As the Guardians lose the support of Savathun, they gain a new odd ally with the reveal of the Destiny 2 Season of the Risen trailer! This new teaser shows the Vanguard teaming up with Empress Caiatl’s faction of the Cabal in order to stop Savathun and her Lucent Brood from wreaking havoc with their newfound powers of the Light. Check out the trailer below.
It also appears that they will be quite active in combat beside you as well. Caiatl mentions in the Destiny 2 Season of the Risen trailer that Psions will actively assist you as you weaken the Lucent Brood. Given that the enemies now wield the powers of the Light, it seems only prudent that the Guardains now find allies in different places; first from the Darkness, now from what was once humanity’s worst enemies: the Cabal.
Destiny 2 The Witch Queen drops later today on consoles and PC. Unfortunately for PS4 players, preload for the major expansion is still not live yet due to unforeseen issues, and you can read all about it here.
Mediatonic has released the Fall Guys update 1.38 this February 22, and this brings forth Crossplay and much more to all platforms! Head down below for the complete patch notes.
Fall Guys Update 1.38 Patch Notes | Fall Guys February 22 Patch Notes:
Crossplay
You and your friends can form parties while playing Fall Guys regardless of whether they are on PC or PlayStation. Though you were previously able to form cross-platform lobbies in Custom Shows, this now means you can party-up and enjoy any of our applicable playlists in Fall Guys—from Squads, to Duos, to Main Show and beyond. You should find this relatively intuitive to do in-game (a prompt will come up when you launch telling you how to access your Social Panel), our Support team have written up some FAQs here: https://support.fallguys.com/hc/en-us/articles/4423541391890–Crossplay-How-do-I-play-with-PlayStation-Steam-Friends-Friends-on-another-platform-
Sweet Thieves
We have a new game-mode which will be live soon! The artist formerly known as “Invisibeans”. We’ll have a whole separate blog and announcement on that, including trailers and full details, arriving shortly.
Why did this not launch immediately?
It is tied to another thing that had its own date slightly in the future. I promise it isn’t a long wait, though.
Bug Fixes
Please see yesterday’s post for the highlights of Bug Fixes, but it was not exhaustive. We worked hard to squish a lot of bugs in this update. Top priority still are fixing issues such as “Squads Tied – No Eliminations”, which didn’t make it in this update due to further testing being needed. I’ll be updating the trello tomorrow morning (GMT) to reflect the current issues still being investigated. We also did rebalance Main Show in this update, so let me know how that feels to you!
[Customs] Fixed some instances where a lobby would fail to load on second playthrough, forcing players to make new lobbies
[Jump Showdown] Fixed players being able to stand on the central pillar and evade the spinning bars
[Squads] Fixed an issue on race Rounds where the Round would end early after a timer is displayed
[Squads] Fixed Jump Showdown time-outs on Squads eliminating victorious players
[Eliminations] Fixed some instances where players would be wrongfully eliminated on elimination levels, such as being eliminated Jump Showdown in spite of not colliding with the bar
[Fall Mountain] Big Yeetus buff
[Short Circuit] Fixed some instances where players would not qualify upon crossing the second lap
[Sum Fruit] Fixed players getting stuck between the ramp and the tiles
[Stompin Ground] Fixed the Rhinos charging at players unexpectedly with no visual indication beforehand
[Jump Showdown] Improvements to other players visually teleporting when jumping over the bar
[Emote] Adjusted the Piano emote so that it does not cut off abruptly in-game
[Fall Mountain] Fixed players ragdolling when interacting with a stationary turnstile
[Lost Temple] Players will no longer be slowed down or halted by walking over the bottom ledges of open doors
[Full Tilt] Fixed some See-Saws tilting more than others on the level
[Roll On] Fixed some players falling through the platform floors into the slime
[FPS] General improvements to FPS which should decrease instances of framerate drops
[Obstacles] Fixed rotating bar not matching direction of arrows on levels such as Big Fans
[Slimescraper] Fixed bases of Punchers appearing low-quality
[Crown] Winners will now be correctly awarded in the event of a tie during the Crown Grab on levels such as Fall Mountain and Lost Temple
[Costumes] Fixed visual issues on costumes including but not limited to Deep Diver, Fish Tank, Barbarian, Burly Barbarian, Jester, Fool, Lady Margot, Aloy, Snow Queen, Ice Maiden, and team colour issues on costumes such as Ghost, Jin, and Aloy
[Achievements] Fixed issues with unlocking Stumble Chums and Big Bully
[Gameplay] Improvements to carrying objects – when a grab is broken, characters will not ‘ping’ out of place
[Gameplay] Improvements to ‘bean tornadoes’ in which many close-together players moving at once cause unpredictable collisions
Note: Our Season Timer has re-appeared which will be removed soon – the number on there is not an indication of a confirmed date, it snuck its way back. Please let me know anything else strange that you see and I’ll check if it’s raised.
If you spot any bugs or run into issues, please feel free to comment here, but our Support Team are your best port-of-call.
Thanks beans! I understand that many were expecting our usual set of variations in this update as we have done with previous mid-seasons, but the Crossplay Functionality was a top priority for us, as was polishing a lot of mechanics, working on Sweet Thieves, and squishing pressing bugs.
Rebellion has released the February title update for Zombie Army 4: Dead War today! The Zombie Army 4 update 1.46 patch includes quite a number of fixes for both single-player and multiplayer that are listed below in the official Zombie Army 4 February 22 patch notes. Also of note: don’t forget that Rebellion is offering the Season 1 content for free!
Zombie Army 4 Update 1.46 Patch Notes | Zombie Army 4 February 22 Patch Notes:
ALL PLATFORMS:
Fixed an issue where players were being blocked from progressing by ‘Invisible Zombies’ which restricted movement.
Zombies will no longer stay standing after dying.
GUI – When muting a player in a multiplayer lobby, the player talking no longer overlaps the muted icon on the top right.
When in lobby, Report and Block no longer become available on the local player’s card, when they open and close another player’s card from the friends overlay.
Horde – Using the Shotgun Pistol “Brain Buster” in horde level will now kill zombies.
The Elite Flamer explosion VFX is now present when blowing up the fuel tank.
Single Player – The player is no longer able to set up a Nightmare enemy setup Horde game.
Single player – Nick and Rochelle no longer have each other’s character ability’s
Fixed an occasional long standing crash that happens when using electrical weapons and grenades.
Zombies now spin around NPCs when attempting to attack them.
2 Player – Mission 2: Venice – Chapter 3 – Parts of the Shadow Demon face no longer appear invisible during its cut scene.
Single Player – Chapter 3 – Nightmare – The player is now able to enter the Zeppelin after clearing the horde.
Mission 8: Hell Base – Nightmare – Chapter 2 – Factory Floor – Player Character is now able to progress further after killing all zombies in the area during the ‘Kill the zombies to break the blood seal’ objective.
Before the game’s launch in approximately two months, Warner Bros. Games has dropped a new video for the LEGO Star Wars: The Skywalker Saga Behind the Scenes, showing the game’s evolution into what it is today. Check out the video below as well as more details on the game as we approach its launch in April.
Here is the LEGO Star Wars: The Skywalker Saga Behind the Scenes video:
This epic retelling of the legendary saga with fresh LEGO humor includes a new third-person perspective, new combat mechanics for visceral in-game action, iconic ships built brick by brick, and the fan favorite, Mumble Mode. The behind-the-scenes video documents the collaboration between the partners to deliver something special for fans, along with developer insight into some of the Easter eggs players will find in the game, such as Pew Pew Mode, which humorously replaces all weapon sound effects with phonetic mouth noises that simulate blasters, lightsabers and more!
LEGO Star Wars: The Skywalker Saga is set to release on April 5th, 2022 for Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, Nintendo Switch, and PC. In case you missed it, check out an overview trailer for the game here.
Cryptic Studios has released the Neverwinter update 10.04 patch this February 22, and this includes fixes and changes to Companions, future events, and more. Check out the complete patch notes below.
Cunning Mimic: The Cunning Hunter power now properly grants the stats that it states in the tooltip.
Lich: Players who have the Lich Companion but did not get the bonus powers can now visit the Reward Claims Agent for a pack with this bonus power.
Dragonbone Vale
Items displayed at the Corruption Researcher’s shop in the Dragonbone Vale are now purchasable.
Game-wide
“Gather Your Party” circles now have the same functionality they had prior to the release of Dragonbone Vale, and no longer teleport people unexpectedly.
Content and Environment
General
The Adventurers’ Guild landmark now displays on the map in Protector’s Enclave.
The collision on one of the lava rocks used in various locations throughout the game should now more closely match its visual edges.
The Demogorgon trial entrance cave no longer shows outdated requirements.
The professions cutscene with Lady Begum should now play properly.
The Undead and the Dying: Decrepit Skeletons are no longer afraid of water in the Soldier’s Memorial.
Dragonbone Vale
Dragonsight Treasures should no longer allow extra interacts in certain circumstances.
Scaleblight Mythal: The floor in the instanced fight should now better show warning effects.
The blocked arcana node and journal interact in the Quellwater Tarn is now interactable.
The distant background now looks a bit better from one of the Heroic Encounter locations.
The dwarven aqueduct should have smoother lighting and less strange visual behavior.
Queued Content
Lair of the Mad Mage: The campfire after Arcturia no longer unlocks before she’s defeated.
Temple of the Spider: Halbryn Darkstalker should now be more difficult to bypass.
Temple of the Spider: Lord Jevahn Jhalvar should now be more difficult to lure off the edge of the arena.
Temple of the Spider: Various campfires now properly activate throughout the dungeon.
The Reaper’s Challenge daily reset has been moved back to 2:00 AM Pacific.
Future Events
Note: These notes use the present tense, but most are only relevant while their related events are active.
General
Outdated references to character levels have been removed from various event descriptions.
Summer Festival: Gormengeena will be a little less of a pushover.
Protector’s Jubilee
Ceremonial Transmutes and Fey Weapon Transmutes are now available to Bards.
Existing versions of Elminster’s Lunchbox have been renamed to Elminster’s Vintage Lunchbox. It is no longer available for purchase, and has been replaced by a new version.
Gloaming Court Fashion and Summer Court Fashion now binds on equip.
Protector’s Figurines are now properly awarded from Protector’s Bounty based on the daily reset timer, rather than 24 hours since the last one was awarded.
Scoring for the merchant escorting Heroic Encounters is now less strict to players who stop to collect loot or engage with nearby enemy encounters.
Combat and Powers
Classes and Balance
Fighter: Retaliate’s damage is no longer reduced by the fighter’s own Critical Avoidance value.
Warlock: A typo has been fixed in the passive power “Dark One’s Blessing.”
Enchantments and Enhancements
Players who had the temporary Combat Enchantment equipped no longer deal zero damage while invulnerable.
Mount Powers & Bonuses
The New Year’s Tiger’s insignia combination can now form the Insignia Bonus power “Cavalry’s Warning.”
Items and Economy
Collections
Decanter of Atropal Essence now grants Collections credit for all tiers below the one the player has. For players who already have it, you may have to move the item in your inventory before the Collections credit is given.
The Tyranny of Dragons and Rise of Tiamat categories have been merged.
Item Powers
Charged Precision now properly states that it gives 7.5% Accuracy, rather than the erroneous 750% Accuracy. This is a tooltip change only.
The Mirage set bonus now alludes to the fact that an unexpected illusion can occur on occasion.
