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Dead by Daylight Update 2.48 Crawls Out for Bugfix 5.7.1 This May 3

Behaviour Interactive has released the Dead by Daylight update 2.48, which is for bugfix 5.7.1 and includes a host of fixes to the core gameplay. Check out the full Dead by Daylight May 3 patch notes below.

Dead by Daylight Update 2.48 | Dead by Daylight Update 5.7.1 Patch Notes | Dead by Daylight May 3 Patch Notes:

Bug Fixes

  • Lowered the Ghost Face’s chase music. Please note this is a temporary fix while we work on a new chase track altogether.
  • Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
  • Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
  • Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
  • Fixed an issue that caused the Legion’s power gauge not to refill when equipped with Julie’s Mix Tape add-on and stunned by the Head On perk.
  • Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight’s Soul Chemical add-on.
  • Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
  • Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
  • Fix an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
  • Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
  • Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
  • Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
  • Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
  • Fixed an issue that prevented Survivor using Dead Hard to be able to land on the luggage in Ormond Map.
  • Fixed an issue that enabled the Killer to body block Survivor near one of the Gideon’s exit gate.
  • Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker’s Yard map.
  • Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
  • Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement.
  • Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)
MicrosoftTeams-image (1).png

Known Issues

  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • The Ghost Face’s addon “Olsen’s Driver’s License” is not working as intended – currently no effect.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Wreckfest Update 2.19 Barrels Out for Racing Legends Tournament This May 3

Bugbear has pushed out Wreckfest update 2.19 (PS5 version 1.019), and this is for the Racing Lgends Tournament update! This brings a new track, a new tournament, and new tournament rewards into the game. Read on for the Wreckfest May 3 patch notes.

Wreckfest Update 2.19 Patch Notes | Wreckfest Update 1.019 Patch Notes | Wreckfest May 3 Patch Notes:

HIGHLIGHTS

  • New free track: Torsdalen Circuit
  • New tournament: Racing Legends
  • New tournament reward bundles

We’re excited to announce the availability of a new tournament!

And it’s not only the tournament, but there’s new free track too! As some of you might have already guessed, the name of the track is a homage to the ever so prolific modder Tor Ole Lerbæk who is perhaps better known in the community by his alter ego Very End, whose handiwork this gorgeous rallycross style track is for the most crucial parts. The track comes in two layouts, main and short, in both forward and reverse configurations.

In keeping with the spirit of the new epic track, the tournament challenge is all about racing too. We’re tasking you to chase the opponents using Roadslayer GT. You probably already know the drill: the better your position the more score you earn per each meter traveled, plus you get bonus score for each lap as long you keep up a good pace. The best racers (or those who already have enough fame points in the bank) can claim a new paint bundle for the Roadslayer GT from the tournament shop, and while at it, it’s also worth checking out the new paint job for the Tristar that’s another new addition in the tournament shop.

In other news, we’re rolling out the Cup Mode with Qualifying Sessions as well as Spectator Mode on consoles as well, previously only available on PC.

Cup Mode
In Cup Mode, players will be awarded points for any event that they participate in, making it easier to run online cups with multiple events. The cup points are shown in the lobby together with the number of events they player has participated in, and the players are sorted according to the points. To enable Cup Mode, set “Session Mode” in Server Options screen to any of the cup modes.

Qualifying Session
The session can be set to “Qualifying Sprint” or “Qualifying Lap” to determine the starting grid order for the next event. In “Qualifying Sprint” the order is based on the finishing position of the qualifying race, while in “Qualifying Lap” the players will be set according to their lap time posted during qualifying session. * New options for setting the grid order in Server Options screen based on the car performance points, cup mode points or qualifying session.

Spectator Mode
It’s now possible for the Host, Admin or Moderator to set any player (or themselves) as a spectator using the lobby context menu. Any player set as a spectator will not participate in the event but instead will be free to use the photo mode to spectate and direct the event as well as of course stream it. The spectator role will be maintained from event to event until revoked.

RELEASE NOTES

Game version

PS5: 1.019
PS4: 02.19
XB1/XSX/XSS: 2.0.1.9
PC: 1.286966

CONTENT

  • New track Torsdalen Circuit with two layouts in both forward and reverse configurations.
    Server admins note: the internal designation for the track and its layouts are as follows:

    Code:
    Main Circuit: forest13_1
    Main Circuit Reverse: forest13_1_rev
    Short Circuit: forest13_2
    Short Circuit Reverse: forest13_2_rev

TOURNAMENT

  • New tournament season: Racing Legends
  • New reward bundles for Roadslayer GT and Tristar

MULTIPLAYER

  • (Consoles) Added a multiplayer Cup Mode for server-side points tracking across multiple events.
  • (Consoles) Players can be now set as spectators by Host/Admin/Moderator in the lobby.

Source: Bugbear forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Maintenance and Hotfix Rollout This May 3

Guardians seeking to login to Destiny 2 but can’t (or maybe you got booted out of a session), it’s due to Destiny 2 down triggered by Bungie for planned maintenance this May 3! During this time, hotfix 4.0.1.2 will also be rolled out.

Destiny 2 Down Maintenance and Status Update for May 3:

Update: Hotfix 4.0.1.2 is now live this May 3! Read on here for details.

Tuesday, May 3, 2022
9:00 AM PDT 1600 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
9:45 AM PDT 1645 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT 1700 UTC
    • Hotfix 4.0.1.2 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT 1800 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

Same as always, we’ll get the patch notes for hotfix 4.0.1.2 up, so bookmark and refresh our Destiny 2 game hub since we’ll be posting it the moment it goes live. We’ll also be updating this article with a link to the patch notes, and if there are any changes in the maintenance schedule.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sifu Update 1.09 Adds Difficulty Settings & More This May 3

As expected, Sloclap has released Sifu update 1.09 (PS5 version 1.009), which is the first major title update to the game. This patch adds new difficulty options, a new advanced training mode and more! Read on for the Sifu May 3 patch notes below.

Sifu Update 1.09 Patch Notes | Sifu Update 1.009 Patch Notes | Sifu May 3 Patch Notes:

New Features Recap:

Our Sifu Spring 2022 Content Update will bring a range of new features for our players:

  • Difficulty options – Players will now be able to choose their difficulty setting in Sifu: Student, Disciple & Master. The original Sifu difficulty level corresponds to the middle setting, Disciple. It is now possible to either play the game in an easier setting, or to make it harder for experienced players who have already finished the game.
  • New Outfit feature – Players will now be able to change the main character’s outfit in the Wuguan. All players will be able to unlock two new outfits and more will be added in coming updates. One extra outfit will also be added for all Deluxe edition owners!
  • Advanced training mode – In the updated training mode, players will now be able to face any kind of enemy archetype or bosses they have defeated in the story, as well as face multiple enemies at once.
  • Dark mode & UI improvements – We have also added various quality of life improvements such as a dark mode for the in-game menus, better mouse & keyboard support and improved HUD readability. We have also added the support of 5.1 sound systems as well as the 21:9 format resolutions.

