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Destiny 2 Update 1.037 Now Live; Servers Down to Prep for The Witch Queen Release (Update)

Ahead of tomorrow’s big expansion launch, Bungie has started to roll out the Destiny 2 Update 1.037 today, February 21 on both last-gen and next-en platforms.. Here is what we know about this new update called patch 4.0.0.1 by Bungie.

Bungie has yet to release to full patch notes for Destiny 2 update 1.037 though down below you’ll find a preview of what’s coming in tomorrow. We will have the full patch notes once they have gone live tomorrow.

Additionally, if you were planning to play Destiny 2 tonight, know that the servers are down for some planned maintenance as the studio prepares for the launch of The Witch Queen expansion. Servers are expected to come up tomorrow at 10am PST.

Destiny 2 Update 1.037 Patch Notes | Destiny 2 February 21 Patch Notes:

Update: The official patch notes have been released by Bungie, and the post has been updated accordingly.

ACTIVITIES:  

STRIKES 

  • The Glassway:
      • Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
  • The Disgraced:
      • Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.
  • The Scarlet Keep:
    • Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.
    • Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.
  • Warden of Nothing:
      • The launch node for this strike now appears on the Dreaming City map on the Director.
      • There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points.
  • Fallen S.A.B.E.R.:
      • Fixed a spot where players could hide from danger.
  • Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.
  • Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.

NIGHTFALLS 

  • All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike.
  • All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed.
  • Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week.
  • Three Seasonal Modifiers for Season of the Risen have been added to the game.
  • The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.
  • Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.

DUNGEONS 

  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.
  • Updated Wish-Ender quest to not require Tangled Shore steps.

RAIDS

  • Vault of Glass:
      • Fixed invisible geometry that hinders player traversal to the first secret chest.
      • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful.

GAMBIT 

General 
  • Added Freelance: Gambit activity node.
  • Updated Gambit combatant encounter variants.
  • The Shriekers rest… for now.
  • Combatant energy shield resistance increased.
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000.
  • Added Stasis attack to the large Blocker (Knight).
  • Bank locked waypoint now displays from afar and offscreen.
  • The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance.
  • Gambit now has Gambit-specific loading screen hints.
Ammo
  • Combatants no longer drop ammo bricks by chance.
      • Ammo finder mods will still function.
  • Ammo crates now spawn after clearing each front of combatants.
      • Crates give both Heavy and Special ammo.
  • High-value targets now drop Heavy ammo bricks on death.

Death and Resurrection

  • Players now drop half of their held Motes when defeated.
  • Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds.
  • Added player respawn points to all fronts.
Invasions 
  • One of the Mote phase invasions has been removed.
      • Invasions now trigger at 40 and 80 Mote thresholds.
  • Opponent nameplates are hidden when aiming down sights as invader.
  • Invaders can no longer see opponents’ Mote count on their nameplate.
Primeval 
  • Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys.
  • Adjusted Primeval health, healing, and Primeval Slayer stack scaling.
  • Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000.
  • Primeval Envoy and Taken now spawn in the Fronts.
  • Primeval Servitor variant has been removed from Gambit.
  • Malfeasance quest will now be granted on any Primeval kill.
  • Bank drain will continue to increment your team’s Mote count even when the opponent team has summoned a Primeval.
Fixes 
  • Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions.
  • Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase.
  • Deep Six: Fixed an issue with AI combatants’ movement and placement behavior.
  • Fixed an issue that caused miniboss combatants to converge upon the same firing areas.

CRUCIBLE  

  • Fixed an issue where the Crucible Submachinist medal was not being awarded.
  • Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting.
  • Added Vostok and Eternity back into Crucible playlists.

IRON BANNER 

  • Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up.

TRIALS 

  • Added small amount of Trials reputation at match-end for every round won that match.
      • The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average.
  • Bonus win from Passage of Ferocity now grants progress towards Saint’s 7-win challenge.
Ritual Ranks 
  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.
  • Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.

LOST SECTORS 

  • Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty.
  • Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
  • Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
  • Legend and Master Lost Sectors are now the same Lost Sector each day.
  • When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.
  • Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result.
  • Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.
  • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.
  • Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.
  • Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.

GENERAL ACTIVITIES 

  • On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one.
  • Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods.
  • Tooltips for the Champion activity modifiers now include Champion icons.
  • On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face.

SEASONAL CHALLENGES  

  • Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10.

UI/UX:

  • F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed.
  • Seasonal Challenges can now be tracked and are visible in Nav Mode.
  • Subtitles no longer overlap with notifications that appear at the bottom of the player’s HUD.
  • Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu.

TEXT CHAT 

  • Additional platforms now support text chat input via a hardware keyboard.
      • Stadia
      • PlayStation 4
      • PlayStation 5
      • Xbox One
      • Xbox Series X|S
  • Added an option to change the font size of text in text chat.
Known Issues: 
  • IME support is not yet available. The team is working on providing a solution in the near future.

ROSTER

  • Updated social preferences settings to include clan-invite preferences.
  • Enabled player search on Stadia via hardware keyboard.

DIRECTOR 

  • Prophecy dungeon has been moved to the Legends screen.

GAMEPLAY AND INVESTMENT:

ARMOR 

  • Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.
      • These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).
      • These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type.
  • A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams.
  • Reduced the cost of changing the energy type of a fully Masterworked piece of armor.
      • Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module.
      • Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.
  • Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.
  • Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction.
  • Protective Light’s damage reduction reduced to 10 percent.
  • Well of Tenacity damage reduction increased to 50 percent.
      • Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity).
  • Reworked Heart of Inmost Light to be more consistent and readable.
  • Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super.
  • Synthoceps no longer increase the damage of Stasis Crystals while in Super.

FINISHER MOD REWORK 

  • Finishers can now always be performed even when using mods that require Super energy.
      • If the required Super energy is not available, the benefit will not trigger.
      • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy. 

WEAPONS 

  • Fixed an issue where the Zealot’s Reward Fusion Rifle could be fired without costing the correct amount of ammo.
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies.
  • Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope.

GLOBAL  

Kill Trackers

  • Now visible by default on all weapons that shipped in Forsaken and later.
      • Exotic weapons from earlier than that will be updated in a later release.

Special Ammo 

  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren’t empty).
      • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
          • Scavenger adds to this as normal.

Quickswap Glitch 

  • Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly.
  • Inserting mods on Legendary weapons is now free and instantaneous.

WEAPON ARCHETYPES 

Fusion Rifles 
  • Increased high-impact Fusion Rifle damage per bullet from 62 to 64.
  • Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.
Breech Grenade Launchers 
  • Reduced blinding and concussion grenade damage by 25 percent.
Rocket Launchers 
  • Scaled damage by subfamily:
      • Precision: 0.95x
      • High Impact: 1.0x
      • Adaptive: 1.05x
      • Aggressive: 1.05x
Sniper Rifles 
  • Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
  • Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom.
Pulse Rifles 
  • Increased damage vs minors in PvE by 10 percent.

EXOTIC WEAPONS 

Exotic Primary Ammo Weapons 
  • Increased damage vs minors in PvE by 40 percent.
Trace Rifles 
  • Increased damage vs minors in PvE by 40 percent.
Chaperone 
  • Reduced passive range buff from 2m to 0.5m.
Duality 
  • Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected).
  • The On Black Wings damage buff no longer clears on reload.
Tarrabah 
  • Now reduces perk progress by half instead of clearing it on weapon stow.
  • Increased duration increases for damaging a player slightly.
Ruinous Effigy 
  • Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players).
Lumina 
  • Increased range stat from 44 to 59.
  • Increased base stability stat from 46 to 56.
Ager’s Scepter 
  • Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased.
  • Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat.
Dead Man’s Tale 
  • Reduced the catalyst’s hip-fire rate of fire from 150 RPM to 130 RPM.
Lorentz Driver and Arbalest 
  • Doubled the amount of flinch received.
Forerunner 
  • Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod).

LEGENDARY WEAPONS 

  • Adjusted weapon stats on some older weapons
Hand Cannons 
  • Updated out of band stats for old 150 RPM Hand Cannons.
      • Dire Promise: +4 range, +3 stability, -4 aim assist.
      • Waking Vigil: +6 range, +5 stability, -3 aim assist.
      • Jack Queen King 3: +3 range, +3 stability, -8 aim assist.
      • Spare Rations: +4 range, +4 stability, -9 aim assist.
Felwinter’s Lie 
  • +15 percent spread angle.
Ikelos SMG 
  • +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist.
      • Dev Note: Typically we don’t adjust stats on weapons at all post-ship, so we don’t intend to do this regularly. 

