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John Carmack Quits Meta as Executive Consultant, Leaves Critical Resignation Letter

John Carmack, a living legend in the video game industry, has just stepped down as executive consultant for VR at Meta. John left a letter to the VR company as he resigned, and the now-public message elaborate’s John’s frustrations towards Meta.

The letter contains less-than-flowery words towards the company, as the direction and pace of Meta’s progress did not meet John’s standards. He wrote:

If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.

He as also claimed that, despite his position, he was unable to make changes right away.

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

For context, John Carmack has worked on video games for decades, and he co-founded id Software, the company behind IPs such as Doom, Wolfenstein, and Quake. He joined the VR company Oculus in 2013, and when Facebook acquired Oculus the following year, he ended up working with Meta until recently.

Have a look at the full letter below.

This is the end of my decade in VR. I have mixed feelings.

Quest 2 is almost exactly what I wanted to see from the beginning – mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.

The issue is our efficiency.

Some will ask why I care how the progress is happening, as long as it is happening?

If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.

[edit: I was being overly poetic here, as several people have missed the intention. As a systems optimization person, I care deeply about efficiency. When you work hard at optimization for most of your life, seeing something that is grossly inefficient hurts your soul. I was likening observing our organization’s performance to seeing a tragically low number on a profiling tool.]

We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this; I think our organization is operating at half the effectiveness that would make me happy. Some may scoff and contend we are doing just fine, but others will laugh and say “Half? Ha! I’m at quarter efficiency!”

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

This was admittedly self-inflicted – I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.

Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.

Make better decisions and fill your products with “Give a Damn”!

Here‘s the link to the actual post that John made on Facebook.

With Meta continuing to pour in money to enhance VR technologies, it’ll be interesting to see how John Carmack’s absence will affect the tech giant.

Carlos Perez

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Where to Find The Witcher 3 New Quest for Netflix Armor

With the release of The Witcher 3 next-gen update, CD Projekt Red has given players a fresh new way to play The Witcher 3. As exciting as that is, this update also has a handful of other things, including some new content! If you fancy the armor that Henry Cavill wore during his time as Geralt in The Witcher TV series, you’ll be happy to know that there’s a new quest that rewards the very same gear. Here’s how to find the new The Witcher 3 quest line to unlock the new Netflix armor  

Where to Find New Witcher 3 Quest for Netflix Armor Forgotten Wolven Set:

If you’re new to The Witcher 3, or starting from a fresh save the first thing you’ll need to do is progress in the story as you’ll need access to Velen. Play as normally, you’ll gain access to Velen naturally, within an hour or so assuming you aren’t getting side tracked by side missions. 

Once you arrive in Velen, follow the path going south from Hanged Man’s Tree, and start making your way East along lit. We have marked the location in the image below. 

Once you arrive there, you’ll notice an NPC called the “Eternal Fire Priest”. Talk to him, and you will begin the “In The Eternal Fire’s Shadow” questline.

It’s a decently long questline, but for the most part straightforward. Just follow the objectives, and if you end up having troubles completing it, go off and do other activities to level up a bit. The recommended is level 15, and it’s likely you haven’t reached that yet in this point of the game. 

Once you complete it, you’ll be rewarded the full Forgotten Wolven armor set. Congrats! Now get out there and start hunting some monsters!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Final Fantasy Pixel Remaster Series Announced for PS4 and Nintendo Switch, Coming Spring 2023

Square Enix just announced that the Final Fantasy Pixel Remaster series is coming to PS4 and Nintendo Switch consoles. The collection of games features Final Fantasy 1 through 6, with upgraded visuals to match modern standards.

The announcement was made on December 18, the same day as Final Fantasy’s 35th Anniversary. You can buy the games individually or as a bundle, depending on whether or not you prefer to play through the first six titles.

There’s also an FF35th Anniversary Edition of the remaster, which includes the following:

  • FINAL FANTASY I-VI COLLECTION – physical collection of all games for either PS4 or Nintendo Switch-
  • Anniversary Edition GOODS BOX.
  • A bonus lenticular sleeve for the game package.
  • 2-disc vinyl record set featuring newly arranged game music with exclusive cover artwork by Kazuko Shibuya
  • A specially compiled artbook showcasing beautiful character pixel art.
  • Eight stylized pixel art character figures in window packaging.

This version of the bundle is only available on Square Enix’s official store, and you can preorder it here. If you can’t wait till next year, the first six FF games are already out on Steam.

The Final Fantasy Pixel Remaster series is slated for a Spring 2023 launch on PS4 and Nintendo Switch. 

Carlos Perez

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Final Fantasy 16 ESRB Rating Surfaces, Marks It as M17 for “Partial Nudity, Sexual Themes”

With Final Fantasy XVI (styled as Final Fantasy 16) set for release this June 22, 2023, more and more info about the action-RPG is starting to surface, and one of these is the official Final Fantasy 16 ESRB rating!