Full list of changes:

Design –  Outfits:

  • Added an interactive wardrobe in the Wuguan for Outfit selection
  • Added 3 new outfits with unlock conditions

Design –  Training room:

  • Added most of the in-game enemies types :

When you fight and defeat any enemy, you unlock them in the training room, allowing you to train and fight against advanced archetypes and the bosses.

  • Added the possibility to fight multiple enemies at once.
  • Added the possibility to redo the tutorial.

Design –  Difficulty Settings:

Student Difficulty (Easy Mode) :

  • More life and structure for the Main Character
  • Enemies are less aggressive
  • Enemies are less reactive in defense
  • Simplified patterns for various archetypes and bosses
  • The Death Counter cannot beyond 1 
  • Better shrine rewards

Disciple Difficulty (Normal Mode) :

  • The original Sifu experience

Master Difficulty (Hard Mode) :

  • Less life and structure for the Main Character
  • More life and structure for various enemies
  • Enemies are more aggressive
  • Enemies are more reactive in defense
  • New patterns for bosses

Design –  Hotfixes:

  • Fixed the Juggernaut ability to retaliate while defending
  • Quicker post parry follow-up with various weapons
  • The camera is further away when surrounded by enemies during takedowns and focus

Dev:

  • Fixed issues with 21/9 display screens

Art:

  • Fixed video looping issue on PS5
  • Various rendering fixes for low quality mode
  • Fixed some streaming issues
  • Fixed some minor texturing issues for Yang’s 3D models

UX/UI:

  • Add a “Dark Mode” display option to switch between light and dark backgrounds in the -menus, light backgrounds are now slightly less bright
  • Popups now warn you more clearly about important choices
  • More discreet XP box in HUD
  • Clearer feedback when a focus bar is full
  • Various keyboard inputs display fixes

Sound design:

  • Audio output format selection
  • Fix some unwanted behaviour on surround audio systems

For more on Sifu, check out the Sifu 2022 roadmap right here.

Source: Sifu

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update May Schedule Revealed

Rockstar Games is continuing with their monthly announcements for everything new heading to Red Dead Online! The Red Dead Online weekly update May schedule has been revealed, with the highlights and important details and dates listed below.

Red Dead Online Weekly Update May Schedule:

Highlights include:

  • Free Community Outfit: claim a free Gambler’s Hat, Black Clymene Coat or Hartman Jacket, White Casual Shirtwaist or Everyday Shirt, Bandito Pants, Worn Roper Boots, Woven Pistol Gun Belt and Woven Pistol Holster, as well as a free select colorway of the Wakeeney Bounty Hunter Outfit for all Bounty Hunters
  • 10 free Classic Oatcakes, Horse Meal, and Apples each week this month
  • Earn 10 Capitale by participating in a Nominated Series every week this month
  • Bonus of 5 Special Horse Stimulant for purchasing any Weapon Modification
  • Earn The Danube or The Tasman Outfit for placing in the top 3 in any 6 races in a single week
  • Returning Limited-Time Clothing: The Dillehay Hat and Carver Pants
  • Discounts: 30% off Pistols, Emotes, Race Horses, and War Horses, 50% off Horse Food, Reinforced Lasso, Stirrups, and Stable Slots, 40% off Pants and Skirts
  • Prime Gaming Benefit: players who connect their Rockstar Games Social Club account to Prime Gaming through June 6 will receive the Flex Emote, a select colorway of the Espinal Double Bandolier, and a select colorway of the Windcliff Coat for free.

Also, the Weekly Featured Series calendar for May offers different ways for players to earn discounts and bonuses, detailed below:

May 3 – May 9: Race Series

  • 4X RDO$ on Standard Races, 3X Gold on Open Races, and 5X XP on Target Races
  • 40% off a Bounty Hunter Novice or Promising Role Item for completing any Bounty Hunter Mission
  • 50% off the Fast Travel Post for completing “A One Horse Deal”

May 10 – May 16: Open Target Races and Overrun

  • 40% off a Collector Novice or Promising Role Item for Collectors who reach Rank 10 and above
  • RDO$100 bonus for winning 2 rounds of Open Target Races

May 17 – May 23: Races and Shootouts

  • Free Yehaw Emote for completing 10 Daily Challenges
  • Free Citadel Treasure Map for completing 2 Trader Sell Missions

May 24 – May 30: Select Races

  • Earn the Respectful Bow Emote for playing with a Persistent Posse
  • Free select colorway of the Levens Gun Belt for destroying 3 Revenue Agent Roadblocks

May 31 – June 6: Target Races and Capture Mode

  • Free select colorway of the Vaquero Baroque Spurs for placing in the Top 3 in any race this week
  • RDO$150 Bonus for purchasing any Pamphlet

Get The Danube or The Tasman Outfit Plus Returning Limited-Time Clothing

Placing in the Top 3 in any 6 Races in a single week will earn you The Danube or The Tasman outfit, depending on your character.

This week marks the return of the Dillehay Hat and Carver Pants to the pages of the Wheeler, Rawson & Co. Catalogue. Make sure to visit your local Tailor to try them on for size and buy them before they’re gone.

Discounts:

Ride like the wind, all Daily Stable Fees are waived for the entirety of this month. Stables are also offering half off Stable Slots and Stirrups, plus 30% off Race and War Horse breeds. In addition, there are discounts on Pistols, Emotes, Pants, Skirts, and more:

  • 30% off Pistols
  • 30% off Emotes
  • 50% off Horse Food
  • 50% off Stable Slots
  • 50% off Stirrups
  • 30% off Race Horses
  • 30% off War Horses
  • 50% off Reinforced Lasso
  • 40% off Pants
  • 40% off Skirts

That’s about it for this month.

MP1st Staff

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Dead Cells Update 1.34 Released This May 3 (Update)

Motion Twin has released the Dead Cells update 1.34 patch today, and this one is for a bunch of changes and fixes across platforms. Check out the full Dead Cells May 3 update patch notes below.

Dead Cells Update 1.34 Patch Notes | Dead Cells May 3 Update Patch Notes:

Update: Here are the complete patch notes as noted in the official PS4 release history:

Various bug fixes, including:

  • – Crash when you were about to use Money Shooter from the backpack without having enough money to pay for it.
  • – Dash back component cannot roll Heal on Use affix anymore.
  • – Fixed Tonic inconsistent synergy with Midas’ Blood.
  • – Gold Gorger and a certain other spoilery Bank mob can now be elite.

That’s it for the patch. Stay tuned here at MP1st for future updates!

