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Shadow Warrior 3 Review – The Art of Gorefare (PC)

Lo Wang is back for yet another exciting epic tale into the Shadow Warrior franchise. Armed with an arsenal of deadly weapons, including a limb slicing, blood-lusting Katana, Wang must venture through the end of the world, fending off demonic beasts, and a dragon of untold scale. A one man army, equipped with a mouth that cuts deeper than any blade, what could possibly go Wang, er, wrong? 

Less RPG, More Classic Doom Roots

When I played the first Shadow Warrior back in 2013, I had nothing but high praise as the game managed to capture the perfect blend between both id Software’s Doom, and 3D Realms’  Duke Nukem and their original Shadow Warrior, though with its own unique identity carved by its excellent swordplay, parkour action, and of course, it’s offensive beat of crude one-liners. It was, in the best way to describe it, Doom but with a sword and the banter and crude humor of Duke Nukem.

Fast forward to the 2016 follow-up, Shadow Warrior 2. Flying Wild Hog was looking to bring a fresh take to the franchise. How? By gearing the gameplay around a looter experience and introducing co-op in a semi-open world with procedurally generated levels. As a fan of the first, it certainly was a bold change, one that left me with some rather mixed feelings as the RPG and looter mechanics felt more of a second thought as they were easy to ignore…still a fun game, mind you.

The co-operative play however was a great highlight, as it further reinforced the exhilarating combat brought from the first, only this time with friends. 

And that brings us to the third Shadow Warrior, yet another iteration that Flying Wild Hog is looking to sprinkle some fresh takes, though in a more interesting way. 

While it’s common for sequels to build upon past mechanics, Shadow Warrior 3, as disappointing as it may seem, sheds away its semi-open world, as well as cooperative play, to instead focus on returning to the series’ roots. The results? An 8-10 hour long linear campaign that is more personal, and perhaps filled with some of the best gameplay in the series yet.

Level progression has been scaled back, no longer being about what kind of builds you can make, or how much grinding you have to do to farm specific items. Instead this has been replaced with a much simpler system of upgrading that’s natural to the flow of the campaign. As you progress, you unlock new guns, new upgrades, and new skills. No longer a game of luck and grinding, and much more in line with the first Shadow Warrior (2013).

And as mentioned before, Shadow Warrior 3 does away with its semi-large open world with procedurally generated zones in favor of linearity. While some may gawk at that, personally, I think this was for the best, as it has allowed  Flying Wild Hog to get more creative in Shadow Warrior’s diverse environments.

Traversing, for example, feels the utmost best, as it’s a breeze to run through environments and all their interconnected points. That’s mostly thanks to how Flying Wild Hog has built areas to support a dense amount of verticality. And being that you are a ninja after all, expect to be scaling massive structures filled with wall running, and tons of platforming.

It does help that Shadow Warrior 3 introduces a grappling hook for the first time in the series, something that a lot of games as of late are doing. I love this addition, as it makes areas fun to swing around in, and the action to grapple on points (and even enemies) is so seamless, as it’s a simple button press.

Environments aren’t the only thing affected by the focus of verticality either, as it plays a major role in the combat itself. Many of the Doom-like arenas where combat takes place are littered with points of scaling, wall running, and even grappling points. You can take the battle high, or you can take it low, whatever it is, you’ll be sure to find that there is a robust amount of freedom in the approach. 

The weapons, like past iterations, come in plenty, and are as deadly as they are creative as ever. Take The Outlaw, a fast shooting revolver with bullets capable of shooting limbs right off. It’s the first gun you get, and as you progress you can slot it with different upgrades such as one that ignites enemies on fire, or my favorite the Poppin’ Head upgrade, which makes enemies head explode as a flood of blood rushes out of their body.

Another one of my favorites is the akimbo SMG. They don’t do as much damage as the other guns, but they’re loads of fun because of how bloody of a scene they cause.

However, despite some of the other weapons being a bit more explosive and flashy, I still think none of them compare to the Katana, which is at the center of all the gameplay. 

If a concern that players had was that Flying Wild Hog would be “dumbing” down the Katana gameplay, or lessening the gore it attributes, well, you can rest easy because this is perhaps the deadliest we’ve seen it yet. Often during my playthrough I would come across hordes of enemies, and while logically using a gun would have made more sense, it was just too much fun in the way body parts get cut off. 

Heads will fly, legs will roll, and arms will flail as you slice away at an enemy. The amount of blood that seeps out of them is ridiculously over-the-top. Yet, no matter how many limbs I’ve seen, how many mutilated corpses, or deep gashes that made me go “holy shit,” I always had a smile. It’s fantastic, and fans will undoubtedly love it.

Furthermore, there are executions that the player can perform. For those who played Doom, you’re probably familiar with the gorefest that follows, but Shadow Warrior 3 takes things to the next level. I’m almost reminded of the fatalities in Mortal Kombat when it comes to executions. Heck, there’s even a slight pause before the character actually performs it (as if someone is saying “FINISH HIM” in the back of your mind).

Every single enemy in Shadow Warrior 3 has their own unique execution that is just an absolute bloodbath to witness. On one enemy I ended up ripping their head out from their body, with their spine attached still. As I held their lifeless head with both hands, the execution ended with their head being crushed in. Just absolutely brutal.

What makes these executions even more worthwhile to perform is that some enemies will grant one-time use weapons. Take the Oni Hanma, a brute with a large stone fist. During an execution they will have their stone fist cut off, in which the player can use it to bash other enemies head in. There is another Yokai with a drill on their face that will literally be ripped out, pulling all their internal organs just so you can drive this through the chest of others. Throwables can also be uncovered through means of executions, some freeze, some act as lasers, and others as explosives. 

And going back to the whole verticality talk from earlier, stages are also littered with various traps, both high and low. Often I would find myself overwhelmed by enemies, only to notice a small interactive “shoot point” in the distance that controlled a massive saw blade close by. Shooting it caused the blade to spin viciously, shredding all the enemies who dared stepped in its path. Again, a lot is crammed in these linear environments, offering a ton of freedom for the player. It’s like the phrase says, sometimes less is more, and Flying Wild Hog certainly makes the most out of these small spaces they’ve crafted.

An Impressive Face Lift

With the focus now shifted back to a linear presentation, Flying Wild Hog has managed to introduce a number of big improvements, some of which I’ve already discussed above, but I wanted to talk about the visual presentation itself. Having played the last two Shadow Warriors, I’ve never considered the series to be much of a visual spectacle. I mean, it looked good, but it wasn’t exactly something I’d write home about or show my friends to try and impress them.

Well, that changes with Shadow Warrior 3, as it bolsters a new art direction that is rich in vibrant coloring, as well as variety of environments. 

The visuals look fantastic as palettes of beautiful color gradients splashed over every location I visited. Lush greens filled overgrown jungles, while a cool blue breeze ran through gorgeous mountain vistas. What I especially loved is the use of neon colors being tied to effects such as bullets and sword slashes, giving the gameplay a very stylish look.

What’s more impressive are the animations themselves, moreso specifically on the enemies. They don’t appear stiff or lifeless at all. Enemies such as the Gassy Obariyon who are “overweight” pigs have parts that bounce and jiggle around as they move, whereas some of the more complicated enemies such as the Slinky Jakku have an accordion like appendix that folds in and out as they hop around from spot to spot. They’re not the kind of details, or animations you would come to expect out of an enemy outside of a boss.

As for performance, running Shadow Warrior 3 at max setting was a pretty easy task on my 3080 Ti build, producing some flawless performance in not just visual fidelity, but in the framerate itself. While there was an option to opt with uncapped fps (frames-per-second), I decided it would be best to experience with a locked 60fps, which Shadow Warrior 3 seemed to have held even during the intense packed action moments.

Of course my GPU is on the higher end of things, which luckily Shadow Warrior 3 isn’t at all a demanding game. The minimum requirements are either a Nvidia GTX 760, or a AMD Radeon R7 RX270, cards that are nearly a decade old. Of course you shouldn’t expect to run Shadow Warrior 3 at max with those cards, but they should be an indication of what kind the game is on players’ hardware. 

Look, It’s Me. I’m Here. Deal With It. Let’s Move On.

