Home > News

COD Warzone Season 3 New Locations and Changes Listed; Ricochet Anti-Cheat Cloaking Explained

With Season 3 now in full swing for Vanguard, COD Warzone Season 3 new locations (points of interest) and changes have been listed by Activision, in addition to some tips for players to note as they enter a new version of the battle royale! With Godzilla and Kong about to make their way soon, it’s fitting that Raven Software has made some big changes to the Warzone locals.

There’s also an update on Ricochet, the anti-cheat front for the game, and how it has been effective so far in combatting the cheating elements in Warzone.

First up, here are the changes made in Season 3 of COD Warzone, as well as how you can overcome them:

1. Can you Dig It? As a new area, Dig Site can easily become a point of interest with high energy. Beam enemies from cover as you move through the inner dig site tents, towers, bones, and shack, taking a glance up at the excavators to see if any snipers are taking position on the conveyor belts.Use the skulls, rib cages, and other bones throughout the Dig Site as solid cover against enemy attacks. While they could be easily crushed by a titan’s stomp or well-placed giant stone, they are still strong enough to stop enemy attacks.

2. Double Black-Diamond Peak. Dropping in on Peak can be a daunting yet rewarding start to your Battle Royale match. Stick together with your squadmates, communicate often, and check every building – old or new – for Supply Boxes and items that could help with survival.Long-range weaponry can help lock down the new vehicle tunnels and outdoor areas. Meanwhile, when travelling within the stronghold buildings, consider finding an SMG, shotgun, or fast-firing assault rifle to clear rooms.

3. A Clear Tarmac. The Runway’s seclusion and natural cover are no more. In its place, Operators should search the hangers and new buildings for items, take to guard towers to scout ahead for enemies, and above all else, not run out in the open where the tall grass, fauna, and trees used to conceal movement.

4. Hold Your Fire. The Hold’s small symmetrical design encourages Operators to check lanes with equipment before revealing their position. Even if you catch a glimpse of an enemy, consider waiting to take the first shot until they are truly unaware of your presence.

5. No Box Unopened. With Perks being added in the update, finding and opening Supply Boxes during the mid-game could become a more viable strategy for victory. Learn where they are usually located and listen to their hum; the best scavengers may be rewarded with valuable Perks.

Perk drops are coming to Warzone with tomorrow’s update. Players will now abe able to equip all eight perks at once if they manage to find them in a match!

Each season, Raven Software makes an update to the item pool, changing what Operators can find in Supply Boxes or on the ground around Caldera. One of the biggest additions this season is a new lootable item type: Perks.

As of this update, the following Perks can be found as Legendary Rarity loot:

  • Battle Hardened
  • Engineer
  • High Alert
  • Restock
  • Tempered
  • Quick Fix
  • Scavenger
  • Pointman (Plunder Exclusive)

There’s also a new Sabotage Contract incoming too.

New Contract: Sabotage 

After picking up a Sabotage Contract, an Operator and their squad will be given a vehicle target somewhere on the map. Take out this vehicle within the time limit for a Cash bonus, an increased Contract Level, and an Armored Truck Deployment.

This Armored Truck is similar to the one seen in modes like Armored Royale, touting increased health and a turret seat.

While powerful, it’s presence on the map will make your squad a large target, especially if an enemy team picks up a Sabotage Contract.

Ricochet has also been updated, with an improved version set to launch with the release of Season 3 for Warzone tomorrow:

Leaderboards

We’ve seen conversation within the community about how cheating may impact global leaderboards. Thanks to the help from our internal development partners, we can confirm that any security enforcement that results in a ban to a player will be reflected in the leaderboard for each title. To boil it down: If someone is banned for cheating, they will be deleted from the leaderboard.

Mitigation Spotlight

In our previous anti-cheat progress report, we outlined how #TeamRICOCHET uses in-game mitigation techniques to reduce the impact of cheaters, while also collecting data that’s essential to identify cheating behavior. While the team is hard at work testing and deploying a variety of new mitigation and detection techniques, we wanted to highlight something that’s been spotted in the wild: Cloaking.

With Cloaking, players that are detected to be cheating can find themselves unable to see opposing players in the game world. Characters, bullets, even sound from legitimate players will be undetectable to cheaters. Legitimate players, however, can see cheaters impacted by cloaking (generally, they’ll be the players you see spinning in circles hollering, “Who is shooting me?!”) and can dole out in-game punishment. This, like our previously revealed mitigation technique Damage Shield, gives legitimate players a leg up on cheaters.

Ban Updates

In a previous update on @CallofDuty’s Twitter channel, we announced over 90,000 accounts had been shuttered in a recent ban wave – this in addition to ban waves that had been previously announced. Since the update on social media, #TeamRICOCHET has banned over 54,000 additional accounts. While we may not announce all bans as they happen, know they occur both daily and in waves.

Of course, we understand that for every advancement we make in anti-cheat, cheaters are working to circumvent those updates. For this reason, we encourage players to continue to use in-game reporting tools. If you see a cheater in the wild, report it. This information is invaluable to make new updates in the fight against unfair play.

COD Warzone Season 3 is dropping in an update tomorrow. Stay tuned here at MP1st for the complete patch notes once this new update rolls around!

Source: Call of Duty (1, 2)

MP1st Staff

Home > News

Sonic the Hedgehog Games to be Delisted by Sega Ahead of Sonic Origins Launch

In news that is sure to upset some players and fans, Sega will be delisting several Sonic the Hedgehog games, namely those that will be included in the upcoming Sonic Origins collection. Starting May 20, the following Sonic the Hedgehog games will no longer be purchaseable digitally:

  • Sonic the Hedgehog 1
  • Sonic the Hedgehog 2
  • Sonic 3 & Knuckles
  • Sonic CD

Here’s the full announcement from Sega via press release:

SEGA announced today that the company will delist the digital versions of the stand-alone titles that will be featured in the upcoming game, Sonic Origins on May 20, 2022.

This will include Sonic the Hedgehog 1, 2, Sonic 3 & Knuckles and Sonic CD. There are a couple of exceptions – Sonic the Hedgehog 1 and 2 will remain available via SEGA AGES on the Nintendo Switch and Sonic the Hedgehog 2 will still be playable via Sega Genesis on Nintendo Switch Online +.

It’s not hard to see why Sega will do such a thing as delist some of these classic titles. Looking back to the release of the GTA The Trilogy The Definitive Edition, Rockstar also delisted the three games included in the collection (GTA 3, GTA San Andreas, and GTA Vice City) so that players can only purchase the collection. It has not gone over well with the community, and Rockstar has since backpedaled on the move, apologizing to the community. It will be interesting to see if this move from Sega will be met with the same backlash as well.

In case you missed it, check out the official announcement for Sonic Origins here, also detailing the various features for the game.

MP1st Staff

Home > News

COD Vanguard & Warzone Season 3 Operators; Meet the Members of Task Force Harpy

Ahead of the huge update that dropped today and will be dropping tomorrow, Activision has revealed the COD Vanguard & Warzone Season 3 Operators, Task Force Harpy! Check out a rundown direct from the latest update on the Call of Duty blog.

COD Vanguard & Warzone Season 3 Operators:

Mateo Hernandez

Favorite Weapon: M1916 (unlocked free at Tier 15 of the Season Three Battle Pass)

Year of Birth: 1919

Mateo was born into a large Mexican-American family in Texas, dreaming of becoming a civil engineer. He joined the Navy during World War II, fighting as a tail gunner in the Pacific. After witnessing the growing prejudice and racism against his people following the war, Mateo threw himself into campaigning for his people, speaking out against injustices as well as helping reunite families across the Mexican border.

Unlock Mateo Hernandez and his two Legendary Operator Skins — “Chingon” and “Madcap” — immediately at Tier 0 through purchase of the Season Three Battle Pass. Between the mask of the grim reaper and the wild look of daring exploits, Mateo is sure to make his presence known in the battles ahead.

