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Overwatch Update 3.32 Punches Out for Anniversary Remix Volume 3 (August 9)

Blizzard Entertainment has released Overwatch update 3.32 on all platforms, and this is to bring the Anniversary Remix Volume 3 event into the game! In addition to that, there are a few bug fixes included as well, which are all listed in the official Overwatch August 9 patch notes.

Overwatch Update 3.32 Patch Notes | Overwatch August 9 Patch Notes:

OVERWATCH REMIX VOLUME 3

After six great years of payload pushing and high-intensity brawls around the world, the fight for the future is just beginning. Now, as we prepare to enter a new era of epic competition, it’s time for one last hurrah. Join the party in style with remixed skins Tagged Tracer, Varsity D.Va, Genjiman Genji, and more. Earn weekly rewards and play all your favorite seasonal brawls for the final time before the launch of Overwatch 2!

Earn and purchase Anniversary Loot Boxes throughout the event! Each Loot Box has a chance to contain items from past Anniversary and seasonal events; don’t wait too long to snag those skins you’ve been eyeing for the past year, though–Loot Boxes will no longer be available for sale after the end of the Anniversary Remix Vol. 3 event. However, you will still be able to earn standard loot boxes after the end of the event.

Play Anniversary Remix: Vol 3 now through August 30.

BUG FIXES

General
  • Resolved an issue with Overwatch League tokens not displaying in-client after purchase
Heroes

Wrecking Ball

  • Fixed a bug with Wrecking Ball’s Grappling Claw cooldown erroneously resetting after using other abilities

Cassidy

  • Fixed issues with Cassidy’s grill being misplaced in ‘Duel’ and ‘Rolling into Action’ highlight intros

For the full Anniversary Remix Volume 3 details on weekly rewards and more, head on over here.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Arc System Works CEO Wants to Expand Fighting Game Genre Through IP Collaboration

During EVO 2022, Minoru Kidooka, CEO of Guilty Gear Strive developer, Arc System Works gave an interview to IGN where he expressed how as a studio, he wants Arc System Works to be less passive in regard to collaborating with other existing IPs. 

Kidooka says:

We need to expand fighting [game] communities through IP. In the future, if we have such an opportunity, we are actively pushing to collaborate with new IP owners.”

Kidooka also mentions how he wants to change the company’s offering and create games that will resonate well with global audiences because up till now the studio only has Dragon Ball FighterZ and Guilty Gear Strive which is well known among the masses. This way, he can use well-known IPs and expand the fighting genre among the more general audiences. 

Minoru Kidooka says that he has a plan, with his top priority remaining to expand Guilty Gear Strive, but also always thinking about the future of fighting games in the back of his head. One of his dreams includes creating and planning a game from the ground up in the United States. Finally, the CEO highlights that the BlazBlue IP can expand beyond just the fighting genre.

Source: IGN

Ibrahim Kabir

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Apex Legends Update 1.000.016 Released for New Hunted Season (August 9)

Respawn Entertainment has fired out Apex Legends update 1.000.016 on all platforms today, and this is for the new Hunted season that introduces new legend Vantage and more! Read up on everything new in the official Apex Legends update today patch notes, along with a change that Respawn forgot to include in the patch notes.

Apex Legends Update 1.000.016 Patch Notes | Apex Legends Update Today Patch Notes:

NEW LEGEND

Vantage – Survivalist Sniper

Xiomara “Mara” Contreras is a survivalist who can see a threat coming from down her sniper scope from thousands of meters away. Born to a wrongfully-convicted criminal who gave birth to her alone on the barren ice planet Págos, Vantage has grown into the ultimate survivalist. Forced to live off a hostile land, she became unfathomably good with a scoped weapon.

PASSIVE: Spotter’s Lens

Aim down sights to scout with your eyepiece (unarmed or with mid- to long-range scopes) and use a bullet drop indicator to see where your shots will land. 

TACTICAL: Echo Location

Position your winged companion Echo and then Launch towards him. Must have line of sight to Echo for Launch.

ULTIMATE: Sniper’s Mark

Use your custom sniper rifle to mark enemy targets which applies a damage bonus for you and your team.

REFORGED KINGS CANYON UPDATE

In Season 5, Skull Town and Thunderdome were sunk by a massive explosion caused by Loba. Now that the Salvage operation is complete, the Syndicate has rebuilt the area for the Apex Games. Dredging machines have refilled the space with sand from the ocean floor, and a new battleground has been rebuilt with the iconic skull as its centerpiece. Read the full breakdown of the map update for Kings Canyon here.

LEVEL CAP INCREASE

Players can now level past account level 500 through 3 additional tiers of 500 levels bringing the effective level maximum to Level 500 Tier 3. This increase adds 345 additional Apex Packs earnable via account leveling, and ensures that everyone can earn an heirloom just by playing the game. The total number of Apex Packs earnable via account leveling is now 544.

BATTLE PASS

Certain Battle Pass challenges can now be completed in either Battle Royale or non-Battle Royale modes, giving you the flexibility to complete the Battle Pass your way.

PATCH NOTES

SEASON 13 RANKED RESULTS

For Split 1 of Season 13, we have the following max tier distribution among players who played more than 10 hours of Ranked (versus Season 12’s Split 1):

  • 10.80% Bronze (0%)
  • 28.78% Silver (3.78%)
  • 44.45% Gold (25.12%)
  • 14.60% Platinum (39.52%)
  • 1.25% Diamond (26.63%)
  • 0.10% Master & Apex Predator (4.95%)

As of August 2nd 2022, we have the following max tier distribution among players in Split 2 who played more than 10 hours of Ranked (versus Season 12’s Split 2):

  • 2.22% Bronze (0.01%)
  • 15.22% Silver (4.28%)
  • 41.50% Gold (25.48%)
  • 32.57% Platinum (42.80%)
  • 8.05% Diamond (23.56%)
  • 0.45% Master & Apex Predator (3.87%)

14.0 Ranked Changes

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations .
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

BALANCE UPDATES

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap
    • Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer
    • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

LEGENDS

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

CRAFTING UPDATE

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased from to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

MAPS

The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.

ALL BATTLE ROYALE MAPS

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time decreased from 180s to 60s.
    • Ring 1 Closing Time:
      • Kings Canyon – 4:10 -> 4:32
      • World’s Edge – 3:42 -> 4:32
      • Storm Point – 4:15 -> 4:35
      • Olympus – 4:10 -> 4:32

WORLD’S EDGE

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. . 
  • Added OOB to west rocks at Lava Siphon.

QUALITY OF LIFE

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

BUG FIXES

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline. 
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle – fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle – fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle – fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears. 
  • Wraith – fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

Respawn also tweeted the following as a change they forgot to include in the official patch notes:

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset August 9, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset August 9, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset August 9, 2022 and Eververse Inventory

Nightfall – The Ordeal: The Arms Dealer

Modifiers:

  • Nightfall: Adept
    • Empath: Enhanced radar. Take increased damage from melee.
    • Acute Solar Burn: +25% Solar damage dealt and +50% Solar damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. You must equip Anti-Barrier and Anti-Unstoppable mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Hero Modifiers: Extra Shields
    • Combat Acceleration: After damaging a target with a weapon many times in rapid succession, you will regain ability energy for your melee, grenade, and class abilities. The base cooldown time for these abilities is lengthened.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Solar] Solar and [Void] Void Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Solar] Solar and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Achieve victory by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Void Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Arrival

Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.