Wand of Wonders: The Stinking Cloud power will no longer provide the caster a buff while out of combat. It will continue to target enemies during combat.
Refining and Upgrading
Enchantments can now properly be donated to the Stronghold Coffer.
The Stronghold no longer sells Companion Overload Enchantments.
Various Artifacts with Restoration mechanics should now properly be upgradeable at all appropriate ranks.
Rewards
Little Linda: This vanity pet now properly has an icon.
Peridots are now picked up automatically in multiple instances of group content.
Rare Mount Insignias are now picked up automatically in multiple instances of group content.
Tomb of the Nine Gods: The third chest, with the Envenomed Cache, has been removed. Instead, this is now awarded by the end-of-dungeon chest.
Various bosses now grant Seals of the Adventurer to players automatically, rather than throwing them on the ground.
Various other items are now picked up automatically when approached, rather than requiring an interaction.
Various locations no longer drop old-style Enchantments.
Rewards (Dragonbone Vale Specific)
The following Transmute items at the Corruption Researcher in the Dragonbone Vale incorrectly had visual effects applied on them when previewing them. These visual effects have been removed.
Corrupted Circlet
Corrupted Hide
Corrupted Vambraces
Corrupted Greaves
The Corrupted Researcher no longer displays two Corrupted Circlets for sale.
Unbinding
Mirage weapons now have an unbind cost, starting at 5 tokens for the lowest rank, up to 40 tokens for the highest.
Motes other than Coalescent Motes have had their unbinding costs reduced.
Wondrous Bazaar
The 100% Off Character Loadout coupon now properly references the Wondrous Bazaar, rather than the Zen Market.
User Interface
Auction
Enchantment categories can now be filtered in searches.
The Enchantment category should be more easily browsable.
Character Sheet
Players no longer receive an error message about their ability scores when retraining boons.
Inventory
Item tooltips for stat bonuses should now be in a consistent order on every item.
Though the known case of this issue was previously addressed, the root cause of unique Insignias disappearing when unequipped has been addressed.
Loadouts
Loadout swaps should no longer be blocked by Wondrous Dragons.
Notification Settings
Due to the Team Loot: Fly In checkbox not functioning, it’s been removed for the time being, until it can be properly addressed.
Vendors
[PlayStation and Xbox only] Selling the last item in a bag will no longer cause the cursor to disappear.
Art and Audio
Visual Effects
Boots of Misty Step should no longer glitch out when summoned. As a bonus, the summon effects should be less performance-intensive.
Performance and Stability
General
[PlayStation only] An occasional crash has been addressed.
[Xbox Series X and S] The splash screen no longer flickers when initially loading the game on this system.
Known Issues from Launch – Remaining
Character Art Visuals
Ancient Scalebreaker’s Barbute is incorrectly invisible on male dragonborn characters.
We’re only a few days out from one of the most long-awaited games of 2022, and finally FromSoftware has unveiled the Elden Ring launch trailer which urges the Tarnished – the game’s player character – to rise. Check out the launch trailer below to prepare yourself for Elden Ring.
Though shattered, it shall guide thee. Though fractured, it yet calls. Enact thy will. Become Lord. Seek the Elden Ring.
The teaser shows us more new footage of Elden Ring in action, as well as what appears to be the game’s different factions, hinting at multiple endings in Elden Ring. Given that this is a FromSoftware title after all, it’s not out of the ordinary to expect as such, as all of their games in the Souls series features different endings achieved by completing different objectives for varying alliances.
Elden Ring comes to consoles and PCs this Friday, February 25. If you want to know the release time in your specific region, check it out here.
Hello Games has released the No Man’s Sky update 3.82 (PS5 version 3.082) patch notes this February 22, and this one is for fixes to the recently released Sentinels update! Check out the full No Man’s Sky patch notes below.
No Man’s Sky Update 3.82 Patch Notes | No Man’s Sky Update 3.082 Patch Notes | No Man’s Sky February 22 Patch Notes:
Hello everyone,
Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.82, which will be live on all platforms soon.
Bug fixes
Sentinel damage levels have been tweaked slightly to provide a more even escalation of danger as players become stronger.
Fixed a number of issues with Sentinel navigation in caves and buildings.
Fixed an issue that could cause an invisible blocker to prevent access to settlement buildings.
Fixed an issue that could result in players being placed outside of the Space Station when quick warping to specific station models.
Fixed an issue that caused organic companions to generate partially robotic names.
Fixed an issue that caused untranslated text in base part colouration options.
Fixed an issue that caused weapons to leave unrepairable terrain impacts within a settlement.
Implemented a recovery for players who have ended up with duplicated core technology in their Exosuit inventory.
Fixed an issue that caused a duplicate teleporter to appear in the Catalogue.
Fixed an issue that prevented building mode crosshairs from appearing when building on a freighter.
Fixed an issue that could overwrite Space Anomaly NPC dialog for the Taste of Metal mission, preventing mission progress.
Fixed an issue that caused the Taste of Metal to override all mission notifications if the player does not immediately return to their settlement.
Added steps to the automated repair and install pinning instructions to assist players who need to locate an additional Radiant Brain.
Fixed an issue that prevented Radiant Brains from appearing in the Catalogue.
Fixed an issue that caused the Cloaking Device effect to overly darken the screen in VR.
Fixed an issue that caused some planetary shops and stations not to offer the same Multi-Tools as before 3.80.
Fixed an issue that caused the Expedition Mode Select to display ‘Download Failed’ when the expedition has not yet begun.
Introduced a number of navigation optimisations.
Fixed a crash that occurred when warping in someone else’s freighter.
Fixed a crash related to repair drones.
Fixed a rare crash related to weapon reloading.
Fixed a crash related to building on a freighter.
Fixed a crash related to calculating starship takeoff costs.
Sony has finally unveiled the PSVR2 design for both the headset and its controllers, showing off the platform’s next generation in virtual reality. Check out the image below released via the PlayStation Blog, as well as the first details on the PlayStation VR2.
Here’s the design for the PSVR2 headset and its controllers:
Hideaki Nishino, the Senior Vice President for Platform Experience, had this to say on the PSVR2’s design:
The design of the PS VR2 headset was also inspired by the look of the PS5 family of products. When our design team created the PS5 console, they also had the next generation VR headset in mind so you’ll notice some similarities in the look and feel. The PS5 console has flat edges as it is meant to be displayed on a flat surface, while there was more emphasis on adding roundness to the design of PS VR2 headset since it is meant to have constant human contact, similar to the rounded edges of the DualSense controller and Pulse 3D headset.
Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.
At first glance, it’s readily apparent that the PSVR2 is very much inspired by the PlayStation 5, not only in terms of the black and white color scheme but also the overall aesthetic.
Pleasing designs are not the only thing that PSVR2 have going for it, as it sports a number of great features. Check out how it stacks up to other VR headsets in comparison here.
While the game has been critically acclaimed by most sites and outlets (including ours), it would appear that Marvel’s Guardians of the Galaxy sales failed to meet ‘initial expectations,’ as noted by Square Enix in their quarterly financial reports. However, the publisher is optimistic in its future, as it would also appear that there is some growth in the sales despite its slow start.
Here is the mention direct from the Square Enix quarterly financial report:
Despite strong reviews, the game’s sales on launchundershotourinitialexpectations.However,sales initiatives that we kicked off in November 2021 and continued into the new year have resulted in sales growth, and we intend to work to continue to expand sales to make up for the title’s slow start.
It’s hard to believe that such a well-praised game such as Marvel’s Guardians of the Galaxy still managed to underperform in terms of sales, but maybe it’s worth taking a look at what kind of standards Square Enix are looking at in order to call a game financially successful. All of this said, here’s hoping that the publisher will not overlook the game and its potential for a sequel moving forward.
Marvel’s Guardians of the Galaxy was one of our picks for Game of the Year in 2021, and you can read James’ review on it here, where he wrote, “if you are someone who is jaded by the release of Marvel’s Avengers, rest assured Guardians of the Galaxy is everything you could want out of a Marvel Game. It’s fun, entertaining, and quite possibly one of the best games this year. I’ll say it, it might just be my personal Game of the Year.”
Atlus will be returning to one of their most iconic roots later this year, as the developer has announced the Soul Hackers 2 release date, set for August 26, with a first announcement trailer! A sequel to the Sega Saturn classic first released in 1997, Soul Hackers 2 will be releasing on both consoles and PC, a marked departure from its predecessors. Check out the trailer below as well as first details on Soul Hackers 2.
In a war between devil summoners, it’s up to Ringo and her team to decrypt destiny and save the world from apocalypse!
Soul Hackers 2, while bearing the tagline ‘2,’ is actually the third in the series. The first was Shin Megami Tensei: Devil Summoner, followed by Devil Summoner 2: Soul Hackers. Both are spinoffs of the Shin Megami Tensei series, which include the highly popular Persona subseries.
Based on the trailer, it would seem that Soul Hackers 2 will follow the game design and overall style popularized by Persona 5. The first Soul Hackers is a dungeon-crawling RPG, with Demons that can be summoned, all those native within the Shin Megami Tensei series.
Soul Hackers 2 release date is set for August 26 for next-gen platforms PlayStation 5, Xbox Series X|S as well as PlayStation 4, Xbox One and PC.
Crytek has released the Hunt Showdown update 1.46 patch this February 22, and this is for a small update called 1.7.2.2! Check out the complete patch notes below for all the changes that came with this latest update.
This update is mostly aimed at adding features tied to the upcoming Twitch drops campaign. Aside from this, we have some bug fixes for you with this update.
Fixed a bug that prevented players from consistently placing beartraps.
Fixed an issue that caused elements of the UI to be missing.
Fixed a bug that caused the “hot” news pop-up to appear when returning to the lobby after a match.
Fixed a bug that prevented the confirmation pop up from appearing when claiming the last part of the Dark Tribute.
Fixed a bug that caused players to appear empty handed or to have the wrong item in their hands in the 3rd person perspective. In some cases, this could present as some unusual kills and unexplainable kills (example, being shot through a wall but the death screen shows a beartrap).
Fixed an audio issues tied to Dark Tribute. The audio tied to this feature will now play as intended.
Fixed the “Make Deal” button to display the correct text instead of a UI_String.
Fixed a bug that caused issue with the UI in the lobby screen (incorrect spacing for the tabs at the top of the screen).
Fixed a bug that caused a Dark tribute pop up to appear twice in instances where you have unlocked the Legendary Hunter.
Fixed a bug that caused the EXP text of the Dark tribute to not be correctly aligned with the rest of the UI.
Corrected the stats shown for the Poison Trip mines. ‘Damage’ text has been updated to “Damage per tick” and the value has correct to show as 10, instead of the current 13 (this is not a change to the stats, just the details displayed as they were incorrect).
Techland has released the Dying Light 2 update 1.06 (PS5 update 1.006) today, and this includes a fix for the death loop bug that’s been plaguing players since launch. Read on for the full Dying Light 2 February 22 patch notes below.
– Fix for the death-loop bug. It prevents players from new cases and fixes the existing ones.
– Added Backup Save system that allows players to rollback the game progress and their inventory to the last game’s secure storyline save point.
– Fixed most the audio-related issues on Playstation 4.
– Fast travel now works as intended after the main story has been finished.
– Multiple stability improvements.
That’s about it. Hopefully, more fixes are on the way, and we expect the PC version to get it first (same with this title update which was released last week on PC). In case you haven’t heard of it yet, Techland has announced another set of free DLC for players.