Perhaps the most drastic change that has Shadow Warrior fans on the divide is that the main protagonist, Lo Wang, is no longer voiced by Jason Liebrecht. The reasoning, as provided by Devolver Digital (via PCGamer) was due to originally casting a voice actor who didn’t fit the background of Lo Wang’s culture. Regardless of my opinion on that matter, I will say that the change in voice acting isn’t as bad as the trailers make it out to seem, albeit the game’s crude humor and writing helps.

Mike Moh, who you may recognize as the actor who played Bruce Lee in Once Upon a Time in Hollywood is the new voice of Lo Wang, and his performance is a pretty solid one. Lo Wang’s accent may not be as deep and over exaggerated as before, but it certainly is still there, as well as the mix of sarcastic emotions he has displayed in past iterations.

Starting the story off, Lo Wang is at a very low-point in his life, having lost his best friend and unleashing a world-ending dragon. There’s not a lot of hope for him left, no reason to keep fighting. The joke is over for him, or at least that’s what it seems until a familiar face pops up, giving him a new purpose to keep on fighting. Now reignited with a new passion, Wang decides it’s time for him to crawl out of the hole (both literal and metaphorical) he dug himself in, as he once again prepares to face off against the impossible in order to save the world. He’s the world’s last hope and he knows it, yet despite this being a very serious matter, he, himself, is not so serious about it.

Mike Moh portrays that pretty well as evident in the opening scene and throughout my nine-hour run. Sure, it’s not Jason Liebrecht, but I do think in a respectful manner that Moh does a great job at attempting to emulate the original voice. There’s a bit of personality from what we loved about Jason’s performance that Moh certainly shows with his rendition of Lo Wang. If it bothers you, I do understand, but I think the game’s writing saves a lot of the problems you may have with it. It’s not a change I’m too bothered by, as long as the new actor is able to deliver, which Moh has. He’s sarcastic, witty, offensive, as well as relatable, qualities Wang had in the last two games thanks to Jason’s performance.

I’ll say to long-time fans, give the new voice actor a chance, who knows? you might just end up being surprised (or not). 

Verdict

Shadow Warrior 3 represents a true return to the series roots, rekindling the very reason why many loved the first as well as the classic titles it inspires from. There are plenty of small and big improvements, and while I am disappointed by the fact that I won’t be able to experience this with a friend or two, it’s compensated by what Flying Wild Hog was able to deliver on. It’s a fantastic game that calls back to the mindless fun that we all had when we were growing up, filled with the crude humor that modern day gaming dares to no longer do. 

Score: 8.5/10

Pros:

  • Stylishly fun and addictive gameplay that has us wanting to come back for more.
  • Gore system is satisfyingly out of this world.
  • Weapons are unique, and all fun to use. The katana takes the spotlight undoubtedly.
  • Visually the best looking Shadow Warrior game to date, with a rock solid performance to accompany.
  • Crude, sick humor doesn’t take a backseat, even if some don’t always hit.
  • A return to form, all focused on a simpler level of progression and no longer about grinding for specific loot. 

Cons:

  • Lack of co-op is still disappointing.
  • Not a lot in terms of replayability, Which may be a disappointment to those coming from Shadow Warrior 2.

Shadow Warrior 3 review code was provided by the publisher. Version tested PC. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

GTA The Trilogy – The Definitive Edition Update 1.05 Out This February 28 (Update)

Rockstar Games has released the (Grand Theft Auto) GTA The Trilogy – The Definitive Edition update 1.05 (PS5 version 1.005) patch this February 28! This one, much like the others, is for bug fixes and changes for the entire three collection of games. Check out the full patch notes.

GTA The Trilogy – The Definitive Edition Update 1.05 Patch Notes | GTA The Trilogy – The Definitive Edition Update 1.005 Patch Notes | GTA The Trilogy – The Definitive Edition February 28 Patch Notes:

Update: Rockstar Games has released the complete patch notes for today’s title update for all three games.

Rockstar Games has not released the official changelog for the PS4, PS5, Xbox One, and Xbox Series version of the game yet, but the Nintendo Switch version got an update just a few days ago (Feb. 26), and we’ve included the list of changes for that one for now.

General – All Platforms, All Titles

  • Improved game performance across all platforms and graphic modes
  • Stability improvements
  • Fixed several issues when attempting to retry a mission from the last checkpoint
  • Fixed a number of collision issues
  • Fixed a number of texture art and signage issues

Grand Theft Auto III – The Definitive Edition

  • Added the ability to hold the Sprint button to do a partial sprint when using Tap to Sprint
  • Improved collision near the Shoreside Vale safehouse
  • Improved collision near the Cochrane Dam
  • Improved collision near the Phil Cassidy Army Surplus
  • Improved collision near SupaSave!
  • Improved the zoom behavior on the classic mini-map
  • Improved the pathing of the armored car under certain circumstances at the end of mission “Escort Service”
  • Improved collisions on yellow railings
  • Improved several textures found on the Manana that appears in mission “Dead Skunk in the Trunk”
  • Improved visibility on some of the “Pay ‘n’ Spray” signs at night
  • Improved GPS behavior during the Vigilante missions
  • Improved the cinematic camera behavior during the RC Toyz missions
  • Improved camera behavior when equipping the Sniper rifle
  • Improved details on the Triad Fish Van when viewed from a distance
  • Fixed an issue that resulted in misplaced textures and text on the Chinatown market arches
  • Fixed an issue affecting multiple Pay ‘N’ Spray signage textures
  • Fixed an issue that resulted in the player being unable to enter a car unless standing still
  • Fixed issues with a number of NPC interactions
  • Fixed an issue that resulted in Claude not looking over his shoulder when using the rear facing camera
  • Fixed an issue that resulted in the Social Club Accomplishment “Am Walkin’ Here’” not being awarded to some players when conditions were met
  • Fixed a geometry issue near the bridge in Staunton
  • Fixed an issue with the ‘K-JAH Radio’ icon
  • Fixed an issue that resulted in the Cartel Cruiser details not initially appearing when approaching the vehicle
  • Fixed a texture issue under the Callahan Bridge near the dockyard entrance
  • Fixed a texture issue on the Enforcer
  • Fixed a water collision issue in Belleville Park
  • Fixed an issue in “Payday For Ray” that resulted in some players being unable to progress after reaching the first payphone
  • Fixed an issue that prevented the mission “Liberator” from starting when the player entered the corona
  • Fixed an issue that resulted in lighting being visible inside during the cutscene for the mission “Evidence Dash”
  • Fixed an issue that resulted in the end cutscene repeating for some players during the mission “Bomb Da Base: Act II”
  • Fixed multiple text issues in the Briefs menu
  • Fixed an issue that resulted in the parcels appearing too dark at night during “A Drop In The Ocean”
  • Fixed an issue that resulted in the Rhino tank spawning without doors
  • Fixed an issue with the GPS during the mission “The Exchange”
  • Fixed an issue that resulted in the door at the Staunton Pay ‘n’ Spray appearing closed
  • Fixed an issue that resulted in fog effects flickering under some conditions
  • Fixed an issue with the fire and explosion effects during the mission “Paparazzi Purge”
  • Fixed an issue that resulted in vehicles going missing if the player moved too far away from them
  • Fixed an issue that resulted in Kanbu’s location no longer displaying on the mini-map after being freed during “Kanbu Bust-Out“
  • Fixed an issue that resulted in all traffic lights always displaying green
  • Fixed an issue that resulted in two Marias being visible during the cutscene at the end of the mission “The Exchange”
  • Fixed an issue that resulted in Diablo members not dying if they fell into the water during the mission “Pump-Action Pimp”
  • Fixed an issue that resulted in the Social Club Overlay becoming unresponsive for some PC players
  • Fixed an issue with the flight controls for the Dodo on PC
  • Fixed an issue that resulted in the ‘Achievement Unlocked’ message failing to trigger when the player is offline on Xbox One