The (Entertainment Software Ratings Board) ESRB has given FF16 an “M17+” rating, and cited “partial nudity” and “sexual themes” as the causes alongside blood and gore, and violence. Check out the full rating summary below:

Rating Summary

This is an action role-playing game in which players assume the role of an enslaved prince (Clive) on a quest to find his missing brother. From a third-person perspective, players explore a fantasy kingdom, complete various quests, and engage in battles against enemy soldiers and fantastical creatures (e.g., trolls, orcs). Players use swords and magical attacks (e.g., fireballs, lighting strikes) to kill characters in melee-style combat. During fighting sequences, players can perform cinematic attacks/finishing moves by following on-screen prompts. Battles are fast paced, accompanied by impact sounds, cries of pain, and large explosions. Blood-splatter effects frequently occur when characters are slashed and killed. Cutscenes depict additional acts of violence and blood: a character’s hands severed by a sword; a guard’s throat slit by a knife; a character impaled through the chest; a prisoner’s shoulder stabbed and twisted by an interrogator’s blade. The game contains some sexual material: a character caressing and straddling a man in bed; references to prostitution—sexual moaning sounds in a brothel; dialogue such as, “I’d be happy to show you…provided I can afford it” and “…thank you for your service. My chamber is just upstairs.” Some characters are depicted with partially exposed breasts and buttocks. The words “f**k” and “sh*t” are heard in the game.

While violence, blood and gore are to be expected, I wasn’t expecting partial nudity and the like to be part of the game. Given the franchise’s history, don’t expect anything over the top when it comes to sexual stuff. 

Final Fantasy 16 will launch as a timed exclusive for PS5 and PC this June 22, 2023.

Source: ESRB

More Final Fantasy XVI Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Free Bloodpoints Given Out During Bone Chill Event Ranging From 750K to 1M

Who doesn’t want free stuff, right? If you’re one of the many annoyed at the issues Dead by Daylight encountered during its Bone Hill event, well, we have some great news for you! Behaviour Interactive has announced that a players will get loads of Dead by Daylight free Bloodpoints just by logging in!

Players will just need to login during the Bone Chill event from December 8 up to January 4, 2023, and they will get a large sum of 750,000 Bloodpoints! Those on PlayStation platforms have it even better, as they will get 1,000,000 Bloodpoints just by logging in!

This past Chapter launch wasn’t as smooth as we’d hoped, so thank you for sticking with us!

Login during the Bone Chill event for a huge 750,000 Bloodpoints! Playstation players who faced additional issues receive 1,000,000 Bloodpoints. 🎁

In addition to that, players can also login to get five free rift fragments as well! Check out the calendar below to set a reminder of the freebies you can get this month:

This is the perfect opportunity if you’re looking to prestige your Survivors and Killers. For more on Dead by Daylight, make sure to bookmark our game hub!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed Unbound Info and Updates Set for End of January, First Update Details Revealed

While Criterion released a Need for Speed Unbound update this past week, that was primarily for stability fixes and nothing else. If you’re looking wondering what’s next for the racing game, it seems we’ll have to wait until the end of January 2023 for that.

In a holiday message posted on the game’s subreddit, EA Community Manager Jeff Braddock mentioned that while the dev team is taking a quick holiday, they will be back for more info and updates “towards the end of January.” 

Players can expect more details regarding the post-launch plans to be shared, with the first official update set to introduce social play features. 

Here’s what was shared regarding NFS Unbound future updates:

An upcoming series of post-launch content updates and experience packs, as well as free access to new modes, social features, and progression for Lakeshore Online.

The first update will focus on expanding social play features, and future updates will bring new modes and features, cars, customization content and more.

Hopefully, a proper roadmap will be revealed as part of that January post-launch content update. Once we know more about that, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil West Review – Wolves and Wildfire (Xbox Series)

It’s been a big year for Flying Wild Hog. The developer of the Shadow Warrior franchise has released not only the third game in the series this year, but also Trek to Yomi, Space Punks in beta, and of course Evil West. It’s also not even the only unique occurrence around the release of Evil West. Just a few months ago back in Spring, we had the release of Weird West, which was also a game with a gothic horror theme in a Western setting. But while that leaned into gothic horror and RPG mechanics, Evil West leans into more of the Xbox 360-era brawlers and action games and the big question there is: does it work? 

Mommas, Don’t Let Your Babies Grow Up to Be Hideous Vampire Demons.

