experience while pushing the boundaries of what a mechanical keyboard can do. Lucky for you, we’ve been hands-on with the new keyboard to see if ROCCAT can deliver. The short and quick answer: Yes, yes, they can.

The King of Clicks

From a design perspective, the Vulcan II mechanical keyboard shares a similar, if not exact, design as the other Vulcan II series line keyboards. It comes in two colors, white and black, and has a gorgeous durable aluminum top plate. It has RGB lighting, which is fully customizable via the ROCCAT Swarm application. It’s a full-sized keyboard, so you’re getting the full set of keys, plus a media center that has a volume control knob, as well as a play/pause, fast forward, and rewind.

As I said, the Vulcan II is designed similarly to other Vulcan keyboards, which isn’t a complaint, as this design has been well received, not only by me, but by many in the gaming community. It’s a stunning design with little to no flaws outside the fact that my cat loves to sleep on them. However, where the Vulcan II differs from the Vulcan II Max, Vulcan II Mini, and, well, any of the recent ROCCAT keyboards is that it opts for mechanical switches rather than optical.

That means that ROCCAT is going old school, making a hard point of contact with the keys in the Vulcan II. Although optical switches have their benefits, there’s no denying that mechanical keyboards are still a favorite amongst the PC community, and for good reasons. They’re quiet and have this distinct feeling from the presses that are ever so satisfying compared to their optical counterparts.

The Vulcan II mechanical keyboard doesn’t disappoint there either, as its pre-lubricated keys are surprisingly quiet, even when stacked against other mechanical boards.

And as mentioned, mechanical keyboards have a bit more of a satisfying feel to their presses over optical. Even when there’s a bit of tactile embedded in some of the optical switches, there’s no beating that tactile response you get from a mechanical keyboard. The Vulcan II  It’s a hard feeling to describe, but it’s almost as if you get the right amount of feedback from them without a press feeling too cheap or hollow.

As for the performance of the Vulcan II mechanical keyboard, it seems to be almost on par with its optical switch counterpart. Using some latency test tools, I found that the optical switches registered on average a few milliseconds quicker than the Vulcan II. That’s mainly because mechanical keys require hard contact, whereas optical don’t, but even then, I’d hardly say the differences were drastic, certainly not enough to notice during real-time use.

Optical switches still offer an edge regarding competitiveness due to their low latency. Still, we’ve also come a long way since their introduction, so it’s great seeing ROCCAT further improve and push the boundaries of these mechanical switches to try and match their optical counterparts.

However, compared to other mechanical keyboards, the Vulcan II’s Titan II Mechanical switches easily take the spot as one of the fastest and most responsive mechanical switches I’ve seen in a mechanical keyboard. They’ll definitely give you a competitive edge over other boards, as a head-to-head button press will undoubtedly go to the Vulcan II due to how fast the signal is read after actuation.

ROCCAT outlines that the keys can last 80 million clicks for key durability versus their optical switches, which can handle 100 million clicks. That’s a lot of clicks for either switch type, but in terms of what that means to you, the reader, those numbers are probably well past even your own life expectancy unless you plan on passing down this keyboard like some weird family heirloom. You’d probably upgrade to a newer and better board by then, or the board would likely break elsewhere, but at the very least, you can rest easy knowing that the keys have been built to last rather than break like many electronics nowadays.

To anyone wondering about key “stickiness,” after almost three weeks of using the Vulcan II for about eight hours daily for both writing and gaming, I can’t say I’ve noticed any, as it still feels like it does the day I first used it. That may not mean much now, but I’ve also used the Vulcan II Max daily for the last year, and it, too, feels like it’s as good as new. Now if only my cats would stop sleeping on top of it, it’d still look like it just came out of the box.

The Vulcan II also ships with a detachable palm rest. It’s a hard, smoothly matted plastic that snaps right in at the bottom of the board. If you don’t like it, you don’t have to use it. Personally, I’d prefer a rubberized one, as I find those to have a bit of cushioning. At the rate ROCCAT releases these keyboards, I would have loved to see the palm rests get a universal design that makes them compatible with other shared family ROCCAT keyboards. Options are nice to have.

Speaking of “options,” the keycaps continue to use a cross-mounted design, meaning if you wanted to throw your keys on this board, you should be able to, as it’s compatible with most third-party keycaps. Transparent keycaps really bring out the RGB lighting.

Sadly the Vulcan II mechanical isn’t equipped with dual-LED like the ones in the Vulcan II Mini and Vulcan II Max. You can still program multiple functions on keys; it just lacks the dual LED to indicate which function is activated. It would have been great to see that here, though we can understand if it’s viewed more as a niche.

Verdict

There are only two things at this point that I can see making the Vulcan II mechanical keyboard a better keyboard than it already is. One is having a full wireless option available, which may not be too far, considering ROCCAT just launched its first wireless keyboard today, the Vulcan II Mini Air (our review.) The second I’d like to see, and not just for the Vulcan II, but for all future keyboards from all manufacturers, is USB-C connectivity. The ports are known for their speeds, which come in handy for powering hubs and such, but keyboards benefit from their sturdier and more durable connections, their universal orientation of being able to plug in any direction, and their ability to feed more power, which can benefit RGB lighting. Also, I’m tired of giving Apple my money and hate that I have to use an adaptor on their MacBooks now. USB-C is becoming more and more standardized in the industry.

Heck, the last two motherboards I bought for my PCs have USB-C now on them, and even the two cases for each had one. It’ll be fantastic future-proofing down the road, but USB-B is still very much the standard today, so we’re sure we’ll see a USB-C keyboard from ROCCAT in the near future.

But the future is, well, the future, and we’re here to talk about today, a day which, to me, marks the launch of one of the greatest mechanical keyboards ever designed. I have nothing but high praise for the ROCCAT Vulcan II mechanical keyboard. It’s what many would want out of a keyboard. It’s superbly fast, responsive, sleek, gorgeous, and decently priced, all while maintaining that satisfying feeling that only a mechanical keyboard can provide.