PERKS 

Hip-fire Grip 
  • Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle).
Adagio 
  • Increased duration from 5s to 7s.
  • Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
  • Now adds +10 range.
  • Added a timer to the buff text to make it easier to tell when it’s going to expire.
Dual Loader 
  • Reduced reload stat penalty from -50 to -35.
Danger Zone 
  • Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x.
Tap the Trigger 
  • On Fusion Rifles only:
      • Reduced stability bonus from +40 to +10.
      • Changed max recoil angle scale from 0.5 to 0.875.
      • Changed error angle scale from 0.9 to 0.975.
  • Unchanged on all other weapons
Eager Edge 
  • Reduced lunge distance benefit while airborne by 25 percent.
  • Now caps maximum player airborne velocity (to a fairly high value) while active.
Headseeker 
  • Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle).

ABILITIES 

Void Subclasses 
  • Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis.
  • Standardized a set of buffs and debuffs aligned to the Void damage type:
      • Void Overshield — You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
      • Void Invisibility — You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
      • Devour — Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour.
      • Void Weaken — The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
      • Suppression — The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons.
      • Void Volatile — The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage.
  • Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects.
  • Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result.
  • All classes now have access to all Void grenades.

GRENADES 

Vortex Grenade 
  • Now pulls enemies into the lingering damage field on impact.
  • Linger damage per tick reduced by 20 percent.
  • Detonation damage vs. players reduced by ~50 percent.
  • Base cooldown increased from 105s to 121s.
Void Spike Grenade 
  • Base cooldown reduced from 105s to 91s.
Voidwall Grenade 
  • Now more consistently expands to its full length over uneven terrain.
Scatter Grenade 
  • Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased.
  • Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change.
  • Base cooldown increased from 105s to 121s.
Suppressor Grenade 
  • Suppression effect now lasts 5s against player targets, down from 10s.

HUNTER 

NIGHTSTALKER 

  • Shadowshot
      • Split Shadowshot into two separate variants — Deadfall and Moebius Quiver.
      • Shadowshot: Deadfall 
          • On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming.
          • Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants.
          • Base direct impact damage decreased from 250 to 150.
              • Damage vs. combatants increased to compensate.
                  • This increase varies by type and tier of combatant, but generally is significantly more damage than before.
          • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous).
      • Shadowshot: Moebius Quiver
          • Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
              • Two shots per Super; three with Orpheus Rig equipped.
          • Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x.
          • Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE.
              • This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage.
      • All Shadowshot variants
          • Now suppresses the target more quickly and reliably on direct impact.
          • Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation.
          • Player maximum momentum while casting Shadowshot reduced:
              • In-air speed reduced from 5.5m/s to 3m/s.
              • Ground speed reduced from 8.5m/s to 5.5m/s.
                  • This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows.
          • Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion’s shield.
  • Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior.
  • Snare Bomb 
      • Now the default Nightstalker melee ability.
      • Now Weakens enemies on detonation.
      • Radar ping duration reduced to 5s after impact.
  • Vanish Smoke Bomb 
      • Deprecated as a standalone melee ability.
      • When the Trapper’s Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy.

REVENANT

  • Silence and & Squall 
      • Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them.

ARCSTRIDER 

  • Arc Staff cooldown time increased from tier 3 to tier 2.

TITAN 

SENTINEL 

  • Ward of Dawn 
      • Now a standalone Super in recharge tier 5 (fastest recharge tier).
      • Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent.
      • Ward of Dawn can now take damage from Kinetic weapons.
      • Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator.
  • Sentinel Shield 
      • Deprecated small shield block behavior.
          • Banner Shield is now the new base behavior for Sentinel Shield — large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding.
  • Shield Bash 
      • Now grants a Void Overshield on kill.
  • Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk.
  • Added a new ranged melee ability:
      • Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield.

SUNBREAKER 

  • Sunspots 
      • Damage vs. players reduced from 250hp/s to 75 hp/s.
  • Throwing Hammer 
      • Fixed an issue causing this projectile melee to behave as a physical melee.

STRIKER 

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2.

BEHEMOTH 

  • Glacial Quake cooldown time decreased from tier 1 to tier 2.
  • Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn.

WARLOCK 

VOIDWALKER 

  • Nova Bomb 
      • Split Nova Bomb into two separate variants: Vortex and Cataclysm.
          • Nova Bomb: Vortex 
              • On impact, now pulls nearby enemies into the lingering damage field.
          • Nova Bomb: Cataclysm 
              • Increased travel speed by ~30 percent.
              • Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely.
              • Decreased damage from the caster when shooting your own Nova Bomb.
                  • Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x.
                  • This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss.
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk.
  • Added a new ranged melee ability:
      • Pocket Singularity 
          • Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
  • Handheld Supernova 
      • Now makes the target Volatile on hit.
      • Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped.

SHADEBINDER 

  • Winter’s Wrath cooldown time decreased from tier 1 to tier 2.

DAWNBLADE 

  • Daybreak cooldown time increased from tier 2 to tier 1.

VOID ASPECTS 

  • Added:
      • Hunter:
          • Trapper’s Ambush
          • Vanishing Step
          • Stylish Executioner
      • Titan:
          • Controlled Demolition
          • Bastion
          • Offensive Bulwark
      • Warlock:
          • Chaos Accelerant
          • Feed the Void
          • Child of the Old Gods

VOID FRAGMENTS 

  • Added:
      • Echo of Expulsion
      • Echo of Provision
      • Echo of Exchange
      • Echo of Remnants
      • Echo of Reprisal
      • Echo of Undermining
      • Echo of Persistence
      • Echo of Leeching
      • Echo of Domineering
      • Echo of Dilation
      • [redacted]
      • [redacted]
      • [redacted]
      • [redacted]

MISCELLANEOUS 

  • Rat King and Assassin’s Cowl
      • Updated to use the new Void Invisibility buff.
  • Helm of Saint-14
      • Updated to use the new Void Overshield buff.
  • Stasis Crystals
      • Now take 90 percent less damage from PVE combatants.

POWER AND PROGRESSION 

  • The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods.
  • Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen.
  • Power bands have been updated/increased:
      • Floor: 1350 (up from 1100)
      • Soft Cap: 1500 (up from 1270)
      • Powerful Cap: 1550 (up from 1320)
      • Hard Cap: 1560 (up from 1330)
      • (The purchasable character boost has been updated accordingly and will increase your character’s Power to the new Soft Cap of 1500.)

UMBRAL FOCUSING

  • After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M.
      • Rahool in the Tower has risen to the challenge and can now decode Umbral engrams.
  • Gear focusing options for Season Ppass owners will reside on that Season’s vendor.
      • At Season start, players can focus Umbral engrams into Seasonal gear.
      • Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor.

BOUNTIES AND PURSUITS

  • Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee.
  • Added daily and repeatable calibration bounties for Glaives.
  • Added new bounties for Void status effects.
  • Added Stasis calibration bounty.
  • Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly).

EMBLEMS 

  • The Spoils of Ishtar emblem now can now track raid statistics.

SHADERS 

  • Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue.

CATALYSTS 

  • The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities:
      • Hawkmoon
      • Dead Man’s Tale
      • Ager’s Scepter
      • Outbreak Perfected
      • Whisper of the Worm
      • The Fourth Horseman

SEASON PASS REWARDS 

  • High-stat Seasonal armor has been reintroduced.
      • Individual pieces are awarded between ranks 57 and 87.
  • Legendary engrams have been replaced with focused Umbral engrams.
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
      • All Umbral engrams are tier 2.
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
      • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
  • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
      • Two weapon scrounger bonuses instead of six.
      • The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance.
      • Total drop chance is unchanged from previous Seasons.
  • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
      • One armor scrounger bonus instead of three.
      • Like the weapon, the total drop chance for each armor piece is unchanged.
  • Aside from the emblem, no items have been removed from the Season Pass, only added.
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
      • A small amount of Upgrade Modules have been added.
      • The order some rewards are acquired has been tuned to accommodate the above changes.

PLATFORMS AND SYSTEMS: 

  • Windows 10 (and up): Windowed HDR is now supported
      • To use windowed HDR, players must have the in-game HDR option enabled, and Windows 10 configured to have ‘Use HDR’ enabled for the specific display:
      • When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support.
      • All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the ‘Capture Method’ is set to ‘Windows Graphics Capture’ or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows.
  • Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen.
  • Screenshots are now supported when playing in HDR on PC.
      • Screenshots must be taken using the in-game screenshot feature.
      • HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files.
  • Display calibration improvements (all platforms).
      • Players in HDR will see an updated calibration UI screen to adjust their settings.
      • HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments.
      • SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.
          • Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia.
      • SDR brightness settings no longer affect the game when playing in HDR.

GENERAL: 

  • Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object.
  • Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault.
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ.
  • Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination.
  • Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match.
  • Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).
  • Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards.
  • Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light!
  • In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension.