Florence Carter

Favorite Weapon: Nikita AVT (unlocked free at Tier 31 of the Season Three Battle Pass)

Year of Birth: 1923

Born and raised in Alabama, Florence dreamed of representing her country as a fighter pilot since she was a little girl. During World War II, she was determined to make those dreams come true, but was turned away from those opportunities due to both her gender and her race. After the war, the S.O.T.F. recognized her talent and passion for being in the sky and Florence has flown as a rescue helicopter pilot for them ever since.

Unlock Florence via the Florence Carter Operator Bundle, releasing in the Store shortly after the Season Three launch. Get her Legendary Operator Skin “Hellacious” when you purchase the Bundle.

Kim Tae Young

Favorite Weapon: H4 Blixen (arriving later in Season Three)

Date of Birth: 1928

Trained by her mother as a fighter, Tae Young donned a mask to conceal her identity while helping families cross the North Korean border to safety. She soon earned a reputation amongst the Korean people as a local folk hero and keeper of justice. Even the briefest glimpse of her Dokkaebi mask instills hope in her people and fear in her enemies.

Unlock Kim Tae Young by purchasing her Bundle arriving later in Season Three.

Season 3 is now live for Call of Duty Vanguard, with the new season arriving for Call of Duty Warzone tomorrow. Stay tuned here at MP1st for the complete patch notes once the update rolls around.

Source: Call of Duty

MP1st Staff

Home > News

Bloodhunt Day One Patch Notes Revealed This April 26

Before its release tomorrow, Sharkmob has rolled out the Bloodhunt Day One patch notes today, including a host of fixes and changes for the game before it leaves early access! Check out the full Bloodhunt April 27 update patch notes below.

Bloodhunt Day One Patch Notes | Bloodhunt April 27 Update Patch Notes:

We are very excited for the launch of Bloodhunt and we have been sharing a lot of the improvements that we have done since the game was in Early Access with you through detailed articles.

Here is a quick compilation for you should you want a refresher or are a new player recently joining us.

Additionally, we also have support for Twitch drops, a streamer mode to help prevent stream sniping, a new anti-cheat strategy, players stats through tracker.gg, multiple new quests and a lot more!

We also took some time to refine the existing design and balance, and here are some highlights!

NEW WEAPON: 9-Barrel

As the name suggests, it sports nine barrels strapped together with a unique firing mechanism. The trigger can be tapped to fire with great precision or held down to empty each chamber in a barrage of high damage bullets.
In other words a very versatile weapon that in the right hands can be extremely deadly. Uses precision ammo.

Resonance
We have increased the resonance cap from 7 to 12.
This means that you can fill out all your resonance slots if you diablerize and keep feeding which is perfect for all of you thristy and power crawing Kindred.

Diablerie
We wanted to make it worth your time to diablerize so ability cooldowns are now reset upon an successful diablerie, giving you a better chance to fight back or escape when ambushed after defeating an enemy.

Mastery challenges

Bloodhunt now features brand new Mastery challenges which are able to unlock player cards. Complete these difficult challenges for the ultimate bragging rights!

Balance changes

Toreador

Clan Power: Projection/Dash

We increase its effectiveness to make it more competitive.

Projection lifetime increased from 10s to 12s.
Projection distance thrown increased from 15m to 16m.

Muse
Passive: Final Act
The muse passive ability now includes a 25% reduction on the regeneration timer in addition to being able to use their powers while downed. We think this will make the Muse a bit more competitive compared to other passive abilities in the game.

Siren
Passive: Kindred Charm
The range has been increased to be a bit longer than civilian vision range, and should now be applied instantly, letting you feed with ease.

Nosferatu

Saboteur
Archetype Power: Sewer Bomb

The Sewer Bomb is getting a bit of a facelift to make it a bit more effective.
Increased initial damage from 20 to 25.
Increased damage over time done by gas from 16/s to 20/s.

Brujah

Vandal
Archetype Power: Earthshock
Decreased stun time from 0.9s to 0.65s.
The Earthshock landing animation takes about 0.5s as before.
This means that players stunned by Earthshock will be able to act way sooner and that the attacker has a much shorter window of advantage.

Weapon Tweaks

As always we listen to the feedback of our players and compare your thoughts against our telematry data. Here are the latest changes that we have done to further improve the weapon balance in Bloodhunt.

Headshot damage has gotten some changes where many of the weapons have had it slightly reduced, a couple of them more then others. Precision weapons remain untouched.

The intention is to reduce the impact of lucky headshots when spraying close range weapons

Here are the nitty gritty numbers:

Pump Shotgun
Decreased headshot multiplier from 1.25x to 1.2x.

Double Barrel
Decreased headshot multiplier from 1.25x to 1.2x.

Silenced SMG
Decreased headshot multiplier from 1.5x to 1.2x.
This weapon is by many considered top tier, so this change also acts as a nerf to give more room for other weapons.

Tommy Gun
Decreased headshot multiplier from 1.5x to 1.2x.
Increased damage per bullet from 13 to 14.
The base damage is done to compensate for the headshot damage reduction, and should in general make this a more consistent weapon less based on luck. It also puts the headshot multiplier more in line with other short range weapons.

Dual Pistols
Decreased headshot multiplier from 1.5x to 1.4x.
The dual pistols gets away with less of a decrease than the above low caliber weapons since they are way more precision based, and we wanted to keep rewarding good aim when using them.

Assault Rifle
Decreased headshot multiplier from 1.5x to 1.4x.

Burst Rifle
Decreased headshot multiplier from 1.5x to 1.4x.
Increased damage per bullet from 25 to 26.
Increased ammo capacity from 15, 21, 30 to 18, 24, 30.

Toggler
Decreased headshot multiplier from 1.5x to 1.4x.
Increased damage per bullet from 26 to 27.

Minigun
Decreased headshot multiplier from 1.5x to 1.2x.
Increased damage per bullet from 15 to 16.

Revolver
Decreased damage per bullet from 50 to 45.

Crossbow
Gas now deals damage to anyone inside the cloud, regardless of if there is any objects in between the player and the center of the cloud.
However, damage from multiple crossbow gas clouds no longer stack

We we think this will make the crossbow feel more consistent and further defines its role in being a weapon that is effective at flushing out enemies that are in hiding behind cover.

Additionally, the gun system was reworked to trigger gunshots with more accurate timing, this makes automatic weapons feel steadier.

Also all gun sounds were reworked to give the game a more realistic and visceral feel of gunshots and bullets whizing and cracking through the air as you engage in firefights.

All guns were updated to work within a new system that changes the gun content based on the size of the space and the location the player is shooting in.

Make sure you try it out with Spatial audio if you can!

As always we love to hear what you think about these improvements so we encourage you do fill in our next community survey when it becomes available.

That’s about it for the Day One patch. Be sure to stay tuned tomorrow for the official launch of Bloodhunt across platforms!