Ubisoft has released the Dawn of Rangarok DLC with the AC Valhalla update 1.050 patch (called Title Update 1.5.0 by Ubisoft) that’s available for both last-gen and next-gen platforms. Alongsid ethe new content, this patch also include gameplay related changes and improvements. Read on for the full AC Valhalla Dawn of Ragnarok patch notes below.
AC Valhalla Update 1.050 Patch Notes | Ac Valhalla Dawn of Ragnarok Patch Notes:
Patch Sizes:
Xbox Series X|S: ~12.27 GB
Xbox One: ~9.84 GB
PlayStation®5: ~3.60 GB
PlayStation®4: ~7.94 GB
PC: ~15.09 GB
EXPANSION 3 – DAWN OF RAGNARÖK
Added support for the new expansion Dawn of Ragnarök, available on March 10.
In Dawn of Ragnarök, Eivor must embrace their destiny as Odin, the Norse god of Battle and Wisdom. Unleash new divine powers as you embark on a desperate quest through the breathtaking world of Svartalfheim. Complete a legendary Viking saga and save your son in the face of the gods’ doom.
Wield incredible, otherworldly powers. Absorb new abilities from those you’ve defeated and use them to slay all who stand in your way. Shape-shift into a raven for spectacular assassinations or resurrect your defeated foes to fight on your side. Transform your skin into magma to protect yourself, infuse your weapon with ice to unleash devastating strikes, and more.
New players can start the expansion at any time from the main menu with player boost. You will start your journey at Power Level 340 with a predefined selection of gear and weapons.
New Divine Quality for gear and weapons.
3 new tiers of upgrade
A new special rune slot
Expand your progression with 4 new abilities and 6 new skills.
Unlock new weapons and armour sets.
BUG FIXES & IMPROVEMENTS
Stealth Fixes
Addressed
AI reaction to whistle improved.
Players get detected by enemies when using environmental traps.
Wild animals detecting Eivor regardless of distance/angle and alerting nearby NPCs.
NPCs disengaging from conflicts extremely quickly.
Enemy detection cones reducing when using a bow.
Monks having difficulty to leave the music crowd stations in the quest Taken (Kidnap Estrid).
Gameplay
Added a Saga Difficulty Mode: Write your own Viking Saga without having to worry about the challenges of stealth and combat.
Combat: Enemies inflict less damage and don’t scale with players.
Stealth: More time allowed to perform actions when being detected (assassinating, shooting, disengaging, etc.).
Added new combat settings.
Damage Eivor Takes
Eivor Damage Output
Ration Healing Ratio
Adrenaline Regeneration
Enemy Health Modifier
Added support for more controllers on PC (Nintendo Switch Pro & Stadia).
Addressed
Eivor gets teleported randomly in some instances.
Headshots are blocked by the NPC’s shield when shooting from behind while undetected.
Players can remain stuck in any Boss fight if Dive of the Valkyries is used as last hit while having the Night Rogue Set equipped.
PC players losing all input after pressing the ; key on their keyboard.
Light Fingered skill not activating when dodging through a lootable body.
Cannot defeat the Black Shuck Alpha Animal as the end QTE is not appearing.
Enemy’s attacks become weaker if Combat Difficulty value was set to Custom.
Unable to use the fishing line.
Unable to use rations.
Several option changes made from the pause menu were not applied.
Hero stats not updated correctly upon equipping the Arenhare’ko:wa Gear Set.
Feign death ability not working properly when used on specific terrain or objects.
Eivor’s bow disappearing when using the Goule Breath.
Mouse and keyboard icons remain visible despite adding a controller.
Wrath of the Druids: Enemies in Dublin and Meath territories do not scale with Eivor’s Power Level after changing Level scaling options.
The Siege of Paris: Keyboard input being displayed while using a controller in some instances.
Main Quests, World Events, and Side Activities
Addressed
Dag is not present near the longhouse making it impossible to complete A Brewing Storm.
Cannot progress The Prodigal Prince as the assassination prompts are not showing up during the training sequence.
Cannot collect the Offchurch Key during the Tilting the Balance quest.
Cannot assassinate Gorm in Hunter of Beasts.
Missing quest marker in Closing the Vault after following Ljufvina.
Unable to complete The Forge and the Flame quest as a cutscene would not be triggered.
Unable to complete Pilgrimage to St. Albanes as players cannot interact with Fulke.
Unable to kill the Pict Chief during the quest Old Friends.
Unable to proceed in Road to Hamartia as Beonton the dog is stuck.
Unable to interact with Ivarr during King Killer.
Unable to complete A Feast to Remember after defeating Suttungr.
Unable to proceed in Abbots Gambit with the objective Find Fulke and Sigurd.
Unable to complete This Son of Jorvik as Faravid does not get on his horse.
Old Wounds cannot be completed as Rollo is stuck outside his camp.
Guards are stuck in the brothel in Old Wounds.
Cannot complete King of Shitsby World Event due to NPC spawning outside of the church.
Deviled Water world event cannot be completed as NPC is stuck in the river.
Haunting of Neist Point and The Drink of the Picts world events cannot be completed if a meditation is performed during the Dialogue Scene.
The NPC does not show up in the camp in the World Event The Twit Saga Part 2.
The Siege of Paris: Siegfried does not move in Warlord of Melun.
Wrath of the Druids: Barid and Ciara will not go to the coronation for Flann over Ireland.
Assassin’s Creed Crossover Stories
Addressed
A Fated Encounter does not update upon completing A Wise Friend and building Valka’s Hut.
The Temple could be opened by throwing a fire pot at the door in What Dream May Come.
What Dreams May Come quest does not update after exploring the Cave of Gold if the objective is reached after entering a conflict state.
Enemy villagers can be found again at the light puzzle in the Cave of Gold after completing What Dreams May Come.
Two of the five shards remain marked on the map upon collecting them in Counting Sheep.
Kassandra’s voice does not match in a segment of the Dialogue Scene in Night and Day.
River Raids, Jomsvikings, Raids
Addressed
Extensive loading times when transitioning from River Raids to the Ravensthorpe.
Mastery Challenge
Unable to progress in A Challenge From the Gods after the first cutscene.
Enemies are not highlighted when using Odin Sight in Odin Mine Hideout.
Goliath NPC can throw the boar outside of the arena making it impossible to complete the Outpost Fight Challenge.
NPC fall to their death in Lolingestone bandit camp.
Tombs of the Fallen
Addressed
Platforms descending before the push/pull object is on them.
Carriable snaps in Eivor’s hands if thrown behind the spike wall in Swamp tomb.
Various issues where Eivor would remain stuck in a free fall animation and/or get desynchronized.
Miscellaneous
Addressed
Wrong gameplay options present in the Discovery Tour: Viking Age menu.
Online Service Error (0x20100302) when viewing photos on world map.
Assassination cutscenes are still playing when activating Photo Mode.
Horses can photobomb dialogues scenes.
Achievements / Trophies are not unlocking after playing AC Crossover stories when sharing progression on multiple platforms.
Graphics, Animation, and Audio
Addressed
Meteorites not being spawned in England.
Store items disappearing from the inventory or not being visible on Eivor.
Smoke Bombs not exploding when returned to the enemy with the missile reversal skill.
Instances of misplaced or floating objects or textures.
Numerous clipping issues.
Numerous graphics, texture, animation, or lighting issues.
Various issues with missing SFX.
Numerous Menu Narration issues.
UI/HUD
Addressed
Numerous UI/HUD issues.
Added various improvements to the Codex menu.
That’s about it. If Ubisoft announces another content drop for AC Valhalla, we’ll let our readers know.
Ubisoft has released the (Assassin’s Creed) AC Valhalla update 6.00 patch, and this brings the Dawn of Ragnarok expansion, which also includes a bunch of gameplay-related improvements, bug fixes and more. Read on for the full AC Valhalla February 22 patch notes.
AC Valhalla Update 6.00 Patch Notes | AC Valhalla February 22 Patch Notes:
Title update 1.5.0 will be deployed on all supported platforms tomorrow, February 22, 2022, at 12 pm UTC/GMT, 1 pm CET, 7 am EST, 4 am PST, and 11 pm AEDT.
Patch Sizes:
Xbox Series X|S: ~12.27 GB
Xbox One: ~9.84 GB
PlayStation®5: ~3.60 GB
PlayStation®4: ~7.94 GB
PC: ~15.09 GB
EXPANSION 3 – DAWN OF RAGNARÖK
Added support for the new expansion Dawn of Ragnarök, available on March 10.
In Dawn of Ragnarök, Eivor must embrace their destiny as Odin, the Norse god of Battle and Wisdom. Unleash new divine powers as you embark on a desperate quest through the breathtaking world of Svartalfheim. Complete a legendary Viking saga and save your son in the face of the gods’ doom.
Wield incredible, otherworldly powers. Absorb new abilities from those you’ve defeated and use them to slay all who stand in your way. Shape-shift into a raven for spectacular assassinations or resurrect your defeated foes to fight on your side. Transform your skin into magma to protect yourself, infuse your weapon with ice to unleash devastating strikes, and more.
New players can start the expansion at any time from the main menu with player boost. You will start your journey at Power Level 340 with a predefined selection of gear and weapons.
New Divine Quality for gear and weapons.
3 new tiers of upgrade
A new special rune slot
Expand your progression with 4 new abilities and 6 new skills.
Unlock new weapons and armour sets.
BUG FIXES & IMPROVEMENTS
Stealth Fixes
Addressed
AI reaction to whistle improved.
Players get detected by enemies when using environmental traps.
Wild animals detecting Eivor regardless of distance/angle and alerting nearby NPCs.
NPCs disengaging from conflicts extremely quickly.
Enemy detection cones reducing when using a bow.
Monks having difficulty to leave the music crowd stations in the quest Taken (Kidnap Estrid).
Gameplay
Added a Saga Difficulty Mode: Write your own Viking Saga without having to worry about the challenges of stealth and combat.
Combat: Enemies inflict less damage and don’t scale with players.
Stealth: More time allowed to perform actions when being detected (assassinating, shooting, disengaging, etc.).
Added new combat settings.
Damage Eivor Takes
Eivor Damage Output
Ration Healing Ratio
Adrenaline Regeneration
Enemy Health Modifier
Added support for more controllers on PC (Nintendo Switch Pro & Stadia).
Addressed
Eivor gets teleported randomly in some instances.
Headshots are blocked by the NPC’s shield when shooting from behind while undetected.
Players can remain stuck in any Boss fight if Dive of the Valkyries is used as last hit while having the Night Rogue Set equipped.
PC players losing all input after pressing the ; key on their keyboard.
Light Fingered skill not activating when dodging through a lootable body.
Cannot defeat the Black Shuck Alpha Animal as the end QTE is not appearing.
Enemy’s attacks become weaker if Combat Difficulty value was set to Custom.
Unable to use the fishing line.
Unable to use rations.
Several option changes made from the pause menu were not applied.
Hero stats not updated correctly upon equipping the Arenhare’ko:wa Gear Set.
Feign death ability not working properly when used on specific terrain or objects.
Eivor’s bow disappearing when using the Goule Breath.
Mouse and keyboard icons remain visible despite adding a controller.
Wrath of the Druids: Enemies in Dublin and Meath territories do not scale with Eivor’s Power Level after changing Level scaling options.
