A new Dying Light DLC is releasing tomorrow; called Dieselpunk, this bundle contains new weapons and an outfit that’s totally fit for the name of the bundle itself! Check out the trailer for the bundle below to see what this new DLC is all about.
More things are coming to Dying Light tomorrow! Go Back in Time with the New Dieselpunk DLC, discover historical Volkan Machines equipment crafted for world-class soldiers, and enjoy their unique design in Harran! Trailer: https://t.co/uCtJXZxGRHpic.twitter.com/ZqyIYW0qCX
More things are coming to Dying Light tomorrow! Go Back in Time with the New Dieselpunk DLC, discover historical Volkan Machines equipment crafted for world-class soldiers, and enjoy their unique design in Harran!
Here’s what you get with this new DLC bundle for Dying Light, as revealed via Steam:
Chainsaw—Gut Render (bleeding effect, destroying enemies’ armor, high chance for critical damage)
SMG—Greaser
Saw blade—Flesh Ripper (medium bleeding effect)
New Outfit—Punk’d Beret
New buggy skin—Rugged Roadster (50% slower fuel usage)
It’s amazing how much content this game is still receiving in terms of its age, and even with a proper sequel now out for players to play around with. That said, there’s still a sizeable community out there enjoying the game, and with the final Hellraid update also on the horizon, Dying Light has no shortage of new content for both old players and new.
Stay tuned here at MP1st for updates on the upcoming patch tomorrow, which will bring this new Dying Light DLC as well as update 1.49!
Today we’re celebrating May the 4th, and TT Games is celebrating Star Wars Day with two LEGO Star Wars The Skywalker Saga new DLC packs for players to enjoy. These new DLCs are character packs that contain new characters from two prominent series in the Star Wars universe. Check out the official DLC trailer below.
Here are some more details on these new DLC packs for LEGO Star Wars The Skywalker Saga:
Warner Bros. Games today celebrates Star Wars™ Day with the launch of two new DLC (downloadable content) packs for LEGO® Star Wars™: The Skywalker Saga – “The Mandalorian™” Season 2 and “Star Wars: The Bad Batch™” Character Packs. The Mandalorian Season 2 Character Pack will include Ahsoka Tano, Boba Fett™, Bo Katan, Fennec Shand and Moff Gideon. “Star Wars: The Bad Batch” Character Pack will include Hunter, Wrecker, Tech, Crosshair, and Echo.
At the time of writing, these new DLC packs are currently unlisted on Steam, but it will most likely drop for all platforms within the day. You can purchase DLC packs separately, or grab all of them via a single purchase with the Character Collection Pack.
Check out our review of LEGO Star Wars The Skywalker Saga here, where Avery writes, “Whether you like Star Wars, LEGOs, or video games in general, LEGO Star Wars: The Skywalker Saga is a must-play in 2022. There’s an insane amount of content, I can’t emphasize how massive this game is. The puzzles aren’t too difficult to solve, while also not being too easy; I never felt that I was wasting my time playing through a level. And even if you found yourself stuck in an area or just in need of general help with the game, there’s an orange and blue protocol droid named H1-NT that will provide you with helpful information on your journey. The Skywalker Saga also has an extensive skills tree that rivals any action RPG out there. The game mechanics work extremely well, especially when playing flying missions; it’s always a crapshoot when it comes to aerial combat, but operating an X-Wing or the Millennium Falcon in The Skywalker Saga feels amazing. From top to bottom, The Skywalker Saga is a near-perfect game that checks all the boxes for a Star Wars fan and is one of the best games of the year.”
Media Molecule has released the Dreams update 2.43 patch today, and this one is for changes made in the Create Mode TLC No. 2 and more! Check out the full Dreams May 4 update patch notes below.
Back in September 2021, we released a batch of updates focused on Dreams’ Create mode, introducing a host of exciting changes and improvements to our creative toolset. Since then, we’ve thrown a Halloween extravaganza, released Ancient Dangers – A Bat’s Tale, held the 3rd Annual Impys and so much more! Now it’s time to set our eyes on Create Mode once again! We’ve got everything from new calculator options, a NEW FLECK TYPE (really!) to new gadgets, a new tool and so much in between! It’s the good stuff.
There’s a lot going on in this update, so settle in and get ready to be informed and excited. Oh – and please remember to give the in-game tooltips a jolly good read, because if we explained everything in detail here it’d be a wall o’ text, and nobody wants that.
There are also a couple of livestreams available, where the relevant Molecules give y’all the skinny on all these new toys!
As always, if you encounter any issues – or have any questions – let us know on social media or via the Dreams forums(opens in new tab).
New and Improved Gadgets!
NEW Time & Date Gadget [Sensors & Input] – Detect the current time and date IRL, you say? Why certainly! Pair it with new tweaks in the Sun & Sky gadget to set the sun’s position in your creations! Find out more in the edit mode guide.
A video showing off the new Time & Date gadget.
IMPROVEDSun & Sky Gadget [Cameras & Lighting] – A new page of tweaks to let you control the position of the sun with the new Time & Date gadget.
A video showing off the improved Sun & Sky gadget.
NEW Wide Calculator Gadget [Logic & Processing] – Need to do calculations with more than two values? Now you can! This baby can have up to 10 inputs! Find out more in the edit mode guide.
A video of the new Wide Calculator gadget
IMPROVED Calculator Gadget [Logic & Processing] – We’ve added heaps of new operations to the calculator, including two whole new pages with trigonometric and vector operations!
New and Improved Tools!
NEW Bake Emitted Tool [Assembly/Tools] – Emitted objects are temporary, right? Not any more! This new tool takes emitted objects and bakes them into your scene, making them permanent! Find out more in the edit mode guide entry.
A video of the new Bake Emitted tool.
IMPROVED Adjust Detail Tool [Assembly/Tools] – You know the Sculpture Detail tool? Well it’s been renamed. Why? Because now it works on paintings too, reducing the number of flecks to save thermo! Find out more in the edit mode guide entry.
IMPROVED Clone Tool [Assembly/Tools] – Two improvements!
Wanted a live clone but forgot to turn on Live Clone? We got you! Use + over a clone to make it a live one after the fact!
Finding the Live Clone visuals a bit much? Use the new toggle in the context menu to turn them off/on!
IMPROVED Mic Recording Sync on Timelines [Animate/Mic; Sound/Sound Recorder] – Fed up of manually re-timing the audio you’ve recorded for your creations? Those days are gone! Stamp a mic onto your audio or animation Timeline, record your audio, and it’ll synchronise with your Timeline music/animation! There’s even a count-in!
Note: We can’t account for everyone’s individual home setup, so we’re also giving you a new My Preferences setting to deal with any input lag. Aren’t we just the best? You’ll find it under Audio/Audio Input. Twiddle this slider to compensate for any latency on your mic.
New and Improved Tweaks!
Featuring a clutch of brand new audio tweaks for sound objects…
NEW Downsampler Tweak – [Distortion page] This new distortion type gives you a delicious lo-fi effect like an old school video game or sci-fi movie. Yum.
NEW Legato Tweak [Pitch page] – Love you some legato? Previously you could only do it while performing, but now you can apply it to existing sounds!
NEW Transpose Tweak [Pitch page] – Want higher quality transposition than the Coarse and Fine tweaks? This literally picks higher/lower notes from the sample library, as if you’d manually moved the notes in the Piano Roll!
NEW Octave Jitter Tweak [Granular Randomisation page] – Randomises octave changes for thick, cloud-like textures.
And a pile of other amazing tweaky goodies…
NEW Input/Output Values Displayed on Tweaks [Input/output tweaks] – Been using Number Displayers to find out what exactly is going in and out of tweaks? Never again! Input/output tweaks now display the values currently going to/from them in the tweak menus!
A video showing the new input/output values display.
NEW Luma Noise Tweak [Outer Properties page on sculptures] – Turn off/on the built-in colour variation of a sculpture’s flecks, giving them a smoother, more uniform look. If that’s your jam.
NEW Camera Blocking Mode [Collision Labels page on sculptures] – Camera blocking getting you down? Now you can pick a mode to control how a sculpture blocks the 3rd-person camera – Dynamic, Never and Always.
A video of the new Camera Blocking Mode.
NEW Minimum In Scene Size [Settings page on Text/Dialogue Text/Number Displayer] – Set a minimum size for text set to In Scene, so that no matter how far away the camera is, your text won’t be too teeny-tiny to read.