Grand Theft Auto: Vice City – The Definitive Edition

  • Improved wall textures at the Colon Hotel
  • Improved the alley wall beside the Deacon Hotel
  • Improved enemy spawn behavior in the mission “Demolition Man”
  • Improved the camera behavior in the helicopter during the mission “Phnom Penh ’86”
  • Improved windows on the Moist Palms Hotel
  • Improved collision around El Banco Corrupto Grande
  • Improved collision on the fence surrounding Moist Palms Hotel
  • Improved collision near the parking lot outside the Print Works
  • Improved collision near the bridge between Starfish Island and The Mainland
  • Improved collision in the Ocean View Hotel lobby
  • Fixed an issue that resulted in the Achievement “Chopper’d Up” not being awarded
  • Fixed an issue that resulted in burning vehicle blips to not appear on the mini-map and the timer freezing during Firefighter missions
  • Fixed an issue that resulted in the player failing the mission “Cop Land” whenever the cafe blew up
  • Fixed an issue that resulted in the player not failing the mission “Cannon Fodder” after dying
  • Fixed an issue that resulted in the Achievement “Take the Cannoli” not being awarded
  • Fixed an issue that resulted in the player failing the mission “Publicity Tour” after driving the limo into the corona at a high rate of speed
  • Fixed an issue that resulted in the cops turning white and disappearing when they are killed during the mission “No Escape?”
  • Fixed an issue that resulted in the GPS route being visible on the mini-map for the courier during the mission “Hit the Courier”
  • Fixed an issue that resulted in objective markers remaining on the mini-map after failing the mission “Shakedown”
  • Fixed an issue that resulted in Tommy’s health being restored after getting on the bike in the mission “Pizza Boy”
  • Fixed an issue that resulted in traffic lights not illuminating
  • Fixed an issue that resulted in objectives and locations of suspects during Vigilante missions only appearing in Briefs menu
  • Fixed an issue with front door texture at “Pole Position”
  • Fixed an issue with the garage door texture on the back side of the Police Station
  • Fixed an issue that resulted in the Joe’s Beds sign board inside the North Point Mall appearing reversed
  • Fixed an issue that resulted in the glass not breaking when smashing the shop windows at Howlin’ Petes Biker Emporium
  • Fixed an issue with planes appearing in incorrect colors when landing at the Airport
  • Fixed an issue that resulted in BJ appearing incorrectly during the cutscene after purchasing Sunshine Autos
  • Fixed an issue that resulted in rain being visible inside the print factory during the cutscene for the mission “Hit the Courier”
  • Fixed an issue that resulted in footstep sounds not being audible while moving and aiming with a one-handed weapon
  • Fixed an issue that resulted in the scanner audio repeating when getting into an Ambulance

Grand Theft Auto: San Andreas – The Definitive Edition

  • Improved the High Fade haircut
  • Improved the first-person camera view while in certain vehicles
  • Improved collision in the back room of Zero’s RC Shop
  • Improved Firefighter and Paramedic UI messages at 4k resolution
  • Improved the UI on the driving school TV when resolution is set to 3440 x 1440 on PC
  • Improved the audio during the mission “Sweet’s Girl”
  • Fixed an issue with the window texture at the security checkpoint of the Los Santos Airport
  • Fixed an issue with the ground texture at the Angel Pines Motel
  • Fixed a collision issue in the alley at the Small Town Bank
  • Fixed an issue that resulted in the instructions remaining onscreen for the duration of Taxi Driver missions
  • Fixed an issue that resulted in CJ’s reflection not appearing in mirrors when aiming with the sniper scope or using the camera
  • Fixed an issue that resulted in the music continuing to play and cars becoming unusable after loading a save during the “Cesar Vialpando” Lowrider Challenge
  • Fixed an issue that resulted in the crates not clearing upon completion of the mission “Stowaway”
  • Fixed an issue that resulted in NPCs clipping through their beds during a burglary
  • Fixed an issue that resulted in the Achievement “Ain’t Nothing But a G Thing” not being awarded
  • Fixed a number of issues where the player was unable to get on bikes and motorcycles during certain missions
  • Fixed an issue that resulted in building debris collision not resetting after retrying the mission “Yay Ka-Boom-Boom”
  • Fixed an issue that resulted in missing lip sync during the end of the mission “Wrong Side of the Tracks”
  • Fixed an issue that resulted in traffic lights ceasing to function
  • Fixed an issue that resulted in the cutscene on the cargo ship ending prematurely during the mission “The Da Nang Thang”
  • Fixed an issue that resulted in the Big Head cheat persisting when switching between games without closing
  • Fixed an issue that resulted in some settings not saving after exiting the game
  • Fixed a number of progression issues within the mission “Pier 69”
  • Fixed an issue that resulted in the corona at The Panopticon appearing oversized in the mission “Photo Opportunity”
  • Fixed an issue with the GPS during the mission “Robbing Uncle Sam”
  • Fixed an issue that resulted in the music persisting after loading a save during a dance routine at the Nightclub
  • Fixed an issue that resulted in the player being unable to drive vehicles after loading a save during the Lowrider Challenge
  • Fixed an issue that resulted in pedestrian cars being able to enter the cemetery during the mission “Los Sepulcros”
  • Fixed an issue that resulted in Ryder able to be killed after completing the mission “Home Invasion”
  • Fixed an issue that resulted in players being unable to retry the mission “High Stakes, Low Rider”
  • Fixed an issue that resulted in an autosave not being created after completing the mission “High Stakes, Low Rider”
  • Fixed an issue with Snapshots being visible without using the camera while CJ is on the phone
  • Fixed an issue that resulted in the help text prompting the player to return at a later time only appearing the first time when attempting to start the mission “Home Invasion” outside of the correct time
  • Fixed an issue that resulted in a pickup effect appearing above the Johnson house after completing the mission “Sweet & Kendl”
  • Fixed an issue that resulted in the fire effects disappearing after retrying from a checkpoint in the mission “Burning Desire”
  • Fixed an issue that resulted in two wheeled vehicles becoming invisible after doing a wheelie while in first person
  • Fixed an issue that resulted in the Achievement “I Ain’t No Buster” not being awarded
  • Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Management Issues”
  • Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Cleaning the Hood”
  • Fixed an issue that resulted in CJ and Ken popping into the cutscene as they enter the meat factory in the mission “The Meat Business”
  • Fixed a reversed window texture at Los Santos Pawn Shop
  • Fixed an issue with the Rhyme Book texture in the mission “Madd Dogg’s Rhymes”
  • Fixed an issue that resulted in the African Pendant, Dog Tags, and Stop Watch appearing black when equipped with other clothing
  • Fixed an issue with the High Afro hairstyle missing a section at the back of CJ’s head
  • Fixed an issue that resulted in the Map Key language not changing after being changed in the Settings menu

We’ll update this post once the full patch notes for console versions are out.

Update: Full patch notes have been listed, and article has been updated accordingly.

Source: Rockstar Support

MP1st Staff

Home > News

GTA Vice City – The Definitive Edition Update 1.05 Shoots Out This February 28 (Update)

Rockstar Games has fired out the (Grand Theft Auto) GTA Vice City – The Definitive Edition update 1.05 (PS5 version 1.005) patch for all platforms as promised, and this once again brings in a host of bug fixes. Read on for the GTA Vice City – The Definitive Edition February 28 patch notes.

GTA Vice City – The Definitive Edition Update 1.05 Patch Notes | GTA Vice City – The Definitive Edition Update 1.005 | GTA Vice City – The Definitive Edition February 28 Patch Notes:

Update: Full patch notes for today’s update has been shared by Rockstar!

Rockstar Games has not released the official patch notes for the PS4, PS5, Xbox One, and Xbox Series version of the game yet, but the Nintendo Switch version got an update just a few days ago (Feb. 26), and we’ve included the list of changes for that one below.