And those who have been with the ROCCAT family for some time now and have owned the Vulcan 120 Aimo know that the Vulcan II is worthy of being called its successor.

Where to buy the Roccat Vulcan II Keyboard WIth Mechanical Switches?

  • Roccat Vulcan II With Mechanical Switches – MSRP $149.99 – Launches July 19

General Specifications

  • Form Factor: Full Size
  • Connectivity: USB-A Wired
  • Cable: 1.8m braided USB 2.0
  • Switch lifecycle: Tested to 80 million
  • Polling Rate: 1000 Hz
  • On-board memory: 4MB
  • Profile On-board: 4
  • RGB: RGB per-key illumination with 16.8m colors
  • Keyboard Rollover: Full Key (NKRO) with 100% Anti-Ghosting
  • Processor: 32-bit ARM Cortex M0
  • Software: SWARM
  • Adjustable height: Yes

Score: 9.5/10

Pros:

  • Gorgeous, sleek, and premium design.
  • Perfect “feel” from key presses.
  • New Titan II mechanical switches deliver low latency.
  • Cross-mounted design that supports most keycaps.
  • Well-applied RGB lighting.

Cons:

  • Not a fan of the hard plastic palm rest, but it’s optional.

The publisher provided hardware for review purposes. Equipment tested on a desktop PC. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Callisto Protocol Update 1.026 Drops This July 17 (Update)

The Callisto Protocol update 1.026 is now out this July 17 on all platforms and is a rather big download. With the Final Transmission content drop released last month, don’t expect anything major from this outside of fixes. Read on for the new The Callisto Protocol update patch notes.

The Callisto Protocol Update 1.026 Patch Notes | The Callisto Protocol New Update Patch Notes:

Update: The full patch notes are now live and can be seen below!

Size: 12.8GB (PS5), 13GB (Steam)

PC

  • Fixed an issue related to ray tracing which caused crashes

PLAYSTATION

  • Fixed an issue where users could not obtain an unreachable audio log in Tower

GLOBAL

  • Fixed Out-of-World streaming issues in Final Transmission
  • Continued performance optimizations

Original Story:

Unfortunately, nothing has been shared by Striking Distance on what got changed today. Even the community hasn’t figured out what the big downloads were for. We’re expecting a few bugs to be resolved, though no new content.

We’re keeping an eye out and will update the article if we see anything that got changed. We’ve also reached out to Striking Distance regarding the patch, and will update the article if we hear anything back.

You can read up on the Final Transmission content and patch roll out right here (which was released on June 27).

Source: Callisto Protocol

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Callisto Protocol Update 1.25 for Massive Patch This July 17 (Update)

Striking Distance has released The Callisto Protocl update 1.25, and while this is an unannounced patch, it is a rather hefty download. Read on for what’s new in The Callisto Protocol patch notes for July 17.

The Callisto Protocol Update 1.25 Patch Notes | The Callisto Protocol July 17 Patch Notes:

Size: 12.8GB (PS5), 13GB (Steam)

Update: The full patch notes have been released for what the studio calls update 5.03!

PC

  • Fixed an issue related to ray tracing which caused crashes

PLAYSTATION

  • Fixed an issue where users could not obtain an unreachable audio log in Tower

GLOBAL

  • Fixed Out-of-World streaming issues in Final Transmission
  • Continued performance optimizations

Unfortunately, nothing has been shared by Striking Distance on what got changed today. Even the community hasn’t figured out what the big downloads were for. We’re expecting a few bugs to be resolved, though no new content.

We’re keeping an eye out and will update the article if we see anything that got changed. We’ve also reached out to Striking Distance regarding the patch, and will update the article if we hear anything back.

You can read up on the Final Transmission content and patch roll out right here (which was released on June 27).

Update: The official patch notes are now avaiable.

Source: Callisto

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Remnant 2 Trailer Shoots Out, Revealing Hunter Archetype and Skills

A new Remnant 2 trailer is out, and this one focuses on the Hunter, one of the game’s starting Archetypes, Remnant 2’s version of classes. The Hunter excels in long-range combat and can take down enemies from afar with precision and accuracy.

Watch the new trailer below:

Always a classic, the Hunter Archetype focuses on long-range, precision-based combat, expert shots and marking threats. They easily identify and eliminate them… often before the battle even begins. Their perks are designed around making every hit count, and capitalizing on each opportunity, no matter how small the window.

The Hunter archetype returns to Remnant 2 with Hunter’s Mark, which marks nearby enemies for you and your allies, making them visible through walls and causing them to take more damage from your team. The Hunter’s second skill, Hunter’s Focus, allows Hunters to mark enemies they’re aiming down sights at, and aiming for a prolonged period grants an accuracy and damage buff. Finally, there’s Hunter’s Shroud, which turns the Hunter invisible, providing a damage buff when exiting stealth to attack. You can also re-enter stealth after not attacking for a short duration.

Remnant 2 launches this July 25 on PS5, Xbox Series X|S, and PC.

More Remnant 2 Reading:

Carlos Perez

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Exoprimal Review – Primal Rage

Capcom and dinosaurs share quite the history, but not always for the best reasons. With frequent cries for a return to the Dino Crisis series, the renowned developer has mostly skipped the subject and focused on other titles. But if there’s one thing in excess in Exoprimal, then that’s the oversized and very extinct reptiles; again starring in the traditional role of predators. A no-holds barred futuristic multiplayer third-person shooter, this is a game about sheer firepower and class-based coordination. Make sure to leave your brains at the door and that you enjoy your player versus player (PvP) gameplay more than usual.

Do You Want to Know More?

Exoprimal proudly displays the kind of dystopian future where freedom and power come at a great price. The theme is remarkably close to the one in Starship Troopers, where everything in society seems to be pushing people towards the military, turning them into expendable assets in a battle against a ravenous foe – dinosaurs in this case – always outnumbered and outgunned. Even the advertisements and recruitment processes from the Aibius Corporation are deceivingly empowering and surrealistic, blatant bait that a keen eye could spot from a mile away.