A video demonstrating the the new Minimum In Scene Size for text
New Easy Conversions!
NEW Convert to Painting [Context Menu] – Want to know what that gorgeous sculpture would look like as a painting? Select it and hit Convert to Painting. Ta-daaah!
A video of the new Convert to Painting menu.
NEW Convert to FK/Convert to IK [Context Menu] – Made an FK () animation and wish it was IK ()? Or maybe vice versa? Select it and hit Convert to IK or Convert to FK. Done!
A video of the new Convert to FK/IK toggle.
A Brand New Fleck!
NEW Opaque Square Fleck [Paint Mode] – For the first time in Dreams history (Dreamstory? Maybe not…) there is a NEW FLECK! We know! It’s a clean, sharp, opaque square! No more fuzzy water!
An image showing the new Opaque Square fleck type.
A New Accessibility Opportunity!
NEW Colour Blindness Filters [Show/Hide Menu] – Lots of folks have some form of colour vision deficiency, and games can be super-frustrating for them. These new Show/Hide filters let you preview how your creations might look for people with different forms of colour blindness. You can even adjust for severity! Try them out and make your creations more inclusive. Find out more in the edit mode guide entry.
A New Boot Image!
Our very own Matt Bergasse (aka mBergs) has created a stunning new boot image for the delight of your eyeballs. Apparently he was planning something related to the new calculator functions and this is what evolved! Look upon it and be joyful.
An image of the gorgeous new boot screen from Matt Bergasse (mBergs).
Other Improvements and Bugfixes
IMPROVED Animating/Keyframing of more gizmos
Lots more gizmos will now be recorded if you interact with them while using an Action Recorder or a Keyframe.
FIXED Variable Scope
We’ve added two fixes to the Scope tweak on variables based on feedback. Scope will now be ignored if a Variable is set to Persist in Dream; and the Scope tweak will not be greyed-out on a Variable Modifier set to Get.
That’s it for this patch. Stay tuned for more here at MP1st, including future updates to Dreams.
A few days ago, Square Enix rocked the gaming industry with the news that they have sold off Crystal Dynamics, Eidos Montreal, Square Enix Montreal, and a bunch of IPs for $300 million to Embracer Group, the parent company of THQ Nordic. While it does not make a ton of sense then, a new report has surfaced that goes to suggest that the sale may be Square Enix trying to recoup its losses, as the publisher has reportedly lost $200 million on its two Marvel games: Marvel’s Avengers and Guardians of the Galaxy.
The report comes from Metro, where senior MST Financial analyst David Gibson states that the reason Square Enix sold off the studios and its IPs were due to its two prominent Marvel games, Marvel’s Avengers and Guardians of the Galaxy, losing out a whopping $200 million. While this report is still unconfirmed, it does lend credence to the overall sale and would explain why Square Enix sold off a huge chunk of its western-based properties.
This does not discount the fact that Embracer got a pretty sweet deal in the end; the company has been pursuing a ton of acquisitions for quite some time now, and with a lot of new IPs under their belt including Tomb Raider, Legacy of Kain, Thief, Sleeping Dogs, and more, we might just see new entries pop up for these beloved yet somewhat forgotten series and franchises.
As is the case with these unconfirmed reports, take this one with a grain of salt until officially confirmed, although given the probable context of the sale we may never actually have confirmation from Square Enix if this is indeed the reason why they sold off their studios.
As the race heats up towards its launch in July, EA has shown off Formula One cars in action throgh the F1 22 Miami International Autodrome gameplay, showcasing the newest track of the series! The track is also a part of the upcoming 2022 Formula One World Championship calendar, and you can check out the trailer below.
Welcome to Miami! Say hello to the Sunshine State, as it’s time to sizzle in the #MiamiGP circuit as F1® heads to its newest track stateside!
With 19 corners and three DRS zones, there will be plenty of opportunity for overtakes at the brand-new Miami International Autodrome street circuit in #F122game. New physics, tyre, and handling models are added to F1® 22 to bring this year’s regulation changes to life, allowing for closer, more exciting racing.
If you’re wondering how the actual track will look like in F1 22, here’s an image of the actual plans for the Miami International Autodrome:
In case you missed it, check out the PC specs needed to run F1 22 here, as well as the rundown on the dual entitlement for the game on new-gen consoles.
Rebellion has released a new Sniper Elite 5 features trailer, showcasing the many aspects of the game that have been heavily improved or outright new for the long-running series. With over a minute of in-game footage, this new trailer is a great starter for anyone looking forward to the game’s launch later this month, so check it out below.
Here’s a rundown of the key features making its way to Sniper Elite 5:
The game’s expansive campaign is set in France in 1944 and centers around the events of D-Day. Elite marksman Karl Fairburne uncovers a Nazi plot called Operation Kraken that could turn the tide of the war back in their favor. Working in the shadows behind enemy lines, Karl has to use all the skills at his disposal to destroy Operation Kraken and the mastermind behind it Abelard Möller. The full Campaign is playable in two-player online co-op, allowing players to team up as they fight the Axis force and track down Möller.
However, human players can also try to thwart Karl’s progress as the new Invasion Mode allows an opposing player to join your game as an Axis Sniper tasked with hunting Karl down and taking him out. The invading player can make use of AI Axis soldiers to help them find Karl’s location, creating a high-stakes game of cat and mouse. Meanwhile, Karl can utilize phones placed within the level to gather intel on the invader and their location. Invasion Mode can be toggled on/off in the game menu.
Multiplayer is not restricted to the campaign as a suite of tense multiplayer combat modes are also available. Complete with all format crossplay, Sniper Elite 5’s multiplayer features four core game modes each with a host of customization options, allowing players to create their own matches.
The Sniper Elite franchise has always been recognized for its advanced gun physics and this has been elevated even further for Sniper Elite 5. With weaponry painstaking recreated from real-world references to ensure maximum authenticity, the guns in Sniper Elite 5 contain a meticulous level of detail and all have their own unique feel and characteristics to the player.
The series defining Kill Cam has also been elevated. Clinical kills with pistols and SMG will now trigger the Kill Cam in addition to rifle and takedown kills. Bullets will ricochet off bone, causing increased devastation which is shown to the player in even more gory detail than ever before.
Weapon customization has also been greatly enhanced with players now able to change a weapon’s stock, magazines, receiver, barrel, scopes and iron sights as well as its materials. This allows every player to create a suite of weapons that perfectly suit their individual playstyle as well as the mission that they are undertaking. Customization options are unlocked in the game by discovering workbenches that are hidden within the maps. At these benches, players can then customize their loadout meaning that they can adapt their playstyle and approach on the fly without having to restart a mission.
New traversal mechanics have unlocked even more playstyle options. The routes you take can define if you are stealthy and stay in the shadows or go loud and take the fight to the enemies head-on. The ability to climb vines, for example, allows Karl to reach new areas of the map giving him sneaky routes, great vantage points and access to secret locations further adding to each mission’s replayability.
Sniper Elite 5 is releasing on Thursday, May 26, 2022, on Xbox Game Pass, Xbox One, Xbox Series X|S and PS4 & PS5, Epic, Steam and the Windows Store. The game will have pre-order bonuses, as well as a Deluxe Edition that contains additional content for Season One. In case you missed it, check out a showcase of the many weapons of Sniper Elite 5 here.
Saber Interactive has announced the Redout 2 release date, with the anti-gravity racing sequel coming to consoles and PC this May 26! The release date also came with a new trailer, which you can check out in action below.
Besides the release date trailer, here are the key features of Redout 2:
Speed & Control: With blazing-fast speeds of over 1,000 km/h and an intuitive driving system, Redout 2 is a blast to pick up and play, but truly rewarding for any who can master its super-high skill ceiling.
Extensive Career Mode: Fly through hundreds of events across 36 unique racetracks – all of which are reversible! From Arena Races and Time Attacks to Last Man Standing and intense Boss Races, dart past the competition and dominate the finish line.
Competitive Multiplayer: Take on rivals in intense online multiplayer. Dive into fresh challenges with regularly added custom content and seasons featuring bonus rewards.
Comprehensive Customization: Choose from 12 distinct chassis and fully customize your hovership with an incredible selection of propulsors, stabilizers, rudders, intercoolers, flaps, magnets, wings, spoilers, rocket engines, paints and more!
