For those trying to log in to Call of Duty: Vanguard, you might be having issues connecting. If so, it’s not just you, as COD Vanguard down reports have started flooding the game’s subreddit this August 16.
COD Vanguard Down Server Status and Updates for August 16:
Update: Sledgehammer has announced that online services are recovering:
🔨 Online services are now recovering. We'll continue to monitor for any further issues that may arise.
In the same thread, an official rep from Sledgehammer Games confirmed that they are investigating the outage:
Over on Twitter, the official Sledgehammer Games account confirmed the outage as well:
❗️ We're actively investigating an issue in #Vanguard that prevents players from connecting to online services. An update will be provided once we have resolved this issue.
We’re actively investigating an issue in #Vanguard that prevents players from connecting to online services. An update will be provided once we have resolved this issue.
Same as always, if there are updates to the servers, we’ll be sure to update this article accordingly. If you can connect to the game, leave a comment below and let us know which platform you’re on and which region.
For the latest patch for Vanguard, which was released on August 5, head on over here.
Coin Crew Games has released Escape Academy update 1.03, which adds new quality of life improvements, bug fixes and more! Read on for the official Escape Academy August 16 patch notes.
Escape Academy Update 1.03 Patch Notes | Escape Academy August 16 Patch Notes:
New Features:
Added the option to toggle split screen in online multiplayer.
Added a FoV slider under settings / graphics.
Added a hint confirmation – you now have to press the hint button twice.
Added best grade information to the replay board. Note: this is not backwards compatible, players will have to replay a level to see the best grade.
Bug fixes:
Fixed a bug where progress towards the Overachiever and Honor Roll achievements was not counted correctly.
Fixed a bug in Lab Rat that showed incorrect hint text for the last puzzle.
Fixed a bug in the Tea Kettle that made butterflies hard to see from certain angles.
Fixed a bug in Tea ‘n’ Tea that made bouquets hard to see from certain angles.
Fixed a bug in the dorm where the radio would highlight if the player hovered over the mirror.
Fixed a bug in Escape Artist that made the “side to side” statue puzzle occasionally fail to unlock correctly.
Fixed a bug in What Lies Below where some colorblind labels on the dance floor failed to display properly.
Added missing colorblind labels to the pachinko cabinet in the Rival Room.
Added missing colorblind labels to the balanced / imbalanced lights on the 3rd platform of the Rival Room.
Added missing colorblind labels to the server room switches in Lab Rat.
Other minor fixes.
Changes:
Increased maximum mouse sensitivity (25%).
Online partner’s mouse cursor is now hidden.
Changed the grading system to be a bit more harsh – we’re not grading on a curve anymore!
Changed key difficulties ratings for some rooms, to better match their actual difficulty.
If you haven’t played the game yet, go read our review here to see why we thought highly of it.
Developer Flying Wild Hog and publisher Focus Entertainment announced that their upcoming action-adventure game, Evil West has been delayed to November 22, 2022. Initially, the game’s release date was set for September 20, 2022, and has now been pushed to November. The announcement came via a tweet.
First of all, we would like to thank you for your continued support and patience for Evil West. We are overwhelmed by the incredible reception the game has gotten so far from our trailers and the demo some of you played at PAX EAST.
We are working our very best to achieve our vision of Evil West, and to meet your expectations. Evil West releases on five platforms, including multiple generations of consoles. Giving our game more polish is crucial to provide our players with not only good but also lasting memories. That’s something that we’ve always pursued.
To ensure that the game reaches its full potential, we have made the decision to delay the worldwide launch of Evil West to November 22, 2022.
We understand that game delays may be frustrating, but it’s a necessary step to deliver the best experience to everyone.
Thank you again for your awesome support and dedication. It drives us forward and pushes us to create the weirdest, wildest western ride for all of you.
The latest update we got for Evil West was the extended gameplay trailer featuring combat and locales which you can find here. Evil West will now release on November 22 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
With Quakecon set to happen this week, Microsoft has rolled out the Xbox Store Quakecon sale! As one might expect, this list has Bethesda-made games exclusively, and at discounted prices. Read on for the games list and their prices.
If you also own a PS4 or PS5, there’s also a Quakecon sale happening for that platform now too. Quakecon starts this August 18, and the full schedule and details can be seen here.
It looks like (Call of Duty) COD Warzone down reports are surfacing this August 16, with players reporting that error code 11328 is showing up! This downtime applies to all platforms (confirmed).
In addition to that, the Call of Duty Downdetector site has also seen a massive uptick in reports recently too. Over on Twitter, Raven Software acknowledged the outage and said they are investigating.
❗️ We are currently investigating server connection issues.
Same as always, if there are updates to the servers, we’ll be sure to update this article accordingly. If you can connect to the game, leave a comment below and let us know which platform you’re on and which region.
For Warzone’s latest patch which was released on August 8, head on over here.
Saber Interactive has officially announced the Evil Dead: The Game new character, Mia, is coming as soon as next month alongside Season Pass 1. The next DLC update is also promised to include even more new content, which will be announced soon.
Mia Allen is coming to Evil Dead: The Game as a Survivor this September as part of our next DLC update!
Mia is included in Season Pass 1. Stay tuned for more news on the next update which will also include free content for all. pic.twitter.com/vrZGXAcn5L
The Evil Dead: The Game new character was originally teased yesterday by the game’s official Twitter account itself. The teaser simply showed Mia covered in blood, horror in her eyes, and a weapon in her hands.
Mia was first introduced in the Evil Dead 2013 movie, which is completely separate from the Evil Dead Starz series. She is the younger half-sister of David Allen and a childhood friend of Olivia and Eric. However, it remains unconfirmed if the character will have a similar backstory in the game.
Evil Dead: The Game was released back on May 13, 2022. The game is now available for purchase on the PS4, PS5, Xbox One, Xbox Series X/S, and PC. It will also be available on the Nintendo Switch soon. If you’re unsure whether to get it, go check out our review to see what we thought of it.
Sony has launched the PlayStation Store Quakecon sale today, and as one might expect, it’s full of Bethesda-made games! There are over 100 items included, with the full list of games and their prices available below.
If there’s a new PSN Store sale tomorrow, we’ll be sure to let our readers know. Quakecon starts this August 18, and the full schedule and details can be seen here.
For those looking for new items in Fallout 76, the Atomic Shop has been updated! MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today August 16 list of items for sale!
Fallout 76 Atomic Shop Weekly Update August 16:
https://imgur.com/a/dHCFvAV
Notable Items This Week:
Reclaimed Backyard Bundle – 1200
CAMP Wallpaper and Flooring Bundle – 921
Junkyard Dog Collectron Station – 500
Destroyed Camp Bundle – 1800
Classic Bedroom Bundle – 1299
Game Room Bundle – 1149
Fallout First Quarterly Catch Up Bundle 3 – 1000
Mothman Hunter Outfit – 450
Vault-Tec Bomber Jacket Bundle – 750
What is the Fallout 76 Atomic Shop?
The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account. Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.
That’s about it for what’s new this week for Fallout 76 players. Tune in next week for the new stuff you can trade for!
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset August 16, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset August 16, 2022 and Eververse Inventory
Scorched Earth: Enemies throw grenades significantly more often.
Double Vanguard Rank: All Vanguard Rank points earned are doubled.
Acute Solar Burn: +25% Solar damage dealt and +50% Solar damage received.
Nightfall: Hero
All previous modifiers
Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
Hero Modifiers: Extra Shields
The Closer: When targets are nearby, you have improved slide; after sliding, your ranged weapon attacks deal increased damage for a short time.
Nightfall: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
Nightfall: Master
All previous modifiers
Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
Champions: Mob: This mode contains additional Champions.
Nightfall: Grandmaster
All previous modifiers
Chaff: Radar is disabled.
Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
Delve into Savathûn’s twisted throne world to uncover the mystery of how she and her Lucent Brood stole the Light. Learn the secrets required to craft all-new weapons, including a new Glaive weapon archetype, and take back the Light. The Deluxe Edition includes The Witch Queen expansion plus 4 Seasons of Destiny 2 (begins on 2.22.22), two new dungeons in Year 5, a new Exotic SMG with catalyst and ornament, and a new Throne World Exotic Sparrow.
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
The Heat of Battle
During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Phylaks, the Warrior defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Pins Pulled
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score.
7 Strange Coin
100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points
3 Paraversal Haul & 1 Enhancement Prism & XP++
Weekly Records
Name
Description
Objectives
Rewards
No more records this season!
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Activision has announced the Call of Duty: Modern Warfare 2 pre-order bonuses for the upcoming shooter, and for the first time ever, pre-ordering this year’s iteration will let gamers play the campaign a week early on October 20 instead of having to wait until Oct. 28 when the full game launches!