The opening of Evil West is a huge tone setter. The protagonist and player character, Jesse Rentier, and his recently (kinda sorta) retired friend, Edgar Gravenor, are conducting a train heist to catch a smuggler transporting a shipment of blood and newborn vampires. In an effort to stop the the train they blow up a massive wooden railway bridge, the monsters get loose and chaos ensues. As it turns out, a burning bridge surrounded with deformed vampire zombie things trying to gut you for your blood is a great setting for a tutorial. You learn that you are on the trail of a powerful Sanguisuge that has garnered a reputation for the strange experiments he and his vampire daughter are conducting.

You are the aforementioned Jesse Rentier (pronounced with both the French “Rent-ee-ay” and English “Rent-ee-er” versions by different characters at different times), who looks cool as all get out. He is the son of the current head of the Rentier Institute; a privately founded and operated, but government sponsored and supervised, organization that has apparently been working in the shadows for generations. They exist to fight off the Sanguisuge and other vampire clans. After the initial two few levels set up the world you find yourself at the Rentier Estate going to meet your father ahead of a presentation for a new weapon he’s developing. I’ll stop there to avoid spoilers.

Something I noticed right away about the world building is how big and detailed it is yet it’s never fully explained. This could be really annoying but I was actually intrigued. You are never explicitly told what Sanguasuge means, nor is the origin story for the Rentier Institute ever fully laid out. Rather than feeling confused, I found that it felt more like the authors trusted their audience to piece the peripheral details together without having to hand-hold. I appreciated the effort given how many games either never explain a single thing or way over explain and don’t leave any room for imagination.

The music is also above its own pay grade, and I found that I wanted to play with the sound on just for the music. There isn’t a huge variety in the score, and you will hear the same few songs played often, but the vibe that the music sets works like it should. Eerie nervousness leading into loud bombastic pieces during fights is a great compliment to the games setting and tone.

I had low expectations for the story going in and was pleasantly surprised. The cutscenes are done competently and feel engaging. I cared about what was happening even if some of the voice acting was hit or miss. It isn’t Hang ‘Em High but it is a solid story in a Western setting. The occasionally… not outstanding graphics hold it back as well, but more on that later.

The only issue I really have with the narrative is how you never really see the character traveling these apparently vast distances on his horse. The cut scene ends, and suddenly you’re at the next town. It can be jarring when they talk about a three-day journey but then you’re just standing at the town gate a couple of blacked out seconds later. You see the horse in some cutscenes, especially early on. But for most of the game it’s just usually standing behind an invisible wall behind you at the beginning of a level. It is one of several aspects that give away that this was made on a mid level budget.

The story is good. The world building is great. The graphics wane. The music is great if limited. The good thing is that while the narrative is prominently featured, it is not the core selling point of Evil West.

Carry on, My Wayward Son

As you fight through the first tutorial level you are introduced to the basic loop of gameplay Evil West presents. You move through a linear path from an over-the-shoulder perspective solving some simple environmental puzzles and searching for chests and bags of gold. The bread and butter of Evil West however is thankfully the frequent combat arenas in which you find yourself in.

Weapons and mechanics are introduced through most of the game at a steady clip, as are new enemy types or variations. You start with the gauntlet for punching and blocking. The Rentier Revolver quick fires auto aimed rounds at the enemy you’re looking at. The Rentier Rifle is a precision projectile weapon used by aiming with the left trigger and then firing with the right. The controls are a modified version of the Soulslike controls with the right bumper being the main melee attack. But as the game goes on your inventory balloons to be easily a dozen options at any given moment. Given the speed and intensity of the combat, you end up with an incredible sense of action and power in the midst of chaos.

If I were to make any comparisons it’s a brawler with the sensibilities of both Dark Souls and DOOM and just a ton of games I few up playing. As I’ve covered at this point, there are guns but it’s better thought of as a third-person action game. However you decide to describe it: I think it’s an absolute blast. I got excited every time I realized I was coming up on another combat encounter. The weapons were diverse and fit together extremely well. I used almost all of them in nearly every fight. If you’re looking for a third-person action game you came to the right place.

I’ll Paso

It wouldn’t be a review if we didn’t talk about some of Evil West’s shortcomings. The graphical issues are the biggest drawback. I found that I had to switch to performance mode in the first level from all the clipping and frame rate issues. After that, it ran fine from a frame rate perspective but the graphics were fuzzy. Thankfully, they didn’t get in the way of the gameplay but there were a number of times where textures either popped in or just never showed up. The latter more often in the case of the 3D items in the menus.

I did also encounter two other glitches. In one case Jesse got stuck in a piece of the world and I couldn’t shake free. The game doesn’t have a great way to reload your last save point. In fact, the game seems to save before you enter a combat arena but not after you’ve finished it. So I had to close and relaunch the game and then redo the previous combat arena to get back to where the glitch happened, and I just avoided the little bridge I got stuck on the first time. I didn’t have another geometry problem after that. But it really took me out of the moment.