VENDORS 

  • Xûr now sells Hawkmoon and Dead Man’s Tale.
      • He will offer a unique roll of both weapons each week.
  • Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards.
  • Banshee-44 and Ada-1 now offer four mods at a time (Increased from two).
  • Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14.
      • Dismantle armor and weapons to earn Gunsmith reputation.
      • Banshee-44’s Daily Bounties now offer a small amount of Gunsmith reputation upon completion.
      • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated.
      • Ghost mods that generated Weapon Telemetries have been removed:
          • Arc Analyzer
          • Solar Analyzer
          • Void Analyzer
          • Omni-Telemetry
          • Banshee Special
  • The Drifter now offers weapon and armor focusing.
      • New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.
  • Shaw Han
      • Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer.
      • A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.
          • Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business.
      • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa.
  • Ikora Rey
      • From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character.
          • However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process.
      • Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login.
          • Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora.
      • For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline.

NEW LIGHT  

  • Changes alongside Void 3.0:
      • All new characters will start with the reworked Void 3.0 subclass regardless of class.
      • Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest.
      • New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower.
          • Hunter:
              • Super Ability: Moebius Quiver
              • Class Ability: Marksman’s Dodge
              • Movement Ability: Triple Jump
              • Charged Melee: Snare Bomb
              • Void Grenade: Scatter Grenade
          • Titan:
              • Super Ability: Sentinel Shield
              • Class Ability: Towering Barricade
              • Movement Ability: Catapult Lift
              • Charged Melee: Shield Throw
              • Void Grenade: Magnetic Grenade
          • Warlock:
              • Super Ability: Nova Bomb: Vortex
              • Class Ability: Healing Rift
              • Movement Ability: Burst Glide
              • Charged Melee: Pocket Singularity
              • Void Grenade: Vortex Grenade
      • New Quest: Learning Light
          • During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities.
          • This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline.
          • This quest is not required to complete the A Guardian Rises questline.
  • A Guardian Rises questline
      • The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed.
      • The Seek and Destroy questline step no longer requires completing a bounty to progress.
      • The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character.
  • A Spark of Hope questline
      • After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light.
  • Cosmodrome destination
      • A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector.
      • An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present.
  • Europa destination
      • Europa has been added to the destination XP-based unlock flow for New Light players.

LOCALIZATION: 

  • Eris for Brazilian Portuguese has been re-recorded to replace soundalike.
  • Ghost for Mexican Spanish has been re-recorded to replace soundalike.
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
      • Will be fully re-recorded in the next update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded.
Once the official patch notes are out, we’ll update the post.
The post has been updated with the proper patch notes.

Source: Bungie

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Pinning Battlefield 2042 Failings on Halo Highlights a Sad Reality

In case you didn’t know, a report surfaced recently wherein certain higher-ups at EA were allegedly blaming Halo Infinite as one of the primary causes of Battlefield 2042 failing to live up to expectations. After a few days of the report surfacing, EA issued a statement that mentioned how the publisher was not blaming external factors for BF2042’s hardships.

To quote EA Communications VP John Reseburg, “These stories are not accurately capturing the discussion and the context, which was an in-depth and very humble internal conversation about the recent Battlefield launch…It was about key learnings and actions we are taking, not blaming external factors.”

Unfortunately for EA, an actual recording of the supposed “Town Hall” meeting has been obtained by PCGamer, and in that said recording, the publication mentioned that a voice that sounded very much like EA COO Laura Miele can be heard saying, “The following Monday, Halo did a surprise release of their multiplayer mode, and their game was very polished…It was a small segment of the game, but it was very polished, and it was not a favorable comparison to our experience given some of the bugs and polish issues we had.”

Now that we can confirm (kind of) that EA is indeed somehow blaming Halo Infinite for Battlefield 2042’s struggles, it paints a worrying picture of the publisher, and how it seems to be disconnected from the Battlefield fan base itself. I mean, regardless whether Halo Infinite was released or not, and whether it was free-to-play or not, Battlefield 2042 is simply not a good Battlefield game. While I don’t doubt that Halo Infinite might have affected BF2042, it was mostly because of how bad of a state Battlefield 2042 was at launch to begin with, which is why Halo managed to “steal” some of BF2042’s players.

Imagine if Battlefield 2042 was released, and it played like a proper sequel to Battlefield 3/BF4? Regardless of Halo Infinite, that would have drawn players in, and the current player base would be satisfied, which means that there wouldn’t be a mass exodus for a better multiplayer shooter, no? Simply put: Battlefield 2042 was affected by Halo Infinite because of how bad it played and the odd gameplay design decisions it had at launch.

Another thing to consider is that while the two games are multiplayer shooters, they don’t really fall under the same category. Battlefield was/is always about that sandbox experience, with a proper class-based system, destruction, massive-scale battles and so on; while Halo was more akin to Unreal Tournament and other twitch/arcade shooters.

Not only that, but even overlooking Halo Infinite, DICE and EA managed quite a number of missteps with BF2042. Be it from a gameplay design standpoint, or even how the studio’s content roll out has been, and even how communication from DICE has been, well, shit. Even if EA labels Halo Infinite as a more polished experience than Battlefield 2042 (which it is), which is why some gamers jumped ship, EA can’t blame the communication issues at Halo, since that falls entirely on them.

Battlefield 2042 Update 1.000.008

What concerns me the most out of this whole scenario is, it looks like one of EA’s top brass doesn’t even know or understand why gamers turned their back on BF2042. It’s not just because it was unoptimized at launch (long-time franchise fans knows that almost every Battlefield launch was marred with technical issues), but BF2042 simply didn’t feel like a Battlefield game. Not only were the class-based system thrown out for Specialists (which no one asked for), but the amount of content players got at launch was abysmal; there simply wasn’t enough weapons and maps to make the experience not feel stale after a few hours…and this notion is compounded more by the fact that BF2042 is a full-priced game with no single-player campaign to speak of.

As s Battlefield veteran, all I wanted was: a new Battlefield game in a modern setting that offered beefed up destruction, tons of weapons, maps, refinement of the class system, new vehicles, new gadgets. It’s that simple, no? People just wanted a bigger, better, badder Battlefield 4, and DICE didn’t deliver that outside of Battlefield Portal. What we got instead was Specialists that no one asked for, less than 10 maps at launch, a paltry list of weapons, destructions and environmental events that didn’t really add anything to the gameplay.

Instead of Miele acknowledging or focusing on what franchise fans wants, she instead puts the blame on bugs (which is warranted), and an external factor like Halo Infinite (which is just sad to see, honestly).

Given EA CEO Andrew Wilson’s latest statement regarding BF2042, it sounds like DICE will once again try and reboot the game as it did for Battlefield V, and Star Wars Battlefront 2. While I do hope they succeed, this also raises concerns as to why the studio needs to reboot their own games three times. Are the devs not listening to the very vocal people who love the franchise? What about the content creators they invite to test the game out?  Isn’t this proof that whomever’s running the studio or pushing for certain gameplay design elements just not in tune with what gamers want?

battlefield 2042 known issues

While I do hope DICE and EA manage to turn things around for Battlefield 2042, after seeing Miele’s statement, I dread that we won’t just see BF2042 come back from whatever hole it is in now, but also worried that future Battlefield games will once again be massive failures simply because they (EA) didn’t know what was wrong in the first place. If and when that happens, I wouldn’t be surprised to see DICE Sweden close up shop, or the Battlefield franchise be put on ice while the publisher focus its resources on Apex Legends and other shooters they’re brewing.

When that happens, it’ll be a sad day for Battlefield fans. Let’s hope it doesn’t come to that.

Do you think EA has merit for blaming Halo Infinite for BF2042’s woes? Sound off and let us know in the comments below.


Note: Opinion expressed here are that solely of the author’s and does not represent the entirey of MP1st and its staff.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Assassin’s Creed Valhalla Upcoming Update 1.5.0 Patch Notes Revealed Ahead of Release

Before its launch tomorrow, Ubisoft has revealed the Assassin’s Creed Valhalla upcoming update 1.5.0 patch notes, letting players know what will be coming in the next big title update for the game. Check out the patch notes for this next update for Assassin’s Creed Valhalla.

Assassin’s Creed Valhalla Upcoming Update 1.5.0 Patch Notes:

Title update 1.5.0 will be deployed on all supported platforms tomorrow, February 22, 2022, at 12 pm UTC/GMT, 1 pm CET, 7 am EST, 4 am PST, and 11 pm AEDT.

Patch Sizes:

  • Xbox Series X|S: ~12.27 GB
  • Xbox One: ~9.84 GB
  • PlayStation®5: ~3.60 GB
  • PlayStation®4: ~7.94 GB
  • PC: ~15.09 GB

EXPANSION 3 – DAWN OF RAGNARÖK

Added support for the new expansion Dawn of Ragnarök, available on March 10.

AC Valhalla Upcoming Update 1.5.0 Patch Notes

In Dawn of Ragnarök, Eivor must embrace their destiny as Odin, the Norse god of Battle and Wisdom. Unleash new divine powers as you embark on a desperate quest through the breathtaking world of Svartalfheim. Complete a legendary Viking saga and save your son in the face of the gods’ doom.