The Siege of Paris: Keyboard input being displayed while using a controller in some instances.
Main Quests, World Events, and Side Activities
Addressed
Dag is not present near the longhouse making it impossible to complete A Brewing Storm.
Cannot progress The Prodigal Prince as the assassination prompts are not showing up during the training sequence.
Cannot collect the Offchurch Key during the Tilting the Balance quest.
Cannot assassinate Gorm in Hunter of Beasts.
Missing quest marker in Closing the Vault after following Ljufvina.
Unable to complete The Forge and the Flame quest as a cutscene would not be triggered.
Unable to complete Pilgrimage to St. Albanes as players cannot interact with Fulke.
Unable to kill the Pict Chief during the quest Old Friends.
Unable to proceed in Road to Hamartia as Beonton the dog is stuck.
Unable to interact with Ivarr during King Killer.
Unable to complete A Feast to Remember after defeating Suttungr.
Unable to proceed in Abbots Gambit with the objective Find Fulke and Sigurd.
Unable to complete This Son of Jorvik as Faravid does not get on his horse.
Old Wounds cannot be completed as Rollo is stuck outside his camp.
Guards are stuck in the brothel in Old Wounds.
Cannot complete King of Shitsby World Event due to NPC spawning outside of the church.
Deviled Water world event cannot be completed as NPC is stuck in the river.
Haunting of Neist Point and The Drink of the Picts world events cannot be completed if a meditation is performed during the Dialogue Scene.
The NPC does not show up in the camp in the World Event The Twit Saga Part 2.
The Siege of Paris: Siegfried does not move in Warlord of Melun.
Wrath of the Druids: Barid and Ciara will not go to the coronation for Flann over Ireland.
Assassin’s Creed Crossover Stories
Addressed
A Fated Encounter does not update upon completing A Wise Friend and building Valka’s Hut.
The Temple could be opened by throwing a fire pot at the door in What Dream May Come.
What Dreams May Come quest does not update after exploring the Cave of Gold if the objective is reached after entering a conflict state.
Enemy villagers can be found again at the light puzzle in the Cave of Gold after completing What Dreams May Come.
Two of the five shards remain marked on the map upon collecting them in Counting Sheep.
Kassandra’s voice does not match in a segment of the Dialogue Scene in Night and Day.
River Raids, Jomsvikings, Raids
Addressed
Extensive loading times when transitioning from River Raids to the Ravensthorpe.
Mastery Challenge
Unable to progress in A Challenge From the Gods after the first cutscene.
Enemies are not highlighted when using Odin Sight in Odin Mine Hideout.
Goliath NPC can throw the boar outside of the arena making it impossible to complete the Outpost Fight Challenge.
NPC fall to their death in Lolingestone bandit camp.
Tombs of the Fallen
Addressed
Platforms descending before the push/pull object is on them.
Carriable snaps in Eivor’s hands if thrown behind the spike wall in Swamp tomb.
Various issues where Eivor would remain stuck in a free fall animation and/or get desynchronized.
Miscellaneous
Addressed
Wrong gameplay options present in the Discovery Tour: Viking Age menu.
Online Service Error (0x20100302) when viewing photos on world map.
Assassination cutscenes are still playing when activating Photo Mode.
Horses can photobomb dialogues scenes.
Achievements / Trophies are not unlocking after playing AC Crossover stories when sharing progression on multiple platforms.
Graphics, Animation, and Audio
Addressed
Meteorites not being spawned in England.
Store items disappearing from the inventory or not being visible on Eivor.
Smoke Bombs not exploding when returned to the enemy with the missile reversal skill.
Instances of misplaced or floating objects or textures.
Numerous clipping issues.
Numerous graphics, texture, animation, or lighting issues.
Hi-Rez Studios has released the SMITE update 12.06 patch this February 22, and this one is for the 9.2 Patch, also called The Destroyer Update! Head down below for the complete patch notes.
Shiva cycles between the states of Bliss and Destruction by dealing damage to enemy gods with attacks and abilities. Each state provides benefits to himself and allies or hindrances to enemies. On switching between states Shiva’s non-ultimate ability cooldowns are reduced by 2s.
HP5/MP5 Buff Aura : 4 + 0.5 per level
HP5/MP5 Debuff Aura : 2 + 0.5 per level
Emblazoned Sweep
Shiva’s trident is emblazoned with the fire of Agni as he spins it around dealing damage, pulling in enemies and leaving behind a firewall at the edge.
Bliss – Allies gain a Movement Speed buff on passing the firewall.
Destruction – Enemies suffer a Protection Reduction debuff on passing the firewall.
Spin Damage : 65/120/175/230/285 (+60% of your physical power)
Fire Damage : 10/20/30/40/50 (+10% of your physical power)
Movement Speed Buff : 20% for 3s
Protection Reduction : 4/8/12/16/20 for 3s
Fire Persist Time : 4s
Cost : 60/65/70/75/80
Cooldown : 12s
Damaru’s Tempo
Shiva hits the butt of his trident down into the ground, shaking the damaru drum and causing energy to dissipate and damage enemies. Depending on the selection, enemies in the chosen segment are knocked up as well.
Bliss – Allies gain an Attack Speed buff if the energy passes through them.
Destruction – Enemies suffer an Attack Speed debuff if the energy passes through them.
Damage : 100/150/200/250/300 (+65% of your physical power)
Attack Speed Buff : 25% for 4s
Attack Speed Debuff : 25% for 4s
Cost : 70/75/80/85/90
Cooldown : 14s
Pillar of Dawn
Shiva dashes into a pillar of fire where he meditates for a short duration, taking reduced damage and CC Immune, before being able to dash out again. Each dash deals damage to enemies and as he meditates the pillar emits an aura.
Bliss – Allies in the aura gain a block stack while Shiva gains up to 3 after leaving.
Destruction – Enemies in the aura suffer constant damage.
Damage : 65/95/125/155/185 (+30% of your physical power)
Aura Damage : 7/11/15/19/23 (+4% of your physical power) every 0.25s
Damage Mitigation : 40%
Cost : 65/70/75/80/85
Cooldown : 18/17.5/17/16.5/16s
Shiva Tandava
Shiva performs his Tandava, channeling for the next 6 with CC Immunity and 20% damage mitigation. Every 1.5s he performs a step that can be preselected.
Step one – Ally Healing and Mana restore.
Step two – 50% Damage and Healing and also amplification of next step radius and effects.
Step three – Damage and Shield reduction to Enemies.
Healing : 80/100/120/140/160 (+10% of your physical power)
Mana Restore : 10%
Amplification Effects : 50%
Damage : 125/175/225/275/325 (+50% of your physical power)
Shield Damage : 50%
Cost : 100
Cooldown : 100s
Quality of Life
General
Added highlighted text for all tier 2 relics to show their upgraded feature (which is always cooldown)
Esports and Live Streams Hub Season 9
Viewer Store
In the Season 9 Viewer Store will continue to have rotating legacy skins (75k) and cosmetics (10k)
There will be a Viewer pass purchasable for 600 gems that will give owners double points for the year and to immediately unlock a new skin
There will be a new skin to unlock for a long term gain of 500,000 viewer points
Viewer Points will be soft reset with the release of the 9.2 Update. Players who have more than 75k Viewer Points will be set to 75k. Players with less than 75k Viewer Points will be unaffected.
Match Voting and Esports
Added functionality to this system to allow for voting on matches that involve teams from the SCC
Welcome Pass
This is a new reward system designed for new players that will be immediately available to all players.
The Welcome Pass lasts 30 days from the time a player first logs in (or creates their account) after this update launches. Each player has their own unique 30 day timeline to complete their Welcome pass from the point they start it.
During the Welcome Pass you will earn a reward for completing Normal or Ranked matches. Each match played progresses one level and unlocks one reward.
There are 20 levels of rewards, the final one being a free god of your choice from the entire roster.
Other notable rewards include Nu Wa, Cerberus, Kukulkan, and Medusa exclusive recolor skins, Gems, and Boosters.
Rewards
Unlock Nu Wa, Cerberus, Medusa, exclusive cosmetics, Gems, and boosters by completing 20 matches of Normal or Ranked.
End of Match Lobby Updates
The acquisitions are getting a rework for 9.2 to now be displayed as a full size screen, this will not slow the requeue experience for the players because they will be able to requeue from this screen.
A new rewards section will be added, this will display all the items players earned in a match as well as their progression in either the battle pass or welcome pass.
New Player Experience Adjustments and Fixes
Fixed an issue where bots not buying items in co-op queues and solo training queues
Fixed an issue where new players were not getting conquest auto-builds
Bug Fixes
UI
Fixed an issue where the console navigation of the new Commendations screen was not working as intended
Fixed an issue where the Cliodhna mastery cards showed the wrong art on the Commendation screens
Fixed an issue where detailed health bars for Bull Demon King and Apophis were not appearing on the HUD
Fixed an issue where the chat window in client would automatically close or minimize when a new message appears
General Gameplay
Slash
Greatly smoothed the movement of the traveling teleport orb
Fixed an issue where Juggernauts could be eaten by Bakasura (hotfix is live already)
Fixed an issue where the Shadow of Apophis buff belt was overlapping other Jungle buff belts
Fixed an issue where Janus could place portals inside the teleport entrances while the doors were closed
Fixed an issue with pets not teleporting to their owners after they traveled through the base teleports
Applied various optimization passes that should decrease the likelihood of framerate drops
Conquest
Fixed an issue where Xbox players would have issues with freezing or crashing on this map (hotfix is live already)
Fixed an issue where Nagas would drop Offerings while the Obelisks were inactive
Fixed an issue where two of the single Harpy camps in Duo lane were spawning Elder Harpies instead of Alpha Harpies
Fixed an issue where Indra’s Scepter would rapidly teleport short distances to reach its owner
Fixed an issue where Indra’s Scepter would follow flying Gods while they were in the air
Jungle Practice
Hand of the Gods will now properly affect the jungle camps in this mode
Gods
Danzaburou
Adjusted the audio on the Space Scoundrel skin to make the fool’s gold ability sound less like other abilities in the game
Merlin
Fixed an issue where his Flicker ability would appear to be ranked up even if it had no point in it
Tiamat
Fixed an issue where certain glyphs would not trigger during her ground stance
Morgan Le Fay
Adjusted Morgan Le Fay’s animations when strafing and attacking at the same time
Hera
Fixed an issue where Hera’s leg would clip through her dress
Chang’e
Fixed an issue where her foot would clip through the dress if jumping immediately after basic attacking
Gilgamesh
Fixed an issue where Gilgamesh could sometimes receive no item for completing his passive quest
Items
Emblem of Increasing Peril
Fixed this items core functionality and the item has been re-enabled
Emblem of Trembling Terror
Fixed an issue where this item was not displaying the intended visual FX
Nimble Rod of Tahuti Glyph
Updated description to state that this item has a cap
Jotunns Ferocity Glyph
Updated description to state the duration of the mark debuff
Hide of the Nemean lion
Updated description to more clearly state that this items stack count is calculated off of Physical and Magical Protections from Items and Abilities (which includes buffs and consumables)
Stacking Glyphs and Relic issues
Fixed an issue where Heartward Amulet and its two Gylphs could stack and provide a team with up to 3x the magical protection aura
Hastened Wings no longer stacks its movement speed with other Relics in the same tree
Balance Live With The 9.2 Update – February 22
Game Modes
Conquest
The new Season of Conquest has begun! Players are getting to work on optimizing the map and a few things are going to need adjustment. First, we will be addressing the Jungle start by changing one key timer. Both camps of “back harpies” will now spawn later in the rotation. This is to prevent Junglers from quickly leveling up to 2 before other roles and ganking mid. That strategy does not seem to be a popular way to start on the map, but we don’t want to leave this option available at all. The next change is to the Duo side. The Draugr pit harpy trio was too easy to kill and worth too much which could quickly snowball the lane, this is being changed to a single Alpha Harpy to reduce that effect. It will also spawn one wave later.” And last but not least, we are making some adjustments to the Obelisks. Overall the reward provided by this new objective was too much so we are bringing down the team gold reward a significant amount, as well as making Indra’s Scepter deal less damage and making these harder to invade.
