In what appears to be the final major update to Call of Duty: Warzone, Raven Software has revealed that Warzone Season 5: Last Stand Reloaded is dropping tomorrow, September 28! This will bring a new playlist, cosmetics and more into the game.
Supreme is all action and no messing around, available in Solos, Duos, Trios, and Quads.
The focus is on skill more than creating the best Loadout. Resurgence Supreme fills the map with epic quality or greater ground loot, including fan-favorite Weapon Blueprints. The experience has been fine-tuned for competitive play with adjustments like increased health points, the removal of extraneous items, and more. The Resurgence Countdown will also be increased, though the value of each action is doubled to reward active play.
Players who win the match with at least 15 eliminations will earn the animated “Resurgence Trials Victory” Calling Card, a testament to the skill of Call of Duty: Warzone’s greatest Operators.
Stay tuned in to Call of Duty: Warzone throughout the season to deploy to a variety of fan-favorite returning Playlists, including Clash, Rebirth Blood Money, Rebirth Payload, Golden Plunder, Fortune’s Keep Resurgence, and more.
New Deployments: Rorke and Seraph
A vengeance-minded ex-Marine and a cybernetic Enforcer of the 54 Immortals: Welcome Rorke and Seraph, respectively, to the roster. These Task Force Tyrants villains are ready to fight.
Left behind during an assassination mission in Caracas, Venezuela, Gabriel T. Rorke was captured and turned against his own, and he now harbors an undying vendetta against his former allies. He “Seraph” Zhen-Zhen is a living embodiment of the 54 Immortals’ iron will, continuing her father’s work in projecting the syndicate’s force and ambition wherever it is needed.
Rorke’s preferred weapon is the new Lienna 57, while Seraph opts for the BP50. Use them while playing to gain bonus Operator XP and Weapon XP.
Unlock Rorke and Seraph by purchasing their respective Bundles, scheduled to launch in the Store with the midseason update.
New Weapons: Lienna 57 and BP50
Acquire two new weapons, the Lienna 57 LMG and the BP50 Assault Rifle.
Lienna 57:This compact LMG is capable of high accuracy during sustained fire at short to medium ranges.
An LMG configured for midrange play, the Lienna 57 favors stability over speed, remaining on target through prolonged fire. As more attachments become available, the weapon can be configured for snappier midrange play or it can be extended into a longer ranged powerhouse.
BP50: This fully automatic bullpup assault rifle boasts a high fire rate while remaining deadly and accurate at long range.
Bring along Scavenger when deploying with this ammo-hungry weapon. Its fast fire rate helps to eliminate enemy Operators before they can react, but watch that ammo count. Use Gunsmith to further increase the weapon’s fire rate or to create a more stable firing platform.
Unlock the Lienna 57 and BP50 by completing their in-game challenges or by purchasing new Store Bundles, which will be released later in the season and will feature Weapon Blueprints from the weapons’ families.
Midseason Store Bundles
Unleash a devastating plague with the Tracer Pack: Horsemen of the Apocalypse: Pestilence Ultra Skin Bundle, featuring two Legendary Weapon Blueprints with Green Phlegm Tracers, the “Flea Ridden” Legendary Charm, the “Horror Nest” Calling Card, and more.
Purchase any of the available Four Horsemen–themed Bundles before October 26 to unlock exclusive rewards, including four Legendary Calling Cards, four Legendary Emblems, and the “Red Steed” Legendary Charm. These items will be awarded in late October.
Tracer Pack: Realm of Anubis Mastercraft
Balance the scales with the Tracer Pack: Realm of Anubis Mastercraft Bundle. This Bundle includes the Ultra “Jackal God” and Legendary “Bound Decree” Weapon Blueprints featuring Egyptian Blue Sand Tracers paired with the “Honorific Vision” Wrist Accessory, the “Fully Wrapped” Weapon Charm, plus a new Highlight Intro, Emblem, Spray, Weapon Sticker, and Player Title.
Elegant Threat Pro Pack
This midseason Pro Pack Bundle pays for itself with 2,400 COD Points alongside the “Dark Opulence” Legendary Operator Skin, the “Carnivoran” and “Black Cassowary” Legendary Weapon Blueprints, and more.
Other Bundles coming to the Store in the midseason update are the Tracer Pack: Star Collider Mastercraft, featuring Particle Beam Tracers; the Tracer Pack: Locust GT Reactive Mastercraft, featuring a Blueprint with a reactive camo that activates through eliminations; and the Calavera Weapon Bundle, featuring a Legendary Blueprint for the new BP50.
Hopefully, this title update also brings in improvements and gameplay adjustments as well. Once it’s out tomorrow, we’ll let our readers know.
With Modern Warfare 2 and Warzone 2 out very soon, don’t be surprised to see this as the last major update to Warzone.
Pixile Studios has pushed out Super Animal Royale update 1.15 (PS5 version 1.013), which is for Season 5: Friends of a Feather that adds new content and more! Read on for the Super Animal Royale September 27 patch notes.
Super Animal Royale Update 1.15 | Super Animal Royale Update 1.013 Patch Notes | Super Animal Royale Season 5 Patch Notes | Super Animal Royale September 27 Patch Notes:
Season 5 Update Highlights
Super Animal Royale Tonight’s season finale is here, with the conclusion of the nearly 2-year journey of intrepid reporter Joe Cluck and his rebel friend Peep.
Season 5’s Friends of a Feather pass offers colorful bird-themed items (including many seen on SAR Tonight), and the new Mini Chicken pet!
Super Peacocks join the fight, flaring their fans with four unique breeds!
A new biome centered around a sprawling redwood forest: Murre Woods, featuring new lighting effects and Peep’s Camp, as seen in the season finale of SAR Tonight.
A new weapon: Dogna’s Dartfly Gun is an upgraded, epic and legendary version of Dogna’s Dart gun, designed in collaboration between S.A.W. weapons expert, Thomas Sledison, and S.A.W. Lab Lab, Dr. Jennifer Dogna.
The Bwoking Dead game mode has been reworked, with explosive results!
The emote wheel has been overhauled: now EVERY emote you have can be accessed in-game, with the ability to set 8 as favorites for easy access.
A new neck cosmetic slot, mini animal dances, and more!
Season 5: The Friends of a Feather Pass!
Inspired by the season finale of SAR Tonight, the Friends of a Feather Pass celebrates friendships and birds of all kinds. It contains dozens of flashy and feathery cosmetic items that are sure to grab attention, including the Splits emote and the pass’s exclusive new pet, the Mini Chicken! With unique animations and sounds, the Mini Chicken is a fantastic battle buddy, even if the weapons team has been grumbling about a shipment of BCGs that never got made. It’s a worthy sacrifice.
During Season 5, the Friends of a Feather Pass will be available for a discounted price of 550 S.A.W. Tickets.
As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Season 5 Starter Pack
Split the sky with the latest purchasable DLC, the Season 5 Starter Pack! It’ll be available for the duration of Season 5, and includes the following electrifying cosmetics and currency:
Super Marble Skullcat
Zeus Outfit
Lightning Bolt melee weapon
600 S.A.W. Tickets
Streetwear Bundle in the S.A.W. Shop
Ms. Macawsome has really outdone herself this time, with a new and trendy look available in the S.A.W. Shop: the Streetwear Bundle! And of course, no self-respecting fashionista would turn down a CRISPR Frappé: it’s not a milkshake, it’s a marvel of genetic engineering.
The Streetwear Bundle includes the following hot-to-trot items:
CRISPR Frappé (melee weapon)
Pink Streetwear (outfit)
Pink Streetwear Glasses
Super Peacocks Strut Their Stuff
An ostentation of overtly ostentatious avians has arrived in the Research Lab: Super Peacocks! You can unlock them at level 70:
Super Peacock
Super Green Peacock
Super Purple Peacock
Super White Peacock
New Map Location: Murre Woods
Take a hike… to the scenic Murre Woods, a new location to explore on the island! Fight amidst tall sequoia trees and on mossy forest floors, enjoying the occasional beam of light peeking through the canopy. A prime camping location, plenty of tents and wild forageable mushrooms can be found here, as well as rebel caches for a nice arsenal upgrade to get you back in the fray.
Near its heart is a key location seen in the season finale of SAR Tonight: Peep’s Camp. Be sure to check it out, and maybe give the Mini Chicken a couple pets for good luck.
New Weapon: Dogna’s Dartfly Gun
We hope you bought some super bug spray for your Murre Woods getaway: the Lab Labs’ newest invention is here and it’s got a sting!
Dogna’s Dartfly Gun is a new, upgraded version of Dogna’s original Dart Gun that comes in epic and legendary varieties and fires a pair of intertwined dartflies. Once the gun’s projectile hits an enemy or teammate, the second dartfly will choose the closest additional target to bounce towards, spreading even more healing or poison to nearby friends and foes.
The bounce will only occur if an enemy or damaged teammate is within 50 SAU of the first target, and within line of sight of where the target was hit. The second dart is also able to go from a teammate to an enemy, and vice versa.
The dartfly projectile bounce can be dodged, as it does not home in on its target, but it’s pretty accurate so you’ll need to be quick if you want to get out of the way.
The second dartfly dart has reduced damage/healing compared to the first dart, with 50% effectiveness at the epic rarity, and 75% effectiveness with the legendary version of the gun.
Existing Dart Gun challenges can also be completed with the Dartfly Gun, including the “Dart the (not a) Rat” milestone.
Dogna’s Dartfly Gun has its own kills stat and 8 colored milestone skins to unlock, as well as a Paint Splatter skin in the Friends of a Feather Animal Pass.