Experience a futuristic soundtrack from leading electronic artists like the legendary Giorgio Moroder and acclaimed talents such as Zardonic and Dance with the Dead, with music seamlessly and dynamically mixed based on real-time race data.
Create and share your best high-speed moments with Redout 2’s Photo Mode.
Redout 2 comes to PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, and Windows PC via Steam and the Epic Games Store this May 26.
With the huge new patch dropping in today, the Fortnite Star Wars collaboration makes an exciting comeback for this year as the franchise’s fans are gearing up to celebrate May the 4th tomorrow! Check out a rundown of all the collaboration outfits, content, and more that are making its way to Fortnite for the next two weeks.
Star Wars Day is going on in Fortnite, but not just on May the 4th: Star Wars items from years past are unvaulted May 3 until May 17, 2022! Use these items in special Quests to unlock an Empire Banner. Also, every non-Battle Pass Star Wars Outfit that’s been in the Item Shop will return from a galaxy far, far away.
The return of Star Wars to the battle royale signifies the return of the ever-popular lightsabers, and this time around there are four of them available in different owners and colors:
Luke Skywalker (green)
Kylo Ren (red)
Mace Windu (purple)
Obi-Wan Kenobi (blue)
As for ranged weaponry, the E-11 blaster also makes its return. Here’s how you can get and use this weapon in Fortnite:
Returning to the Island, the E-11 Blaster Rifle can now be wielded by players! How to find one? Stormtroopers have set up checkpoints in search of Obi-Wan — go to one of these checkpoints and exchange Bars for a Blaster! Also find them in Chests and on the ground.
A new Empire banner will also be made available, and you’ll need to go through Stormtrooper training in order to get it:
Speaking of Stormtroopers, go through Stormtrooper training in new Star Wars Quests. Active now until May 17 at 12 AM ET, these Quests will have you confiscate a “landspeeder” (a.k.a. a vehicle), confiscate and use “Jedi contraband” (a.k.a. a lightsaber), and more. Each May the 4th Quest rewards XP, and for completing five, you’ll earn an Empire Banner.
Finally, we have the outfits, and here are the ones you can get from the item shop for the next two weeks.
Imperial Stormtrooper
Kylo Ren
Zorii Bliss
Finn
Rey
Sith Trooper
Boba Fett
Fennec Shand
Krrsantan
The Fortnite x Star Wars collaboration is available from May 3 to May 17, so if you’re a big fan of both the battle royale and the intergalactic franchise make sure to not miss it!
Those who want prefer playing Battlefield Portal than All-Out War in Battlefield 2042, Ripple Effect Studios (Battlefield Portal devs) has made changes to the XP and progression in Custom Experiences. The big news here is progression changes made, whcih depend on specific modifiers and the Rules Editor.
Here’s a look at what was revealed by Ripple Effect Studios via the official Battlefield Direct Communication Twitter account (for the sake of our readers, we’ve compiled the tweets in one go for an easier read):
Today we’re making another update to how you can earn XP and Progression while building your own Custom Experiences in #BattlefieldPortal
🧵 with details 👇
— Battlefield Comms (@BattlefieldComm) May 3, 2022
Building your own Custom Experience in #BattlefieldPortal means you can earn either Full, Moderate or Restricted Progression.
The type of Progression earned in Custom Experiences depends on usage of specific Modifiers, or the Rules Editor.
Refer to the attached chart.
For example, using any Modifiers other than Damage, Health or AI Modifiers means an experience will grant Moderate Progression.
If Modifiers and the Rules Editor remain unchanged, your Custom Experiences will deliver Full Progression.
Our #BattlefieldPortal Web Builder will also be receiving an update to display whether your Custom Experience will receive Full, Moderate or Restricted Progression – based on your choices when creating.
Below is an example of what you can expect to see in a future update.
In addition to that, Ripple Effect Studios rolled out a server-side fix that restores limited HUD functionality to Rush Hardcore, which is the Featured Experience in Battlefield Portal.
Today we rolled out a server-sided fix that restores limited HUD functionality to Rush Hardcore, the ongoing Featured Experience in #BattlefieldPortal
This change now brings the behavior of this experience in-line with our other Hardcore offerings as intended. pic.twitter.com/QvotoLrnEa
— Battlefield Comms (@BattlefieldComm) May 3, 2022
Finally, Ripple Effect Studios announced that they are reviewing further improvements, and once they can share more info, the’ll let the players know.
Thank you for staying in touch with us about what's important to you while playing and creating Custom Experiences in #BattlefieldPortal.
We're still reviewing further improvements to this system in a future update and we’ll continue to let you know once they are ready to go 👍
— Battlefield Comms (@BattlefieldComm) May 3, 2022
Hopefully, this upswing of updates will continue throughout the year. We’re keeping an eye out on the May patch, and once we know more about it, we’ll let our readers know.
Young Horses has released Bugsnax update 2.050, and this is for a round of bug fixes, which is understandable given we just got the big Isle of Bugsnax title update last week. Curious what’s in it? Read on for the Bugsnax May 3 patch notes.
Fixed Triffany talking to nobody when Floofty isn’t around.
Ensure Broken Tooth time trial flare is visible if quest active.
Mothza Supreme tornados no longer turn black when Mothza Supreme is sauced.
Improved Lollive and Tikkada Masala getting stuck carrying objects.
Bugsnax frozen and punted by Scoopy Banoopy should properly be encased in ice instead of falling into a void.
Added blocker to prevent Chandlo from trying to walk into the wall forever when he has to poop.
In addition to that Kevin Zhun, the Creative Director at Young Horses, also announced that the speedrunning strategy being used by players was accidentally patched out, though it will be back in via future update.
It seems like I accidentally patched out a pretty major speedrunning strategy in the tutorial level of #Bugsnax! 😅Sorry, all, I'll try to put it back soon (while still fixing what I intended to fix).
It’s been a week since the Overwatch 2 PvP beta has launched, and already Blizzard has seen a ton of feedback on some of the game’s current issues, with the developer issuing planned changes that should lessen these moving forward. Compiled a new developer blog, check out a rundown of all the learnings made in Week 1 of the PvP beta for Overwatch 2.
Progress on Beta 1 Goals
The main goals for our first Beta were to test our shift to 5v5, the new maps and Push game mode, overall balance, and build and server stability. We believe 5v5 is a significant adjustment for players, and we have been happy to hear consistent and positive feedback about players having more fun, feeling a greater sense of impact in their matches, and enjoying a faster pace of combat and engagements. While we will continue to adjust the rules of Push, players seem to be really enjoying this new game mode and our other new maps. We’ll talk about balance in more detail in a separate section, but our approach to balance will be to make rapid adjustments to hero power levels, and we’ll deploy our first Beta balance patch in a few days accordingly.
Importantly, this beta is just our first public test leading up to the future Overwatch 2 PvP release. Between now and then, we plan to add more content including heroes, maps, and features. There will be a significant amount of overall polish and refinement added in the form of enhanced UI, bug fixes, and more!
Ranked Mode and Queue Times
We understand that many players in our community want to play a ranked mode in the PvP Beta, and that those systems are a great way to keep players engaged and enjoying competition. We made the choice to only run quick play in this Beta test for two primary reasons: first, because in a test with a limited number of players, we generally want to prioritize making matches more quickly over splitting players into multiple queues; and second, because we’re planning some significant overhauls of our core ranked and competitive mode systems, and those are not yet ready to test publicly at scale.
However, we’ve also seen queue times increasing for tank and damage players, as those roles have been relatively more popular vs. the support role during this test. We understand the need to make playing support more attractive to players, and we’ll discuss that more below. In the interim, we’re also working to enable quick play classic with open queue so that players seeking shorter queue times will have an easy option for the remainder of the first Beta test.
Game Balance and Support Heroes
This Beta and future tests will be critically important for identifying balance issues and adjusting. So far, most heroes are falling into a healthy range overall for play rate and win rate across different skill levels, but we’ve seen a few outliers that we’ll address in a balance patch planned for later this week. We’ll continue actively monitoring gameplay balance, and we expect to make further hero balance adjustments during this Beta.
