Browsing tag: Alan Kertz

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BF3 – IRNV to be Tweaked Further, More on PS3 Input Lag, AA Buff to be Removed News 10

News 10 Alan Kertz, Senior Gameplay designer at DICE give us some more insight into the balancing act that goes into developing a game like Battlefield 3. Talk of the IRNV scope is quite popular these days, with the community being seemingly undecided on whether it’s been nerfed too hard, or not enough. Two videos have been […]

Battlefield 3 One Hit Body Kills With Bolt-Actions Up Close May be Patched In and More News 76

News 76 UPDATE 2: After much debate among the community, Kertz has finally decided to follow through on his idea to add a small, upper-chest hitbox that would one-hit-kill a soldier if struck by a bolt-action sniper round. UPDATE: It looks like Kertz has recently decided against this option saying, “I still am open to the idea […]

DICE to make “Expansions” not “Map Packs” and More on BF3 Balance News 39

News 39 In a podcast with the Official PlayStation Blog, Community Manager Ian Tornay, aka Crash 7800, spoke a few words about DICE’s upcoming expansion pack to Battlefield 3, Back to Karkand. Here, he really stressed the words “expansion pack.” We’re interested in not doing map packs. We want to make expansions. We want to add content […]

BF3 – G3A3 to be Buffed, Vehicle Changes, Mouse Issues Fixed and more News 14

News 14 Core Gameplay Designer, Alan Kertz, has revealed some of the next steps the DICE team is going to be taking in order to improve Battlefield 3. In case you missed it, be sure to check out their statements regarding the PS3 VOIP issues. Also, some gamers on the PC are experiencing issues with the mouse […]

List of Potential Battlefield 3 Balance Updates – DICE Looks to Fans for Feedback News 39

News 39 Alan Kertz, Core Gameplay Designer on Battlefield 3, has recently released a list of balance changes that DICE developers have been experimenting with. This is in hopes to provide insight to the millions of Battlefield fans as to what types of things the dev team is working on in hopes to gather proper feedback before […]

BF3 – DICE on Vehicle Balance, Back to Karkand Release Date, and More News 10

News 10 DICE looks to fans for feedback on vehicle balancing while a possible Back to Karkand release date may have been revealed. A rumor that has recently been confirmed to be “fake” by Daniel Matros was the speculation of Battlefield 3’s expansion pack, Back to Karkand, releasing on the 1st of December. However, it looks like […]

“The One Balance Change You’d Make in Battlefield 3” Asks DICE Dev News 50

News 50 DICE developers are looking for feedback to help shape the future of Battlefield 3. “If you could make 1 balance change to BF3, and only one, which one would you make?” asked Senior Gameplay Designer at DICE, Alan Kertz. DICE has already put out one patch for the PC with two more on the way; […]

BF3 – Changes to Semi-automatic Weapons On The Way News 5

News 5 Could we see some exciting changes made to sem-automatic weapons in Battlefield 3 in the near future? Alan Kertz, Senior Gameplay Designer at DICE, stated last night that he is “working with a coder today to make semi-automatic weapons fire smoother (like it was in BC2). Still some work to be done, hopefully soon.” While […]

BF3 – DICE Settles Patch Note Confusion: UMP-45, G3A3, SCAR-H, Tac Light and IRNV News 21

News 21 Early this morning, a PC patch and server update was released for Battlefield 3. Of course, you can view the complete list of patch notes here. While it provided many improvements both in-game and server-side, many fans were still left wondering about the few, but important aspects that were left out such as the tactical […]

BF3 – DICE Explains Toned-Down Destruction, Fixes for Javelin, SOFLAM, and PS3 Aiming Bug On The Way News 26

News 26 In our continuing coverage of Senior Alan Kert’s dialog with Battlefield fans, he reveals DICE’s thoughts behind the implementation of destruction in Battlefield 3. Check out our previous article: Battlefield 2143 a Possibility for Battlefield 3 DLC? And More Details on Mod Tools In terms of sound and visuals, the destruction in Battlefield 3 has seem […]