Modern Warfare 2 Pre-Order Bonuses:
Preorder Modern Warfare II to receive:
Up to one week early access to the full Modern Warfare II Campaign, starting October 20
Access to the full game on October 28
Open Beta Early Access
Final Judgement Bundle: Immediate access to the Legendary “Deathknell” Operator Skin and the Legendary “Bloodthirsty” Weapon Blueprint for use in Vanguard and Warzone
Preorder the Vault Edition of Modern Warfare II to receive:
All previously listed rewards
Red Team 141: Four playable Multiplayer Operators — Ghost, Farah, Price, and Soap — each wearing a special masked outfit, which will be available during the Open Beta
FJX Cinder Weapon Vault: At Call of Duty: Next, we plan to share more details on this and the new Gunsmith, which will also be available during the Open Beta
Season One Battle Pass and 50 Tier Skips: If you purchase the Vault Edition after Season One, the free Battle Pass and Tier Skips apply to the current season
Ghost Legacy Pack: 20+ free items celebrating the Task Force 141 icon, for Modern Warfare® (2019) and Warzone, unlocked upon pre-purchase.
Don’t forget, a “Call of Duty Next” event is scheduled to be shown on September 15 where we’ll see a multiplayer blowout and more. Not only that, but the full beta schedule has been revealed as well.
Ubisoft has pushed out Roller Champions update 1.05, which is the Disco Fever mid-season title update! This brings crossplay invites, bug fixes and other improvements to the game. Check out the complete Roller Champions August 16 patch notes below.
Roller Champions Update 1.05 Patch Notes | Roller Champions August 16 Patch Notes:
KEY UPDATES
CROSSPLAY INVITES
Players can now invite Ubisoft Connect friends who are playing on other platforms, in addition to their current platform, through the Invite Friend menu.
Form a cross-platform group to play any game mode together, including custom match!
Make sure that you and your friends have the Crossplay setting enabled, in order to see each other in the menu.
PLAYER COMFORT
GAMEPLAY
Fixed an issue where controls could become unresponsive upon rejoining a match.
Players can no longer get stuck in a closed goal after denying a score.
AI Players will now pass the ball to teammates not directly in front of them.
Custom Match AI Players will no longer get stuck under the goal.
COSMETICS
Adjusted several cases of too-dark shadows and too-bright highlights in the customizations menu.
Fixed an issue where some customization items did not match their previews when in match.
SPECTATOR MODE
Fixed an issue causing an extended loading screen after spectating a match.
Changing to the ‘Skater Camera’ while using the ‘Action Camera’ now properly swaps the camera.
Fixed an issue where the Spectator Action Camera distance would reset whenever a player grabbed the ball.
UI/UX
Players will no longer see the number of fans each player has during the match intro.
AI Players can now be removed from custom match lobbies.
Fans and Roller Pass progress now properly update following a match.
Switch players will now receive a message if an incorrect date and time setting prevents them from accessing the game.
Improved reliability of accepting invites to in-progress matches.
AI Players can now be removed from custom match lobbies.
The scoreboard in the Skatepark is now sorted from highest to lowest score.
Get your hunting gear ready! Way of the Hunter is finally here. As the new owner of Bear Dan Ranch, you explore large open-world environments with gorgeous habitats and a lot of animals you can hunt. Find THQ Nordic’s latest launch trailer for Way of the Hunter below:
Scout your new hunting territories alone or together with your friends as you explore all the beauty this world has to offer. Feel the wet grass against your skin as you crawl into position and the way time slows just before you strike. It’s time to experience the thrill of the hunt.
If you don’t know much about hunting or Way of the Hunter and plan on playing experiencing it, make sure to check out the explanation trailer for the hunting simulator. Way of the Hunter is now officially out for Xbox Series X|S, PS5, and PC. For more information, visit the game’s website.
Saints Row reveals a new action-packed trailer featuring the game’s story. The trailer gives you a taste of Saints’ formation, rivals, how you rise to power, and a lot of things blowing up. Experience a whole new level of fun in the latest addition to the franchise. Watch the Saints Row Story Reveal Trailer here:
The description for the story reveal trailer reads:
Get your eyeballs around the awesome story trailer, giving you a taste of the Saints’ formation, rivals, rise to power (don’t worry, no spoilers!), and a whole load of explosions. The countdown has begun, time to get Santo Ileso ready! Experience, friendship, action, betrayal and a whole lotta fun with Saints Row.
Saints Row reboot releases for Xbox Series X|S, PlayStation 5, Stadia, Xbox One, PS4, and PC on August 23, 2022. Pre-orders for Saints Row are also live, you can check it out over here.
Norsfell has just fired out Tribes of Midgard update 3.00, which is for the big Season 3: Inferno Saga title update! This brings a new saga quest, a new biome, and a lot more new stuff! Check out the complete Tribes of Midgard August 16 patch notes below.
Tribes of Midgard Update 3.00 Patch Notes | Tribes of Midgard Seas 3: Inferno Saga Patch Notes | Tribes of Midgard August 16 Patch Notes:
Added support for Saga Quest: Inferno to guide entry into the Volcanic Spire to face the biggest threat to Midgard yet, Surtr!
New Biome: Volcanic Spire
Added support for the new volcanic Biome, including all new Creatures, Materials, Camps, and Hazards to discover.
New Ancient: Surtr
Surtr has launched an all-out invasion from his lair at the peak of the Volcanic Spire. Fight your way to him to prevent burning the world from his volcanic fire!
Revenge of the Ancients:
Saga Bosses are now referred to by their Midgardian moniker of ‘Ancients’ in all relevant in-game messaging and text.
New Weapon Type: Spear
Added a new Weapon type, Spear! This has considerable linear reach compared to other Weapons.
The starting Villager Spear is crafted with only Wood, perfect for fighting off enemies early!
See the Crafting Section of the Patch Notes for a breakdown of the available Spears
New Activity: Fishing
Craft Fishing Rods to interact with Mysterious Ripples appearing in the water.
Interacting with the Mysterious Ripples starts a time-sensitive mini-game for additional Materials used in new recipes.
Survival Mode has been fully rebuilt from the ground up! Our aim with this re-work is to transform Survival into a more relaxed but equally exciting Tribes of Midgard experience. You can read the individual details on the Survival 2.0 Blog Post.
Core Gameplay:
No longer locked behind Season Level 2.
No Village = No Village to defend at night.
Days will last longer at 20 minutes each.
Helthings will spawn sporadically throughout the environment at night but will not attack the Seed of Yggdrasil.
Jötnar have their own Arenas that you can choose to travel to and defeat whenever you want.
Saga Quests in Survival:
Saga Quests unlock powerful Crafting Stations that will allow you to sail to new lands, craft better loot, and take on greater challenges.
Session-Based Blessing Tree and Level Progression:
An entirely new Blessing Tree has been created for the game mode that allows for more freedom to pick and choose among 90 Blessings as you see fit.
Increased the Max Character Level to 50.
No Shared Character XP.
Season/Meta Progression:
Season XP has a chance to drop from activities.
Defeating powerful enemies or raiding Camps guarantees large amounts of Season XP.
Season XP is automatically attributed to your Account Profile and contributes to Season Progress.
Large Worlds, tailored to Survival Mode:
Players start on a large, central continent and will be able to explore the open seas as they progress through the Saga Quests.
Added new ways to encourage exploration via Crafting at the Allforge
Craft Beds: Beds can be claimed to serve as Respawn points.
Craft Bonfires: Bonfires will help keep you warm in cold climates so long as you deposit Branches to keep the fires alive. Very useful when landing on a cool Ash Beach in the dead of night.
Craft Shrines: Shrines act as Fast Travel points, allowing you and your Tribe to build your own travel network throughout Midgard!
Players are equipped with the Allforge:
All crafting in Survival 2.0 centers around the building of these specific Crafting Stations for whatever you might need.
Crafting Stations can be upgraded to unlock more powerful recipes and even entirely new stations.
See the Content section below for a breakdown of all the new Construction pieces available as of the launch of Inferno Saga.
The Allforge is located in the Build Menu and can be placed anywhere, free of material costs.
Only one Allforge per person can be deployed at a time.
The Allforge will repair Equipment for a standard Souls Cost.
Crafting Stations, Constructions, and Decorations are all crafted from the Allforge.
Updated Construction to be more modular and significantly more flexible:
Constructions are scaled to fit a 1x1x1 area for increased interconnectivity.
Walls, pillars, roofs, and doors have been added.
Constructions are available in three tiers with different levels of strength and material requirements.
The camera is able to be rotated while in the Build Menu.
Constructions are able to be placed along the Z-Axis.
The Mallet is now triggered by default in the Build Menu:
Dismantle by highlighting the Construction you want to remove.