The initial hit damage of the original Dogna’s Dart Gun has been slightly lowered to 10/11 for uncommon and rare varieties respectively, while the Dartfly guns do 12 and 13 initial damage for their epic and legendary varieties. All dart guns still take 3 shots total to kill a player from max health.
The new gun will be available in the S.A.W. vs Rebellion mode too, as part of the Medic II class, which you can read more about below.
The Bwoking Dead: Updates and Balancing
The Cluckles are still running rampant on the island, infecting Super Animals and turning them into Zombie Joes in The Bwoking Dead infection-style game mode. In this update, we’ve revamped the mode to make for a more engaging (and explosive) experience for both sides of the brutal conflict.
Zombie Joes can now explode on death to damage survivors caught in the blast! Zombies will be able to fill a green explosion bar by hitting survivors and emus or eating mushrooms and coconuts. Once the bar is filled, they’ll be visually ready to burst with green goo, and their next death will result in a small explosion that deals between 30 and 45 splash damage depending on the recipient’s proximity to the blast. Those lucky enough to have body armor will be protected from half the damage.
To reduce the amount of time that Zombie Joes have to spend wandering around, and to make the survivor experience more engaging, the match will now begin with a pre-made Skunk Gas circle. This means that the match length will be a bit shorter and take place within a smaller playing field. As such, loot spawn rates have been increased, so survivors can get kitted up and start mowing down the horde faster than before.
Additionally, during certain parts of the match, zombie respawn times have been increased a little to accommodate the smaller play area.
Survivors using Dogna’s Dart Gun or the new Dartfly Gun can now see teammate health bars.
We also heard your feedback about how getting unlucky with randomness and being infected in a single hit can be frustrating, so we’ve adjusted the way infections work to make it feel fairer for survivors while also balancing to avoid putting zombies at a disadvantage.
If you don’t have body armor, or your armor is fully broken, your infection chance when getting hit is the same as before (10% for regular Zombie Joes and 15% for red Super Zombie Joes) and you can still get infected on the first hit if you’re unlucky.
However, if you have any undamaged body armor equipped, the first hit from a zombie can no longer infect you.
For body armor above level 1, infection chance is also reduced per tick of armor as follows (the first percentage being a hit from regular Zombie Joe and the second being a hit from red Super Zombie Joe):
If you’re hit 2x in a row while wearing level 2 armor, the 2nd hit has a 4% / 6% infection chance (the first hit with armor always has no infection chance).
With level 3 armor, the 2nd hit has a 2% / 4% infection chance and the 3rd hit has a 4% / 7% infection chance.
S.A.W. vs Rebellion Updates
With Howloween right around the corner and the past two updates featuring major SvR updates, we focused more on Bwoking Dead updates this season, but we still managed to include some nice quality of life updates for SvR as well, including one highly requested new feature:
By popular demand, we’ve added class counters in SvR on the class selection screen, so you can see how many players on your team are playing as each class and help balance the team with your own selection.
The Medic II class gains an epic tier Dogna’s Dartfly Gun in place of the rare Dart Gun, but its secondary weapon has been changed from the Thomas Gun to an SMG to help balance the class’s offensive power.
Bots no longer pick up ammo, Super Tape, or health juice in SvR so that there’s more available for players. To balance this, Super Tape and health juice now despawn after 30s like ammo, and repeated flag captures within 20s no longer drop items.
Bots in SvR will also no longer ditch a flag capture to fight someone or to flee from damage if the flag is within 1.5 seconds of capture.
Express Yourself in New Ways
Emote Wheel Update
You asked for more emote slots, so not only are we upgrading the wheel from 6 to 8 emotes that you can set as favorites (as well as optional keyboard bindings for all the slots) we’re also letting you access and use ANY emote you own at any time, using the mouse wheel or controller bumpers!
Additionally, your 8 favorite emotes are now saved globally to your account rather than tied to specific presets, so all your loadouts will share the same equipped emotes without needing to edit your favorites for every preset.
Mini Animal Dancing
If you thought Super Animals were the only ones getting new moves, you’d be cri-mini-ally uninformed – Mini Animals will now dance with you! They have two variations depending on the type of dance being performed. This works in both the main menu and matches, so get groovin’, because you’ve got a backup dancer now!
Neck Cosmetics
We’ve also added a new character customization slot: neck cosmetics! Several existing clothing items such as bowties and scarves have been moved to this category, so you can now mix and match them with your regular outfits for extra fashion freedom.
More Updates, Quality of Life Features & Balancing
The Cardinal Bow & Sparrow has a new custom projectile, custom sparrow tracker, and custom feathery impact. These effects are client side to avoid any risk of competitive impact. The Cardinal Bow & Sparrow’s price has been increased slightly in the S.A.W. Shop due to the new effects, but players that already purchased it can enjoy the updates for free!
The walls of SMOMA have been updated to feature the winners of the “War!” Super Fanart Contest. Take some time to check out all the amazing and poignant pieces made by the community!
The T-pose emote now allows you to move while emoting. We’ve also improved the idle/walk animations that mix with the T-pose, Hungry, and Point emotes.
Added footstep sounds when walking in BCG yolks. Squelchy.
Added a footstep effect for players walking out of BCG yolk splats: for 2s they will leave behind footsteps visible to everyone through line of sight. Ninja Booties prevent this effect.
The clip sizes for the AK and M16 are now 25, down from 30. This is to rein in their overall ability to sustain automatic fire, while not changing the core functionality of the guns.
In accordance with the rifle changes, the carrying capacity for big bullets is now 80, down from 90. However, in the Bwoking Dead and SvR game modes, it will remain at 90.
The Thomas Gun’s clip size is now 35, down from 40. While not a huge change, this is meant to help keep it in line with the rifle changes and reduce its oppressiveness slightly.
Moved railings inward a bit at the top Beaver Construction HQ dam walkway to help players avoid getting stuck near the shallow water.
The recoil indicator hotkey (F6 by default on PC) now also applies to BCG charge markers.
Triggering a campfire while riding an injured Giant Emu now contributes to the “use campfires” challenges and milestones too.
Improved posture of the Super Border Collie, Super Raven, Super Rat, Super Duck, and Super Parrot. Don’t forget to improve yours, too. We see you slouching.
Fixes
Moved controller hotkeys for unlocking animal breeds to display along the bottom of the screen rather than directly on the ‘Create’ button. This fixes translation and text spacing issues and helps clean up the UI a bit.
The end of match report button no longer displays if you die to the Skunk Gas or yourself. That’s on you.
Fixed a bug where melee attacks and Giant Emu pecks could break boxes through walls occasionally.
Reduced character flickering while rolling and aiming up with a controller.
Fixed a bug where BCG aim markers would appear while using the Scout class in SvR after having charged a BCG in the lobby.
Fixed a rare bug where looting weapons in a certain way could cause your aim to be stuck until rolling or reloading.
Fixed dart and sparrow projectiles having trails visible through line of sight.
Improved the visual of dart trails to make it cleaner and avoid breaks in the line.
Fixed a bug in the “pick up legendary weapons” challenge where it wouldn’t count if you looted the same type of weapon later on in a match.
Fixed pets flipping left and right when following an emu vertically.
Fixed a bug in SvR where dying while creep zooming with a sniper caused the camera to be briefly zoomed out upon respawn.
Fixed a bug where emus would sometimes still spawn in private matches after using the command to turn emus off.
Fixed a misaligned grass patch at the Welcome Center.
Fixed an issue on MacOS where the news box would fail to load.
The Snakeskin Hat is now allowed in the Wild West Mystery Mode.
Fixed mohawks on the Super Goat.
Repositioned the blue beanie on the Super Ferret.
And finally, we’ll leave you with some huge news: the dot at the Welcome Center docks is now gone. Whatever you were, wherever you are now, little dot… you will be remembered.
Iron Galaxy has pushed out Rumbleverse update 1.03, which is for the game’s mid-season update! There’s quite a lot to soak in this title update, so check out the Rumbleverse September 27 patch notes below.
Press the button a second time on the way up to perform the Divekick early.
Press the button at the peak of the jumping portion of the move to perform a Perfect Divekick.
Divekick can hit as a Ground Attack.
Added Epic tier IzunaDrop, called Super IzunaDrop
‘Aimable; You can guide the initial direction of this move right after it connects
NEW Consumables
Added Mooscles Shake consumable
Fills 1/3rd of your Superstar meter
Look for Mooscles vendors around town to grab free Mooscles Shakes!
NEW Weapons
Added Golf Club family of weapons
Comes in Common, Rare, and Epic varieties
The Strike Combo will faceplant the opponent, stunning them long enough for you to land a Vicious Attack.
The Vicious Attack charges up a Shot Power gauge. Press the button again in the zone to score a Nice Shot!
Added Golf Bag weapon
When destroyed, it will drop some Golf Clubs
Added Steel Pipe weapon
This is a higher rarity of the Wooden Plank moveset
Added Epic tier Chair, Metal Chair
This does high Stamina Damage
Added Epic tier Bat, Cricket Bat
The second hit of the weapon Strike combo bounces the opponent and allows for a Vicious follow-up.
Added Keybat weapon
This is the rarest item in the game, and the most powerful weapon
Use it to perform stylish and damaging combos or devastating drop attacks.
Press Quick Throw to toss out an energy projectile… or charge it up!
Hold Interact in the air to glide!
