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Warframe Update 1.018 Flies Out for Angels of the Zariman 31.5 This April 27

Digital Extremes has released Warframe update 1.018 for all platforms, and is the game’s next big title update! Called Angels of Zariman, this is tagged as version 31.5 by the devs, and includes new enemies, quests and more! This is one huge update, so dive in to see the Warfarme 31.5 patch notes in all its glory.

Warframe Update 1.018 Patch Notes | Warframe Angels of Zariman Patch Notes | Warframe 31.5 Patch Notes:

Update 31.5: Angels of the Zariman is abundant with story content, gameplay additions (three new game modes!), reworks, and more! As the direct narrative follow-up to The New War, there is much to be unearthed in this next chapter.

There are over 60 pages of notes below – To jump to a specific section of the notes, use your browser’s search feature to find the following sections:

  • Angels of the Zariman Quest
  • New Tileset: Zariman
  • New Hub: Chrysalith
  • New Syndicate
  • Zariman Bounties
  • New Mission Types
  • Incarnon Weapons + New Arcanes
  • Dormizone
  • Voidshell Skins
  • New Warframe: Gyre
  • New Melee Stance: Heavy Scythe
  • New Melee: Hespar
  • New Rifle: Aeolak
  • Angels of the Zariman Supporter Packs
  • Valkyr Carnivex Collection
  • Focus School System Rework
  • Eximus Reborn
  • New Player Experience: Quality of Life Changes
  • Clan Recruitment Changes
  • Maggot Decorations
  • Audio Reverb Changes
  • And many additions, changes, optimizations, fixes!

The total download size is 2.2 GB.

Spoiler Courtesy 

As a follow up to our original PSA, to avoid spoilers we have chosen to use spoiler-free language when describing certain parts of the update.

Please use liberal spoiler tags in your titles/posts/etc. if you wish to talk about content revealed on the Zariman, let’s not ruin the experience for others! Content Creators should clearly label spoiler content and use spoiler-free thumbnails and titles.

We have also created a dedicated Angels of the Zariman subforum to house all quest-related discussions, questions, bug reports and more: https://forums.warframe.com/forum/1785-spoilers-angels-of-the-zariman/

A dedicated ‘known bugs list’ thread is also available for you to track what the team has on their list to fix: https://forums.warframe.com/topic/1305849-spoilers-angels-of-the-zariman-known-bugs-list/

This list is not exhaustive of ALL bugs, but lists the most prominent. 

ANGELS OF THE ZARIMAN QUEST 

The Zariman Ten Zero cries out into the endless darkness that surrounds it. In a post-New War world, something lingers in the Void-ridden ship once inhabited by the Tenno. Its wailing can be heard from afar. Return to it, find the source of its song, and unearth the memories echoing throughout the vacant corridors.

Quest Prerequisite: You must have The New War quest completed in order to unlock the Angels of the Zariman quest in your Codex.
If you have not completed The New War, check out our helpful guide: https://www.warframe.com/news/preparing-for-angels-of-the-zariman-en

Similar to the Saya’s Vigil, Vox Solaris, and Heart of Deimos quests, this is a solo gameplay-focused experience that will introduce you to key characters and Zariman related content. 

Completing the quest will reward you with gifts from the Void in your Inbox!

Once you have completed the Angels of the Zariman quest, the following gameplay options will become available for you to start venturing deeper into the ship:

  • Zariman Bounties
  • 3x New Missions Types

*More detailed information on the above is provided in their own sections below. 

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NEW TILESET: ZARIMAN 

Go back to where it all began, Tenno. The horrors of the past that took place on the Zariman Ten Zero may be overshadowed by the phantasmic energies that now reside there.

Characterized by its overgrown state and constant flow of Void energy, it has taken a new form. Between the golden figures and trinkets littered around from before the Void-Jump accident, the Void pulses through its veins, twisting and bending the Zariman to its will. The accident left the ship in disarray, with many nooks and crannies that can be discovered and explored.

Explore with caution, Tenno — even though you may recognize areas from your past, everything is not what it seems.

The Zariman appears in the Star Chart after completing The New War quest, but is only accessible after completing the Angels of the Zariman quest.

Optimization Tip for PC Players:

Be advised that the Zariman tileset is optimized for and looks best with the ‘Enhanced’ Graphics Engine option enabled. We recommend you switch to this under the ‘Video’ tab in Options if your system can handle it to enjoy the finer details of this lush new map!
Zariman Tileset Resources:

Ferrite, Alloy Plate, Voidgel Orb (NEW), Entrati Lanthorns (NEW), and Thrax Plasm are dropped from enemies and can be found in Resource Deposits around the Zariman tileset.

These new resources can also be fed to Helminth.

Voidplumes:

Voidplumes are tokens shed from Void Manifestations which can be used for many things, including:

  • Turned in for Standing in the Chrysalith for a new Syndicate.
  • Used in certain crafting recipes.
  • Used to purchase Voidplume decorations and Kuva from a new vendor’s supplies in the Chrysalith.

Voidplumes can be earned as Bounty rewards. They can also be found scattered around the Zariman tileset in a similar fashion to Syndicate Medallions. Each mission spawns 8 Voidplumes for keen-eyed Tenno to find! A prompt will appear letting you know how many more Plumes can be found in-mission after picking one up.

Similar to Medallions, there are various tiers with different Standing values: higher tiers of Voidplumes can be earned by killing special Void manifestation enemies or from Melica Caches, while lower tiers can be found in-mission and from Bounty drop tables. Listed below are the tiers from lowest to highest:

  • Voidplume Down
  • Voidplume Vane
  • Voidplume Quill
  • Voidplume Crest
  • Voidplume Pinion

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Melica Caches & Zarium Accolades: 

Zarium Accolades are required to open new caches locked by Cephalon Melica – whom you may remember from your time in the classroom. Melica Caches are marked for your convenience when you’re nearby. To unlock the Melica Cache, you will need to locate a Zarium Accolade  – keep an ear out for their distinct sound, or use Loot Radar! Once you find a Zarium Accolade, you can pick them up and bring them to the Melica Console to unlock a Voidplume Quill within.

Melica Caches appear only once the Angels of the Zariman quest is complete, they cannot be found during the quest. 

New Somachord Fragments: 

Hunt down and scan Somachord Tones throughout the Zariman tileset to unlock 3 new tracks:

  • On Corroded Wings
  • The Offering
  • Canticle

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NEW ENEMIES 

The Zariman brings with it new threats. Aboard the ship you will go toe to toe with the following fresh-faced foes:

Kuva Trokarian
The Worm Queen has bestowed these troopers with a miniature Kuva Trokar to disrupt transference.

Derivator Crewman
Using the latest in Corpus weapons technology, this Crewman absorbs damage, until it unleashes it all in a powerful shockwave. The Derivator unit is mounted on the back.

Thrax Centurion 
Equipped with a deadly Scythe, they emanate an energy unknown to us. These mysterious creatures can be found in Zariman missions.

Thrax Legatus
Armed and ready with a Rifle, they emanate an energy unknown to us. These mysterious creatures can be found in Zariman missions.

Codename: Void Manifestations 
Its true name and nature shall be revealed to you soon, Tenno…
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NEW HUB: CHRYSALITH 

A familiar location that was first ventured during The New War, the Chrysalith is at the heart of the Zariman. A sanctuary whose bridged walk paths and vistas were once enjoyed by its original passengers is now repurposed as a hub for returning visitors and warriors fending off against the Grineer, Corpus, and others that lay waiting in the halls of the Zariman.

During the Angels of the Zariman quest, you will be introduced to a band of new characters and a new Syndicate who call the Chrysalith home. After you have completed the quest, you will be able to visit the Chrysalith with other Tenno, as you would Fortuna or Cetus.

The Chrysalith is also the first social hub of its kind that allows you to seamlessly access procedural missions without load screens. Jump between missions without ever having to return to your Orbiter’s Navigation.

While inside the Chrysalith, opening the map will display what enemy faction is currently active within the Zariman. Grineer and Corpus squads rotate every 2.5 hours.

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This is also indicated by the faction ships closing the distance between themselves and the Zariman in the Star Chart.

NEW SYNDICATE

A new Syndicate is revealed after completing the Angels of the Zariman quest. Band together with Syndicate members stationed in the Chrysalith and gain access to Bounties, Incarnon Weapons, Dormizone & Voidshell goods, and more!

Work your way through the Ranks from Fallen to Angel, and forge bonds to uncover more about the present predicament of the Zariman. This Syndicate can also be accessed from the Syndicate segment in your Orbiter.

ZARIMAN BOUNTIES

Once you have completed the Quest, Bounties become available from within the Chrysalith! These Bounties offer additional challenges for players looking to show their Mastery of the mission types on the Zariman – you will need to bring the best gear for the job! Players can play through the regular versions of these missions from the Star Chart, or opt for the Bounty version for different rewards and Syndicate standing. The Bounty versions are intended to be much more challenging!

Bounties are structured with a distinct objective that must be completed before the player can extract — or in certain cases can cause a mission failure if the player is unsuccessful. Upon mission completion, players also earn Voidplumes in addition to the Bounty drop table rewards The higher the difficulty, the harder the challenge, the more Plumes are given!

Bounty Rewards: 

The following possible rewards can be earned by playing the Bounties:

  • Gyre’s Blueprint and Component Blueprints
  • Alternox Blueprint (New Primary Weapon)
  • Hespar Blueprint (New Heavy Scythe)
  • Aeolak Blueprint (New Primary Rifle)
  • New Resources:
    • Entrati Lanthorn – A ceremonial beacon used to map Void locations onto real space.
    • Voidgel Orb – A sample of ambient Void energy distilled into a neutral state.
    • Thrax Plasm – Found in the remnants of Thrax Void manifestations, this plasm has several surprisingly practical applications.
  • Voidplumes:
    • Voidplume Down
    • Voidplume Vane
    • Voidplume Quill
    • Voidplume Crest
  • Credits, Endo, Greater Focus Lenses, Ayatan Amber Star, and Relics!

NEW MISSIONS TYPES 

The Zariman brings with it three new endless mission types: Void Flood, Void Cascade, and Void Armageddon. These missions offer new enemies and challenges! Accompanying these are Exterminate and Mobile Defense mission nodes set in the new Zariman tileset. After completing the Angels of the Zariman Quest, you can start these missions from the Star Chart, or by entering the elevator in the Chrysalith and interacting with the Zariman Navigation panel.

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The enemies you will face aboard the Zariman depends on which faction have staked their claim on the ship. Word of the time-forgotten riches aboard the Zariman has made its way onto both Corpus and Grineer wavelengths. While only one faction will be aboard the Zariman at a time, you can expect to see even rotations of these factions every 2.5 hours as each one fights to claim their time aboard the fabled Zariman.

Base Focus Lenses for each Focus School are in Rotation C of the drop tables for these new endless missions. We wanted to add a new means of earning Lenses in light of all of the Focus changes, while also making later stages of the endless missions worth your while.

 

VOID FLOOD (EVERVIEW ARC)

Forces born of Void and agony are clawing at the Albrecht membrane, creating Ruptures that saturate areas of the Zariman with Void energy. Introducing Void Flood – a parkour-heavy endless mission focused on maintaining the stability of the Zariman’s Automatic Vitoplast system.

How to play:

The goal is to mend these Ruptures, and in order to do so you must collect essential Vitoplast on-board the Zariman and deliver it to the location of these Void Ruptures. The amount of Vitoplast you collect is indicated by the floating globe accompanying you as you hunt it down. The globe fills with Vitoplast as it is collected, and drains when you are near a Void Rupture. Void Flood will test your refined parkour skills, as the anti-gravity properties of Vitoplast have them scattered high and low across the Zariman.

Be warned, failure to close the Ruptures flood the Zariman with uncontrollable Void Contamination that can enhance your enemy and hinder your strength in various different ways, or even cause the Vitoplast itself to act erratically. The higher levels of Void Contamination present on the Zariman, the greater the challenge. Contamination levels are indicated in a gauge in the HUD, with three levels of randomized effects that will trigger when hit:

  • First level = 40%
  • Second level = 70%
  • Final level = 100%
    • Hitting 100% will start a countdown timer, if the Contamination levels are not lowered by closing Ruptures within that time, players will be forced to extract as the environment has become inhospitable.

Every three Ruptures sealed summons a Thrax Centurion – a strong foe made of both armor and Void energy looking to keep you from sealing up the Ruptures. Your synergy between Warframe and Operator will be required to take down this quick and relentless enemy. Similar to Eximus Units, Thrax Centurions are imbued with Overguard (more on this in the Eximus Reborn section below) which fortifies their stance. Thrax Centurions also directly reward 2,500 Focus Points of the players’ active Focus School for all of those who are within Affinity range once defeated.

You will have the choice to extract after sealing three Ruptures successfully, which also counts as one full round in this endless mission.

The success and length of your mission is fully dependent on your ability to balance consistent damage with elegant parkour. If you can keep up both to the standards of the Zariman Ten Zero, you will be nobly rewarded.

VOID CASCADE (TUVUL COMMONS)

Enemies of the Zariman have caused a great imbalance using the Void energy perforating its walls and manifesting in truly horrifying ways. Introducing Void Cascade –  an endless mission mode where you are tasked with cleansing Void-possessed Exolizers to restore the Zariman’s systems.

How to play:

The goal is to combat the Void using devices known as Exolizers. But even the advanced Zariman tech cannot resist the Void forever. It’s up to you to purge them of the Void, and fight off a complete and total Cascade.

Exolizers possessed by the Void are protected by it. Your Operator is key in cleansing it to allow the Exolizer to begin its purging process. Possessed and purged Exolizers are tracked in the HUD, alongside the gauge that indicates the level at which the ship is reaching a Cascade-level disaster.

Upon cleansing an Exolizer, Tenno must face a Thrax Centurian which has possessed the machine, but they will not give up without a fight. If they are not killed quickly, it will feed the Cascade by re-possessing another Exolizer and accelerate the chaos. The more you cleanse, the more chaotic it can get – it will require great focus and skill to maintain the Exolizers the longer you stay.

If you’d rather flee the battle and bank your rewards, it will require four successful purged Exolizers to unlock extraction, which also counts as one full round in this endless mission.

If players are unable to fend off the Cascade and the gauge reaches 100%, extraction will become available.

Restoring the systems of the Zariman won’t be easy, but is necessary to reclaim the ship. It will require great strength and coordination to quell the Cascade, but those who stay to fight will be compensated for their efforts.
VOID ARMAGEDDON (ORO WORKS)

Grineer and Corpus enemies have boarded the Zariman and are targeting its Reliquary for destruction. Exquisitely twisted creations and their minions seek to do the same. Void Armageddon tests your ability to prioritize targets: defend against enemies while protecting the Reliquary aboard the Zariman and the Exodampers that aid you in your objective. Assemble your Arsenal wisely, as this mission is not for the ill-prepared.

How to play: 

The goal is to defend the Reliquary from the waves of threats that are looking to destroy it. To aid you in your defense are Exodampers. These towers will weaken your enemy while they are active, but if destroyed will strengthen them with randomized buffs until the Exodampers respawn. While not essential, without your Exodampers, your enemy can focus fire on the Reliquary. If your enemies succeed in destroying it, you will be forced to accept defeat and return back to the Chrysalith. As the chaos grows, Void manifestations will attempt to drain the Reliquary using Void energy. You can track how much of the Reliquary has been drained using the percentage icon above it. If the Reliquary is fully drained, you will have failed your mission. Destroyed or drained, you must fight to prevent the Reliquary from meeting either fates.

Void Armageddon consists of Rounds and Waves:

  • Waves: Enemies will try to destroy Exodampers in waves. To complete a wave, you must eliminate the squad of enemies sent to the Exodamper.  After each wave, your enemies will begin to attack from a different angle – follow the instructions on your HUD and move swiftly to the next Exodamper to defend.
  • Rounds: A full round consists of three waves.  

If you fail to protect your Exodampers, they will remain destroyed until the next round.

  • For clarity – if an Exodamper is destroyed in Wave 1 in Round 1, it will respawn at the start of Round 2, or the 4th Wave in total.

Grineer and Corpus will be the least of your worries the longer you defend, as Void manifestations appear every three waves and will stand in your way between completing rounds. Traditional combat will be necessary to make a dent, but your skills as your Operator are crucial to defeating this foe. If you succeed in this fight, you and your squad (those within Affinity range of the enemy when defeated) will be rewarded with Focus Points as well as a high-tier Voidplume which must be picked up.

Completing one round of Void Armageddon will unlock extraction, but enemies will continue to attack until you can fight no longer.

You aren’t alone in your efforts. By taking advantage of the Zariman’s built-in defenses, you can utilize strategically placed Armaments – specialized turrets. They can be used to hold off the onslaught of enemies at all angles, but must be constructed first. To build these turrets, locate and capture Argozene Drops, which will provide the Argozene to construct them. To unlock a Drop, you must stand within the indicated zone around it and wait until the box is fully enveloped with energy – at which point it will open and shower you with the crafting material. Argozene is also dropped from fallen enemies. Collected Argozene is shared amongst your squad, so coordinating with them will be required to optimize your strategy.

As long as you have the required Argozene, you can choose from a variety of Armaments to craft:

  • Mazuka – Minigun turret that focuses on one target at a time.
  • Faradon – Arc lightning turret that can strike multiple targets at once.
  • Corralizer – Trap turret that grabs enemies and pulls them in.
  • Giottica – A laser targeted missile launcher.

While they don’t last forever, they can be the difference between losing and keeping your Exodampers and the Reliquary alive. Turret types can quickly be selected by using the default ability cast bindings (1-2-3-4 on PC, and RB+ABXY on controller) while in the selection screen. Custom bindings for abilities will also work!
EXTERMINATE (HALAKO PERIMETER) & MOBILE DEFENSE (THE GREENWAY) 

In addition to these new mission types, Exterminate and Mobile Defense nodes are also available on the Zariman!

In Exterminate, you are tasked with destroying the Corpus or Grineer crews that are rummaging around where they shouldn’t be. Take on the classic mission type while navigating the Void-infested Zariman ship. Not all is the same though, as every 30 enemies killed will spawn a Thrax enemy-type.

In Mobile Defense, you must restore the Zariman’s systems that were overcome by the Jump Incident, and defend them while your allies purge out the Void. For the Corpus and Grineer, it is key that the Zariman stay where it is. They will do everything in their power to prevent the Tenno from getting the Zariman’s full power back online. Alongside Corpus and Grineer enemies, a multiple Thrax enemy-types will come to assist in the fight.

General Zariman Mission Notes:

  • All of the Zariman missions are available on the Steel Path and reward ‘The Steel Path – The Zariman’ Trophy and Emote!
    • We will be adding a Steel Path toggle to the Zariman Mission Select in the Chrysalith in a hotfix. For now, to turn on/off Steel Path for Zariman missions you will need to do so in the Navigation from your Orbiter first. 
  • In addition to aborting the mission through the pause menu, you can re-enter the elevator and interact with the panel inside to ‘Abort Mission’.
    • Keep in mind that this option acts exactly the same as aborting a mission from the pause menu in terms of rewards and bonuses. 
  • Both the Exterminate and Mobile Defense missions have an extraction portal that will spawn once you have completed the objective. The extraction waypoint will mark its location after completing the mission objective. Walking into it will send you back to the elevator for extraction.

INCARNON WEAPONS 

A collection of Weapons originally used for ceremonial purposes have become deadly machines after being affected by the Void. They evolve, as does most of what the Void touches.

In the Chrysalith, you’ll meet a character who will teach you the ways of these Incarnon Weapons and how to evolve them based on challenges you complete in-game. With each Evolution you unlock, you can pick your weapon’s upgrades from a variety of options, or re-spec as you wish!

Incarnon Weapons 101: 

1. Acquire an Incarnon Weapon:

Blueprints for the following Incarnon Weapons are available from a vendor in the Chrysalith’s Offerings:

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PRAEDOS 

Orokin elites admired farmers in conquered regions, because they had learned to fight with modified farming tools despite being forbidden to own weapons. For their voyage, the Zariman were presented with Praedos in recognition of Zariman tenacity. The Void reinforces the strength of the spirited individual by fortifying the Praedos.

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PHENMOR 

Zariman colonists originally intended to use the Phenmor in burial rights. In Orokin society, the higher the rank, the greater number of volleys for the deceased. Its stock is carved from Phenaureus Pine, a tree designed to release seedlings only onto scorched earth. In the hands of the Void, the Phenmor becomes darkly aggressive.

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LAETUM

During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.
2. Unlock Evolutions by Completing Challenges:

Once you have crafted and equipped an Incarnon Weapon in your Arsenal, its Evolution slots and the challenges associated with unlocking become visible while viewing it in the Arsenal.

Completing the required challenge unlocks that slot, which can then be modified by returning to the vendor in the Chrysalith to select the attributes you’d like to apply.

3. Apply Upgrades to your Incarnon Weapon: 

Visit the vendor in the Chrysalith and select the ‘Evolve Incarnon Weapons’ option.  You must have the Incarnon Weapon equipped for you to Evolve it. If you have multiple Incarnon Weapons, a selection window will pop up for you to choose the weapon you wish to Evolve. If you do not have any equipped, you can open the pause menu and select ‘Arsenal’ while in the Chrysalith to equip them from there without having to go back to your Orbiter.

Once you have selected an Incarnon Weapon to evolve, you will be presented with this screen:

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There are a total of 5 Evolutions for any Incarnon Weapon. Each other these Evolution Slots offer their own set of upgrades to unlock.

Evolution I: Incarnon Transmutation 

The first Evolution unlocks the Weapon’s Incarnon Transmutation! Which completely alters the look and mechanics of the weapon:

Praedos:
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Phenmor:
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Laetum:
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Incarnon Transmutation is achieved by building up charge in-mission based on completion of the weapon’s specified task:

  • Phenmor – Headshots charge Incarnon Transmutation; Alt Fire transmutes.
  • Laetum – Headshot charge Incarnon Transmutation; Alt Fire transmutes.
  • Praedos – Reach 10x Combo and then Heavy Attack to activate Incarnon Transmutation.

The task can be viewed by hovering over the Incarnon Transmutation slot while viewing the weapon in the Arsenal or in the ‘Evolve Incarnon Weapons’ option.

When there is any amount of charge (indicated by the meter in the reticle for the Phenmor and Laetum, and a FX pulse on the Praedos), Incarnon Transmutation can be activated by using alt fire (Phenmor and Laetum) or Heavy Attack (Praedos). That same meter will drain as you use the weapon in its Incarnon Transmutation.

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When fully drained it will automatically revert back to its default mode. Incarnon Transmutation can also be manually reverted at any time by using alt fire again while active. Reverting a weapon back from its Incarnon Transmutation will expend its remaining charge.

Evolution II – V: Upgrades 

After unlocking Incarnon Transmutation, the Evolutions that follow offer 3 upgrades per slot that are interchangeable and can be swapped at any time at the vendor in the Chrysalith.

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You can view your Incarnon Weapons selected upgrades and challenges in your Arsenal.

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4. Build Around Your Evolution Upgrades: 

Incarnon Weapons can be modded like any other weapon in the Arsenal, so build your loadouts around your Evolution upgrades and try new combinations for maximum output!

*Note: Stat comparisons for Incarnon Weapons when swapping upgrades in the ‘Evolve Incarnon Weapons’ Screen in the Chrysalith will be coming in a hotfix. And Incarnon Weapons are intentionally skinnable only in their non-Incarnon Transmutation form. A fix will be coming for this in the future. 
NEW ARCANES

The Incarnon Weapon vendor in the Chrysalith also offers 10 new Arcanes in their Offerings! They also have a chance of dropping from defeated Thrax and Void Manifestation enemies.

*Stats shown are Rank 5

Molt Efficiency (Warframe)
While Shields Are Active: Gain 6% Ability Duration per second, up to a maximum of 36%.

Molt Vigor (Warframe)
On Operator Ability: 45% Ability Strength on next Warframe Ability cast.

Cascadia Overcharge (Warframe) 
While Overshields Active: +300% Critical Chance.

Emergence Renewed (Operator)
On Energy Depleted: Increase Energy Regeneration by 300% over 5s. Cooldown: 30s

Emergence Savior (Operator)
On Lethal Damage: Become invulnerable for 5s and recover 60% Health. Cooldown: 90s.

Eternal Eradicate (Operator) 
On Operator Ability: +60% Damage for Amps for 8s.

Emergence Dissipate (Operator)
On Void Sling: Press the fire input during Void Sling to dissipate the endpoint in a 10m radius. Enemies hit have a 100% chance to create a short lived Void Mote that replenishes 10 Energy on pick up.

Fractalized Reset (Primary) 
On Ability cast: +240% Reload Speed for 5s.

Cascadia Accuracy (Secondary) 
On Roll: +300% Critical Chance on Headshots for 4s.

Cascadia Empowered (Secondary)
On Status Effect: Deals an extra +750 damage matching the damage type of the Status Effect.
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DORMIZONE

Rebuild a home within the Zariman with your very own Dormizone! Located in the lower levels of the Chrysalith, your humble abode awaits. All players who have completed the Angels of the Zariman quest will have their very own Dormizone set up with a dining area, tons of shelf space and a spacious lounge to hang out in. This new accommodation can be accessed from the elevator in the Chrysalith or directly from navigation on the Star Chart.

You may recognize the entrance of your apartment from a pivotal moment in The New War quest. The Dormizone is similar to the Orbiter in that it is your own personal space to customize how you see fit. You can bring your favorite decorations from your Orbiter and outfit this space and give it your own touch.

* Please note that the Orbiter and Dormizone do share your decorations inventory so placing an item in one location means you cannot also place it in the other unless you have more than one of that item.

If you are looking for some new things to adorn your abode with then you will want to talk to a vendor in the Chrysalith near the elevator taking you down to your Dormizone. This vendor provides a plethora of Zariman-themed decorations that you can get in exchange for Standing. In addition to decorations, this Chrysalith vendor carries 15 new Captura scenes featuring various areas across the Zariman. The Zariman’s resident gardener, ‘Vegetation and Environment Regulation Drone – Independent Element’ or ‘VERD-IE’ for short, is available as an adorable Skin, Mask, Tail, and Wings for your Sentinels.

For those who want the maximum amount of real estate, the Chrysalith vendor can give you the key for your own observatory-like penthouse called the Vista Suite. All you need to do is attain the Rank of Angel with the new Syndicate and provide the necessary Standing.

Dormizones add four new spaces to showcase your trophies, displays, and more! In addition to the three rooms of the Dormizone, you are also free to decorate the landing area from where you exit the elevator leading up to and around the entrance of your apartment. Similar to your Orbiter, Dormizones do have a decoration capacity limit based on the size of each space. Did we mention that your Companions can freely roam around as well? Bring them with you since they have their own place within the Dormizone area and we are sure they would enjoy the change in scenery.
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Unique to the Vista Suite is a window outlook that provides exceptional views of space and void energy, but can also be customized using interchangeable views called Vistagraphs. These picturesque scenes can also be further enhanced by selecting an Audioscape to accompany them with. Will you be lost among the sounds of the Sands of Mars, or will the tranquility of Oasis provide a quiet respite from your battles? Both Vistagraphs and Audioscapes can be purchased for Platinum. At launch there will be four Vistagraphs and ten Audioscapes to choose from.

Vistagraphs:

  • The Path Imponderable
  • The Vallis Breathes
  • Impossibility Dawn
  • Silent Blue

Audioscapes:

  • Eidolon Rain
  • Forests of Terra
  • Rock Pillars
  • Sands of Mars
  • Systems Edge
  • Jungle Spaceport
  • Mountain Lake
  • Oasis
  • Temple Gates
  • Treacherous Marsh

With all this new space to showcase your creativity don’t forget to invite your squad over to check out your pad. Players in your squad can visit your Dormizone as long as you are the Host and they have also completed the Angels of the Zariman quest. Dormizones are Host respective, which means that traveling to a Dormizone in a squad will land you in the Host’s. When you are ready to return to missions or decide to leave the Dormizone, then the Host needs to leave to bring the entire squad back to the main floor of the Chrysalith or back to your Orbiters. So bring your friends, Tenno, and unwind in your new home.

*Unlike the [spoiler] Camp or your Orbiter, the Navigation menu is not available in the Dormizone. However, you can still use the Equipment menu options to access your Arsenal, customize your Operator, or even check your Inventory. This is truly a place where you want to unwind away from the pressures of the Origin System! This is only the beginning of your interactions with the Dormizone, Tenno, more will come in the future. 

VOIDSHELL SKINS 

The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!
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In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

Saryn Voidshell Collection 

Adorn Saryn in the morphic material created during the Zariman Void Jump. This collection includes the Saryn Voidshell Skin and Spore Print, a material structure for exclusive use on Voidshell skins.

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Volt Voidshell Collection
Adorn Volt in the morphic material created during the Zariman Void Jump. This collection includes the Volt Voidshell Skin and Crimzian Opulence, a material structure for exclusive use on Voidshell skins.

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Rhino Voidshell Collection
Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins.

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Voidshell Skin Material Structures: 
These textiles are imbued with the Zariman spirit of discovery, innovation, and comradery. They are the reification of nostalgia for a bygone era. Material Structures can be used across all of your Voidshell Skins and offer a plethora of new customization looks!
The following Material Structures are automatically available in your Arsenal for all of your Voidshell Skins:

  • Lavar Solid
  • Homestead Twill
  • Rail Stripes
  • Subtle Scintillant
  • Junction Mode
  • Battleworn Steel
  • Asterite Luster
  • Flat Noctrul
  • Oxium Gloss
  • Sleek Ticor Plate

If you wish to grow your Material Structures collection, they can be earned by using Standing to purchase the following options at a vendor in the Chrysalith:

  • Tarnished Morphics
  • Ayatan Elegance
  • White Sun Veneer
  • Gallium Glaze
  • Cephalon Adornment

Additional Material Structures can also be purchased with the Hombask’s Voidshell Bundle in the in-game Market. Don morphic material created during the Zariman Void Jump. The collection includes fifteen Material Structures:

 

  • Zetki Quality
  • Packed Debris
  • Polished Devar
  • Orokin Porcelain
  • Tellurium Layers
  • Gleaming Alloy
  • Submerged Stone
  • Jade Esteem
  • Faux Mergoo
  • Thousand-Year Scales
  • Tough Vestan Moss
  • Lua Darkside
  • Smooth Salvage
  • Threshcone Fresh
  • Holokey Blur

*These Material Structures can also be purchased separately in the in-game Market or directly from your Arsenal while customizing your Voidshell skin. 

These Voidshell Material Structures can only be used on the specialized Voidshell cosmetics. Tenno will not be able to use these materials on other Skins they own.

Focus School themed Material Structures are also available for purchase using Focus Points in the Represent option once you have fully maxed a school. More on this in the Focus changes section below!

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NEW WARFRAME: GYRE
Gyre embodies elegant theory. Annihilate enemies with the conductivity of coils and transmitters. She also has her very own custom dodge animation!

PASSIVE 
Gyre’s abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

ARCSPHERE
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

COIL HORIZON
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

*Coil Horizon is Gyre’s Helminth Ability! 

CATHODE GRACE
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration. Casting is on a cooldown.

ROTORSWELL
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

*Gyre’s ability crit buffs only apply to her own abilities, they do not apply to Helminth abilities. 

Gyre is available for purchase in the in-game Market or earn her components from the Zariman Bounty rewards. 

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GYRE’S SIGNATURE WEAPON: ALTERNOX
Gyre’s signature weapon has two fire modes. Primary fire shocks enemies with electrical orbs. Alternate fire is a large ball of electricity that sticks to any surface and pulses Electricity before it explodes. In Gyre’s hands, the weapon has a small amount of multishot.

The Alternox is available for purchase via the in-game Market or earn its Blueprint through the Zariman Bounty rewards. 

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GYRE AUTOMATION HELMET
Complete the circuit with this alternate helmet for Gyre!

Purchase the Gyre Automaton Helmet from the in-game Market! The Blueprint will be added to the Nightwave Cred Offerings Store in a future update.

TRIODIC SYANDANA
Amplify your look with Gyre’s signature Syandana.

The Triodic Syandana is available for purchase via the in-game Market.

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GYRE COLLECTION
The conductive path to Gyre’s core. This collection includes the Gyre Warframe, Gyre Automaton Helmet, Alternox Rifle, Triodic Syandana, and Gyratory Sphere Decoration.

The Gyre Collection is available for purchase via the in-game Market.

Gyre’s default Glyphs are also available for purchase via Main Menu > Profile > Glyph.

NEW MELEE STANCE: HEAVY SCYTHE: GALEFORCE DAWN

Weave, cleave, and reap with a brand new Heavy Scythe Stance and weapon.

Galeforce Dawn can be earned in Zariman missions and can be dropped from Kuva Trokarian and Derivator Crewman enemies. Visit the public drop tables for full details.

NEW MELEE: HESPAR 

This Heavy Scythe echoes battles of another time. It is far more a weapon of sheer force than one of finesse.

The Hespar can be purchased via the in-game Market or earn its Blueprint through the Zariman Bounty rewards and its Component Blueprints in the endless Zariman mission rewards. 

NEW RIFLE: AEOLAK

This unusual automatic rifle feels strangely familiar and has two fire modes. Primary fire packs radiation damage. Alternate fire charges up to launch an explosive projectile.

The Aeolak can be purchased via the in-game Market or earn its Blueprint through the Zariman Bounty rewards and its Component Blueprints in the endless Zariman mission rewards. 
ANGELS OF THE ZARIMAN SUPPORTER PACKS

Venture into the dark Void of the Zariman with a fully reinforced Arsenal! Unleash electric fury as the newest Warframe, Gyre; unlock a bounty of new Customizations with Voidshell Warframe Skins; and master brand-new Weapons as you bring light to the dark and deadly Zariman.

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Angels of the Zariman Emergence Pack Includes:

  • Vasero Sekhara
  • Hespar Heavy Scythe
  • Galeforce Dawn Stance Mod
  • Zariman Glyph*
  • Zariman Sigil*
  • 7-Day Resource Booster
  • 7-Day Resource Drop Chance Booster

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Angels of the Zariman Chrysalith Pack Includes:

  • Vasero Sekhara
  • Hespar Heavy Scythe
  • Galeforce Dawn Stance Mod
  • Zariman Glyph*
  • Zariman Sigil*
  • 7-Day Resource Booster
  • 7-Day Resource Drop Chance Booster
  • 500 Platinum
  • Gyre Warframe
  • Gyre Automaton Helmet
  • Gyratory Sphere Decoration
  • Triodic Syandana
  • Alternox Rifle
  • Saryn Voidshell Skin
  • Volt Voidshell Skin
  • Rhino Voidshell Skin
  • 18 Material Structures

Items marked with a * are exclusive to this pack for a limited time. In an effort to continue to make Supporter packs more player-friendly, everything else listed can either be purchased separately from the in-game Market for Platinum or can be earned (Gyre, Weapons, Vasero Sekhara & the Galeforce Dawn Stance Mod).  
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VALKYR CARNIVEX COLLECTION 

Ferocity meets dangerous elegance with this Valkyr Deluxe Collection. Paralyze enemies with a brutal mix of metal and muscle with a new Valkyr Deluxe Skin created by concept artist Liger. Rip and tear in high-fashion with a complimentary Deluxe Fist Melee Skin, Armor Set, and Valkyr Deluxe Animation Sets all available from the in-game Market.

DREYRIC FIST MELEE SKIN 
This beautifully brutal design will compliment any blood on your knuckles.

ALASTORN ARMOR
Unleash your fury in armor that befits the most dedicated berserker.

KIRA’S SHAWZIN

This instrument belonged to a much-loved member of the Zariman, who would often cheer up her companions with it. With its mysterious synthesizer tones from the edge of the Void, it’s sure to give you the tools to relive those days.

Kira’s Shawzin is available for purchase via the in-game Market. 
[SPOILER] ORDIS SENTINEL SKIN

Cephalon Ordis has always delighted in talking with the Operator. Now he can delight in accompanying the Operator in any situation.

The Ordis Sentinel Skin is available for purchase via the in-game Market if you have completed The New War quest. 

 

FOCUS SCHOOL SYSTEM REWORK

Focus School is in session! The Focus System is getting an extensive rework to refresh the gameplay potential of Operators, movement, School identity and balance.

WHAT IS FOCUS?

Focus has been a lot of things over the years. What started in 2015 as a pivotal decision moment in Warframe’s story has continually evolved into its own form of gameplay: Convergence was introduced alongside Focus Lenses to give players an added boost to collecting Focus, Update 22: Plains of Eidolon shook the system up to add new Focus School nodes and Way-Bound abilities, and Update 22.6 attempted to bring the 5 schools’ power levels closer together with numerous abilities reworked.

At its core, Focus aimed to be an exciting new path to enjoy Warframe from the lens of another character. What we’ve come to realize over the many years is that there was a lack of true synergy between Operator and Warframe. We hope to change that while also bringing something fresh to the table!
OPERATOR GAMEPLAY REWORK OVERVIEW

The Operator Gameplay and Focus School reworks aim to improve the flow between Warframe gameplay and Operator gameplay, with the goal of encouraging players to swap more frequently between their Operator and Warframe to maximize the benefits received from both gameplay systems.

As with all our major system overhauls, we encourage you to give it some time in your own hands before delivering your constructive feedback!

For Operator Gameplay specifically, these changes come in three major ways: first, the introduction of Void Sling; secondly, re-engineering Operators to be Client-authoritative to reduce jank caused by latency issues related to the mission host; thirdly, removal of Void Blast to allow Melee inputs to cause automatic Transference from Operator to Warframe.

Void Sling is the intended replacement of Void Dashes as a more fun and controllable system. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. We are very much approaching this like how we added Bullet Jump to Parkour: we want movement to be king, but better controlled. Current Void Dash does not provide easily controlled movement in the typical gameplay spaces. We are aiming to strike a balance to ensure good distance can still be covered, but some re-mastery will be required of this new movement system (much like having to learn Bullet Jumping)!

Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative.

Void Dash to Void Sling

The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.

  • Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling.
  • Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
  • Holding jump sends out the Void Sling further, up to the Sling’s maximum distance, which upon being reached, will automatically Void Sling the player to that space.
  • Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
  • The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.

Void Blast to Warframe Melee Transfer
Melee input while using your Operator will now instantly Transfer to your Warframe and perform a Melee attack.

  • Having no Melee weapon equipped will result in Transferring to your Warframe holding your Primary/Secondary instead.
  • Warframe Melee Finishers can be triggered as Operator with ‘Use’ input near an unaware or stunned enemy, automatically insta-Transferring to Warframe to perform them.
  • So what about Void Blast? It’s been retired and replaced with the above. For scenarios where Void Blast is requested (disarming Kuva Guardians, etc) using the new Void Projection mechanic (or Amps in some cases) will do the trick.
    • “On Void Blast” Arcanes now trigger on Void Sling.

 

FOCUS SCHOOL REWORK

The Focus School rework aims to boost the lesser used Schools by a) giving them more interesting and useful abilities, b) defining a clear role and gameplay style for each school, and c) incentivizing Warframe-Operator Transference as part of the core gameplay loop.