Repair Constructs in the Build Menu.
Freyja’s chatty cats Sóleyra and Mániklo have arrived:
They help new Einherjar as they interact with certain triggers in the environment for the first time.
Mode selection improvements:
Survival is now showcased on the Main Play tab alongside Saga Mode.
The new Survival 2.0 game mode now comes with the option to play in a Solo session just like Saga Mode.
Players can now form Groups via Invite to Join or Create a Survival 2.0.
Blessing Updates
With Inferno Saga, every Class received 2 brand new Blessings, with some receiving changes to an existing Blessing.
Blessings are a vital part of Tribes of Midgard’s genre-blending Surthrival gameplay, and we wanted to take the opportunity with Inferno Saga to re-evaluate how each of the Classes is performing and how the community has been utilizing their Blessings to create unique play styles.
As mentioned in the Survival 2.0 Blog post, the class system has been taken out of Survival Mode in favor of a brand new Blessing Tree. Different skills will be unlockable as you increase your Character Level during gameplay. These additional skills and changes will be included in the Blessing Tree for Survival Mode as well.
Underdog [NEW]: Feeling surrounded? Great! Increase damage dealt per each nearby enemy.
Warrior-Gatherer [NEW]: Labor like the Warrior gods of old! Combo attacks from any Weapon can now break Resource nodes, retrieving their precious Materials without Tools. Everything’s an axe!
Reckless Roll [UPDATED]:Now avoid damage throughout the entire Evade roll animation.
Ranger
Ullr’s Step II [NEW]: Ullr’s Step now triggers a rain of arrows on your original position, dealing [medium] physical damage over time.
Ricochet [NEW]: Each arrow fired has a 50% chance to ricochet, bouncing to up to 3 additional enemies.
Quickshot [UPDATED]: Was originally affecting Arrow flight speed and now affects the attack speed of Bow Combo Attacks.
Guardian
Pain Release II [NEW]: Let it all out! Gain increased attack and movement speed for 5 seconds after unleashing your Pain.
Unwavering [NEW]: The judgment of Forseti is absolute. Stand your ground against any who would dare say otherwise by becoming immune to knockback effects.
Seer
Yggdrasil’s Roots II [NEW]: Enemies entering the Seedling’s radius receive damage from the roots of the World Tree. Wouldn’t want to be on its bad side.
Sacred Revive [NEW]: Further empowered by the golden apples of youth, reviving allies now triggers a healing pool in the area, granting HP over time.
Tempered [UPDATED]: Now generates an aura that reduces Temperature effects for you and nearby allies.
Berserker
Undying Anger [NEW]: Channel the rage of war. Automatically self-revive when down and receive healing based on your current Wrath.
Wrath Soothed [UPDATED]:Gain HP for every enemy hit by your Blast.
Battle Resistance II [UPDATED]: Chance to resist Stun/Slow effects increased from 75% to 100%.
Hunter
Skaði’s Spirit II [NEW]: Your Decoy is now armed with a Bow and will fire Arrows at nearby enemies.
Skaði’s Wolf [NEW]: Roll to deploy Skaði’s kindred spirit that will attack nearby enemies. Go get ’em boy!
Skaði’s Spirit I [UPDATED]: There is now a visual indicator to show the Decoy’s taunt radius.
Sentinel
Shield Throw II [NEW]: Your Shield Throw ability now throws the second shield in rapid succession.
Shield Ring II [NEW]: Shield spin to win. Your Shield Ring ability will now revolve around you a second time, dealing damage and effects twice.
Warden
Secret Stash [NEW]: Vigilance is key when safeguarding a Village’s supplies, and their trade secrets! Materials carried are no longer lost upon defeat.
Rationing [NEW]: An Einherjar knows how important rationing can be in dire times. Gain a 25% chance to recover a Meal immediately after use.
Dwarven Made [UPDATED]: Now reduces Repair costs & Equipment Durability loss by 50%.
Blessing Trees
Most Classes have received an update to the layout of their Blessing Trees.
With the advent of new and updated Blessings, this new layout should also make it easier to navigate each, with a better grouping of related Blessings.
Combat Update
Changes to Invincibility Frames
Applied Invincibility Frames when Evading to all Characters, not just the Warrior.
You now earn a set amount of Mana per attack, regardless of how many enemies were struck in that attack.
Changes to Durability Loss:
Similar to Mana Gains, your Weapon will now only lose a set amount of durability per attack, regardless of how many enemies were struck.
Mana Loss from Powerful Foes:
Being struck by Powerful Foes will leave you winded, causing you to lose a bit of Mana from your gauge.
Powerful Foes include Jötnar, Elites (red skull indicator), Ancients, and the roaming mini-bosses of Midgard (yellow health bar).
Combat Feel and Weapon Tuning:
Slight increase to the camera shake and sense of weight from Attack SFX when landing a hit, adjusted per Weapon type.
Added the option in Settings to adjust camera shaking on a scale.
Animation timing has been adjusted for all Weapon types, to better hone-in on their combat identity and gameplay niches.
The Bow has received a more notable overhaul:
Damage of standard combo attacks has been significantly increased.
Damage and speed of Aimed / Charged Shots were reduced.
Durability increased.
Crafting
Survival Crafting Update
Crafting in the Survival Update is handled differently. To replace the handiwork of the Saga Mode Villagers is no easy task, but luckily Survival players will be able to replicate everything they do (and more!) with our trusty new Crafting Stations. Simply enter Build Mode, then the Build Menu to get started by building your Allforge. Crafting Stations can be upgraded to provide more recipes, but some may have special conditions before they can be built.
Allforge: The central crafting station from which all others are born. Does not cost anything to put down, but you can only have one at a time. It can also repair your Equipment!
Crafting Stations – Exclusively in Survival Mode:
Bed: Place it to serve as your Respawn Point when claimed.
Tool Grinder: For crafting all Tools, including the new Fishing Rods.
Defense Workshop: For crafting Traps and Watchtowers.
Ammunition Shelf: For crafting specialized Arrows.
Boat Dock: For crafting Boats.
Lumbering Stand: For crafting Wood-based Ingredients.
Tanning Stand: For crafting Leather, Fur and Yarn Ingredients.
Mining Stand: For crafting Stone, Ore and Iron Ingredients.
Artifact Altar: For crafting Artifacts.
Construction Bench / Rig / Table: For crafting Constructions, like Walls, Stairs, Roofs, etc.
Portal Shrine: For fast-travel between other Shrines.
Bonfire: Provides warmth. Must deposit kindling with Branches to activate and increase duration
Storage Box / Trunk / Chest: A deployable Storage container to deposit and share resources with your Tribe (or for your own safekeeping). Inventory space is upgraded by building higher rarity Storage Boxes from improved Constructions Stations.
New Construction Pieces:
The Survival Update comes equipped with a plethora of new and adjusted Construction pieces.
Construction pieces in Survival Mode have been globally scaled down to 1×1 or 1x1x1 in terms of grid size, to increase interconnectivity and customization options.
Each Construction type comes in three tiers; ranging from twig/thatch and wood to slate/stone.
Ground – Twig/Wooden/Stone
Wall – Twig/Wooden/Stone
Wall Slope – Twig/Wooden/Stone
Pillar – Twig/Wooden/Stone
Beam – Twig/Wooden/Stone
Angle Beam – Twig/Wooden/Stone
Stairs – Twig/Wooden/Stone
Roof – Thatch/Wooden/Slate
Flat Roof – Thatch/Wooden/Slate
Roof Cross – Thatch/Wooden/Slate
Fence – Twig/Wooden/Stone
Barrier – Twig/Wooden/Stone
Door – Twig/Wooden/Stone
Double Door – Twig/Wooden/Stone
Frame – Thatch/Wooden/Stone
Angle Frame – Thatch/Wooden/Stone
Dragon Ornament – Twig/Wooden/Stone
Watchtower – Twig/Wooden/Stone
Includes an Archer to fight off nearby enemies. Can deposit more powerful Arrows to increase effectiveness.
Eir Effigy of Life:
Activate to Heal over time
Eir Effigy of Haste:
Activate to receive a Speed boost for a time
Eir Effigy of Mana:
Activate to regenerate Mana over time
Decorative Construction Pieces:
Accessed from the Allforge, players can select the newly added Decorations tab to build a selection of decorative items that will add some much-needed flair to your Viking homestead.
Torch
Brazier
Horse Idol
Dragon Idol
Banner
Chains of Fenrir
Fang of Jörmungandr
Shard of Surtr
Note: All Decorations are unlocked as Challenge Rewards, with the exception of the Torch, which is available by default.
General Crafting Updates
New Consumables Recipes: Meals
As of Inferno Saga and the debut of Survival 2.0, we’ve added an additional crafting tree for recipes; Meals!
