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GTA Online Weekly Update April 28 Reset

Rockstar Games has rolled out the GTA Online weekly update April 28 reset of actvities and discounts! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update April 28 Reset:

Executives and Gunrunners are netting bigger profits this week in GTA Online with a 50% boost in Rewards on all Special Cargo and Gunrunning Sell Missions, while the latest business discounts are available for all players to get into the illicit activities.

Plus, the vehicular action of both Sumo (Remix) and Roadgame are now dealing Triple Rewards, and Client Jobs completed for Paige Harris will dispense double payouts.

Further highlights from today’s update include:

  • 50% Bonus GTA$ and RP on both Special Cargo and Gunrunning Sell Missions
  • Double GTA$ and RP on Client Jobs, accessible via the Benefactor Terrorbyte’s touchscreen terminal
  • Triple GTA$ and RP on both Sumo (Remix) and Roadgame
  • This week’s Lucky Wheel Top Prize: The Annis Euros
  • The Prize Ride for placing in the Top 3 in the Pursuit Series for five days in a row is the Pegassi Zentorno
  • Test Rides: The Dewbauchee Champion, Lampadati Tigon, and the Ocelot Jugular
  • On PlayStation 5 and Xbox Series X|S: Hao’s Premium Test Ride is the Pegassi Weaponized Ignus  
  • Business Discounts: 30% off Executive Offices, Bunkers, Nightclubs, all MC Businesses, and the Benefactor Terrorbyte
  • Vehicle Discounts: 50% off the Invetero Coquette BlackFin, 40% off the Dewbauchee Seven-70, Obey Omnis, Truffade Adder, and Ocelot Ardent, plus 30% off the Överflöd Entity XXR
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get GTA$100K for playing anytime this week

Discounts

In addition to 30% off Executive Offices, Bunkers, Nightclubs, all MC Businesses, and the Benefactor Terrorbyte, there’s a range of discounts available for gearheads this week.

Vehicle Discounts:

  • Överflöd Entity XXR – 30% off
  • Ocelot Ardent – 40% off
  • Truffade Adder – 40% off
  • Obey Omnis – 40% off
  • Dewbauchee Seven-70 – 40% off
  • Invetero Coquette BlackFin – 50% off

Tune in next week for the next GTA Online weekly update.

MP1st Staff

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Xbox & Bethesda Games Showcase Set for June 12

Xbox fans mark your calendars, as the Xbox & Bethesda Games Showcase has just been scheduled for June 12! The showcase is sure to bring about some new and exciting announcements, and we may also see some of the most highly anticipated releases like The Elder Scrolls 6 and Starfield come into play.

Here is the official announcement via the Xbox Newswire post:

Today, we are excited to announce that the Xbox & Bethesda Games Showcase will stream on Sunday, June 12 at 10 a.m. PT. This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world.

The Xbox & Bethesda Games Showcase will include everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem, including upcoming releases to Game Pass on Xbox and PC.

For other timezones, here are the times you should know:

  • 1:00 PM EST
  • 1:00 AM HKT (June 13)
  • 7:00 PM CET

The stream will be broadcast through several online outlets, including:

Stay tuned hre at MP1st for the rundown on all the big announcements made at this showcase!

Source: Xbox

MP1st Staff

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Battlefield 2042 Weekly Reset Challenge #20 & Reward (Apr 28 – May 5)

It’s Thursday and you know what that means right? That’s right, another set of new challenges to be done, and a reward to be earned in Battlefield 2042! Here’s all the requirements to unlock the Battlefield 2042 Weekly Reset Challenge #20 (Apr 28 – May 5) rewards.

Battlefield 2042 Weekly Reset Challenge #20 (Apr 28 – May 5): “Ice Pick”, Universal Weapon Skin

How to Complete and Earn Battlefield 2042 Weekly Reset Challenge #20 (Apr 28 – May 5) Reward:

  • 10 Enemies Killed in Rush
  • 3000 Damage Inflicted with Primary Weapons
  • 50 Teammates Resupplied with Ammo

This week’s set of challenges are pretty easy to finish. First, start off by joining a game of rush, an objective based mode where the goal is to either defend points or blow them up as attackers. Whatever side you are put on, getting 10 kills should be easy enough. While you are at it, equip the ammo crate and drop them near defense/attack points, or common paths that teammates follow. As for the damage with primary, pretty self explanatory.

Once you have completed all three challenges you’ll be rewarded the “Ice Pick”, a Universal Weapon Skin. Congrats!

Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.

MP1st Staff

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Rust Update 1.34 Patch Notes Out for Small Fix This April 28

Developer Double Eleven has now released Rust update 1.34 for the PlayStation and Xbox versions of the game today. The update is quite small as it only fixes some issues with skin textures. You can check out the full April 28 patch notes posted down below.

Rust Update 1.34 Patch Notes | Rust April 28 Update Patch Notes:

“Hello survivors! Update 1.34 is required to fix some skin textures related issues, so there will be no patch notes this time. More crash and bug fixes will come in future updates!”

If you missed it, the last patch notes were out on April 7 a few weeks ago. You can read the previous patch notes below.

Rust Update 1.33 Patch Notes | Rust April 7 Update Patch Notes:

  • Fixed a prominent crash that could occur when respawning.
  • Fixed FOV not correctly adjusting when aiming.
  • Reduced the size of the reticle on the Holosight weapon attachment, according to players feedback.

That is all the patch notes that have been posted for today. If there are other changes found that’s not listed above, leave a comment below to let us know.

Rust Console Edition is out now for the PS4 and Xbox One platforms.

Source: Rust Twitter

Damien Seeto

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Hunt Showdown Update 1.53 Fixes Prestige Issues & More This April 28

Crytek has released the Hunt Showdown update 1.53 patch for all platforms today, and this has been rolled out during the game’s maintenance period. There’s no new contnt, but rather, this patch has been released to fix bugs. Read on for the Hunt Showdown April 28 patch notes.

Hunt Showdown Update 1.53 Patch Notes | Hunt Showdown April 28 Patch Notes:

Here’s the announcement from Crytek regarding today’s update:

Hunters,

We will be deploying Update 1.8.0.5 tomorrow, April 28 at PC: 9am CEST, Console: 11am CEST. This update includes a fix for those that prestiged after the Event and lost access to the Winfield Slate and Caldwell New Army. Estimated downtime is ~2 hours.

Thank you!


The PC Live servers are now back online, including a fix to the Traitor’s Moon weapon unlocks not being available after prestiging.

Happy Hunting!

That’s about it. If there are other changes in this patch not mentioned above, leave a comment below to let us know. Likewise, if we spot anything from Crytek or the community, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Update 2.41 Rolled Out for Changes & Fixes This April 27

Mojang has released the Minecraft update 2.41 patch for consoles today, and this is for version 1.18.31 Bedrock as tagged by the devs. This includes changes to Spectator Mode, as well as a slew of fixes. Read on for the Minecraft April 27 patch notes.

Minecraft Update 2.41 Patch Notes | Minecraft April 27 Patch Notes:

A new update is available for Minecraft that addresses some issues that have occurred since the release of 1.18.30. The update is available now on Windows, Xbox, PlayStation, and Android devices, and will be made available on all other supported platforms in the coming days.

Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.

Changes:

  • Introducing Spectator Mode experimental toggle. Players can now try out an early development version of Spectator Mode
    • For now, we will not be accepting bug reports related to Spectator Mode since its current implementation is very early in development and subject to change

Fixes:

  • Fixed several crashes that could occur during gameplay
  • Fixed an exploit with improperly gaining XP through Furnaces (MCPE-152227)
  • Fixed the screen turning black when reloading RTX worlds (MCPE-152645)
  • Fixed textures of distant blocks appearing grainy, warped, and distorted when playing on Android devices (MCPE-141316)
  • Fixed flowing water and lava textures not appearing correctly on iOS devices
  • Fixed various framerate hitches, particularly impacting less powerful mobile devices (MCPE-142934)
  • Mobs can no longer spawn on Buttons (MCPE-153897)
  • Fixed an issue where repeatedly saving and reloading specific chunks would result in delayed chunk loading, performance issues, and game instability (MCPE-154110, MCPE-154278)
  • Fixed an issue that prevented worlds from being opened after updating to version 1.18.30
  • The “Sound of Music” achievement now unlocks when requirements are met
  • Fixed issues with Marketplace not opening on Nintendo Switch (MCPE-154120)

Source: Minecraft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSN Store Sale “Golden Week” Sale Launched With Over 500 Items Discounted; Games & Prices Listed

Aside from this week’s “Games Under $20” PlayStation Store sale, Sony has also launched the PSN Store sale called “Golden Week,” and this one also has a ton of games discounted ranging from indie games, to AAA titles! As the sale title suggests, these are games that are developed by Japanese studios, or have a strong Eastern influence given the Golden Week is a national holiday in Japan.