What is the purpose of this powerful and mysterious artifact? Rumble Scholars are investigating as we speak…
NEW Features
Added Pose Spots
Stand on a glowing pose spot and perform an emote to gain a Superstar Meter bonus!
Misc Game Updatesand Improvements
Your teammate in Duos mode is now highlighted by an outline, making them easier to see in a crowd.
Spectator Mode HUD has been overhauled
You can now see additional information about the player you are spectating, such as:
Inventory
Perks
Equipped Special Moves
An outline on their teammate so you can tell who they are teamed with
There is a new mode select screen. It looks very nice!
Lighting has been improved. Characters should be a bit easier to see and read in shadowed areas now.
The settings screens have gotten a visual overhaul. You’ll also be able to see descriptions of each option as you highlight.
Error messages have been redesigned to be more clear, and now provide additional instructions.
The Icon for the Swing family of Special moves has been updated for clarity.
Gameplay Balance Changes
Welcome to our first major balance update! While reading about the many changes and bug fixes below, please keep in mind that game balance is a sum of all parts. Taking any one of these changes in a vacuum may paint an inaccurate picture. We’d like to encourage you to play the game with fresh eyes and give it some time to feel out how all of the puzzle pieces fit together. We’ll continue to watch you play and listen to your feedback, and will work hard to bring the game into a harmonious state. Thanks for being a part of this journey with us.
We have noticed a lot of players activating Superstar Mode and just wailing on the Super Move button. We have also heard community concerns about how quickly a player is able to fill their Superstar Meter after landing a Super Move. To encourage more thoughtful use of Superstar Mode, and in order to make confirms into Supers cost a bit more, the following change has been made.
Attempting a Super Move now takes 25 Star Power off the timer of your Superstar Mode.
If you attempt and miss your Super Move a handful of times, your Super Mode will end very early.
Chaining back-to-back Super Moves after this change will take longer, unless you pocket a delicious Mooscles Shake.
Superstar Mode should be scary and damaging, as should the Super Move, but the team will continue to monitor the health of this system and make additional adjustments in the future as needed.
We have heard concerns from the community about how the Meditative Perk can make some final rings last a long time. While Meditative is nearly impossible to use in some final ring locations, in others it can difficult to stop opponents from using it. There is already a mechanic in the game to help mitigate this; the final ring will contract even more if no player attacks any other for 10 seconds. In order to keep the action moving without having to come at Meditative with a heavy hand, the following change was made.
Final ring will now wait for 7 seconds of non-combat to shrink more (down from 10 seconds)
Meditative remains a powerful heal, but the more rapidly shrinking final ring should limit how much healing you can squeeze out of it at the end of a match.
The team will continue to monitor the health of Meditative and make additional adjustments in the future as needed.
We did a full review of the startup speed of the Vicious Attacks and felt some of them were either faster or slower than we expected. The following changes have been made to bring things more in line with the design intention for each move.
Basic Vicious Suplex startup is now faster. This is a basic move and should be the fastest Vicious move in the game. Now, it is.
Chokeslam Family startup is now faster. This move is focused on Stamina Damage and moves of that type tend to have faster startup.
Crusher Family startup is now slower. This is a damage focused family, so it should not start up as quickly as it did.
Tackle Family startup is now slower. This is a very high damage, long range move, so we added a little startup to give it similar timing to the Super Move.
The team loves the Tackle family for its range and power, but felt that the risk was just a bit too low to fit the design intention of the move. We have also seen that the using Tackle into corners gets the attacker temporarily stuck somewhat frequently. To that end, we’ve made the following changes.
Added additional recovery time to a whiffed Tackle, Spear Tackle, or Javelin Tackle.
Adjusted the vertical velocity at which the attacker bounces after a Tackle to prevent some instances of the attacker getting stuck behind the victim when using Tackle near corners. We will continue to investigate additional fixes for this situation.
In order to add more threat to players who are blocking, we’ve raised the Stamina damage taken when blocking basic attacks. Players will need to respond to these attacks with actions instead of blocking forever and waiting to react-dodge a Vicious attack, or risk being StaminaBroken. As a reminder, Spinkick already does 30 Stamina damage when blocked and is a great option when attempting to Stamina Break an opponent. Stamina damage on block has been increased on the following attacks.
Chop (2 > 10)
Punch (4 > 10)
Charged Chop (18 > 25)
To maintain SumoSlap’s role as a high Stamina damage family in the face of the Basic Strike changes, SumoSlap has received an increase in Stamina damage when blocked.
SumoSlap (17 > 30)
Poison SumoSlap (18 > 30)
Super SumoSlap (19 > 34)
All non-final hits (1 > 2)
Poison Sumoslap was dealing a lot more Poison damage than we had intended, so we have reduced the duration of Poison inflicted by Poison Sumoslap. See the bug fix section for more information on fixes made to the Poison status effect.
Using a falling-type attacks on a bounce pad to gain absurd height has proven to be a degenerate tactic. The team addressed the issue with the Street Sign bounces in a hotfix shortly after launch. To mimic this change, the bounce limit on all falling attacks has been reduced to 1. This includes:
Elbow Drop
Vicious Blast
Bat weapon family
Chair weapon family
Lawn Chair weapon family
Mailbox weapon family
Postbox weapon family
Trashcan weapon family
Plank weapon family
Landing on a bounce pad in any of these moves will place you into the Bounce Limit Flip, during which all normal air actions are available.
Bounce pads will continue to give you absurd boosts from grapples.
Vicious air weapon attacks, that act as unblockable Elbow-Drop-style attacks, were a bit too powerful for the low risk. We like what they bring to the weapons in the game, so we’ve decided to make weapons break even if you miss with these attacks to prevent you from using these repeatedly until you find a hit.
There was too little risk when going for low-altitude Air Vicious Attacks when compared to their grounded versions, so the following changes have been made.
There is now more landing recovery time after whiffing an Air Super Vicious Attack when close to the ground.
There is now more landing recovery time when landing from a whiffed Air Vicious Attack low enough to the ground.
Previously, doing either of these would recover over twice as fast as whiffing the same move on the ground in most cases.
You can now Wall Dash using the Dash button in addition to the Jump button. This is a nice quality of life change that can help prevent accidental Wall Jumps.
We now allow you to cancel Wall Dash into Wall Dodge. This opens up some new speed climbing and movement techniques at the cost of a lot of stamina.
A tactic involving attacking shortly after air dodges directly overtop of opponent’s heads proved to be too advantageous for the attacker. The purpose of Air Dodge is for evasion and movement, but the recovery time was so low that you could throw it out without thought and still maintain offence. To combat this, the following changes have been made.
Added a lot of recovery time to Air Dodge before attacking with Basic Vicious, Special Moves, or Super Move are allowed.
You can still wall climb during this additional recovery time.
You can still use Falling Strike attacks (Elbow Drop, Weapon Strikes) earlier out of the Air Dodge because these actions still carry risk.
This should make air dodging feel like the same kind of commitment that ground dodging is. Players will now need to be more thoughtful about when they use air dodge both for evasion and for mobility.
Wall Dodge, and Air Dodge Cancels (Bailout) can still use any attack early after the dodge. Any combos involving Air Dodge Cancels are unchanged. Try using Wall Dash into Wall Dodge to chase climbing players.
Block Flip was originally added to the game to help you leap off the sides of buildings and grab the wall below you. At that time, the player had less air control during normal jumps, and making back to the wall was very difficult. Once that changed, Block Jump lost its identity. To try to find a new identity for it, the following changes have been made.
Block Flip now has improved vertical velocity when holding the Jump Button, and can go higher than Boost Jump. It still can only grabs walls in front of the character’s current facing.
Block Flip now costs Stamina to perform.
You can attack early out of this, making it a great way to catch up to and attack a player climbing away from you. Try using this in place of Air Dodge Jumps when attacking opponents high above you.
Try using it as a high jump when a wall grab isn’t needed, or combining it with an Air Dodge to get the highest possible jump (if you have the Stamina available).
It was too common to have two Epic Special Moves equipped early in a match, so we’ve made the Epic rarity Skill Books slightly less common. We see a trend of players putting an over-emphasis on Epic Skill Books. Other rarity books are all very powerful and we want to encourage you to use them more often.
Poison Mist (previously called Bad Breath) was the weakest special move in the game. To improve the viability of Poison Mist, the following changes have been made.
Bad Breath has been renamed Poison Mist. This is so that moves in the same family always carry their family name in their title, and so that the move is no longer calling itself ‘Bad’.
It now stuns opponents for a follow-up combo like Vicious Mist.
It is still a blockable Strike Special.
Poison duration reduced.
Charged AOE range increased.
Greatly increased movement speed during Fully Charged Poison Mist
Check the bug fixes section for additional information on fixes made to the Poison status effect.
Previously, charging up Skyrocket would allow it to hit repeatedly. This could lead to some buggy behavior and some unintended corner infinite combos. While adjusting Skyrocket, we noticed that the blast on the Rocket Jump was much smaller than intended. As a result, the following changes have been made:
Removed the repeated hits that would occur when holding charge for Skyrocket.
Expanded the AOE range on release of the Rocket Jump. It is still smaller than the blast from SkyRocket but is no longer unusably small.
We’ve increased the damage scaling values for some situations to lower combo damage after stuns, weapon stuns, wall splats, and setup moves slightly.
The Plank family of weapons are powerful with their ability to Stun using the Gut Check Vicious Attack. In addition to the extra damage scaling mentioned above, we’ve also greatly decreased the damage dealt by the Gut Check Vicious Attack.