On another occasion I threw a grenade during a combat encounter and the explosion sound continued to play for the rest of the fight and for some time afterwards. I tried several ways to reset the sound but nothing worked so I again had to relaunch the game and replay the combat encounter but that also never happened again.

I think that you can chalk both of these bugs up to budgetary issues, as this clearly was made on a budget. Other than the momentary whiplash in the experience, I didn’t find the glitches to be game breaking.

Good Ride, Cowboy

When I beat Evil West’s last fight and watched the final cutscene, I went to the main menu, took some notes, and immediately launched the New Game +. I then replayed the first two levels and part of the third. I just wanted more. It might be the fact that it feels like the games I grew up playing. It is an imperfect game. But I loved it and I think it is exactly what I’ve been wanting without realizing it. The up close and personal brutality of a third-person brawler, with the pattern analyzing of a Soulslike and the frenetic action of DOOM. Not to mention the western setting which I am on the record as loving. I have not had a game where I so wanted to immediately play a sequel in a long time. I so hope that we get one as I think this is a world worth exploring and characters worth revisiting — especially if Flying Wild Hogs is given a bigger budget of which I very much think this franchise is deserving.

Score: 9.5/10

Pros:

  • Fantastic Combat
  • Compelling World Building
  • Main Character Design
  • Story

Cons:

  • Graphical Issues
  • Frame Rate Issues in the Default Quality Mode
  • Occasional Glitches
  • Hit Or Miss Voice Acting
  • Mildly Jarring Level Openings

An Evil West review code was provided by the publisher. Game tested using the Xbox Series X version. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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New Lies of P Gameplay Trailer Shows Off Combat and More of the Story

A new gameplay trailer for upcoming soulslike Lies of P has just dropped, and it gives us a glimpse at the game’s combat combined with some dialogue and cutscenes. This comes a few months after we got extended gameplay footage for Lies of P. The new Lies of P gameplay trailer adds a bit of vague context on what’s going on with the game’s story.

The trailer shows off some of the enemies and bosses you can expect to fight in Lies of P. We’re also treated to a view of the various zones you’ll be exploring throughout the game.

Like other soulslike games, Lies of P will involve lots of combat and challenging boss fights, but the game introduces some aspects unique to the Victorian-themed title.

A Dark Fairytale Retold
The timeless tale of Pinocchio has been reimagined with dark and striking visuals.Set in the fallen city of Krat, Pinnochio desperately fights to become human against all odds.

Visual Concept
The city of Krat was insipired by the Belle Époque Era in Europe (late 19th Century to the early 20th Century) and is the epitome of a collapsed city bereft of prosperity.

‘Lying’ Quests and Multiple Endings
Experience interconnected procedural quests that play out depending on how you lie. These choices will then affect how the story ends.

Weapon-Making System
You can combine weapons in a multitude of ways to create something new altogether. Research to find the best combinations and make something truly special.

Special Skill System
With Pinocchio being a doll, you can change parts of his body to gain new skills and hopefully an edge in battle. But not all of the enhancements are for fighting though, they can also provide several other unique and useful features.

Lies of P comes out this 2023 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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Xbox Cloud Gaming Supported Browsers Listed

For those who have access to Xbox Cloud Gaming, you can try the service out on your web browsers if you can’t do so on your TV. Xbox Support recently released a list of Xbox Cloud Gaming supported browsers for the cloud game service.

The list mentions a total of three different browsers across all platforms, with support for Windows, Android, iOS, and Mac. Check the full list out below.

Supported browsers for cloud gaming on the web

Windows 10 version 20H2 or later – Microsoft Edge & Google Chrome

iOS 14.4 or later – Safari

iPadOS 14.4 or later – Safari

ChromeOS 79 or later – Google Chrome

Android 6.0 or later – Microsoft Edge & Google Chrome

It’s worth noting that you can only access Xbox Cloud Gaming on Windows and Android via Microsoft Edge and Google Chrome. Edge runs on the same sort of tech as Google Chrome, which may explain why it works. Firefox is not listed on any of the platforms, however, so if you’re someone who mainly prefers Firefox, you’re going to have to use something else for your gaming needs.

Xbox Cloud Gaming is still in beta and only some regions support the feature at the moment. The service has plans for a “great lineup” of games coming into 2023, for those looking to try out the service. 

Source: Xbox

Carlos Perez

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ROCCAT Holiday Sale Offers Big Savings on Some of PC’s Best Accessories & Peripherals

Looking for the perfect gift for your fellow PC gamer (or maybe yourself)? Well, look no further, as ROCCAT is currently running their holiday sale, offering big savings on some of the best PC mouse, keyboards, and other accessories and peripherals.