————-

At the time of writing, Motion Twin has not released the full release notes for this latest update. In the meantime, you can check out what’s coming in a future update below, including the long-awaited accessibility options. Note that these notes are only available on the test alpha build on PC, which is unavailable everywhere else; however, these updates will surely be rolled out across all platforms in the future.

Update 29.0: 2022-04-12 (3b65fab9)

Important features

  • Added a new Assist Mode to the options menu :- Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)

    – Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

    – Adjustable trap damage, enemy damage and enemy health in % increments.

    – Option for slower parry window and trap speed

  • New Gameplay Options :- Hold to jump.

    – Hold to roll.

    – Shield toggle option, instead of long press.

  • New Input Options :- Customisable Long Interact input.

    – Customisable Dive Attack input.

    – Customisable functions for the Left Stick, Right Stick and D-Pad.

  • New Video Options :- Customisable HUD transparency and size.

    – New font option : Arial.

    – Customisable Brutality / Tactic / Survival colors.

    – Display stats icons in addition to their color.

    – Display critical strike feedback on the HUD.

    – Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.

    – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.

    – Disable blood.

    – Reduce the number of particles.

  • New Sound Options :- Customize categories of sound effects individually (active, enemies, environment, etc.)

    – Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.

Quality of life

  • Reworked all the player animations to correctly display the head behind the body, when needed.

Source: Dead Cellls

MP1st Staff

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FIFA 22 Cross-Play Is Here, Only Available for PS5, Xbox Series, & Stadia; FAQ Released

Electronic Arts has confirmed FIFA 22 cross-play, but it will only be available, according to the official post, for PS5, Xbox Series consoles, and Stadia. The publisher revealed more information via a short FAQ, and the update for the functionality is now live for the next-gen consoles.

FIFA 22 Cross-play Test FAQ

Q: What is this Cross-play test and what modes is it available for?

A: For FIFA 22, Cross-play is the ability to play the game with players from different platforms. Our Cross-play test will be available in Online Seasons and Online Friendlies, meaning that you can choose to play FIFA 22 with a friend on another platform, or climb the Online Seasons Divisions against players potentially playing on other platforms.

As mentioned earlier, this Cross-play test will be available to all players on the PlayStation 5, Xbox Series X|S, and Stadia versions of FIFA 22.

Q: Why is this Cross-play test only in Online Seasons and Online Friendlies?

A: While we want to enable our players to play with as many friends and others as possible, we limited the test to these two modes with the aim of reducing the chance for introducing new issues into the game. We are confident that the game data and feedback that we get from these two modes will help inform how Cross-play could further be implemented in future titles.

Q: How do I enable or disable the Cross-play test?

A: Once this Cross-play test is activated, when you’re in the main menu of FIFA 22, you can find a widget in the bottom right hand corner that can be opened with the corresponding button prompt, as pictured below.

From this widget, you can simply follow the button prompt to enable or disable your Cross-play test participation. There’s nothing else that you need to do. In this widget, you can also search for friends regardless of their platform, and you can also block and/or mute someone if desired.

You can also control your Cross-play test participation by visiting the Matchmaking Options Settings screen, as pictured below.

Q: How do I Cross-play with my friend?

A: In order to Cross-play with a friend in Online Friendlies during this test, first you’ll want to open the widget we mentioned above and add your friend to the in-game friends list. You can search for your friend by their platform or EA username as indicated by the on screen button prompt. Once you have found your friend’s name, select them and choose the option to add them as a friend. Your friend should accept your request in the widget.

To play with a friend, you can select their name from your friends list in the widget and follow the button prompts to invite them to a match. You can also simply enter the Online Friendlies mode and select your friend from the list presented on screen to invite them to a match.

Q: How do I Cross-play in Online Seasons?

A: Assuming that you have the Cross-play test enabled, you can head into Online Seasons as you normally would, there’s nothing else that needs to be done. As usual, the matchmaking will search for an appropriate opponent, and they may or may not end up being on a different platform than you.

Q: Does Cross-play affect FIFA 22 gameplay or matchmaking at all?

A: Our Cross-play test does not have any direct impact on the gameplay of FIFA 22. You can think of this Cross-play test as just another part of the game. When you’re matchmaking in Online Seasons, FIFA 22 will consider players from other platforms as long as you’ve opted in.

Q: What else do I need to know about the Cross-play test?

A: When you’re searching for a friend on the main menu widget, you will see a Cross-play platform indicator beside their name. If your friend is on the same platform as you, the indicator will show the platform you’re on. If your friend is on a different platform, a different Indicator will be shown. The same indicators will also display during matches when playing in Online Seasons.

Cross-play is only available for new-gen consoles and Stadia, so PS4, Xbox One, and PC owners are out of luck. However, the platforms are part of the title update that dropped today, and you can check out the patch notes here.

Source: EA

MP1st Staff

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FIFA 22 Update 1.000.012 for TU10 Adds Crossplay and More This May 3

EA has released FIFA 22 update 1.000.012 for all platforms today, and this is for Title Update 10 (TU10)! The big news here is, the next-gen versions (PS5, Xbox Series) are now getting crossplay implemented with this title update. Read on for the FIFA 22 TU10 patch notes.

FIFA 22 Update 1.000.012 Patch Notes | FIFA 22 Title Update 10 Patch Notes | FIFA 22 TU10 Patch Notes:

Gameplay

Addressed the following issue:

  • In some situations, the controlled player on the defending team would incorrectly slow down when chasing after a Lofted Through Pass.

VOLTA FOOTBALL

Addressed the following issue:

  • Signature Abilities would sometimes not activate when requested.

General, Audio, and Visual

Made the following changes:

  • [PS5, XSX|S, and Stadia only] Added the option to Cross-Play with other platforms in Online Seasons and Online Friendlies.
    – This test functionality will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.
    – To learn more about our Cross-Play test, visit the FIFA 22 Pitch Notes.
  • Updated some kits, and UI elements.
  • Added and updated a total of two star heads.
    – These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • Hair did not display correctly on some players during matches.
  • Some placeholder text incorrectly displayed in Audio Settings.

Source: FIFA forums

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Alex Co

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FIFA 22 Update 1.23 Rolled Out for Title Update 10 This May 3

EA has released FIFA 22 update 1.23, which is for Title Update 10. This patch includes gameplay-related changes, as well as technical improvements for audio, UI elements. Read on for the FIFA 22 May 3 patch notes.

FIFA 22 Update 1.23 Patch Notes | FIFA 22 May 3 Patch Notes:

Gameplay

Addressed the following issue:

  • In some situations, the controlled player on the defending team would incorrectly slow down when chasing after a Lofted Through Pass.

VOLTA FOOTBALL

Addressed the following issue:

  • Signature Abilities would sometimes not activate when requested.