Source: Bloodhunt

MP1st Staff

Home > News

Destiny 2 Weekly Reset April 26, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset April 26, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset April 26, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Glassway

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Weight of Weakness: Your foes’ grenades and abilities apply the weaken effect, which reduces speed and increases damage taken. When Guardians apply the suppression effect, it lasts 50% longer.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Clash

Fight for victory by defeating opponents.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Cunning

Following a lead from Fynch, search the dark corners of Savathûn’s throne world for another clue to how she stole the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Workout Dance Emote 700 Bright Dust
In Finality Equip this weapon ornament to change the appearance of Collective Obligation. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Hive Ghostly Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
DIY Forgemaster Emote 3250 Bright Dust
Courtyard Celebration Emote 700 Bright Dust
E99 Shell Ghost Shell 2850 Bright Dust
5p 3AR Vehicle 2500 Bright Dust
Abyss Walker Mask Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Pale Rider Equip this weapon ornament to change the appearance of The Fourth Horseman. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Daito Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Forty-Four Steel Apply this shader to change the color of your gear. Shader 300 Bright Dust
Reefmade Equip this shader to change the color of your gear. Shader 300 Bright Dust
Byzantium Lotus Equip this shader to change the color of your gear. Shader 300 Bright Dust
Time-Honored Apply this shader to change the color of your gear. Shader 300 Bright Dust
Reef Oracle Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Jade Coin Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Harpy Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Match Game Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants using a Void, Arc, or Solar weapon that matches your currently equipped subclass; defeat combatants with any Power weapon; and complete the activity with an incredible score. 7 Strange Coin 115 Matching weapon & 60 Power weapon & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Snuffed Out Defeat Mor’ak, Lightstealer; Uul’nath, Lightcleanser; and Korosek, Thronebringer in PsiOps Battlegrounds. 1 Mor’ak, Lightstealer defeated & 1 Uul’nath, Lightcleanser defeated & 1 Korosek, Thronebringer defeated Challenger XP+
PsiOps Speed-Ups Complete all PsiOps Battlegrounds in under 11 minutes each. Launch to the PsiOps Battlegrounds directly from the EDZ, Cosmodrome, and Moon on the Destinations tab of the Director. 1 PsiOps Battleground: EDZ speed run & 1 PsiOps Battleground: Cosmodrome speed run & 1 PsiOps Battleground: Moon speed run Challenger XP++
A Night on the Moon On the Moon, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & Bright Dust
Stalwart Skin Acquire the Stalwart Skin ornament for Reckless Endangerment. 1 Weapon Ornament Challenger XP+++ & Bright Dust & Planestrider

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Exodus Down Vest Nessus Chest Armor 27 2 2 14 8 6 59 20 Legendary Shards & 10 Microphasic Datalattice
Hunter Exodus Down Mask Nessus Helmet 2 2 26 6 2 20 58 25 Legendary Shards & 10 Microphasic Datalattice

Thanks, Reddit!

MP1st Staff

Home > News

DOOM Eternal Update 1.009 Unleashed Update 6.66 Rev 2 This April 26

The DOOM Eternal update 1.009 patch is now live on both last-gen and next-gen platforms, and this is for Update 6.66 Revision 2 as per id Software! This brings new accessibility features, a new contrast setting and gameplay-related bug fixes! Read on for the DOOM Eternal 6.66 Rev2 2 patch notes.

DOOM Eternal Update 1.009 Patch Notes | DOOM Eternal Update 6.66 Rev 2 Patch Notes:

New Accessibility Features

We’re excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players:

Accessibility Settings Notification Pop-Up Menu

After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus

DE Accessibility Options-1 real 960x540 Note – Text-to-Speech menu narration is not supported

Text-to-Speech (Chat)

This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile

  • There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one
  • The outgoing text message will appear yellow in the chat window when it has been converted to speech
  • Text-to-Speech conversions are sent in the same language they are created with
  • Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches

Speech-to-Text (Chat)

This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window

  • Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches
  • Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language

DE Accessibility Options-2 960x540

Incoming Text to Speech

Enables a simulated voice to read aloud text chat messages incoming from the other players

Outgoing Text to Speech

Enables a simulated voice to read aloud the player’s outgoing text chat to the other players

Chat Translation

When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages

Contrast Filter

This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled:

  • Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences
  • Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly

DE Accessibility Options-4 960x540

UI Text Contrast Updates

Some Menu UI elements have been altered to improve readability


Additional Quality of Life Improvements for All Platforms

General Gameplay

The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input

Campaign

DE Marauder PopUp 2 960x540

  • A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game)
  • Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty

Horde Mode

DE HordeMode UI 960x540

  • Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above)
  • Added option to hide the HUD in Horde Mode (see ON/OFF below)

DE HordeMode UI 2 960x540

  • Shortened duration of end-of-round sequence

DE BATTLEMODE2.0 LOGO 960x540

Balance Changes for All Platforms

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Armor gained has been reduced when flame belching a player demon from 30 to 10

BATTLEMODE Characters Revenant.245x278

REVENANT

  • Reduced the cooldown between Dashes from 250ms to 50ms
  • Refuel of Jet Pack now occurs after using Rocket Barrage

BATTLEMODE Characters Archvile.245x278

ARCHVILE

  • Increased Lake of Fire radius by 30%
  • Increased Lake of Fire damage from 6 damage per tick to 10 damage per tick
  • Reduced Lake of Fire duration from 5 seconds to 2 seconds
  • Slightly increased the Lake of Fire’s vertical size
  • Increased damage of Fireball with Fire Specialist upgrade from 27 to 32

Chat Widget

We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match


Balance Changes for Consoles Only

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Slayer Loss Forgiveness amount has been increased from 3 to 4

Bug Fixes for All Platforms

General Gameplay

  • Fixed a bug in which completing the Argentas Paladi milestone would not unlock the Sentinel Podium. Thanks to everybody for their incredible patience with this one!
  • Resolved the issue where the Ember Slayer’s flame effects were not displaying correctly in cinematics

Campaign

DOOM Eternal

  • Resolved an issue in which jumping vertically from a coffin wall at the same time it drops would result in residual phantom collision and fail to reset the coffin wall
  • Fixed a bug where a DOOM Hunter could erroneously damage the Slayer while faltered within melee range

The Ancient Gods – Part One

  • Resolved issue in which the “Destroy the Father’s Life Sphere” mission objective and the Blood Swamps Codex entry would disappear after (Blood Swamps) mission reset

The Ancient Gods – Part Two

  • Resolved an issue where increasing to Nightmare from a lower difficulty and then completing it incorrectly showed Nightmare as the Highest Difficulty Played in the Mission Select menu

BATTLEMODE 2.0

  • Fixed an issue where the Codex entry would not unlock after completing the tutorial for the playable Dread Knight Demon

Horde Mode

  • Resolved bug where the “DOOMguy in a Box” icon would not unlock upon completing the “Reinvent the Weapon Wheel” milestone
  • Fixed bug in which the Horde Round progression map appeared white if playing with the Demon UI color profile selected
  • Fixed an issue in which “10,000 Points” would sometimes display instead of “Difficulty Bonus” on the Total Score tab after completing all of Horde Mode

Master Levels

DOOM Eternal

  • Fixed a bug that accidentally removed the Soul Sphere and the Crucible from the Mars Core Master Level in Classic Mode
  • Resolved issue where the Full Auto Combat Shotgun mod was not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level

The Ancient Gods – Part Two

  • Fixed a bug in which backing out of the upper cottage in the village entrance in World Spear Master Level after killing the Marauder would cause non-functional demonic gates to linger and prevent enemies on the way to the cathedral from spawning

Bug Fix for PC Only

  • Fixed a crash that could occur when cycling weapons in the final room of the Marauder (playable Demon) tutorial

Bug Fix for PlayStation 5 Only

Horde Mode

  • Fixed a bug in which the Arcade Slayer customization skin would not appear on the intro and victory podiums in Horde Mode

Known Issues for All Platforms

Accessibility

  • Speech-to-Text transcription is not supported during load screens
  • Colorblind settings only apply to the User Interface – they do not carry over into in-world game elements

Known Issues for PC Only

BATTLEMODE 2.0

  • Default key mapping to access the Chat Window is not consistent in all menus

General Gameplay

  • Alt-Tabbing during load screens and menu transitions may cause the game to freeze. To avoid this issue, do not Alt-Tab during load screens and menu transitions

Known Issue for PlayStation 5 Only

Accessibility

  • Speech profiles are only audible through the DualSense controller speaker

Additional Notes for PC Only

  • Users with above spec Intel GPUs can play DOOM Eternal with driver version 30.0.101.1325. Please contact Intel customer support to report and graphical anomalies

Source: Bethesda Slayers Club

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rainbow Six Siege Reddit AMA Moved to April 29

The scheduled Rainbow Six Siege Reddit AMA has been moved to April 29, as announced by Ubisoft over on Twitter. Originally scheduled for April 22, the AMA has been moved back a bit due to a service outage.