We’ve noticed that the recovery time on a few of the weapon Vicious Attacks feels a little low. While we do want weapons to be threatening and powerful, we recognize that a few adjustments will help the health of this system. To that end, we have added a bit more recovery time when missing the Plank family Gut Check Vicious Attack, and the Chair family Chairging Star Vicious Attack. This should make it a little easier to get away or maybe land a punish when evading these attacks early.
The Invulnerability on the Chair Vicious attack (Chairging Star) was added before the Priority System was fully working, and the team just kind of left it there. At this point, it is adding more confusion than anything, and isn’t necessary to make the Chair’s moveset feel powerful and fun. It also leaves the Chair with very little counterplay available. As a result, the Chair Vicious (Chairging Star) is no longer invulnerable, so it will lose Priority Interactions against Power Moves and the Super Move, and cause Clashes with other weapons.
We noticed that the Air Chair Vicious was hitting harder than the Air Chair Strike, despite also having the advantage of being unblockable. As a result, we have increased the damage of the Air Chair Strike.
The design intention for gaining Superstar Meter from emotes was that players would need to use a longer emote with a higher risk to gain the most benefit. Unfortunately, the way this feature is most often used is that players repeatedly perform the shortest, lowest risk emotes. To move this feature back toward its original intentions, the following change was made.
There is now a 10 second cooldown after gaining Superstar Meter from an Emote before you can gain Superstar Meter from an Emote again.
In testing, we’ve found that the tracking range of the basic combo follow-ups were so wide that they could appear to turn 180 degrees and track people who feel like they are behind the attacker. The effect of this was that the Bailout options for players often reduced to dodging forward. To combat this, the following change was made.
Tightened the width of the tracking range on Punch, Hammerfist, Spinkick, and Backtoss so they cannot turn as dramatically on whiff. The same has been done for all weapon followup attacks.
As a result, it is now possible to hold a direction to attempt to change targets during combos, even if another target is not available. If you want to ensure you stay on the current target, don’t press any movement directions while continuing the basic combo.
We found that in some situations, it could be very hard to see the Leaf VFX that play when hiding in bushes. As a result, the Leaf VFX have been made a wider and a bit more obvious.
Previously, after triggering an Invulnerable Wall Splat or Invulnerable Falling state, your opponent would land on their back and you’d still be able to combo with a Ground Attack, such as an Elbow Drop. In order to add clarity to a character who is flashing as Invulnerable, we wanted to ensure that this moment would actually be the end of the combo. To achieve that, the following changes have been made.
After landing from an Invulnerable Wall Splat or Invulnerable Falling state, you will now be invulnerable while on your back until you are able to act.
This means that Ground Attacks after Invulnerable Wall Splats or Invulnerable Falls are no longer guaranteed in any case.
We’ve also made it so that Ground Attacks after landing a Super Vicious Attack are no longer guaranteed in any case, because it also triggers an Invulnerable Falling state.
To add more utility to the Volley Dive, we made the Volley Dive and Dolphin Dive able to hit as Ground Attacks. The intention for these attacks was always that they would work as Ground Attacks, but some pesky bugs kept us from allowing this until now. This opened up some looping combos that were not desired, so to combat those, the following changes have been made.
Combo limits are no longer reset during the vulnerable part of your knockdown. We reset them when you get up instead.
This change combines with the Invulnerable Wall Splat / Invulnerable Falling state changes listed above to prevent looping combos.
To give the IzunaDrop family a bit more identity, we’ve added the Aimable feature to all tiers of the move. Hold the direction you want to fly with your opponent!
Landing Chop or Punch (Basic Attacks) more than 5 times in a combo will knock the opponent down and end the combo. This gets rid of an easy Duo Mode infinite combo.
Landing the final hit of a Cyclone Family move more than 2 times in a combo will knock the opponent down and end the combo. This gets rid of an easy Duo Mode infinite combo.
Landing a Vicious Blast as a Ground Attack will now put the opponent into an Invulnerable state until they have control again or fall off a ledge. This gets rid of an easy Duo Mode infinite combo.
We addressed some inconsistent behavior in how the Shot family of moves behave with wall bounces, which could lead to an infinite combo. Now, all three tiers will behave similarly when wall splatting the opponent. In order to address this properly, we’ve removed the “Ball Wall Bounce” reaction from the Dive family and Shot Family for now. “Ball Wall Bounce” will come back to these moves once we have had time to address some of the issues.
We have changed the attempt animation for the Irish Whip (Dash, then Vicious Attack) to help differentiate it from the Basic Vicious Attack and the Super Vicious Attack. It should be less confusing when you attempt an Irish Whip during a Dash now while you are in Superstar Mode. Remember, you cannot use the Super Vicious Attack while Dashing.
Previously, it was possible to perform an attack during the last few frames of Dodge Roll recovery before it was possible to block, move, or dodge again. This could lead to an inconsistent feeling when attempting to punish the recovery of a dodge roll. As a result, we have reduced the size of the window that allows you to attack during the last few frames of a Dodge Roll. This may make punishing certain attacks after dodging them more difficult, especially if you dodge very late on reaction. If you make a read and dodge earlier, you will have more time to recover and punish, so this change should also weaken reactive defense slightly. We will continue to monitor the health of this behavior and will reduce or remove this window in the future if needed.
Bug Fixes
Fixed an issue preventing players from earning Perk XP from Poison.
Poison status effect was dealing slightly less damage than expected due to a rounding error that has now been corrected.
Fixed an issue where Poison Mist could sometimes Clash as a Special Vicious instead of a Special Strike.
Fixed an issue that could cause Air Poison Mist to poison a teammate.
Fixed an issue causing Vicious Mist to inflict a harsher stun than intended when hitting a teammate.
Fixed an issue preventing you from pocketing Residential Mailboxes.
Fixed an issue where the air versions of Volley Dive, Dolphin Dive, and Full Charged Dolphin Dive, were losing their momentum unexpectedly. These should feel much nicer as traversal tools now.
Wooden Plank strike attack can now activate vending machines and hit tightly packed groups of players. The issue preventing the AOE from working correctly has been fixed.
Removed the Red Vicious Flash from the Air Vicious Crate Attack. This is a projectile and is not an unblockable attack, so the VFX should never have been here.
Fixed an issue where inventory related input buffering was not working as expected. You should be able to input inventory actions a bit early and have them queue up to occur when your character is ready more reliably now.
Big Swing was releasing victims slightly to the left of where you were aiming. This has been corrected.
Fixed an issue that caused you to Dash instead of Dodge at the end of blockstun when inputting a Dodge.
Fixed an issue that would sometimes let a player skip the ending of the Cyclone family animation and go back into locomotion.
Fixed an issue that could sometimes make you take unexpected fall damage.
Fixed an issue preventing the Energized VFX from spawning when you obtained Energized from the Satisfaction perk.
Fixed an issue causing Bailouts after Rekt Shot to cost a lot more Stamina than Bailouts after Cozmo Shot.
Fixed an issue that could cause Rekt Shot and Cozmo Shot to deal unexpectedly high fall damage after a wall bounce.
Fixed an issue that allowed players to perform basic air actions much sooner than expected after the Rekt Shot and Cosmo Shot.
Fixed an issue causing you to get the incorrect reward level when landing on a Ground Target from Cannon Launch.
Fixed an issue preventing two characters from landing the same move on the same target within a short window.
Fixed an issue preventing weapon damage from increasing when the Temper Perk is active.
Fixed an issue that could prevent VFX from playing when breaking open a Crate.
Fixed an issue that would let player characters drift offscreen during phase 1 of the Cannon Launch.
Made a few environmental adjustments for spots that were too tight for combat.
Fixed an issue that could cause the VFX for the Cyclone Family of moves to not appear at lower Quality Settings.
Fixed an issue preventing the Trash Can and Barrel weapon family Vicious Attacks from aiming in the direction the player is pressing on startup.
Fixed an issue that could cause a Ledge Vault animation to lose its momentum when performed during an Air Dodge.
Fixed an issue that would unexpectedly allow Air Diamond Crusher to use Bailout on Miss.
Fixed an issue that allowed Playground Mode Bots to be KOed. They should have infinite health now.
Fixed an issue preventing players from activating Super Mode during the recovery time on miss of some moves as expected. These moves include Dropkick, Mist family, Backtoss, Tackle family, Irish Whip, and air Vicious landing recovery.
Fixed an issue that could prevent Superduper Kick from triggering Wall Splats when landing the move very close to the wall.
Many fixes have been made to prevent players from clipping inside of walls or buildings. We will continue adding fixes for this if more instances of the issue are found.
Fixed dozens of additional issues too small to list.
The ex-Battlefield developers’ studio, Embark Studios, has revealed the first gameplay trailer for their upcoming team-based, free-to-play shooter, The Finals. Embark also announced The Finals’ Alpha Playtest alongside the gameplay trailer to give players a chance to experience their upcoming shooter.
The Finals – Pre-Alpha Gameplay Trailer
Here are the Key Features of The Finals (via the press release):
Truly Dynamic and Destructible Environments — Contestants fight it out in virtual playgrounds
based on some of the world’s most iconic places. The arenas are immersive and fully destructible,
powered by Embark’s new server-side destruction & movement system that ensures every player
experiences the same impact to the world at the same time – whether it’s a piece of furniture
blown apart or a whole building collapsing.
Maximum Player Expression — Deep visual and gameplay customization allows players to build
their own unique contestant. From stealthy ninjas defeating opponents with a katana, to cowboys
tanking with rocket launchers, every contestant can control who they are and how they play.