General Notes:

  • Ability Inputs while in Operator are now used to perform brand new Focus School abilities! Each School is launching with 2 Abilities, meaning that what you use to cast your Warframe’s First and Second Abilities (i.e 1 & 2 keys on PC) now have a use while in Operator!
  • The Pool has been removed! Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards, which you can convert into Focus points for a School of your choosing. The original intention of the Pool was to allow you to select the active nodes within your chosen Focus School, but as time went on the Pool only added unnecessary complexity for no real gameplay benefit.
  • Removed passive draining abilities because players would typically have deactivated these abilities to avoid the passive Energy drain. Any abilities that spend Energy are manually triggered as opposed to passively draining.
    • As a result, we’ve removed the toggling functionality to have nodes on or off as Pool capacity and passive draining abilities are no longer a factor.
  • The Focus School UI has been updated! Not only does the UI now apply your chosen UI Theme, but each School screen displays a legend of all Way-Bound abilities to easily reference the ones you have unlocked. This legend also allows you to quickly switch between schools with the click of a button.
  • Fully maxing all the nodes of a Focus School will grant you access to Represent. Rep your School with all new cosmetics (purchased with Focus points) via the Represent button in the respective Focus School’s screen.
  • As an additional way to earn Focus, Enemies that require using the Operator to kill them now have a chance to grant Focus towards your active School!
    • Please note that this Focus gained from new enemies aboard the Zariman does not currently show in the End of Mission screen. This fix will come with our next Mainline build.
  • Transference Static (dying while the Operator) has been reworked as well. The Transference Static when dying as the Operator now has increasing consequences. A majority of the Focus Rework is to bring synergy between Operator and Warframe that ideally allows for less Transference Static overall. The consequences are as follows:
    • First Operator death – 20% Warframe Health reduction
    • Second Operator death – 50% Warframe Health reduction
    • Third Operator death – 80% Warframe Health reduction
    • Fourth Operator death – straight into Warframe pre-death state
  • Several new animations for Operator abilities have been added to fit the changes.
  • All Amps are now not silent by default (except for Mote Amp, Shwaak Prism, Rahn Prism, Cantic Prism and the Sirocco).
  • Increased the amount of Affinity converted to Focus from Convergence Orbs from 8x to 10x.
  • The War Within tutorial stages have been updated to accommodate these changes.

*All the values below for Focus School nodes are shown at max rank.

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash’s Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
    • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy. 

UNAIRU 

The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.

  • 8 new Focus Abilities.
    • POISE
      • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
    • LAST GASP (Passive, Way-Bound)
      • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
    • VENGEANCE (Passive, Way-Bound)
      • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
    • MAGNETIC FLARE (First Ability input)
      • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    • CAUSTIC STRIKE (Second Ability input)
      • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
    • MAGNETIC BOOST
      • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
    • REINFORCED RETURN
      • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
    • STATIC PURGE
      • 100% chance to clear Transference Static on kill while Reinforced Return is active.
  • Reworked Unairu Wisp:
    • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
      • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range. 
  • Tweaked Stone Skin:
    • Increases Armor for Warframe and Operator by 200.
      • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy. 

 

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.

NARAMON

The Naramon discipline focuses on Knowing The Enemy. They believed that to truly understand a foe would confer the greatest advantage upon a warrior.

True to its focus in the art of assault, Naramon continues to heavily lean towards a Melee support role with speed and distance enhancements.

  • 7 new Focus Abilities.
    • OPENING SLAM
    • Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s.
    • AMP SPIKE
      • Transfer to Operator with 8x Combo Multiplier to increase Amp Damage by 100% for 40s.
    • VOID LEVITATION (First Ability input)
      • First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.
    • LETHAL LEVITATION
      • Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.
    • SLING STUN (Second Ability input)
      • Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.
    • KILLER’S RUSH
      • Initiating a finisher as Operator switches to Warframe, increasing melee Critical chance by 50% for 40s.
    • FAR SLING (Passive)
      • Increases maximum Void Sling distance by 30%.
  • Mind Step remains unchanged.
  • Power Spike and Affinity Spike have switched places so that Power Spike is now the starting node.
    • Slight increase to Melee Affinity gained from Affinity Spike. 

VAZARIN

The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.

The Vazarin Focus School aims to now be a proper support School in both life and death.

  • 6 new Focus Abilities:
    • VOID REGEN
      • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
    • SQUAD REGEN
      • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
    • VOID SNARE (Second Ability input)
      • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
    • PROTECTIVE SLING
      • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
    • GUARDIAN SHELL (First Ability input)
      • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
    • GUARDIAN BREAK
      • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
  • Enduring Tides and Mending Unity remain unchanged.
  • Tweaked Rejuvenating Tides:
    • Effect is doubled while controlling your Warframe.
      • Why: Additional benefit between using both Warframe and Operator.
  • Tweaked Mending Soul:
    • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
      • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit! 

 

Focus Refund & Re-spec

Upon login, all Focus points will need to be re-spec’d. You will be met with 2 types of Focus Refunds in order to execute this:

  1. All your Focus points will be returned to their respective School.
    • I.e. my 5,000,000 Focus points I put into Madurai will be returned to that School for me to freely re-spec how I want.
  2. Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards via Inbox, which you can convert into Focus points for a School of your choosing.

While re-investing your Focus into the updated Focus Nodes, you might see a difference in Node costs and School costs depending on which Way you follow. Overall, the total Focus required should be very similar (if not slightly cheaper) than the old system, but costs are now standardized across Schools and Nodes. When re-spec’ing, make sure you use your old Pool investment that was refunded via Radiant Shards, as the previous Pool cost has been rolled into the new Node values.

If you had maxed out a School before this update, you should be able to now as well using the re-spec’d Focus points and refunded Radiant Shards — or at least very close to it, as some Schools (ex: Vazarin and Naramon) used to be cheaper than others.

To recap, if you have invested in the Focus system, upon login you will receive an inbox message with the following: 

  • Focus points from every Focus node you invested in.
  • Refunded Brilliant Eidolon Shards
    • Based on the number of Way-Bound nodes unlocked.
  • Refunded Radiant Eidolon Shards
    • Based on the amount of points invested in Pool upgrades.
  • (BONUS) 5x Lua Focus Lenses:
    • 1x Lua Unairu Lens
    • 1x Lua Naramon Lens
    • 1x Lua Zenurik Lens
    • 1x Lua Vazarin Lens
    • 1x Lua Madurai Lens

Operator UI Changes

General 

  • The Operator menus now use your custom UI themes.
  • Item descriptions now appear on hover on all Menus.
  • Selecting ‘Equipment’ and ‘Appearance’ now link to dedicated sections.
  • Added Tips to the Focus Menu.
  • Added Focus School upgrade notification to the World State Window when one becomes available.

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Equipment menu

  • Amp appearance, Arcane, Focus Lens selection conditionally available upon unlocking an Amp.
  • Equipping a Focus Lens on an Amp is now indicated as an icon in its description.
  • Hovering over Amps now lists their components and their stats.
  • Gilded Amps now have a dedicated icon.

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Appearance menu

  • Added menu icon previews to customization menu.
  • Added ability to customize Operator Animation Set regardless of Focus school selection.
  • Added ability to randomize colors while customizing Operator appearance.

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Focus menu

  • Added labels to indicate which abilities affect Warframe and Operator.
  • Added visible Waybound menu on each Focus School selection screen once unlocked.
  • Added School icon to specific nodes that are Waybound.
  • Increased visibility of Focus node selection and Focus node rank up.
  • Removed the “hold to unlock” functionality on Focus nodes. Players only need to click on the Node to Upgrade it. This change also removes the ability to partially contribute Focus to a Node as a result.

EXIMUS REBORN 

We have reworked one of our oldest foes in the game: Eximus units! Introduced in Update 12, Eximus units were added as ‘Enemy Leaders,’ meant to bolster their allies with improved stats and support abilities. While that core design intention still rings true, we felt it was time they were given a refresh to bring them up to speed both in terms of their gameplay and their appearance in-game. Dress for success, especially when you’re a top enemy in the field.

We’ve also put together a handy Dev Workshop video that provides a broad overview of the changes listed here:

The main objective of this Eximus Rework is to make them stand out more in battle, both in how they function and in how formidable they are to face against. We aim to achieve this in 2 ways:

  1. Amplify their threat with increased time-to-kill – accompanied with justifying rewards!
  2. Enhancing their visual and mechanical functions to be more identifiable in combat.

These two shifts for Eximus units should make them more challenging to kill, but also make their specific threats easier to identify, giving players a more tactical way to evade them.

To amplify the Eximus threat and increase the time-to-kill we’ve made tweaks to their:

  • Warframe power resistances – which we are calling Overguard
  • Health, Shield, & Armor scaling

Currently, the different Eximus types have slightly different resistances and combat advantages. For instance, Arson Eximus will reduce Fire Damage taken; Leech Eximus will add extra Puncture Damage to its damage dealt. These stat changes are invisible to a player and don’t really have any noticeable impact on gameplay. Instead of keeping unique but forgettable specific resistances to Eximus units, we’re adding a new universal type of Eximus resistance and tweaking the way their Health, Shields & Armor scale across the board to turn them into more formidable adversaries.

Warframe Power Resistance: Introducing Overguard

Eximus units now have a new kind of defense called Overguard, which is a new Health pool on top of their regular stats that a) must be removed before players can take down their Health/Shields, and b) offers additional immunities to the Eximus, making them a priority target in-missions.

While Overguard is active, it will keep Eximus units immune to Warframe crowd control abilities and anything that will stagger, knockdown, stun, mind control, ragdoll, and blind. Additionally, Overguarded enemies will be unaffected by Radiation Status Effects and will be susceptible to a maximum of 4 Cold Status Effects at one time. However, Overguard is particularly susceptible to Void damage (including Xaku’s Xata’s Whisper), which will overall improve the flow and synergy between Warframe and Operator combat flow when engaging with Eximus units. This will encourage you to engage with them more interactively as opposed to easily overpowering them with abilities alone. It should shift the focus of fighting Eximus units to using a mixture of weapons and teamwork, and make Eximus units feel like more of a true threat to Warframes.

Overguard is an additive amount independent of Enemies Health/Shield scaling, and is indicated with a bar overtop of their existing Health/Shields. With the goal of making Eximus units more consistent in terms of difficulty, Overguard will scale by level but will be the same amount across all Eximus enemy types.

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Once an Eximus has their Overguard taken out, they will be fully susceptible to crowd control abilities. Once taken out, Overguard does not regenerate! An important note for Hound Companions Null Audit functionality: Hounds will now copy Eximus Auras, as opposed to stealing. If an Eximus with active Overguard is struck by a Hound wielding a copied Eximus ability, they will strip the Eximus’ Overguard by 50%.

Overguard was introduced as a means to make Eximus units feel more formidable, while also providing Tenno a way to crush their defenses with some solid teamwork and concentrated firepower.

With the addition of Overguard, we’ve updated the scope of which abilities are considered to be crowd control. Note that these abilities will still do their intended damage — it is only the crowd-control effect of the abilities that won’t apply while Overguard is present.

  • Sevagoth’s Gloom
  • Chroma’s Effigy: Sentry
  • Xaku’s The Lost
    • Gaze
    • Deny
      • If Overguard is active, enemies will not be put into aerial Stasis
    • Accuse
      • No longer changes faction of enemies if immune to Mind Control, such as when Overguard is active 
    • Note: These changes to The Lost also apply to other Crowd Control Immune enemies 
  • Garuda’s Seeking Talons
  • Mirage’s Sleight of Hand
  • Mirage’s Prism
  • Khora’s Ensnare
  • Volt’s Discharge
  • Baruuk’s Lull
  • Harrow’s Condemn
  • Excalibur’s Radial Blind
  • Ivara’s Quiver: Sleep arrow
  • Revenant’s Reave
  • Revenant’s Mesmer Skin
  • Inaros’ Desiccation
  • Yareli’s Sea Snares
  • Limbo’s Banish
    • Eximus ignore the knockdown effect of Banish while Overguard is active, however they can still be sent to the Rift plane regardless of Overguard 
  • Limbo’s Stasis

Keep in mind that this list is not exhaustive to all Warframe abilities that Overguard is resistant to, simply ones that we are now considering Crowd Control as of this update.
Limbo’s Rift & Eximus
Limbo can still send Eximus to the Rift plane where their damage will be avoided, but Eximus Abilities will now ignore the Rift plane.

  • Originally the Workshop listed ‘Limbo’s Rift & Cataclysm’ to now be considered CC, but this was not an accurate description. Limbo can still send Eximus to the Rift plane while Overguard is active.

Overguard: Banshee’s Silence
Banshee’s Silence will now negate any active Eximus abilities and prevent any Eximus abilities from being cast while it is active. Guardian Eximus Shields (and their AOE resistance), Toxin Clouds from Venomous Eximus, or the Arctic Dome from the Arctic Eximus will all be disabled.

  • Note: the friendly 90% damage reduction Aura from Guardian Eximus, and the Arctic Eximus slow aura will not be disabled by Silence (This may be subject to change!) 

Overguard: Ancient Healers
Currently, Ancient Healers provide a 90% damage reduction to their allies in range and increased resistance to crowd control abilities. Visually, this is only indicated by a pulsing glow on buffed enemies in range. This is often confusing if you don’t already know that the crowd control resistance and damage reduction is being applied from Ancient Healers.

We have changed Ancient Healers to provide allies in range with Overguard that is applied at 9x their overall Health.  This value simply matches the current level of damage reduction and crowd control resistance provided by Ancient Healers, but with Overguard it will now provide a clear visual indicator that the enemies are being boosted by their Ancient ally!

Overguard can be taken out on enemies bolstered by Ancient Healers through a few different ways:

  • Dealing damage to Overguard
  • Killing the Ancient Healer providing Overguard
  • Drawing them out of range from the Ancient Healer
    • Currently, any enemy that receives an Overguard buff from an Ancient Healer is one time only, they cannot receive Overguard again when back in range or from a new enemy Healer.

Unlike Ancient Healer Eximus, non-Eximus Ancient Healers provide Overguard to allies in range but do not have it themselves. Overguard from Ancient Healers will not apply and stack with innate Eximus Overguard. Also, friendly Ancient Healers (such as Specters) will not be providing Overguard on players in this rework, but this functionality may come in a future update!
Health, Shield & Armor scaling
Health, Shields, and Armor for Eximus now all scale faster at higher levels up to a point, where it eventually flattens out and doesn’t scale exponentially, giving them a boost to their overall tankiness. Our intent here is to give a slight boost to enemies like Butchers more than Heavy Gunners, and to make difficulty more consistent across enemy types. A Heavy Gunner will still be tougher than a Butcher might be, but the gap between the two will be much closer than if it was affected by a traditional flat multiplier. Across the board, this should make the difficulty of any given Eximus more consistent regardless of enemy type. Note these changes are only for Eximus units, their regular counterparts will retain the same scaling tech.

Armor will also have a similar method of scaling, by boosting low-armored enemies more than high-armored enemies it will help close that difficulty gap between enemy types. For enemies without Armor, they will get additional Health and Shields outside of the regular Eximus scaling to compensate.

As a result, Eximus overall should feel beefier, scale faster at a higher level, and be more consistent across different enemy types.

Visual & Mechanical Enhancements: 
We also want to make Eximus stand out more, so we gave unique visual identifiers for each type of Eximus! They now each have their own blend of distinct audio and visual FX that will help you identify them more easily in combat, and also give you a better way to recognize their Eximus type and tactically evade their abilities. As a general note for Eximus, they will only spawn their Eximus effect once they’ve been alerted to combat. For those Tenno that prefer stealth gameplay, this is a great opportunity to get a stealth finisher on an unalerted Eximus to take them out before they pose a threat.
Supported Eximus Type per Faction:
We’ve made changes to widen the eligibility pool of certain Eximus types – all with supporting casting animations:

General Pool for all Factions: Arctic, Blitz, Energy Leech, Leech, and Shock
Corpus Specific:
Guardian
Grineer Specific: Arson
Infested Specific: Venomous

Corrupted versions will use the same pools as their original faction (so Corrupted Ancients could use Venomous, and Corrupted Lancer could use Arson). Additionally, Roller Eximus will now be available as only Energy Leech or Health Leech Eximus due to gameplay functionality.

Archwing Eximus
Archwing Eximus units will not receive Overguard. It is mainly being excluded because Archwing combat is more limited in the ways that you’d be able to take out Overguard. Archwing gear itself does slightly less damage than its ground counterpart and has a smaller pool of crowd control abilities. Overall, we believe it to be a better fit to simply update the Eximus abilities and effects, but leave Overguard for the ground Eximus.

New Eximus Mercy Functionality
As a part of the Eximus Rework, we have also updated the condition to Mercy Kill certain Eximus that did not have this in the past!

Here is a list of the new Eximus types that can be finished with Mercy Kills:

  • Mutalist MOA’s
  • Amalgam MOA’s
  • Deimos Carnis
  • Crawlers
  • Nox
  • Embattor MOA’s
  • Amalgam Heqit
  • Amalgam Machinist

In addition, we have fixed all Crawler Eximus units so they can now cast their respective Eximus abilities! Watch out for your toes, Tenno.

Below is a list of each Eximus type and a comparison of their current vs reworked versions:

BLITZ / VOLATILE 

Was
A Seismic Shockwave knockdown with short range.

NEW
Blitz Eximus units now summon a frontal chain Blast attack by slamming their fist into the ground, applying a knockdown and Blast Status Effect. This Blast attack is signaled by an audio cue and FX of the oncoming Blast erupting from below.

Visual Changes
Blitz Eximus units are now covered in crackling energy, with the addition of small staggered explosions coming from their limbs.

ENERGY LEECH / PARASITIC 

Was
An invisible aura that drains Energy over time.

NEW
Energy Leech and Parasitic Eximus units now periodically spawn an Energy Leech Zone near the player. The Energy Leech Zone is detonated within seconds, draining a large amount of Energy if not tactically avoided. This Zone is identified by an expanding energy zone and audible cue on placement & detonation.

Visual Changes
Energy Leech and Parasitic Eximus units now appear shrouded in Void-like energy, manifesting in short tendrils swirling from their body. The Energy Leech Zone spawns with a matching energy style and appearance before imploding in a burst.

ARSON / CAUSTIC 

Was
A concussive Fire Blast attack that knockdowns and damages enemies caught in its wake.

NEW
Arson Eximus units maintain a Fire Blast attack, but you can now counter the Fire Blast by simply rolling through it to negate its oncoming effect. However, Damage is now higher along with a forced Heat Status Effect when struck.

Visual Changes
Arson Eximus units are now completely engulfed in roaring flames. They occasionally send out these deadly flames in all directions as a slow rolling burst. The Fire Blast attack has been visually refreshed to not only match the fire FX engulfing the Eximus unit, but also to represent a “roaring wave” of fire as opposed to a blinding wall.

GUARDIAN

Was
A radial shield charge pulse for allied enemies in range.

NEW
Guardian Eximus now provide significant damage reduction to its allies (your enemies!), which is indicated by a collection of smaller shields circling around them.The Guardian Eximus units have 3 rotating shields that fully block incoming damage on themselves, and also create a similar visual effect on nearby allies that applies a Damage Reduction buff on them. This damage reduction does not affect VIP enemies such as Demolysts, Capture targets, or Bosses, and does not stack with other friendly Guardian Eximus. However, it will affect other Eximus units within a range! Additionally, Guardian Eximus will only spawn their Shields when alerted. For the stealthy Tenno, sneak up on them and use a finisher before their defenses are up!

Important Note on Guardian Eximus related to AOE attacks: 
Guardian eximus shields are immune to punch through,  and Guardians have very high resistance to AOE damage for themself.  Units protected by the Guardian’s aura are not immune to punch through nor do they have any special resistance to AOE, just the generic 90% resistance to everything.

Visual Changes
Guardian Eximus units now exhibit 3 large blue rotating shields. These shields have visible gaps between them, offering multiple opportunity windows to shoot your foe. Allies with Overguard applied now display a simpler version of the shields with similar rendering but with a different shape to avoid confusion. The smaller shields on buffed allies do not physically block damage like their Eximus counterpart, but act as a visual indicator that Damage reduction is being applied.

Corpus Guardian Eximus exclusion: Ospreys 
We are omitting Corpus Ospreys from Guardian Eximus eligibility for a couple reasons. With their impenetrable rotating shields, Guardian Eximus are more susceptible to melee attacks – which are far trickier to land on flying Ospreys. Similarly, Mercy attacks are one of the best ways to take down an Eximus, which can’t be executed on Ospreys. Simply put, we felt having Ospreys as Guardian Eximus felt too challenging without the familiar takedown tactics available.

ARCTIC /  FROZEN

Was
A large protective globe of ice.

NEW
No changes.

Visual Changes
The globe does the job already!

LEECH / SANGUINE

Was
Life steal from player on damage, but this is negligible due to the scale of Player vs enemy Health.

NEW
Similar to their Energy counterparts, Leech Eximus now spawn Health Leech Zones which tick away at your Health shortly after spawning, healing nearby enemies. Players need to avoid the Zones to avoid the effect!

Visual Changes
Leech Eximus units glow red with a pulsing vortex of energy generated from its core. The Eximus sends out a small zone of the same energy which quickly pulses as it drains a portion of your Health. Killing the Eximus or downing it into a Mercy state will disrupt any active health leech zones.

SHOCK / BIO-ELECTRIC (new) 

We have added a new Eximus variant by allowing Infested enemies to now become imbued with electric energy! Introducing: Bio-Electric Eximus, the newest Infested Eximus threatens to shock any Tenno to their senses if they fail to evade the Infested Eximus or their lethal homing electric orbs.

Was
A small electrical Damage Over Time area. This is difficult to notice until hit with an Electric Status Effect.

NEW
Shock Eximus/Bio-Electric Eximus spawn 3 electrical orbs that will hover in place for a few seconds, dealing increasing electrical damage around the Eximus before being released and homing in on the Player. The damage from these electrical orbs scale with level and deal sustained electric damage when chained to you, but no longer deal an Electric Status Effect. Killing the Eximus or putting it into a Mercy state will destroy any active Orbs.

Visual Changes
Shock Eximus have mini versions of the electrical orbs orbiting around them, while they also appear to be covered and crackling with electricity.

VENOMOUS 

Was
A small Toxin area. Similar to shock Eximus, but Toxin damage is more lethal since it lingers on players.

NEW
Venomous Eximus units become surrounded by a swirling volume of Toxic gas upon being alerted. Coming into contact with the gas will inflict a Toxin Status Effect. Now, only enemy melee units can become venomous Eximus units. Stay clear of their impending noxious fumes!

Visual Changes
Venomous Eximus are tightly shrouded in toxic fumes. Upon being alerted, these fumes expand into a zone surrounding the Eximus in a deadly haze.

REWARDS

To accompany the increased threat from Eximus units, we’ve further boosted the Affinity gained from killing them by +200%. Additionally, Eximus units now drop Credits and Endo at an increased rate. This will consistently scale as well for their Steel Path counterparts on top of the usual rare chance of a Riven Sliver!

ADDITIONAL CONSIDERATIONS:

  • Considering Eximus enemies are now more formidable, that strength is amplified when encountering Eximus units in a pack. To help counter that in different parts of Warframe we’ve made the following changes:
    • There will be 50% less Eximus on ‘Eximus Stronghold’ Sortie conditions
    • Syndicate Death Squad/Platoon sizes have been reduced:
      • -1 of disfavor Squads reduced from 5-10 to 3-5
      • -2 of disfavor Platoons reduced from 10-15 to 5-7
        • We have increased the drop chance of Eximus Specter blueprints dropping from Syndicate Death Squads in light of the size reduction. 
    • Additionally, we have greatly reduced the additional Health and Shields these Units receive
  • Syndicate Exmus Specters have also had their respective Eximus type updated: Here are the following Eximus Specters and Type:
    • Ancient Healer Eximus: Volatile
    • Charger Eximus: Venomous
    • MOA Eximus: Arctic
    • Corruper Lancer: Arson
    • Roller Eximus: Energy Leech
    • Shield Osprey Eximus: Shock
  • Warden Eximus units in Rescue missions have not received these new Eximus upgrades, to ensure they are just as easy to stealthily remove as before.

Caution Tenno, there’s a heavy unit approaching… 
New Player Experience: Quality Of Life Changes

  • Completing the Heart of Deimos quest will now reward you with the Voidrig Blueprint,  Voidrig Weapon Blueprint, Voidrig Capsule Blueprint, Voidrig Engine Blueprint, and Voidrig Casing Blueprint in the post-quest Inbox.
    • As a follow up to our Necramech Drop Rate & Crafting Cost Changes from Update 30.9.0, we wanted to add another way to set up players for success as they continue their journey to The New War and other content that requires a Necramech to participate. 
    • For those who have already completed the Heart of Deimos quest prior to this update, these Blueprints will also be retroactively sent via Inbox. We will also be running an Alert on all platforms that rewards 4 Orokin Animus Matrices. More information on that here: https://forums.warframe.com/topic/1305860-orokin-animus-matrices-alert/
  • Junction Changes:
    • Removed the ‘Craft a Warframe Specter’ from the Europa Junction Task list.
      • In an effort to help players move through the Star Chart, we removed the 8 hour Specter-crafting time gate that this task created. 
    • Reduced the ‘Open Meso Void Relics’ Uranus Junction task from 3 to 1 in the Uranus Junction.
    • Reduced the ‘Scan Cephalon Fragments on Mars’ Phobos Junction task from 3 to 1.

 

Clan Recruitment Changes 

Do you hear that Tenno? Maroo is calling. She’s got some great intel on where to find new Clan members. We have added some new features to Clan recruitment to supplement finding Clans and attracting new members.

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Clans can now post ads by visiting Maroo in her Bazaar or accessing their Clan Menu and paying Maroo an administrative fee using resources from your Clan Vault. Each week, Maroo will be in need of a different resource for her own ‘endeavors’ and in exchange she will put the word out for you. These ads will appear in the updated Clan Menu under ‘Search for Clan’.

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Clans can leave a brief description about their Clan’s interests and also add flags to help prospective members filter ads. These flags include:

  • Beginner Friendly
  • High MR Requirement
  • Regular Login Requirement
  • Max Research Complete
  • Decorated Dojo
  • Competitive Event Focus
  • Endurance Run Squads
  • Fashion Frame
  • Has Discord
  • Multiple Languages

Clan ads are displayed for 8 hours and then expire. During this time, prospective members can apply for a Clan and send a message to anyone with the new ‘Advertiser’ role for review and approval. If your Clan reaches maximum member capacity while your ad is live then your ad will be hidden until it expires or if you are no longer at capacity. If you apply to multiple Clans, then the first Clan to accept you will be your new family and all other applications will be immediately withdrawn.

Like many other areas where you are able to provide a custom message, players can report a Clan ad if it violates any of our Terms of Service, Code of Conduct, or leads to any form of discrimination or harassment of other players. Recruit to your heart’s content, Tenno, but as always we ask that you keep Warframe a welcoming space for all.

This new feature is not meant to replace the ways that Tenno connect, but rather add a streamlined avenue to find and connect with others. For more on this feature, please read our post here: https://forums.warframe.com/topic/1305861-additional-clan-recruitment-tools/
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Maggot Decorations

A new Decoration has arrived and we are crawling with excitement. Nidus’ Maggot is now available in the Market as a Decoration for your Orbiter. You can adopt this adorable Infested creeper today and watch as it scuttles around. When we released Nidus Prime Access back on September 8th, 2021 we had originally hoped to include the prime versions of his Infested creepers as an additional ship Decoration.

For those Tenno who purchased the Parasitic Link Pack, Ravenous Pack, and Nidus Prime Accessories Pack on PC, we will be delivering by script the Prime version of Nidus’ Maggot. Due to how Prime Access & Prime Accessories are offered on consoles, to ensure parity those who purchased the Parasitic Link or Prime Accessories will receive 1 Prime Maggot and those who purchased the Ravenous Pack will receive 2 Prime Maggots via this script. These packs will also be updated for future purchases to include the Prime Maggot Decoration.

Audio Reverb Changes: 

Our sound team has made several changes to reverb across the game thanks to a new system! This nifty new tech automatically places reverb in level zones instead of the hand placing that used to happen in every tile. This allows us to get better results because it takes into account area size and area materials. It also includes preset reverb containers that can have more types of reverb that are better suited to each area.

For example: A small, narrow vent space that opens to a small room that then opens to a larger room can each have their own custom reverb based on the size and material type of each room. Instead of hand placing each of the three reverbs, the engine is now smart enough to take into account each of the rooms automatically. This allows for greater specificity because it measures the size of each room.

This also has a performance benefit, as it enables only the required reverb sample to be loaded as needed, instead of loading all of them when a level first loads. This ultimately saves memory and allows the levels to load a bit faster!
Additions: 

  • Added ‘Hair Z’ customization for a Spoiler character from The New War quest.
  • Added the ability to preview UI themes, backgrounds, and sounds in the in-game Market whenever they are sold in a bundle.
    • Selecting them will apply the theme/background/sound to the Market diorama while it is active to get a preview of it.
  • Added ‘The New War Firepower Pack’ to the in-game Market!
    • This pack includes everything a Tenno needs to enter the fray in The New War. Instantly bolster your arsenal with the firepower of a Railjack and a Voidrig Necramech.

UI Changes:  

  • The Options icons have a new look!
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  • The Resource Extractor selection pop up has a new look and now takes on themes:
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  • Item descriptions are now always visible in the top right corner of the Arsenal when previewing/selecting.
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  • Moved mission countdown timer to always be in front of voting buttons to avoid accidentally leaving squad.
  • Updated icons for ‘Limited Time’ and ‘New’.
    • Added banners behind these icons as well.
  • Made improvements to performance for anything that uses tags (labels on grid items).
  • The Events tab icon in Navigation will now rotate between the icons of all live Events.
  • Updated remaining areas in-game to use capitalization.
  • Reduced the width of the Captura menu.
    • This is a continuation of broader efforts for on-going improvements to the captura menu
  • Improved legibility in Landing Craft customization screen when using a lighter UI theme or the Lunar Renewal theme.
  • Dojo Decoration Screen changes:
    • Added 3D preview to Decoration elements selection screen.
    • Dojo Decoration info now displays the number of unfunded decos of the same type currently placed.
    • Changed “Add Decoration” label to “Move Decoration” when selecting an already placed Decoration.
  • Chat linking currently Vaulted Relics will now state that they are Vaulted the way they are in the Codex.
    • It will now say “This Relic is in the Prime Vault” when chat-linked. 
    • Vaulted Relics will also now be described as such in the ‘Drop Sources’ description when hovering over a Relic in the Relic management screen.

Plains of Eidolon Thumper Changes & Fixes:

  • Made improvements to Plains Thumper movement.
  • Changed post-New War quest Plains of Eidolon Thumpers to have quest-specific detailing during specific bounties.
  • Added a burn projector on the Thumper’s legs once the weak point is destroyed.
  • Plains Thumpers now turn more slowly when adjusting to face their target.
  • Plains Thumper ground thump attack now has more time spacing between shockwaves.
  • Changed Plains Thumper cannon attack to better select enemies at range.
  • Fixed Plains Thumper random speed increase.
  • Fixed issue with Plains Thumper that would leave it suspended in the air after performing a charge attack.
  • Fixed Plains Thumper cannon and shotgun turret attack consistency.

DirectX 12 Performance and Optimizations:

Ongoing work continues on our DirectX12 render mode!

In this update, DirectX 12 runs up to 25% faster than it used to for high performance PCs. Most modern systems will run the game in DirectX 12 mode significantly faster than DirectX 11!

Comparing the same scene across different versions of the game to compare how the rendering modes compare:

  • New War DX11: 110 fps
  • New War DX12: 141 fps
  • Angels of Zariman DX12: 177 fps

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The system that was used for the above testing results: Ryzen 5600X, Radeon 6900XT;  1080p Enhanced renderer with all details at maximum.

A significant memory optimization was also made, and DX12 now uses up to 200 megabytes less memory than it did previously (especially relevant for players on laptops where the memory is shared).
General Optimizations: 

  • Made several optimizations to the Infested Ship tileset.
  • Made several matchmaking improvements that addressed some rare cases where you’d try to join a full session, only to fail while connecting. In some others, it would fail to join a session that didn’t have 4 players yet.
  • Made micro-optimizations to light rendering.
  • Optimized moving over Energy colors in palettes.
  • Made optimizations to dynamic lighting that might occur in rare cases.
  • Made micro-optimizations to memory usage on all platforms.
  • Made small optimizations to texture streaming for DirectX12 on PC that may help with rare crashes.
  • Made systemic optimizations to memory footprint.
  • Made performance improvements to cloaking/invisibility FX.
  • Optimized textures by decreasing unnecessarily large ones.
  • Slightly improved ship performance for players who have a lot of Noggles.
  • Optimized spot-load detector to not cause further spot-loading.
  • Optimized script testing.
  • Reduced memory requirements for our largest levels.
  • Made micro-optimizations to the Mini-map.
  • Made memory optimizations on all platforms.
  • Optimized Protovyre Apex Ephemera FX script.
  • Made optimizations to deleting and saving Warframe loadouts.
  • Improved lighting performance on Gauss’ Thermal Sunder.
  • Made small optimizations to Void Relic management screens.
  • Made general micro-optimization.
  • Fixed heavy spot loading at end of mission when owning a Necramech without the Necramech Summon equipped in gear wheel.
  • Fixed a noticeable hitch when casting Ash’s Bladestorm with the Ash Shroud Skin equipped.
  • Fixed a crash that could occur when loading the game or certain levels while using the Enhanced graphics engine with DirectX 12.
  • Fixed driver crashes that could occur in DirectX 12 on PC.
  • Fixed significant GPU performance hits when Malice uses Magnetize on a player.
  • Fixed noticeable spot loading when previewing/selecting different Companions in the Arsenal.
  • Fixed significant spot loading issue with the Null Audit mod when equipped on Hound companion.
  • Fixed crash when toggling Enhanced Graphics on/off with Dx12 enabled.

Changes: 

  • You can now zoom in and out of your Warframe while customizing their Appearance in the Arsenal!
    • For Keyboard & Mouse users: Scroll with mouse wheel, click and drag to move up/down.
    • For Controller users:
      • R stick up/down = zoom
      • R stick left/right = spin
      • Wherever your cursor is height wise on the screen is where it will zoom into, you can move up and down using cursor and right stick in up position.
  • Here by popular request, we have added a confirmation prompt to the ‘Randomize’ button when randomizing in the Arsenal!
    bb1a8931f6a5c17a6905e40488415637.png
  • Nova’s Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
  • Challenges have been moved to a new button in the pause menu that is accessible while in mission. Selecting that button will open a screen that shows the state of your currently available challenges, including Nightwave, Evolution (Protovyre, etc.), Riven, and Account. There is also a tab for completed challenges!
    9ca37fa92fa2369f9cbc2c7628dd6a18.jpg
  • Added a cap of 200 for Companion Imprints. Imprints can also be sold from Inventory for Credits.
    • The cap was added to prevent the game from crashing due to having a large amount of Imprints. If you have over 200 Imprints, you will be required to sell Imprints through your Inventory before creating new Imprints. 
  • Players who are over their Riven Capacity can now offer a Riven mod for Trade.
    • Previously, you were unable to offer any Rivens for Trade if you were over capacity. Now, you can offer a Riven mod when at capacity, but will continue to not be able to receive a Riven via trade when at capacity as it cannot be exceeded.
  • Grenade changes:
    • Grenade AOEs are now telegraphed! Once they have made contact with a surface, their detonation radius is now indicated.
    • Grenades will no longer ignore cover, meaning it will no longer deal punchthrough damage if you are behind cover.
    • Reduced damage radius of Grenades.
  • Arcane descriptions now include what they can be equipped on. f8fbdb0408fd884d608ef7c52b06a00a.jpg
  • Mastery Rank 30 test changes:
    • Increased the Life Support pickups from 10% to 20% in the Master Rank 30 test.
    • Lowered the levels of the Eximus units that spawn in the test due to the Eximus changes making them a more formidable opponent.
  • Changed the ‘Mad Lab’ Nightwave challenge description to clarify how to complete it. As reported here: https://forums.warframe.com/topic/1305299-mad-lab-nightwave-challenge/comment-12484248?ct=1650926232
  • Operator Heads and Hair Styles now have names!
  • The in-game Market will now dynamically change to show you recommended items. This is still in its experimental phase – more to potentially come!
  • Claiming a Glyph via the in-game Market using a code will now show a preview of it in the confirmation popup.
  • Enemies that are not affected by CC can now be armor stripped by Banshee’s Sonic Boom, Xaku’s Gaze, and Ember’s Fire Blast.
  • Converted the materials on Moas to PBR.
  • Updated icons for the ‘Limited Time’ and ‘New’ items in the in-game Market.
  • Smoothed out the cloth movement sounds on a certain important character in The New War quest that starts with the letter “D”.
  • Updated the Cambion Drift weather spores to rotate in a bit more of an interesting motion.
  • Twitch Drop inbox messages are now sent by the Primed vendor Varzia – a task for another noble Dax!
  • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
  • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors,
  • Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
    • Nova’s Portal
    • Wisp’s Reservoirs
    • Volt’s Speed
    • Zephyr’s Jet Stream Augment
  • Reduced arm and hand animation movement when using secondaries.
  • Made adjustments to the proximity volume for Conservation targets.
  • Improved Friendly NPCs ability to shoot at targets slightly behind cover.
  • Slightly adjusted lighting exposure in Dojos and added more fog.
  • Made adjustments to ‘press x to Hack’ overlay in Grineer Sealab tileset.
  • Added sounds to Arcane selection in the Mod Screen.
  • Made Sentient red crystal ambient audio in the Murex exclusive to The New War Quest.
  • Changed Operator Heterochromia Eye color options to be default opt-in.
  • Adjusted fog in Sentient tilesets.
  • Updated dialogue timing during Dinner Scene in The New War.
  • Fixed some areas in the Grineer Sealab tileset to prevent out of bounds issues.
  • Updated statues onboard a Ship during The New War Quest.
  • Updated line of Vay Hek dialogue that was missing an effect.
  • Improved audio syncing in a cinematic in The New War Quest.
  • Made updates to Murex floor FX in the New War Quest.
  • Updated Plague Star Icon and Icon colors to be more legible when the event is running (no plans currently).
  • Added ambient FX to Sentient Murex tileset.
  • Made slight tweaks to beam length FX.
  • Made many lighting updates in the Grineer Sealab tileset.
  • Updated lighting in Tyl Regor Assasination mission extraction.
  • Added animation functionality for Caliban’s Sentient Wrath while using Razor Gyre.
  • Made visual improvements to enhance blowing & falling sand in Mars missions.
  • Reworked Excavator landing FX.
  • Updated materials for Metal textures found in Grineer Tilesets.
  • Reworked Orokin Death Orb visual FX.
  • Added sleep reaction animations to Infested Crawlers.
  • Made improvements to Lens flare visibility.
  • Added missing icon to Maharliqa Syandana on Steam.
  • Updated Arcane buff FX.
  • Improved visibility of the Peach Blossom Ephemera when equipped with darker colors.
  • Made lighting updates to the Grineer Sealab tileset.
  • Updated textures to increase brightness of the top section of the Laprosys Syandana, as per artist request.
  • Converted certain attachments on Grineer enemies to PBR.
  • Changed tubes in the Kuva Fortress to be more transparent.
  • Made it impossible for enemies to be able to detonate/shoot down player explosive projectiles (Ogris for example).
    • Prior to this change, while rare, it was possible for enemies to shoot down explosives and cause damage to players/objectives. Given that this was essentially unpredictable and unavoidable, we have removed the ability for enemies to do so. 
  • Elemental FX will now update while rolling over colors in the Arsenal.
  • Mission faction and type are now always capitalized in the Navigation panel.
  • Changed Grendel’s Nian Skin icon to match the positioning of the other Grendel skins.
  • Improved removal of projectile FX if it does not hit anything.
  • Made improvements to Beam FX rendering.
  • Updated and tweaked Grineer model materials and improved their visibility in darker areas.
  • Changed intervals for pain grunts when taking damage on Spoiler character in the New War.
  • Removed a pain grunt that is triggered in Operator form when taking fall damage.
  • Added Laser animation to Dethcube Swift Deth Precept Mod.
  • Updated lighting in Uranus tileset.
  • Made improvements to the FX of Weapon trails.
  • Made improvements to how shiny the Grineer eyes are.
  • Made adjustments to the interior of a Colony Ship in the New War Quest for consistency.
  • Inaros’ Sand Shadows base lifespan are now affected by Duration mods.
  • Updated the lighting on materials for a Spoiler Character/Operators.
  • Updated and improved the look of the icon that appears when hovering over a certain Camp node in Navigation.