Here’s the announcement for the Rainbow Six Siege AMA via the official Ubisoft Twitter account:

Update: We’ll be conducting the AMA at the originally slated time this Friday, April 29th (1 PM ET). ✅

Thanks for bearing with us, we can’t wait to dig into your questions!

As for what players can ask about, here’s the official announcement from Ubisoft:

Curious how a new map is made? Or a new Operator? ❓

Our AMA, happening April 22 (tomorrow!) is your chance for answers to burning questions about the newest map & Op: Emerald Plains & Azami.

Join us when we begin A’ing the Q’s at 1 PM ET!

🅰Ⓜ🅰 http://reddit.com/r/Rainbow6/

The Rainbow Six Siege Reddit AMA should be open to anyone interested, and there’s always a ton of stuff that can be learned from joining these sessions, so be sure to check it out if you’re interested. Also, stay tuned here at MP1st for possible announcements made during the AMA!

Source: Twitter

MP1st Staff

Home > News

The Sims 4 Update 1.58 Brings New Main Menu & More This April 26

Maxis has released The Sims 4 update 1.58, that brings in a new look for the Main Menu, alongside surveys, new pack filters and more! There are also gameplay-related bug fixes as well. Read on for The Sims 4 April 26 patch notes.

The Sims 4 Update 1.58 | The Sims 4 April 26 Patch Notes:

PC: 1.87.40.1030 / Mac: 1.87.40.1230

Console: Version 1.58

Hello Simmers!

Can you believe that we are already approaching the end of the first quarter of 2022? Where does the time go? We hope you have been enjoying Neighborhood Stories and are looking forward to everything that is coming through the rest of the year.

To round out the first four months of the year, this update brings with it a number of bug fixes including some which have been high on your lists, and a new Main Menu which is more focused on you and your Sims.

Let’s take a look and see what’s been updated with this release.

– The Sims Team

WHAT’S NEW?

New look Main Menu

We have a new look Main Menu and it isn’t just aesthetics.

First thing you will probably notice is the new launch panel on the right, not only does it look different, it has new modular features built in to personalize your experience.

If you are a new Simmer, you’ll notice that the New Game button includes some motivational messages underneath it to help you with your first game experience.

If you have been with The Sims 4 for long enough to create a Saved Game then you’ll notice the Resume button is no longer a giant play icon and instead displays a profile picture of your last active Sim from your last saved session. Your Sim will have a little something to share or say!

Surveys

These little surveys will appear periodically on the Main Menu and can be completed without leaving the game. Some of these surveys will be fun while others could help shape the future of The Sims 4 based on your feedback.

If you prefer to control when you see or don’t see surveys in-game, you can toggle your setting in Game Options > Other under the “Enable in-game surveys”

New Packs Filters

On occasion, when checking out the latest Packs, you might notice a new entry in the Pack filters at the top of the screen. Be sure to check these out when you see them, there could be something new to discover that you might have otherwise missed.

Dynamic Main Menu Panels

Some of the information panels on the Main Menu come with expanding information panels. Simply hover over a panel and the details will present themselves, move off the panel and the information box will collapse down again.

BUG FIXES

The Sims 4

  • Starting a Scenario and attempting to move your household in with an existing household will no longer silently end your Scenario. Now, you will need to complete or cancel your active Scenario before merging households.
  • Fingernails should no longer clip into the fingers and look distorted while creating a Young Adult Female Sim in CAS. We are continuing to review distorted nails in other situations so keep an eye out for additional fixes in this area in future updates.
  • For Simmers on PlayStation and Xbox running into an issue with dropping walls and moving between floors with the D-Pad, we have good news! We have implemented a fix which should restore your D-Pad functionality. If you continue to run into issues please reach out to us on Answers HQ.
  • Simmers that chose to cancel the process of saving a built up lot to My Library while the Lot thumbnails were being generated could find themselves temporarily locked out of navigating the Lot or would experience graphical flickering. This performance impact should now be resolved and the thumbnails will no longer generate behind the scenes after canceling the Save Lot process.
  • We have tidied up the Game Options menu a little by removing the Fill In Empty Lots option. This particular option has been superseded with Neighborhood Stories and the “Move In” functionality.
  • Pulling a prank and breaking the toilet is all fun and games, until you can’t repair it which is exactly what happened to the Sweet Escapes Country Toilet. The toilet is now repairable by your skilled Sims or by calling in a repair service.
  • While planning an event, jumping between Invite Sims and Select a Place tabs will be accurately reflected in the tab icons.
  • The Origin In-Game overlay on PC should resize to the correct resolution if it was open during game client resolution changes.
  • Selecting the button on a video window before the video finished playing was leaving some players with a gray screen. This should no longer happen.

Discover University

  • University can be tough but re-enrolling after being suspended shouldn’t be one of those difficulties. Now when you get your acceptance letter in the mail your Sim will be able to head back and complete their higher education journey.

Outdoor Retreat

  • NPC’s were getting so stressed that they would make the De-stressing Decoction on the grill and then finish it on the stove. Now, they will no longer split their creation of this concoction between grills and stoves.

Décor to the Max

  • The Circle of Infinity wall sculpture comes with plenty of warnings, but after getting lost staring into the circle of infinity, we went and sorted out that infinity frame, which didn’t accurately represent the lighting from the environment around it.
Source: EA
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.044 Released for Patch 4.0.1.1 This April 26

Bungie has released Destiny 2 update 1.044 for both last-gen and next-gen platforms, and this is for (hotfix) patch 4.0.1.1, which includes tweaks to activities, class abulities and more! Read on for the Destiny 2 April 26 patch notes.

Destiny 2 Update 1.044 Patch Notes | Destiny 2 April 26 Patch Notes:

ACTIVITIES 

  • Fixed an issue where killing a Hive Ghost was granting more than one revive token in activities.
  • Fixed an issue where Grandmaster The Lightblade and Birthplace of the Vile were not contributing to the Total Conquest Triumph.

PVP 

  • Fixed an issue allowing players to exit the play area on Eternity.

GAMBIT 

  • Fixed an issue where killing the Envoys would not drop the Primeval’s shield.
  • Fixed an issue where the Primeval would not appear after  banking 100 Motes.

GAMEPLAY AND INVESTMENT  

ARMOR 

  • Synthoceps 
      • Fixed an issue where the Biotic Enhancements perk prevented shattering an encased player with an uncharged melee.
  • Renewal Grasps  
      • While equipped, Renewal Grasps now increases the base cooldown of the Duskfield Grenade from 62s to 152s.
      • The outgoing damage penalty applied to players affected by a  Renewal Grasps’ Duskfield Grenade has been reduced from 50% to 20%.
          • Damage unchanged vs. PvE targets.

WEAPONS 

  • Fixed an issue where The Summoner Auto Rifle on Saint-14’s rank reputation rewards is missing a Masterwork.

ABILITIES

  • The Offensive Bulwark Void Aspect now grants 60% less bonus grenade energy regeneration in PvP game modes.
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s.
      • This matches the recharge rate of Warlock Rift.
  • Skip Grenade impact damage reduced from 8 to 4. Skip Grenade tracking strength now begins to decrease after 1s, down to 50% strength after 3s .
  • Axion Bolt base cooldown increased from 91s to 152s.
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%.
      • Unchanged vs. PvE targets.