PSN Store Sale “Golden Week” List of Games and Prices

PSN Store Sale Golden Week Store Link

Game Name Plu$ $ale Off
n Verlore Verstand $1.49 $2.99 80%
10 Second Ninja X $0.99 90%
16-Bit Soccer $1.37 $1.97 67%
1971 Project Helios $6.74 $7.49 50%
39 Days to Mars $10.04 33%
3D Billiards $4.99 50%
3D MiniGolf $4.99 50%
428: Shibuya Scramble $7.49 85%
8-Bit Hordes $2.99 90%
8-Bit Invaders! $2.99 90%
A Gummy’s Life $11.99 $13.99 30%
A Knight’s Quest $3.74 85%
Abo Khashem $11.99 $14.99 50%
Aborigenus $2.49 $2.74 45%
Acalesia $3.24 $3.49 30%
Ace Combat 7: Skies Unknown – Deluxe Edition $12.74 85%
Aces of the Luftwaffe $0.49 $0.99 80%
Action Henk $1.49 90%
Actraiser Renaissance $20.99 30%
Adk Damashii $3.74 75%
Aegis of Earth: Protonovus Assault $11.99 70%
Affected: The Manor – Complete Edition $6.99 30%
Agents of Mayhem $2.99 85%
Aggelos $3.74 75%
Air Conflicts: Secret Wars – Ultimate Edition $7.99 $9.99 50%
Air Missions: Hind $14.99 $17.99 40%
Airborne Kingdom $19.99 20%
Akiba’S Trip: Hellbound and Debriefed $19.49 35%
Akiba’S Trip: Hellbound and Debriefed – Digital Deluxe Edition $23.99 $25.99 35%
Alien Destroyer $0.64 $0.69 30%
All-Star Fruit Racing $3.99 80%
Allison’s Diary: Rebirth $4.99 $5.99 40%
Alpha Invasion $2.99 70%
$4.79 88%
American Fugitive $3.99 80%
$13.99 65%
Angels of Death $8.99 40%
Angry Alligator $9.99 50%
Anima: Gate Of Memories – Arcane Edition $7.49 75%
Animal Rivals $1.74 $2.79 60%
Anniversary Collection Arcade Classics $3.99 80%
Another Dawn $9.99 $11.99 40%
Antiquia Lost $6.74 55%
Ao Tennis 2 $11.99 80%
Apocalypse Rider $2.49 $3.49 30%
Arc of Alchemist $9.99 75%
Arcade Spirits $7.99 60%
Arise: A Simple Story $8.99 55%
Art of Fighting Anthology $4.49 70%
Ascendshaft $0.24 51%
Ascendshaft and Endless Shaft $0.24 51%
Asdivine Cross $8.24 $9.74 35%
Asdivine Dios $7.49 50%
Asdivine Kamura $7.49 50%
Asdivine Menace $7.49 50%
Asdivine Saga $8.99 $9.74 35%
Assassin’s Creed Chronicles: China $3.99 60%
Assassin’s Creed Chronicles: India $3.99 60%
Assassin’s Creed IV Black Flag $8.99 70%
Assault Gunners HD Edition Complete Set $5.99 50%
Astebreed $3.99 80%
Asteroids: Recharged $6.69 33%
Astro Bot Rescue Mission $7.99 60%
Atari Flashback Classics Vol. 1 $13.39 33%
Atari Flashback Classics Vol. 2 $13.39 33%
Atari Flashback Classics Vol. 3 $13.39 33%
Atelier Ryza 2: Lost Legends & the Secret Fairy $38.99 35%
$46.79 35%
$71.49 35%
Atelier Ryza: Digital – Deluxe Edition $35.99 50%
Atelier Ryza: Ever Darkness & the Secret Hideout $29.99 50%
Avatar Full Game Bundle Tanks vs Tanks $0.99 $1.24 50%
Aven Colony $5.99 80%
Axes $3.24 $3.49 30%
Ayleouna $0.24 51%
Azur Lane: Crosswave $19.99 60%
Azur Lane: Crosswave Deluxe Bundle $23.99 60%
Balan Wonderworld $11.99 70%
Baldo: The Guardian Owls $17.49 30%
Bartender VR Simulator $13.99 $15.99 20%
Bassmaster Fishing 2022: Deluxe Edition $19.79 56%
Battle Planet – Judgement Day $3.99 60%
Battlefield 4 $7.99 60%
Battlefield Hardline – Standard Edition $7.99 60%
Beat Souls PS4 and PS5 $6.99 30%
Beautiful Desolation $3.99 80%
BeeFense BeeMastered $3.99 50%
Beholder – Complete Edition $2.99 80%
Beholder 2 $2.99 80%
Big Crown: Showdown $2.59 80%
Biped $5.99 $6.74 55%
Birdcakes $2.49 $2.99 40%
Birthdays the Beginning $7.99 $9.99 75%
Bishoujo Battle Cyber Panic! $3.59 40%
Bishoujo Battle Mahjong Solitaire PS4 and PS5 $3.59 40%
Black Clover: Quartet Knights – Deluxe Edition $11.24 85%
Black Widow: Recharged $6.69 33%
Blaster Master Zero $4.99 50%
Blaster Master Zero 2 $4.99 50%
Blaster Master Zero 3 $7.49 50%
BlazBlue: Chrono Phantasma Extend $14.99 70%
BlazBlue: Cross Tag Battle $4.99 75%
Blood & Truth $19.99 50%
Bloodborne – Complete Edition Bundle $17.49 50%
Bloodstained: Curse of the Moon $4.99 50%
Bloodstained: Curse of the Moon 2 $7.49 50%
Bloodstained: Ritual of the Night $15.99 60%
Bomber Crew $2.99 85%
Bomber Crew – Deluxe Edition $4.99 80%
Bonds of the Skies $6.74 55%
Borderlands 2 VR $19.99 60%
Borderlands: Game of the Year Edition $9.89 67%
Brain in Retro Space with Vs Mode $1.79 70%
Bravo Team $9.99 50%
Break Arts II $11.99 40%
Breakout: Recharged $6.69 33%
Bubble Shooter FX $1.49 $1.99 60%
Bully $8.99 40%
Butcher $2.99 $3.99 60%
Cake Invaders PS4 and PS5 $4.19 30%
Caladrius Blaze $2.99 85%
Call of Duty: Advanced Warfare – Gold Edition $19.79 67%
Call of Duty: Black Ops III – Zombies Chronicles Edition $19.79 67%
Call of Duty: Ghosts – Gold Edition $19.79 67%
Call of Duty: WWII – Gold Edition $19.79 67%
Can You Escape? $2.79 $3.49 50%
Can’t Drive This $13.99 30%
Capcom Arcade Stadium Packs 1, 2, and 3 $29.99 25%
Capcom Beat ‘Em Up Bundle $9.99 50%
Carnival Games $9.99 75%
Carnival Games VR $4.99 75%
Carto $9.99 50%
Castle of no Escape $1.99 $2.49 50%
Castle of no Escape 2 $1.60 $2.37 66%
Castlevania Advance Collection $13.99 30%
Castlevania Anniversary Collection $4.99 75%
$4.99 75%
Cat Quest $2.59 80%
Cat Quest II $4.49 70%
Cave Bad $2.49 50%
Cel Damage HD (PS4) $2.49 75%
Centipede: Recharged $6.69 33%
ChaosChild $8.74 75%
Chop is Dish $3.24 $3.49 30%
Chroma Squad $2.99 80%
ChromaGun Bundle $13.49 50%
ChromaGun VR $9.99 50%
Chronos: Before the Ashes $13.49 55%
Cinders $5.99 $7.99 60%
Cladun Returns: This Is Sengoku! $5.99 70%
Code Shifter $4.49 70%
Code Vein – Deluxe Edition $12.79 84%
Code: Realize – Bouquet of Rainbows $14.99 70%
Code: Realize – Wintertide Miracles $19.99 60%
Cogen: Sword of Rewind $19.99 20%
Cold Silence $0.49 $2.49 50%
Commandos 2 & Praetorians: HD Remaster Double Pack $13.49 $14.99 50%
Concrete Genie $14.99 50%
Concrete Genie Digital – Deluxe Edition $19.99 50%
Contra Anniversary Collection $4.99 75%
Contra: Rogue Corps $7.99 80%
Cooking Mama: Cookstar $15.99 60%
Corpse Party $14.99 25%
Crimson Spires PS4 and PS5 $9.99 50%
Crisis Wing PS4 and PS5 $4.79 40%
Croc’s World $1.37 $1.97 67%
Croc’s World 2 $1.37 $1.97 67%
Croc’s World 3 $1.37 $1.97 67%
Croc’s World Run $1.25 $1.95 72%
Crysis 2 Remastered $17.99 40%
Crysis 3 Remastered $17.99 40%
Crystal Ortha $8.99 $9.74 35%
Cyberdimension Neptunia: 4 Goddesses Online $8.99 70%
Cybxus Heart $1.24 $2.49 50%
Danganronpa 1•2 Reload $11.99 $15.99 60%
Danganronpa Another Episode: Ultra Despair Girls $8.99 $11.99 60%
Danganronpa V3: Killing Harmony $11.99 $15.99 60%
Dark Rose Valkyrie $7.99 60%
Dark Sauce $3.24 $3.49 30%
Darkness Rollercoaster – Akimbo Edition $2.99 $4.19 30%
Darkness Rollercoaster – Temple of Speed $2.99 $4.19 30%
Darksiders III $8.99 85%
Dashball $3.49 50%
Date A Live: Rio Reincarnation $15.99 60%
DCL – The Game $7.99 80%
Dead Island Definitive Collection $4.49 85%
Dead Or School $9.23 67%
Death end re;Quest 2 $12.49 75%
Death end re;Quest 2 – Deluxe Pack $11.99 80%
Death end reQuest $15.99 60%
Death Tales $0.99 $4.99 50%
Death’s Door $13.99 30%
Deer Simulator $2.99 $3.99 60%
Defunct $1.19 92%
Demon Gaze II $7.99 80%
Demoniaca: Everlasting Night PS4 and PS5 $10.49 30%
Destiny Connect: Tick-Tock Travelers $15.99 60%
Deus Ex: Mankind Divided $4.49 85%
Deus Ex: Mankind Divided – Digital Deluxe Edition $6.74 85%
Devil May Cry 5 + Vergil $14.99 50%
Devil May Cry 5 – Special Edition $19.99 50%
DiRT Rally 2.0 $7.49 75%
Disaster Report 4: Summer Memories $26.99 55%
Disc Jam $2.99 80%
Disgaea 1 Complete $19.99 60%
Disgaea 4 Complete+ $19.99 60%
Disgaea 5 Complete Bundle $19.99 50%
Disjunction $7.99 50%
Disjunction – Digital Deluxe Edition $8.99 50%
Dissection $0.99 $1.19 40%
Dodgeball Academia $18.74 25%
Dog Duty $0.99 95%
Dollhouse $2.99 90%
Don’t Starve: Console Edition $3.74 75%
Doom Eternal Standard Edition $19.99 50%
Doom Eternal: Year One Pass (Standalone) $14.99 50%
Dragon Age: Inquisition – Game of the Year Edition $7.99 80%
Dragon Ball Fighterz $8.99 85%
Dragon Ball Xenoverse $4.99 75%
Dragon Marked For Death $19.99 50%
Dragon Quest Builders $35.99 40%
Dragon Quest Builders 2 $23.99 40%
Dragon Quest Builders 2 Digital – Deluxe Edition $29.99 40%
$25.99 35%
Dragon Star Varnir $14.99 70%
Dragons in Space $0.24 51%
Dream Match Tennis VR $2.24 $3.74 75%
Dreams $7.99 60%
DreamWorks Dragons Dawn of New Riders $15.99 60%
Dungeon Encounters $19.49 35%
Dungeon Escape $2.49 50%
Dusk Diver $12.24 65%
Dying Light – Platinum Edition $14.99 70%
Dynamite Fishing – World Games $0.74 $1.49 70%
Dynasty Warriors 8: Xtreme Legends – Complete Edition $13.99 30%
Dynasty Warriors 9 $13.99 30%
Dynasty Warriors 9 – Complete Edition $33.99 50%
Dynasty Warriors 9 Special Scenario Edition $19.99 50%
Dynasty Warriors 9 Special Weapon Edition $17.99 50%
Dysmantle $15.99 20%
Eagle Flight $4.99 75%
Earth Defense Force 4.1: The Shadow of New Despair $9.99 50%
Earth Defense Force 5 – Deluxe Edition $40.49 55%
Earth Defense Force:World Brothers $27.99 30%
El Gancho PS4 and PS5 $4.89 30%
Elea $1.29 90%
Elemental War $7.49 $8.24 45%
Elk Simulator $2.99 $3.99 60%
Embr $5.99 70%
Erica $4.99 50%
Escape Plan PS4 $4.99 50%
Escape Plan Ultimate $7.49 50%
Escape Sequence $2.99 $3.49 30%
Everybody’s Golf $9.99 50%
Everybody’s Golf VR $14.99 50%
Exist Archive: The Other Side of the Sky $17.99 70%
Fairy Fencer F: Advent Dark Force $5.99 70%
Fairy Tail $39.59 34%
Fairy Tail Digital Deluxe $49.49 34%
Fallen Knight $8.99 40%
Family Feud $9.89 67%
Far Cry 4 – Gold Edition $11.54 67%
Far Cry 5 $14.99 75%
Far Cry Primal – Digital Apex Edition $11.54 67%
Farmer’s Dynasty $5.99 80%
Farpoint $9.99 50%
Fat Princess Adventures $4.99 50%
Fatal Fury Battle Archives Vol.2 $2.99 80%
Fear Effect Sedna $1.99 90%
FIA European Truck Racing Championship $4.49 $5.99 80%
Final Fantasy Type-0 HD $7.99 60%
Fire Pro Wrestling World $9.99 $14.99 70%
Fire Pro Wrestling World – Deluxe Edition $17.99 $26.99 70%
Fishing Sim World: Bass Pro Shops Edition $13.99 $15.99 60%
Fishing Sim World: Pro Tour $6.99 $7.99 60%
Fishing Sim World: Pro Tour + The Catch: Carp & Coarse $12.24 $13.99 60%
Five Nights at Freddy’s: Help Wanted $14.99 50%
Five Nights at Freddy’s: Help Wanted – Bundle $19.94 43%
Five Nights at Freddy’s: Sister Location $3.99 50%
Flavouride $2.49 $2.99 40%
Flynn: Son of Crimson $14.99 25%
Football Nation VR And Sports Bar VR Bundle $4.64 $6.19 60%
Football Nation VR Tournament 2018 $1.49 $1.99 60%
For The King $7.49 70%
Fu’Un Super Combo $3.74 75%
Funny Truck $0.64 $0.69 30%
Gabbuchi $3.99 50%
Gal*Gun 2 $9.89 67%
Gal*Gun 2 – Complete Edition $16.79 $19.79 67%
Gal*Gun: Double Peace $14.99 50%
Gal*Gun: Double Peace – Complete Edition $17.99 $19.99 50%
Garou: Mark Of The Wolves $3.74 75%
Gekido Kintaro’s Revenge $6.99 30%
Gelly Break Deluxe $9.99 50%
Genesis Alpha One $5.99 80%
Ghost Parade $19.99 50%
Ghostrunner $10.49 65%
Ghostrunner PS5 $10.49 65%
Ghosts ‘n Goblins Resurrection $19.79 34%
Gigantosaurus The Game $15.99 60%
Giraffe and Annika $14.99 50%
Glaive: Brick Breaker $2.49 $3.99 60%
Gleamlight $3.99 80%
God Wars Future Past $11.99 60%
Gods Will Fall $3.74 75%
Godstrike $7.49 50%
Golf Club Wasteland $3.99 60%
Good DOG, BAD DOG $14.99 40%
Grand Kingdom $7.49 75%
Grand Prix Rock ‘N Racing $1.99 75%
Grave Danger $7.49 50%
Gravity Heroes $7.49 50%
GreedFall – Standard Edition $10.49 70%
Grizzland $1.99 60%
Guilty Gear -Strive- $38.99 35%
Guilty Gear -Strive- Deluxe Edition $63.74 25%
Guilty Gear -Strive- Ultimate Edition $74.99 25%
Guilty Gear Xrd Rev 2 $11.99 70%
Gundam Versus $26.99 55%
Gunducky Industries $0.24 51%
Gunducky Industries++ $0.24 51%
Gungrave VR — Loaded Coffin Edition $9.99 50%
Hades $18.74 25%
Handball 21 $13.99 $15.99 60%
Harvest Life $16.24 35%
Hasbro Family Fun Pack – Conquest Edition $11.99 70%
Hasbro Family Fun Pack – Super Edition $14.99 75%
Hatsune Miku: Project Diva X $14.99 50%
Hell Warders $1.49 90%
Hellbreachers PS4 and PS5 $2.49 50%
Heroland $7.49 75%
Hitman – Game of the Year Edition $14.99 75%
Homestar VR for PlayStationVR $2.99 70%
Honor and Duty: Arcade Edition $2.09 $3.49 50%
Honor and Duty: D-Day $1.49 $2.49 50%
Horror Stories $0.49 $0.59 40%
Hotline Miami $2.49 75%
Hotline Miami 2: Wrong Number $3.74 75%
Hotshot Racing $3.99 80%
Hue $2.24 85%
Human: Fall Flat PS4 and PS5 $6.79 66%
Hunt: Showdown $13.99 65%
Hunting Simulator 2 $17.49 65%
Hyper Jam $3.74 $4.49 70%
Ice Age Scrat’s Nutty Adventure! $15.99 60%
Immortals Fenyx Rising $14.99 $17.99 70%
Immortus Temporus $2.99 40%
In-Vert $3.24 $3.49 30%
Inertial Drift $9.99 50%
Inferno Climber: Reborn $4.75 66%
Instant Indie Collection: Vol. 2 $4.99 80%
Instant Indie Collection: Vol. 3 $4.99 80%
Instant Indie Collection: Vol. 4 $5.99 80%
Iro Hero $2.99 $3.59 40%
Ironcast: Complete Collection $4.37 75%
Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate $13.99 $15.99 60%
Island Flight Simulator $4.99 50%
Island Time VR $5.99 60%
It Takes Two $15.59 61%
Jeopardy! $4.99 75%
Jewel Fever 2 $1.37 $1.97 67%
Jewel Rotation $1.37 $1.97 67%
Jump Stars $1.49 85%
Just Dance 2022 $19.99 60%
Just Dance 2022 $19.99 60%
Just Die Already $7.49 50%
Kaze and the Wild Masks $14.99 50%
Kero Blaster $1.99 80%
KeyWe $16.74 33%
Kid Tripp $0.39 $0.79 80%
Kill la Kill – If $9.99 50%
Kingdom Come: Deliverance Royal Edition $9.99 75%
Kingdoms of Amalur: Re-Reckoning $15.99 60%
Kitaria Fables $11.99 40%
Kitaria Fables: Digital Deluxe Edition $14.99 40%
Knot $1.59 $1.99 50%
Knot Game And Theme Bundle $3.99 $4.99 50%
Kotodama: The 7 Mysteries of Fujisawa $5.99 80%
Kyurinaga’s Revenge $4.49 $4.99 50%
LA Cops $2.99 80%
La-Mulana $7.49 50%
La-Mulana 2 $12.49 50%
Labyrinth Life – Deluxe Edition $27.29 61%
Labyrinth of Refrain: Coven of Dusk $19.99 60%
Lady in a Leotard With a Gun $0.24 51%
Laid-Back Camp – Virtual – Fumoto Campsite $15.74 25%
Laid-Back Camp – Virtual – Lake Motosu $15.74 25%
Langrisser I & II $19.99 60%
Lanternium $3.24 $3.49 30%
Lapis x Labyrinth $9.89 67%
Last Day of June $4.99 75%
Lawn Mowing Simulator $15.99 20%
Left Alive Day One Edition $8.99 85%
Legend of Mana $20.99 30%
LEGO Marvel Super Heroes $4.99 75%
LEGO Marvel Super Heroes 2 $4.99 75%
LEGO Marvel’s Avengers $4.99 75%
LEGO Ninjago Movie Video Game $7.49 85%
LEGO The Hobbit $4.99 75%
Let’s Sing 2021 $19.99 50%
Lethal League $5.99 $7.49 50%
Lethal League Blaze $11.99 $13.99 30%
Lethal VR $2.99 80%
Lichtspeer: Double Speer Edition $2.99 $3.99 60%
Lichtspeer: Double Speer Edition – Ost Combo $3.24 $4.54 65%
Little Adventure on the Prairie $0.99 $1.49 25%
Little Dragons Café $17.99 70%
Little Nightmares II Deluxe Edition PS4 and PS5 $19.99 50%
Little Witch Academia: Chamber of Time $7.49 85%
LittleBigPlanet 3 $9.99 50%
Lizard Lady vs the Cats Platinum Edition $0.24 51%
LocoRoco 2 Remastered $7.49 50%
Lord Of The Click $3.24 $3.49 30%
Lords of the Fallen – Complete Edition $5.99 $7.49 75%
Lost Judgment Digital Ultimate Edition PS4 and PS5 $44.99 50%
Lost Judgment PS4 and PS5 $29.99 50%
Lumines Remastered $5.99 60%
M.A.C.E. Space Shooter $1.49 $1.99 60%
M.A.C.E. Tower Defense $0.59 $0.79 60%
Mad Rat Dead $27.99 30%
Madden NFL 22 PS4 $17.99 70%
Madden NFL 22 PS5 $19.59 72%
Magic Walk $0.59 $1.49 50%
Maglam Lord $29.99 $31.99 20%
Maglam Lord Deluxe Edition $44.99 $47.99 20%
Maize $4.99 75%
Malicious Fallen $11.99 60%
Malicious Fallen – Deluxe Edition $13.99 65%
Manhunt $8.99 40%
Marble Power Blast $2.09 $2.79 60%
Marenian Tavern Story: Patty and the Hungry God $9.99 50%
Maria The Witch $3.49 30%
Mark of the Ninja: Remastered $8.99 55%
Mary Skelter Finale $22.49 $24.99 50%
Mary Skelter Finale Deluxe Edition $26.99 $29.99 50%
Mass Effect: Andromeda – Standard Recruit Edition $10.49 65%
Matterfall $9.99 50%
Max Payne $8.99 40%
Mayhem Brawler $12.99 35%
Mecho Tales $0.99 $5.99 70%
Mecho Wars: Desert Ashes $1.99 $4.99 50%
Medusa and Her Lover $3.99 80%
Megadimension Neptunia VII $4.99 $6.99 65%
Megadimension Neptunia Viir $7.49 75%
Megaton Rainfall $5.91 63%
Memories of Mars $4.99 75%
Metal Gear Solid V: The Definitive Experience $3.99 80%
Metal Gear Survive $5.99 80%
Metal Max Xeno $9.99 75%
Metal Slug Anthology $7.99 60%
Metal Slug XX $7.99 60%
Metaloid: Origin $3.49 $4.19 40%
Mickey Storm and the Cursed Mask $12.49 50%
Middle-earth: Shadow of War $7.49 85%
Miden Tower $7.49 $8.99 40%
Mighty Fight Federation $7.49 $13.49 55%
Miles & Kilo $0.79 $1.59 80%
Momodora: Reverie Under the Moonlight $1.99 80%
Monark $47.99 20%
Monark Digital Deluxe Edition $51.99 20%
Monochrome Order $6.74 55%
Monster Blast $2.09 $2.79 60%
Monster Energy Supercross – The Official Videogame 2 $4.99 80%
Monster Energy Supercross 2 – Special Edition $8.99 80%
Monster Hunter World: Iceborne Master Edition $29.99 25%
Monster Jam Steel Titans Power Out Bundle $17.99 70%
Monster Of The Deep: Final Fantasy XV $14.99 50%
Monster Truck Championship $11.99 $15.99 60%
Monstrum $7.49 $8.99 70%
MotoGP 14 $4.49 85%
MotoGP 19 $4.99 80%
MouseCraft $0.99 90%
Mr. Massagy $1.99 50%
MudRunner – American Wilds Edition $8.74 75%
MXGP 2020 – The Official Motocross Videogame $9.99 75%
MXGP2 – The Official Motocross Videogame $1.49 90%
My Hero One’S Justice $8.99 85%
My Hero One’s Justice 2 $14.99 75%
My Maitê $3.49 $3.99 20%
My Name is Mayo $0.49 51%
My Name is Mayo 2 $0.59 40%
n Verlore Verstand – Deluxe Edition $1.99 $3.99 80%
Namco Museum Archives Vol 1 $4.99 75%
Naruto – Ultimate Ninja Storm $4.99 75%
Naruto Shippuden – Ultimate Ninja Storm 2 $4.99 75%
Naruto Shippuden – Ultimate Ninja Storm 3 Full Burst $4.99 75%
Naruto Shippuden – Ultimate Ninja Storm 4 $11.99 80%
Naruto To Boruto: Shinobi Striker – Deluxe Edition $8.99 90%
NAtURAL DOCtRINE $2.99 80%
NBA 2KVR Experience $7.49 50%
Necromunda: Underhive Wars $9.99 50%
Necropolis $5.99 80%
Need for Speed – Deluxe Edition $7.49 70%
Need for Speed Heat – Deluxe Edition $13.99 80%
Need for Speed Rivals $4.99 75%
Neptunia ReVerse $27.49 45%
Neptunia Virtual Stars $14.99 $17.49 65%
Neptunia Virtual Stars – Deluxe Set $21.99 $24.74 55%
Neptunia Virtual Stars – Special Edition $29.59 $33.29 55%
Neptunia x Senran Kagura: Ninja Wars $22.49 $24.99 50%
Newtonian Inversion $0.24 51%
Nexomon $5.99 40%
Nexomon: Extinction $9.99 50%
Ni no Kuni II: Revenant Kingdom $8.99 85%
Ni no Kuni II: Revenant Kingdom – Deluxe Edition $11.99 85%
NieR Replicant ver.1.22474487139… $29.99 50%
Nippon Marathon $3.74 75%
No Straight Roads $16.74 33%
No Straight Roads – Digital Deluxe Edition $20.09 33%
Nostalgic Train $10.49 25%
Nova-111 $0.99 90%
Null Drifter $2.49 50%
Of Tanks and Demons III $3.24 $3.49 30%
Old Man’s Journey $4.99 50%
Oliver’s Adventures in the Fairyland $4.54 $4.89 30%
Olympic Games Tokyo 2020 – The Official Video Game $9.99 75%
One Piece World Seeker $8.99 85%
One Piece: Unlimited World Red – Deluxe Edition $5.99 85%
$11.99 85%
One Step From Eden $11.99 40%
Onechanbara Z2: Chaos $8.99 70%
Onee Chanbara Origin – Deluxe Edition $36.74 51%
Onrush $1.99 80%
Orangeblood $7.99 60%
Our World is Ended $9.99 $12.49 75%
Outbreak $4.99 50%
Outbreak: Endless Nightmares $9.99 50%
Outbreak: Endless Nightmares Definitive Collection $17.49 50%
Outbreak: Epidemic $7.49 50%
Outbreak: Epidemic $6.49 50%
Outlast: Bundle of Terror $5.79 80%
Outlast: Trinity $5.89 90%
Overcooked $4.24 75%
Overpass $5.99 $7.49 75%
Pacific Wings $1.37 $1.97 67%
Paradox Error $2.49 50%
Patapon 2 Remastered $8.99 40%
Patapon Remastered $7.49 50%
Peaky Blinders: Mastermind $3.74 85%
Peggle 2 $2.39 80%
Persona 3: Dancing in Moonlight $8.99 70%
Persona 4 Arena Ultimax $20.99 30%
Persona 5 $9.99 50%
Persona 5 Royal – Deluxe Edition $20.99 70%
Persona 5 Strikers – Digital Deluxe Edition $34.99 50%
Persona 5: Dancing in Starlight $8.99 70%
Phlegethon $1.49 $1.79 40%
Pile Up! Box by Box $11.99 20%
Pinstripe $2.24 85%
Pixel Devil and the Broken Cartridge $3.24 $3.49 30%
PixelJunk Monsters 2 $2.24 85%
PixelJunk Monsters 2 – Deluxe Edition $3.29 85%
Plague Universe Strategy Rpg Bundle $1.49 $2.49 50%
Planetary Defense Force $1.49 $2.39 60%
Plants vs. Zombies: La Batalla de Neighborville $7.49 75%
PlayStation VR Worlds $7.49 50%
Pocoyo Party $13.49 $14.99 50%
Poison Control $19.99 50%
Poker Pretty Girls Battle: Fantasy World Edition $3.59 40%
Pong Quest $10.04 33%
Pool and Snooker Bundle $4.19 $5.59 60%
Pool Nation $2.99 $3.99 60%
Portal Knights $7.99 60%
Pretty Girls Klondike Solitaire PS4 and PS5 $3.59 40%
Prismatic Solid $1.99 80%
Pro Deer Hunting $3.99 $4.99 50%
Pro Deer Hunting 2 $3.99 $4.99 50%
Pro Deer Hunting Out West $5.99 $7.49 50%
Pro Fishing Simulator $2.49 75%
Project Cars $3.74 75%
Project Warlock $5.99 $6.74 55%
Project Warlock: Fully Loaded $6.29 $7.19 60%
Psycho-Pass: Mandatory Happiness $8.99 70%
Pumped Bmx + $1.99 80%
Punch Line $5.99 $7.99 80%
Pure Hold’em World Poker Championship $7.99 60%
Puzzle Showdown 4K $0.99 $2.49 50%
Pyramid Quest $2.99 $3.99 60%
Queeny Army PS4 and PS5 $3.49 30%
R-Type Final 2 $23.99 40%
Race with Ryan $11.99 60%
Rad $4.99 75%
Radical Rabbit Stew $3.99 75%
Radical Rabbit Stew – Digital Deluxe Edition $4.49 75%
Radon Blast $1.49 $1.99 60%
Raging Loop $14.99 50%
Railway Empire $9.99 50%
Rainbow Billy: The Curse of the Leviathan $13.39 33%
Rainbow Moon PS4 Upgrade $1.49 80%
Rainbow Six Siege Deluxe Edition $9.99 75%
Rainbow Skies $5.99 80%
Rainbow Skies + Rainbow Moon Mega RPG Bundle $5.99 $7.99 80%
RandomSpin Bundle 1 $3.56 $3.84 30%
RandomSpin Bundle 2 $3.56 $3.84 30%
ReadySet Heroes $9.99 50%
Record of Lodoss War-Deedlit in Wonder Labyrinth- $17.49 30%
Red Dead Revolver $8.99 40%
Red Death $2.49 50%
Red Death $2.49 50%
Regalia: Of Men and Monarchs – Royal Edition $9.99 $11.24 55%
Regalia: Of Men and Monarchs – Royal Edition OST Combo $9.96 $11.39 60%
Renzo Racer $12.99 35%
Resident Evil 2 $15.99 60%
Resident Evil Revelations $7.99 60%
Resident Evil Revelations 2 – Deluxe Edition $11.99 60%
Resident Evil Village Deluxe Edition $41.99 40%
Retrace: Memories of Death $2.39 70%
RetroMania Wrestling $19.49 35%
Rez Infinite $11.99 60%
Ride $2.99 $5.99 90%
Ride 2 $2.99 90%
Riders Republic Ultimate Edition $59.99 50%
Riders Republic Ultimate Edition $113.99 5%
RiMS Racing $17.49 $19.99 60%
River City Melee: Battle Royal Special $3.74 85%
Robinson: The Journey $5.99 80%
Rock’N Racing Off Road DX $1.99 75%
Rollercoaster Dreams $2.99 $4.99 75%
Rollercoaster Tycoon Joyride $13.39 33%
Romance Of The Three Kingdoms XIV $35.99 40%
$50.99 40%
$41.99 40%
$59.99 40%
Romancing SaGa 2 $7.49 70%
Romancing Saga 3 $8.69 70%
Root Film $19.99 $21.99 45%
Root Letter $4.99 75%
Root Letter: Last Answer $7.49 75%
Round Invaders $1.79 $2.09 30%
Rpg Maker MV $19.99 $22.49 55%
RPGolf Legends $20.99 30%
RPGolf Legends $20.99 30%
Ruinverse $8.24 $9.74 35%
Rune Factory 4 Special $23.99 20%
Rune Lord $4.54 $4.89 30%
Rusty Gun $3.24 $3.49 30%
SaGa Frontier Remastered $17.49 30%
SaGa Scarlet Grace: Ambitions $8.99 70%
Sakuna: Of Rice and Ruin $22.49 $23.99 20%
Sakuna: Of Rice and Ruin – Digital Deluxe Edition $29.99 $31.99 20%
Sakura Wars $17.99 70%
Samurai Shodown $14.99 $20.99 65%
Samurai Shodown – Deluxe Edition $19.99 $27.99 65%
Samurai Shodown Neogeo Collection $5.99 $7.99 80%
Samurai Shodown V Special $3.74 75%
Samurai Shodown VI $3.74 75%
Samurai Warriors: Spirit of Sanada $24.99 50%
Scarlet Nexus Deluxe Edition $39.99 50%
School Girl/Zombie Hunter $11.99 70%
Scribblenauts Mega Pack $5.99 85%
Scribblenauts Showdown $3.99 90%
Season Match $2.49 50%
Secret of Mana $19.99 50%
Serial Cleaner $2.24 85%
Shadow Of The Colossus $12.99 35%
Shadow Warrior 3 $29.99 40%
Shenmue III – Digital Deluxe Edition $5.99 85%
Sherlock Holmes: Crimes and Punishments $7.99 80%
Shining Resonance Refrain $7.49 75%
Shiny – A Robotic Adventure $0.74 95%
Shiro $0.99 $1.99 60%
Shred! 2 – ft Sam Pilgrim $3.84 $4.94 55%
Shuttle Commander $9.99 $12.49 50%
Skeletal Avenger $7.64 $9.34 45%
Skyworld $4.49 85%
Sleeping Dogs – Definitive Edition $4.49 85%
Slide Stars $3.99 80%
Smoke And Sacrifice $1.99 90%
Sniper Elite 4 – Deluxe Edition $8.99 $13.49 85%
Sniper Ghost Warrior Contracts $9.99 $11.99 70%
Snk 40th Anniversary Collection $19.99 50%
Snk Heroines Tag Team Frenzy $29.99 40%
Snooker Nation Championship $2.69 $3.59 60%
Song Of Memories $7.99 80%
Songbird Symphony $3.39 80%
Soulcalibur VI – Deluxe Edition $13.49 85%
SoulFrost $0.49 $1.49 70%
Space Hulk Bundle $9.99 75%
Space Intervention $0.64 $0.69 30%
Spectrewoods $0.24 51%
Speed 3: Grand Prix $9.99 50%
Spencer $2.09 $2.79 60%
Spice and Wolf VR $14.99 40%
Spice and Wolf VR 2 $17.49 30%
Spike Volleyball $3.99 80%
Spirit Hunter: Death Mark $19.99 60%
Spirit Hunter: Ng $24.99 50%
Sports Bar VR $3.74 $4.99 60%
Spy Chameleon $2.49 75%
Spyro Reignited Trilogy $13.99 65%
Squad Killer $2.49 50%
Star Ocean : Integrity And Faithlessness $11.99 60%
Star Ocean First Departure R $8.39 60%
Star Ocean Till The End Of Time $8.39 60%
Star Ocean: The Last Hope – 4K and Full HD Remaster $8.39 60%
Star Wars Battlefront II $4.99 75%
Star Wars Episode I Racer $7.49 50%
Star Wars Jedi Knight II – Jedi Outcast $4.99 50%
Star Wars Jedi Knight: Jedi Academy $9.99 50%
Star Wars Jedi: Fallen Order $9.99 75%
Star Wars Pinball VR $12.49 50%
Star Wars Republic Commando $7.49 50%
Star Wars: Squadrons $9.99 75%
Starlink: Battle For Atlas – Deluxe Edition $19.99 75%
Stealth Inc – Ultimate Edition $1.49 90%
Stealth Inc 2: A Game of Clones $0.99 90%
Steins;Gate 0 $8.74 75%
Steven Universe: Save the Light $9.99 60%
Steven Universe: Unleash the Light $14.99 40%
Story OF Seasons: Friends of Mineral Town $23.99 $25.99 35%
Street Fighter 30th Anniversary Collection $11.99 60%
Stunt Kite Masters VR $1.99 $2.99 70%
Sudden Strike 4 $9.99 50%
Summer Funland $11.99 $13.99 30%
Super Neptunia Rpg $11.19 $13.19 67%
Super Soccer Blast $3.19 $3.99 50%
Super Soccer Blast: America vs Europe $3.99 $4.99 50%
Super Sports Blast $6.24 75%
Super Star Blast $1.49 $1.99 60%
Super Street: The Game $4.99 80%
Super Tennis Blast $3.74 75%
Super Volley Blast $3.99 $4.99 50%
Supraland $9.99 50%
Survive! Mr.Cube $2.99 80%
Swamp Defense 2 $1.49 $1.99 60%
Sword Art Online: Fatal Bullet – Complete Edition $10.49 85%
Sword Art Online: Lost Song $11.99 80%
Taimumari – Complete Edition $3.24 $3.49 30%
Tales of Zestiria $5.99 90%
Tanks vs Tanks $0.99 $1.24 50%
Tanks vs Tanks: PvP $2.79 $3.49 50%
Tanks Vs Tanks: PvP – Avatar Full Game Bundle $2.79 $3.49 50%
Task Force Kampas $2.99 50%
Taxi Chaos $9.99 50%
Tears of Avia $8.99 40%
Tennis World Tour $3.99 80%
Tennis World Tour 2 – Ace Edition $14.99 75%
Teratopia $2.99 $4.49 70%
Tesla Force $7.64 $9.34 45%
Tetris Effect $23.99 40%
The Adventure Pals $2.99 80%
The Alliance Alive HD Remastered $19.99 $24.99 50%
The Ascent PS4 and PS5 $19.49 35%
The Caligula Effect 2 $29.99 $34.99 30%
The Caligula Effect 2 Digital Deluxe Edition $38.99 $45.49 30%
The Caligula Effect: Overdose $17.49 $19.99 60%
The Catch: Carp & Coarse – Deluxe Edition $10.49 $11.99 60%
The Crew – Ultimate Edition $13.19 67%
The Crew 2 Special Edition $11.99 $14.99 75%
The Dead Tree of Ranchiuna PS4 and PS5 $6.99 30%
$7.49 75%
The Escapists: Supermax Edition $6.24 75%
The Evil Within $4.99 75%
The Evil Within 2 $7.99 80%
The Fisherman – Fishing Planet $7.99 80%
The Flame in the Flood – Complete Edition $2.24 85%
The Great Ace Attorney Chronicles $29.99 25%
The Inpatient $9.99 50%
The King Of Fighters ’98 Ultimate Match $3.74 75%
THE King OF Fighters 2002 Unlimited Match $7.49 50%
The King Of Fighters Collection: The Orochi Saga $3.74 75%
The King Of Fighters ’97 Global Match $2.99 80%
The Last Guardian $9.99 50%
The Legend of Heroes: Trails of Cold Steel $19.99 $21.99 45%
The Legend of Heroes: Trails of Cold Steel II $19.99 $21.99 45%
The Legend of Heroes: Trails of Cold Steel III $29.99 $35.99 40%
The Legend of Heroes: Trails of Cold Steel IV $29.99 $35.99 40%
The Legend of Heroes: Trails of Cold Steel IV Digital – Deluxe Edition $39.99 $47.99 40%
The LEGO Movie 2 Videogame $5.99 85%
The Liar Princess and the Blind Prince $9.99 50%
The Lost Child $7.49 $9.99 80%
The Missing: J.J. Macfield and the Island of Memories $10.19 66%
The Order: 1886 $9.99 50%
The Persistence $8.99 70%
The Persistence $8.99 70%
The Plane Effect $10.49 30%
The Princess Guide $9.99 $11.99 70%
The Rabbit Hole $2.49 $3.49 30%
The Seven Deadly Sins: Knights of Britannia $8.99 85%
The Silver Case $9.99 50%
The Sinking City $7.49 $9.99 80%
The StoryTale $3.49 $3.74 25%
The Survivalists – Deluxe Edition $6.74 75%
The Swapper $1.49 90%
The Swindle $1.49 90%
The Uncertain: Last Quiet Day $8.99 $9.74 35%
The Warriors $8.99 40%
The Witch and the Hundred Knight 2 $17.49 $19.99 60%
The Witch and the Hundred Knight Wicked Bundle $27.99 $34.99 50%
The Witch and the Hundred Knight: Revival Edition $11.99 60%
The Wonderful 101: Remastered $17.99 55%
The Yakuza Origins Digital Bundle $12.49 75%
This is the Police $2.99 85%
This Is the Police 2 $4.49 85%
Thumper $4.99 75%
Time Loader $8.99 $9.74 35%
Tina’s Toy Factory $0.89 $1.49 50%
Titan Attacks! $0.99 90%
Titanfall 2 $3.99 80%
Titanic VR $7.99 $9.99 50%
Tokyo Run $0.64 $0.69 30%
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs $14.99 70%
Tokyo Xanadu eX+ $11.99 80%
Tom Clancy’s Ghost Recon Breakpoint $14.99 75%
Tom Clancy’s The Division – Gold Edition $12.49 75%
Tormented Souls $12.99 35%
Toro $1.34 $1.49 50%
Touhou Genso Wanderer $7.49 $8.99 70%
Touhou Genso Wanderer Reloaded $12.49 $14.99 70%
Touhou Kobuto V: Burst Battle $5.99 70%
Tour de France 2021 PS4 $15.99 60%
Trails of Cold Steel III – Digital Deluxe Edition $39.99 $47.99 40%
Train Sim World 2 $4.49 85%
Transference $6.24 75%
Transformers: Battlegrounds $13.99 30%
$8.99 70%
Trenga Unlimited $1.74 $2.44 65%
Tri6: Infinite $3.99 $4.39 45%
Trials Fusion: Awesome Max Edition $9.99 75%
Trials of Mana $24.99 50%
Trials Rising – Gold Edition $8.99 70%
Trivial Pursuit Live! $5.99 60%
Trollhunters: Defenders of Arcadia $11.99 70%
Tropico 5 – Complete Collection $13.99 $15.74 55%
Truck Driver $19.99 50%
Tyd wag vir Niemand $2.99 $3.99 60%
Tyd wag vir Niemand – Deluxe Edition $4.49 $5.99 60%
UFC 4 – Deluxe Edition $13.99 80%
Ultratron $0.99 90%
Undead Horde $5.09 $6.79 60%
Under Night In-Birth Exe:Late[cl-r] $11.99 70%
Under Night In-Birth Exe:Late[st] $14.99 70%
Undernauts: Labyrinth of Yomi $41.99 30%
Uno $3.99 60%
Uno – Ultimate Edition $7.99 60%
Unravel $4.99 75%
Unspottable $6.79 $8.49 50%
Utawarerumono: Prelude to the Fallen $23.99 $29.99 50%
Utawarerumono: Zan $26.99 $29.99 50%
Vader Immortal: A Star Wars VR Series $14.99 50%
Valentino Rossi The Game $2.24 85%
Valkyria Chronicles 4 $11.99 60%
$13.19 67%
Valthirian Arc: Hero School Story $2.99 80%
Viking Days $2.49 $3.49 30%
Violetti Goottii $0.24 51%
$13.49 55%
Voice of Cards: The Forsaken Maiden $23.99 20%
Voice of Cards: The Forsaken Maiden + DLC set $30.39 20%
void Trrlm(); //Void Terrarium $13.74 45%
Wanderer $19.99 50%
War Theatre $1.49 $2.49 50%
War Theatre: Blood of Winter – Plague Universe Bundle $2.99 $4.99 50%
Warborn $8.24 67%
$10.49 85%
Warhammer: Chaosbane Slayer Edition $11.99 80%
Warriors Orochi 3 Ultimate $29.99 50%
Warriors Orochi 4 Ultimate $35.99 40%
Warriors Orochi 4 Ultimate – Deluxe Edition $41.99 40%
Watch Dogs – Complete Edition $9.89 70%
Water Balloon Mania $1.14 $1.64 67%
We Sing $4.49 85%
We Sing Pop $4.49 85%
Werewolf: The Apocalypse – Earthblood PS4 and PS5 $17.49 $19.99 60%
Werewolves Within $5.99 70%
What Lies in the Multiverse PS4&PS5 $9.74 35%
Wheel of Fortune $7.99 60%
White Day – Ultimate Horror Edition $13.99 $15.99 60%
White Day: A Labyrinth Named School $8.99 70%
Wild Turkey Hunter $2.99 $3.99 60%
Wild Turkey Hunter VR $2.99 $3.99 60%
Without Escape $1.99 $2.49 50%
Wizards of Brandel $6.74 55%
Wolfenstein II: The New Colossus $15.99 60%
$19.79 67%
Word Mesh $2.09 $2.79 60%
World End Syndrome $9.99 75%
Wrc 6 Fia World Rally Championship $2.24 85%
WRC 8 Fia World Rally Championship $9.99 80%
Wrc Collection $10.99 90%
Wuppo $0.99 95%
XCOM 2 $5.99 90%
Xcom 2 – Digital Deluxe Edition $7.49 90%
Yakuza: Like a Dragon Hero Edition PS4 and PS5 $27.99 60%
Yasai Ninja $1.34 $1.49 50%
Yomawari: Midnight Shadows $9.99 50%
Yooka-Laylee: Buddy Duo Bundle $8.99 80%
Ys IX: Monstrum Nox $29.99 $35.99 40%
Ys IX: Monstrum Nox Digital – Deluxe Edition $37.49 $44.99 40%
Ys VIII: Lacrimosa of Dana $39.59 $42.59 29%
Ys: Memories of Celceta $14.99 50%
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 New Cosmetics From Patch 4.0 Unearthed; Blizzard Weather Effect for Breakaway Spotted