Fixes: 

  • Fixed transference range for Operator into Necramech not being limited by distance.
  • Fixed Nightwave Menu creating unintended endless mission in Rathuum.
  • Fixed resources spawning out of reach under the downed Condrix in the post-New War Plains of Eidolon.
  • Fixed Bounty Drone spawning under terrain in post-New War Plains of Eidolon.
  • Fixed banner projectile collision during The New War Quest.
  • Fixed last gem not displaying correct color during ‘On Praghasa’ in The New War Quest.
  • Fixed Veso’s allied Corpus Units appearing in the Codex as they cannot be scanned.
  • Fixed flames appearing too far off the ground during Khal’s mission in The New War Quest.
  • Fixed previewing new skin on a spoiler character after The New War Quest not swapping to previous selection when using controller.
  • Fixed broken spawn trigger when first using Teshin’s Glaive and traversing gaps during ‘For My Brothers’ in the New War quest.
  • Fixed Kahl & Veso being able to parry with their melee weapons.
  • Fixed unnecessary window flickering in Veso boss arena during The New War Quest.
  • Fixed bad visual VFX when using the Protovyre Ephemera with a spoiler character in The New War Quest.
  • Fixed lingering screenshake if you failed to remove the mask during The New War Quest.
  • Fixed Boss teleport ability using incorrect FX in the New War Quest.
  • Fixed error with script during a quest fight in The New War that caused issues with Railjack Missions.
  • Fixed Landing Craft teleporter not transporting when rolling in Post-New War Quest area.
  • Fixed Clients being locked out of Lephantis boss fight if host migration occurs pre-fight.
  • Fixed a hole in the Grineer Sealab tileset.
  • Fixed the lack of collision on a few rocks in the Earth interception tileset.
  • Fixed enemies ragdolling prematurely on Skana stealth finishers.
  • Fixed Mirage Oneiro Animation Set not displaying correct idle bow position.
  • Fixed Yareli not being able to activate Infested Salvage vaporizer while riding Merulina.
  • Fixed Friendly NPCs not having line of sight consistent with their eye direction while taking cover.
  • Fixed lighting issue on Gas City tileset.
  • Fixed Nova’s jets flickering upon changing loadout.
  • Fixed Grineer Sealab doorway entrance showing skybox.
  • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
  • Fixed Client crash related to Post-New War cosmetics when launching a mission in a squad.
  • Fixed Caliban’s Sentient Wrath ability not being audible while using Razor Gyre.
  • Fixed Test tubes not breaking for host & client in Alad V’s secret lab.
  • Fixed Slash damage slowing over time when the Host isn’t looking at enemies.
  • Fixed Crash occurring from script error while viewing the Tactical Menu in Railjack and attempting to close the game.
  • Fixed Kuva Liches throwing players out of the level with the Leash ability.
  • Fixed improper visual movement speeds when NPCs have a speed buff.
  • Fixed Emblem placement on many Warframes to prevent floating or clipping.
  • Fixed stuttering in floating Scintillant animation.
  • Fixed rare issue of Breach Surge’s teleportation not being available after being revived.
  • Fixed Korumm using Vaykor Sydon VFX and HUD icons when blocking.
  • Fixed Juno Comba Codex scans appearing as their Eximus counterparts.
  • Fixed Mission voting text appearing off screen when in a full squad.
  • Fixed Alad V transmission appearing as Mutalist Alad V during Second Dream quest.
  • Fixed being unable to do tricks on K-Drive after holding aim and not indicating direction at the start of a jump.
  • Fixed Operator head flipping in animation during double jump. As reported here: https://www.reddit.com/r/Warframe/comments/s60nej/come_on_de_i_just_wanted_a_sweet_black_widow
  • Fixed camera offset issues on K-Drive if no secondary was equipped in your loadout.
  • Fixed rendering on Corposant Prime Ephemera to look better when equipped on Operators.
  • Fixed K-Drives not doing tricks when using a secondary.
  • Fixed option to equip the Sirocco Amp skin on the Sirocco Amp.
  • Fixed issue where boarding K-Drive or toggling secondary will force the aim button.
  • Fixed script error caused by a NPC not spawning properly when a client joins a mission in progress.
  • Fixed Blodgard Heavy Blade Skin secondary energy colors appearing black.
  • Fixed Sirocco Amp detaching from the Operator arm on Codex scanner equip.
  • Fixed Script error related to Vauban’s Tether Coil.
  • Fixed Blodgard Heavy Blade skin staying in your hand when switching weapons in the Arsenal.
  • Fixed rare FX issue.
  • Fixed Hydroid’s Tidal Impunity Augment Energy cost reduction not applying on the second and following casts.
  • Fixed the ‘Bloodthirsty’ Nighwave Act not tracking progress for Clients.
  • Fixed melee ground slams for the ‘Death From Above’ Nightwave Act tracking inconsistently across weapons.
  • Fixed the ‘Rise of the Machine’ Nightwave Act not resetting when Necramech is destroyed.
  • Fixed the ‘Loyalty’ Nightwave Act not rewarding 4,500 Standing when completed.
  • Fixed Client not getting Nightwave Act complete popup after completing the ‘Topping off the Tank’ Act.
  • Fixed only 1 player being able to complete the ‘Mad Lab’ Nightwave Act in a squad.
    • Also fixed this for other Acts that require items to be collected.  
  • Fixed not being rewarded Nightwave Standing after completing an Act until you complete a mission afterwards.
  • Fixed progress not saving for the Nightwave ‘Antiquarian’ Act if you complete missions solo where there are no reward select screens (Capture, Rescue, etc.).
  • Fixed the Nightwave progress UI not disappearing for Clients after making progress or completing the ‘Night and Day’ Act.
  • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
    • Also fixed with the following abilities when they were deactivated normally (e.g. when duration runs out):
      • Nezha’s Fire Walker
      • Nyx’s Mind Control
      • Xaku’s Xata’s Whisper
      • Yareli’s Aquablades
      • Helminth Energized Munitions
      • Helminth Marked for Death
      • Helminth Parasitic Armor
  • Fixed being unable to change Sigils and Ephemeras in the Arsenal during the New War quest replay, leading to problems.
    • We have re-enabled this option, but Sigils and Ephemeras may be hidden in certain cinematics to avoid issues. 
  • Fixed weapons being unreachable after being disarmed by a Drahk Master upon casting Yareli’s Riptide while being disarmed.
  • Fixed the Blodgard Heavy Blade skin clipping into left hand.
  • Fixed various default transmissions playing while The New War quest is active while back on the Orbiter.
  • Fixed inbox messages being sent by Lotus showing as a post-New War character instead.
  • Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying the bonus damage from Galvanized Aptitude.
  • Fixed crash related to the Necramech Summon Gear.
  • Fixed the following weapon icons not being angled the same as others:
    • Gorgon Towsun Skin
    • Opticor Elixis Skin
    • Paracyst Zebra Skin
    • And many more
  • Fixed getting weapon stuck to hand if you equip a skin on a melee that has an opposite grip type (for ex: Greatsword skin on an axe or vice versa).
  • Fixed clones spawned by Shadows of the Dead not teleporting back to Nekros when they are too far.
  • Fixed a rare crash that could occur when loading between levels.
  • Fixed the Dark Split Sword (Dual Blades weapon type) being able to equip holster styles from various other weapon types.
  • Fixed being able to see your standing Operator during landing cinematic when loading into a mission.
  • Fixed auto pickups (Energy pickups, Mods, and anything you only need to move into to pick up) not being picked up while in midair.
  • Fixed Clan Rank box going blank when it’s time for your Clan’s Ascension ceremony. ‘Ascension available’ will now appear.
  • Fixed script error when entering custom obstacle Dojo course as Client when a player has the Protovyre Armor equipped.
  • Fixed the input icons and labels being hard to read in the Silver Grove quest diorama.
  • Fixed the Lumis and Zenoriu Earpieces not aligning on a post-New War character’s ear.
  • Fixed the Magus Destruct Arcane increasing enemy resistance to Puncture damage, not decreasing like intended.
  • Fixed Nef Anyo’s transmission model in the final mission of the Vox Solaris quest having a purple hue and white eyes.
  • Fixed incorrect icon sizing for the following icons:
    • Dual Cestra Shock-Camo Skin
    • Grakata Day of the Dead Skin
    • All Towsun Skins
    • Galatine
    • Ignis
    • Tonkor
  • Fixed crash upon joining an Excavation stage in the Orb Vallis Bounties before the last Excavator is destroyed or completed.
  • Fixed the Ability Banner on-cast showing Teshin’s “Orvius Reach” as “Rip Line” in the New War quest.
  • Fixed broken UI in the Operator Menu when accessed via the pause menu in Cetus.
  • Fixed crash when loading into a mission that has no Warframe and only an Operator (i.e. certain quests).
  • Fixed collision issues in the Corpus Gascity tileset that could allow you to jump out of the map.
  • Fixed Quick Thinking damage ejecting players from Yareli’s Merulina.
    • This also fixes getting kicked off other vehicles when you are at 2hp and take any damage (even shield only) despite having Quick Thinking equipped.
  • Fixed opening the progress screen for a Decoration in the Dojo resetting the timer countdown instead of ticking away in the background.
  • Fixed red and blue outlines appearing on certain textures, especially in the Orbiter, Reactor Room in the Dojo, and some rooms in the Vesper Relay.
  • Fixed Zephyr Jet Stream not applying its movement and attack speed buffs when using Turbulence.
  • Fixed script error related to Zephyr’s Turbulence.
  • Fixed all 4 squad members seeing inconsistent end of mission achievements (opened x lockers, hacked x consoles, etc.).
  • Fixed the Corvas Prime gain being too loud.
  • Fixed script error related to Railjack’s Command Link intrinsic Fast Travel.
  • Fixed players being able to get out of bounds in one of the Orokin Moon tileset’s spawn rooms.
  • Fixed getting stuck forever in The War Within quest after falling off the side of the mountain pass cliff.
  • Fixed a script error related to the Maw in the War Within quest.
  • Fixed floating Operator hair and projection VFX in the final stage of The War Within quest.
  • Fixed white explosions in Ambulas and Grineer Dropships debris FX.
  • Fixed Garuda/Garuda Prime’s Talon colors not being saved in other Appearance Slots other than A.
  • Fixed Warframe Health stats not updating in the Arsenal when equipping the Physique Aura Mod.
  • Fixed being able to benefit endlessly from Inaros’ Sandstorm without spinning by emoting while active.
  • Fixed Railjack mission countdown not proceeding if player leaves squad when all other votes are in.
    • When a player leaves the Railjack mission during this countdown, votes now will be reset.
  • Fixed Reservoirs not changing to Dex Wisp’s default colors when equipped.
  • Fixed script error related to Atlas’ Rumblers.
  • Fixed Garuda/Garuda Prime’s passive damage boost values in HUD alternating between other squad members also playing as her, resulting in incorrect values.
  • More fixes towards the ‘Don’t Be Afraid Poster’ showing up backwards in the diorama.
  • Fixed the Combat Reload Mod buffs not working for Clients.
  • Fixed Lull not refreshing on normal kills when Client activates Baruuk’s Lull ability with the Endless Lullaby equipped.
  • Fixed Clients becoming completely invulnerable when transferring to Necramech.
  • Fixed the Range Advantage Mod buffs not working for Clients.
  • Fixed inconsistent naming of the Lua Rock Dojo decorations.
    • Any previously named ‘moon’ decorations are now correctly named ‘Lua’.
  • Fixed the ‘Damaged Trim’ Dojo decorations having the same descriptions.
  • Fixed the ‘Throne Room Stairs’ (straight and curved) having swapped descriptions.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Grendel’s Pulverize
    • Hildryn’s Aegis Storm
    • Hydroid’s Undertow
    • Inaros’s Sandstorm
    • Lavos’ Vial Rush
    • Ivara’s Prowl
    • Revenant’s Reave
    • Wisp’s Sol Gate
    • Yareli’s Merulina
    • Revenant’s Danse Macabre
  • Fixed ‘Wall (Left Side Damaged, 2m)’ Dojo decoration’s pivot point changing orientation after being picked up after being placed.
  • Fixed strange Operator animations after dismounting a vehicle in a certain stage of The New War quest.
  • Fixed the Redeemer’s final shot not firing in the same direction as the rest of the melee attack combo.
  • Fixed Requiem Ultimatums not appearing in the End of Mission screen when rewarded.
  • Fixed Operator hood staying closed when going to customize Features (specifically face/secondary face).
  • Fixed Combat Reload not always triggering when head-shotting enemies.
  • Fixed an issue where you could sometimes bypass quest requirements by starting a quest and then immediately attempting to start another quest you aren’t supposed to start.
  • Fixed the Tenet Diplos’ lock-on ability not damaging Osprey enemies.
  • Fixed Corrupted Lancers using the wrong hitbox. As reported here: https://www.reddit.com/r/Warframe/comments/t7zys4/i_have_a_suspicion_corrupted_lancer_is_using/
    • They were using the Grineer Lancer hitbox, which was causing it to be impossible to land headshots from the side and behind. 
    • The look of Corrupted Lancers has also been updated with this fix and they now carry Arca Plasmors instead of Boars. 
  • Fixed the Kuva Elite Lancer using the wrong material roughness.
  • Fixed Inaros’ Resurrection meter being half a pixel too far to the left.
  • Fixed the Dojo Obstacle Course ‘Allow Operator’ option not working.
  • Fixed Atlas’ Titanic Rumbler Augment Mod not multiplying the Rumbler damage by 400% as described.
  • Fixed crash related to the ‘Browse Genetic Imprints’ screen.
  • Fixed bugged materials on doors in Corpus Sabotage missions.
  • Fixed some inconsistent Archwing out-of-bounds areas during the ‘Pursue Teshin into the Asteroid Field’ stage in The War Within quest.
  • Fixed a hole in the map in the Grineer Sealab tileset.
  • Fixed underground map peeking out of the ground near Mount Nang in the Plains of Eidolon.
  • Fixed becoming perpetually invisible as Client after jumping into water as Operator.
  • Fixed spawning out of the map after transferring to Operator when exiting water volumes in the Grineer Sealab tileset.
  • Fixed transferring to Operator while jumping into water letting you fall in as Operator.
  • Fixed becoming perpetually invisible after entering a cutscene as Operator shortly after hacking a terminal with the Untraceable mod equipped on their Parazon.
  • Fixed flashing textures on the floor near water in the Grineer Sealab tileset.
  • Fixed Client crashing in Simulacrum when transferring to Operator.
  • Fixed Garuda Prime’s Dread Mirror losing all its Prime details if it expires while still having the projectile active.
  • Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly.
  • Fixed Operator in the initial customization screen in the Second Dream quest sitting off camera.
  • Fixed decals appearing in Harrow’s Condemn FX.
  • Fixed several script errors related to Lunaro.
  • Fixed various Grineer Fortress Dojo decorations missing capitals in the word ‘Fortress’.
    • Also fixed issues with certain decorations missing mention of ‘Fortress’ in their descriptions.  
  • Fixed Sigils appearing on the Wisp Dex skin’s helmet flaps.
  • Fixed loss of functionality for several seconds after being knocked off Yareli’s Merulina by an enemy grab or knockdown ability.
  • Fixed walking through the snow in The War Within not leaving trail behind Operator.
  • Fixed being unable to swap certain spoiler characters in the Arsenal in the Dojo.
    • We removed this option in non-Arsenal areas. 
  • Fixed using the ‘Detach Camera’ option in Captura causing a loss of input functionality.
  • Fixed the context action on the Void Key in the ‘Follow the Stalker’ stage in the Second Dream quest being far too small.
  • Fixed the Nagantaka Prime not applying custom colors to the crossbow string.
  • Fixed other players’ blue dots in the mini map not appearing in the Dojo.
    • Note: If a player is invited to squad in the dojo, the icon will be that of the Warframes. If a player is just ‘in’ the dojo with you but not in your squad they will appear as a blue dot.
  • Fixed Emblems not attaching properly to the Ember Pyraxis Shoulder Pads when being previewed.
  • Fixed the cursor being visible during ‘The Maker’ cutscene while using a controller.
  • Fixed Revive UI components being slightly off center.
  • Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction.
    • Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions.
  • Fixed some idle animations causing Warframes to step backwards and bend their legs awkwardly.
  • Fixed a rare bug in matchmaking that would sometimes result in not being able to find a session with slots still available.
  • Fixed a rare bug that would sometimes ignore input on the Daily Tribute screen.
  • Fixed the ‘MID’ in the ‘Pillar Debris’ Dojo decoration description being capitalized.
  • Fixed some zoning issues in the Mantle, Earth Capture mission.
  • Fixed some lighting issues in the Mantle, Earth Capture mission.
  • Fixed the ‘Dragon’s Tooth Weapon System’ Dojo decoration missing a hyphen in the description on ‘anti personnel’.
  • Fixed Sniper Rifles with multishot projectiles (Lanka, Komorex) behaving differently than hitscan Sniper Rifles and only counting bullets that cause damage for combo counting.
    • Essentially, fixed projectile-based rifles counting every bullet individually for shot-combo mechanics when it comes to hits and misses. They now use the same rules as hitscan rifles which give you a combo stack for every bullet in your shot regardless of whether that bullet causes damage or not. 
  • Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example).
  • Fixed Saryn with Xata’s Whisper infused onto her getting the benefits of the ability after casting Toxic Lash.
    • Also fixed both of the abilities having infinite duration. 
  • Conclave: Fixed Weapons (notably particular shotguns & AoE guns) minimum falloff damage not properly respecting the correct Conclave specific values.
    • From a community standpoint this was considered a significant exploit/bug for Conclave, it was not fair play or intended.
  • Fixed Nova’s Null Star making her  invincible with Helminth Invigarations.
  • Fixed Nightwave Challenge Standing appearing to incorrectly doubled in UI on End of Mission screen.
  • Fixed script error resulting in a crash after tranquilizing a conservation target multiple times.
  • Fixed Nightwave Night and Day challenge from not counting residue that was collected and used mid-mission.
  • Fixed Nightwave challenges from not saving mid-mission, sometimes resulting in losing progress on Mission extraction.
  • Fixed two places in the HUD that weren’t properly capitalizing.
  • Fixed cases of Roman numerals not capitalizing.
  • Fixed animation breaking in the War Within during the Mountain Pass if pressing sprint after dying.
  • Removed potential rare specific scenarios where Status Effects could potentially do unintended critical damage.
  • Fixed crash that would occur from a missing transmission during the second Spy Mission in the Stolen Dreams quest.
  • Updated Mars Grineer face materials.
  • Fixed slight green tinge that appeared on some Grineer faces.
  • Fixed default energy colors on Gara’s being displayed incorrectly.
  • Fixed script error that occurred when damaging a Coildrive in the Orb Vallis.
  • Fixed animation in The New War quest during unmasking in Cetus.
  • Fixed the FX on some Amp beams not triggering on impact.
  • Fixed beam rotation FX depending on end point.
  • Fixed an obscure bug with matchmaking between Host and Client.
  • Fixed the Corpus Proxima Crewship’s shield drone explosion FX having color issues.
  • Fixed Garuda’s Ability description appearing outside text box when viewing in German.
  • Fixed Nightwave Challenge Rise of the Machine visually resetting itself on Necramech death after completion.
  • Removed unnecessary in-game text.
  • Fixed localization tag on the Lotus Helmet.
  • Fixed Yareli not getting XP for ability casts when riding Merulina.
  • Fixed inventory not updating quickly when playing Warframe on the Epic Games Launcher.
  • Fixed inconsistent use of capitalization for Disruption Void Fissure missions.
  • Fixed slight orange FX and irregularities on the Health pick-up orb.
  • Fixed scale button in Orbiter Decorating menu being misaligned when using Spanish.
  • Fixed script error related to Gauss’ Thermal Sunder on Extraction.
  • Fixed lighting in Dojo to fix brightness issue when decorating.
  • Fixed areas in the Orokin Tower Chamber Dojo Room that make it too difficult to place decorations.
  • Fixed a very rare case that might make  the Player unable to move.
  • Fixed Enemy pathing in Post-New War Plains of Eidolon to avoid enemies wading through water instead of walking around the water.
  • Fixed script error related to using the Archwing launcher.
  • Fixed flickering on warp tunnel in The New War Quest.
  • Fixed standing not being rewarded on completion for the Venus Bounty Hunter Nightwave challenge.
  • Updated custom Dojo lighting to affect reflections.
  • Fixed localization mentioning Landing Craft instead of Orbiter.
  • Fixed flickering effect in the Spoiler Camp on the teleporter while in the Orbiter.
  • Fixed some issues with minimap navigation on Lua.
  • Fixed lower level Drone bounties from spawning tons of reinforcements in The Plains of Eidolon.
  • Fixed script error related to Glaive FX.
  • Made some adjustments to the Kuva Fortress tileset.
  • Fixed issue of Client having no functionality when loading into Captura if the Host is in Free Roam.
  • Fixed crashing that may occur if using an older version of Steam.
  • Fixed rare crash related to Wisps’ Reservoirs.
  • Fixed black walls appearing on rocks in the Mars Settlement tileset.
  • Fixed a certain spoiler character’s face appearing distorted while replaying The Sacrifice quest.
  • Fixed being able to clip through the wall and get out of bounds in the Orokin tileset spawn room.
  • Fixed stalactites and other stone protrusions in the Silver Grove Captura scene not being properly lit.
  • Fixed being able to interact with intractable Dojo decorations before they are built.
  • Fixed buttons for contributing/rushing to donated personal decorations appearing in the Dojo menus. This also fixed a script error as you cannot contribute/rush to a personal decoration.
  • Fixed camera at times facing the wrong way when transferring in and out from Warframe to Operator.
  • Fixed the Crimson Nose Pattern’s nose being far too bright – Rudolf didn’t appreciate the competition.
  • Fixed script error in the Mariana Exterminate node on Earth related to enemy spawns.
  • Fixed script error when spawning enemies that have shockwave abilities in the Simulacrum.
  • Fixed an issue where your Warframe could get stuck kneeling if you transferred back to Operator while playing being knocked back or performing a kneel emote animation.
  • Fixed Titania appearing invisible in a cinematic during a key moment in The Second Dream quest.
  • Fixed being unable to transfer back to your Warframe after transferring while riding K-Drive. Also fixed becoming invulnerable after dying as Operator afterwards.
  • Fixed being unable to chat link the Caliban Helmet.
  • Fixed being unable to chat link Glyphs you just recently purchased.
  • Fixed a hard line in the water in a certain spoiler Camp.
  • Fixed teleporting issues when attempting to enter the gates to Cetus on a K-Drive.
  • Fixed an issue where the camera was too zoomed in when using a certain spoiler character in Cetus, Fortuna, and Necralisk.
  • Fixed script error related to spawning Specters.
  • Fixed Warframe clipping through the Arsenal when installing it during the Awakening quest.
  • Fixed Titania in Razorwing causing issues in the Second Dream quest cinematic sequences.
  • Fixed script error related to Convergence Orbs.
  • Fixed a hole in the Grineer Forest tileset.
  • Fixed material issues on Ballas and Lotus. As reported here: https://forums.warframe.com/topic/1293380-skin-color-ballas-and-lotus/?ct=1650924413
  • Fixed Saryn’s Molt not taking damage from melee attacks.
  • Fixed being able to create copies of your Warframe in Railjack missions using transference.
  • Fixed being unable to ‘switch’ (spoiler) when editing Focus in Cetus, Fortuna, or Necralisk.
  • Fixed black triangle appearing on the star chart.
  • Fixed bug with Operator footstep sounds not playing while running on textile materials.
  • Fixed loading indefinitely when loading the table stage in The New War quest.
  • Fixed being stuck on the loading screen when logging into the table stage in The New War quest.
  • Fixed camera pointing away from Leverian items in the Codex dioramas.
  • Fixed world state window pointing to Mars automatically during the Archon hunt in The New War, even after defeating Amar.
  • Fixed the ‘New’ screen in the in-game Market kicking players out of The New War quest.
  • Fixed Odonata’s Ability icons being hard to read.
    • The thickness has been increased to improve visibility of the icons.  
  • Fixed script error related to an FX.
  • Fixed Anomaly Shards still being rewarded after Railjack mission fails.
  • Fixed hair shaders not respecting dissolves while Deferred Rendering is enabled.
  • Fixed script error related to Garuda’s Seeking Talons.
  • Fixed script error related to Infested Pods.
  • Fixed being able to get out of the map in the Strata Relay.
  • Fixed Operator being unable to open a door causing a progstop while replaying The War Within quest.
  • Fixed the Torid and Pox missing their ‘Embed Damage Radius’ and ‘Embed Time’ stats.
  • Fixed the Orokin Tower Chamber Dojo Room preview icon not being accurate to what’s actually seen in the room.
  • Fixed Orbiter Stencils being too bright.
  • Fixed the Sari Syandana overlapping on top of menus making it hard to read.
  • Fixed Warframe being invisible in one of the end cutscenes in the Second Dream quest.
  • Fixed the opening cinematic in The War Within quest showing the snow path FX going in front of the Operator instead of behind as they walk.
  • Fixed the Imperator Vandal preview not showing up in the Codex if you do not own it.
  • Fixed script error related to Sevagoth’s Shadow attempting to attack a decoration.
  • Fixed not receiving Duplicate Protection after earning the Chitoid sentinel bundle in Nightwave if you already own it.
  • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.

That’s it for this major patch for Warframe update 2.10. Stay tuned here at MP1st for more patch notes in the future!

Source: Warframe forums

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Alex Co

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Warframe Update 2.10 Out for Angels of the Zariman This April 27

Digital Extremes has released the Warframe update 2.10 today, and this one is for the massive Angels of the Zariman expansion! Check out the full Warframe April 27 update patch notes below.

Warframe Update 2.10 Patch Notes | Warframe April 27 Update Patch Notes:

Update 31.5: Angels of the Zariman 

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Update 31.5: Angels of the Zariman is abundant with story content, gameplay additions (three new game modes!), reworks, and more! As the direct narrative follow-up to The New War, there is much to be unearthed in this next chapter.

There are over 60 pages of notes below – To jump to a specific section of the notes, use your browser’s search feature to find the following sections:

  • Angels of the Zariman Quest
  • New Tileset: Zariman
  • New Hub: Chrysalith
  • New Syndicate
  • Zariman Bounties
  • New Mission Types
  • Incarnon Weapons + New Arcanes
  • Dormizone
  • Voidshell Skins
  • New Warframe: Gyre
  • New Melee Stance: Heavy Scythe
  • New Melee: Hespar
  • New Rifle: Aeolak
  • Angels of the Zariman Supporter Packs
  • Valkyr Carnivex Collection
  • Focus School System Rework
  • Eximus Reborn
  • New Player Experience: Quality of Life Changes
  • Clan Recruitment Changes
  • Maggot Decorations
  • Audio Reverb Changes
  • And many additions, changes, optimizations, fixes!

The total download size is 2.2 GB.

Spoiler Courtesy 

As a follow up to our original PSA, to avoid spoilers we have chosen to use spoiler-free language when describing certain parts of the update.

Please use liberal spoiler tags in your titles/posts/etc. if you wish to talk about content revealed on the Zariman, let’s not ruin the experience for others! Content Creators should clearly label spoiler content and use spoiler-free thumbnails and titles.

We have also created a dedicated Angels of the Zariman subforum to house all quest-related discussions, questions, bug reports and more: https://forums.warframe.com/forum/1785-spoilers-angels-of-the-zariman/

A dedicated ‘known bugs list’ thread is also available for you to track what the team has on their list to fix: https://forums.warframe.com/topic/1305849-spoilers-angels-of-the-zariman-known-bugs-list/

This list is not exhaustive of ALL bugs, but lists the most prominent. 

ANGELS OF THE ZARIMAN QUEST 

The Zariman Ten Zero cries out into the endless darkness that surrounds it. In a post-New War world, something lingers in the Void-ridden ship once inhabited by the Tenno. Its wailing can be heard from afar. Return to it, find the source of its song, and unearth the memories echoing throughout the vacant corridors.

Quest Prerequisite: You must have The New War quest completed in order to unlock the Angels of the Zariman quest in your Codex.
If you have not completed The New War, check out our helpful guide: https://www.warframe.com/news/preparing-for-angels-of-the-zariman-en

Similar to the Saya’s Vigil, Vox Solaris, and Heart of Deimos quests, this is a solo gameplay-focused experience that will introduce you to key characters and Zariman related content. 

Completing the quest will reward you with gifts from the Void in your Inbox!

Once you have completed the Angels of the Zariman quest, the following gameplay options will become available for you to start venturing deeper into the ship:

  • Zariman Bounties
  • 3x New Missions Types

*More detailed information on the above is provided in their own sections below. 

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NEW TILESET: ZARIMAN 

Go back to where it all began, Tenno. The horrors of the past that took place on the Zariman Ten Zero may be overshadowed by the phantasmic energies that now reside there.

Characterized by its overgrown state and constant flow of Void energy, it has taken a new form. Between the golden figures and trinkets littered around from before the Void-Jump accident, the Void pulses through its veins, twisting and bending the Zariman to its will. The accident left the ship in disarray, with many nooks and crannies that can be discovered and explored.

Explore with caution, Tenno — even though you may recognize areas from your past, everything is not what it seems.

The Zariman appears in the Star Chart after completing The New War quest, but is only accessible after completing the Angels of the Zariman quest.

Optimization Tip for PC Players:

Be advised that the Zariman tileset is optimized for and looks best with the ‘Enhanced’ Graphics Engine option enabled. We recommend you switch to this under the ‘Video’ tab in Options if your system can handle it to enjoy the finer details of this lush new map!
Zariman Tileset Resources:

Ferrite, Alloy Plate, Voidgel Orb (NEW), Entrati Lanthorns (NEW), and Thrax Plasm are dropped from enemies and can be found in Resource Deposits around the Zariman tileset.

These new resources can also be fed to Helminth.

Voidplumes:

Voidplumes are tokens shed from Void Manifestations which can be used for many things, including:

  • Turned in for Standing in the Chrysalith for a new Syndicate.
  • Used in certain crafting recipes.
  • Used to purchase Voidplume decorations and Kuva from a new vendor’s supplies in the Chrysalith.

Voidplumes can be earned as Bounty rewards. They can also be found scattered around the Zariman tileset in a similar fashion to Syndicate Medallions. Each mission spawns 8 Voidplumes for keen-eyed Tenno to find! A prompt will appear letting you know how many more Plumes can be found in-mission after picking one up.

Similar to Medallions, there are various tiers with different Standing values: higher tiers of Voidplumes can be earned by killing special Void manifestation enemies or from Melica Caches, while lower tiers can be found in-mission and from Bounty drop tables. Listed below are the tiers from lowest to highest:

  • Voidplume Down
  • Voidplume Vane
  • Voidplume Quill
  • Voidplume Crest
  • Voidplume Pinion

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Melica Caches & Zarium Accolades: 

Zarium Accolades are required to open new caches locked by Cephalon Melica – whom you may remember from your time in the classroom. Melica Caches are marked for your convenience when you’re nearby. To unlock the Melica Cache, you will need to locate a Zarium Accolade  – keep an ear out for their distinct sound, or use Loot Radar! Once you find a Zarium Accolade, you can pick them up and bring them to the Melica Console to unlock a Voidplume Quill within.

Melica Caches appear only once the Angels of the Zariman quest is complete, they cannot be found during the quest. 

New Somachord Fragments: 

Hunt down and scan Somachord Tones throughout the Zariman tileset to unlock 3 new tracks:

  • On Corroded Wings
  • The Offering
  • Canticle

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NEW ENEMIES 

The Zariman brings with it new threats. Aboard the ship you will go toe to toe with the following fresh-faced foes:

Kuva Trokarian
The Worm Queen has bestowed these troopers with a miniature Kuva Trokar to disrupt transference.

Derivator Crewman
Using the latest in Corpus weapons technology, this Crewman absorbs damage, until it unleashes it all in a powerful shockwave. The Derivator unit is mounted on the back.

Thrax Centurion 
Equipped with a deadly Scythe, they emanate an energy unknown to us. These mysterious creatures can be found in Zariman missions.

Thrax Legatus
Armed and ready with a Rifle, they emanate an energy unknown to us. These mysterious creatures can be found in Zariman missions.

Codename: Void Manifestations 
Its true name and nature shall be revealed to you soon, Tenno…
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NEW HUB: CHRYSALITH 

A familiar location that was first ventured during The New War, the Chrysalith is at the heart of the Zariman. A sanctuary whose bridged walk paths and vistas were once enjoyed by its original passengers is now repurposed as a hub for returning visitors and warriors fending off against the Grineer, Corpus, and others that lay waiting in the halls of the Zariman.

During the Angels of the Zariman quest, you will be introduced to a band of new characters and a new Syndicate who call the Chrysalith home. After you have completed the quest, you will be able to visit the Chrysalith with other Tenno, as you would Fortuna or Cetus.

The Chrysalith is also the first social hub of its kind that allows you to seamlessly access procedural missions without load screens. Jump between missions without ever having to return to your Orbiter’s Navigation.

While inside the Chrysalith, opening the map will display what enemy faction is currently active within the Zariman. Grineer and Corpus squads rotate every 2.5 hours.

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This is also indicated by the faction ships closing the distance between themselves and the Zariman in the Star Chart.

NEW SYNDICATE

A new Syndicate is revealed after completing the Angels of the Zariman quest. Band together with Syndicate members stationed in the Chrysalith and gain access to Bounties, Incarnon Weapons, Dormizone & Voidshell goods, and more!

Work your way through the Ranks from Fallen to Angel, and forge bonds to uncover more about the present predicament of the Zariman. This Syndicate can also be accessed from the Syndicate segment in your Orbiter.

ZARIMAN BOUNTIES

Once you have completed the Quest, Bounties become available from within the Chrysalith! These Bounties offer additional challenges for players looking to show their Mastery of the mission types on the Zariman – you will need to bring the best gear for the job! Players can play through the regular versions of these missions from the Star Chart, or opt for the Bounty version for different rewards and Syndicate standing. The Bounty versions are intended to be much more challenging!

Bounties are structured with a distinct objective that must be completed before the player can extract — or in certain cases can cause a mission failure if the player is unsuccessful. Upon mission completion, players also earn Voidplumes in addition to the Bounty drop table rewards The higher the difficulty, the harder the challenge, the more Plumes are given!

Bounty Rewards: 

The following possible rewards can be earned by playing the Bounties:

  • Gyre’s Blueprint and Component Blueprints
  • Alternox Blueprint (New Primary Weapon)
  • Hespar Blueprint (New Heavy Scythe)
  • Aeolak Blueprint (New Primary Rifle)
  • New Resources:
    • Entrati Lanthorn – A ceremonial beacon used to map Void locations onto real space.
    • Voidgel Orb – A sample of ambient Void energy distilled into a neutral state.
    • Thrax Plasm – Found in the remnants of Thrax Void manifestations, this plasm has several surprisingly practical applications.
  • Voidplumes:
    • Voidplume Down
    • Voidplume Vane
    • Voidplume Quill
    • Voidplume Crest
  • Credits, Endo, Greater Focus Lenses, Ayatan Amber Star, and Relics!

NEW MISSIONS TYPES 

The Zariman brings with it three new endless mission types: Void Flood, Void Cascade, and Void Armageddon. These missions offer new enemies and challenges! Accompanying these are Exterminate and Mobile Defense mission nodes set in the new Zariman tileset. After completing the Angels of the Zariman Quest, you can start these missions from the Star Chart, or by entering the elevator in the Chrysalith and interacting with the Zariman Navigation panel.

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The enemies you will face aboard the Zariman depends on which faction have staked their claim on the ship. Word of the time-forgotten riches aboard the Zariman has made its way onto both Corpus and Grineer wavelengths. While only one faction will be aboard the Zariman at a time, you can expect to see even rotations of these factions every 2.5 hours as each one fights to claim their time aboard the fabled Zariman.

Base Focus Lenses for each Focus School are in Rotation C of the drop tables for these new endless missions. We wanted to add a new means of earning Lenses in light of all of the Focus changes, while also making later stages of the endless missions worth your while.

 

VOID FLOOD (EVERVIEW ARC)

Forces born of Void and agony are clawing at the Albrecht membrane, creating Ruptures that saturate areas of the Zariman with Void energy. Introducing Void Flood – a parkour-heavy endless mission focused on maintaining the stability of the Zariman’s Automatic Vitoplast system.

How to play:

The goal is to mend these Ruptures, and in order to do so you must collect essential Vitoplast on-board the Zariman and deliver it to the location of these Void Ruptures. The amount of Vitoplast you collect is indicated by the floating globe accompanying you as you hunt it down. The globe fills with Vitoplast as it is collected, and drains when you are near a Void Rupture. Void Flood will test your refined parkour skills, as the anti-gravity properties of Vitoplast have them scattered high and low across the Zariman.

Be warned, failure to close the Ruptures flood the Zariman with uncontrollable Void Contamination that can enhance your enemy and hinder your strength in various different ways, or even cause the Vitoplast itself to act erratically. The higher levels of Void Contamination present on the Zariman, the greater the challenge. Contamination levels are indicated in a gauge in the HUD, with three levels of randomized effects that will trigger when hit:

  • First level = 40%
  • Second level = 70%
  • Final level = 100%
    • Hitting 100% will start a countdown timer, if the Contamination levels are not lowered by closing Ruptures within that time, players will be forced to extract as the environment has become inhospitable.

Every three Ruptures sealed summons a Thrax Centurion – a strong foe made of both armor and Void energy looking to keep you from sealing up the Ruptures. Your synergy between Warframe and Operator will be required to take down this quick and relentless enemy. Similar to Eximus Units, Thrax Centurions are imbued with Overguard (more on this in the Eximus Reborn section below) which fortifies their stance. Thrax Centurions also directly reward 2,500 Focus Points of the players’ active Focus School for all of those who are within Affinity range once defeated.

You will have the choice to extract after sealing three Ruptures successfully, which also counts as one full round in this endless mission.

The success and length of your mission is fully dependent on your ability to balance consistent damage with elegant parkour. If you can keep up both to the standards of the Zariman Ten Zero, you will be nobly rewarded.

VOID CASCADE (TUVUL COMMONS)

Enemies of the Zariman have caused a great imbalance using the Void energy perforating its walls and manifesting in truly horrifying ways. Introducing Void Cascade –  an endless mission mode where you are tasked with cleansing Void-possessed Exolizers to restore the Zariman’s systems.

How to play:

The goal is to combat the Void using devices known as Exolizers. But even the advanced Zariman tech cannot resist the Void forever. It’s up to you to purge them of the Void, and fight off a complete and total Cascade.

Exolizers possessed by the Void are protected by it. Your Operator is key in cleansing it to allow the Exolizer to begin its purging process. Possessed and purged Exolizers are tracked in the HUD, alongside the gauge that indicates the level at which the ship is reaching a Cascade-level disaster.