General, Audio, and Visual

Made the following changes:

  • [PS5, XSX|S, and Stadia only] Added the option to Cross-Play with other platforms in Online Seasons and Online Friendlies.
    – This test functionality will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.
    – To learn more about our Cross-Play test, visit the FIFA 22 Pitch Notes.
  • Updated some kits, and UI elements.
  • Added and updated a total of two star heads.
    – These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • Hair did not display correctly on some players during matches.
  • Some placeholder text incorrectly displayed in Audio Settings.

Source: FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.89 Out for Outlaws Fixes This May 3

Hello Games has now released No Man’s Sky update 3.89 that is out for all platforms. Much like previous patches, this is a fix for the recently released Outlaws update. There does not seem to be any new content provided in today’s patch. You can read the full No Man’s Sky May 3 patch notes below.

No Man’s Sky Update 3.89 Patch Notes | No Man’s Sky Update 3.089 | No Man’s Sky May 3 Update Patch Notes

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.89, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.
  • Fixed an issue that could prevent the Liberation milestone from unlocking when declining a freighter acquisition during the Blighted expedition.
  • Fixed an issue where Gravitino Balls collected from Sentient Plants would not count towards the Coveted Suns milestone in the Blighted expedition.
  • Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.
  • Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.
  • Fixed an issue that showed an incorrect prompt on the final reward patch having already collected the expedition reward.
  • Fixed an issue that could prevent progress in the Under a Rebel Star mission when flying to the rendezvous point.
  • Fixed an issue that could prevent progress in the Under a Rebel Star mission after triggering an alarm at the crash site.
  • Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC.
  • Fixed a number of specific mission blockers that could occur when using the Neutron Cannon.
  • Fixed an issue where the incorrect outcome was used for a specific Gek interaction.
  • Improved the combat behaviours of higher-ranked squadron pilots.
  • Fixed an issue that could occur if dismissing your squadron while they are already leaving.
  • Fixed a number of issues that could cause Sentinel drones to spawn underground and become stuck.
  • Fixed an issue that caused the Vulnerable Settlement alert to appear on the first planet visited after every warp.
  • Fixed an issue that prevented players from transferring items from their ship’s cargo inventory when buying a new starship.
  • Fixed an issue that caused the in-game patch notes to display notes from the wrong version.
  • Fixed an issue that could cause pirate names to appear as debug strings.
  • Fixed an issue that caused some Solar ships to change appearance and colours.
  • Fixed a number of visual issues with cloth rendering.
  • Fixed an issue that caused Gek squadron pilots to appear overly tall.
  • Fixed a texture streaming memory leak.
  • Fixed a GPU crash on PlayStation 5.
  • Fixed a crash related to Sentinel Hardframe navigation.
  • Fixed a number of memory-related crashes for PlayStation 4 and Xbox 1.
  • Fixed a crash related to the squadron management UI.
  • Fixed a crash related to squadron recruitment.

Remember to give feedback to Hello Games to improve the game in future updates. No Man’s Sky is out now for the PC, PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch platforms.

Source: No Man’s Sky

Damien Seeto

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SMITE Update 12.13 Drops for 9.4 Bonus Update This May 3

Hi-Rez has released SMITE update 12.13, which is for the 9.4 Bonus Update! This brings changes to items, and a few characters, and of course, some bug fixes, too. Read on for the SMITE May 3 patch notes below.

SMITE Update 12.13 | SMITE 9.4 Bonus Update Patch Notes | SMITE May 3 Patch Notes:

9.4 BONUS BALANCE

General

  • The 9.4 Jade Emperor Update was a unique update with a large variety of nerfs across many gods and items in all classes and roles. It also included changes to Diminishing Returns (DR)
  • As a prologue to this bonus update and the next full update we would like to review the Goal: Nerf top Gods and Items to decrease creep/bloat and buff lower performers indirectly
    • We have seen a significant shift in god win rate data.
    • Gods who were not nerfed in 9.4 saw significant increases in win rate with gods like Nu Wa, Mercury, Rama, Terra, and King Arthur seeing the largest increases in Conquest win rate for each class.
    • Most of the gods who were directly nerfed did drop heavily. Most importantly: Bastet from her bonus balance change, who had the single biggest drop in Conquest win rate in the entire update.
    • Item data often lags well behind god data, as players will take much more time to optimize new builds and wait for pros and influencers to drive the meta. We haven’t seen any game-wide trends in item data yet, but with the first SPL rounds in 9.4 we expect to see some new builds that will then ripple out further into the game causing even more shifts that are not reflected in the data at this time. Even some of the most obvious changes, like pro hunters building Devourer’s Gauntlets now, are not widespread enough to make significant impacts on data from all players.
    • We have seen the various comments about individual gods being more affected than others by the change to DR. So far in the win rate data we have not seen anything too concerning. Horus and Eset actually increased in win rate from 9.3 to 9.4. Thor is down and was struggling heavily even before this change. The god single most affected by DR nerfs instead of direct nerfs seems to be Serqet, with Hades not far behind. Bacchus and Hou Yi received direct nerfs but were also potentially hurt by DR changes due to the magnitude of their decreases. It’s possible that it was itemization that also affected these gods but DR changes look to be a likely culprit. At the moment we are happy with the nerf to CC across the game and it likely will have a lot of long term benefits. We will most likely be planning buffs for Thor and Serqet in 9.5 as initial test cases for this issue because they are the gods who statistically need buffs the most after 9.4.
  • Goal: Decrease average damage
    • We are seeing changes to, but in very small amounts.
    • Non-Conquest modes saw average total damage go down, with every class individually seeing a decrease in damage. However, this damage decrease was generally quite small – in the range of about 2%.
    • On Conquest we saw damage in total come down, but even less so than in Non-Conquest modes, and we also saw it mostly only apply to Mages, Guardians, and Assassins. Warriors and Hunters went slightly up.
    • Historically we have not seen this data change drastically. The biggest peaks and lowest valleys in damage from multiple years tend to be within about 10% of each other, and that usually occurs over longer periods of time as metas shift. So a 2% change in a single update is something players certainly could feel, and we have seen comments from players claiming that things do feel slightly different.
    • Damage per class as a stat is also heavily affected by new god launches. With so many people playing that one god – that gods individual performance becomes the biggest part of the equation. So, by this logic, the fact that Yu Huang launched underpowered could be the main driving factor in damage stats decreasing. When removing Yu Huang from the equation we still saw general damage decreases in the same situations as described above, but in even smaller amounts for mage damage, and thus totals (that include mage damage).
  • General Comments on 9.4 Bonus balance
    • The God and Item balance shifting was quite successful. We saw win rate increases in many gods who were untouched by 9.4 and previously considered weak. These gods might have not broken into the ranked or SPL meta yet, but they are now certainly closer to do that than they were before.
    • As mentioned above we haven’t been able to clearly identify any big changes in build patterns yet, but we have seen a lot of chatter and intrigue about what new builds will look like.
    • We will extend similar logic into 9.4 Bonus to continue nerfing some top performing gods and items with universal goals, not just damage focused. See the dev notes below for the thought process and action items related to this bullet point.
  • General Comments on 9.5 balance and beyond
    • As part of this bonus update we want to convey some previews looking forward to 9.5. The Bonus update will further target early game time to kill, general damage, and top performers, but based on the feedback and data from 9.4 we feel like more action is indeed required.
    • We designed 9.4 with a lot of caution in mind. We wanted to make our first move at game-wide balance a safe one. “The Nerfening” was always designed as a multi-step plan, and it seems we could have done better to clearly communicate that on the 9.4 patch show. Many people felt like we oversold the changes in 9.4, and under communicated our future intentions. We wanted to see what magnitude of results we would get from these safer changes in order to better prepare the dev team and the players for the concept of even more intense change.
    • We also saw a lot of confusion about nerfing protection items and a few god’s protective abilities, which would have made much more sense if we had communicated more clearly that the 9.4 update was more about bringing down top performing “bloat” cases, with a smaller goal of experimenting with damage changes.
  • 9.5 Preview
    • We plan to deliver another game-wide change in 9.5 that will have a more powerful and targeted effect on time to kill, especially in the early game. We want to be careful here to not oversell or undersell this planned change, nor reveal it fully yet, but we have discussed the specific details with Pros and Olympians and everyone is very excited about it. It should be significantly more intense compared to 9.4 and it’s going to affect all gods as equally as possible. We still want SMITE to feel like SMITE though, and some calls for change are simply unrealistic. We want to find a solid shift to get our toughest critics excited to re-engage with SMITE without scaring off the many players who still love and play the game in Season 9.
    • 9.5 Will also be the first Conquest update of Season 9, with new environment art, mechanical changes, and heavy balance adjustments across the map. We have seen significant decreases in the snowball factor on the Conquest map since 9.1, but we have some lofty goals for pacing and game-feel changes that require a significant balance pass. These changes will compound with the above point, leading to a shift in all modes, but an even larger one within the Conquest mode.