General – All Platforms, All Titles

  • Improved game performance across all platforms and graphic modes
  • Stability improvements
  • Fixed several issues when attempting to retry a mission from the last checkpoint
  • Fixed a number of collision issues
  • Fixed a number of texture art and signage issues

Grand Theft Auto: Vice City – The Definitive Edition

  • Improved wall textures at the Colon Hotel
  • Improved the alley wall beside the Deacon Hotel
  • Improved enemy spawn behavior in the mission “Demolition Man”
  • Improved the camera behavior in the helicopter during the mission “Phnom Penh ’86”
  • Improved windows on the Moist Palms Hotel
  • Improved collision around El Banco Corrupto Grande
  • Improved collision on the fence surrounding Moist Palms Hotel
  • Improved collision near the parking lot outside the Print Works
  • Improved collision near the bridge between Starfish Island and The Mainland
  • Improved collision in the Ocean View Hotel lobby
  • Fixed an issue that resulted in the Achievement “Chopper’d Up” not being awarded
  • Fixed an issue that resulted in burning vehicle blips to not appear on the mini-map and the timer freezing during Firefighter missions
  • Fixed an issue that resulted in the player failing the mission “Cop Land” whenever the cafe blew up
  • Fixed an issue that resulted in the player not failing the mission “Cannon Fodder” after dying
  • Fixed an issue that resulted in the Achievement “Take the Cannoli” not being awarded
  • Fixed an issue that resulted in the player failing the mission “Publicity Tour” after driving the limo into the corona at a high rate of speed
  • Fixed an issue that resulted in the cops turning white and disappearing when they are killed during the mission “No Escape?”
  • Fixed an issue that resulted in the GPS route being visible on the mini-map for the courier during the mission “Hit the Courier”
  • Fixed an issue that resulted in objective markers remaining on the mini-map after failing the mission “Shakedown”
  • Fixed an issue that resulted in Tommy’s health being restored after getting on the bike in the mission “Pizza Boy”
  • Fixed an issue that resulted in traffic lights not illuminating
  • Fixed an issue that resulted in objectives and locations of suspects during Vigilante missions only appearing in Briefs menu
  • Fixed an issue with front door texture at “Pole Position”
  • Fixed an issue with the garage door texture on the back side of the Police Station
  • Fixed an issue that resulted in the Joe’s Beds sign board inside the North Point Mall appearing reversed
  • Fixed an issue that resulted in the glass not breaking when smashing the shop windows at Howlin’ Petes Biker Emporium
  • Fixed an issue with planes appearing in incorrect colors when landing at the Airport
  • Fixed an issue that resulted in BJ appearing incorrectly during the cutscene after purchasing Sunshine Autos
  • Fixed an issue that resulted in rain being visible inside the print factory during the cutscene for the mission “Hit the Courier”
  • Fixed an issue that resulted in footstep sounds not being audible while moving and aiming with a one-handed weapon
  • Fixed an issue that resulted in the scanner audio repeating when getting into an Ambulance

Related Reading:

Once the full patch notes are out for today’s title update, we’ll be sure to update the post accordingly.

Update: Full patch notes have been listed, and article has been updated accordingly.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

GTA San Andreas – The Definitive Edition Update 1.05 Blasts Out This February 28 (Update)

Rockstar Games has released the (Grand Theft Auto) GTA San Andreas – The Definitive Edition update 1.05 (PS5 version 1.005) patch this February 28! This one, much like the others, is for bug fixes and changes for GTA San Andreas. Check out the full patch notes.

GTA San Andreas – The Definitive Edition Update 1.05 Patch Notes | GTA San Andreas – The Definitive Edition Update 1.005 Patch Notes | GTA San Andreas – The Definitive Edition February 28 Patch Notes:

Rockstar Games has not released the official changelog for the PS4, PS5, Xbox One, and Xbox Series version of the game yet, but the Nintendo Switch version got an update just a few days ago (Feb. 26), and we’ve included the list of changes for that one for now.

Update: Full patch notes have been revealed by Rockstar Games, and we’ve updated the post to reflect the changes.

General – All Platforms, All Titles

  • Improved game performance across all platforms and graphic modes
  • Stability improvements
  • Fixed several issues when attempting to retry a mission from the last checkpoint
  • Fixed a number of collision issues
  • Fixed a number of texture art and signage issues

Grand Theft Auto: San Andreas – The Definitive Edition

  • Improved the High Fade haircut
  • Improved the first-person camera view while in certain vehicles
  • Improved collision in the back room of Zero’s RC Shop
  • Improved Firefighter and Paramedic UI messages at 4k resolution
  • Improved the UI on the driving school TV when resolution is set to 3440 x 1440 on PC
  • Improved the audio during the mission “Sweet’s Girl”
  • Fixed an issue with the window texture at the security checkpoint of the Los Santos Airport
  • Fixed an issue with the ground texture at the Angel Pines Motel
  • Fixed a collision issue in the alley at the Small Town Bank
  • Fixed an issue that resulted in the instructions remaining onscreen for the duration of Taxi Driver missions
  • Fixed an issue that resulted in CJ’s reflection not appearing in mirrors when aiming with the sniper scope or using the camera
  • Fixed an issue that resulted in the music continuing to play and cars becoming unusable after loading a save during the “Cesar Vialpando” Lowrider Challenge
  • Fixed an issue that resulted in the crates not clearing upon completion of the mission “Stowaway”
  • Fixed an issue that resulted in NPCs clipping through their beds during a burglary
  • Fixed an issue that resulted in the Achievement “Ain’t Nothing But a G Thing” not being awarded
  • Fixed a number of issues where the player was unable to get on bikes and motorcycles during certain missions
  • Fixed an issue that resulted in building debris collision not resetting after retrying the mission “Yay Ka-Boom-Boom”
  • Fixed an issue that resulted in missing lip sync during the end of the mission “Wrong Side of the Tracks”
  • Fixed an issue that resulted in traffic lights ceasing to function
  • Fixed an issue that resulted in the cutscene on the cargo ship ending prematurely during the mission “The Da Nang Thang”
  • Fixed an issue that resulted in the Big Head cheat persisting when switching between games without closing
  • Fixed an issue that resulted in some settings not saving after exiting the game
  • Fixed a number of progression issues within the mission “Pier 69”
  • Fixed an issue that resulted in the corona at The Panopticon appearing oversized in the mission “Photo Opportunity”
  • Fixed an issue with the GPS during the mission “Robbing Uncle Sam”
  • Fixed an issue that resulted in the music persisting after loading a save during a dance routine at the Nightclub
  • Fixed an issue that resulted in the player being unable to drive vehicles after loading a save during the Lowrider Challenge
  • Fixed an issue that resulted in pedestrian cars being able to enter the cemetery during the mission “Los Sepulcros”
  • Fixed an issue that resulted in Ryder able to be killed after completing the mission “Home Invasion”
  • Fixed an issue that resulted in players being unable to retry the mission “High Stakes, Low Rider”
  • Fixed an issue that resulted in an autosave not being created after completing the mission “High Stakes, Low Rider”
  • Fixed an issue with Snapshots being visible without using the camera while CJ is on the phone
  • Fixed an issue that resulted in the help text prompting the player to return at a later time only appearing the first time when attempting to start the mission “Home Invasion” outside of the correct time
  • Fixed an issue that resulted in a pickup effect appearing above the Johnson house after completing the mission “Sweet & Kendl”
  • Fixed an issue that resulted in the fire effects disappearing after retrying from a checkpoint in the mission “Burning Desire”
  • Fixed an issue that resulted in two wheeled vehicles becoming invisible after doing a wheelie while in first person
  • Fixed an issue that resulted in the Achievement “I Ain’t No Buster” not being awarded
  • Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Management Issues”
  • Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Cleaning the Hood”
  • Fixed an issue that resulted in CJ and Ken popping into the cutscene as they enter the meat factory in the mission “The Meat Business”
  • Fixed a reversed window texture at Los Santos Pawn Shop
  • Fixed an issue with the Rhyme Book texture in the mission “Madd Dogg’s Rhymes”
  • Fixed an issue that resulted in the African Pendant, Dog Tags, and Stop Watch appearing black when equipped with other clothing
  • Fixed an issue with the High Afro hairstyle missing a section at the back of CJ’s head
  • Fixed an issue that resulted in the Map Key language not changing after being changed in the Settings menu

Related Reading:

That’s about it for the patch. We’ll update this post as soon as the patch notes for console versions are out.

Update: Full patch notes have been listed, and article has been updated accordingly.

Source: Rockstar Games Support

MP1st Staff

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GTA 3 – The Definitive Edition Update 1.05 Released This February 28 (Update)

Rockstar Games has released the (Grand Theft Auto) GTA 3 – The Definitive Edition update 1.05 (PS5 version 1.005) today, and once again addressses bugs and includes various other improvements. Read on for the GTA 3 – The Definitive Edition February 28 patch notes below.