Upon cleansing an Exolizer, Tenno must face a Thrax Centurian which has possessed the machine, but they will not give up without a fight. If they are not killed quickly, it will feed the Cascade by re-possessing another Exolizer and accelerate the chaos. The more you cleanse, the more chaotic it can get – it will require great focus and skill to maintain the Exolizers the longer you stay.

If you’d rather flee the battle and bank your rewards, it will require four successful purged Exolizers to unlock extraction, which also counts as one full round in this endless mission.

If players are unable to fend off the Cascade and the gauge reaches 100%, extraction will become available.

Restoring the systems of the Zariman won’t be easy, but is necessary to reclaim the ship. It will require great strength and coordination to quell the Cascade, but those who stay to fight will be compensated for their efforts.
VOID ARMAGEDDON (ORO WORKS)

Grineer and Corpus enemies have boarded the Zariman and are targeting its Reliquary for destruction. Exquisitely twisted creations and their minions seek to do the same. Void Armageddon tests your ability to prioritize targets: defend against enemies while protecting the Reliquary aboard the Zariman and the Exodampers that aid you in your objective. Assemble your Arsenal wisely, as this mission is not for the ill-prepared.

How to play: 

The goal is to defend the Reliquary from the waves of threats that are looking to destroy it. To aid you in your defense are Exodampers. These towers will weaken your enemy while they are active, but if destroyed will strengthen them with randomized buffs until the Exodampers respawn. While not essential, without your Exodampers, your enemy can focus fire on the Reliquary. If your enemies succeed in destroying it, you will be forced to accept defeat and return back to the Chrysalith. As the chaos grows, Void manifestations will attempt to drain the Reliquary using Void energy. You can track how much of the Reliquary has been drained using the percentage icon above it. If the Reliquary is fully drained, you will have failed your mission. Destroyed or drained, you must fight to prevent the Reliquary from meeting either fates.

Void Armageddon consists of Rounds and Waves:

  • Waves: Enemies will try to destroy Exodampers in waves. To complete a wave, you must eliminate the squad of enemies sent to the Exodamper.  After each wave, your enemies will begin to attack from a different angle – follow the instructions on your HUD and move swiftly to the next Exodamper to defend.
  • Rounds: A full round consists of three waves.  

If you fail to protect your Exodampers, they will remain destroyed until the next round.

  • For clarity – if an Exodamper is destroyed in Wave 1 in Round 1, it will respawn at the start of Round 2, or the 4th Wave in total.

Grineer and Corpus will be the least of your worries the longer you defend, as Void manifestations appear every three waves and will stand in your way between completing rounds. Traditional combat will be necessary to make a dent, but your skills as your Operator are crucial to defeating this foe. If you succeed in this fight, you and your squad (those within Affinity range of the enemy when defeated) will be rewarded with Focus Points as well as a high-tier Voidplume which must be picked up.

Completing one round of Void Armageddon will unlock extraction, but enemies will continue to attack until you can fight no longer.

You aren’t alone in your efforts. By taking advantage of the Zariman’s built-in defenses, you can utilize strategically placed Armaments – specialized turrets. They can be used to hold off the onslaught of enemies at all angles, but must be constructed first. To build these turrets, locate and capture Argozene Drops, which will provide the Argozene to construct them. To unlock a Drop, you must stand within the indicated zone around it and wait until the box is fully enveloped with energy – at which point it will open and shower you with the crafting material. Argozene is also dropped from fallen enemies. Collected Argozene is shared amongst your squad, so coordinating with them will be required to optimize your strategy.

As long as you have the required Argozene, you can choose from a variety of Armaments to craft:

  • Mazuka – Minigun turret that focuses on one target at a time.
  • Faradon – Arc lightning turret that can strike multiple targets at once.
  • Corralizer – Trap turret that grabs enemies and pulls them in.
  • Giottica – A laser targeted missile launcher.

While they don’t last forever, they can be the difference between losing and keeping your Exodampers and the Reliquary alive. Turret types can quickly be selected by using the default ability cast bindings (1-2-3-4 on PC, and RB+ABXY on controller) while in the selection screen. Custom bindings for abilities will also work!
EXTERMINATE (HALAKO PERIMETER) & MOBILE DEFENSE (THE GREENWAY) 

In addition to these new mission types, Exterminate and Mobile Defense nodes are also available on the Zariman!

In Exterminate, you are tasked with destroying the Corpus or Grineer crews that are rummaging around where they shouldn’t be. Take on the classic mission type while navigating the Void-infested Zariman ship. Not all is the same though, as every 30 enemies killed will spawn a Thrax enemy-type.

In Mobile Defense, you must restore the Zariman’s systems that were overcome by the Jump Incident, and defend them while your allies purge out the Void. For the Corpus and Grineer, it is key that the Zariman stay where it is. They will do everything in their power to prevent the Tenno from getting the Zariman’s full power back online. Alongside Corpus and Grineer enemies, a multiple Thrax enemy-types will come to assist in the fight.

General Zariman Mission Notes:

  • All of the Zariman missions are available on the Steel Path and reward ‘The Steel Path – The Zariman’ Trophy and Emote!
    • We will be adding a Steel Path toggle to the Zariman Mission Select in the Chrysalith in a hotfix. For now, to turn on/off Steel Path for Zariman missions you will need to do so in the Navigation from your Orbiter first. 
  • In addition to aborting the mission through the pause menu, you can re-enter the elevator and interact with the panel inside to ‘Abort Mission’.
    • Keep in mind that this option acts exactly the same as aborting a mission from the pause menu in terms of rewards and bonuses. 
  • Both the Exterminate and Mobile Defense missions have an extraction portal that will spawn once you have completed the objective. The extraction waypoint will mark its location after completing the mission objective. Walking into it will send you back to the elevator for extraction.

INCARNON WEAPONS 

A collection of Weapons originally used for ceremonial purposes have become deadly machines after being affected by the Void. They evolve, as does most of what the Void touches.

In the Chrysalith, you’ll meet a character who will teach you the ways of these Incarnon Weapons and how to evolve them based on challenges you complete in-game. With each Evolution you unlock, you can pick your weapon’s upgrades from a variety of options, or re-spec as you wish!

Incarnon Weapons 101: 

1. Acquire an Incarnon Weapon:

Blueprints for the following Incarnon Weapons are available from a vendor in the Chrysalith’s Offerings:

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PRAEDOS 

Orokin elites admired farmers in conquered regions, because they had learned to fight with modified farming tools despite being forbidden to own weapons. For their voyage, the Zariman were presented with Praedos in recognition of Zariman tenacity. The Void reinforces the strength of the spirited individual by fortifying the Praedos.

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PHENMOR 

Zariman colonists originally intended to use the Phenmor in burial rights. In Orokin society, the higher the rank, the greater number of volleys for the deceased. Its stock is carved from Phenaureus Pine, a tree designed to release seedlings only onto scorched earth. In the hands of the Void, the Phenmor becomes darkly aggressive.

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LAETUM

During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.
2. Unlock Evolutions by Completing Challenges:

Once you have crafted and equipped an Incarnon Weapon in your Arsenal, its Evolution slots and the challenges associated with unlocking become visible while viewing it in the Arsenal.

Completing the required challenge unlocks that slot, which can then be modified by returning to the vendor in the Chrysalith to select the attributes you’d like to apply.

3. Apply Upgrades to your Incarnon Weapon: 

Visit the vendor in the Chrysalith and select the ‘Evolve Incarnon Weapons’ option.  You must have the Incarnon Weapon equipped for you to Evolve it. If you have multiple Incarnon Weapons, a selection window will pop up for you to choose the weapon you wish to Evolve. If you do not have any equipped, you can open the pause menu and select ‘Arsenal’ while in the Chrysalith to equip them from there without having to go back to your Orbiter.

Once you have selected an Incarnon Weapon to evolve, you will be presented with this screen:

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There are a total of 5 Evolutions for any Incarnon Weapon. Each other these Evolution Slots offer their own set of upgrades to unlock.

Evolution I: Incarnon Transmutation 

The first Evolution unlocks the Weapon’s Incarnon Transmutation! Which completely alters the look and mechanics of the weapon:

Praedos:
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Phenmor:
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Laetum:
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Incarnon Transmutation is achieved by building up charge in-mission based on completion of the weapon’s specified task:

  • Phenmor – Headshots charge Incarnon Transmutation; Alt Fire transmutes.
  • Laetum – Headshot charge Incarnon Transmutation; Alt Fire transmutes.
  • Praedos – Reach 10x Combo and then Heavy Attack to activate Incarnon Transmutation.

The task can be viewed by hovering over the Incarnon Transmutation slot while viewing the weapon in the Arsenal or in the ‘Evolve Incarnon Weapons’ option.

When there is any amount of charge (indicated by the meter in the reticle for the Phenmor and Laetum, and a FX pulse on the Praedos), Incarnon Transmutation can be activated by using alt fire (Phenmor and Laetum) or Heavy Attack (Praedos). That same meter will drain as you use the weapon in its Incarnon Transmutation.

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When fully drained it will automatically revert back to its default mode. Incarnon Transmutation can also be manually reverted at any time by using alt fire again while active. Reverting a weapon back from its Incarnon Transmutation will expend its remaining charge.

Evolution II – V: Upgrades 

After unlocking Incarnon Transmutation, the Evolutions that follow offer 3 upgrades per slot that are interchangeable and can be swapped at any time at the vendor in the Chrysalith.

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You can view your Incarnon Weapons selected upgrades and challenges in your Arsenal.

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4. Build Around Your Evolution Upgrades: 

Incarnon Weapons can be modded like any other weapon in the Arsenal, so build your loadouts around your Evolution upgrades and try new combinations for maximum output!

*Note: Stat comparisons for Incarnon Weapons when swapping upgrades in the ‘Evolve Incarnon Weapons’ Screen in the Chrysalith will be coming in a hotfix. And Incarnon Weapons are intentionally skinnable only in their non-Incarnon Transmutation form. A fix will be coming for this in the future. 
NEW ARCANES

The Incarnon Weapon vendor in the Chrysalith also offers 10 new Arcanes in their Offerings! They also have a chance of dropping from defeated Thrax and Void Manifestation enemies.

*Stats shown are Rank 5

Molt Efficiency (Warframe)
While Shields Are Active: Gain 6% Ability Duration per second, up to a maximum of 36%.

Molt Vigor (Warframe)
On Operator Ability: 45% Ability Strength on next Warframe Ability cast.

Cascadia Overcharge (Warframe) 
While Overshields Active: +300% Critical Chance.

Emergence Renewed (Operator)
On Energy Depleted: Increase Energy Regeneration by 300% over 5s. Cooldown: 30s

Emergence Savior (Operator)
On Lethal Damage: Become invulnerable for 5s and recover 60% Health. Cooldown: 90s.

Eternal Eradicate (Operator) 
On Operator Ability: +60% Damage for Amps for 8s.

Emergence Dissipate (Operator)
On Void Sling: Press the fire input during Void Sling to dissipate the endpoint in a 10m radius. Enemies hit have a 100% chance to create a short lived Void Mote that replenishes 10 Energy on pick up.

Fractalized Reset (Primary) 
On Ability cast: +240% Reload Speed for 5s.

Cascadia Accuracy (Secondary) 
On Roll: +300% Critical Chance on Headshots for 4s.

Cascadia Empowered (Secondary)
On Status Effect: Deals an extra +750 damage matching the damage type of the Status Effect.
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DORMIZONE

Rebuild a home within the Zariman with your very own Dormizone! Located in the lower levels of the Chrysalith, your humble abode awaits. All players who have completed the Angels of the Zariman quest will have their very own Dormizone set up with a dining area, tons of shelf space and a spacious lounge to hang out in. This new accommodation can be accessed from the elevator in the Chrysalith or directly from navigation on the Star Chart.

You may recognize the entrance of your apartment from a pivotal moment in The New War quest. The Dormizone is similar to the Orbiter in that it is your own personal space to customize how you see fit. You can bring your favorite decorations from your Orbiter and outfit this space and give it your own touch.

* Please note that the Orbiter and Dormizone do share your decorations inventory so placing an item in one location means you cannot also place it in the other unless you have more than one of that item.

If you are looking for some new things to adorn your abode with then you will want to talk to a vendor in the Chrysalith near the elevator taking you down to your Dormizone. This vendor provides a plethora of Zariman-themed decorations that you can get in exchange for Standing. In addition to decorations, this Chrysalith vendor carries 15 new Captura scenes featuring various areas across the Zariman. The Zariman’s resident gardener, ‘Vegetation and Environment Regulation Drone – Independent Element’ or ‘VERD-IE’ for short, is available as an adorable Skin, Mask, Tail, and Wings for your Sentinels.

For those who want the maximum amount of real estate, the Chrysalith vendor can give you the key for your own observatory-like penthouse called the Vista Suite. All you need to do is attain the Rank of Angel with the new Syndicate and provide the necessary Standing.

Dormizones add four new spaces to showcase your trophies, displays, and more! In addition to the three rooms of the Dormizone, you are also free to decorate the landing area from where you exit the elevator leading up to and around the entrance of your apartment. Similar to your Orbiter, Dormizones do have a decoration capacity limit based on the size of each space. Did we mention that your Companions can freely roam around as well? Bring them with you since they have their own place within the Dormizone area and we are sure they would enjoy the change in scenery.
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Unique to the Vista Suite is a window outlook that provides exceptional views of space and void energy, but can also be customized using interchangeable views called Vistagraphs. These picturesque scenes can also be further enhanced by selecting an Audioscape to accompany them with. Will you be lost among the sounds of the Sands of Mars, or will the tranquility of Oasis provide a quiet respite from your battles? Both Vistagraphs and Audioscapes can be purchased for Platinum. At launch there will be four Vistagraphs and ten Audioscapes to choose from.

Vistagraphs:

  • The Path Imponderable
  • The Vallis Breathes
  • Impossibility Dawn
  • Silent Blue

Audioscapes:

  • Eidolon Rain
  • Forests of Terra
  • Rock Pillars
  • Sands of Mars
  • Systems Edge
  • Jungle Spaceport
  • Mountain Lake
  • Oasis
  • Temple Gates
  • Treacherous Marsh

With all this new space to showcase your creativity don’t forget to invite your squad over to check out your pad. Players in your squad can visit your Dormizone as long as you are the Host and they have also completed the Angels of the Zariman quest. Dormizones are Host respective, which means that traveling to a Dormizone in a squad will land you in the Host’s. When you are ready to return to missions or decide to leave the Dormizone, then the Host needs to leave to bring the entire squad back to the main floor of the Chrysalith or back to your Orbiters. So bring your friends, Tenno, and unwind in your new home.

*Unlike the [spoiler] Camp or your Orbiter, the Navigation menu is not available in the Dormizone. However, you can still use the Equipment menu options to access your Arsenal, customize your Operator, or even check your Inventory. This is truly a place where you want to unwind away from the pressures of the Origin System! This is only the beginning of your interactions with the Dormizone, Tenno, more will come in the future. 

VOIDSHELL SKINS 

The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.

Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!
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In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:

Saryn Voidshell Collection 

Adorn Saryn in the morphic material created during the Zariman Void Jump. This collection includes the Saryn Voidshell Skin and Spore Print, a material structure for exclusive use on Voidshell skins.

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Volt Voidshell Collection
Adorn Volt in the morphic material created during the Zariman Void Jump. This collection includes the Volt Voidshell Skin and Crimzian Opulence, a material structure for exclusive use on Voidshell skins.

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Rhino Voidshell Collection
Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins.

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Voidshell Skin Material Structures: 
These textiles are imbued with the Zariman spirit of discovery, innovation, and comradery. They are the reification of nostalgia for a bygone era. Material Structures can be used across all of your Voidshell Skins and offer a plethora of new customization looks!
The following Material Structures are automatically available in your Arsenal for all of your Voidshell Skins:

  • Lavar Solid
  • Homestead Twill
  • Rail Stripes
  • Subtle Scintillant
  • Junction Mode
  • Battleworn Steel
  • Asterite Luster
  • Flat Noctrul
  • Oxium Gloss
  • Sleek Ticor Plate

If you wish to grow your Material Structures collection, they can be earned by using Standing to purchase the following options at a vendor in the Chrysalith:

  • Tarnished Morphics
  • Ayatan Elegance
  • White Sun Veneer
  • Gallium Glaze
  • Cephalon Adornment

Additional Material Structures can also be purchased with the Hombask’s Voidshell Bundle in the in-game Market. Don morphic material created during the Zariman Void Jump. The collection includes fifteen Material Structures:

 

  • Zetki Quality
  • Packed Debris
  • Polished Devar
  • Orokin Porcelain
  • Tellurium Layers
  • Gleaming Alloy
  • Submerged Stone
  • Jade Esteem
  • Faux Mergoo
  • Thousand-Year Scales
  • Tough Vestan Moss
  • Lua Darkside
  • Smooth Salvage
  • Threshcone Fresh
  • Holokey Blur

*These Material Structures can also be purchased separately in the in-game Market or directly from your Arsenal while customizing your Voidshell skin. 

These Voidshell Material Structures can only be used on the specialized Voidshell cosmetics. Tenno will not be able to use these materials on other Skins they own.

Focus School themed Material Structures are also available for purchase using Focus Points in the Represent option once you have fully maxed a school. More on this in the Focus changes section below!

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NEW WARFRAME: GYRE
Gyre embodies elegant theory. Annihilate enemies with the conductivity of coils and transmitters. She also has her very own custom dodge animation!

PASSIVE 
Gyre’s abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

ARCSPHERE
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

COIL HORIZON
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

*Coil Horizon is Gyre’s Helminth Ability! 

CATHODE GRACE
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration. Casting is on a cooldown.

ROTORSWELL
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

*Gyre’s ability crit buffs only apply to her own abilities, they do not apply to Helminth abilities. 

Gyre is available for purchase in the in-game Market or earn her components from the Zariman Bounty rewards. 

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GYRE’S SIGNATURE WEAPON: ALTERNOX
Gyre’s signature weapon has two fire modes. Primary fire shocks enemies with electrical orbs. Alternate fire is a large ball of electricity that sticks to any surface and pulses Electricity before it explodes. In Gyre’s hands, the weapon has a small amount of multishot.

The Alternox is available for purchase via the in-game Market or earn its Blueprint through the Zariman Bounty rewards. 

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GYRE AUTOMATION HELMET
Complete the circuit with this alternate helmet for Gyre!

Purchase the Gyre Automaton Helmet from the in-game Market! The Blueprint will be added to the Nightwave Cred Offerings Store in a future update.

TRIODIC SYANDANA
Amplify your look with Gyre’s signature Syandana.

The Triodic Syandana is available for purchase via the in-game Market.

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GYRE COLLECTION
The conductive path to Gyre’s core. This collection includes the Gyre Warframe, Gyre Automaton Helmet, Alternox Rifle, Triodic Syandana, and Gyratory Sphere Decoration.

The Gyre Collection is available for purchase via the in-game Market.

Gyre’s default Glyphs are also available for purchase via Main Menu > Profile > Glyph.

NEW MELEE STANCE: HEAVY SCYTHE: GALEFORCE DAWN

Weave, cleave, and reap with a brand new Heavy Scythe Stance and weapon.

Galeforce Dawn can be earned in Zariman missions and can be dropped from Kuva Trokarian and Derivator Crewman enemies. Visit the public drop tables for full details.

NEW MELEE: HESPAR 

This Heavy Scythe echoes battles of another time. It is far more a weapon of sheer force than one of finesse.

The Hespar can be purchased via the in-game Market or earn its Blueprint through the Zariman Bounty rewards and its Component Blueprints in the endless Zariman mission rewards. 

NEW RIFLE: AEOLAK

This unusual automatic rifle feels strangely familiar and has two fire modes. Primary fire packs radiation damage. Alternate fire charges up to launch an explosive projectile.

The Aeolak can be purchased via the in-game Market or earn its Blueprint through the Zariman Bounty rewards and its Component Blueprints in the endless Zariman mission rewards. 
ANGELS OF THE ZARIMAN SUPPORTER PACKS

Venture into the dark Void of the Zariman with a fully reinforced Arsenal! Unleash electric fury as the newest Warframe, Gyre; unlock a bounty of new Customizations with Voidshell Warframe Skins; and master brand-new Weapons as you bring light to the dark and deadly Zariman.

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Angels of the Zariman Emergence Pack Includes:

  • Vasero Sekhara
  • Hespar Heavy Scythe
  • Galeforce Dawn Stance Mod
  • Zariman Glyph*
  • Zariman Sigil*
  • 7-Day Resource Booster
  • 7-Day Resource Drop Chance Booster

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Angels of the Zariman Chrysalith Pack Includes:

  • Vasero Sekhara
  • Hespar Heavy Scythe
  • Galeforce Dawn Stance Mod
  • Zariman Glyph*
  • Zariman Sigil*
  • 7-Day Resource Booster
  • 7-Day Resource Drop Chance Booster
  • 500 Platinum
  • Gyre Warframe
  • Gyre Automaton Helmet
  • Gyratory Sphere Decoration
  • Triodic Syandana
  • Alternox Rifle
  • Saryn Voidshell Skin
  • Volt Voidshell Skin
  • Rhino Voidshell Skin
  • 18 Material Structures

Items marked with a * are exclusive to this pack for a limited time. In an effort to continue to make Supporter packs more player-friendly, everything else listed can either be purchased separately from the in-game Market for Platinum or can be earned (Gyre, Weapons, Vasero Sekhara & the Galeforce Dawn Stance Mod).  
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VALKYR CARNIVEX COLLECTION 

Ferocity meets dangerous elegance with this Valkyr Deluxe Collection. Paralyze enemies with a brutal mix of metal and muscle with a new Valkyr Deluxe Skin created by concept artist Liger. Rip and tear in high-fashion with a complimentary Deluxe Fist Melee Skin, Armor Set, and Valkyr Deluxe Animation Sets all available from the in-game Market.

DREYRIC FIST MELEE SKIN 
This beautifully brutal design will compliment any blood on your knuckles.

ALASTORN ARMOR
Unleash your fury in armor that befits the most dedicated berserker.

KIRA’S SHAWZIN

This instrument belonged to a much-loved member of the Zariman, who would often cheer up her companions with it. With its mysterious synthesizer tones from the edge of the Void, it’s sure to give you the tools to relive those days.

Kira’s Shawzin is available for purchase via the in-game Market. 
[SPOILER] ORDIS SENTINEL SKIN

Cephalon Ordis has always delighted in talking with the Operator. Now he can delight in accompanying the Operator in any situation.

The Ordis Sentinel Skin is available for purchase via the in-game Market if you have completed The New War quest. 

 

FOCUS SCHOOL SYSTEM REWORK

Focus School is in session! The Focus System is getting an extensive rework to refresh the gameplay potential of Operators, movement, School identity and balance.

WHAT IS FOCUS?

Focus has been a lot of things over the years. What started in 2015 as a pivotal decision moment in Warframe’s story has continually evolved into its own form of gameplay: Convergence was introduced alongside Focus Lenses to give players an added boost to collecting Focus, Update 22: Plains of Eidolon shook the system up to add new Focus School nodes and Way-Bound abilities, and Update 22.6 attempted to bring the 5 schools’ power levels closer together with numerous abilities reworked.

At its core, Focus aimed to be an exciting new path to enjoy Warframe from the lens of another character. What we’ve come to realize over the many years is that there was a lack of true synergy between Operator and Warframe. We hope to change that while also bringing something fresh to the table!
OPERATOR GAMEPLAY REWORK OVERVIEW

The Operator Gameplay and Focus School reworks aim to improve the flow between Warframe gameplay and Operator gameplay, with the goal of encouraging players to swap more frequently between their Operator and Warframe to maximize the benefits received from both gameplay systems.

As with all our major system overhauls, we encourage you to give it some time in your own hands before delivering your constructive feedback!

For Operator Gameplay specifically, these changes come in three major ways: first, the introduction of Void Sling; secondly, re-engineering Operators to be Client-authoritative to reduce jank caused by latency issues related to the mission host; thirdly, removal of Void Blast to allow Melee inputs to cause automatic Transference from Operator to Warframe.

Void Sling is the intended replacement of Void Dashes as a more fun and controllable system. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. We are very much approaching this like how we added Bullet Jump to Parkour: we want movement to be king, but better controlled. Current Void Dash does not provide easily controlled movement in the typical gameplay spaces. We are aiming to strike a balance to ensure good distance can still be covered, but some re-mastery will be required of this new movement system (much like having to learn Bullet Jumping)!

Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative.

Void Dash to Void Sling

The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.

  • Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling.
  • Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
  • Holding jump sends out the Void Sling further, up to the Sling’s maximum distance, which upon being reached, will automatically Void Sling the player to that space.
  • Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
  • The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.

Void Blast to Warframe Melee Transfer
Melee input while using your Operator will now instantly Transfer to your Warframe and perform a Melee attack.

  • Having no Melee weapon equipped will result in Transferring to your Warframe holding your Primary/Secondary instead.
  • Warframe Melee Finishers can be triggered as Operator with ‘Use’ input near an unaware or stunned enemy, automatically insta-Transferring to Warframe to perform them.
  • So what about Void Blast? It’s been retired and replaced with the above. For scenarios where Void Blast is requested (disarming Kuva Guardians, etc) using the new Void Projection mechanic (or Amps in some cases) will do the trick.
    • “On Void Blast” Arcanes now trigger on Void Sling.

 

FOCUS SCHOOL REWORK

The Focus School rework aims to boost the lesser used Schools by a) giving them more interesting and useful abilities, b) defining a clear role and gameplay style for each school, and c) incentivizing Warframe-Operator Transference as part of the core gameplay loop.

General Notes:

  • Ability Inputs while in Operator are now used to perform brand new Focus School abilities! Each School is launching with 2 Abilities, meaning that what you use to cast your Warframe’s First and Second Abilities (i.e 1 & 2 keys on PC) now have a use while in Operator!
  • The Pool has been removed! Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards, which you can convert into Focus points for a School of your choosing. The original intention of the Pool was to allow you to select the active nodes within your chosen Focus School, but as time went on the Pool only added unnecessary complexity for no real gameplay benefit.
  • Removed passive draining abilities because players would typically have deactivated these abilities to avoid the passive Energy drain. Any abilities that spend Energy are manually triggered as opposed to passively draining.
    • As a result, we’ve removed the toggling functionality to have nodes on or off as Pool capacity and passive draining abilities are no longer a factor.
  • The Focus School UI has been updated! Not only does the UI now apply your chosen UI Theme, but each School screen displays a legend of all Way-Bound abilities to easily reference the ones you have unlocked. This legend also allows you to quickly switch between schools with the click of a button.
  • Fully maxing all the nodes of a Focus School will grant you access to Represent. Rep your School with all new cosmetics (purchased with Focus points) via the Represent button in the respective Focus School’s screen.
  • As an additional way to earn Focus, Enemies that require using the Operator to kill them now have a chance to grant Focus towards your active School!
    • Please note that this Focus gained from new enemies aboard the Zariman does not currently show in the End of Mission screen. This fix will come with our next Mainline build.
  • Transference Static (dying while the Operator) has been reworked as well. The Transference Static when dying as the Operator now has increasing consequences. A majority of the Focus Rework is to bring synergy between Operator and Warframe that ideally allows for less Transference Static overall. The consequences are as follows:
    • First Operator death – 20% Warframe Health reduction
    • Second Operator death – 50% Warframe Health reduction
    • Third Operator death – 80% Warframe Health reduction
    • Fourth Operator death – straight into Warframe pre-death state
  • Several new animations for Operator abilities have been added to fit the changes.
  • All Amps are now not silent by default (except for Mote Amp, Shwaak Prism, Rahn Prism, Cantic Prism and the Sirocco).
  • Increased the amount of Affinity converted to Focus from Convergence Orbs from 8x to 10x.
  • The War Within tutorial stages have been updated to accommodate these changes.

*All the values below for Focus School nodes are shown at max rank.

MADURAI

The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school.

Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

  • 6 new Focus abilities.
    • POWER TRANSFER (Passive)
      • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
    • VOID FUEL
      • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
    • CHAINED SLING
      • 50% Energy Efficiency on Consecutive Void Slings.
    • SLING STRENGTH
      • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
    • CONTAMINATION WAVE (Second Ability input)
      • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
        • Added a mark FX similar to Ash’s Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
    • DISTILLED CONTAMINATION
      • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
  • Eternal Gaze and Inner Gaze remain unchanged.
  • Reworked Void Strike:
    • It is now the First Ability input.
    • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
      • eg. 100% of Energy consumed is 1000% damage.
      • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
  • Tweaked Phoenix Talons:
    • Physical Damage and Operator Damage increased by 30%.
    • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy. 

UNAIRU 

The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.

  • 8 new Focus Abilities.
    • POISE
      • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
    • LAST GASP (Passive, Way-Bound)
      • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
    • VENGEANCE (Passive, Way-Bound)
      • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
    • MAGNETIC FLARE (First Ability input)
      • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    • CAUSTIC STRIKE (Second Ability input)
      • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
    • MAGNETIC BOOST
      • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
    • REINFORCED RETURN
      • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
    • STATIC PURGE
      • 100% chance to clear Transference Static on kill while Reinforced Return is active.
  • Reworked Unairu Wisp:
    • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
      • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range. 
  • Tweaked Stone Skin:
    • Increases Armor for Warframe and Operator by 200.
      • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy. 

 

ZENURIK

The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance.

Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

  • 6 new Focus Abilities:
    • HARDENED WELLSPRING (First Ability input)
      • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
      • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
    • TEMPORAL DRAG (Second Ability input)
      • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
    • TEMPORAL SHOT (Passive)
      • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
    • DISARMING SLING
      • Slinging through enemies has a 50% chance to disarm them.
    • NO QUARTER
      • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
    • INNER MIGHT (Passive)
      • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.
  • Void Flow, Void Siphon, and Energy Pulse remain unchanged.
  • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
    • This also affects Necramechs.

NARAMON

The Naramon discipline focuses on Knowing The Enemy. They believed that to truly understand a foe would confer the greatest advantage upon a warrior.

True to its focus in the art of assault, Naramon continues to heavily lean towards a Melee support role with speed and distance enhancements.

  • 7 new Focus Abilities.
    • OPENING SLAM
    • Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s.
    • AMP SPIKE
      • Transfer to Operator with 8x Combo Multiplier to increase Amp Damage by 100% for 40s.
    • VOID LEVITATION (First Ability input)
      • First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.
    • LETHAL LEVITATION
      • Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.
    • SLING STUN (Second Ability input)
      • Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.
    • KILLER’S RUSH
      • Initiating a finisher as Operator switches to Warframe, increasing melee Critical chance by 50% for 40s.
    • FAR SLING (Passive)
      • Increases maximum Void Sling distance by 30%.
  • Mind Step remains unchanged.
  • Power Spike and Affinity Spike have switched places so that Power Spike is now the starting node.
    • Slight increase to Melee Affinity gained from Affinity Spike. 

VAZARIN

The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression.

The Vazarin Focus School aims to now be a proper support School in both life and death.

  • 6 new Focus Abilities:
    • VOID REGEN
      • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
    • SQUAD REGEN
      • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
    • VOID SNARE (Second Ability input)
      • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health.
    • PROTECTIVE SLING
      • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
    • GUARDIAN SHELL (First Ability input)
      • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
    • GUARDIAN BREAK
      • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s.
  • Enduring Tides and Mending Unity remain unchanged.
  • Tweaked Rejuvenating Tides:
    • Effect is doubled while controlling your Warframe.
      • Why: Additional benefit between using both Warframe and Operator.
  • Tweaked Mending Soul:
    • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
      • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit! 

 

Focus Refund & Re-spec

Upon login, all Focus points will need to be re-spec’d. You will be met with 2 types of Focus Refunds in order to execute this:

  1. All your Focus points will be returned to their respective School.
    • I.e. my 5,000,000 Focus points I put into Madurai will be returned to that School for me to freely re-spec how I want.
  2. Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards via Inbox, which you can convert into Focus points for a School of your choosing.

While re-investing your Focus into the updated Focus Nodes, you might see a difference in Node costs and School costs depending on which Way you follow. Overall, the total Focus required should be very similar (if not slightly cheaper) than the old system, but costs are now standardized across Schools and Nodes. When re-spec’ing, make sure you use your old Pool investment that was refunded via Radiant Shards, as the previous Pool cost has been rolled into the new Node values.

If you had maxed out a School before this update, you should be able to now as well using the re-spec’d Focus points and refunded Radiant Shards — or at least very close to it, as some Schools (ex: Vazarin and Naramon) used to be cheaper than others.

To recap, if you have invested in the Focus system, upon login you will receive an inbox message with the following: 

  • Focus points from every Focus node you invested in.
  • Refunded Brilliant Eidolon Shards
    • Based on the number of Way-Bound nodes unlocked.
  • Refunded Radiant Eidolon Shards
    • Based on the amount of points invested in Pool upgrades.
  • (BONUS) 5x Lua Focus Lenses:
    • 1x Lua Unairu Lens
    • 1x Lua Naramon Lens
    • 1x Lua Zenurik Lens
    • 1x Lua Vazarin Lens
    • 1x Lua Madurai Lens

Operator UI Changes

General 

  • The Operator menus now use your custom UI themes.
  • Item descriptions now appear on hover on all Menus.
  • Selecting ‘Equipment’ and ‘Appearance’ now link to dedicated sections.
  • Added Tips to the Focus Menu.
  • Added Focus School upgrade notification to the World State Window when one becomes available.

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Equipment menu

  • Amp appearance, Arcane, Focus Lens selection conditionally available upon unlocking an Amp.
  • Equipping a Focus Lens on an Amp is now indicated as an icon in its description.
  • Hovering over Amps now lists their components and their stats.
  • Gilded Amps now have a dedicated icon.

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Appearance menu

  • Added menu icon previews to customization menu.
  • Added ability to customize Operator Animation Set regardless of Focus school selection.
  • Added ability to randomize colors while customizing Operator appearance.

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Focus menu

  • Added labels to indicate which abilities affect Warframe and Operator.
  • Added visible Waybound menu on each Focus School selection screen once unlocked.
  • Added School icon to specific nodes that are Waybound.
  • Increased visibility of Focus node selection and Focus node rank up.
  • Removed the “hold to unlock” functionality on Focus nodes. Players only need to click on the Node to Upgrade it. This change also removes the ability to partially contribute Focus to a Node as a result.

EXIMUS REBORN 

We have reworked one of our oldest foes in the game: Eximus units! Introduced in Update 12, Eximus units were added as ‘Enemy Leaders,’ meant to bolster their allies with improved stats and support abilities. While that core design intention still rings true, we felt it was time they were given a refresh to bring them up to speed both in terms of their gameplay and their appearance in-game. Dress for success, especially when you’re a top enemy in the field.

We’ve also put together a handy Dev Workshop video that provides a broad overview of the changes listed here:

The main objective of this Eximus Rework is to make them stand out more in battle, both in how they function and in how formidable they are to face against. We aim to achieve this in 2 ways:

  1. Amplify their threat with increased time-to-kill – accompanied with justifying rewards!
  2. Enhancing their visual and mechanical functions to be more identifiable in combat.

These two shifts for Eximus units should make them more challenging to kill, but also make their specific threats easier to identify, giving players a more tactical way to evade them.

To amplify the Eximus threat and increase the time-to-kill we’ve made tweaks to their:

  • Warframe power resistances – which we are calling Overguard
  • Health, Shield, & Armor scaling

Currently, the different Eximus types have slightly different resistances and combat advantages. For instance, Arson Eximus will reduce Fire Damage taken; Leech Eximus will add extra Puncture Damage to its damage dealt. These stat changes are invisible to a player and don’t really have any noticeable impact on gameplay. Instead of keeping unique but forgettable specific resistances to Eximus units, we’re adding a new universal type of Eximus resistance and tweaking the way their Health, Shields & Armor scale across the board to turn them into more formidable adversaries.

Warframe Power Resistance: Introducing Overguard

Eximus units now have a new kind of defense called Overguard, which is a new Health pool on top of their regular stats that a) must be removed before players can take down their Health/Shields, and b) offers additional immunities to the Eximus, making them a priority target in-missions.

While Overguard is active, it will keep Eximus units immune to Warframe crowd control abilities and anything that will stagger, knockdown, stun, mind control, ragdoll, and blind. Additionally, Overguarded enemies will be unaffected by Radiation Status Effects and will be susceptible to a maximum of 4 Cold Status Effects at one time. However, Overguard is particularly susceptible to Void damage (including Xaku’s Xata’s Whisper), which will overall improve the flow and synergy between Warframe and Operator combat flow when engaging with Eximus units. This will encourage you to engage with them more interactively as opposed to easily overpowering them with abilities alone. It should shift the focus of fighting Eximus units to using a mixture of weapons and teamwork, and make Eximus units feel like more of a true threat to Warframes.

Overguard is an additive amount independent of Enemies Health/Shield scaling, and is indicated with a bar overtop of their existing Health/Shields. With the goal of making Eximus units more consistent in terms of difficulty, Overguard will scale by level but will be the same amount across all Eximus enemy types.

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Once an Eximus has their Overguard taken out, they will be fully susceptible to crowd control abilities. Once taken out, Overguard does not regenerate! An important note for Hound Companions Null Audit functionality: Hounds will now copy Eximus Auras, as opposed to stealing. If an Eximus with active Overguard is struck by a Hound wielding a copied Eximus ability, they will strip the Eximus’ Overguard by 50%.

Overguard was introduced as a means to make Eximus units feel more formidable, while also providing Tenno a way to crush their defenses with some solid teamwork and concentrated firepower.

With the addition of Overguard, we’ve updated the scope of which abilities are considered to be crowd control. Note that these abilities will still do their intended damage — it is only the crowd-control effect of the abilities that won’t apply while Overguard is present.

  • Sevagoth’s Gloom
  • Chroma’s Effigy: Sentry
  • Xaku’s The Lost
    • Gaze
    • Deny
      • If Overguard is active, enemies will not be put into aerial Stasis
    • Accuse
      • No longer changes faction of enemies if immune to Mind Control, such as when Overguard is active 
    • Note: These changes to The Lost also apply to other Crowd Control Immune enemies 
  • Garuda’s Seeking Talons
  • Mirage’s Sleight of Hand
  • Mirage’s Prism
  • Khora’s Ensnare
  • Volt’s Discharge
  • Baruuk’s Lull
  • Harrow’s Condemn
  • Excalibur’s Radial Blind
  • Ivara’s Quiver: Sleep arrow
  • Revenant’s Reave
  • Revenant’s Mesmer Skin
  • Inaros’ Desiccation
  • Yareli’s Sea Snares
  • Limbo’s Banish
    • Eximus ignore the knockdown effect of Banish while Overguard is active, however they can still be sent to the Rift plane regardless of Overguard 
  • Limbo’s Stasis

Keep in mind that this list is not exhaustive to all Warframe abilities that Overguard is resistant to, simply ones that we are now considering Crowd Control as of this update.
Limbo’s Rift & Eximus
Limbo can still send Eximus to the Rift plane where their damage will be avoided, but Eximus Abilities will now ignore the Rift plane.

  • Originally the Workshop listed ‘Limbo’s Rift & Cataclysm’ to now be considered CC, but this was not an accurate description. Limbo can still send Eximus to the Rift plane while Overguard is active.

Overguard: Banshee’s Silence
Banshee’s Silence will now negate any active Eximus abilities and prevent any Eximus abilities from being cast while it is active. Guardian Eximus Shields (and their AOE resistance), Toxin Clouds from Venomous Eximus, or the Arctic Dome from the Arctic Eximus will all be disabled.

