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Risk of Rain Remake Announced for 2023 Release on Steam and Nintendo Switch

Risk of Rain, the classic 2D side-scrolling roguelike, is getting a remake. Titled “Risk of Rain Returns,” this Risk of Rain remake looks to enhance the original game with better visuals and more features than before.

Ahead of the game’s release next year, Gearbox and Hopoo Games have released an announcement trailer.

Drop pod onto the planet Petrichor V again (or for the very first time) with HD pixel art, original and new music from Chris Christodoulou, tons of balance changes, and more. For players new to Risk of Rain, prepare to fight through hordes of challenging monsters that threaten your continued existence, collect and combine items to enhance your abilities, and scale your power to godlike levels as your enemies increase in number and difficulty.

While Risk of Rain Returns won’t be a 3D roguelike similar to Risk of Rain 2, it will feature improvements and features that were inspired by the sequel. These include a “revamped multiplayer” for more seamless gameplay with buddies.

Developed by Hopoo Games and published by Gearbox Publishing, Risk of Rain Returns rebuilds the original 2013 title from the ground up. Now with an updated codebase, it expands on the original and implements features and learnings from the smash hit Risk of Rain 2.

Risk of Rain Returns is set to release in 2023 on Steam and Nintendo Switch, with both versions currently available for wishlisting.

Carlos Perez

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DualSense Edge Battery Life Will Be “Moderately Shorter” Than Original DualSense

The DualSense Edge is nearly here, and ahead of its global launch this January, we got a little more information in terms of one of the device’s most important features — the DualSense Edge’s battery life. 

In a hands-on review from The Verge, Sony mentioned that the DualSense Edge will feature a “moderately shorter” battery life than the original DualSense. 

The DualSense Edge wireless controller’s operating time is moderately shorter than the original DualSense wireless controller because we’ve included many more features within the same form factor and ergonomic design as the original DualSense controller. We wanted to strike a good balance between wireless operating time and delivering robust, high-performance features.

With the controller sporting features such as swappable joysticks, dedicated function keys, and extra triggers behind the controller, it’s no surprise that the battery life isn’t nearly as good as the OG DualSense.

The DualSense Edge will be available on January 26, and you can check out the full list of contents that comes with your purchase here.

Source: The Verge

Carlos Perez

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Fallout 76 Atomic Shop Weekly Update for December 20, 2022

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, December 20’s list of items for sale!

Fallout 76 Atomic Shop Weekly Update for December 20:

https://imgur.com/a/cC2199f

Notable Items This Week:

  • Clean Ranch Housing Bundles – 932
  • Clean Ranch Housing Kit – 700
  • Carpeted Stairs – 500
  • Golden Years Set – 350
  • New Year’s Eve Bundle – 960
  • Whitespring Resort Bundle – 1200
  • Camp Structure Starter Bundle – 1600
  • Winter Vending Machine – 400
  • Holiday Village Ticket Office – Free
  • Bone and Felt Antler Headbands – 450

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.

All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

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Salman Haider Zaidi

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Star Wars Jedi Survivor Combat Will Include Five Stances, a Buddy AI, and More

A recent interview revealed a couple of interesting details regarding Star Wars Jedi Survivor. The Star Wars-themed action RPG recently had a gameplay trailer premiere at The Game Awards, and we now know a little more about Jedi Survivor’s combat.

Game Director Stig Asmussen shared some information regarding the game with Game Informer. One particular tidbit revealed that the game will feature five complete fighting stances for players to try out as Cal Kestis.

A lot of it depends on the enemy that you’re coming across. It’s advantageous to use certain types of stances against certain types of enemies, and it’s up to the player to figure that out. It requires the player to break down the enemies and figure out what the best weapon of choice is.

One of the stances that players will be able to try out is a dual blade stance, which features high mobility and fast movements. It’s not something that you’d typically see of a Jedi, but there’s a reason for it, as Asmussen explains.

It’s five years since the first game, and the dark times are still in full swing. He’s an unconventional Jedi, and he has to do unconventional things. So, something that would be frowned upon during the height of the Jedi Order? Cal’s finding he’s going to do whatever it takes.

Jedi Survivor will also introduce some new characters, thanks in part to the five-year time skip that occurs between this game and the previous title, Star Wars Jedi Fallen Order. One such character is Bode Akuna, a mercenary. Bode plays as a “buddy A.I.” that helps Cal throughout the game.

He and Cal form a special bond. It’s almost like they’re brothers. And they’re not exactly the same, but they really do complement each other.

Finally, Jedi Survivor will also apparently have more options when it comes to exploring, with the ability to cross vast distances in various ways.

Cal can cross huge gaps by chaining several types of skills together. But it’s also about how we approach these mounts and how they’re used to negotiate and dominate the world.

Star Wars Jedi Survivor is set to release on March 17 on PS5, Xbox Series X|S, and PC.