Battlefield 2042’s patch 4.0 is the gift that keeps on giving! Not only did the patch bring over 400 improvements to the shooter, but there’s been a flood of stuff unearthed via datamining, and we’re not done yet! Battlefield 2042 new cosmetics have been dug up from the patch, and these include Specialist-specific gear, as wel as other camos and the like.

Once again unearthed by Battlefield dataminer temporyal, check out some of the Battlefield 2042 new cosmetics that have been unearthed that could be part of the weekly mission rewards).

Image

Another thing that was dug up in patch 4.0 is a few UI/HUD portraits of the AI soldiers in BF2042! These were added to the client, which suggests that these bots might be able to join player squads in the future. Not only that, but it seems DICE is readying the Breakaway map to include a blizzard weather effect, as a file for it has been spotted in patch 4.0 too!

Finally, an unreleased skin set for Paik has been spotted as well, and the headgear and body parts of the skin can be mixed and matched with other cosmetics!

As is with every datamined info for any game, there is no guarantee that we’ll see these make their way into the game, and could be placeholder files or the like. THat said, it wouldn’t make sense for DICE to put these in patch 4.0 unless they were planning on using ’em, no?

For more on stuff unearthed in patch 4.0, head on down to the links below.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Disney Dreamlight Valley Trailer Shows Off Disney’s Own Animal Crossing

Gameloft has shown off the first Disney Dreamlight Valley trailer, a new free-to-play life sim that features characters from the Disney and Pixar franchises. Check out the trailer in action below to see Disney’s very own take on Animal Crossing.

Besides the trailer, here are the first details on Disney Dreamlight Valley:

Arriving in the dream world of Dreamlight Valley, players will embark on an enchanting quest to restore a once-idyllic village now desolate and full of Night Thorns after a mysterious event called The Forgetting. Uncover the mysterious secrets that led you to this new world and explore diverse realms inspired by classic Disney and Pixar worlds, while helping the iconic inhabitants of the town recover their lost memories. In this experience, players will meet and build friendships with beloved characters from Mickey & Friends to Disney’s The Lion King, The Little Mermaid, and Moana to Disney and Pixar’s Toy Story and more. Dive in and immerse in a multitude of unique individualized story arcs and enjoy activities with some of the village’s most memorable characters, such as whipping up a delectable Disney-themed dishes alongside Remy from Disney and Pixar’s Ratatouille inside of your own village restaurant, fishing at the fishing hole with Goofy, or growing vegetables from Wall-E’s garden patch.

Players will be able to design the Disney and Pixar villages of their dreams across multiple unique biomes, ranging from the snowy mountains of the Frosted Heights to the Peaceful Meadow and beyond—with a wealth of customization options for their avatars, homes, and villages. The game will feature an ever-evolving list of Disney-princess-inspired ballgowns, Mickey-adorned streetwear, Frozen-inspired antique kitchen designs, and more.

Disney Dreamlight Valley is coming to PS5, Xbox Series, PS4, Xbox One, Switch, and PC and Mac via Steam, Epic Games Store, Microsoft Store, and Mac App Store in 2023.

MP1st Staff

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Halo MCC Update for April 27 Brings Fixes to Multiple Titles

343 Industries has released a Halo Master Chief Collection patch today, and this brings fixes to Halo: Combat Evolved, Halo 2, and more! Read up on everything new in the Halo MCC update for April 27 patch notes.

Halo MCC Update for April 27 Patch Notes:

Resolved Issues

The following changes were made in the April 27, 2022 patch.

  • Improvements to Classic Audio in Halo: Combat Evolved.
  • Rockets in Halo 2 Classic multiplayer now correctly lock onto and track vehicles.
  • All players are now visible in Halo 2 Anniversary multiplayer matches.
  • In Halo 2 Classic multiplayer, the Mongoose will no longer spawn in Custom Games when the light vehicle option is set to Random.
    • The Mongoose is still available for use in Halo 2’s mod tools.
    • For more information on Halo: The Master Chief Collection’s mod tools, please visit the modding sub-forum on Steam.
  • The Field Medic skin for the Gauss Warthog has been removed from the Halo 3 Customization menu. While this skin was available in menus, no in-game version of this skin existed and it was incorrectly unlocked for players.
  • A crash caused by uploading map variants created on an Xbox 360 via the Private Files menu has been resolved.
    • If you are still experiencing crashes when uploading these map variants from the Private Files menu to your Shared Files, please submit a ticket.

There was a bigger patch released a few weeks ago for Halo MCC, and you can read about that right here.

Source: Waypoint Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Quarry Will Feature 186 Endings, With the Script at Over 1000 Pages

In an exclusive, game director Will Bynes confirms that The Quarry will feature a whopping 186 endings, with the script for the game at over 1000 pages! This just goes to show the scale of the game’s narrative, and in the interview Supermassive Games gives us a glimpse of how to create such an open-ended title.

In an exclusive with IGN, The Quarry game director Will Bynes talks about the scope of the game’s narrative, which culminates in 186 different endings for the game across all the nine characters:

“Writing a branching narrative is a really interesting exercise. We write a full, hundred page screenplay as if it were a movie. We develop our character styles, and once we’ve got that, then we can start looking at how we break that out into a full 10 hour experience.”

“Actors are used to, on a feature film, a hundred page script. So when we send the actors the scripts they get very alarmed because they’re huge. The script for this is over a thousand pages. We have to shoot about 50 pages a day, which is unheard of. It’s just a mad amount of footage. But obviously a lot of what they’re learning is the same thing again and again and again, but a different branch.”

It will be interesting to see how these design choices play out; on the one hand, it can be overwhelming, daunting even, to look for that perfect ending. However, it’s also quite amazing that there are tons of different endings to uncover depending on the choices you make that you will likely be replaying it over and over again.

The Quarry releases on consoles and PC this June 10. Check out the prologue in action here, featuring two of the game’s characters.

Source: IGN

MP1st Staff

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Ace Combat 7 Top Gun Maverick DLC Announced, Will Feature Aircraft from the Movie

A new epic collaboration is coming, with Bandai Namco announcing an Ace Combat 7 Top Gun Maverick DLC featuring aircraft from the upcoming movie! A sequel to the 1986 classic, Top Gun Maverick stars Tom Cruise, who also starred in the original, and featuring a new cast of characters as well. The collaboration release date is yet to be announced, but it will be a tie-in to the movie for its impending release.