  • Wield incredible, otherworldly powers. Absorb new abilities from those you’ve defeated and use them to slay all who stand in your way. Shape-shift into a raven for spectacular assassinations or resurrect your defeated foes to fight on your side. Transform your skin into magma to protect yourself, infuse your weapon with ice to unleash devastating strikes, and more.
  • New players can start the expansion at any time from the main menu with player boost. You will start your journey at Power Level 340 with a predefined selection of gear and weapons.
  • New Divine Quality for gear and weapons.
    • 3 new tiers of upgrade
    • A new special rune slot
  • Expand your progression with 4 new abilities and 6 new skills.
  • Unlock new weapons and armour sets.

BUG FIXES & IMPROVEMENTS

Stealth Fixes

stelath6

Addressed

  • AI reaction to whistle improved.
  • Players get detected by enemies when using environmental traps.
  • Wild animals detecting Eivor regardless of distance/angle and alerting nearby NPCs.
  • NPCs disengaging from conflicts extremely quickly.
  • Enemy detection cones reducing when using a bow.
  • Monks having difficulty to leave the music crowd stations in the quest Taken (Kidnap Estrid).

Gameplay

  • Added a Saga Difficulty Mode: Write your own Viking Saga without having to worry about the challenges of stealth and combat.
    • Combat: Enemies inflict less damage and don’t scale with players.
    • Stealth: More time allowed to perform actions when being detected (assassinating, shooting, disengaging, etc.).

AC Valhalla Upcoming Update 1.5.0 Patch Notes

AC Valhalla Upcoming Update 1.5.0 Patch Notes

  • Added new combat settings.
    • Damage Eivor Takes
    • Eivor Damage Output
    • Ration Healing Ratio
    • Adrenaline Regeneration
    • Enemy Health Modifier
  • Added support for more controllers on PC (Nintendo Switch Pro & Stadia).

Addressed

  • Eivor gets teleported randomly in some instances.
  • Headshots are blocked by the NPC’s shield when shooting from behind while undetected.
  • Players can remain stuck in any Boss fight if Dive of the Valkyries is used as last hit while having the Night Rogue Set equipped.
  • PC players losing all input after pressing the ; key on their keyboard.
  • Light Fingered skill not activating when dodging through a lootable body.
  • Cannot defeat the Black Shuck Alpha Animal as the end QTE is not appearing.
  • Enemy’s attacks become weaker if Combat Difficulty value was set to Custom.
  • Unable to use the fishing line.
  • Unable to use rations.
  • Several option changes made from the pause menu were not applied.
  • Hero stats not updated correctly upon equipping the Arenhare’ko:wa Gear Set.
  • Feign death ability not working properly when used on specific terrain or objects.
  • Eivor’s bow disappearing when using the Goule Breath.
  • Mouse and keyboard icons remain visible despite adding a controller.
  • Wrath of the Druids: Enemies in Dublin and Meath territories do not scale with Eivor’s Power Level after changing Level scaling options.
  • The Siege of Paris: Keyboard input being displayed while using a controller in some instances.

Main Quests, World Events, and Side Activities

Addressed

  • Dag is not present near the longhouse making it impossible to complete A Brewing Storm.
  • Cannot progress The Prodigal Prince as the assassination prompts are not showing up during the training sequence.
  • Cannot collect the Offchurch Key during the Tilting the Balance quest.
  • Cannot assassinate Gorm in Hunter of Beasts.
  • Missing quest marker in Closing the Vault after following Ljufvina.
  • Unable to complete The Forge and the Flame quest as a cutscene would not be triggered.
  • Unable to complete Pilgrimage to St. Albanes as players cannot interact with Fulke.
  • Unable to kill the Pict Chief during the quest Old Friends.
  • Unable to proceed in Road to Hamartia as Beonton the dog is stuck.
  • Unable to interact with Ivarr during King Killer.
  • Unable to complete A Feast to Remember after defeating Suttungr.
  • Unable to proceed in Abbots Gambit with the objective Find Fulke and Sigurd.
  • Unable to complete This Son of Jorvik as Faravid does not get on his horse.
  • Old Wounds cannot be completed as Rollo is stuck outside his camp.
  • Guards are stuck in the brothel in Old Wounds.
  • Cannot complete King of Shitsby World Event due to NPC spawning outside of the church.
  • Deviled Water world event cannot be completed as NPC is stuck in the river.
  • Haunting of Neist Point and The Drink of the Picts world events cannot be completed if a meditation is performed during the Dialogue Scene.
  • The NPC does not show up in the camp in the World Event The Twit Saga Part 2.
  • The Siege of Paris: Siegfried does not move in Warlord of Melun.
  • Wrath of the Druids: Barid and Ciara will not go to the coronation for Flann over Ireland.

Assassin’s Creed Crossover Stories

Addressed

  • A Fated Encounter does not update upon completing A Wise Friend and building Valka’s Hut.
  • The Temple could be opened by throwing a fire pot at the door in What Dream May Come.
  • What Dreams May Come quest does not update after exploring the Cave of Gold if the objective is reached after entering a conflict state.
  • Enemy villagers can be found again at the light puzzle in the Cave of Gold after completing What Dreams May Come.
  • Two of the five shards remain marked on the map upon collecting them in Counting Sheep.
  • Kassandra’s voice does not match in a segment of the Dialogue Scene in Night and Day.

River Raids, Jomsvikings, Raids

Addressed

  • Extensive loading times when transitioning from River Raids to the Ravensthorpe.

Mastery Challenge

  • Unable to progress in A Challenge From the Gods after the first cutscene.
  • Enemies are not highlighted when using Odin Sight in Odin Mine Hideout.
  • Goliath NPC can throw the boar outside of the arena making it impossible to complete the Outpost Fight Challenge.
  • NPC fall to their death in Lolingestone bandit camp.

Tombs of the Fallen

Addressed

  • Platforms descending before the push/pull object is on them.
  • Carriable snaps in Eivor’s hands if thrown behind the spike wall in Swamp tomb.
  • Various issues where Eivor would remain stuck in a free fall animation and/or get desynchronized.

Miscellaneous

Addressed

  • Wrong gameplay options present in the Discovery Tour: Viking Age menu.
  • Online Service Error (0x20100302) when viewing photos on world map.
  • Assassination cutscenes are still playing when activating Photo Mode.
  • Horses can photobomb dialogues scenes.
  • Achievements / Trophies are not unlocking after playing AC Crossover stories when sharing progression on multiple platforms.

Graphics, Animation, and Audio

Addressed

  • Meteorites not being spawned in England.
  • Store items disappearing from the inventory or not being visible on Eivor.
  • Smoke Bombs not exploding when returned to the enemy with the missile reversal skill.
  • Instances of misplaced or floating objects or textures.
  • Numerous clipping issues.
  • Numerous graphics, texture, animation, or lighting issues.
  • Various issues with missing SFX.
  • Numerous Menu Narration issues.

UI/HUD

Addressed

  • Numerous UI/HUD issues.
  • Added various improvements to the Codex menu.

This AC Valhalla upcoming update 1.5.0 will be releasing on February 22, 2022, at 12 pm UTC/GMT, 1 pm CET, 7 am EST, 4 am PST, and 11 pm AEDT.

Source: Ubisoft

MP1st Staff

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Fallout 76 Roadmap 2022 Revealed, New Content Starting This Spring

Bethesda has unveiled their plans for Fallout 76 with a brand-new roadmap for 2022, revealing content to come for this year. New events, content, and more are coming to the game, so head down below to find out the details on the new Fallout 76 roadmap 2022 plans.

Fallout 76 Roadmap 2022:

Check out the infographic for the Fallout 76 roadmap below:

fallout 76 roadmap 2022

SPRING

Our next patch will be here soon with an all-new seasonal event, Invaders From Beyond. In this map-wide event, players encounter UFO appearances and aliens. Defeat the invaders and destroy their deployed Brainwave Siphons before they complete their ”research”. This patch also brings improvements and changes to Fallout Worlds, including the ability to earn S.C.O.R.E. on daily and weekly challenges, new settings for C.A.M.P. buildings, PvP settings, disabling VATS, and Legendary Perks.

SUMMER

The Test Your Metal update comes with three new public events: Test Your Metal, Eviction Notice, and Moonshine Jamboree. Fallout 1st members can expect scoreboard improvements like exclusive challenges, increased S.C.O.R.E. earn rate, and exclusive board ranks.

FALL

 Expeditions: The Pitt arrives and introduces a whole new way to play Fallout 76. Accessed by a new hub in Whitespring, players will venture outside of Appalachia for the first time in the game. This update introduces repeatable off-site Missions where players will earn new rewards, meet new NPCs with quests and dialogue trees, and reintroduces the Trogs, an enemy first seen in Fallout 3‘s The Pitt.