Legacy Activities

  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire HuntThe Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo ChallengeSimulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly MissionBroken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Exosporangion   Ship 2500 Bright Dust
Snakebite Equip this weapon ornament to change the appearance of The Huckleberry. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 2000 Bright Dust
Hearthfire Shell   Ghost Shell 1250 Bright Dust
Buzz Off   Emote 1500 Bright Dust
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Water Gun   Emote 2850 Bright Dust
No Fair   Emote 1250 Bright Dust
Sea Shell   Ghost Shell 450 Bright Dust
Quadracycle   Vehicle 300 Bright Dust
Argentate Dusk   Ship 3250 Bright Dust
Sudden Squall Equip this weapon ornament to change the appearance of Sturm. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Seashell Projection Equip this item to change your Ghost’s projection. Ghost Projection 2850 Bright Dust
Temperature Wash Equip this shader to change the color of your gear. Shader 300 Bright Dust
Nectar Dynamo Equip this shader to change the color of your gear. Shader 300 Bright Dust
Reef Regalia Equip this shader to change the color of your gear. Shader 300 Bright Dust
Crimson Valor Apply this shader to change the color of your gear. Shader 300 Bright Dust
Reef Shimmer Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Only the Finest Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Sterile Neutrino Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Maximum Temper Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score. 7 Strange Coin 100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Clutch Extol Greaves Crucible Leg Armor 30 2 2 8 6 10 58 25 Legendary Shards & 1000 Glimmer
Hunter Wildwood Grips EDZ Gauntlets 14 2 16 13 12 2 59 20 Legendary Shards & 10 Dusklight Shard
Warlock Photosuede Hood Vanguard Helmet 2 2 30 6 11 6 57 25 Legendary Shards & 1000 Glimmer
Warlock Clutch Extol Hood Crucible Helmet 2 2 30 6 6 11 57 25 Legendary Shards & 1000 Glimmer
Warlock Clutch Extol Boots Crucible Leg Armor 26 2 2 2 12 10 54 25 Legendary Shards & 1000 Glimmer
Warlock High-Minded Complex Ada-1 Leg Armor 26 2 2 14 15 2 61 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 2.02 Shoots Out for Hunted Season (August 9)

Respawn Entertainment has pushed out Apex Legends update 2.02, and this is for the game’s new season titled “Hunted.” This brings the new legend, Vantage, into the game, as well as a host of gameplay-related adjustments. Read on for the full Apex Legends August 9 patch notes, which includes a change that Respawn forgot to include in yesterday’s patch notes reveal.

Apex Legends Update 2.02 Patch Notes | Apex Legends August 9 Patch Notes:

NEW LEGEND

Vantage – Survivalist Sniper

Xiomara “Mara” Contreras is a survivalist who can see a threat coming from down her sniper scope from thousands of meters away. Born to a wrongfully-convicted criminal who gave birth to her alone on the barren ice planet Págos, Vantage has grown into the ultimate survivalist. Forced to live off a hostile land, she became unfathomably good with a scoped weapon.

PASSIVE: Spotter’s Lens

Aim down sights to scout with your eyepiece (unarmed or with mid- to long-range scopes) and use a bullet drop indicator to see where your shots will land. 

TACTICAL: Echo Location

Position your winged companion Echo and then Launch towards him. Must have line of sight to Echo for Launch.

ULTIMATE: Sniper’s Mark

Use your custom sniper rifle to mark enemy targets which applies a damage bonus for you and your team.

REFORGED KINGS CANYON UPDATE

In Season 5, Skull Town and Thunderdome were sunk by a massive explosion caused by Loba. Now that the Salvage operation is complete, the Syndicate has rebuilt the area for the Apex Games. Dredging machines have refilled the space with sand from the ocean floor, and a new battleground has been rebuilt with the iconic skull as its centerpiece. Read the full breakdown of the map update for Kings Canyon here.

LEVEL CAP INCREASE

Players can now level past account level 500 through 3 additional tiers of 500 levels bringing the effective level maximum to Level 500 Tier 3. This increase adds 345 additional Apex Packs earnable via account leveling, and ensures that everyone can earn an heirloom just by playing the game. The total number of Apex Packs earnable via account leveling is now 544.

BATTLE PASS

Certain Battle Pass challenges can now be completed in either Battle Royale or non-Battle Royale modes, giving you the flexibility to complete the Battle Pass your way.

PATCH NOTES

SEASON 13 RANKED RESULTS

For Split 1 of Season 13, we have the following max tier distribution among players who played more than 10 hours of Ranked (versus Season 12’s Split 1):

  • 10.80% Bronze (0%)
  • 28.78% Silver (3.78%)
  • 44.45% Gold (25.12%)
  • 14.60% Platinum (39.52%)
  • 1.25% Diamond (26.63%)
  • 0.10% Master & Apex Predator (4.95%)

As of August 2nd 2022, we have the following max tier distribution among players in Split 2 who played more than 10 hours of Ranked (versus Season 12’s Split 2):

  • 2.22% Bronze (0.01%)
  • 15.22% Silver (4.28%)
  • 41.50% Gold (25.48%)
  • 32.57% Platinum (42.80%)
  • 8.05% Diamond (23.56%)
  • 0.45% Master & Apex Predator (3.87%)

14.0 Ranked Changes

  • Entry Cost: +5 to all.
  • Kill RP: Removed diminishing returns on eliminations .
  • Rank Reset: No change. Resuming ranked reset of 6 divisions.

BALANCE UPDATES

Laser Sights

  • New attachment to replace barrels for SMGs and Pistols.
  • Reduced hipfire spread.

Crate Rotation

  • G7 Scout returns to the floor.
  • Volt SMG returns to the floor.
  • Bocek Compound Bow enters the crate.
  • Rampage LMG enters the crate.

Crafting Rotation

  • Wingman returns to the floor.
  • CAR SMG returns to the floor.
  • Devotion LMG enters the crafter.
  • RE-45 + Hammerpoint combo enters the crafter.

Gold Weapon Rotation

  • Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok

SMGs

  • Base hipfire spread increased.

Assault Rifles

  • Base hipfire spread increased.

EVA-8

  • Recoil improvements.
  • Now takes stocks.
  • Removed 1 pellet from blast pattern.
  • Fire rate increased to 2.3 from 2.0.
  • Pellet damage increased to 7 from 6.
  • Bolt rate of fire bonuses increased. 
    • White: 1.1 to 1.1.
    • Blue: 1.15 to 1.2.
    • Purple: 1.2 to 1.3.

Bocek Compound Bow

  • Damage at full draw increased to 70 from 60.
  • Tempo draw speed increased to 0.38 from 0.32.
  • Shattercaps pellet damage increased to 12 from 11.
  • Fired arrows can no longer be collected.
  • Arrows spawns have been removed from the floor.

Rampage LMG

  • Damage increased to 28 from 26.
  • Rampage comes with a Thermite Grenade.

Volt SMG

  • Damage reduced to 15 from 17.

CAR SMG

  • No longer takes barrel attachments.

G7 Scout

  • Damage reduced to 34 from 36.
  • Headshot multiplier reduced to 1.75 from 2.0.
  • Double Tap hop-up burst fire delay increased to 0.4 from 0.375.