Source: Game Informer

Carlos Perez

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Rumbleverse Update 1.08 Punches Out for Holiday Event This December 20

Iron Galaxy has released Rumbleverse update 1.08, which is for the game’s holiday event update! This brings a new limited-time mode (LTM) alongside balance changes! Read on for the official Rumbleverse December 20 patch notes.

Rumbleverse Update 1.08 Patch Notes | Rumbleverse December 20 Patch Notes:

New Stuff

  • NEW Limited Time Mode – Snowball Fight!
    • Celebrate the season with a ball of cold, packed ice shards to the face
    • Be the last player or team standing to win
    • No punching or attack or weapons allowed, only Snowball throwing
    • No healing items are around, but if you eliminate another player, they will drop Heart Coins that restore some health if you are quick enough to grab them
    • Snowballs are found in Snowball Spawners and come in three sizes
      • Snowball – Travels fast and very far. Does low damage
      • Big Snowball – Travels a medium distance and does medium damage
      • Omega Snowball – Its huge and can’t be thrown far, but hits hard and guarantees a Stamina Break when blocked
  • NEW Special Moves
    • Added Liberate
      • Comes in Epic variety only
      • If you land this Vicious attack, an item from your opponent’s pockets will be ejected onto the floor
  • NEW Weapons
    • Added Football throwable
      • The longest range throwable! Talk about a long bomb
  • NEW Consumables
    • Added after 2.0: Popcorn Party AOE Healing item
      • It’s a popcorn grenade!?
      • When it pops, the party begins and all players in range are welcome to eat popcorn and restore some health
      • Use this to heal your team and try to keep uninvited guests out of the party
  • NEW Perks
    • Added after 2.0: Pocket Dimension – You can now pocket large items
      • Trash cans? Stop signs? Crates?!  Put them all in your pocket

Holiday Changes

  • Holiday decorations added throughout Grapital City and Low Key Key
  • Added Snow weather effect
  • Added gift bows to crates

Balance Changes

  • Changed the color of the ground Bailout on Hit VFX to make it clearer when the faster dodge is used.  The slower Bailout has a white VFX, while the faster one has a yellow VFX
  • Discovered issues when releasing the Block Button while holding a weapon that were like how Block End used to work and have made updates to bring these in line with the no-weapon Blocking
  • We now allow you to use the improved Bailout on Hit after a teammate revival
  • Extended the invulnerability window on wakeup dodge until the end, so that there is no window where you can be punished without an option to defend yourself
  • Raised falling attack damage a bit. We feel the values in 2.0 had falling attacks doing too little to justify their risk. These are still not nearly as high as they were in Season 1, but it is a step in a direction, and we look forward to your feedback
  • Made improvements to the climbing system to make it much less likely to accidentally detach while climbing around exterior corners. We have also made some improvements to the behavior of the camera while climbing. More climbing system improvements are in progress for future updates

Bug Fixes

Gameplay

  • Fixed an issue preventing the Final Ring shrink from pausing when a thrown item hit occurred
  • Fixed an issue that allowed the AOE zone of the Backtoss to hit as a Ground Attack, which could lead to an infinite combo
  • Fixed an issue preventing the Golf Club Head Bash from being able to hit groups of players or activate Vending Machines
  • Fixed an issue causing the Nimble perk to not give its benefit to some of the dodge types
  • Fixed an issue preventing the Popcorn Party from rotating in the air correctly when thrown
  • Fixed an issue causing the Brainbuster Perk’s version of the Basic Suplex to be using the old, slower version of the grab attempt
  • Fixed an issue causing 10% damage scaling off basic Chop
  • Fixed an issue where in certain falling states, you could wall climb but not pole swing.  Now you can do both in most cases
  • Fixed an issue that allowed the air Poison Mist to use the improved Bailout On Hit even when missing
  • Fixed an issue that allowed the Poison Sumo Slap to bailout after landing on miss when this should not have been possible. As a result, we’ve added Poison Sumoslap back into the game
  • Fixed an issue that could cause the victim of a grapple to sometimes appear to briefly teleport back to the starting point of the grapple
  • Fixed an issue that could sometimes get the camera stuck inside of a wall when climbing
  • Fixed an issue where you could appear to be floating next to a wall in the falling animation while climbing

Battle Pass

  • Fixed Battle Pass rewards not being granted

Stats

  • Fixed Eliminations per Match being displayed as 0.00

UI

  • All invite slots are now visible on the main menu
  • Fixed Weekly challenges not being displayed in the correct order
  • Fixed an issue that allowed players to unlock the ability to create Restricted Matches temporarily
  • Fixed various text alignment issues
  • Fixed various localization issues

Environment

  • Fixed various stuck spots across Grapital City and Low Key Key
  • Fixed various climbing issues across Grapital City and Low Key Key
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sifu Update 1.16 Strikes for Currency, Skills Fixes & More This December 20 (Update)

Sloclap has kicked out Sifu update 1.16 (PS5 version (1.016), and this brings fixes to currency awarding, the replay editor and more! Check out what’s new in the Sifu December 20 patch notes below.

