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Tribes of Midgard Season 3: Inferno Saga Release Date Announced and Here’s What to Expect

Norsfell and Gearbox Publishing have just announced the release date and story details regarding the upcoming Tribes of Midgard Season 3: Inferno Saga. The new Inferno Saga brings a new Saga Quest, a new boss, new weapons, fishing, and more.

The new Inferno Saga update is officially releasing on the same day the game releases for both Xbox consoles and the Nintendo Switch on August 16, 2022. The update is free for all players on consoles and PC.

Here’s what’s new for Tribes of Midgard Season 3: Infero Saga!

Season 3: Inferno Saga Features:

  • Saga Quest: Inferno – The journey to the heart of the Volcanic Spire is a perilous one. As the temperatures rise, so do the stakes. Raid invading Outposts across Midgard to acquire Muspelite and use them to activate a Gateway to the new Biome. Be prepared to fight through hordes of fiery foes as you ascend to face the largest-ever Saga Boss. From his Lair at the peak of the Volcanic Spire, this fearsome opponent launches a full-scale invasion of Midgard. It is up to the Einherjar to stomp out the flames of his conquest and put a stop to Ragnarök.
  • Volcanic Spire – This molten landmass serves as the fiery battlegrounds between the Einherjar and the Inferno invasion. Equip the right gear to handle this new climate or be burned, as it is home to many unique and dangerous creatures, crafting materials, hazards and more. Even the rivers are made of lava, so you probably shouldn’t go for a swim.
  • “Survival 2.0” – This central game mode takes a new form in Season 3 to provide a more relaxed but engaging experience that rewards exploration and creation. Taking place long before the Village around the Seed of Yggdrasil came to be, the Einherjar must rough it in a totally raw environment. The powerful Viking warrior Eira Foot-Crushed serves as your guide, alongside everyone’s favorite felines Mániklo and Sóleyra from the Saga tutorial. Free from the constant threat of incoming Jötnar attacks, in the new Survival Mode, Einherjar can write legendary Viking tales of their own, building their perfect Viking homes, and taking the battle directly to enemies as they see fit.
    • Crafting 2.0 (Survival Mode) – Without a Village or Vendors, Einherjar in Survival 2.0 need to be self-sufficient to craft items. Utilize the magical Dwarven invention of the Allforge, accessible from the Build menu and free to place anywhere, no materials required. While the Allforge is valuable for repairing Equipment, its true purpose is to instantly build Crafting Stations, which allow Einherjar to craft and forge a variety of items depending on the Station type.
  • Spears – This new weapon type empowers Einherjar to strike opponents with greater reach and in a more linear direction than other weapons. The initial Villager Spear only requires Wood to craft, giving any poor soul a fighting chance while they ramp up their survival skills.
  • Fishing – We let you swim and fight what came out of the water last season, but what if you want to catch things? Craft a Fishing Rod and keep an eye out for Mysterious Ripples in rivers and oceans. By casting a Fishing Rod on a Ripple, Einherjar can test the quickness of their button skills, timing it just right to catch different types of fish.

The new Saga Quest will see the stakes higher than ever. Players will be tasked with raiding different outposts across Midgard in search of  Muspelite, which will be essential in their quest to activate a Gateway to the new Biome.

Tribes of Midgard Season 3: Inferno Saga is coming on August 16 on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC on Steam.

Aaron Nashar

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SMITE Update 12.22 Jumps Out for Mid-Season 9.7 Update and Nickelodeon Skins This July 12

Hi-Rez Studios has released SMITE update 12.22, which is for the Mid-Season 9.7 Update that brings in new Nickelodeon crossover skins and more! Read up on the SMITE July 12 patch notes below to see what’s new.

SMITE Update 12.22 Patch Notes | SMITE Mid-Season 9.7 Update Patch Notes | SMITE July 12 Patch Notes:

NICKELODEON EVENT
 
Nickelodeon Characters have invaded SMITE! Check out your favorite and nostalgic Nickelodeon Cartoon characters on the battleground!
  • Format
    • There will be 4 direct purchasable Nickelodeon Skins
    • Purchase all 4 Nickelodeon Skins to unlock the Danny Phantom Janus Skin!
    • Complete quests to receive “Flips” to use on the Nickelodeon Cosmetic Grid! Flip a square on the Nickelodeon Cosmetic Grid of your choosing and uncover a random Nickelodeon Cosmetic Item!

Skins:

  • Freya XJ9
  • Gilgamesh Powdered Toastman
  • Cupid Invader Zim
  • Danzaburou Rocko
  • Janus Danny Phantom

Cosmetics: (Quest for Flip and then Flip Squares on the Cosmetic Grid)

  • Announcer Pack Danny Phantom
  • Announcer Pack Invader Zim
  • Announcer Pack Rocko
  • Announcer Pack Powdered Toastman
  • Avatar Invader Zim
  • Avatar Rocko
  • Avatar XJ9
  • Global Emote SMASHING!
  • Jump Stamp GIR
  • Loading Screen Nickelodeon
  • Loading Screen The Fenton Works Lab
ZODIAC COUNCIL BATTLE PASS
  • Battle Pass: Zodiac Council  (600 gems)
  • Battle Pass: Zodiac Council Plus  (1200 gems)
  • Paid Track Items
    • Nemesis The Scales
    • Eset the Maiden
    • Charybdis The Crab
    • Cutesy Avatar The Crab
    • Loading Frame Zodiac Council
    • Loading Screen Star Signs
    • Announcer Pack The Crab
    • Recall Skin Zodiac
    • Ward Skin The Zodiac Crab
    • Jump Stamp Star Signs
    • Loading Screen Zodiac Council
    • Level Up Skin The Zodiac
    • Global Emote Star Signs
  • Free Track Items
    • Heimdallr The Lion
    • Avatar The Maiden
    • Death Stamp Zodiac Wheel
    • Avatar The Scales
    • Music Theme Zodiac Council
    • Player Title Astroguide
9.7 SMITE NIGHT!
  • SMITE Night
    • Week 1 – Jade Corruption Joust
    • Week 2 – Classic Conquest
    • Week 3 – Corrupted Arena
    • Week 4 – Classic Conquest
    • Week 5 – Classic Joust
    • Week 6 – 5V5 Conquest
    • Rewards:
      • Week 1:
        • Entertained Yet EMOTE
        • 3 day Account Booster
      • Week 2:
        • Pick Your Own God Chest
        • SMITE NIGHT Avatar Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • Heavenly Light Chest
        • SMITE NIGHT Voice Pack Chest
      • Week 5:
        • Pick your Own God Chest
        • SMITE NIGHT Avatar Chest
      • Week 6:
        • SMITE NIGHT Voice Pack Chest
        • 3 day Account Booster
      • Milestone:
        • Season 9 Caster Announcer Pack
        • SMITE NIGHT Skins Chest
QUALITY OF LIFE
New Free Gods!
  • The following Gods are now free to new players:
    • Bacchus
    • Chaac
    • Izanami
    • Poseidon
    • Thanatos
  • The following Gods will no longer be granted to new players. Players who joined prior to Update 9.7 will keep these Gods:
    • Ares
    • Artemis
    • Guan Yu
    • Ra
    • Thor
  • The new Free God lineup is now:
    • Bacchus
    • Bellona
    • Chaac
    • Izanami
    • Kukulkan
    • Neith
    • Olorun
    • Nemesis
    • Poseidon
    • Thanatos
    • Yemoja
    • Ymir

New Favor Prices for Tier 2 Skins!

  • Tier 2 Skins (previous priced at 250 gems) will now be priced in both gems (still 250) and favor (25000)
  • Skins affected:
      • Killer Bee Ah Muzen Cab
      • Shining Heaven Amaterasu
      • Sand Warden Anhur
      • Afterlife Anubis
      • Dragon King Ao Kuang
      • Battle Bard Apollo
      • Black Widow Arachne
      • Briar Queen Artemis
      • Wild Druid Artio
      • Shield of the Gorgon Athena
      • Ravenous Bakasura
      • Arcane Assassin Bastet
      • Xibalba’s Shadow Camazotz
      • Warden Cernunnos
      • Boom Chaac-a-laka Chaac
      • Hunter’s Moon Chang’e
      • Chevalier Chiron
      • Bruiser Cu Chulainn
      • Seductress Da Ji
      • Desert Omen Eset
      • Iron Maw Fenrir
      • Valkyrie Freya
      • Maha Rakta Ganesha
      • Legion Hercules
      • Searing Sun Hou Yi
      • Bloodthirster Izanami
      • Storm Raven Jing Wei
      • Crimson Death Kali
      • Horned Beetle Khepri
      • Honorbound Kuzenbo
      • Mortal Coil Medusa
      • Centurion Mercury
      • Worldweaver Neith
      • Red Vengeance Nemesis
      • Harbinger Nike
      • Raven’s Throne Odin
      • Lord of Silence Osiris
      • Thunder’s Roar Raijin
      • Armored Scurrier Ratatoskr
      • Demon King Ravana
      • Desert Queen Serqet
      • Frostbound Skadi
      • Nile Stalker Sobek
      • Polaris Sol
      • Heavenly Warlord Sun Wukong
      • Serpent Slayer Susano
      • Deathcap Sylvanus
      • Crystalline Terra
      • Wrath of Valhalla Thor
      • Rakshasa Vamana
      • Warforged Vulcan
      • The Undying Xing Tian
      • Wrath of Olympus Zeus
  • Skins not affected:
    • Tiermonster Xing Tian
    • Iron Gamer Thor
  • Shadow Skins Reclassification and Pricing
    • The 5 Shadow Skins are have the Clan Exclusive skin tag removed
    • They are being priced at 500 gems/50000 favor for direct purchase moving forward
    • Skins affected:
      • Shadow Anhur
      • Shadow Eset
      • Shadow Khepri
      • Shadow Thor
      • Shadow Tyr
  • Skin Type Change 
    • Paradigm Awilix will now be classified as a Limited Skin
BUG FIXES
  • UI