As per the official JP site for the collaboration DLC, here are some more details on the Ace Combat 7 Top Gun Maverick DLC:

The dream collaboration between this work and the latest popular flight shooting game “ACE COMBAT ™ 7: SKIES UNKNOWN”, which has shipped over 16 million units in the series, has been realized! [F / A-18E Super Hornet] and [F / A-18E Super Hornet] appearing in the movie “ACE COMBAT ™ 7: SKIES UNKNOWN – TOP GUN: Maverick Aircraft Set-“, which is a paid download content scheduled to be delivered this spring. [F-14A Tomcat] and other two types of fighters that represent “Top Gun” will appear as playable aircraft. In addition to content such as collaboration emblems that can be used in the game, there is also a “Chest Heat” specification that is coveted by “Top Gun” fans who can enjoy that “Top Gun Anthem” (arranged by Keiki Kobayashi ver.) As BGM in multiplayer! Please look forward to this collaboration without any mistake that you can enjoy the world view of the movie that is about to be released!

Stay tuned for further news on this DLC, as well as the patch notes once this new update for Ace Combat 7 finally arrives!

Source: Top Gun Movie JP

MP1st Staff

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Diablo 2 Resurrected Update 1.16 Slices Out for Bug Fixes & Preps for Ladder Launch This April 27

Blizzard Entertainment has released Diablo 2 Resurrected update 1.16 (PS5 version 1.016), which is tagged as version 2.4.1.3 by the devs! This includes a few bug fixes, but also preps the game for the official Ladder launch!

Diablo 2 Resurrected Update 1.16 Patch Notes | Diablo 2 Resurrected Update 1.016 Patch Notes | Diablo 2 Resurrected April 27 Patch Notes:

Today we are releasing an update to Diablo II: Resurrected Patch 2.4 (Build Version | 69324) as we prep for the official Ladder launch! With this update we are not anticipating any downtime for players, however, we will monitor our channels here to ensure all is well. In addition to back-end updates for Ladder launch, this update will include some bug fixes. Here’s a list of what’s getting fixed:

Build Version | 69324

Bug Fixes

  • Fixed an issue where the ‘Confine Mouse Cursor’ option would re-enable whenever a cinematic is viewed
  • Fixed an issue where having Fist of the Heavens bound could impede your ability to pick up items
  • Fixed an issue where text to speech was not working properly
Source: Blizzard forums
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Update 1.10 Piledrives Out for Community Creation Fixes This April 27

Visual Concepts has released the WWE 2K22 update 1.10 (PS5 version 1.010) patch today, and this is to fix a bug regarding Community Creations! There seems to be no gameplay-related improvements in tow with this patch. Read on for the WWE 2K22 April 27 patch notes.

WWE 2K22 Update 1.10 Patch Notes | WWE 2K22 Update 1.010 Patch Notes | WWE 2K22 April 27 Patch Notes:

Here’s the announcement from Visual Concepts:

#WWE2K22 HotFix Patch Update 1.10 is LIVE!

⭐ This update consists of continued improvements to the stability of the game when downloading multiple Superstars from Community Creations.

Thanks for your patience!

Yep, that seems to be it. In terms of new content though, the WWE 2K22 Banzai Pack was released yesterday, and it includes fan-fave Yokozuna, Rikishi, “The Samoan Bulldog” Umaga, Omos and NXT star Kacy Catanzaro.

There are five total DLC packs set to be available in the coming months, which will feature 27 new playable wrestlers. Players interested can purchase each DLC pack individually, or the entire set via the Season Pass.

To see the latest update (patch 1.09) which housed a lot of gameplay-related improvements, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare and Warzone Update 1.57 Patch Notes; Ushers in Season 3 Classified Arms This April 27

Raven Software has released the COD Modern Warfare and Warzone update 1.57 patch today, and this one ushers in Season 3 Classified Arms across all platforms! Check out the full Modern Warfare and Warzone April 27 update patch notes below.

Modern Warfare & Warzone Update 1.57 Patch Notes | Modern Warfare & Warzone Season 3 Patch Notes | Modern Warfare and Warzone April 27 Patch Notes:

SEASON THREE LAUNCH

RICOCHET ANTI-CHEATTM

This week #TeamRICOCHET brings the kernel level driver to Call of Duty: Vanguard and details new mitigation techniques in Warzone. For more information, check out the RICOCHET Anti-CheatTM Progress Report here.

PLAYLIST

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

BATTLE PASS

The Season Three Battle Pass for Vanguard and Warzone is bringing out the big guns to handle the monstrous fight ahead, offering dozens of free items, Legendary content, and more across all 100 Tiers.

For more information about the contents of the Season Three Battle Pass, check out the official blog here!

EVENTS

New Event: Operation Monarch

Operation Monarch, a special limited-time event featuring the iconic Titans of the Monsterverse – Godzilla and Kong, will introduce a new game mode for Quads inspired by several of Warzone’s best experiences to date.

Operation Monarch will go live at 9 AM PT May 11. More information to come soon.

MODES

New Mode: Caldera Iron Trials

The fan-favorite mode, Iron Trials, is back. This time on Caldera. Here’s a recap of the Iron Trials experience:

  • General
    • No free Loadout Drops
    • ATVs, Tac Rovers, and Squad Transports only
    • Buy Station prices are increased
    • Cash retained on death increased
    • Melee Finisher Damage capped at 150
  • Operators
    • Base Health increased
    • Health Regeneration
      • Regeneration amount decreased
      • Delay timer increased
    • Starting equipment adjusted
  • Loot
    • Epic and Legendary Weapons are harder to find
    • Killstreak drop rates are reduced
    • Large Cash piles are harder to find
    • Removed Field Upgrades
      • Stopping Power
      • Dead Silence
  • Equipment
    • Sniper Rifle single shots only down Players up to a maximum of 90 meters
      • These ranges vary considerably between Sniper Rifles
    • Stun Grenade stun duration decreased
    • Medical Syringe regeneration rate decreased
  • Gulag
    • Exclusive Gulag Loadouts
      • No Akimbo
      • No Semi-Auto or Fully-Auto Shotguns
    • Limited Tactical Equipment
    • Players redeploy with remaining equipment

Plunder Adjustments

  • Increased Carrying Limit

Players had a hard limit in Plunder of carrying a maximum of $1.6 million. Whilst this is an extremely unlikely scenario, we wanted to make the system more robust for the minority of Players that achieve such a feat.

Rebirth Resurgence Adjustments

  • Players no longer spawn with Handgun Charlie (BOCW) as a starting Weapon

MAPS

New Gulag: Hold

A roughly symmetrical arena is based in the belly of a ship moored just off the coast of Caldera, with identical hallways on the perimeter of an otherwise open space.

 

New Location: Dig Site

Located between the Mine and the Ruins, Dig Site provides Operators the opportunity to rummage through abandoned excavation equipment, tents, and massive skeletons for Supply Boxes and other items.

 

New Skybox

A dark storm approaches…

 

Updated Locations

  • Peak
    • New Constructs, Supply Boxes, Contracts, ascenders, and a fresh coat of paint.

 

  • Runway
    • New barracks, hangars, and other structural additions.

 

  • Lagoon
    • New sandbar, paths, and cover.

 

GENERAL

  • Private Matches
    • Added Rebirth Resurgence Solos
    • Added Rebirth Iron Trials
    • Added support for new Rebirth Island features (Comms Towers and Weapon Trade Stations) in some Modes
  • XP Token Accessibility
    • XP Tokens can now be activated from in-game through the menu.

 

GAMEPLAY

New Features

 

  • “Sabotage” Contract
    • Players will be given a vehicle target somewhere on the map. Destruction of the target will be rewarded with an Armored Truck Deployment via plane. Be warned, this Armored Truck can just as easily become someone else’s…
  • High Value Loot Zones (In-Season)
    • These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. These zones will be complimented by Rebirth Supply Boxes that will provide recurring loot opportunities.

With Season One, we introduced Public Events, like Cash Drops, during Infil to draw Players towards new loot locations. We have been happy with the results of these ‘honeypot’ opportunities but we want to take it a step further. Starting with Operation Monarch, we will be introducing “High Value Loot Zones” to provide new, fruitful opportunities for Players willing to take the risk.

 

General Adjustments

  • Gas Mask

    • Will no longer interrupt a falling Player, thus allowing them to still be able to pull their parachute when falling to preserve their life.
    • Won’t play animation when the Player is ADS and affected by the gas from Nebula V Rounds

The Gas Mask remains a continued focus for our Quality of Life efforts. It plays an important role both in gameplay and the visceral Call of Duty feeling, but we felt that we had seen one too many videos of Players jumping from high heights into the Gas and the game incorrectly prioritizing the Gas Mask animation over the parachute… and we all know how that scenario ends.

  • “Most Wanted” Contract

    • Timer reduction via the following…
      • Eliminating opponents reduces the timer by 20 seconds
      • Opening Supply Boxes reduces the timer by 5 seconds
      • We want this to be a Contract that both promotes and rewards aggressive play.
    • Players can no longer use the Tac Map to ping an enemy Most Wanted target directly.
      • We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target.
    • The refresh rate of the Most Wanted target on the Tac Map has been increased, to counterbalance the removal of the above ping.
      • This brings balance and still allows tracking of the approximate location of the target.

We reviewed the data for the Most Wanted Contract and we felt that improvements needed to be made to increase its engagement and success rate, whilst still retaining the all important risk/reward that it offers.

  • “Bounty” Contract

    • Speed increase to Tac Map refresh rate
      • This is especially noticeable when a target is in a vehicle to better inform Players that a vehicle chase may be required.
  • Deployable Buy Stations

    • When a Player pings a Deployable Buy Station, there will now be dedicated audio/narration to better inform squad mates of the Players’ intentions.
  • Redeploy Positioning Improvements

    • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their squad or Loadout.

 

Caldera Adjustments

Loot that spawns across Caldera have been adjusted…

  • Added Perks
    • Battle Hardened
    • Engineer
    • High Alert
    • Restock
    • Tempered
    • Quick Fix
    • Scavenger
    • Pointman (Plunder Exclusive)
  • Notes:
    • Only one of each Perk can be equipped at any one time.
    • Lootable Perks can be pinged to communicate to your squad.
    • Lootable Perks are additive to Loadout Perks.
    • All Perks are unequipped on death but do not drop.

We want to further increase the value and rewards of looting during the mid-game. It’s important for both pacing and movement in Battle Royale that there are always new rewards to be found for Players who rotate through locations for greater loot advantages, and our first step on this path is to bring single Perks into loot. From our internal testing, this change has brought a wealth of new Player stories and we will continue to roll out additional Perks in this manner as we review player feedback and data on how it improves the pacing and experience of Battle Royale. These lootable perks will launch first in Caldera, and then to Rebirth Island at a later date.


Rebirth Island Adjustments

  • Spawn Protection Improvements

    • Removed the damage reduction scaling system that was based on ground distance
    • System is disabled if a Player is near the ground or an opponent
    • Players who have the shield icon will only take a flat 25% of the damage received
    • Spawn protection will no longer reduce gas circle damage

Whilst Spawn Protection plays an important role in any multi-life game mode, we felt it needed some extra refinement to make sure it cannot be exploited by Players. We will continue to monitor Player behavior in this area and make further changes throughout the season if required.

  • Weapon Trade Station Adjustments

    • Reduced Specialist Token drop rate
      • We’ve enjoyed the engagement Players have been having with the Weapon Trade Station and the Specialist Token reward, but felt it was slightly on the high side so have made a reduction.
    • The station will now look for empty space to drop your rewards
      • We found it a bit annoying to pick up loot after you traded your weapon so we’ve polished this moment. The system will now always look for an empty space when dropping your rewards

Later this season…

  • Footstep Audio Improvements
    • We are looking to bring in additional audio improvements to footsteps during the season as a priority.
  • Slide Camera Lock Improvement
    • We have heard from our community that the camera lock that can occasionally happen while sliding down a vertical descent can be frustrating and lead to a negative outcome in a combat encounter. We are pleased to announce that this will be addressed soon.

UI/UX

  • Buy Stations
    • No longer require confirmation when making a purchase

The confirmation box when making a Buy Station purchase had good intentions, but we felt that the muscle memory had become so ingrained in Players to double-tap twice in succession. This was causing unnecessary friction in a potentially hostile combat situation, versus the unlikelihood of mistakes being made. We plan to make additional refinements to the Buy Station experience during the Season.

BUG FIXES

  • Fixed an issue causing incorrect Ping positioning when used on the Tac Map near Redeploy Balloons.
  • Fixed an issue that caused Players to get stuck in AA turrets if they interacted with it at the same time it was destroyed.
  • Fixed an issue that prevented carriable gasoline from being picked up while Dead Silence is active.
  • Fixed an issue that allowed Players to glitch-carry carriable gasoline up ladders.
  • Fixed an issue that was preventing skyhook balloons from receiving damage from certain explosives and thermite-based sources.
  • Fixed an issue that allowed Players to have unlimited gas immunity when entering the area of effect of a PDS as it ends.
  • Fixed an issue that caused Vehicles to receive less damage than intended.
  • Fixed an issue that caused Players to be kicked back to the Main Menu when attempting to preview Vanguard Charms.
  • Fixed an issue that caused Buy Station UI selections to reset to the top when attempting to scroll up.
  • Fixed an issue that caused the Armaguerra 43 (VG) to have the same codename as another Weapon.
  • Fixed an issue that caused Helicopters flying near Capital to be pulled towards the ground.
  • Fixed an issue that caused the “Fenrir Unchained” Finisher to not be available in the Finishing Moves menu.
  • Fixed an issue that caused Blueprint-specific Attachments for the “Purgatory Lost” Blueprint to not be available in the Gunsmith Customs menu.
  • Fixed an issue that caused the “Mod. 3 10.0x Telescopic” Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS.
  • Fixed an issue that caused the Player’s view to be obstructed when using Park’s “Petal Pusher” Operator Skin.
  • Fixed an issue that allowed Players to clip into stairs in a certain area of the map.
  • Fixed an issue that resulted in the Armaguerra’s Botti DA Stock not receiving a bonus to flinch like intended.

KNOWN ISSUES

  • Private Matches are temporarily disabled due to stability issues.

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

WEAPONS

New Weapons

  • M1916: Marksman Rifle (VG)
    • A semi-automatic rifle with a deadly combination of power and fire rate. Lethal at any range in the hands of a capable marksman.
  • Nikita AVT: Assault Rifle (VG)
    • Heavy, powerful, and fast firing. This Assault Rifle can be outfitted to excel in both CQC and mid range combat.

New Unlock Challenge Missions 

  • KG M40 (VG)
    • Earn 3 double kill medals with an AR in a single match 15 times.
  • Whitley (VG)
    • Destroy 3 killstreaks with an LMG in a single match 15 times.

Weapon Adjustments
» Assault Rifles «

  • Assault Rifle Alpha (VG) 
    • .30 Russian Short 45 Round Mags
      • Damage Range decreased to 10%, down from 20%
      • Horizontal Recoil Control penalty decreased to -23%, down from -25%
      • Vertical Recoil Control penalty decreased to -18%, down from 20%
      • Visual Recoil decreased
    • 7.62 Gorenko 50 Round Mags
      • Damage Range penalty removed
      • Bullet Velocity penalty removed
    • Krausnick 620mm Precision
      • Bullet Velocity increased to 40%, up from 30%
      • Now increases Damage Range by 20%
    • VDD 320mm 02B
      • Bullet Velocity increased to 30%, up from -12%
      • Damage Range increased to 10%, up from -10%
      • Horizontal Recoil Control penalty decreased to -18%, down from -25%
      • Initial Firing Recoil penalty decreased to -10%, down from -20%
    • VDD 760mm 05B
      • Damage Range increased to 35%, up from 15%
      • Bullet Velocity increased to 50%, up from 40%
  • Assault Rifle Bravo (VG) 
    • .303 British Round Mags 
      • Capacity increased to 36, up from 32
    • 6.5 Sakura Round Mags
      • Capacity increased to 28, up from 24
    • 8mm Klauser Round Fast Mags
      • Capacity increased to 24, up from 20
    • 8mm Klauser 38 Round Drum Mags
      • Capacity increased to 42, up from 38
        • Attachment name will be corrected in a future update

The Assault Rifle Bravo (VG) has considerable close to mid-range potential–however, as a fast-firing burst Weapon, it would often burn through its magazine capacity rather quickly, leaving the wielder outgunned in longer distance or larger-scale engagements. With this change we are aiming to minimize one of the Weapon’s more obvious disadvantages and inch it ever closer to viability.

  • Volkssturmgewehr (VG) 
    • 7.62 Gorenko 30 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
    • 7.62 Gorenko 40 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
    • Krausnick 428mm 05V
      • Bullet Velocity increased to 50%, up from 40%
    • Reisdorf 407mm Custom
      • Now increases Bullet Velocity by 30%
      • Now increases Damage Range by 26%
    • VDD 287mm
      • Bullet Velocity increased to -10%, up from -12%
      • Horizontal Recoil Control penalty decreased to -21%, down from -25%
      • Vertical Recoil Control penalty decreased to -12%, down from -50%
  • Vargo 52 (BOCW) 
    • 17.1” VDV Reinforced Barrel
      • Horizontal Recoil Control decreased to 2.5%, down from 4%
      • Vertical Recoil Control decreased to 2.5%, down from 4%
    • 17.9” Takedown Barrel
      • Horizontal Recoil Control decreased to 7%, down from 8%
    • 18.6” Task Force Barrel
      • Horizontal Recoil Control decreased to 5%, down from 8%
      • Vertical Recoil Control decreased to 5%, down from 8%
    • 19.8” Liberator Barrel
      • Vertical Recoil Control decreased to 7%, down from 8%
      • Vertical Recoil Control decreased to 7%, down from 8%
    • Foregrip
      • Horizontal Recoil Control decreased to 5%, down from 10%
    • Spetsnaz Grip
      • Horizontal Recoil Control decreased to 5%, down from 20%
      • Vertical Recoil Control decreased to 5%, down from 6%
  • XM4 (BOCW)
    • Minimum Damage decreased to 26, down from 27
    • Maximum Damage Range increased to 880, up from 850

» Handguns «

  • Top Break (VG)
    • Max Damage increased to 46, up from 45
    • Mid Damage increased to 38, up from 34
    • Min Damage increased to 28, up from 26
  • Handgun Charlie (BOCW)
    • Head Damage Multiplier decreased to 1.49

Handgun Charlie (BOCW) has been a truly dominant Secondary Weapon. Due to its substantial headshot multiplier, Handgun Charlie (VG) was able to achieve Primary Weapon TTKs with little downside. We will be closely monitoring the Weapon’s performance and make further adjustments if necessary.

» Light Machine Guns «

  • Light Machine Gun Charlie (VG)

    • Max Damage decreased to 32, down from 34
    • Min Damage decreased to 28, down from 30
    • 6.5 Sakura 40 Round Mags
      • Horizontal Recoil Control decreased to 14%, down from 20%
      • Vertical Recoil Control decreased to 14%, down from 18%
    • Queen’s 775m Scepter
      • Horizontal Recoil Control decreased to 23%, down from 40%
      • Vertical Recoil Control decreased to 20%, down from 40%
    • Queen’s 705mm Royal
      • Horizontal Recoil Control decreased to 31%, down from 38%
    • Tight Grip

      • Recoil Control greatly decreased

Light Machine Gun Charlie (VG) has overstayed its welcome as the go-to long range choice. Its high damage profile paired with the ability to load it out to remove most recoil made for a nasty combination. By addressing some of the major outliers of the weapon, we’re left with a strong choice for those that can control it effectively.  

  • Whitley (VG)
    • Min Damage increased to 31, up from 30
    • ADS Speed decreased to 0.460, down from 0.475
    • .303 British 45 Round Mags
      • Fire Rate increased to 18%, up from 15%
    • 28″ Gracy MK. 9 Barrel
      • ADS Speed penalty decreased to -11%, down from -18%

» Sniper Rifles «

The adoption of 150 health in Battle Royale resulted in a huge boon to the Sniper category – While all other weapons require an additional shot or two, Snipers remained as they did previously. The long-standing “one shot rule” unfortunately diluted the Sniper class into one important metric, speed to click heads. 

As mentioned above Snipers may now use damage ranges as a defining characteristic of their one-shot potential. This not only brings more identity to each weapon but means Attachments that provide the lighter and quicker sniper rifles the Damage Range stat will increase their ability to one shot at increased distances. 

Our ultimate goal is to enable a wider range of viable playstyles and really push the potential of each weapon. Keep an eye out as we expect further adjustments to Sniper Rifles as we hone in on the best all-round experience.