Items

In this bonus update we are nerfing the starting power on many early game items including starters, Tier 1 DPS items, and Tier 2 Penetration items. This was the single most clearly identified aspect that was missing from 9.4. Starter items were originally not nerfed because they had such a delicate balance with each other that had been worked on across the entire last year, but the data and feedback has provided the proper information to make us feel more confident about this change. This should provide some more subtle changes in game feel, especially in the early game, and will contribute to more subtle damage decreases and shifts in build paths.
There are also clearly items that aren’t nerf here. We generally avoided nerfing the starter items that are the less popular ones already, have low power, or are for Supports.

(STARTER) DEATH’S TOLL
  • Decreased Physical Power from 20 to 15

(STARTER) GILDED ARROW
  • Decreased Basic Attack Damage from 25 to 20

(STARTER) LEATHER COWL
  • Decreased Physical Power from 20 to 15
  • Increased Attack Speed from 5% to 7%

(STARTER) BLUESTONE PENDANT
  • Decreased Passive Bonus Damage from 25 to 20

(STARTER) VAMPIRIC SHROUD
  • Decreased Health from 100 to 75

(STARTER) SAND OF TIME
  • Decreased Magical Power from 30 to 25

(STARTER) CONDUIT GEM
  • Decreased Magical Power from 30 to 25

(STARTER) EYE OF THE JUNGLE
  • Decreased Magical Power from 25 to 20
  • Decreased Attack Speed from 10% to 7%

(TIER 1) MACE
  • Decreased Physical Power from 15 to 10

(TIER 2) HEAVY MACE
  • Removed the 5 Flat Penetration from this item

(TIER 2) WARRIOR’S BANE
  • Removed the 10% Penetration from this item

(TIER 1) MAGIC FOCUS
  • Decreased Magical Power from 25 to 20

(TIER 2) ENCHANTED SPEAR
  • Removed the 5 Flat Penetration from this item

(TIER 2) SPELL FOCUS
  • Removed the 10% Penetration from this item

(TIER 1) EMERALD RING
  • Decreased Magical Power from 25 to 20

(TIER 1) KATANA
  • Decreased Physical Power from 10 to 7

(TIER 1) SHURIKEN
  • Decreased Physical Power from 10 to 7

(TIER 1) ROUND SHIELD
  • Decreased Physical Power from 10 to 7

(TIER 1) ENCHANTED BUCKLER
  • Decreased Physical Power from 10 to 7
A few powerful Warrior items (and sometimes support) were at the top of everyone’s lists for things that dodged nerfs in 9.4. This might not contribute directly to game wide damage, but Warriors are still going strong in 9.4 and these items affect multiple classes and roles with their effects, while also feeling specifically strong individually.

BERSERKER’S SHIELD
  • Decreased Physical Power from 30 to 25
  • Decreased Physical Protection from 60 to 50

SHOGUN’S KUSARI
  • Decreased Magical Protection from 60 to 50

CADUCEUS SHIELD
  • Decreased Physical Protection from 35 to 30
  • Decreased Magical Protection from 35 to 30
Gods
YU HUANG
New gods are always an interesting situation. It appears that in this case the data and feedback are clearly aligned: Yu Huang needs some buffs. The god definitely has a learning curve and a unique feel that takes some time to adjust to, which is why we usually wait longer before we apply buffs. Atlas was in a similar situation and was buffed in PTS, so it feels appropriate that Yu Huang could be buffed in his first bonus update. These buffs specifically aim toward increasing his total damage as a mage, which is definitely on the low end for the class, and it includes one important change to his feel that allows him to refire his Ability 2 more quickly without a damage penalty.

FLAMES OF THE PHOENIX
  • Increased Cinder Damage from 15/25/35/45/55 to 25/35/45/55/65
  • Increased Magical Power Scaling from 15% to 25%

DAO CULTIVATION
  • This ability now deals 100% damage regardless of how quickly it is fired

DUELING DRAGONS
  • Decreased Cooldown from 100s to 90s
  • Increased Magical Power Scaling from 50% to 60% on the Push Damage
  • Increased Magical Power Scaling from 45% to 50% on the Explosion Damage
    • Total increase from 95% to 110%
SHIVA
The Season Launch god has come down with his past nerfs, but we are looking at one more that we think will be the last for a while. Shiva’s Ultimate provides a long duration of CC Immunity and Damage Mitigation that makes it an especially powerful engage or escape tool. Shiva’s recent over-performance has continued to be attributed to his mobility and evasion, so we are removing the damage mitigation from this ability to make sure Shiva’s enemies can properly punish and counter the ability.