ROCCAT Keyboards

ROCCAT Gaming Mice

ROCCAT Audio Headsets

ROCCAT Bundles 

A very solid sale overall, especially if you’re in the market for a brand-new keyboard, and/or mouse. We highly recommend the TKL Max for a full-sized keyboards, though if you’re in the market for something compacted, the TKL Mini has you covered. You can’t go wrong with pairing either of those with a Kone or Burst gaming mouse, both of which (including the keyboards) feature ROCCAT’s Optical Titan Switch, which we have described in past reviews as being blazing fast and responsive. 

Hopefully there’s something on this list to help you find the perfect gift for a PC gamer. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Death Stranding 2: What Was Impossible 3 Years Ago, Now Possible; Is Not a “Regular” Sequel Says Kojiima

As revealed in the latest Brain Structure Podcast, Hideo Kojima, while not yet ready to discuss in full detail, did share a piece of new information about the upcoming Death Stranding sequel, stating that it wouldn’t be just a regular sequel. 

This a sequel, so it’s my second time working with Norman and the technology has really improved over the last three years. Things that were impossible before are now possible. So we have been really challenging ourselves. It’s not just a regular sequel in that sense.

When asked about Sam and his specific role in Death Stranding 2, Kojima had this to say:

I can’t say much yet. I believe a lot of people liked Sam, and I’m hoping those people return to DS2. And in order to appeal to people who didn’t play the first one, I’ve made the game nostalgic, but also new. I can’t say anymore than that right now.

A very vague comment, and we aren’t entirely sure what he means by making the game more nostalgic to appease new players, but I suppose we’ll find out once the game is ready. 

While sequels typically take less time to create, we wouldn’t be surprised if Death Stranding 2 is still a few years out. Fingers crossed that’s not the case, as we are eager to get our hands on this one ourselves. 

Death Stranding 2 currently has no release date, and is set for release exclusively for the PS5. You can watch the reveal trailer for the sequel right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Overwatch World Cup Returning in 2023, Group Stage Set for Fall Next Year

After three years without the event, Blizzard has finally announced that the Overwatch World Cup is back for 2023. The climax of Overwatch World Cup 2023 will occur during fall of next year, but Blizzard is set to announce the countries and regions that will compete in the tournament next month in January.

After the announcement, Blizzard will be introducing a new way for players to vie for a spot on their team via what they call World Cup Trials. There will still be regular tryouts in March, but this additional avenue for entry should entice players to sign up.

Here’s the full timeline for the 2023 World Cup, for those interested.

After the tryouts in March, qualifiers will begin in June to decide the top 16 teams that get to advance to the Group Stage. There will be more announcements planned regarding the World Cup soon, too, according to Blizzard.

Whether you’re a pro, aspiring pro, or casual player, there are tons of ways to get involved. Stay tuned for further announcements, including details about each stage of the 2023 Overwatch World Cup, viewer information, and much more!

For the majority of players who won’t be competing in the World Cup, challenges and rewards will be available next year as a form of celebration of the World Cup’s return.

Stay tuned for more updates on the Overwatch World Cup as we await the competitor announcement this January.

Carlos Perez

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God of War Ragnarok: Santa Monica Gave Heimdall the “Most Punchable Face” You’ve Ever Seen

If you’ve played the majority of God of War Ragnarok, chances are you’ve encountered one of its antagonists in Heimdall. If you hated the character the moment he started talking, you’re probably not alone, and Santa Monica Studio has designed Heimdall to exactly be just that.

Speaking about the development of the game, game director Eric Williams mentioned that they developed Heimdall as an amalgamation of everything people don’t like about people, and how they made it so that the character has the “most punchable face you’ve ever seen.”

He’s an amalgamation of everything people don’t like about people. But there’s a reason behind it. He can read people’s intentions. Imagine what that would do to you. You could actually read why they don’t like you. And you would just be disgusted by it. He’s just a jerk; we gave him the most punchable face you’ve ever seen.

Given how annoying Heimdall is in the game, I’d say Santa Monica Studio nailed the character. Mind, it’s not his face that’s annoying, but his overall demeanor and attitude as well.

In other God of War news, Amazon is developing a TV series based on the hit franchise.

Source: Washington Post

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Assassin’s Creed Codename Jade Gameplay Leaked, Features Cutscenes and Combat

Looks like we’re getting some gameplay footage for the next Assassin’s Creed game earlier than expected. After the announcement that Ubisoft was working on an Assassin’s Creed mobile game, a recent leak may have just revealed some never-before-seen Assassin’s Creed Codename Jade gameplay. 

The video footage only lasts for a couple of minutes, and you can tell that the game is clearly still in development. Some elements of the game are missing (such as voiceovers in cutscenes) and a disclaimer at the bottom of the screen indicates that what you’re seeing is not the final product.

Here’s the gameplay footage that was posted on Reddit:

The Reddit post links to the original source of the gameplay footage from a Facebook page, but it seems that the video has since been taken down. Though we only have a few minutes of gameplay to work with, we get to see a little bit of everything — movement, combat, and cutscenes. The combat itself looks simple, with a button for dodging and attacking, but this may just be a simplified version of combat that players work with at the start of the game.