he Draugr Harpy Camp trio is now a single Alpha Harpy
Jungle Spawn Timers
Delayed the initial Back Harpy Camp spawns from 0:15 to 0:30
For reference, the popular start seems to be:
Jungle and Mid start at Speed camp, go to red, then mid wave together
Duo and Support start at green camp, then to purple, then duo wave together
Solo starts at blue camp then goes to solo wave alone
Delayed the initial Draugr Harpy Camp spawn from 1:05 to 1:35
Obelisk
Decreased the Team Gold and XP Rewards per Offering from 25 to 10 (max 175g to 70g gained for a filled obelisk per loop)
Decreased Indra’s Scepter damage to Gods from 3% to 2% of Max Health
Increase damage dealt by the Obelisk to enemy Gods stealing Offerings in the area from 10% to 15% of their Max Health
Slash
For the first time in years SMITE has a new permanent game mode, and the launch has definitely been exciting. A huge amount of players have tried the mode and early numbers are showing many indicators of success. We plan to closely monitor this map and apply balance changes as needed. The first topic we are tackling is the Jungle Objectives. These are dying too quickly which does not give teams a chance to contest. We are scaling these up to ensure that more team fights take place over securing the Juggernauts.
Increased the Wild Juggernauts’ stat scaling values to match their counterparts in the lane:
Health: Increased from 150 per stack to 250
Physical Power: Increased from 4 per stack to 6
Physical Protection: Increased from 0 per stack to 4
Magical Protection: Increased from 0 per stack to 1
Items
Persistent Teleport
We aim to get most of our nerfs into the bonus balance, but a few changes required us to collect a little more data before a decision was made. We have now seen a pattern of increasing split-pushing strategies and we will take steps to discourage that. Persistent Teleport is giving a viable teleport option to the Solo lane and rewards players for participating in team fights. We are increasing the base cooldown which will slow this relic down, especially when its owner avoids fights.
Increased Cooldown from 90s to 110s
Aegis of Judgement
This is the other half of the change discussed within the Chaotic Beads section of the Bonus Balance. These damage dealing relics create some scary possibilities, so we want to have the proper tools to balance them as needed. Aegis’ max damage will now be based on the opponents % Health, which is a significant nerf and allows for easier nerfing in the future.
Changed the damage cap from 30% of your max health to be 20% of the target(s) max health
Calamitous Rod of Tahuti
We are seeing a LOT of players pick up the new meteor rod, although we hear constant feedback that its impact is inconsistent. We have sped up the warmup time to help this item hit its target more often, but are pairing that with a small damage nerf as Mage’s have benefitted from a variety of boosts this season and are in a much stronger place than the end of Season 8.
Decreased Warmup time from 1.5s to 1s
Decreased Magical Power Scaling from 40% to 35%
Bluestone Pendant
Shortly after the Axe nerf in bonus, we will be applying a small Bluestone buff in the main update. The axe nerf might be enough to bring this item up into a place where it’s considered meta, but we can see in the data that the Solo gods who most benefit from this item are still struggling significantly, so we wanted to give it a small boost. We are looking forward to seeing a variety of starter options in Solo this year.
Increased HP5 from 10 to 15
Stone of Binding
As we go through these first few updates of the new season we want to continually look for ways to shake up support itemization and make more options viable. Stone of Binding provides a lot of stats for its price, as the only remaining T2 item in the game, so it’s difficult to add too much while keeping the cost so low. A boost to both types of protections should make this item compete with the other options in the Support build.
Increased Magical Protection from 30 to 35
Increased Physical Protection from 30 to 35
Titan’s Bane
As we shift some power away from Crusher in the bonus balance, we want to make sure that Assassin’s still have strong late game penetration options. Titan’s bane seems to have fallen off, so we are adding a small amount of power and lowering the passive cooldown to help this class persist into the late game.
Increase Physical Power from 40 to 45
Decreased Passive Items Cooldown from 10s to 8s
Relic Dagger
This item was heavily discussed during PTS, with all the powerful Relics on their way into the game, it was only logical that Relic Dagger would be a strong choice. We wanted to make sure players got the chance to test this first and prove its worth, which has been verified. We are nerfing the Cooldown Reduction effect this item has on Relics.
Decreased the cooldown reduction on relics from 40s to 30s
Gods
Jing Wei
The nerf to Crit damage in 9.1 was quite significant, although it seems that in most cases the buffs to hunter items did a great job compensating for it, and a large portion of the class is doing well in the new season. Some gods were even more vulnerable to the changes, though, like Jing Wei. We are buffing the cooldowns on her 2 primary damaging abilities to make sure she’s got the lane presence she needs to compete in the role.
Persistent Gust
Decreased Cooldown from 14s to 12s
Explosive Bolts
Decreased Cooldown from 14s to 12s
Hera
The Queen of the Gods seemingly has not graced the battleground in ages. Hera brings a unique skill set to a team, with her massive pet and self shield instead of the traditional ranged poke and mobility that is present in the top Mages. We are giving Hera some more poke damage attached to her powerful polymorph CC, and increasing Argus’ late game protections to make sure he lives long enough to see a team fight.
Polymorph
Increased Base Damage from 80/120/160/200/240 to 90/135/180/225/270
Argus, The Defender
Increased Argus’ Protections from 25/30/35/40/45 to 25/35/45/55/65
Bakasura
This hungry little god needs a lot of help. Bakasura has a storied past of being able to clear the jungle faster than any other god and snowball games with his terrifying ultimate, but we haven’t seen that Baka recently. We are looking to provide him with even more utility within god vs god combat by adding a new component to Eat Minion. He will now be able to shorten the cooldowns of Take down and Butcher Blades when he successfully eats a minion, giving him powerful re-engage potential.
Eat Minion
Now subtracts 1/1.25/1.5/1.75/2s from Take Down and/or Butcher Blades cooldowns when he successfully eats a minion.
Ratatoskr
The Squirrel god has some shiny new acorns, but one seems to struggle to keep up with the rest and the Crit changes certainly complicate things further. We are applying a set of buffs across multiple stats on this acorn. Let’s see if full damage Ratatoskr can live again!
Bristlebush Acorn
Increased Critical Strike Chance from 20% to 25%
Increased Passive self buff after hitting with Dart from 15% Physical Lifesteal and 15% basic attack damage to 20% Physical Lifesteal and 20% Basic Attack damage
Kumbhakarna
You’re finally awake. Kumbhakarna is known for his strong CC by putting gods to sleep, among other things. There is a unique effect on Mighty Yawn that continues to CC enemies if they are woken up from the mez. With this new buff it will now be more beneficial to wake targets up early, especially if the mez functioned as a well timed interrupt. Kumba might even be able to buy Mystical Mail now! (NOT actually advised)
Mighty Yawn
Increased “wake up early” slow and attack speed slow debuff duration from 1/1.25/1.5/1.75/2s to 2s at all ranks
Terra
When we fixed Terra’s interaction that allowed her to Shatter a Standing Stone for 2 different effects at the same time, her priority did go down, especially in high ranked play. This goddess is still far from weak, so we are being careful with her buffs and starting with an ability that has an overly long cooldown as a result of her top-of-the-meta days.
Monolith
Decreased Cooldown from 18s to 16s
Hercules
Many of the Solo Lane Warriors are doing fine right now, the main exception being those who rely on Bluestone, and Hercules. Like Terra, this god has strong potential to take over with even small buffs, so we are playing it safe. Hercules relies on a strong combo of burst damage and CC, and we are buffing the damage on this key skillshot to make sure that he is effective when he does hit all his buttons.
Earthbreaker
Increased Physical Power Scaling from 60% to 70%
Special Thanks + New Skin Voice Actors
Special Thanks To:
Krishnaa Bova
Cultural Consultant – Shiva God Development
Krishnaa participated in conference calls and feedback review sessions with the SMITE dev team at every stage in Shiva’s god design process. She helped verify that our reference material was accurate and provided thoughts on Shiva’s art, gameplay, and personality. She’s a military linguist with a passion for analysis, editing, and foreign languages. She spent her childhood in the U.S. and India, allowing her to give input from a multicultural background.
Ravi Deo
Composer – Hindustani Music Theme
Ravi specializes in Hindustani music and generally creates specifically for dance scenes in films. He performed some instruments within this music pack, but also worked with a team of musicians.
PlayStation 4 players get shafted once again, as it would appear that Destiny 2 The Witch Queen PS4 preload is still unavailable at this moment, with Bungie stating that it will go live during the the weekly reset. This means that players on the platform will be unable to preload the game, and that once The Witch Queen update goes live PS4 players will not be able to dive in immediately.
Due to an unforeseen issue, PS4 Required Content is not yet available for download. Players using the PS4 version of Destiny 2 can download these files at 9 AM PST tomorrow when Update 4.0.0.1 becomes available.
All Required Content is ~72 GB total.
Stay tuned for updates.
Due to an unforeseen issue, PS4 Required Content is not yet available for download. Players using the PS4 version of Destiny 2 can download these files at 9 AM PST tomorrow when Update 4.0.0.1 becomes available.
With the required preload content for PS4 coming in at 72 GB, it’s well worth inferring that PS4 players will have to wait hours before they could play Destiny 2 The Witch Queen, way later than other platforms. That said, here’s hoping the issue gets resolved sooner rather than later, so stay tuned here at MP1st for updates on this once we have them.
UPDATE: PS4 players can now get into the game, where Bungie mentuons that they should download the rest of The Witch Queen while in queue:
UPDATE: PS4 players must log into the game to start the rest of their Witch Queen download. https://t.co/PYAhtvFKs7
Street Fighter 6 was not the only title announced by Capcom during their big reveal stream. Ten huge fighting games from their back catalog are also set to make their return, as the publisher has officially announced the Capcom Fighting Collection, releasing for consoles and PC! Check out details on the collection below, more importantly what fighting games made the cut.
First up is the official announcement trailer, which you can view below:
As for the ten fighting games included in the Capcom Fighting Collection, here’s the titles that made the cut:
Hyper Street Fighter 2 -The Anniversary Edition-
Super Gem Fighter Minimix
Super Puzzle Fighter 2 Turbo
Cyberbots -Fullmetal Madness-
Red Earth
Darkstalkers -The Night Warriors-
Night Warriors -Darkstalkers’ Revenge-
Vampire Savior -The Lord of Vampire-
Vampire Hunter 2 -Darkstalkers’ Revenge-
Vampire Savior 2-The Lord of Vampire-
However, as noted in the official press release, two titles will only be available in the Japan version. These two are: Vampire Hunter 2 and Vampire Savior 2.