Meals usually rely on natural ingredients and provide buffs and healing similar to Potions.
Meal effects tend to be weaker in potency and immediacy compared to Potions, but can be carried in higher quantities.
Sap Juice: Small Heal.
Fish Skewer: Small Heal.
Grilled Meat: Moderate Heal.
Marine Salad: Moderate Heal.
Fish Platter: Large Heal.
Coldproof Seafood I: Will grant you resistance to cold for 1 minute.
Coldproof Seafood II: Will grant you resistance to cold for 2 minutes.
Heatproof Seafood I: Will grant you resistance to heat for 1 minute.
Heatproof Seafood II: Will grant you resistance to heat for 2 minutes.
New Crafted Equipment Recipes:
Villager Spear I / II
Spell 1 – Leap: Stylish leaping thrust attack that strikes in a long line
Alvíss’ Spear I / II
Spell 1 – Flurry: Unleash a flurry of three rapid-fire attacks. Upgrades to Flurry+ at Rare Tier.
Spell 2 – Healing Call: Raise your Spear up high and call down some Healing orbs.
Spell 1 – Fire Spin: Spin your Spear in a 360 degree arc, dealing fire damage all around you. Upgrades to Fire Spin+ at Rare and Epic Tier.
Spell 2 – Explosive Throw: Throw your Spear, dealing fire damage over time in the area it lands, before eventually exploding. Upgrades to Explosive Throw+ at Epic Tier.
A manifestation of Surtr’s wrath, these fiery elementals are born of molten flame and return to it upon death. They are vengeful to the bitter end. After taking enough damage, they will double into smaller, more numerous forms, until finally becoming highly volatile explosives unto themselves. Be careful when delivering that final blow.
New Creature: Brennálfar Witch
The Brennálfar have Witches of their own, and of course, they’re pyromaniacs!
Known to stalk the Volcanic Spire, watch out for their fiery orbs; they’re slow-moving, but you don’t want to be around when one goes off.
Rumors swirl that the most fearsome of Brennálfar Witches, Aska and Edlur, have made their way to the Volcanic Spire to protect their master’s Lair. These Elites will not go down without a fight.
New Creature: Brennálfar Watchtower
These fortified Watchtowers are the backbone of any Múspel invasion force. Capable of being built rapidly, they provide Brennálfar Archers with ideal vantage points and defensible positions to ruin any Miðgarðian’s day.
New Creature: Fire Turret
Dotting the entrenched pathways of the Volcanic Camps, these flame-spewing turrets protect the Camp’s treasure from foolhardy Einherjar itching for a raid
New Creature: Múspelorm
When two Linnorms fight, they use their massive tails to launch their opponents across unfathomable distances. Legend has it, no one truly knew where the losing Linnorms ended up, until now. Turns out, they were somehow launched into faraway Múspelheim, where over time, their forms evolved to not only handle the immeasurable heat of this Realm but to wield it as well. Now they’re back in Miðgarð, and they breathe fire.
New Creature: Sormr
Vile spawn of Jörmungandr that have slithered their way into the Open Seas.
The Sormr will poke their heads above water to spit projectiles at any nearby Boats, so keep a watchful eye out when sailing your Drakkar.
New Critters:
We’ve added 5 more non-hostile wildlife critters to further flesh out the Biomes and provide an additional source of Materials like Fur and Feathers.
Fox: found in the Bright Forest
Hare: found in the Bright Forest
Arctic Fox: found in the Glacier Peaks
Snowy Owl: found in the Glacier Peaks
Vulture: found in the Volcanic Spire
New Camp: Outposts
As part of Surtr’s invasion strategy, a number of Volcanic Outposts have been seen emerging across every Biome in Midgard
These emergent encampments contain a host of Surtr’s forces that can be quick to overwhelm you if you stumble into one unprepared.
However, if you manage to clear one out, their treasure chests are known to contain items of great importance to Surtr’s war effort. Would be a real shame if you were to use these items against him.
New Camp: Volcanic Spire Camps
Scattered throughout the Volcanic Spire are a number of heavily fortified encampments for Surtr’s forces.
These entrenched Camps are a gauntlet of challenges, containing tight passages loaded with Fire Turrets spewing flame, Watchtowers firing on you from afar, and a whole squadron of molten defenders looking to protect their treasure.
New Camp: The Lair Entrance
The peak of the Volcanic Spire is the most heavily fortified of Surtr’s Camps. In order to gain access to Surtr’s Lair, you’ll have to ascend to the final steps, beyond a moat of molten lava, and defeat his two Elite Generals.
New Ingredients: Fishables
New Materials are available at Mysterious Ripples:
Cod
Kelp
Herring
Salmon
New Runes:
We have added 10 new Runes to bolster player options and provide new strategies.
Daugter of Ægir [Common]
Chef’s Kiss [Uncommon]
Ire of Oðinn [Rare]
Night Owl [Rare]
Bola Weaver [Epic]
Mimir’s Well [Epic]
Shrug It [Legendary]
Fenrir Rune [Legendary]
Jörmungandr Rune [Legendary]
Surtr Rune [Legendary]
New Starter Kits:
We have added 5 new Starter Kits to add further experimentation to Saga Worlds.
Nocturnal Starter Kit [Common]
Gourmet Starter Kit [Uncommon]
Boatless Angler Starter Kit [Rare]
Harder They Fall Starter Kit [Epic]
Dual Weaver Starter Kit [Legendary]
New Item: Valkyrie Delivery
Fallen on hard times and your Loot Chest is halfway across the world? Have we got the item for you! The Valkyrie Delivery consumable will instantly reclaim all of your lost belongings across all of your Loot Chests, returning them directly to your inventory, satisfaction guaranteed!
Can be purchased in-game for Golden Horns from any Sorcerer in either mode
New Event Variant: Unsunken Prisoner
Prisoner Events can now also spawn in the Ash Beach with Unsunken enemies having taken poor Ottó.
New Rewards Track:
With the official arrival of our third Season, a fresh Rewards Track is ready to be conquered! Gain progress by playing Tribes of Midgard to earn Season XP and earn bonus XP from timed Challenges. 49 new Levels and 49 new Rewards await, Einherjar!
Season Rewards from the previous Season have been shifted to the Shop and can be acquired with Golden Horns.
New Challenges:
New Class Challenges x40:
Centered on showcasing your mastery with each Class to unlock cosmetic rewards.
Added a number of Personal Quests that incorporate Season 3 features and locations.
Cosmetics
In-Game Armor Recipes as Cosmetics
By popular demand, we’ve woven the sacred Seiðr to transmute previous in-game Armor Set recipes into Cosmetic skins for you to equip at any time from the Customize Menu!
As of the Inferno Saga, we have added the following Armor sets as Cosmetic Bundles, available for Golden Horns through the new Shop offerings:
Villager Bundle
Hersir Bundle
Raider Bundle
Feral Bundle
Nornir Bundle
Seiðr Bundle
Útgarð Bundle
Gullveig Bundle
Alvíss Bundle [New]
Embers Bundle [New]
Serpent Bundle
Fornjót Bundle
Baldr Bundle
Fenrir Bundle
Jörmungandr Bundle
Surtr Bundle [New]
New Cosmetic Sets
High Valkyrie [Cosmic] – Armor x5 and Equipment x6
Classic Viking [Mythic] – Armor x5 and Equipment x6
Járnsaxa [Mythic] – Armor x5 and Equipment x6
Fire Witch [Mythic] – Armor x5 and Equipment x6
New Pets
Foal Kyrie [Cosmic] – this loyal squire to the High Valkyrie leaves trails of the Bifröst in its wake as it trots and prances its way towards the next adventure!
Erik the Ram [Mythic] – Destined for greatness, this mighty fella is a symbol of the hardheadedness that comes with the job of being an immortal Viking protector.
Little Járn [Mythic] – Baby Járnsaxa was a whirlwind, in more ways than one…
Baby Surtr [Mythic] – Cutest. Ragnarök. EVER!
New Master Class Armor Sets to Unlock
We wanted to give fans of a particular Class the ability to show their love.
Progress through the new Class Challenges of each Class to earn a unique Cosmetic Armor Set, courtesy of the source of their divine Blessings!
The Armor Sets to unlock are:
Warrior – Adept of Týr – Armor x5
Berserker – Adept of Thrúðr – Armor x5
Ranger – Adept of Uller – Armor x5
Hunter – Adept of Skaði – Armor x5
Guardian – Adept of Forseti – Armor x5
Sentinel – Adept of Syn – Armor x5
Seer – Adept of Iðunn – Armor x5
Warden – Adept of Hermóðr – Armor x5
Other Cosmetics
New Eira Face and Hairstyle:
We’ve added a new Face and Hair customization option based on Eira, to suit either body type.