 

    • Fixed an issue where Yu Huang was missing in the Pick Your Own God Chest
    • Fixed an issue where Clan Avatars were displaying blank art icons in the Clan Loadout
    • General Gameplay
      • Conquest
        • Primal Fury
          • Fixed an issue where Primal Fury was dealing more damage than intended
        • Speed Buff
          • Fixed an issue where the Chief Centaur’s special attack was scaling incorrectly and doing more damage than intended
        • Obelisk offerings
          • Fixed an issue where offerings were giving more mana than intended 
          • Fixed an issue where the Spirit minion could be crowd controlled out of the mist and become immune
      • Corrupted Arena
        • Fixed an issue where this map had the Season 8 item store instead of the current item store
      • Jungle Practice
        • Fixed an issue where killing the Fire Giant gave two buffs to Gods instead of one
        • Fixed an issue with the Green buff pad icon displaying as the Red buff icon
        • Fixed an issue with the Green Buff not dropping when the camp was killed and not having a leash radius
      • Slash
        • Fixed an issue where disconnecting from the match while going through a Juggernaut portal caused visibility issues when the player reconnected
      • Auto Buy
        • Fixed an issue where Auto Buy wasn’t purchasing Rangda’s and Lono’s Mask
        • Fixed an issue where Auto Buy wasn’t purchasing Bancroft’s Talon

 

  • Gods

 

    • Lancelot
      • Fixed an issue where stuns weren’t knocking him off his mount
      • Fixed an issue where he was targetable during Freya banish while unmounted
      • Fixed an issue where Pridwen’s shield explosion wasn’t proccing after his ultimate ability 
      • Fixed an issue where Nox couldn’t exit shadow form while he was mounted
      • Fixed an issue where his model would glitch when being pushed or pulled by certain Gods 
      • Fixed the description of his Mount Up ability missing a word in the last sentence 
    • Skadi
      • Fixed an issue where Kaldr could become untargetable if toggled off at specific times (Fixed in Bonus Patch 6/28/22)
    • Shiva
      • Fixed an issue where getting displaced by Gilgamesh would cause display and performance issues
    • The Morrigan
      • Fixed an issue where transforming while traveling through a Juggernaut portal caused visibility issues to enemy Gods in Slash
    • Set
      • Fixed an issue with his intro animation and weapon when jumping
    • Rama
      • Fixed an issue with his Honorable Hero skin using the Sacred Arrow skin’s voice pack
    • Cabrakan
      • Fixed an issue where players could get stuck in the air if knocked up onto his Tectonic Shift walls
  • Items
    • Magi’s Cloak and Spirit Robe
      • Fixed an issue where these items could be sold multiple times (Fixed in Bonus Patch 6/28/22)
BALANCE LIVE WITH THE 9.7 UPDATE – JULY 12

Game Modes

  • General
  • We have seen the Brawling mechanic create more interactive gameplay when it comes to lifesteal and out of combat healing. One thing we did not like was that with anti-heal items like Divine Ruin, a player could still be anti-healed by their opponent and receive the debuff from not Brawling. We are changing the amount of time it takes for you to not be considered Brawling and the duration of the anti-heal items to match, so that a player should only be debuffed by one or the other. This will also increase the amount of healing from certain god abilities that remove the user from combat, like Sun Wukong’s Ultimate.
    • Brawling
      • Time until Brawling applies out of God combat increased from 3s to 5s
  • Conquest
  • Supports spend so much time thinking about their teammates, we wanted to think of them a bit in 9.7! We are seeing Supports fall behind in experience a little too much in Conquest, particularly at a higher level of play. The increased Shared XP Bonus will help Support mains at all skill levels, and the increased XP from Mid Harpies will help the Supports (and Mids) that are on time for the contestable farm.
    • Lowest Level Shared XP Bonus 
      • Increase from 1.35 to 1.4 
    • Mid Harpies
      • Mid Elder Harpy
        • Increased base XP Reward from 28 to 34
      • Mid Small Harpy
        • Increased base XP Reward from 16 to 18

New Glyphs

Glyphs were introduced at the beginning of Season 9 and have been a major success! Players have been requesting more and we are happy to deliver. The major points we wanted to address with this round of Glyphs were two of the common pieces of feedback we got from the first iterations. 1. There isn’t a good option for each god archetype. A good example here would be “combo” mages that have low CDs and minimal CC, like Raijin and Merlin. These gods do not care about the attack speed of Nimble Rod of Tahuti and cannot easily confirm the meteor from Calamitous Rod of Tahuti. We don’t expect every single archetype to have a perfect Glyph, even after this round of new items. But the more types of gods that have a Glyph they are excited to build, the better! 2. Some gods wanted the passives that the Glyphs provided, but they were required to build an item that didn’t synergize well with their kits in order to get it. Take Jotunn’s Ferocity for example. A strong passive that in-hand Assassins love, but gods like Arachne and Baka don’t typically build Jotunn’s Wrath. So with this round of Glyphs, some existing Glyphs will be moved to a new T3 item. They will keep their passives, but receive new names and art. Any item that lost a Glyph has received a brand new Glyph to replace it!

Jotunn’s Wrath

“First up on the list items with Glyphs that are receiving a change is Jotunn’s Wrath! As stated above, we feel that Jotunn’s Ferocity is a strong, fun passive. It just wasn’t in the right home. Jotunn’s Wrath is for ability based Physical Damage dealers that want Cooldown Reduction. Jotunn’s Vigor fits nicely and will be receiving no changes. Jotunn’s Ferocity is being removed to make room for Jotunn’s Cunning! Jotunn’s Cunning leans into the Cooldown Reduction identity of Jotunn’s Wrath, giving gods that like to poke with their abilities the potential to do so more often.
 

JOTUNN’S VIGOR
  • Unchanged

JOTUNN’S CUNNING
  • Every time you damage an enemy god with an ability you gain a stack of Wit. At 2 stacks, your next non-ultimate ability that damages an enemy god gets 25% of its cooldown instantly refunded.

Rod of Tahuti

As mentioned above, the low Cooldown, minimal Crowd Control mages have been lacking a good Glyph option. Even though Nimble Rod of Tahuti has been successful and incorporated into Magical ADC builds, we felt that a change here was necessary to give as many viable options as possible. Don’t worry though, Mage ADC mains, just keep on reading a few items down. Perfected Rod of Tahuti is designed for the Mages that cannot guarantee their own Calamitous meteor and are able to easily confirm multiple abilities in short succession on the same target.

CALAMITOUS ROD OF TAHUTI
  • Unchanged

PERFECTED ROD OF TAHUTI
  • Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with another ability consumes the mark and provides you 10% movement speed for 2s and reduces your non-ultimate abilities by 1.5s. Only one mark can be active at a time and cannot be applied for 10s after consuming a mark.

Bancroft’s Talon

Our first new Tier 3 item to receive Glyphs is Bancroft’s Talon! Hope you’re still reading, Mage ADC mains, because your ability to be Nimble isn’t going anywhere. With Nimble Bancroft’s Talon, Mage ADCs like Freya and Sol can go for a strong early power spike item in Bancroft’s Talon and invest an additional bit of gold later on in order to make it scale properly. Bancroft’s Claw is a brand new Glyph designed for those short range Mages that are, for lack of a better term, getting in there. Gods like Zhong Kui and Hades love Bancroft’s Talon already since they can afford to lose some HP to get the increased damage and lifesteal, but now they will be even more incentivized to get that big blink Ultimate in the midst of 5 enemies. The passive of Bancroft’s Claw takes the users Magical Power into account so that tanky Guardians can’t use it effectively without committing build slots to do so.

NIMBLE BANCROFT’S TALON
  • Inheriting Nimble Rod of Tahuti
  •  For every 40 Magical Power you have, you gain 2% Attack Speed.

BANCROFT’S CLAW
  • Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

The Executioner

The Executioner will also be receiving Glyphs in 9.7! As previously stated, we like the passive of Jotunn’s Ferocity but felt it would be better suited to an item that Basic Attack focused gods wanted. The Ferocious Executioner also had a nice ring to it, so it was an obvious fit. The Heavy Executioner is unique from every other Glyph in the game in that it doesn’t just inherit the passive from the Tier 3 item it builds from. It shreds more protections and shreds them in less total Basic Attacks but has a lower max stack count. While the traditional Hunter builds may not love how it feels to have their Attack Speed reduced, but when used in a Power focused build (maybe even on some Assassins that don’t mind building The Executioner) the damage you put out is….well…..heavy.

THE FEROCIOUS EXECUTIONER
  • Inheriting Jotunn’s Ferocity
  • Your next basic attack marks an enemy god. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

THE HEAVY EXECUTIONER
  • PASSIVE – Basic Attacks against an enemy reduce your target’s Physical Protection by 17.5% for 3 seconds (max. 2 Stacks).
  • Attack Speed is capped at 1.75. 
    • NOTE: Silverbranch will still only provide power from passive once you have exceeded 2.5 attack speed. Silverbranch passive text has been updated to reflect this.

Magi’s Cloak

The final new Glyphs can be found on Magi’s Cloak. These are passives that are slightly more skewed towards frontliners, but feel good no matter what class you are! Magi’s Shelter is perfect for when your teammates can’t afford to fit a Magi’s Cloak into their build but could really use the passive. Magi’s Revenge is a much more offensive version of Magi’s, allowing you and your team to punish whoever dares to try and Crowd Control you.