However, this time we have an artificial intelligence behind the grand scheme of things, Leviathan, organizing the wargames where soldiers jump into Exosuits to fight the dino menace. The main mode of the game is called Dino Survival and pits two squads of five soldiers against the ferocious creatures, in a rush to clear the objectives faster than your opponent, until you reach the final confrontation on a random mode.

Exoprimal Review

This is the bulk of most Exoprimal’s matches, but before that you should become familiar with the available Exosuits and find the one that best fits your playstyle. These armored suits come in three classes, all perfectly recognizable to anyone familiar with the shooter genre: Assault, Tank, and Support. Featuring a mix of melee and long-ranged classes, the combinations aren’t too extensive due to a total of ten classes, but there’s enough variety in them to encourage experimentation during the first hours, along with some customization options.

One of the odd but welcome aspects within a match is the ability to switch Exosuits at any point. So, if your team is lacking in tank characters, something that the game even warns you about, you can bring up the suit selection menu and pick another one. This triggers a cool and highly technological animation where your soldier exits the suit to move into the next one; however, this action comes with an extra step requiring you to press another button to enter the new suit, something that is cumbersome and unnecessary, unless you want to see your frail soldier walking around and shooting their rifle, acting as a savory meal on legs for the voracious dinosaurs.

Completing runs rewards you with experience points, coins, and regularly unlocks modules to upgrade your suit. You also earn lost data chips, which are the reason to keep the story moving forward through an analysis map. While the lore is introduced mostly via still screens with voice overs, it’s interesting to follow as your cast of misfits delves into the inner workings of the wargames, the ulterior intentions of the mysterious Leviathan, and your character’s origin.

Exoprimal has its moments for sure, mostly due to the overwhelming amount of dinos coming right at your team. These clashes can look good, bullets and grenades flying everywhere, smaller creatures being destroyed left and right, paving the way for the larger ones such as the Carnotaurus or the Triceratops. Don’t expect a massive diversity in this area, as the dinos rule more by numbers than by variety of species, meaning that you won’t have to drastically change your team tactics while facing this threat. Be prepared for a few instances of dinosaur stun lock, as you are rammed without a chance to move out of the way before you get into the same situation again, until your health is depleted, and you are either revived by a teammate or respawned.

The Relentless Threat

The main issue with Exoprimal is that it feels light and quickly runs out of ideas, and throwing a battle pass and several skins for cosmetic customization isn’t a terrific way to keep players returning. After the initial awe of having so many dinosaurs to shoot and these fancy Exosuits that wouldn’t be out of place in a game like Warframe, the effect wears thin as you follow the Watcher for the umpteenth time, combat starts to feel bland, you clear the area, and do it ad aeternum. Since you’re always doing this in competition with a second squad, it’s all a matter of speed, as you are constantly reminded that you are doing it slower or faster than the opposing team. When you finally reach the final mission, it’s time for some sort of confrontation…

Exoprimal Review

… And this is where Exoprimal isn’t quite sure about what it wants to be. Touted as a team-based action game with PvP and PvE modes, it relentlessly leans towards the former and harshly ignores the latter, despite the idea that you can pick a final mission from one or the other. As it turns out, the PvE mission also involves some type of direct confrontation with the other squad, even if to the point of controlling a huge Dominator dinosaur and wreaking havoc in the enemy team. Having such a game-changing player versus player element creeping into what is supposed to be a player versus environment mode, adding to the previous speed rush against the other team, feels like a disappointing choice.

Furthermore, and despite the random selection, the final mission tends to repeat a lot as well. You’re bound to protect this data key to the objective for more times than you can stomach, gearing up for a final showdown against the rival squad – again – and when you finally get to something different such as area capture, sighs of relief may be heard, but the processes don’t change that much. If you still get some decent variety to your closing game mode, it’s a matter of fact that the linearity of the locations and the straightforward action, while initially pleasant, may get tiring even before you advance enough to explore other maps. Some sections can be truly impressive though, with the skies opening up to hundreds of dinosaurs breaking into your dimension, as if living and breathing skyscrapers made up of sharp teeth.

Those who stick to it will unlock some interesting game modes where true cooperation finally comes first. Both teams may now join forces in events such as 10-player boss raids against Triceratops or the impressive Neo T-Rex, a mutated beast of devastating rage, finally hinting at some of the PvE potential that Exoprimal didn’t quite achieve to its fullest.

Is Exoprimal worth the asking price or is it a standard shooter that just happens to use dinos as a mere gimmick? The answer depends on your appreciation for team-based squad experiences with a heavy focus on PvP. Don’t even consider it solely based on any PvE aspect, as that area plays a minimal role in the game.

Exoprimal Review

As a straight-up shooter, Exoprimal comes with competent mechanics and polish, even if a feeling of sameness ends up as the predominant factor after a few hours of play. There’s something here to spark interest among the most competitive players, but it doesn’t feel like Exoprimal is a multiplayer game made for the ages, same as the creatures that were brought from the past to serve as the enemies in here.

Score: 7.5/10

Pros:

  • Initial contacts with the massive number of dinos is exciting
  • Exosuits are interesting to experiment with

Cons:

  • Speed rush gameplay feels bland after a few hours
  • PvE mode is barely explored

Exoprimal review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Command & Conquer: Red Alert Remake Fan Project Demo Now Out, Here’s What You Need to Know

A Command & Conquer: Red Alert remake is currently in the works as a fan-made project, and it’s now available for demo. It contains the Allied and Soviet factions from Red Alert, as well as various features from the original game, all ported to the engine used in Command & Conquer: Generals – Zero Hour.

Want to try the fan project out? Here’s everything you need to know.