GTA 3 – The Definitive Edition Update 1.05 Patch Notes | GTA 3 – The Definitive Edition Update 1.005 Patch Notes | GTA 3 – The Definitive Edition February 28 Patch Notes:

Rockstar Games has not released the official changelog for the PS4, PS5, Xbox One, and Xbox Series version of the game yet, but the Nintendo Switch version got an update just a few days ago (Feb. 26), and we’ve included the list of changes for that one for now.

Update: Rockstar Games has released the full changelog for today’s title update!

General – All Platforms, All Titles

  • Improved game performance across all platforms and graphic modes
  • Stability improvements
  • Fixed several issues when attempting to retry a mission from the last checkpoint
  • Fixed a number of collision issues
  • Fixed a number of texture art and signage issues

Grand Theft Auto III – The Definitive Edition

  • Added the ability to hold the Sprint button to do a partial sprint when using Tap to Sprint
  • Improved collision near the Shoreside Vale safehouse
  • Improved collision near the Cochrane Dam
  • Improved collision near the Phil Cassidy Army Surplus
  • Improved collision near SupaSave!
  • Improved the zoom behavior on the classic mini-map
  • Improved the pathing of the armored car under certain circumstances at the end of mission “Escort Service”
  • Improved collisions on yellow railings
  • Improved several textures found on the Manana that appears in mission “Dead Skunk in the Trunk”
  • Improved visibility on some of the “Pay ‘n’ Spray” signs at night
  • Improved GPS behavior during the Vigilante missions
  • Improved the cinematic camera behavior during the RC Toyz missions
  • Improved camera behavior when equipping the Sniper rifle
  • Improved details on the Triad Fish Van when viewed from a distance
  • Fixed an issue that resulted in misplaced textures and text on the Chinatown market arches
  • Fixed an issue affecting multiple Pay ‘N’ Spray signage textures
  • Fixed an issue that resulted in the player being unable to enter a car unless standing still
  • Fixed issues with a number of NPC interactions
  • Fixed an issue that resulted in Claude not looking over his shoulder when using the rear facing camera
  • Fixed an issue that resulted in the Social Club Accomplishment “Am Walkin’ Here’” not being awarded to some players when conditions were met
  • Fixed a geometry issue near the bridge in Staunton
  • Fixed an issue with the ‘K-JAH Radio’ icon
  • Fixed an issue that resulted in the Cartel Cruiser details not initially appearing when approaching the vehicle
  • Fixed a texture issue under the Callahan Bridge near the dockyard entrance
  • Fixed a texture issue on the Enforcer
  • Fixed a water collision issue in Belleville Park
  • Fixed an issue in “Payday For Ray” that resulted in some players being unable to progress after reaching the first payphone
  • Fixed an issue that prevented the mission “Liberator” from starting when the player entered the corona
  • Fixed an issue that resulted in lighting being visible inside during the cutscene for the mission “Evidence Dash”
  • Fixed an issue that resulted in the end cutscene repeating for some players during the mission “Bomb Da Base: Act II”
  • Fixed multiple text issues in the Briefs menu
  • Fixed an issue that resulted in the parcels appearing too dark at night during “A Drop In The Ocean”
  • Fixed an issue that resulted in the Rhino tank spawning without doors
  • Fixed an issue with the GPS during the mission “The Exchange”
  • Fixed an issue that resulted in the door at the Staunton Pay ‘n’ Spray appearing closed
  • Fixed an issue that resulted in fog effects flickering under some conditions
  • Fixed an issue with the fire and explosion effects during the mission “Paparazzi Purge”
  • Fixed an issue that resulted in vehicles going missing if the player moved too far away from them
  • Fixed an issue that resulted in Kanbu’s location no longer displaying on the mini-map after being freed during “Kanbu Bust-Out“
  • Fixed an issue that resulted in all traffic lights always displaying green
  • Fixed an issue that resulted in two Marias being visible during the cutscene at the end of the mission “The Exchange”
  • Fixed an issue that resulted in Diablo members not dying if they fell into the water during the mission “Pump-Action Pimp”
  • Fixed an issue that resulted in the Social Club Overlay becoming unresponsive for some PC players
  • Fixed an issue with the flight controls for the Dodo on PC
  • Fixed an issue that resulted in the ‘Achievement Unlocked’ message failing to trigger when the player is offline on Xbox One

Related Reading:

Once the proper patch notes are out, we’ll be sure to update the post, so check back regularly until we’ve posted “update” in the headline.

For the changes made in the latest patch before this one, head on over here.

Update: Full patch notes have been listed, and article has been updated accordingly.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Developers of Japanese Studio PocketPair Given Time Off to Play Elden Ring

Perhaps in order to avoid the distraction of a recently released FromSoftware title, the developers of Japanese studio named PocketPair were given time off from last Friday to Monday in order to get their affairs in order and play Elden Ring. Endearingly called ‘Elden Holiday’ internally by its staff, the day off was imposed due to the fact that the employees will most likely be unable to focus due to the much-hyped game release.

Here is the original tweet detailing these events:

Here’s a screenshot of the translated tweet:

Given that Elden Ring is probably the most highly-anticipated release of 2022, it’s a blessing for some of these PocketPair developers to be able to play it without being stressed out over the weekend as Monday approaches. According to the tweets, employees won’t have to come into the office personally by Monday, which is today.

If you haven’t yet, check out our review of Elden Ring here, where Sean wrote, “It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Thanks to Automaton Media for spotting this one!

MP1st Staff

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Gran Turismo 7 Trophy List Gets Leaked Online

The full Gran Turismo 7 trophy list has now been leaked thanks to some people getting the game early. It will be hard getting the platinum trophy for the game, as there are a number of them that can be hard to complete

As reported by GTPlanet, the full trophy list for Gran Turismo 7 has been leaked on Twitter. One of the hardest trophies to achieve is getting Gold for all of the license tests! There is even an odd trophy where you have to buy the same car 10 times for some strange reason. The full trophy list categorized as Platinum, Gold, Silver, and Bronze, and you can check it out down below.

Gran Turismo 7 Trophy List

Platinum

  • Gran Turismo Platinum Trophy – Acquired all Gran Turismo 7 trophies!

Gold

  • Hard Work Pays Off – Earned Gold in all licenses

Silver

  • Circuit Master – Completed 15 tracks (all sectors) in Circuit Experience
  • Driving the Autobahn Together – Driving with other players online, you matched the distance covered by the entire German Autobahn network: 13,191km (8,197 miles)
  • Speed Archdemon – Reached a speed of 600km/h (373mph)
  • Three Legendary Cars – Acquired three legendary race cars that were once destined to win 24-hour races

Bronze

  • A Bit of a Boost – Purchased a turbo or supercharger 10 times
  • A Taste of Tuning – Bought and equipped tuning parts
  • All-Rounder – Won races on 10 different tracks
  • By a Country Mile – Won with a lead of 10 seconds or more, in a race of at least two laps
  • By a Whisker – Won a race with a lead of 0.5 seconds or less
  • Circuit Apprentice – Completed five tracks (all sectors) in Circuit Experience
  • Clean Racer – Completed a race without leaving the track of any collisions
  • Crossing the Atlantic Together – Driving with other players online, you matched the distance covered by the first-ever non-stop Transatlantic flight: 5,810km (3,610 miles)
  • Digging the Dirt – Won 10 races on dirt tracks
  • Done in 60 Seconds – Drove a lap of the Tsukuba Circuit in under one minute
  • Driving for 24 Hours – Drove the length of one complete 24 Hours of Le Man’s race: 2,209.538km (1,372.942 miles)
  • Driving the Angeles Crest Highway – Drove the length of the Angeles Crest Highway (US) – 66 miles (106km)
  • Driving Route 66 – Drove the length of Route 66 (US): 2,451 miles (3,945km)
  • Fill Her Up – Took a pitstop during a race that featured fuel consumption, and filled your tank
  • Firm Favorite – Bought the same car 10 times
  • Formula First Timer – Drove a Formula car
  • Fully Licensed – Earned all licenses
  • Heavy Haulage – Bought a pickup truck
  • In-Depth Mastery – Finished 50 races in Sport Mode
  • Join the 200-mph Club – Reached a speed of 200mph (322km/h)
  • Let’s Go Carbon Neutral! – Bought an electric car
  • Living with a Legend – Bought a car at the Legend Cars dealership
  • Living Your Car Life – Started the first menu
  • Looking Good! – Bought and equipped aerodynamic parts
  • Memento from Le Mans – Took a Scapes photo of an Audi R18 TDI (Audi Sport Team Joest) on the Circuit de la Sarthe
  • Memento from the Nurburgring – Took a Scapes photo of a BMW Gr.3 car on the Nurburgring
  • Motor Mania – Stored 50 cars in your Garage
  • Moving on Up – Moved up five or more positions in a single lap
  • New Treads – Took a pitstop during a race and changed you tires
  • No Assistance Required! – Completed a race without any assist settings
  • No Car, No Life – Stored 100 cars in your Garage
  • Podium Fixture – Finished on the podium ten times
  • Rain Royalty – Acquired your rain license
  • Round and Round – Drove 500 miles (804.672km) on oval tracks
  • Running on Empty – Ran out of fuel in a race which featured fuel consumption
  • Safety First – Bought a safety car
  • Smoking Hot – Earned 10,000pts in Drift Trials
  • Snap-Happy – Took 100 photos in Scapes or Race Photos
  • Speed Demon – Reached a speed of 500km/h (311mph)
  • Sport Mode Debut – Finished a race in Sport Mode
  • Squeaky Clean – Washed a car 10 times
  • Student of Motoring History – Completed the first car collecting menu
  • The First Step to Mastery – Completed a track (all sectors) in Circuit Experience
  • Time Attacker – Took part in 100-time trials
  • Toughening Up – Increased a car’s body rigidity 10 times
  • Warning: Wide Load! – Fit a wide body
  • Wheely Good Fun – Bought 10 sets of wheels