GENERAL 

  • Stability and crash fixes.
      • Fixed a memory leak contributing to crashes and instability.
  • Reduced the text chat spam throttle to allow for more messages to be sent by a player before receiving the “You’re sending messages too quickly!” message.

In other Destiny 2 news, go read up on the changes incoming in Season 17 right here.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.49 Patch Notes; Rolled Out for Hotfix 4.0.1.1 This April 26

Bungie has released Destiny 2 update 2.49, which is for hotfix 4.0.1.1! Players can expect changes to weapon issues, as well as class-specific adjustments as well. Read on for the Destiny 2 hotfix 4.0.1.1 patch notes below.

Destiny 2 Update 2.49 Patch Notes | Destiny 2 Hotfix 4.0.1.1 Patch Notes:

ACTIVITIES 

  • Fixed an issue where killing a Hive Ghost was granting more than one revive token in activities.
  • Fixed an issue where Grandmaster The Lightblade and Birthplace of the Vile were not contributing to the Total Conquest Triumph.

PVP 

  • Fixed an issue allowing players to exit the play area on Eternity.

GAMBIT 

  • Fixed an issue where killing the Envoys would not drop the Primeval’s shield.
  • Fixed an issue where the Primeval would not appear after  banking 100 Motes.

GAMEPLAY AND INVESTMENT  

ARMOR 

  • Synthoceps 
      • Fixed an issue where the Biotic Enhancements perk prevented shattering an encased player with an uncharged melee.
  • Renewal Grasps  
      • While equipped, Renewal Grasps now increases the base cooldown of the Duskfield Grenade from 62s to 152s.
      • The outgoing damage penalty applied to players affected by a  Renewal Grasps’ Duskfield Grenade has been reduced from 50% to 20%.
          • Damage unchanged vs. PvE targets.

WEAPONS 

  • Fixed an issue where The Summoner Auto Rifle on Saint-14’s rank reputation rewards is missing a Masterwork.

ABILITIES

  • The Offensive Bulwark Void Aspect now grants 60% less bonus grenade energy regeneration in PvP game modes.
  • Titan Barricade’s base cooldown when the Bastion Void Aspect is equipped is now 82s, up from 53s.
      • This matches the recharge rate of Warlock Rift.
  • Skip Grenade impact damage reduced from 8 to 4. Skip Grenade tracking strength now begins to decrease after 1s, down to 50% strength after 3s .
  • Axion Bolt base cooldown increased from 91s to 152s.
  • Whisper of Chains now provides 15% bonus damage resistance against players when near a Stasis crystal, down from 25%.
      • Unchanged vs. PvE targets.

GENERAL 

  • Stability and crash fixes.
      • Fixed a memory leak contributing to crashes and instability.
  • Reduced the text chat spam throttle to allow for more messages to be sent by a player before receiving the “You’re sending messages too quickly!” message.
Source: Bungie
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Doom Eternal Update 1.25 Released Across Platforms This April 26 (Update)

Bethesda has released the Doom Eternal update 1.25 patch today, and this one is for a host of changes and fixes across platforms. Check out the full Doom Eternal April 26 update patch notes below.

Doom Eternal Update 1.25 Patch Notes | Doom Eternal April 26 Update Patch Notes:

Update: Bethesda has released the full patch notes:

Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new Accessibility features, QOL improvements and bug fixes. NOTE: Update 6.66 Rev 2 will be releasing for Nintendo Switch at a later date.


New Accessibility Features

We’re excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players:

Accessibility Settings Notification Pop-Up Menu

After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus

DE Accessibility Options-1 real 960x540 Note – Text-to-Speech menu narration is not supported

Text-to-Speech (Chat)

This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile

  • There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one
  • The outgoing text message will appear yellow in the chat window when it has been converted to speech
  • Text-to-Speech conversions are sent in the same language they are created with
  • Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches

Speech-to-Text (Chat)

This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window

  • Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches
  • Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language

DE Accessibility Options-2 960x540

Incoming Text to Speech

Enables a simulated voice to read aloud text chat messages incoming from the other players

Outgoing Text to Speech

Enables a simulated voice to read aloud the player’s outgoing text chat to the other players

Chat Translation

When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages

Contrast Filter

This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled:

  • Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences
  • Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly

DE Accessibility Options-4 960x540

UI Text Contrast Updates

Some Menu UI elements have been altered to improve readability


Additional Quality of Life Improvements for All Platforms

General Gameplay

The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input

Campaign

DE Marauder PopUp 2 960x540

  • A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game)
  • Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty

Horde Mode

DE HordeMode UI 960x540

  • Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above)
  • Added option to hide the HUD in Horde Mode (see ON/OFF below)

DE HordeMode UI 2 960x540

  • Shortened duration of end-of-round sequence

DE BATTLEMODE2.0 LOGO 960x540

Balance Changes for All Platforms

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Armor gained has been reduced when flame belching a player demon from 30 to 10

BATTLEMODE Characters Revenant.245x278

REVENANT

  • Reduced the cooldown between Dashes from 250ms to 50ms
  • Refuel of Jet Pack now occurs after using Rocket Barrage

BATTLEMODE Characters Archvile.245x278

ARCHVILE

  • Increased Lake of Fire radius by 30%
  • Increased Lake of Fire damage from 6 damage per tick to 10 damage per tick
  • Reduced Lake of Fire duration from 5 seconds to 2 seconds
  • Slightly increased the Lake of Fire’s vertical size
  • Increased damage of Fireball with Fire Specialist upgrade from 27 to 32

Chat Widget

We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match


Balance Changes for Consoles Only

BATTLEMODE Characters Slayer.245x278

SLAYER

  • Slayer Loss Forgiveness amount has been increased from 3 to 4

Bug Fixes for All Platforms

General Gameplay

  • Fixed a bug in which completing the Argentas Paladi milestone would not unlock the Sentinel Podium. Thanks to everybody for their incredible patience with this one!
  • Resolved the issue where the Ember Slayer’s flame effects were not displaying correctly in cinematics

Campaign

DOOM Eternal

  • Resolved an issue in which jumping vertically from a coffin wall at the same time it drops would result in residual phantom collision and fail to reset the coffin wall
  • Fixed a bug where a DOOM Hunter could erroneously damage the Slayer while faltered within melee range

The Ancient Gods – Part One

  • Resolved issue in which the “Destroy the Father’s Life Sphere” mission objective and the Blood Swamps Codex entry would disappear after (Blood Swamps) mission reset

The Ancient Gods – Part Two

  • Resolved an issue where increasing to Nightmare from a lower difficulty and then completing it incorrectly showed Nightmare as the Highest Difficulty Played in the Mission Select menu

BATTLEMODE 2.0

  • Fixed an issue where the Codex entry would not unlock after completing the tutorial for the playable Dread Knight Demon

Horde Mode

  • Resolved bug where the “DOOMguy in a Box” icon would not unlock upon completing the “Reinvent the Weapon Wheel” milestone
  • Fixed bug in which the Horde Round progression map appeared white if playing with the Demon UI color profile selected
  • Fixed an issue in which “10,000 Points” would sometimes display instead of “Difficulty Bonus” on the Total Score tab after completing all of Horde Mode

Master Levels

DOOM Eternal

  • Fixed a bug that accidentally removed the Soul Sphere and the Crucible from the Mars Core Master Level in Classic Mode
  • Resolved issue where the Full Auto Combat Shotgun mod was not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level

The Ancient Gods – Part Two

  • Fixed a bug in which backing out of the upper cottage in the village entrance in World Spear Master Level after killing the Marauder would cause non-functional demonic gates to linger and prevent enemies on the way to the cathedral from spawning

Bug Fix for PC Only

  • Fixed a crash that could occur when cycling weapons in the final room of the Marauder (playable Demon) tutorial

Bug Fix for PlayStation 5 Only

Horde Mode

  • Fixed a bug in which the Arcade Slayer customization skin would not appear on the intro and victory podiums in Horde Mode

Known Issues for All Platforms

Accessibility

  • Speech-to-Text transcription is not supported during load screens
  • Colorblind settings only apply to the User Interface – they do not carry over into in-world game elements

Known Issues for PC Only

BATTLEMODE 2.0

  • Default key mapping to access the Chat Window is not consistent in all menus

General Gameplay

  • Alt-Tabbing during load screens and menu transitions may cause the game to freeze. To avoid this issue, do not Alt-Tab during load screens and menu transitions

Known Issue for PlayStation 5 Only

Accessibility

  • Speech profiles are only audible through the DualSense controller speaker

Additional Notes for PC Only

  • Users with above spec Intel GPUs can play DOOM Eternal with driver version 30.0.101.1325. Please contact Intel customer support to report and graphical anomalies

That’s it for the patch.