More broadly, during our Alpha test, we observed support heroes feeling too vulnerable to diving and flanking attacks with fewer shields and no second tank focusing on protecting them. We made a significant adjustment to their role passive heading into Beta, allowing support heroes to recover more health faster and improve their survivability. This change improved their overall power and durability, and overall supports are performing well in the Beta, but we know that balance is only one aspect of what makes a hero fun to play. We have heard clearly that support players feel both tanks and damage players have more new content to enjoy and explore in this Beta. Longer term, we believe the most effective way to tackle this issue is to add exciting new support heroes to the game, and that is part of our plans.
New Scoreboard
The Overwatch scoreboard screen is a new feature we debuted in the first Beta! This scoreboard provides current statistics about both team’s hero composition and the status of your teammates’ ultimates, enabling you and your team to plan and coordinate a winning strategy. We are retiring both the Fire and Medal system with the update and enhancement of the Overwatch 2 scoreboard.
For Overwatch 2, players can expect the new Scoreboard screen to display key statistics in real time for all players in the game. These statistics include eliminations, assists, deaths, damage, damage mitigated, and healing. The information will be presented in a new layout that mirrors other competitive games and sports. We want to provide players with an overall more accurate view of the game. Our team believes providing accurate feedback and encouragement can improve everyone’s gameplay experience! The scoreboard also includes personalized statistics based on the hero you are playing; for example, Lúcio will see specific data like Sound Barriers provided, environmental kills, as well as speed and healing song boost percentages. This combined team and individual performance data will help players make real-time decisions to adjust strategies and win games.
Blizzard also went into detail as to what the new scoreboard will display once the game launches, as well as aspects of its overall UI and design:
Information displayed
We’ll be adding a new “Damage Mitigated” statistic that will reside next to Damage Done and Healing Done in the scoreboard. This statistic will cover things like damage blocked and damage reduced by other abilities such as Ana’s Nano Boost, Baptiste’s Immortality Field, and many others!
The team may also look at reworking the Fire system sometime in the future to complement the scoreboard system as we believe it can provide excitement for high-performing players.
UI and Design
The team is seeing a lot of feedback highlighting certain elements of the scoreboard and how they can be more effectively communicated in game, like evaluating ultimate abilities and hero pictures to decide where on the scoreboard those things can live.
Please keep in mind that this reworked scoreboard screen is a work in progress and the team will continue to iterate and improve this feature as we progress through testing. We’re already exploring multiple concepts for different layouts.
As the beta progresses, expect more progress reports from Blizzard as to the state of Overwatch 2 as it makes its way to the final release state. In case you missed it, check out a comprehensive FAQ for the beta here.
343 Industries has released the Halo Infinite May 3 update today, and this is to bring the Season 2 content into the game! Players cane xpect new modes, a new Battle Pass, and more! Read on for the Halo Infinite update patch notes as well as file sizes for each platform below.
Halo Infinite May 3 Patch Notes | Halo Infinite Season 2 Patch Notes:
File sizes:
Xbox consoles: approximately 17 GB or less
Microsoft Store app or Xbox app on PC: approximately 12 GB or more
Steam: approximately 17.5 GB or less
NEW BATTLE PASS AND NARRATIVE SEQUENCE
Season 2 introduces a new 100-tier Battle Pass with up to 180 rewards. Purchasing the Premium Battle Pass is required to earn all rewards and 1,000 Halo Credits, but all players will be able to unlock free tiers that include rewards like Challenge Swaps, armor pieces, and the all new Lone Wolves armor core: RAKSHASA.
In addition to this new Battle Pass, Season 2 introduces a new story experience for Halo Infinite. When first accessing the Season 2 menu, players will be able to watch an all new cinematic.
This cinematic can be viewed again later by using the shortcut button listed in the helpbar near the bottom on the Season 2 menu.
Battle Pass Switching
Players who have purchased the Premium Battle Pass for Season 1, Heroes of Reach, and have not yet completed it will be able to re-equip it and unlock any previously locked tiers during Season 2.
To change which Battle Pass is equipped, follow the steps below:
Navigate to the Season 2 menu. This can be done from the main menu by selecting or using the shortcut listed within the Season 2 tile in the top right corner.
Select the Switch Battle Pass button below the Battle Pass tile on the left side of the menu.
On the Battle Pass Switcher menu, use the checkbox below the Battle Pass tiles to equip the preferred Battle Pass.
For players who did not complete the Season 1 Battle Pass previously and do not currently own Season 1’s Premium Battle Pass, it can be purchased from the Battle Pass Switcher menu or the Shop menu.
Season 2 will feature two separate Lone Wolves events. These narrative events will each last two weeks and feature different 10-item Event Passes.
Interference will be active May 3-15, 2022.
Alpha Pack will be active July 19 – August 1, 2022.
To earn items in either Event Pass, players must complete Event Challenges while the event is active. Event Challenges can be identified by the orange banner icon visible by the Challenge’s name. These challenges will often require players to complete matches or perform certain actions in the event playlist. Event Challenges cannot be completed in Custom Games or non-Event playlists.
When these events are not active, both Last Spartan Standing and Breaker will be available in matchmaking and Custom Games.
Fracture: Entrenched
Season 2’s Fracture event will provide players with multiple weeklong opportunities to complete Event Challenges in the new Land Grab mode and earn up to 30 free customization items. More details on the Land Grab mode variant can be found below or in the “Season 2: Modes Preview” blog.
Like the Lone Wolves event above, these customization items can only be earned by completing Event Challenges while the event is active.
At the core of this event’s free customization items is the new armor core: EAGLESTRIKE. This armor core can be unlocked for free by completing Event Challenges, and all other armor pieces earned via the Entrenched Event Pass are exclusive to this armor core.
This event will run six times throughout Season 2, with the first window being May 24-30, 2022. Stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.
NEW MULTIPLAYER GAME MODES
Last Spartan Standing
In this free-for-all (FFA) experience, 12 players spawn with a confined loadout and 5 respawns. Once a player runs out of respawns and can no longer participate, they can either spectate or leave the match without penalty.
During the Interference and Alpha Pack events, Last Spartan Standing will only be available on the new BTB map, Breaker. When these events are not active, Last Spartan Standing will have a standalone playlist that features all BTB maps.
Please note that when leaving a Last Spartan Standing session before it ends, some Challenges will not update until that match ends. If you left a match early due to being eliminated, it may take several minutes for that match to end and your Challenge progress to update.
Similar to other FFA playlists, Last Spartan Standing has a max Fireteam limit of 1 player. Players will not be able to matchmake in this playlist with friends in their lobby. Last Spartan Standing is available in Custom Games for groups of players who would like to play together.
Game mode rules:
This new free-for-all (FFA) mode pits 12 players against one another on Big Team Battle maps. Each player has five respawns per match, and can level up to new weapon loadouts by gaining Personal Score.
Personal Score is earned by killing enemies, earning assists, and collecting eliminated players’ AI. When an enemy’s AI is available for collection, a “Bonus XP” waypoint is visible for all players in the match. Capturing an AI awards more Personal Score than any other action in the mode.
Once enough Personal Score has been gained, a prompt will appear on-screen to Level Up the equipped weapon loadout. These weapon loadouts unlock in the following order:
Level 1: Disruptor and Sidekick pistol
Level 2: Mangler and Disruptor
Level 3: Assault Rifle and Mangler
Level 4: Commando Rifle and Assault Rifle
Level 5: Bulldog Shotgun and Commando Rifle
Level 6: Battle Rifle and Bulldog Shotgun
In addition, a Danger Zone will begin closing in on the map once five minutes have passed or when all players are out of respawns. Staying in this Danger Zone will damage players, so it’s important to keep moving towards the center of the Zone.
The match will end when all enemies are out of respawns and one Spartan is left standing. Players who have used all five of their respawns before the match ends are able to leave the session without penalty or continue spectating the match.
King of the Hill (KOTH)
KOTH is available in Ranked Arena, Quick Play, Bot Bootcamp, a dedicated King of the Hill playlist, and Custom Games.
In Ranked Arena matches, Hill locations follow a strict sequence on each map. In non-Ranked matches, however, the first Hill will always appear in the same spot on each map while later Hill locations are randomized.
Key image for King of the Hill.
Game mode rules:
In King of the Hill, two teams of four players race to gain control of a neutral zone on the map. This neutral zone is known as the Hill. When the Hill is captured, the capturing team receives a point and a new Hill will appear somewhere else on the map.