Sifu Update 1.16 Patch Notes | Sifu Update 1.016 Patch Notes | Sifu December 20 Patch Notes:

Update: Sloclap has finally released the official patch notes!

– [GOALS] Fixed an issue where some completed goals would not award currency. Players who had completed faulty goals should now receive the appropriate amount of currency retroactively.

– [SKILLS] Fixed an issue where permanently unlocked skills would sometimes be lost after downloading and playing Title Update 3.*

– [REPLAY EDITOR] Fixed an issue where leaving the Training Room after recording a Replay in the Wuguan would crash the game.

* This fix prevents players not already affected by this issue from losing their skills. For those already suffering from the issue, the fix will not return skills that have been lost. There is however a workaround to get your skills back, with a few important caveats:

1) This workaround only works for users who have downloaded and played Title Update 2 before updating to Title Update 3.

2)You will be required to start a new save, resetting your story progress but getting your previously unlocked skills back.

If you don’t mind the above, here are a few steps you can follow to get your skills back:

– In the Main Menu, select New Game

– Create a New Game (new save) in any slot (overwriting an existing save also works)

– In the New Game Settings screen, set Import Skill Progression to “Yes”

– Your new save should have inherited all of your previously most advanced skill unlocks.


Here’s the announcement from the studio regarding today’s patch, with the official patch notes set to be revealed soon:

More good news! Patch 1.16 is now live!

Bugs regarding goals not awarding currency, skills being reset with multiple saves, and a pesky crash related to the Replay Editor, the Wuguan and the Training Room, are now fixed!

Patch notes coming soon.

This is live for PS4, PS5, and PC.

Regarding the lost skills bug, there is a workaround to get your skills back for players who have played on TU2 before updating to TU3, but you’ll have to create a new save. We’ll have more details in the patch notes.

Once the official patch notes are out, we’ll be sure to update the post to let our readers know.

Update: Official patch notes are now available via Sloclap.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Conan Exiles Update 1.86 Brings Various Fixes This December 20

Funcom has deployed Conan Exiles update 1.86 on all platforms today, and this brings various fixes ranging from UI, crashing issues and more! Read on for the complete Conan Exiles December 20 patch notes.

Conan Exiles Update 1.86 Patch Notes | Conan Exiles December 20 Patch Notes:

  • Fixed a number of crashing issues.
  • We have optimized grass occlusion to not cause performance issues. Therefore, you can now go touch grass safely.
  • Optimized Lava Wall spell to be less intensive on performance.
  • Addressed an issue that could cause delivery issues when purchasing Crom coins on the Playstation JP version, EGS and MStore.
  • Reverted armor previews on the Bazaar to show static images while we address an issue with the 3D preview.
  • Addressed an issue where one Ancient Obulus would disappear from your inventory after dying. Charon’s obol this is not.
  • Fixed a number of visual issues with some armors. This should also address an issue that caused the Khitan Exile set not rendering on consoles.
  • Updated the game credits with some corrections.
  • Fixed icons for emotes Viking Horn, Handstand and Watching You, which honestly sound like an epic party.
  • Behold! The healthbars for your enemies are red again just like Crom intended.
  • Similar to the above fix, players within the range of a Battle Standard should have their healthbar color updated correctly.

It looks like the PC and console versions have the same changelog, but you can also check the ones exclusively for PC right here to see if any are added throughout the day.

Source: Funcom forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset December 20, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset December 20, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset December 20, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Birthplace of the Vile

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. You must equip Anti-Overload and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

The weekly featured raid and dungeon have all challenges available and are infinitely farmable for loot.

  • Raid: Deep Stone Crypt
  • Dungeon: Prophecy

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…
  • Copies of Copies: A challenge awaits…
  • Of All Trades: A challenge awaits…
  • The Core Four: A challenge awaits…

Garden of Salvation

  • Zero to One Hundred: A challenge awaits…

Vow of the Disciple

  • Looping Catalyst: A challenge awaits…

Vault of Glass

  • Ensemble’s Refrain: A challenge awaits…

King’s Fall

  • Under Construction: A challenge awaits…

Last Wish

  • Keep Out: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Fallen
  • Round 2: Hive
  • Final Round: Zydron

Loot

Temporairly unavailable until documentation on the new pools is established.