MAGI’S SHELTER
  • Whenever your passive is consumed, the nearest allied god within 25 units gains protection from a single hard Crowd Control effect for 5s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

MAGI’S REVENGE
  • The first enemy god to hit you with hard Crowd Control while you are protected becomes Marked for Revenge for 5s. Gods Marked for Revenge cause enemy gods within 40 units to move 20% faster towards them, and take 10% increased damage.
The New Masks
  • All Masks in their current iteration are removed!
  • The new Masks will now be Starter Items.
Let’s talk Masks, and no I’m not talking about the coach of the Olympus Bolts. Lono’s Mask has been in the spotlight for a bit now, with gods like Serqet, Fenrir, Eset, and Nox frequently using the item to flex into Support. More recently, Lono’s Ravana has terrorized backliners everywhere. Rangda’s, on the other hand, has never really been a popular item outside of some particularly fun builds for playing with friends. We have decided that these items are not meeting our goals for them and will be reworking them in 9.7 to now be starter items! They will still be class locked as they are now. This allows us to achieve a few goals. First, this change allows players to achieve their class flexing dreams from the very beginning of the game. We think our players that want to play a Support Mage want to be a Support Mage all game, not just after they finish their Mask item. Second, it makes these items more clearly understandable for players who are starting to foray into creating their own builds. Third, we are introducing per level scaling to the benefits and drawbacks of each Mask. This allows the curve of the build to be much more smooth. Instead of losing all of your base damage and becoming significantly tankier all at once when you purchase a Lono’s Mask, you’ll be able to feel your damage being traded for tankiness as the game progresses. The same is true for Rangda’s, just the opposite! You’ll be dealing more and taking more damage at a smoother rate. Finally, we can address a longstanding issue with these items through their upgrades. If you are building Rangda’s Mask, you should be building full damage. And if you are building full damage, you’ll die quickly even without the damage taken increase. For Lono’s, you’ll be building full defense. You wouldn’t be dealing much damage with your build, even without the damage reduction. Since the upgrades are level gated, we can put some strict rules on them in order to let you “earn back your base stats.” Build the way the Mask wants you to, and you’ll lose the debuff! Your build will naturally have its weakness still, but you won’t be needlessly punished in the late game anymore.

PROTECTOR’S MASK (STARTER ITEM)
  • Only purchasable by Mages, Assassins, and Hunters
  • STATS
    • +125 Health
    • +100 Mana
  • PASSIVE
    • Decrease damage dealt by 6% + 0.25% per your god’s level
    • Decrease damage taken by 6% + 0.25% per your god’s level
    • Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 15 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

LONO’S MASK (UPGRADED FROM PROTECTOR’S MASK)
  • Only purchasable by Mages, Assassins, and Hunters
  • STATS
    • +300 Health
    • +200 Mana
    • +10% CCR
  • PASSIVE
    • Gain 5 stacks of Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 60 protections from items, remove a stack of Cowardice. When you remove a stack of Cowardice, gain a stack of Bravery. For each stack of Bravery, gain +3% damage mitigation and provide 7 Physical and Magical Protections to all allied gods within 55 units.

FIGHTER’S MASK (STARTER ITEM)
  • Only purchasable by Warriors and Guardians
  • STATS – 650g
    • + 10 Physical Power
    • + 15 Magical Power
    • + 10 HP5
    • + 10% CDR
  • PASSIVE
    • Increase damage dealt by 6% + 0.25% per your god’s level
    • Increase damage taken by 6% + 0.25% per your god’s level
    • This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions.

RANGDA’S MASK (UPGRADE FROM FIGHTER’S MASK)
  • Only Purchasable by Warriors and Guardians
  • STATS
    • + 60 Physical Power
    • + 80 Magical Power
    • + 20 HP5
    • + 10% CDR
  • PASSIVE
    • Gain 5 stacks of Weakness. Each stack increases your damage taken by 10%. For each 65 Physical Power or 90 Magical Power from items, remove a stack of Weakness. When you remove a stack of Weakness  gain a stack of Strength. For each stack of Strength gain +3% damage dealt and 2% movement speed.
The New Item Tree
For the first time since the Arthurian items in 2019, we will have a brand new full item tree being added in 9.7! Say hello to what we have been calling the Earring Tree. There are four Tier 3 items on the tree, and all bring something completely new to the table. Two of the earrings break some long established rules of the game in an exciting way. The other two are the first items in SMITE to cause something to drop onto the Battleground that you or your allies can pick up.

T1 – MYSTICAL EARRINGS – 400G
  • STATS
    • + 15 MP5

T2 – GLEAMING EAR CUFFS – 1300G
  • Builds into Griffonwing Earrings only
  • STATS
    • + 20 Physical Power
    • +30 Magical Power
    • + 15% Attack Speed
    • + 15 MP5

T2 – JEWELED STUDS – 1400G
  • Builds into Sphinx’s Bauble only
  • STATS
    • + 30 Physical Power
    • + 50 Magical Power
    • + 10% Cooldown Reduction
    • + 20 MP5

T2 – ROSE SPIKE EARRINGS – 1200G
  • Builds into Manticore’s Spike or Fae-Blessed Hoops
  • STATS
    • + 200 Health
    • + 15 HP5
    • +15 MP5

T3 – GRIFFONWING EARRINGS – 2200G
Griffonwing Earrings are designed to make your Basic Attacks feel more like a hit-scan shot! Hitting your Basic Attacks more easily is a very powerful effect, but we think it’s fun and unique enough to warrant adding in the item with an additional downside.
  • STATS
    • +40 Physical Power
    • + 60 Magical Power
    • +25% Attack Speed
    • +15 MP5
  • PASSIVE
    • Basic attack projectile speed increased by 40%
    • Basic attack damage reduced by 15%
  • CLASS LOCKED TO HUNTERS AND MAGES ONLY

T3 – SPHINX’S BAUBLES – 2700G
Who doesn’t love Omnipotence? Using your abilities is a huge part of what makes the game fun, so using more abilities = more fun, right? Just like with Griffonwing Earrings, this effect is powerful enough to warrant a noticeable downside. This item is more expensive than the other earrings because the downside does not impact Guardians enough to keep them from prioritizing this item. Between the high cost and the stat spread, we think that is enough of a tradeoff for Support Guardians to make.
  • STATS
    • +55 Physical Power
    • +80 Magical Power
    • +10% Cooldown Reduction
    • +30 MP5
  • PASSIVE
    • Cooldown Reduction Cap increased from 40% to 60%
    • Ability damage dealt decreased by 20%
    • Ability healing decreased by 20%

T3 – MANTICORE’S SPIKES – 2200G
Manticore’s Spikes bring a new type of gameplay loop to itemization in SMITE! Hitting an enemy with Hard CC will drop a buff that you or an ally can pick up. This is an item that will make you take an extra step (or two, depending on how far away the target was!) in order to get the full benefit, but you are rewarded nicely for jumping through the extra hoop.
  • STATS
    • +350 HP
    • +30 HP5
    • +20 MP5
    • +20% CCR
  • PASSIVE
    • When you hit an enemy god with Hard Crowd Control, they drop a Spike on the ground. When you or an ally pick up that spike, they gain a buff that causes their next ability to deal bonus damage equal to 3% of their Max HP. This effect is doubled if you are the one who picks up the Spike. Spikes last 7s on ground. Cannot stack. Picking up another Spike when you have the buff refreshes duration.

T3 – FAE-BLESSED HOOPS – 2200G
Just like Manticore’s Spike, Fae-Blessed Hoops require some extra Hoops to jump through in order to get the full effect of the item. This is an item that causes your healing to bring some extra utility, but also some extra choices that need to be made. Should you shield the team before a fight, or wait for it to break out so that you can bait with the shield? Do you need the shield or does your ally? Hopefully some long term players also recognize the small nod to a passive of the past.
  • STATS
    • + 300 Health
    • + 20 HP5
    • + 40 MP5
  • PASSIVE
    • Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. Picking up the flower gives that god a shield equal to 7.5% of their Max HP that lasts for 8s. Does not stack, new shield refreshes duration. Flowers last 7s on the ground.
Item Balance

BRAWLER’S BEAT STICK
As covered earlier, the duration of the anti-heal debuff is being changed on all items to match the new amount of time to be considered not Brawling.
  • Decreased anti-heal debuff duration from 6s to 5s

DIVINE RUIN
  • Decreased anti-heal debuff duration from 6s to 5s

TOXIC BLADE
  • Decreased anti-heal debuff duration from 6s to 5s

BUMBA’S HAMMER
We’ve seen Bumba bring the Hammer to all sorts of different gods, especially at higher levels of play. With its current state, Bumba’s Hammer provides damage and sustain that helps enable many Warriors in the Jungle. By changing the stat spread, we hope to keep it as a viable option for Assassins while toning down its effectiveness on tankier gods. We are also changing the Cooldown mechanic to non-ultimate abilities only, as this was a common player frustration point.
  • OLD STATS/Passive
    • + 300 Health
    • + 200 Mana
    • + 20% Cooldown Reduction
    • Passive:
      • After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.
  • NEW STATS/Passive
    • +50 Physical Power
    • +70 Magical Power
    • +150 Health
    • +10% Cooldown Reduction
    • Passive:
      • After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active non-ultimate cooldowns are reduced by 1s and you are healed for 120 Health.