WINTER

 An entrepreneur of the wasteland has kicked the tires and uncapped the pre-war Nuka-World on Tour travelling roadshow. The roadshow has set its sights on the Ash Heap region of Appalachia. Players can anticipate new Public Events with this update including a new Region Boss Public Event. Earn loot, explore the grounds, and interact with new NPCs to learn more about the show.

The next patch for Fallout 76 is coming this spring, so stay tuned here at MP1st for the patch notes on this once it comes out. In the meantime, check out the last patch notes for Fallout 76 here, with this update focusing on the Night of the Moth and more.

Source: Bethesda

MP1st Staff

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Elden Ring Release Times Revealed; Launches Earlier on PC

FromSoftware and Bandai Namco have finally revealed the Elden Ring release times across the globe, letting both console and PC players know when they can start jumping into the action for the most hyped title of the year. Check out the release times below via an infographic released by the official Twitter account.

Here are the Elden Ring release times for different regions:

  • PT (Console Feb 24, 9:00PM PT) (PC Feb 24, 3:00PM PT)
  • CT (Console Feb 24, 11:00PM CT) (PC Feb 24, 5:ooPM CT)
  • ET (Console Feb 25, Midnight Local Time) (PC Feb 24, 6:00PM ET)
  • COT (Console Feb 25, Midnight Local Time) (PC Feb 24, 6:00PM COT)
  • BRT (Console Feb 25, Midnight Local Time) (PC Feb 24, 8:00PM BRT)
  • GMT (Console Feb 25, Midnight Local Time) (PC Feb 24, 11:00PM GMT)
  • CET (Console Feb 25, Midnight Local Time) (PC Feb 25, 12:00AM CET)
  • EET (Console Feb 25, Midnight Local Time) (PC Feb 25, 1:00AM EET)
  • SAST (Console Feb 25, Midnight Local Time) (PC Feb 25, 1:00AM SAST)
  • MSK (Console Feb 25, Midnight Local Time) (PC Feb 25, 2:00AM MSK)
  • AST (Console Feb 25, Midnight Local Time) (PC Feb 25, 2:00AM AST)
  • GST (Console Feb 25, Midnight Local Time) (PC Feb 25, 3:00AM GST)
  • UTC +7 (Console Feb 25, Midnight Local Time) (PC Feb 25, 6:00AM UTC +7)
  • UTC +8 (Console Feb 25, Midnight Local Time) (PC Feb 25, 7:00AM UTC +8)
  • KST (Console Feb 25, Midnight Local Time) (PC Feb 25, 8:00AM KST)
  • JST (Console Feb 25, Midnight Local Time) (PC Feb 25, 8:00AM JST)
  • AEDT (Console Feb 25, Midnight Local Time) (PC Feb 25, 10:00AM AEDT)
  • NZDT (Console Feb 25, Midnight Local Time) (PC Feb 25, 12:00PM NZDT)

There you have it. FromSoftware also announced that players can predownload the game 48 hours before their release time, so find out for yourself when you can start preloading the game before its eventual release!

In case you missed it, Bandai Namco also released the Elden Ring overview trailer over the weekend, and you can check it out for yourself here.

MP1st Staff

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Dying Light 2 Ronin Pack Free DLC Officially Announced, Trailer Released

Following its small leak a couple of days ago, Techland has now officially confirmed the Dying Light 2 Ronin Pack free DLC, alongside the official trailer for the game’s second post-launch content! Check out the trailer below, as well as details on this second free pack for Dying Light 2.

Here’s the trailer for the Ronin Pack free DLC for Dying Light 2.

https://www.youtube.com/watch?v=4jN0K8f6858&feature=youtu.be

Our second free DLC for Dying Light 2 Stay Human is coming! The Ronin pack consists of three parts. You’ll be able to claim them at Epic Games, XBox, Playstation and Steam stores to collect the full set. Visit the https://techlandgg.com/ for more info! The first one’s arriving soon, so stay tuned!

In terms of release date, there’s nothing set in stone yet, although if the content roadmap is anything to go by it should be coming soon. Like the first free DLC pack, ‘Authority,’ the Ronin pack also comes in three parts, which will be released over a period of time. Stay tuned here at MP1st for more details on that once it goes live!

In case you missed it, developer Techland has recently acknowledged New Game+ requests for the Dying Light 2, and you can read all about it here.

MP1st Staff

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Final Fantasy 14 Online Roadmap for 2022 Announced, 10-Year Support Plan Outlined

Final Fantasy fans rejoice, as publisher Square Enix has just released a Final Fantasy 14 Online  roadmap for 2022, in addition to revealing its 10-year support plan for the MMO! Revealed via the latest Letter from the Producer LIVE broadcast, Producer and Director Naoki Yoshida highlighted a number of additions coming to Final Fantasy 14 Online in a bid to help the game evolve further into an online RPG experience that can be enjoyed both solo and with others, along with longer term goals such as improved graphics. Check out the updated roadmap and support plan for the game below.

Final Fantasy 14 Online Roadmap for 2022:

The recent release of universally acclaimed expansion Endwalker™ brought an end to the Hydaelyn and Zodiark saga, but a wealth of new adventures and challenges will still be coming for players, including:

Patch 6.1 Series

  • New Main Scenario Questline – Patch 6.1 – 6.5
  • “Somehow Further Hildibrand Adventures” – Patch 6.1 – 6.5
  • “Tataru’s Grand Endeavor” Sidequest Series – Patch 6.1 – 6.5
  • Myths of the Realm #1 (Alliance Raid)
  • Crystalline Conflict (New PvP)
  • Arkasodara Tribe Quests and Dailies
  • Dragonsong’s Reprise (New Ultimate Duty)
  • Ultima’s Bane (Unreal)
  • Trust Support for A Realm Reborn (Patch 2.0) Main Scenario Dungeons
  • New Calling Card-Style UI (Name TBD)
  • New Hairstyles for Hrothgar
  • Empyreum (Ishgard Housing)
  • Custom Deliveries: Ameliance
  • Plus, New Trials and other assorted updates…

Patch 6.2 Series

  • Trust Support for A Realm Reborn 2.X Main Scenario Dungeons
  • Trust Support for 2-3 Heavensward™ Main Scenario Dungeons
  • New Weapon Enhancements
  • New “Criterion” Dungeon with Variable Difficulty (for 1–4 Players)
  • “Island Sanctuary” Debuts
  • Plus Pandæmonium, Faux Hollows, Other Trials, and more…

Patch 6.3 Series

  • Trust system for Remaining Heavensward Main Scenario Dungeons
  • Deep Dungeon Series #3
  • Ultimate Duty #5
  • Island Sanctuary Updates
  • Plus Myths of the Realm, Faux Hollows, Other Trials, and more…

Patch 6.4 and Patch 6.5 Series

  • Trust system for Stormblood™ Main Scenario Dungeons
  • “Criterion” Dungeons #2 & #3
  • Additional Area for Island Sanctuary
  • Plus the Conclusion to Pandæmonium, Further Myths of the Realm, Faux Hollows, Other Trials, and more…
  • More Plans for Patches 6.4 and 6.5 are being made as we speak!

If you’re wondering just what exactly is this ‘Trust system,’ Square Enix elaborated on this during the livestream:

Beginning in the upcoming Patch 6.1, it was revealed the in-game Trust System, which currently allows players to tackle select main scenario dungeons with a party of NPC comrades, will be further expanded. This feature allows players to enjoy the story at their own pace, without needing to seek out a party of fellow players. Patch 6.1, which is currently set for release in April, will see the Trust System implemented for all the main scenario dungeons of A Realm Reborn™, with more to be added at a later date.

Additionally, to support new players and those seeking a single-player experience further, several low-level main scenario duties will be adjusted to support an accessible, solo-play experience.

Finally, Yoshida also confirmed work is underway to begin the game’s first graphical update. This willl give the long-running title its first major graphics underhaul, and players can expect it to come with the launch of the next expansion pack.

In case you missed it, check out the latest patch notes for Final Fantasy 14 Online here, which is marked as update 9.36 on consoles.

MP1st Staff

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F1 2021 Update 1.16 Patch Notes; Out for Fixes This Feb. 21

Codemasters has released the F1 2021 update 1.16 (PS5 version 1.016) patch this February 21, and this one adds a round of fixes for general issues and online. Head on for the complete patch notes below.

F1 2021 Update 1.16 Patch Notes | F1 2021 Update 1.016 Patch Notes | F1 2021 February 21 Patch Notes:

Hey drivers,

Patch 1.16 is out now on all platforms. Check out what’s in this patch below:

V1.16 Patch Notes

Online

  • Addressed an issue where re-joining a qualifying session would result in the session timer being reset for that user.
  • Addressed an issue where host and client could struggle to get into the same league event if they previously declined to proceed to the next session.

