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Fortnite Update 3.55 Out for Stability Fixes This May 5

Epic Games has released the Fortnite update 3.55 patch today, and this one is for a bunch of stability fixes across platforms! Check out the full Fortnite May 5 update patch notes below.

Fortnite Update 3.55 Patch Notes | Fortnite May 5 Update Patch Notes:

As per the official Twitter account, here are the changes made in this latest patch for Fortnite:

We’ve just released a maintenance patch on PC, PlayStation consoles and Android to address stability issues.

Players will need to close their game to grab the update.

We’ll provide an update when this is available on Nintendo Switch.

That’s it for this small patch. In case you missed it, yesterday marked the beginning of the May the 4th celebrations in Fortnite, which means another collaboration filled with Star Wars content! Hop into the game to see returning lightsabers, outfits, and an Empire banner. Check out all the new content included in the Star Wars collaboration here.

Star Wars Day is going on in Fortnite, but not just on May the 4th: Star Wars items from years past are unvaulted May 3 until May 17, 2022! Use these items in special Quests to unlock an Empire Banner. Also, every non-Battle Pass Star Wars Outfit that’s been in the Item Shop will return from a galaxy far, far away.

You can also head over here to see all the huge changes made in the v20.30 patch released a few days ago, which included the mentioned Star Wars stuff.

Source: Twitter

MP1st Staff

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Dying Light Update 1.43 Released for New DLC and More This May 5 (Update #2)

Techland has released Dying Light update 1.43 on all platforms (Dying Light The Following Update 1.36), and this for the new Dieselpunk content announced yesterday. Read on for the Dying Light May 5 patch notes below.

Dying Light Update 1.43 Patch Notes | Dying Light The Following Update 1.36| Dying Light May 5 Patch Notes:

Update #2: We’ve updated the post with patch notes for version 1.49, which is what Techland calls the latest build.

Hellraid

  • [Level] 
      • [Lobby] The Story Mode (Blue) portal is now closer to the center of the Lobby (opposite of Raid Mode (Red) portal)
      • ✨ [Armory] The entirely reworked Armory now includes all Hellraid Weapons and Items
      • ✨ [Armory] Added Inspect Weapon on item showcases, which displays the weapon’s story of origin
      • ✨ [Tower] New environmental hazards can be found on all floors of the Tower (Spikes, Explosive Barrels)
      • [Tower] Added visual indication that Shrine requires sacrifice to unlock (killing all enemies in the area)
  • ✨[Parameter Reworking / Balancing / Difficulty Tweaks] 
      • Damage factor multipliers for Hellraid enemies reworked for all difficulties
        • [Easy] Enemy Damage factor multiplier decreased by ~15-20%
        • [Normal] Player Damage factor multiplier increased by ~30%
        • [Normal] Enemy Damage factor multiplier decreased by ~30%
        • [Hard] Player Damage factor multiplier removed
        • [Hard] Enemy Damage factor multiplier decreased by ~50%
        • [Nightmare] Player Damage factor multiplier removed
        • [Nightmare] Enemy Damage factor multiplier decreased by ~50%
      • Reduced number of Recruits spawned in Combat Arenas on the first and second floors of the Tower
      • Tweaked dynamic spawning of stronger enemies in Hellraid Ranks 5-10
  • [Economy]
      • ✨Reduced prices of Hellraid weapons in the Hellraid shop by 50%
      • Added Weapon Remnants at 7.5% cost of the original weapon’s price
  • [Weapons, Rewards, Items] 
      • [Hellraid Shop in Slums Tower]
        • ✨ Hellraid Shop will now include Wands (Fire Wand, Dark Wand) and Shock Bearer (Shield) for purchase
        • ✨ Hellraid Shop will now include Weapon Remnants (Craft Item) required to craft Hellraid Weapons
        • ✨ Hellraid Shop will now include Deathbringer Blueprint for purchase [if player completes Loaded for the Undead (Bounty) (available at Hellraid Rank 10)]
      • [Blueprints]
        • ✨Thirteen (13) new unlockable blueprints available through Trials (Bounties Table) in Hellraid
      • [Consumables]
        • ✨Five (5) new consumable items (Tower Crystals) available on Raid Mode Tower with various buffs
          • Red Crystal — Buff: Double Damage; Debuff: Low Stamina Regen
          • Blue Crystal — Buff: Fast Movement; Debuff: Half Damage
          • Green Crystal — Buff: High Health Regen; Debuff: Low Stamina Regen
          • Yellow Crystal — Buff: 100% Crit, Stamina Usage Reduction; Debuff: -15% Movement
          • White Crystal — Buff: Double Damage; Damage Reduction, Stamina Usage Reduction; Debuff: 0% Health Regen
        • New Consumable Item Animations for Crystals
        • New Icons for Crystal Items and Crystal Buffs
  • [Tutorial Screens]
      • New Tutorial Screen for Story Mode
      • New Tutorial Screen for Raid Mode
      • New Tutorial Screen on first interaction with Shrines
      • New Tutorial Screen for Crystals
      • Updated Tutorial Screens for the Armory
  • [Bugfixing & Miscellaneous]
    • Fixed multiple Z-fightning issues on the map
    • Fixed objects clipping issues, lightning artefacts, floating objects etc.
    • Fixed Lord Asmorod’s audio and animation cutting off too soon
    • Fixed rare blockers in Story and Raid Mode
    • Fixed instances where players could parkour around blocked areas in the Mysterious Portals quest
    • Fixed minor issues with the minimap
    • Fixed cases where some enemies were missing in Raid Mode
    • Players now need to pick up Bow Arrows from the ground (no longer having the ability to perform an automatic pick up)
    • Other minor bug fixes for Single Player and Co-Op

Support for DL, Live Events / DLC

  • [New Event Content]
      • ✨New ULTIMATE EPIC WEAPON from Tolga and Fatin
      • ✨New Easter Egg Weapon with unique weapon type
      • New weapon meshes and sounds
      • New Graffiti
  • [New DLC Content]
      • ✨New type of weapon: Chainsaw
      • ✨New feature: Perk for Buggy with 50% slower fuel loss
      • New weapon meshes, animations and sounds
      • New outfit
  • [DLC Maps] 
      • [General] Quest will now deselect after leaving Bozak Horde / Hellraid (players will not respawn in these modes after relaunch)
      • ✨ [Bozak Horde] Implemented Inventory Management system
        • ✨Now all weapons stored in the Stash when players enter the Bozak Horde will be returned to Player Inventory
    • [Quests]
      • ✨[The Pit] Rebalanced fight with Demolisher in the Pit
      • [The Pit] Improved stats for the Machete found in the Pit
  • [Bugfixing & Miscellaneous]
     

    • [Menu] Removed “What’s New” Section
    • ✨[Balancing] Reduced Snowstorm’s Ammo craft requirements
    • Added new dockets
    • Minor bug fixes for Single Player and Co-Op

Next Gen consoles

  • [Optimization] 
    • Added High Performance mode that offers 60 FPS in 936p (1664×936) for Xbox Series S

No official patch notes have been released yet for the patch, but here’s the confirmed content incoming.

Here’s what to expect from the Dieselpunk premium (read: paid) content:

New patch, including Dieselpunk DLC will be available tomorrow! (May 5th!)

Go Back in Time with the New Dieselpunk DLC for Dying Light!

Discover historical Volkan Machines equipment crafted for world-class soldiers, and enjoy their unique design in Harran!

The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Still supported with new content and free community events years after the release.

Survive in a city beset by a zombie virus! Discover the hard choice you will have to make on your secret mission. Will loyalty to your superiors prove stronger than the will to save the survivors? The choice is yours…

Once the official patch notes are out, we’ll be sure to update the post. Don’t forget, a Hellraid update is incoming as well, which you can read up about here.

Source: Dying Light

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MotoGP 22 Update 1.04 Patch Notes Released This May 5

Developer Milestone has now released MotoGP 22 update 1.04 for several platforms today on May 5. The purpose of today’s patch is to update the liveries and bikes for the 2022 season. You can read the full patch notes we know so far posted down below.

MotoGP 22 Update 1.04 Patch Notes | MotoGP 22 Update 1.004 Patch Notes | MotoGP 22 May 5 Patch Notes:

  • New #MotoGP22 Update has now updated the GP bikes & liveries to the 2022 season.

These are the only patch notes that have been posted about today’s update so far. We will update this post as soon as we know more details.

In the meantime, you can check out the previous patch notes for MotoGP 22 posted down below.

MotoGP 22 Update 1.03 Patch Notes | MotoGP 22 Update 1.003 Patch Notes | MotoGP 22 April 21 Patch Notes:

  • Added “MotoGP™ Academy” game mode
  •  Improvements to the menu page and user interface of “NINE – Season 2009”
  • Added a new Cut Scene on the boot of the game
  • Added 3D models for some of the official Managers of the MotoGP™ teams
  • Added Valentino Rossi’s murales on Valencia
  • Custom helmets sizes and proportions have been revised
  • Implementation of a new GFX system that projects clouds shadows on the circuit
  • Quality improvements to the Artificial Intelligence
  • Minor fixes

MotoGP 22 is out now for the PC, PlayStation and Xbox platforms.

Source: Twitter

Damien Seeto

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Horizon Forbidden West Update 1.13 Out for Several Fixes This May 5

Guerrilla Games has released the Horizon Forbidden West update 1.13 (PS5 version 1.013) patch, and this is for progression fixes, and other various improvements. Read on for the complete Horizon Forbidden West May 5 patch notes down below.

Horizon Forbidden West Update 1.13 Patch Notes | Horizon Forbidden West Update 1.013 Patch Notes | Horizon Forbidden West May 5 Patch Notes:

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • The team continues to make tweaks to the game’s content with the goal to reduce visual shimmering.

  • Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.

  • Outfits may appear to be covered by dark shadows in inventory.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue with Main Quest “Reach for the Stars” where progression did not update after restarting the “Clear the rubble with the pullcaster” objective.

  • Fixed an issue with Main Quest “To the Brink” where Belna would sometimes not spawn after objective “Clear the Daunt: Kill the Machines”.

  • Fixed an issue with Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the “Gather Resources for the Igniter” objective is active.

  • Fixed multiple issues with Main Quest “Singularity” where unexpected character behavior might lead to progression blockers.

Side Quests

  • Fixed an issue with Side Quest “The Bristlebacks” where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.

  • Fixed an issue with Side Quest “The Bristlebacks” where progression might be blocked due to objective “Kill the Bristlebacks” not updating in the mine.

  • Fixed an issue with Side Quest “Drowned Hopes” where the progression is blocked if using an alternate route to get to the pryable rocks.

  • Fixed an issue with Side Quest “Lofty Ambitions” where the Stormbird might get stuck in the terrain, blocking progression.

  • Fixed an issue with Side Quest “Lofty Ambitions” where the merchant Abadund will not have his prompt after quest completion.

  • Fixed an issue with Side Quest “Signal Spike” where progression did not update due to interacting with NPCs in Side Quest “The Wound in the Sand”.

  • Fixed an issue with Side Quest “Signal Spike” where Aloy can get stuck underwater during the “Go to the Source of the Signal” objective.

  • Fixed an issue with Side Quest “A Soldier’s March” where objective “Scan for Penttoh’s Tracks” will not trigger if players arrive on a Sunwing nearby marker for objective “Climb the Mountain”.

  • Fixed an issue with Side Quest “A Soldier’s March” where objective “Kill the Frostclaw” would not update and block progression.

  • Fixed multiple issues with Side Quest “The Blood Choke” where Atekka would get stuck or disappear.

  • Fixed multiple issues with Side Quest “In the Fog” where progression did not update after killing the Clawstrider.

  • Fixed an issue with Side Quest “In the Fog” where progression did not update after following Garokkah to the Memorial with alerted machines.

  • Fixed an issue with Side Quest “Forbidden Legacy” where progression did not update due to Alva being unresponsive on the ”Follow Alva to the Atbay Headquarters” objective.

  • Fixed an issue with Side Quest “Forbidden Legacy” where a gap between two buildings was blocking progression.

World Activities

  • Fixed an issue in Cauldron IOTA where the objective “Override the Tallneck” would not update on completion.

  • Fixed an issue in Cauldron CHI where overridden machines would act hostile towards Aloy.

  • Fixed an issue in Contracts “Property Retrieval” where progression was blocked upon reloading the activity with all Relics found.

  • Fixed an issue in Contracts “Alarm Antennas” where the objective would not update if Aloy has three Antennas before completing the “Gather Scrounger Alarm Antennas” objective.

  • Fixed an issue in Contracts “Rollerback Salvage” where an additional Shellsnapper might spawn.