AMULET OF THE STRONGHOLD
After its initial popularity on 9.1 release and subsequent nerf, Amulet of the Stronghold has seen minimal amounts of play. We are bringing back the passive strength so that it can better compete for the coveted Glyph spot.
  • Increased conversion rate of passive from 10% to 15%

AMULET OF SILENCE
As with Amulet of Stronghold, Amulet of Silence needs a bump in order to compete for a Glyph spot in a build.
  • Reduced internal cooldown of silence from 45s to 30s

SUPPORT STARTER ITEMS
Even with our buff to help Supports stay closer in experience in Conquest, often times Supports get their starter upgrades too late in the game for it to feel impactful.
  • The following can now be upgraded at level 15
    • Sentinel’s Embrace
    • Sentinel’s Boon
    • Compassion
    • Animosity
    • Spartan Flag
    • War Banner
    • Lono’s Mask

SENTINEL’S GIFT
We have seen Benevolence start to pull ahead of Sentinel’s Gift a little more than we would like, so giving Sentinel’s a buff to help bring it to the competition.
  • Increased Bonus Gold per trigger from 7 to 8

SENTINEL’S EMBRACE
Once Compassion gained GP5, Sentinel’s Embrace started to lag behind in strength. Adding some GP5 to Embrace should bring it up to that level.
  • Added 6 Gold per 5s

RELIC DAGGER
Another Support focused item buff, Relic Dagger is an item that allows Supports to use the gold they invest into their relics to be more frequently relevant.
  • Increased relic cooldown reduction from 30s to 40s

TYRANNICAL PLATE HELM
The buffs to Towers since 9.5 have outpaced the strength of Tyrannical Plate Helm’s minion buff, making the item lose some identity. We are hoping this buff brings it back to its siege-oriented place.
  • Increased Minion Buff from 20% Health and Attack Speed to 25% Health and Attack Speed

MAIL OF RENEWAL
This item has yet to find a home since its rework some time ago. Making it a more efficient pickup from stats alone should help it feel better to build more frequently.
  • Increased Physical Protection from 20 to 30
  • Increased Magical Protection from 20 to 30

THE SLEDGE
Another item that has lost a bit of its initial identity, this buff should make Warriors think of grabbing this item against heavy Crowd Control teams.
  • Increased CCR from 20% to 30%

SHIELD OF REGROWTH
This item has always had one of the most fun passives to use, but lately it hasn’t been giving quite enough. You know what they say, gotta go fast and hit harder at the same time!
  • Passive now adds +15 Physical Power and +30 Magical Power for the 4s buff duration

PYTHAGOREM’S PIECE
When the Magical Penetration shifts happened some time ago, Pythagorem’s Piece traded its Cooldown Reduction for Magical Penetration. While it still was viable in certain situations, it doesn’t take a mathematician to see that it was less popular after that change. Our theory is that Supports will be happy to slot this in again when they can afford to go a bit more Offensive.
  • Removed 10% Magical Penetration
  • Added 10% Cooldown Reduction
  • Increased Health from 200 to 250

STAFF OF MYRDDIN
With the introduction of Sphinx’s Bauble, we felt like Staff of Myrddin was a bit too close in functionality and that the Bauble passive felt like a more streamlined version of the “break the Cooldown Reduction Cap” mechanic. This new passive for Staff of Myrddin shifts what types of gods want to pick it up, but does so in a way that we think will be exciting to players.
  • Old passive removed
  • New Passive – When your ultimate ability has finished casting you gain Myrddin’s Rage which provides 25% Increased Damage Dealt, decaying to 2.5% Increased Damage Dealt over 8s. At the end of the 8s you lose Myrddin’s Rage. This can only occur once every 45s.

CELESTIAL LEGION HELM
Players have been asking for more Critical Damage reduction on itemization, but the threat of stacking multiple of those effects has us wary of adding too much. With each stack of Celestial Legion Helm being lost on taking any Physical Damage from an enemy god, we feel like this is a place we can see how it feels to have more Crit Damage reduction in the game.
  • Added 4% Crit Damage reduction per stack (20% max)
Relics
For this update, we are looking to buff some of the lesser seen relic upgrades!

BRACER OF ILLUMINATION
This relic is all about vision control and buffing your team. Even though the buff isn’t as strong as Bracer of Radiance, having a longer duration gives this relic upgrade a unique benefit.
  • Buff duration increased from 8s to 12s

DROWNED ANKH
Drowned Ankh’s pickup rate has been a bit dry lately in comparison to its counterpart. This buff should help close that gap.
  • Increased miasma damage from 2% current HP to 4% current HP

CLOAK OF THE AVATAR
The Avatar has learned how to control the winds a little better, helping you to create a bit more space between you and your enemies.
  • Increased knockback strength by 33%

CHAOTIC BEADS
This item was, understandably, a bit spooky at the outset of Season 9. But with the changes it has received to make sure you don’t insta-kill yourself for CCing someone with Chaotic Beads and the time for players to get used to playing around this effect, we think it’s ok to put a bit of Chaos back on the Battleground.
  • Changed passive from 7% current health as magical damage to 5% current health as true damage

EMBLEM OF TREMBLING TERROR
We didn’t see a whole lot of trembling out in the Battleground, except when Cabrakan was around of course. This item should proc much more consistently after this buff.
  • Decreased Health threshold for Tremble to occur from 30% Max HP to 15% Max HP

SUNDERING BLAST
Sundering Blast hasn’t exactly blown the doors off. We think some more firepower might do the trick!
  • Fixed bug where incorrect Sunder icon was being used to represent cooldown.
  • Increased target’s damage taken increase from 5% to 7.5%

THORNS OF OVERGROWTH
Once the summer heat kicks in, plants grow even faster. You could even say they Overgrow. Well the summer has arrived in full force here, and with it the Thorns of Overgrowth begin to extend their reach.
  • Increased radius of passive from 55 units to 70 units

MISC.
  • Update Silverbranch Bow description to include that attack speed is capped at 2.5.
God Balance

DIMINISHING RETURNS (DR)
Throughout Smite’s history, Diminishing Returns has been an invisible system that helps players who have received multiple sources of Crowd Control within a short period of time. In 9.7, we are making this system more official by providing in-game resources to help players identify when they are affected by it.
  • DR stacks will now be a visible icon on the buff bar
  • Max stack count increased from 2 to 4
  • Stacks of DR last for 15s and this duration is refreshed on each new application (no change)
  • CCR per stack decreased from 40% to 20%
  • DR can no longer be applied to yourself or allies
  • Fixed many code-driven displacement abilities that previously did not apply DR

Crowd Control

In officializing Diminishing Returns, we wanted to revisit our definitions of Crowd Control in order to assess the impact of each specific variation on a player. As such, we have shifted around the classifications of a few Crowd Control types to better fit these new definitions. Additionally, some Crowd Controls inherently do not respect CCR or Diminishing Returns rules due to specific animation, code, or other constraints, so we have created a third classification, True Hard CC, to make sure that being affected by those specific variations felt fair.
  • “Hard CC” is now defined as any Crowd Control that makes it impossible to do at least one of the following actions: Basic Attacks, non-movement Abilities, and Movement Inputs. Hard CCs apply 1 stack of DR and their durations are affected by the number of DR stacks a player has
    • Roots are now considered a Hard CC
  • “True Hard CC” is a new sub-classification of Hard CCs, defined as Hard CCs that are not affected by DR. As such, True Hard CCs apply 2 stacks of DR.
    • These include Banishes, Grabs, Knockbacks, Knockups, Polymorphs, and Pulls
  • Soft CCs are now defined as any Crowd Control that makes it more difficult to do a specific action, including Basic Attacks, non-movement Abilities, and Movement Inputs. Soft CCs neither apply nor are affected by stacks of DR.
    • Intoxicates and Trembles are now considered Soft CCs
  • Individual abilities can apply more than 2 stacks of DR if the ability includes multiple types of CC

God DR Adjustments

Some Gods have abilities that apply two different CC’s at the same time, essentially DRing themselves in the process. These are going to be adjusted on the backend so that their listed stun durations are still accurate.
  • The following gods have increased the duration of the affected CCs to ensure that the current listed durations are still accurate after this update
    • Anhur – Impale (Stun)
    • Ares – No Escape (Stun)
    • Awilix – Gravity Surge (Stun)
    • Da Ji – Pao Lao (Stun)
    • Gilgamesh – Drop Kick (Stun)

Known Issues:

With such a massive system overhaul, issues were bound to occur. The below issues are currently tracked and will be fixed in a future update. Huge props to our all-star programming team who helped to minimize this list as much as possible!
  • Cernunnos
    • The Wild Hunt is applying only 1 stack of DR instead of 2
  • Hera
    • Polymorph is applying only 1 stack of DR instead of 2
AO KUANG
The King of the Eastern Seas hasn’t been feeling particularly powerful lately. These buffs should reward the most experienced Dragon wielders out there.

DRAGON KING’S SWORD
  • Decreased time it takes to gain a stack from 12s to 10s

WATER ILLUSION
  • Increased Magical Power Scaling from 60% to 70%
CERBERUS
Cerberus is a god that is heavily affected by the DR changes, particularly on his ultimate. He is getting a buff and a revert to compensate.

SPIRIT OF DEATH
  • Increased the Healing Reduction applied to nearby enemies from 20% to 25%

PARALYZING SPIT
  • Increased Base Damage from 40/70/100/130/160 to 50/80/110/140/170 (revert)
CUPID
Valentine’s Day is long in the rear view mirror, and poor little Cupid is feeling a bit left out. We’ve seen how strong he can be if his wave clear is good enough, so while this Heart Bomb buff will help his clear it shouldn’t make his early clear too oppressive.

HEART BOMB
  • Increased Damage done to Minions from 50% to 60% on both the initial hit and explosion

SHARE THE LOVE
  • Increased Base Heal per Heart from 30/50/70/90/110 to 40/65/90/115/140
DISCORDIA
I did mention that the Battleground needed a bit more chaos, didn’t I? No one better to bring that than Discordia, who has felt a bit lackluster since the 9.5 changes took away some of her kill potential.

STRIFE
  • Increased Damage from 60/100/140/180/220 to 80/120/160/200/240

ERRATIC BEHAVIOR
  • Decreased Cooldown from 16s to 15s
HERA
Argus is an impressive force when he’s stomping around the Mid lane, but Hera was feeling lonely a bit too often.