General

  • Ghosting can now be disabled in Two-Player Career.
  • Penalties given for collisions under the Safety Car will be more fairly distributed.
  • Resolved a crash when attempting to back out from the Official F1® 2021 Championship and attempting to re-enter on consoles.
  • Resolved a crash when selecting a salary with your current team having cancelled negotiations with them previously.
  • Previous simulation settings in Grand Prix will now be remembered when starting a new Grand Prix event.
  • General stability improvements.
  • Various minor fixes.

That’s about it for the patch.

Source: EA

MP1st Staff

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Street Fighter 6 Officially Announced by Capcom

Capcom’s mystery countdown has been revealed, and the mystery announcement is none other than Street Fighter 6, which really shouldn’t come as a suprise. Capcom released a small teaser trailer for Street Fighter 6 giving us a small glimpse of what’s to come.

The trailer confirms that Ryu will be on the roster (obviously), as well as Luke, which is the last character added to Street Fighter V. The game is still currently in early development.

From the look of the trailer, it appears as if Capcom is looking for a more realistic approach to the graphics. Capcom could be using the famous RE Engine that powers most of the company’s best AAA video games. Hopefully, more footage of the game is revealed very soon.

Here’s the offiical announcement via the press release:

Street Fighter 6, the next evolution of the renowned Street Fighter series which has sold more than 47 million units since it charged onto the scene 35 years ago, is now officially announced. The teaser trailer showcased a glimpse of what’s to come with the future of Street Fighter, as series mainstay Ryu locks horns with new challenger Luke. The 45th and final character in the Street Fighter V roster was teased to have a key role in the next Street Fighter project, which has now been confirmed. More details will be shared this summer. Stay tuned to the official Street Fighter 6 website for all the latest info.

Also of note, according to Capcom the reveal trailer is the same quality drawn by the actual game engine, so that’s a nice touch.

All we know right now is that more info about the game will be revealed in Summer 2022. Platforms are not announced yet, but we’re expecting it to appear on consoles and on PC.

Damien Seeto

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Dying Light 2 New Game+ Requests Acknowledged by Techland, Seeks Feedback for Accessibility Options

Have you already finished Dying Light 2? While the game is packed with content, that hasn’t stopped gamers from finishing it (relatively) quickly. However, it seems that even after the game’s main campaign is over, some players want to play it again, and have been requesting a Dying Light 2 New Game+ mode.

Over on Twitter, Techland Lead Designer Tymon Smektala has acknowledged the requests for a New Game+ mode for Dying Light 2, and while he can’t confirm any dates, or what’ll be in it, he hopes that it will happen “soon.

In another Twitter convo, Smektala asked the player base for accessibility options, and what the primary concerns are.

Finally, a fan asked Smektala whether there would be a gore fix/overhaul, to which he confirmed “yep.”

Given how Techland already promised five years of post-launch support, I’d say a New Game+ mode makes a ton of sense. Let’s hope that this is rolled out soon, but not before the game’s main isues are resolved first. The zombie action game received a patch last week to fix the nagging death loop bug on PC, and we’re expecting it to be released on consoles this coming week once it passes certification.

In case you haven’t picked up Dying Light 2 yet, you really ought to, and our review should help you decide since we awarded it with a high 8.5/10 score.

More Dying Light 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege 2022 Roadmap Revealed, Crossplay & Cross-Progression Coming End of Year

With Ubisoft introducing Rainbow Six Siege players to the Year 7 Season 1 (Y7S1) content drop titled “Demon Veil,” the studio isn’t stopping just there. In a preview event where MP1st was invited, the Rainbow Six Siege 2022 roadmap was revealed, too! Siege players have a lot to look forward to this year, and it’s not just new Operators, but new features, too!

Rainbow Six Siege 2022 Roadmap

Alongside the image above, the studio has also revealed

PLAYER BEHAVIOR & REPUTATION SYSTEM

Throughout Year 7, the development team will take steps towards addressing specific player behavior to further anti-cheat efforts introduced in Year 6 like the Reputation System. Season 1 introduces improvements towards detecting griefing and player disconnects. Season 2 tackles players who misuse friendly fire through sanctions restricting reverse friendly fire as well as improving match cancellations.

In Season 3, players can access reporting options in Match Replay to address harassment in voice and video chat. Season 3 also introduces Reputation Scores for players, which will launch in Season 4 and start deploying rewards and sanctions to block repeat offenders. In Year 7, the development team strives to meet their continued goal of creating a secure and fair environment.

YEAR 7 PASS

From tomorrow until March 21, players can purchase the limited-time Year Pass for $30 or the Premium Year Pass for $60. The Year Pass unlocks the four seasonal Battle Passes – which includes a 14-day early access to new Operators when they launch – while the Premium Year Pass unlocks four Battle Passes, the early access to new Operators, exclusive Exotic weapon skins, VIP credits, and more. Players who purchase the Premium Year Pass will also unlock 20 extra Tiers out of 100, receiving rewards quicker.

CONSOLE GAMEPLAY

Console players will receive several dedicated updates this year including aim control personalization, new controller input presets, and field of view settings.

ONBOARDING FEATURES

To better introduce new players to Rainbow Six Siege, Year 7 adds a Shooting Range: playable spaces to practice, train, and experiment without the pressure of a match. Another onboarding tool, Operator Tips, will let players get to know each Operator, their gadgets, and any tips that might be helpful for Attacker or Defender strategies.

BALANCING AND PLAYLIST UPDATES
The development team will continue reworking several Operators this year including Zero, Bandit, Dokkaebi, and Thatcher. Year 7 will add Team Deathmatch and Arcade permanently to the playlist, as well as revamping the Ranked experience to reflect a player’s progression better.

Alongside the details shared via the press release, Ubisoft has confirmed that crossplay and cross-progression is being added “near the end of 2022.”

Once we know the exact release date of Y7S1, and the other features deployment schedule, we’ll let our readers know.

Update: Ubisoft has reached out to let us know the Year 7 Pass is $30 and not $40 as originally mentioned in the press release. Article has been updated accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Overview Trailer Gives Us an Idea of What Awaits

If you’re not used to FromSoftware’s games, or just want a primer on what Elden Ring is about, Bandai Namco has released the Elden Ring overview trailer, which is a six-minute video that talks about the story, the dangers that awaits players, and more! It, of course, showcases gameplay as well, so players will see what to expect, too.

Sticking with the overview theme, here are the game features from Bandai Namco:

Description
THE NEW FANTASY ACTION RPG.
Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

• A Vast World Full of Excitement
A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment.

• Create your Own Character
In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.

• An Epic Drama Born from a Myth
A multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between.

• Unique Online Play that Loosely Connects You to Others
In addition to multiplayer, where you can directly connect with other players and travel together, the game supports a unique asynchronous online element that allows you to feel the presence of others.

Elden Ring arrives on PS4, PS5, Xbox One, Xbox Series X|S, and PC this February 25, 2022. Before our review drops, check out our tech test impressions to see what we thought of its early version.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Women’s Division Roster Reveal Trailer Reveals Wrestler Ratings

Visual Concepts and 2K Games have released the WWE 2K22 Women’s Division roster reveal trailer, and it also shows the ratings of some of the female fighters! We’ve listed the female wrestlers featured in the trailer alongside each one’s rating.

  • Raquel Gonzalez – 80
  • Natbynature – 84
  • Liv Morgan – 77
  • Naomi – 79
  • Shayna “The Queen of Spades” Baszler – 84

Of course, those aren’t the only women wrestlers in the game. For more  on WWE 2K22, check out the links below.

WWE 2K22 will be available on March 11, 2022 across PC and consoles. In case you missed it, check out the Legends roster reveal for WWE 2K22 here.

More WWE2K22 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Upcoming Update 4.0.0.1 List of Changes Previewed by Bungie

In just a few days, the big The Witch Queen expansion is set to drop for Destiny 2. While the new content is reserved for paying customers, there are still changes coming for vanilla Destiny 2 gamers. While the full patch notes haven’t been released just yet, Bungie has revealed the Destiny 2 upcoming update 4.0.0.1 list of changes for Ritual rewards, Eververse and more! Ready? Dive in!

UPDATE (2/22/2022): Here’s the complete and official patch notes for update 4.0.0.1!