LSTAR

  • Increased projectile speed. 
  • Increased number of shots before overheat at base to 24 from 20.
  • Removed bright red flash when hitting non-armored targets.

RE-45

  • Increased ironsight FOV to 70 to be consistent with other pistols.
  • Increased strafe speed by 5% to be consistent with other pistols.

Wingman

  • Wingman now uses sniper ammo and magazines.

Sniper Ammo

  • Sniper ammo inventory stack increased to 28 from 24.
  • Sniper ammo boxes now contain 14 rounds instead of 12.

Spitfire

  • Recoil adjustments to increase vertical barrel climb.
  • Spitfire now uses light ammo and magazines.

30-30 Repeater

  • Dual Loader has been worked into the base 30-30 Repeater.
  • Now takes Skullpiercer Rifling.

Mastiff

  • Projectile growth reduced.
  • Base fire rate reduced to 1.1 from 1.2.
  • Dual Loader removed.

Sentinel

  • Deadeye’s Tempo has been worked into the base Sentinel.

Hop-Ups

  • Double Tap
    • Adds burst fire mode to EVA-8 and G7 Scout.
  • Skullpiercer
    • 35% headshot damage increase on Longbow, Wingman and 30-30 Repeater.
  • Removed Deadeye’s Tempo & Shatter Caps from floor loot.
  • Boosted Loader has been reduced to Epic quality from Legendary.

Backpack Gold Perk

  • New Perk: Deep Pockets.
  • Deep Pockets: Large medical supplies stacks higher in your inventory.
    • Batteries and Medkits now stack to 3 in inventory.
    • Phoenix Kits now stack to 2 in inventory.

Knockdown Shield Gold Perk

  • New Perk: Guardian Angel (Previous Backpack Perk).
  • Self Revive removed from the game.

Arc Star

  • Reduced stick damage on armor to 10 from 40.
  • Remove aim slow on stick, remains on detonation.
  • Detonation damage increased to 75 from 70.

Explosive Holds

  • Added Blue attachments to possible spawns.
  • Added Laser Sights to the pool.
  • Reduced spawn rate of gold magazines.

LEGENDS

Valk

  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (<30%).
  • Missile Swarm
    • Aim/turn slow removed.
    • Move slow duration decreased from 2.5s -> 2.0s.
    • Reducing the explosion radius from 175 -> 125.
  • Skyward Dive
    • Height reduction of 25%.
    • Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.

Horizon

  • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
  • Black Hole: N.E.W.T. takes 50% more damage from explosives.

Wattson

  • Improvements to Perimeter Security placement system.

Newcastle

  • Retrieve the Wounded:
    • Increased move speed during revive by 25%.
    • Reduced turn slow while reviving by 50%.
    • Increased White Knockdown shield health from 150 -> 200.
    • Increase Blue Knockdown shield health from 250 -> 300.
  • Mobile Shield:
    • Increased hp from 350 -> 500
    • Doubled max movement speed.
  • Castle Wall:
    • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.

Mad Maggie

  • Riot Drill:
    • Projectile Launch Speed doubled.
  • Wrecking Ball: 
    • Will travel twice as far while dropping the same amount of magnets.
    • Duration increased from 5 sec → 10 sec.
    • Magnet Spawn delay increased from 0.4 sec → 0.8 sec.
    • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection.
    • Fixed Wrecking Ball not blinding and slowing enemies.

Rampart

  • Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

Caustic

  • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

Mirage

  • Mirage Decoys will now be scanned by Valk when skydiving.
  • Mirage Decoys will now be picked up by Seer’s Heart Seeker.
  • Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players.

Revenant

  • Death Totem will now show a placement preview when activated instead of placing immediately.

CRAFTING UPDATE

  • Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials..
  • Removed Shatter Rounds from crafting.
  • Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft.
  • Heavy, Energy, and Sniper mags price increased from to 35 from 25.
  • Laser Sight added to crafting: 25 materials.
  • Stock and Barrel price reduced to 25 from 35.
  • Added Skullpiercer Rifling Hop-Up to crafting.
  • Added Double Tap Trigger Hop-Up to crafting.
  • Added Kinetic Feeder Hop-Up to crafting.
  • Increased Shotgun Bolt price from to 30 from 25.
  • Reduced 2-4x ACOG optic price to 30 from 35.

MAPS

The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point.

ALL BATTLE ROYALE MAPS

  • Replicators and Crafting Materials have been rebalanced across the maps.
  • Ring Adjustments:
    • Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2)
    • Ring 1 Preshrink Time decreased from 180s to 60s.
    • Ring 1 Closing Time:
      • Kings Canyon – 4:10 -> 4:32
      • World’s Edge – 3:42 -> 4:32
      • Storm Point – 4:15 -> 4:35
      • Olympus – 4:10 -> 4:32

WORLD’S EDGE

  • Removed some frustrating final rings at Staging that were causing heal offs.
  • Fragment East Loot buffed from Low Tier to Medium. . 
  • Added OOB to west rocks at Lava Siphon.

QUALITY OF LIFE

  • New Mode/Map name UI element on load screen and start flow.
  • “Winning” and “Champion” tags added to the scoreboard.
  • Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller).
  • Added flourish to the crafting materials in the top right of the HUD when they increase.
  • Added a flourish to items if they become craftable while in the crafting station UI.
  • Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available)
  • When dropping from the dropship, the location of the POI player lands in is now displayed.

BUG FIXES

  • Hipfire reticles now change size based on the FoV
  • Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline. 
  • Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads.
  • Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu.
  • Crypto’s Ultimate now destroys Wattson’s Pylon.
  • Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon.
  • Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting.
  • Fixed bug where players could not unlock the “Fully Kitted” badge.
  • Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling.
  • Fix for bug where players could not switch ammo types for the C.A.R. SMG.
  • Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline.
  • Newcastle – fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears.
  • Newcastle – fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone.
  • Newcastle – fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears. 
  • Wraith – fix for bug where Wraith would still take damage in the Ring while phasing.
  • Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished.
  • Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person.
  • Vending Machines in Big Maude now have buyer protection.
  • Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S.
  • Fix for bug where the Dropship would sometimes spawn players outside the ship.
  • Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used.
  • Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used.
  • Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated.
  • Fix for a bug where Mirage decoys would not show up on scan for a few Legends.

Respawn also tweeted the following as a change they forgot to include in the official patch notes:

Source: EA

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Alex Co

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Minecraft Update 2.46 Pushed Out for Fixes in Patch 1.19.20 (August 9)

Mojang and 4J Studios have released Minecraft update 2.46 for patch 1.19.20, and this includes new features for the Nintendo Switch version, as well as a long list of fixes! Read on for the full Minecraft August 9 patch notes.

Minecraft Update 2.46 Patch Notes | Minecraft August 9 Patch Notes:

Source: Minecraft
 
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Alex Co

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Tribes of Midgard Is Getting a New Survival Mode Update, Trailer Out Now

Tribes of Midgard is getting a new survival mode update, that launches next week on August 16. The update will revamp the survival mode completely, and the announcement came along with an animated trailer.

Here’s a short description of what’s coming in the update:

Midgard is hotter than ever with a GIANT update to Survival Mode included with the Season 3: Inferno Saga update.

Looking to explore and conquer Midgard without the pressure of Ragnarök? Look no further than our revamped survival mode! Don’t worry about threats coming to you – instead, take the fight to the enemy, explore at your own pace, build impressive structures, and level up on your timeline.