Source: Bethesda Slayers Club

MP1st Staff

Home > News

Call of Duty Vanguard Update 1.17 Fires Out for Season 3 This April 26 (Update)

Sledgehammer Games has released the Call of Duty Vanguard update 1.17 (PS5 version 1.017), and this is for Season 3 “Classified Arms.” Players can expect a new multiplayer map, the Trophy System to be rolled out for multiplayer and more. Read on for the COD Vanguard April 26 patch notes.

Call of Duty Vanguard Update 1.17 Patch Notes | Call of Duty Vanguard Update 1.017 Patch Notes | Call of Duty Vanguard Season 3 Classified Arms Patch Notes | COD Vanguard April 26 Patch Notes:

Update #2: Sledgehammmer Games has released the full patch notes:

MULTIPLAYER

Maps

  • NEW: Mayhem
    • This 1950s movie set is built for fast-paced combat. Jump into the Mayhem 24/7 Playlist at the start of Season Three!
  • Bocage
    • Adjusted the P1 Hardpoint location to prevent players from capturing and contesting from an unintended location.
  • Eagle’s Nest
    • Addressed an issue that caused graphical corruption near the Library.
  • Gavutu
    • Players can no longer use the Deployable Cover Field Upgrade to prevent other players from climbing the ladder on the LST Ship.
  • Sub Pens
    • Attack Dogs will no longer get stuck outside of the playable area.
    • Footstep audio will now properly play when players walk on the grate floor in the Maintenance area.

Modes

  • Control
    • Addressed an issue where the Announcer’s voice lines sometimes did not match the current game events.
  • Arms Race
    • General
      • Addressed an issue where players within the blast radius of a Base were not properly notified.
      • Destructible walls at the Castle Base are now properly damaged by the Demolition Charge Lethal Equipment.
      • Corrected the capture point boundaries at Base E to prevent players from capturing from an unintended location.
      • Players will no longer lose a Lethal Equipment after purchasing a Field Upgrade from a Buy Station.
      • Addressed an issue where Base gates could not be damaged after deploying a Motorbike.
      • Improved the Tank’s ability to traverse the terrain.
      • Addressed an issue where Operators would not be aligned with the Motorbike while driving it.
      • Friendly Base gates will no longer become stuck after a player detonates the Goliath Field Upgrade.
      • Weapons equipped with the Wreck Proficiency Attachment will now deal increased damage to walls, gates, and vehicles.
    • Stability & Exploits
      • Addressed an issue that caused a fatal error crash when players join an in-progress match.
      • Increased the distance at which enemies can be seen to prevent engagements where a player is seemingly invisible.
      • Addressed an exploit where players could survive out of the playable area using vehicles.
      • Addressed an exploit that caused players to become invulnerable when there are no lives remaining.
      • Addressed an exploit where players could obtain an unintended number of Nebula Crates.

Ranked Play

  • Ranked Play Leaves Beta
    • A special note to say THANK YOU to everyone who took part in the Season Two Beta. The data and feedback we collected throughout the Beta resulted in many fixes and improvements and were critical to the success and future of Ranked Play. Keep the feedback coming! – Treyarch
  • Season 3 Skill Rating Reset
    • Players’ Skill Ratings have been reset at the start of Season 3.
    • Play 5 Skill Evaluation Matches to earn a Season 3 Skill Rating and get placed into a Skill Division & Tier.
    • Initial Skill Rating placement has changed in Season 3. Therefore, after their 5 Skill Evaluation matches, some players may find that they get placed below where they were initially placed at the start of the Season 2 Beta.
    • Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
  • Season 3 Top 250 Skill Division & Leaderboard
    • The Season 3 Top 250 Skill Division and Ladder will go live on May 4th, one full week into Season 3, to give players time to earn a Season 3 Skill Rating and advance through divisions.
  • General
    • Fixed the “Cricket Glitch” that was causing some players to have reduced performance and chirping noises on some maps.
    • Fixed an issue where Ranked Play Camo Rewards would occasionally unequip.
    • Inactive players will now be kicked from Ranked Play matches, making them eligible for Suspension or Ladder and Skill Rating penalties.
    • Added Berlin Control to the Ranked Play map rotation.
  • UI Updates
    • Skill Division Tiers now use Roman Numerals instead of Numbers (Elite V, Elite IV, Elite III, Elite II, Elite I).
    • Once unlocked, Ladder Event Rewards correctly appear as unlocked on the My Career Rewards screen.
    • All players can now see and preview the Ranked Legend Solange Operator Skin Reward on the “Division Rewards” tab on the Rewards Screen, regardless of their current Skill Division.
    • Victory Flames now display behind Rank Icons on the Ladder and Top 250 Leaderboard when earned.
    • Updated the Top 250 Skill Division icon used in various locations.
    • Fixed an issue causing Skill Division icons to be incorrectly offset from player Rank icons on some screens.
  • Restrictions
    • The Volkssturmgewehr Assault Rifle is now restricted in Ranked Play.
    • The Sledgehammer melee weapon is restricted in Ranked Play.
      • This weapon can be selected in Loadouts but will unequip/appear restricted upon entering matchmaking and replaced with the Ratt in-game.
  • Season 3 Ranked Play Rewards
    • Players can earn the following rewards in Ranked Play during Season 3:
      • Blueprints
        • Pro Issue Automaton – Finish Top 5 in a Ladder Event
        • Pro Issue SMG Charlie – Win 50 Ranked Play Matches
      • Camos
        • Season 3 Ladder Champion – Finish 1st in a Ladder Event
        • Season 3 Ranked Veteran – Win 100 Ranked Play Matches
      • Charms
        • Good Game – Finish Top 10 in a Ladder Event
        • Dap Up – Win 25 Ranked Play Matches
      • Spray
        • Defuse You Lose – Win 10 Ranked Play Matches
      • Sticker
        • Season 3 Ranked Competitor – Complete 5 Skill Evaluation Matches
      • Emblems
        • Earn an Animated Skill Division Emblem at the end of Season 3 to reflect your highest Season 3 Skill Division
  • Ranked Play Matchmaking
    • Updated Ranked Play matchmaking rules to reduce the likelihood of receiving a high-ping match with players from a different region.

Operators

  • NEW: Mateo Hernandez (Harpy)
    • Mateo was born into a large immigrant family in Texas, dreaming of becoming a civil engineer.  He joined the Navy during World War II, fighting as a tail gunner in the Pacific. After witnessing growing prejudice and racism against his people following the war, Meteo threw himself into campaigning for his people, speaking out against these injustices as well as helping reunite families across the Mexican border.
  • NEW: Florence Carter (Harpy)
    • Born and raised in Alabama, Florence dreamed of representing her country as a fighter pilot since she was a little girl. During WWII, she was determined to make those dreams come true, but was turned away from those opportunities due to both her gender and her race. After the war, the SOTF recognized her talent and passion for being in the sky and Florence has flown as a rescue helicopter pilot for them ever since.
  • Bug Fixes
    • Snoop Dogg’s body will no longer float after death.
    • Beatrice, Constanze, and Padmavati are no longer silent while mantling, landing, and performing other movements.
    • Addressed an exploit that caused Operator heads to disappear when using the Top Break Pistol with certain Attachments.