SHIVA TANDAVA
  • Removed the 20% Damage Mitigation Shiva gains while channeling
CLIODHNA
Players are wailing like banshees about Cliodhna’s power level. This god saw heavy damage scaling nerfs to multiple abilities in 9.4, but she has held onto a top spot in the meta. For this update we are taking a different path by removing the Ability Lifesteal she gets while inside a wall. Managing your health and creating a strong risk/reward situation is important to this gods design, and allowing Cliodhna to heal up while in a wall felt contrary to that goal, especially as players got better at handling her. She will no longer have this ability, but she will still gain this bonus after exiting, encouraging her to leap into battle and deal damage to heal herself back up.

PHANTASMAL
  • Removed the 10% Physical Ability Lifesteal she gains While inside a wall only (she still gets it for 5s upon exiting)
CTHULHU
Despite his massive stature, this god was still able to hide from the nerfs in 9.4. He was recently buffed and we did aim to avoid nerfing gods in that situation, but Cthulhu has clearly shown that he is now a meta staple, not just a flavor of the month. He is mostly valued for his Ultimate, which is going to get nerfed in both its tanky features as well as its damage ability. Although Cthulhu’s Ultimate thematically is driving players to abandon all hope and spiral into madness, we do want players to actually be able to fight against it.

DESCEND INTO MADNESS
  • Decreased Max Health from 25% to 20%

SEVER (ULT FORM ABILITY 1)
  •   Decreased Base Damage from 100/150/200/255/300 to 100/140/180/220/260
DA JI
This goddess has recently risen to power in the SPL as a specific counter pick against a few top gods. She is mostly a counter-pick and also has not been in the meta much recently so we are starting off very light with her nerfs. Her Ultimate is powerful and tough to counter, so a small increase in cooldown here could make a big difference, especially at the pro level.

PAOLAO
  • Increased Cooldown from 100s to 110s
HE BO
We really opened the floodgates on He Bo when we removed that self root. After discussing with the team, analyzing the data, and reviewing the feedback, we still feel like this was the right call. We would rather make the god feel much better to use, then nerf him in other ways. He Bo plays best when maneuvering between enemies, and that self root really hurts his flow. However, to balance that out he will definitely need some damage nerfs.

STEADY FLOW
  • Decreased Magical Power Buff per stack from 5% to 4%
    • (Decreased Total Magical Power % buff from 15% to 12%)

CRUSHING WAVE
  • Decreased Base Damage from 370/450/530/610/690 to 350/430/510/590/670
  • Decreased Magical Power Scaling from 115% to 105%

Bug Fixes

  • Hotfixed Friday 4/22
    • Fixed an issue where Conquest had incorrect jungle spawn timers
    • Ymir
      • Fixed an issue where his Freezy Bot skin would fail to spawn walls
    • Yu Huang
      • Fixed an issue where charging up and canceling his second ability could trigger some item effects
      • Fixed an issue where he would get locked out of auto attacking
      • Fixed an issue where he couldn’t pass through player-made walls with his third ability
  • Hide of the Nemean Lion
    • Fixed an issue where this item’s passive would lose stacks from Minions, Jungle Camps, Jungle Bosses, and Towers
  • Chiron
    • Fixed an issue with his Shining Chivalry skin missing ability SFX audio
  • Kuzenbo
    • Fixed visibility issues with the Nene Kappa on his base skin
  • Yu Huang
    • Fixed an issue that caused clients to crash when he died during his ultimate

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Down This May 3, Dev Team Investigating

If you’re trying to play PlayerUnknown’s Battlegrounds (PUBG) but can’t connect to the servers, it’s not you, but it seems PUBG down is happening to the game’s servers this May 3!

PUBG Down Status and Updates This May 3:

Here’s the announcement from the dev team:

[Console] Our team is actively investigating an issue causing network delays and disconnects from game sessions.

We apologize for the inconvenience caused, and we’ll provide an update as soon as it’s resolved.

Once we know more, we’ll be sure to update the post accordingly. From the PUBG Support account’s tweets, it seems this is affecting console gamers only for now. If you can log in, let us know where you’re located and platform you’re on down in the comments.

We’ll be updating the post as more news develops.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.54 Out for v20.30 & Datamined Content This May 3 (Update)

Epic Games has released the Fortnite update 3.54 patch today, and this one is for the massive changes and fixes added to v20.30! Check out the full Fortnite May 3 update patch notes below!

Fortnite Update 3.54 Patch Notes | Fortnite Update v20.30 Patch Notes | Fortnite May 3 Update Patch Notes:

Update: Epic Games has released the new content and changes in v20.30!

Battle Royale v20.30 is all about high heights: fight for the fate of towers, wield space weapons, and bring back the Choppa. 🚁

THE BATTLE FOR TILTED TOWERS

Fortnite The Battle for Tilted Towers

The Battle for Rocky Reels ended with a standing ovation and a victory for the Resistance! Find Funding Stations for an Armored Battle Bus and set of Turrets at this reclaimed POI.

But the most climactic POI Battle hasn’t started until now: the heart of the Island is at stake in the Battle for Tilted Towers. Join the Resistance in pushing back the IO! Higher than even the buildings is an IO Blimp carrying Huntmaster Saber, who refuses to stand down.

FULFILL YOUR DESTINY: MAY THE 4TH FESTIVITIES

Fortnite Lightsabers

Star WarsTM Day is going on in Fortnite, but not just on May the 4th! From May 3 to May 17, 2022, take up Lightsabers and E-11 Blaster Rifles in battle. Also, complete new Star Wars Quests to unlock an Empire Banner. More info on this intergalactic event can be found in our May the 4th blog post!

GO SKY HIGH IN A BLIMP CHOPPA

Fortnite Choppa

The IO aren’t the only ones who can take to the skies. Funding Stations for Choppas have been set up across all Seven Outposts — chip in Bars to bring this vehicle out of the vault! Once a Choppa is 100% Funded, fly across the map and attack from above.

SHOTGUNS REBALANCED

Fortnite Striker Pump Shotgun

In v20.30, all Shotguns have undergone a damage balance update. These changes will increase the damage for most shots (including headshots). All Shotguns have also been given a “max damage cap,” affecting how much maximum damage a single shot can deal.

Specific changes to Shotguns available in Fortnite Battle Royale/Zero Build:

  • Minimum pellet-hit count increased from 3 to 4 for the Striker Pump Shotgun, Auto Shotgun, and Drum Shotgun.
  • Striker Pump Shotgun and Auto Shotgun pellet damage and headshot damage increased.
  • Ranger Shotgun and Drum Shotgun headshot damage greatly increased, but no change to base pellet damage.
  • Drum Shotgun damage falloff adjusted, shortening effective range.