Gather your tribe in Tribes of Midgard, a 1-10 player co-op action survival RPG. The Survival update will be released with Season 3: Inferno Saga on August 16. For the first time, Xbox X|S, Xbox One, and Nintendo Switch Vikings are joining the tribe with PlayStation 4, Playstation 5, and PC players via EGS and Steam.

“Surthrive” the Viking way in Tribes of Midgard, a multiplayer, action-survival RPG of gigantic proportions.

To read more about the survival mode update, head to Tribes of Midgard’s official website. Tribes of Midgard is making its way to Xbox Series X|S, Xbox One, and Nintendo Switch on August 16. The game is available to purchase right now for PlayStation 4, Playstation 5, and PC. 

Ibrahim Kabir

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Neverwinter Update 10.60 Rises Out for Rothé Valley Content This August 9

Cryptic Studios has pushed out Neverwinter update 10.60 on all platforms today. This update brings the new Rothé Valley Epic Adventure & Battle Pass content. The patch also comes with a lot of gameplay balancing and more. Check out the Neverwinter August 9 patch notes below.

Neverwinter Update 10.60 Patch Notes | Neverwinter August 9 Patch Notes:

Highlights

Rothé Valley Epic Adventure & Battle Pass

Rothé Valley has been unvaulted! As an Epic Adventure, the zone has received some visual updates, quest clean ups, new Heroic Encounters, and a new stu-panda-ous Battle Pass.

Blog: Rothé Valley Battle Pass

Greed of the Dragonflight

The Dragonflight Streonghold encounter returns to challenge guilds once again! Dragons have been updated to reflect the dragon models found in Dragon Hunts, 4 new daily missions have been added along with new rewards. This event no longer requires the Golden Bell to activate; Guild Marks are now used instead.

WiCKiD Memorial

A new NPC tribute to the departed player WiCKiD has made his home in the Well of Dragons quest hub, providing guidance to those seeking helpful tanking tips. Speaking to WiCKiD will also award a title.

Legacy Characters

Recently, some characters who logged in for the first time since the release of Undermountain in 2019 incorrectly retained certain feats or other class features that had been removed. With this release, these “legacy characters” will no longer have those feats or class features when logging in, leveling the playing field with other characters who were not affected by this issue.

Upon login and switching to affected loadouts, affected characters will see an error message that states “Your powers, feats, boons, and ability scores have been reset.” However, these characters should still retain their selected abilities scores, powers, and existing feats. Players will not have to reselect them or fix alternate loadouts.

Content and Environment

Adventures

  • The Item Level requirement to start the Undermountain Adventures has been lowered to 18,000. This should help players more smoothly transition to Epic Adventures upon reaching level 20.
     

Avernus Hunts

  • Drop rates for hunt trophies have been increased.
  • T0 trophies will now have a chance to drop per character as opposed to per group.

NPCs

  • Lady Begum’s assistant is no longer underground.

Summer Festival

  • Sahha ball should no longer get stuck above goals.

Quests

  • Gathering Seeds! For Goodness!: Enemies will no longer follow players to the campfire after player dies and respawns.
  • Reptilian Extraction: Captain Redfox’ health has been reduced.
  • Doomguide’s Duty: Golden path to guide players to Tree of Souls entrance for instances where players needed to exit the instance prior to completing it has been fixed.
  • Whispers on the Wind – Drop rate of Ciphered Messages for this quest has been increased.
  • Elemental Evil – Reclamation Rock – Recovering Reconstruction: Number of Supplies and Construction sites needed has been reduced to 8. Areas where one can help with construction are now properly indicated.

Enemies and Encounters

Dragon Hunts

  • Reduced the damage of Fling by 20% (Adult & Ancient)

Dragonbone Vale

  • Vylxildross the Malevolent from the Scales to Bones Heroic Encounter dragon should no longer be appearing in his human form as a bandit.

Infernal Citadel:

  • End Chest should now award the proper loot.
  • Legendary End Chest will properly require Hellfire Keys instead of Demonic Keys.
  • Exit portal after looting End Chest is once again interactable.

Rise of Tiamat (Normal):

  • HP of Baaltor the Immortal has been reduced by 25%
  • HP of Osynafil the Undying has been reduced by 25%
  • Frequency in which Tiamat’s heads can cast Chromatic Meteors in Phase 4 has been reduced.
  • Reduced the amount of Chromatic Meteors that target players per cast.
  • Reduced the frequency in which Poison Stream, Acid Stream, and Cold Stream will be used by Tiamat’s heads in Phase 4
  • Issue where the Phase 2 group teleporting wasn’t functioning has been fixed.
  • Each group will now be teleported to separate clerics after completing Phase 1.
  • Minibosses will now be defeated when Phase 2 is complete instead of teleporting to protect Tiamat’s Claws in Phase 3.
  • Damage output for most enemies has been slightly reduced.

 Items and Economy

Artifact Modifications

  • The Enhanced Storm Pillar Artifact Modification now properly displays that it is Enhanced Storm Pillar, instead of Enhanced Lightning Bolt.
  • Zulkir’s Dreadnought tooltip now properly displays information for the power bonus.

Event Rewards

  • Pumpkin Soup found in the Beholder Piñata now has stats in line with other event foods: 5% crit chance, 5% crit severity, 1800s duration.

Items

  • The cost of T0 trophies in the Avernus Hunts Favor Vendor store has been reduced to 1000 Zariel Favor, down from 3750.
  • The Patron Choice Pack no longer incorrectly states that it contains a Tyranny of Dragons Signet Patronage.
  • The following item names should no longer refer to “Scalerbeaker”:
    • Ancient Scalebreaker’s Cackrows
    • Crimson Scalebreaker’s Rejuvenation Cackrows

 User Interface

Collections

  • Dragon Parts should now unlock in Collections the next time they are gathered.
  • The following items are no longer visible in Collections for those who have not collected them, as they are no longer obtainable from the Tyranny of Dragons Campaign:
    • Haarl’s Treatise on Dragonkind
    • Breyer’s Draconic Investigations
    • Liber Draconis
    • Incantations of the Dragon Queen
    • Dragon Bone
    • Dragon Gem
    • Dragon Forged Steel
  • The following items have been moved to the Artifacts and Gear of Dragon Slayers:
    • Golden Belt of Puissance
    • Lostmauth’s Hoard Necklace
  • The following items have been moved to the Artifacts and Gear of Sharandar:
    • Greater Belt of the Seldarine
    • Greater Claok of the Seldarine
  • Location data for the above gear pieces have been updated to better reflect recent reward changes to rewards from queues, and items that are no longer obtainable in the Temple of Tiamat are no longer mentioned. Players who have previously earned these items will still retain them in their Collection.
  • The Collection for Tyranny of Dragons have been modified to remove items that can no longer be earned from the now deprecated Tyranny of Dragons Campaign.
  • The structure of the Artifacts and Gear of Sharandar Collections page has now changed to better reflect recent reward changes. It will now only display the max rank that players can earn, rather than the entire artifact upgrade path like before.

Dragon Hunts

  • Dragon Hunt modifiers that modify your character will once again be displayed in the debuff window.

Icons

  • Icons for Dragon overload enchants have been updated to match the other overload enchants.
  • [For Future Run of Masquerade of Liars Event] Scarecrow Illusion icon has been updated to have an icon that better represents the costume

Journal

  • Battle Passes will now show in Past Events in the Journal when they are no longer active.