Gran Turismo 7 releases worldwide on March 4, 2022 for PS5 and PS4.

Source: GTPlanet

Damien Seeto

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Elden Ring Update 1.002.001 Dashes Out This February 26

FromSoftware has released the first post-launch patch for Elden Ring today! The Elden Ring update 1.002.001 file is now available for download, and it seems this is for next-gen platforms only (for now). Read on for what’s new in the Elden Ring February 26 patch notes.

Elden Ring Update 1.002.001 Patch Notes | Elden Ring February 26 Patch Notes:

PC

  • Start-up issues related to Easy Anti Cheat (EAC) have been improved.
  • Mouse operation improved.
  • Reduced number of files needed to load when entering a new area.

PS5

  • Fixed a bug that caused certain unexpected game closures.

Sadly this update does not appear to address the save issue outlined in the issues the developer are working on for the PS5 version of the game.

  • About the phenomenon of game data that does not save correctly in the PlayStation 5 version
    • If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
    • We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
    • Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting “Quit Game.”
  • We are also working on a few other bug fixes and performance improvements as needed. Please don’t hesitate to contact our support team if you encounter other

If you haven’t picked the game up yet, go check out our review where we gave it a 10/10, and said,Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Source: Twitter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Full Roster Reveal Happening Next Week

2K Games has now announced that the WWE 2K22 full roster reveal will finally be happening next week. The roster is expected to be huge as it features wrestlers from both past and present day.

Thee news about the full roster reveal was announced over on the official WWEgames Twitter page. Bear in mind, this might only be the launch roster as extra DLC has yet to be announced for the game. You can read the announcement posted down below.

“We heard you and are as pumped as you are! Full roster list next week. Stay tuned!”

While your waiting for the complete will be revealed soon, here is a small list of wrestlers confirmed for the game thus far:

WWE 2K22 Roster

  • AJ Styles
  • Alexa Bliss
  • Akira Tozawa
  • Angel Garza
  • Angelo Dawkins
  • Apollo Crews
  • Asuka
  • Austin Theory
  • Batista
  • Becky Lynch
  • Beth Phoenix
  • Bianca Belair
  • Big Boss Man
  • Big E
  • Bobby Lashley
  • Booker T
  • Bret Hart
  • Brock Lesnar
  • Cameron Grimes
  • Carmella
  • Cesaro
  • Chad Gable
  • Charlotte Flair
  • Chyna
  • Dakota Kai
  • Damien Priest
  • Dexter Lumis
  • Dolph Ziggler
  • Dominik Mysterio
  • Drew Gulak
  • Drew McIntyre
  • Edge
  • Eddie Guerrero
  • Elias
  • Eric Bischoff (nWo 4-Life Edition)
  • Erik
  • Faarooq
  • Fabian Aichner
  • Finn Bálor
  • Goldberg
  • Happy Corbin
  • Hulk Hogan (nWo 4-Life Edition)
  • Humberto
  • Io Shirai
  • Ivar
  • Jerry Lawler
  • Jey Uso
  • Jimmy Uso
  • Jim Neidhart
  • Jinder Mahal
  • Joaquin Wilde
  • John Cena
  • Jordan Devlin
  • Kane
  • Kay Lee Ray
  • Kevin Nash (nWo 4-Life Edition)
  • Kofi Kingston
  • Kushida
  • Lacey Evans
  • Liv Morgan
  • Mace
  • Mandy Rose
  • Mansoor
  • Marcel Barthel
  • Maryse
  • The Miz
  • Montez Ford
  • Mr. McMahon
  • MVP
  • Naomi
  • Natalya
  • Otis
  • Papa Shango
  • Pete Dunne
  • R-Truth
  • Randy Orton
  • Randy Savage
  • Raquel González
  • Raul Mendoza
  • Razor Ramon/Scott Hall (nWo 4-Life Edition)
  • Rey Mysterio
  • Rhea Ripley
  • Ric Flair
  • Ricochet
  • Riddle
  • Robert Roode
  • Roderick Strong
  • The Rock
  • Roman Reigns
  • Sami Zayn
  • Santos Escobar
  • Sasha Banks
  • Seth Rollins
  • Shawn Michaels
  • Shayna Baszler
  • Sheamus
  • Shelton Benjamin
  • Shotzi
  • Sonya Deville
  • Stephanie McMahon
  • Stone Cold Steve Austin
  • Syxx (nWo 4-Life Edition)
  • T-Bar
  • Tamina
  • Ted Dibiase
  • Tommaso Ciampa
  • Trent Seven
  • Triple H
  • Trish Stratus
  • Tyler Bate
  • Ultimate Warrior
  • Undertaker
  • Xavier Woods

WWE 2K22 releases on March 11, 2022, for the PS5, PS4, Xbox Series X/S, Xbox One, and PC platforms. In case you missed it, Machine Gun Kelly recently announced his inclusion in the game both as a playable chracter and executive producer for the soundtrack, and you can read all about it here.

Damien Seeto

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The Last of Us 2 Multiplayer Outfits for Ellie and Assets Datamined

Despite not having a clear release window in sight, The Last of Us 2 multiplayer outfits and assets have now been datamined, suggesting just how far Naughty Dog came with the mode before being pushed back for another day. Check out the outfits and other assets in action below, and a few of them are very interesting indeed.

As shown in the video by YouTuber Speclizer, Ellie has three different multiplayer outfits for her in The Last of Us 2. The footage comes from a modded single-player game, as multiplayer doesn’t exist at the moment, but nonetheless you can really see that these are very rough around the edges. The video also notes that these outfits are likely placeholder assets, which could be relevant given the state they look like.

Okami over on Twitter also added to the datamine news, sharing that there are also six ‘backpacks’ in-game which could point to a class system:

As is the case with unconfirmed stuff though, take this one with a grain of salt until officially confirmed. With all of that said, it would not be weird if we see any of these outfits in the future, as Naughty Dog did confirm a while back that the studio is actively working on the multiplayer component of the game.

In case you missed it, there were also assets datamined last year that could point to a battle royale of sorts being introduced in the multiplayer component of The Last of Us 2. You can read more about this here, and let us know what you think on it!

MP1st Staff

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Sifu Upcoming Update Coming Next Week; First Major Update in May

Enjoying Sloclap’s latest game — Sifu — so far? Then here’s another reason to enjoy it, as apparently a Sifu upcoming update is set for next week, which will bring about improvements to the game! In addition to this, Sifu’s first major update has been confirmed by the developer, and it is set to come this May. Check out the full details below.

The news on the major upcoming update comes the way of the official Sifu Twitter account, where it was shared that gamewill receive a new, free skin for Deluxe Edition holders sometime in May alongside the major patch, with the dev team promising more outfits are incoming in future updates.

