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Fortnite Update 1.000.063 Released for Outfits Fix and More This April 26

Epic Games has rolled out the Fortnite update 1.000.063 patch for all platforms today, and this is to fix the Outfits issue that surfaced via the v20.20 title update released last week. Read on for the latest Fortnite patch notes below.

Fortnite Update 1.000.063 Patch Notes:

Here’s the announcement from Epic Games:

We’ve just released a maintenance patch on all platforms to address stability and Outfits physics issues.

You will be able to download the patch before launching your game.


We’re investigating an issue with some physics no longer functioning properly on several Outfits as of v20.20.

We’ll provide an update when we have more info. — This issue is now resolved.

That’s about it for this patch. Check out this link to see the datamined info from patch v20.20.

If there are any other gameplay-related changes in today’s patch, we’ll be sure to update the post accordingly

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.53 Deployed for Outfits Issue & More This April 26

Epic Games has released Fortnite update 3.53 today on all platforms, and given this is an unannounced title update, don’t expect any new content. This patch was released for stability fixes and for an Outfits issue. Read on for the full Fortnite April 26 patch notes.

Fortnite Update 3.53 Patch Notes | Fortnite April 26 Patch Notes:

Here’s the announcement from Epic Games:

We’ve just released a maintenance patch on all platforms to address stability and Outfits physics issues.

You will be able to download the patch before launching your game.


We’re investigating an issue with some physics no longer functioning properly on several Outfits as of v20.20.

We’ll provide an update when we have more info. — This issue is now resolved.

That’s about it for this patch. The big v20.20 title update was released just last week which include a lot of changes. Check out this link to see the datamined info from that patch.

If there are any other gameplay-related changes in today’s patch, we’ll be sure to update the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show 22 Update 1.04 Patch Notes; Out for Bug Fixes This April 26

San Diego Studio has now released MLB The Show 22 update 1.04 today on April 26. This update is available now for the PlayStation, Xbox and Nintendo Switch platforms. Most of today’s update fixes general gameplay issues and improves the Stadium Creator mode. This is the fourth update released for the game to date. You can read the full patch notes below.

MLB The Show 22 Update 1.04 Patch Notes | MLB The Show 22 Update 1.004 Patch Notes | MLB The Show 22 April 26 Patch Notes:

MLB The Show 22 Game Update 4
PS4: 1.04
PS5: 1.004
Xbox One and Xbox Series X|S: 1.0.0.58
Nintendo Switch: 1.04

GENERAL GAMEPLAY

  • Fixed an issue that would occasionally cause players to T-pose after a swinging strikeout.
  • Fixed an issue that would cause the shortstop to throw without urgency in some situations.
  • Fixed an issue that would prevent the first baseman from catching a specific pop up around the pitcher’s mound.
  • Removed check swings from Beginner difficulty to simplify the experience for new players.
  • Fixed an issue that would prevent the first baseman from moving after a specific catch animation.

CO-OP

  • Fixed an issue that would occasionally cause a network error to occur when a user disconnected their controller.
  • Fixed a bug that would occasionally cause users to see different screens before the game.

FRANCHISE

  • Logic improvements made to the CPU roster to promote highly rated players with MLB experience who should be on the 40-man roster.

CUSTOM LEAGUES

  • Fixed an issue that would cause incorrect difficulty settings in game.

STADIUM CREATOR

  • Fixed an issue that would prevent some wall props from being selected.
  • Fixed the Batter’s Eye wheel button, and other other buttons that weren’t matching up with their intended selections.
  • Fixed an issue that would cause a soft lock when attempting to enter a stadium after receiving a Download Failed message.
  • Fixed a bug that would cause the grass to appear white in created stadiums.
  • Various prop improvements.

MISCELLANEOUS

  • Introduction of the Nike City Connect Kansas City Royals uniform.
  • Various equipment updates and additions.

That’s all the patch notes that have been posted for today. MLB The Show 22 is out now for the PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch consoles.

Source: The Show

Damien Seeto

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Final Fantasy XIV Update 9.49 Patch Notes; Out for 6.11 This April 26

Square Enix has released Final Fantasy XIV update 9.49 (PS5 version 1.000.133), and this is for patch 6.11 as tagged by the devs. This brings quite a host of changes from the Newfound Adventure patch released a few weeks ago. Read on for the Final Fantasy XIV Online April 26 patch notes.