Command and Conquer: Red Alert Remake Fan Project Details

Titled officially as “C&C Red Alert Redux,” this project is a C&C Generals Zero Hour mod that adds much of C&C Red Alert’s gameplay elements, complete with its own AI. Currently, subfactions and story campaigns are not yet available but will be added at a later date.

You can watch the new demo trailer here:

And here are all the mod’s features as taken from the mod’s Mod DB page, where you can also download the demo right now:

GENERAL MOD FEATURES:
The Red Alert Redux v0.96 demo contains the base Allied and Soviet factions complete with 2 demo missions and 18 skirmish maps available to players for evaluating the gameplay balancing and mod stability. Attack Dogs, Tesla Coils, Naval Warfare, Gap Generators, M.A.D. Tanks, and even Chronoshifting are all included in the mod! The mod also has a fairly respectable AI on Easy, Normal, & Hard settings!

PURCHASED SCIENCES:
Emergency Repair (both sides) (Rank 1)
Badger Bomber Strike (Soviets only) (Rank 3)
Paratroopers (both sides) (Rank 3)
Artillery Strike (Allies only) (Rank 3)
Missile Silo (both sides) (Rank 5)
Chronosphere (Allies only) (Rank 3)
Iron Curtain (Soviets only) (Rank 3)
M.A.D. Tank (Soviets only) (Rank 5)
Shock Trooper (Soviets only) (Rank 3)
Gap Generator (Allies only) (Rank 3)
Phase Transport (Allies only) (Rank 3)
Chrono Tank (Allies only) (Rank 5)
Tesla Tank (Soviets only) (Rank 3)

UPGRADES/ABILITIES:
Missile Pods -Soviet Hind upgrade
Tank Machine Guns -Medium/Heavy Tank upgrade
Mammoth Tusk Missiles -Soviet Mammoth Tank upgrade
Advanced Armor Upgrade -Allied only
Armor Piercing Bullets Upgrade -Allied only
Horde Bonus -Soviet only
Flak Jackets Armor Upgrade -Allied infantry only
Land Mines -Added to both sides
Ship Mines -Added to Allied Gunboat/Destroyer only
Sonar Pulse -Added to all Subs/Gunboat/Destroyer
MiG Spy Plane -Deployed via Soviet Airfield
GPS Satellite -Deployed via Allied Tech Center
Radar Dome Scan -Added to Radar Dome via upgrade (both sides)
Badger Bomber -Deployed via Soviet Tech Center
Paradrop -Deployed via Tech Center (both sides)
Artillery Strike -Deployed via Allied Tech Center
Pillboxes (Allied) can be garrisoned by 4 infantry units
Gap Generators (Allied) shroud part of the map around them
Camo Pillbox, Kennel, & Adv. Power Plant all exist as structure upgrades

NEW UNITS:
FlakPanzer (anti-air vehicle) (Allied)
GAZ Scout Car (scout transport) (Soviet)
Flame Tank (Soviet)
Ontos Tank (Tech Reinforcement Pad/War Factory only) (Allied)
Lenin Medium Tank (Tech Reinforcement Pad/War Factory only) (Soviet)
Commando (replaces Agent Tanya for the Soviets)
Yak Transport Helicopter (replaces the Chinook for the Soviets)
Both sides can now build the Cargo Transport Trucks as a cheap transport alternative

We don’t know when the campaign and subfactions will be added, but with this much content already available, there’s no reason why you shouldn’t run a few games if you have a copy of Zero Hour already.

Carlos Perez

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New Payday 3 Trailer Creeps Out, Showcases Updated Stealth Mechanics

A new Payday 3 trailer has just been released, and this one features the game’s updated stealth mechanics, which players will need to take advantage of in order to infiltrate and perform heists.

You can watch the new trailer here:

Since Payday 3’s first teaser trailer was announced at the beginning of this year, we’ve learned quite a bit regarding the upcoming heist game, including a release date announcement for September 21 and some information regarding the game’s updated heist mechanics and other new features. Last week, we also learned that Payday 3 will require a constant internet connection in order to be played, which comes as disappointing news for many who enjoyed the modded aspect of the Payday games.

Here’s the official description of Payday 3 as taken from the game’s Steam Store page:

PAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever. Since its release, PAYDAY-players have been reveling in the thrill of a perfectly planned and executed heist. That’s what makes PAYDAY a high-octane, co-op FPS experience without equal.

Step out of retirement back into the life of crime in the shoes of the Payday Gang, the envy of their peers and the nightmare of law-enforcement wherever they go. Several years after the crew’s reign of terror over Washington DC has ended, they assemble once again to deal with the threat that roused them out of early retirement.

THE TIGHTEST CREW

The legendary Payday Crew, dreaded by the law and underworld alike, is back. Ripped from their peaceful retirement to rejoin the criminal world by a new threat, one born from the chaos the Crew left in their wake.

In order to identify and crush this new threat, the Crew is leaving their Washington DC roots behind them and moving to New York City. A new location will bring with it new challenges, but also new opportunities for a heister with a plan.

GIVE IN TO YOUR GREED

Give outlet to your greed and let loose in PAYDAY 3. In addition to gold, cash and jewelry and any other valuables they might come across, you’ll be able to build a sizable collection of weapons, cosmetics and accolades.

It won’t be as simple as showing up and gaining goodies. You’ll have to work hard and plan smart to get away with as much loot as possible. Gain experience, unlock new skills and gain proficiency in weapons to steadily grow your power to handle the tougher challenges.

THE ART OF HEISTING

A professional heister knows it takes planning, hard work and a good amount of luck in order to execute a successful heist. In PAYDAY 3 the choice is put in the hands of the players, deciding how to tackle the heist, whether you sneak or go in guns blazing, whether you let your hostages go or keep them around as pawns, whether you go at it alone or bring friends. The choices are endless and in your hands, they will vastly change how the game plays.

THRIVE IN CO-OP

Not just anyone is worthy of standing at your side for something as important as a heist. Likewise, PAYDAY 3 is best enjoyed with close friends in mind, whether you bring them from your childhood or make them along the road.