     

Weapons

  • NEW: Nikita AVT (Assault Rifle)
    • Accurate and reliable with best-in-class fire rate, this AR can be outfitted to exceed in CQC or long-range combat scenarios.
    • Unlocked with Battle Pass at Tier 31.
  • NEW: M1916 (Marsman Rifle)
    • A semi-automatic rifle with a combination of power and fire rate. Impressive at any range in the hands of a capable marksman.
    • Unlocked with Battle Pass at Tier 15.
  • NEW: Sledgehammer (Melee)
    • A tool designed for breaking stone, though it works equally well on enemy bones in a punch.
    • Unlock Challenge: Get a Multikill with a Melee Weapon in 15 different matches.
  • NEW: Skål Crusher (Melee)
    • A tool usually used to chop apart wood; it can also chop apart enemies or be thrown at them.
    • Unlock Challenge: Get 5 Melee Weapons kills in 15 completed matches.
  • Volkssturmgewehr (Assault Rifle)
    • Shells will no longer cease to eject from the Weapon after sustained fire.
  • Gorenko Anti-Tank Rifle (Sniper Rifle)
    • 22mm ZAC Rapid (Barrel)
      • Slightly decreased rate of fire.
  • Ice Axe (Melee)
    • Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.
  • General
    • Camo Challenges that require Headshots or Longshots are now properly tracked.
    • Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked.
    • Added unlock challenges for the Season Two Battle Pass weapons.

Equipment

  • S-Mine 44 (Tactical)
    • Addressed an issue that caused the S-Mine 44 to jitter and repeatedly play sound effects upon placement.

Perks

  • Fortified (Tactics)
    • Bomb site explosions in Search & Destroy will now kill players who have Fortified equipped.

Field Upgrades

  • NEW: Trophy System
    • Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles.
    • Available to all players upon logging in for the first time during Season Three.

More on Trophy System

When we released Vanguard last year, our initial tuning on Lethal Equipment deemphasized their lethality in combat, focusing our combat on gun skill. With new explosive equipment added in Seasonal updates and clear player feedback indicating its appeal, it became apparent that the Trophy System should make its debut.

Upon deployment, the Trophy System will protect its immediate radius from the following incoming and pre-established items for a limited time. Notably, the Throwing Knife is an exception to these defenses due to the high-risk, high-reward nature of this Lethal Equipment.

  • Incendiary Grenade
  • Sticky Bomb
  • MK2 Frag Grenade
  • Gammon Bomb
  • Thermite
  • Demolition Charge
  • Molotov Cocktail
  • No. 69 Stun Grenade
  • MK V Gas
  • S-Mine 44
  • Decoy Grenade
  • Ammo Box
  • Trophy System
  • Jammer
  • Field Mic

User Interface & Experience

  • Party member Operators will now hold the correct showcase Weapon during the lobby walk sequence.
  • Proximity indicators are no longer displayed on the HUD for the Sticky Bomb Lethal Equipment in Hardcore modes.
  • Arms Race, Control, and Patrol are now properly tracked in the Combat Record.
  • Improved the scrolling functionality of the Friends and Recent Players lists.
  • Corrected the challenge descriptions for the NZ-41 Survivalist and Type 11 Death Artist Camo Categories.
  • Addressed an issue that caused player microphone indicators to disappear.

Bundles & Cosmetics

  • General
    • VFX and Animation pass completed for Weapon Blueprints, Finishing Moves, Charms, and other Bundle items.
    • Addressed issues with some Attachment cosmetics that prevented the Attachment from being equipped.
    • Addressed instances of Operator skins and Blueprints blocking scope visibility. When aiming down sights.
  • Tracer Pack: Snoop Dogg Operator
    • Cigar light will no longer disappear at the end of the “Hit This, Fam” MVP Highlight animation.
    • Operators equipped with the “Finishizzle Movizzle” Finishing Move will no longer observe hands clipping through face.
    • Snoop Dogg’s nose no longer clips through his mask in the “Tactical Toke” Highlight Intro animation.
  • Mecha Menace Mastercraft
    • Addressed an issue with the Mechanized Blueprint in which Reactive Inspect did not function properly.
  • Forbidden Sacrifice
    • Corrected the positioning of Operator hands while the Spinebuster Blueprint for the Sten SMG is held.

ZOMBIES UPDATES

Weapons

  • Season Three
    • M1916 and Nikita AVT available in Zombies loadouts once unlocked in the Season Three Battle Pass.
  • New Weapon Unlock Challenges added to Zombies for the KG40, Whitely, Sledgehammer, and Skål Crusher.

Covenants 

  • Addressed an issue where the Deadshot Covenant was not always moving weapon crosshairs to an enemy headshot location.

Challenges

  • Season Challenges
    • New Season Challenges available at the start of Season Three.
  • General
    • Addressed an issue where an incorrect icon was appearing when completing the Amaguerra 43 unlock challenge.

Side Quest

  • Addressed an issue that allowed a player already equipped with the Ray Gun to acquire a second Ray Gun from the digging side quest on Terra Maledicta.

Stability

  • Addressed various stability issues related to using Artifacts at higher rounds.

Gameplay

  • Addressed an issue where players equipped with a melee weapon and lethal equipment would be holding the equipment like a weapon after being revived.
  • Addressed various visual and animation issues with thrown melee weapons in Zombies.

Dedicated Server Pause

  • Addressed an issue where accessing certain menus could unpause the game.

Update: Sledgehammer Games has announced that the patch notes will be available as the content is rolled out! Once we have the official patch notes, we’ll be sure to update this post accordingly.

While Sledgehammer Games has not released the official patch notes, here are the confirmed new stuff incoming for Season 3 per Activision:

New to Vanguard

  • Mayhem Map, Trophy System Coming at Launch. Tower over your opponents and a mock city in a new small-sized map, using the Trophy System to defend your squad from incoming projectiles.
  • A New Ranked Season Begins. Begin a new ascent to the Top 250 as you earn new Weapon Blueprints, Camos, Charms, and more in Ranked Play.
  • The Road Ahead for Vanguard Zombies. In addition to 20 new Season Challenges and the introduction of fresh Battle Pass weaponry, Treyarch has shared their plans for the future of Vanguard Zombies.

New to Vanguard and Warzone

  • Powerful Marksman Rifle and Fast-Firing Assault Rifle Lead New Prototypical Armaments. The M1916 and Nikita AVT, previously classified for even the most elite Operators, will soon be a part of your arsenal. Also: get your hands on a new SMG and Sledgehammer Games’ favorite melee weapon later this season.
  • S.O.T.F. 008 Descends on Caldera. Mateo Hernandez, Florence Carter, and Kim Tae Young make up this new task force. Learn about Captain Butcher’s latest recruits and what they bring to battle during this season.

For those also playing Call of Duty Warzone, Season 3 for the battle royale will be out tomorrow, April 27, with the big Godzilla and Kong crossover (called Operation Monarch) out on May 10.

Once the full patch notes are out, we’ll update the post, so keep an eye out for it.

Source: Sledgehammer Games

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Down for Maintenance This April 26, Here’s the Schedule

Guardians trying to log in to Destiny 2 but can’t, it’s due to Bungie triggering Destiny 2 down this April 26 on the game’s servers and it’s for planned maintenance today! Check out the schedule and other info related to it below.

Destiny 2 Down Status and Maintenance Schedule for April 26:

Update: Here are the official Destiny 2 hotfix 4.0.1.1 patch notes for April 26!