  • Note: the friendly 90% damage reduction Aura from Guardian Eximus, and the Arctic Eximus slow aura will not be disabled by Silence (This may be subject to change!) 

Overguard: Ancient Healers
Currently, Ancient Healers provide a 90% damage reduction to their allies in range and increased resistance to crowd control abilities. Visually, this is only indicated by a pulsing glow on buffed enemies in range. This is often confusing if you don’t already know that the crowd control resistance and damage reduction is being applied from Ancient Healers.

We have changed Ancient Healers to provide allies in range with Overguard that is applied at 9x their overall Health.  This value simply matches the current level of damage reduction and crowd control resistance provided by Ancient Healers, but with Overguard it will now provide a clear visual indicator that the enemies are being boosted by their Ancient ally!

Overguard can be taken out on enemies bolstered by Ancient Healers through a few different ways:

  • Dealing damage to Overguard
  • Killing the Ancient Healer providing Overguard
  • Drawing them out of range from the Ancient Healer
    • Currently, any enemy that receives an Overguard buff from an Ancient Healer is one time only, they cannot receive Overguard again when back in range or from a new enemy Healer.

Unlike Ancient Healer Eximus, non-Eximus Ancient Healers provide Overguard to allies in range but do not have it themselves. Overguard from Ancient Healers will not apply and stack with innate Eximus Overguard. Also, friendly Ancient Healers (such as Specters) will not be providing Overguard on players in this rework, but this functionality may come in a future update!
Health, Shield & Armor scaling
Health, Shields, and Armor for Eximus now all scale faster at higher levels up to a point, where it eventually flattens out and doesn’t scale exponentially, giving them a boost to their overall tankiness. Our intent here is to give a slight boost to enemies like Butchers more than Heavy Gunners, and to make difficulty more consistent across enemy types. A Heavy Gunner will still be tougher than a Butcher might be, but the gap between the two will be much closer than if it was affected by a traditional flat multiplier. Across the board, this should make the difficulty of any given Eximus more consistent regardless of enemy type. Note these changes are only for Eximus units, their regular counterparts will retain the same scaling tech.

Armor will also have a similar method of scaling, by boosting low-armored enemies more than high-armored enemies it will help close that difficulty gap between enemy types. For enemies without Armor, they will get additional Health and Shields outside of the regular Eximus scaling to compensate.

As a result, Eximus overall should feel beefier, scale faster at a higher level, and be more consistent across different enemy types.

Visual & Mechanical Enhancements: 
We also want to make Eximus stand out more, so we gave unique visual identifiers for each type of Eximus! They now each have their own blend of distinct audio and visual FX that will help you identify them more easily in combat, and also give you a better way to recognize their Eximus type and tactically evade their abilities. As a general note for Eximus, they will only spawn their Eximus effect once they’ve been alerted to combat. For those Tenno that prefer stealth gameplay, this is a great opportunity to get a stealth finisher on an unalerted Eximus to take them out before they pose a threat.
Supported Eximus Type per Faction:
We’ve made changes to widen the eligibility pool of certain Eximus types – all with supporting casting animations:

General Pool for all Factions: Arctic, Blitz, Energy Leech, Leech, and Shock
Corpus Specific:
Guardian
Grineer Specific: Arson
Infested Specific: Venomous

Corrupted versions will use the same pools as their original faction (so Corrupted Ancients could use Venomous, and Corrupted Lancer could use Arson). Additionally, Roller Eximus will now be available as only Energy Leech or Health Leech Eximus due to gameplay functionality.

Archwing Eximus
Archwing Eximus units will not receive Overguard. It is mainly being excluded because Archwing combat is more limited in the ways that you’d be able to take out Overguard. Archwing gear itself does slightly less damage than its ground counterpart and has a smaller pool of crowd control abilities. Overall, we believe it to be a better fit to simply update the Eximus abilities and effects, but leave Overguard for the ground Eximus.

New Eximus Mercy Functionality
As a part of the Eximus Rework, we have also updated the condition to Mercy Kill certain Eximus that did not have this in the past!

Here is a list of the new Eximus types that can be finished with Mercy Kills:

  • Mutalist MOA’s
  • Amalgam MOA’s
  • Deimos Carnis
  • Crawlers
  • Nox
  • Embattor MOA’s
  • Amalgam Heqit
  • Amalgam Machinist

In addition, we have fixed all Crawler Eximus units so they can now cast their respective Eximus abilities! Watch out for your toes, Tenno.

Below is a list of each Eximus type and a comparison of their current vs reworked versions:

BLITZ / VOLATILE 

Was
A Seismic Shockwave knockdown with short range.

NEW
Blitz Eximus units now summon a frontal chain Blast attack by slamming their fist into the ground, applying a knockdown and Blast Status Effect. This Blast attack is signaled by an audio cue and FX of the oncoming Blast erupting from below.

Visual Changes
Blitz Eximus units are now covered in crackling energy, with the addition of small staggered explosions coming from their limbs.

ENERGY LEECH / PARASITIC 

Was
An invisible aura that drains Energy over time.

NEW
Energy Leech and Parasitic Eximus units now periodically spawn an Energy Leech Zone near the player. The Energy Leech Zone is detonated within seconds, draining a large amount of Energy if not tactically avoided. This Zone is identified by an expanding energy zone and audible cue on placement & detonation.

Visual Changes
Energy Leech and Parasitic Eximus units now appear shrouded in Void-like energy, manifesting in short tendrils swirling from their body. The Energy Leech Zone spawns with a matching energy style and appearance before imploding in a burst.

ARSON / CAUSTIC 

Was
A concussive Fire Blast attack that knockdowns and damages enemies caught in its wake.

NEW
Arson Eximus units maintain a Fire Blast attack, but you can now counter the Fire Blast by simply rolling through it to negate its oncoming effect. However, Damage is now higher along with a forced Heat Status Effect when struck.

Visual Changes
Arson Eximus units are now completely engulfed in roaring flames. They occasionally send out these deadly flames in all directions as a slow rolling burst. The Fire Blast attack has been visually refreshed to not only match the fire FX engulfing the Eximus unit, but also to represent a “roaring wave” of fire as opposed to a blinding wall.

GUARDIAN

Was
A radial shield charge pulse for allied enemies in range.

NEW
Guardian Eximus now provide significant damage reduction to its allies (your enemies!), which is indicated by a collection of smaller shields circling around them.The Guardian Eximus units have 3 rotating shields that fully block incoming damage on themselves, and also create a similar visual effect on nearby allies that applies a Damage Reduction buff on them. This damage reduction does not affect VIP enemies such as Demolysts, Capture targets, or Bosses, and does not stack with other friendly Guardian Eximus. However, it will affect other Eximus units within a range! Additionally, Guardian Eximus will only spawn their Shields when alerted. For the stealthy Tenno, sneak up on them and use a finisher before their defenses are up!

Important Note on Guardian Eximus related to AOE attacks: 
Guardian eximus shields are immune to punch through,  and Guardians have very high resistance to AOE damage for themself.  Units protected by the Guardian’s aura are not immune to punch through nor do they have any special resistance to AOE, just the generic 90% resistance to everything.

Visual Changes
Guardian Eximus units now exhibit 3 large blue rotating shields. These shields have visible gaps between them, offering multiple opportunity windows to shoot your foe. Allies with Overguard applied now display a simpler version of the shields with similar rendering but with a different shape to avoid confusion. The smaller shields on buffed allies do not physically block damage like their Eximus counterpart, but act as a visual indicator that Damage reduction is being applied.

Corpus Guardian Eximus exclusion: Ospreys 
We are omitting Corpus Ospreys from Guardian Eximus eligibility for a couple reasons. With their impenetrable rotating shields, Guardian Eximus are more susceptible to melee attacks – which are far trickier to land on flying Ospreys. Similarly, Mercy attacks are one of the best ways to take down an Eximus, which can’t be executed on Ospreys. Simply put, we felt having Ospreys as Guardian Eximus felt too challenging without the familiar takedown tactics available.

ARCTIC /  FROZEN

Was
A large protective globe of ice.

NEW
No changes.

Visual Changes
The globe does the job already!

LEECH / SANGUINE

Was
Life steal from player on damage, but this is negligible due to the scale of Player vs enemy Health.

NEW
Similar to their Energy counterparts, Leech Eximus now spawn Health Leech Zones which tick away at your Health shortly after spawning, healing nearby enemies. Players need to avoid the Zones to avoid the effect!

Visual Changes
Leech Eximus units glow red with a pulsing vortex of energy generated from its core. The Eximus sends out a small zone of the same energy which quickly pulses as it drains a portion of your Health. Killing the Eximus or downing it into a Mercy state will disrupt any active health leech zones.

SHOCK / BIO-ELECTRIC (new) 

We have added a new Eximus variant by allowing Infested enemies to now become imbued with electric energy! Introducing: Bio-Electric Eximus, the newest Infested Eximus threatens to shock any Tenno to their senses if they fail to evade the Infested Eximus or their lethal homing electric orbs.

Was
A small electrical Damage Over Time area. This is difficult to notice until hit with an Electric Status Effect.

NEW
Shock Eximus/Bio-Electric Eximus spawn 3 electrical orbs that will hover in place for a few seconds, dealing increasing electrical damage around the Eximus before being released and homing in on the Player. The damage from these electrical orbs scale with level and deal sustained electric damage when chained to you, but no longer deal an Electric Status Effect. Killing the Eximus or putting it into a Mercy state will destroy any active Orbs.

Visual Changes
Shock Eximus have mini versions of the electrical orbs orbiting around them, while they also appear to be covered and crackling with electricity.

VENOMOUS 

Was
A small Toxin area. Similar to shock Eximus, but Toxin damage is more lethal since it lingers on players.

NEW
Venomous Eximus units become surrounded by a swirling volume of Toxic gas upon being alerted. Coming into contact with the gas will inflict a Toxin Status Effect. Now, only enemy melee units can become venomous Eximus units. Stay clear of their impending noxious fumes!

Visual Changes
Venomous Eximus are tightly shrouded in toxic fumes. Upon being alerted, these fumes expand into a zone surrounding the Eximus in a deadly haze.

REWARDS

To accompany the increased threat from Eximus units, we’ve further boosted the Affinity gained from killing them by +200%. Additionally, Eximus units now drop Credits and Endo at an increased rate. This will consistently scale as well for their Steel Path counterparts on top of the usual rare chance of a Riven Sliver!

ADDITIONAL CONSIDERATIONS:

  • Considering Eximus enemies are now more formidable, that strength is amplified when encountering Eximus units in a pack. To help counter that in different parts of Warframe we’ve made the following changes:
    • There will be 50% less Eximus on ‘Eximus Stronghold’ Sortie conditions
    • Syndicate Death Squad/Platoon sizes have been reduced:
      • -1 of disfavor Squads reduced from 5-10 to 3-5
      • -2 of disfavor Platoons reduced from 10-15 to 5-7
        • We have increased the drop chance of Eximus Specter blueprints dropping from Syndicate Death Squads in light of the size reduction. 
    • Additionally, we have greatly reduced the additional Health and Shields these Units receive
  • Syndicate Exmus Specters have also had their respective Eximus type updated: Here are the following Eximus Specters and Type:
    • Ancient Healer Eximus: Volatile
    • Charger Eximus: Venomous
    • MOA Eximus: Arctic
    • Corruper Lancer: Arson
    • Roller Eximus: Energy Leech
    • Shield Osprey Eximus: Shock
  • Warden Eximus units in Rescue missions have not received these new Eximus upgrades, to ensure they are just as easy to stealthily remove as before.

Caution Tenno, there’s a heavy unit approaching… 
New Player Experience: Quality Of Life Changes

  • Completing the Heart of Deimos quest will now reward you with the Voidrig Blueprint,  Voidrig Weapon Blueprint, Voidrig Capsule Blueprint, Voidrig Engine Blueprint, and Voidrig Casing Blueprint in the post-quest Inbox.
    • As a follow up to our Necramech Drop Rate & Crafting Cost Changes from Update 30.9.0, we wanted to add another way to set up players for success as they continue their journey to The New War and other content that requires a Necramech to participate. 
    • For those who have already completed the Heart of Deimos quest prior to this update, these Blueprints will also be retroactively sent via Inbox. We will also be running an Alert on all platforms that rewards 4 Orokin Animus Matrices. More information on that here: https://forums.warframe.com/topic/1305860-orokin-animus-matrices-alert/
  • Junction Changes:
    • Removed the ‘Craft a Warframe Specter’ from the Europa Junction Task list.
      • In an effort to help players move through the Star Chart, we removed the 8 hour Specter-crafting time gate that this task created. 
    • Reduced the ‘Open Meso Void Relics’ Uranus Junction task from 3 to 1 in the Uranus Junction.
    • Reduced the ‘Scan Cephalon Fragments on Mars’ Phobos Junction task from 3 to 1.

 

Clan Recruitment Changes 

Do you hear that Tenno? Maroo is calling. She’s got some great intel on where to find new Clan members. We have added some new features to Clan recruitment to supplement finding Clans and attracting new members.

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Clans can now post ads by visiting Maroo in her Bazaar or accessing their Clan Menu and paying Maroo an administrative fee using resources from your Clan Vault. Each week, Maroo will be in need of a different resource for her own ‘endeavors’ and in exchange she will put the word out for you. These ads will appear in the updated Clan Menu under ‘Search for Clan’.

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Clans can leave a brief description about their Clan’s interests and also add flags to help prospective members filter ads. These flags include:

  • Beginner Friendly
  • High MR Requirement
  • Regular Login Requirement
  • Max Research Complete
  • Decorated Dojo
  • Competitive Event Focus
  • Endurance Run Squads
  • Fashion Frame
  • Has Discord
  • Multiple Languages

Clan ads are displayed for 8 hours and then expire. During this time, prospective members can apply for a Clan and send a message to anyone with the new ‘Advertiser’ role for review and approval. If your Clan reaches maximum member capacity while your ad is live then your ad will be hidden until it expires or if you are no longer at capacity. If you apply to multiple Clans, then the first Clan to accept you will be your new family and all other applications will be immediately withdrawn.

Like many other areas where you are able to provide a custom message, players can report a Clan ad if it violates any of our Terms of Service, Code of Conduct, or leads to any form of discrimination or harassment of other players. Recruit to your heart’s content, Tenno, but as always we ask that you keep Warframe a welcoming space for all.

This new feature is not meant to replace the ways that Tenno connect, but rather add a streamlined avenue to find and connect with others. For more on this feature, please read our post here: https://forums.warframe.com/topic/1305861-additional-clan-recruitment-tools/
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Maggot Decorations

A new Decoration has arrived and we are crawling with excitement. Nidus’ Maggot is now available in the Market as a Decoration for your Orbiter. You can adopt this adorable Infested creeper today and watch as it scuttles around. When we released Nidus Prime Access back on September 8th, 2021 we had originally hoped to include the prime versions of his Infested creepers as an additional ship Decoration.

For those Tenno who purchased the Parasitic Link Pack, Ravenous Pack, and Nidus Prime Accessories Pack on PC, we will be delivering by script the Prime version of Nidus’ Maggot. Due to how Prime Access & Prime Accessories are offered on consoles, to ensure parity those who purchased the Parasitic Link or Prime Accessories will receive 1 Prime Maggot and those who purchased the Ravenous Pack will receive 2 Prime Maggots via this script. These packs will also be updated for future purchases to include the Prime Maggot Decoration.

Audio Reverb Changes: 

Our sound team has made several changes to reverb across the game thanks to a new system! This nifty new tech automatically places reverb in level zones instead of the hand placing that used to happen in every tile. This allows us to get better results because it takes into account area size and area materials. It also includes preset reverb containers that can have more types of reverb that are better suited to each area.

For example: A small, narrow vent space that opens to a small room that then opens to a larger room can each have their own custom reverb based on the size and material type of each room. Instead of hand placing each of the three reverbs, the engine is now smart enough to take into account each of the rooms automatically. This allows for greater specificity because it measures the size of each room.

This also has a performance benefit, as it enables only the required reverb sample to be loaded as needed, instead of loading all of them when a level first loads. This ultimately saves memory and allows the levels to load a bit faster!
Additions: 

  • Added ‘Hair Z’ customization for a Spoiler character from The New War quest.
  • Added the ability to preview UI themes, backgrounds, and sounds in the in-game Market whenever they are sold in a bundle.
    • Selecting them will apply the theme/background/sound to the Market diorama while it is active to get a preview of it.
  • Added ‘The New War Firepower Pack’ to the in-game Market!
    • This pack includes everything a Tenno needs to enter the fray in The New War. Instantly bolster your arsenal with the firepower of a Railjack and a Voidrig Necramech.

UI Changes:  

  • The Options icons have a new look!
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  • The Resource Extractor selection pop up has a new look and now takes on themes:
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  • Item descriptions are now always visible in the top right corner of the Arsenal when previewing/selecting.
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  • Moved mission countdown timer to always be in front of voting buttons to avoid accidentally leaving squad.
  • Updated icons for ‘Limited Time’ and ‘New’.
    • Added banners behind these icons as well.
  • Made improvements to performance for anything that uses tags (labels on grid items).
  • The Events tab icon in Navigation will now rotate between the icons of all live Events.
  • Updated remaining areas in-game to use capitalization.
  • Reduced the width of the Captura menu.
    • This is a continuation of broader efforts for on-going improvements to the captura menu
  • Improved legibility in Landing Craft customization screen when using a lighter UI theme or the Lunar Renewal theme.
  • Dojo Decoration Screen changes:
    • Added 3D preview to Decoration elements selection screen.
    • Dojo Decoration info now displays the number of unfunded decos of the same type currently placed.
    • Changed “Add Decoration” label to “Move Decoration” when selecting an already placed Decoration.
  • Chat linking currently Vaulted Relics will now state that they are Vaulted the way they are in the Codex.
    • It will now say “This Relic is in the Prime Vault” when chat-linked. 
    • Vaulted Relics will also now be described as such in the ‘Drop Sources’ description when hovering over a Relic in the Relic management screen.

Plains of Eidolon Thumper Changes & Fixes:

  • Made improvements to Plains Thumper movement.
  • Changed post-New War quest Plains of Eidolon Thumpers to have quest-specific detailing during specific bounties.
  • Added a burn projector on the Thumper’s legs once the weak point is destroyed.
  • Plains Thumpers now turn more slowly when adjusting to face their target.
  • Plains Thumper ground thump attack now has more time spacing between shockwaves.
  • Changed Plains Thumper cannon attack to better select enemies at range.
  • Fixed Plains Thumper random speed increase.
  • Fixed issue with Plains Thumper that would leave it suspended in the air after performing a charge attack.
  • Fixed Plains Thumper cannon and shotgun turret attack consistency.

DirectX 12 Performance and Optimizations:

Ongoing work continues on our DirectX12 render mode!

In this update, DirectX 12 runs up to 25% faster than it used to for high performance PCs. Most modern systems will run the game in DirectX 12 mode significantly faster than DirectX 11!

Comparing the same scene across different versions of the game to compare how the rendering modes compare:

  • New War DX11: 110 fps
  • New War DX12: 141 fps
  • Angels of Zariman DX12: 177 fps

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The system that was used for the above testing results: Ryzen 5600X, Radeon 6900XT;  1080p Enhanced renderer with all details at maximum.

A significant memory optimization was also made, and DX12 now uses up to 200 megabytes less memory than it did previously (especially relevant for players on laptops where the memory is shared).
General Optimizations: 

  • Made several optimizations to the Infested Ship tileset.
  • Made several matchmaking improvements that addressed some rare cases where you’d try to join a full session, only to fail while connecting. In some others, it would fail to join a session that didn’t have 4 players yet.
  • Made micro-optimizations to light rendering.
  • Optimized moving over Energy colors in palettes.
  • Made optimizations to dynamic lighting that might occur in rare cases.
  • Made micro-optimizations to memory usage on all platforms.
  • Made small optimizations to texture streaming for DirectX12 on PC that may help with rare crashes.
  • Made systemic optimizations to memory footprint.
  • Made performance improvements to cloaking/invisibility FX.
  • Optimized textures by decreasing unnecessarily large ones.
  • Slightly improved ship performance for players who have a lot of Noggles.
  • Optimized spot-load detector to not cause further spot-loading.
  • Optimized script testing.
  • Reduced memory requirements for our largest levels.
  • Made micro-optimizations to the Mini-map.
  • Made memory optimizations on all platforms.
  • Optimized Protovyre Apex Ephemera FX script.
  • Made optimizations to deleting and saving Warframe loadouts.
  • Improved lighting performance on Gauss’ Thermal Sunder.
  • Made small optimizations to Void Relic management screens.
  • Made general micro-optimization.
  • Fixed heavy spot loading at end of mission when owning a Necramech without the Necramech Summon equipped in gear wheel.
  • Fixed a noticeable hitch when casting Ash’s Bladestorm with the Ash Shroud Skin equipped.
  • Fixed a crash that could occur when loading the game or certain levels while using the Enhanced graphics engine with DirectX 12.
  • Fixed driver crashes that could occur in DirectX 12 on PC.
  • Fixed significant GPU performance hits when Malice uses Magnetize on a player.
  • Fixed noticeable spot loading when previewing/selecting different Companions in the Arsenal.
  • Fixed significant spot loading issue with the Null Audit mod when equipped on Hound companion.
  • Fixed crash when toggling Enhanced Graphics on/off with Dx12 enabled.

Changes: 

  • You can now zoom in and out of your Warframe while customizing their Appearance in the Arsenal!
    • For Keyboard & Mouse users: Scroll with mouse wheel, click and drag to move up/down.
    • For Controller users:
      • R stick up/down = zoom
      • R stick left/right = spin
      • Wherever your cursor is height wise on the screen is where it will zoom into, you can move up and down using cursor and right stick in up position.
  • Here by popular request, we have added a confirmation prompt to the ‘Randomize’ button when randomizing in the Arsenal!
    bb1a8931f6a5c17a6905e40488415637.png
  • Nova’s Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
  • Challenges have been moved to a new button in the pause menu that is accessible while in mission. Selecting that button will open a screen that shows the state of your currently available challenges, including Nightwave, Evolution (Protovyre, etc.), Riven, and Account. There is also a tab for completed challenges!
    9ca37fa92fa2369f9cbc2c7628dd6a18.jpg
  • Added a cap of 200 for Companion Imprints. Imprints can also be sold from Inventory for Credits.
    • The cap was added to prevent the game from crashing due to having a large amount of Imprints. If you have over 200 Imprints, you will be required to sell Imprints through your Inventory before creating new Imprints. 
  • Players who are over their Riven Capacity can now offer a Riven mod for Trade.
    • Previously, you were unable to offer any Rivens for Trade if you were over capacity. Now, you can offer a Riven mod when at capacity, but will continue to not be able to receive a Riven via trade when at capacity as it cannot be exceeded.
  • Grenade changes:
    • Grenade AOEs are now telegraphed! Once they have made contact with a surface, their detonation radius is now indicated.
    • Grenades will no longer ignore cover, meaning it will no longer deal punchthrough damage if you are behind cover.
    • Reduced damage radius of Grenades.
  • Arcane descriptions now include what they can be equipped on. f8fbdb0408fd884d608ef7c52b06a00a.jpg
  • Mastery Rank 30 test changes:
    • Increased the Life Support pickups from 10% to 20% in the Master Rank 30 test.
    • Lowered the levels of the Eximus units that spawn in the test due to the Eximus changes making them a more formidable opponent.
  • Changed the ‘Mad Lab’ Nightwave challenge description to clarify how to complete it. As reported here: https://forums.warframe.com/topic/1305299-mad-lab-nightwave-challenge/comment-12484248?ct=1650926232
  • Operator Heads and Hair Styles now have names!
  • The in-game Market will now dynamically change to show you recommended items. This is still in its experimental phase – more to potentially come!
  • Claiming a Glyph via the in-game Market using a code will now show a preview of it in the confirmation popup.
  • Enemies that are not affected by CC can now be armor stripped by Banshee’s Sonic Boom, Xaku’s Gaze, and Ember’s Fire Blast.
  • Converted the materials on Moas to PBR.
  • Updated icons for the ‘Limited Time’ and ‘New’ items in the in-game Market.
  • Smoothed out the cloth movement sounds on a certain important character in The New War quest that starts with the letter “D”.
  • Updated the Cambion Drift weather spores to rotate in a bit more of an interesting motion.
  • Twitch Drop inbox messages are now sent by the Primed vendor Varzia – a task for another noble Dax!
  • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
  • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors,
  • Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
    • Nova’s Portal
    • Wisp’s Reservoirs
    • Volt’s Speed
    • Zephyr’s Jet Stream Augment
  • Reduced arm and hand animation movement when using secondaries.
  • Made adjustments to the proximity volume for Conservation targets.
  • Improved Friendly NPCs ability to shoot at targets slightly behind cover.
  • Slightly adjusted lighting exposure in Dojos and added more fog.
  • Made adjustments to ‘press x to Hack’ overlay in Grineer Sealab tileset.
  • Added sounds to Arcane selection in the Mod Screen.
  • Made Sentient red crystal ambient audio in the Murex exclusive to The New War Quest.
  • Changed Operator Heterochromia Eye color options to be default opt-in.
  • Adjusted fog in Sentient tilesets.
  • Updated dialogue timing during Dinner Scene in The New War.
  • Fixed some areas in the Grineer Sealab tileset to prevent out of bounds issues.
  • Updated statues onboard a Ship during The New War Quest.
  • Updated line of Vay Hek dialogue that was missing an effect.
  • Improved audio syncing in a cinematic in The New War Quest.
  • Made updates to Murex floor FX in the New War Quest.
  • Updated Plague Star Icon and Icon colors to be more legible when the event is running (no plans currently).
  • Added ambient FX to Sentient Murex tileset.
  • Made slight tweaks to beam length FX.
  • Made many lighting updates in the Grineer Sealab tileset.
  • Updated lighting in Tyl Regor Assasination mission extraction.
  • Added animation functionality for Caliban’s Sentient Wrath while using Razor Gyre.
  • Made visual improvements to enhance blowing & falling sand in Mars missions.
  • Reworked Excavator landing FX.
  • Updated materials for Metal textures found in Grineer Tilesets.
  • Reworked Orokin Death Orb visual FX.
  • Added sleep reaction animations to Infested Crawlers.
  • Made improvements to Lens flare visibility.
  • Added missing icon to Maharliqa Syandana on Steam.
  • Updated Arcane buff FX.
  • Improved visibility of the Peach Blossom Ephemera when equipped with darker colors.
  • Made lighting updates to the Grineer Sealab tileset.
  • Updated textures to increase brightness of the top section of the Laprosys Syandana, as per artist request.
  • Converted certain attachments on Grineer enemies to PBR.
  • Changed tubes in the Kuva Fortress to be more transparent.
  • Made it impossible for enemies to be able to detonate/shoot down player explosive projectiles (Ogris for example).
    • Prior to this change, while rare, it was possible for enemies to shoot down explosives and cause damage to players/objectives. Given that this was essentially unpredictable and unavoidable, we have removed the ability for enemies to do so. 
  • Elemental FX will now update while rolling over colors in the Arsenal.
  • Mission faction and type are now always capitalized in the Navigation panel.
  • Changed Grendel’s Nian Skin icon to match the positioning of the other Grendel skins.
  • Improved removal of projectile FX if it does not hit anything.
  • Made improvements to Beam FX rendering.
  • Updated and tweaked Grineer model materials and improved their visibility in darker areas.
  • Changed intervals for pain grunts when taking damage on Spoiler character in the New War.
  • Removed a pain grunt that is triggered in Operator form when taking fall damage.
  • Added Laser animation to Dethcube Swift Deth Precept Mod.
  • Updated lighting in Uranus tileset.
  • Made improvements to the FX of Weapon trails.
  • Made improvements to how shiny the Grineer eyes are.
  • Made adjustments to the interior of a Colony Ship in the New War Quest for consistency.
  • Inaros’ Sand Shadows base lifespan are now affected by Duration mods.
  • Updated the lighting on materials for a Spoiler Character/Operators.
  • Updated and improved the look of the icon that appears when hovering over a certain Camp node in Navigation.

Fixes: 