These changes have affected all Shotguns that are available in Fortnite Creative as well, which we detail in our Creative v20.30 blog post. We’ll continue to evaluate these changes as we monitor player feedback.

BROWSE MENU ADDED

Fortnite Browse Menu

The Browse menu has been added next to Discover! This menu is broken up into categories (such as Action, Casual, and Combat), making it easier to find new games in the genres you love.

COMPETITIVE NOTES

  • Forces at Tilted Towers are not in active conflict in competitive playlists, but the resulting destruction has occurred and Huntmaster Saber has still relocated.
  • Lightsabers and E-11 Blaster Rifles are not included in competitive playlists.
  • Choppas will not be brought into competitive playlists.

BUG FIXES

  • Fixed an issue involving most Seven Outpost Vaults being unopenable.

Currently, the official Fortnite Trello board has not updated to reflect the changes in v20.30. Once the list of fixes is out, we’ll update the post. We’re also expecting Epic to release the official patch notes which the devs have been doing the past few title updates.

In the meantime, here are the known issues for Fortnite as of the latest patch:

  • Due to a visual issue, we’ve temporarily disabled the Street Shine pickaxe and may not appear in your Locker. This item will be visible again and re-enabled in a future update.
  • Players will not receive social toast notifications when they’re in the match in a party with other players.
  • Vaults around Seven Outposts with a lock that requires multiple players to open currently are locked shut and will not activate. This will be resolved in a future update.
  • The Anvil Rocket Launcher does not show that it is locking on to vehicles as expected. It does still lock on when firing but does not display this.
  • Driving a vehicle can sometimes clip under the map when impacting the ground
  • When using split-screen, opening the Map or Quest screen will cause the other players’ view to become all black, blocking their vision.

Fortnite v20.30 Datamined Info:

We’ll update this post accordingly once the full patch notes are out and if there are any more datamined content discovered.

Update: Post has been updated with the official list of new content and changes from Epic Games.

MP1st Staff

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Unreleased Battlefield 2042 Melee Weapons, Air Vehicle KA-99 Hannibal Unearthed

Aside from maps, weapons, and cosmetics, a couple of new unreleased Battlefield 2042 melee weapons have been unearthed as well, which suggest that these items could be hitting as part of Season 1, or maybe as new weekly challenges.

Dug up by reliable Battlefield dataminer temporyal, three 3D models of unreleased weapons have been spotted in the game’s files, though there are no individual kill animations available yet.

Another thing unearthed in the game’s files is a new air vehicle called the KA-99 Hanniabl, which is another attack chopper.

For those keeping score, the BF2042 unreleased melee weapons join new cosmetics and a new weather effect for an existing map, in-game store images, and unannounced weekly missions as some of the stuff unearthed in patch 4.0! Will wee see the same amount of data mined in the next patch due this month? One can hope, as this gives us a glimpse of what’s coming down the line. That said, same as with every datamined info, none of these have been confirmed by EA or DICE, so don’t blame the devs (or us) if we don’t see these come to light.

In other news regarding BF2042, it looks like the game might be hitting Xbox Game Pass and EA Play’s vault soon per store listings.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Razer Marvel Collaboration Features a Captain America Xbox Controller; Star Wars Collab Also Teased

Razer has announced a collaboration with Marvel on certain console products, with the team also teasing something coming for Star Wars on the franchise’s holiday, May the 4th! The highlight of the collaboration is a sleek new Xbox controller featuring the iconic Captain America design courtesy of the Disney+ series, The Falcon and the Winter Soldier. Check out images and screenshots of the controller below.

Here’s the official announcement on the Razer Marvel collaboration:

Razer is continuing to expand their portfolio of Razer products available for console players with limited edition and officially licensed custom controllers. These controllers look great on display, and give gamers an extra tactile edge while defeating villains. From their first collaboration with MCU’s Captain America to Star Wars’ Mandalorian and Boba Fett, the collaboration will span across multiple IP with many more still to come. *wink wink* May the 4th *cough cough* Razer will be expanding their console line with more exciting and officially licensed gear so keep an eye out for more fan-favorite character collaborations.

As noted in the announcement, there’s also Star Wars gear coming out, and with May 4th coming later this week, prepare for some possibly big announcements if you’re a big fan of everything Force-related!

As always, stay tuned here at MP1st for more information on the upcoming collaboration.

MP1st Staff

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Amazon Prime Gaming Free Games for May Announced; Dead Space 2 Included

The Amazon Prime Gaming free games for May have just been announced, and it includes the hit horror title Dead Space 2! If you have an ongoing subscription and missed out on this legendary horror title, now is your chance to claim it! In addition, there are five more titles offered for free on the service, and you can check them out below.

Here’s a screenshot of the free games coming to Amazon Prime Gaming this May, including Dead Space 2:

  • Dead Space 2

Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.

  • The Curse of Monkey Island
The only pirate adventure that asks the question: What’s sharper, your sword or your wit?
  • Shattered – Tale of the Forgotten King
The old world is gone, lost with the disappearance of the King. Reforge reality in this dark action RPG through skill-based combat, innovative open-world platforming and the testimonies of survivors… some more trustworthy than others. Are you ready, Wanderer?
  • Out of Line
A unique adventure game filled with beautiful puzzles all hand-drawn in an original 2D style . Out of Line follows the adventures of San in a quest to escape the Factory that was once home. Dive into a story set in a mysterious world that is revealed through multiple chapters.
  • Cat Quest
The multi award-winning Action RPG. Some say ‘Diablo with Cats’ others a ‘Super-cute Skyrim’, whatever your take, Cat Quest’s loot-fuelled cat-venture is as beautifully crafted, as its combat and magic are ultra-satisfying. Universally adored by critics – it’ll have you purring for joy!
  • Mail Mole + ‘Xpress Deliveries
Mail Mole is a charming 3D platformer featuring Molty, the fastest delivery mole, in his quest to save Carrotland from disaster! Explore magical worlds, make new friends, race against Mecha-Moles, find collectibles, solve puzzles and deliver awesomeness to the end of the world!

All games will be available throughout the month of May, so if you’re subscribed to Prime Gaming make sure to check them out!

Source: Amazon (special thanks to Wario64)

MP1st Staff

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Dying Light Upcoming Update Announced, Here’s a Preview of the Final Hellraid Update

Techland’s original game is still alive and well, as the next Dying Light upcoming update has just been announced. Accordint to the annouuncement, this is the final Hellraid update, with the full release notes coming in the next couple of days. This update will apparently bring a number of tweaks and improvements, in addition to new changes that Dying Light players will surely appreciate. Check out the announcement below.

The final Hellraid update is coming, bringing a number of tweaks and improvements to your dungeon experience! 💀

The patch will also bring a number of bug fixes and quality of life improvements. Expect the full log in a couple of days!