Final Fantasy XIV Update 9.49 Patch Notes | Final Fantasy XIV Update 1.000.133 Patch Notes | Final Fantasy XIV April 26 Patch Notes:

Patch 6.11 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Actions and traits have been adjusted as follows:

Each action and trait is listed as it appears at level 90.

Gunbreaker

Action Adjustment
Gnashing Fang Potency has been increased from 360 to 380.
Savage Claw Potency has been increased from 440 to 460.
Wicked Talon Potency has been increased from 520 to 540.
Jugular Rip Potency has been increased from 180 to 200.
Abdomen Tear Potency has been increased from 220 to 240.
Eye Gouge Potency has been increased from 260 to 280.

Dragoon

Action Adjustment
Jump When Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.
High Jump When High Jump changes to Mirage Dive, there will now be a small input delay to prevent the unintended execution of Mirage Dive.

Samurai

Action Adjustment
Midare Setsugekka Potency has been increased from 600 to 640.
Kaeshi: Setsugekka Potency has been increased from 600 to 640.
Shoha Potency has been increased from 500 to 520.

Machinist

Action Adjustment
Wildfire Potency increase per weaponskill landed has been increased from 200 to 220.

The high-end duty Dragonsong’s Reprise (Ultimate) has been added.

“There are no ifs in history, yet man is wont to cast his mind towards the path not walked.”

Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man’s masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War…

Level Requirement Disciple of War or Magic level 90
Party Size Eight players
Time Limit 120 minutes

Requirements

After completing Asphodelos: The Fourth Circle (Savage), speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Entering Dragonsong’s Reprise (Ultimate)

Dragonsong’s Reprise (Ultimate) can only be accessed via the Raid Finder after forming a party of eight players who have all completed Asphodelos: The Fourth Circle (Savage).

Completion Reward

Upon completing Dragonsong’s Reprise (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week’s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.

The reward can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for ultimate weapons of the Heavens.
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

PvP

The following adjustments have been made to PvP actions:

Paladin

Action Adjustment
Holy Sheltron Reduction to damage taken has been changed from 10% to 20%.
Atonement Potency has been increased from 6,000 to 8,000.

Warrior

Action Adjustment
Bloodwhetting Damage converted into HP has been reduced from 100% to 75%.
Barrier strength has been reduced from 20% to 10% of maximum HP.

Dark Knight

Action Adjustment
Shadowbringer Potency has been increased from 4,000 to 6,000.
The Blackest Night Recast time has been reduced from 20 to 15 seconds.

Gunbreaker

Action Adjustment
Double Down Potency has been increased from 10,000 to 12,000.
Rough Divide The additional effect “Increases movement speed” has been added.
Draw and Junction The status effects Junction Tank, Junction DPS, and Junction Healer no longer expire upon beng incapacitated.
Relentless Rush Potency has been increased from 3,000 to 4,000.
Increase to target’s damage taken has been changed from 3% to 4%.
Nebula Effect duration has been increased from 6 to 10 seconds.
Aurora Potency has been increased from 6,000 to 8,000.

Monk

Action Adjustment
Enlightenment Additional damage from the Pressure Point effect has been increased from 8,000 to 12,000.

Ninja

Action Adjustment
Bunshin Effect duration has been increased from 15 to 30 seconds.

Samurai

Action Adjustment
Hissatsu: Chiten Reduction to damage taken has been changed from 50% to 25%.
Mineuchi Stun duration has been reduced from 3 to 2 seconds.

Reaper

Action Adjustment
Arcane Crest Barrier strength has been increased from a heal potency of 8,000 to 12,000.
Cure potency from Crest of Time Returned effect has been increased from 4,000 to 6,000.
Tenebrae Lemurum Time required to fill the limit gauge to maximum has been reduced.

Bard

Action Adjustment
Final Fantasia Increase to damage dealt for nearby party members has been changed from 5% to 10%.

Machinist

Action Adjustment
Scattergun Potency has been increased from 4,000 to 6,000.
Aether Mortar Barrier strength has been increased from a heal potency of 2,000 to 4,000.

Dancer

Action Adjustment
Starfall Dance Potency has been increased from 8,000 to 10,000.
Honing Dance Potency has been increased from 2,000 to 3,000.
Curing Waltz Recast time has been reduced from 30 to 20 seconds.
Saber Dance Potency has been increased from 8,000 to 10,000.