Rely on Your Instincts — Why impose limits to your imagination? In THE FINALS®, if you think
something might work, it probably will. Contestants need to rely on their intuition, use the
environment to their advantage, and make full use of their bespoke arsenals and abilities to defeat
their rivals and complete objectives.
The World’s Biggest Stage — All of this beautiful, brutal chaos is wrapped up into an over-the-top
virtual game show, centered on a high-stakes tournament with eliminations between every
high-tempo round. Teams of three will need to work together to advance. Lose, and you can jump
right back into a new tournament — win, and you can reach THE FINALS.
Moreover, the Alpha Playtest will be available exclusively on Steam starting this Thursday, September 29, at 8 am EST/8 pm HKT/5 am PST/9 am CEST and will be live through October 3, 2022. Here are some important notes about the upcoming Alpha Playtest:
The Alpha Playtest is meant to test core game features and operational capabilities – not a marketing beat – there is no streaming or gameplay capture/posting allowed
Available to players in EU and NA (USA & Canada)
English localization
Game is currently in development – playtest experience is limited, feedback for bugs and balance issues are greatly appreciated
Playtest is limited in size, but larger playtests are coming!
You can sign up for the closed Alpha Playtest through this link. The Finals is planned to launch for PC, Xbox Series X|S and PS5.
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset September 27, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset September 27, 2022 and Eververse Inventory:
Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
Hero Modifiers: Extra Shields
Lightning Crystals: Arc and Stasis abilities recharge faster, but you receive more damage from both elements.
Nightfall: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
Nightfall: Master
All previous modifiers
Famine: All ammunition drops are significantly reduced.
Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
Champions: Mob: This mode contains additional Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Mayhem
Achieve victory by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.
Vanguard Burn: Solar Singe
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Dares of Eternity: Legend
Contestants: The Way of the Hoof
Round 1: Fallen
Round 2: Hive
Final Round: Zydron
Savathûn’s Throne World
Campaign Mission: The Ghosts
Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.
Legacy Activities
Europa
Eclipsed Zone: Asterion Abyss
Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
Moon:
Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
Trove Guardian is in Anchor of Light
Dreaming City: Growing Curse
Petra is at Divalian Mists.
Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
Ascendant Challenge: Shattered Ruins, Spine of Keres
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
The Heat of Battle
During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Phylaks, the Warrior defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Sticky Situation
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score.
Return the sixth relic to the H.E.L.M. Also, defeat powerful Cabal throughout the system. Defeating more powerful combatants will award bonus progress.
6 Relic placed & 150 Powerful Cabal
Repute & Challenger XP+
Raise a Glass
Perform emotes at the end of Ketchcrash or Expedition for additional rewards. Doing so on Master difficulty will award bonus progress. This interaction requires the purchase of the first Swashbuckler upgrade.
6 Emotes performed
Repute & Challenger XP+
Ketchcrasher II
In Ketchcrash, destroy shield generators in the Maintenance Bay, hack terminals in the Treasure Hoard, and destroy storage tanks in Ether Storage. Doing so in Master Ketchcrash will award bonus progress.
Good news for God of War fans! The limited edition God of War Ragnarok PS5 DualSense controller now has a price tag and a (very convenient) release date.
The limited edition controller has an MSRP of $74.99 (PHP 4290/HK$588) and will be available at the PlayStation Store and participating retailers on November 9, alongside the launch of God of War Ragnarok. Check out the official screenshots below:
Pre-orders for this coveted controller are now open at the PlayStation Store.
Announced at the September State of Play event along with a story trailer for God of War Ragnarok, the two-tone blue-white limited edition controller has a bear and wolf insignia (representing Kratos and Atreus respectively) on the touchpad. The game logo is printed on the back of the controller.
The long-awaited God of War Ragnarok comes out November 9, priced at a hefty $69.99 for the PS5 and $59.99 for the PS4. Fans can pre-order the game at the PlayStation Store.
Sledgehammer Games has released (Call of Duty) COD Vanguard update 1.23 (PS5 version 1.023), and this is for the Season 5 mid-season update, which will kick off tomorrow, at 9 am PT/12 pm ET/12 am HKT. Read on for what to expect in the COD Vanguard September 27 patch notes.
Update 2: Sledgehammer has finally released the official patch notes for Season 5 Reloaded!
MULTIPLAYER
Maps
NEW: Fortress (In-Season)
Battle in a desert graveyard featuring the remains of old ships; Fortress is a medium-sized map with a loose three-lane structure.
Coming soon: Fortress 24/7 Featured Playlist
Beheaded
Reduced Hardpoint boundaries near the Record Shop to prevent unintended capture points.
Addressed an exploit that allowed players to reach an unintended location near the Clothing Store.
Paradise
Equipment and Field Upgrades will no longer fall through the bridge near the Cliff Path.
Radar
Improved enemy dog AI pathing near the Vehicle Bay.
Modes
Blueprint Gun Game
Blueprint Gun Game is now available in Private Matches.
Progression
Corrected a grammatical error in the Tank Triumphant Seasonal Challenge description.
Operators
Addressed an issue that prevented players from earning Mastery Operator Skins for Task Force Immortal Operators.
NEW: He “Seraph” Zhen-Zhen (Tyrants)
Seraph grew up in the Singapore Quarantine Zone, daughter of a high ranking officer of the 54 Immortals. She honored her lineage and excelled within the syndicate becoming its youngest ever Enforcer. She is a living embodiment of the 54I’s will, strictly quelling dissent within its ranks, while projecting the syndicate’s force and ambition wherever it’s needed. Her dedication and skills are unmatched, as she proved when she willingly offered her own arm in return for the honor of receiving a cybernetic limb from the 54I.
Available to purchase via Bundle.
NEW: Gabriel T. Rorke (Tyrants)
Gabriel Rorke graduated from the US Naval Academy and became a Captain in the Marines. During an assassination mission in Caracas, Venezuela, Rorke braved the flooding city to locate and kill General Diego Almagro, leader of the Federation. During the chaos of his squad’s extraction, Rorke was left behind. He was found by The Federation, who brainwashed away his loyalties, turning him into a man with an undying vendetta against his own.
Available to purchase via Bundle.
Weapons
NEW: BP50 (Assault Rifle)
This fully automatic bullpup assault rifle boasts a high fire rate while reminaing deadly and accurate at long range.
Complete an unlock challenge or purchase a Bundle to earn this Weapon.
Get 15 ADS Kills with an Acog Optic Equipped
NEW: Lienna 57 (Light Machine Gun, In-Season)
This compact LMG is capable of high accuracy during sustained fire at short to medium ranges.
Complete an unlock challenge or purchase a Bundle to earn this Weapon.
Get 15 Longrange Kills
Marco 5 (Submachine Gun)
Improved coverage and appearance of equipped Mastery Camos.
RA 225 (Submachine Gun)
Decreased muzzle smoke VFX to improve visibility while firing.
User Interface & Experience
Improved performance of loading UI images on previous console generations.
Addressed an issue that prevented players from accessing the Customization menu.
Bundles & Cosmetics
Corrected multiple animations while using the Down to the Wire Operator Skin for Beatrice.
Addressed an issue that caused the T-1000 Operator Skin to not reflect properly in the lobby walk sequence.
Optic Attachments will no longer appear smaller than intended on the Armored Strength Blueprint for the Cooper Carbine.
ZOMBIES
Maps
“The Archon”
Addressed an issue where players would rarely fall through the map when sprinting into a door and purchasing it simultaneously.
Addressed various visual discrepancies on the map, such as missing textures, missing geography, or rare instances where a Zombie may appear to clip into a rock while climbing over it.
Addressed a rare issue where a Boom-Schreier could spawn in a locked portion of the map and be unable to navigate to the player.
Addressed a rare issue where a Zombie could spawn outside the map shortly after unlocking the Pack-a-Punch machine.
Zombies spawning during Exfil will now have their proper portal effect upon spawn.
The Decimator Shield will now play “pick-up” dialogue when acquired by a player.
You take me into battle? Our tales shall be GLORIOUS!
Players that join during round 1 will no longer trigger the opening conversation to play again.
Kortifex will now display “immune” when appropriate.
Kortifex’s lightning ball attack will now ignore downed players.
“Shi No Numa”
Addressed a rare issue where players could sometimes take damage when navigating to Dig Site from the Altar of Covenants.
“Terra Maldicta”
Players who join a match in progress will no longer experience a yellow filter on their screen if the host is in the “Isle of Blight” area.
Weapons
Assault Rifles
Automaton
The 5.6MM 25 Round Mags now accurately display an increase of 25 rounds/mag, instead of 30, in the loadout menu.
Marksman Rifles
M1 Garand
Blueprint: Grand Cafe
Addressed an issue where the .30-06 20 Round Drums would provide 16 rounds instead of 20 as expected.
Attachments
Reticles
Multiple in-game Zombies reticles have been updated to align with their loadout preview.
Lethals
Monkey Bomb
Addressed a rare issue where dropped Monkey Bombs by zombies could sometimes fall partially into the ground and could not be obtained.
Pack-A-Punch
General
Reduced muzzle flash and smoke volume on Pack-A-Punch upgraded weapons.
Push Dagger
The Push Dagger Pack-A-Punch Level 1 camo now properly wraps around it.
The following named weapons will now use the intended Pack-A-Punch bullet audio when upgraded.
BP-50
Lienna 57
The following named blueprints will now use the intended Pack-A-Punch bullet audio, tracers, or muzzle flash.