Savathûn’s Throne World

Campaign Mission: The Ghosts

Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Ho Ho Hum   Emote 700 Bright Dust
Belly Laugh   Emote 400 Bright Dust
The Great Pigeon Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Aniline Shock Apply this shader to change the color of your gear. Shader 300 Bright Dust
Pruina Luster Hunter Bundle Contains a full set of Dawning 2022 Hunter universal ornaments. Bundle price will be reduced for each item you already own. Package 6000 Bright Dust
Dendrite Shimmer Hunter Bundle Contains a full set of Dawning 2021 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Lucent Night Hunter Bundle Contains a full set of Dawning 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Northlight Hunter Bundle Contains a full set of Dawning 2019 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Frostveil Hunter Bundle Contains a full set of Dawning 2018 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Winterhart Hunter Bundle Contains a full set of Dawning 2017 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 4800 Bright Dust
Frosty Friend   Multiplayer Emote 4250 Bright Dust
Action Figure Showdown   Emote 700 Bright Dust
Confectionery Shell   Ghost Shell 2850 Bright Dust
Joy of Dawning   Vehicle 2500 Bright Dust
Silverwing Kestrel   Ship 2000 Bright Dust
Cold Cheer Equip this weapon ornament to change the appearance of Ager’s Scepter. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Howling Blizzard Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Dawning Hope Apply this shader to change the color of your gear. Shader 300 Bright Dust
Dawning Warmth Apply this shader to change the color of your gear. Shader 300 Bright Dust
Dawning Festiveness Apply this shader to change the color of your gear. Shader 300 Bright Dust
Dawning Tranquility Equip this shader to change the color of your gear. Shader 300 Bright Dust
Ice Ball Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sweet Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Piled High Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Eva Levante, Charming Old Lady

Name Description Cost Requirement Reward
The Spirit of Giving Deliver holiday treats to recipients all over the system. 1000 Glimmer 5 Gifts delivered XP++ & Bright Dust & Random Ingredient & 30 Essence of Dawning & 40 Essence of Dawning & 10 Dawning Spirit
Snowball Fight Defeat combatants with snowballs. Snowballs can be found near public events, within the Vanguard Ops playlist activities, Dares of Eternity, throughout the Throne World, Europan Lost Sectors, and in the strike that corresponds with the weekly Nightfall. 1000 Glimmer 50 Combatants XP++ & Bright Dust & Random Ingredient & 30 Essence of Dawning & 40 Essence of Dawning & 10 Dawning Spirit

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Maximum Temper Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. 7 Strange Coin 100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Weekly Records

Name Description Objectives Rewards
Classified Keep it secret. Keep it safe.    
Classified Keep it secret. Keep it safe.    
In the Cold Light of the Sun Defeat combatants with Solar or Stasis damage in Heist Battlegrounds. 150 [Solar] or [Stasis] final blows Challenger XP+
Rapid Loadout Defeat targets with Pulse Rifles or Trace Rifles. Bonus progress for defeating Guardians. Rapidly defeat combatants in Heist Battlegrounds. 150 [Pulse Rifle] or [Trace Rifle] final blows & 10 Rapidly defeated Challenger XP+
Classified Keep it secret. Keep it safe.    
Power Broker Reach Power Level {var:4112892655} by earning powerful rewards and Prime Engrams. 1580 Power Level Challenger XP+ & Bright Dust
Close-Range Calibration Calibrate close-range weapons—Sidearms, Submachine Guns, Shotguns, Glaives, and Swords—on Europa. Bonus progress for rapidly defeating combatants. 200 Calibration Challenger XP+ & Bright Dust
Primeval Entourage Defeat Taken in Gambit. Earn bonus progress for defeating tougher combatants. 100 Taken Challenger XP+ & Bright Dust
Scorched Earth Defeat Guardians in Team Scorched. Charged detonations in midair or on surfaces earn bonus progress. 40 Guardians Challenger XP+ & Bright Dust
Ultimate Champion Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher difficulty tiers. 60 Champions Challenger XP+ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Photosuede Greaves Vanguard Leg Armor 2 28 2 2 16 6 56 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 5 Listed (Dec. 20)

MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for December 20. Check out the official Battlefield 2042 Season 3 Week 5 weekly missions, Battle Pass rewards, and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 3 Week 5:

Week 5 Missions:

  • 8 Teammates Healed or Resupplied (4)
  • 10 Kills and Assists While as Support (4)
  • 3 Wingman Ribbons Earned (4)

Available After 2 Missions Completed:

  • 8 Defensive Kills and Assists (5)
  • 15 Teammates Revived (5)
  • 10 SMG Kills (5)

Available After 4 Missions Completed:

  • 15 Objectives Neutralized (6)
  • 60 Teammates Revived While Playing as Support (6)

Available After 5 Missions Completed (Bonus Mission):

  • 15 Kills and Assists With LMGs (10)

Featured Experiences:

Battlefield 2042 Season 3 Week 5 Portal Modes Featured Experiences

Battlefield 2042 Season 3 Week 5 Portal Modes Featured Experiences

Battlefield 2042 Season 3 Week 5 Portal Modes Featured Experiences

  • Conquest Assault (Dec. 20 – Dec. 27)
  • All-Out BF 2042 Superiority (Dec. 20 – Dec. 23)
  • BF 2042 Team Gun Master (Dec. 23 – Dec. 27)
  • Friday Night Battlefield (Dec. 23 – Dec. 24)
  • Battlefield 2042 Team Deathmatch (Limited Time Availability)

Battle of Nordvik Week 1 Event – Assault on Nordvik (Dec. 20 – Dec. 26)