Fallen Valkyrie bundle received the following new Cosmetics to fill out the set:
Fallen Valkyrie Sword
Fallen Valkyrie Crusher (Hammer)
Fallen Valkyrie Bow
Fallen Valkyrie Spear
Cosmetic Spears for Old Sets
With the addition of the Spear Weapon type, we went back to previous Cosmetic Sets to ensure their bundles also had a Spear option so no one felt left out (looking at you, Óðinn).
Fallen Valkyrie Spear
Pirate Ship Harpoon
Linnorm Costume Spear
Helthing Spear
Monkey King Qiang
V1.K1NG Tactical Javelin
Werewolf Piercer
Allfather Yule Cane
Headless Norseman Spear
Starbjorn Spear
Einherjar Spear
Balance Adjustments
Player Difficulty Scaling has been updated in Saga Mode (Matchmaking) for a more linear difficulty curve along Player amounts.
Players now have a small Armor Value when naked, instead of 0.
Iron Deposits now drop Ore 100% of the time on harvest/destroy.
Rock Deposits now drop Flint 100% of the time on harvest/destroy.
Village Watchtower Range has been reduced by 25%, but Damage and Arrow Speed have been increased.
Sorcerers sell more basic Materials in Saga Mode.
Sorcerers sell more Potions in Saga Mode.
Village War Chest has lowered amounts of Slots for multiple Item Types.
Attack angles, pushback, timing, and damage values have been slightly adjusted for all Weapons’ Combo Attacks to maintain parity between them.
Nornir Axe I & II Healing Rate has been increased to 2.5 seconds from 2 seconds.
Alvíss Hammer III Healing amount has been increased to 800 instead of 600.
Gullveig Armor is now Rare, with Embers taking its place as the Epic fire-resistant Armor.
Berserker Critical Hits I Blessing increased to 25% from 20%.
Berserker Critical Hits II Blessing increased to 50% from 40%.
Goblins Run Speed has been decreased to be 10% lower than Player’s Run Speed.
Dökkálfar Archers’ Run Speed has been decreased to 15% lower than Player’s Run Speed.
Brennálfar Elite Stats have been reduced by 10% to 20%.
Helthings’ Soul Drop chance is now 100% instead of 75% for all Helthings.
Helthings’ Soul Drop amount is now doubled for all Helthings.
Hálogi Attack Cooldowns have been reduced from 5% to 20% in Saga Mode.
Hálogi Fire Spit Projectile Speed has increased by 5%.
Fenrir Scream no longer pushes back or cancels attacks.
Fenrir Doomhowler HP increased by 5%.
Fenrir Doomhowler Armor decreased by 15%.
Fenrir Doomhowler Rock-Fall Attack Damage has been decreased by 20%.
Fenrir Doomhowler Scream has been increased by 10%.
Fenrir Doomhowler Tornado Damage has been decreased by 10%.
Fenrir Doomhowler Tornado Attacks no longer push back or interrupt Player Attacks.
Fenrir Wolfmancer HP has been reduced by 25%.
Fenrir Wolfmancer Rock-Fall Attack Damage has been decreased by 15%.
Fenrir Wolfmancer Elite Wolves Stats have been reduced by 40-50%.
Fenrir Wolfmancer Regular Wolves HP and Damage Stats have been reduced by 25%.
Fenrir Wolfmancer Regular Wolves Armor Stats have been reduced by 30%.
Fenrir Wolfmancer Regular Wolf Pack has been reduced to 2 instead of 3 per spawn point.
Jörmungandr HP increased by 20%.
Jörmungandr Armor decreased by 15%.
Jörmungandr now attacks a little more frequently.
Quality of Life Changes (x36)
Pet Auto Looting:
Your bestie just got better. We’ve added the passive ability to auto loot nearby Materials, so long as you have a Pet equipped and the setting turned on.
As Pets focus on Material and resource collection, they will not Auto Loot Equipment, Runes, Golden Horns, or Season XP drops.
Pet Display Setting:
Pet visibility for yourself and/or others can now be toggled in the Settings Menu.
If you want to benefit from Pet Auto Looting but don’t want a little knee chomper running around, you can toggle this setting.
Rune Inventory And Equipping Upgrade:
You are no longer locked to only having a maximum of 5 Runes in your inventory!
Your inventory can hold many more Runes, but you can still only equip 5 at a time (6 if you’re a Warden).
This new system lets you pick up a large number of Runes, then simply Equip and Unequip what effects you want active, just like any other Equipment.
Mix and match to your Viking heart’s content!
Souls (Not All) Lost:
Instead of losing all Souls upon death, you will instead lose 75% of your held amount.
This should help reduce instances of respawning and not being able to repair Gear.
Boat Damage Window:
Boats now have a brief window of invincibility each time they take damage. This is to prevent cases where a boat can get immediately decimated by getting stuck against a crag, cliff, or shoreline.
Repair All:
When going to repair your Equipment, there is now an input to Repair All Items in inventory, similar to the Donate Max functionality. Huzzah!
Donate Full Amount of a Single Material:
Now whenever in a Donate UI (ie, rebuilding a Bridge), there is an option to easily donate the maximum required amount of a given Material, in addition to donating the maximum of all relevant Materials.
Warchest Place All Iteration:
We’ve made the Place All functionality more obvious, as it now has its own dedicated shortcut.
Arrow and Material Bundles:
Arrows can now be crafted in Bundles, rather than individually.
Low-tier Materials, like Flint and Branches, can also be refined in bundles.
Villager Stations Open All Night:
If a player has a Villager Station open when the Villager goes off to attack incoming Helthings, the Station UI will remain open and accessible and no longer be canceled if the Villager runs off.
Village Gate Open/Closed Display:
The icons of the Village Gates will now indicate whether they’re open or closed. Never leave the front door open again!
Dialogue Windows:
Any active NPC Dialogue window will automatically be dismissed if the player receives damage.
Automatic Treasure Maps:
Upon pickup, Treasure Maps are automatically consumed and reveal the relevant position on the Map. They will no longer occupy a Consumable slot.
Hunting and Healing:
When defeating critters (Deer, Crabs, Foxes, etc.), they have a chance to drop healing orbs. This is helpful to sustain your HP, especially in the early game.
Auto Save Update:
The Auto Save system has been reworked so it’s no longer based on the Day itself, but a standard 10-minute timer (especially since Survival Days are longer), with additional triggers when completing major milestones, such as defeating Jotnar and Saga Bosses, or when a player leaves the World.
Rotate Camera:
Can now Rotate the Camera orientation when in Build Mode and keep it.
Construction Grid:
Can now Raise or Lower the Construction Grid when in Build Mode.
Bifrost Safe Zone:
The Bifrost is now a temperature-safe zone and construction-safe zone.
Quest Selections:
Immediately upon entering Saga Mode, the Saga Quest selection UI will now render, prompting a path to track.
In any mode, confirming a Saga Quest will now dismiss the Menu.
The same dismiss behavior applies to Personal Quests at the Quest Board.
Season XP Gauge and Level Ups:
We’ve added a Season XP tracking gauge to the player’s HUD, right above their Avatar Level
In Survival, if you’ve picked up enough Season XP, you’ll receive a Season Level Up effect while still in-game, similar to when the Character Levels up.
Ally Contextual UI:
In an effort to display more information to your allies, the Power Level and Character Level of each player’s Viking will now be listed next to their name as they run around in the World.
Biome UI for Underpasses/Hideouts/Lairs:
The name and Power Level of these instances now appear when entering them, making identification and difficulty anticipation easier of the danger to come.
Loading Tips:
Are now split between Saga and Survival and have new Tips centered on Survival.
Main Menu Update:
Updated to reflect the new prominence of Survival Mode as well as clean up the flow and navigation.
Progress Tab updated to better show the categories:
Each section in the Progress Menu will now display how many you’ve unlocked/achieved for each, along with a handy progression bar.
All Challenges in the Challenges section now track your Progress towards unlocking them.
Hide Challenges:
You can now toggle the Daily/Weekly/Festival Challenges display on the Main Menu
Store Update:
New Cosmic Rarity!: We’ve added a rarity tier above Mythic. Known as the Cosmic rarity, you’ll recognize them by their trademark Bifröst rainbow icon dressing. All Cosmic-level Cosmetics receive additional attention when it comes to their visuals, audio and effects.
Bundles: added a new Bundle Tab to the Visual section to access all Cosmetic Sets at all times.
Better Pack Value: Platinum Coins now offer bonus Coins based on the Pack size.
Visuals: Beautified presentation throughout and have a clearer showcase of discounted items.
Better Navigation: General UX and readability improvement to the main page and sub-menus.