  • Fixed an issue in Rebel Camp “Breached Rock” where progression is blocked when killing Rebel leader before objective “Enter the Bunker” is complete.

  • Fixed an issue in Melee Pits where NPCs would wear the wrong armor.

  • Fixed an issue where Aloy might get stuck near the entrance of Arrowhand.

  • Fixed an issue in Black Box: Isle of Spires where the signal will remain active after picking up the box.

  • Fixed an issue in Signal Tower where some players had an issue picking up Signal Lens.

  • Fixed an issue where loading a save with previously tracked items as jobs might lead to a crash.

Machines

  • Fixed an issue where the Tideripper might get its Water Hose Sweep attack interrupted.

  • Fixed an issue where machines would not react to a dead ally.

  • Added Apex Grimhorn spawn points outside of missions.

UI/UX

  • Fixed icons for multiple Coils and Weaves.

  • Fixed more Metal Flowers icons remaining on the map.

  • Fixed Silent Strikes being counted twice in the Combat Statistics menu.

  • Fixed multiple seams on the World Map.

Performance and Stability

  • Multiple streaming fixes in game and in cinematic.

  • Multiple crash fixes.

Other

  • Fixed an issue where Aloy’s shadow might be dimmed when melee attacking or using her Focus.

  • Fixed an issue where “Fiberzest” and “Vigorstem” can not be obtained after the pouch is full.

  • Fixed multiple locations where “Install Vine Cutter Module” Icons were not appearing.

  • Multiple audio fixes and improvements.

  • Multiple fixes to Aloy’s animations.

  • Multiple localization and subtitles fixes and improvements.

  • Multiple fixes to controls

  • Multiple fixes and improvements to body and facial animations in cinematics.

That’s all for the patch notes. Horizon Forbidden West is out now for the PS5 and PS4.

Source: Reddit

Damien Seeto

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Bugsnax Update 2.04 (PS5 2.051) Released for More Bug Fixes This May 4

Young Horses has released yet another title update for Bugsnax! The Bugsnax update 2.04 (PS5 version 2.051) patch once again brings a round of bug fixes to the adventure game, and is the second title update released this week! You can check the first one right here, or read on for the Bugsnax May 4 patch notes.

Bugsnax Update 2.04 Patch Notes | Bugsnax Update 2.051 Patch Notes | Bugsnax May 4 Patch Notes:

  • Fixed Uncapped FPS physics issues and it has returned to Settings->Display.
  • Fixed Chandlo getting stuck in final phase of Mama Melon.
  • Improved Daddy Cakelegs candle lighting.
  • Restored speed run path.
  • Fixed Cheddorb spawning during boss replay.
  • macOS: Removed unused dynalibs from app package contents.

That’s about it. If there’s a new patch released yet again, we’ll be sure to let our readers know. You can keep tabs on new patches for the game right in our Bugsnax game hub.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 New Specialist “Lis,” Soldier Set and Boat Variants Spotted in Game Files

It seems that Battlefield 2042 patch 4.0 just keeps on giving! This tim around, a Battlefield 2042 new Specialist named “Lis” has been spotted in the game files, and might be the new Specialist coming in Season 1, which is due in “early summer” according to EA.

Once again unearthed by reliable Battlefield dataminer temporyal, a few more items spotted are a new soldier set, which was teased by the “They Come Out at Night” player card which was in patch 4.0! While there’s no naval combat in BF2042, boat variants were spotted in the game files, too.

As you can see from temporyal’s own disclaimer, these datamined items are in no way official, so there is no guarantee from DICE or EA that we’ll see these make their way into the game. They can be placeholder items, scrapped ideas and the like. However, given they are still in the game’s files even after patch 4.0 has been released, perhaps DICE is still working on these? One can hope, no? But a new Specialist being part of Season 1 is already confirmed even before the game came out, so there’s that. Will it be Lis? I wouldn’t bet against it.

Outside of these, some of the other stuff datamined from patch 4.0 are unreleased melee weapons, new cosmetics and a weather effect for a map, and even references to an in-game strore! Let’s hope that the May patch is full of hidden nuggets of info as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Razer Star Wars Collaboration Arrives for May the 4th, Featuring a Stormtrooper Xbox Controller

Just as they teased yesterday with the announcement of a new Captain America-branded Xbox controller, Razer has finally revealed their Star Wars collaboration for this year’s May the 4th celebrations. And just like yesterday, this one is another Xbox controller, with this one coming themed as the Stormtrooper, one of the most iconic designs in the Star Wars franchise. Check out the new Xbox controller in all its glory below.

No matter how grand the Emperor’s plan is, it’s boots on the ground that get the job done. Display your loyalty to the Empire with a limited-edition, officially licensed Star Wars Xbox controller and charging stand—inspired by the iconic Stormtrooper.

The controller comes with iits own charging stand which bears the logo of the Imperial Stormtrooper. The controller comes with all the bells and whistles that are found in the original Xbox Series controller, albeit a thousand times cooler if you’re the biggest Star Wars fan in the universe.

The controller is now up for sale on Razer’s site for a price of $199. You can check it out for yourself here.

If you’re more of a Marvel fan than a Star Wars fan, then you can also check out the Captain America-themed Razer Xbox controller yesterday, as we reported here.

MP1st Staff

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Is Overwatch 2 More Like Overwatch 1.5? Here’s Everything That’s Changed From the Original

The Overwatch 2 beta is officially live, and players are finally getting their hands on the long anticipated sequel. First announced all the way back in 2019, outside of the repeating events and bug fixes, Blizzard have all but dropped support for the original Overwatch in an effort to focus development on Overwatch 2. So, after three long years of waiting, is Overwatch 2 worthy of being called a sequel? Or is it more of an Overwatch 1.5, as has become a running joke in the community due to the lack of perceived changes. Let’s dive in, talk about what’s changed, and see if it lives up to the hype.

Thanks to Blizzard, we managed to get some hands-on time with the Overwatch 2 PvP beta. and instead of just talking about our impressions of it, we poured our focus on talking about the major differences from the first game to the sequel.

Prepare for 5v5

The first, and perhaps biggest change to the game is the switch to 5v5. This was done partially to lower queue times, and partially to address one of the biggest complaints from the original Overwatch — the sheer amount of shield spam in the game. Naturally, the Tank role is the one that got cut and Damage and Support will still have two players per team. On surface, it looks like all they did is remove a tank, but in reality this one change completely changes how the game feels to play.

Obviously, one less tank means less protection for your team. What this results in is a much heavier focus on positioning, using cover, and securing kills. Without as many shields, it is pretty much open season for heroes like Soldier 76 and the newly released Sojourn with their full-auto assault rifles. They can pepper people with their assault rifles freely – but they’re also more vulnerable so it’s essential to get in out of cover quickly.

Blizzard have also made a concerted effort to reduce the amount of stun and CC (crowd control) abilities in the game. This means flankers have a lot more freedom to harass the back line without any worry of stuns or flashbangs. Heroes like Genji and Sombra have seen huge indirect buffs thanks to this and protecting your Support players has become even more important.

With only one tank, there’s a lot more pressure on each team’s tank player to stay alive and protect their team. Although they don’t have as many shield abilities now, Blizzard have added other ways for tanks to block damage and protect their team. Doomfist for example, who is now a tank, can use his gauntlet to block projectiles and reduce 90% of the damage. This in turn powers up his Rocket Punch, causing it to do more damage and knock enemies back further. Abilities like these still offer ways to tank for your team, but without strictly relying on barriers.

The switch to 5v5 leads to Overwatch 2 having a more chaotic, almost deathmatch-like quality to it. There is still a teamplay element, but flanking and hitting your shots is a lot more important. Ultimate ability charge has been lowered across the board, so there’s more importance placed on the neutral game rather than just stacking ultimates. If team fights in the original Overwatch were a battle of attrition, team fights in Overwatch 2 are mostly a battle of who can frag out the hardest.

New Heroes

Blizzard have added one new hero in the Overwatch 2 beta, in addition to complete reworks to several other heroes, and balance changes pretty much across the board.

Meet “Sojourn”

Sojourn, a captain of the original Overwatch team in the lore, sports a full auto assault rifle that doubles as a railgun. She also has a slide ability that allows her to leap across the battlefield and quickly get around. Sojourn plays like a counterpart to Soldier 76. While Soldier plays more of a supportive role, Sojourn’s playstyle is to chase down as many kills as possible. Doing damage with the assault rifle charges up her railgun, which can one-shot lower health heroes once it’s charged up. It’s a playstyle almost akin to something like Apex Legends, and she can be quite powerful (if you possess the good aim to maximize her potential).

Hero Reworks:

Several heroes have also seen major reworks. Here’s a brief rundown.

Orisa:

  • Primary fire – Now has infinite ammo with an overheat mechanic.
  • Energy Javelin – New ability where Orisa throws a spear forward, dealing damage and knocking enemies back.
  • Javelin Spin – New ability where Orisa rapidly spins her spear in front of her, destroying projectiles and knocking back any enemies she comes in contact with.
  • Terra Surge – New Ultimate ability where Orisa pulls in nearby enemies and charges up an energy wave that deals damage.

Doomfist:

  • Moved to Tank role.
  • Rocket Punch damage has been significantly reduced, but it now has added knockback.
  • Seismic Slam now launches Doomfist high into the air, slamming the ground when he comes in contact with it.
  • Power Block – New ability that blocks projectiles, causing Doomfist’s gauntlet to become supercharged for added damage and travel distance.

Bastion:

  • Self-Repair ability removed.
  • A-36 Tactical Grenade – New ability which launches a sticky grenade that sticks to players or walls.
  • Configuration: Assault – Can now switch to tank mode on cooldown. Bastion can move in this form now and has infinite ammo. Ability lasts 6 seconds.
  • Configuration: Artillery – New Ultimate Ability that turns Bastion into an artillery launcher.

Aside from these major reworks, most heroes have seen some slight changes here or there. The tanks have all had their health pools increased to account for the fact that there’s only one per team now. Sombra’s hack now works differently and can be triggered while she’s invisible. Mei can no longer completely freeze enemies – her spray ability only slows them down but deals more damage to account for it. And heroes like McCree and Brigitte have had their flashbang and stun abilities removed in an effort to reduce the amount of CC abilities in the game.

All in all, the wide roster of characters have mostly been changed in one way or another. If you’ve played the original Overwatch, it’s going to take some time to completely re-learn the abilities.

New Maps and Modes

In total, four new maps have been added in the Overwatch 2 beta. Two of them are reserved for the all new ‘Push’ mode, a tug-of-war style mode where each team fights to escort a robot farther than their opponent.  All of the Overwatch 1 maps return as well, and most of them have seen some changes. For some, it’s a simple cosmetic reworks like changing the time of day. Although it’s small, this does a lot to change the feel of the map. Blizzard have also added new pieces of cover to certain maps to account for the fact that there’s one less tank per team now.

Colloseo (Push):

Set in Rome, this Push map features tons of flanking routes along with one main corridor for fighting over the robot.

New Queen Street (Push):

The second Push map New Queen Street is set in Toronto. It has a more sparse layout with many different angles of attack.

Circuit Royal (Escort):

This is a more traditional Escort map and one that’s visually striking with the bright lights of futuristic Monte Carlo at night.

Midtown (Hybrid):

The New York City map has a capture zone for the first point, followed by a payload escort. Point 1 features sweeping skyscrapers while the escort route is set in an NYC subway station.

New Scoreboard and UI and Ping Feature

Finally, the UI has seen some modifications including a completely revamped scoreboard.  The original Overwatch was arguably one of the games that popularized the hiding of a player’s K/D in favor of a more general overview of their performance. Blizzard have done away with that in the Overwatch 2 beta and now include a more traditional scoreboard.

The UI as a whole looks a bit cleaner and more modern now too.

Ping system

The final major new addition in the Overwatch 2 beta is the new ping system. You can tag an enemy’s location for your entire team to see, as well as coordinate things like attacking and defending if you don’t have a mic.

Audio and Visual Upgrades

Overwatch 2 also has seen some graphical and sound upgrades. While relatively minor, the lighting and shadows have definitely improved thanks to the updated engine. Some of the heroes have seen cosmetic changes as well.

The audio engine has seen some big improvements as well. Heroes like Soldier 76 and Widowmaker have boomier, more realistic sounding weapons with echo now. Here’s an example:

Final Impressions:

So, is Overwatch 2 more like Overwatch 1.5? In its current state.. yes. However, it’s important to note though that a huge pillar of the sequel is still unreleased in the PvE campaign mode. And there will almost certainly be more new multiplayer content like heroes, maps, and modes in the final release, or in future betas. At its core though, right now this feels like a huge reset button on the original Overwatch.