Destiny 2 Upcoming Update 4.0.0.1 Patch Preview:

Here’s a quick roundup of patch notes for next Tuesday. Think of this as a kitchen sink of patch notes. A little bit of everything.
Ritual Rewards 
  • Starting with The Witch Queen, ritual playlist rewards will be updated to grant ritual specific gear (weapons, mods, armor) and no longer be granting rewards from the general world pool.
  • Crucible will grant Crucible gear, Vanguard will grant Vanguard gear, and Gambit will grant Gambit gear.
  • Engram focusing is currently only available on Saint-14 and the Drifter for their ritual specific engrams.
  • World engrams will continue to be granted at major ranks on ritual vendors, just for a little variety.
  • Gambit, Crucible, and Vanguard rituals are receiving updated armor rewards for a new expansion release.
  • These share the same base appearance but have slight differences in decals and coloring to represent each ritual.
Returning Crucible Maps 
  • Eternity and Vostok return to the Crucible on February 22, 2022.
Eververse 
  • No changes.
      • Wait, what? Seriously?
          • Yeah, there are no systematic changes to the Eververse.
          • There will be new cosmetic items available for Silver and Bright Dust, but no systematic changes to the experience.
      • But what about Bright Dust? Any changes to how much players will be earning?
          • There are no changes to Bright Dust acquisition or totals compared to that of Season 15.
          • Players will continue to earn Bright Dust from Seasonal Challenges, repeatable bounties on specific vendors, and through the Season Pass.
          • Please note: This week brings the final drop of 700 Bright Dust in celebration of our 30th Anniversary. Make sure to redeem this offer in the Eververse storefront before it’s gone!
Season Pass Changes 
  • High-stat Seasonal armor has been reintroduced.
      • Individual pieces are awarded between ranks 57 and 87.
  • Legendary Engrams have been replaced with focused Umbral Engrams.
      • Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
      • All Umbral Engrams are tier 2.
  • The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
  • The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
      • The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
          • Two weapon scrounger bonuses instead of six.
          • The first bonus grants the player a small chance to receive the weapons from ritual activities. The second bonus gives an improved chance.
          • Total drop chance is unchanged from previous Seasons.
      • The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
          • One armor scrounger bonus instead of three.
          • Like the weapon, the total drop chance for each armor piece is unchanged.
  • Aside from the emblem, no items have been removed from the Season Pass, only added.
      • A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
      • A small amount of Upgrade Modules have been added.
  • The order some rewards are acquired has been tuned to accommodate the above changes.
Shattered Throne: “Thrallway” 
  • Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards, such as Glimmer, engrams, and XP.
      • As players begin to craft weapons and level up their Season Pass on February 22, we want to ensure gameplay rewards are earned by playing and completing activities, bounties, or just hanging out with friends in patrols while defeating minions of the Darkness.
Boss Stomps 
  • Adjusted the physics knockback for boss stomps.
  • This will should result in fewer deaths from being knocked into objects.
The full patch notes will be available this coming Tuesday, February 22.

Source: Bungie 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Y7S1 Demon Veil Announced, New Operator Azami & Gadget Shown Off

Ubisoft has announced the next season (Year 7 Season 1) of Rainbow Six Siege, and it’s titled “Demon Veil.” The Rainbow Six Siege Y7S1 will introduce new operator (Defender) Azami, a new map, gameplay updates, a permanent Team Deathmatch mode and more.

Check out the CGI trailer reveal for Azami, alongside the other official details straight from the press release!

 

Azami: an enigmatic new Defender – equipped with the Kiba Barrier gadget, her throwable canisters deploy an expandable material that solidifies into a bulletproof surface, providing fast cover. Azami’s gadget allows her to quickly repair holes in walls and floors, creating for a more mobile and versatile defensive approach. Azami is a medium speed, medium health Operator, and her loadout features a 9X19SVN or an ACS12 as a primary weapon and a D-50 as a secondary weapon.

Alongside Azami, a new map arrives mid-season for the first time in Siege in three years! It’s called “Emerald Plains” and it is set in a modern country club that will have players learning a new level and its intricacies.

There’s also Attacker Repick arriving in Year 7 Season 1:

Attacker Repick arrives in Year 7 Season 1, allowing Attackers to change their Operator and loadout during the Preparation Phase. The change aims to bring more impact during the Preparation Phase by allowing Attackers to use the intel gathered and adjust their strategy. In addition, the match header has been updated to help make informed decisions when changing their Operator or loadout. Attacker repick is available for all game modes in the Quick Match, Unranked, Ranked, and Pro League playlists.

Players can also expect a permanent Team Deathmatch mode in Y7S1, as well as Match Replay for console players (this has been available to PC players since 2020). As for Operator balance changes, Ubisoft has confirmed that Goyo and Valkyrie will see tweaks, and an Elite skin for Nomad is coming, too.

Finally, Rainbow Six Siege’s Y7S1 will also introduce the “Incentive Program:” when players report issues on R6Fix and have their status reach “Under Investigation,” they will receive one reward per season, determined by the highest severity issue out of all their reports. Players on both the Test Server and the Live Server can report issues and have a chance to receive each season’s reward during the following season’s Test Server.

We have more to share regarding Demon Veil thanks to Ubisoft’s preview event, which we’ll be posting later today, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Horizon Forbidden West: A Look at How the Decima Engine Has Evolved Graphically

In my 30+ hours of game time with Horizon Forbidden West, I have come to one conclusion: this game is an absolute graphical showcase. I shouldn’t be surprised (but I am) at this, as Guerrilla Games wowed us with Horizon Zero Dawn back in 2017, showcasing their newly created Decima Engine. This very same engine then went on the create Kojima Production’s breathtaking experience, Death Stranding, and now, of course, Horizon Forbidden West. While you’ve certainly seen plenty of screenshots roaming around since the review embargo lifted, I wanted to do a bit of a deeper dive myself and look at the finer details — the details you don’t notice until someone has pointed them out to you, and once you’ve seen them, well, you know the phrase already.

Death Stranding – The Formation of Decima

The conception of Death Stranding was an interesting one to say the least, but the short of it is that Kojima, after his and Kojima Productions separation from Konami, were doing some shopping, visiting multiple studios to see how they developed games and such. This journey eventually lead him to Guerrilla Games, and after some time spent with co-founder Hermen Hulst, it was eventually decided by Herman and the team to give Kojima the source code to their proprietary engine that powered Horizon Zero Dawn.

In Hermen’s own words (via VG24/7)

“I was talking to Michiel v.d. Leeuw, our technical director, and said, ‘You know what, let’s just give Kojima Productions our source code on a stick and offer it to them,'” recounted Hulst.

“They just couldn’t believe that a studio like us would just hand that to them. They wondered why. The honest reason was just for them to make a game. The idea that we can enable a studio of that caliber to make a great game, and we can play a part of that,” he added.

This eventually lead to two studios sharing knowledge with one another, which then lead to the naming of this engine. That name, as we now know it, is Decima.

Fast forward to the release of Death Stranding. One of the most impressive games in terms of visual fidelity. It was, a massive leap graphically over Guerrilla Games’ Horizon Zero Dawn in not only its environments, but impressive character models. However, considering the dense world of Horizon Zero Dawn compared to Death Stranding, which is has less in population, that should come as no surprise.

Still, a visual bump is a visual bump, and Death Stranding certainly impresses in that sense in regards to everything. Down below you’ll find some side-by-side shots showcasing just that, along with our input.

Horizon Zero Dawn Versus Death Stranding – Character Models

Texture details across both titles are pretty similar when it comes to examining the character models. However, I’d give it to Death Stranding, as Horizon Zero Dawn doesn’t look quite as good in motion, a common complaint back then that the models had a bit of a “plastic” look. That was mostly true in the NPC, though sadly Death Stranding only really features human NPOC in the form of holograms, with the rest of the cast being “main” characters.

One big difference I’ll point out, however, is that Death Stranding models offered variations in skin pigmentation. Death Stranding would use different skin coloring/tones throughout a model, whereas Horizon Zero Dawn was more focused on certain sections, such as character’s cheeks which are common to have blush of reds.

Next we’ll compare Death Stranding models to Horizon Forbidden West

Death Stranding Versus Horizon Forbidden West – Character Models

 

Horizon Zero Dawn – Guerilla First Decima Game, and How Far It’s Come

Horizon Zero Dawn Versus Horizon Forbidden West – Character Models

Yeah, that’s a pretty big generational leap if you ask me. Looking at the Aloy’s face from each game, you can tell there is a lot more detail on the PS5 version of Forbidden West. Take these two super close up shots for example.

The amount of details on skin has been vastly increased, though as seen in the other images it’s not just skin either. Pieces of equipment has been retexturized, as well as inclusion of addition models. Take the closeup shot of the armor for example, specifically the piece of fabric.

Horizon Zero Dawn Forbidden West compairison 7

That no longer looks like a piece of block with a textures thrown over it as there are clearly separate strands. Even looking at the metal plating itself, it looks like a 2D texture is thrown on top of it in Horizon Zero Dawn; whereas in Forbidden West, it looks like there are indentations between the different sections. And yes, I am completely aware that this is a close-up shot, but these small improvements add to the overall character model, and there are plenty of them to notice.

What makes the Decima Engine so impressive however on next-gen are the models of random NPCs themselves. It’s common for games to have character models that are vastly better for the main cast versus the random NPCs you’ll encounter in the world. And while that does remain to be true in Forbidden West, we just can’t ignore how big of a leap they are over (even Aloy herself) from Zero Dawn.