Bitrate Banger
Chromosonal
Identity Theft
Liquid Medal
Mixed Oxide
Motorhead
Neo Paleocene
Persistent Mission
Schadenfreude
Spaceship Grey
Gameplay
Artifacts
Addressed an issue that prevented players from utilizing their Artifacts if they obtained them while, or shortly after, being downed and revived.
Covenants
Death Blow and Critical Expertise no longer refund or overflow lethal equipment when paired together.
“The Archon”
Trial of Resilience
The HUD smoke treatment associated with transporting cursed objects has been disabled due to frequently flashing while a player is moving.
Enemies
Zaballa the Deceiver
Addressed an issue where Zaballa the Deceiver would sometimes fly away when eliminated.
Challenges
Camouflage Challenges
Addressed an issue that prevented the Wildcat and Deadeye challenge progression if the player killed the Sturmkrieger with their backpack.
Addressed an issue that prevented the Welgun from contributing to the Plague Diamond camo progress for the Submachine Gun category.
Season 5
“Desert Dominion”
Addressed an issue that prevented this challenge from tracking.
Stability
Added new stability improvements and exploit fixes.
Update: While the official patch notes still haven’t been released, Activision has revealed what new content is dropping for Vanguard tomorrow!
New Vanguard Multiplayer Map — Fortress (In Season)
Battle in a post-apocalyptic Mediterranean fortress cobbled together with old ship parts and crumbling walls. The maritime graveyard sits where water once flowed freely, with Operators battling for possession of the few remaining strongholds.
Enter the central Chapel to get a view up by the main mast, which offers sightlines over the whole map. When the area gets hot, escape to the upper Market or Scrapyard; these less-conspicuous routes can be used to ambush enemy Operators. Loadouts of all stripes perform well on Fortress, whether you cover the open ground with a long-ranged weapon or move quickly between obstacles, bringing the fight up close.
New Deployments: Rorke and Seraph
New Weapons: Lienna 57 and BP50
Acquire two new weapons, the Lienna 57 LMG and the BP50 Assault Rifle.
Lienna 57:This compact LMG is capable of high accuracy during sustained fire at short to medium ranges.
An LMG configured for midrange play, the Lienna 57 favors stability over speed, remaining on target through prolonged fire. As more attachments become available, the weapon can be configured for snappier midrange play or it can be extended into a longer ranged powerhouse.
BP50: This fully automatic bullpup assault rifle boasts a high fire rate while remaining deadly and accurate at long range.
Bring along Scavenger when deploying with this ammo-hungry weapon. Its fast fire rate helps to eliminate enemy Operators before they can react, but watch that ammo count. Use Gunsmith to further increase the weapon’s fire rate or to create a more stable firing platform.
Unlock the Lienna 57 and BP50 by completing their in-game challenges or by purchasing new Store Bundles, which will be released later in the season and will feature Weapon Blueprints from the weapons’ families.
For the new cosmetic bundles that will be on sale starting tomorrow, head on over here.
Here’s the announcement from Sledgehammer Games:
During this time, PC players will be unable to matchmake console players. We will provide a status update on the release time of this update, once we have confirmed a fix.
#Vanguard Season 5 Reloaded update is available for download on PlayStation and Xbox platforms, which begins tomorrow at 9 AM PT. We are withholding this update on PC, while we investigate a crashing issue.
During this time, PC players will be unable to matchmake console players. We will provide a status update on the release time of this update, once we have confirmed a fix.
As you can see, the official patch notes haven’t been released yet, and we gather, it won’t be until we’re closer to launch tomorrow, which is par for the course.
COD Vanguard should be getting an update tomorrow for the mid-season update as well. You can check out the initial content drop and changes in Season 5 Last Stand right here.
Once the full patch notes are released, we’ll update the post ASAP.
Update: Added the official list of new content players will be getting in Vanguard tomorrow.
Update 2: Post has been updated with the official Season 5 Reloaded patch notes via Sledgehammer Games.
Player First Games has pushed out MultiVersus update 1.07, and this is for the Season 1.03 patch that introduces Rick into the roster, changes the free character to Shaggy and loads more! Read on for the MultiVersus September 27 patch notes.
MultiVersus Update 1.07 Patch Notes | MultiVersus Update Season 1.03 Patch Notes | MultiVersus September 27 Patch Notes:
Overall patch summary
General
Rick Sanchez joins MultiVersus! Rick is a new Mage character joining the roster.
The XP required to go from level 3 – 15 on the character mastery track has been doubled
We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.
Loading performance improvements for PS4 and Xbox One.
Initial free character from completing the intro tutorial has been switched to Shaggy from Wonder Woman. Wonder Woman can now be purchased for Gold or Gleamium.
Attack decay steps have been added to the intro tutorial.
Fixed an issue in Coop-Versus-AI that was causing only Wonder Woman and Reindog bots to appear.
Fixed a bug where some players weren’t able to equip profile icons.
Fixed a bug where the game would occasionally freeze at the end-of-game screen.
Cosmetics
Chef Reindog
Golden Reindog
Tiger Millionaire Steven
Reindog Skin: Chef Reindog is now available!
Reindog Skin: Golden Reindog is now available! ONLY purchasable with gold!
Steven Universe Skin: Tiger Millionaire is now available!
Twitch Extension
Minor visual bug fixes
Added ‘Fighter Voting’ which allows broadcasters to poll their audience on which fighter to play, viewers who have MultiVersus get bonus votes.
Added the ability for viewers who have MultiVersus to claim free toasts from Twitch channels running the extension.
Gameplay Systems
Anti-Infinite Combo System
We’ve implemented a new anti-infinite-combo system that will decay all subsequent attacks if the same attack has been used 4 or more times in the same true combo. The goal is to put a global soft-cap on infinite combos and make combos more creative. We hope the change pushes players to explore new and more exciting combo routes.
We were considering the max number of the same attack being used to be 3, but we wanted to more slowly evaluate the change. We’re going to be evaluating the change and are open to feedback on how we can improve the system!
The option to choose between 4 direction or 8 direction for the right-stick control (c-stick) has been added to the settings menu.
Projectile Systems
We are continuing the projectile systems update in this patch. The most notable addition is the inclusion of a new “Light Projectile” classification for projectiles that deal no knockback. The only Light Projectiles in the game for now are Rick’s uncharged blaster
Character Updates
That’s about it. If there’s a new patch released, we’ll let our readers know. So make sure to bookmark our MultiVersus game hub!
MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, September 27’s list of items for sale!
Fallout 76 Atomic Shop Weekly Update September 27:
https://imgur.com/a/uEuAPHB
Notable Items This Week:
Wildwood Tavern Bundle – 1200
Message Board Kiosk – 300
The Armory Weapon Paint Bundle – 1600
Responders Rescue Bundle – 1440
Mothman Cultist C.A.M.P. Bundle – 1200
Mothman Hunter Outfit – 630
Vault-Tec Prototype Water Purifier – 210
Brotherhood Reclaimed Deluxe Bundle – 2400
Blue Ridge Caravan Trader Bundle – 900
Fallout First Quarterly Catch Up Bundle 3 – 1000
What is the Fallout 76 Atomic Shop?
The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.
Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.
All exclusive items are character-bound, and cannot be dropped or traded with other players.
The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.
That’s it for this week’s reset. Is there anything in particular that interests you?
If not, there is always next week, which we’ll have covered, so be sure to check back in!
If you can’t connect to MultiVersus just now, it’s not you, but Player First Games has triggered MultiVersus down on the game’s servers this September 27, and during this time, a new patch introducing a new character and more will be rolled out.
MultiVersus Down Server Status and Updates for September 27:
The announcement comes from the official MultiVersus Twitter account:
Tomorrow's itinerary: – Maintenance Mode initiates sequence at 9:00am PT. – Stream Rick-tastic goodness at 9:30am PT on our Twitch. – Rick enters the #MultiVersus dimension at 10am PT. – Proceed imminent Rick domination. pic.twitter.com/svZx1RBXTC
Tomorrow’s itinerary:
– Maintenance Mode initiates sequence at 9:00am PT.
– Stream Rick-tastic goodness at 9:30am PT on our Twitch.
– Rick enters the #MultiVersus dimension at 10am PT.
– Proceed imminent Rick domination.
Once the patch is live, we’ll be sure to let our readers know with an update for this article. If the maintenance period goes over or the schedule is changed, we’ll be sure to update the post accordingly as well.
If you somehow can’t login or play Battlefield 2042 (or any other EA-made game for that matter), it’s not just you, but Battlefield 2042 down reports have surfaced this September 27, and EA is aware of the issues.
Battlefield 2042 Down Server Status and Updates for September 27:
Update: EA has announced that things are back to normal.
We've fixed the connectivity issues, so you should be able to get back online and play your games. Thanks for sticking with us!
Having trouble connecting to your games? We’re looking into issues with our games and services right now, and we’ll share updates as we have them.
The publisher has not mentioned which games are affected, but based on the tweet, we wouldn’t be surprised if this not only affects Battlefield 2042, but old titles, and sports games as well.
EA has released Madden 23 update 1.04 (PS5 version 1.004), and this is includes a short list of fixes. In addition to that, the dev steam has also shared updates regarding future updates too. Read on for the Madden 23 September 27 patch notes.
Today, there are a few improvements available for Madden NFL 23 via an update, including:
Stability improvements
Addressed a rare player model issue
In addition to the confirmed list of fixes today, the dev team mentioned that they are aware of several issues players have reported regarding the Franchise mode, and they are working as quickly as possible to resolve these issues.
Additionally, EA Tiburon has shared the following regarding future updates:
What’s Next?