The new 5v5 format definitely takes some getting used to and leads to a faster-paced, more damage-focused style of gameplay. Flanking is heavily rewarded and can make a Support player’s life a living hell if they aren’t getting any backup. On the other hand, playing as a damage hero is a lot more engaging and a good DPS player can easily carry a game. As a tank player, there’s a lot more riding on your success given that there are no other tanks to back you up. Orisa’s rework feels great and is a lot of fun to play, but it feels like heroes like Reinhardt and Winston have been left behind in this new faster paced meta. There is definitely more balancing to be done across the board and I’m sure Blizzard is hard at work with it as we speak.

Hardcore Overwatch fans have long asked Blizzard to address the amount of shields and stun abilities in the game, and the Overwatch team have definitely succeeded on that front. There is now significantly less time spent shooting at shields, and more time spent dueling other players. As a result though, it feels like some of the strategy and teamplay that made Overwatch unique has been lost. On the other hand, I think many people will prefer the more chaotic style of gameplay.

I think the true test of Overwatch 2’s success will be how well Blizzard supports it after launch. After a three-year drought, Blizzard have promised a faster cadence of new content and balance patches. There are also rumors of a battle pass system or free-to-play model being introduced for the multiplayer. Thankfully, Blizzard have already confirmed that the PvP component will be free to all owners of the original Overwatch. Going completely free-to-play would do a lot to bring in new players though, and could be the huge influx of players Overwatch needs after such a long break.

In the end, if you weren’t a fan of the original, the gameplay changes in Overwatch 2 probably won’t do enough to change your mind. Most of these changes seem specifically geared to address some of the criticisms from the pro scene and longtime players. Do these changes make for a better gameplay experience? Yes and no. But after such a long drought it feels good to have any new Overwatch content at all. There are still some lingering issues Blizzard will have to address, such as the excruciatingly long queue times – but with all of this new content and more, Blizzard will have to win back the trust of the Overwatch community first.


Overwatch 2 beta access provided by Activision for preview purposes. Played on PC.

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Barry

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Don’t Starve Together Update 2.45 Pushed Out for Fixes This May 4

Klei has released the Don’t Starve Together update 2.45 patch, and this one has gameplay-related improvements and fixes! Players can expect an auto attack speed fix, missing inventory icons and more! Read on for the Don’t Starve Together May 4 patch notes.

Don’t Starve Together Update 2.45 Patch Notes | Don’t Starve Together May 4 Patch Notes:

Don’t Starve Together Patch 2.45 – 05/04/2022 (PlayStation)

  • Fixed auto attack speed.
  • Fixed Warly’s spiced Volt-Goat Chaud-Froid dishes not charging WX-78.
  • Fixed an issue causing the Bio Scanalyzer’s scan ring to become invisible if a scan failed and restarted too quickly.
  • Fixed missing inventory icons on new skins.
  • Fixed fireflies using bugnet durability without being caught.
  • Prevented the character talk animation from cutting off the end of some some animations.
  • Added talking sounds to Wigfrid’s refusing to eat animation.
  • Bottomless Pit, Stone Kiln and Carved Stone Torch skins are usable on all platforms now, and have been upgraded to Timeless rarity. A new Loyal variant is available on the Klei Rewards page.
  • Updated Credits.

That’s about it. If you want to keep tabs of all Don’t Starve news and updates here on MP1st, bookmark its game hub.

Source: Klei forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Call of Duty Vanguard Failure Due to WWII Setting, Says Activision

In its annual report to investors, COD publisher Activision pins the failure of Call of Duty Vanguard to its WWII setting and its lack of ‘innovation.’ The newest entry in the series has made financial forecasts for the company miss the mark by $300 million, and all of this in the midst of a sexual harrassment lawsuit and multiple scandals involving its highest tiers of management.

Here’s the full statement lifted straight from the investors report:

While Call of Duty remains one of the most successful entertainment franchises of all time, our 2021 premium release didn’t meet our expectations, we believe primarily due to our own execution. The game’s World War II setting didn’t resonate with some of our community and we didn’t deliver as much innovation in the premium game as we would have liked. We are certainly addressing both of these issues with the 2022 launch.

It’s hard to say if gamers are indeed fed up as a whole on the WWII setting, but a lot can also be said on the fact that the failure of Call of Duty Vanguard can be attributed to when it was released. Just recently, Activision settled its sexual harrassment lawsuit after a long and highly-publicized legal battle with many of the victims, and after tons of reports and allegations of abuse and crunch throughout the whole company.

If there is a silver lining for Call of Duty fans, it lays in the possibility that the Microsoft buyout (which is still pending) will bring about some much needed changes to the series as a whole. Activision has come out on record and stated that despite the failings of Vanguard, we will still see premium and free-to-play Call of Duty experiences next year and beyond, and only time will tell if they’ll be able to avoid the pitfalls of its predecessor.

In case you missed it, Modern Warfare 2 was recently confirmed, and we listed the top 10 things we want to see (and not see) in multiplayer.

MP1st Staff

Home > News

Report: Guillemot Family Looking to Partner With Private Equity Firm for Ubisoft Acquisition

After rumors of a buyout due to tanking stocks and stalled developments, another report has surfaced stating that the Guillemot family is looking to partner with a private equity firm to acquire Ubisoft and prevent a hostile takeover in the process. The Guillemot family, for those unfamiliar, are the founders of Ubisoft, with Yves Guillemot currently serving as CEO and chairman of the French publisher.

This new report comes from Seeking Alpha, where it pins the Ubisoft stock raise of 10 percent yesterday to the news that the Guillemot family is looking for a partner for the potential buyout. The Guillemot family owns 15.9% of the company’s shares and 22.3% of the net voting shares, and are looking to retain control amidst a possible hostile takeover from other strategic buyers.

This new report also validates Bloomberg’s earlier reports of the Ubisoft acquisition, which states that the company is looking into private equity firms to sell the publisher. If it ever pulls through, expect another huge buyout figure, one that is comparable to Microsoft’s acquisition of Activision Blizzard last year.

All of this said, as this is still unconfirmed, take everything with a grain of salt until officially confirmed.

Source: Seeking Alpha

MP1st Staff

Home > News

Deep Rock Galactic Update 1.12 Fires Out for Season 2 This May 4

Ghost Ship has deployed Deep Rock Galactic update 1.12 on all platforms today, and this is for Season 2! This is the second patch released for the game today, which doesn’t happen often. Based on the dev’s announcement, and given Season 2 is due to start on consoles tomorrow, there seemed to be a minor hiccup that transpired, which kicked off Season 2 a day early.

Deep Rock Galactic Update 1.12 Patch Notes | Deep Rock Galactic Season 2 Patch Notes:

SEASON EVENT: RIVAL SIGNAL

—————————-
Rivals are setting up new communications equipment, which must be shut down! In the all-new RIVAL SIGNAL Season Event, you must interrupt the operation of the Rival Communications Router, hack its Antenna Nodes and shut it down before the timer runs out and the entire thing discharges a lethal energy blast! Timing and precision will be of the essence if you want to obtain the Data Cell stored inside the Router!

NEW WARNING: RIVAL PRESENCE

—————————-
Hordes of Rival robots are clustering in the caves, seemingly just waiting to spring on anything carrying the DRG insignia. Some will likely see this as a welcome distraction from the usual teeth and claws of the Glyphids, but Management still doesn’t recommend underestimating these cybertronic abominations.

NEW ENEMY: RIVAL NEMESIS

—————————-
ScanCom has been picking up new readings in the caves, and disturbing rumours have started trickling in from the surface. Our Rivals have unleashed something down there, something specifically designed to lure you in, hunt you down, and terminate you with extreme prejudice. Beware, Miners – the Rival Nemesis is on the prowl.

NEW PERFORMANCE PASS

—————————-
By popular request we have roughly doubled the amount of Season Event Bonuses to collect by completing the various Season Events down in the caves! Bonuses for everyone!

Also, we’ve added a brand new Season Challenge, where you have to complete missions with the RIVAL PRESENCE WARNING, paying out phat stacks of Performance Points and precious Scrip.

All of that of course results in rewards – both from simply gaining levels in the Performance Pass, as well as spending Scrip in the Cosmetic Tree. We got some good stuff for you – Resource Caches, Beards, Paintjobs, Helmets, and yet another full set of Weapon Frameworks for all guns.

As always all elements of the Performance Pass are completely free and any rewards you were unable to claim in the previous season can be found in Cargo Crates, Lost Packs, Cosmetic Cores, and The Shop.

NEW SECONDARY WEAPONS

—————————-

NISHANKA BOLTSHARK X-80

The Scout has picked up this extremely versatile crossbow designed for large game, built especially to fire a wide selection of projectiles. Acid-bolts, electric bolts, fire bolts, triple bolts, you name it. It is time to go hunting.

SHARD DIFFRACTOR

Meanwhile, the Engineer has come up with the SHARD DIFFRACTOR. To keep it from detonating like a thousand pounds of TNT, the thing is limited to short, controlled bursts – but don’t let that depress you: It’s powered by a 12-pound chunk of Ommoran Heartstone, and is able to vomit forth beams of raw energy as thick as your leg, reducing anything in its path to a mound of cinders.

ARMSKORE COIL GUN

The Gunner gets the ARMSKORE COIL GUN – a hand-carryable, fully-fledged electromagnetic accelerator. It fires solid tungsten spheres with enough force to punch clean through solid rock. The only limit to this pocket-sized war crime is the battery pack – which is sizable.

COLETTE WAVE COOKER

And finally, the Driller has been given the COLETTE WAVE COOKER. An ingenious mix of lab equipment and kitchen utensil, the Wave Cooker does exactly what its name implies: Point it at something organic, and watch it cook from the inside out until it bursts in a gout of viscous fluids. Recipe book not included.

PHAZYONITE

—————————-
From now on, you can choose to pay for Cosmetics with Phazyonite instead of Credits and Minerals, in case you are saving up for specific upgrades.

Phazyonite can be found in the caves of Hoxxes as you go, and you will also earn it from the newly implemented Cosmetic Mastery system in the Shop.

How does that work? Simple: Increase your Cosmetic Mastery by buying stuff.

And not to worry, shoppers – the system will work retroactively. Everything you’ve already bought will be counted towards your Cosmetic Mastery progression.

Our goal is for players to buy cosmetics without sacrificing beer, upgrades and promotions. We hope it helps, especially with many of the previous season’s cosmetics landing in the shop. We have no plans for monetizing this in any way.

A-B CHOICE ON FORGE MASTERY REWARDS

—————————-
Previously, Forge Mastery granted completely random Infused Matrix Cores. Now, you’ll be given a choice – two Character Classes are picked at random, you pick which of them get the Core. Some choice is better than no choice, as they say.

MEDICAL GOWN

—————————-
For those dwarves returning unsuccessfully from missions, we have finally received a shipment of medical gowns. For the sake of overall morale and sanity, we urge all employees to keep their underwear on when waking up in one of these.

FSR AND DLSS SUPPORT

—————————-
You can now enable FSR or DLSS in-game if you have a graphics card that supports it. This tech should improve your framerate quite a bit if you’re playing on higher resolutions, resulting in much smoother mining.

ROBOT REBELLION DLC

—————————-

WEAPON BALANCE

—————————-

CORROSIVE SLUDGE PUMP
  • Increased the base fire rate
  • Increased base ammo
  • Reduced base magazine size slightly
  • Reduced base normal shot damage
  • Significantly improved the strength of the base corrosive effect DoT
  • Increased normal and charged shot corrosive damage conversion
  • Increased base puddle size slightly
  • Equipment terminal will now display puddle radius as an actual value
  • Added the T5 Ingredient X armor melting mechanic to the base weapon and removed the upgrade. The mechanic will no longer “melt” destructible weakpoints such as the Goo Bomber Sacks. As always, anyone who purchased the upgrade will have the credits and minerals refunded.
Modification Tweaks
  • Increased the projectile velocity bonus of the T1 Better Air Pressurizer
  • Reduced the damage bonus of T2 Potent Goo Mix
  • Reduced the max ammo bonus of the T3 More Goo Canisters
  • Increased the charge time reduction bonus of the T4 Improved Spooling Mechanism
  • Increased the DoT bonus for the T5 Fluoroantimonic Acid slightly
Overclock Tweaks
Sludge Blast OC
  • Removed clip size penalty
  • Changed ammo penalty from percentage to a flat value
  • Removed charge time penalty
  • Increased fragment damage conversion slightly
AG Mixture OC
  • Increased projectile velocity bonus
Volatile Impact Mixture OC
  • Increased the damage bonuses and changed them from flat values to percentages
  • Increased the DoT duration penalty
DRAK-25 PLASMA CARBINE
  • Reduced base projectile speed
  • Reduced base fire rate slightly
Modification Tweaks
  • Increased projectile speed bonus of the T1 Particle Accelerator upgrade
  • Increased the fire rate bonus of the T1 High-volume Plasma Feed upgrade
Overclock tweaks
Impact Deflection OC
  • Changed from Clean to Balanced
  • Added a rate of fire penalty
Aggressive Venting OC
  • Changed from Balanced to Clean
  • Removed all penalties
  • Reduced the overheat recovery bonus slightly
Rewiring Mod OC
  • Reduced the ammo penalty
DEEPCORE GK2
Electrifying Reload OC
  • Replaced damage penalty with an ammo penalty
JURY-RIGGED BOOMSTICK
Shaped Shells OC
  • Replaced the pellet count penalty with a small ammo penalty
PHEROMONE GRENADE
  • Increased the max number of enemies that can attack a target affected by pheromones
  • Extended the pheromone effect duration
  • Enemies affected by pheromones now can fight back when attacked by normal enemies. (previously they could only target other pheromone-affected enemies)
COMMUNITY REQUEST

—————————-

DWARVES CAN NOW LASERPOINT SOMEONE ELSE TO GET THEIR ATTENTION!