Since the reveal trailer for Codename Jade only came out last September, it’s unlikely we’ll hear anything official from Ubisoft in the near future. Still, at least we know that the game’s already developed enough that it has a playable version, if the leak is to be believed.

Source: Reddit

Carlos Perez

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Crisis Core: Final Fantasy 7 Reunion Review – Gongaga! (PS5)

After over 15 years, Crisis Core: Final Fantasy 7 is finally making the leap from handheld to consoles in the form of a new and improved remaster. Boasting better visuals, improved performance, and some quality-of-life improvements, Crisis Core: Final Fantasy 7 Reunion is certainly going to make many fans happy, as well as serve as a perfect way to get new players started with the Final Fantasy 7 series. 

To Become a Hero

As far as the story goes, Crisis Core: Final Fantasy 7 has always been a mixed bag amongst fans. I loved it back then and still do today, but I can understand why fans of the original Final Fantasy 7 weren’t so big on some retconning. There are some areas where the writing goes off the rails too, and if you were hoping to see any alterations or changes to make it more in line with the original release of FF7, prepare to be disappointed. 

On the other hand, we know that the rerelease of Crisis Core will supposedly play a significant role in the new FF7 trilogy. So while fans may not have liked the changes originally, the story told in Crisis Core may better fit the new version of FF7 than it did the original. Of course, that’s speculation.

Nonetheless, Crisis Core is a great starting point if you’re new to the franchise. As for the gameplay, it has aged surprisingly well, least in most areas. 

For the longest time, fans of the Final Fantasy franchise have known the series for it’s incredible turned-based combat. When Crisis Core came out, it was such a drastic change that many didn’t know what to think of it, but in retrospect it certainly was one of those games that helped shaped the future of the franchise. 

The game plays similar to recent Final Fantasy releases like FF7: Remake, FF15, and even the upcoming FF16 if looks are anything to go by. Albeit not quite as robust, but it was an action role-playing game at its core. It felt great, though the PSP lack of a secondary joystick and odd control schemes for the game did somewhat hamper the experience. Well, with it releasing on modern day systems, Square Enix has touched up on those controls, utilizing the second joystick, and overall improving the controls. 

It plays, and looks fantastic. 

But like the originally, seeing the DMW (Digital Mind Wave) system return isn’t one I’m too fond of. For those who don’t know what the DMW system is, it’s basically a slot machine like system where during combat it will keep rolling until it hits three matches. Those matches are all based on existing characters, and the reward for getting all three on a specific character varies. 

The game’s summons also work on this system. It’s not the worst thing I’ve seen, and it does work fine, but I’ve disliked the RNG element of it. You never got to select what kind of summons you wanted to role, or which special attacks. It was all based on luck, and facing off a really hard and challenging boss and winning could all depend on what the system rolls.

Enemies also show up in predetermined spots. You can’t see them, which I wasn’t expecting them to add, but I was hoping they’d be tweaked a bit more in the remaster. Running into an enemy, beating them, and having to backtrack a few steps because I noticed a chest, only to be locked into another battle can get annoying at times. 

These are pretty small complaints though, as the general combat, gear, and Materia system all flow nicely, and makes those nitpicks easy forget about, as you’ll probably be too busy having fun.

A “Remake” Fans Have Dreamt About

Alright, so to be clear, Crisis Core: Final Fantasy 7 Reunion isn’t a remake in the veins of Final Fantasy 7 Remake. In fact, the game’s director, Tetsuya Nomura, has stated that it’s closer to a remaster than a remake. I can understand, as outside of the visuals, sounds, and a few other quality-of-life improvements, the story remains exactly as it initially did on the PSP in every way. As a fan of the original PS1 release of FF7, Reunion feels like the kind of “remake” that fans expected out of Final Fantasy 7 Remake, in that it remained the same, only rebuilt for modern-day gaming. 

While not as detailed as the FF7 Remake, to say the least, the visual facelift that Reunion received is an impressive one.


It looks like something from this era of gaming and goes above and beyond the standard remastering that we’ve become accustomed to, where it’s simply increased resolution with a performance bump. 

Lighting, textures, shadows, and even reflections have all been overhauled. And sure, there are some rough edges here and there, with some of the textures appearing to be muddy and low res, but for the most part, you’ll be happy with the visual lift and the buttery smooth 60 frames-per-second that accompanies it. Plus, revisiting some of the areas in Reunion that FF&: Remake missed out on gives us a small tease of what’s to come in Final Fantasy 7 Rebirth. 