Battlefield 2042 Battle of Nordvik Event Week 1

Gameplay Mode

  • Conquest Assault (32v32 – No Air Vehicles)

Gameplay Rewards

  • 5 Ribbons – Epic “Raider” Headgear for Sundance
  • 12 Ribbons – Epic “Revelation” Weapon Skin for the MP9
  • 20 Ribbons – Epic “Death” Outfit for Casper

Free Store Items

  • Rare “Watchman” Outfit for Crawford
  • Epic “Bastion” Headgear for Crawford

Epic Twilight Strike Store Bundle – 2400 Battlefield Coins

  • “Pestilence” Outfit for Falck
  • “War” Outfit for Mackay
  • “Famine” Outfit for Lis
  • “Doomsday” Weapon Skin for the BSV-M
  • “Cataclysm” Weapon Skin for the PBX-45
  • “Chromite” Weapon Skin for the AC-42
  • “Pale Horse” Vehicle Skin for the M1A5

That’s about it! Tune in next Tuesday for the Season 3 Week 6 new challenges and more.

Source: EA Answers

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Elder Scrolls Online Update 2.40 Out for Fixes This December 20

Bethesda has released The Elder Scrolls Online update 2.40 for the console versions of the game today. This patch was released for PC and Mac gamers a few days ago. Here are The Elder Scrolls Online December 20 patch notes.

The Elder Scrolls Online Update 2.40 Patch Notes | The Elder Scrolls Online December 20 Patch Notes:

The PC patch notes are posted down below. We will update this post with console patch notes once they are released. 

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General

  • Fixed an issue where Timbershade did not count for endeavors to kill world bosses.

Quests

  • A Heart Turned Black: Fixed an issue where Elder Pitof would not properly advance after cleansing Bloated Muse-Mouths.
  • The Moth Study: Fixed an issue where quest pins for the moths would disappear upon collecting only one of them (though the moths themselves were still there at their usual locations).

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General

  • Fixed an issue where the Kjalnar’s Mask Style Pages were not dropping as intended in Unhallowed Grave.

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General

  • Rolled back some code that was preventing you from blocking, most commonly occurring when attempting to swap weapons while weapons were being drawn or sheathed. This change will bring Block back into the state it was in prior to Update 36 launching.

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Mythic Items

  • Faun’s Lark Cladding: Fixed an issue where this set could become stuck on the wearer in some cases.

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General

  • Added the missing Stonelore Crown Crate image for the Rose Petal Cascade furnishing item.

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General

  • Temporarily reduced how often the Undaunted Plunder can be obtained from the final bosses in all Veteran Craglorn trials to address an exploit in those areas.

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General

  • Updated the Privacy Policy in the German, French, Spanish, Russian and Chinese game clients. Please note you will need to re-accept the Privacy Policy upon logging in.
  • Fixed a rare crash that could occur when logging out.

Mac Game Client

  • Fixed an issue affecting mouse inputs that could prevent players on macOS Ventura from advancing past character select.

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General

  • Made miscellaneous improvements to the profanity filter in multiple languages.

Gamepad Mode

  • Fixed an issue that caused the housing link keybind to appear as the wrong key in the Gamepad Mail tooltip.

Source: The Elder Scrolls Online forums

Damien Seeto

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Deep Rock Galactic Update 1.26 Out for Bug Fixes This December 20

Ghost Ship Games has fired out Deep Rock Galactic update 1.26 (PS5 version 1.000.026) today for all platforms. This patch has several important bug fixes. Check out the Deep Rock Galactic December 20 patch notes below.

Deep Rock Galactic Update 1.26 Patch Notes | Deep Rock Galactic Update 1.000.026 Patch Notes | Deep Rock Galactic December 20 Patch Notes:

– Fixed a crash caused by meteor rock crackers not able to find a spot to land
– Fixed that Industrial Sabotage would sometimes not have cables between the vault and the power stations
– Fixed a bug that allowed the minigun to fire faster than its intended fire rate
– Fixed audio being low after a meteor impact nearby
– Tweaked sounds for enemies not in view
– Fixed a typo in the Coil Gun description
– Fixed a typo in the Mega Power Supply OC description
– Fixed typos in the Mactera Brundle and Glyphid Web Spitter entries in the Miner’s Manual

That’s it for the patch notes. Deep Rock Galactic is out now for PC, PlayStation, and Xbox. 

Source: Steam

Damien Seeto

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Hunt Showdown Update 1.72 Out for Newer Hotfix This December 20

Crytek has released Hunt Showdown update 1.72, which is hotfix #2 for patch 1.11. This patch is out now for both PC and consoles. Check out the Hunt Showdown December 20 patch notes down below.