When you ping a dwarf you shout something related to their class to either get their attention or pay them a compliment

INDUSTRIAL MASK MOVED TO BEARD SLOT

The Industrial Mask from Season 01 performance pass has been moved from headwear slot to beard slot so that it can now be used with other headwear.

LOADOUTS FOR SERVER MODS

The Modding menu now has 4 load-outs where you can save lists of installed mods, in order to quickly enable different mod configurations. You save a loadout by clicking the checkbox next to the mods the same way you would if you wanted to enable them, clicking on the loadout you want to save to, and clicking save. You enable a loadouts modlist by clicking a loadout where a list is saved and clicking load.

OPTIONAL/REQUIRED BY ALL TAGS FOR SERVER MODS
Mods can now be tagged as either optional or Requiredbyall on mod.io.Optional tag if for mods that only need to be installed and enabled by the server’s host in order to work.
RequiredByAll tag is for a mod that requires all players to have the mod enabled and installed in order for it to work.
UNTAGGED MODS ARE BY DEFAULT OPTIONAL

Mods tagged with RequiredByAll will be installed and enabled on join – like it has worked until now. Mods tagged with Optional will be listed on join, but will not be installed on join unless you opt to do so by clicking the X on the mod.

MISC

—————————-

  • Taking down Rival operations is paramount and so management has increased the payout for Industrial Sabotage missions.
  • Owned Matrix Cores shown in the forge are now sorted more granularly, making it easier to get an overview of what overclocks you have for each class/weapon etc.
  • Fixed that activating Field Medics “Instant Revive” also fired the equipped weapon.
  • Increased the speed bonus of using/building most items when more than one dwarf is doing it. This does not include Repairing Doretta, which has not been changed and works by a different system.
  • Fixed an issue where some unequipped items would become visible again.
  • Cursor is now hidden during Mission Completed end screen, until the Continue button is visible
  • Updated Unreal engine version to 4.27.2
  • Optimized debris placement
  • Fixed a bug with resource placement in caves, they should now be better distributed in the caves.
  • Fixed bug in motivational terminal animation
  • [KPI Terminal] Orange hover-border around Milestones is back
  • Added Mission Stat counting cosmetic mastery level ups. Changed xp calculation so it is always based on credit + minerals cost.
  • Fixed the Caretaker rotating inconsistently for clients
  • Enemies with very low health’s health bar now still shows a sliver of life, instead of a completely black bar to avoid confusion
  • Added a new damage type “Piercing” for the Nishanka Boltshark
  • Added a bit of Cold resistance and Fire weakness to the Mactera Ice Bomber
  • Reduced Corrosive resistance for all Dreadnoughts, and the Grunt Guard
  • Fixed issue with enemies that had dynamic materials and then where dissolving
  • Fixed that the Glyphid Praetorian weakpoint lights up after it has been killed
  • Fixed that glyphids were sometimes showing default animation pose for a few frames before digging out of ground when spawning.
  • Fixed inventory issues with charging gems, throwing it with salute and picking it up again during salute. Also fixes the issue with weapons sometimes floating in mid air.
  • Fixed Salute logic – You are no longer able to salute while doing Hold E interactions, the dwarves do not have hands for doing both at the same time.
  • Added an info button on the mission map after selecting a mission that takes you to the mission description in the miners manual
Fonts and text
  • Fixed bug on Space Rig Team Display where text would be overlapped by the Player Icon
  • Attempt to rescale Team Display and Resource Counters back what it was previously
  • Assignment Popup reverted to old layout
  • Perks window font tweaks
  • Season marker on items tweaked, font sizes reduced, small layout tweaks
  • Font size reduced, some minor layout changes
  • Fixed typo on monitor
  • Smaller font size on XP readout inside terminals
  • Fixed “Up for Promotion!” being slightly off screen
Modding
  • Fixed a bug where hosting hidden mods could soft lock the game on joining
  • Added progress bar for checking dependencies of mods on joining
  • Changed the way that Mods are shown as out of date after an update to the game. It will now follow major versions instead of minor versions, as there are limited issues between minor updates to the game
  • Made the class icons on the server list, savemenu, tree of vanity and season screen moddable.
  • Added ‘requiredbyall’ and optional functionality to downloading mods on joining a modded session
  • NOTE: Most mods currently on mod.io will probably break due to Engine update. Please be patient with modders.
Glyphid Menace
  • Fixed armor on top of head, all parts could not be destroyed and the particle for when it was destroyed was too small and the wrong color.
  • Improved collision on top and back to better match the mesh.
  • Fixed weakpoints not glowing correctly when hit.
  • Added particles when a weakpoint is destroyed.

For those on Xbox, don’t forget, Season 2 will be out on your platform in a few hours, so stay tuned!

Season 2 patch notes source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Deep Rock Galactic Update 1.000.013 Deployed for Season 2 This May 4

Ghost Ship Games has rolled out the Deep Rock Galactic update 1.000.013 patch for consoles today, and this is for Season 2! For those keeping score. this is the second title update released for the game today, with the first one being for bug fixes. Read on for the Deep Rock Galactic May 4 patch notes for Season 2.

Deep Rock Galactic Update 1.000.013 Patch Notes | Deep Rock Galactic May 4 Patch Notes:

SEASON EVENT: RIVAL SIGNAL

—————————-
Rivals are setting up new communications equipment, which must be shut down! In the all-new RIVAL SIGNAL Season Event, you must interrupt the operation of the Rival Communications Router, hack its Antenna Nodes and shut it down before the timer runs out and the entire thing discharges a lethal energy blast! Timing and precision will be of the essence if you want to obtain the Data Cell stored inside the Router!

NEW WARNING: RIVAL PRESENCE

—————————-
Hordes of Rival robots are clustering in the caves, seemingly just waiting to spring on anything carrying the DRG insignia. Some will likely see this as a welcome distraction from the usual teeth and claws of the Glyphids, but Management still doesn’t recommend underestimating these cybertronic abominations.

NEW ENEMY: RIVAL NEMESIS

—————————-
ScanCom has been picking up new readings in the caves, and disturbing rumours have started trickling in from the surface. Our Rivals have unleashed something down there, something specifically designed to lure you in, hunt you down, and terminate you with extreme prejudice. Beware, Miners – the Rival Nemesis is on the prowl.

NEW PERFORMANCE PASS

—————————-
By popular request we have roughly doubled the amount of Season Event Bonuses to collect by completing the various Season Events down in the caves! Bonuses for everyone!

Also, we’ve added a brand new Season Challenge, where you have to complete missions with the RIVAL PRESENCE WARNING, paying out phat stacks of Performance Points and precious Scrip.

All of that of course results in rewards – both from simply gaining levels in the Performance Pass, as well as spending Scrip in the Cosmetic Tree. We got some good stuff for you – Resource Caches, Beards, Paintjobs, Helmets, and yet another full set of Weapon Frameworks for all guns.

As always all elements of the Performance Pass are completely free and any rewards you were unable to claim in the previous season can be found in Cargo Crates, Lost Packs, Cosmetic Cores, and The Shop.

NEW SECONDARY WEAPONS

—————————-

NISHANKA BOLTSHARK X-80

The Scout has picked up this extremely versatile crossbow designed for large game, built especially to fire a wide selection of projectiles. Acid-bolts, electric bolts, fire bolts, triple bolts, you name it. It is time to go hunting.

SHARD DIFFRACTOR

Meanwhile, the Engineer has come up with the SHARD DIFFRACTOR. To keep it from detonating like a thousand pounds of TNT, the thing is limited to short, controlled bursts – but don’t let that depress you: It’s powered by a 12-pound chunk of Ommoran Heartstone, and is able to vomit forth beams of raw energy as thick as your leg, reducing anything in its path to a mound of cinders.

ARMSKORE COIL GUN

The Gunner gets the ARMSKORE COIL GUN – a hand-carryable, fully-fledged electromagnetic accelerator. It fires solid tungsten spheres with enough force to punch clean through solid rock. The only limit to this pocket-sized war crime is the battery pack – which is sizable.

COLETTE WAVE COOKER

And finally, the Driller has been given the COLETTE WAVE COOKER. An ingenious mix of lab equipment and kitchen utensil, the Wave Cooker does exactly what its name implies: Point it at something organic, and watch it cook from the inside out until it bursts in a gout of viscous fluids. Recipe book not included.

PHAZYONITE

—————————-
From now on, you can choose to pay for Cosmetics with Phazyonite instead of Credits and Minerals, in case you are saving up for specific upgrades.

Phazyonite can be found in the caves of Hoxxes as you go, and you will also earn it from the newly implemented Cosmetic Mastery system in the Shop.

How does that work? Simple: Increase your Cosmetic Mastery by buying stuff.

And not to worry, shoppers – the system will work retroactively. Everything you’ve already bought will be counted towards your Cosmetic Mastery progression.

Our goal is for players to buy cosmetics without sacrificing beer, upgrades and promotions. We hope it helps, especially with many of the previous season’s cosmetics landing in the shop. We have no plans for monetizing this in any way.

A-B CHOICE ON FORGE MASTERY REWARDS

—————————-
Previously, Forge Mastery granted completely random Infused Matrix Cores. Now, you’ll be given a choice – two Character Classes are picked at random, you pick which of them get the Core. Some choice is better than no choice, as they say.

MEDICAL GOWN

—————————-
For those dwarves returning unsuccessfully from missions, we have finally received a shipment of medical gowns. For the sake of overall morale and sanity, we urge all employees to keep their underwear on when waking up in one of these.

FSR AND DLSS SUPPORT

—————————-
You can now enable FSR or DLSS in-game if you have a graphics card that supports it. This tech should improve your framerate quite a bit if you’re playing on higher resolutions, resulting in much smoother mining.

ROBOT REBELLION DLC

—————————-

WEAPON BALANCE

—————————-

CORROSIVE SLUDGE PUMP
  • Increased the base fire rate
  • Increased base ammo
  • Reduced base magazine size slightly
  • Reduced base normal shot damage
  • Significantly improved the strength of the base corrosive effect DoT
  • Increased normal and charged shot corrosive damage conversion
  • Increased base puddle size slightly
  • Equipment terminal will now display puddle radius as an actual value
  • Added the T5 Ingredient X armor melting mechanic to the base weapon and removed the upgrade. The mechanic will no longer “melt” destructible weakpoints such as the Goo Bomber Sacks. As always, anyone who purchased the upgrade will have the credits and minerals refunded.
Modification Tweaks
  • Increased the projectile velocity bonus of the T1 Better Air Pressurizer
  • Reduced the damage bonus of T2 Potent Goo Mix
  • Reduced the max ammo bonus of the T3 More Goo Canisters
  • Increased the charge time reduction bonus of the T4 Improved Spooling Mechanism
  • Increased the DoT bonus for the T5 Fluoroantimonic Acid slightly
Overclock Tweaks
Sludge Blast OC
  • Removed clip size penalty
  • Changed ammo penalty from percentage to a flat value
  • Removed charge time penalty
  • Increased fragment damage conversion slightly
AG Mixture OC
  • Increased projectile velocity bonus
Volatile Impact Mixture OC
  • Increased the damage bonuses and changed them from flat values to percentages
  • Increased the DoT duration penalty
DRAK-25 PLASMA CARBINE
  • Reduced base projectile speed
  • Reduced base fire rate slightly
Modification Tweaks
  • Increased projectile speed bonus of the T1 Particle Accelerator upgrade
  • Increased the fire rate bonus of the T1 High-volume Plasma Feed upgrade
Overclock tweaks
Impact Deflection OC
  • Changed from Clean to Balanced
  • Added a rate of fire penalty
Aggressive Venting OC
  • Changed from Balanced to Clean
  • Removed all penalties
  • Reduced the overheat recovery bonus slightly
Rewiring Mod OC
  • Reduced the ammo penalty
DEEPCORE GK2
Electrifying Reload OC
  • Replaced damage penalty with an ammo penalty
JURY-RIGGED BOOMSTICK
Shaped Shells OC
  • Replaced the pellet count penalty with a small ammo penalty
PHEROMONE GRENADE
  • Increased the max number of enemies that can attack a target affected by pheromones
  • Extended the pheromone effect duration
  • Enemies affected by pheromones now can fight back when attacked by normal enemies. (previously they could only target other pheromone-affected enemies)
COMMUNITY REQUEST

—————————-

DWARVES CAN NOW LASERPOINT SOMEONE ELSE TO GET THEIR ATTENTION!