The PAYDAY-series has always valued the bonds made through hardship and tries to reflect that in the actions and words of our heisters while in the game, and through our community while on the outside.

Payday 3 launches this September 21 on Xbox Series X|S, PS5, and PC. Don’t forget, it will require an online connection to play.

Carlos Perez

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Fall Guys X Death Stranding Brings Sam Porter Bridges in the Fame Pass on July 18

Mediatonic has officially announced that Sam Porter Bridges from Death Stranding will be the next collaboration for the free-to-play game, Fall Guys. The Fall Guys Death Stranding collaboration will be available to players starting tomorrow.

The collaboration was announced via Twitter, where Fall Guys posted a photo of the bean version of Sam Porter Bridges, along with some new original Fall Guys characters that will be available starting tomorrow. Check it out.

Sam is holding the Bridge Baby or “BB” in his hand. This collaboration wasn’t a surprise to many, as it was previously teased by Mediatonic when they posted a picture of the Bean version of the Bridge Baby to Twitter and captioned it “BB.”

The Fall Guys crossover is set to release tomorrow, July 18, as part of the new Fame Pass in season 4. The Fame Pass will continue into August.

Ibrahim Kabir

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Destiny 2 Servers Down for Maintenance This July 17, Here’s the Schedule

Bungie has taken the Destiny 2 servers down for maintenance this July 17, though the studio said there would be no downtime for it.

Destiny 2 Servers Down for Maintenance Schedule and Updates for July 17:

Here’s the announcement from the studio:

As you can see, Bungie has said that there would be no downtime for this server maintenance, though there are users who reported that they’ve been kicked out or have been disconnected.

If there are any changes in the maintenance schedule, we’ll update the article. Also, don’t be surprised if we see another maintenance surface this week or a title update be released.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Miniseries “Kill Code: Part 1” Released

Respawn Entertainment has showcased the debut episode of the Apex Legends miniseries called Kill Code: Part 1. Since the game’s initial launch, the developer has been evolving and expanding the lore with each new season of the game, with both in-game and cinematic videos.

Watch Kill Code: Part 1 here:

In Kill Code: Part 1, Lifeline, Maggie and Loba journey to Salvo to investigate a mysterious lead surrounding Duardo Silva. Infiltrating an abandoned facility, their search for answers uncovers a more twisted secret than they imagined. Something big is happening in the Outlands, and one of their rivals is at the center of it.

With now dozens of story videos, in-game elements ranging from comics, collectible lore breadcrumbs, new story-focused hubs weaved in the map, and conversations among squadmates, Respawn has played its role in expanding the chronicles of Apex Legends.

Kill Code: Part 1 marks the beginning of a year-long storytelling journey in Apex Legends. This miniseries will spotlight an explosive narrative arc that will have players and audiences at the edge of their seats waiting for Part 2.

Apex Legends Season 17 titled Arsenal is available to play on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Ibrahim Kabir

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ROCCAT Vulcan II Mini Air Review – Float Like a Butterfly, Sting Like a Bee

ROCCAT is finally venturing into the realms of wireless keyboards with the Vulcan II Mini Air. With the release just a few days out, we’ve been given the opportunity to go hands-on with it this past month, putting ROCCAT ‘s first wireless keyboard through all the tests. Does it live up to expectations?

A Compact Look That Kills

When ROCCAT released the Vulcan II Mini last year, I had nothing but high praise for it. It was, and even to this day, one of the best mini-keyboards I’ve used. A perfect 65% form factor, packed with all the staple features you’d expect from ROCCAT products. Its design though was absolutely gorgeous, not to mention clever, as it offered smart keys equipped with Dual-LED lighting, giving you the power of a full-sized keyboard without taking up all that space. Again, easily one of the best mini-keyboards I’ve ever used. So it should come as no surprise that I hold that very opinion for its wireless variant, the Vulcan II Mini Air.

While this is the wireless variant of the original Vulcan II Mini, there are some minor design differences between the two keyboards. They both are 65% keyboards, so they’re small in form factors, but that doesn’t necessarily mean they share the same dimensions.


As you can see, the Vulcan II Mini Air is slightly heavier, as well as bigger than its wired counterpart. It’s not a drastic difference, mind you, but if you put the two keyboards side-by-side, you’d notice. It’s something worth pointing out for those looking for the smallest 65% keyboard, but obviously, you’d be sacrificing a wireless connection in favor of a tethered one, a trade-off I’m not convinced is worth it. It’s only a slightly bigger keyboard, and those additional dimensions don’t go to waste, either.

The top of the board is where you’ll notice a difference as the additional width and length are seen here by either a white or black (depending on the color choice) glossy plastic plate with the ROCCAT logo on it. It’s cute, though I wouldn’t have minded if the aluminum plating was extended to this region or maybe some additional RGB lighting, like a strip. But that’s not really the important bit, as this is the part of the board that cleverly conceals the on/off switch, USB-C port, and wireless USB dongle holder.

Let’s focus on the USB-C port first. Compared to the one in the original Mini, the Air USB-C port no longer protrudes out. I like to think it made sense on the wired Mini due to the port being in the center, but even then, I wasn’t too big of a fan of that design choice. It just stuck out. Even looking at some of ROCCAT ‘s non-detachable wired keyboards, like the Vulcan II and Vulcan II Max, the grooves where the cable went were further in the keyboard rather than right at the edge like the Vulcan II Mini.

This is pretty nitpicking, but I always appreciate even the slightest changes to a design, and in this case, I think it makes the keyboard look even better. The wire, which is used to charge (or optionally keep tethered) the Vulcan II Mini Air, has more concealing now since the entirety of the port is inside the keyboard.

Looking next to the USB-C port, there’s the on/off switch. The switch has texturization to it, making it easy to grip so that you can switch the keyboard on and off.

Finally, on the far right is the wireless USB dongle enclosure. The dongle snaps right in, snug and tight, so you can easily travel with it but not so much that it’s a hassle where you need a stick of sorts to push it out like in some keyboards.