Tuesday, April 26, 2022
9:00 AM PDT 1600 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
9:45 AM PDT 1645 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT 1700 UTC
    • Hotfix 4.0.1.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT 1800 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

As you can see, a new Destiny 2 patch is set to be rolled out during today’s maintenance period. You can check out a preview of the upcoming changes incoming today right here. Once the complete patch notes are available, we’ll be sure to update this post with it.

Same as with any game’s maintenance, don’t be surprised if this goes over the schedule. If there are any updates surrounding it, we’ll be sure to let our readers know.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Avengers Update 1.000.039 Flies Out for Patch 2.3.2 This April 26

Crystal Dynamics has released Marvel’s Avengers update 1.000.039, which is for what the devs call Update 2.3.2! This brings in matchmaking fixes, alongside other gameplay-related improvements. Read on for the full Marvel’s Avengers Update 2.3.2 patch notes.

Marvel’s Avengers Update 1.000.039 Patch Notes | Marvel’s Avengers Update 2.3.2 Patch Notes:

Source: Avengers Square Enix

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sifu Roadmap for 2022 Unveiled; Next Major Update Coming May 3

Sloclap has unveiled the Sifu roadmap for 2022, giving players a glimpse of new content to come throughout the whole year. Players will also not have to wait long for the next big update, as Sloclap revealed that the first of these new content is coming this May 3.

Sifu Roadmap for 2022:

Here’s the Sifu 2022 roadmap as per the official Twitter account:

Check out our free content update roadmap for #Sifu! At this stage, four major updates are planned – the first one will be available next Tuesday, May 3rd, along with our physical edition! 🔥🔥 #SifuGame

As to what’s coming in the update for May 3, we can glean from the 2022 roadmap for Sifu that there will be difficulty options added (Student, Disciple, Master), an Advanced Training mode, and an outfit selection. There’s also a new outfit coming called the Wude outfit, and it dresses the Martial Artist in white garb.

Summer is going to be bringing gameplay modifiers to the game, while a replay editor will be coming this fall. As for the last spot in winter, players can expect a new game mode called Arenas.

Stay tuned here at MP1st for the complete patch notes once the latest update for Sifu finally releases! If you haven’t played Sifu yet, you might want to, as our review states, “Sloclap set out to make a game that captures the very essence of Kung Fu. A foundation they started with Absolver that has flourished into a well defined experienced, held by its addictively fun combat, and stylish visuals. Did they deliver? A resounding yes, as Sifu is an absolute must-play.”

Source: Twitter

MP1st Staff

Home > News

Marvel’s Avengers Update 1.63 Patch Notes; Fixes for April 26 Listed

Crystal Dynamics has released the Marvel’s Avengers update 1.63 patch, and this is for Update 2.3.2., which shouldn’t be mixed up with Update 2.4 and 2.5 which are beefier updates. This patch includes matchmaking and multiplayer fixes, alongside animation-related bugs too. Read on for the Marvel’s Avengers April 26 patch notes.

Marvel’s Avengers Update 1.63 Patch Notes | Marvel’s Avengers April 26 Patch Notes:

Source: Avengers Square Enix

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Aliens Fireteam Elite Update 1.23 Out for New Cosmetics & More This April 26

Cold Iron Studios has released Aliens Fireteam Elite update 1.23 patch (PS5 version 1.023) today, and this one is for new cosmetics and other changes! Check out the full Aliens Fireteam Elite April 26 update patch notes below.

Aliens Fireteam Elite Update 1.23 Patch Notes | Aliens Fireteam Elite April 26 Update Patch Notes | Aliens Fireteam Elite Update 1.023 Patch Notes:

Patch deployment times may vary by platform.

We have implemented the following changes.

COSMETICS

  • Added the Close Encounter Weapon Color to SSGT Park’s Armory as a commemorative gift in celebration of Alien Day. This animated cosmetic is free to pick up from the Armory in the Endeavor Hub at any time, as soon as this patch becomes available, and its availability won’t expire.

CLASS KITS

  • LANCER: Added the Omniscience and High Impact Perks in-game. Omniscience can be purchased with Credits, and High Impact Fire can be found in Hidden Caches.

ENEMIES

  • Adjusted difficulty scaling on pre-placed objects like Xenomorph Eggs and Maintenance Synths.

That’s it for this small patch. Stay tuned here at MP1st for future updates to Aliens Fireteam Elite!

Source: Aliens Fireteam Elite

MP1st Staff

Home > News

Into the Starfield Episode 3 Flies Through the Sound & Music of the Game

For the Into the Starfield episode 3 of their ongoing series, Audio Director Mark Lampert and Starfield Composer Inon Zur walk us through the sound and music for the next-gen RPG! Check out the short ViDoc below to see the new heights Starfield will take us once it finally releases this November.

The six minutes of footage for Into the Starfield episode 3 goes through the journey of sound as you make your way to the beyond in Starfield:

“Starfield is the most ambitious project I’ve ever worked on,” says Zur. “It’s a vast game about a vast place, but more than anything else it’s bravely asking big questions—philosophical questions and important questions—that usually people don’t bother or dare to ask.”

The second episode of the series, “Made for Wanderers,” discussed the studio’s approach to the next-gen RPG, and includes words from director Todd Howard. You can check it out for yourself here.

Starfield arrives exclusively on Xbox Series X|S and PC on November 11, 2022. It will be available Day One on Xbox Game Pass.

MP1st Staff

Home > News

Jurassic World Evolution 2 Update 1.003.003 Roars Out for Fixes This April 26

Frontier Developments has released Jurassic World Evolution 2 update 1.003.003 on all platforms today, and this is for Update 1.3.3! This brings a small list of gameplay-related fixes, as well as stability improvements. Read on for the Jurassic World Evolution 2 upate 1.3.3 patch notes.

Jurassic World Evolution 2 Update 1.003.003 Patch Notes | Jurassic World Evolution Update 1.3.3 Patch Notes:

Hello Park Managers!

Update 1.3.3 is now available for all versions of Jurassic World Evolution 2. Please see the full list of changes and updates below:

  • Added Aviary Perch Points to all building era sets
  • Additional fixes to prevent flying reptiles becoming stuck and starving to death
  • Stability fixes
    • Fixed a rare crash assigning rangers to a lagoon hatchery
    • Fixed a crash when going into financial ruin after already completing the objectives of Chaos Theory level 1, 2 or 4
    • Fixed a crash caused by disease settings in Sandbox Mode not updating correctly when switching from No Disease to Low/Mid/High Disease
    • Various other stability fixes

Once there’s a new title update, we’ll be sure to let our readers know.

Source: Jurassic World Evolution 2

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.07 Out for Stability Fixes & More This April 26

Frontier Developments has released the Jurassic World Evolution 2 update 1.07 patch today, and this one adds a bunch of stability fixes to the game! Check out the full Jurassic World Evolution 2 April 26 update patch notes below.

Jurassic World Evolution 2 Update 1.07 Patch Note | Jurassic World Evolution 2 April 26 Update Patch Notes:

Jurassic World Evolution 2 – 1.3.3 Update Notes

Hello Park Managers!

Update 1.3.3 is now available for all versions of Jurassic World Evolution 2. Please see the full list of changes and updates below:

  • Added Aviary Perch Points to all building era sets
  • Additional fixes to prevent flying reptiles becoming stuck and starving to death
  • Stability fixes
    • Fixed a rare crash assigning rangers to a lagoon hatchery
    • Fixed a crash when going into financial ruin after already completing the objectives of Chaos Theory level 1, 2 or 4
    • Fixed a crash caused by disease settings in Sandbox Mode not updating correctly when switching from No Disease to Low/Mid/High Disease
    • Various other stability fixes

That’s it for this latest patch for Jurassic World Evolution 2. Stay tuned here at MP1st for more once new patches are up!

Source: Jurassic World Evolution 2

MP1st Staff

╳