When you ping a dwarf you shout something related to their class to either get their attention or pay them a compliment

INDUSTRIAL MASK MOVED TO BEARD SLOT

The Industrial Mask from Season 01 performance pass has been moved from headwear slot to beard slot so that it can now be used with other headwear.

LOADOUTS FOR SERVER MODS

The Modding menu now has 4 load-outs where you can save lists of installed mods, in order to quickly enable different mod configurations. You save a loadout by clicking the checkbox next to the mods the same way you would if you wanted to enable them, clicking on the loadout you want to save to, and clicking save. You enable a loadouts modlist by clicking a loadout where a list is saved and clicking load.

OPTIONAL/REQUIRED BY ALL TAGS FOR SERVER MODS
Mods can now be tagged as either optional or Requiredbyall on mod.io.Optional tag if for mods that only need to be installed and enabled by the server’s host in order to work.
RequiredByAll tag is for a mod that requires all players to have the mod enabled and installed in order for it to work.
UNTAGGED MODS ARE BY DEFAULT OPTIONAL

Mods tagged with RequiredByAll will be installed and enabled on join – like it has worked until now. Mods tagged with Optional will be listed on join, but will not be installed on join unless you opt to do so by clicking the X on the mod.

MISC

—————————-

  • Taking down Rival operations is paramount and so management has increased the payout for Industrial Sabotage missions.
  • Owned Matrix Cores shown in the forge are now sorted more granularly, making it easier to get an overview of what overclocks you have for each class/weapon etc.
  • Fixed that activating Field Medics “Instant Revive” also fired the equipped weapon.
  • Increased the speed bonus of using/building most items when more than one dwarf is doing it. This does not include Repairing Doretta, which has not been changed and works by a different system.
  • Fixed an issue where some unequipped items would become visible again.
  • Cursor is now hidden during Mission Completed end screen, until the Continue button is visible
  • Updated Unreal engine version to 4.27.2
  • Optimized debris placement
  • Fixed a bug with resource placement in caves, they should now be better distributed in the caves.
  • Fixed bug in motivational terminal animation
  • [KPI Terminal] Orange hover-border around Milestones is back
  • Added Mission Stat counting cosmetic mastery level ups. Changed xp calculation so it is always based on credit + minerals cost.
  • Fixed the Caretaker rotating inconsistently for clients
  • Enemies with very low health’s health bar now still shows a sliver of life, instead of a completely black bar to avoid confusion
  • Added a new damage type “Piercing” for the Nishanka Boltshark
  • Added a bit of Cold resistance and Fire weakness to the Mactera Ice Bomber
  • Reduced Corrosive resistance for all Dreadnoughts, and the Grunt Guard
  • Fixed issue with enemies that had dynamic materials and then where dissolving
  • Fixed that the Glyphid Praetorian weakpoint lights up after it has been killed
  • Fixed that glyphids were sometimes showing default animation pose for a few frames before digging out of ground when spawning.
  • Fixed inventory issues with charging gems, throwing it with salute and picking it up again during salute. Also fixes the issue with weapons sometimes floating in mid air.
  • Fixed Salute logic – You are no longer able to salute while doing Hold E interactions, the dwarves do not have hands for doing both at the same time.
  • Added an info button on the mission map after selecting a mission that takes you to the mission description in the miners manual
Fonts and text
  • Fixed bug on Space Rig Team Display where text would be overlapped by the Player Icon
  • Attempt to rescale Team Display and Resource Counters back what it was previously
  • Assignment Popup reverted to old layout
  • Perks window font tweaks
  • Season marker on items tweaked, font sizes reduced, small layout tweaks
  • Font size reduced, some minor layout changes
  • Fixed typo on monitor
  • Smaller font size on XP readout inside terminals
  • Fixed “Up for Promotion!” being slightly off screen
Modding
  • Fixed a bug where hosting hidden mods could soft lock the game on joining
  • Added progress bar for checking dependencies of mods on joining
  • Changed the way that Mods are shown as out of date after an update to the game. It will now follow major versions instead of minor versions, as there are limited issues between minor updates to the game
  • Made the class icons on the server list, savemenu, tree of vanity and season screen moddable.
  • Added ‘requiredbyall’ and optional functionality to downloading mods on joining a modded session
  • NOTE: Most mods currently on mod.io will probably break due to Engine update. Please be patient with modders.
Glyphid Menace
  • Fixed armor on top of head, all parts could not be destroyed and the particle for when it was destroyed was too small and the wrong color.
  • Improved collision on top and back to better match the mesh.
  • Fixed weakpoints not glowing correctly when hit.
  • Added particles when a weakpoint is destroyed.

For those on Xbox, don’t forget, Season 2 will be out on your platform in a few hours, so stay tuned!

Season 2 patch notes source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ark Survival Evolved May 4 Update Released for Space Dolphin Fix

Studio Wildcard has rolled out the Ark Surival Evolved May 4 update on all platforms today (except for the Nintendo Switch version), and it’s for a specific fix. This is a server-side patch, and no download is needed for it to take effect. Read on for the Ark Survival Evolved new patch notes.

Ark Survival Evolved May 4 Update Patch Notes:

v946.6 – 05/04/2022 – Minor version for servers

  • Fixed an issue that prevented Space Dolphin lasers from causing damage in specific missions

That’s about it for this server-side update. In case you didn’t know, there was also a server update released last week (April 29) that included the following changes:

Astrodelphis Balance Pass

Roll damage to players and tames reduced by 20%
Laser damage to players reduced by 20%
Increased EMP/Chaff radius by 33%
Reduced EMP/Chaff cooldown from 5 to 4 seconds
Prevented laser damage scaling versus structures
Lasers no longer damage turrets
Turning on saddle/Starfighter mode now requires saddle engram

Miscellaneous

Fixed various exploits

Once there’s a new patch out, we’ll be sure to let our readers know.

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Ranked Play Changes Incoming With Saviors Update, Here’s the Breakdown

Respawn is shaking up Ranked Play in Apex Legends with the start of the Saviors title update incoming next week! According to the studio, this is the “first of several steps” they are taking to improved Ranked for everyone. Read on for the Apex Legends Ranked Play changes (and there’s a LOT).

Apex Legends Ranked Play Changes Breakdown (Incoming With Saviors Title Update on May 10):

Greetings, we are excited to share updates to Apex legends Ranked in Saviors!

Apex Legends’ battle royale Ranked queue began in Season 2, and since then, the player base has grown and matured significantly. In turn, the Ranked experience needs to evolve, and the launch of Saviors introduces the first of several steps we are taking to improve Ranked for everyone.

The current Ranked goals revolve around two main pillars:

  • Teamplay for Victory
  • Accurate Skill & Better Competition

We are making a large number of changes that focus around these two core pillars, with the outcome that:

  • Players will focus on playing as a team, and playing for the win.
  • RP will be a more accurate representation of your overall game skill.

TEAMPLAY FOR VICTORY

Play for the Team

At Apex Legends’ core is a team-based game, so players should be rewarded at the team level. Now everyone on a team will receive some RP when one of them gets a kill.

Play for the Win

Apex Legends is a battle royale. Survival is the primary objective, and kills are what gets you there. Placing any limits on kills rewards puts an unintended emphasis and pressure on hitting these limits. So we are taking a different approach:

REMOVED: Kill RP Cap is removed

NEW: Base value of each kill is worth increasingly less, down to a minimum

Assist Rules

The current assist timer of 10 seconds is too short, allowing for simple retreats to break the timer. This creates unnecessary tension and is counterproductive to survival and winning the game.

CHANGE: Assist Timer: 10 seconds →   15 seconds

Following up on the revive assist marker change last in Defiance, we are also adding a ‘refresh’ to assist timer when a player is revived. With this change, if an enemy you helped knock is revived and immediately downed again by one of your allies, you’ll still be eligible for an assist credit.

NEW: Assist Timers are refreshed upon player’s revival

ACCURATE SKILL & BETTER COMPETITION

Tier Demotions 

Your ranking is important and should be accurate when it comes to representing your current skill. Having the ability to demote out of a tier will allow a player’s skill to be reflected with more precision. In Saviors, we are introducing tier demotions with the goal of addressing the current struggle some players experience when they get promoted to a new tier but cannot climb higher in the ranks.

Demotions will create a better true distribution of skills across the ladder. Players will get demotion protection for three games. Once demotion protection is exhausted, dropping below the tier threshold will trigger a demotion penalty, dropping the player halfway down the previous division.  (I.e. Masters → 50% of Diamond 1)

Similar to Ranked Arenas, rewards will be granted based on the highest RP threshold achieved.

MODIFIED: Tier Demotion Protection available up to 3 games lost after promotion into a higher tier

NEW: Players can demote out of a tier, halfway down to the previous division. (Masters → 50% of Diamond 1)

NEW: 100 RP Tier Promotion Bonus

Entry Cost Adjustments

There are two types of players within a tier: those who can consistently gain RP, and those who cannot. To smooth out this skill gap, we are adjusting entry costs across all divisions. Additionally, we are adding new entry cost breakpoints within the Master+ tiers to further filter for skill.

Modified: Entry cost increases on promotion into a new division

NEW: Masters+ entry costs further increase with total RP (5 RP every 1000 RP beyond Master Threshold up to 175 RP)

Division
4 3 2 1
Bronze 15 18 21 24
Silver 27 30 33 36
Gold 39 42 45 48
Platinum 51 54 57 60
Diamond 63 66 69 72
Master 75

Kill RP

We simplified and adjusted the Per Kill RP mechanics, and are now directly presenting the base kill values by placements.

In a battle royale, placing worse than the bottom half of the lobby is losing. Placements and kills are both important metrics in Ranked. Having kills without the placement should not constitute a success. In response, we have pulled down Kill RP gains for placing worse than 10th. Players placed in this region are likely to lose RP.

At the same time, having good placements with little to no kills will cause players to miss out on a majority of their RP rewards coming from the previously mentioned Kill RP changes.

14+
13,12,11
10,9
8,7
6
5
4
3
2
1
PLACE
0
5
10
20
30
45
55
70
95
125
RP
1
5
10
12
14
16
18
20
23
25
Kill/Assist RP

Kill Tier Differences

With the introduction of scaling entry costs and kill participations, we are softening the skill based RP modifiers on kills.

Modified: Killing a lower tier player grants slightly less reduced RP

Tier Differences S12 Kill Modifier S13 Kill Modifier
-3 30% 30%
-2 50% 70%
-1 80% 100%
0 100% 100%
1 120% 100%
2 150% 150%
3 200% 200%

Introductory Tier

Bronze was the only tier without an entry cost. Any invested player would eventually climb out of it. So we are introducing a new tier: Rookie. This tier will sit below Bronze to act as a proper one time only, introductory tier to Ranked, and will not have any Ranked rewards associated with it. Existing players are unaffected by the introduction of the Rookie Tier, and can not be demoted into it, and likewise will not be reset into it on new splits or seasons.

NEW: Introductory ‘Rookie’ tier

MODIFIED: Bronze now has entry costs

RP Thresholds

To account for the increased influx of RP, we are adjusting RP thresholds for each tier and division to keep the difficulty and effort to achieve them relatively the same.

Modified: RP thresholds for all tiers and division adjusted. Length of each division is increased by 200RP

3rd Party Kill Stealing Fix

We have fixed a long standing issue where kill credits were unintentionally transferred from eliminated teams. Previously, when Team A downs players from Team B, and Team A is subsequently eliminated, players from any team can misappropriate these downed players on Team B for kill credits by executing them, regardless of their involvement in the initial conflict. This issue has been fixed and these kills are now properly voided. Kills are earned, not given.