Shortcut Harmonization:
To ease UX and muscle memory, we’ve harmonized a number of UI inputs for similar behaviors across several Menus
New Key Binding Options (PC):
To improve accessibility when Building constructions on PC, players can now adjust the bindings for:
Build Menu
Grid Up
Grid Down
Camera Left
Camera Right
Repair
Dismantle
Quit Game Tab:
Added a Quit Game Tab in the Settings Menu, so that the importance of the Save & Quit and Abandon World buttons aren’t buried beneath several settings options.
New Accessibility Tab in the Settings Menu:
Added Colorblind Filter setting
Added Colorblind Intensity setting
Added a Photosensitivity setting
Settings Shuffling:
Aim Assist and Waystone Activation, amd Screen Shake were moved to the new Accessibility Tab
Screen Shake Scaling:
You can now adjust the intensity of the Screen Shake effects, from 0 to 10.
Kill Your Viking (Are you Sure!?):
Added a confirmation prompt when selecting the option to Kill Your Viking from the Settings Menu. This should help to avoid accidental sacrifices.
Hyper Wide Support:
Added 5120×1440 to the list of available resolutions.
Visual Effects Optimization:
We’ve done a pass on Blessing, Weapon Spell, and Rune visual effects in a global effort to improve performance across all platforms.
Some effects have received visual updates as a result but should perform better regardless of hardware or platform.
(PC) Clickable Social Links on Main Menu:
We’ve updated and added a number of external links (along with unique icons) linking to the various Tribes of Midgard social platforms for ease of accessibility and awareness
Links provided (all tracked through Bitly for stats):
Discord
Forums
Midguardians Sign-Up
Newsletter
Twitter
Youtube
Twitch
Facebook
Misc Changes (x8)
Saga Quests and the Sanctuary:
As juggling Saga Quests becomes an increasing part of the Einherjar lifestyle, we’ve opted to make expanded use of the Sanctuary stones hub where players first spawn-in to their Worlds.
The Sanctuary stones now bear the markings of the Ancients and can be accessed to track and review the Saga Quests available
As Saga Quests are completed and their corresponding Ancients are slain, the markings on the stones will light up, signaling the great victory and the fall of a great foe.
In addition to the Ancients we’ve added the Jötunn Saga Prologue quest centered on gearing up to defeat your first Giant in Saga Mode.
Inactive Quest NPCs:
You can now speak to a Quest NPC even if you don’t have an active Quest with them.
They will respond with a new dialogue entry, often prompting the player to seek out the Quest Board and return
Wolf Tiering:
We’ve updated the models and textures for Level 2 and 3 Wolves across all Biomes to better communicate their power and threat level.
Face 2 Update:
We’ve updated the Face 2 option for both body type customizations.
Codex Update:
Codex has been updated with icons and description loc for all newly added Inferno entries
Loot Chest Opening:
Loot chests received an updated opening animation.
Bifröst Popup:
Added some additional visual flair to the Bifrost pop-up when electing to exit Saga Mode after taking down at least one Giant.
Cool it, Bifröst:
Bifröst Teleport VFX no longer playing when coming out of an Underpass or Hideout.
1 Year Anniversary Event
From August 23rd to September 12th, 2022, be sure to join us in-game as we celebrate one year of Tribes of Midgard! During the Anniversary Event, there will be a Village and Main Menu makeover, costumed enemies, and 3 Festive Challenges that can be completed during this time-limited event. More information coming next week! Keep an eye out for those chickens…
Ghost Town Games has released Overcooked All You Can Eat update 1.09 (PS5 versuon 1.012), which adds a new skin, alongside a number of gameplay-related fixes. This patch is out on all platforms, and the official Overcooked All You Can Eat August 16 patch notes are available below.
Overcooked All You Can Eat Update 1.09 Patch Notes | Overcooked All You Can Eat Update 1.012 Patch Notes | Overcooked All You Can Eat August 16 Patch Notes:
New Mermaid Chef skin! 🌈✨
Have fun in the sun with an all-new mermaid chef skin!
General Fixes
Fixed several graphical issues appearing during gameplay on certain levels.
Fixed an issue where players searching for Arcade lobbies in Co-op or Versus would initially show an incorrect countdown timer.
Fixed an issue where players would be unable to skip dialogue if the host changed during the cutscene.
Fixed an issue when a player disconnects during an online session whilst entering a portal on 1-2 the left portal loses its function.
Various minor bug fixes and improvements.
Fixed an issue where both chefs can get stuck in Cosmic Canteen Versus.
Fixed an issue where players can be in an empty party with no timer when searching in an online Co-op public lobby.
Fixed an issue where clients cannot see the host’s level scores if they were achieved outside of that session.
Fixed an issue where the Chop/Throw input key is observed to stop working if it is used whilst dashing.
Stability
Fixed an issue where a host would become softlocked upon network disconnection whilst hosting an Arcade Lobby.
Xbox Game Pass lineup for the second half of August has just been announced. The second half of August’s lineup is led by Immortals Fenyx Rising and the day one release of Midnight FIght Express on the service along with six other titles. Find the full list of games joining Xbox Game Pass here:
Coffee Talk (Cloud, Console, and PC) – Available Today
Midnight Fight Express (Cloud, Console, and PC) – August 23
Opus: Echo of Starsong – Full Bloom Edition (Console and PC) – August 25
Commandos 3 – HD Remaster (Cloud, Console, and PC) – August 30
Immortality (Cloud, PC, Xbox Series X|S) – August 30
Immortals Fenyx Rising (Cloud, Console, and PC) – August 30
Tinykin (Console and PC) – August 30
There is a handful of games leaving Xbox Game Pass on August 31:
Elite Dangerous (Cloud and Console)
Hades (Cloud, Console, and PC)
Myst (Cloud, Console, and PC)
NBA 2K22 (Cloud and Console)
Signs of the Sojourner (Cloud, Console, and PC)
Spiritfarer (Cloud, Console, and PC)
Twelve Minutes (Cloud, Console, and PC)
Two Point Hospital (Cloud, Console, and PC)
What Remains of Edith Finch (Cloud, Console, and PC)
World War Z (Cloud, Console, and PC)
To find the games added to Xbox Game Pass in the first half of August, check here. To find out what games are receiving touch compatibility and other DLC updates, head on over to the official blog post.
Rolling off the success of their recent OlliOlli World, Roll7 is back, this time with a fresh new IP that calls back to the future painted by the era of ’80s film. You know, the future — the one that depicts a world in suffering, yet everyone chooses to ignore the ugliness for their own sinful satisfactions. In this world comes a new form of a entertainment, a bloodsport that goes by the name of “Rollerdrome.” Everyone enters, but only one leaves. Who’s it gonna be?
It’s Rollerball Starring Tony Hawk
Set in a dystopian future, mankind, rather than use its technological advances for the better good, has devolved into a society where mega corporations have become the law and rule with the sole purpose of profits and exploitations. Free will is all but a dream, as these corporations control everything, from what you eat, see, to even what you wear –everything! Despite the total lack of individuality, the world is at peace as wars are no longer waged, and crime has been abolished under this communist-like corporate regime.
And while that may be enough to breed a rebellion, it seems that the corporations have been able to keep things under control. That’s because a new king of sports and reality TV has taken to the forefront of entertainment, giving people a way to vent any of their frustration with hours of endless bloodshed. The first of its kind, a bloodsport known as “Rollerball” pits teams against one another in a skating arena where spectators will witness some of the most gruesome, horrific acts ever displayed on national TV. A crazy idea that no doubt would never become acceptable today, but in this retro future alternate reality, the people absolutely love it.
That’s the general plot to the 1975 film Rollerball, which see’s star James Caan (RIP) suit up as the head star of the sport to go toe-to-toe with these mega corporations to prove that they can’t control it all. It’s a fun film, at least I thought so at the time, and while this review is about Roll7’s Rollerdrome, one can’t help but draw up similarities between the two IPs.
In fact, this probably isn’t the first review you’ll read making this comparison, nor likely will it be the last. Rollerdrome’s plot is basically that of Rollerball, except instead of starring the talented James Caan, it stars a character who is more akin to the athletics of the legendary Tony Hawk.
Kara Hassan is the newest competitor to join the Rollerdrome league, and like many other rookies, they hope that one day they’ll become the reigning champ. It’s a simple plot that isn’t at all that deep when compared to the films it inspires from — at least it doesn’t seem so at first.
The Rollerdrome championship is divided up into four quarters, those being; The opening stage, quarters, semis, and the finals. Each quarter has a set amount of matches, but it’s the parts in-between these quarters that offer players a bit of insight into the world that accepts a bloodsport such as Rollerdrome. You learn that the event is headed by a corporation called “Matterhorn.” While welcoming at first, you soon begin to realize that this entertainment business isn’t all what it seems to be as a darker secret begins to unravel as you progress through the ranks.