Here are the features coming to the game:
All titles support online play! Added multiple battle modes with different uses – Introducing brand-new features to enhance the experience of the original games, as well as useful settings to make it easy for new and returning players to join in the fun. And just like in the original arcade versions, you can battle with friends offline, or test your skills against the CPU opponent, too!
Casual Matches – Choose the games you’d like to play, and you’ll be automatically matched up with an opponent close to your skill level. (Note: Cross-platform matchmaking is not supported.)
Ranked Matches – Battle other players and gain League Points per game for each victory! But don’t let your guard down, because you’ll also lose points when defeated. Players with the most League Points will earn top spots on the leaderboards.
Custom Matches – Choose which single or multiple games to play from and set up your own rules for a custom lobby that can host you and up to 9 other players! Players waiting for their turn can even watch the current battle live!
Check out the Museum for over 500 works of art and more than 400 songs! – Fans can dive deeper into these classics and even peek behind the scenes of their creation with the in-game Museum. This gallery features more than 500 works of art, including concept sketches and design documents from the titles. Audiophiles can also rock out to the Music Player, where an expansive library of more than 400 songs await.
Gallery – Check out the gallery of over 500 individual pages of art and design documentation, including some that have never been released before!
Music Player – The museum also contains a music player with over 400 tracks from the original games, as well as original tracks from the Capcom Fighting Collection!
Full of convenience and new functions! – CAPCOM FIGHTING COLLECTION also added several handy features that was not presented in the original version, making the battle game more fun! For example, “Training Mode” that allows you to practice at your own pace; “Fighter Awards”, encourage players to go for full completion; “Display Filters” that allows you to change the screen according to your preferences!
Training Mode – Hop into training mode and practice at your own pace with a variety of customizable options. You can customize the options for some simple practice or even set up specific training dummy behavior perfect for advanced players. Polish your moves and soon you’ll be going toe-to-toe against the best! (Note: Training mode is not available for Super Puzzle Fighter II Turbo.)
Fighter Awards – Need some extra goals to shoot for? Check out the Fighter Awards menu to track your progress in each game for each character and ending. Can you complete them all?
Display Filters – Change your display size, and choose from display filters that allow you to replicate the classic visual feel of the originals. Including options that reproduce the look of an analog monitor, arcade monitor, and more!
Button Customization – You can freely customize the button controls or keybinds to what works best for you. And if you’re having trouble with the inputs for special moves, don’t fret! Just assign a One-button Special Moves button and execute them with ease. (Note: One-button Special Moves are not available in ranked matches.)
Customizable Difficulty – Make CPU matches in each game as easy or difficult as you like with the Game Difficulty setting. Lower settings are great for new and returning players, and higher settings are great for when you need more of a challenge!
Quick Save and Load – Perform a quick save at any time—even right in the middle of a heated match! Useful for when you want a handy restart point for difficult CPU battles.
Capcom Fighting Collection is coming to PlayStation 4, Nintendo Switch, Steam and Xbox One on 24 June 2022. In case you missed it, check out the official announcement for Street Fighter 6 here.
If you’re trying to log in to the Destiny 2 servers but can’t, don’t fret! It’s not you, but any Destiny 2 down reports are tied to the planned maintenance which has kicked off today, and this is to prep the game for the big The Witch Queen expansion launching tomorrow, February 22!
Destiny 2 Down Status Update Starting February 21:
February 21, 6:45 PM PST (0245 UTC): Destiny 2 is brought offline.
February 21, 7 PM (0300 UTC): Pre-load for Update 4.0.0.1 will be available on all platforms.
February 22, 9 AM (1700 UTC): Destiny 2 will be brought back online. Update 4.0.0.1 will be playable on all platforms and regions.
February 22, 10 AM (1800 UTC): Destiny 2 maintenance is scheduled to complete.
While the offiical patch notes aren’t available yet, Bungie has released an initial set of changes included in The Witch Queen, which you can read about here.
We’ll update the post once the servers are back up.
Arc System Works has released the Dragon Ball FighterZ update 1.30 on all platforms today. This update gives support for the upcoming Android 21 (Lab Coat) DLC. While this new update is available today, the Android 21 DLC won’t be out until February 24. She will be available in the Season Pass, or as a standalone DLC release. Some smaller other fixes have been made in today’s update too. You can read the full DBZ February February 21 patch notes below.
Here are the patch notes via the PS4 update history:
Added data for DRAGON BALL FighterZ – FighterZ Pack 20 downloadable content
Note: Must be purchased and downloaded separately.
Fixed issues with fighting mechanics
Updated replay data version
(Replay data from older versions cannot be played.)
Fixed bugs and made improvements to overall stability.
That’s all of the news about today’s update so far. If Arc System releases more notes regarding fighter-related changes, we’ll update the post accordigly.
You can check out the previous patch notes here. Dragon Ball FighterZ is out now for PC, PS4, Xbox One and Nintendo Switch.
The Witch Queen expansion is officially launching tomorrow, and to help prepare players for this grand new adventure, Bungie has begun rolling out preloads for the Destiny 2 update 2.42. Here is everything we know about it!
The full patch notes aren’t available just yet, but Bungie did give us a bit of a sneak peak.
Update: Bungie has released the official patch notes for the update, we’ve updated the post to reflect the changes.
ACTIVITIES:
STRIKES
The Glassway:
Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
The Disgraced:
Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.
The Scarlet Keep:
Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.
Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.
Warden of Nothing:
The launch node for this strike now appears on the Dreaming City map on the Director.
There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category. Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points.
Fallen S.A.B.E.R.:
Fixed a spot where players could hide from danger.
Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.
Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.
NIGHTFALLS
All difficulties of Nightfall EXCEPT Grandmaster now feature the Acute Burn modifier. This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. The burn element is set per strike.
All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed.
Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist. These modifiers rotate each week.
Three Seasonal Modifiers for Season of the Risen have been added to the game.
The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.
Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.
DUNGEONS
Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.
Updated Wish-Ender quest to not require Tangled Shore steps.
RAIDS
Vault of Glass:
Fixed invisible geometry that hinders player traversal to the first secret chest.
Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful.
GAMBIT
General
Added Freelance: Gambit activity node.
Updated Gambit combatant encounter variants.
The Shriekers rest… for now.
Combatant energy shield resistance increased.
Increased medium Blocker (Phalanx) vitality from 500 to 1000.
Added Stasis attack to the large Blocker (Knight).
Bank locked waypoint now displays from afar and offscreen.
The rules of Gambit are now displayed in an activity modifier on Gambit and Gambit Freelance.
Gambit now has Gambit-specific loading screen hints.
Ammo
Combatants no longer drop ammo bricks by chance.
Ammo finder mods will still function.
Ammo crates now spawn after clearing each front of combatants.
Crates give both Heavy and Special ammo.
High-value targets now drop Heavy ammo bricks on death.
Death and Resurrection
Players now drop half of their held Motes when defeated.
Players can be revived by other players two seconds earlier, and auto-respawn is delayed two seconds.
Added player respawn points to all fronts.
Invasions
One of the Mote phase invasions has been removed.
Invasions now trigger at 40 and 80 Mote thresholds.
Opponent nameplates are hidden when aiming down sights as invader.
Invaders can no longer see opponents’ Mote count on their nameplate.
Primeval
Primeval gains an invulnerability shield which is removed upon defeating the Primeval Envoys.
Adjusted Primeval health, healing, and Primeval Slayer stack scaling.
Primeval Slayer stacks no longer affect Primeval Envoys, but Primeval Envoys vitality reduced from 2000 to 1000.
Primeval Envoy and Taken now spawn in the Fronts.
Primeval Servitor variant has been removed from Gambit.
Malfeasance quest will now be granted on any Primeval kill.
Bank drain will continue to increment your team’s Mote count even when the opponent team has summoned a Primeval.
Fixes
Fixed an issue where the visual effect for being invaded did not apply to players returning from invasions.
Fixed an issue where invaders would drop Motes when the opponent is already on the Primeval phase.
Deep Six: Fixed an issue with AI combatants’ movement and placement behavior.
Fixed an issue that caused miniboss combatants to converge upon the same firing areas.
CRUCIBLE
Fixed an issue where the Crucible Submachinist medal was not being awarded.
Fixed an issue with the Unfaltering Glory Triumph win streak not properly resetting.
Added Vostok and Eternity back into Crucible playlists.
IRON BANNER
Saladin now displays the Iron Engram in his rank description tooltip, so that players better understand their rewards for ranking up.
TRIALS
Added small amount of Trials reputation at match-end for every round won that match.
The amount that gets added increases the more ticket wins you have. At the top end, each round won generates 21 Trials reputation. This should speed up Trials reputation gains by around 50 percent on average.
Bonus win from Passage of Ferocity now grants progress towards Saint’s 7-win challenge.
Ritual Ranks
Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.
Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.
LOST SECTORS
Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty.
Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.
Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. On Master it was already replaced with an Overload Champion.
Legend and Master Lost Sectors are now the same Lost Sector each day.
When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.
Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.
The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty. They can no longer be killed with finishers as a result.
Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.
Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.
Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.
Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.
GENERAL ACTIVITIES
On most activities that feature multiple Champion types, we now display a single combined activity modifier (e.g., Barrier and Unstoppable as a single icon) instead of a separate modifier for each one.
Tooltips for the Champion activity modifiers now include more information on how to acquire and equip anti-Champion armor mods.
Tooltips for the Champion activity modifiers now include Champion icons.
On most activities with Match Game, we now display an activity modifier icon to showcase which enemy shields you will face.
SEASONAL CHALLENGES
Fixed Seasonal Challenges so that the current week opens by default during weeks 1-10.
UI/UX:
F8 and F12 can no longer be bound to keyboard inputs. Existing bindings to these keys have been removed.
Seasonal Challenges can now be tracked and are visible in Nav Mode.
Subtitles no longer overlap with notifications that appear at the bottom of the player’s HUD.
Subtitles have been defaulted to on for all players. Subtitles may be turned off in the settings menu.
TEXT CHAT
Additional platforms now support text chat input via a hardware keyboard.
Stadia
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X|S
Added an option to change the font size of text in text chat.
Known Issues:
IME support is not yet available. The team is working on providing a solution in the near future.
ROSTER
Updated social preferences settings to include clan-invite preferences.
Enabled player search on Stadia via hardware keyboard.
DIRECTOR
Prophecy dungeon has been moved to the Legends screen.
GAMEPLAY AND INVESTMENT:
ARMOR
Six new permanent armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equivalent mod for each of the four damage types.
These mods can be socketed into your helmet mod sockets and allow your weapons to generate Orbs of Power (functionality that has been deprecated from weapons).
These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type.
A suite of permanent armor mods has been added that work with the new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods can be obtained when opening Legendary engrams.
Reduced the cost of changing the energy type of a fully Masterworked piece of armor.
Once Masterworked, Legendary armor can swap between energy types for a cost of 10,000 Glimmer and an Upgrade Module.
Fully Masterworked Exotic armor can swap between energy types for a cost of 20,000 Glimmer and an Upgrade Module.
Fixed an issue where Titans could accidentally trigger the Energy Converter mod while in their Super, consuming all stacks of Charged with Light for no gain.
Fixed an issue where higher-tier damage reduction could be extended when gaining lower-tier damage reduction.
Protective Light’s damage reduction reduced to 10 percent.
Well of Tenacity damage reduction increased to 50 percent.