CONCLUSION

This update is the first step in our ongoing journey to evolve and improve the Ranked experience. We’re excited for you all to get a chance to play with these changes when Saviors launches on May 10th.

Thank you for reading, and playing!

Once the official patch notes are out, we’ll be sure to let our readers know. Check out the reveal of the upcoming legend, Newcastle, right here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AEW: Fight Forever New Wrestlers Confirmed to Be in the Game Revealed; Kris Statlander Featured in New Video

It’s been a while since the last news about the AEW: Fight Forever video game, but today we now know more wrestlers that will be in the game. It appears as if the roster will have many of the wrestling company’s top stars so far. Courtesy of Fightful Select, here are some of the AEW: Fight Forever new wresstlers confirmed to be in the game. There are 11 wrestlers revealed so far, wich we’ve listed below..

AEW: Fight Forever New Wrestlers Confirmed as of May 4, 2022:

• Kenny Omega
• Chris Jericho
• Hikaru Shida
• Darby Allin
• Jungle Boy
• Owen Hart
• Sting
• CM Punk
• Bryan Danielson
• Adam Cole
• Ruby Soho

It’s worth noting this will be the first time in a long while that Owen Hart will be in a wrestling video game. The last video game he appeared in was the 1998 release of WWF: Warzone back in the PSOne and N64 era. After his untimely death in 1999, his widow Martha Hart refused to put his likeness in any WWE video game since then.

The report also says Kenny Omega is hoping to add 50 wrestlers into the full game. While many of the top stars will be in the game, this sadly means many undercard wrestlers won’t make the roster.

In addition to that, a new development update video has been released, and this one features Kris Statlander, and what she’ll look like in-game!

This AEW console game dev update features a first look at the character model & gameplay footage of Kris Statlander. The upcoming AEW console game is currently being developed by the critically-acclaimed Yuke’s Co Ltd.

AEW: Fight Forever is rumored to be released in September 2022 for the PS4, PS5, Xbox One, Xbox Series X|S and PC.

Source: Fightful.com

Damien Seeto

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Dead by Daylight 6th Anniversary Trailer Teases Big Reveals for the May 17 Broadcast

The Dead by Daylight 6th Anniversary celebration kicks off this May 17 with a livestream broadcast, and along with it Behaviour Interactive promises some big reveals for the long-running asymmetric horror title. Check out the trailer below to see a montage of everything we got for the past year in Dead by Daylight.

Incredible licensed content. Amazing original characters. Spellbinding lore. This past year has been Dead by Daylight’s biggest yet – and it’s all thanks to you. Join us in celebrating with a look back.

It’s safe to assume that the 6th Anniversary broadcast for Dead by Daylight will reveal something about the new Survivors and Killers entering the stage, but Behaviour did give us a brief outline of what we can expect from the stream:

  • Year 7: Roadmap
  • Quality of Life Improvements
  • Gameplay Improvements
  • Chapter 24 Reveal
  • A Look at the Store
  • 6th Anniversary In-Game Celebrations

You can monitor things in real-time via the official countdown site the studio have put up, and rougly two weeks from now we’ll get to see what’s in store for us in the next year of Dead by Daylight.

In case you missed it, Behaviour released a patch yesterday that fixed a ton of bugs in Dead by Daylight, and you can read the whole patch notes here.

MP1st Staff

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Deep Rock Galactic Update 1.11 Released for Bug Fixes This May 4 (Update)

Ghost Ship Games has fired out the Deep Rock Galactic update 1.11 patch today, and this patch is out on all last-gen and next-gen platforms! This patch includes fixes for a few bugs  regarding paint jobs and more! Read on for the Deep Rock Galactic update new patch notes.

Deep Rock Galactic 1.11 Patch Notes | Deep Rock Galactic Update New Patch Notes:

Update: Ghost Ship has announced that Season 2 is now live for PlayStation gamers, with Xbox getting it within the day! Originally set to go out tomorrow, May 5, it seems a bug has caused Season 2 to start early for console gamers.

Here are some of the stuff confirmed for Season 2 Escalation (via Steam):

SEASON EVENT: RIVAL SIGNAL

—————————-
Rivals are setting up new communications equipment, which must be shut down! In the all-new RIVAL SIGNAL Season Event, you must interrupt the operation of the Rival Communications Router, hack its Antenna Nodes and shut it down before the timer runs out and the entire thing discharges a lethal energy blast! Timing and precision will be of the essence if you want to obtain the Data Cell stored inside the Router!

NEW WARNING: RIVAL PRESENCE

—————————-
Hordes of Rival robots are clustering in the caves, seemingly just waiting to spring on anything carrying the DRG insignia. Some will likely see this as a welcome distraction from the usual teeth and claws of the Glyphids, but Management still doesn’t recommend underestimating these cybertronic abominations.

NEW ENEMY: RIVAL NEMESIS

—————————-
ScanCom has been picking up new readings in the caves, and disturbing rumours have started trickling in from the surface. Our Rivals have unleashed something down there, something specifically designed to lure you in, hunt you down, and terminate you with extreme prejudice. Beware, Miners – the Rival Nemesis is on the prowl.

NEW PERFORMANCE PASS

—————————-
By popular request we have roughly doubled the amount of Season Event Bonuses to collect by completing the various Season Events down in the caves! Bonuses for everyone!

Also, we’ve added a brand new Season Challenge, where you have to complete missions with the RIVAL PRESENCE WARNING, paying out phat stacks of Performance Points and precious Scrip.

All of that of course results in rewards – both from simply gaining levels in the Performance Pass, as well as spending Scrip in the Cosmetic Tree. We got some good stuff for you – Resource Caches, Beards, Paintjobs, Helmets, and yet another full set of Weapon Frameworks for all guns.

As always all elements of the Performance Pass are completely free and any rewards you were unable to claim in the previous season can be found in Cargo Crates, Lost Packs, Cosmetic Cores, and The Shop.

NEW SECONDARY WEAPONS

—————————-

NISHANKA BOLTSHARK X-80

The Scout has picked up this extremely versatile crossbow designed for large game, built especially to fire a wide selection of projectiles. Acid-bolts, electric bolts, fire bolts, triple bolts, you name it. It is time to go hunting.

SHARD DIFFRACTOR

Meanwhile, the Engineer has come up with the SHARD DIFFRACTOR. To keep it from detonating like a thousand pounds of TNT, the thing is limited to short, controlled bursts – but don’t let that depress you: It’s powered by a 12-pound chunk of Ommoran Heartstone, and is able to vomit forth beams of raw energy as thick as your leg, reducing anything in its path to a mound of cinders.

ARMSKORE COIL GUN

The Gunner gets the ARMSKORE COIL GUN – a hand-carryable, fully-fledged electromagnetic accelerator. It fires solid tungsten spheres with enough force to punch clean through solid rock. The only limit to this pocket-sized war crime is the battery pack – which is sizable.

COLETTE WAVE COOKER

And finally, the Driller has been given the COLETTE WAVE COOKER. An ingenious mix of lab equipment and kitchen utensil, the Wave Cooker does exactly what its name implies: Point it at something organic, and watch it cook from the inside out until it bursts in a gout of viscous fluids. Recipe book not included.

PHAZYONITE

—————————-
From now on, you can choose to pay for Cosmetics with Phazyonite instead of Credits and Minerals, in case you are saving up for specific upgrades.

Phazyonite can be found in the caves of Hoxxes as you go, and you will also earn it from the newly implemented Cosmetic Mastery system in the Shop.

How does that work? Simple: Increase your Cosmetic Mastery by buying stuff.

And not to worry, shoppers – the system will work retroactively. Everything you’ve already bought will be counted towards your Cosmetic Mastery progression.

Our goal is for players to buy cosmetics without sacrificing beer, upgrades and promotions. We hope it helps, especially with many of the previous season’s cosmetics landing in the shop. We have no plans for monetizing this in any way.

A-B CHOICE ON FORGE MASTERY REWARDS

—————————-
Previously, Forge Mastery granted completely random Infused Matrix Cores. Now, you’ll be given a choice – two Character Classes are picked at random, you pick which of them get the Core. Some choice is better than no choice, as they say.

MEDICAL GOWN

—————————-
For those dwarves returning unsuccessfully from missions, we have finally received a shipment of medical gowns. For the sake of overall morale and sanity, we urge all employees to keep their underwear on when waking up in one of these.

FSR AND DLSS SUPPORT

—————————-
You can now enable FSR or DLSS in-game if you have a graphics card that supports it. This tech should improve your framerate quite a bit if you’re playing on higher resolutions, resulting in much smoother mining.

ROBOT REBELLION DLC

—————————-

WEAPON BALANCE

—————————-

CORROSIVE SLUDGE PUMP
  • Increased the base fire rate
  • Increased base ammo
  • Reduced base magazine size slightly
  • Reduced base normal shot damage
  • Significantly improved the strength of the base corrosive effect DoT
  • Increased normal and charged shot corrosive damage conversion
  • Increased base puddle size slightly
  • Equipment terminal will now display puddle radius as an actual value
  • Added the T5 Ingredient X armor melting mechanic to the base weapon and removed the upgrade. The mechanic will no longer “melt” destructible weakpoints such as the Goo Bomber Sacks. As always, anyone who purchased the upgrade will have the credits and minerals refunded.
Modification Tweaks
  • Increased the projectile velocity bonus of the T1 Better Air Pressurizer
  • Reduced the damage bonus of T2 Potent Goo Mix
  • Reduced the max ammo bonus of the T3 More Goo Canisters
  • Increased the charge time reduction bonus of the T4 Improved Spooling Mechanism
  • Increased the DoT bonus for the T5 Fluoroantimonic Acid slightly
Overclock Tweaks
Sludge Blast OC
  • Removed clip size penalty
  • Changed ammo penalty from percentage to a flat value
  • Removed charge time penalty
  • Increased fragment damage conversion slightly
AG Mixture OC
  • Increased projectile velocity bonus
Volatile Impact Mixture OC
  • Increased the damage bonuses and changed them from flat values to percentages
  • Increased the DoT duration penalty
DRAK-25 PLASMA CARBINE
  • Reduced base projectile speed
  • Reduced base fire rate slightly
Modification Tweaks
  • Increased projectile speed bonus of the T1 Particle Accelerator upgrade
  • Increased the fire rate bonus of the T1 High-volume Plasma Feed upgrade
Overclock tweaks
Impact Deflection OC
  • Changed from Clean to Balanced
  • Added a rate of fire penalty
Aggressive Venting OC
  • Changed from Balanced to Clean
  • Removed all penalties
  • Reduced the overheat recovery bonus slightly
Rewiring Mod OC
  • Reduced the ammo penalty
DEEPCORE GK2
Electrifying Reload OC
  • Replaced damage penalty with an ammo penalty
JURY-RIGGED BOOMSTICK
Shaped Shells OC
  • Replaced the pellet count penalty with a small ammo penalty
PHEROMONE GRENADE
  • Increased the max number of enemies that can attack a target affected by pheromones
  • Extended the pheromone effect duration
  • Enemies affected by pheromones now can fight back when attacked by normal enemies. (previously they could only target other pheromone-affected enemies)
COMMUNITY REQUEST

—————————-

DWARVES CAN NOW LASERPOINT SOMEONE ELSE TO GET THEIR ATTENTION!

When you ping a dwarf you shout something related to their class to either get their attention or pay them a compliment

INDUSTRIAL MASK MOVED TO BEARD SLOT

The Industrial Mask from Season 01 performance pass has been moved from headwear slot to beard slot so that it can now be used with other headwear.

LOADOUTS FOR SERVER MODS

The Modding menu now has 4 load-outs where you can save lists of installed mods, in order to quickly enable different mod configurations. You save a loadout by clicking the checkbox next to the mods the same way you would if you wanted to enable them, clicking on the loadout you want to save to, and clicking save. You enable a loadouts modlist by clicking a loadout where a list is saved and clicking load.

OPTIONAL/REQUIRED BY ALL TAGS FOR SERVER MODS
Mods can now be tagged as either optional or Requiredbyall on mod.io.Optional tag if for mods that only need to be installed and enabled by the server’s host in order to work.
RequiredByAll tag is for a mod that requires all players to have the mod enabled and installed in order for it to work.
UNTAGGED MODS ARE BY DEFAULT OPTIONAL

Mods tagged with RequiredByAll will be installed and enabled on join – like it has worked until now. Mods tagged with Optional will be listed on join, but will not be installed on join unless you opt to do so by clicking the X on the mod.