Your fellow stars have their own stories going on in the background that you learn from emails, news broadcasts, newspaper clippings and other material. You learn that while the championship is going on, outside there is a rebellion taking a stand against the laws enforced by the corporate giants. This rebellion is made up of not only the common people, but former teammates and champions who once played under the Matterhorn banner. If you listen closely to some of the radio chatter, and off-screen conversations that occur throughout the campaign, you slowly begin painting the bigger picture of what Matterhorn is truly capable of, and how far they’ll go to suppress the truth.
It’s a story about corporate corruption, and the oppressed people living under it.
Now I may be overexaggerating the story, because again it’s mostly in the background and only serves as small breaks between the action. But I do really enjoy that Roll7 is trying to establish some kind of world building here, even if it does end up being very short. It certainly piqued my interest enough to hope that this isn’t the last time we see Matterhorn or the greed-invested world that Rollerdrome takes place in.
Enter the Thunderdome
If you’ve played Roll7’s previous titles, specifically the most recent OlliOlliWorld, then you probably already know what you’re getting yourself into. However, if you’re new to the studio and Rollerdrome just happened to catch your eye, well don’t blink or look away because this is definitely going to be one of the most unique experiences you’ve played all year.
At its heart, Rollerdrome is an arena shooter with the goal being the last one standing. A classic mode that many of you probably have been familiar with. However, to spice things up, instead of running around a map, you are equipped with a snazzy pair of roller skates. Kind of a silly idea, but one that is spectacularly executed.
Imagine if the Tony Hawk Pro Skater games had guns, with heavily armored enemies scattered across the rink trying to kill you. That actually sounds kind of cool, and it is, as it’s fully realized in Rollerdrome.
You’ll be dropped into levels that are designed as skate parks. There are rails to grind, ramps to soar off, and even half-pipes to shred on. While the goal is to eliminate every NPC on the field, there are other objectives that players can take. The most prominent being the score system itself. While the game doesn’t feature any PvP elements, it does have an online leaderboard where players can compete with one another for the highest score.
Players earn score points every time they perform a trick, and increase their combo for every NPC killed. Like Roll7’s OlliOlli series, there is a variety of different tricks players can perform that help rank up the score. It gives it that Tony Hawk Pro Skater and Skate vibe, and for anyone who’s played those games you know how ridiculously fun it is to go around and pull off these fun and addictive feats.
These tricks serve more than just adding some flash to the game too, as the mechanic works in tandem with the gunplay itself. Ammo isn’t unlimited, and the only means to getting more is performing these tricks. Sounds like a bit of a hassle, but trust me, once you start rolling it all begins to click. There’s a challenge, especially in the late quarters of the game, but there is room to breathe when you are speeding around an arena.
Enemies spawn all over the map, leaving plenty of space between to perform tricks, regain ammo, and then eliminate a NPC. It has that perfect flow.
The gunplay itself isn’t all that bad either. While you can free aim, which is actually really hard to do, it does auto lock on when you get close enough to a target. That may seem like an odd decision at first, but it allows you to continue on skating freely without having to wrestle the camera. On top of that, you can perform tricks and fire at the same time, making you look and feel like a total badass. There’s even a reflex mode that slows down time and lets you aim or dodge in real-time. Yeah, that’s straight out of Max Payne and it’s awesome.
If for whatever reason you are worried that Rollerdrome might be a bit too difficult, then don’t, as the studio has you covered there. Tucked away in the game’s menu are a number of assist options. If you want to play risk free without the worry of ever dying, you could turn on god mode. Maybe the game is too fast for you? Well there’s a slider to slow the game speed down. Is reflex mode too short? Here’s an option to let you use it for however long you want. Or maybe you just want to ignore challenges and make progress? There’s an option for that too.
This being a single-player only game, having those options certainly is nice for those who need it. For you score chasers out there, you won’t have to worry about these assists skewing the leaderboards as they do disable recording once any of the assists are enabled.
44 Developers Entered, One Exceptionally Crafted Experience Leaves
For a studio that has spent the better part of the decade making games that can mostly be categorized as 2D experiences, their first venture into the full 3D realm of gaming was certainly a risky one. However, risks are why we love the video game industry. It allows people to make something new, something unexpected. Yes, sometimes they do fail, but every so often you get a title that feels so refreshing, so beautifully crafted that it inspires others. I think that’s Rollerdrome. In the end, we’re the audience, and Roll7 is James Caan defying the odds, and beating the big corporations at their own game. We are chanting their name, wanting more as they skate around the rink for one last victory lap. This is one exceptional game that hopefully has a bright future.
Score: 10/10
Pros
Gameplay really knows how to get the adrenaline pumping. Perfect blend of high octane skating mixed with gunplay. Pure fun.
Stylish cel-shaded visuals that really help set the dystopian future the game takes place in.
Levels are well designed and take full advantage of the gameplay.
Fantastic soundtrack
Nice nod of world building.
Cons
Length is on the short end, but the price does reflect that.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
DICE has released Battlefield 2042 update 1.000.018, which is called hotfix 1.2.0.1, and is just for the PS5 version of the game. Given we just got the big version 1.2 title update earlier this month, don’t expect any new content, as this patch is purely for fixes. Read on for the BF2042 August 16 patch notes.
Epic Games has revealed all of the new content that you can expect to see in Fortnite regarding its partnership with Dragon Ball. Aside from new skins, there is a lot more Dragon Ball content available from today in Fortnite. You can read all of the details posted down below.
Fortnite x Dragon Ball Content
The world of Fortnite has never seen such power! Four powerful and iconic Dragon Ball Super characters, Son Goku, Vegeta, Bulma,
ETERNAL SHENRON! BY YOUR NAME, I SUMMON YOU FORTH!
A new “Power Unleashed!” tab has arrived in-game, full of Quests and rewards. Available to all players, this new event page tracks your rising Power Level as you complete new limited-time Dragon Ball Quests in Battle Royale and Dragon Ball Adventure Island experiences.
Seven sets of Quests will test your skills in strength, agility, focus, and more. With each training set you complete, you’ll earn a Dragon Ball and raise your Power Level, unlocking awesome rewards like the Dragon Radar Back Bling, Emotes, Sprays, and Battle Pass levels.
Complete your training, collect all seven Dragon Balls and you’ll score the Shenron Glider!
The Power Unleashed Quests and their rewards will be available until August 30, 2022, at 4 AM ET.
Please note that the in-game rewards Dragon Radar Back Bling and Shenron Glider are not exclusive to Power Unleashed and may be available later in the Item Shop for purchase.
BATTLE WITH VERSUS BOARDS
The strongest fighters are always testing themselves — introducing Versus Boards!
Versus Boards pit you and a rival player against one another in a fight to be the Island’s strongest! Both players must opt into a battle by interacting with a Board on the Island, and when your opponent is chosen, you each will be revealed on the other’s map. You’ll then have just five minutes to defeat your opponent and claim victory!
Versus Boards have temporarily taken the place of Bounty Boards, and they can be found where Bounty Boards were previously.
GO EVEN FURTHER BEYOND IN BATTLE ROYALE
Wield the powers of Son Goku with the Kamehameha and Nimbus Cloud (Kintoun) items in Battle Royale!
Falling from the sky in deliveries invented by Capsule Corp throughout each match, pick up the Kamehameha and launch a devastating energy beam at anyone who crosses your path, or call on the Nimbus Cloud (Kintoun) to take flight around the Island. More capsules will appear as the Storm closes, so watch out for epic showdowns and tests of your power!
Note: The Kamehameha and Nimbus Cloud (Kintoun) items are not in Competitive (Arena or Tournament) playlists, with the exception of the Tournament of Power.
FIND BULMA!
On a very small island off the coast of the mainland Island, you will now find the Kame house 🌴! Check out the iconic Dragon Ball location, and — if you are ready to part with some of your Bars — chat with Bulma who is wandering around, ready to provide some very powerful items.
DRAGON BALL SUPER EPISODE FESTIVAL
From August 16 until September 17, 2022, fans of the Dragon Ball Super series, as well as those discovering it for the first time, can board a cruise ship created by the team at Vysena Studios, to chill out watching select Dragon Ball Super episodes!
You can find the Dragon Ball Super Episode Festival in Discover, or you can watch a specific episode by using one of the following Island codes:
Dragon Ball Super – Episode 09:Thanks for Waiting, Lord Beerus! A Super Saiyan God is Born at Last! –(Island Code Coming Soon).
Shenron says the way to bring forth the Super Saiyan God is for five upright Saiyans to pour their spirits into another righteous Saiyan. But transforming into one requires more Saiyans than they have on board—until Videl reveals a surprise!