A special gift is coming for the #Sifu Deluxe Edition holders: an exclusive outfit for the main character 😎 It will be released with the first major #SifuGame update in early May. More info coming soon!

The team will also be adding more outfits to #Sifu in future updates – If you have ideas, feel free to share!🔥No guarantees – but we’ll take a look at all the propositions 😎

PlayStation Network data scraper PlayStation Game Size replied to the same thread, revealing that there is an update coming next week.

While not officially confirmed, PlayStation Game Size is very reliable in terms of updates, patches, and file sizes, so it’s almost a guarantee that we’ll see a Sifu patch next week.

In case you missed it, the developer has also confirmed that upcoming updates for Sifu will make the game more accessible in terms of difficulty. Read on this and more details here.

MP1st Staff

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Battlefield 2042 Weekly Missions Disabled Due to Russia-Ukraine Conflict; Feedback Loop News Hitting Next Week

If you’re looking to complete the Battlefield 2042 weekly mission to earn the reward and can’t seem to find this week’s challenge in-game, it’s not you. DICE has disabled the BF2042 weekly missions due to the on-going Russia-Ukraine conflict.

Here’s the announcement straight from the developers:

For those wondering whether this week’s mission and reward will come back next week once the challenges resume, DICE Community Manager Adam Freeman has confirmed that it’ll be a different challenge and reward.

Freeman has also mentioned that the dev team will be talking about whether this particular reward will be making its way back into the rotation in the future.

Remember when DICE said that they were going to be more transparent regarding issues the game has, and on feedback? It looks like we’ll be hearing more about that next week, too!

For those who want to keep track of it, it looks like the announcement or info drop will be dropping on Wednesday, March 2.

Finally, for those wondering whether we’ll be getting a survey or something, Freeman has confirmed it won’t be survey-based, but rather, it’ll be feedback on what people’s experience and thoughts are of the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo 7 Pre-Load Now Live, Clocks in at Over 100GB

Racing fans on PlayStation rejoice, as the Gran Turismo 7 pre-load is now live on both PS4 and PS5! You can now start downloading the game ahead of its launch next week, so head down below for the complete details on the pre-load, most importantly the file sizes that the game will take on both consoles.

Revealed over on Twitter by PlayStation Game Size, here are the sizes for Gran Turismo 7 pre-load for both PS4 and PS5:

Gran Turismo 7 PS5

  • Data needed to start playing – 10.064 GB
  • All data – 96.800 GB

Gran Turismo 7 PS4

  • Data needed to start playing – 12.818 GB
  • All data – 101.892 GB

There you have it. There’s not a ton of disparity between data sizes for consoles, but it does cross the 100 GB mark over on PS4, which may tax some older consoles. If you’re planning to play the game on PS4, make sure you have enough space on your drive ahead of the launch to avoid inconveniences. The size of Gran Turismo 7 makes a whole lot of sense considering the game was recently revealed to be releasing on two discs. You can read more about it and more details on the game’s launch here.

Gran Turismo 7 is releasing on the PlayStation 4 and PlayStation 5 this March 4, and MP1st is currently in the driver’s seat, so we’ll have a review up in time for its release.

MP1st Staff

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Destiny 2 Xur Location Today February 25, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today February 25, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today February 25, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Windong Cove, EDZ


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Sunshot Energy Hand Cannon 29 Legendary Shards
Lucky Pants Hunter Leg Armor 7 7 10 12 6 6 48 23 Legendary Shards
Doom Fang Pauldron Titan Gauntlets 10 7 7 6 6 12 48 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 10 3 11 22 2 2 50 23 Legendary Shards

Legendary Weapons:

Name Type Cost
Gnawing Hunger Energy Auto Rifle 50 Legendary Shards & 1000 Glimmer
Dire Promise Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Enigma’s Draw Primary Sidearm 50 Legendary Shards & 1000 Glimmer
Temptation’s Hook Heavy Sword 50 Legendary Shards & 1000 Glimmer
Deafening Whisper Energy Grenade Launcher 50 Legendary Shards & 1000 Glimmer
Frozen Orbit Energy Sniper Rifle 50 Legendary Shards & 1000 Glimmer
Sojourner’s Tale Energy Shotgun 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Praefectus Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Praefectus Cuirass Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Praefectus Cloak Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Praefectus Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Praefectus Strides Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Weapons:

Name Type Cost
Hawkmoon Primary Hand Cannon 125000 Glimmer & 200 Legendary Shards & 1 Exotic Cipher & 1 Ascendant Shard
Dead Man’s Tale Primary Scout Rifle 125000 Glimmer & 200 Legendary Shards & 1 Exotic Cipher & 1 Ascendant Shard

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

MP1st Staff

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Elden Ring Player Count Reaches Over 750K on Steam, 900K Viewers Peak on Twitch on Launch Day

The release of FromSoftware’s newest title is nothing short of a massive success, as proven by the Elden Ring player count reaching a record peak of 764K players on PC via Steam, and reaching 908K viewers on the streaming platform Twitch. Given that the weekend is only coming in, it’s possible that the game will hit new highs, and we can check out more numbers on what could likely be FromSoftware’s most successful title to date below.

As noted by the numbers on SteamDB, Elden Ring reached a peak player count of 764,835 players since it launched. At the time of writing, the game has more than 600,000 players online on PC via Steam, which currently ranks second on the official rankings, behind the always popular CS: GO and newcomer Lost Ark.

SteamDB also has a built-in feature for Twitch viewers, and it shows that the game at its peak was being viewed by more than 900,000 people, which is an amazing feat for an action-adventure game.

The numbers are a breathtaking new high from FromSoftware, the beloved developer of the Souls series. In comparison, their game with the highest player count before Elden Ring was Dark Souls 3, which at its peak boasted almost 130,000 players on Steam. Their last title before Elden Ring, Sekiro Shadows Die Twice, sits in third at 125,000.

Given that we are entering a weekend, it’s highly possible that the number of players will go up during Saturday and Sunday, in addition to more viewership on Twitch. These numbers should not surprise anyone in the slightest though, as the game seems to be one of the best games ever released this generation!

If you haven’t bought the game yet, or it’s not on your radar, check out our review here, where Sean wrote, “It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Source: SteamDB

MP1st Staff

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Battlefield 2042 Unreleased Christmas Skins, First Image for Unreleased Map Surfaces

Remember last year when a datamine unearthed a Santa Claus skin for Battlefield 2042? While that skin never saw the light of day due to fan backlash, it looks like DICE had more Christmas-themed cosmetics planned, as more Battlefield 2042 unreleased Christmas skins have been unearthed!

Spotted by ace Battlefield dataminer temporyal, there are seven unreleased Battlefield 2042 Christmas skins that are for Specialistsm weapons and even vehicles!

In addition to the unreleased skins, temporyal has also unearthed the first image of a unreleased BF2042 map called “Exposure.”

Here’s a higher-res image:

There is a possibility that Exposure is one of the maps set to be released in Season 1, which is set to be released in “early summer.” As for something more recent, the planned 3.3 update is poised to hit this March! Here’s DICE’s explanation on the patch deployment delay.

Would you have preferred that DICE release the Christmas-themed skins or are you glad they didn’t see the light of day? As for the map, let’s hope it’s one of the many free content drops planned for the game.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Best Elden Ring Early Game Rune Farming Areas to Help Level Up Fast

Elden Ring is finally out, and while there’s no doubt many of you are already hours deep into the journey of becoming an Elden Lord, it’s likely you’ve probably hit somewhat of a roadblock against the game’s tough enemies. Thankfully, there are some easy, quick ways of farming runes early on that will certainly help you overcome those challenges. MP1st is here to help wih our best Elden Ring early game rune farming guide!

Best Elden Ring Early Game Rune Farming Areas:

While Elden Ring is proving to be quite a difficult game for many, it has, in the very least, given players a few ways to better prepare themselves. More specifically, the starting area of Limgrave has some pretty good early game rune farming spots that can be exploited to reach as high as level 40.

For those who got the chance to play the technical test, no doubt that these two spots will be familiar (think of this article as a refresher).