Here’s the preview video direct from the official YouTube channel:

As per the video, here are some of the changes coming to the free final Hellraid upcoming update for Dying Light:

  • reworked armory
    • now includes all Hellraid weapons and items
    • added the “inspect weapon” option
  • Deathbringer weapon
  • balancing tweaks
  • economy changes
  • bug fixes
  • other general changes

There you have it. Stay tuned here at MP1st for the complete patch notes once this new Dying Light update comes out!

MP1st Staff

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Ghostwire Tokyo Update 1.003 Out for Children’s Day Changes & More This May 2

Tango Gameworks has released the Ghostwire Tokyo update 1.003 patch today, and this one is for the changes made with the Children’s Day, a holiday frequently observed in Japan! Check out the full Ghostwire Tokyo May 2 update patch notes below.

Ghostwire Tokyo Update 1.003 Patch Notes | Ghostwire Tokyo May 2 Update Patch Notes:

This week, Japan celebrates Golden Week, one of its most popular holiday seasons. We’re also celebrating as the team at Tango Gameworks has launched an all-new update for Ghostwire: Tokyo!
This update features new gameplay and quality of life improvements; numerous bug fixes; and even a festive new cosmetic item and emotes to use in Photo Mode! Read on for the full details.

Update Highlights
  • Performance Improvements: This update addresses some performance issues for PS5 and PC.
  • Silence, Tengu: There’ve been some noise complaints about the Tengu, so Ed has developed some noise-cancelling headphones for Akito and KK. (Tengu volume can now be adjusted.)
  • Children’s Day Cosmetic and Emotes: Two new emotes and a new headwear piece inspired by Golden Week.
Children’s Day

Held annually on May 5 in Japan, Children’s Day is one of four national holidays observed during Golden Week, to celebrate the health and happiness of children—typically by decorating with fish-shaped kites and wearing paper samurai helmets! Now you can get in on the festivities in Ghostwire: Tokyo:

  • Koinobori Emote – Akito displays koi-shaped streamers
  • “They Grow Up So Fast” Emote – Akito proudly dons a folded paper “Kabuto” samurai helmet
  • Paper Kabuto – Wear the origami samurai helmet from the emote
Changes and Improvements
  • Added “Yokai Volume” slider, allowing players to adjust the screeching of the Tengu
  • Added “Mouse Smoothing” option (Allows players to enable/disable mouse smoothing)
  • Fast travel is now available earlier in the game
Bug Fixes
All Platforms
  • Improved overall performance
  • Overhauled starting values for player camera options
  • Adjusted gamepad analog stick deadzone, and added options to adjust deadzone
  • Fixed collision issues in some environments
  • Spirit Perception Prayer Beads will no longer guide you towards spirits you have already absorbed
  • Fixed text for some menu items in French and German
PC Fixes
  • Improved mouse/keyboard input when weaving
  • Added “Movie Display Mode” option
    • If you are experiencing sound desync issues in cutscenes, setting “Movie Display Mode” to “Performance” will correct the issue
  • Fixed progression issue with certain cutscenes
  • Added a warning display when using too much VRAM
  • Fixed issue with windowed mode on the title screen
  • Fixed 5K resolution issue on the title screen
  • Fixed Sharpness option when using FSR 1.0
  • Fixed issue when selecting difficulty

That’s about it for the patch. Stay tuned here at MP1st for future updates for Ghostwire Tokyo and more!

Source: Steam

MP1st Staff

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Tribes of Midgard Update 2.03 Released for Changes This May 2

Norsfell has released the Tribes of Midgard update 2.03 (PS5 version 2.003) today, and this one is for a bunch of changes to the game across platforms! Check out the full Tribes of Midgard May 2 update patch notes below.

Tribes of Midgard Update 2.03 Patch Notes | Tribes of Midgard Update 2.003 Patch Notes | Tribes of Midgard May 2 Update Patch Notes:

At the time of writing, Norsfell has not yet released the full notes on this newest update. With the game releasing on PS Plus for free this month of May, this new patch may have something to do with this release. However, the team did release a small patch a few days ago that did not require any downtime, and you can check out the changes made for that below.

Hiló Vikings,

We hope you’re doing well! We’re currently hard at work on the revamped Survival Mode and all that’s to come for Season 3, and will have more news to share about that very soon. 🙂

Following yesterday’s announcement that Tribes of Midgard will be available via PlayStation Plus from May 3rd – June 6th, we have a minor patch which has just been deployed!

This patch does not require any downtime – just be sure to restart your game to see the changes on all platforms (PS4, PS5, Steam, EGS). Here are the notes!

Double Season XP!

  • Effective as of this release, we are doubling the amount of Season XP earned in both Saga and Survival Modes.
    • Norsfell: Over the course of the Wolf and Serpent Sagas, we’ve been tracking Season XP progression very carefully and have come to the conclusion that in its current state, it is slower paced than we anticipated. We want players to be able to level up their account progress while having fun in Tribes of Midgard, whatever form that takes, and without having to worry about optimizing their Season XP gain efficiency in order to chase those unlocks. We’ll continue to monitor over the coming months but feel this is a worthwhile first step towards making progression feel quicker and (literally) more rewarding.

 Stronger Boats, Boats, Boats!

  • All Boat types have had their HP boosted by 100% and the maximum collision damage that can be received has been cut in half.
    • Norsfell: We noticed that Boat durability was a little more flimsy than we expected, making it very easy to find yourself shipwrecked. We greatly boosted the HP values of all Boats to give them some much needed survivability so it’ll take more than a bump or two to end your Viking journey.

Shop Rotation Speeding Up

  • To account for the increasing amount of content and offerings we plan to add, we’ll be speeding up the Featured Shop rotation to every 3 days, from every 7.

We’ll be sure to update this post once the full patch notes are out, if there are any.

MP1st Staff

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Apex Legends Saviors Gameplay Trailer Fires Out for a Look at Storm Point Changes

A new Apex Legends Saviors gameplay trailer has fired out today to showcase not only the new Legend, Newcastle, but also the huge changes coming to the Storm Point map in the accompanying update! Check out the trailer in action below.

See how new Legend Newcastle wields his shield, the monstrous changes to Storm Point and the reworked Ranked system, all coming in Apex Legends: Saviors!

In addition to the gameplay trailer showing off Newcastle and the Storm Point changes, there will also be a reworked ranked system coming to Apex Legends in the Saviors update. According to the expansion’s official page, the reworked ranked system will “reward teamwork and skill,” and it will be interesting to see how this new dynamic plays out in EA’s battle royale.

In case you missed it, check out Newcastle in his story set before the Apex Games here as told in the newest Stories from the Outland episode.

MP1st Staff

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