Dragon Ball Super – Episode 10: Show Us, Goku! The Power of a Super Saiyan God!! – (Island Code Coming Soon).
Goku managed to transform into the Super Saiyan God, and now he challenges God of Destruction Beerus to a one-on-one fight for the fate of the Earth. But Super Saiyan God is so immensely powerful, Goku finds himself unable to regulate his power or fully control himself. The true battle begins!
Dragon Ball Super – Episode 11: Let’s Keep Going, Lord Beerus! The Battle of the Gods! – (Island Code Coming Soon).
With his powers mostly under control, Goku ramps up the battle. Their battle moves to the upper limit of the stratosphere, and Beerus hounds Goku relentlessly in an attempt to awaken his power. Even though his injuries heal, can he handle the true strength of Beerus’ power?
Dragon Ball Super – Episode 13: Goku, Surpass Super Saiyan God! – (Island Code Coming Soon).
Goku continues to surprise Beerus with his growing powers. They begin fighting each other at full power, but the Super Saiyan God aura surrounding Goku gradually fades, and he ultimately reverts back to a regular Super Saiyan. Does Goku have any chance of winning!?
Dragon Ball Super – Episode 81: Bergamo the Crusher vs. Goku! Whose Strength Reaches the Wild Blue Yonder?! –(Island Code Coming Soon).
The Universe 9 third combatant tries to convince Zen-Oh out of erasing the losing universes from existence. Zen-Oh agrees, but on one condition: Universe 9 must win the exhibition match. However, if Goku holds back the fight, all universes will suffer the fate of destruction!
Dragon Ball Super – Episode 98: Ah, the Uncertainty! A Universe Despairs!! –(Island Code Coming Soon).
The tournament was a state of pandemonium from the start. Goku and his team in the Universe 7 quickly became the target of the other universes. Goku, who was left alone from his team, was surrounded by many opponents. But when Vegeta interjects, suddenly the playing field seems a lot more level!
DRAGON BALL ADVENTURE ISLAND
Get ready to go on a Dragon Ball collecting adventure starting August 19, 2022.
Explore inspired by iconic locations from Dragon Ball. Soar through a ring course on a Nimbus Cloud (Kintoun) at Kami’s Palace, prepare food at Goku’s House, and traverse an obstacle course at the Room of Spirit & Time. These are just some of the challenges you will face on your mission to collect the Dragon Balls.
When you’re ready, test your power in an open player-vs-player battle arena “Tenkaichi Budokai,” or just continue to explore!
TOURNAMENT OF POWER
Harness your power and unleash it in the Tournament of Power taking place in all regions on August 18, 2022 in the Competitive playlist! Compete in this Battle Royale Duos tournament for a chance to earn the following prizes:
PRIZES
Top 50% on Main Leaderboard: Angry Vegeta Emoticon
8 Points Earned on Main Leaderboard: Goku’s Kanji Banner Icon
3 Points Earned from Eliminations with a Kamehameha: Beerus Eating Spray
Play up to ten Fortnite matches within your region’s three-hour time window. Specific event timing for each region can currently be found in the Compete tab in-game.
The Tournament of Power will also feature an additional Kamehameha Leaderboard for eliminating players with the powerful Kamehameha! Earn 3 Kamehameha elimination points to be awarded the Beerus Eating Spray.
Players must have 2-Factor Authentication enabled and verified on their Epic account to participate, as well as be at account level 50 or above. (You can find your account level in Fortnite’s “Career” tab.) For full details and eligibility requirements, please see the Tournament of Power Official Rules page.
DRAGON BALL ITEM SHOP
Available in the Item Shop Now!
SON GOKU
A Saiyan raised on Earth who has protected it from many enemies. His Saiyan name is Kakarot. He loves fighting, and the stronger the opponent, the more excited he gets! Following the Tournament of Power, he discovers there are still many strong fighters in the universe he has yet to encounter, and he trains to pursue a higher level.
(Comes with Super Saiyan, Super Saiyan Blue, Ultra Instinct alt styles, and built-in emote: Goku’s Charging Up.*Universal Charging Up Emote sold separately)
VEGETA
A proud Saiyan prince who shares an intense rivalry with Goku. He was once a cruel and evil warrior, but after fighting with Goku, gained a good heart.
Vegeta trains to beat Goku but feels threatened by Frieza after he is revived following the Tournament of Power.
(Comes with Super Saiyan, Super Saiyan Blue, and Super Saiyan Blue Evolved alt styles, and built-in emote: Vegeta’s Charging Up. *Universal Charging Up Emote sold separately)
BULMA
The first friend that Goku meets. Bulma searches for the Dragon Balls with Goku and his friends and frequently bails them out of trouble.
She is the well-bred daughter of the Capsule Corporation, inventor of the Dragon Radar, and is a genius with machines. She is Vegeta’s wife and Trunks’ mother.
(Comes with Lab Coat alt Style.)
BEERUS
A god of destruction tasked with maintaining balance in the universe.
If he gets into a foul mood, he will destroy any nearby planets or lifeforms. He meets Goku when he heads to Earth intending to fight the Super Saiyan God, but is subsequently pulled in many directions through Goku’s actions. He likes to eat tasty things and sleep.
BACK BLINGS
Power Pole (Nyoibo): A mysterious staff given to Goku by Grandpa Gohan.
The Seer Fish: Beerus’s forgetful prophet fish.
Kamesennin’s Shell: Worn by Kamesennin himself.
PICKAXES, GLIDERS, AND EMOTES
Power Pole (Nyoibo) Pickaxe: A mysterious staff given to Goku by Grandpa Gohan.
Kamesennin’s Staff Pickaxe: Used by Kamesennin himself.
Nimbus Cloud (Kintoun) Glider: A mysterious nimbus cloud given to Goku by Kamesennin.
Space Pod Glider: Used mostly for the purpose of invading planets.
Charging Up Emote: Show ’em what you’re made of.
Fusion! Hah!!! Emote: Do you remember the dance steps?
Boosting Ki Emote: Show off your power.
The Charging Up Emote in action:
The Fusion Emote in action:
Players will also have the opportunity to pick up these items in bundles!
The Goku & Beerus Bundle includes the Goku Outfit, Power Pole (Nyoibo) Back Bling, Power Pole (Nyoibo) Pickaxe, Goku’s Charging Up Emote, Beerus Outfit, the Seer Fish Back Bling, and the Power Unleashed Loading Screen.
Power Unleashed Loading Screen
The Vegeta & Bulma Bundle includes the Vegeta Outfit, Vegeta’s Charging Up Emote, and Bulma Outfit.
The Dragon Ball Gear Bundle includes the Nimbus Cloud (Kintoun) Glider, Space Pod Glider, Fusion! Hah!! Emote, Kamesennin’s Staff Pickaxe, and Kamesennin’s Shell Back Bling.
Ubisoft has released The Division 2 update 1.43, which is another patch that’s for fixes. This should be live on all platforms as we speak, and is a minor title update given we just got Title Update 15.4 last week. Read on for what’s new in The Division 2 August 16 patch notes.
The Division 2 Update 1.43 | The Division 2 August 16 Patch Notes:
Update: Ubisoft has released the official patch notes!
Maintenance Notes
LED Hoodie is back in stock and you can complete your LED outfit!
The Apparel Event timer has been fixed and should now show the correct duration.
At this time, Ubisoft’s Massive Entertainment has not released the official patch notes just yet, though that should change within the next few hours. Hopefully, we’ll get fixes for the crashing issues players have been experiencing for quite some time now.
Thankfully, the studio has released an official issues tracker! Here are the known issues that are in-progress (being worked on):
In-Progress:
The team has the information they need to fix the issue.
They also need to test the issue and ensure the fix is working before it goes to live game.
[PvP] The damage is not increased while shooting the top part of the Hive Skill after the said Skill is detected as a danger zone by Achilles Pulse
PvP | Planned for TU16
[Countdown] Players are joining Countdown simply to kill the first wave of Hunters then quitting the mode
Description
Starting from TU16, the loot quantity and quality drops from the second wave of Hunters will be increased to motivate players to finish the session.
[Countdown] Players can be kicked out by the Group Leader before extraction
Description
To prevent the players from being kicked out of the group by the Group Leader before and during the extraction, the feature will be disabled for Countdown Game Mode starting from TU16.
[QoL] [UI] Raise cap on all crafting and optimization materials
Planned for TU16
Description
For TU15.2 we raised the cap on the materials needed for Expertise upgrades. For TU16 we want to raise the cap on all crafting and optimization materials that can be held by players to harmonize all of them.
The game’s servers are currently out, as it is undergoing planned maintenance! For updates on that, head on over here.
Once the full patch notes are out, we’ll update the post accordingly, so refresh this post from time to time.
Update: Post has been updated with the official patch notes.