  • Fixed transference range for Operator into Necramech not being limited by distance.
  • Fixed Nightwave Menu creating unintended endless mission in Rathuum.
  • Fixed resources spawning out of reach under the downed Condrix in the post-New War Plains of Eidolon.
  • Fixed Bounty Drone spawning under terrain in post-New War Plains of Eidolon.
  • Fixed banner projectile collision during The New War Quest.
  • Fixed last gem not displaying correct color during ‘On Praghasa’ in The New War Quest.
  • Fixed Veso’s allied Corpus Units appearing in the Codex as they cannot be scanned.
  • Fixed flames appearing too far off the ground during Khal’s mission in The New War Quest.
  • Fixed previewing new skin on a spoiler character after The New War Quest not swapping to previous selection when using controller.
  • Fixed broken spawn trigger when first using Teshin’s Glaive and traversing gaps during ‘For My Brothers’ in the New War quest.
  • Fixed Kahl & Veso being able to parry with their melee weapons.
  • Fixed unnecessary window flickering in Veso boss arena during The New War Quest.
  • Fixed bad visual VFX when using the Protovyre Ephemera with a spoiler character in The New War Quest.
  • Fixed lingering screenshake if you failed to remove the mask during The New War Quest.
  • Fixed Boss teleport ability using incorrect FX in the New War Quest.
  • Fixed error with script during a quest fight in The New War that caused issues with Railjack Missions.
  • Fixed Landing Craft teleporter not transporting when rolling in Post-New War Quest area.
  • Fixed Clients being locked out of Lephantis boss fight if host migration occurs pre-fight.
  • Fixed a hole in the Grineer Sealab tileset.
  • Fixed the lack of collision on a few rocks in the Earth interception tileset.
  • Fixed enemies ragdolling prematurely on Skana stealth finishers.
  • Fixed Mirage Oneiro Animation Set not displaying correct idle bow position.
  • Fixed Yareli not being able to activate Infested Salvage vaporizer while riding Merulina.
  • Fixed Friendly NPCs not having line of sight consistent with their eye direction while taking cover.
  • Fixed lighting issue on Gas City tileset.
  • Fixed Nova’s jets flickering upon changing loadout.
  • Fixed Grineer Sealab doorway entrance showing skybox.
  • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
  • Fixed Client crash related to Post-New War cosmetics when launching a mission in a squad.
  • Fixed Caliban’s Sentient Wrath ability not being audible while using Razor Gyre.
  • Fixed Test tubes not breaking for host & client in Alad V’s secret lab.
  • Fixed Slash damage slowing over time when the Host isn’t looking at enemies.
  • Fixed Crash occurring from script error while viewing the Tactical Menu in Railjack and attempting to close the game.
  • Fixed Kuva Liches throwing players out of the level with the Leash ability.
  • Fixed improper visual movement speeds when NPCs have a speed buff.
  • Fixed Emblem placement on many Warframes to prevent floating or clipping.
  • Fixed stuttering in floating Scintillant animation.
  • Fixed rare issue of Breach Surge’s teleportation not being available after being revived.
  • Fixed Korumm using Vaykor Sydon VFX and HUD icons when blocking.
  • Fixed Juno Comba Codex scans appearing as their Eximus counterparts.
  • Fixed Mission voting text appearing off screen when in a full squad.
  • Fixed Alad V transmission appearing as Mutalist Alad V during Second Dream quest.
  • Fixed being unable to do tricks on K-Drive after holding aim and not indicating direction at the start of a jump.
  • Fixed Operator head flipping in animation during double jump. As reported here: https://www.reddit.com/r/Warframe/comments/s60nej/come_on_de_i_just_wanted_a_sweet_black_widow
  • Fixed camera offset issues on K-Drive if no secondary was equipped in your loadout.
  • Fixed rendering on Corposant Prime Ephemera to look better when equipped on Operators.
  • Fixed K-Drives not doing tricks when using a secondary.
  • Fixed option to equip the Sirocco Amp skin on the Sirocco Amp.
  • Fixed issue where boarding K-Drive or toggling secondary will force the aim button.
  • Fixed script error caused by a NPC not spawning properly when a client joins a mission in progress.
  • Fixed Blodgard Heavy Blade Skin secondary energy colors appearing black.
  • Fixed Sirocco Amp detaching from the Operator arm on Codex scanner equip.
  • Fixed Script error related to Vauban’s Tether Coil.
  • Fixed Blodgard Heavy Blade skin staying in your hand when switching weapons in the Arsenal.
  • Fixed rare FX issue.
  • Fixed Hydroid’s Tidal Impunity Augment Energy cost reduction not applying on the second and following casts.
  • Fixed the ‘Bloodthirsty’ Nighwave Act not tracking progress for Clients.
  • Fixed melee ground slams for the ‘Death From Above’ Nightwave Act tracking inconsistently across weapons.
  • Fixed the ‘Rise of the Machine’ Nightwave Act not resetting when Necramech is destroyed.
  • Fixed the ‘Loyalty’ Nightwave Act not rewarding 4,500 Standing when completed.
  • Fixed Client not getting Nightwave Act complete popup after completing the ‘Topping off the Tank’ Act.
  • Fixed only 1 player being able to complete the ‘Mad Lab’ Nightwave Act in a squad.
    • Also fixed this for other Acts that require items to be collected.  
  • Fixed not being rewarded Nightwave Standing after completing an Act until you complete a mission afterwards.
  • Fixed progress not saving for the Nightwave ‘Antiquarian’ Act if you complete missions solo where there are no reward select screens (Capture, Rescue, etc.).
  • Fixed the Nightwave progress UI not disappearing for Clients after making progress or completing the ‘Night and Day’ Act.
  • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn.
    • Also fixed with the following abilities when they were deactivated normally (e.g. when duration runs out):
      • Nezha’s Fire Walker
      • Nyx’s Mind Control
      • Xaku’s Xata’s Whisper
      • Yareli’s Aquablades
      • Helminth Energized Munitions
      • Helminth Marked for Death
      • Helminth Parasitic Armor
  • Fixed being unable to change Sigils and Ephemeras in the Arsenal during the New War quest replay, leading to problems.
    • We have re-enabled this option, but Sigils and Ephemeras may be hidden in certain cinematics to avoid issues. 
  • Fixed weapons being unreachable after being disarmed by a Drahk Master upon casting Yareli’s Riptide while being disarmed.
  • Fixed the Blodgard Heavy Blade skin clipping into left hand.
  • Fixed various default transmissions playing while The New War quest is active while back on the Orbiter.
  • Fixed inbox messages being sent by Lotus showing as a post-New War character instead.
  • Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying the bonus damage from Galvanized Aptitude.
  • Fixed crash related to the Necramech Summon Gear.
  • Fixed the following weapon icons not being angled the same as others:
    • Gorgon Towsun Skin
    • Opticor Elixis Skin
    • Paracyst Zebra Skin
    • And many more
  • Fixed getting weapon stuck to hand if you equip a skin on a melee that has an opposite grip type (for ex: Greatsword skin on an axe or vice versa).
  • Fixed clones spawned by Shadows of the Dead not teleporting back to Nekros when they are too far.
  • Fixed a rare crash that could occur when loading between levels.
  • Fixed the Dark Split Sword (Dual Blades weapon type) being able to equip holster styles from various other weapon types.
  • Fixed being able to see your standing Operator during landing cinematic when loading into a mission.
  • Fixed auto pickups (Energy pickups, Mods, and anything you only need to move into to pick up) not being picked up while in midair.
  • Fixed Clan Rank box going blank when it’s time for your Clan’s Ascension ceremony. ‘Ascension available’ will now appear.
  • Fixed script error when entering custom obstacle Dojo course as Client when a player has the Protovyre Armor equipped.
  • Fixed the input icons and labels being hard to read in the Silver Grove quest diorama.
  • Fixed the Lumis and Zenoriu Earpieces not aligning on a post-New War character’s ear.
  • Fixed the Magus Destruct Arcane increasing enemy resistance to Puncture damage, not decreasing like intended.
  • Fixed Nef Anyo’s transmission model in the final mission of the Vox Solaris quest having a purple hue and white eyes.
  • Fixed incorrect icon sizing for the following icons:
    • Dual Cestra Shock-Camo Skin
    • Grakata Day of the Dead Skin
    • All Towsun Skins
    • Galatine
    • Ignis
    • Tonkor
  • Fixed crash upon joining an Excavation stage in the Orb Vallis Bounties before the last Excavator is destroyed or completed.
  • Fixed the Ability Banner on-cast showing Teshin’s “Orvius Reach” as “Rip Line” in the New War quest.
  • Fixed broken UI in the Operator Menu when accessed via the pause menu in Cetus.
  • Fixed crash when loading into a mission that has no Warframe and only an Operator (i.e. certain quests).
  • Fixed collision issues in the Corpus Gascity tileset that could allow you to jump out of the map.
  • Fixed Quick Thinking damage ejecting players from Yareli’s Merulina.
    • This also fixes getting kicked off other vehicles when you are at 2hp and take any damage (even shield only) despite having Quick Thinking equipped.
  • Fixed opening the progress screen for a Decoration in the Dojo resetting the timer countdown instead of ticking away in the background.
  • Fixed red and blue outlines appearing on certain textures, especially in the Orbiter, Reactor Room in the Dojo, and some rooms in the Vesper Relay.
  • Fixed Zephyr Jet Stream not applying its movement and attack speed buffs when using Turbulence.
  • Fixed script error related to Zephyr’s Turbulence.
  • Fixed all 4 squad members seeing inconsistent end of mission achievements (opened x lockers, hacked x consoles, etc.).
  • Fixed the Corvas Prime gain being too loud.
  • Fixed script error related to Railjack’s Command Link intrinsic Fast Travel.
  • Fixed players being able to get out of bounds in one of the Orokin Moon tileset’s spawn rooms.
  • Fixed getting stuck forever in The War Within quest after falling off the side of the mountain pass cliff.
  • Fixed a script error related to the Maw in the War Within quest.
  • Fixed floating Operator hair and projection VFX in the final stage of The War Within quest.
  • Fixed white explosions in Ambulas and Grineer Dropships debris FX.
  • Fixed Garuda/Garuda Prime’s Talon colors not being saved in other Appearance Slots other than A.
  • Fixed Warframe Health stats not updating in the Arsenal when equipping the Physique Aura Mod.
  • Fixed being able to benefit endlessly from Inaros’ Sandstorm without spinning by emoting while active.
  • Fixed Railjack mission countdown not proceeding if player leaves squad when all other votes are in.
    • When a player leaves the Railjack mission during this countdown, votes now will be reset.
  • Fixed Reservoirs not changing to Dex Wisp’s default colors when equipped.
  • Fixed script error related to Atlas’ Rumblers.
  • Fixed Garuda/Garuda Prime’s passive damage boost values in HUD alternating between other squad members also playing as her, resulting in incorrect values.
  • More fixes towards the ‘Don’t Be Afraid Poster’ showing up backwards in the diorama.
  • Fixed the Combat Reload Mod buffs not working for Clients.
  • Fixed Lull not refreshing on normal kills when Client activates Baruuk’s Lull ability with the Endless Lullaby equipped.
  • Fixed Clients becoming completely invulnerable when transferring to Necramech.
  • Fixed the Range Advantage Mod buffs not working for Clients.
  • Fixed inconsistent naming of the Lua Rock Dojo decorations.
    • Any previously named ‘moon’ decorations are now correctly named ‘Lua’.
  • Fixed the ‘Damaged Trim’ Dojo decorations having the same descriptions.
  • Fixed the ‘Throne Room Stairs’ (straight and curved) having swapped descriptions.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Grendel’s Pulverize
    • Hildryn’s Aegis Storm
    • Hydroid’s Undertow
    • Inaros’s Sandstorm
    • Lavos’ Vial Rush
    • Ivara’s Prowl
    • Revenant’s Reave
    • Wisp’s Sol Gate
    • Yareli’s Merulina
    • Revenant’s Danse Macabre
  • Fixed ‘Wall (Left Side Damaged, 2m)’ Dojo decoration’s pivot point changing orientation after being picked up after being placed.
  • Fixed strange Operator animations after dismounting a vehicle in a certain stage of The New War quest.
  • Fixed the Redeemer’s final shot not firing in the same direction as the rest of the melee attack combo.
  • Fixed Requiem Ultimatums not appearing in the End of Mission screen when rewarded.
  • Fixed Operator hood staying closed when going to customize Features (specifically face/secondary face).
  • Fixed Combat Reload not always triggering when head-shotting enemies.
  • Fixed an issue where you could sometimes bypass quest requirements by starting a quest and then immediately attempting to start another quest you aren’t supposed to start.
  • Fixed the Tenet Diplos’ lock-on ability not damaging Osprey enemies.
  • Fixed Corrupted Lancers using the wrong hitbox. As reported here: https://www.reddit.com/r/Warframe/comments/t7zys4/i_have_a_suspicion_corrupted_lancer_is_using/
    • They were using the Grineer Lancer hitbox, which was causing it to be impossible to land headshots from the side and behind. 
    • The look of Corrupted Lancers has also been updated with this fix and they now carry Arca Plasmors instead of Boars. 
  • Fixed the Kuva Elite Lancer using the wrong material roughness.
  • Fixed Inaros’ Resurrection meter being half a pixel too far to the left.
  • Fixed the Dojo Obstacle Course ‘Allow Operator’ option not working.
  • Fixed Atlas’ Titanic Rumbler Augment Mod not multiplying the Rumbler damage by 400% as described.
  • Fixed crash related to the ‘Browse Genetic Imprints’ screen.
  • Fixed bugged materials on doors in Corpus Sabotage missions.
  • Fixed some inconsistent Archwing out-of-bounds areas during the ‘Pursue Teshin into the Asteroid Field’ stage in The War Within quest.
  • Fixed a hole in the map in the Grineer Sealab tileset.
  • Fixed underground map peeking out of the ground near Mount Nang in the Plains of Eidolon.
  • Fixed becoming perpetually invisible as Client after jumping into water as Operator.
  • Fixed spawning out of the map after transferring to Operator when exiting water volumes in the Grineer Sealab tileset.
  • Fixed transferring to Operator while jumping into water letting you fall in as Operator.
  • Fixed becoming perpetually invisible after entering a cutscene as Operator shortly after hacking a terminal with the Untraceable mod equipped on their Parazon.
  • Fixed flashing textures on the floor near water in the Grineer Sealab tileset.
  • Fixed Client crashing in Simulacrum when transferring to Operator.
  • Fixed Garuda Prime’s Dread Mirror losing all its Prime details if it expires while still having the projectile active.
  • Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly.
  • Fixed Operator in the initial customization screen in the Second Dream quest sitting off camera.
  • Fixed decals appearing in Harrow’s Condemn FX.
  • Fixed several script errors related to Lunaro.
  • Fixed various Grineer Fortress Dojo decorations missing capitals in the word ‘Fortress’.
    • Also fixed issues with certain decorations missing mention of ‘Fortress’ in their descriptions.  
  • Fixed Sigils appearing on the Wisp Dex skin’s helmet flaps.
  • Fixed loss of functionality for several seconds after being knocked off Yareli’s Merulina by an enemy grab or knockdown ability.
  • Fixed walking through the snow in The War Within not leaving trail behind Operator.
  • Fixed being unable to swap certain spoiler characters in the Arsenal in the Dojo.
    • We removed this option in non-Arsenal areas. 
  • Fixed using the ‘Detach Camera’ option in Captura causing a loss of input functionality.
  • Fixed the context action on the Void Key in the ‘Follow the Stalker’ stage in the Second Dream quest being far too small.
  • Fixed the Nagantaka Prime not applying custom colors to the crossbow string.
  • Fixed other players’ blue dots in the mini map not appearing in the Dojo.
    • Note: If a player is invited to squad in the dojo, the icon will be that of the Warframes. If a player is just ‘in’ the dojo with you but not in your squad they will appear as a blue dot.
  • Fixed Emblems not attaching properly to the Ember Pyraxis Shoulder Pads when being previewed.
  • Fixed the cursor being visible during ‘The Maker’ cutscene while using a controller.
  • Fixed Revive UI components being slightly off center.
  • Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction.
    • Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions.
  • Fixed some idle animations causing Warframes to step backwards and bend their legs awkwardly.
  • Fixed a rare bug in matchmaking that would sometimes result in not being able to find a session with slots still available.
  • Fixed a rare bug that would sometimes ignore input on the Daily Tribute screen.
  • Fixed the ‘MID’ in the ‘Pillar Debris’ Dojo decoration description being capitalized.
  • Fixed some zoning issues in the Mantle, Earth Capture mission.
  • Fixed some lighting issues in the Mantle, Earth Capture mission.
  • Fixed the ‘Dragon’s Tooth Weapon System’ Dojo decoration missing a hyphen in the description on ‘anti personnel’.
  • Fixed Sniper Rifles with multishot projectiles (Lanka, Komorex) behaving differently than hitscan Sniper Rifles and only counting bullets that cause damage for combo counting.
    • Essentially, fixed projectile-based rifles counting every bullet individually for shot-combo mechanics when it comes to hits and misses. They now use the same rules as hitscan rifles which give you a combo stack for every bullet in your shot regardless of whether that bullet causes damage or not. 
  • Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example).
  • Fixed Saryn with Xata’s Whisper infused onto her getting the benefits of the ability after casting Toxic Lash.
    • Also fixed both of the abilities having infinite duration. 
  • Conclave: Fixed Weapons (notably particular shotguns & AoE guns) minimum falloff damage not properly respecting the correct Conclave specific values.
    • From a community standpoint this was considered a significant exploit/bug for Conclave, it was not fair play or intended.
  • Fixed Nova’s Null Star making her  invincible with Helminth Invigarations.
  • Fixed Nightwave Challenge Standing appearing to incorrectly doubled in UI on End of Mission screen.
  • Fixed script error resulting in a crash after tranquilizing a conservation target multiple times.
  • Fixed Nightwave Night and Day challenge from not counting residue that was collected and used mid-mission.
  • Fixed Nightwave challenges from not saving mid-mission, sometimes resulting in losing progress on Mission extraction.
  • Fixed two places in the HUD that weren’t properly capitalizing.
  • Fixed cases of Roman numerals not capitalizing.
  • Fixed animation breaking in the War Within during the Mountain Pass if pressing sprint after dying.
  • Removed potential rare specific scenarios where Status Effects could potentially do unintended critical damage.
  • Fixed crash that would occur from a missing transmission during the second Spy Mission in the Stolen Dreams quest.
  • Updated Mars Grineer face materials.
  • Fixed slight green tinge that appeared on some Grineer faces.
  • Fixed default energy colors on Gara’s being displayed incorrectly.
  • Fixed script error that occurred when damaging a Coildrive in the Orb Vallis.
  • Fixed animation in The New War quest during unmasking in Cetus.
  • Fixed the FX on some Amp beams not triggering on impact.
  • Fixed beam rotation FX depending on end point.
  • Fixed an obscure bug with matchmaking between Host and Client.
  • Fixed the Corpus Proxima Crewship’s shield drone explosion FX having color issues.
  • Fixed Garuda’s Ability description appearing outside text box when viewing in German.
  • Fixed Nightwave Challenge Rise of the Machine visually resetting itself on Necramech death after completion.
  • Removed unnecessary in-game text.
  • Fixed localization tag on the Lotus Helmet.
  • Fixed Yareli not getting XP for ability casts when riding Merulina.
  • Fixed inventory not updating quickly when playing Warframe on the Epic Games Launcher.
  • Fixed inconsistent use of capitalization for Disruption Void Fissure missions.
  • Fixed slight orange FX and irregularities on the Health pick-up orb.
  • Fixed scale button in Orbiter Decorating menu being misaligned when using Spanish.
  • Fixed script error related to Gauss’ Thermal Sunder on Extraction.
  • Fixed lighting in Dojo to fix brightness issue when decorating.
  • Fixed areas in the Orokin Tower Chamber Dojo Room that make it too difficult to place decorations.
  • Fixed a very rare case that might make  the Player unable to move.
  • Fixed Enemy pathing in Post-New War Plains of Eidolon to avoid enemies wading through water instead of walking around the water.
  • Fixed script error related to using the Archwing launcher.
  • Fixed flickering on warp tunnel in The New War Quest.
  • Fixed standing not being rewarded on completion for the Venus Bounty Hunter Nightwave challenge.
  • Updated custom Dojo lighting to affect reflections.
  • Fixed localization mentioning Landing Craft instead of Orbiter.
  • Fixed flickering effect in the Spoiler Camp on the teleporter while in the Orbiter.
  • Fixed some issues with minimap navigation on Lua.
  • Fixed lower level Drone bounties from spawning tons of reinforcements in The Plains of Eidolon.
  • Fixed script error related to Glaive FX.
  • Made some adjustments to the Kuva Fortress tileset.
  • Fixed issue of Client having no functionality when loading into Captura if the Host is in Free Roam.
  • Fixed crashing that may occur if using an older version of Steam.
  • Fixed rare crash related to Wisps’ Reservoirs.
  • Fixed black walls appearing on rocks in the Mars Settlement tileset.
  • Fixed a certain spoiler character’s face appearing distorted while replaying The Sacrifice quest.
  • Fixed being able to clip through the wall and get out of bounds in the Orokin tileset spawn room.
  • Fixed stalactites and other stone protrusions in the Silver Grove Captura scene not being properly lit.
  • Fixed being able to interact with intractable Dojo decorations before they are built.
  • Fixed buttons for contributing/rushing to donated personal decorations appearing in the Dojo menus. This also fixed a script error as you cannot contribute/rush to a personal decoration.
  • Fixed camera at times facing the wrong way when transferring in and out from Warframe to Operator.
  • Fixed the Crimson Nose Pattern’s nose being far too bright – Rudolf didn’t appreciate the competition.
  • Fixed script error in the Mariana Exterminate node on Earth related to enemy spawns.
  • Fixed script error when spawning enemies that have shockwave abilities in the Simulacrum.
  • Fixed an issue where your Warframe could get stuck kneeling if you transferred back to Operator while playing being knocked back or performing a kneel emote animation.
  • Fixed Titania appearing invisible in a cinematic during a key moment in The Second Dream quest.
  • Fixed being unable to transfer back to your Warframe after transferring while riding K-Drive. Also fixed becoming invulnerable after dying as Operator afterwards.
  • Fixed being unable to chat link the Caliban Helmet.
  • Fixed being unable to chat link Glyphs you just recently purchased.
  • Fixed a hard line in the water in a certain spoiler Camp.
  • Fixed teleporting issues when attempting to enter the gates to Cetus on a K-Drive.
  • Fixed an issue where the camera was too zoomed in when using a certain spoiler character in Cetus, Fortuna, and Necralisk.
  • Fixed script error related to spawning Specters.
  • Fixed Warframe clipping through the Arsenal when installing it during the Awakening quest.
  • Fixed Titania in Razorwing causing issues in the Second Dream quest cinematic sequences.
  • Fixed script error related to Convergence Orbs.
  • Fixed a hole in the Grineer Forest tileset.
  • Fixed material issues on Ballas and Lotus. As reported here: https://forums.warframe.com/topic/1293380-skin-color-ballas-and-lotus/?ct=1650924413
  • Fixed Saryn’s Molt not taking damage from melee attacks.
  • Fixed being able to create copies of your Warframe in Railjack missions using transference.
  • Fixed being unable to ‘switch’ (spoiler) when editing Focus in Cetus, Fortuna, or Necralisk.
  • Fixed black triangle appearing on the star chart.
  • Fixed bug with Operator footstep sounds not playing while running on textile materials.
  • Fixed loading indefinitely when loading the table stage in The New War quest.
  • Fixed being stuck on the loading screen when logging into the table stage in The New War quest.
  • Fixed camera pointing away from Leverian items in the Codex dioramas.
  • Fixed world state window pointing to Mars automatically during the Archon hunt in The New War, even after defeating Amar.
  • Fixed the ‘New’ screen in the in-game Market kicking players out of The New War quest.
  • Fixed Odonata’s Ability icons being hard to read.
    • The thickness has been increased to improve visibility of the icons.  
  • Fixed script error related to an FX.
  • Fixed Anomaly Shards still being rewarded after Railjack mission fails.
  • Fixed hair shaders not respecting dissolves while Deferred Rendering is enabled.
  • Fixed script error related to Garuda’s Seeking Talons.
  • Fixed script error related to Infested Pods.
  • Fixed being able to get out of the map in the Strata Relay.
  • Fixed Operator being unable to open a door causing a progstop while replaying The War Within quest.
  • Fixed the Torid and Pox missing their ‘Embed Damage Radius’ and ‘Embed Time’ stats.
  • Fixed the Orokin Tower Chamber Dojo Room preview icon not being accurate to what’s actually seen in the room.
  • Fixed Orbiter Stencils being too bright.
  • Fixed the Sari Syandana overlapping on top of menus making it hard to read.
  • Fixed Warframe being invisible in one of the end cutscenes in the Second Dream quest.
  • Fixed the opening cinematic in The War Within quest showing the snow path FX going in front of the Operator instead of behind as they walk.
  • Fixed the Imperator Vandal preview not showing up in the Codex if you do not own it.
  • Fixed script error related to Sevagoth’s Shadow attempting to attack a decoration.
  • Fixed not receiving Duplicate Protection after earning the Chitoid sentinel bundle in Nightwave if you already own it.
  • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.

That’s it for this major patch for Warframe update 2.10. Stay tuned here at MP1st for more patch notes in the future!

Source: Warframe forums

MP1st Staff

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Devil May Cry 5 Sales Surpass 5 Million Units, Now Best Selling Game in the Franchise

Capcom has announced a breakthrough for the DMC series, as Devil May Cry 5 sales have now surpassed 5 million units worldwide, making it the best selling game in the franchise overall. The number is higher than Deviil May Cry 4 by more than 200,000, and you can check out the announcement from Capcom below.

Here is the full announcement from Capcom celebrating the milestone of Devil May Cry 5 sales:

Translated from Google:

Cumulative worldwide sales of “DMC5” have exceeded 5 million units!

Thank you for your support.

The Capcom Spring Sale for PlayStation4 “Devil May Cry 5 Player Vergil Pack” is until 23:59 on April 27th (Wednesday) today. Do not miss it!

https://capcom.co.jp/devil5/ # DMC5

Here are the current sales figures for all DMC games as per Benji-Sales over on Twitter:

Devil May Cry V has reached 5+ Million Units Sold. It is the best selling entry ever in the franchise

Devil May Cry Series Sales

• DMCV – 5m+

• DMC4 – 4.8m

• DmC (Ninja Theory) – 3.8 Million

• DMC3 – 2.3m

• DMC1 – 2.1m

• DMC2 – 1.7m

• DMC HD Collection – 1.2m

In other DMC news, a Netflix series has been confirmed for Devil May Cry, and will feature both Vergil and Lady. Check it out here.

Source: Twitter

MP1st Staff

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Red Dead Redemption 2 April 27 Update Out on PC; Comes in at 2.9 GB

Rockstar Games has released the Red Dead Redemption 2 April 27 update on PC today, and this one is a relatively small patch that was released only on the PC platform. Check out the Red Dead Redemption 2 update patch notes below.

Red Dead Redemption 2 April 27 Update Patch Notes:

Update: Here’s the official patch notes from Rockstar Games:

[April 27, 2022] – Security Improvements

  • Updates to improve the security of Red Dead Online

At the time of writing, Rockstar Games has not yet released the full patch notes for this latest Red Dead Redemption 2 update. However, we do know that it’s size is 2.9 GB, and that according to GTA Forums it modified a number of files, possibly hinting to bug fixes:

i wonder why they had to modify whole 6 RPFs

i would get like 2 at most and exe

but no, 6 RPFS to balloon download size on RGL, cuz they cannot into delta patching in year of 2022

There’s no other known information on the patch, although it’s worth noting that Rockstar has been quiet on the game overall for quite some time now. In any case, stay tuned here at MP1st for the complete patch notes once we have them, which should be later in the day.

Update: Post has been updated with the official patch notes.

MP1st Staff

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Warframe Angels of the Zariman Launch Trailer and Features Fires Out

Warframe Angels of the Zariman is finally available today across all platforms, and Digital Extremes has also unveiled its launch trailer and additional details on this next big expansion! Check out the launch trailer below as well as the additional details.

Warfame Angels of th Zariman features :

Explore a Haunting and Beautiful Chrysalith Social Hub

Venture into the very heart of the Zariman Ten Zero and explore unique locations like the Chrystalith social hub. Here players will meet new characters to gain access to new Incarnon Evolving Weapons, customize their own Dormizone apartment, or squad up and jump seamlessly into three challenging new game modes, each a unique take on classic Warframe action.

Electrify your Gameplay with a New Warframe, Gyre

Gyre is Warframe’s 49th playable Warframe and can be earned in-game or purchased for Platinum from the Warframe Market. A graceful, yet formidable Warframe, Gyre can spin her inner mechanisms to generate electricity which she can elegantly control to obliterate opponents.. Players can look forward to annihilating their enemies with her conductivity of coils and transmitters, bringing on waves of destruction from her signature weapon and crippling Abilities. More information about Gyre and her full Ability kit can be found on the Angels of the Zariman landing page or Warframe’s Devstream 161 Overview.

Take Fashion Framing to New Heights with Voidshell Skins and Valkyr Deluxe

Warframe already features an extremely high-level of customization with its wide variety of Fashion Frame options and Angels of the Zariman introduces even more ways to customize player appearances in Warframe. Voidshell Skins are a unique new offering in Warframe that allow players to select Material Structures to apply to each tint on their Warframe. These textures can be earned or purchased in-game for Platinum and will only be available on Voidshell Skins for their Warframe and Operator (cannot be applied to existing cosmetics). A variety of Voidshell Skin collections will be made available today: Saryn Voidshell Collection, Volt Voidshell Collection, and the Rhino Voidshell Collection. A new Deluxe Skin will also be introduced today with the Valkyr Carnivex Collection, featuring the Valkyr Carnivex Warframe Skin, Dreyic Fist Weapon Skin, and Alastorn Armor Set. More information on these exclusive Customizations can be found on the Angels of the Zariman website.

Prepare for the Unknown with New Supporter Packs to Reinforce Your Arsenal

Players can reinforce their Arsenal and prepare for the threats ahead of them in Angels of the Zariman with instant access to new Weapons, Customizations, Boosters, and more in the Emergence and Chrysalith Supporter Packs. Venture into the dark of the Zariman with the evolving Tenno badge of honor, the Vesaro Sekhara, the striking Hespar Scythe and much more. More information about Warframe’s new supporter packs for Angels of the Zariman can be found on the expansion website.

Digital Extremes is also offering a limited-time sale on needed prerequisites to access Angels of the Zariman:

ITEM / BUNDLE PRICE (IN PLATINUM)
The New War Firepower Pack

Includes: Railjack + Voidrig Necramech

465 Platinum
Railjack 240 Platinum (40% Off Through May 11)
Voidrig Necramech + Bonewidow Necramech 225 Platinum Each (40% Off Through May 11 )

As is the case with these big content drops, Digital Extremes will be dropping a patch today for Warframe’s next big expansion. Stay tuned here at MP1st for the complete patch notes on Angels of the Zariman!

Warframe Angels of the Zariman is now available to play across all platforms, consoles and PC.

MP1st Staff

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The Elder Scrolls Online Update 2.31 Released This April 27 (Update)

Bethesda has released The Elder Scrolls Online update 2.31 patch for consoles today, and this brings another round of fixes to the MMORPG. For PC players, a patch was released earlier in the week. Read on for the ESO April 27 patch notes.

The Elder Scrolls Online Update 2.31 Patch Notes | ESO April 27 Patch Notes:

Update: Post has been updated with the proper patch notes for consoles (PlayStation and Xbox patch notes are the same).

Note: Same as with almost every The Elder Scrolls Online update, Bethesda has not released the official console patch notes yet, but we do have the PC version changelog available, which is more often than not, the same thing.

The Elder Scrolls Online v2.31 (PS4) / v1.13 (PS5) is a small incremental patch that contains two crash fixes, a fix for Bosmer female character animations, and a fix for an issue involving voice chat UI error messages. The size of this patch is approximately 522MB.

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Animation

  • Fixed an issue where female Bosmer characters were using the incorrect running animation.

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General

  • Fixed a crash that could occur when sending mail while logging out or closing the game.
  • Fixed a crash that could occur when entering a dungeon with an active Companion.

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General

  • Reduced the likelihood of randomly encountering UI error messages regarding voice chat when first logging in.

Once the console patch notes are out, we’ll update the post accordingly.

Update: Post has been updated with the proper console patch notes.

Source: Elder Scrolls Online forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.010 Out for New Game+ & More for v1.3.0 This April 27

Techland has rolled out the Dying Light 2 update 1.010 patch for both last-gen and next-gen platforms. This is for patch version 1.3.0, and brings New Game+ alongside co-op, quest, UI/UX fixes and more!. Read on for the full Dying Light 2 version 1.3.0 patch notes.

Note: Some versions of the game are showing this as patch 1.009, and it depends what region of the game you own.

Dying Light 2 Update 1.010 Patch Notes | Dying Light 2 Version 1.3.0 Patch Notes:

New Game+

  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
    • 30 new inhibitors
    • New platinum objectives for parkour challenges
    • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    • A new legendary weapon tier added
    • Gold encounters added
    • Enemy difficulty scales with the player level

Co-op Updates

  • Fixed connection and stability issues in co-op
    • Fixed connection issues with the players who are further advanced inthe story
    • Improved game performance in co-op
  • Co-op story blocks
    • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    • Fixed few remaining death loops in co-op
    • Fixed an issue with a missing NPC during the Missing People quest in a co-op session
  • Co-op quality
    • Improved weapon visualization in online menu and inventory
    • Improved handling of challenges requirements in co-op
    • Fixed random bandit respawns while players are still in the bandit camp
    • Fixed issues with the player being unable to access inventory or map after dying several times in co-op
    • Fixed blocked story progression with „enemies nearby” notification
    • Fixed rare issue when a player can’t move after a revive
    • Fixes for far away peer respawn from the host and respawning in geometry
    • Fixed AI jitter in random cases
    • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
    • Fixed sound duplication in co-op
    • Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
    • Fixed the display of incorrect icons on the map after a co-op party
    • Fixed “call for help” when the player is being summoned during a gather in co-op
    • Fixed black screens in certain situations that could cause progression blockers during co-op progression
    • Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
    • Updated the time of tutorial windows to 30 seconds during the co-op sessions
    • Fixed a bug that allows player to have multiple story quests active

Content Update

  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Quest Updates

  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760×1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings

Technical Updates

  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches

…and numerous additional bug fixes and quality improvements.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Desert Online Update 2.32 for O’dyllita Part 2 This April 27

Pearl Abyss has released the Black Desert Online update 2.32 for consoles today, and this is to bring O’dyllita Part 2 content! Check out the long list of new stuff and changes in the Black Desert Online April 27 patch notes.

Black Desert Online Update 2.32 Patch Notes | Black Desert April 27 Patch Notes:

O’dyllita Part 2 

● The main quest for O’dyllita part two follows the ‘[Lv.60 O’dyllita II] The Gem of Imbalance’ has been added
– In order to proceed with the quest, you must have completed the ‘[O’dyllita] Keepsake of Ataraxia’ quest from O’dyllita part 1.

O’dyllita Hunting Begins 

● Added new Hunting quests.
– Adventurers who have completed the True Hunter quest can receive the New Legend quest from Verita of Port Epheria.
– Completing the quest line will allow you to receive 3 daily Hunting quests from Roussea of Narcion.

● Added new Hunting actions which can be obtained by completing the last quest “Hunter’s Dream” in the O’dyllita Hunting quest line.
– Hold RB/R1 during left or right roll to quickly kneel and shoot.
– Hold RB/R1 during backwards roll to quickly stand and shoot.
– Press RB/R1 while sprinting forward to shoot while sliding forward.

● Added Breath of Narcion as new item that can be obtained by defeating Hunting monsters in Narcion, O’dyllita.

● According to Roussea, the famous hunter, Animals have begun to migrate to the Narcion area of O’Dyllita
– 4 Hunting monsters (Grass Rhino, Verdure Buck, Shadow Wolf, Shadow Lion ) have been added to the area.
– Four hunting boss monsters (Grass Rhino, Verdure Buck, Shadow Wolf, Shadow Lion) have been added.
* Monsters in this area must be killed with Matchlocks.
– If you get the item “Life-bearing Wind” while butchering a hunted animal, the boss hunting monster will appear.
– Butchering the boss hunting monster has a higher chance of dropping the “Breath of Narcion” and gives more of the standard loot.

● Added [Hunting] Master Matchlock.
– [Hunting] Master Matchlock requires Artisan Hunter 10.
– [Hunting] Master Matchlock has higher AP, faster reload speed, and better Durability than the [Hunting] Artisan Matchlock.
– Can craft at Lv. 4 Tool Workshop using [Hunting] Artisan Matchlock +10.
– Breath of Narcion obtained from Hunting in O’dyllita is required to craft a [Hunting] Master Matchlock.

● Added Furniture as a drop item from defeating Hunting monsters in Narcion, O’dyllita.
– Stuffed Grass Rhino Head
– Stuffed Verdure Buck
– Stuffed Verdure Doe
– Stuffed Shadow Wolf Head
– Stuffed Shadow Lion Head

● Added special furniture crafting methods that can upgrade the buff effects of Artisan and Master level stuffed furniture.
– Only the new stuffed furniture obtained at Narcion, O’dyllita can be crafted into special furniture at the moment. More special furnitures are being planned to be added later.
– Breath of Narcion obtained from Hunting in O’dyllita is required to craft special furniture.
– Once Artisan and Master level stuffed furnitures are upgraded to special furnitures, buffs gained at the residence will now last 3 hours.

New Hunting monsters have settled down in the southern fields of O’dyllita, Narcion. You can obtain the Breath of Narcion by defeating these monsters from which you can make a higher tier Matchlock. Also, completing the new Hunting questline will allow adventurers to learn new actions that makes quick use of the Matchlock. Defeating Hunting monsters in Narcion will give you stuffed furnitures that allow 1 hour buffs, but upgrading them will boost the duration of the buff to 3 hours. Upgrade feature of other stuffed furniture are being planned to be added later on.

● Roussea, the Hunter of Narcion, can now exchange Usable hides and Supreme Hides for Damaged Hides and Usable Hides.

● You can also use simple alchemy on hides to transform them.
– Useable Hide x1 → Damaged Hides x2
– Supreme Hide x1 → Usable Hide x2
* You can also use Black Stone Powder to mass produce the hides
– Useable Hide x10 + Black Stone Powder x1 → Damaged Hides x20
– Supreme Hide x10 + Black Stone Powder x1 → Usable Hide x20

● Added 30 Artisan’s/Masters Special stuffed items that can be crafted through Hunting.
– In order to make these Special items, you require the use of the Breath of Narcion item that can be obtained by killing monsters in the Narcion Area.
※ Special Item production can also be made using Omua’s Breath, which can be obtained while hunting in the future when the Mountain of Eternal Winter is added.
– Special stuffed items can be made by combining the materials together. The buff duration from the items will increase to 3 hrs.

– You can find information regarding these items in the Crafting Notes.

Artisan/Master’s Stuffed items
Stuffed Bear Head
Bear Hide Carpet
Stuffed Boar Head
Stuffed Fox Head
Stuffed Weasel
Stuffed Gray Wolf Head
Stuffed Wolf head
Stuffed Giant Boar Head
Stuffed Elk Head
Stuffed Valencia Mountain Sheep Head
Stuffed Giant Lion Head
Stuffed Valencian Lioness Head
Stuffed Drieghan Male Goat Head
Stuffed Drieghan Female Goat Head
Stuffed Yak Head
Stuffed Llama
Stuffed Belladonna Elephant Head
Stuffed Baby Belladonna Elephant Head
Stuffed Gazelle Head
Stuffed Black Leopard Head
Stuffed Feather Wolf Head
Stuffed Phnyl Head
Stuffed Fericca Head
Stuffed Ferinna Head
Stuffed Kamasylvia Weasel

● A new daily quest has been added that can be received through Liana and Ludwig.
– Daily quests can be picked up from Liana in large cities.
– The following Daily Hunting quests cannot be received together, and only one can be selected per day.

Quest Name  Quest Requirements Rewards
[Daily][Hunting]
Wild Narcion
Beginner 1 to Artisan 10:
Kill Hunting Monster x5 in Narcion
Hunting EXP
(Professional 10: 11%)
Hunter’s Dawn x1
Hunter’s Token x5
Master 1 and higher:
Kill Hunting Monster x15 in Narcion
Hunting EXP
(Master 10: 1.7%)
Hunter’s Dawn x1
Hunter’s Token x10

Improved Pet Looting

The way pets acquire loot, as mentioned in CalpheON Episode 2, has been improved. Previously pets had to follow the character when the character moved, so the more the character moved, the slower the speed of picking up loot. As many adventurers have constantly provided their opinions on the topic, we have had a lot of discussions and tests to find a way to improve this situation, and we have been able to improve the way pets behave by looting items first. After this change it is expected that the chance of missing loot even when moving around a lot will be eased.

● The way pet’s pick up items has been improved.
– It has been improved so that pets will pick up loot first, even if the character moves.
– It has also been changed so that using Pet Skills such as hostility detection, rare monster detection etc do not affect the loot collection rate.

Content Changes

● Adjsuted the amount of Parley consumed per Barter to be reduced by 0.1% per Barter Level from Master 11 to Guru 50.

Barter Level Before After
Master 11 -18.37% -18.37%
Master 21 -19.28% -19.37%
Guru 1 -20% -20.37%
Guru 26 -21.04% -22.87%
Guru 50 -21.21% -25.27%

● Reports of rare animal sightings from all over are reaching some seasoned hunters. Many hunters living in quiet seclusion in Behr have gathered to put together a Rare Hunting Guide. You might be able to get special information about these rare animals by becoming friendly with the hunters.
– Added [Knowledge – Ecology – Rare Hunting Guide] Category
– Added the following rare monsters for hunting.


[Parched] Poison Net Desert Scorpion

[Enchanting] Rainbow Fox

[Oblivious] Breoro

[Moonlit] Crystal Alligator

[Cursed] Stone Cobra

– You may be able to obtain knowledge by hunting rare animals, and obtain the following titles.

Monster Name Title
[Parched] Poison Net Desert Scorpion – Fierce
– Desert Eagle
– Savior of Ibellab
[Enchanting] Rainbow Fox – Nothing If Not Quick-witted
– Great Detective
– ROYGBIV
[Oblivious] Breoro – Executing Traitors
– Grieving
– Heartbroken
[Moonlit] Crystal Alligator – Enjoying the Music
– Alligator Trainer
– Watcher
[Cursed] Stone Cobra – Taken Aback
– Snake Researcher
– Faux Snake

– You can get the [Bonus] Hunting quests by chance if you hunt the following animals.

Region Title Monster Name
Wild Animal Area near Acher Guard Post in Kamasylvia Wild Belladonna Elephant
Baby Belladonna Elephant
Gazelle
Feather Wolf
Black Leopard
Ferrica, Ferrina
Phnyl
King Griffon
O’dyllita
Narcion
Wild Grass Rhino
Verdure Buck
Verdure Doe
Shadow Wolf
Shadow Lion
Boss Grass Rhino
Verdure Buck
Shadow Wolf
Shadow Lion
Valencia
Areha Palm Forest
Wild Giant Lioness
Giant Lion
Giant Mountain Sheep

– You cannot accept the same [Bonus] Hunting Quest more than once. However, you can accept other [Bonus] Hunting Quests without a daily limit after completing a [Bonus] Hunting Quest.

Region Reward per Region Universal Rewards
Wild Animal Area near Acher Guard Post in Kamasylvia Mournful Crystal of the Forest x2
Hunter’s Token x25
Hunter’s Dawn x1
* You can get the following effects for 30 minutes when you obtain Hunter’s Dawn:
– Hunting EXP +15%
– Attack Speed +2
– Movement Speed +2
– Critical Hit +2
O’dyllita
Narcion
Narc’s Wishstone x1
Hunter’s Token x25
Valencia
Areha Palm Forest
Areha Handcrafted Compass Part x1
Hunter’s Token x25

– You can use Heating on Mournful Crystal of the Forest X10 to get Forest Fury X1
– You can use Heating on Narc’s Wishstone x30 to get Breath of Narcion x1
– You can take Areha Handcrafted Compass Part to Burita Allon, the trade NPC of Valencia, to get Lion Meat x250

Rare animals have been sighted in the Black Desert world. They are hard to find, but we hope that coming across these rare animals, filling out the Rare Hunting Guide one by one, and obtaining new titles along the way will add a new element of enjoyment for our Adventures.
We will continue to add new rare animals with their own unique characteristics—please stay tuned!

You can also get information on the rare animals from the villagers living in Behr, which may soon become a booming hunting village!

We also added [Bonus] quests to hunting; all you have to do is complete some rather straightforward quests to receive rewards unique to each region and short but powerful buffs.

Character Changes

The importance of accuracy has steadily moving towards the forefront of players minds, regardless of whether it’s in PvE or PvP. Accordingly, attack decision effects were added so that you can check the Accuracy of your character’s attacks. With this change, you’ll be able to set a clear goal for your gear or experience for yourself the Accuracy of your attacks when fighting against monsters that are much stronger than your character’s level.

● Added “Miss” to be displayed when your attacks miss so that you can more clearly recognize instance in which you miss attacks or successfully evade.
– You can activate the settings for this feature by going to the Show/Hide tab of the settings menu.

● Changed all characters Lv. 20 and below to be revived with full health restored.
● Improved the skills listed in the skill guide to now display based on attack skills.
● Changed the following skills, which were previously learned from between levels 2 to 6, to be learned at level 1.
– Sorceress: Signs of Agony
– Mystic: Scissor Kick
– Lahn: Moon Slash, Spring Breeze
– Archer: Earth Kick, Gaping Darkness, Flow: Volant Kick, Flow: Ascending Spirit, Winged Strike, Uproot, Low Sweep, Radiant Explosion
– Shai: Hop-Three
– Guardian: Fierce Disdain, Frenzy, Mutilation, Juggernaut, Juggernaut: Smite, Strike Down
– Hashashin: Piercing Tornado, Sand Divider, Shadow Splitter
– Nova: Bitter Reign, Chain Strike, Command: Rime Ice, Face the Darkness, Vengeful Star, Command: Blooming Icy Thorns, Punishing Trap
– Corsair: Whirling Slash, Whirlpool, Storm Surge, Tidal Slash, Overflow
– Sage: Void Gateways


Warrior
● Slash – Changed the required levels to learn each rank. Adjusted I to V damage accordingly.
● Slash – Changed to now combo itself from attack 2.
● Changed the main weapon skills displayed in the skill guide.


Berserker

For novice Adventurers to enjoy leveling in beginner zones, we’ve adjusted Berserker’s pre-Awakening skill damage accordingly.

● The following skill acquisition levels have changed.

Skill Name Before After
Elastic Force I~X 1/16/24/32/40/46/48/50/52/54 1/5/10/16/25/31/39/44/48/53

● Changed the damage of the following skills as follows

Skill Name Before After
Beastly Wind Slash (I~Extreme) 252/312/473/636/816% 328/406/615/827/1061%
Fierce Strike (I to Ultimate) Attack Damage: 327/424/521/618/715/811%

Extra Attack Damage (III~Ultimate) : 677/803/930/1054%

Attack Damage:  425/551/677/803/930/1054%

Extra Attack Damage (III~Ultimate): 880/1044/1209/1370%

Frenzied Destroyer I~VI Attack Damage: 251/277/439/493/534/590%

Extra Attack Damage: 260/311/361/412/465/606%

Attack Damage: 301/332/527/592/641/708%

Extra Attack Damage: 312/373/433/494/558/727%


Ranger
● Flow: Bypassing Wind – Fixed the issue where the hit effect of the skill appeared to overlap in the demo video.
● Prime: Tearing Arrow – Changed to fire the remaining arrows when stamina runs out while charging.
● Black Spirit: Elven Rage – Fixed the issue where the skill activated while it was toggled.


Musa
● Changed the following to Tiger Blade:
– Changed the area of Attack 1 to match the area hit with the blade.
– Fixed the issue where Prime: Gale skill damage was not applied.


Maehwa
● Blooming – Added to the Skill Guide.
● Black Spirit: Maehwa: Decapitation – Fixed the awkward text about the number of hits.


Ninja
● Ninjutsu: Shadow Stomp – Added to the Skill Guide.


Kunoichi
● Black Spirit: Flash Slash – Fixed the issue where the rage absorption effect was not being applied when used after Smokescreen.
● Main weapon Back-block – Fixed the issue where getting hit while changing weapons would cause her to change weapons instantaneously.



Witch, Wizard

For novice Adventurers to enjoy leveling in beginner zones, we’ve adjusted Witch’s and Wizard’s pre-Awakening skill damage accordingly.

● Changed the damage of the following skills as follows

Skill Name Before After
Fireball I ~ IV 483/537/799/862% 725/850/975/1100%
Fireball Explosion I ~ III 413/486/559% 620/810/1000%
Lightning I ~ V 419/495/557/605/637% 629/734/839/944/1049%
Residual Lightning I ~ IV Attack damage : 280/377/474/571%

Last attack damage : 336/452/569/685%

Attack damage: 363/585/807/1029%

Last attack damage: 436/702/968/1235%

Lightning Chain I ~ IV 242/332/376/428% 435/488/541/594%
Lightning Storm I ~ III 343/467/591% 515/665/815%
Freeze I ~ V 230/286/332/367/393% 345/380/415/450/485%
Frigid Fog I ~ IV 205/292/379/466% 308/462/616/770%
Earthquake I ~ IV 480/622/763/905% 624/874/1124/1374%
Meteor Shower I ~ III Attack damage:
579/683/787%

Meteor attack damage: 617/723/801%

Attack damage:
753/990/1227%

Meteor attack damage: 802/1068/1334%

 Witch
● Lightning – Fixed the awkward skill motion.


Mystic
● Wave Orb – Fixed the issue where the CC effect did not match the skill description.
● Tidal Burst, Rapid Stream – Fixed the issue where the increased Critical Hit Rate was not being applied.


Striker
● Crimson Fang – Fixed the incorrect commands displayed on the Skill Guide.


Dark Knight
● Cluster of Despair – Improved on the issue where the damage was not applied when used at different height from the target.

 Guardian
● Flow: Low Blow – Fixed the issue where the Down Smash on the skill was not being applied.

Item Changes

As we mentioned during the CalpheON – Episode 2 Q&A session, we have adjusted the cooldown for all elixirs. You will now be able to drink a variety of elixirs in content such as party monster zones with shorter cooldown times. Please drink responsibly.

● Reduced the cooldown of Elixirs, Enhancers, and Damage Reducers from 10 sec to 1.