These are pretty common features on a wireless keyboard, but what I do love about the ROCCAT Vulcan II Mini Air is how they kept all those things on one facing side. You know it’s all there, and you don’t need to wonder where the on/off might be or where the dongle is snapped in. It’s all easily accessible without turning the keyboard upside down or discovering that the on/off switch is hidden underneath the dongle enclosure, like in many other wireless boards. Sure, it’s a small thing, but small things add up, and in this case, I think it makes the user experience just a tad bit better.

Overall, while it mostly shares the same design as the original Vulcan II Mini, I love how little changes have been made to the Mini Air. It’s almost perfecting what I had already considered being near-perfect before, though, I suppose for many, what would have made that board perfect was if it came in wireless.

To Be Wireless, or Not To Be, That Is The Question, or Why Not Both?

Obviously, the most exciting aspect of the Vulcan II Mini Air is that it’s ROCCAT ‘s first-ever wireless keyboard, and what can I say other than it’s about damn time. ROCCAT has been known for crafting some of the best wired keyboards over the last decade, and a question amongst the community has always been why they’ve never done a wireless one. I’m sure they have their reasons, but whatever they are, one thing is certain, and that’s that in the time between this and previous keyboards, the PC peripheral makers have mastered their crafts as for their very first wireless keyboard, it has all the best traits and features you’d expect from ROCCAT.

I’ve discussed how the Mini Air has the same design as the original, but it also features all the bells and whistles you’d get from the wired one too. That means that keyboard is equipped with the latest optical switches, the Titan II. It comes in both linear and tactile switch styles, so if you prefer the instant immediate presses, linear has you covered, while tactile will give you a small bump mid-press for some desired feedback.

Either way, both switch styles are incredibly responsive, offering nearly no noticeable latency between presses.

Being wireless and using a 2.4GHz channel, I had no issues with lag or interference over the past weeks of testing. In fact, I’d say the performance of the Mini Air is practically identical to that of its wired sibling. That means you’ll experience the full benefit of the Titan II Optical Switches without being tethered to a wire. There’s Bluetooth 5.2 support as well, and three channels at that, so you can pair other devices and switch between them seamlessly.

But what if you don’t want a wireless keyboard? Well, the option to buy the wired version of this keyboard is there, saving you $60, but to me, that’s worth the extra cost if it means you get to enjoy the best of both worlds. You don’t have to use the Mini Air as a wireless keyboard as it works fully cabled via the provided USB-C to USB-A cable. That means that for those desktop users who want the best connectivity possible for gaming, productivity, or whatever other PC activities, it’s entirely possible to do that. Plus, if you have a USB-C cable (both ends), you can use that on this keyboard if you prefer using that connection type.

But I suppose that wouldn’t give you much of a reason to pick the wireless over the wired version, though if you’re like me, this optional set-up is perfect as you can take the keyboard with you on the go without needing to take the cable with you. I like to use my tablet for work, but not so much the touch screen for typing since I often find myself pressing the wrong part of the screen. So, pairing up my tablet with the Vulcan II Mini Air via Bluetooth is a massive productivity booster. Plus, I can continue to use my port as a charging port on my tablet.

So, while I’m at home, I can plug it into my desktop, let the battery charge, and continue to use it as is, then take it with me on the go without messing around with my cable management. The best part is that I never ever have to worry about it ever going dead on me if I happen to forget to bring a charging cable because its battery can last a whopping 750 hours with the RGB lights off. That’s a full thirty days of nonstop (24 hours a day, which no one does) use solely in work mode (turning to RGB on knocks it down to 150 hours), or almost three months if you use it eight hours a day nonstop without the lights. Talk about insane hours, but if you need them, they’re there. You’ll be confident that it won’t die out on you. With the lights on, those hours do shrink, but Vulcan II Mini Air does have built-in proximity sensors, which will adjust the lighting when it doesn’t detect motion, saving you on battery life.

Other features include Smart Keys, which offer you more keys without taking up more space. Using the Swarm application, you can bind secondary inputs on up to 29 smart keys. That’s over a full alphabet of additional keys you get in the Vulcan II Mini Air (and wired.) To help you know which keys are Smart Keys, the board is equipped with Dual-LED to tell you when those secondary keys are active. You can customize the coloring of those LEDs via the Swarm app, as well as create custom profiles and save up to five of them on the board itself.

Other customization in the Swarm app includes RGB lighting effects and coloring for the rest of the keys, macros, keybinding, and a few other common software-related things. The only other thing I’ll mention about the Swarm app is that it feels overdue for a better user interface.

Verdict

The ROCCAT Vulcan II Mini wired keyboard was already an amazing offering for those wanting to downsize and make room on their set-up, taking the best of ROCCAT’s technology, ingenuity, and craftsmanship and packing it into a tiny keyboard. The Vulcan II Mini Air, however, one-ups that board, perfecting it not just by offering wireless but by addressing and adding some smaller details to make the keyboard stand out even more.

The Vulcan II Mini Air is the perfect mini keyboard that anyone could dream of. It’s stunningly gorgeous with its aluminum top plate and RGB lighting, as well as fast, responsive, and reliable. It is an impressive opener for ROCCAT’s first (and hopefully not last) foray into the wireless keyboard market.

Where can you buy the ROCCAT Vulcan II Mini Air?