Lockboxes

  • Server notifications now properly appear when players receive the 1-in-250 chance rewards from a lockbox open.

Stores

  • Console Only – When there are over 7 currencies, the currency footer now grows vertically instead of being restricted to two rows.

Known Issues

Dragonflight

  • Traveling Wizard gives conflicting information on number of participants needed for the event. This will be fixed in an upcoming patch.
  • Oxuno the Treacherous repeatedly purges buffs from players.
  • Dragonflight helmet does not appear on Dragonborn.

That’s it for the patch notes. Neverwinter is out now for the PC, PS4 and Xbox One.

Source: Arc Games

Damien Seeto

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Fallout 76 Down This August 9, 2022 for Planned Maintenance (Update)

Bethesda has taken the Fallout 76 servers offline, so if you’re seeing Fallout 76 down reports, it’s not just you! This is for planned maintenance this August 9, and this will allow Bethesda to do some backend work as well.

Fallout 76 Down Server Status and Updates for August 9:

Update #2: After a long server outage, Bethesda has finally announced that maintenance for Fallout 76 has concluded! Happy gaming, everyone!

Update: The latest update from Bethesda states that they are still working on getting Fallout 76 servers back online, however it’s looking likely they won’t be back up today as they note they require “several” more hours. In the very least, it does look like they will be compensating players for this inconvenience. 

Update: As one might expect, the maintenance has been extended. Bethesda announced that there is no ETA as of yet.

As more news becomes available, we’ll be updating this article.

Here’s the announcement from Bethesda:

For those wondering, there is no specific schedule released so far, but the usual maintenance times for the game is at 2-4 hours, so expect the downtime to last that long at the very least.

The latest update from Bethesda’s Status Portal states:

  1. Investigating
    Impact Description: Fallout 76 maintenance on PC, PlayStation 4, and Xbox One.
    Current Status: Fallout 76 is undergoing maintenance on PC, PlayStation 4, and Xbox One.

Same as always, if the server downtime is extended or if there are other developments, we’ll be sure to update the post. Bethesda has made no announcements regarding a patch being released during the downtime, and if there is one, we’ll let our readers know.Make sure to check back on our Fallout 76 game hub for the latest news.

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Alex Co

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R6 Siege Update 1.000.034 Pushed Out for Crashing and Cheating Fixes (August 9)

Ubisoft knows how much (Rainbow Six) R6 Siege players hate cheaters, and as an answer to that, the R6 Siege update 1.000.034 patch has been released on both next-gen and last-gen platforms, and this is to mitigate cheats, as well as a few fixes. Read on for the R6 Siege update patch notes for today.

R6 Siege Update 1.000.034 Patch Notes | R6 Siege Update Today Patch Notes:

Addressed Cheats

  • Infinite Ammo
  • Various melee related cheats
  • Other interaction related cheats

Additional fixes and updates

  • Duplicate accounts will now be kicked
  • FIXED – Crashes related to the defuser
  • FIXED – RFF sanction tracking for disconnected or kicked players

That’s all the patch notes that have been shared for today’s small hotfix. If there are other fixes included in this patch, we’ll update it once we find out more. You can check out the Y7S2.2 patch notes right here to see what major changes were made recently.

Source: Rainbow Six Siege (Twitter)

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Alex Co

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Rainbow Six Siege Update 2.30 Sneaks Out to Fix Cheats This August 9

Ubisoft has fired out Rainbow Six Siege update 2.30, and this is a surprise hotfix. The main purpose of the patch is to fix cheats and to address other issues. Check out the full Rainbow Six Siege August 9 patch notes posted down below.

Rainbow Six Siege Update 2.30 Patch Notes | Rainbow Six Siege August 9 Patch Notes:

Addressed Cheats

  • Infinite Ammo
  • Various melee related cheats
  • Other interaction related cheats

Additional fixes and updates

  • Duplicate accounts will now be kicked
  • FIXED – Crashes related to the defuser
  • FIXED – RFF sanction tracking for disconnected or kicked players

That’s all the patch notes that have been shared for today’s small hotfix. We will update this post as soon as we can if more details are revealed or announced. Patch 2.29 came out a few weeks ago, although it did not bring any new things to the game.  Rainbow Six Siege is out now for the PC, PlayStation and Xbox platforms. 

Source: Rainbow Six Siege (Twitter)

Damien Seeto

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Rainbow Six Extraction Update 1.09 Sneaks Out This August 9

Ubisoft has deployed Rainbow Six Extraction update 1.09 (PS5 version 1.000.009 today during the game’s maintenance period. This patch doesn’t contain any player-facing changes, and has been released for an upcoming event. Read on for the full R6 Extraction August 9 patch notes.

Rainbow Six Extraction Update 1.09 Patch Notes | Rainbow Six Extraction Update 1.000.009 Patch Notes | R6 Extraction August 9 Patch Notes:

Here’s the announcement from Ubisoft:

🛠️ The servers will be shut down for a backend maintenance for an upcoming Crisis Event, with no other player facing changes.

🕙10AM EDT / 3PM UTC on all platforms.
⏲1 hour downtime

We’ll update this thread if anything changes as the maintenance progresses.

As you can see, this patch is for the upcoming Crisis event and nothing more. Once we know more details regarding that, we’ll be sure to let our readers know. 

You can read the rest of our R6 Extraction coverage right here.

Source: Rainbow Six Extraction (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Embark Studios to Launch First-Person Shooter “Project Discovery” Before Arc Raiders

Embark Studios has announced that they will be launching their untitled first-person shooter codenamed Project Discovery before the recently delayed Arc Raiders. Patrick Söderlund, CEO Embark Studios, made the announcement today in a blog post where he was updating fans about the future of the studio.

“In the spirit of transparency, I wanted to shed some light on what led to this decision. In short, it boils down to sequencing.

As you may be aware, Embark has several projects in development. Beyond ARC Raiders, we’re also working on a team-based first-person shooter, codenamed Project Discovery. We shared a small tease with some early footage of the project late last year.

We’ve got a number of super talented people with ample fps experience here at Embark, and the development of Project Discovery has progressed faster than we first imagined, especially over the past few months.

So much so, that we started facing the prospect of being able to release two games simultaneously. For a young, relatively small studio like ours, releasing two games in short succession would have strained our teams and resources, many of which are shared between the two projects.

As such, we decided to let Project Discovery be our studio’s first game to market, pushing ARC Raiders to a 2023 release. It’s a decision that will also allow us to expand and refine the ARC Raiders experience.”

Project Discovery is a team-based first-person shooter that was teased by Embark Studios late last year. The studio shared snippets of Project Discovery to celebrate its third anniversary. You can check it out over here:

The studio hasn’t shared the platforms or the release date for Project Discovery as of yet but says that more information regarding the game comes out very soon. We will let you guys know as soon as an update is shared!

Ibrahim Kabir

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MLB The Show 22 Update 1.13 Bunts Out for Update 13 This Aug. 9

San Diego Studio has released MLB The Show 22 update 1.13 (PS5 version 1.013), today on all platforms. This update is mainly for bug fixes, although new props are also added in Minor League. Check out the MLB The Show 22 August 9 patch notes below.