COMMANDING PRESENCE
  • Increased Cooldown Reduction on Argus from 1s to 1.5s
  • Increased Cooldown Reduction on Commanding Presence from 0.33s to 0.5s
HERCULES
Hercules has been hitting the gym, and it seems he’s been focusing on his cardio. He’ll be able to use his most impactful abilities a bit more often.

DRIVING STRIKE
  • Decreased Cooldown from 14s to 13s

EARTHBREAKER
  • Decreased Cooldown from 14/13.5/13/12.5/12s to 13/12.5/12/11.5/11s
HUN BATZ
Giving Overhand Smash Knockup and Knockback immunity has been a long time request from the community, but we decided to not just stop there. After these buffs, Hun Batz would scare even Xibalba.

OVERHAND SMASH
  • Hun Batz is now Knockup and Knockback Immune while channeling this ability
  • Increased Base Damage from 75/130/185/240/290 to 85/140/195/250/305
NIKE
As a Warrior that has an ability solely focused on stopping Basic Attackers, Nike’s absence has been telling.

REND
  • Decreased Cooldown from 14s to 14/13.5/13/12.5/12s

BARRIER FORMATION
  • Increased Damage from 70/130/190/250/310 to 80/140/200/260/320
PELE
Pele is a volcano that is bubbling and ready to erupt. By increasing her clear, she should be able to make it to more fights.

PYROCLAST
  • Increased Return Damage from 20 damage per shard to 30 damage per shard
SERQET
Since her light rework, Serqet has shown glimpses of strength as a true Assassin but has been a bit too inconsistent for our liking. She is going back to her initial base damage on Deathbane, but keeping all of the scaling she received in the light rework.

DEATHBANE
  • Increased base Damage from 50/68/86/104/122 per hit to 50/70/90/110/130 per hit (revert)

LAST BREATH
  • Increased Damage Mitigation from 35% to 50%
The next 3 gods have some pretty spicy changes coming. We now have the capability to differentiate bonus damage to minions, allowing us to improve specifically Jungle clear or specifically Lane clear. We understand that due to the nature of SMITE, these gods will be buffed not just in the Jungle, but in their traditional roles as well. These Jungle clear buffs are intentionally not on the primary clear abilities of these gods. Having only one ability that clears a Jungle camp well leads to one camp getting instantly cleared and then having to wait until that ability is back up before you can easily clear the next. These buffs are for gods that we think can fit the role of a Jungler because of past presence or Assassin-like kit synergies.
ARES
Ares is a god that saw a bit of play in the Jungle a few seasons ago, and has struggled to consistently find viability in Conquest. With this change, we hope that he can be a strong counter pick option that also brings a bit of flexibility.

SHACKLES
  • Now deals 40% extra damage to jungle monsters
DANZABUROU
Danzaburou is a god that has a lot of Assassin-like qualities as a Hunter. He is tricky, hits hard with his abilities, and has one of the best gank tools in the game with his ultimate. Plus he bribed us into letting him Jungle a bit.

ALLURING SPIRITS
  • Now deals 40% extra damage to jungle monsters
THE MORRIGAN
Since her release, The Morrigan has been played as a Mid lane Magical Assassin. We really like this playstyle for her, and it makes sense for her to be able to be a Magical Assassin in the Jungle as well.

DEADLY ASPECTS
  • Now deals 30% extra damage to jungle monsters
CHANG’E
Chang’e is a god that plays as a Battle Mage, similar to a Zhong Kui or Hades. Her base stats did not reflect this playstyle, until now.

GENERAL
  • Increased base HP from 574 to 650
  • Increased base HP per level from 84 to 88
  • Total Health at level 20 from 2254 to 2410
 
THOR
It’s taken 9 Seasons, but Thor has finally attuned Mjolnir. This buff will not only help his Jungle clear, but his Solo lane as well.

MJOLNIR’S ATTUNEMENT
  • Minions now take 100% damage from the return swing
ZHONG KUI
For his stature, Zhong was not quite as tanky as you would expect early on. His base Physical Protections were near the lowest among the Mage class. Even when taking his passive into consideration, that felt out of line.

GENERAL
  • Increased base Physical Protections from 11.2 to 15.2
New Non-Conquest Balance

NON-CONQUEST BALANCE’S IN-GAME ICON!
We are super excited to share a big new feature coming to SMITE! Starting in 9.7, we have the capability to apply Non-Conquest Balance. These balance changes will be a bit different to our typical balance changes. They will not be changes to specific damage numbers or abilities. They will be blanket, percentage based changes applied to the god. Only Conquest and Ranked Conquest, as well as any custom matches or MoTDs on any Conquest maps, will not have this balance applied.
We have always focused our balance around Conquest (and will continue to do so) but have had to consider the play experience of our Non-Conquest players when making changes. With this new system, we are able to buff and nerf characters for Conquest without needing to worry about how it affects this large portion of our playerbase. We can now adjust for them separately! Expect in future Update Notes for any Non-Conquest Balance to be in the main God Balance section.
  • Gods will now have percentage base buffs or debuffs to all modes except Conquest
  • Non-Conquest Balance Effects will apply equally in all modes, so Arena, Assault, Joust, etc. will all be using the same balance.
  • If the god you are playing has any changes applied to them through Non-Conquest Balance, there will be an icon on your buff bar and a system message at the beginning of the match will tell you what changes you have. 
  • Buff or Debuff Effects available will be:
    • damage to minions
    • damage to gods
    • damage received
    • healing given
    • Non-ultimate ability cooldowns
    • ultimate ability cooldown

Nerfs

AH PUCH
No surprise that Ah Puch’s Non-Conquest stats are very high. His wave clear and AoE damage is particularly strong when he is able to see the whole fight ahead of him.
  • – 5% damage to gods
  • -10% damage to minions
  • +5% Non-ult CDs
  • +10% Ultimate Cooldown
ARTEMIS
Artemis is the highest performing Hunter across all Non-Conquest modes. Her teamfight-focused ultimate is a big reason why, so Tusky needs to take slightly longer breaks.
  • -5% damage to gods
  • +10% Ultimate Cooldown
ARES
Believe it or not, Ares has the biggest difference in win rate between Conquest and Non-Conquest. That is to say, he is the god that improves the most in Non-Conquest modes. We think this is largely due to the strength of No Escape.
  • +15% Ultimate Cooldown
KHEPRI
One of the only gods that is top 5 in win rate in every single Non-Conquest mode, Khepri has been bugging our Non-Conquest playerbase for a long time.
  • +5% Damage taken
  • +5% Non-ult Cooldowns 
  • +15% Ult Cooldown
ZEUS
Zeus’ Non-Conquest stats aren’t quite as high as the other gods on this list, but as a high frustration god for Non-Conquest players, we felt like he should be included in this list.
  • -10% damage to gods
  • +5% Non-ultimate cooldowns

Buffs

AO KUANG
Ao Kuang is bottom 10 in winrate for almost every Non-Conquest mode, making him a prime candidate for buffs in those modes!
  • -5% damage taken
  • -10% non-ultimate cooldowns
  • -10% ultimate cooldown
ARACHNE
Arachne is low in winrate for every Non-Conquest mode.She also has one of the highest win rate differences for Conquest vs Non-Conquest, meaning she is significantly stronger in Conquest.
  • -10% damage taken
  • -10% ultimate cooldown
BAKASURA
Similarly to Arachne, Bakasura’s winrate tanks in every Non-Conquest mode.
  • -10% damage taken
  • -10% ultimate cooldown
CAMAZOTZ
This may be a surprise to some, but Camazotz is bottom 15 in winrate for every Non-Conquest mode. The bat needs some help!
  • -10% non-ultimate cooldowns
  • -10% ultimate cooldown
JANUS
Janus is, to no one’s surprise, the lowest winrate Mage in every Non-Conquest mode.
  • +10% damage to gods
SET
Set boasts the lowest winrate in any mode in the game! Before these changes, there was no lower chance of winning a game in SMITE than if you had a Set on your Assault team.
  • +5% damage to minions
  • -5% damage taken
  • -5% Non-ultimate cooldowns
SERQET
Serqet is another low range Assassin that struggles when her mobility and quickness isn’t as valuable as it is in Conquest.
  • -10% damage taken
  • +5% damage to gods
NEW SKIN VOICE ACTORS
  • Rocko Danzaburou: Matt Cowlrick
  • XJ9 Freya: Jenny Yokobori
  • Powdered Toastman Gilgamesh: Michael Berger
  • Danny Phantom Janus: Sean Chiplock
  • Toxic Overload Achilles: Adam Gold
  • The Crab Charybdis: Valeria Rodriguez
  • The Maiden Eset: Anne Yatco
  • The Scales Nemesis: Caitlyn Elizabeth
  • Honey Bee Aphrodite: Kaitlyn Robrock
  • Lich Queen Bellona: Kaitlyn Robrock
  • Glub Glub Geb: Chris Niosi
  • Spirit Father Odin: Lucas Nugent

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update for July 12 Addresses Stability Issues

Epic Games has released a new Fortnite update for July 12 on PC, Xbox One, Xbox Series X|S, Nintendo Switch and Android devices (sorry, PlayStation gamers), which is once again to fix stability issues in the game. Read up on what’s new from Epic Games’ official announcement.

Fortnite Update for July 12 Patch Notes:

Here’s the latest announcement from Epic Games:

We’ve released a maintenance patch on PC, Xbox One, Xbox Series X|S, Nintendo Switch and Android devices to address stability issues.

The patch will be downloaded the next time you launch the game.

While the PlayStation versions didn’t get a new patch today, Sony’s consoles did get one last week, which was for stability as well. As for issues the game is currently suffering from, here are some of the confirmed stuff Epic Games is looking at (via the official Fortnite Trello board).