The following Weapons will one-shot to the head only while inside of their Max Damage Range:

  • Marksman Rifle Charlie (MW)
  • SP-R 208 (MW)
  • Pelington 703 (BOCW)
  • Swiss K31 (BOCW)
  • Type 99 (VG)
  • Kar98k (VG)

The following Weapons will one-shot to the head at any Range:

  • HDR (MW)
  • Sniper Rifle Charlie (MW)
  • ZRG 20mm (BOCW)
  • 3-Line Rifle (VG)
  • Gorenko Anti-Tank Rifle (VG)

The following Weapons do not have one-shot potential to the head:

  • Rytec AMR (MW)
  • Sniper Rifle Alpha (MW)
  • Sniper Rifle Charlie (BOCW)

Please see below for the full list of changes to Snipers, and keep in mind that attachments that provide Range Bonuses can drastically change the Base Weapons Max Range:

  • Sniper Rifle Charlie (MW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 3400, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Alpha (MW)
    • Cannot one shot
    • Max Damage Range decreased to 1375, down from 2500
    • Min Damage increased to 60, up from 50
    • Max Damage increased to 80, up from 70
  • HDR (MW)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3400, down from 4000
    • Head Damage Multiplier increased to 3.2
  • Marksman Rifle Charlie (MW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1425, down from 2400
    • Head Damage Multiplier increased to 3.2
    • Min Damage increased to 75, up from 50
    • Max Damage increased to 95, up from 86
  • SP-R 208 (MW)
    • Can one-shot to the head within max damage range
    • Max Damage Range increased to 1300, up from 900
    • Head Damage Multiplier increased to 3.2
    • Max Damage increased to 94, up from 93
  • Swiss K31 (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range increased to 1650, up from 900
    • Head Damage Multiplier increased to 2.31
    • Max Damage increased to 130, up from 95
  • ZRG 20mm (BOCW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 4000, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Sniper Rifle Charlie (BOCW)
    • Cannot one shot
    • Max Damage Range increased to 2675, up from 2600
    • Min Damage decreased to 96, down from 99
  • Pelington 703 (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1900, down from 2000
    • Head Damage Multiplier increased to 2.4
    • Min Damage decreased to 95, up from 99
    • Max Damage increased to 125, up from 102
  • LW3 – Tundra (BOCW)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1675, down from 4000
    • Head Damage Multiplier increased to 2.5
    • Max Damage increased to 120, up from 102
  • Rytec AMR (MW)
    • Cannot one shot
    • Max Damage Range decreased to 2650, down from 2800
    • Min Damage decreased to 96, down from 99
    • Head Damage Multiplier increased to 2.1
  • Type 99 (VG)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1350, down from 4092
    • Head Damage Multiplier increased to 2.4
    • ADS Transition In Speed decreased to 0.45, down from 0.48
    • ADS Transition Out Speed decreased to 0.42, down from 0.5
  • Kar98k (VG)
    • Can one-shot to the head within max damage range
    • Max Damage Range decreased to 1850, down from 3800
    • Max Damage increased to 100, up from 92
    • ADS Transition In Speed decreased to 0.43, down from 0.455
    • ADS Transition Out Speed decreased to 0.4, down from 0.476
  • 3-Line Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3225, down from 4092
    • Head Damage Multiplier increased to 3.15
    • Max Damage increased to 115, up from 95
    • Min Damage increased to 96, up from 79
    • ADS Transition In Speed increased to 0.532, up from 0.517
    • ADS Transition Out Speed increased to 0.54, up from 0.52
    • Movement speed scaler decreased to 0.80, down from 0.83
  • Gorenko Anti-Tank Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3700, down from 4092
    • Head Damage Multiplier increased to 3.0
    • Upper Torso Multiplier increased to 1.2
    • Upper Torso Multiplier increased to 1.1
    • ADS Transition Out Speed decreased to 0.5, down from 0.66
    • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition.

 

» Submachine Guns «

 

  • Armaguerra 43 (VG) 
    • 8mm Kurz 72 Round Mags
      • Fire Rate decreased to 10%, down from 15%
      • Now increases Damage by 5%
      • The 8mm Kurz 72 Round Mags simply didn’t have a fair pro for con trade. We’ve slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.
    • Imerito 180mm Short Barrel
      • Bullet Velocity penalty decreased to -10%, down from -12%
      • Recoil Control penalty decreased to -10%, down from -15%
      • Visual Recoil decreased.
  • Type 100 (VG)
    • Visual Recoil decreased
    • 8mm Kurz 48 Round Drums
      • Damage Multiplier decreased to 6.5%, down from 14%
      • Movement Speed decreased to -4%, down from -3%

The 8mm Kurz 48 Round Drums were holding too much of the Type 100’s overall damage potential. We’ll be monitoring the Type 100 this update and make adjustments to the base weapon if any are required. This Magazine is still very powerful with the increased rate of fire it provides and the damage bonus still results in one less bullet to kill.

  • Owen Gun (VG) 
    • 7.62 Gorenko 33 Round Mags
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
    • 7.62 Gorenko 72 Round Drums
      • Head Damage Multiplier decreased to 1.47, down from 1.5
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
    • Hockenson 142mm Rapid
      • Fire Rate decreased to 16%, down from 19%
  • Submachine Gun Charlie (VG) 
    • VDD 189mm Short Barrel
      • Min Damage decreased to 23, down from 24
      • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

The VDD 189mm short barrel has been a huge boon for the Submachine Gun Charlie (VG) and would often shred the target’s Upper Body far outside of its maximum damage range. The VDD still provides a large bonus against extremities and still increases both the min damage and optimal damage range of the MP40. We expect continued use of this attachment, even with these adjustments.

 

» Marksman Rifles «

  • M1 Garand (VG)
    • Lower Limb Damage Multipliers increased to .8, from .7

This slight change to the damage profile results in requiring one less shot to kill if all shots are to the limbs. 

ATTACHMENTS

» Ammunition «

  • Subsonic
    • Bullet Velocity penalty removed

Continuing our deep-dive into Ammunition – we’ve looked at Subsonic and feel that a downside on this ammunition puts it out of the desirability range of where we’d like it to be.

» Muzzles «

  • Mercury Silencer
    • Damage Range penalty removed
  • MX Silencer
    • Now Decreases Sprint to Fire Speed by 2%
    • Now Increases Damage Range by 10%

OPERATORS

New Operator: Mateo Hernandez

Purchasing the Battle Pass instantly unlocks Mateo Hernandez with two Legendary Operator Skins: the all-black “Chingon” outfit featuring a hooded skull mask and knee-length coat, and the blue and orange “Madcap” Skin for the eccentric fighter rushing madly toward victor

Equip his Favorite Weapon, the new M1916, and level him up to unlock thousands of Player XP and Weapon XP for the M1916, two additional Operator Skins, two Quips, the “No Escape” Finishing Move, and more.

DOWNLOADS

The Season Three update will have a download size of approximately 40 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 43.2 GB
  • PlayStation 4:
    • 43.2 GB
  • Xbox One Series X / S:
    • 40.9 GB
  • Xbox One:
    • 40.9 GB
  • PC:
    • 38.3 GB (Warzone Only)
    • 98.3 GB (Warzone and Modern Warfare®)


Note:
PC users will also need 13 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

That’s about it for this major patch for Modern Warfare and Warzone. Stay tuned here at MP1st for more in the future!

Source: Raven Software

MP1st Staff

Home > News

Call of Duty: Vanguard Season 3 Patch Notes Released

Sledgehammer Games has released the Call of Duty: Vanguard Season 3 patch notes today, and it is full of changes and fixes for the game! Check out the full COD Vanguard April 27 patch notes below.

Call of Duty: Vanguard Season 3 Patch Notes | Call of Duty: Vanguard April 27 Update Patch Notes:

MULTIPLAYER

Maps

  • NEW: Mayhem
    • This 1950s movie set is built for fast-paced combat. Jump into the Mayhem 24/7 Playlist at the start of Season Three!
  • Bocage
    • Adjusted the P1 Hardpoint location to prevent players from capturing and contesting from an unintended location.
  • Eagle’s Nest
    • Addressed an issue that caused graphical corruption near the Library.
  • Gavutu
    • Players can no longer use the Deployable Cover Field Upgrade to prevent other players from climbing the ladder on the LST Ship.
  • Sub Pens
    • Attack Dogs will no longer get stuck outside of the playable area.
    • Footstep audio will now properly play when players walk on the grate floor in the Maintenance area.

Modes

  • Control
    • Addressed an issue where the Announcer’s voice lines sometimes did not match the current game events.
  • Arms Race
    • General
      • Addressed an issue where players within the blast radius of a Base were not properly notified.
      • Destructible walls at the Castle Base are now properly damaged by the Demolition Charge Lethal Equipment.
      • Corrected the capture point boundaries at Base E to prevent players from capturing from an unintended location.
      • Players will no longer lose a Lethal Equipment after purchasing a Field Upgrade from a Buy Station.
      • Addressed an issue where Base gates could not be damaged after deploying a Motorbike.
      • Improved the Tank’s ability to traverse the terrain.
      • Addressed an issue where Operators would not be aligned with the Motorbike while driving it.
      • Friendly Base gates will no longer become stuck after a player detonates the Goliath Field Upgrade.
      • Weapons equipped with the Wreck Proficiency Attachment will now deal increased damage to walls, gates, and vehicles.
    • Stability & Exploits
      • Addressed an issue that caused a fatal error crash when players join an in-progress match.
      • Increased the distance at which enemies can be seen to prevent engagements where a player is seemingly invisible.
      • Addressed an exploit where players could survive out of the playable area using vehicles.
      • Addressed an exploit that caused players to become invulnerable when there are no lives remaining.
      • Addressed an exploit where players could obtain an unintended number of Nebula Crates.

Ranked Play

  • Ranked Play Leaves Beta
    • A special note to say THANK YOU to everyone who took part in the Season Two Beta. The data and feedback we collected throughout the Beta resulted in many fixes and improvements and were critical to the success and future of Ranked Play. Keep the feedback coming! – Treyarch
  • Season 3 Skill Rating Reset
    • Players’ Skill Ratings have been reset at the start of Season 3.
    • Play 5 Skill Evaluation Matches to earn a Season 3 Skill Rating and get placed into a Skill Division & Tier.
    • Initial Skill Rating placement has changed in Season 3. Therefore, after their 5 Skill Evaluation matches, some players may find that they get placed below where they were initially placed at the start of the Season 2 Beta.
    • Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
  • Season 3 Top 250 Skill Division & Leaderboard
    • The Season 3 Top 250 Skill Division and Ladder will go live on May 4th, one full week into Season 3, to give players time to earn a Season 3 Skill Rating and advance through divisions.
  • General
    • Fixed the “Cricket Glitch” that was causing some players to have reduced performance and chirping noises on some maps.
    • Fixed an issue where Ranked Play Camo Rewards would occasionally unequip.
    • Inactive players will now be kicked from Ranked Play matches, making them eligible for Suspension or Ladder and Skill Rating penalties.
    • Added Berlin Control to the Ranked Play map rotation.
  • UI Updates
    • Skill Division Tiers now use Roman Numerals instead of Numbers (Elite V, Elite IV, Elite III, Elite II, Elite I).
    • Once unlocked, Ladder Event Rewards correctly appear as unlocked on the My Career Rewards screen.
    • All players can now see and preview the Ranked Legend Solange Operator Skin Reward on the “Division Rewards” tab on the Rewards Screen, regardless of their current Skill Division.
    • Victory Flames now display behind Rank Icons on the Ladder and Top 250 Leaderboard when earned.
    • Updated the Top 250 Skill Division icon used in various locations.
    • Fixed an issue causing Skill Division icons to be incorrectly offset from player Rank icons on some screens.
  • Restrictions
    • The Volkssturmgewehr Assault Rifle is now restricted in Ranked Play.
    • The Sledgehammer melee weapon is restricted in Ranked Play.
      • This weapon can be selected in Loadouts but will unequip/appear restricted upon entering matchmaking and replaced with the Ratt in-game.
  • Season 3 Ranked Play Rewards
    • Players can earn the following rewards in Ranked Play during Season 3:
      • Blueprints
        • Pro Issue Automaton – Finish Top 5 in a Ladder Event
        • Pro Issue SMG Charlie – Win 50 Ranked Play Matches
      • Camos
        • Season 3 Ladder Champion – Finish 1st in a Ladder Event
        • Season 3 Ranked Veteran – Win 100 Ranked Play Matches
      • Charms
        • Good Game – Finish Top 10 in a Ladder Event
        • Dap Up – Win 25 Ranked Play Matches
      • Spray
        • Defuse You Lose – Win 10 Ranked Play Matches
      • Sticker
        • Season 3 Ranked Competitor – Complete 5 Skill Evaluation Matches
      • Emblems
        • Earn an Animated Skill Division Emblem at the end of Season 3 to reflect your highest Season 3 Skill Division
  • Ranked Play Matchmaking
    • Updated Ranked Play matchmaking rules to reduce the likelihood of receiving a high-ping match with players from a different region.

Operators

  • NEW: Mateo Hernandez (Harpy)
    • Mateo was born into a large immigrant family in Texas, dreaming of becoming a civil engineer.  He joined the Navy during World War II, fighting as a tail gunner in the Pacific. After witnessing growing prejudice and racism against his people following the war, Meteo threw himself into campaigning for his people, speaking out against these injustices as well as helping reunite families across the Mexican border.
  • NEW: Florence Carter (Harpy)
    • Born and raised in Alabama, Florence dreamed of representing her country as a fighter pilot since she was a little girl. During WWII, she was determined to make those dreams come true, but was turned away from those opportunities due to both her gender and her race. After the war, the SOTF recognized her talent and passion for being in the sky and Florence has flown as a rescue helicopter pilot for them ever since.
  • Bug Fixes
    • Snoop Dogg’s body will no longer float after death.
    • Beatrice, Constanze, and Padmavati are no longer silent while mantling, landing, and performing other movements.
    • Addressed an exploit that caused Operator heads to disappear when using the Top Break Pistol with certain Attachments.

     

Weapons

  • NEW: Nikita AVT (Assault Rifle)
    • Accurate and reliable with best-in-class fire rate, this AR can be outfitted to exceed in CQC or long-range combat scenarios.
    • Unlocked with Battle Pass at Tier 31.
  • NEW: M1916 (Marsman Rifle)
    • A semi-automatic rifle with a combination of power and fire rate. Impressive at any range in the hands of a capable marksman.
    • Unlocked with Battle Pass at Tier 15.
  • NEW: Sledgehammer (Melee)
    • A tool designed for breaking stone, though it works equally well on enemy bones in a punch.
    • Unlock Challenge: Get a Multikill with a Melee Weapon in 15 different matches.
  • NEW: Skål Crusher (Melee)
    • A tool usually used to chop apart wood; it can also chop apart enemies or be thrown at them.
    • Unlock Challenge: Get 5 Melee Weapons kills in 15 completed matches.
  • Volkssturmgewehr (Assault Rifle)
    • Shells will no longer cease to eject from the Weapon after sustained fire.
  • Gorenko Anti-Tank Rifle (Sniper Rifle)
    • 22mm ZAC Rapid (Barrel)
      • Slightly decreased rate of fire.
  • Ice Axe (Melee)
    • Addressed an issue that prevented throwable Melee Weapons from being thrown while the Aim Down Sights button is held.
  • General
    • Camo Challenges that require Headshots or Longshots are now properly tracked.
    • Progress toward unlocking the Plague Diamond Camo in Zombies is now properly tracked.
    • Added unlock challenges for the Season Two Battle Pass weapons.

Equipment

  • S-Mine 44 (Tactical)
    • Addressed an issue that caused the S-Mine 44 to jitter and repeatedly play sound effects upon placement.

Perks

  • Fortified (Tactics)
    • Bomb site explosions in Search & Destroy will now kill players who have Fortified equipped.

Field Upgrades

  • NEW: Trophy System
    • Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles.
    • Available to all players upon logging in for the first time during Season Three.

More on Trophy System

When we released Vanguard last year, our initial tuning on Lethal Equipment deemphasized their lethality in combat, focusing our combat on gun skill. With new explosive equipment added in Seasonal updates and clear player feedback indicating its appeal, it became apparent that the Trophy System should make its debut.

Upon deployment, the Trophy System will protect its immediate radius from the following incoming and pre-established items for a limited time. Notably, the Throwing Knife is an exception to these defenses due to the high-risk, high-reward nature of this Lethal Equipment.

  • Incendiary Grenade
  • Sticky Bomb
  • MK2 Frag Grenade
  • Gammon Bomb
  • Thermite
  • Demolition Charge
  • Molotov Cocktail
  • No. 69 Stun Grenade
  • MK V Gas
  • S-Mine 44
  • Decoy Grenade
  • Ammo Box
  • Trophy System
  • Jammer
  • Field Mic

User Interface & Experience

  • Party member Operators will now hold the correct showcase Weapon during the lobby walk sequence.
  • Proximity indicators are no longer displayed on the HUD for the Sticky Bomb Lethal Equipment in Hardcore modes.
  • Arms Race, Control, and Patrol are now properly tracked in the Combat Record.
  • Improved the scrolling functionality of the Friends and Recent Players lists.
  • Corrected the challenge descriptions for the NZ-41 Survivalist and Type 11 Death Artist Camo Categories.
  • Addressed an issue that caused player microphone indicators to disappear.

Bundles & Cosmetics

  • General
    • VFX and Animation pass completed for Weapon Blueprints, Finishing Moves, Charms, and other Bundle items.
    • Addressed issues with some Attachment cosmetics that prevented the Attachment from being equipped.
    • Addressed instances of Operator skins and Blueprints blocking scope visibility. When aiming down sights.
  • Tracer Pack: Snoop Dogg Operator
    • Cigar light will no longer disappear at the end of the “Hit This, Fam” MVP Highlight animation.
    • Operators equipped with the “Finishizzle Movizzle” Finishing Move will no longer observe hands clipping through face.
    • Snoop Dogg’s nose no longer clips through his mask in the “Tactical Toke” Highlight Intro animation.
  • Mecha Menace Mastercraft
    • Addressed an issue with the Mechanized Blueprint in which Reactive Inspect did not function properly.
  • Forbidden Sacrifice
    • Corrected the positioning of Operator hands while the Spinebuster Blueprint for the Sten SMG is held.

ZOMBIES UPDATES

Weapons

  • Season Three
    • M1916 and Nikita AVT available in Zombies loadouts once unlocked in the Season Three Battle Pass.
  • New Weapon Unlock Challenges added to Zombies for the KG40, Whitely, Sledgehammer, and Skål Crusher.

Covenants 

  • Addressed an issue where the Deadshot Covenant was not always moving weapon crosshairs to an enemy headshot location.

Challenges

  • Season Challenges
    • New Season Challenges available at the start of Season Three.
  • General
    • Addressed an issue where an incorrect icon was appearing when completing the Amaguerra 43 unlock challenge.

Side Quest

  • Addressed an issue that allowed a player already equipped with the Ray Gun to acquire a second Ray Gun from the digging side quest on Terra Maledicta.

Stability

  • Addressed various stability issues related to using Artifacts at higher rounds.

Gameplay

  • Addressed an issue where players equipped with a melee weapon and lethal equipment would be holding the equipment like a weapon after being revived.
  • Addressed various visual and animation issues with thrown melee weapons in Zombies.

Dedicated Server Pause

  • Addressed an issue where accessing certain menus could unpause the game.

That’s it for the patch. Stay tuned here at MP1st for more!

Source: Sledgehammer Games

MP1st Staff

Home > News

Dead by Daylight First LGBTQIA2+ Character Unveiled in New Archives Trailer

Behaviour Interactive will unveil their very first Dead by Daylight LGBTQIA2+ character soon, as a new trailer introducing the Survivor David King has surfaced! Check out the trailer below as well as details on the Survivor as he makes his way to the game via a new Archives’ Tome.

The newest Tome 11 called ”Devotion” introduces The Twins as the Killer and Survivor David King, the first LGBTQIA2+ Dead by Daylight character who struggles in coming to terms with his homosexuality.

Since his introduction in Dead by Daylight, Survivor David King quickly became a fan-favourite. Currently occupying a comfortable top ten position as one of the realm’s most-played Survivor, David is a hot-tempered ruffian with a penchant for a good scrap, whose time as a debt collector brought pain both internal and external. While a fragment of his pre-Fog life was previously revealed, there remained much to uncover. Throughout DEVOTION, fans will discover, that part of his personal struggles revolve around accepting his own identity and sexuality. David’s memories will take players in a pub, where a conversation about romantic relationships leads him to speak more about his personal life, including a past boyfriend.