Elixir of Amity
Improved Elixir of Amity
Elixir of Thorn
Elixir of Sharp Thorn
Resurrection Elixir
Strong Resurrection Elixir
Elixir of Human Hunt
Elixir of Perfect Human Hunt
Elixir of Frenzy
Elixir of Endless Frenzy
Golden Hand Elixir
Glorious Golden Hand Elixir
Elixir of Draining
Elixir of Strong Draining
Elixir of Demihuman Hunt
Fierce Demihuman Hunting Elixir
Elixir of Perforation
Elixir of Brutal Perforation
Elixir of Energy
Surging Energy Elixir
Elixir of Wings
Soaring Wings Elixir
Elixir of Death
Brutal Death Elixir
Elixir of Wind
Elixir of Flowing Wind
Elixir of Swiftness
Elixir of Intrepid Swiftness
Elixir of Spells
Elixir of Agile Spells
Elixir of Seal
Agile Seal Elixir
“Elixir of Assassination
Elixir of Lethal Assassin
Elixir of Detection
Elixir of Sharp Detection
Elixir of Concentration
Elixir of Advanced Concentration
Elixir of Will
Elixir of Remarkable Will
Elixir of Fury
Elixir of Endless Fury
Elixir of Resistance
Elixir of Sharp Resistance
Elixir of Life
Elixir of Strong Life
Elixir of Mentality
Elixir of Clear Mentality
Grim Reaper’s Elixir
Grim Soul Reaper’s Elixir
EXP Elixir
Splendid EXP Elixir
Defense Elixir
Elixir of Steel Defense
Elixir of Carnage
Elixir of Brutal Carnage
Elixir of Sky
Merciless Sky Elixir
Elixir of Endurance
Elixir of Overwhelming Endurance
Worker’s Elixir
Skilled Worker’s Elixir
Fisher’s Elixir
Skilled Fisher’s Elixir
Griffon’s Elixir
Strong Griffon’s Elixir
Elixir of Time
Elixir of Flowing Time
Elixir of Training
Elixir of Expert Training
Elixir of Shock
Elixir of Strong Shock
[Mix] EXP-Reaper Elixir
[Mix] Time-Training Elixir
[Mix] Swiftness-Wind-Spell Elixir
[Mix] Manhunt-Rage Elixir
[Mix] Thorn-Defense Elixir
Weenie Elixir
Surging Weenie Elixir
Looney Elixir
Reliable Looney Elixir
Helix Elixir
Splendid Helix Elixir
Elixir of Skill
Elixir of Infinite Skill
Elixir of Mastery
Elixir of Labor
Elixir of Armor
Elixir of Improved Mastery
Elixir of Rough Labor
Elixir of Corrupted Armor
[Party] Elixir of Amity
[Party] Improved Elixir of Amity
[Party] Elixir of Thorn
[Party] Elixir of Sharp Thorn
[Party] Resurrection Elixir
[Party] Strong Resurrection Elixir
[Party] Elixir of Human Hunt
[Party] Elixir of Perfect Human Hunt
[Party] Elixir of Frenzy
[Party] Elixir of Endless Frenzy
[Party] Golden Hand Elixir
[Party] Glorious Golden Hand Elixir
[Party] Elixir of Draining
[Party] Elixir of Strong Draining
[Party] Elixir of Demihuman Hunt
[Party] Fierce Demihuman Hunting Elixir
[Party] Elixir of Perforation
[Party] Elixir of Brutal Perforation
[Party] Elixir of Energy
[Party] Surging Energy Elixir
[Party] Elixir of Wings
[Party] Soaring Wings Elixir
[Party] Elixir of Death
[Party] Brutal Death Elixir
[Party] Elixir of Wind
[Party] Elixir of Flowing Wind
[Party] Elixir of Swiftness
[Party] Elixir of Intrepid Swiftness
[Party] Elixir of Spells
[Party] Elixir of Agile Spells
[Party] Elixir of Seal
[Party] Agile Seal Elixir
[Party] Elixir of Assassination
[Party] Elixir of Detection
[Party] Elixir of Lethal Assassin
[Party] Elixir of Sharp Detection
[Party] Elixir of Concentration
[Party] Elixir of Advanced Concentration
[Party] Elixir of Will
[Party] Elixir of Remarkable Will
[Party] Elixir of Fury
[Party] Elixir of Endless Fury
[Party] Elixir of Resistance
[Party] Elixir of Sharp Resistance
[Party] Elixir of Life
[Party] Elixir of Strong Life
[Party] Elixir of Mentality
[Party] Elixir of Clear Mentality
[Party] Grim Reaper’s Elixir
[Party] Grim Soul Reaper’s Elixir
[Party] EXP Elixir
[Party] Splendid EXP Elixir
[Party] Defense Elixir
[Party] Elixir of Steel Defense
[Party] Elixir of Carnage
[Party] Elixir of Brutal Carnage
[Party] Elixir of Sky
[Party] Merciless Sky Elixir
[Party] Elixir of Endurance
[Party] Elixir of Overwhelming Endurance
[Party] Worker’s Elixir
[Party] Skilled Worker’s Elixir
[Party] Fisher’s Elixir
[Party] Skilled Fisher’s Elixir
[Party] Griffon’s Elixir
[Party] Strong Griffon’s Elixir
[Party] Elixir of Time
[Party] Elixir of Flowing Time
[Party] Elixir of Training
[Party] Elixir of Expert Training
[Party] Elixir of Shock
[Party] Elixir of Strong Shock
[Party] Weenie Elixir
[Party] Surging Weenie Elixir
[Party] Looney Elixir
[Party] Reliable Looney Elixir
[Party] Helix Elixir
[Party] Splendid Helix Elixir
Melee AP Enhancer
Ranged AP Enhancer
Magic AP Enhancer
Knockback/Floating Resistance Enhancer
Knockdown/Bound Resistance Enhancer
Grapple Resistance Enhancer
Melee Damage Reducer
Ranged Damage Reducer
Magic Damage Reducer

● Improved the following for the GM’s Blessing items:
– All the GM’s Blessing items were improved to have a 1 hour cooldown.
– The issue where the buffs wouldn’t reset when using the GM’s Blessing items with lesser buffs was fixed.

Background, NPC and Audio Changes

● Improved the appearances of the following NPCs that you encounter during the Balenos main questline:
– Igor Bartali, Edan, Jarette Domongatt, Emma Bartali, and Eileen

Quest and Knowledge Changes

● The daily quests from Daphne DelLuci have had their names changed.
– [Daily] How to Scare Boars I, II, III → [Daily] How to Scare Boars I, II, III : Sharp Black Crystal Shards
– [Daily] How to Scare Bears I, II, III’ → [Daily] How to Scare Bears I, II, III : Hard Black Crystal Shards

UI

● Improved so that you can auto-skip quest dialogues.
– To use this function, press □/X when talking to NPC’s during quests.

● Improved to not reset your scroll on the page you were previously on when you re-open the Skill (K) window within 30 seconds of closing it.

● Added the option to auto-reject Yarr Invites
– Settings >Other > Auto Reject Yarr Invites

● Added a new colored icon for a Fence with crops that can be harvested or undergo plant breeding when viewed on the World Map.


Crops being farmed

Pest control/pruning needed

Harvest/plant breeding available

● Added a feature that automatically aligns items on the Central Market Warehouse.
– You can not only use the Auto Arrange function but also sort by Item Grade, Enhancement Level, Weight (LT), Capacity (VT), and Gear Slot in Descending and Ascending orders.

SYSTEM

● Added a phrase to the ‘[Event] Kuku’ pet stating that only one can be taken out at a time.
● Reworked the background music playback system to play music according to the individual styles of the five major regions in the continent.
– The playback system will now play several tracks in succession, instead of repeating The same track over and over again for The same region.
– Combat music will now fade while fighting normal monsters; in areas with constant combat, music that best suits the specific region will play.
※ We plan to add horse riding music in a future update.

Other Changes

● Fixed the issue where you couldn’t check the node tax info from the Node Managers at Pujiya Canyon and Bashim Base.
● Fixed an issue where in certain situations, the Central Market notification would display incorrectly.
● Fixed the issue where the courser icon would be displayed on the mount information of the horse that did not satisfy the requirements to be a courser.
● Fixed the issue on the bridge at Lake Flondor that made wagons get stuck and unable to move.
● Fixed an issue where you could get stuck in a wall when reconnecting in a certain location.
● Fixed an issue where movement could be hindered by terrain during combat with the world boss Karanda.
● Fixed the issue where characters’ movements appeared abnormal in certain parts of the Serene Spring.
● Fixed an issue where the icon for Specters Energy did not appear in the Crafting Notes.
● Fixed an issue where the ‘Find NPC’ function would direct to Liana and Ludwig NPC’s when looking for General Goods Vendors.
● The character movement function has been disabled in Red Battleifeld, Atoraxxion and Battle Arena.
● Fixed an issue where energy would fail to recover in certain situations.
● Fixed an issue where abnormal movements were shown when selecting a color from the underwear dying menu.
● Fixed an issue where the group order of pets was not applied correctly in certain situations.
● Fixed the issue where you couldn’t remove Atoraxxion exclusive items when clearing Vahmalkea while having the expired Vahmalkea matchlock in your possession.
● Fixed the issue where characters with karma below 0 wouldn’t be attacked when mounting a wagon.

Source: Black Desert
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.009 Released for v1.3.0 and Brings New Game+ This April 27

Techland has rolled out the Dying Light 2 update 1.009 patch for both last-gen and next-gen platforms. This is for patch version 1.3.0, and brings New Game+ alongside a load of gameplay-related fixes. Read on for the full Dying Light 2 version 1.3.0 patch notes.

Dying Light 2 Update 1.009 Patch Notes | Dying Light 2 Version 1.3.0 Patch Notes:

New Game+

  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
    • 30 new inhibitors
    • New platinum objectives for parkour challenges
    • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    • A new legendary weapon tier added
    • Gold encounters added
    • Enemy difficulty scales with the player level

Co-op Updates

  • Fixed connection and stability issues in co-op
    • Fixed connection issues with the players who are further advanced inthe story
    • Improved game performance in co-op
  • Co-op story blocks
    • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    • Fixed few remaining death loops in co-op
    • Fixed an issue with a missing NPC during the Missing People quest in a co-op session
  • Co-op quality
    • Improved weapon visualization in online menu and inventory
    • Improved handling of challenges requirements in co-op
    • Fixed random bandit respawns while players are still in the bandit camp
    • Fixed issues with the player being unable to access inventory or map after dying several times in co-op
    • Fixed blocked story progression with „enemies nearby” notification
    • Fixed rare issue when a player can’t move after a revive
    • Fixes for far away peer respawn from the host and respawning in geometry
    • Fixed AI jitter in random cases
    • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
    • Fixed sound duplication in co-op
    • Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
    • Fixed the display of incorrect icons on the map after a co-op party
    • Fixed “call for help” when the player is being summoned during a gather in co-op
    • Fixed black screens in certain situations that could cause progression blockers during co-op progression
    • Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
    • Updated the time of tutorial windows to 30 seconds during the co-op sessions
    • Fixed a bug that allows player to have multiple story quests active

Content Update

  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Quest Updates

  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760×1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings

Technical Updates

  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches

…and numerous additional bug fixes and quality improvements.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.10 Patch Notes; Drops for Version 1.3.0 This April 27

Techland has released Dying Light 2 update 1.10, which is for version 1.3.0 of the game! This brings New Game+ alongside other fixes to the zombie game. Read on for the complete Dying Light 2 April 27 patch notes.

Dying Light 2 Update 1.10 Patch Notes | Dying Light 2 April 27 Patch Notes:

New Game+

  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
    • 30 new inhibitors
    • New platinum objectives for parkour challenges
    • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
    • A new legendary weapon tier added
    • Gold encounters added
    • Enemy difficulty scales with the player level

Co-op Updates

  • Fixed connection and stability issues in co-op
    • Fixed connection issues with the players who are further advanced inthe story
    • Improved game performance in co-op
  • Co-op story blocks
    • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
    • Fixed few remaining death loops in co-op
    • Fixed an issue with a missing NPC during the Missing People quest in a co-op session
  • Co-op quality
    • Improved weapon visualization in online menu and inventory
    • Improved handling of challenges requirements in co-op
    • Fixed random bandit respawns while players are still in the bandit camp
    • Fixed issues with the player being unable to access inventory or map after dying several times in co-op
    • Fixed blocked story progression with „enemies nearby” notification
    • Fixed rare issue when a player can’t move after a revive
    • Fixes for far away peer respawn from the host and respawning in geometry
    • Fixed AI jitter in random cases
    • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
    • Fixed sound duplication in co-op
    • Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
    • Fixed the display of incorrect icons on the map after a co-op party
    • Fixed “call for help” when the player is being summoned during a gather in co-op
    • Fixed black screens in certain situations that could cause progression blockers during co-op progression
    • Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
    • Updated the time of tutorial windows to 30 seconds during the co-op sessions
    • Fixed a bug that allows player to have multiple story quests active

Content Update

  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Quest Updates

  • Fixed a bug related to wall-clipping during the Let’s Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Fixed issues related to switching between keyboard and controller
  • Fixed inhibitor pop-up message in Markers of Plague quest
  • Fixed quest display in journal
  • Fixed tutorial window display
  • Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Fixed crashes related to launching the game in 5760×1080 resolution
  • Fixed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings

Technical Updates

  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Fixed multiple bugs that allowed players to see and fall outside map texture
  • Fixed occasional texture glitches in various places on the map
  • Fixed various audio glitches

…and numerous additional bug fixes and quality improvements

Source: Dying Light

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayStation Store Sale “Games Under $20” Now Live With Over 800 Items; Games, DLCs & Prices Listed

Sony has rolled out a new PlayStation Store sale and this is for another “Games Under $20” promotion! There are over 800 items for sale which include games and DLCs. Check out the full list of games and how much you’ll be able to save in the sale below.

PlayStation Store Sale “Games Under $20” for April 27 Games and Prices List:

PSN Store Link for Games Under $20 Sale 

Game Name Plu$ $ale Off
16-Bit Soccer $1.37 $1.97 67%
1971 Project Helios $6.74 $7.49 50%
39 Days to Mars $10.04 33%
3D Billiards $4.99 50%
3D MiniGolf $4.99 50%
428: Shibuya Scramble $7.49 85%
8-Bit Hordes $2.99 90%
8-Bit Invaders! $2.99 90%
A Gummy’s Life $11.99 $13.99 30%
Abo Khashem $11.99 $14.99 50%
Aborigenus $2.49 $2.74 45%
Acalesia $3.24 $3.49 30%
Ace Combat 7: Skies Unknown – Deluxe Edition $12.74 85%
Actraiser Renaissance $20.99 30%
Adk Damashii $3.74 75%
Affected: The Manor – Complete Edition $6.99 30%
Agents of Mayhem $2.99 85%
Aggelos $3.74 75%
Air Conflicts: Secret Wars – Ultimate Edition $7.99 $9.99 50%
Air Missions: Hind $14.99 $17.99 40%
Akiba’S Trip: Hellbound and Debriefed $19.49 35%
Akiba’S Trip: Hellbound and Debriefed – Digital Deluxe Edition $23.99 $25.99 35%
Alien Destroyer $0.64 $0.69 30%
All-Star Fruit Racing $3.99 80%
Allison’s Diary: Rebirth $4.99 $5.99 40%
Alpha Invasion $2.99 70%
$4.79 88%
$13.99 65%
Angels of Death $8.99 40%
Angry Alligator $9.99 50%
Anima: Gate Of Memories – Arcane Edition $7.49 75%
Animal Rivals $1.74 $2.79 60%
Anniversary Collection Arcade Classics $3.99 80%
Another Dawn $9.99 $11.99 40%
Antiquia Lost $6.74 55%
Ao Tennis 2 $11.99 80%
Apocalypse Rider $2.49 $3.49 30%
Arc of Alchemist $9.99 75%
Arcade Spirits $7.99 60%
Arise: A Simple Story $8.99 55%
Art of Fighting Anthology $4.49 70%
Ascendshaft $0.24 51%
Ascendshaft and Endless Shaft $0.24 51%
Asdivine Cross $8.24 $9.74 35%
Asdivine Dios $7.49 50%
Asdivine Kamura $7.49 50%
Asdivine Menace $7.49 50%
Asdivine Saga $8.99 $9.74 35%
Assassin’s Creed Chronicles: China $3.99 60%
Assassin’s Creed Chronicles: India $3.99 60%
Assassin’s Creed IV Black Flag $8.99 70%
Assault Gunners HD Edition Complete Set $5.99 50%
Astebreed $3.99 80%
Asteroids: Recharged $6.69 33%
Astro Bot Rescue Mission $7.99 60%
Atari Flashback Classics Vol. 3 $13.39 33%
Atelier Ryza 2: Lost Legends & the Secret Fairy $38.99 35%
$46.79 35%
$71.49 35%
Atelier Ryza: Digital – Deluxe Edition $35.99 50%
Atelier Ryza: Ever Darkness & the Secret Hideout $29.99 50%
Avatar Full Game Bundle Tanks vs Tanks $0.99 $1.24 50%
Aven Colony $5.99 80%
Axes $3.24 $3.49 30%
Ayleouna $0.24 51%
Azur Lane: Crosswave $19.99 60%
Azur Lane: Crosswave Deluxe Bundle $23.99 60%
Balan Wonderworld $11.99 70%
Baldo: The Guardian Owls $17.49 30%
Bartender VR Simulator $13.99 $15.99 20%
Bassmaster Fishing 2022: Deluxe Edition $19.79 56%
Battle Planet – Judgement Day $3.99 60%
Battlefield 4 $7.99 60%
Battlefield Hardline – Standard Edition $7.99 60%
Beat Souls PS4 and PS5 $6.99 30%
Beautiful Desolation $3.99 80%
BeeFense BeeMastered $3.99 50%
Big Crown: Showdown $2.59 80%
Biped $5.99 $6.74 55%
Birdcakes $2.49 $2.99 40%
Birthdays the Beginning $7.99 $9.99 75%
Bishoujo Battle Cyber Panic! $3.59 40%
Bishoujo Battle Mahjong Solitaire PS4 and PS5 $3.59 40%
Black Clover: Quartet Knights – Deluxe Edition $11.24 85%
Black Widow: Recharged $6.69 33%
Blaster Master Zero $4.99 50%
Blaster Master Zero 2 $4.99 50%
Blaster Master Zero 3 $7.49 50%
BlazBlue: Chrono Phantasma Extend $14.99 70%
BlazBlue: Cross Tag Battle $4.99 75%
Blood & Truth $19.99 50%
Bloodborne – Complete Edition Bundle $17.49 50%
Bloodstained: Curse of the Moon $4.99 50%
Bloodstained: Curse of the Moon 2 $7.49 50%
Bloodstained: Ritual of the Night $15.99 60%
Bonds of the Skies $6.74 55%
Borderlands 2 VR $19.99 60%
Borderlands: Game of the Year Edition $9.89 67%
Brain in Retro Space with Vs Mode $1.79 70%
Bravo Team $9.99 50%
Break Arts II $11.99 40%
Breakout: Recharged $6.69 33%
Bubble Shooter FX $1.49 $1.99 60%
Bully $8.99 40%
Cake Invaders PS4 and PS5 $4.19 30%
Caladrius Blaze $2.99 85%
Call of Duty: Advanced Warfare – Gold Edition $19.79 67%
Call of Duty: Black Ops III – Zombies Chronicles Edition $19.79 67%
Call of Duty: Ghosts – Gold Edition $19.79 67%
Call of Duty: WWII – Gold Edition $19.79 67%
Can You Escape? $2.79 $3.49 50%
Can’t Drive This $13.99 30%
Capcom Arcade Stadium Packs 1, 2, and 3 $29.99 25%
Capcom Beat ‘Em Up Bundle $9.99 50%
Carnival Games $9.99 75%
Carnival Games VR $4.99 75%
Castle of no Escape $1.99 $2.49 50%
Castle of no Escape 2 $1.60 $2.37 66%
Castlevania Advance Collection $13.99 30%
Castlevania Anniversary Collection $4.99 75%
$4.99 75%
Cat Quest $2.59 80%
Cat Quest II $4.49 70%
Cave Bad $2.49 50%
Cel Damage HD (PS4) $2.49 75%
Centipede: Recharged $6.69 33%
ChaosChild $8.74 75%
Chop is Dish $3.24 $3.49 30%
Chroma Squad $2.99 80%
ChromaGun Bundle $13.49 50%
ChromaGun VR $9.99 50%
Chronos: Before the Ashes $13.49 55%
Cladun Returns: This Is Sengoku! $5.99 70%
Code Shifter $4.49 70%
Code Vein – Deluxe Edition $12.79 84%
Code: Realize – Bouquet of Rainbows $14.99 70%
Code: Realize – Wintertide Miracles $19.99 60%
Cogen: Sword of Rewind $19.99 20%
Cold Silence $0.49 $2.49 50%
Commandos 2 & Praetorians: HD Remaster Double Pack $13.49 $14.99 50%
Concrete Genie $14.99 50%
Concrete Genie Digital – Deluxe Edition $19.99 50%
Contra Anniversary Collection $4.99 75%
Contra: Rogue Corps $7.99 80%
Cooking Mama: Cookstar $15.99 60%
Corpse Party $14.99 25%
Crimson Spires PS4 and PS5 $9.99 50%
Crisis Wing PS4 and PS5 $4.79 40%
Croc’s World $1.37 $1.97 67%
Croc’s World 2 $1.37 $1.97 67%
Croc’s World 3 $1.37 $1.97 67%
Croc’s World Run $1.25 $1.95 72%
Crysis 2 Remastered $17.99 40%
Crysis 3 Remastered $17.99 40%
Crystal Ortha $8.99 $9.74 35%
Cyberdimension Neptunia: 4 Goddesses Online $8.99 70%
Cybxus Heart $1.24 $2.49 50%
Danganronpa 1•2 Reload $11.99 $15.99 60%
Danganronpa Another Episode: Ultra Despair Girls $8.99 $11.99 60%
Danganronpa V3: Killing Harmony $11.99 $15.99 60%
Dark Sauce $3.24 $3.49 30%
Darkness Rollercoaster – Akimbo Edition $2.99 $4.19 30%
Darkness Rollercoaster – Temple of Speed $2.99 $4.19 30%
Darksiders III $8.99 85%
Dashball $3.49 50%
Date A Live: Rio Reincarnation $15.99 60%
DCL – The Game $7.99 80%
Dead Island Definitive Collection $4.49 85%
Dead Or School $9.23 67%
Death end re;Quest 2 $12.49 75%
Death end reQuest $15.99 60%
Death Tales $0.99 $4.99 50%
Death’s Door $13.99 30%
Deer Simulator $2.99 $3.99 60%
Defunct $1.19 92%
Demon Gaze II $7.99 80%
Demoniaca: Everlasting Night PS4 and PS5 $10.49 30%
Destiny Connect: Tick-Tock Travelers $15.99 60%
Deus Ex: Mankind Divided $4.49 85%
Deus Ex: Mankind Divided – Digital Deluxe Edition $6.74 85%
Devil May Cry 5 + Vergil $14.99 50%
Devil May Cry 5 – Special Edition $19.99 50%
DiRT Rally 2.0 $7.49 75%
Disaster Report 4: Summer Memories $26.99 55%
Disc Jam $2.99 80%
Disgaea 1 Complete $19.99 60%
Disgaea 4 Complete+ $19.99 60%
Disgaea 5 Complete Bundle $19.99 50%
Disjunction $7.99 50%
Disjunction – Digital Deluxe Edition $8.99 50%
Dissection $0.99 $1.19 40%
Dog Duty $0.99 95%
Dollhouse $2.99 90%
Don’t Starve: Console Edition $3.74 75%
Doom Eternal Standard Edition $19.99 50%
Doom Eternal: Year One Pass (Standalone) $14.99 50%
Dragon Age: Inquisition – Game of the Year Edition $7.99 80%
Dragon Ball Fighterz $8.99 85%
Dragon Ball Xenoverse $4.99 75%
Dragon Marked For Death $19.99 50%
Dragon Quest Builders $35.99 40%
Dragon Quest Builders 2 $23.99 40%
Dragon Quest Builders 2 Digital – Deluxe Edition $29.99 40%
$25.99 35%
Dragon Star Varnir $14.99 70%
Dragons in Space $0.24 51%
Dream Match Tennis VR $2.24 $3.74 75%
Dreams $7.99 60%
DreamWorks Dragons Dawn of New Riders $15.99 60%
Dungeon Encounters $19.49 35%
Dungeon Escape $2.49 50%
Dusk Diver $12.24 65%
Dying Light – Platinum Edition $14.99 70%
Dynasty Warriors 8: Xtreme Legends – Complete Edition $13.99 30%
Dynasty Warriors 9 $13.99 30%
Dynasty Warriors 9 – Complete Edition $33.99 50%
Dynasty Warriors 9 Special Scenario Edition $19.99 50%
Dynasty Warriors 9 Special Weapon Edition $17.99 50%
Dysmantle $15.99 20%
Eagle Flight $4.99 75%
Earth Defense Force 4.1: The Shadow of New Despair $9.99 50%
Earth Defense Force 5 – Deluxe Edition $40.49 55%
Earth Defense Force:World Brothers $27.99 30%
El Gancho PS4 and PS5 $4.89 30%
Elea $1.29 90%
Elemental War $7.49 $8.24 45%
Elk Simulator $2.99 $3.99 60%
Erica $4.99 50%
Escape Plan PS4 $4.99 50%
Escape Plan Ultimate $7.49 50%
Escape Sequence $2.99 $3.49 30%
Everybody’s Golf $9.99 50%
Everybody’s Golf VR $14.99 50%
Exist Archive: The Other Side of the Sky $17.99 70%
Fairy Fencer F: Advent Dark Force $5.99 70%
Fairy Tail $39.59 34%
Fairy Tail Digital Deluxe $49.49 34%
Fallen Knight $8.99 40%
Family Feud $9.89 67%
Far Cry 4 – Gold Edition $11.54 67%
Far Cry 5 $14.99 75%
Far Cry Primal – Digital Apex Edition $11.54 67%
Farmer’s Dynasty $5.99 80%
Farpoint $9.99 50%
Fatal Fury Battle Archives Vol.2 $2.99 80%
Fear Effect Sedna $1.99 90%
FIA European Truck Racing Championship $4.49 $5.99 80%
Final Fantasy Type-0 HD $7.99 60%
Fire Pro Wrestling World $9.99 $14.99 70%
Fire Pro Wrestling World – Deluxe Edition $17.99 $26.99 70%
Fishing Sim World: Bass Pro Shops Edition $13.99 $15.99 60%
Fishing Sim World: Pro Tour $6.99 $7.99 60%
Fishing Sim World: Pro Tour + The Catch: Carp & Coarse $12.24 $13.99 60%
Five Nights at Freddy’s: Help Wanted $14.99 50%
Five Nights at Freddy’s: Help Wanted – Bundle $19.94 43%
Five Nights at Freddy’s: Sister Location $3.99 50%
Flavouride $2.49 $2.99 40%
Football Nation VR And Sports Bar VR Bundle $4.64 $6.19 60%
Football Nation VR Tournament 2018 $1.49 $1.99 60%
Fu’Un Super Combo $3.74 75%
Funny Truck $0.64 $0.69 30%
Gabbuchi $3.99 50%
Gal*Gun 2 $9.89 67%
Gal*Gun 2 – Complete Edition $16.79 $19.79 67%
Gal*Gun: Double Peace $14.99 50%
Gal*Gun: Double Peace – Complete Edition $17.99 $19.99 50%
Gekido Kintaro’s Revenge $6.99 30%
Gelly Break Deluxe $9.99 50%
Genesis Alpha One $5.99 80%
Ghost Parade $19.99 50%
Ghostrunner $10.49 65%
Ghosts ‘n Goblins Resurrection $19.79 34%
Gigantosaurus The Game $15.99 60%
Giraffe and Annika $14.99 50%
Glaive: Brick Breaker $2.49 $3.99 60%
Gleamlight $3.99 80%
God Wars Future Past $11.99 60%
Gods Will Fall $3.74 75%
Godstrike $7.49 50%
Golf Club Wasteland $3.99 60%
Good DOG, BAD DOG $14.99 40%
Grand Kingdom $7.49 75%
Grand Prix Rock ‘N Racing $1.99 75%
Grave Danger $7.49 50%
Gravity Heroes $7.49 50%
GreedFall – Standard Edition $10.49 70%
Grizzland $1.99 60%
Guilty Gear -Strive- $38.99 35%
Guilty Gear -Strive- Deluxe Edition $63.74 25%
Guilty Gear -Strive- Ultimate Edition $74.99 25%
Guilty Gear Xrd Rev 2 $11.99 70%
Gundam Versus $26.99 55%
Gunducky Industries $0.24 51%
Gunducky Industries++ $0.24 51%
Gungrave VR — Loaded Coffin Edition $9.99 50%
Hades $18.74 25%
Handball 21 $13.99 $15.99 60%
Harvest Life $16.24 35%
Hasbro Family Fun Pack – Conquest Edition $11.99 70%
Hasbro Family Fun Pack – Super Edition $14.99 75%
Hatsune Miku: Project Diva X $14.99 50%
Hell Warders $1.49 90%
Hellbreachers PS4 and PS5 $2.49 50%
Heroland $7.49 75%
Homestar VR for PlayStationVR $2.99 70%
Honor and Duty: Arcade Edition $2.09 $3.49 50%
Honor and Duty: D-Day $1.49 $2.49 50%
Horror Stories $0.49 $0.59 40%
Hotline Miami $2.49 75%
Hotline Miami 2: Wrong Number $3.74 75%
Hunt: Showdown $13.99 65%
Hunting Simulator 2 $17.49 65%
Hyper Jam $3.74 $4.49 70%
Ice Age Scrat’s Nutty Adventure! $15.99 60%
Immortals Fenyx Rising $14.99 $17.99 70%
Immortus Temporus $2.99 40%
In-Vert $3.24 $3.49 30%
Inertial Drift $9.99 50%
Inferno Climber: Reborn $4.75 66%
Iro Hero $2.99 $3.59 40%
Ironcast: Complete Collection $4.37 75%
Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate $13.99 $15.99 60%
Island Flight Simulator $4.99 50%
Island Time VR $5.99 60%
It Takes Two $15.59 61%
Jeopardy! $4.99 75%
Jewel Fever 2 $1.37 $1.97 67%
Jewel Rotation $1.37 $1.97 67%
Just Dance 2022 $19.99 60%
Just Dance 2022 $19.99 60%
Kaze and the Wild Masks $14.99 50%
Kero Blaster $1.99 80%
KeyWe $16.74 33%
Kid Tripp $0.39 $0.79 80%
Kill la Kill – If $9.99 50%
Kingdom Come: Deliverance Royal Edition $9.99 75%
Kingdoms of Amalur: Re-Reckoning $15.99 60%
Kitaria Fables $11.99 40%
Kitaria Fables: Digital Deluxe Edition $14.99 40%
Knot $1.59 $1.99 50%
Knot Game And Theme Bundle $3.99 $4.99 50%
Kotodama: The 7 Mysteries of Fujisawa $5.99 80%
Kyurinaga’s Revenge $4.49 $4.99 50%
LA Cops $2.99 80%
La-Mulana $7.49 50%
La-Mulana 2 $12.49 50%
Labyrinth Life – Deluxe Edition $27.29 61%
Labyrinth of Refrain: Coven of Dusk $19.99 60%
Lady in a Leotard With a Gun $0.24 51%
Laid-Back Camp – Virtual – Fumoto Campsite $15.74 25%
Laid-Back Camp – Virtual – Lake Motosu $15.74 25%
Langrisser I & II $19.99 60%
Lanternium $3.24 $3.49 30%
Lapis x Labyrinth $9.89 67%
Last Day of June $4.99 75%
Left Alive Day One Edition $8.99 85%
Legend of Mana $20.99 30%
LEGO Marvel Super Heroes $4.99 75%
LEGO Marvel Super Heroes 2 $4.99 75%
LEGO Marvel’s Avengers $4.99 75%
LEGO Ninjago Movie Video Game $7.49 85%
LEGO The Hobbit $4.99 75%
Let’s Sing 2021 $19.99 50%
Lethal League $5.99 $7.49 50%
Lethal League Blaze $11.99 $13.99 30%
Lethal VR $2.99 80%
Little Adventure on the Prairie $0.99 $1.49 25%
Little Dragons Café $17.99 70%
Little Nightmares II Deluxe Edition PS4 and PS5 $19.99 50%
Little Witch Academia: Chamber of Time $7.49 85%
Lizard Lady vs the Cats Platinum Edition $0.24 51%
LocoRoco 2 Remastered $7.49 50%
Lord Of The Click $3.24 $3.49 30%
Lords of the Fallen – Complete Edition $5.99 $7.49 75%
Lost Judgment Digital Ultimate Edition PS4 and PS5 $44.99 50%
Lost Judgment PS4 and PS5 $29.99 50%
Lumines Remastered $5.99 60%
M.A.C.E. Space Shooter $1.49 $1.99 60%
M.A.C.E. Tower Defense $0.59 $0.79 60%
Mad Rat Dead $27.99 30%
Madden NFL 22 PS4 $17.99 70%
Madden NFL 22 PS5 $19.59 72%
Magic Walk $0.59 $1.49 50%
Maglam Lord $29.99 $31.99 20%
Maglam Lord Deluxe Edition $44.99 $47.99 20%
Maize $4.99 75%
Malicious Fallen – Deluxe Edition $13.99 65%
Manhunt $8.99 40%
Marble Power Blast $2.09 $2.79 60%
Marenian Tavern Story: Patty and the Hungry God $9.99 50%
Maria The Witch $3.49 30%
Mark of the Ninja: Remastered $8.99 55%
Mary Skelter Finale $22.49 $24.99 50%
Mass Effect: Andromeda – Standard Recruit Edition $10.49 65%
Matterfall $9.99 50%
Max Payne $8.99 40%
Mayhem Brawler $12.99 35%
Mecho Tales $0.99 $5.99 70%
Mecho Wars: Desert Ashes $1.99 $4.99 50%
Medusa and Her Lover $3.99 80%
Megadimension Neptunia VII $4.99 $6.99 65%
Megadimension Neptunia Viir $7.49 75%
Megaton Rainfall $5.91 63%
Memories of Mars $4.99 75%
Metal Gear Solid V: The Definitive Experience $3.99 80%
Metal Gear Survive $5.99 80%
Metal Max Xeno $9.99 75%
Metal Slug Anthology $7.99 60%
Metal Slug XX $7.99 60%
Metaloid: Origin $3.49 $4.19 40%
Mickey Storm and the Cursed Mask $12.49 50%
Middle-earth: Shadow of War $7.49 85%
Miden Tower $7.49 $8.99 40%
Mighty Fight Federation $7.49 $13.49 55%
Miles & Kilo $0.79 $1.59 80%
Momodora: Reverie Under the Moonlight $1.99 80%
Monark $47.99 20%
Monark Digital Deluxe Edition $51.99 20%
Monochrome Order $6.74 55%
Monster Blast $2.09 $2.79 60%
Monster Hunter World: Iceborne Master Edition $29.99 25%
Monster Jam Steel Titans Power Out Bundle $17.99 70%
Monster Of The Deep: Final Fantasy XV $14.99 50%
Monster Truck Championship $11.99 $15.99 60%
Monstrum $7.49 $8.99 70%
Mr. Massagy $1.99 50%
MudRunner – American Wilds Edition $8.74 75%
MXGP 2020 – The Official Motocross Videogame $9.99 75%
My Hero One’S Justice $8.99 85%
My Hero One’s Justice 2 $14.99 75%
My Maitê $3.49 $3.99 20%
My Name is Mayo $0.49 51%
My Name is Mayo 2 $0.59 40%
n Verlore Verstand – Deluxe Edition $1.99 $3.99 80%
Namco Museum Archives Vol 1 $4.99 75%
Naruto – Ultimate Ninja Storm $4.99 75%
Naruto Shippuden – Ultimate Ninja Storm 2 $4.99 75%
Naruto Shippuden – Ultimate Ninja Storm 3 Full Burst $4.99 75%
Naruto Shippuden – Ultimate Ninja Storm 4 $11.99 80%
Naruto To Boruto: Shinobi Striker – Deluxe Edition $8.99 90%
NAtURAL DOCtRINE $2.99 80%
NBA 2KVR Experience $7.49 50%
Necromunda: Underhive Wars $9.99 50%
Necropolis $5.99 80%
Need for Speed – Deluxe Edition $7.49 70%
Need for Speed Heat – Deluxe Edition $13.99 80%
Need for Speed Rivals $4.99 75%
Neptunia Virtual Stars $14.99 $17.49 65%
Neptunia x Senran Kagura: Ninja Wars $22.49 $24.99 50%
Newtonian Inversion $0.24 51%
Nexomon $5.99 40%
Nexomon: Extinction $9.99 50%
Ni no Kuni II: Revenant Kingdom $8.99 85%
Ni no Kuni II: Revenant Kingdom – Deluxe Edition $11.99 85%
NieR Replicant ver.1.22474487139… $29.99 50%
Nippon Marathon $3.74 75%
No Straight Roads $16.74 33%
No Straight Roads – Digital Deluxe Edition $20.09 33%
Nostalgic Train $10.49 25%
Null Drifter $2.49 50%
Of Tanks and Demons III $3.24 $3.49 30%
Old Man’s Journey $4.99 50%
Oliver’s Adventures in the Fairyland $4.54 $4.89 30%
Olympic Games Tokyo 2020 – The Official Video Game $9.99 75%
One Piece World Seeker $8.99 85%
One Piece: Unlimited World Red – Deluxe Edition $5.99 85%
One Punch Man: A Hero Nobody Knows – Deluxe Edition $11.99 85%
One Step From Eden $11.99 40%
Onechanbara Z2: Chaos $8.99 70%
Onee Chanbara Origin – Deluxe Edition $36.74 51%
Onrush $1.99 80%
Orangeblood $7.99 60%
Our World is Ended $9.99 $12.49 75%
Outbreak $4.99 50%
Outbreak: Endless Nightmares $9.99 50%
Outbreak: Epidemic $6.49 50%
Outbreak: Epidemic $7.49 50%
Outlast: Bundle of Terror $5.79 80%
Outlast: Trinity $5.89 90%
Overcooked $4.24 75%
Overpass $5.99 $7.49 75%
Pacific Wings $1.37 $1.97 67%
Paradox Error $2.49 50%
Patapon 2 Remastered $8.99 40%
Patapon Remastered $7.49 50%
Peggle 2 $2.39 80%
Persona 3: Dancing in Moonlight $8.99 70%
Persona 4 Arena Ultimax $20.99 30%
Persona 5 $9.99 50%
Persona 5 Royal – Deluxe Edition $20.99 70%
Persona 5 Strikers – Digital Deluxe Edition $34.99 50%
Persona 5: Dancing in Starlight $8.99 70%
Phlegethon $1.49 $1.79 40%
Pinstripe $2.24 85%
Pixel Devil and the Broken Cartridge $3.24 $3.49 30%
PixelJunk Monsters 2 $2.24 85%
PixelJunk Monsters 2 – Deluxe Edition $3.29 85%
Plague Universe Strategy Rpg Bundle $1.49 $2.49 50%
Planetary Defense Force $1.49 $2.39 60%
Plants vs. Zombies: La Batalla de Neighborville $7.49 75%
PlayStation VR Worlds $7.49 50%
Pocoyo Party $13.49 $14.99 50%
Poison Control $19.99 50%
Poker Pretty Girls Battle: Fantasy World Edition $3.59 40%
Pong Quest $10.04 33%
Pool and Snooker Bundle $4.19 $5.59 60%
Pool Nation $2.99 $3.99 60%
Portal Knights $7.99 60%
Pretty Girls Klondike Solitaire PS4 and PS5 $3.59 40%
Prismatic Solid $1.99 80%
Pro Deer Hunting $3.99 $4.99 50%
Pro Deer Hunting 2 $3.99 $4.99 50%
Pro Deer Hunting Out West $5.99 $7.49 50%
Pro Fishing Simulator $2.49 75%
Project Warlock $5.99 $6.74 55%
Psycho-Pass: Mandatory Happiness $8.99 70%
Punch Line $5.99 $7.99 80%
Puzzle Showdown 4K $0.99 $2.49 50%
Pyramid Quest $2.99 $3.99 60%
Queeny Army PS4 and PS5 $3.49 30%
R-Type Final 2 $23.99 40%
Race with Ryan $11.99 60%
Rad $4.99 75%
Radical Rabbit Stew $3.99 75%
Radical Rabbit Stew – Digital Deluxe Edition $4.49 75%
Radon Blast $1.49 $1.99 60%
Raging Loop $14.99 50%
Railway Empire $9.99 50%
Rainbow Billy: The Curse of the Leviathan $13.39 33%
Rainbow Moon PS4 Upgrade $1.49 80%
Rainbow Six Siege Deluxe Edition $9.99 75%
Rainbow Skies $5.99 80%
Rainbow Skies + Rainbow Moon Mega RPG Bundle $5.99 $7.99 80%
RandomSpin Bundle 1 $3.56 $3.84 30%
RandomSpin Bundle 2 $3.56 $3.84 30%
ReadySet Heroes $9.99 50%
Record of Lodoss War-Deedlit in Wonder Labyrinth- $17.49 30%
Red Dead Revolver $8.99 40%
Red Death $2.49 50%
Regalia: Of Men and Monarchs – Royal Edition $9.99 $11.24 55%
Regalia: Of Men and Monarchs – Royal Edition OST Combo $9.96 $11.39 60%
Renzo Racer $12.99 35%
Resident Evil 2 $15.99 60%
Resident Evil Revelations $7.99 60%
Resident Evil Revelations 2 – Deluxe Edition $11.99 60%
Resident Evil Village Deluxe Edition $41.99 40%
Retrace: Memories of Death $2.39 70%
RetroMania Wrestling $19.49 35%
Rez Infinite $11.99 60%
Riders Republic Ultimate Edition $59.99 50%
Riders Republic Ultimate Edition $113.99 5%
RiMS Racing $17.49 $19.99 60%
River City Melee: Battle Royal Special $3.74 85%
Robinson: The Journey $5.99 80%
Rock’N Racing Off Road DX $1.99 75%
Rollercoaster Dreams $2.99 $4.99 75%
Rollercoaster Tycoon Joyride $13.39 33%
Romance Of The Three Kingdoms XIV $35.99 40%
Romance Of The Three Kingdoms XIV Digital – Deluxe Edition $50.99 40%
$41.99 40%
$59.99 40%
Romancing SaGa 2 $7.49 70%
Romancing Saga 3 $8.69 70%
Root Film $19.99 $21.99 45%
Root Letter $4.99 75%
Root Letter: Last Answer $7.49 75%
Round Invaders $1.79 $2.09 30%
Rpg Maker MV $19.99 $22.49 55%
RPGolf Legends $20.99 30%
RPGolf Legends $20.99 30%
Ruinverse $8.24 $9.74 35%
Rune Factory 4 Special $23.99 20%
Rune Lord $4.54 $4.89 30%
Rusty Gun $3.24 $3.49 30%
SaGa Frontier Remastered $17.49 30%
SaGa Scarlet Grace: Ambitions $8.99 70%
Sakuna: Of Rice and Ruin $22.49 $23.99 20%
Sakuna: Of Rice and Ruin – Digital Deluxe Edition $29.99 $31.99 20%
Sakura Wars $17.99 70%
Samurai Shodown $14.99 $20.99 65%
Samurai Shodown – Deluxe Edition $19.99 $27.99 65%
Samurai Shodown Neogeo Collection $5.99 $7.99 80%
Samurai Shodown V Special $3.74 75%
Samurai Shodown VI $3.74 75%
Samurai Warriors: Spirit of Sanada $24.99 50%
Scarlet Nexus Deluxe Edition $39.99 50%
School Girl/Zombie Hunter $11.99 70%
Scribblenauts Mega Pack $5.99 85%
Scribblenauts Showdown $3.99 90%
Season Match $2.49 50%
Secret of Mana $19.99 50%
Shadow Of The Colossus $12.99 35%
Shadow Warrior 3 $29.99 40%
Shenmue III – Digital Deluxe Edition $5.99 85%
Sherlock Holmes: Crimes and Punishments $7.99 80%
Shining Resonance Refrain $7.49 75%
Shiny – A Robotic Adventure $0.74 95%
Shiro $0.99 $1.99 60%
Shred! 2 – ft Sam Pilgrim $3.84 $4.94 55%
Shuttle Commander $9.99 $12.49 50%
Skeletal Avenger $7.64 $9.34 45%
Skyworld $4.49 85%
Sleeping Dogs – Definitive Edition $4.49 85%
Slide Stars $3.99 80%
Sniper Elite 4 – Deluxe Edition $8.99 $13.49 85%
Sniper Ghost Warrior Contracts $9.99 $11.99 70%
Snk 40th Anniversary Collection $19.99 50%
Snk Heroines Tag Team Frenzy $29.99 40%
Snooker Nation Championship $2.69 $3.59 60%
Song Of Memories $7.99 80%
Songbird Symphony $3.39 80%
Soulcalibur VI – Deluxe Edition $13.49 85%
SoulFrost $0.49 $1.49 70%
Space Hulk Bundle $9.99 75%
Space Intervention $0.64 $0.69 30%
Spectrewoods $0.24 51%
Speed 3: Grand Prix $9.99 50%
Spencer $2.09 $2.79 60%
Spice and Wolf VR $14.99 40%
Spice and Wolf VR 2 $17.49 30%
Spike Volleyball $3.99 80%
Spirit Hunter: Death Mark $19.99 60%
Spirit Hunter: Ng $24.99 50%
Sports Bar VR $3.74 $4.99 60%
Spy Chameleon $2.49 75%
Squad Killer $2.49 50%
Star Ocean : Integrity And Faithlessness $11.99 60%
Star Ocean First Departure R $8.39 60%
Star Ocean Till The End Of Time $8.39 60%
Star Ocean: The Last Hope – 4K and Full HD Remaster $8.39 60%
Star Wars Battlefront II $4.99 75%
Star Wars Episode I Racer $7.49 50%
Star Wars Jedi Knight II – Jedi Outcast $4.99 50%
Star Wars Jedi Knight: Jedi Academy $9.99 50%
Star Wars Jedi: Fallen Order $9.99 75%
Star Wars Pinball VR $12.49 50%
Star Wars Republic Commando $7.49 50%
Star Wars: Squadrons $9.99 75%
Starlink: Battle For Atlas – Deluxe Edition $19.99 75%
Steins;Gate 0 $8.74 75%
Steven Universe: Save the Light $9.99 60%
Steven Universe: Unleash the Light $14.99 40%
Story OF Seasons: Friends of Mineral Town $23.99 $25.99 35%
Street Fighter 30th Anniversary Collection $11.99 60%
Sudden Strike 4 $9.99 50%
Summer Funland $11.99 $13.99 30%
Super Neptunia Rpg $11.19 $13.19 67%
Super Soccer Blast $3.19 $3.99 50%
Super Soccer Blast: America vs Europe $3.99 $4.99 50%
Super Sports Blast $6.24 75%
Super Star Blast $1.49 $1.99 60%
Super Street: The Game $4.99 80%
Super Tennis Blast $3.74 75%
Super Volley Blast $3.99 $4.99 50%
Survive! Mr.Cube $2.99 80%
Swamp Defense 2 $1.49 $1.99 60%
Sword Art Online: Fatal Bullet – Complete Edition $10.49 85%
Sword Art Online: Lost Song $11.99 80%
Taimumari – Complete Edition $3.24 $3.49 30%
Tales of Zestiria $5.99 90%
Tanks vs Tanks $0.99 $1.24 50%
Tanks vs Tanks: PvP $2.79 $3.49 50%
Tanks Vs Tanks: PvP – Avatar Full Game Bundle $2.79 $3.49 50%
Task Force Kampas $2.99 50%
Taxi Chaos $9.99 50%
Tears of Avia $8.99 40%
Tennis World Tour $3.99 80%
Tennis World Tour 2 – Ace Edition $14.99 75%
Teratopia $2.99 $4.49 70%
Tesla Force $7.64 $9.34 45%
Tetris Effect $23.99 40%
The Adventure Pals $2.99 80%
The Alliance Alive HD Remastered $19.99 $24.99 50%
The Caligula Effect 2 $29.99 $34.99 30%
The Caligula Effect 2 Digital Deluxe Edition $38.99 $45.49 30%
The Caligula Effect: Overdose $17.49 $19.99 60%
The Catch: Carp & Coarse – Deluxe Edition $10.49 $11.99 60%
The Crew – Ultimate Edition $13.19 67%
The Crew 2 Special Edition $11.99 $14.99 75%
The Dead Tree of Ranchiuna PS4 and PS5 $6.99 30%
The Escapists + The Escapists: The Walking Dead Collection $7.49 75%
The Escapists: Supermax Edition $6.24 75%
The Evil Within $4.99 75%
The Evil Within 2 $7.99 80%
The Fisherman – Fishing Planet $7.99 80%
The Great Ace Attorney Chronicles $29.99 25%
The Inpatient $9.99 50%
The King Of Fighters ’98 Ultimate Match $3.74 75%
THE King OF Fighters 2002 Unlimited Match $7.49 50%
The King Of Fighters Collection: The Orochi Saga $3.74 75%
The King Of Fighters ’97 Global Match $2.99 80%
The Last Guardian $9.99 50%
The Legend of Heroes: Trails of Cold Steel $19.99 $21.99 45%
The Legend of Heroes: Trails of Cold Steel II $19.99 $21.99 45%
The Legend of Heroes: Trails of Cold Steel III $29.99 $35.99 40%
The Legend of Heroes: Trails of Cold Steel IV $29.99 $35.99 40%
The Legend of Heroes: Trails of Cold Steel IV Digital – Deluxe Edition $39.99 $47.99 40%
The LEGO Movie 2 Videogame $5.99 85%
The Liar Princess and the Blind Prince $9.99 50%
The Lost Child $7.49 $9.99 80%
The Missing: J.J. Macfield and the Island of Memories $10.19 66%
The Order: 1886 $9.99 50%
The Persistence $8.99 70%
The Persistence $8.99 70%
The Plane Effect $10.49 30%
The Princess Guide $9.99 $11.99 70%
The Rabbit Hole $2.49 $3.49 30%
The Seven Deadly Sins: Knights of Britannia $8.99 85%
The Silver Case $9.99 50%
The Sinking City $7.49 $9.99 80%
The StoryTale $3.49 $3.74 25%
The Survivalists – Deluxe Edition $6.74 75%
The Uncertain: Last Quiet Day $8.99 $9.74 35%
The Warriors $8.99 40%
The Witch and the Hundred Knight 2 $17.49 $19.99 60%
The Witch and the Hundred Knight Wicked Bundle $27.99 $34.99 50%
The Wonderful 101: Remastered $17.99 55%
The Yakuza Origins Digital Bundle $12.49 75%
This Is the Police 2 $4.49 85%
Thumper $4.99 75%
Time Loader $8.99 $9.74 35%
Tina’s Toy Factory $0.89 $1.49 50%
Titanfall 2 $3.99 80%
Titanic VR $7.99 $9.99 50%
Tokyo Run $0.64 $0.69 30%
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs $14.99 70%
Tokyo Xanadu eX+ $11.99 80%
Tom Clancy’s Ghost Recon Breakpoint $14.99 75%
Tom Clancy’s The Division – Gold Edition $12.49 75%
Tormented Souls $12.99 35%
Toro $1.34 $1.49 50%
Touhou Genso Wanderer $7.49 $8.99 70%
Touhou Genso Wanderer Reloaded $12.49 $14.99 70%
Touhou Kobuto V: Burst Battle $5.99 70%
Tour de France 2021 PS4 $15.99 60%
Trails of Cold Steel III – Digital Deluxe Edition $39.99 $47.99 40%
Train Sim World 2 $4.49 85%
Transference $6.24 75%
Transformers: Battlegrounds $13.99 30%
Travis Strikes Again: No More Heroes – Complete Edition $8.99 70%
Trenga Unlimited $1.74 $2.44 65%
Tri6: Infinite $3.99 $4.39 45%
Trials Fusion: Awesome Max Edition $9.99 75%
Trials of Mana $24.99 50%
Trials Rising – Gold Edition $8.99 70%
Trivial Pursuit Live! $5.99 60%
Trollhunters: Defenders of Arcadia $11.99 70%
Tropico 5 – Complete Collection $13.99 $15.74 55%
Truck Driver $19.99 50%
Tyd wag vir Niemand $2.99 $3.99 60%
Tyd wag vir Niemand – Deluxe Edition $4.49 $5.99 60%
UFC 4 – Deluxe Edition $13.99 80%
Undead Horde $5.09 $6.79 60%
Under Night In-Birth Exe:Late[cl-r] $11.99 70%
Under Night In-Birth Exe:Late[st] $14.99 70%
Undernauts: Labyrinth of Yomi $41.99 30%
Uno $3.99 60%
Uno – Ultimate Edition $7.99 60%
Unravel $4.99 75%
Unspottable $6.79 $8.49 50%
Utawarerumono: Prelude to the Fallen $23.99 $29.99 50%
Utawarerumono: Zan $26.99 $29.99 50%
Vader Immortal: A Star Wars VR Series $14.99 50%
Valkyria Chronicles 4 $11.99 60%
$13.19 67%
Valthirian Arc: Hero School Story $2.99 80%
Viking Days $2.49 $3.49 30%
Violetti Goottii $0.24 51%
Virtua Fighter 5 Ultimate Showdown Main game and DLC Pack $13.49 55%
Voice of Cards: The Forsaken Maiden $23.99 20%
Voice of Cards: The Forsaken Maiden + DLC set $30.39 20%
void Trrlm(); //Void Terrarium $13.74 45%
Wanderer $19.99 50%
War Theatre $1.49 $2.49 50%
War Theatre: Blood of Winter – Plague Universe Bundle $2.99 $4.99 50%
Warborn $8.24 67%
Warhammer 40,000: Inquisitor – Martyr Complete Collection $10.49 85%
Warhammer: Chaosbane Slayer Edition $11.99 80%
Warriors Orochi 3 Ultimate $29.99 50%
Warriors Orochi 4 Ultimate $35.99 40%
Warriors Orochi 4 Ultimate – Deluxe Edition $41.99 40%
Watch Dogs – Complete Edition $9.89 70%
Water Balloon Mania $1.14 $1.64 67%
We Sing $4.49 85%
We Sing Pop $4.49 85%
Werewolf: The Apocalypse – Earthblood PS4 and PS5 $17.49 $19.99 60%
Werewolves Within $5.99 70%
What Lies in the Multiverse PS4&PS5 $9.74 35%
Wheel of Fortune $7.99 60%
White Day – Ultimate Horror Edition $13.99 $15.99 60%
White Day: A Labyrinth Named School $8.99 70%
Wild Turkey Hunter $2.99 $3.99 60%
Wild Turkey Hunter VR $2.99 $3.99 60%
Without Escape $1.99 $2.49 50%
Wizards of Brandel $6.74 55%
Wolfenstein II: The New Colossus $15.99 60%
Wolfenstein II: The New Colossus – Digital Deluxe Edition $19.79 67%
Word Mesh $2.09 $2.79 60%
World End Syndrome $9.99 75%
Wrc 6 Fia World Rally Championship $2.24 85%
WRC 8 Fia World Rally Championship $9.99 80%
Wrc Collection $10.99 90%
XCOM 2 $5.99 90%
Xcom 2 – Digital Deluxe Edition $7.49 90%
Yakuza: Like a Dragon Hero Edition PS4 and PS5 $27.99 60%
Yasai Ninja $1.34 $1.49 50%
Yomawari: Midnight Shadows $9.99 50%
Yooka-Laylee: Buddy Duo Bundle $8.99 80%
Ys IX: Monstrum Nox $29.99 $35.99 40%
Ys IX: Monstrum Nox Digital – Deluxe Edition $37.49 $44.99 40%
Ys VIII: Lacrimosa of Dana $39.59 $42.59 29%
Ys: Memories of Celceta $14.99 50%
Ys: Memories of Celceta — Digital – Deluxe Edition $17.99 $19.99 50%
Zero Escape: The Nonary Games $8.99 $11.99 60%
Zero Escape: Zero Time Dilemma $11.99 70%
Zombie Army 4: Dead War $12.49 $14.99 70%
Zombie Army Trilogy $4.99 90%
DLC Name Plu$ $ale Off
Darkness Rollercoaster – Ultimate Shooter Edition – Darkness Rollercoaster – Halloween Edition $2.99 $4.19 30%
Fire Pro Wrestling World Njpw Season Pass $9.99 $14.99 70%
Generation Zero – Story Bundle $7.19 40%
Hitman – Goty Legacy Pack $7.99 60%
LEGO Marvel Super Heroes 2 Season Pass $2.99 80%
Marvel vs. Capcom: Infinite Character Pass $9.89 67%
Marvel vs. Capcom: Infinite Premium Costume Pass $9.89 67%
Ni no Kuni II: Revenant Kingdom – Season Pass $9.99 50%
Puzzle Showdown 4K – Exclusive Content Bundle $1.99 $4.99 50%
Samurai Shodown Season 1 Pass $9.99 50%
Samurai Shodown Season Pass 2 $6.99 50%
Samurai Shodown Season Pass 3 $9.99 50%
$34.99 30%
Ys IX: Monstrum Nox Monstrum Troupe Costume Bundle $7.49 50%
Yu-Gi-Oh! Legacy of the Duelist! Zexal Dark Mist Saga $1.99 60%