General Top Issues:

Friend Accepted notifications may repeatedly show on launch for some players (Fixed in Future Game Update)

Some players may crash when near a Timber Tree that gets chopped down (Fixed in Future Game Update)

Players are getting a blue lobby background (In development)

Workaround: Changing the language to another language and back again, or relaunching Fortnite, or simply playing a match and returning to the lobby should update the lobby background

Battle Royale:

  • ‘Obi-Wan’s Message’ Emote Playing in English instead of the selected Language for some players (Investigating)

Workaroud:

On Epic Games Launcher, click the 3 dots beside ‘Fortnite’
Select Options
Tick all languages
Click Apply
Download the Update and then launch the game.

Save the World:

Player running animations (Investigating)

If Epic Games releases any new info regarding this title update, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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343 Gives Update on Halo Infinite Campaign Co-op Beta; Still targeting This Week

Brian Jarrard, 343 Industries’ Community Director, confirms the Halo Infinite campaign co-op beta is still targeting this week. He also clarifies in a series of tweets that the studio has never promised a release on July 11, and blames the miscommunication on news websites.

Jarrard promises that the team at 343 Industries is still actively working on the campaign’s network co-op insider build.  He then manages expectations saying that flighting is a ‘fluid’ process and the whole point of it is to discover issues early on before a full public release.

Finally, he promises that the studio is still targeting this week for the Insider build’s release. However, he also says that the studio is taking the process day by day, meaning that a release this week is not guaranteed, in order to ensure the beta will be a positive experience.

Halo Infinite campaign co-op’s beta will only be available to Halo Insiders, and all Halo fans are welcome to sign-up here.  343i is also targeting a full and public release of the mode sometime around late August according to their own roadmap.

Aaron Nashar

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Western Digital Partners With Sony for Official PS5 SSD

Western Digital has partnered with Sony to launch the first official PlayStation-licensed M.2 SSD for the PS5. The WD_BLACK SN850 NVMe SSD for PS5 consoles will enable players to expand the storage capacity of their PS5 console. The storage drive has also been built from the ground up to take on the most intensive PS5 gameplay, which should satisfy all PS5 users. 

The partnership was announced on Twitter.

Western Digital’s PS5 SSD is optimized for the latest generation console, and has been validated through multiple scenarios to ensure that it is fully ready for the PS5. The validation process was done with hundreds of hours spent testing some of the most graphic-rich games of different genres. 

Vice president of Product Management at Western Digital, Susan Park had this to say about their partnership with Sony.

We’re excited for this new journey with Sony Interactive Entertainment and the opportunity to bring the officially licensed drive to PS5 gamers. Western Digital’s WD_BLACK brand was created to bring high-performance products to gamers everywhere. Combined with this innovative partnership, we aim to deepen our current commitment to developing storage solutions that enhance the gaming experience for all gamers.

The SSD will also let you store and play both PS5 and PS4 games directly from the drive. The drive’s attached heatsink also makes installation quicker with its all-in-one design. It will also cut down long load times because of the 7000MB/s read speed to get them in the game fast.

The WD_BLACK SN850 NVMe SSD for PS5 is available for purchase for $169.99 (1TB) and $279.99 (2TB) on the Western Digital online store. 

Ibrahim Kabir

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Babylon’s Fall Update 1.07 Out for Bug Fixes This July 12

Square Enix and PlatinumGames have deployed Babylon’s Fall update 1.07 (PS5 update 1.002.001) today for all platforms. This update only comes with minor bug fixes and no new content. Check out the full Babylon’s Fall July 12 patch notes below.

Babylon’s Fall Update 1.07 Patch Notes | Babylon’s Fall Update 1.002.001 Patch Notes | Babylon’s Fall July 12 Patch Notes:

Content

Campaign

A new quest has been added to the “Light of Aaru” story.

Complete the Campaign quests in the Tower of Benben to progress.

Quests

Added a new Gauntlet.

In the new Gauntlet, your Sentinel’s HP will constantly decrease. However, you can recover HP by obtaining golden crystal Midasites and Conches along the way. The key to victory lies in being tactical about how you use them.

Added a new Duel.

Face off against the mighty Warlord, Ereshkigal.
Players who are confident in their skills can try their hand at the challenge of defeating her.

Added a new Skirmish.

Enemies

Added new infamous enemies.

[The Outer Wall of Aaru] Fausta the Frozen Heart

[Aaru] High Stalker X-1000

Cosmetics

Added new costume items and communication items to the Garaz Shop.

Imperial Knight’s Attire

Rhino Attire Pack

Solar Cover & Sol Flare Cape

Aaru Cape

Season 2 Exclusive Items

Added / Changed Features

  • New weapons, armor, and accessories have been added.
  • New items have been added to Pygmalion’s Courtyard.
  • New orders have been added.
  • The design of the objective icon has been changed to make it easier to see.
  • Active boost effect(s) are now displayed in the lower left corner of the screen when preparing for a quest.
  • The screen flow when purchasing the insufficient amount of Garaz has been consolidated.
  • The sale period and item confirmation are now displayed when using Garaz.

Hanging Garden

  • Adjusted the layout.

Festival / Campaign Information

“Festival of the Sun” Event

  • From July 19 to August 16

The “Festival of the Sun” summer event will be held for a limited time.
Special quests and costume items will be added to celebrate the summer season, so get ready for things to heat up!

Ranking Event

  • Gauntlet “Tempestuous Skies II”: From July 12 to August 30
  • Duel “Warmomo the Watermelon Cannoneer: Very Hard”: From August 2 to August 16
  • Duel “Ereshkigal: Very Hard”: From August 30 to September 27

A special ranking event in which you can compete for the top score will be held on the above dates.
The Duel “Warmomo the Watermelon Cannoneer: Very Hard” will be held as part of the Festival of the Sun.

Updated Lineup of Items for Sale

  • “Season 2 Items II”: From July 12 to August 30
  • “Season 2 Items III”: From August 16 to November 29

Each lineup will see the introduction of new costume items and more to enjoy.

Issues Fixed

The following issues have been resolved:

  • Cannot change target to “Enemy” when target is facing “Player.”
  • If a quest is attempted while the ranking event is being held, the score received is extremely high.
  • Enhancing armor with enhancing items does not change the total parameters on the Equipment screen.
  • The arm armor Snipe Armlets and the leg armor Snipe Breeches are partially transparent when using a specific Camera Distance setting.
  • “Chapter Points” may not be displayed while progressing through the Steel Wind II Gauntlet in certain environments.
  • When selecting “Purchase Battle Pass,” selecting “Battle Pass Details” may cause the game to become inoperable.
  • If you do not have enough Garaz when purchasing a Battle Pass, purchases of Garaz may not be reflected immediately.
  • When updating to the latest version, the Camera Distance setting may not be carried over correctly.

That’s it for the patch notes. Babylon’s Fall is out now for the PC, PS5 and PS4 platforms.

Source: Babylon’s Fall

Damien Seeto

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FIFA 22 Update 1.000.016 Hits the Field for Title Update 14 This July 12

EA has rolled out FIFA 22 update 1.000.016 on both last-gen and next-gen platforms today, and this is for Title Update 14! Players can expect a significant list of gameplay-related tweaks, as well as Ultimate Team fixes as well. Read on for the complete FIFA 22 Title Update 14 patch notes.

FIFA 22 Update 1.000.016 Patch Notes | FIFA 22 Title Update 14 Patch Notes:

Gameplay

Made the following changes:

  • Increased the likelihood of a knuckle ball shot occurring when requesting a high powered shot while the ball is 0.67 meters/2.2 feet away from the ball carrier.
  • Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5 star Skill Move rating.
    – To learn more about the Ball Roll Cut 180 Skill Move, check out our Pitch Notes.
  • Greatly increased the accuracy of low and mid powered Low Driven Shots.
  • Significantly reduced the reach of attempted shot blocks by AI controlled players.
  • Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.
  • Increased the distance between the defender and the ball carrier when the defender is requested to Contain or Teammate Contain.
  • Slightly increased the effectiveness of Finesse Shots in potential goalscoring situations in which the ball carrier is not under heavy pressure from a defender or goalkeeper.
  • Increased the speed at which the ball travels at following a low or mid powered header.
    – Lower powered headers are more likely to produce a lower ball trajectory.
  • Increased the speed at which the ball travels at following a chipped header.
  • Lowered the ball trajectory that can result from a chipped header.
  • Slightly increased animation speeds when dribbling, Agile Dribbling, and Strafe Dribbling.
  • Slightly increased the animation speed of Reverse Stepover, Stepover, and Body Feint Skill Moves.
  • Slightly reduced the reach of attempted shot blocks by human controlled players.

FIFA Ultimate Team

Addressed the following issue:

  • The Compare Price functionality did not always provide search results when used on some Stadium and Consumable Items.

VOLTA FOOTBALL

Addressed the following issue:

  • One of the default Avatars was not wearing shoes on the selection screen, and if that Avatar was selected, shoes could not be equipped to them.

That’s it for the patch notes. FIFA 22 is out now for the PC, PS5, Xbox Series X/S, PS4, Xbox One, and Google Stadia platforms.

Source: FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 22 Update 1.27 Released for Title Update 14 This July 12

EA Sports has released FIFA 22 update 1.27 today on console platforms for several bug fixes and gameplay changes. This is officially tagged as title update 14, and this patch was released for PC platforms earlier this month. You can check out the full FIFA 22 July 12 patch notes below.