Behaviour adds that this new tome introduces a brand-new narrative direction for the Archives, and fans should wait and see how this new chapter plays out.

Stay tuned here at MP1st for more information on this new Survivor for Dead by Daylight as he makes his way via a new update soon!

MP1st Staff

Home > News

Terraria Update 1.27 Out for 1.4.3.2 Console Changes This April 27

Re-logic has released the Terraria update 1.27 patch today, and this one is for version 1.4.3.2 changes across consoles and mobile devices! Check out the full Terraria April 27 update patch notes below.

Terraria Update 1.27 Patch Notes | Terraria April 27 Update Patch Notes | Terraria Update 1.4.3.2 Patch Notes:

New Content​

  • Added the winners of the Journey’s End Vanity Contest:
    • Plaguebringer’s set
    • Wandering set
    • Timeless Traveler’s set
    • Floret Protector set
    • Capricorn set
    • Bonus winner: TV Head set!
    • All six of these are craftable with pre-Hardmode materials of various sorts, so that all players can experience these awesome vanity sets! Thanks to everyone who participated and voted in the Vanity contest, and especially to our winners!
  • Added new Achievements
  • Added a credits sequence and music track following Moon Lord’s defeat for the first time. This can also be accessed from the main menu.
  • Added keyboard & mouse support for mobile.
  • Added playable tutorial to mobile version.
  • Music Box (Journey’s End) is now created by recording the Credits music sequence. Additionally, using it in a normal accessory slot will play the Credits in-game, while using it in a social slot will only play the music.
  • Added a new Princess NPC, with a variety of related items (and a new hairstyle!)
  • Added new early game summon equipment: Flinx Fur Coat and the Flinx Staff!
  • Added a new pre-Hardmode whip, Spinal Tap, craftable at Dungeon-tier
  • Added a Lavaproof Fishing Hook and Angler Tackle Bag Tinker, the Lavaproof Tackle Bag
  • Beehives and Antlion Eggs can now be crafted and placed
  • Added a “Rainbow Cursor” vanity accessory
  • Added the Celebrationmk10 secret world seed.
  • Added Don’t Starve inspired seed, The Constant, with the following features unique only to the seed:
    • Play with Don’t Starve-inspired shaders and lighting.
    • Complete darkness is now dangerous to your health.
    • Exposed torches and campfires may not be reliable, as rain can put them out!
    • Players will need to eat, or they will face hunger and eventual starvation.
    • A few Don’t Starve inspired worldgen features, such as Surface Marble and Aboveground Spider Biomes
    • Has substantially improved drop rates and availability of Don’t Starve related items.
  • Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don’t Starve.
  • A variation on the Deerclops’ boss theme, provided by Klei Entertainment!
  • A few rare background clouds featuring characters from Don’t Starve can now appear.
  • Added several new Don’t Starve related emotes.
  • Main menu now has some links to some assorted Terraria-related websites.
  • Worlds using special seeds now have unique icons in the World Select menu to better tell them apart.
  • Several new pets from the Don’t Starve universe (Bernie, Pig Man, Glommer, Chester, and Tiny Deerclops).
  • A collection of Don’t Starve weapons and equipment, adapted to the world of Terraria! Notable items include the Ham Bat, Abigail’s Flower, Bat Bat, and Tentacle Spike.
  • Wilson and Willow vanity sets.
  • Several vanity hats and accessories (Garland and Magiluminescence).
  • Two food items, the Froggle Bunwich and Monster Lasagna.
  • The full array of standard boss related items from Deerclops.
  • 4 Don’t Starve themed paintings.
  • Added an option in Settings to customize the cursor color
  • Added an option in Settings to choose between different UI page defaults (expanded, collapsed, closed, etc.)
  • Added an option in Settings to enable Auto Select either via toggle or via press & hold

Changes​

Vanity Accessory Changes​

  • Ultrabright Helmet now supports visible hair when worn
  • Armors and vanity items which draw on the back (backpacks, tails, wings, and capes) are now no longer mutually exclusive. This means that you can now have one of any of those four categories all displaying at the same time. Previously, only one of those could ever be visible at a time (for instance, if you had visible wings, you could not ever see a cape, backpack, or tail).
  • Combat Wrench now displays on the player regardless of what other backpacks are currently shown (it is its own category of back-draw)
  • Angel Halo now functions like Unicorn Horn, in that it will be visible regardless of any other head equipment or vanity that is equipped
  • Accessories which draw on the head have also been split into several subgroups, which will allow several of them to be worn simultaneously. For example, Blindfold/Spectre Goggles in the eye slot, Nature’s Gift/Obsidian Rose in the “flower” slot and Ginger Beard.
  • Blindfold can now be visibly seen when wearing hats/helmets which show the face
  • Wearing Diving Helmet-series accessories set to visible will override your helmet, allowing them to be seen instead of your helmet
  • Obsidian Skull-series accessories that are set to visible are now compatible with hats/helmets that show the face, as it will replace your face with the skull. Due to the shape of the Skull not fitting standard “Terrarian face” shapes, on certain helmets, it will use a different sprite with a more standard layout. You can also wear virtually all physically compatible Head/Face accessories with the Obsidian Skull as well.
  • Ginger Beard has been resprited, and if set to visible, is now compatible with hats/helmets that show the face. It is also now compatible with most other Head/Face accessories.
  • Reworked Shield/Cape display so that Shields and Capes are now visually compatible with each other again. The Shield now draws “in front” of the Cape, instead of underneath it, which led to many of the initial issues.
  • Shields which are set to not be visible can still be dyed, and will show that dye when actively used (such as Shield of Cthulhu dash or Brand of the Inferno Block). Previously, if they were set to invisible, their active use version would never have dye.
  • Long-player hair is now properly compatible with wings/backpacks, and will show the full length of the hair without being cut-off visually
  • The special trails left by various types of running boots (Sailfish Boots, Flurry Boots, Flower Boots, etc) are now also subject to vanity usage, and you can use the one you prefer either through re-ordering accessories or using the social slots
  • Bone Glove now has visual vanity for the hand slot

Other changes​

  • The Misc option in the duplication menu should more properly encompass items that do not fall under any other category
  • Made minor updates to Boss Mask item sprites to match the mask sprites
  • Sprite update for Orange/Amber Phasesaber
  • Torch God now plays an Otherworldly track when that setting is toggled
  • Loading Tips now appear when connecting to a server
  • Thunder volume is now adjusted with the Ambient SFX settings rather than regular Sound settings (edited)
  • Plantero’s Sombrero has made its triumphant return
  • Spectre Goggles no longer override helmets entirely, as they are not full head accessories and were not meant to do so
  • Capes now show when sitting or riding mounts. This was previously limited due to conflicts, but feedback indicated it was worth the potential awkwardness at times to have the option.
  • NPC Happiness now gives the “Space” bonus for 3-NPC towns. Previously, there was neither a bonus nor a penalty at 3 NPCs, but this was perceived as a penalty, so it’s been changed.
  • Skeletron Prime’s bombs now explode on Planter Boxes (like they were changed to do on Platforms)
  • Queen Slime’s minions can now drop Slime Staff at normal drop rates
  • Enemy Banners now also give increased player protection against enemy projectiles (previously they only applied to contact damage)
  • Added an option to change the name of characters and worlds
  • Changed Striking Moment’s Buff text to reflect that it actually adds 400% damage (500% total) rather than adding 500%
  • Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy’s banner.
  • Chattering Teeth Bomb and Shadowflame Apparition are now also subject to their creator’s banners (Clown and Goblin Summoner respectively.)
  • Added /ale to the Emote Commands menu list.
  • Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against.
  • Added a page-specific “Default” button for each of the Settings’ tabs, to be able to reset Settings on a page level.
  • Smart Cursor can now work with Auto Select
  • When an item is auto selected it will be displayed also in an extra hotbar slot
  • Touch controls have been optimised for several menus, such as Crafting, Crafting Guide, Reforge, Shop, Build Tools, Wiring and filters
  • Added a new string of text to be displayed in the Tinkerer’s Workshop when the selected item has no modifiers.
  • Added a dedicated page icon for the Reforge menu.
  • Adjusted page grid color to match the page icon background for storage items such as the Piggy Bank.

Balance Changes​

  • Balancing changes have been introduced, in line with the PC version. These include changes to weapons, armor, tools, accessories, mounts, buffs and drops.

Bug Fixes​

Major Issues and Crashes​

  • Fixed an extensive issue relating to Jungle Shrines which causes many other important structures to not generate properly to the east of them, including Living Mahogany Trees and Underground Cabins
  • Fixed an issue where player map icons would sometimes cause a crash
  • Fixed a rare crash issue relating to mount idle animations
  • Fixed an issue that prevented map data from properly syncing with Cloud saving, so maps should reliably update via Cloud Save now
  • Fixed a recurring issue with Rolling Cacti spawning on Demon Altars and causing crashes
  • Fixed a rare issue where the game could freeze if it was literally impossible to spawn a meteorite
  • Fixed an issue where Doors, Trap Doors, and Tall Gates could render a house invalid if they were open
  • Fixed an issue where non-Journey players could sometimes be set to permanently have Journey powers activated.
  • Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes.
  • Fixed a rare crash caused by Jungle Mimics
  • Fixed an item duplication exploit
  • Fixed an issue where the game would crash during Multiplayer when reopening a chest while the inventory was open

Enemy/NPC Bugs​

  • Fixed an issue with NPCs deciding to stand in escapable water until they drowned
  • Fixed an issue where valid day-time completions of Empress of Light would not drop Terraprisma under specific circumstances
  • Fixed a rare issue where Eye of Cthulhu, Retinazer, and Spazmatism had a chance to spin forever when changing to their second form
  • Fixed an issue where Lunatic Cultist and Martian Saucer would not properly attempt to find a new target if his current target left or died
  • Fixed a typo causing Antlion Swarmers to drop 10x too much money
  • Fixed an issue where Angry Nimbus could not pass through platforms properly
  • Fixed an issue where defeating Queen Slime boosted the power of Town NPCs twice as much as intended, while Empress did not boost them at all
  • Fixed an issue where floating enemies (Pixies, Wraiths, Dripplers, Ice Elementals, etc) could not fall through platforms or float up through platforms properly to reach the player
  • Fixed an issue where surface wooden Mimics were not capable of spawning naturally anymore
  • Fixed an issue where the OOA Tier 2 Goblin Bombers did the damage of Tier 1 Goblin Bombers
  • Fixed an issue where Slime Rain slimes would spawn regardless of the Journey mode spawn slider
  • Fixed an issue where Flying Dutchman would desync and behave oddly or die spontaneously
  • Fixed a syncing issue with Big Mimics that would result in erratic behavior in Multiplayer
  • Fixed an issue where Devourer kills on the body or tail didn’t count towards banners
  • Fixed an issue where “Digging” Truffle Worms no longer appeared on the Lifeform Analyzer
  • Fixed an issue where the last Twins to die might not drop their boss bag if you only damaged the other one in multiplayer
  • Fixed an issue where Hemogoblin Sharks fall through platforms the player is standing on, failing to walk on them normally
  • Fixed some issues with some spider enemies not using all of their animation frames when walking, resulting in stuttering movement
  • Fixed an issue where Golem’s body parts would appear oddly when spawned if you had too many enemies alive at once
  • Moon Lord no longer uses the NPC Smoothing setting to prevent several issues
  • Fixed an issue where Torch God would “count torches twice” resulting in the sequence happening too early
  • Fixed an issue where Torch God would not lose progress if the player died
  • Fixed an issue where some Corruption-invalidated housing would just say “invalid” rather than indicating it was due to Corruption/Crimson
  • Fixed some issues with Angry Dandelions targeting the wrong player in MP
  • Fixed an issue with Traveling Merchant spawning when time was paused with Journey powers
  • Fixed an issue where Ocean critters were spawning on screen
  • Fixed an issue where one of Moon Lord’s attacks didn’t properly attack or move in multiplayer
  • Daybreak spears embedded in Moon Lord eyes will instantly explode and deal their bonus damage immediately if the eye closes.
  • Fixed an issue where Town NPCs would try to sit on Dynasty Chairs (they shouldn’t be able to).
  • Fixed an issue where some Ocean enemies could spawn even behind safe walls
  • Twinkle Popper’s Twinkles no longer pick up money, as they would delete it forever during their explosion attack
  • Fixed an issue where the Wall of Flesh can drop below the world’s boundary
  • Fixed an issue where Pupfish were sometimes spawning in the Ocean
  • Fixed Spiked Slimes being able to pick up coins and despawn with them.
  • Fixed a (previously undetectable) issue where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops.
  • Fixed a rare bug with some minions that could make them despawn.
  • Fixed some issues with certain sentry minions, which could result in desync for players joining after they had been summoned.
  • Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate.
  • The Nurse will no longer try to “heal” a number of positive buffs
  • Fixed certain projectiles resetting NPCs’ immunity for other projectiles wrongfully
  • Fixed an issue with Happiness values that was causing them to round down heavily, negating minor differences and making it harder to reach certain thresholds.
  • Fixed an issue where the Crowded penalty for only 1 NPC was acting like there were 2 extra NPCs, making it start more severely than intended
  • Fixed an issue with Town NPCs not teleporting into very tall/thin homes at night, or houses where chairs did not have sufficient space
  • Fixed an issue where some critters would super jump while underwater
  • Fixed an issue where NPCs and Cats would sit in the same seat at night
  • Fixed Sky Dragon’s Fury’s secondary fire not inflicting Flask debuffs
  • Town NPCs will only fire on enemies if that enemy can be targetted (ideally, no more Plantera Hooks and the like)
  • Fixed some inefficiency in Minion targetting that had performance impacts
  • Fixed an issue with enemy Bees attacking invincible enemies, such as the Mysterious Tablet.
  • Fixed an issue where Brain of Cthulhu would despawn if there wasn’t enough room to teleport

Combat, Gameplay and Item Bugs​

  • Fixed an issue where size modifiers on Whips had an inverse effect on speed, meaning big whips were always slow and small whips were always fast
  • Fixed Blood Arrows not being considered ranged projectiles (which prevented them from dealing criticals)
  • Fixed an issue where Desert Tiger pounce was flagged as a magic attack instead of summon, preventing it from activating Whip debuffs
  • Fixed an issue where Golf Cart impact damage did not scale with minion damage like other charging mounts
  • Fixed an issue where Horse-type mount impact damage scaled with melee damage instead of minion damage
  • Fixed an issue where Lucky Coin money drops on Expert/Master servers would not drop properly
  • Fixed an issue where Terraprisma would take too long to return when teleporting far away
  • Fixed an issue where Titanium ranged set had an unlisted chance not to consume ammo (it was not meant to have that bonus at all)
  • Fixed an issue where certain homing projectiles (Bat Scepter, Bee Gun) would not target Duke Fishron
  • Fixed an issue where Hornet, Imp, Tempest, UFO, and Stardust Cell minions did not inflict knockback
  • Fixed an issue where Beach Balls had no real movement speed limit, resulting in them getting yeeted like Team Rocket if you hit them with Zenith, never to be seen again
  • Fixed some syncing issues with Queen Bee that resulted in erratic charging/teleportation in multiplayer
  • Fixed Zenith not having full screen range on Gamepad
  • Fixed some hit detection issues with Life Drain
  • Fixed an issue where Celestial Starboard would dramatically reduce the distance of dashes used while flying
  • Fixed an issue where teleporting from the Snow biome into non-Snow Biome water would inflict Chilled in Expert/Master mode
  • Fixed an issue where Snowman Cluster Fragments did not dealing damage or breaking tiles
  • Fixed a number of attacks and items that had extreme range, usually due to Golf Ball camera
  • Fixed an issue where the majority of items held visibly in the player’s hand would float in weird locations if you pet an animal
  • Fixed Smart Cursor Painting having a different slot priority setup than actual Paint Tools, resulting in inconsistent behavior when putting Paint into Ammo Slots
  • Fixed (again) the issue where Dart Pistols had two possible Deadly Prefixes
  • Fixed an issue where Sanguine Staff and Terraprisma did not properly use Summon Lock On
  • Fixed an issue with Valor in Golden Lock Boxes not dropping correctly
  • Fixed an issue where “dodged” attacks could still result in debuffs on the player
  • Fixed an issue where Magic Missile-class weapons could clip through some blocks when in liquids
  • Fixed an issue with catching stacked fish (Bombfish, Daggerfish) with a full inventory deleting most of pre-existing stacks
  • Fixed Journey/Expert mode not multiplying debuff times properly
  • Fixed a bug causing it to be much harder than expected to achieve the happiness required for the Leading Landlord achievement.
  • Fixed an issue causing Jungle Armor, Ancient Cobalt, and Molten sets to not have the proper bonuses, while some other items (like Band of Regeneration) got them instead.
  • Fixed a bug causing the Hot Reels achievement to unlock when fishing in any liquid.
  • Players transformed into a Werewolf/Merman no longer have human faces when wearing certain accessories.
  • Fixed an issue when renaming chests that prevented the player from exiting their inventory easily.
  • Fixed an issue where Paper Airplanes did not drop in the quantities that the Bestiary said they should be dropping at
  • Fixed an issue where Ale Tosser did not properly receive Frostburn effects from Frost Armor
  • Fixed an issue where falling coins were no longer able to land on top of other coins
  • Fixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would fall through blocks forever when dropped
  • Fixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weapon
  • Fixed an issue where Resonance Scepter and Life Drain could only knockback enemies to the right
  • Fixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits)
  • Fixed an issue where Wand of Sparking’s projectile was using Melee damage modifiers, not Magic
  • Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Logic Sensors
  • Fixed an issue where Star Cannon’s projectile could not land critical hits, and wouldn’t always receive proper stat bonuses from player equipment
  • Fixed an issue where Star Cannon’s projectile could not be fired through platforms
  • Fixed a certain duplication exploit
  • Fixed an issue where Spikes would not hurt the player from some angles at certain elevations
  • Fixed an issue where World Globe would skip some forest backgrounds
  • Fixed an issue where Amphibian Boots stacked with other Frog Leg variants, even though Frog Leg variants do not otherwise stack
  • Corrected the damage on Frost armor’s set bonus debuff from 20 to 25 DPS.
  • Fixed an issue with part of Leather Whip’s segments being cut off.
  • Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn’t.
  • Fixed an issue with Flying Knife not having proper screen range limits.
  • Fixed an issue with Crystal Serpent being held unusually by the player
  • Fixed an issue where Plantero’s Sombrero was poofing when turning Blood and Gore off
  • Fixed an issue where interacting Pylons from beneath had a different range than the actual teleportation-allowed range
  • Fixed cases of Pressure Plates & Logic Sensors not properly being removed from the world when mined
  • Fixed slowdown when leaving the housing window up for a REALLY long time
  • Fixed Life Drain not costing mana to use in PVP
  • Fixed an issue where Bones were still flagged as Ammo
  • Fixed an issue where Lunar Drills/Chainsaws were getting prefixes they shouldn’t
  • Jousting Lances can no longer receive melee speed prefixes. They already could not benefit from Melee speed, but this fixes some bugs caused by Melee speed modifiers that impacted them.
  • Fixed some stat inaccuracies where several OOA armor’s stats did not match their tooltips. Also made a few text adjustments to clarify specific damage types.
  • Fixed an issue where Hero’s Shield was not giving its aggro boost
  • Fixed some exploits/oversight related to Bee Hives, Bunny Cannons, and Antlion Eggs
  • Fixed a handful of item drop rates that were not properly affected by luck (mostly some OOA drops). Will not impact actual drop rates to much of a substantial degree.
  • Fixed an issue where Robot Shirt worked with “hand” accessories, since its hands were incompatible with them. Robot Shirt and Pumpkin Shirt now do not work with Belt accessories either, for the same reason.
  • Fixed an issue where the Paper Airplane projectile wasn’t considered Ranged
  • Fixed an issue where Molotov Cocktail didn’t gain Frost Armor’s Frostburn debuff
  • Fixed an issue where Coin Gun would not prioritize Coin slots over Inventory slots
  • Fixed a crash stemming from using the Clinger Staff near the top of the world when in reverse gravity
  • Fixed an issue where Paper Airplanes weren’t correctly dropping in stacks