Capturing a Hill requires a team to fill its Capture Meter. Each team has its own Capture Meter which will begin to fill when a player enters the Hill’s zone. If an enemy enters the Hill while it is being captured, it will become “contested” and neither team’s capture bar will fill. All enemies in the Hill must be eliminated before capturing can resume. If all team members leave the Hill before their Capture Meter is filled, the Hill will remain “owned” by that team but quickly decay back to a neutral zone.
In Custom Games, “classic” scoring can be enabled for KOTH. This option will reward points over time rather than rewarding points when the Capture Meter is filled.
Land Grab
Land Grab’s debut is tied to Season 2’s Fracture event, Entrenched, and will first be available in matchmaking when this recurring event launches on May 24th, 2022. After its debut, it will appear in matchmaking again as a rotational playlist, in Custom Games and be available during the Fracture event, Entrenched.
Key image for Land Grab.
Game mode rules:
Similar to the King of the Hill mode, Land Grab pits two teams of four players to capture neutral zones. The key differences in Land Grab are that there are 3 neutral zones active at a time and the goal is a quick capture of each, rather than maintaining control over time.
To capture a neutral zone in Land Grab, players will need to have uncontested control of the zone for just a few seconds. Once that zone has been captured, it is no longer available for capture and the capturing team scores a point. Once all three active zones are captured, a new set of three neutral zones will appear on the map and teams must race to capture them before the other team can.
When one or both teams are one point away from winning the match, the number of active zones will reduce to drive more players towards the same zone(s).
New Rotating Playlists
In addition to the new modes listed above, several new playlists will begin to rotate in and out of Halo Infinite’s matchmaking. The first rotational playlist of the season is Rumble Pit. Replacing Free-For-All (FFA) Slayer, Rumble Pit is an FFA playlist with more mode variants to create more FFA gameplay variety.
For example, the following variants will be included in Rumble Pit:
Ninja Slayer: Infinite ammo Energy Swords and Grappleshot loadouts, with only Grappleshots and Power Equipment on-map.
Vampireball: In this Oddball mode, the Skull carrier is no longer nerfed—instead, the Skull is a one hit kill and has 50% Shield Vampirism.
Rocket Repulsors: Infinite ammo Rocket Launchers and Repulsor loadouts, with only Repulsors and Power Equipment on-map.
Attrition, which debuted in Season 1’s Cyber Showdown event, is also now available in the Quick Play and Bot Bootcamp playlists as well as Custom Games.
Game mode rules:
Two teams of four players face-off in classic Slayer fashion, however, the teams have a shared pool of respawns. Once that pool of respawns has been depleted, downed players will drop their Personal AI. Teammates can use the dropped AI to revive downed players while enemies can use the dropped AI to eliminate players entirely.
Players must work together across multiple rounds to ensure they can eliminate the enemy team first.
If the round continues long enough, a Danger Zone will begin to close in on the map. Players caught outside of the Danger Zone will begin taking damage.
Elimination, a variant of Attrition in which the shared pool of respawns is disabled, will be available later in Season 2 as a rotating playlist.
The “Medic!” Achievement, which is unlocked by reviving three allies in Elimination or Attrition, can now be unlocked in both Custom Games and matchmaking.
Read more about the design process for Season 2’s new modes and playlists in the “Season 2: Modes Preview” blog on Waypoint, or view the trailer below to see them in action:
NEW MULTIPLAYER MAPS
Big Team Battle: Breaker
Featuring two bases at either end of a long center lane, this Banished ship breaking yard offers great sightlines for snipers and high-intensity getaways for Warthog drivers. Breaker’s central lane is also home to a large laser that moves across a central pit.
Breaker is available in the Big Team Battle (BTB) matchmaking playlist, the Last Spartan Standing matchmaking playlist, and Custom Games.
Screenshot of a Warthog approaching Breaker’s dynamic laser.
Arena: Catalyst
This overgrown Forerunner structure, with its multiple waterfalls and expansive vistas, is perfect for fast-paced Arena action. A light bridge connecting the two sides is also home to a Power Equipment spawn, but be careful not to fall off and disrupt the passing Sentinels.
Catalyst is available in most Arena matchmaking playlists, including Ranked Arena, and Custom Games.
Screenshot of Spartans battling on Catalyst.
For more information on the design of Breaker and Catalyst, visit the “Season 2: Map Previews” blog on Waypoint or view the video below for a flythrough of both new maps:
BIG TEAM BATTLE (BTB) ANNOUNCER CHANGES
The Arena multiplayer announcer, voiced by Jeff Steitzer, will now call out medals earned during BTB matches. Commander Agryna will continue to provide strategic game mode oversight.
This change to Halo Infinite was inspired by player feedback. Visit the Halo Waypoint forums to provide feedback and meet other Halo players. Feedback shared on the Halo Waypoint forums may be shared with Halo Infinite developers.
MOTION TRACKER CHANGES IN MULTIPLAYER
The Motion Tracker has a new “edge” functionality in non-Ranked matchmaking playlists. The edge reveals the general direction of players who are sprinting, shooting, or operating vehicles just outside of the Motion Tracker’s range. The inside of the Motion Tracker will continue to detect walking, sprinting, shooting, and operating vehicles as precise blips.
In Arena modes, the Motion Tracker’s will show precise blips for enemies up to 18m away, and the edge functionality will reveal players who are up to 30m away. In Big Team Battle, the Motion Tracker’s max distance is 24m, with the edge functionality reaching out to 40m.
Let us know what you think of this change by sharing feedback in the Halo Waypoint forums.
ENDLESS WEAPON DRILLS
All Weapon Drills in the Academy now have an endless variant, meaning they do not have a timer or scoreboard. These Drills can be used to improve your mastery of the weapon sandbox or to fine-tune your aiming controls.
Like the addition of the multiplayer announcer to BTB, this tier of Weapon Drills was inspired by player feedback. Thank you to all players who provided feedback in the Halo Waypoint forums and elsewhere!
First-person perspective of a player in the VK78 Commando Weapon Drill.
IMPROVED BOT BEHAVIOR
Various improvements have been made to bot behavior:
Bots will now jump into allies’ vehicles as either passengers or gunners.
Bots are now more capable of completing objectives in game modes such as Capture the Flag (CTF) and Strongholds.
In Academy’s Training Mode, multiple new toggles and options have been added to finetune bot behavior on a per-skill basis. Adjustable skills include movement, aiming, equipment usage, grenade usage, and more.
NEW PLAYER OUTLINE OPTIONS
The opacity and thickness of player outlines can now be adjusted. This includes the ability to disable outlines entirely. Changing these options will apply to enemies and allies in both multiplayer and Academy modes.
These settings can be adjusted in the User Interface (UI) tab of the Settings menu in-game.
NEW TARGET FRAME RATE OPTIONS FOR XBOX SERIES X|S CONSOLES
Xbox Series S consoles now support a 120hz refresh option. Xbox Series X now support a 30Hz refresh option.
These options can be adjusted in the Video tab of the Settings menu. More details about enabling the 120Hz refresh option in Halo Infinite can be found in the “How to Enable Graphics Quality Mode for Halo Infinite.
Known Issue: Selecting a Target Frame Rate of 30Hz will work as expected on Xbox Series X|S consoles, however, gameplay will revert to 60Hz after the next relaunch of Halo Infinite.
Workaround: To maintain the 30Hz cap, the Target Frame Rate option will need to be set to 60Hz and then back to 30Hz every time the game is launched.
BALANCE CHANGES
WEAPONS
Melee
Melee damage has been reduced by 10% in both multiplayer and campaign.
In multiplayer, this change to melee damage makes the Mangler a 2-shot beatdown rather than a 1-shot beatdown.
In Ranked multiplayer only, the Battle Rifle has increased melee damage.
This change was made to preserve the Battle Rifle’s two-burst beatdown after the global melee reduction.
Other changes to melee will also result in the following improvements for multiplayer:
“Traded” melee kills will occur more often now than in Season 1.
Improved snapping to enemies during melee lunges.
Improved enemy collision immediately after meleeing.
Mangler
In addition to the melee damage change noted above, the following changes were also made to the Mangler in multiplayer:
Reduced starting reserve ammo from 24 to 16.
Reduced max ammo capacity from 56 to 40.
Ravager
The Ravager’s base shot is now stronger than before and is therefore capable of a two-burst kill.