MISC

—————————-

  • Taking down Rival operations is paramount and so management has increased the payout for Industrial Sabotage missions.
  • Owned Matrix Cores shown in the forge are now sorted more granularly, making it easier to get an overview of what overclocks you have for each class/weapon etc.
  • Fixed that activating Field Medics “Instant Revive” also fired the equipped weapon.
  • Increased the speed bonus of using/building most items when more than one dwarf is doing it. This does not include Repairing Doretta, which has not been changed and works by a different system.
  • Fixed an issue where some unequipped items would become visible again.
  • Cursor is now hidden during Mission Completed end screen, until the Continue button is visible
  • Updated Unreal engine version to 4.27.2
  • Optimized debris placement
  • Fixed a bug with resource placement in caves, they should now be better distributed in the caves.
  • Fixed bug in motivational terminal animation
  • [KPI Terminal] Orange hover-border around Milestones is back
  • Added Mission Stat counting cosmetic mastery level ups. Changed xp calculation so it is always based on credit + minerals cost.
  • Fixed the Caretaker rotating inconsistently for clients
  • Enemies with very low health’s health bar now still shows a sliver of life, instead of a completely black bar to avoid confusion
  • Added a new damage type “Piercing” for the Nishanka Boltshark
  • Added a bit of Cold resistance and Fire weakness to the Mactera Ice Bomber
  • Reduced Corrosive resistance for all Dreadnoughts, and the Grunt Guard
  • Fixed issue with enemies that had dynamic materials and then where dissolving
  • Fixed that the Glyphid Praetorian weakpoint lights up after it has been killed
  • Fixed that glyphids were sometimes showing default animation pose for a few frames before digging out of ground when spawning.
  • Fixed inventory issues with charging gems, throwing it with salute and picking it up again during salute. Also fixes the issue with weapons sometimes floating in mid air.
  • Fixed Salute logic – You are no longer able to salute while doing Hold E interactions, the dwarves do not have hands for doing both at the same time.
  • Added an info button on the mission map after selecting a mission that takes you to the mission description in the miners manual
Fonts and text
  • Fixed bug on Space Rig Team Display where text would be overlapped by the Player Icon
  • Attempt to rescale Team Display and Resource Counters back what it was previously
  • Assignment Popup reverted to old layout
  • Perks window font tweaks
  • Season marker on items tweaked, font sizes reduced, small layout tweaks
  • Font size reduced, some minor layout changes
  • Fixed typo on monitor
  • Smaller font size on XP readout inside terminals
  • Fixed “Up for Promotion!” being slightly off screen
Modding
  • Fixed a bug where hosting hidden mods could soft lock the game on joining
  • Added progress bar for checking dependencies of mods on joining
  • Changed the way that Mods are shown as out of date after an update to the game. It will now follow major versions instead of minor versions, as there are limited issues between minor updates to the game
  • Made the class icons on the server list, savemenu, tree of vanity and season screen moddable.
  • Added ‘requiredbyall’ and optional functionality to downloading mods on joining a modded session
  • NOTE: Most mods currently on mod.io will probably break due to Engine update. Please be patient with modders.
Glyphid Menace
  • Fixed armor on top of head, all parts could not be destroyed and the particle for when it was destroyed was too small and the wrong color.
  • Improved collision on top and back to better match the mesh.
  • Fixed weakpoints not glowing correctly when hit.
  • Added particles when a weakpoint is destroyed.

:swarmer: Season 02.01: Hotfix 01:swarmer:

Hello Miners,

The armor paint jobs went a bit wild in the Lost Packs – Here’s a hotfix for it, so you won’t waste time claiming buggy loot.

With Love, The Ghost Ship Crew

— PATCH NOTES —

  • – Fixed a bug that rewarded class-specific paint jobs to the wrong class when found in a Lost Pack
  • – Fixed a bug where you could not buy Equipment Upgrades for classes you did not currently have selected if your selected class was lower lvl / had not unlocked a similar upgrade tier.

That’s about it for this title update. In case there are more changes spotted by players not listed above, leave a comment below to let us know what they are.

Source: Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Deep Rock Galactic Update 1.000.011 Out for Small Hotfix This May 4 (Update)

Ghost Ship Games has released the Deep Rock Galactic update 1.000.011 patch today, and this one is for a small hotfix regarding paint jobs and more! Check out the full Deep Rock Galactic May 4 update patch notes below.

Deep Rock Galactic 1.000.011 Patch Notes | Deep Rock Galactic May 4 Update Patch Notes:

Update: Ghost Ship has announced that Season 2 is now live for PlayStation gamers, with Xbox getting it within the day! Originally set to go out tomorrow, May 5, it seems a bug has caused Season 2 to start early for console gamers.

Here are some of the stuff confirmed for Season 2 Escalation (via Steam):

SEASON EVENT: RIVAL SIGNAL

—————————-
Rivals are setting up new communications equipment, which must be shut down! In the all-new RIVAL SIGNAL Season Event, you must interrupt the operation of the Rival Communications Router, hack its Antenna Nodes and shut it down before the timer runs out and the entire thing discharges a lethal energy blast! Timing and precision will be of the essence if you want to obtain the Data Cell stored inside the Router!

NEW WARNING: RIVAL PRESENCE

—————————-
Hordes of Rival robots are clustering in the caves, seemingly just waiting to spring on anything carrying the DRG insignia. Some will likely see this as a welcome distraction from the usual teeth and claws of the Glyphids, but Management still doesn’t recommend underestimating these cybertronic abominations.

NEW ENEMY: RIVAL NEMESIS

—————————-
ScanCom has been picking up new readings in the caves, and disturbing rumours have started trickling in from the surface. Our Rivals have unleashed something down there, something specifically designed to lure you in, hunt you down, and terminate you with extreme prejudice. Beware, Miners – the Rival Nemesis is on the prowl.

NEW PERFORMANCE PASS

—————————-
By popular request we have roughly doubled the amount of Season Event Bonuses to collect by completing the various Season Events down in the caves! Bonuses for everyone!

Also, we’ve added a brand new Season Challenge, where you have to complete missions with the RIVAL PRESENCE WARNING, paying out phat stacks of Performance Points and precious Scrip.

All of that of course results in rewards – both from simply gaining levels in the Performance Pass, as well as spending Scrip in the Cosmetic Tree. We got some good stuff for you – Resource Caches, Beards, Paintjobs, Helmets, and yet another full set of Weapon Frameworks for all guns.

As always all elements of the Performance Pass are completely free and any rewards you were unable to claim in the previous season can be found in Cargo Crates, Lost Packs, Cosmetic Cores, and The Shop.

NEW SECONDARY WEAPONS

—————————-

NISHANKA BOLTSHARK X-80

The Scout has picked up this extremely versatile crossbow designed for large game, built especially to fire a wide selection of projectiles. Acid-bolts, electric bolts, fire bolts, triple bolts, you name it. It is time to go hunting.

SHARD DIFFRACTOR

Meanwhile, the Engineer has come up with the SHARD DIFFRACTOR. To keep it from detonating like a thousand pounds of TNT, the thing is limited to short, controlled bursts – but don’t let that depress you: It’s powered by a 12-pound chunk of Ommoran Heartstone, and is able to vomit forth beams of raw energy as thick as your leg, reducing anything in its path to a mound of cinders.

ARMSKORE COIL GUN

The Gunner gets the ARMSKORE COIL GUN – a hand-carryable, fully-fledged electromagnetic accelerator. It fires solid tungsten spheres with enough force to punch clean through solid rock. The only limit to this pocket-sized war crime is the battery pack – which is sizable.

COLETTE WAVE COOKER

And finally, the Driller has been given the COLETTE WAVE COOKER. An ingenious mix of lab equipment and kitchen utensil, the Wave Cooker does exactly what its name implies: Point it at something organic, and watch it cook from the inside out until it bursts in a gout of viscous fluids. Recipe book not included.

PHAZYONITE

—————————-
From now on, you can choose to pay for Cosmetics with Phazyonite instead of Credits and Minerals, in case you are saving up for specific upgrades.

Phazyonite can be found in the caves of Hoxxes as you go, and you will also earn it from the newly implemented Cosmetic Mastery system in the Shop.

How does that work? Simple: Increase your Cosmetic Mastery by buying stuff.

And not to worry, shoppers – the system will work retroactively. Everything you’ve already bought will be counted towards your Cosmetic Mastery progression.

Our goal is for players to buy cosmetics without sacrificing beer, upgrades and promotions. We hope it helps, especially with many of the previous season’s cosmetics landing in the shop. We have no plans for monetizing this in any way.

A-B CHOICE ON FORGE MASTERY REWARDS

—————————-
Previously, Forge Mastery granted completely random Infused Matrix Cores. Now, you’ll be given a choice – two Character Classes are picked at random, you pick which of them get the Core. Some choice is better than no choice, as they say.

MEDICAL GOWN

—————————-
For those dwarves returning unsuccessfully from missions, we have finally received a shipment of medical gowns. For the sake of overall morale and sanity, we urge all employees to keep their underwear on when waking up in one of these.

FSR AND DLSS SUPPORT

—————————-
You can now enable FSR or DLSS in-game if you have a graphics card that supports it. This tech should improve your framerate quite a bit if you’re playing on higher resolutions, resulting in much smoother mining.

ROBOT REBELLION DLC

—————————-

WEAPON BALANCE

—————————-

CORROSIVE SLUDGE PUMP
  • Increased the base fire rate
  • Increased base ammo
  • Reduced base magazine size slightly
  • Reduced base normal shot damage
  • Significantly improved the strength of the base corrosive effect DoT
  • Increased normal and charged shot corrosive damage conversion
  • Increased base puddle size slightly
  • Equipment terminal will now display puddle radius as an actual value
  • Added the T5 Ingredient X armor melting mechanic to the base weapon and removed the upgrade. The mechanic will no longer “melt” destructible weakpoints such as the Goo Bomber Sacks. As always, anyone who purchased the upgrade will have the credits and minerals refunded.
Modification Tweaks
  • Increased the projectile velocity bonus of the T1 Better Air Pressurizer
  • Reduced the damage bonus of T2 Potent Goo Mix
  • Reduced the max ammo bonus of the T3 More Goo Canisters
  • Increased the charge time reduction bonus of the T4 Improved Spooling Mechanism
  • Increased the DoT bonus for the T5 Fluoroantimonic Acid slightly
Overclock Tweaks
Sludge Blast OC
  • Removed clip size penalty
  • Changed ammo penalty from percentage to a flat value
  • Removed charge time penalty
  • Increased fragment damage conversion slightly
AG Mixture OC
  • Increased projectile velocity bonus
Volatile Impact Mixture OC
  • Increased the damage bonuses and changed them from flat values to percentages
  • Increased the DoT duration penalty
DRAK-25 PLASMA CARBINE
  • Reduced base projectile speed
  • Reduced base fire rate slightly
Modification Tweaks
  • Increased projectile speed bonus of the T1 Particle Accelerator upgrade
  • Increased the fire rate bonus of the T1 High-volume Plasma Feed upgrade
Overclock tweaks
Impact Deflection OC
  • Changed from Clean to Balanced
  • Added a rate of fire penalty
Aggressive Venting OC
  • Changed from Balanced to Clean
  • Removed all penalties
  • Reduced the overheat recovery bonus slightly
Rewiring Mod OC
  • Reduced the ammo penalty
DEEPCORE GK2
Electrifying Reload OC
  • Replaced damage penalty with an ammo penalty
JURY-RIGGED BOOMSTICK
Shaped Shells OC
  • Replaced the pellet count penalty with a small ammo penalty
PHEROMONE GRENADE
  • Increased the max number of enemies that can attack a target affected by pheromones
  • Extended the pheromone effect duration
  • Enemies affected by pheromones now can fight back when attacked by normal enemies. (previously they could only target other pheromone-affected enemies)
COMMUNITY REQUEST

—————————-

DWARVES CAN NOW LASERPOINT SOMEONE ELSE TO GET THEIR ATTENTION!

When you ping a dwarf you shout something related to their class to either get their attention or pay them a compliment

INDUSTRIAL MASK MOVED TO BEARD SLOT

The Industrial Mask from Season 01 performance pass has been moved from headwear slot to beard slot so that it can now be used with other headwear.

LOADOUTS FOR SERVER MODS

The Modding menu now has 4 load-outs where you can save lists of installed mods, in order to quickly enable different mod configurations. You save a loadout by clicking the checkbox next to the mods the same way you would if you wanted to enable them, clicking on the loadout you want to save to, and clicking save. You enable a loadouts modlist by clicking a loadout where a list is saved and clicking load.