That’s it for this sale. If there’s a publisher sale that’s out later today, we’ll be sure to let our readers know about it. If you didn’t know already, the PS5 got a VRR (Variable Refresh Rate) feature added via back-end update! Here’s how to enable it.

Thanks, PlatPrices!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Update 1.004.001 Brings Fixes to Malenia & More This April 27

FromSoftware has rolled out Elden Ring update 1.004.001 for both last-gen and next-gen platforms today, and this is for patch version 1.04! This brings bug fixes to Malenia alongside other bug fixes. Check out the full Elden Ring 1.04 patch notes below.

Elden Ring Update 1.004.001 Patch Notes | Elden Ring 1.04 Patch Notes:

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major Changes Included in the Latest Update

Bug Fixes

  • Fixed a bug in which the effect duration of the Cerulean Hidden Tear was revised downward
  • Fixed a bug with Malenia, Blade of Miquella in which her HP was not healed correctly in the online multiplayer environment
  • Fixed a bug that caused some bosses to die at unintended times
    • Fixed a bug that prevented the boss “Elden Beast” from working properly under certain circumstances
  • Fixed some texts

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.04.1
Regulation Ver. 1.04.2

Online play requires the player to apply this update.

If there’ s a new patch released, we’ll be sure to let our readers know. Bookmark our Elden Ring game hub to know the latest news as it happens.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Update 1.07 Patch Notes; Casts Out for Bug Fixes This April 27

FromSoftware has released the Elden Ring update 1.07 patch today, and this is once again to fix a few bugs. This patch labeled 1.04 by FromSoftware touches on a few bosses, alongside some tech fixes, Read on for the full Elden Ring April 27 patch notes.

Elden Ring Update 1.07 Patch Notes | Elden Ring April 27 Patch Notes:

Targeted Platform

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

Major Changes Included in the Latest Update

Bug Fixes

  • Fixed a bug in which the effect duration of the Cerulean Hidden Tear was revised downward
  • Fixed a bug with Malenia, Blade of Miquella in which her HP was not healed correctly in the online multiplayer environment
  • Fixed a bug that caused some bosses to die at unintended times
    • Fixed a bug that prevented the boss “Elden Beast” from working properly under certain circumstances
  • Fixed some texts

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.04.1
Regulation Ver. 1.04.2

Online play requires the player to apply this update.

That’s about it. If there’s a new Elden Ring patch, we’ll be sure to let our readers know about it. In other Elden Ring news, go check out this Game Boy demake of the game done by a fan.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 VRR Support Now Live; Here’s How to Enable It

Earlier this week, Sony announced that the long awaited VRR (Variable Refresh Rate) update for the PS5 was finally set to arrive this week. While a number of titles have received updates to support the new feature, it seems that the PS5 system itself doesn’t actually need a system update, as Sony has stealthily enabled the option for gamers, and all it takes is a quick restart of the console.

As pointed out by Reddit user RTCanada, the VRR update for the PS5 is now live, though you won’t find it packed in a brand-new software update like many expected. Nope, instead, it appears that the option is already available on the PS5 console (assuming you are on the latest PS5 update from earlier this month) and all that is required is a quick console restart. We have tested it out on two PS5 consoles, both in sleep mode with the feature missing, and after following the direction from RTCanada we were able to get the VRR option to show up on the PS5. 

To do a restart, all you have to do is push the PlayStation button on your DualSense controller and navigate to the power option and select “restart.” This will restart the console and once it’s fully booted you can navigate to settings and screen and video options. You should that the VRR information is now displayable under video and output information as well as the option to force VRR for unsupported games.

Note: if you don’t see the option after restarting your system, we had to do a full shutdown on our second PS5, and then boot up from there to finally get it to show up.

That’s really all there is to it! If you have VRR TV set or monitor you can now test to see if it’s supported. It should be mentioned you may have to do a few tinkering with the settings of those sets to enable it as the default ones may have it disabled. For example, you may need to enable FreeSync mode and game mode, while other sets may need the HDMI plugged into a specific port such as 1 or 2. Give it a try, and be sure to let us know your results! 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A Plague Tale Requiem Demo Will Be Available During Tribeca Games Festival

The Tribeca Games Festival this year will afford some players to try out the A Plague Tale: Requiem demo, completely playable from home without the need for a beefy PC! Tribeca is once again partnered once again with streaming service Parsec for these games’ demos, as in addition to A Plague Tale Requiem, there are eight more games to try out as well, with tickets for said games available on May 2.

Including A Plague Tale Requiem, the Tribeca Games Festival will be hosting nine games for players to test out via Parsec:

  • A Plague Tale: Requiem
  • American Arcadia
  • As Dusk Falls
  • Cuphead – The Delicious Last Course
  • Immortality
  • Oxenfree II: Lost Signals
  • The Cub
  • Thirsty Suitors
  • Venba

According to the site, the demo for A Plague Tale Requiem will have a 40 minute runtime, and will only require an Xbox controller. If you’re interested in checking out the demo for yourself, save the date for a chance to be able to see the game in action for the first time!

Stay tuned here at MP1st for announcements and news made over on the Tribeca Games Festival, as well as future updates for A Plague Tale: Requiem. Tribeca Games Festival 2022 will run from June 11 to June 19.

Source: Tribeca Film

MP1st Staff

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Roccat Burst Pro Air Gaming Mouse Review – Wireless Beast

Making an impressive debut last year, Roccat is back with yet another exciting new iteration to their newest line of gaming mice, the Burst Pro. Dubbed as the Burst Pro Air, a wireless alternative of their stellar Burst Pro, Roccat is once again setting its sights at delivering uncompromised performance, at a fair, and affordable price. Here’s the MP1st Roccat Burst Pro Air review.

Perfecting Perfection

Back when I reviewed the Roccat Burst Pro, one of my many praises was how simple, yet beautiful the design was. It had a sleek modern look with a not-so-flashy, but gorgeous application of RGB lighting. The mouse itself was — and still is — extremely comfortable to use, and since its initial release last year, it’s been my go-to gaming mouse that I have used every day.

Honestly, it’s been a damn near perfect gaming mouse since I got it — one I felt that Roccat couldn’t possibly improve on. Well, that was the case until I got my hands on the wireless variant of this mouse, the Roccat Burst Pro Air.

While the Burst Pro Air maintains much of the original design of the Burst Pro, there are some changes, one being the obvious wireless connectivity. Using either Bluetooth (5.2), or the 2.4GHz dongle that comes with it, users can enjoy lightning fast responsiveness without the need of a wire running from their PC. It’s complete freedom, which is great for those looking for a way to better their cable management on their builds.

Looking a bit closer at the Burst Pro Air, there are some additional changes that may not be so obvious to the eye. Take the transparent honeycomb shell. On the original Burst Pro, the RGB would shine through it in a beautiful-yet-non-flashy-nor-distracting way. It had just enough brightness to give it that style with a special touch. That still holds true on the Burst Pro Air, but now the honeycomb and RGB lighting extend further into the left and right clicker where before they came up just a tad short of those buttons. It’s not a major change mind you, but a welcomed one nonetheless.

image via Twitter

Underneath the mouse there are the switches to go between the different forms of connectivity, as well as the PTFE glides which I believe, may be the same as previous iterations. However, the underneath portion of those glides and around it has been changed to have the transparent honeycomb design. Before it was just solid plastic with some odd square. It doesn’t sound like a big change, but when you look at both the Burst Pro and Burst Pro Air it’s a little evident as you can now see some glow coming from underneath it. You can see it in the picture above.

It’s a small, but very nice change that adds more “pop” to the Burst Pro Air in such a simple, yet not overly flashy way.

All in all, while not the most drastic of changes (outside of being wireless, of course,) these do add up for what I consider to be a great quality of life improvement over the wired variant. For a gaming mouse that I already had nothing but high praise for, the Roccat Burst Pro Air will certainly be the standout mouse you might just be looking for when it comes to style, and of course, comfortability. But what of the actual performance? How does it stack up against other gaming mice, yet alone its predecessor? 

Performance

For the sensor, the Burst Pro Air is once again using Roccat’s state of the art optical sensor, the Owl-Eye. However, where the Burst Pro featured a 1600 DPI sensor, the Burst Pro Air features a 1900 DPI sensor, the same found in the excellent Kone Pro line that launched after the Burst. But what exactly does that even mean in terms of real-world use? Well, it means you can enjoy PC gaming with zero compromises as the Owl-Eye sensor allows 1:1 accuracy. You move, it moves, no delays, no sluggishness. It’s fast, and responsive and for those who are massive fans of the first-person shooter genre, it’s exactly what you want — a mouse that can keep up with those fast twitch reactions. It feels great, and I can honestly say the difference between the Burst Pro Air and other gaming mice is a noticeable one; enough to say it makes a world of a difference.

What’s more, much like many of Roccat recent PC hardware offerings, the Burst Pro Air also features their groundbreaking innovating Titan Optical Switch. For those out of the know, the Titan is an optical switch that uses light rather than a physical form of contact to register presses. This translates to clicks that are snappier and more responsive over mechanical mice, as well as less wear and tear on the hardware itself. The presses are immediately felt on the Burst Pro Air, almost as if they are pressed before you even press the key yourself. It sounds crazy, but that’s how damn responsive it feels.

As for the wear and tear part, having spent time with the Burst Pro (wired) I can comfortably stand by that statement of longer lasting hardware. A year+ of daily extensive use, my Burst Pro is still holding up strong with no signs of buttons sticking. I’m surprised as usually I find myself dealing with mouse trouble right around the year mark for how heavy of a PC user I am, yet alone competitive in the FPS genre. I’m excited to see how the Burst Pro Air holds up in that time, but undoubtedly, my level of confidence in this mouse is at the utmost highest.

And mind you, this is a wireless gaming mouse. I’ve always had the thought that a wired connection is the sure way to get the best possible experience, and while that may still hold true in many areas, the Burst Pro Air certainly proves that it can go toe-to-toe with that connection type while being wireless. If there is a benefit being wired, the Burst Pro Air sure blurs that.

Of course, being wired does mean that you don’t ever have to worry about it dying on you mid-game, but that shouldn’t be a concern with the Burst Pro Air as it sports a battery that can last 100 hours on a single full charge. That’s four full days plus some of consecutive use, something you probably will never ever hit as long as you charge the mouse during down times, like when you are fast asleep. And even if it were to die on you, you could always hook it up via the USB-C cable for fast charging, all while still using it. 

The Verdict

I know I shouldn’t be surprised, but I am. Roccat continues to prove that they are amongst the top dogs when it comes to PC peripherals. The Burst Pro was already considered to be one of the best gaming mice I have ever used, and yet, somehow, someway, Roccat has managed to improve on what I already thought was to be perfect. The Roccat Burst Pro Air easily sits up there as one of the best wireless gaming mice. It’s comfortable, slick, beautiful in design, and delivers top of the line performance to help you elevate your PC gaming, all at a very reasonable price point of $99.

 

Pros:

  • Beautiful design, built for comfortability and long use.
  • Gorgeous RGB lighting.
  • Easy to set-up be it via wireless dongle or Bluetooth. 
  • Impressive battery life, supports USB-C for fast charging.
  • Titan Optical Switch and Owl-Eye sensor deliver a must-have performance.
  • Nvidia reflex supported to deliver ultra low-latency.

Cons:

  • None, if there is one I haven’t found it yet.

Where to buy the Roccat Burst Pro Air? 

Specifications

Dimension Sensor Compatibility
Length: 120mm ROCCAT® Owl-Eye 19K optical sensor Windows® 7 and above (Software support)
Height: 38mm (Based on PAW3370) USB 2.0 (or higher)
Width: 58mm Adjustable lift-off distance Internet connection (for driver software)
Weight: 81g 50g acceleration  
  400 IPS tracking speed  

Hardware was provided by the publisher. Equipment tested on a desktop PC. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

EA Battlefield Campaign Seattle Studio Sets Up Shop; BF2042 Rocket Feedback for Orbital Map Heard by DICE

While Battlefield 2042 didn’t exactly live up to expectations, EA seems to be serious in ensuring that future iterations of the franchise will, as there’s now confirmation that EA has set up a “Battlefield Campaign” studio in Seattle!

This was confirmed by Lianne Cruz over on Twitter, where the studio’s boss and Battlefield Game Director Marcus Lehto acknowledged the tweet:

Note that while Cruz mentions “Battlefield Campaign Seattle Studio,” we’re uncertain for now whether this means that campaign means a full-on Battlefield story-driven campaign, or whether this means that they are making a campaign around the game like what Activision has done with Call of Duty: Warzone. We’ve reached out to EA for clarification and will update the post if we get a response.

In Battlefield 2042 news, if you’re finding that the rocket launches in the Orbital map seem to be a rare occurrence, you’re not alone. Multiple BF2042 players have posted on the EA Answers forums asking for more rocket launches, to which Battlefield Community Manager Straatford87 replied that he’ll be bringing that feedback to the team at DICE.

Going back to the Battlefield Campaign Seattle Studio, we want to reiterate that this is not really a guarantee that the next Battlefield game will feature a full-fledged campaign. But if it does feature that, we’ll, don’t be surprised.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rocket League Update 2.14 Drives Out for Knockout Bash Data This April 26 (Update)

Psyonix has released the Rocket League update 2.14 patch on all platforms, and this is to bring the Limited Time Mode (LTM) Knockout Bash data into the game! Note that while the patch is downloadable now, the actual event will start tomorrow, April 27. This is a new game mode that has new mechanics, which we’ve listed in the Rocket League April 26 patch notes below.

Rocket League Update 2.14 Patch Notes | Rocket League April 26 Patch Notes:

Update: Psyonix has released the official patch notes, and it’s listed below.

THE HEADLINES

  • Knockout Bash starts on April 27 at 9 a.m. PDT / 4 p.m. UTC!
    • Learn more about the event and our new Knockout LTM here

BUG FIXES

  • After completing a match and returning to the main menu, fixed a bug preventing the game client from saving the previous selection for re-queue
  • Fixed a UI bug preventing “Competitive” from appearing above the scoreboard when playing multiple consecutive Competitive matches
  • Fixed a bug preventing access to the Change Mode/Match menu while watching a Replay
  • Fixed a bug preventing chat during trading
  • Dingo Engine Audio volume level has been fixed
  • Fixed a bug with parental control preventing some players from seeing the “Allow All” in-game text chat option

Psyonix has not released the official patch notes just yet, but did confirm that today’s update is for the Knockout Bash LTM. Check out the Knockout Bash trailer and mechanics below.

Knockout Bash Schedule: April 27 to May 10.

KNOCKOUT: THE RULES OF ENGAGEMENT

So how does this new LTM work? Let’s dive right in. Knock opponents out of the Safezone or into Hazards, and the last player standing wins!

GAME RULES 

Team Size – In Knockout there are no teams. Instead, 8 players compete in free-for-all action.

Lives – Unlike Soccar, Knockout doesn’t have unlimited respawns. Players will have to watch their back because once you’ve been KO’d 3 times it’s game over.

Safezone – Surrounding the arena is a translucent dome called the Safezone. When a player is knocked out of the Safezone, they must return within 10 seconds or they will be KO’d. Throughout the game the Safezone will shrink, increasing the danger. After 6 minutes the match will enter Sudden KO, where every Attack or Throw is maximum power, and being knocked out of the Safezone causes an instant KO.

Hazards – Each Knockout Arena contains several Hazards, including Spikes and a Laser Grid that lies below the platforms. Touching a Hazard will result in an instant KO.

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CORE GAMEPLAY 

Attack – Dodging into opponents will do a lot more than just bump them, in Knockout a well-placed Attack will send your opponents flying. Remember, the faster you’re going the harder you’ll hit.

Block – Blocking will reflect Attacks back at your opponent. Be careful though, this will only work with proper timing otherwise your block will fail, leaving you wide open to an Attack.

Grab – Hold the Grab button and dodge into an opponent to Grab them. Dodge again to throw them across the Arena.

SECONDARY MECHANICS 

Stun – Players will be Stunned after being hit by an Attack, while being Grabbed, after being Thrown by a Grab, or after having an Attack Blocked. In this state, players are helpless and cannot control their cars. While Stunned, you can free yourself by mashing the Break Stun button.

Enemy Lock-On – Instead of locking on to a ball, the camera is now able to lock on to opposing players. While locked on, the player can cycle through targets.

Triple Jump – Double jump is SO retro. In Knockout, players can jump in the air twice before resetting their jumps by placing their wheels on the ground.

Multi Dodge –  Dodging power has been increased, and now Players can dodge up to four times in the air. No need to flip reset either, as there is no time limit to how long your dodge can be saved mid-air.

Jump – In Knockout, jumping has much more vertical force than other Rocket League modes.

Boost – Boost is a bit stronger in Knockout, which allows players to get back to the platform when they have been slammed into the distance by other players. Boost will recharge whenever you’re not boosting while your wheels are touching the ground.

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ENTER THE ARENA

Knockout has migrated off the Soccar pitch and onto 3 new Arenas built just for battling: Calavera, Carbon, and Quadron. The constant crashing of cars eventually wore away the walls and floors of all 3, so be careful! Players can easily be thrown out of the Arena, and once you fall too far there’s no coming back.

KNOCKOUT BASH CHALLENGES

Battling it out in the Arena is no easy task, but a new batch of challenge rewards should help keep morale high. Unlock Spring-themed Items like the Florescence Wheels, Monarch Boost, or the animated Flutterby Decal as you smash your way to the top.

STOP AND SMELL THE GOLDEN GIFT BASKETS

Even the most dedicated fighters need to rest and recuperate, so why don’t you relax with a Golden Gift Basket? Throughout Knockout Bash, players can earn Golden Gift Baskets that unlock a mix of classic Items from the Victory, Accelerator, and Turbo Item Series. Golden Gift Baskets work just like previous Golden rewards. Complete the Challenge up to five times to earn Golden Gift Baskets, then open them in your Inventory to unlock items!

If Psyonix releases an official patch notes changelog for v2.14, we’ll be sure to update the post accordingly.

Update: Post has been updated with the official patch notes courtesy of Psyonix.

Source: Rocket League

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Street Fighter Collab Features Sakura & Blanka; Outfits Available April 28

A new Fortnite Street Fighter collaboration has been announced, and will be featuring SF characters Sakura and Blanka, with both outfits to be made available via the item shop on April 28! In addition, players will be able to join two separate Battle Cups: a mobile only Zero Build Battle Cup, and one that will be open to all platforms! Check out the full details on this latest collaboration for Fortnite below.

Fortnite Street Fighter Blanka Delgado Style

Blanka

Seeing him in action is no joke. Unleash the beast with the Blanka Outfit, which comes with the Blanka Delgado alt Style inspired by Rival Schools’ Boman Delgado. Celebrating a K.O. elimination? Break out the Outfit’s built-in Blanka Backflip Emote.

Included with the Blanka Outfit is the Blanka-Chan Back Bling. Don’t step on it — the more eliminations you get in a match, the more electrified it gets. And the preferred snack of electrified warriors everywhere, the Tropical Hazard Kebab Pickaxe will also be available.

Fortnite Street Fighter Sakura Gym Style

Sakura

After Ryu set foot on the Island, it was only a matter of time before Sakura followed. Prove you’re as strong as Ryu with the Sakura Outfit, which comes with the Sakura Gym alt Style inspired by one of her Street Fighter IV alts. Already sure of your victory? Activate the Outfit’s built-in Sakura’s Victory Sway Emote.

A reminder of home, the Sakura Outfit includes the Hanakaze Claw Back Bling. For those extra confident of their victory, flaunt the Fighting Tournament Trophy Pickaxe. Additionally, keep the pests away with the Kayari Buta Glider.

As for the Fortnite Street Fighter Battle Cups, the mobile-only tournament is being held on April 27, while the one for all platforms is April 28, the same date as for these new outfits dropping in-game.

MOBILE-ONLY BLANKA & SAKURA CUP

The first Blanka & Sakura Cup takes place in Fortnite on Android only on April 27. Competitors can play up to ten matches within their region’s three-hour time window, and the specific event timing for each region can currently be found in the Compete tab in-game.

Stay tuned here at MP1st for the patch notes once the new update drops for Fortnite!

Source: Epic Games

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Report: PlayStation Timed Game Trials Now a Requirement for Some Developers

Timed game trials are now a requirement for some PlayStation developers, according to a new report from Game Developer. This new requirement is apparently a prerequisite for games that will be included in the PlayStation Plus Premium subscription service.

The report from Game Developer elaborates that sources have mentioned that studios and developers working on games costing $34 or higher must now also present a timed game trial for their upcoming PlayStation titles. These trials must also be at least two hours long. For games that do not fall into the pricing category, developers are not required to create these timed trials.

It’s important to note that this new rule is also not retroactive, meaning that older games are spared the need to allocate resources into building these timed trials. PlayStation VR titles are apparently also safe, as they are also not required to follow the rule, whether older or upcoming.

While the news may sound great for players themselves, who now have the option of trying out games beforehand, it may prove to be impactful to smaller developers whose price point may meet the criteria. Sure, games from Activision, Ubisoft, and any of the other big publishers will have no problem coming up with timed demos, but indie developers may find themselves a bit stretched due to possible additional development timed required by these trials.

Don’t forget, none of this has been officially announced, so take it with a grain of salt for now. If it does indeed happen, this should be another added benefit for people to upgrade to PS Plus Premium.

In other PlayStation Plus news, the lineup of games for May 2022 has leaked just like the months before it, and you can check out the included titles here.

Source: Game Developer

MP1st Staff

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