Battlefield 2143 a Possibility for Battlefield 3 DLC? And More Details on Mod Tools News 25

News 25 Senior Gameplay Designer, Alan Kertz, answers questions from fans and reveals possible future DLC. Recently, Mr. Kertz took to reddit to begin some dialog with Battlefield 3 fans. Here, he answered many questions, one pertaining particularly to DLC. One fan asked if “there may be a chance of a BF 2143…” making it in as […]

Battlefield 3 Attempts to Enter the e-Sports Community News 4

News 4 You may remember back in the developmental stages of Battlefield 3 that DICE showed intent to craft their title to be a contender in the e-Sports community. A few weeks after it’s released, have they accomplished what they set out to do? Many e-Sport athletes(?) would argue “no,” at least not in its current state. […]

BF3 Community Manager out for MW3 CM’s Dog Tags, Balancing PDWs, and More Patch Details News 9

News 9 Recently, in a podcast with Don’t Revive Me Bro, Global Community Manager, Daniel “zh1nt0” Matros revealed his intent to follow through on a challenge provided by Modern Warfare 3’s Creative Strategist, Robert “FourZeroTwo” Bowling during GamesCon, 2011. Near the end of this podcast, Matros asked the entire Battlefield community for a very specific request: to […]

BF3 Patch Details: Mortar Solutions, IRNV Glitch and Other Bugs To Be Fixed News 60

News 60 Senior Gameplay Designer, Alan Kertz, looks to fans for feedback! He recently revealed his thoughts on the infamous mortars in Battlefield 3, which have been receiving a lot of complaints lately. This is not so much because they are “over-powered,” but because they are often “spammed” and usually from an unreachable spawn zone. One solution […]

More BF3 Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained News 80

News 80 A wealth of information has recently surfaced regarding aspects of Battlefield 3 that DICE is looking into patching. Our friends over at Don’t Revive Me Bro were lucky enough to sit down with Battlefield 3’s Senior Gameplay Designer, Alan Kertz in their latest community podcast and talk about some of the things the DICE team is looking […]

BF3 – Private Servers on Consoles? Server Slot Reservation on PC, and Dealing With Cheaters News 35

News 35 DICE took a step in the right direction when adding server browser functionality to the console version of Battlefield 3. However, one thing that is still left to be desired is the ability to create private matches. Private matches have been an important part of first-person-shooters for a while now. They offer the ability to […]

BF3 – Suppressed Weapon Bug, More Back to Karkand and Patch Details, Tac Light Nerfed News 32

News 32 More details about an upcoming patch as well as the Back to Karkand expansion pack for Battlefield 3 are being released. We still don’t know exactly when a patch for BF3 will be rolling out, but Daniel Matros has stated “we will be coming out with a fixlist next week on things we are addressing […]

Battlefield 3 TDM Spawn Points Fixed, UMP-45 and SCAR-H Patch Details News 30

News 30 Server fixes on the console versions of Battlefield 3 have just been announced by DICE. At 09:00 CET, 08:00 GMT and midnight pacific time, DICE will be rolling out a server patch for the Ps3 and 360 which will look into these issues: Fix for rubber banding TDM/SQDM spawn point fix Crash fixes in end […]

BF3 – SCAR to be Nerfed, Interim Solutions for Rubber-Banding, Hardcore Servers Added, and More News 31

News 31 We’ve recently seen details of an incoming server update that DICE currently has in the works, but there are still many other issues at hand with Battlefield 3 that need to be ironed out. We’ve compiled a few things that DICE is currently looking into and that you can expect updates for in the near future […]

New Battlefield 3 Patch Details – Changes to Aiming, PP-2000, and Much More News 60

News 60 More details on the new patch for Battlefield 3 have surfaced including balancing, aiming mechanics, and other fixes. Balancing By far the easiest way to take down helis at moment is to use the Stinger against them; however, this will not be as easy in the near future. Alan Kertz, Battlefield 3’s Gameplay Designer, has […]

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