MLB The Show 22 Update 1.13 Patch Notes | MLB The Show 22 Update 1.013 Patch Notes | MLB The Show Update 13 Patch Notes | MLB The Show 22 August 9 Patch Notes:

PS4: 1.13 
PS5: 1.013 
Xbox One and Xbox Series X|S: 1.0.0.98 
Nintendo Switch: 1.13 

ONLINE HEAD-TO-HEAD 

  • Fixed a bug that could cause a runner to score on a foul ball.  

CO-OP 

  • Fixed a freeze that could occur in the pre-game menus.  

ROAD TO THE SHOW

  • Fixed an issue that could display button inputs in the incorrect order when altering/viewing CBP’s Pitch Repertoire in the front-end menus. 

NINTENDO SWITCH 

  • Fixed several freezes that could occur when using the on-screen keyboard in co-op games. 

STADIUM CREATOR 

  • Added 89 new Minor League themed props. You can find them all if you search for “minorleaguekit” in the Stadium Creator Editor.  

MISCELLANEOUS 

  • Frame rate improvements were made to the Field of Dreams stadium.  
  • Fixed an audio issue that could cause a pinch hitter to be announced twice.  

That’s all the patch notes for today. MLB The Show 22 is out now for the PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch consoles.

Source: The Show

Damien Seeto

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F1 22 Update 1.08 Brings AI Balance Changes (August 9)

Codemasters has pushed out F1 22 update 1.08 (PS5 version 1.008) on all platforms, and this brings AI balance changes. Read on fror the dev’s note and full F1 22 August 9 patch notes right here.

F1 22 Update 1.08 Patch Notes | F1 22 Update 1.008 Patch Notes | F1 22 August 9 Patch Notes:

Patch 1.08 notes

Hey drivers,

Patch 1.08 is available now for F1® 22 on all platforms. Check out what’s in this patch below:

  • Rebalancing of AI performance in Career

Please note that this update will apply to all current and existing saves.

After this patch, please anticipate an average decrease in Career difficulty by five. You may need to alter your save game settings for the best experience.

That’s about it for this patch. The previous update brought in a lot more fixes, which you can read about here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elite Dangerous Update 1.68 Flies Out for Update 13 This Aug 9

Frontier Developments has released the Elite Dangerous update 1.68 today on all platforms. This is tagged as update 13 and it brings the conclusion of the Azimuth Saga. There are also a ton of bug fixes with this new patch too. Check out the full Elite Dangerous August 9 patch notes below.

Elite Dangerous Update 1.68 Patch Notes | Elite Dangerous Update 13 Patch Notes | Elite Dangerous August 9 Patch Notes:

FEATURES OF NOTE

  • Scenarios and features added to reflect the finale of the Azimuth Saga in game.
    • Nothing further to add on these other than…well, see for yourself. The time is almost upon us!

ISSUES OF NOTE ADDRESSED

  • Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.
  • An issue has been fixed whereby Commanders have been unable to access ship functions/panels whilst Station Services is open.
  • An issue has been fixed whereby attempting to play CQC would cause a crash.
  • An issue has been fixed whereby the frameshift countdown would hang at 00.00 and keep you guessing.
  • An issue has been fixed whereby severe shadow flickering would occur, most notably at settlements during sunrises and sunsets.
    • This was also noted as being an issue from in ship too. We just want the glorious views.
  • Pioneer suits have now been reinstated and will be available to adorn your wonderful selves with once again.
  • An issue has been fixed whereby covert theft missions failed to count toward Terra Velasquez’s prerequisite.
  • An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.
  • An issue has been fixed whereby players could find themselves being stopped from disembarking from a Frontline Solutions ship after landing at a Star Port.
    • For example once completing a combat zone on foot, there was no option to disembark from the ship. The only way it was possible to do so was via the lower panel.
  • An issue has been fixed whereby Terra Velasquez/Rascal’s Choice’s bookmark appeared in Systems instead of Settlements.
  • An issue has been fixed whereby ship kit pieces were blocking weapons from firing.
    • This was in relation to the Cutter and Corvette Raider Ship kits specifically, blocking Gauss railguns (on the Corvette) and beamlaser (on the Cutter).
  • An issue has been fixed whereby the transaction tab did not accurately represent what mission cargo you have on your ship in Odyssey like it would in Horizons.
  • An issue has been fixed whereby commodities would not transfer from a Commander’s Fleet Carrier to the their ship.
    • A player example of this was when a Commander reported being unable to unload Food Cartridges and Uranium from their Fleet Carrier to their cargo racks.
    • Issues related to other mission related cargo types being unable to be transferred or purchased from Fleet Carriers have been addressed.
  • Issues have been fixed in relation to the BGS, caused by mission antagonists being part of the mission giving faction in salvage and illegal defense missions.
    • I won’t dare to write out the extent of it here, but luckily there is an in depth write up of the issue here in the Issue Tracker.
  • An issue has been fixed whereby mining fragments/materials were continuing to become stuck to asteroids result in limpets being unable to collect them.
    • This has been explored multiple times in the past and further improvements are being made as such, as the team hit them.
  • The free camera now moves smoothly even when the ship is moving rapidly in Supercruise.
    • This will also address improvements to tether range.
  • An issue has been resolved whereby players could erroneously be assigned bounties when other ships were destroyed around them.
    • We stand by your innocence.
  • An issue has been fixed whereby on-foot inbox notifications were incorrectly displaying.
    • The display of the number of outstanding messages on the inbox itself was missing and only updated on receiving a new message. This has been addressed.
  • An issue has been fixed with the Proximity Warning lights on the Anaconda incorrectly triggering.
    • For example they would remain active even in Supercruise and when the landing gear is raised.

Update General.

AI

  • The ambient traffic system has been updated in order to broaden the range of ships that can spawn.
  • Thargoid Interceptors no longer drift off target whilst scanning player ships (stay with me, guys. Focus)
  • Thargoid Scavengers at Surface Sites now require line of sight before going hostile.
  • Removed exploit that allowed more than one NPC ship launched fighter to enter combat at a time.
  • Landed ships can now only be scanned by one NPC ship at a time.
  • On-foot assassination missions no longer fail as soon as the target boards a ship (Yeah that’s right, going home doesn’t mean you’re safe anymore, bad guys!)
  • Guardian Sentinels are no longer impeded from using their missile launchers.
  • Ship launched fighters inform their mothership of their target to ensure kills get correctly attributed.
  • Hostility between teammates can no longer be affected by other combatants (so stay out of it).
  • NPC crew in SLFs can now correctly use Guardian weapons against Thargoids.

MULTIPLAYER

  • An issue has been fixed whereby Commanders part of a multicrew session would sometimes become stuck in the Supercruise warp tunnel.
  • Inconsistencies within the Thargon swarm behaviour between Commanders engaged in same instance combat have been addressed.

AUDIO

  • Fixed Missing audio of the Taipan Fighter deploy and stow Animations.
  • Fixed Missing Reverb on Thargoid Sensors.
  • Fixed Fire sounds from rapidly turning on and off at Thargoid wrecks.

CHARACTER

  • Improved NPC eye movement as their head moves (None of these guys were actual Pilots with this ailment, right?).

SHIPS/SRV

  • Players can no longer access impounded ships.
  • When viewing a passenger lounge, the player info panel now highlights available passenger seats.
  • Docking can no longer be requested if the docking service is not available.
  • Ships in Supercruise toward a planet’s tourist beacon will no longer skip the glide decent phase.