For new players who haven’t kept up and are looking at trying to make Elden Ring a little easier, down below you’ll find two rune farming spots that I highly recommend to use during the starting region. This means if you haven’t beaten Migret or Goldrick yet at Castle Stormveil, then you may want to consider beefing up a bit before taking on the challenging task. So without further, here are two spots that I have been using (and one I still use during late game from time to time).

Requirements – Trusty Steed

First things first, you are going to need a few things in order for these spots to be effective at rune farming. The first one being the steed , which should come natural when heading to one of these spots.

After completing the opening sequence and reaching Limgrave’s open-world area, you will immediately want to beeline it to the church just north to activate the Site of Grace point. This should be the very first one you activate, and with it it will show you the general direction of where to go next, which is north to a location called Stormviel Castle.

However, before actually arriving at the first set of gate, you should see a Site of Grace. The path way is outlined in the map below.

Once activated, a cutscene will ensure with the maiden, in which case she will give you the Spectral Steed Whistle to summon Torrent. Equip it, as this is your main form of traversing the world of Elden Ring.

From here you have two ways to go; you can either continue going north up to castle Stormveil or you go south east and do a bit of exploring. Either location house great early game rune farming, and those specific details can be found below.

Limgrave Rune Farming Spot 1

The first spot on this list is just south east of the main gate where you got Torrent. Summon it, and follow the pathway, crossing a bridge and eventually running into a caravan with two giants hauling a wagon.

Don’t engage just yet, instead you will want to get the Site of Grace point, which is at a dungeon just north of here. There is a mini boss encounter, though it shouldn’t be all that hard. Luckily there is a Stake of Marika here too, so technically the Site of Grace isn’t needed, but it would certainly help.

Once you have unlocked this Site of Grace, it’ll be time for some farming. Summon Torrent again and then start attacking the giants. Don’t worry they’re easier than they seem, and because they are chained up, they won’t be chasing you around, making them easy prey. Hack away at their legs and keep moving so you don’t get caught up in their attacks.

These guys reward 1,000 runes each, giving you 2,000 runes a run plus some more if you take out the additional enemies wandering behind them. The only disadvantage with this spot however is that there is an enemy riding a horse who can be a bit of a challenge. It is recommended you deal with that one first before fighting the two giants.

Limgrave Rune Farming Spot 2

The second spot I recommend is north beyond the gate where you got Torrent. Summon it, ride right through everything and follow this path to this Site of Grace point, which is called “”Warmaster’s Shack”

There will be a shack here with an NPC that sells Ashes of War. Use the Site of Grace and you’ll be ready for perhaps one of Elden Ring’s best early rune farming spots.

Behind the shack is a large open field, filled with giants — five to be exact. These aren’t chained up like the ones from the first spot, meaning they will chase you around, but if you play it smart you can deal with each one at a time.

These guys reward 1,000 runes each, though sometimes randomly, an enemy will also drop 5,000 runes. That means that you can triple (or even earn 5x) the amount of runes in a given run if you’re lucky. Once you’ve nailed down the strategy to taking down these giants, you should be clearing this area in roughly a minute and a half. That means you could potentially be getting up to 200,000 runes every hours. However, the grind does get a bit much once you’ve reached around level 40, but that should get you through castle Stormveil by then, opening up to better rune farm spots.

And that’s it! The two best rune farming spots in Elden Ring that I recommend for very early game. Hope this guide helped, and stay tune as we will be covering other rune spots in the future!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Elden Ring Known Issues at Launch Listed by FromSoftware

Despite the critical acclaim the game is now experiencing, developer FromSoftware came out with the Elden Ring known issues that are causing some troubles for players. Read on below to see if you’re experiencing any of this yourself as well as timing for future patches on some of these problems.

Elden Ring Known Issues:

We are currently experiencing some issues that are preventing the game from playing properly under some conditions.

We apologize for any inconvenience this may cause and ask for your patience.

Main items to be revised

  • Regarding the problem of the mouse being too sensitive in the PC version
    • We will be sending out a patch for this issue in the near future.
  • Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name is set to 2-byte characters.
    • We are aware of the cause of this issue and will be providing a patch in the near future.
  • Regarding the phenomenon of frame rate and other performance-related issues during gameplayWe will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
    • For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.
  • About the phenomenon of game data that does not save correctly in the PlayStation 5 version
    • If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
    • We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
    • Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting “Quit Game.”

We are also working on a few other bug fixes and performance improvements as needed. Please don’t hesitate to contact our support team if you encounter other issues.

There you have it. All that’s left is to wait and see when these patches arrive,  so stay tuned here at MP1st for more information on Elden Ring issues once it drops!

Speaking of the game, check out our review of Elden Ring here, where Sean wrote, “It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Source: Bandai Namco

MP1st Staff

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LEGO Star Wars: The Skywalker Saga Finally Goes Gold

After experiencing multiple different delays, the upcoming LEGO Star Wars: The Skywalker Saga game has finally gone gold. This essentially means the development for the game is finished, and the release date has been set in stone.

The news was announced over on Twitter, where the official Lego Star Wars page has now confirmed that LEGO Star Wars: The Skywalker Saga has gone gold. Check out the tweet below.

The game was announced back at E3 2019, and was set to be released sometime in 2020. It got delayed during that year, and an expected release date was held off until Spring 2021. After many setbacks, the game was delayed for the third time, until it finally secured the April 2022 release window.

Check out details on the game below.

“This epic retelling of the legendary saga with fresh LEGO humor includes a new third-person perspective, new combat mechanics for visceral in-game action, iconic ships built brick by brick, and the fan-favorite, Mumble Mode. The behind-the-scenes video documents the collaboration between the partners to deliver something special for fans, along with developer insight into some of the Easter eggs players will find in the game, such as Pew Pew Mode, which humorously replaces all weapon sound effects with phonetic mouth noises that simulate blasters, lightsabers and more!”

LEGO Star Wars: The Skywalker Saga is out April 5, 2022, for PC, PS5, PS4, Xbox Series X/S, Xbox One, and Nintendo Switch.

Source: Lego Star Wars Twitter

Damien Seeto

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Call of Duty Warzone February 24 Update Patch Notes & Playlist Update Live

Raven Software has rolled out the Call of Duty Warzone February 24 update along with the playlist changes. This update is a server-side update, but it includes weapon tweaks (a certain SMG) and bug fixes. Check the complete COD Warzone February 24 patch notes below.

Call of Duty Warzone February 24 Update Patch Notes | COD Warzone Feb. 24 Patch Notes | COD Warzone Playlist Update for February 24:

GAMEPLAY

  • Updated Contract distribution in Battle Royale, Vanguard Royale, and Plunder modes to better favor Bounties.
  • Gulag Loadout adjustments:
    • Removed Stun Grenades
    • Added Gas Grenades, Medical Syringes, and Thermites

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing higher-than-intended Max/Mid/Min damage values for the PPSh-41 (VG).
  • Fixed an issue causing Players to freeze during the early stages of a match.
  • Fixed an issue causing certain Weapon Camos to unequip when backing out of the Weapons tab in the main menu.
  • Fixed an issue causing infinite Nebula V Rounds to be applied to primary Weapons.
  • Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles.
  • Fixed an issue causing placeholder descriptions to appear in various Operator, Weapon, and Camo Unlock Challenges.
  • Fixed the rarity label on various Blueprints, Calling Cards, and Charms.
  • Fixed an issue causing visual inconsistencies with some dynamic Weapon icons.
  • Fixed an issue causing certain Store Bundles to unlock incorrect content.
  • Fixed an issue causing Sleight of Hand to shorten reload animations on some Weapons.
  • Fixed an issue causing incorrect statistics and pros/cons to display for Assault Rifle Alpha (VG) Barrels.
  • Fixed an issue with incorrect spelling and space in morse code subtitles.

WEAPONS

  • PPSh-41 (VG)
    • Neck Damage Multiplier increased to 1.3, up from 1.1
    • See additional note about PPSh-41 (VG) in Bug Fixes above

Your weekly #Warzone Playlist is now live! 🎮

Adding:
• BR Solos, Duos, Trios
• VG Plunder Quads

Removing:
• VR Solos, Duos, Trios
• Plunder Quads

Keeping:
• VR Quads
• BR Quads
• Clash
• RBI Resurgence Duos, Trios, Quads

That’s about it. Once we get a new update, we’ll let our readers know.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.