OPTIONAL/REQUIRED BY ALL TAGS FOR SERVER MODS
Mods can now be tagged as either optional or Requiredbyall on mod.io.Optional tag if for mods that only need to be installed and enabled by the server’s host in order to work.
RequiredByAll tag is for a mod that requires all players to have the mod enabled and installed in order for it to work.
UNTAGGED MODS ARE BY DEFAULT OPTIONAL

Mods tagged with RequiredByAll will be installed and enabled on join – like it has worked until now. Mods tagged with Optional will be listed on join, but will not be installed on join unless you opt to do so by clicking the X on the mod.

MISC

—————————-

  • Taking down Rival operations is paramount and so management has increased the payout for Industrial Sabotage missions.
  • Owned Matrix Cores shown in the forge are now sorted more granularly, making it easier to get an overview of what overclocks you have for each class/weapon etc.
  • Fixed that activating Field Medics “Instant Revive” also fired the equipped weapon.
  • Increased the speed bonus of using/building most items when more than one dwarf is doing it. This does not include Repairing Doretta, which has not been changed and works by a different system.
  • Fixed an issue where some unequipped items would become visible again.
  • Cursor is now hidden during Mission Completed end screen, until the Continue button is visible
  • Updated Unreal engine version to 4.27.2
  • Optimized debris placement
  • Fixed a bug with resource placement in caves, they should now be better distributed in the caves.
  • Fixed bug in motivational terminal animation
  • [KPI Terminal] Orange hover-border around Milestones is back
  • Added Mission Stat counting cosmetic mastery level ups. Changed xp calculation so it is always based on credit + minerals cost.
  • Fixed the Caretaker rotating inconsistently for clients
  • Enemies with very low health’s health bar now still shows a sliver of life, instead of a completely black bar to avoid confusion
  • Added a new damage type “Piercing” for the Nishanka Boltshark
  • Added a bit of Cold resistance and Fire weakness to the Mactera Ice Bomber
  • Reduced Corrosive resistance for all Dreadnoughts, and the Grunt Guard
  • Fixed issue with enemies that had dynamic materials and then where dissolving
  • Fixed that the Glyphid Praetorian weakpoint lights up after it has been killed
  • Fixed that glyphids were sometimes showing default animation pose for a few frames before digging out of ground when spawning.
  • Fixed inventory issues with charging gems, throwing it with salute and picking it up again during salute. Also fixes the issue with weapons sometimes floating in mid air.
  • Fixed Salute logic – You are no longer able to salute while doing Hold E interactions, the dwarves do not have hands for doing both at the same time.
  • Added an info button on the mission map after selecting a mission that takes you to the mission description in the miners manual
Fonts and text
  • Fixed bug on Space Rig Team Display where text would be overlapped by the Player Icon
  • Attempt to rescale Team Display and Resource Counters back what it was previously
  • Assignment Popup reverted to old layout
  • Perks window font tweaks
  • Season marker on items tweaked, font sizes reduced, small layout tweaks
  • Font size reduced, some minor layout changes
  • Fixed typo on monitor
  • Smaller font size on XP readout inside terminals
  • Fixed “Up for Promotion!” being slightly off screen
Modding
  • Fixed a bug where hosting hidden mods could soft lock the game on joining
  • Added progress bar for checking dependencies of mods on joining
  • Changed the way that Mods are shown as out of date after an update to the game. It will now follow major versions instead of minor versions, as there are limited issues between minor updates to the game
  • Made the class icons on the server list, savemenu, tree of vanity and season screen moddable.
  • Added ‘requiredbyall’ and optional functionality to downloading mods on joining a modded session
  • NOTE: Most mods currently on mod.io will probably break due to Engine update. Please be patient with modders.
Glyphid Menace
  • Fixed armor on top of head, all parts could not be destroyed and the particle for when it was destroyed was too small and the wrong color.
  • Improved collision on top and back to better match the mesh.
  • Fixed weakpoints not glowing correctly when hit.
  • Added particles when a weakpoint is destroyed.

:swarmer: Season 02.01: Hotfix 01:swarmer:

Hello Miners,

The armor paint jobs went a bit wild in the Lost Packs – Here’s a hotfix for it, so you won’t waste time claiming buggy loot.

With Love, The Ghost Ship Crew

— PATCH NOTES —

  • – Fixed a bug that rewarded class-specific paint jobs to the wrong class when found in a Lost Pack
  • – Fixed a bug where you could not buy Equipment Upgrades for classes you did not currently have selected if your selected class was lower lvl / had not unlocked a similar upgrade tier.

That’s it for this small patch. In case there are any more changes listed, we’ll be sure to let our readers know.

Source: Discord

MP1st Staff

Home > News

COD Warzone May 4 Update Brings Weapon Changes & More, Here’s the Patch Notes

Raven Software has released the COD Warzone May 4 update patch notes, and this one lists a plethora of new weapon changes and more! It’s also worth noting that this is a server-side, which means that it doesn’t require any downloads. Check out the full patch notes below.

COD Warzone May 4 Update Patch Notes:

GAMEPLAY

Adjustments

  • Armored Truck
    • Health
      • Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
    • Turret
      • Damage decreased by 40%.

It’s become clear since its return to the Warzone, that the Armored truck has become a great asset to any team. However, its overwhelming presence has felt oppressive to engage against. We’re bringing it in line with other Vehicles, while still retaining its role as a power-house. 

BUG FIXES

  • Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone.
  • Fixed an issue causing Players using a controller to encounter issues while navigating the Buy Station interface.
  • Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track.
  • Fixed an issue causing the cape elements on the following skins to obscure Player vision:
    • “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
    • “Astrakhan” Padmavati Skin
  • Fixed an issue causing the following Weapons to not gain Weapon XP:
    • KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko Anti-Tank Rifle (VG)

WEAPONS

Weapon Adjustments

Vanguard Weapons have been struggling to perform on par with their peers since they dropped into the Warzone. This update is laying the groundwork to resolve that. Engagement distances have only increased since the transition to Caldera. More skirmishes are taking place within minimum damage ranges. As a result of this, Weapons that have low maximum damage ranges or low minimum damage have become largely inviable. Unfortunately for Vanguard Weapons, this was often the case. Below you will find a myriad of changes aimed at injecting some budding competition into the upper echelon of Warzone Weaponry.

» Assault Rifles «

  • AK-47 (BOCW)
    • Maximum Damage decreased to 34, down from 36
    • Minimum Damage decreased to 30, down from 32
  • AS44 (VG) 
    • Initial Recoil decreased
    • Maximum Damage Range increased to 29.8 meters, up from 28.4 meters
    • Kovalevskaya 615mm 
      • Maximum Damage Range increased by 20%, up from 15%
  • Assault Rifle Alpha (VG)
    • Headshot Damage Multiplier increased to 1.58, up from 1.5
    • Neck Damage Multiplier decreased to 1.19, down from 1.5
    • Maximum Damage increased to 33, up from 30
    • Minimum Damage increased to 30, up from 26
    • 7.62 Gorenko 50 Round Mags
      • Fire Rate Multiplier decreased to 6%, down from 6.54%
    • Krausnick 220mm Rapid
      • Sprint to Fire Speed increased by 6%, up from -15%
      • Movement Speed now increased by 1.3%
      • Initial Recoil penalty now begins at bullet 3, up from 2
      • Horizontal Recoil Control penalty decreased to 40%, down from 50%
      • Fire Rate Multiplier decreased to 15%, down from 20%
      • Maximum Damage Range now decreased by 8.6%
      • Damage now decreased by 10%
    • Recoil Booster
      • Fire Rate Multiplier decreased to 1.5%, down from 5%
  • Assault Rifle Bravo (VG)
    • Maximum Damage increased to 31, up from 29
    • Minimum Damage increased to 26, up from 22
  • Assault Rifle Charlie (VG)
    • Maximum Damage increased to 41, up from 40
    • Minimum Damage increased to 36, up from 30
    • CGC 27″ 2B Barrel
      • Maximum Damage Range increased by 20%, up from 15%
    • Chariot 18″ Rapid Barrel 
      • Damage now decreased by 10%
  • Assault Rifle Hotel (VG)
    • Minimum Damage increased to 20, up from 19
  • Cooper Carbine (VG)
    • Maximum Damage Range increased to 29.2 meters, up from 27.9 meters
    • 22″ Cooper Custom 
    • Damage Range now increased by 20%
    • Minimum Damage increased to 20, up from 19
  • EM2 (BOCW)
    • Headshot Damage Multiplier decreased to 1.3, down from 1.5
    • Maximum Damage decreased to 40, down from 41
    • Minimum Damage decreased to 35, down from 37
  • KG M40 (VG)
    • Maximum Damage Range increased to 33 meters, up from 31.1 meters
    • Krausnick 700mm 01V 
    • Damage Range now increased by 20%
    • Minimum Damage increased to 24, up from 22
  • Nikita AVT (VG)
    • Magazine Capacity increased to 40, up from 35
    • Minimum Damage increased to 21, up from 19
    • .30-06 40 Round Fast Mags
      • Magazine Capacity increased to 40, up from 35
    • 6.5 Sakura 60 Round Drums
      • Magazine Capacity increased to 60, up from 55
    • 7.62x54mmR 50 Round Mags
      • Magazine Capacity increased to 50, up from 45
    • 7.62x54mmR 40 Round Fast Mags
      • Magazine Capacity increased to 40, up from 35

While the Nikita AVT (VG) has been performing moderately well, we felt that its Magazine Capacity and Minimum Damage was holding it back from becoming the sniper support allstar it was destined to become. These changes will undoubtedly instill the Nikita AVT (VG) as one of the most formidable Ground Loot Weapons.

  • NZ-41 (VG)
    • Maximum Damage Range increased to 35.5 meters, up from 30.9 meters
    • Minimum Damage increased to 32, up from 30
    • 6.5mm Sakura 50 Round Mags
      • Damage penalty decreased to 15%, down from 30%
    • Orbweaver Custom Barrel
      • Damage Range penalty removed
      • Horizontal Recoil Control penalty decreased to 30%, down from 50%
  • Volkssturmgewehr (VG) 
    • Minimum Damage increased to 22, up from 20
  • XM4 (BOCW)
    • Headshot Damage Multiplier increased to 1.54, up from 1.5
    • Maximum Damage decreased to 29, down from 30

» Submachine Guns «

  • Armaguerra 43 (VG) 
    • Headshot Damage Multiplier increased to 1.58, up from 1.3
    • Minimum Damage increased to 19, up from 15
    • Neck Damage Multiplier increased to 1.32, up from 1.01
    • Botti 315mm CII
      • Bullet Velocity now increased by 20%
    • Botti 570mm Precisione
      • Bullet Velocity now increased by 40%
    • Imerito 550mm 03P 
      • Bullet Velocity now increased by 30%
  • M1912 (VG)
    • Mid Damage increased to 22, up from 20
    • Minimum Damage increased to 20, up from 18
    • CGC 12″ Cooling Barrel
      • Bullet Velocity increased to 30%, up from 20%
    • Chariot 5.5″ Barrel
      • Bullet Velocity now increased by 30%
  • Owen Gun (VG)
    • Min Damage increased to to 24, up from 22
  • PPSh-41 (VG) 
    • Minimum Damage increased to 19, up from 17
    • Empress 140mm 
      • Bullet Velocity now increased by 20%
    • ZAC 300mm
      • Bullet Velocity increased to 30%, up from 10%
  • Sten (VG)
    • Mid Damage increased to 24, up from 22
    • Min Damage increased to 21, up from 18
    • Gawain 140mm Short 
      • Bullet Velocity increased to 25%, up from 11%
    • Hockenson 174mm B11S 
      • Bullet Velocity now increased by 20%
  • Submachine Gun Charlie (VG)
    • Minimum Damage increased to 22, up from 21
    • Krausnick 317mm 04B 
      • Bullet Velocity increased to 30%, up from 20%
    • VDD 189mm Short 
      • Bullet Velocity now increased by 20%
  • Type 100 (VG)
    • Minimum Damage increased to 20, up from 18
    • Sakura 196mm Light
      • Bullet Velocity penalty decreased to 10%, up from 12%
    • Shiraishi Precision 
      • Bullet Velocity increased to 40%, up from 20%
    • Warubachi 134mm Rapid 
      • Bullet Velocity now increased by 10%
  • Welgun (VG)
    • Min Damage increased to 24, up from 23
    • 120mm Gawain Short
      • Bullet Velocity penalty removed
    • 240mm Hockenson 43
      • Now increases Bullet Velocity by 40%

Attachments

» Perks «

  • Vital
    • Upper Torso Damage Multiplier decreased to 1.046, down from 1.05

That’s it for this latest patch. Stay tuned for further updates to Warzone, especially next week, as May 11 brings King Kong and Godzilla to the fold via Operation Monarch!

Source: Raven Software

MP1st Staff

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