EQUIPMENT
Drop Wall
The Drop Wall is now stronger than before and deploys faster once it hits the ground.
Overshield
The Overshield now grants an additional half bar of shielding.
VEHICLES
Warthog
The Warthog’s tire positions and suspension have been adjusted to better improve its handling on uneven terrain.
Chopper
When boosting, the Chopper will now one hit kill all vehicles except for the Scorpion and Wraith.
Banshee
The Banshee’s mobility and weapons have received multiple buffs:
The Banshee can now move slower and faster than before, including when turning.
Weapons cooldown faster and deal more damage.
SYSTEMS
Slide
Velocity gained from landing into a slide on a ramp has proportional reduction based on fall height.
JUMPS
Multiple collision fixes on all previously released multiplayer maps. Some examples of these improvements include:
Smoothing out traversal on the ground.
Fixing player’s standing on out of bounds rock ledges.
Removing or adjusting collision on small props and thin ledges.
RESOLVED ISSUES AND BUG FIXES
Many improvements come from Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!
Halo Support tickets, once reviewed by our agents, will count towards the studio’s “Hotlist.” If there are any bugs, glitches, or other in-game issues that you would like to see addressed in a future Halo Infinite update, be sure to submit a ticket so we can inform the development team and track the issue internally on the Hotlist. The more tickets we have for an issue, the higher it may land on the Hotlist.
Grappling a Fusion Coil through a Drop Wall will no longer drag the Dropwall in towards the player.
Bullet decals now appear correctly when firing at surfaces from an odd angle.
Various power weapons and turrets now fit better in the Razorback’s rear storage area.
Debris knocked off from a damaged or destroyed vehicles will no longer revert to its pre-damage appearance.
Power weapons (like the Skewer or Rocket Launcher) will no longer deal extra damage when fired at a vehicle’s windshield.
Meleeing an enemy and then immediately using the Repulsor against them will now knockback the enemy the expected amount rather than a shorter knockback.
Boarding the back of an enemy Wraith or Scorpion then planting a grenade will now kill the driver.
Man Cannons will now alter the trajectory of rockets fired from a Rockethog’s turret.
After being picked up, the M41 SPNKR is now ready to fire faster. Swapping to the M41 SPNKR, zooming in, and firing is slightly faster as well.
The Dynamo grenade’s “ticking” sound effect no longer plays continuously if a Dynamo grenade is dealing damage to enemies during a respawn.
The Grappleshot’s cable now consistently appears to fire from the player’s wrist.
The Grappleshot will now consistently attach to equipment and grenades.
Firing a weapon immediately after swapping between equipped weapons will now feel more responsive.
The Heads-Up Display (HUD) element for hold actions has been improved to better show an active hold’s progress.
Improved the transition between the third-person animations for clambering and sprinting.
PC
Improved stability across the entire Halo Infinite experience. Players should expect to see less crashes and hangs, especially on PC.
If you’re experiencing crashes after updating, please submit a ticket to Halo Support. Key details to include in crash tickets are:
Step-by-step instructions on what causes the crash. The more specific, the better!
Confirmation that the console/PC’s operating system (OS) is up-to-date.
If possible, video or screenshots of the moments leading up to the crash.
For PC crashes:
Confirmation that the PC’s graphics drivers are up-to-date.
Attach an up-to-date DxDiag file. To create a DxDiag file, type “dxdiag” into the Start menu’s search bar, press the Enter key, then click “Save All Information” when the DirectX Diagnostic Tool pops up.
Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter “problem reports” in the search bar. Click “View all problem reports” then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the “Copy to clipboard” button near the bottom of the window. Finally, paste this text into your ticket’s comments.
Improved Video RAM (VRAM) management and various bug fixes for graphics processing unit (GPU) hangs to improve stability and performance on PC.
PCs with AMD Integrated Graphics hardware may experience less graphical corruptions.
AMD Integrated Graphics are below Halo Infinite’s minimum system specifications. Gameplay on this hardware may be functional but is likely not performant.
Players with some NVIDIA graphics cards will no longer see stretched or distorted models in gameplay.
Settings
The Field-of-View (FOV) option no longer changes by one point when backing out of the Settings menu.
The Minimum and Maximum Frame Rate options have been improved to allow for continuous adjustments to Custom values.
Outer and Inner Trigger Deadzones options have been added in the Controller tab of the Settings menu.
These options should be adjusted when using a controller with trigger stops. If the trigger stops are active, the default Trigger Deadzones will not allow for actions that require a full trigger press to occur. Affected actions include charging weapons like the Plasma Pistol and Ravager.
Xbox consoles
On Xbox consoles, narrative sequences will now pause when Halo Infinite is suspended or the Xbox Guide is open.
MULTIPLAYER
Gameplay
The crouching and clambering sound effects for players using Active Camo will no longer be audible to other players.
The third-person Shield Recharge sound effect is now quieter than before, so it will give away player locations less often.
Weapon racks on either side of symmetrical Big Team Battle (BTB) maps will now spawn the same weapon.
If you spot any asymmetrical Weapon Rack spawns, please submit a ticket or update your existing ticket(s).
Enemies will not be able to see players who are joining an in-progress multiplayer match before the loading player gains control of their Spartan.
If you encounter this issue after installing this update, please submit a ticket or update your existing ticket(s).
Marking the Defend Flag icon in Capture the Flag (CTF) now plays the correct sound effect.
Arm-mounted equipment, like the Grappleshot and Repulsor, no longer appear to float above prosthetic arms.
The left shoulder pad in the Jorge-052 armor kit now has the correct texture.
The Neon Screen and Neon Hawk armor effects are now correctly aligned over the player model’s helmet.
Nameplates will no longer be cutoff during a multiplayer match’s intro sequence.
All player models in a multiplayer match’s intro sequence will now face toward the camera and animate as expected.
On ultrawide monitors, player models are no longer cutoff during a multiplayer match’s intro sequence.
Players will no longer experience a black screen while loading into online multiplayer matches.
First person player models now load in faster when respawning in a multiplayer match.
Players will no longer spawn underneath the map when loading into a multiplayer match.
When a control point in Total Control is being captured, the correct team’s color will now always be shown on the Heads-Up Display’s (HUD) capture indicator.
Site capture banners in Total Control now have a smoother animation.
Vehicles will now consistently spawn at their intended size.
A vent box in Aquarius that sometimes flickered in and out of view is now consistently visible.
Player models should no longer appear stuck in walls, floors, or ceilings.
If you encounter this issue after installing this update, please submit a ticket or update your existing ticket(s).
Crosshairs for all weapons now appear the same in solo and splitscreen sessions.
Shadows no longer appear to flicker for some players in splitscreen multiplayer.
In 4-player splitscreen, the “Return to the Battlefield” warning overlay now appears on the correct player’s screen.
Menus
The Post-Game Carnage Report (PGCR) is now blurred when new menus are opened on top of it.
After completing a Ranked Arena match, the post-match CSR meter now shows the progress made from the completed match rather than the progress made since the last time the game was launched.
If Halo Infinite is not already running, accepting a game invite on Discord will now consistently launch Halo Infinite.
When playing splitscreen on an Xbox console, players other than player 1 can now use the Back button to navigate out of the Multiplayer menu.
Changes to the selected multiplayer Voice in the Spartan ID menu are now consistently reflected in-game.
The Network Status widget will now always display network connection errors, even when the full widget is disabled. These errors will appear for all players in the top right corner of the screen.
The full widget can be enabled in the UI section of the Settings menu.
Automated bans will now provide the ban’s end date and time, as well as a brief description of the behavior that led to the ban.
LAN servers are now more stable when entering consecutive matches in a single session.
In Custom Games, players will now consistently join the team they are assigned to in the lobby menu.
Players who switch to the Observer team while setting up a Free-For-All (FFA) Custom Game will now appear as an Observer in the lobby menu rather than a player.
The Mode Editor menu in the Custom Games lobby now shows all available options when Halo Infinite is launched offline.
Challenges and Medals
The Skyjack and Grapple-Jack medals are now awarded more consistently when hijacking enemy vehicles with the Grappleshot.
Hijacking a Banshee with the Grappleshot will now count towards the Grapple-Jack Challenge and other Challenges as expected.