SERVER

  • A fix has been implemented to address a “Yellow Adder” server error when converting a legacy engineering modification.
  • Added Exobiology ship decals which were previously missing.
  • Players in training simulations are displayed as such in friends and Squadron member lists.
  • An issue has been fixed whereby attempting to take control of a fighter that had been deployed then abandoned by another team member ,would cause the game to soft lock aka become unresponsive (but not crash).

RENDERING

  • Fixed lights sometimes jittering when attached to moving objects. 
    • This was noticed mildly (but wasn’t limited to) with the Hazard kit lighting, as an example.
  • Fixed some issues with trailing behind moving objects.
    • This was causing a black outline to appear around some objects.
  • Fixes added to address some visual effects and UI dropping in brightness for a frame when transitioning to/from Supercruise or Hyperspace.
  • Some shadows appeared to flicker on approach to settlements. Instances where this would occur have been addressed.
  • Fixed visual disturbances occurring in fog when entirely in shadow.
    • For example fog around planet rings.

INTERACTIONS

  •  A reputation update will now trigger when an engineer unlocks, rather than waiting until later.

ENGINEERS

  • Engineers will now offer non-Engineering services to all Commanders when they have invited status.
    • Commanders will no longer need to unlock the Engineer Workshop to gain access to other services.

FLEET CARRIERS

  • Fleet Carrier livery options are now available whilst on foot.
  • The fade to black is transition has been improved for when moving players to the Bridge for Fleet Carrier jumps.

STABILITY

  • Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs. The issue behind these stability problems have now been addressed.
  • An instance of an occasional crash has been fixed which could be encountered when exiting to main menu after joining a team in an on foot conflict zone.
  • An instance of an occasional crash has been fixed which could be encountered when multicrew members would use the FSS.

ART

  • Fix implemented to address some spurious extra lights which were appearing on the Scorpion SRV, when the vehicle was positioned near a Commander’s ship.
  • Fixed an issue with oversized light-blocking geometry protruding through the hull of dockable megaship.
  • Fixed some cases of visual errors/flickering on several Agricultural buildings.
  • Areas of collision have been improved around Thargoid Surface sites.
  • Textures have been improved around Thargoid Surface sites (hope they appreciate this after everything that’s been going on…)
  • Further improvements have been made to the Azure paintjobs for Odyssey to better reflect their visual in Horizons.
  • Further improvements have been made to Razor paintjobs, to be more metallic and a closer match to those in Horizons.
  • Improvements have been made to the Type 9 ship model, where some paintjobs were experiencing visual issues.
  • Fixed two holes that appeared on the underside of the DiamondBack XL (Have you checked on your cargo/crew lately?).
  • Improvements made to the Hazard ship kit bumper for the Cobra Mk III, namely preventing the front bumper from protruding into the cockpit.
  • Improved elements of the Anaconda ship model to further improve the look of paint jobs.
  • Improvements made to the Imperial Courier model in regards to collision.
  • Improvements made to damage on Empire Capital ships.
  • Improved elements of the Python ship model to further improve the look of paint jobs.
  • Improved the Thargoid Device at Surface Sites, as it was sometimes prone to losing detail.
  • Fixed a number of flickering decals seen at entrances to Thargoid Surface Sites.
  • Improved elements of the Imperial Clipper ship’s heat vents so that they are more predictably coloured for paintjobs.
  • Improved elements of Fer De Lance ship kit pieces to prevent some paintjob smearing.
  • Improvements made to prevent floating objects further at Guardian sites.
  • Some adjustments have been made to the Python Hazard ship kit, as nameplates were being obscured.
  • Improved elements of the Imperial Cutter ship model, which caused some visual issues on paintjobs.
  • Improvements made to the Imperial Cutter debris, which is now working correctly.
  • Improvements made to the Type 9 Hazard ship kit and fixed whereby some kit pieces would protrude into the cockpit.

UI

  • New conflict zone panel added to the top right info panel in the cockpit, for the purpose of anti-Xeno conflict zones.
  • UI during pre-jump sequence now provides destination information.
  • Cockpit nav panel filters no longer carry over to on-foot nav panel.
  • Interaction markers now show a mission icon for mission relevant micro resources.
  • Missions that involve transporting cargo now display the amount collected and the amount delivered.
  • The Galaxy map now uses the correct plotting method when system connectors are disabled.
  • Refuel, repair and restock buttons in the service panel now animate whilst waiting for a server response.
  • Avatar thumbnails no longer appear unlit or blurry.
  • Improvements made to the System Map to prevent it from potentially getting stuck when loading details of systems with unexplored, non-landable planets.
  • Combat bond notifications can now be received by crew members and players in ship launched fighters.
  • The duplicate key binding popup for the semicolon key now displays text correctly.
  • The nameplate and icon above a vendor’s head in social spaces will no longer overlap.
  • Settlement bookmarks added from the nav panel or system map are no longer misclassified as Systems.
  • On-foot missions will now show the destination in the mission journal and will update it when relevant events occur.
  • Commander names are no longer able to start or end with whitespace characters.
  • A garbled container keycode will no longer be provided in cases when no keycode is required.
  • Added the text glitch effect back into the station services UI when a station is burning.
  • Added missing settlement icons to the Squadron Faction viewer UI so there are no longer empty boxes in some places.
  • Added missing tooltips and icons to the comms panel inbox message buttons, these should now always have both an icon and a tooltip.
  • Added better protection from malformed strings entered into the social menu search bar.

VFX

  • Fix implemented for missing VFX on damaged Imperial Couriers.
  • Fix implemented for visual disturbances that could appear in large hangars.

KEY KNOWN ISSUES:

This list is a selection of top noted issues for Commanders following previous updates, as well as some new we wish to alert you of. By no means is this list considered the final list of issues to address moving forward, this is simply a top selection.

  • [NEW!] Skimmer movement audio currently fails to sound.
  • Navlock is currently not working as expected in Odyssey as it does for Horizons players.
  • Ship Lateral and Vertical thrusters are reported weaker.
    • Issue tracker link for more details.
  • CG Galaxy Map icons fail to appear.
  • Settlement raid and massacre missions require more targets than are present.
    • Issue tracker link for more details.
  • Some missions reported as giving incorrect rewards.
    • Issue tracker link for more details.
  • [NEW!] When a system enters Incursion from Incursion Pending, Starports are not currently catching fire.

 


ELITE DANGEROUS HORIZONS UPDATE NOTES.

ISSUES OF NOTE ADDRESSED

  • An issue has been fixed whereby attempting to play CQC would cause a crash.
  • An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.

AUDIO

  • Fix implemented for fire sounds turning on and off at burning Stations.
  • Fix implemented to stop fire sounds from rapidly turning on and off at Thargoid wrecks.

ART

  • Improvements made to the Type 9 Hazard ship kit to stop some pieces protruding into the cockpit, as well as fixed visual flickering.
  • Fix implemented to stop the Hazard ship kit bumper for the Cobra Mk III from protruding into the cockpit.
  • Fixed visual flickering present on the Python Hazard ship kit.
  • Fixed some visual flickering on various decals used on the damaged Empire Capital ship.
  • Made improvements to the Anaconda ship model to better represent paintjobs.
  • Made improvements to the Fer De Lance ship kit pieces to prevent some paintjob smearing.
  • Made some adjustments to the Python Industrial ship kit as nameplates were being obscured.
  • Made some improvements to Imperial Cutter debris so that they work correctly, as intended.