Tile, Block and Worldgen Bugs​

  • Fixed an issue where Bamboo and Wrought Iron Fences would not allow certain trees to grow like other fences
  • Fixed a dupe exploit involving sand
  • Fixed an issue where mousing over Logic Sensors with Block Swap on could break them
  • Fixed an issue where Clentaminator didn’t properly convert mushrooms into Vicious Mushrooms
  • Fixed an issue where Evil thorns stopped growing after initial worldgen
  • Fixed an issue where Surface Mushroom background darkening was requiring too many mushroom blocks to activate
  • Fixed an issue where Coral/Shells would regrow overtop of actuated blocks, replacing them
  • Re-Fixed an issue where Demon Altars could generate on top of Rolling Cacti
  • Fixed an issue with Golf Flags and wind detection
  • Ropes no longer merge with Smooth Marble Blocks
  • Fixed Crystal Shards not properly syncing when placed in multiplayer, which sometimes caused them to turn into Gelatin Crystals
  • Fixed an issue where Jungle and Mushroom vines wouldn’t grow underground, and an issue where Jungle Weeds would not turn into tall Jungle weeds
  • Fixed some issues with Weapon Racks not properly being removed in multiplayer
  • Fixed an issue where falling blocks would de-slope platforms they passed through
  • Fixed an issue where Offline Gemspark Blocks did not blend the same way as Online Gemspark Blocks
  • Fixed an issue where Hardcore Player Ghosts would prevent tiles from being placed behind them
  • Fixed an issue where Sand would duplicate sometimes when falling as a tile
  • Fixed some issues with falling blocks where they would land on some tiles they shouldn’t land on, and also fixed some syncing issues relating to them turning into an item or not in multiplayer
  • Fixed an issue where blue Portal Gun Stations would fire confetti if you tried to use confetti on them
  • Fixed Auto-Select choosing confetti when hovering over a Portal Gun Station
  • Fixed an issue where pressure plates in world gen would end up floating because they generated on breakable ice
  • Fixed Living Mahogany Trees not considering Jungle Grass as Jungle when generating
  • Fixed an issue where Boulder Traps would generate embedded in the Temple
  • Fixed an issue where you could not build “off” of a beam like other blocks. They were not treated like an adjacent block for the purposes of building.
  • Fixed a rare out of bounds issue with pots during world generation
  • Fixed a minor tile framing issue with Gnome Statues
  • Fixed an issue where Crimsand had no dust when stepping on it
  • Fixed an issue where Snow Clouds used a slightly inaccurate dust color when stepping on it
  • Stone Platforms are now immune to lava
  • Fixed an issue where Dirt Bombs would not cause buried grass to die
  • Fixed an issue where Pylon NPC detection only checked for the housing flag, and not the actual NPCs being present near their home.
  • Fixed Smart Cursor acting inconsistently with herb placement with pots and planter boxes
  • Fixed Mannequins/Hat Racks breaking in MP when bombed
  • Fixed some issues with Smart Cursor and pumpkin placement
  • Fixed an issue in Dungeon code that was causing the same seed to create different worlds each time.
  • Fixed an issue where seeds would not always generate identical worlds, depending on how many worlds had been generated in that play session
  • Fixed an issue where some falling tiles would fall through platforms instead of landing on them
  • Fixed an issue where spreading Moss would not always use the proper frame when on servers
  • Fixed an issue where Smooth Marble Blocks would merge with Echo Blocks
  • Fixed an issue where Smoke Blocks did not stay hammered between gameplay sessions
  • Fixed an issue where Bubble Blocks could not be used as the walls for player-spawn houses
  • Fixed an issue where Luminite Ore and Bricks made “Dirt” thud sounds when mined, instead of ore/metal sounds
  • Fixed an issue where Crimson Grass Walls spread slower than the Corruption variant.
  • Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges.
  • Fixed a bug where Boulders and Rolling Cacti qualified as ranged items eligible for dealing Frostbite if you wore the Frost armor.
  • Fixed an issue where Smooth Marble Blocks didn’t merge with Dirt Blocks, Ash Blocks, or Frozen Slime Blocks (despite merging with most other blocks).
  • Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle.
  • Fixed an issue where light Dynasty Walls showed an inaccurate teal map color.
  • Fixed another syncing issue with Cracked Dungeon Bricks, which should resolve the teleporting enemies in Dungeons
  • Fixed an issue where most falling tile projectiles would fall through platforms, except for regular Sand. All of them now land on the platform, except hostile Sand ball projectiles.

Visual/Art/Sound Issues and Bugs​

  • Capes and Tax Collector’s Suit now properly disable visibility when sitting, rather than showing up awkwardly in the wrong position
  • Fixed an issue where Desert Tiger pounce didn’t use Summon Dye
  • Fixed an issue where multiple Minecarts used the Mount-dye slot instead of the Minecart-dye slot for their dust
  • Fixed a sprite positioning issue with 2 of the Etherian Goblin variants
  • Fixed a very widespread issue where several dozen armors had a transparent pixel in the armpit
  • Fixed a cut-off pixel on the Nebula Workbench
  • Fixed a missing pixel in the Zoologist emote
  • Fixed an issue where wings would continue to display when the player was dead
  • Fixed an issue where Water and Peace Candles would generate dust that behaved unusually when the player was on ropes
  • Fixed some stray pixels in the Hallowed Palm Potted Plant
  • Fixed Corrupt Torches making snow dust instead of Corrupt dust
  • Fixed an issue where Goldfish Bowl helmets were one pixel too high while flying
  • Fixed a stray pixel in the Goldfish Bowl helmet
  • Fixed the Crimson Capture setting using Blood Moon water instead
  • Fixed an odd pixel on one of the frames of the Gnome tile
  • Fixing an issue with the Palm Armor sprite
  • Fixed an issue where Mystic Snake Coil’s pot would disappear when in certain positions
  • Fixed an issue where parts of the player’s body would be in the wrong position when in reverse gravity
  • Fixed an issue with some tiles ignoring Illuminant Paint
  • Fixed an issue where several new banners had item sprite that used the full sized tile sprite instead of the smaller item-sized version
  • Stardust Guardian now stops showing its attack animation when the game is paused
  • Fixed a number of SFX issues with Martians
  • Music Boxes should no longer play music when music volume is at 0
  • Fixed an issue with light not spreading properly under some circumstances
  • Fixed an issue where a Crimson background would cut off under specific circumstances
  • Fixed an issue where background hellbats would be visible with backgrounds off
  • Fixed an issue with Tree top framing
  • Fixed an issue where some minions and pets would flip back and forth rapidly while holding out kites
  • Fixed an issue where the Angel Halo wasn’t fading with stealth, and would float in place if you died and opened the settings menu
  • Fixed Tea and Coffee’s sprites not being centered properly
  • Fixed an issue where invisible characters had bald map icons
  • Fixed an issue where invisible inner tubes caused visual issues on the body
  • Fixed an issue where various coins did not use the correct color sparkles
  • Fixed issues with long coat extensions when sitting
  • Fixed some issues with Vine/Seaweed draw tiles not rendering properly when taking screenshots
  • Attempted fix to an issue where Magic Missile-class items would sometimes visually “spike” towards the upper left corner. As this only happens to some users, and we do not know why and cannot reproduce it, we aren’t sure if the fix was successful, so please feel free to report if it is continuing.
  • Fixed an issue with the Witch Costume not properly showing legs underneath of it, even its own Witch Boots.
  • Fixed an issue where sitting players wearing the Gi outfit would be in a “jumping” pose
  • Fixed an issue where Lazure’s Barrier Platform would be worn on your head when in reverse gravity.
  • Fixed every vine type except normal/flower vines from passing on paint as they grow longer.
  • Changed the SFX of a number of some newer summoning and magic weapons, so that they are a bit more representative of the attack itself.
  • Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity.
  • Fixed Seasonal Bunnies not having the surface tag in bestiary
  • Fixed Frozen Zombie and Wolf not showing Snow Biome in bestiary
  • Ice Golem now correctly uses the rain tag in bestiary
  • Fixed Journey Mode’s Enemy Spawn Rate settings being reset on leaving a server
  • Corrupt players will now list their origin instead of corrupt text, if they can
  • Fixed an issue where player skin became much brighter under some circumstances, such as using some Light Pets
  • Fixed an issue where some Vanity ears would show the back-ear in the wrong position when sitting
  • Fixed an issue where Tail accessories did not adjust their height correctly when sitting
  • Fixed an issue where certain hairs would “draw double” when sitting
  • Fixed Tall Hats having visual issues when riding a mount
  • Fixed a visual framing issue with the Bamboo Lantern
  • Fixed an issue where Stardust Guardian was no longer transparent when dyed
  • Fixed an issue where Vanity Rocket Boot trails were inconsistently prioritized and not always showing the correct trail
  • Fixed a minor visual issue with Tinkerer’s Workshop where some of its pixels were not visible
  • Fixed Sky Dragon’s Fury not animating when thrown on the ground
  • Fixed an issue where Souls in a Bottle were missing animation frames
  • Fixed an issue where Hair 6 and Hair 94 had a conflict with capes
  • Fixed an issue with a few leaf sprites that caused them to not correctly handle paint
  • Fixed an issue where Reaper Hood’s head texture had an offset frame
  • Fixed issues where the aim tag and some world objects were incorrectly positioned when on reverse gravity
  • Fixed issue where the loading bar during world generation appeared out of bound.
  • Fixed issue where the yellow outline of the Settings tabs would overlap each other.

UI/Menu and Settings Bugs​

  • Fixed an issue where Celestial Pillar health bars would exceed the health bar meter due to changing difficulty in Journey mode
  • Fixed an issue where boss minimap icons didn’t change direction based on the boss’s direction like it used to
  • Mana Cloak Star is no longer researchable (as it should never be obtainable in the first place)
  • Fixed an issue where Eye color wouldn’t always randomize during character creation
  • Fixed an issue where Quick Stack to Nearby Chests would not respect whether your coins were favorited or not
  • Fixed rain starting on its own while time was paused with Journey powers
  • Fixed several visual Sky-based effects failing to change properly when time was paused with Journey powers
  • Fixed rain failing to visually start/stop when time was paused with Journey powers
  • Fixed an issue where invasions would be announced, but would never arrive, when time was paused with Journey powersv
  • Fixed an issue where Journey Enemy Spawn rate slider would not visually go below 0.1x in multiplayer
  • Fixed an issue where some text search boxes had no limit
  • Fixed an issue where Fungi Bulbs did not properly indicate in the Bestiary that they spawn in the Surface Mushroom biome
  • Fixed a spacing issue on the ingame options menu that sometimes allowed for toggling two options at once by accident
  • Fixed double inputs for some ingame options, notably Autosave/Autopause
  • Torch God’s Bestiary Entry now properly unlocks in single player when you use the favor item, and when a player first joins a world with favor already active
  • Torch God’s Bestiary Entry now lists Caverns and Underground as biome tags
  • Fixed an issue where the game did not Autopause in the Achievements menu

Text, Tooltips and Dialogue Bugs​

  • Fixed some tooltips that used “crit chance” instead of critical chance
  • Fixed an issue where one of the Cat pet names was missing, and one of the Cat pet names was split into two different names
  • Fixed an issue where Tax Collectors were twice as likely to be named Agnew as they should be
  • Fixed a few dated and no longer accurate loading tips
  • Fixed some legacy dialogue lines from Demolitionist about “ebonrock”, and gave it a Crimson-compatible alternate
  • Fixed a variety of minor text and grammar issues, primarily in Bestiary or NPC Dialogue
  • Fixed an issue where the favorites file could not support some characters and symbols in world/player names
  • Fixed several grammatical/spelling issues in NPC dialogue.
  • Fixed a few minor item tooltip/flavor text issues.
  • Fixed an issue where Wasp Gun had a tooltip that just said “Wasp Gun”
  • Fixed a typo in Dune world generation in regards to their position with Snow biomes
  • Fixed some minor grammatical and capitalization issues
  • Fixed a missing apostrophe in Pillagin Me Pixels item name.
  • Fixed missing tooltip in Queen Slime’s Treasure Bag.
  • Fixed a wide variety of NPC Dialogue, Bestiary, and Item Flavor Text grammatical/spelling/punctuation issues.
  • Fixed a minor issue where some text editing fields (such as Chest) would accept unlimited characters

Server Issues/Multiplayer Issues​

  • Fixed an issue with spawn points on the very rightmost edge of a map not functioning properly in Multiplayer
  • Fixed an issue where Trap Doors would not properly sync in multiplayer, allowing enemies to move through them
  • Fixed a Multiplayer syncing issue relating to enemy heal effects.
  • Fixed projectile knockback being inconsistent in Multiplayer.

That’s about it for this major patch for Terraria. Stay tuned here at MP1st for future updates!

Source: Terraria forums

MP1st Staff

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Dead by Daylight Update 5.007 Released for Mid-Chapter Patch This April 27

Behaviour Interactive has released the Dead by Daylight update 5.007 patch on all platforms, and this is for mid-chapter update 5.7.0! This includes a ton of gameplay-related improvements ranging from visual fidelity in maps, perks and loads more! Read on for the Dead by Daylight 5.7.0 patch notes.

Dead by Daylight Update 5.007 Patch Notes | DBD 5.7.0 Patch Notes:

Features

UI Update – Added an indicator to the Searching for Friends popup when loading data.

MicrosoftTeams-image (1).png

Content

Visual Update for Haddonfield Map.

General

  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard
  • Easy: These Killers are the easiest for a first-time player
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them
  • Switch players should update to 14.1.0-1.0 firmware or newer to fix an issue with Auric Cell Purchases failing.

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.

Hemorrhage Rework

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty)
  • Sloppy Butcher and The Nightmare’s “Z” Block Add-on have been modified to take the new effect into account (changes listed below)

Dev Note: Hemorrhage has had a reputation of being a “useless” status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.

MicrosoftTeams-image.png

Perks

  • Boil Over
  • Increases struggling effects by 60/70/80% (was 50/75/100%)

Dev Note: Boil Over’s wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.

  • Boon: Circle of Healing
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%)

Dev Note: As it was foretold, so it has been delivered.

  • Sloppy Butcher
  • Modified to account for the Hemorrhage Rework
  • Increases the rate at which healing progression is lost by 15/20/25%

Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect.

The Nightmare 

  • Add-on – “Z” Block
  • Modified to account for the Hemorrhage Rework
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds)

The Legion

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons
  • New: Each successful hit with Feral Slash now increases The Legion’s movement speed by +0.2m/s for the remainder of Feral Frenzy
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy
  • Removed the loss of power gauge on successful basic attacks
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end)
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds)
  • Add-on – Mischief List
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second)
  • Add-on – Scratched Ruler
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds)
  • Add-on – Suzie’s Mix Tape
  • Increases Killer Instinct detection range by 20 meters (was 16 meters)
  • Add-on – Filthy Blade
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds)
  • Add-on – Iridescent Button
  • Removed effect where Terror Radius extends to the entire map
  • Reworked Add-on – Stab Wounds Study
  • The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterwards
  • Reworked Add-on – Friendship Bracelet
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds
  • Reworked Add-on – Smiley Face Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds
  • Reworked Add-on – Defaced Smiley Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled
  • Reworked Add-on – Etched Ruler
  • Survivors hit by Feral Slash are inflicted with Oblivious for 60 seconds
  • Reworked Add-on – Julie’s Mix Tape
  • If The Legion is stunned during Feral Frenzy, the power gauge refills once the duration of the stun ends
  • Reworked Add-on – Mural Sketch
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s
  • Reworked Add-on – Never-sleep Pills
  • The Legion’s base move speed during Feral Frenzy is 4.6/ms
  • Increases the duration of Feral Frenzy by 10 seconds
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
  • Reworked Add-on – Joey’s Mix Tape
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed
  • Reworked Add-on – Stolen Sketchbook
  • During Feral Frenzy from the second chained hit onward, hit Survivors drop their item
  • Reworked Add-on – The Legion Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds
  • Reworked Add-on – Frank’s Mix Tape
  • While using Feral Frenzy: Damaging generators is 20% faster, breaking walls is 30% faster the power gauge pauses while performing these actions
  • Reworked Add-on – Fuming Mix Tape
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress
  • Note: Regression effect does stack with Hex: Ruin or other regression effects
  • New Add-on – Stylish Sunglasses
  • Shows the auras of Survivors who are mending within a 24 meter radius
  • New Add-on – BFFs
  • Earn tokens for hitting Survivors during Feral Frenzy
  • Second chained hit: 2 token
  • Third chained hit: 3 tokens
  • Fourth chained hit: 4 tokens
  • Fifth chained hit: 5 tokens
  • Once the gates are powered, if 15 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy
  • Removed Add-ons: Nasty Blade, Cold Dirt

Dev Note: This update for Legion leans into their signature – Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.

The Ghost Face 

  • The Ghost Face can no longer be revealed by Marked Survivors
  • Marked now lasts for 60 seconds (was 45 seconds)
  • The Ghost Face now has unique Terror Radius and Chase music
  • Reviewed the technical implementation of the stalk and reveal mechanics
  • Fixed an issue that could lead some player’s reveal to be ignored completely when multiple survivors are revealing at the same time
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions
  • Add-on – Cheap Cologne
  • Increases Marked duration by 10 seconds (was 5 seconds)
  • Add-on – Headline Cutouts
  • Increases movement speed while stalking by 40% (was 10%)
  • Add-on – Walleye’s Matchbook
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds)
  • Add-on – Marked Map
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second)
  • Add-on – Leather Knife Sheath
  • Increases crouched movement speed by 10% (was 5.6%)
  • Add-on – Outdoor Security Camera
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds)
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius)
  • Reworked Add-on – “Philly”
  • Decreases time required to Mark a Survivor by 20%
  • Reworked Add-on – Cinch Straps
  • Night Shroud remains active after a failed basic attack
  • Reworked Add-on – Olsen’s Address Book
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions
  • Reworked Add-on – Olsen’s Journal
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires
  • Reworked Add-on – Telephoto Lens
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds
  • Reworked Add-on – Chewed Pen
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face
  • Reworked Add-on – Knife Belt Clip
  • Reduces the Terror Radius by 8 meters when crouching
  • Reworked Add-on – Lasting Perfume
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face
  • Reworked Add-on – Olsen’s Wallet
  • Breaking a pallet or wall immediately recharges Night Shroud
  • Reworked Add-on – Drop-Leg Knife Sheath
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor
  • Reworked Add-on – Night Vision Monocular
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds
  • Reworked Add-on – Victim’s Detailed Routine
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds
  • Reworked Add-on – “Ghost Face caught on Tape”
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.