Continuing with our commitment to live service, our next Title Update focuses on player feedback from the launch-window of Madden NFL 23. This update is currently targeted for mid-October and the full updates will be detailed via Gridiron Notes.
Once more info regarding the next patch is released, we’ll let our readers know. If you haven’t bought the game yet, go read our review of it right here.
Those rocking to Metal Hellsinger’s metal tunes will be be pleased to know that The Outsiders has announced that Metal Hellsinger mod support is now available for the PC version.
The main game and its free demo both support modding through a free modding tool available now on the game’s website. Mods will be available through the Steam Workshop at a later date.
It is unknown whether the game’s console editions will be getting mod support any time soon.
If you’re still unsure about Metal: Hellsinger, check out our in-depth review of the game, where we state, “Metal: Hellsinger seamlessly blends tight first-person shooter gameplay with a fantastic soundtrack and rhythm mechanics that will constantly keep you on your toes.
Metal: Hellsinger is available on Xbox Series X|S, PlayStation 5, and PC, and additionally on Xbox Game Pass.
MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for September 27. Check out the official Battlefield 2042 Season 2 Week 5 weekly missions, Battle Pass rewards, and Featured Experiences!
Check the trailer out along with the PC features list straight from WB Games.
According to the press release sent out, the PC version featuresL
4K resolution
Ultra-high frame rate
Ray-traced reflections
NVIDIA DLSS2, AMD FSR2, and Intel X Super Sampling for enhanced performance
“Expansive” customization options
Ultrawide and multi-monitor support
About Gotham Knights:
Gotham Knights features the Batman Family as players step into the roles of Batgirl, Nightwing, Red Hood and Robin, a new guard of trained DC Super Heroes who must rise up as the protectors of Gotham City in the wake of Batman’s death. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, players will confront an array of challenges as they evolve into their own version of the Dark Knight.
Gotham Knights swings out this October 21 on the PS5, Xbox Series X|S and PC.
Outriders developer People Can Fly (PCF) has announced that Take-Two Interactive is seeking to terminate the development and publishing agreement between the two companies through a mutual understanding, having sent in a letter of intent..
Project Dagger, the two companies’ collaborative IP under this agreement, is now solely owned by PCF, and will be either self-published or released in cooperation with another publisher.
PCF and Take-Two Interactive will be negotiating a detailed settlement, as well as the repayment of advances received by PCF from Take-Two for the development of Project Dagger depending on how the game will be published in the future.
Sebastian Wojciechowski, CEO of PCF said:
I assume we will part on good terms, and I don’t see reasons why we couldn’t work with Take-Two on some other project in the future. We strongly believe in the Project Dagger’s potential and are now committed to continue its development within our self-publishing pipeline. The game is still in pre-production – our team is now focusing on closing combat and game loops and migrate from UE4 to UE5. I’m conscious that this decision will add investments on us, but self-publishing is part of our strategy. Of course, we are not ruling out working with a new publisher if this creates a compelling business opportunity.
Seven projects including Project Dagger are currently under development at PCF.
One of these is “Gemini,” a collaboration project with Square Enix. Two self-published games, “Bifrost” and “Victoria” are also in the pipeline. Another project titled “Red” is in the concept phase.
Two VR projects — Green Hell VR and a VR experience based on one of PCF’s existing IPs — are also in the works.
We’ll keep our readers up-to-date with any further developments.
People Can Fly’s latest game release is Outriders, which was released back in April 2021. The studio also pumped out an expansion for it titled “Worldslayer,” which was released this June.
The big (Assassin’s Creed) AC Valhalla update 1.061 patch is out, and this is for Title Update 1.6.1, and adds a slew of new content, gameplay fixes and loads more. Read on for the official AC Valhalla September 27 patch notes.
AC Valhalla Update 1.061 Patch Notes | AC Valhalla September 27 Patch Notes:
Patch Sizes:
Xbox Series X|S: 11.9 GB
Xbox One: 10.6 GB
PlayStation®5: 1.6 GB
PlayStation®4: 8.6 GB
PC: 9.12 GB
NEW FREE CONTENT:
ADDED A NEW SETTLEMENT BUILDING: RUNE FORGE.
(AVAILABLE SEPTEMBER 27)
Ravensthorpe has once again expanded! Construct the Rune Forge building and push the boundaries of gear customization.
The Rune Forge can be built once Ravensthorpe has been upgraded to Level 4. With the Forge, you can turn the perks of your currently owned gear into new runes in exchange for silver. Explore the world of Valhalla to find more gear and turn their perks into valuable runes!
Please note that the Rune Forge does not support items from the game’s expansions. Runes can also be sold for silver at the Forge.
TOMBS OF THE FALLEN PACK 2
(AVAILABLE SEPTEMBER 27)
The journey of Tombs of the Fallen comes to an epic conclusion in this all-new addition. Find your way through three mysterious tombs rigged with ancient traps and complex puzzles. Only the most dedicated adventurers will discover buried secrets from a fallen civilization.
Observe and explore deep waters, molten lava, and Isu teachings to solve ancient puzzles and acquire lost treasures.
Scattered throughout England, these tombs of discovery are available from the moment you unlock Ravensthorpe. You will be able to explore the new forgotten tombs for free starting September 27.
AC15 REWARDS – UBISOFT CONNECT
(AVAILABLE SEPTEMBER 27)
Celebrate 15 years of Assassin’s Creed in Assassin’s Creed® Valhalla with free exclusive in-game rewards. Take your settlement to the next level with the AC15 settlement pack and ink your skin with a dedicated AC15 tattoo set. Available through Ubisoft Connect.
OSKOREIA FESTIVAL
(AVAILABLE OCTOBER 20 – NOVEMBER 10)
The veil of Oskoreia covers Ravensthorpe one more time. This October, take on the Wild Hunt of the Oskoreia Festival by defending your settlement from the threat of harmful spirits and prove the strength of the Raven Clan. In this free, limited-time event, you’ll find new activities, quests, and a wealth of new exclusive rewards. The Oskoreia Festival will be available from October 20 to November 10.
BUG FIXES & IMPROVEMENTS
THE FORGOTTEN SAGA
Addressed:
Equipping the Death Jarl helmet will remove Eivor’s beard customization.
Sometimes Odin can get stuck in a pillar when assassinating enemies.
After the battle with Systir and his tamer in Nidheim, the barrier will not go away.
Everold’s store re-stocks with already purchased items.
THE SIEGE OF PARIS
Addressed:
Unique Siege of Paris runes purchased through Pierre’s shop can be sold, but cannot be bought back.
WRATH OF THE DRUIDS
Addressed:
Finishing Balor with a stun-attack can cause the encounter to get stuck.
ASSASSIN’S CREED VALHALLA
MAIN QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES
Addressed:
Order Medallions missing after defeating members of the order.
The quest Going Deeper cannot be received if the plants have already been collected.
Crashes while loading a save file during Finding Fritjof quest.
Player stats are not tracking as intended for the Core Challenge Eivor’s Saga.
WORLD
Addressed:
When climbing the tree near the Druid cottage in Glowecestrescire, Eivor can get stuck under the platform.
Unable to interact with Rollo within the brothel.
Unable to enter a house in Picheringa because of a blocked window and barred door.
OSKOREIA FESTIVAL
Addressed:
Various fixes for the returning Oskoreia festival event.
ARMORY & INVENTORY
Addressed:
Weapons being duplicated through unintended means.
Duplicated Dwarven customization options in inventory.
Two-Handed Axes can appear on both sides of the Armory mannequin if the player changes hands while using the weapon.
Flails appear upside down in the Armory when equipped with a loadout.
Isu tattoo duplicates in inventory after purchase and replaces other tattoos that can no longer be selected.
MISCELLANEOUS
Addressed:
Some weapons appear in Vagn’s shop when they’ve already been acquired.
The VFX for the charge attack persists on the weapon after it has been used.
Twilight pack previews do not load when trying to view them in the in-game store.
Unintended echo effect on Reda’s speech audio.
Cargo hold during River Raids caps at 200 even if capacity is upgraded.
Eivor spawns drunk when loading into the game.
UI / HUD
Addressed:
Jord Scarecrow settlement cosmetic tile in Norvid’s store doesn’t show the item
As promised, Ubisoft has released Assassin’s Creed Valhalla update 7.10, which is for the game’s Title Update 1.6.1! This brings new free content with the new Rune Forge settlement, alongside the Tombs of the Fallen Pack 2, and more! Read on for the full Assassin’s Creed Valhalla Title Update 1.6.1 patch notes.
Xbox Series X|S: 11.9 GB
Xbox One: 10.6 GB
PlayStation®5: 1.6 GB
PlayStation®4: 8.6 GB
PC: 9.12 GB
NEW FREE CONTENT:
ADDED A NEW SETTLEMENT BUILDING: RUNE FORGE.
(AVAILABLE SEPTEMBER 27)
Ravensthorpe has once again expanded! Construct the Rune Forge building and push the boundaries of gear customization.
The Rune Forge can be built once Ravensthorpe has been upgraded to Level 4. With the Forge, you can turn the perks of your currently owned gear into new runes in exchange for silver. Explore the world of Valhalla to find more gear and turn their perks into valuable runes!
Please note that the Rune Forge does not support items from the game’s expansions. Runes can also be sold for silver at the Forge.
TOMBS OF THE FALLEN PACK 2
(AVAILABLE SEPTEMBER 27)
The journey of Tombs of the Fallen comes to an epic conclusion in this all-new addition. Find your way through three mysterious tombs rigged with ancient traps and complex puzzles. Only the most dedicated adventurers will discover buried secrets from a fallen civilization.