Yep, we’ve come a long way when random NPCs are now being covered in this much detail.

Horizon Zero Dawn Versus Horizon Forbidden West – Environments

It’s not just the character models that have seen an increase in quality either, as the general environment has been vastly improved in some areas in Forbidden West. Snow texture for example no longer looks like a soft white sheet.

Snow deformation

Grass

Ridge-Wood branches

Now, this does go without saying that Horizon Zero Dawn does look incredible when you look at it from afar. Even some of the textures found on mountains, rocks, the ground, generally anything considered a large environment consists of texture just as high quality as that of Forbidden West. But in terms of scope, Forbidden West is a bigger game that is capable of outputting higher resolution and models at a far larger quantity than Zero Dawn. This results in the big changes shown above, and a higher detailed texture in that abundance is going to provide a far better looking game, both in stills and in motion.

I could go on for hours showing improvements, but I won’t. I just wanted to show you all in stills just how big of a leap, and how far the Decima engine has come. As technology continues to advance, we inch closer and closer to those movie quality assets. The Decima Engine impresses in all its offering, and one can only imagine how much more it’ll push once a full PS5 exclusive is built on it. What an exciting future!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PS4 Firmware Update 9.04 Rolls Out Feb. 19 for Cyberpunk 2077 Fix

Sony just published the new PS4 Update 9.04 for February 19, which addresses data corruption issues related to Cyberpunk 2077 on PS4.

According to CD Projekt Ret, this update fixes issues for disc owners on PS4 where the game would not boot and give them a “data is corrupted” error.

After the release of the major patch, CD Projekt RED acknowledged this issue a couple of days ago. Here’s their official statement:

“Cannot start the application. The data is corrupted” error after updating

We are aware of an issue where “Cannot start the application. The data is corrupted. Delete the application from the PS4 and insert the disc again” error message appears after updating the game to 1.5 (1.51) on PS4, and looking into it.

When submitting a ticket about this issue please provide your CUSA code and region set on your console (on top of the region where you’re located that the form asks for).

Additionally, here is what Sony has listed for the official patch notes.

PS4 Firmware Update 9.04 Patch Notes:

  • This system software update improves system performance.

For now it seems this update is optional, so if you want to update you will need to check the system software under the settings page. As for those who want to update via USB, instructions are below.

How to Update a PS4 Over a USB

  1. Using a PC or Mac, create a folder named “PS4” on a USB drive formatted as FAT32. Inside that folder, create another folder named “UPDATE”.
  2. Download the update file (link here) and save it in the “UPDATE” folder. Save the file as “PS4UPDATE.PUP”.
  3. Plug the USB drive containing the file into your PS4 console.
  4. Start the PS4 console in Safe Mode: press and hold the power button, releasing after the second beep.
  5. Select Safe Mode option 3: Update System Software.
  6. Select Update from USB Storage Device > OK.
In other Cyberpunk 2077 news, go check out some of the hidden changes unearthed in patch 1.5 here.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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COD Warzone Ricochet Report Revealed; Cheating at ‘All-Time Low’ According to Devs

As part of their ongoing campaign to curb hacking, Activision has released the COD Warzone Ricochet report, revealing that the implementation of the anti-cheat system is responsible for cheating in-game hitting an all-time low. As detailed further in the post, it also seems that it has somewhat discouraged cheat developers from tampering with the game further. Check out the full rundown on the blog post below to see just how Activision managed to achieve their results with Ricochet.

Here’s a rundown on the COD Warzone Ricochet report as of February 18:

Data Collection & Mitigation

RICOCHET Anti-Cheat™ relies on data to identify cheating behavior and make our banwaves more impactful. As we collect data from machines determined to be cheating, our goal is to ensure they aren’t taking wins from our deserving community.

#TeamRICOCHET also uses several in-game mitigations to reduce the impact of cheating players, beyond banning accounts. One mitigation technique we’ve been testing is something we call Damage Shield. When the server detects a cheater is tampering with the game in real-time, it disables the cheater’s ability to inflict critical damage on other players. This mitigation leaves the cheater vulnerable to real players and allows #TeamRICOCHET to collect information about a cheater’s system. We track these encounters to ensure there is no possibility for the game to apply a Damage Shield randomly or by accident, no matter the skill level.  To be clear, we will never interfere in gunfights between law-abiding community members. Damage Shield is now out of testing and deployed across the globe.

This is only one of many mitigations we have in-game, with more live and in development. Since activating new mitigations in the last few weeks, we have seen a decline in cheat reporting, but we know the work is never done.

Unified Security & Enforcement Policy

We are proud to announce our security team has made changes to our security enforcement policy for modern PC and console titles within the Call of Duty universe. Previously, this adjustment was only applied to Call of Duty: Vanguard.

Going forward, extreme, or repeated violations of the security policy – such as in-game cheating – may result in a permanent suspension of all accounts. Additionally, any attempt to hide, disguise, or obfuscate your identity or the identity of your hardware devices may also result in a permanent suspension.

Permanent suspensions for security infractions apply to any infractions in Call of Duty: Modern Warfare®, Call of Duty: Black Ops Cold War, Call of Duty: Warzone, and Call of Duty: Vanguard, as well as future titles in the Call of Duty franchise.

There you have it. It would also seem that Activision will be rolling out permanent suspensions for accounts, regardless of what Call of Duty game it is, for repeated violations of cheating. We can only hope to see the cheating numbers go lower at this point; while it’s highly improbable to curb it entirely, Ricochet seems to be doing a good job at hindering cheaters in Warzone and other Call of Duty titles.

In case you missed it, check out the latest patch notes for Call of Duty Vanguard here, which details several important bug fixes for the game.

Source: Call of Duty

MP1st Staff

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WWE 2K22 Walk It Out TikTok Challenge Announced With Gold-Plated PS5 as Prize

Want to win a gold-plated PlayStation 5, the epitome of swag itself? Then you’re in luck, especially if you’re a WWE 2K fan! 2K has just announced the WWE 2K22 Walk It Out TikTok challenge, with several amazing prizes to be won, including an actual gold-plated PS5. Check out the details on this promotion below.

Here’s how you can join the WWE 2K22 Walk It Out TikTok challenge:

  • Access the TikTok application on your mobile device, and visit the official WWE profile (@wwe) on your TikTok account;
  • Find the three (3) Superstar entrance videos with the hashtags #WWE2K22 and #ItHitsDifferent;
  • Duet with one (1) of the three (3) videos (“Video”); and
  • Post your Video to TikTok with the hashtags #ItHitsDifferent, #WWE2K22 and #Contest in the description and tag @WWE.

To enter the challenge, fans will choose from one of three in-game WWE Superstar entrances from Naomi, Riddle or The Street Profits on the WWE TikTok channel and duet the original TikTok to recreate it in their own unique video.

According to the rules, to participate in the Contest, you must have a non-private TikTok account. You must have a TikTok app and account to enter the Contest. Check out the full rules and guidelines of the Walk It Out contest here, and to all those who are participating, good luck!

In case you missed it, 2K also released details on the new MyGM mode for WWE 2K22 yesterday, including a new trailer, and you can read all about it here.

MP1st Staff

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EA Denies Battlefield 2042 Launch Failure Was Because of Halo Infinite

In case you didn’t know, a report surfaced this week that EA held an internal “Town Hall” meeting to discuss the Battlefield 2042 launch failure when it comes to engaging fans, and to deliver a solid gaming experience. According to the report, EA Chief Studios Officer Laura Miele blamed the COVID-19 pandemic, and 343 Industries’ Halo Infinite as causes why the most recent Battlefield game failed to sizzle at both the retail charts, and its player base.

In the report, it’s alleged that Miele referred to early reception of BF2042 as “good,” but things took a turn for the worse when free-to-play Halo Infinite multiplayer was released, and the two games were compared, with Microsoft’s game being the more polished experience, this highlighted BF2042’s bugs and issues even more.

Now, in a statement sent to PCGamer, EA Communications VP John Reseburg states that the narrative from that report does not accurately reflect the discussion and context.

These stories are not accurately capturing the discussion and the context, which was an in-depth and very humble internal conversation about the recent Battlefield launch…It was about key learnings and actions we are taking, not blaming external factors. – EA Communications VP, John Reseburg

There’s no doubt now that Battlefield 2042 failed to sell as much as EA would have liked, and it failed the player base too in terms of giving us a solid first-person shooter experience. However, given we don’t have a proper transcript or witness to the meeting (which EA didn’t deny that happened), we can’t say for sure what happened, or if EA really did blame Halo Infinite.

Regardless of the competition, DICE and EA should take a long, hard look at BF2042 and maybe — just maybe — listen to the communty? Here’s to hoping that the next Battlefield game will stick to its roots and not try to reinvent the wheel once again.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.