Dev Note: Protective Light was previously too dominant and felt too much like a must-take mod. By swapping the damage reduction values of Protective Light and Well of Tenacity, Protective Light should no longer feel like a mandatory part of every loadout, and players will need to choose between a smaller, but longer-lasting, amount of damage reduction on-demand when wounded (Protective Light) vs. a shorter-duration but stronger amount of damage reduction when picking up Void wells (Well of Tenacity).
Reworked Heart of Inmost Light to be more consistent and readable.
Fixed an issue where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge abilities that could not recharge mid-Super.
Synthoceps no longer increase the damage of Stasis Crystals while in Super.
FINISHER MOD REWORK
Finishers can now always be performed even when using mods that require Super energy.
If the required Super energy is not available, the benefit will not trigger.
Dev Note:With the introduction of Lucent Hive Ghosts and finishers being mechanically necessary to defeat them, the finisher mods have all been updated to behave differently. Now, regardless of which mods you have equipped or how much Super energy you have, you will always be able to perform finishers. If you don’t have the requisite energy, or you don’t need what the mod would grant, the benefit will not trigger, and you will not have Super energy deducted. For example, if you have the One-Two finisher equipped and you have a full melee and/or less than one-sixth of your Super energy, you will be able to perform the finisher, but you will neither gain melee energy nor be charged Super energy.
WEAPONS
Fixed an issue where the Zealot’s Reward Fusion Rifle could be fired without costing the correct amount of ammo.
Bows with Explosive Head and the Anti-Barrier mod will now detonate on impact with enemies.
Fixed an issue where the Whisper of the Worm ornament, Roar of the Wyrm, had slightly visible holes near the scope.
GLOBAL
Kill Trackers
Now visible by default on all weapons that shipped in Forsaken and later.
Exotic weapons from earlier than that will be updated in a later release.
Special Ammo
Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren’t empty).
The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equivalent for other weapons.
Scavenger adds to this as normal.
Quickswap Glitch
Fixed an animation cancel allowing players to use a specific button combination to swap almost instantly.
Inserting mods on Legendary weapons is now free and instantaneous.
WEAPON ARCHETYPES
Fusion Rifles
Increased high-impact Fusion Rifle damage per bullet from 62 to 64.
Increased high-impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.
Breech Grenade Launchers
Reduced blinding and concussion grenade damage by 25 percent.
Rocket Launchers
Scaled damage by subfamily:
Precision: 0.95x
High Impact: 1.0x
Adaptive: 1.05x
Aggressive: 1.05x
Sniper Rifles
Reduced variance in aim assist scaling between low zoom (35 zoom) and high zoom (60 zoom) Sniper Rifles.
Cone scalar increased by ~25 percent on low zoom, reduced by ~9 percent on high zoom.
Pulse Rifles
Increased damage vs minors in PvE by 10 percent.
EXOTIC WEAPONS
Exotic Primary Ammo Weapons
Increased damage vs minors in PvE by 40 percent.
Trace Rifles
Increased damage vs minors in PvE by 40 percent.
Chaperone
Reduced passive range buff from 2m to 0.5m.
Duality
Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected).
The On Black Wings damage buff no longer clears on reload.
Tarrabah
Now reduces perk progress by half instead of clearing it on weapon stow.
Increased duration increases for damaging a player slightly.
Ruinous Effigy
Increased the damage dealt by guarding with a transmutation sphere by 66 percent (30 percent against players).
Lumina
Increased range stat from 44 to 59.
Increased base stability stat from 46 to 56.
Ager’s Scepter
Fixed being able to activate or continue using empowered mode while suppressed or Stasis encased.
Rebuilt the perk. Previously, the perk modified Super charge rate; now it freezes Super recharge and deducts Super directly, fixing several issues with activities that change charge rate and outliers for recharge based on Intellect stat.
Dead Man’s Tale
Reduced the catalyst’s hip-fire rate of fire from 150 RPM to 130 RPM.
Lorentz Driver and Arbalest
Doubled the amount of flinch received.
Forerunner
Increased ammo picked up from a Special ammo brick from 2 to 3 (or 4 to 5 with a Scavenger mod).
LEGENDARY WEAPONS
Adjusted weapon stats on some older weapons
Hand Cannons
Updated out of band stats for old 150 RPM Hand Cannons.
Dire Promise: +4 range, +3 stability, -4 aim assist.
Dev Note: Typically we don’t adjust stats on weapons at all post-ship, so we don’t intend to do this regularly.
PERKS
Hip-fire Grip
Now increases damage falloff start and end distances by 20 percent (except on Shotgun, Sniper Rifle and Fusion Rifle).
Adagio
Increased duration from 5s to 7s.
Increased damage bonus (except for on Bow and Fusion Rifle) from 25 percent to 30 percent.
Now adds +10 range.
Added a timer to the buff text to make it easier to tell when it’s going to expire.
Dual Loader
Reduced reload stat penalty from -50 to -35.
Danger Zone
Reduced self-damage scalar for Grenade Launchers. Combined with the other scalars, this ends up reducing self-damage from 1.25x to 0.75x.
Tap the Trigger
On Fusion Rifles only:
Reduced stability bonus from +40 to +10.
Changed max recoil angle scale from 0.5 to 0.875.
Changed error angle scale from 0.9 to 0.975.
Unchanged on all other weapons
Eager Edge
Reduced lunge distance benefit while airborne by 25 percent.
Now caps maximum player airborne velocity (to a fairly high value) while active.
Headseeker
Extended buff duration from 0.17s to 0.3s (will now last for the full burst of an Aggressive Burst Pulse Rifle).
ABILITIES
Void Subclasses
Reworked to fit Subclass 3.0 system. There are too many individual systemic changes to list here, but the Void subclasses now use the Aspect and Fragment system used by Stasis.
Standardized a set of buffs and debuffs aligned to the Void damage type:
Void Overshield — You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Void Invisibility — You vanish from sight, and do not appear on enemy radar. Performing offensive actions will end Invisibility.
Devour — Feast on the energy of your defeated foes. Kills restore you to full health, grant grenade energy, and extend Devour.
Void Weaken — The target takes increased damage, and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Suppression — The target is taken out of any active abilities, and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons.
Void Volatile — The target is afflicted with unstable Void energy, andenergy and will explode upon taking additional damage.
Hovering over Aspects, Fragments, or abilities on the subclass screen now displays a tooltip flyout detailing any relevant status effects.
Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments or Aspects with some changes to behavior as a result.
All classes now have access to all Void grenades.
GRENADES
Vortex Grenade
Now pulls enemies into the lingering damage field on impact.
Linger damage per tick reduced by 20 percent.
Detonation damage vs. players reduced by ~50 percent.
Base cooldown increased from 105s to 121s.
Void Spike Grenade
Base cooldown reduced from 105s to 91s.
Voidwall Grenade
Now more consistently expands to its full length over uneven terrain.
Scatter Grenade
Charged Scatter Grenade seeker lifetime before detonating and seeker tracking strength increased.
Nothing Manacles now inherits the charged grenade projectile directly and benefits from this change.
Base cooldown increased from 105s to 121s.
Suppressor Grenade
Suppression effect now lasts 5s against player targets, down from 10s.
HUNTER
NIGHTSTALKER
Shadowshot
Split Shadowshot into two separate variants — Deadfall and Moebius Quiver.
Shadowshot: Deadfall
On impact, Deadfall Shadowshot now pulls nearby enemies into tether range before arming.
Duration of tether mark against players (the red X that is applied to tethered targets) reduced from 30s to 10s. Unchanged vs. PVE combatants.
Base direct impact damage decreased from 250 to 150.
Damage vs. combatants increased to compensate.
This increase varies by type and tier of combatant, but generally is significantly more damage than before.
Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges more quickly than previous).
Shadowshot: Moebius Quiver
Each shot now fires a volley of three Void Arrows in a fan that seek to nearby enemies, Suppressing and Weakening them, and making them Volatile.
Two shots per Super; three with Orpheus Rig equipped.
Reduced base direct impact damage per arrow from 250 to 125 and reduced bonus damage vs. tethered targets from 5x to 1.2x.
Increased base damage scalars vs. PVE combatants to compensate, moving much of the tethered target bonus damage back into base impact damage in PVE.
This increase varies by type and tier of combatant, butcombatant but is generally within the same damage profile as the previous Moebius Quiver in terms of total damage.
All Shadowshot variants
Now suppresses the target more quickly and reliably on direct impact.
Slightly lowered the collision size of the Shadowshot projectile to reduce instances where it would get caught on doorframes in close quarters activation.
Player maximum momentum while casting Shadowshot reduced:
In-air speed reduced from 5.5m/s to 3m/s.
Ground speed reduced from 8.5m/s to 5.5m/s.
This should reduce the number of instances of players flying off ofoff cliffs, into boss stomp range, or beyond the edge of the known universe while firing their Shadowshot arrows.
Fixed an issue where Shadowshot arrows would immediately delete when impacting a Barrier Champion’s shield.
Deprecated the Corrosive Smoke ability and Heart of the Pack buff behavior.
Snare Bomb
Now the default Nightstalker melee ability.
Now Weakens enemies on detonation.
Radar ping duration reduced to 5s after impact.
Vanish Smoke Bomb
Deprecated as a standalone melee ability.
When the Trapper’s Ambush Aspect is equipped, your Snare Bomb will make nearby allies Invisible when it impacts a surface or enemy.
REVENANT
Silence and & Squall
Now follows boss or Champion targets if they move out of the Squall area. If the boss or Champion dies, the Squall will attempt to find a new target and move toward them.
ARCSTRIDER
Arc Staff cooldown time increased from tier 3 to tier 2.
TITAN
SENTINEL
Ward of Dawn
Now a standalone Super in recharge tier 5 (fastest recharge tier).
Weapons of Light outgoing damage bonus reduced from 35 percent to 25 percent.
Ward of Dawn can now take damage from Kinetic weapons.
Now casts much more quickly as a result of being decoupled from the Sentinel Shield activator.
Sentinel Shield
Deprecated small shield block behavior.
Banner Shield is now the new base behavior for Sentinel Shield — large guard size, generates Orbs of Power on blocking damage, can be shot through by allies, and provides a weapon damage boost for allied players behind the caster while guarding.
Shield Bash
Now grants a Void Overshield on kill.
Deprecated the Tactical Strike and Defensive Strike melee abilities, and the Turn the Tide subclass passive perk.
Added a new ranged melee ability:
Shield Toss – Throw your Sentinel Shield, which ricochets between nearby enemies. Each hit with Shield Toss grants a small amount of Void Overshield.
SUNBREAKER
Sunspots
Damage vs. players reduced from 250hp/s to 75 hp/s.
Throwing Hammer
Fixed an issue causing this projectile melee to behave as a physical melee.
STRIKER
Fists of Havoc cooldown time decreased from tier 1 to tier 2.
BEHEMOTH
Glacial Quake cooldown time decreased from tier 1 to tier 2.
Glacial Quake ground follows (that create the three lines of crystals) now terminate early if they hit an allied Ward of Dawn.
WARLOCK
VOIDWALKER
Nova Bomb
Split Nova Bomb into two separate variants: Vortex and Cataclysm.
Nova Bomb: Vortex
On impact, now pulls nearby enemies into the lingering damage field.
Nova Bomb: Cataclysm
Increased travel speed by ~30 percent.
Added a short delay before Nova Bomb seekers spawn to reduce instances of them being caught in the detonation area and destroyed prematurely.
Decreased damage from the caster when shooting your own Nova Bomb.