The Mind the Gap medal now consistently unlocks when its requirements are met, and it is now awarded when repulsing an occupied enemy vehicle off the edge of the map.
CAMPAIGN
Menus
Small black patches or “holes” will no longer appear on the TacMap.
All MJOLNIR armor lockers are now visible on the TacMap.
The TacMap now reflects the selected Brightness value.
Brightness can be adjusted by using the Screen Calibration menu found in the Video tab of the Settings menu.
When picking up a Skull for the first time, the tutorial pop-up will no longer say that Achievements and saves are disabled while Skulls are active.
Since Halo Infinite’s launch, both Achievements and Saves have been enabled when Skulls are active.
When the User Interface (UI) Narration feature is enabled, each mission’s collectibles count will be narrated when the mission’s banner appears on-screen.
UI Narration can be enabled or adjusted in the Accessibility tab of the Settings menu.
Players can now unlock equipment upgrades while Linear Navigation is enabled.
Linear Navigation can be enabled or disabled in the Accessibility tab of the Settings menu.
Gameplay
The Grappleshot indicator will no longer appear when the Blind Skull is active.
The Boom Skull, found in the mission Warship Gbraakon, will now appear when scanning the environment.
The sound effects for the Grunt Birthday Party Skull can now be heard over greater distances.
On the mission Excavation Site, restarting the game and dying in the Banished’s laser will no longer cause the player to respawn with invincibility.
The “tank gun” found in the Outpost Tremonious mission is no longer available.
This change has not removed the tank gun from any existing saves where it has already been picked up.
Standing on top of a Fusion Coil then grappling it now results in the player picking up the Fusion Coil.
Improvements to player collision when using the Grappleshot’s First Strike ability.
A “Saving Progress” message will no longer become stuck on-screen during the campaign’s final cutscene.
Mission Progression
Multiple progression issues with the Banished outpost Ransom Keep have been addressed.
If you are unable to progress in Ransom Keep or your completion has reset, please submit a ticket or update your existing ticket(s).
The bridge in the mission The Road now consistently extends after skipping related dialogue.
Players will no longer be locked out of the boss fight in the mission The Tower after Fast Traveling away from the mission’s area.
The mission Warship Gbraakon will now progress normally after quitting during the intro video or restarting the mission during the escape sequence.
The Thruster ability is now consistently usable after acquiring it in The Conservatory then restarting the mission.
ACADEMY
Expanded Training Mode Options to allow for more fine tuning of bot behaviors.
All match options in Training Mode now have a description.
The following Weapon Drills have been adjusted so that the third star is easier to attain:
Needler: Tier 2
Bulldog: Tier 3
In Weapon Drills, repetitive “Damage Dealt” messages no longer appear on-screen when attacking bots. Although these messages no longer appear, the score for damage inflicted on bots is still being counted.
Pausing the game during the intro sequence of a Training Mode session no longer mutes most sound effects.
A static, inaccurate scoreboard no longer appears when loading a Weapon Drill with the Heads-Up Display (HUD) disabled.
The HUD can be enabled or disabled in the User Interface (UI) tab of the Settings menu.
Epic Armor Effects now appear correctly in Academy’s Tutorial.
ACCESSIBILITY
All options mentioned in this section can be found in the Accessibility tab of the Settings menu.
When Linear Navigation is enabled, the main menu’s tabs will no longer persist on-screen when in a sub-menu.
The UI Narration feature will no longer read incoming text chat messages twice.
The following menus will now be narrated when the User Interface (UI) Narration feature is enabled:
The in-game menu for purchasing Halo Infinite’s campaign.
Rank placements in the Profile menu.
The Season Pass menu.
The descriptions for the Speech-to-Text and Text-to-Speech settings have been updated to be more clear.
THEATER
Viewing multiple Theater films in a single session will no longer result in Load Errors.
If the Load Error message is appearing after this update, confirm that your Xbox account’s Privacy Settings allow you to view content from other players. If so, please submit a ticket to Halo Support or update your existing ticket.
Changes to the Controls and Event Timeline toggles in the User Interface (UI) tab of the Settings menu are now reflected in Theater mode.
Changes to the Cycle Camera binding in the Settings menu are now reflected in both Theater and Observer mode.
This Achievement will unlock whether the requirements are met in Custom Games and multiplayer matchmaking.
Further improvements have been made to Achievements that failed to unlock as expected. Players who did not receive an Achievement after completing its requirements should see it unlock after updating and launching Halo Infinite.
For some Campaign Achievements, players may need to load into Campaign and play for a couple minutes to ensure missing Achievements are unlocked.
If you are still missing Achievements after this update, please submit a ticket or update your existing ticket(s).
For the list of known issues, and the dev explanation on the balance changes, head on over here.
Tags:
Alex Co
Father, gamer, games media vet, writer of words, killer of noobs.
True to its groovy nature, the Evil Dead The Game theme song is an absolute banger that brings about that classic horror feel, as Saber Interactive has revealed the tunes that will accompany players in the main menu! Check out the theme song below.
Today Saber released the theme song from Evil Dead: The Game! The theme was written by Joe LoDuca, Emmy-award winning composer and long-time Evil Dead collaborator, alongside the game’s composer, Steve Molitz, Music Director at Saber.
With its release 10 days away, this is a good time to get acquainted with the sweet tunes that will grace your ears before you begin your killing in Evil Dead The Game. In case you also missed it, Bruce Campbell, who plays Ash Williams himself, recently hosted a preview session of the game with some fans and his son, and you can check it out here.
Evil Dead: The Game is available to pre-order now for release on May 13, 2022, on PS5, Xbox Series X|S, PS4, Xbox One and PC via the Epic Games Store.
Blizzard has finally unveiled their Warcraft mobile game, and it is called Warcraft Arclight Rumble, a free-to-play action strategy game that’s part tower defense, part character collector. The 10 minute reveal has some gameplay in store, and it also shows off some of the features you can expect from the upcoming game. Check it out below.
Here’s some more information on Warcraft Arclight Rumble straight from its pre-registration site:
Warcraft® Arclight Rumble™ is a mobile action strategy game set within the Warcraft universe where collectible Minis come to life to battle in frantic melee skirmishes. Play in multiple modes, including the single player campaign, going head-to-head in epic PvP battles, playing co-op, and more. Experience the true meaning of joyful chaos!
Overview:
Action Strategy Gameplay – Warcraft Arclight Rumble brings you frantic mobile action strategy combined with meaningful progression and customization.
PvE and PvP -Play through epically challenging campaign maps, dungeons, and raids. Battle with your friends in co-op or against them in PvP and revel in the mayhem.
Assemble your Team – Collect over 65 Warcraft Minis and build multiple armies—good strategy is the key to victory!
If you want to see a cinematic trailer that provides some more insight into the many Warcraft Minis, check it out below:
Warcraft Arclight Rumble will feature pocket-sized versions of all your favorite Warcraft characters that belong to the five distinct factions, including:
Alliance – Alliance Leaders support defense, healing, and stealth tactics, as well as heavy use of Spells. Tirion Fordring, Maiev Shadowsong, and Jaina Proudmoore devote their skills to the Alliance.
Horde – Horde Leaders like Grommash Hellscream, Sneed, and Cairne Bloodhoof encourage building momentum through earning additional gold, fast attacking Troops, and enemy control with area of effect stuns.
Beast – Beast Leaders like Charlga Razorflank can disable enemy defenses, helping your numerous bestial allies stampede and overwhelm them quickly. Others like Hogger are right at home with a flurry of fast troops swarming your enemies.
Blackrock – Blackrock Leaders, including Rend Blackhand and General Drakkisath, reward you for playing heavy-hitting flying Troops and searing elemental magic users to burn opponents to a crisp.
Undead – Undead Leaders use powerful necromancy on the battlefield. As Bloodmage Thalnos uses Spells, he grows stronger with every cast. Baron Rivendare can summon endless armies of the dead to haunt the battlefield.
You can now pre-register for the open beta coming soon via the official Warcraft Arclight Rumble site. Stay tuned here at MP1st for further updates on this new Warcraft mobile experience from Blizzard!
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset May 3, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset May 3, 2022 and Eververse Inventory:
Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
Hero Modifiers: Extra Shields
Poleharm: You deal more damage with melee weapon attacks, but take more damage from foes that are far away.
Nightfall: Legend
All previous modifiers
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. Activity modifiers may add more shield types.