Changes from PTB 

  • The Nightmare’s “Z” Block Add-on has had the bleed frequency modifier returned
  • Hemorrhage no longer reduces healing progress when downed
  • The Shape’s stalk and The Ghost Face’s stalk / reveal mechanics have had their values tuned to account for the technical rework to stalking / revealing
  • The Legion 
  • Removed the loss of power gauge on successful basic attacks
  • The following Add-ons have been adjusted from the PTB: Frank’s Mixtape, Julie’s Mixtape, Stolen Sketchbook, Stab Wounds Study, BFFs, and Etched Ruler
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The Archives

  • “Tome 11: DEVOTION” of The Archives (starts April 28th 11AM ET)
  • The “Blood Debt” challenge in Tome 8: DELIVERANCE – Level 4 has had its completion goal reduced from 10 to 5.
  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer

Engine Update And Download Size

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time.
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Bug Fixes

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers.
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation.
  • Fixed an issue that caused Ace’s Trilby hats to clip through his head on the killer side when in the dream world.
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso.
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations.
  • Fixed an issue that caused Yun-Jin’s ‘Lunar Hanbok’ torso customization to flicker when in the dream world.
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture.
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World.
  • Fixed an issue that caused the Onryo’s legs to clip through the backside of the TV after projecting.
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor.
  • Fixed an issue that sometimes caused the survivor settings from the ‘Play as Survivor’ lobby to be carried over to the custom game lobby.
  • Fixed an issue that caused custom game lobby warning messages to not be displayed.
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match.
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%.
  • Fixed an issue with a wrong UI prompt “Scroll List” appearing in the Support menu.
  • Fixed an issue with the controller “Pause” button not able to close the Pause/Overlay Menu.
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen.
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed.
  • Fixed an issue that caused projectiles passing through Thompson’s House windows when thrown from the inside of the building.
  • Fixed an issue that caused survivors dying in the Executioner’s Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects.
  • Fixed an issue that caused the Executioner’s Torment VFX to remain visible after killing a survivor by Mori or Final Judgement.
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement.
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement.
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one.
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry’s Memorial Institute – Treatment Theatre map.
  • Fixed an issue that caused the Cenobite’s chains to hit a collision over survivors in the dying state.
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked.
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent – Soot add-on.
  • Fixed an issue that caused the Cannibal’s Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw.
  • Fixed an issue that caused Victor to be missing from the match results screen.
  • Fixed an issue that caused the Hag’s traps not to be triggered for other survivors when a survivor in the dying state is on the trap.
  • Fixed an issue that caused the Hag’s Disfigured Ear add-on not to deafen the survivor.
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress.
  • Fixed an issue that caused Dance with Me’s cooldown not to be shown on the perk’s icon.
  • Fixed an issue that caused the Shape’s standing mori to not be usable against survivors using the Clairvoyance interaction.
  • Fixed an issue that caused the Clairvoyance’s interaction not to end when put into the dying state.
  • Fixed an issue that caused the Boil Over icon to be missing on the killer’s side when carrying a survivor equipped with the perk.
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement.
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming.
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection.
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing.
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced.
  • Fixed an issue that caused survivors to hear Ghost Face’s reveal sfx to play map-wide.
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening.
  • Fixed an issue that prevented the text “The Onryo” from being accepted in Crowd Choice.
  • Fixed an issue that caused game to disconnect during Steam maintenance.
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store.
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells.
  • Fixed an issue that caused mouse slow down after closing the game.
  • Fixed an issue that gave incorrect disconnection penalty.
  • Fixed an issue that caused friend list to not update properly.
  • Fixed an issue that caused the Onryo’s TV SFX to still be heard after a survivor retrieved a tape and closed the TV.
  • Fixed an issue that caused the Garage Door to have to wrong SFX when hit by the killer in the Gas Heaven Map.
  • Fixed an issue that caused David’s breathing to be heard map wide.
  • Fixed an issue that caused the ambiance music to stop in the Getting Started Menu when getting back from the Game’s Manual’s.
  • Fixed an issue that caused the Ghost Face crouching SFX to still be heard when breaking a pallet or a breakable wall.
  • Fixed an issue that caused the survivor to scream when healing to full while being afflicted with x duration Hemorrhage.
  • Fixed an issue where the options in the setting menu disappear before the settings UI is fully closed after changing a setting.
  • Fixed an issue where sometimes, the Bloodpoints score events disappear too fast in the Hud.
  • Fixed an issue in the Tally screen where smashing buttons while also selecting the spectate option could bring you back to the Hud with a black screen.
  • Fixed an issue that caused a misplaced collision on stair railing in the basement of the school.
  • Fixed an issue where one generator in Pale Rose cannot be repaired from one side.
  • Fixed an issue where the hooks on the second floor of the Library aren’t spawning in RPD map.
  • Fixed an issue where a Survivor can climb on a speaker and a table using the cleanse or bless totem action at the Press room in RPD map.
  • Fixed an issue where a Survivor can’t be picked up by the Killer between some assets on the first floor of Gideon Meat Plant.
  • Fixed an issue that caused a gap that can be mistaken for a passable path behind the ramp of the Swamp maze.
  • Fixed an issue that caused a fat shaming spot around the killer shack in Disturbed Ward.
  • Fixed an issue where a Survivor can fall onto a rock near the big boat in Swamp Pale Rose when put into the dying state by the Killer.
  • Fixed an issue that caused darker Dreamworld for the Survivor POV when entering a basement area.
  • Fixed an issue that caused low FPS on the main menu. (Switch only)
  • Fixed a visual glitch which could occur when toggling between the Killer lobby and main menu.
  • Fixed an issue that caused an infinite loading screen after using ‘Instant on’ or ‘Instant sign in’ mode while in a match. (Xbox One only)
  • Fixed an issue that caused Hex: Ruin to not regress generators after Hex: Undying is destroyed.
  • Fixed an issue that may cause the Nurse to instantly fully blink a second time when playing with high latency.
  • Fixed an issue that caused all survivors to lose laceration when the Trickster attacks someone.
  • Fixed an issue that caused the cooldown of the Cannibal’s successful chainsaw attack to be 3 seconds instead of 2.
  • Fixed an issue that may cause the survivor to become invisible during the Cenobite’s mori.
  • Fixed an issue that caused reversed skill checks not to be hit reliably on Stadia.
  • Fixed an issue that caused the hand icon next to the interaction bar when Victor uses his power.
  • Fixed an issue that caused dark lighting inside the houses in Haddonfield map.
  • Fixed an issue that caused confusion on vaultable windows on the second floors in Haddonfield map.
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Fixes from PTB 

  • Adjusted the Ghost Face’s chase music.
  • Fixed an issue where sometimes survivor playerTags were not visible when entering a lobby.
  • Fixed an issue that caused the Legion to gain stacks to Feral Slash when hitting a hooked survivor.
  • Fixed an issue that caused The Mixtape Legions chase music to continue being applied in subsequent matches after using the mixtape.
  • Fixed an issue that caused the Legion’s Fuming Mix Tape generator regression not to apply to generators not being repaired when starting Frenzy.
  • Fixed an issue that caused the kick sound effect on Generator or Breakable Wall to be missing when using the new animations with Julie’s and Frank’s mix tape add-ons equipped.
  • Fixed an issue that caused the Legion’s attack animation to be lengthened instead of the lunge when equipped with the Friendship Bracelet add-on.
  • Fixed an issue that caused the Shape to continue stalking at Tier 3.
  • Fixed an issue that caused healing progression to regress during the failed skill check penalty when affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hemorrhage effect applied by the Sloppy Butcher perk to regress healing at a lower rate than intended.
  • Fixed an issue that caused the progress bar animation to be missing when affected by the Hemorrhage perk and depleting a medkit while healing self.
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Known Issues

  • The Hex: Ruin effect is cancelled when a survivor stops repairing a generator during Feral Frenzy when equipped with the Fuming Mix Tape add-on.
  • When dismissing a daily ritual, an incorrect amount of reward might be displayed. This is purely visual, and does not affect the actual amount of reward you will receive. Reopening the daily ritual window should correct this.
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • There’s a specific Green glyph that cannot be interacted with in the Wreckers Yard.
  • It is impossible to grab a Survivor from a specific side of multiple generators in Haddonfield map.
  • Meg is sometimes unable to Vault in the Killer Tutorial.
  • There is a one sided collision preventing smooth passage in the Eyrie of the crows map.
  • The Credits appear as a placeholder text string in all non-English languages on PS5, Switch and Stadia platforms.

Source: Dead by Daylight forums

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Alex Co

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Home > News

Dead by Daylight 2.47 Released for Mid-Chapter 5.7.0 This April 27

Behaviour Interactive has released the Dead by Daylight update 2.47 patch, and this is for mid-chapter update 5.7.0! This includes a lot of gameplay improvements across the Haddonfield Map and more! Read on for the Dead by Daylight April 27 patch notes.

Dead by Daylight Update 2.47 Patch Notes | Dead by Daylight April 27 Patch Notes:

Features

UI Update – Added an indicator to the Searching for Friends popup when loading data.

MicrosoftTeams-image (1).png

Content

Visual Update for Haddonfield Map.

General

  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard
  • Easy: These Killers are the easiest for a first-time player
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them
  • Switch players should update to 14.1.0-1.0 firmware or newer to fix an issue with Auric Cell Purchases failing.

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.

Hemorrhage Rework

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty)
  • Sloppy Butcher and The Nightmare’s “Z” Block Add-on have been modified to take the new effect into account (changes listed below)

Dev Note: Hemorrhage has had a reputation of being a “useless” status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.

MicrosoftTeams-image.png

Perks

  • Boil Over
  • Increases struggling effects by 60/70/80% (was 50/75/100%)

Dev Note: Boil Over’s wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.

  • Boon: Circle of Healing
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%)

Dev Note: As it was foretold, so it has been delivered.

  • Sloppy Butcher
  • Modified to account for the Hemorrhage Rework
  • Increases the rate at which healing progression is lost by 15/20/25%

Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect.

The Nightmare 

  • Add-on – “Z” Block
  • Modified to account for the Hemorrhage Rework
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds)

The Legion

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons
  • New: Each successful hit with Feral Slash now increases The Legion’s movement speed by +0.2m/s for the remainder of Feral Frenzy
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy
  • Removed the loss of power gauge on successful basic attacks
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end)
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds)
  • Add-on – Mischief List
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second)
  • Add-on – Scratched Ruler
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds)
  • Add-on – Suzie’s Mix Tape
  • Increases Killer Instinct detection range by 20 meters (was 16 meters)
  • Add-on – Filthy Blade
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds)
  • Add-on – Iridescent Button
  • Removed effect where Terror Radius extends to the entire map
  • Reworked Add-on – Stab Wounds Study
  • The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterwards
  • Reworked Add-on – Friendship Bracelet
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds
  • Reworked Add-on – Smiley Face Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds
  • Reworked Add-on – Defaced Smiley Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled
  • Reworked Add-on – Etched Ruler
  • Survivors hit by Feral Slash are inflicted with Oblivious for 60 seconds
  • Reworked Add-on – Julie’s Mix Tape
  • If The Legion is stunned during Feral Frenzy, the power gauge refills once the duration of the stun ends
  • Reworked Add-on – Mural Sketch
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s
  • Reworked Add-on – Never-sleep Pills
  • The Legion’s base move speed during Feral Frenzy is 4.6/ms
  • Increases the duration of Feral Frenzy by 10 seconds
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy
  • Reworked Add-on – Joey’s Mix Tape
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed
  • Reworked Add-on – Stolen Sketchbook
  • During Feral Frenzy from the second chained hit onward, hit Survivors drop their item
  • Reworked Add-on – The Legion Pin
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds
  • Reworked Add-on – Frank’s Mix Tape
  • While using Feral Frenzy: Damaging generators is 20% faster, breaking walls is 30% faster the power gauge pauses while performing these actions
  • Reworked Add-on – Fuming Mix Tape
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress
  • Note: Regression effect does stack with Hex: Ruin or other regression effects
  • New Add-on – Stylish Sunglasses
  • Shows the auras of Survivors who are mending within a 24 meter radius
  • New Add-on – BFFs
  • Earn tokens for hitting Survivors during Feral Frenzy
  • Second chained hit: 2 token
  • Third chained hit: 3 tokens
  • Fourth chained hit: 4 tokens
  • Fifth chained hit: 5 tokens
  • Once the gates are powered, if 15 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy
  • Removed Add-ons: Nasty Blade, Cold Dirt

Dev Note: This update for Legion leans into their signature – Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.

The Ghost Face 

  • The Ghost Face can no longer be revealed by Marked Survivors
  • Marked now lasts for 60 seconds (was 45 seconds)
  • The Ghost Face now has unique Terror Radius and Chase music
  • Reviewed the technical implementation of the stalk and reveal mechanics
  • Fixed an issue that could lead some player’s reveal to be ignored completely when multiple survivors are revealing at the same time
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost)
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you)
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions
  • Add-on – Cheap Cologne
  • Increases Marked duration by 10 seconds (was 5 seconds)
  • Add-on – Headline Cutouts
  • Increases movement speed while stalking by 40% (was 10%)
  • Add-on – Walleye’s Matchbook
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds)
  • Add-on – Marked Map
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second)
  • Add-on – Leather Knife Sheath
  • Increases crouched movement speed by 10% (was 5.6%)
  • Add-on – Outdoor Security Camera
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds)
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius)
  • Reworked Add-on – “Philly”
  • Decreases time required to Mark a Survivor by 20%
  • Reworked Add-on – Cinch Straps
  • Night Shroud remains active after a failed basic attack
  • Reworked Add-on – Olsen’s Address Book
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions
  • Reworked Add-on – Olsen’s Journal
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires
  • Reworked Add-on – Telephoto Lens
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds
  • Reworked Add-on – Chewed Pen
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face
  • Reworked Add-on – Knife Belt Clip
  • Reduces the Terror Radius by 8 meters when crouching
  • Reworked Add-on – Lasting Perfume
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face
  • Reworked Add-on – Olsen’s Wallet
  • Breaking a pallet or wall immediately recharges Night Shroud
  • Reworked Add-on – Drop-Leg Knife Sheath
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor
  • Reworked Add-on – Night Vision Monocular
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds
  • Reworked Add-on – Victim’s Detailed Routine
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds
  • Reworked Add-on – “Ghost Face caught on Tape”
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.

Changes from PTB 

  • The Nightmare’s “Z” Block Add-on has had the bleed frequency modifier returned
  • Hemorrhage no longer reduces healing progress when downed
  • The Shape’s stalk and The Ghost Face’s stalk / reveal mechanics have had their values tuned to account for the technical rework to stalking / revealing
  • The Legion 
  • Removed the loss of power gauge on successful basic attacks
  • The following Add-ons have been adjusted from the PTB: Frank’s Mixtape, Julie’s Mixtape, Stolen Sketchbook, Stab Wounds Study, BFFs, and Etched Ruler
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The Archives

  • “Tome 11: DEVOTION” of The Archives (starts April 28th 11AM ET)
  • The “Blood Debt” challenge in Tome 8: DELIVERANCE – Level 4 has had its completion goal reduced from 10 to 5.
  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer

Engine Update And Download Size

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time.
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Bug Fixes

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers.
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation.
  • Fixed an issue that caused Ace’s Trilby hats to clip through his head on the killer side when in the dream world.
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso.
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations.
  • Fixed an issue that caused Yun-Jin’s ‘Lunar Hanbok’ torso customization to flicker when in the dream world.
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture.
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World.
  • Fixed an issue that caused the Onryo’s legs to clip through the backside of the TV after projecting.
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor.
  • Fixed an issue that sometimes caused the survivor settings from the ‘Play as Survivor’ lobby to be carried over to the custom game lobby.
  • Fixed an issue that caused custom game lobby warning messages to not be displayed.
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match.
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%.
  • Fixed an issue with a wrong UI prompt “Scroll List” appearing in the Support menu.
  • Fixed an issue with the controller “Pause” button not able to close the Pause/Overlay Menu.
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen.
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed.
  • Fixed an issue that caused projectiles passing through Thompson’s House windows when thrown from the inside of the building.
  • Fixed an issue that caused survivors dying in the Executioner’s Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects.
  • Fixed an issue that caused the Executioner’s Torment VFX to remain visible after killing a survivor by Mori or Final Judgement.
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement.
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement.
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one.
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry’s Memorial Institute – Treatment Theatre map.
  • Fixed an issue that caused the Cenobite’s chains to hit a collision over survivors in the dying state.
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked.
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent – Soot add-on.
  • Fixed an issue that caused the Cannibal’s Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw.
  • Fixed an issue that caused Victor to be missing from the match results screen.
  • Fixed an issue that caused the Hag’s traps not to be triggered for other survivors when a survivor in the dying state is on the trap.
  • Fixed an issue that caused the Hag’s Disfigured Ear add-on not to deafen the survivor.
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress.
  • Fixed an issue that caused Dance with Me’s cooldown not to be shown on the perk’s icon.
  • Fixed an issue that caused the Shape’s standing mori to not be usable against survivors using the Clairvoyance interaction.
  • Fixed an issue that caused the Clairvoyance’s interaction not to end when put into the dying state.
  • Fixed an issue that caused the Boil Over icon to be missing on the killer’s side when carrying a survivor equipped with the perk.
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement.
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming.
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection.
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing.
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced.
  • Fixed an issue that caused survivors to hear Ghost Face’s reveal sfx to play map-wide.
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening.
  • Fixed an issue that prevented the text “The Onryo” from being accepted in Crowd Choice.
  • Fixed an issue that caused game to disconnect during Steam maintenance.
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store.
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells.
  • Fixed an issue that caused mouse slow down after closing the game.
  • Fixed an issue that gave incorrect disconnection penalty.
  • Fixed an issue that caused friend list to not update properly.
  • Fixed an issue that caused the Onryo’s TV SFX to still be heard after a survivor retrieved a tape and closed the TV.
  • Fixed an issue that caused the Garage Door to have to wrong SFX when hit by the killer in the Gas Heaven Map.
  • Fixed an issue that caused David’s breathing to be heard map wide.
  • Fixed an issue that caused the ambiance music to stop in the Getting Started Menu when getting back from the Game’s Manual’s.
  • Fixed an issue that caused the Ghost Face crouching SFX to still be heard when breaking a pallet or a breakable wall.
  • Fixed an issue that caused the survivor to scream when healing to full while being afflicted with x duration Hemorrhage.
  • Fixed an issue where the options in the setting menu disappear before the settings UI is fully closed after changing a setting.
  • Fixed an issue where sometimes, the Bloodpoints score events disappear too fast in the Hud.
  • Fixed an issue in the Tally screen where smashing buttons while also selecting the spectate option could bring you back to the Hud with a black screen.
  • Fixed an issue that caused a misplaced collision on stair railing in the basement of the school.
  • Fixed an issue where one generator in Pale Rose cannot be repaired from one side.
  • Fixed an issue where the hooks on the second floor of the Library aren’t spawning in RPD map.
  • Fixed an issue where a Survivor can climb on a speaker and a table using the cleanse or bless totem action at the Press room in RPD map.
  • Fixed an issue where a Survivor can’t be picked up by the Killer between some assets on the first floor of Gideon Meat Plant.
  • Fixed an issue that caused a gap that can be mistaken for a passable path behind the ramp of the Swamp maze.
  • Fixed an issue that caused a fat shaming spot around the killer shack in Disturbed Ward.
  • Fixed an issue where a Survivor can fall onto a rock near the big boat in Swamp Pale Rose when put into the dying state by the Killer.
  • Fixed an issue that caused darker Dreamworld for the Survivor POV when entering a basement area.
  • Fixed an issue that caused low FPS on the main menu. (Switch only)
  • Fixed a visual glitch which could occur when toggling between the Killer lobby and main menu.
  • Fixed an issue that caused an infinite loading screen after using ‘Instant on’ or ‘Instant sign in’ mode while in a match. (Xbox One only)
  • Fixed an issue that caused Hex: Ruin to not regress generators after Hex: Undying is destroyed.
  • Fixed an issue that may cause the Nurse to instantly fully blink a second time when playing with high latency.
  • Fixed an issue that caused all survivors to lose laceration when the Trickster attacks someone.
  • Fixed an issue that caused the cooldown of the Cannibal’s successful chainsaw attack to be 3 seconds instead of 2.
  • Fixed an issue that may cause the survivor to become invisible during the Cenobite’s mori.
  • Fixed an issue that caused reversed skill checks not to be hit reliably on Stadia.
  • Fixed an issue that caused the hand icon next to the interaction bar when Victor uses his power.
  • Fixed an issue that caused dark lighting inside the houses in Haddonfield map.
  • Fixed an issue that caused confusion on vaultable windows on the second floors in Haddonfield map.
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Fixes from PTB 

  • Adjusted the Ghost Face’s chase music.
  • Fixed an issue where sometimes survivor playerTags were not visible when entering a lobby.
  • Fixed an issue that caused the Legion to gain stacks to Feral Slash when hitting a hooked survivor.
  • Fixed an issue that caused The Mixtape Legions chase music to continue being applied in subsequent matches after using the mixtape.
  • Fixed an issue that caused the Legion’s Fuming Mix Tape generator regression not to apply to generators not being repaired when starting Frenzy.
  • Fixed an issue that caused the kick sound effect on Generator or Breakable Wall to be missing when using the new animations with Julie’s and Frank’s mix tape add-ons equipped.
  • Fixed an issue that caused the Legion’s attack animation to be lengthened instead of the lunge when equipped with the Friendship Bracelet add-on.
  • Fixed an issue that caused the Shape to continue stalking at Tier 3.
  • Fixed an issue that caused healing progression to regress during the failed skill check penalty when affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hemorrhage effect applied by the Sloppy Butcher perk to regress healing at a lower rate than intended.
  • Fixed an issue that caused the progress bar animation to be missing when affected by the Hemorrhage perk and depleting a medkit while healing self.
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Known Issues

  • The Hex: Ruin effect is cancelled when a survivor stops repairing a generator during Feral Frenzy when equipped with the Fuming Mix Tape add-on.
  • When dismissing a daily ritual, an incorrect amount of reward might be displayed. This is purely visual, and does not affect the actual amount of reward you will receive. Reopening the daily ritual window should correct this.
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • There’s a specific Green glyph that cannot be interacted with in the Wreckers Yard.
  • It is impossible to grab a Survivor from a specific side of multiple generators in Haddonfield map.
  • Meg is sometimes unable to Vault in the Killer Tutorial.
  • There is a one sided collision preventing smooth passage in the Eyrie of the crows map.
  • The Credits appear as a placeholder text string in all non-English languages on PS5, Switch and Stadia platforms.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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