Previously a scalar increased damage you dealt to your own Nova Bomb by 1000x; this has been reduced to 4x.
This is intended to reduce instances of accidentally destroying your Nova Bomb while in flight after firing it at a boss.
Deprecated the Entropic Pull, Devour, and Atomic Breach melee abilities, and the Dark Matter subclass passive perk.
Added a new ranged melee ability:
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
Handheld Supernova
Now makes the target Volatile on hit.
Now accessed via the Chaos Accelerant Aspect when Magnetic Grenade is equipped.
SHADEBINDER
Winter’s Wrath cooldown time decreased from tier 1 to tier 2.
DAWNBLADE
Daybreak cooldown time increased from tier 2 to tier 1.
VOID ASPECTS
Added:
Hunter:
Trapper’s Ambush
Vanishing Step
Stylish Executioner
Titan:
Controlled Demolition
Bastion
Offensive Bulwark
Warlock:
Chaos Accelerant
Feed the Void
Child of the Old Gods
VOID FRAGMENTS
Added:
Echo of Expulsion
Echo of Provision
Echo of Exchange
Echo of Remnants
Echo of Reprisal
Echo of Undermining
Echo of Persistence
Echo of Leeching
Echo of Domineering
Echo of Dilation
[redacted]
[redacted]
[redacted]
[redacted]
MISCELLANEOUS
Rat King and Assassin’s Cowl
Updated to use the new Void Invisibility buff.
Helm of Saint-14
Updated to use the new Void Overshield buff.
Stasis Crystals
Now take 90 percent less damage from PVE combatants.
POWER AND PROGRESSION
The Seasonal Artifact is no longer capped at 12 unlocks. Over the course of the Season, players will be able to continue earning artifact mod unlocks, potentially up to unlocking all 25 artifact mods.
Powerful and Pinnacle gear rewards have moved from Europa to the new destination in The Witch Queen.
Power bands have been updated/increased:
Floor: 1350 (up from 1100)
Soft Cap: 1500 (up from 1270)
Powerful Cap: 1550 (up from 1320)
Hard Cap: 1560 (up from 1330)
(The purchasable character boost has been updated accordingly and will increase your character’s Power to the new Soft Cap of 1500.)
UMBRAL FOCUSING
After many months of dutiful service, the Prismatic Recaster is removed from the H.E.L.M.
Rahool in the Tower has risen to the challenge and can now decode Umbral engrams.
Gear focusing options for Season Ppass owners will reside on that Season’s vendor.
At Season start, players can focus Umbral engrams into Seasonal gear.
Focusing individual weapons and armor pieces will require two things: Having collected that gear piece before and owning the vendor upgrade for weapons or armor.
BOUNTIES AND PURSUITS
Fixed a rare issue with the Lost Lament Exotic quest, causing which caused players to be stuck with the Broken Blade item from Banshee.
Added daily and repeatable calibration bounties for Glaives.
Added new bounties for Void status effects.
Added Stasis calibration bounty.
Dreaming City bounties have been updated to provide the same XP rewards as other bounties of the same kind (repeatable, daily, or weekly).
EMBLEMS
The Spoils of Ishtar emblem now can now track raid statistics.
SHADERS
Fixed an issue allowing duplicate shaders to continue to drop from patrol chests. Looking at you, Powder Blue.
CATALYSTS
The following catalysts now have a chance to drop when completing Vanguard, Crucible, or Gambit activities:
Hawkmoon
Dead Man’s Tale
Ager’s Scepter
Outbreak Perfected
Whisper of the Worm
The Fourth Horseman
SEASON PASS REWARDS
High-stat Seasonal armor has been reintroduced.
Individual pieces are awarded between ranks 57 and 87.
Legendary engrams have been replaced with focused Umbral engrams.
Five in total. Each focused to a different armor piece (arms, legs, chest, class, and head).
All Umbral engrams are tier 2.
The Season Pass emblem has been removed, but we have introduced a Season Pass Sparrow.
The Season Pass scrounger bonuses (bonuses which increased Seasonal weapon/armor drop chances in ritual activities) have been overhauled.
The weapon scrounger bonuses are no longer separated by weapon type or ritual activity. They now apply to both Season Pass Legendary weapons and all activities at once.
Two weapon scrounger bonuses instead of six.
The first bonus grants the player a small chance to receive earn the weapons from ritual activities. The second bonus gives an improved chance.
Total drop chance is unchanged from previous Seasons.
The armor scrounger bonuses are no longer separated by ritual activity. It now applies to all activities at once.
One armor scrounger bonus instead of three.
Like the weapon, the total drop chance for each armor piece is unchanged.
Aside from the emblem, no items have been removed from the Season Pass, only added.
A number of rewards such as Glimmer and Legendary Shards have been consolidated to make room for high-stat armor.
A small amount of Upgrade Modules have been added.
The order some rewards are acquired has been tuned to accommodate the above changes.
PLATFORMS AND SYSTEMS:
Windows 10 (and up): Windowed HDR is now supported
When playing Destiny in windowed HDR, the game will automatically swap between HDR and SDR if the window moves to a display without HDR support.
All players (SDR or HDR) that use the software OBS on Windows 10 (and up) with Window Capture: Ensure the ‘Capture Method’ is set to ‘Windows Graphics Capture’ or capturing will display a black screen. The BitBlt setting will continue to work for previous versions of Windows.
Windows 10 (and up): windowed fullscreen should provide the same (or better) performance compared to exclusive fullscreen.
Screenshots are now supported when playing in HDR on PC.
Screenshots must be taken using the in-game screenshot feature.
HDR screenshots will be tone-mapped to SDR and saved as lossless PNG files.
Display calibration improvements (all platforms).
Players in HDR will see an updated calibration UI screen to adjust their settings.
HDR calibration settings have been updated with friendlier functionality to accommodate the wide range of HDR display capabilities and viewing environments.
SDR and HDR calibration settings are no longer stored account-wide and old settings have been reset.
Display calibration settings are now stored per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia.
SDR brightness settings no longer affect the game when playing in HDR.
GENERAL:
Adjusted the physics knockback for boss stomps. This will should result in fewer deaths from being knocked into an object.
Tangled Shore and the Forsaken campaign have entered the Destiny Content Vault.
Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ.
Petra Venj bounties can now be purchased from the Destiny Companion App without requiring a character to be on the Dreaming City destination.
Some items that were previously sold by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small chance of dropping upon completion of a Gambit match.
Players above the Soft Cap (1500 Power) will no longer receive Rare (blue) drops from playlist activity completions (Crucible, Gambit, Vanguard).
Players above the Soft Cap will have an increased chance at Legendary weapons and armor drops, or a small amount of Legendary Shards.
Returning players who have no Power weapon equipped will now have a Rocket Launcher granted to them on login. Thank the Light!
In Season 16, Amanda Holliday will now reward a new emblem to players that complete the Twitch Subscription bounties through the Destiny 2 Twitch Extension.
VENDORS
Xûr now sells Hawkmoon and Dead Man’s Tale.
He will offer a unique roll of both weapons each week.
Master Rahool now offers a Material Exchange and will be the source for purchasing Enhancement Prisms and Ascendant Shards.
Banshee-44 and Ada-1 now offer four mods at a time (Increased from two).
Banshee-44 has been updated utilize the new reputation system used by other vendors in the tower such as Shaxx, Zavala, the Drifter, and Saint-14.
Dismantle armor and weapons to earn Gunsmith reputation.
Banshee-44’s Daily Bounties now offer a small amount of Gunsmith reputation upon completion.
Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated.
Ghost mods that generated Weapon Telemetries have been removed:
Arc Analyzer
Solar Analyzer
Void Analyzer
Omni-Telemetry
Banshee Special
The Drifter now offers weapon and armor focusing.
New Gambit engrams can be spent on focused equipment from the Drifter, or be decrypted by Master Rahool.
Shaw Han
Shaw will no longer offer repeatable bounties to new characters before they have finished A Guardian Rises, saving New Lights valuable Glimmer.
A new Exotic quest, The Queen Beckons, is available from Shaw Han for players who purchase The Witch Queen expansion.
Upon completion, the quest awards the Exotic Auto Rifle, Sweet Business.
The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa.
Ikora Rey
From her overlook in the Tower Bazaar, Ikora will now teach all classes the Void abilities, Aspects, and Fragments they have yet to unlock on their character.
However, easily learning new Void abilities comes with a cost: each new ability learned requires large quantities of reprogrammable matter (Glimmer) and a nearby meditation device to expedite the process.
Returning characters with a Void subclass will have the majority of their abilities unlocked upon character login.
Grenades that were not accessible to a class prior to The Witch Queen launch will still need to be learned from Ikora.
For new characters, Ikora will offer quests to earn their Solar and Arc subclasses once they have reached her step in the A Spark of Hope questline.
NEW LIGHT
Changes alongside Void 3.0:
All new characters will start with the reworked Void 3.0 subclass regardless of class.
Solar and Arc subclasses may still be unlocked for all classes via quests. These quests are available after finishing the A Guardian Rises questline and talking to Ikora Rey during the A Spark of Hope quest.
New characters will start with Void subclass abilities intended to be more friendly and appealing to new players. Additional abilities may be unlocked by talking to Ikora in the Tower.
Hunter:
Super Ability: Moebius Quiver
Class Ability: Marksman’s Dodge
Movement Ability: Triple Jump
Charged Melee: Snare Bomb
Void Grenade: Scatter Grenade
Titan:
Super Ability: Sentinel Shield
Class Ability: Towering Barricade
Movement Ability: Catapult Lift
Charged Melee: Shield Throw
Void Grenade: Magnetic Grenade
Warlock:
Super Ability: Nova Bomb: Vortex
Class Ability: Healing Rift
Movement Ability: Burst Glide
Charged Melee: Pocket Singularity
Void Grenade: Vortex Grenade
New Quest: Learning Light
During the Schism mission, players will acquire a new quest called Learning Light that teaches them more about their subclass abilities.
This quest is only available to new characters and existing characters that have not yet finished the Schism mission in the A Guardian Rises questline.
This quest is not required to complete the A Guardian Rises questline.
A Guardian Rises questline
The second Sacrifice questline step requiring players to purchase a bounty from Shaw Han has been removed.
The Seek and Destroy questline step no longer requires completing a bounty to progress.
The Welcoming Committee questline step, where players meet Ikora for the first time, now has a new VO introduction performance for her character.
A Spark of Hope questline
After completing the first step in the questline, Zavala will now ask players to play the first mission of The Witch Queen campaign instead of Beyond Light.
Cosmodrome destination
A precarious but usable path has been welded together to help New Lights climb from The Divide into the Exodus Garden 2A Lost Sector.
An issue has been resolved where players on the Guardian Rises mission would not see the Ketch fly-by performance in The Divide if another player on that same mission was already present.
Europa destination
Europa has been added to the destination XP-based unlock flow for New Light players.
LOCALIZATION:
Eris for Brazilian Portuguese has been re-recorded to replace soundalike.
Ghost for Mexican Spanish has been re-recorded to replace soundalike.
Ghost and Drifter for Castilian Spanish have been partially re-recorded to replace soundalike.
Will be fully re-recorded in the next update.
Zavala for Mexican Spanish has been re-casted and re-recorded.
Once the official patch notes are out, we’ll update the post to reflect the proper changes made.
Update: The post has been updated to reflect the changes released by Bungie.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.