Shielded Foes: [Arc] Arc and [Void] Void Shields
Nightfall: Master
All previous modifiers
Chaff: Radar is disabled.
Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
Champions: Mob: This mode contains additional Champions.
Rewards:
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Momentum Control
Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.
Vanguard Burn: Void Singe
The other modifiers rotate daily, check out the Daily Reset Thread for them!
Savathûn’s Throne World
Campaign Mission: The Last Chance
Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.
Legacy Activities
Europa
Eclipsed Zone: Cadmus Ridge
Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
Moon:
Wandering Nightmare: Fallen Council (Archer’s Line)
Trove Guardian is in Anchor of Light
Dreaming City: Growing Curse
Petra is at Divalian Mists.
Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
The Heat of Battle
During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Phylaks, the Warrior defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Old-Fashioned Way
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score.
7 Strange Coin
100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points
3 Paraversal Haul & 1 Enhancement Prism & XP++
Weekly Records
Name
Description
Objectives
Rewards
No more records this season!
Notable Armor Rolls
Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Ubisoft has shared a Prince of Persia The Sands of Time Remake update, with the publisher announcing that the game’s development will now be led by Ubisoft Montreal (Assassin’s Creed, Prince of Persia), moving away from Ubisoft Pune and Mumbai. Check out the full announcement below, made via the game’s official Twitter account:
The development of Prince of Persia: the Sands of Time Remake will now be led by Ubisoft Montreal, the very birth place of the epic Sands of Time trilogy.
This decision is an important step and the team, building upon the work achieved by Ubisoft Pune and Ubisoft Mumbai, will now take the time they need to regroup on the scope of the game to deliver you the best experience for this remake of an all-time classic, when it’s ready.
We want to thank you all for your continuous support and patience throughout the development. Rest assured, that we will update yo on the progress in a future update.
There you have it. Based on the update, it would seem that the Prince of Persia The Sands of Time Remake is undergoing quite the troublesome development period, but here’s hoping that Montreal manages to rein it all together before the game’s release. From their last update, the game is still on track for 2022, although it will not be surprising if this does not come true given that the game has basically switched studios at this point in time.
Stay tuned here at MP1st for further developments on this remake, and if we’re going to see it come this year for consoles and PC.
Bungie has deployed the Destiny 2 update 1.045 patch for last-gen and next-gen platforms today, and this is for patch 4.0.1.2! This patch is for a specific fix that affectws rewards in Vow of Disciple, and also ushers in the Guardian Games! Read on for the Destiny 2 May 3 patch notes.
Removed class items from Master difficulty reward pool for encounter completions.
As for the Guardian Games, here’s what to expect:
Eyes up, Guardian, it’s that time of year again. Next week, Guardian Games 2022 will kick off on May 3 and is free for all players of Destiny 2. This event is a tradition and it’s the perfect excuse to get into that friendly competitive spirit.
While the spirit of the annual class battle remains the same, Guardian Games 2022 does have a few changes that players can look forward to. First things first, what determines the winner? Much like previous Guardian Games, participants will be tasked with depositing those hard-earned medallions at the Podium in the Tower. You know the drill: medallions can be earned by completing certain activities and mini quests called Contender Cards and Platinum Cards. These activities are designed to be flexible, so if you’ve got the time, we’ve got those shiny medallions.
Higher-tier medallions, which grant more points, can be earned in activities like raids, dungeons, competitive PvP (Trials of Osiris and Survival), the Seasonal activity (PsiOps Battlegrounds) on a higher difficulty, and more. Lower-tier medallions, which are important too, drop in content like Gambit, Vanguard Strikes, Quickplay Crucible, and other Throne World activities at the standard difficulty level. Gold medals can be earned by completing Contender Cards in easier activities, whereas Platinum medals drop when Platinum Cards are completed on tougher content. Basically: Play what you want, snatch those Pinnacles, and scoop up some shiny medallions to bank at the Tower.
But wait, there’s more.
Something new coming to Guardian Games this year is Strike Scoring, which factors in play time only for Guardian Games playlists. Additionally, we’ve got Strike Medals, which are designed to reward players for pulling off some pretty impressive feats, like taking out a ton of enemies with a fancy little combat jig like Shatter. This should also help with players that feel like they are being matched with others that just zip right through strikes. Why rush through when you can score some additional points by going ham and showing the bad guys what’s up?
That seems to be it. Stay tuned to Xur and the Trials of Osiris this Friday!
Bungie has deployed Destiny 2 update 2.50, and this is for hotfix 4.0.1.2! This patch brings the Guardian Games into the fold, as well as a host of gameplay improvements. Read on for the Destiny 2 hotfix 4.0.1.2 patch notes.
Removed class items from Master difficulty reward pool for encounter completions.
As for the Guardian Games, here’s what to expect:
Eyes up, Guardian, it’s that time of year again. Next week, Guardian Games 2022 will kick off on May 3 and is free for all players of Destiny 2. This event is a tradition and it’s the perfect excuse to get into that friendly competitive spirit.
While the spirit of the annual class battle remains the same, Guardian Games 2022 does have a few changes that players can look forward to. First things first, what determines the winner? Much like previous Guardian Games, participants will be tasked with depositing those hard-earned medallions at the Podium in the Tower. You know the drill: medallions can be earned by completing certain activities and mini quests called Contender Cards and Platinum Cards. These activities are designed to be flexible, so if you’ve got the time, we’ve got those shiny medallions.
Higher-tier medallions, which grant more points, can be earned in activities like raids, dungeons, competitive PvP (Trials of Osiris and Survival), the Seasonal activity (PsiOps Battlegrounds) on a higher difficulty, and more. Lower-tier medallions, which are important too, drop in content like Gambit, Vanguard Strikes, Quickplay Crucible, and other Throne World activities at the standard difficulty level. Gold medals can be earned by completing Contender Cards in easier activities, whereas Platinum medals drop when Platinum Cards are completed on tougher content. Basically: Play what you want, snatch those Pinnacles, and scoop up some shiny medallions to bank at the Tower.
But wait, there’s more.
Something new coming to Guardian Games this year is Strike Scoring, which factors in play time only for Guardian Games playlists. Additionally, we’ve got Strike Medals, which are designed to reward players for pulling off some pretty impressive feats, like taking out a ton of enemies with a fancy little combat jig like Shatter. This should also help with players that feel like they are being matched with others that just zip right through strikes. Why rush through when you can score some additional points by going ham and showing the bad guys what’s up?
If there are any other changes in this patch that’s not mentioned above, we’ll be sure to update the post accordingly.
As part of the ongoing reveal of their upcoming expansion, People Can Fly is unveiling the Outriders Worldslayer legendary weapons starting today, with a bunch of them to be revealed every day until May 7. For the first weapon, check out the Deathscape Assault Rifle in action below.
The rifle is also accompanied by a Stigmatized mod, which makes the gun’s shots inflict poison and inflict a mark for five seconds. If an enemy with a mark dies, it explodes and spreads the mark to other enemies in a caustic green mist.
There are three more legendary weapons to be unveiled until May 7 for Outriders Worldslayer, so stay tuned here at MP1st to see them all in action!
Don’t miss our coverage of the Worldslayer expansion for Outriders, as MP1st had the chance to check out the game early! You can find more of our coverage below:
Behaviour Interactive has released the Dead by Daylight update 5.007.100 patch on all platforms, and this is for title update 5.7.1, which brings a list of gameplay improvements to the multiplayer game. Read on for the DBD update 5.7.1 patch notes.
Dead by Daylight Update 5.007.100 Patch Notes | Dead by Daylight 5.7.1 Patch Notes | DBD May 3 Patch Notes:
Bug Fixes
Lowered the Ghost Face’s chase music. Please note this is a temporary fix while we work on a new chase track altogether.
Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
Fixed an issue that caused the Legion’s power gauge not to refill when equipped with Julie’s Mix Tape add-on and stunned by the Head On perk.
Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight’s Soul Chemical add-on.
Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
Fix an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
Fixed an issue that prevented Survivor using Dead Hard to be able to land on the luggage in Ormond Map.
Fixed an issue that enabled the Killer to body block Survivor near one of the Gideon’s exit gate.
Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker’s Yard map.
Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement.
Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)
Known Issues
In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
The Ghost Face’s addon “Olsen’s Driver’s License” is not working as intended – currently no effect.