Unfortunately, Reunion suffers in one area, and that’s from the video cutscenes. Like everything else, the cutscenes have been redone with brand-new models and textures, giving them that top-of-the-line Final Fantasy CGI quality that fans know and love. Or at least it should have, as these cutscenes play in a low-quality video format. It’s like someone uploaded a standard-definition video, and you’re trying to play it on a 4K TV set. They’re blurry and filled with pixelation. 

Seriously, what’s going on there? I’m puzzled by this because the game is superbly clean during combat and in-engine cutscenes. I know the actual models are drastically better than the PSP version, but because they’re so pixelated, you could mistakenly pass them off as direct rips from the PSP. I’m hoping there’s a patch down the road to fix this, but as of right now, this is probably my biggest issue with this remaster. 

A Welcomed Reunion 

Crisis Core: Final Fantasy 7 Reunion is a splendid remaster of a classic PSP game, that feels and looks like a modern-day video game. It’s combat brings some much needed quality of life improvements, and the visuals, outside of the video formatted cutscenes, are pretty top notched for a remaster that could have taken the easy way of just given us a resolution and frame-rate bump. There are some places I do wish were changed, but as far as staying faithful, Crisis Core does just that, and I can’t help but appreciate it even more than I did back then, as it certainly is a title that has aged surprisingly well. 

If you’re new to the world of Final Fantasy 7, then Crisis Core: Final Fantasy 7 Reunion is the perfect place to start your journey. 

Score: 8.5/10

Pros

  • Visuals are impressive for what is being called a remaster.
  • Combat is fun, and exhilarating, and aged well when compared to other recent Final Fantasy entries.
  • Although the story has its issues and at times suffers from poor writing, it is nonetheless an entertaining one.   

Cons

  • Cutscenes’ video quality is rough compared to in-game. You know you’re watching something pre-rendered as it looks pixelated and grainy compared to the clean and sharp in-game visuals. 
  • Random enemy encounter could have used better tweaking. 
  • Still not a fan of the DMW system.

Crisis Core: Final Fantasy 7 Reunion (PS5) code was provided by the publisher for review purposes.  You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 2 Dev Error 11557 Surfaces, Here’s a Workaround

Those playing Call of Duty: Modern Warfare 2 on PC, some might have encountered an error preventing them from playing the game. As the title states, this is the Modern Warfare 2 dev error 11557 issue. Thankfully, Infinity Ward is aware of it and has issued a workaround.

Modern Warfare 2 Dev Error 11557 Workaround:

Here’s the workaround from Infinity Ward:

Players repeatedly encountering Dev Error 11557 message may have a corrupted file, which should be addressed by reinstalling the game.

If the issue persists, the corrupted file could be in the streamer cache.

Go to SETTING ➡️ GRAPHICS ➡️ QUALITY ➡️ On-Demand Texture Streaming ➡️ Show More ➡️

and set allocated texture cache size to the minimum.

That seems to do the trick for most players. Mind, this doesn’t prevent other crashes from happening, but this should help. For more on Modern Warfare 2 and Call of Duty content, make sure to bookmark our COD game hub!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Multiple Horizon Games in the Works, Includes Solo Game for Aloy and Online Project

Fans of the Horizon series have a lot more to look forward to than the upcoming DLC for Horizon: Forbidden West. Guerrilla Games recently announced that they’re working on an “online project set in Horizon’s universe.” The announcement was made in a tweet and also listed open job positions for the upcoming Horizon co-op game.

Here’s the full list of job openings that Guerrilla is currently offering.

Of course, this doesn’t mean that the single-player Horizon games are getting shelved. In fact, the tweet also mentions that the studio will continue to make “epic solo adventures” for Aloy, confirming that she will star in future Horizon games.

The “online project” that Guerrilla Games is referring to may be related to the recent report we broke on a possible Horizon MMORPG. The game will feature a stylized look with a new cast of characters, so while it’s still set in the Horizon universe, it may not be as centered around Aloy as in previous titles.

Though we likely won’t hear much from Guerrilla on the upcoming game anytime soon, the upcoming Burning Shores DLC and VR experience in Horizon: Call of the Mountain should give fans some content while waiting. I

In the meantime, check out these interesting statistics on Horizon: Forbidden West and a couple of other games.

Carlos Perez

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Diablo 3 Update 1.43 Crawls Out for Hellish Holiday This December 16

Blizzard has released Diablo 3 update 143, and this is to usher in the Hellish Holiday event into the game! Get ready ti slay enemies to earn some holiday gifts! Read on for what’s new in the Diablo 3 December 16 patch notes.