General Specifications

  • Form Factor: 65%
  • Connectivity: Detachable USB-C to USB-A Wired,
    Wireless 2.4GHz dongle,
    3x Bluetooth 5.2
  • Cable: Detachable 1.8m braided USB-C to USB-A 2.0
  • Switch lifecycle: Tested to 150 million
  • Polling Rate: 1000 Hz
  • On-board memory: 4MB
  • Profile On-board: 5
  • RGB: RGB per-key illumination + 29 smart keys
  • Keyboard Rollover: Full Key (NKRO) with 100% Anti-Ghosting
  • Processor: 32-bit ARM Cortex M3
  • Software: ROCCAT SWARM
  • Battery life: Up to 240 hours (Varies with usage/proximity sensor)
  • Adjustable height: Yes, three different heights

Score: 10/10

Pros:

  • Compact and low-profile design. Fits in practically any bag.
  • Gorgeous aluminum top plate.
  • Fully customizable RGB lighting, with dual-LED in multi-function keys. It gives it the power of a full-sized keyboard without being a full-sized keyboard.
  • Cross-mounted switches.
  • Easy, plug-in-play set-up.

Cons:

  • It’s my favorite wireless mini-keyboard (so far), but the price ($179.99) is still steep.

The publisher provided hardware for review purposes. Equipment tested on a desktop PC. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Modern Warfare 3 Leaked Images Feature “Gear,” Weapons, Firing Range & More; Weapons and Operators to Carryover From MW2 (Update)

While Activision has not announced anything regarding Call of Duty 2023, reports have surfaced that this year’s Call of Duty will be none other than a remake of Modern Warfare 3. It seems that might be the real deal, as Modern Warfare 3 leaked images have hit online giving us an early look at some of the game’s weapons and even new mechanics.

Check out the leaked images for MW3 2023 below from different sources, which show some of the weapons, the Firing Range, and even a new type of equipment called “Gear,” which is said to replace the Perks system (though acts the same).

image

You can also check out the images in the gallery below (give we’re expecting Activision to have these images pulled soon).

 

According to BobNetworkUK, who has leaked legit Call of Duty info before, weapons and even operators from Modern Warfare 2 will carryover to Modern Warfare 3! This means that Blueprints and any operator bundles players purchased from Modern Warfare 2 will be available in this year’s iteration.

Mind, the images and the info shared have not been confirmed by Activision, so treat it with a grain of salt for now. That said, we get Call of Duty leaks every year, and usually they are spot-on, so we’re guessing this info is legitimate as well.

No word yet on when Activision will announce this year’s Call of Duty, but NBA players (or would-be NBA players) did get a chance to see it in the Summer League.

Hopefully, we’ll get an official announcement for the reveal date from Activision soon.

Update: And just like that, the images have been pulled, and Activision inadvertently confirmed that yes, this year’s Call of Duty is indeed Modern Warfare 3.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cities: Skylines 2 City Services Detailed in New Gameplay Deep Dive

A new Monday means a new Cities: Skylines 2 gameplay deep dive! This week developer Colossal Order details the City Services in the upcoming city builder. You can watch the full Cities: Skylines 2 City Services gameplay deep dive right here:

Cities: Skylines 2 will bring brand-new city services while the old services will be returning, with their basic functionality remaining the same. However, they have more nuanced and complex mechanics befitting a more realistic city-building game.

City services can be restricted to districts and the deep dive gives a look at the city-management options provided by several districts and policies. Districts will allow players to govern the city more easily with more information available while policies can be assigned to the entire city or directly to the districts. This allows fine-tuning of various areas to make life more enjoyable for citizens and more profitable for businesses.

If you’re not into gameplay videos, Paradox Interactive has also posted a development blog for the city services. You can read the full thing here.

Cities: Skylines 2 gameplay deep dives are expected to continue until September 11, with new updates weekly. The full roadmap is posted in this article.

Cities Skylines 2: is expected to launch on October 24, 2023 for Xbox Series X|S, PS5, and PC. It will launch on Xbox Game Pass on the same day.

Ibrahim Kabir

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Nintendo Switch Used to Locate 15-Year-Old Missing Girl

A 15-year-old missing girl was found by the FBI and safely returned to her home thanks to her Nintendo Switch.

The unidentified 15-year-old girl (due to her age) was abducted from her home in Virginia back in August 2022. According to federal court records that have now surfaced, agencies were able to locate the child due to her coming online on her Switch.

29-year-old kidnapper, Ethan Roberts, allowed the girl to bring her Switch with her when he took her to an apartment in Arizona. When the child connected the Switch to WiFi, she appeared online which had given an alert to one of her friends.

Her friend quickly reported it, which allowed the agencies to locate the apartment the girl was kept in, and quickly surrounded it.

Eleven days after her disappearance, FBI records show that the Tolleson police located the apartment, and swiftly surrounded it. He was arrested on the scene.

Retired Arizona DPS director Frank Milstead had this to say:

It’s probably nothing that anybody even had thought of at this point. The fact that somebody else down the road – another child – was bright enough to go, “Hey, look, my friend is online, and she’s been missing, and I need to tell somebody.”

Everything’s connected to Wi-Fi to LTE (long-term evolution devices). A cell phone, an iPad, a watch, whatever it is – you can use those things to locate people. The bad guys need to know that the police are watching and that you’re leaving a digital footprint everywhere you go. We will find you.

Tolleson Police Department arrested Roberts on the spot and safely returned the 15-year-old to her home eleven days after she went missing. Roberts has been sentenced to 30 years in federal prison.

Source: ABC 15

Ibrahim Kabir

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Battlefield 2042 Update 5.1.1 Out July 18, Here’s What New in It

Just last week, DICE announced that Battlefield 2042 players will be getting a new patch this week. Well, we now have a date and time for it, as the studio has announced that Battlefield 2042 update 5.1.1 will be released tomorrow, July 18.

Note that while DICE originally announced that it was going to be a server-side patch, the studio has confirmed today that it will be a client patch (meaning players will need to download a file and install it).

Battlefield 2042 Update 5.1.1 Details:

Here’s the announcement from DICE:

The purpose of this update is to correct unintended amounts of sensitivity when Aimed Down Sights, in connection to Uniform Soldier Aiming.

Taking on board #Battlefield2042 feedback regarding Dozer’s Shield we will be deploying the following change next week to ensure his bash has less bash.