Hunt Showdown Update 1.72 Patch Notes | Hunt Showdown December 20 Patch Notes:

Bug Fixes

  • Fixed an issue that allowed players to incorrectly purchase Devil’s Moon Event Legendary Skins for 0 Blood Bonds.
  • Fixed some minor text issues in the Event Story as well as in the Rate of Fire tooltips.
  • Implemented a fix for the in-game news.
  • Fixed an issue that caused “investigate clue” to be stuck on screen if you died while investigating a clue.
  • Fixed an issue that caused “Miner’s Song” end points to be invisible when placed in the world.
  • Fixed an issue that caused the wrong time of day’s ambient sounds to play.
  • Fixed a spot where players could become stuck in the Boss Lairs of Catfish Grove and Alain & Son’s Fish.
  • Fixed two windows in Lawson Station (Waiting Hall building) that Players were not able to vault through properly.
  • Fixed the rope alignment of the weapon charm on the LeMat Mark II.

That’s it for the patch notes. Hunt Showdown is out now for PC, PS4 and Xbox One. 

Source: Steam

Damien Seeto

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Death Stranding 2 Free PSN Avatars Given Out by Kojima Productions

While it’ll probably be quite a while before we get to try out Death Stranding 2, Kojima Productions has offered a freebie for PlayStation users who are excited about the sequel. The studio announced Death Stranding 2 free PSN avatar codes featuring the ominous BB pod shown in the trailer.

The codes for the PSN avatar vary depending on what region you’re in, with free codes for the Americas, EMEA, Asia, Japan, and Korea. Here’s the full list along with the codes:

Death Stranding 2 Free PSN Avatars Codes:

Americas PRKT-2QNQ-DH4X
EMEA EHNA-6MNB-PGL5
ASIA CRBA-GKNP-J9EK
JAPAN JP2J-A5NG-PT2F
KOREA 3D86-9PNF-KABQ

You get a total of four different versions of the BB Pod, two of which feature the ominous tentacles. 

You can redeem the avatars on your browser, console, or mobile app. If you haven’t redeemed PSN avatar codes before or you don’t know how, here’s a support article that should walk you through the steps.

Still looking for more DS2 content? Kojima recently talked about Death Stranding 2 in his latest podcast stating that it’s not just a “regular” sequel, and how something that was impossible three years ago, is now possible.

Carlos Perez

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MultiVersus Update 1.17 Brings Spectator Mode and More This December 19 (Update)

Player First Games has released MultiVersus update 1.17 on all platforms, and this brings Spectator mode into the brawler! Read up on everything new in the MultiVersus December 19 patch notes.

MultiVersus Update 1.17 Patch Notes | MultiVersus December 19 Patch Notes:

Update: Player First has revealed the official patch notes for the Spectator mode update!

Here’s the announcement from the studio:

Hello and good morning, MVPs! We’re in a brief Maintenance Mode period rn and will be returning shortly with Spectator Mode and a few character balances. Be back in a few! #MultiVersus

As you can see, this patch includes character changes as well. Once that info is out, we’ll be sure update the article accordingly, so stay tuned.

Don’t forget to check out the FestiVersus event details right here since it’ll be running as the game’s holiday event.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Witcher 3 Update for December 19 Released on PC

CD Projekt RED has released The Witcher 3 update for December 19 on PC, and this ushers in fixes. Check out what’s new in the patch notes, as well as how big the file size is for each client it’s available on.

The Witcher 3 Update for December 19 Patch Notes:

Size: 3GB (Steam), 1.9GB (GOG)

A hotfix that should improve overall stability and performance of the game has just gone live on PC. Please make sure to update your version of The Witcher 3: Wild Hunt and let us know how you’re finding it.

Don’t expect any new content from this title update especially since we just got the big next-gen patch that brought in a ton of improvements and even new content. If ever the patch gets released on consoles, we’ll be sure to let our readers know.

More The Witcher 3 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gungrave GORE Update 1.04 Adds Cel-Shaded Mode and More This December 19

Iggymob has released Gungrave GORE update 1.04, and this is patch version 1.01 for PC users. This new update comes with a cel-shaded mode as well as several bug fixes. Check out the Gungrave GORE December 19 patch notes down below.

Gungrave GORE Update 1.04 Patch Notes | Gungrave GORE December 19 Patch Notes:

NEW ADDED SYSTEM:
  • Cel-Shaded Mode added
  • Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
  • Invincible while using demolition shot
BUG FIXES:
  • Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
  • Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
  • Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
  • Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
  • Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
  • Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
  • Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
  • Fixed issue of Ganpo’s attack not giving any damage to Grave when standing on certain area
  • Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
  • Experimental Cave level’s changed jump platform level design is not implemented on map select image
  • Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
  • Fixed issue of thrown enemies moving while using Demolition Shots
  • Grave teleporting to somewhere when getting out of Ganpo Superior’s Grab attack
  • Polished animation of Ganpo Superior
  • Fixed an issue where the death sentence looked like it is dragged out
CHANGED SYSTEM:
  • Grave’s melee attack will not cancel it’s own animaiton anymore
  • Improved Demolition Shot’s damage
  • Demolition gauge gains more per shot
  • Improved Graved Yard
  • Demolition Shots’ production added – Doom’s Rain, Death Drive, and Executioner’s Blood
  • Improved hit detection of Funeral Strke
  • Improved Parring detection so it is easier to parry those projectiles
  • Adjusted balance of the game
  • Changed HP and damage of enemies in Easy and Normal difficulty
  • Attack motion changed for Ligabu
  • Fixed animation of Bhrbau
  • Who-Knows-Who’s floor explotingm attack will be smaller
  • Ganpo Standard’s attacking range has been polished
  • When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
  • Blending has been done for Ganpo Superior’s animation
  • For Quartz, her demolition point increased by 1
  • When you restart or continue at the map you previously played, the earned demolition points stay still
  • Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
  • Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
  • Crosshair now appears when hell hound or hell fire is being used
  • Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit
OTHER CHANGES:
  • Polishing Autofire HUD UI
  • Added Autofire UI save system(Maintaining last selected option)
  • Polished Demolition Shot video in Lab
  • Jump Storm Barrage can break shields now
  • Death Tornado’s tutorial explanation has been added
  • Added effect for Ligabu’s Leaping attack

That’s it for the patch notes. Gungrave GORE is out now for PC, PlayStation and Xbox. 

Source: Steam

Damien Seeto

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The Witcher 3 Finally Lets You Pet Roach, and Here’s How

After over 1,000 hours of game time in The Witcher 3: Wild Hunt, I can finally express affection to one of gaming’s most trusted steads!

As spotted by The Witcher’s Reddit community, the ability to pet Roach has been stealthily added with the recent 4.00 update.

You can pet Roach by holding down the jump button next to her ;>
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Like the thread states, in order to pet Roach in The Witcher 3, all users have to do is press and hold the jump button when standing next to her. On PlayStation 4 and 5 this is the circle button, while on Xbox this will be the B button. PC users can also perform this by pressing and holding the space bar. If for whatever reason it’s not working, try moving to a different spot around Roach. It can be a bit finnicky at times. 

A nice little unexpected surprise, though CD Projekt Red did state that this update would contain some new secrets. We can’t wait to see what else the community finds in the coming weeks. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hell is Others Review – Next Stop, Hell (PC)

Gritty, unsettling, and ruthless, Hell is Others is a stylish experience that is going to keep you on the edge of your seat until its shortcomings rear their ugly and bloodthirsty head. A noir horror extraction shooter with roguelite elements, this is Sin City as seen through the lens of Hotline Miami, featuring engaging loot-based gameplay where death may not be the end, but it certainly is a massive setback in your quest to water your newly acquired bonsai tree… with blood.

Excursion to Hell

Surreal as it can be, Hell is Others puts you in the tainted shoes of one Adam Smithson, a somber protagonist living in a small apartment in Century City, a dangerous location plagued by eternal night. Tricked into accepting and tending to a bonsai tree for ten days with hopes of a great reward, he must take the elevator to the dangerous streets below in search for blood, the fluid that makes all types of plants blossom. Watering – or should I say bloodying – the bonsai tree is crucial to keep the game time going, as you rest on your couch and get refreshed for the events coming in the next day.

Your phone will be ringing off the hook as various characters, some shadier than others, ask you for favors. During your excursions into Century City, you will find many items stored in various residential areas, each one with a theme that should ease your search. Blood bottles are available in significant quantities inside the hospital, pills are common in bathroom cabinets, and cockroaches abound in waste skips. This is a place where anything goes – there’s something for everyone and your task is to descend and risk your life to find it.

Played as a survival horror twin-stick shooter at heart, Hell is Others is at its best when you’re roaming the streets alone, smashing windows, and rummaging through countless tables, lockers, and wardrobes. There’s this sense of dread that keeps you on your toes, with factors such as smell, noise, sight, and more coming into play. Hearing the screeching sounds of The Things, as these dark predators are called, is a guarantee of a chill down your spine and a split-second decision: run or fight?

Winning the battle and surviving the excursion will earn you credit points allowing you to level up, the equivalent to experience points in other games. As a plus, you get to harvest the creatures for blood and other items that may be turned into crops inside your apartment, and you’ll literally start growing your ammo and adding fertilizers for varied effects such as bouncing bullets.

On the other hand, dying is the punch in the gut that you could do without, but it will come sooner or later. As Adam descends and completes excursion after excursion, escaping right in the nick of time through one of the available elevators, he accumulates stats across matches. Your stamina bar is enhanced from those handy pills, health bar is now bigger, line of sight has improved, and movement speed is through the roof. Better prepared and even better equipped, your confidence renewed… until a creature or another player eliminates you out of the blue.

Death or failure to extract in due time means that you lose all your upgraded stats and items you were carrying. That powerful and expensive gun? Those items that you finally gathered to deliver to the NPC right around the corner? The blood vials that should get your bonsai tree through a couple of days? All gone, and potentially due to blind confidence. Carefully planning your excursions and knowing when to back down can make all the difference between success and failure.