SERVER

  • Fixed players being unable to request to join private groups.

UI

  • Added better protection from malformed strings entered into the social menu search bar.

That’s it for the patch notes. Elite Dangerous is out now for the PC, PS4 and Xbox One platforms.

Source: Frontier forums

Damien Seeto

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Elden Ring Update 1.006 Pushed Out for Patch 1.6 (August 9)

FromSoftware has released Elden Ring update 1.006 on all platforms today during the game’s maintenance period. This is an unannounced title update, so don’t expect any new content. This should show up as version 1.6 in the game’s menu screen. Read up on what’s new in the Elden Ring 1.6 patch notes below.

Elden Ring Update 1.006 Patch Notes | Elden Ring 1.6 Patch Notes:

Size: 750MB (PlayStation), 860MB (PC)

Update: Official patch notes have been released!

Additional elements

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.

er_patchnotes_06

When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded

  • Added the function to invade a larger area, including distant areas
  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:

・Reduced performance when used continuously

・Increased travel distance when on light equip load

  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:

・Reduced performance when used continuously

・Increased travel distance when on light equip load

  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”

Bug Fixes

  • Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
  • Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
  • Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
  • Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
  • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
  • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
  • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
  • Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
  • Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
  • Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
  • Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
  • Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
  • Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
  • Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
  • Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
  • Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
  • Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
  • Fixed a bug which caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
  • Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
  • Fixed a bug which caused the multiplayer area to have different boundary than expected
  • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug which caused some areas to make the player unable to move which lead to death
  • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
  • Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
  • Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
  • Other performance improvements and bug fixes.

Other

  • Added the “ERROR” text to unauthorized items

※In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players

After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.06

Regulation Ver. 1.06

Online play requires the player to apply this update.


So far, FromSoftware has not released the patch notes just yet, though we’re expecting that to change very soon, as the studio has been on-point in communicating with players what the changes are for the most part.

Here are some of the (unverified) changes found by the community so far:

Bloodhound a bit slower and travels less distance (thanks, Jerald_DGM!)

Once the full patch notes are released, we’ll update the post ASAP, so stay tuned and refresh it from time to time. We’re guessing the official patch notes will be released once server maintenance is over.

Speaking of updates, FromSoftware has promised that more title updates for the game are underway

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elden Ring Update 1.09 Rolled Out This August 9 (Update)

FromSoftware Inc. has released Elden Ring update 1.09 during the game’s scheduled maintenance on its servers today. This is a small download, and don’t expect anything major given it’s an unannounced patch. Read on for the Elden Ring August 9 patch notes.

Update (March 23, 2023): If you’re seeing this on Google, head on over here for the dev patch version 1.09 (which is numbered differently for consoles).

Elden Ring Update 1.09 Patch Notes | Elden Ring August 9 Patch Notes:

Size: 860MB (PC)

Update: Official patch notes have been released!

Additional elements

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.

er_patchnotes_06

When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded

  • Added the function to invade a larger area, including distant areas
  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:

・Reduced performance when used continuously

・Increased travel distance when on light equip load

 

  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:

・Reduced performance when used continuously

・Increased travel distance when on light equip load

 

  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”

Bug Fixes

  • Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
  • Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
  • Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
  • Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
  • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter
  • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
  • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
  • Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack
  • Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
  • Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily withstand enemy’s attack when using the skill with insufficient FP
  • Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
  • Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
  • Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
  • Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
  • Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
  • Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
  • Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
  • Fixed a bug which caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
  • Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
  • Fixed a bug which caused the multiplayer area to have different boundary than expected
  • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug which caused some areas to make the player unable to move which lead to death
  • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
  • Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
  • Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
  • Other performance improvements and bug fixes.

Other

  • Added the “ERROR” text to unauthorized items

※In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players

After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.06

Regulation Ver. 1.06

Online play requires the player to apply this update.


So far, FromSoftware has not released anything regarding today’s patch, but we’re guessing more bug fixes and adjustments are part of it. 

Once the full patch notes are released, we’ll update the post ASAP, so stay tuned and refresh it from time to time.

Speaking of updates, FromSoftware has promised that more title updates for the game are underway.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.42 Drops for TU15.4 & New Apparel Event (August 9) – Update

Agents, Ubisoft has deployed The Division 2 update 1.42 during the game’s maintenance today, and this is to bring Title Update 15.4 (TU15.4) and a new apparel event into the game! Read up on what’s new in The Division 2 August 9 patch notes below.

The Division 2 Update 1.42 Patch Notes | The Division 2 Title Update 15.4 Patch Notes | The Division 2 August 9 Patch Notes:

PC STABILITY ISSUES

  • Improved stability: fixed the most predominant client crash. We continue working on optimizing the game on PC. 

MANHUNT

  • Fixed the issue with the climax mission progression halting after the first wave of NPCs.
  • Fixed the issue with Captain Lewis not spawning if the first wave of NPSs is eliminated too fast.
  • Killing Private Connor too fast will no longer halt the progress of the mission.
  • Fixed the issue with two Agent Kelso’s being present in the Base of Operations basement if player completes the “Prime Target” mission without turning in all decryption keys.

GLOBAL EVENT

  • Fixed the issue with days 2, 3 and 4 being locked in the Reanimated Global Event.

BLUEPRINTS

  • Fixed the issue with the Season 9 Exotic blueprints missing the “Items required” requirement.
  • Fixed the issue with the reconfigure blueprints for the three new Exotics being listed at the bottom of the list: the blueprints for the newest items should appear at the top part of the list now.

EXPERTISE

  • Fixed the issue with the 0/0 Exotic Components upgrade requirement needing one Exotic Component for upgrade of Gear Expertise levels.

UI & LOCALIZATION

  • Fixed incorrect translation from Spanish.
  • Fixed minor UI issues. 

OTHER

  • Fixed the issue with the Raid checkpoint system not working as designed even though the alert “Checkpoint reached” appeared after the boss is eliminated.

So far, Ubisoft hasn’t revealed anything outside of the following:

Maintenance Notes

  • This maintenance will launch TU15.4 and the Street Activation Apparel Event. 👕
  • Patch Notes will follow so stay tuned for updates to this thread as the maintenance progresses.

Once the patch notes are out (which should be an hour or two from the time of this post), we’ll update the post accordingly, so refresh it from time to time within the day.

Update Post has been updated with the official patch notes.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Down for Maintenance This August 9

For player trying to sneak login to Elden Ring but can’t, it’s not your connection, nor are you banned, but FromSoftwre has triggered Elden Ring down for its servers this August 9, and this is for scheduled maintenance!

Elden Ring Down Server Status and Updates for August 9:

Here’s the announcement from FromSoftware:

Maintenance will begin at 1:00 AM PDT | 10:00 CEST | 17:00 JST | 4:00 AM EST | 4:00 PM HKT

Duration: 1 Hour

Multiplayer servers for #ELDENRING will undergo maintenance today, August 9, 2022.
It is expected to last about 1 hour for all game platforms.

Maintenance will begin at 1:00 AM PDT | 10:00 CEST | 17:00 JST.

Thank you for your patience.

No word yet on whether there’s a patch incoming during today’s update, but don’t be surprised if there is. If there is a patch, we’ll be sure to let our readers know. 

Same as always, if the maintenance period goes over the announced timeframe, we’ll update the post.

More Elden Ring Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.