Diablo 3 Update 1.43 Patch Notes | Diablo 3 December 16 Patch Notes:

SLAY HELL’S HELPERS TO RECOVER GIFTS

From December 16, 11:00 a.m.–February 5, 11:00 a.m. PST, you’ll need to put the sword to Treasure Goblins and Greater Rift Guardians for a chance at recovering a Gift. Because of their hardiness, Greater Rift Guardians have an increased chance of dropping a Gift. Sanctuary’s denizens were especially generous in their offerings to one another this year, ranging from helpful resources to rarefied gear—here is what you can potentially receive from any recovered Gifts:

Each Gift will always contain the following items:

  • Five Khanduran Rune, Caldeum Nightshade, Arreat War Tapestry, Corrupted Angel Flesh, and Westmarch Holy Water
  • Arcane Dust
  • Death’s Breaths
  • Forgotten souls
  • Reusable Parts
  • Veiled Crystals

Each Gift could also contain one of the following items:

  • Wings
    • Cosmic Wings
    • Falcon’s Wings
  • Pets
    • Blaze
    • Buddy
    • The Bumble
    • Charlotte
    • Friendly Gauntlet
    • Galthrak the Unhinged
    • Grunkk
    • Haunting Hannah
    • Humbart Wessel
    • Lady Morthanlu
    • Lamb
    • Liv Moore
    • Malfeasance
    • Ms. Madeleine
    • The Mimic
    • Overseer Lady Josephine
    • Queen of the Succubi
    • That Which Must Not Be Named
    • The Stomach
    • Unihorn
  • Transmogs
    • Amberwing
    • The Clipper
    • Crossbow of Corvus
    • Flail of Carnage
    • Ghoul King’s Blade
    • God Butcher
    • Hand of Despair
    • Helm of Cranial Crustacean
    • The Horadric Hamburger
    • King Maker
    • Lachdanan’s Stormshield
    • Mace of the Crows
    • Man Prodder
    • Panther’s Claw
    • The Que-Hegan’s Will
    • Quinquennial Sword
    • Rakanishu’s Blade
    • The Reaper’s Kiss
    • Second Quinquennial Sword
    • Spectrum
    • Star Helm
    • Star Pauldrons
    • Steffon’s Heavy Lance
    • Sungjae’s Fury
    • Templar’s Chain
  • Misc
    • Sword of Mediocrity
    • Blood Shards
    • Coal (Glowing Ore)

Developer’s Note: If a player owns any of the Pets or Wings from above list, they will be unable to receive a duplicate of them from any recovered Gifts. Otherwise, enjoy your lumps of coal!

That’s about it. If there are gameplay-related changes in the patch, we’ll update it accordingly.

Source: Blizzard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Collector’s Box Contents Revealed at $96.66, Doesn’t Include Actual Game

A recent developer livestream by Blizzard Entertainment showcased the Collector’s Box for their upcoming game, Diablo 4. The Diablo 4 Collector’s Box contains various physical goodies that fans of the franchise may want to nab and display at home. However, if you want to play the actual game, that might be an issue.

The biggest thing worth mentioning about the Collector’s Box is that the box doesn’t actually come with a copy of the game itself. According to Adam Fletcher, community lead for the Diablo franchise, the reason they decided not to include a copy of the game was to give players “more flexibility” with their purchasing decisions.

“You can actually end up getting a standard version of the game and a Collector’s Box if you prefer, or you can get the Ultimate version of the game and the Collector’s Box, so you can kind of mix and match depending on exactly what you specifically want,” Adam clarifies on stream. 

Even if the Collector’s Box doesn’t have Diablo 4 itself, there’s still a lot you can get from it. A dense art book filled with various illustrations of the game will be worth a browse, and there’s even a cloth map that outlines the areas you’ll be exploring in Diablo 4. You also get a mousepad, fine art prints, a Pin of the Horadrim, and some candles, all for $96.66.

If you’re interested in getting your hands on the Diablo 4 Collector’s Box, it’s currently available for pre-order on the Blizzard Gear store. The devs also shared a bit more on Diablo 4’s newest crafting feature, Codex of Power, during the livestream, and you can read about it here. 

You can check out the full contents of the box as well as a close-up display of each item in the livestream’s VOD.

Diablo 4 is set to release on June 6, 2023 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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PGA Tour 2K23 Update 1.07 Putts Out for Multiplayer Crash Fixes This December 16

PGA Tour 2K23 update 1.07 has been released by HB Studios on all platforms today, and this is to fix crashing issues related to multiplayer, and doesn’t include any new content. Read on for what’s new in the PGA Tour 2K23 December 16 patch notes.

PGA Tour 2K23 Update 1.07 Patch Notes | PGA Tour 2K23 December 16 Patch Notes:

Here’s the announcement from the devs regarding today’s patch:

Patch 1.07 Hotfix is available now and addresses reported concerns of a possible crash during 4-player online matches. 🛠️

That seems to be it, as no gameplay-related adjustments has been made. Speaking of which, we did get a whole lot of changes in the previous patch released on December 2, which you can read about here.

Stay tuned to more PGA Tour 2K23 coverage on MP1st by bookmarking this page.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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