Your home isn’t just a place to rest and grow your bonsai tree; you can customize it with items unlocked during your excursions, most of them as rewards from NPCs for a job well done. Expanding your home and decorating it with all kinds of wallpapers, furniture, appliances, and more will not only look good, but also improve some of Adam’s stats. It’s a little house renovation to keep you sane in this mad, mad world. 

Outnumbered and Outgunned

Hell is Others seamlessly mixes PvP and PvE, much like other extraction games such as The Cycle: Frontier and Escape from Tarkov do. To get into the elevator and begin an excursion you must start the matchmaking process, something that may take a few minutes. Take the time to wander across the hall and chat to Alfred, the hugely inconsequential Concierge, or Octave the awfully suspicious Trader.

When the elevator arrives, Ermete the Attendant rabbit will take you to the city, a hellish place bereft of any rules, in almost every sense of the word. The first big issue is the visible lack of actual players, a worrying finding for a game that starts slow but eventually grows into a PvP-focused affair; however, the major offense comes from the broken matchmaking, a hellish experience capable of putting you off the game for good. I’ve had battles with my level four character against a level 18 player, with all the advantages that someone in that stage has. Naturally, it was more a case of accepting my demise than a proper battle, but considering the unforgiving nature of Hell is Others and the penalty that death brings, it’s a drawback that can’t be taken lightly.

With a truly accomplished pixel art style and a noir vibe that gets under your skin, Hell is Others is a compelling loot shooter that shows its flaws when multiplayer starts to take preponderance over solo play. It’s a shame that the brilliant concept is dragged down by something so inherently tied to its core gameplay that it’s impossible to dissociate, but if you persist and overcome the early and frustratingly unbalanced player versus player battles, this is a bloody gem that deserves several excursions to this cursed city.

Score: 7/10

Pros

  • Incredible pixel art style with a gritty noir vibe
  • Cryptic characters and interesting story
  • Very rewarding loot-based gameplay
  • Home customization options

Cons

  • Matchmaking is utterly broken
  • Extremely unforgiving if you don’t have the patience

Hell is Others review code provided by publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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The Witcher 3 – How to Enable Netflix’s Ballsack Armor for Nilfgaardians

The Witcher 3 next-gen update is bringing more than just pretty graphics and better performance, as CD Projekt Red has also included the infamous Nilfgaardians armor from Netflix, or as fans dub it, the “Ballsack armor.” Toss some lotion to your Nilfgaardians, and learn how to enable Netflix’s scrotum Nilfgaardians armor in The Witcher 3. 

The Witcher 3 – How to Enable Netflix’s Ballsack Armor for Nilfgaardians

Like the alternative costumes for other characters that were previously added, you’ll need to enable the option for Nilfgaardians to wear their alternative costumes. To do this, be sure you are on update 4.00 for The Witcher 3. Upon booting the game and reaching the main menu (so don’t load your game save or go in-game), you’ll need to navigate to the options menu and select gameplay. From there, scroll down, and you’ll see the option to enable the alternative armor for Nilfgaardians. Switch it to on.

That’s it. The next time you load into the game, you’ll notice all the Nilfgaardians wearing the wrinkly flesh like armor. You can probably guess why so many are calling it the ballsack armor, and if you didn’t see it that way before, your welcome. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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John Carmack Quits Meta as Executive Consultant, Leaves Critical Resignation Letter

John Carmack, a living legend in the video game industry, has just stepped down as executive consultant for VR at Meta. John left a letter to the VR company as he resigned, and the now-public message elaborate’s John’s frustrations towards Meta.

The letter contains less-than-flowery words towards the company, as the direction and pace of Meta’s progress did not meet John’s standards. He wrote:

If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.

He as also claimed that, despite his position, he was unable to make changes right away.

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

For context, John Carmack has worked on video games for decades, and he co-founded id Software, the company behind IPs such as Doom, Wolfenstein, and Quake. He joined the VR company Oculus in 2013, and when Facebook acquired Oculus the following year, he ended up working with Meta until recently.

Have a look at the full letter below.

This is the end of my decade in VR. I have mixed feelings.

Quest 2 is almost exactly what I wanted to see from the beginning – mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.

The issue is our efficiency.

Some will ask why I care how the progress is happening, as long as it is happening?

If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.

[edit: I was being overly poetic here, as several people have missed the intention. As a systems optimization person, I care deeply about efficiency. When you work hard at optimization for most of your life, seeing something that is grossly inefficient hurts your soul. I was likening observing our organization’s performance to seeing a tragically low number on a profiling tool.]

We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this; I think our organization is operating at half the effectiveness that would make me happy. Some may scoff and contend we are doing just fine, but others will laugh and say “Half? Ha! I’m at quarter efficiency!”

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

This was admittedly self-inflicted – I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.

Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.

Make better decisions and fill your products with “Give a Damn”!

Here‘s the link to the actual post that John made on Facebook.

With Meta continuing to pour in money to enhance VR technologies, it’ll be interesting to see how John Carmack’s absence will affect the tech giant.

Carlos Perez

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