Observe and explore deep waters, molten lava, and Isu teachings to solve ancient puzzles and acquire lost treasures.
Scattered throughout England, these tombs of discovery are available from the moment you unlock Ravensthorpe. You will be able to explore the new forgotten tombs for free starting September 27.
AC15 REWARDS – UBISOFT CONNECT
(AVAILABLE SEPTEMBER 27)
Celebrate 15 years of Assassin’s Creed in Assassin’s Creed® Valhalla with free exclusive in-game rewards. Take your settlement to the next level with the AC15 settlement pack and ink your skin with a dedicated AC15 tattoo set. Available through Ubisoft Connect.
OSKOREIA FESTIVAL
(AVAILABLE OCTOBER 20 – NOVEMBER 10)
The veil of Oskoreia covers Ravensthorpe one more time. This October, take on the Wild Hunt of the Oskoreia Festival by defending your settlement from the threat of harmful spirits and prove the strength of the Raven Clan. In this free, limited-time event, you’ll find new activities, quests, and a wealth of new exclusive rewards. The Oskoreia Festival will be available from October 20 to November 10.
BUG FIXES & IMPROVEMENTS
THE FORGOTTEN SAGA
Addressed:
Equipping the Death Jarl helmet will remove Eivor’s beard customization.
Sometimes Odin can get stuck in a pillar when assassinating enemies.
After the battle with Systir and his tamer in Nidheim, the barrier will not go away.
Everold’s store re-stocks with already purchased items.
THE SIEGE OF PARIS
Addressed:
Unique Siege of Paris runes purchased through Pierre’s shop can be sold, but cannot be bought back.
WRATH OF THE DRUIDS
Addressed:
Finishing Balor with a stun-attack can cause the encounter to get stuck.
ASSASSIN’S CREED VALHALLA
MAIN QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES
Addressed:
Order Medallions missing after defeating members of the order.
The quest Going Deeper cannot be received if the plants have already been collected.
Crashes while loading a save file during Finding Fritjof quest.
Player stats are not tracking as intended for the Core Challenge Eivor’s Saga.
WORLD
Addressed:
When climbing the tree near the Druid cottage in Glowecestrescire, Eivor can get stuck under the platform.
Unable to interact with Rollo within the brothel.
Unable to enter a house in Picheringa because of a blocked window and barred door.
OSKOREIA FESTIVAL
Addressed:
Various fixes for the returning Oskoreia festival event.
ARMORY & INVENTORY
Addressed:
Weapons being duplicated through unintended means.
Duplicated Dwarven customization options in inventory.
Two-Handed Axes can appear on both sides of the Armory mannequin if the player changes hands while using the weapon.
Flails appear upside down in the Armory when equipped with a loadout.
Isu tattoo duplicates in inventory after purchase and replaces other tattoos that can no longer be selected.
MISCELLANEOUS
Addressed:
Some weapons appear in Vagn’s shop when they’ve already been acquired.
The VFX for the charge attack persists on the weapon after it has been used.
Twilight pack previews do not load when trying to view them in the in-game store.
Unintended echo effect on Reda’s speech audio.
Cargo hold during River Raids caps at 200 even if capacity is upgraded.
Eivor spawns drunk when loading into the game.
UI / HUD
Addressed:
Jord Scarecrow settlement cosmetic tile in Norvid’s store doesn’t show the item
Developer Expansive Worlds has released theHunter: Call of the Wild update 1.70 today for all platforms. The new update gives support for the Assorted Sidearms Pack DLC that is available now. Check out theHunter: Call of the Wild September 27 patch notes.
theHunter: Call of the Wild Update 1.70 Patch Notes | theHunter: Call of the Wild September 27 Patch Notes:
NEW WEAPONS
Whether you wanna show off your sharpshooting skills or gotta quick-draw in a hairy situation, the new Assorted Sidearms Pack’s got you covered! Let’s take a closer look:
.243 R. Cuomo | Single-Shot Wonder
Break-action single-shot handgun for accurate long-range hunting.
Weapon Type: Single Shot Handgun, compatible with all rifle scopes.
Ammo: .243 Soft Point & .243 Polymer Tip Ammunition
Mag Size: 1
Variants: Competitor & Champion
.45 Rolleston | Call of the Wild West
Classic Old West Americana revolver with great stopping power. Suitable for hunters who want to embrace their inner cowboy.
Weapon Type: Single Action Revolver
Ammo: .45 Colt Flat Nose Hard Cast & .45 Colt Full Metal Jacket
Mag Size: 5 (Safety First!)
Variants: Cavalry & Frontier
10mm Davani | (G)Locked & Loaded
Semi-automatic pistol with a high-capacity clip for close- and mid-range use. Comes with a modified reflex sight.
Weapon Type: Semi-Automatic Large Size Mag Handgun
Ammo: 10mm Auto Hard Cast Flat Nose & 10mm Auto Jacketed Hollow Point
In addition to this new pack, we’ve just released a number of improvements and fixes.
QUALITY OF LIFE
The in-game DLC Store is now available on Xbox, Windows 10, and PlayStation.
Updated the depth required to place water layout blinds to 1 meter.
Added detail to Multiplayer challenges in the UI.
Birdshot travels faster. It should be easier to hit a moving target with.
Made it easier for players to interact with clues while following blood trails.
SILVER RIDGE PEAK
Reworked the animal home ranges, populations, and schedules in the Silver Ridge Peak Reserve.
Dev Team’s Notes: Fret not, the population reset does not affect Great One progress.
MISSISSIPPI ACRES PRESERVE
Added new docks for boats in the Mississippi Acres Preserve.
Population reset for Bobwhite Quail in Mississippi Acres Preserve.
REVONTULI COAST
Population reset for Goldeneye in Revontuli Coast.
BUG FIXES
Fixed a bug that would cause trophies to not unlock on PS4.
Fixed an issue that would cause animals to teleport while drinking.
Dev Team’s Notes: The animals acknowledged they had an issue and have now solved their drinking problem.
Fixed an issue where waterfowl birds circled for too long in the air before landing.
Fixed a bug that would cause Coyotes to run fast in circles when in a feeding and calm state.
Fixed a ragdoll issue that would cause Moose to “dance” upon death.
Dev Team’s Notes: The Moose are grounded. No more dancing.
Fixed an issue that would cause waypoints to not update during “Follow the Blue Trail” in Revontuli Coast.
Fixed an issue where players could not hit the 2nd, 3rd, and 4th targets during “Steady Aim” in Revontuli Coast.
Fixed an issue that would cause contextual help to not appear after players complete the first mission in Revontuli Coast.
Updated “HOPE #6”’s mission requirements from a Blacktail to a Whitetail Deer in Layton Lake.
Fix a bug that would cause the Legendary Black Bear to spawn as a Great One instead of a Diamond during the “Trampfine” mission in Layton Lake.
Fixed a bug with the spawn point at Chopeeka Outpost on Layton Lake.
Fixed an issue that would cause “The Tourist Achievement” to not work properly in Medved-Taiga.
Fixed the bug where players were not able to complete “A Dangerous Reaction” in Silver Ridge Peaks.
Fixed the spawn point at the Bighorn Sheep Outpost on Silver Ridge Peaks.
Fixed an issue where the mission helper arrow would go missing when the “Inspect the Tape” objective was triggered during the “B-Side” mission in the Mississippi Acres Preserve.
Restored the deformed model for female Cinnamon Teals in Parque Fernando.
Fixed an issue that would cause the inventory section to disappear when players used the Esc key after swapping items.
Resolved a bug that would prevent the “More” Option in the Dog Wheel from being selectable.
For controller players, fixed an issue where the dog would always begin to heel when trying to zoom out the camera in photo mode.
Fixed the issues where Resting & Feeding Need zone schedule icons would show incorrectly for multiple animals.
Fixed an issue that would cause tripods to not show on the map.
Adjusted zeroing for slug ammo on the Strecker 20G Shotgun.
Fixed the incorrect impact placement for arrows shot with the Brightsight Rangefinder bow sight.
Fixed a bug where Quick Switch Items did not work after switching items using the Item Wheel.
Fixed an issue where Goldeneye Ducks gave higher amounts of cash than expected when harvested.
Fixed an issue where some animals appeared transparent on the harvest screen.
Fixed the visibility indicator not working correctly on PS4.
Fixed a few floating trees in Parque Fernando.
Fixed the bug where introductory dialogues stopped playing audio when players spotted an animal for the first time in some reserves.
Fixed the issue where some weapons’ iron sights became blurry when using AMD Fidelity FX Super Resolution 1.0.
Fixed the bug where players could continue to shoot without reloading a weapon using the weapon wheel.
Adjusted Store stats for .30-06 ammo & .308 ammo to reflect their power.
Fixed a bug where birds could disappear after being shot and falling from the sky.
Fixed a bug where audio would not be attenuated properly when aiming.
That’s it for the patch notes. theHunter: Call of the Wild is out now for the PC, PlayStation, and Xbox.
Crytek has deployed Hunt Showdown update 1.64, and this is for hotfix 1.9.0.4! This patch brings a small change to weapons. Read on for what’s new in the Hunt Showdown September 27 patch notes.
The Sparks Pistol and Romero Alamo have been added to the Book of Weapons
The big 1.10 patch should be rolled out soon given Crytek showcased it during a recent devstream. You can check out all our Hunt Showdown news in its game hub.
If there are other changes in this patch that’s not listed above, leave a comment below and let us know what you spot.