FIFA 22 Update 1.27 Patch Notes | FIFA 22 July 12 Patch Notes:

Gameplay

Made the following changes:

  • Increased the likelihood of a knuckle ball shot occurring when requesting a high powered shot while the ball is 0.67 meters/2.2 feet away from the ball carrier.
  • Added the new Ball Roll Cut 180 Skill Move that can be performed by players with a 4 or 5 star Skill Move rating.
    – To learn more about the Ball Roll Cut 180 Skill Move, check out our Pitch Notes.
  • Greatly increased the accuracy of low and mid powered Low Driven Shots.
  • Significantly reduced the reach of attempted shot blocks by AI controlled players.
  • Significantly decreased the range required for a defender to attempt a tackle without being requested to do so.
  • Increased the distance between the defender and the ball carrier when the defender is requested to Contain or Teammate Contain.
  • Slightly increased the effectiveness of Finesse Shots in potential goalscoring situations in which the ball carrier is not under heavy pressure from a defender or goalkeeper.
  • Increased the speed at which the ball travels at following a low or mid powered header.
    – Lower powered headers are more likely to produce a lower ball trajectory.
  • Increased the speed at which the ball travels at following a chipped header.
  • Lowered the ball trajectory that can result from a chipped header.
  • Slightly increased animation speeds when dribbling, Agile Dribbling, and Strafe Dribbling.
  • Slightly increased the animation speed of Reverse Stepover, Stepover, and Body Feint Skill Moves.
  • Slightly reduced the reach of attempted shot blocks by human controlled players.

FIFA Ultimate Team

Addressed the following issue:

  • The Compare Price functionality did not always provide search results when used on some Stadium and Consumable Items.

VOLTA FOOTBALL

Addressed the following issue:

  • One of the default Avatars was not wearing shoes on the selection screen, and if that Avatar was selected, shoes could not be equipped to them.

That’s it for the patch notes. FIFA 22 is out now for the PC, PS5, Xbox Series X/S, PS4, Xbox One, and Google Stadia platforms.

Source: FIFA forums

Damien Seeto

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Supermassive Games Acquired by Nordisk Games

Supermassive Games, the studio behind notable titles such as Until Dawn, The Quarry, and more, has just been acquired by Nordisk Games!

Nordisk Games is a subsidiary of Nordisk Films, which owns Avalanche (Just Cause, Mad Max), MercurySteam (Lords of Shadow). The announcement was made by Supermassive via the studio’s official website:

Copenhagen-based Nordisk Games has fully acquired Supermassive Games, the BAFTA-winning, independent UK game developer best known for the critically acclaimed narrative games Until Dawn, The Dark Pictures Anthology and the recently released The Quarry. The acquisition follows Nordisk Games taking a 30.7% stake in the studio in March 2021.

Supermassive Games was founded in 2008 by Pete Samuels and Joe Samuels. Since then has grown to more than 300 talented developers that share the studio’s love of high-end production values and cinematic excellence. Supermassive Games has received numerous awards for its immersive narrative games, including a BAFTA for PS4 game Until Dawn. The studio launched its first owned-IP, The Dark Pictures Anthology, in 2019 and its most recent game is the teen-horror title The Quarry,

Supermassive Games’ next project has already been announced, and it’s another entry in Bandai Namco’s The Dark Pictures Anthology titled “The Devil in Me.” Check out the trailer and first details of that here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Down and Having Server Issues This July 11 (Update)

Reports of DayZ being down have begun flowing in, as users are reporting unable to join games, and connect to servers.

DayZ Down Status and Updates for July 11:

Update: While Bohemia has remained mum on today’s server outage, the official Xbox account has confirmed that everything should be working again.

While the official DayZ account has yet to acknowledge any downtime, it appears that a number of players are having issues connecting to the servers. Multiple threads on Reddit report receiving 502 bad gateway and  BIOS error (0x0005000F) when attempting to connect to any of the DayZ servers. 

Official servers down?
by indayz

How do I fix this
byu/Zyptovon indayz

Not able to load servers or join game
byu/DirtyKiller69 indayz

DayZ on Downdetector has also seen a massive uptick in user reports over the last hour. 

We’ll continue to monitor the situation should there be any official statement, or when the servers appear to be coming back online. 

About DayZ:

DayZ is a hardcore open-world survival game with only one rule: stay alive, no matter what. But with a myriad of threats lurking around every corner, that might be easier said than done…

Key Features:

  • With no checkpoints or saves, when you die, you lose everything and have to start over.

  • Complex and authentic survival mechanics, including hunting, crafting, building, health preservation, and resource management.

  • Unpredictable and often emotional interactions with other players leading to a limitless spectrum of emergent gameplay.

  • A huge 230 km2 map with a variety of beautiful landscapes and landmarks based on real-life locations.

  • Up to 60 players striving to survive by any means necessary. Make friends, kill on sight, kidnap strangers and bend them to your will, or be betrayed for a can of beans. Anything and everything is possible.

  • An array of environmental threats that will test your capabilities. From erratic weather and dangerous wildlife to pitch-black nights and rage-induced infected.

Same as always, keep it locked here on MP1st, as we’ll be updating this post as more news develops.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Century: Age of Ashes Flies Out to Xbox One on July 12, PlayStation Versions on July 19

Developer Playwing has revealed that their multiplayer dragon game, Century: Age of Ashes will be launching for Xbox One on July 12 and on July 19 for PlayStation 4 and PS5.

The announcement of the console version of the game came alongside a trailer that you can watch here.

The game already launched for PC in December 2021, and on Xbox Series consoles on March 2022.

Here’s an overview of the game, via Steam.

Century: Age of Ashes, the multiplayer dragon battle game is now available for free! Customize your dragon, dive into the arena, and compete to become a legendary Dragoneer. Burn your enemies and rule the skies!

Unleash devastating thunder on your foes with a new character class and a heap of new content in Season 1: A Shadow Over Skeld, out now!

Content included in Season 1:

  • New Character Class: The Stormraiser
  • New Map: The Valkürian Sanctuary
  • New Leveling System: Dragon Pass (70+ Rewards)
  • A rich Story Arc unfolding in 7 Tomes
  • New Ranked Season
  • …and more!

Intense Arena Battles

Compete in intense online games and discover the fast-paced gameplay of Century : Age of Ashes! Dive into the arena alone or with friends and fight for your survival! Three varied game modes ranging from three-versus-three to six-versus-six-versus-six await you: Carnage and Gates of Fire.

    • Carnage – A six-versus-six killing spree with special power ups appearing in the arena to unleash hell on your opponents. It’s Team Deathmatch, Dragon riders style!
    • Gates of Fire – A unique mode in which two teams clash over possession of the flag. Gain points by flying through special gates around the arena while holding the flag!
    • Spoils of War – Steal gold from mighty creatures & the enemy team while protecting your own gold nest, and adapt to various unexpected situations!
    • Survival – It’s every dragoneer for themselves! Pit against 8 other players in a ferocious and unforgiving free-for-all clash and burn your way until there’s only one left on the battlefield.

Choose Your Class

Experience different play styles with four unique classes, each with their own abilities! Shield and disorient as the Windguard, track and destroy as the Marauder, stealth and trap as the Phantom, or rush and thunder-shock your opponents as the Stormraiser! How will you choose your path to victory?

Full Customization

Your dragon, your style! Century: Age of Ashes offers carefully designed cosmetic items to stand out in the arena. Gain experience as you play and unlock awesome skins to customize your dragon and its rider! Don’t worry, these items are purely cosmetic and offer no advantage in battle.

Free-to-Play

Century: Age of Ashes is completely free-to-play. In order to keep the experience fair and equitable, in-game purchases are purely cosmetic. Battles are won by skill and teamwork alone.

The developer has also revealed that a mobile version of the game is planned for a later date. Keep your eyes peeled for more announcements!

Ibrahim Kabir

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Final Fantasy 7 Rebirth Is PS5-Exclusive Due to “Loading Stress,” PS5 Specs “Necessary” Says Square Enix

While Final Fantasy 7 Remake was released on the PS4, some players might have surprised to see that the upcoming sequel, Final Fantasy 7 Rebirth, will only be released on the PS5. It seems this isn’t just a marketing ploy cooked up by Sony and Square Enix to make people buy PS5 consoles (as if it needed a gimmick to sell), but rather, it was “necessary” says the game’s developers.

Speaking to Japanese gaming site Gamer, Yoshinori Kitase (Executive Producer), Tetsuya Nomura (Creative Director), and Mariko Sato (Producer) talked about the development of FF7 Rebirth and the new Crisis Core remake. In the chat, Kitase explained that outside of the graphical upgrade, depicting the game world the devs envisioned would create “loading stress,” and that the PS5 specs (with its built-in SSD) would be necessary.

Q: –I see that there was a reason for that. By the way, “FFVII Rebirth” was decided to be PS5-only from the beginning. Can you tell us why?

Kitase: Of course, the quality of the graphics is a factor, but there’s also the speed of access to the SSD. As those who have played the original version can imagine, the story will take place in a vast world after escaping from Midgar. FFVII Rebirth” will also depict the world that spreads out from this point onward, so loading stress will be a major bottleneck in this regard. In order to clear this problem and play the world comfortably, we felt that PS5 specs were necessary.

–I felt that PS5 specs would be necessary to overcome this problem and play the world comfortably.

That definitely makes sense, though it surely won’t be welcome news for PS4 owners, as it basically confirms Sony’s last-gen console won’t be able to handle Final Fantasy 7 Rebirth.

In other FF7 Rebirth news, the devs also confirmed that players won’t visit the game’s locations in the exact order as the original, though there won’t be anything cut.

Source: Gamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch 2 Beta Update 1.03 Nerfs Moira, Tweaks Mercy Abilities This July 11

Blizzard Entertainment has pushed out the Overwatch 2 beta update 1.03 on all platforms, and this is a pretty significant update to the beta client, as this nerfs Moira and her damage orb, as well as adjusts Mercy’s abilities, which was something the studio mentioned last week. Read on for the full Overwatch 2 beta July 11 patch notes.