▫️ Reduced Shield Bash Range from 2.15m to 1.85m (-16%)

Stealth Helicopters will receive a slight increase in Ascension Point cost within Control once Week 2 of Arkangel Directive gets underway #Battlefield2042 tomorrow (12 UTC)

↗️ Ascension Point cost increased from 150 to 170 for Stealth Helicopters.

The update is out on July 18, at 4 am ET/1 am ET/ 4 pm HKT (you can convert to your timezone here). Once it’s out, we’ll be sure to let our readers know. It doesn’t seem like there are other changes included outside of the ones listed above, but if there’s more, we’ll be sure to list ’em down in the patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Live Gold Being Replaced by Game Pass Core (Update)

After a little over 20 years, it seems like Microsoft is finally ready to let go of Xbox Live Gold and replace it with a newer subscription called Xbox Game Pass Core.

There have been rumblings of Xbox killing its Gold subscription for some time now, but today, Xbox has officially announced the newest subscription tier to Xbox Game Pass called “Core.” It will be officially replacing Live Gold starting September 14.

Find the TL:DR video with all the tidbits here:

For the subscription itself, Xbox Live Gold will change to Xbox Game Pass Core starting September 14, 2023. Here is everything we know about Xbox Game Pass Core:

  • Game Pass Core is required to play online multiplayer (for paid games).
  • Core will have the same pricing as Xbox Live Gold ($9.99/month or $59.99/year).
  • All existing Xbox Live Gold subscribers will automatically be converted to Core subscribers.
  • The list of games will continue to increase and change over time.
  • Games with Gold ends September 1.
  • Previously owned Games with Gold (including Xbox 360 and Xbox games) will remain in your account.
  • Same discounts on purchases as Game Pass subscribers.
  • Offers more than 25 Game Pass games including:
  •  Among Us
  • Descenders
  • Dishonored 2
  • DOOM Eternal
  • Fable Anniversary
  • Fallout 4
  • Fallout 76
  • Forza Horizon 4
  • Gears 5
  • Grounded
  • Halo 5: Guardians
  • Halo Wars 2
  • Hellblade: Senua’s Sacrifice
  • Human Fall Flat INSIDE
  • Ori and the Will of the Wisps
  • Psychonauts 2,
  • State of Decay 2
  • Elder Scrolls Online: Tamriel Unlimited.

The list of games will continue to grow and change two or three times a year, according to Xbox.

Following the recent price increase on Game Pass Console and Ultimate, Core will become the cheapest tier of the subscription at $9.99/month. Here is a price and perks comparisons of all the different Game Pass options:

Game Pass Core Official

Microsoft promises more details about its Core subscriptions in the coming “months,” with a list of all the games coming to Core.

Editor’s Note: We’ve updated the article and headline since Game Pass Core has now officially been announced.

Source: Xbox Wire

Ibrahim Kabir

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World of Warcraft Down This July 16 With Authentication Issues (Update)

If you’re seeing World of Warcraft down reports surface this July 16, it’s not just you, as Blizzard has acknowledged that there are issues with the game’s authentication servers that’s affecting logins.

World of Warcraft Down With Authentication Server Issues Status This July 16:

Update: Login issues have been resolved!

Here’s the announcement from the studio:

If you can somehow connect, leave a comment below to let us know which area you’re connecting from. Outside of today’s server outage, there is also planned maintenance this week for World of Warcraft: Dragonflight, Classic and Wrath of the Lich King Classic. You can read up about that here.

Speaking of Dragonflight, a new update was released last week, which you can read about here.

Once more news regarding today’s outage is shared, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Former Fortnite and R6 Siege Gameplay Designer Joins Bungie as Gameplay Design Director for Marathon

It looks like Bungie is shoring up its dev team with someone very familiar with multiplayer shooters, Andrew Witts, former Gameplay Designer for Rainbow Six Siege, has confirmed he’s joined the studio to work on the recently announced Marathon.

In the announcement, Witts confirmed he is working with Bungie as the Gameplay Design Director of Marathon.

Aside from Rainbow Six Siege, Witts also worked on Fortnite and as the Multiplayer Lead on Halo. With Witts’ background, this bodes well for Bungie’s upcoming game.

While not much is know about Marathon aside from the trailer released, here’s the info shared by the studio:

Marathon, a new sci-fi extraction shooter and the first completely new project from the studio in more than a decade. Marathon is currently in development for PlayStation 5, Xbox Series X|S, and PC with full cross save and cross play, and no release date has been announced. Coinciding with the announcement, Bungie released the first CGI trailer for the game, showing off a first look at the world of Marathon, a glimpse of the player characters—known in game as “Runners”—and the game’s bold visual style.

Marathon has no release date but is confirmed for the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed: Mirage ESRB Rating and Summary Surfaces, In-Game Purchases and More Mentioned

The Assassin’s Creed: Mirage ESRB rating and summary has surfaced, and what’s listed is exactly what players of the franchise should expect.

The ESRB (Entertainment Software Ratings Board) has rated AC: Mirage as “M” for Mature, and references Blood and Gore, Drug Reference, Intense Violence and Strong Language. Furthermore, it also confirms that the game will feature microtransactions, which is to be expected from an Assassin’s Creed game by now.

 Assassin’s Creed Mirage ESRB Rating Summary
This is an action-adventure game in which players assume the role of a thief/assassin battling a secret order in ancient Baghdad. Players explore open-world environments while performing missions (e.g., searching for items, battling enemies) and using stealth to kill human targets. Players use swords, daggers, arrows, and a concealed blade to kill soldiers, fellow assassins, and boss characters in frenetic melee-style combat. Fights are highlighted by screams of pain and frequent blood-splatter effects. Cutscenes also depict instances of violence: a bound prisoner stabbed slowly through the chest; a victim assassinated by hanging. The words “f**k” and “sh*t” appear in the game.

Even the summary seems to be par for the course for the franchise’s past games, which is good news, no?

Barring any setbacks, Assassin’s Creed: Mirage will be released this October 12 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

More Assassin’s Creed Mirage Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.