Overwatch 2 Beta Update 1.03 Patch Notes | Overwatch 2 Beta July 11 Patch Notes:

GENERAL

  • Added support for HDR displays when supported hardware is detected
  • Screenshot Quality now properly respects resolutions above 1x
  • Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles
  • Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles

HEROES

General
  • The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced
    • For example: Previously if a hero had 1 armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage

SUPPORT

MERCY

Guardian Angel

The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range. This version keeps player intent at the forefront while still allowing for vertical mobility without sacrificing control input simplicity.

  • Mercy is no longer automatically launched upward when she reaches her destination
  • The ability now has a meter that charges up while Guardian Angel is active
  • Canceling the ability with Jump now launches Mercy in the direction she is facing
    • The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump
  • Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction

MOIRA

Moira’s strengths lie in her extreme survivability, high healing throughput, and consistent damage output, but other supports have at least one utility option or play-making ability. To remedy this, Biotic Orb has been split into two abilities on separate cooldowns: Biotic Orb and Necrotic Orb. Due to Necrotic Orb’s potential to shut down many Ultimates and heavily swing duels in her favor, Moira has also received some compensation nerfs to her overall power.

Necrotic Orb
  • New ability, temporarily named “Enfeebling Orb” in-game
  • Replaces Damage Biotic Orb, with a separate cooldown of 16 seconds
  • Fires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environment
  • Deals 40 impact damage and 10 explosion damage
  • Enemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 seconds
Biotic Orb
  • Damage Orb has been replaced by a new ability “Necrotic Orb”
    • Each orb has its own separate cooldown
  • Healing Orb capacity decreased from 300 to 250
  • Cooldown increased from 8 to 10 seconds
Biotic Grasp
  • Self-healing decreased from 24 to 20 per second
Fade
  • Cooldown increased from 6 to 7 seconds

BUG FIXES

General
  • Fixed a bug where “Leave as Group” was not working as intended
  • Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional
  • Fixed a bug where slider values could not be adjusted quickly when holding down a direction
  • Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box
  • Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn’t support
Heroes

Junker Queen

  • Fixed a bug where Junker Queen’s Jagged Blade was pulling enemies further than intended

Baptiste

  • Fixed a bug where Baptiste’s secondary fire was travelling through Mei’s Ice Wall

Don’t forget to check out the incoming changes to Symmetra which we’re expecting to be released soon.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update for July 11 Increases Buy Stations

Heads up, Call of Duty Warzone players! Raven Software has released a COD Warzone update for July 11, and this is a server-side (no download required) patch! Players will apply it the moment they connect to the game’s servers.

COD Warzone Update for July 11 Patch Notes:

Here’s the announcement from the studio regarding today’s patch:

📢 We have pushed a small update to increase the number of Buy Stations available on Fortune’s Keep from 10 to 13.

🛒 It’s time to go shopping!

Outside of that, just last week, the studio released a server-side patch that touched on weapons, bugs and more! Read up on what got changed there in the offical patch notes.

If there are any stealth changes made with this patch roll out, we’ll be sure to update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Down This July 12

It seems Fortnite down reports have started surfacing now this July 12, as players are unable to login and connect to the battle royale component (we can’t verify if it’s happening to the Save the World component too, though that’s likely the same situation given the game as a whole.

Fortnite Down Status and Updates for July 12:

Fortnite on downdetector has seen a massive spike in reports in the past few minutes since the time of this article going live:

There is a strong possibility that this is a quick downtime, which means players should be able to log back in soon-ish. The official Fortnite Status Twitter account has not acknowledged any server issues, but has announced changes to some items earlier today:

We’ve made some meaningful changes to the following items 🎉
✅Striker Pump Shotgun body damage slightly reduced
✅Striker Burst AR deals less damage at maximum range
✅Port-A-Forts stack size reduced from 5 to 2
✅Two-Shot Shotgun fires its second shot faster

If things change, or if the servers stay down for a signficant amount of time, expect us to update this article as more news develops. 

You can check out the datamined content and new stuff in patch v21.20 which was released last week, right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us Part I Remake Has Now Gone Gold

While Naughty Dog and Sony just announced The Last of Us Part I last month, it seems it hasn’t taken the studio long to integrate the game’s new PS5 features, and to iron out any bugs, as the game is now in gold status!

This announcement was made today by Naughty Dog themselves with a short clip to show for it, too!

Those not familiar with what going gold means for games, it essentially means development is done, and the game is ready to be pressed (copied) and sent to retailers! In short: nothing is stopping this puppy from releasing come September!

Here are the official details on the game for those who haven’t played it yet (or the new things to take note of for those who have):

The Last of Us Part I key features

Rebuilt for the PlayStation 5

Completely rebuilt from the ground up using Naughty Dog’s latest PS5™ engine technology with advanced visual fidelity, fully integrated DualSense™ wireless controller features and more.

A faithful remake

Experience the emotional storytelling and unforgettable characters of Joel and Ellie in The Last of Us, and explore the events that changed the lives of Ellie and her best friend Riley forever in the critically acclaimed prequel chapter, Left Behind.

All-new experience

A total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay mechanics, improved controls and expanded accessibility options. 

Feel immersed in improved environmental storytelling, effects, facial animations, and enhanced exploration and combat.

The Last of Us Part I will make its way out this September 2 exclusively on the PS5.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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CD Projekt RED Announces a Second 20th Anniversary Livestream

CD Projekt RED has announced its second live stream in celebration of the studio’s 20-year-anniversary. The stream will take place on July 13 at 4 PM CEST 10 AM ET/7 AM PT/10 PM HKT.

When a Twitter user asked the studio if there would be a Witcher-related announcement, the studio promptly replied to temper expectations.

The studio’s official Twitter account clarified that this will only be a celebration of the studio’s 20th anniversary. The studio is only going to reminisce about its history and go down memory lane. They have no plans to announce anything during the stream.

The Russian website, Kanobu, had also reached out to the studio in Russia to inquire about the stream.

“This is our initiative more for the community. These broadcasts have no special agenda other than communication. The guys from the studio play our games, communicate with the audience, etc. This time they will play The Witcher 2, and the invited guest is the localization director. Therefore, it is not worth waiting for any announcements.” said CD Projekt RED.

CD Projekt RED’s second 20th-anniversary stream will take place on Wednesday, July 13th, at 4 PM CEST on their Twitch channel.

Aaron Nashar

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DOOM 4: Two Gameplay Clips From the Cancelled Game are Now Public

NoClip has released a new episode of their Video Game Documentaries web series. As part of their game history preservation mission, they have recently revealed actual gameplay footage from an unreleased id Software game, which would have been known as DOOM 4.

The video shows off two gameplay clips from Doom 4. The first clip focuses on one particular combat encounter against an emp while the player uses a shotgun. The second clip shows off the melee combat system that would have been in the game. 

The episode also shows off a clip from the development of the release DOOM 2016 game. However, several assets in what is shown in the clip did not end up in the final game. The reason behind this is that those particular assets were pulled over from the canceled DOOM4 and have aided in the development of DOOM 2016 and the combat system of the game.

According to previous statements made by Creative Director Hugo Martin, DOOM 4 was canceled simply because both id Software and ZeniMax agreed that the game did not feel like a DOOM game and they favored scrapping the game in order to try again and start over from scratch. This ultimately resulted in the creation of DOOM 2016 which essentially rebooted the franchise.

Aaron Nashar

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Mass Effect Legendary Edition Is Now Free for Amazon Prime Gaming Members

Mass Effect Legendary Edition is available now for free for all Amazon Prime Gaming members until July 13. The game is joined by five other games for Prime Day including Grid Legends, three Star Wars games, and Need for Speed: Heat.

The Mass Effect Legendary Edition is a bundle of  BioWare‘s highly-acclaimed sci-fi Mass Effect trilogy.  The edition also includes all DLCs and the expected playtime of all three games ranges from 76 to 114 hours.For those who aren’t PC gamers or aren’t members of Amazon Prime Gaming. The game has also been available for download for Xbox Game Pass subscribers since January 4, 2022.

The game has earned an 8.5/10 score in our review, citing great improvements for the original Mass Effect game with reviewer Sean Mesler stating, “The Mass Effect Legendary edition is a really good packaging of a fantastic trilogy of games. They’re not without flaws but the highs vastly outweigh the lows. This is great for fans of the games when they originally released and they’re be great for new players who genuinely love good storytelling and characters in video games.”

It is worth noting that the next Mass Effect game is also now confirmed to have finished pre-production as of April 13, 2022. 

Source: Kotaku

Aaron Nashar

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Firaxis Games Introduces Iron Man in a New Marvel’s Midnight Suns Trailer

Firaxis Games have just released a new video introducing Marvel’s Midnight Suns version of the popular MCU and Marvel Comics character, Iron Man. The 30-second clip shows off some of Iron Man’s combat abilities as well as a few sarcastic lines.

The new trailer shows off Iron Man in active combat against several Hydra agents. He blasts them with several types of Rocket-based attacks, including miniature rockets that target several enemies at once. The video also shows off Iron Man using his arc reactor to dissolve demons.

Unsurprisingly, Marvel’s Midnight Suns’ Iron Man is certainly full of jokes. The trailer takes the liberty to highlight this with Iron Man giving Hydra agents a hard time saying “I gotta say, the whole hail Hydra thing is pretty stale. Got any new material?”

Firaxis Games have been releasing new character-oriented trailers to showcase each character and what they bring to the table. Most recently, they have released a new video detailing the history of Captain America and another trailer showcasing Captain America’s gameplay.

Marvel’s Midnight Suns is coming to the Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch, and PC on  October 7, 2022. Pre-order is now available on the game’s official website.

Aaron Nashar

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