Black Mage

Action Adjustment
Fire Potency has been increased from 3,000 to 4,000.
Blizzard Potency has been increased from 3,000 to 4,000.
Night Wing Potency of additional damage dealt to enemies under the effect of sleep has been increased from 6,000 to 8,000.
Superflare Targets within the radius of the attack will now be afflicted with the effects of this action even when the caster does not have direct line of sight.
Flare Potency has been increased from 6,000 to 8,000.
Freeze Potency has been increased from 6,000 to 8,000.
Soul Resonance Effect duration of Polyglot has been increased from 30 to 60 seconds.

Red Mage

Action Adjustment
Enchanted Riposte Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
Enchanted Zwerchhau Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
Enchanted Redoublement Damage over time potency while under the effect of Black Shift has been reduced from 4,000 to 3,000.
Resolution Silence duration while under the effect of White Shift has been reduced from 3 to 2 seconds.

White Mage

Action Adjustment
Afflatus Misery Potency has been reduced from 12,000 to 10,000.
Afflatus Purgation Stun duration has been reduced from 3 to 2 seconds.

Scholar

Action Adjustment
Adloquium Effect duration of damage increase has been changed from 10 to 15 seconds.
Biolysis Effect duration of reduced damage dealt has been changed from 10 to 15 seconds.

Astrologian

Action Adjustment
Macrocosmos Potency has been increased from 8,000 to 12,000.

New items have been added.

View the new items.

New achievements and titles have been added.

New music has been added.

    • The following issues have been addressed.
      • An issue wherein players could not advance the healer role quest “A New Battleground” under certain conditions.
      • An issue when using the monk PvP action Enlightenment wherein enemies afflicted with the Pressure Point status effect did not take additional damage from the monk who applied it.
      • An issue when multiple bards are in a party wherein the PvE action the Wanderer’s Minuet would change to Pitch Perfect when another bard in the party executed the Wanderer’s Minuet.
      • An issue wherein execution of the bard PvP action Powerful Shot rendered the user unable to run under certain conditions (PlayStation®4).
      • An issue wherein the description for the machinist PvE action Queen Overdrive was incorrect.
      • An issue wherein the machinist PvP action Wildfire counted the damage over time effect of Bioblaster as attack actions required for detonation.
      • An issue wherein the machinist PvP action Wildfire dealt more damage than intended under certain conditions.
      • An issue during Crystalline Conflict matches wherein certain ground targeted actions were canceled when under the effect of the white mage PvP action Miracle of Nature.
      • An issue wherein the white mage PvP action Cure II had no recast time under certain conditions.
      • An issue wherein the conjurer / white mage PvE action Aero II base potency and damage over time potency were set higher than intended.
      • An issue during Crystalline Conflict matches wherein the Kardia and Kardion effects granted by the sage PvP action Kardia were dispelled when incapacitated.
      • An issue wherein execution of the PvP action Guard together with other damage reducing actions prevented all incoming damage.
      • An issue during Frontline campaigns wherein the increased movement speed effect of certain actions could also be applied when riding a mount.
      • An issue wherein the gunbreaker, dancer, reaper, and sage weapons newly added to the trial the Minstrel’s Ballad: Thordan’s Reign could not be purchased in exchange for Heavens’ Ward Helm Fragments.
      • An issue wherein the secondary attributes of Panthean gear obtained from the alliance raid Aglaia were incorrect.
      • An issue wherein the secondary attributes of augmented classical gear obtained in exchange for crafted item level 580 gear were incorrect.
      • An issue wherein dyeing the head gear Replica Dreadwyrm Barbut of Maiming had no effect on its coloring.
      • An issue when playing as a Viera male wherein the /visor command could not be used when equipping Endless Summer Glasses.
      • An issue when using the market board wherein enabling the Unobtained/Unregistered Only filter, purchasing an item, then viewing the listing for said item displayed an incorrect number of items for sale.

Other various issues have also been addressed.

      • An issue when progressing through the Myths of the Realm quest series wherein the symbols representing Menphina and Halone in the Omphalos are incorrect.
      • An issue when viewing the description of the machinist PvP action Bishop Autoturret wherein the listed barrier potency is incorrect.
        * This is an issue only in the description. The action functions as intended.

 

Item Category
Ultimate Sword of the Heavens
Gladiator’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Axe of the Heavens
Marauder’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Claymore of the Heavens
Dark Knight’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Gunblade of the Heavens
Gunbreaker’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Knuckles of the Heavens
Pugilist’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Halberd of the Heavens
Lancer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Katana of the Heavens
Samurai’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Sickle of the Heavens
Reaper’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Daggers of the Heavens
Rogue’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Bow of the Heavens
Archer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Heavensfire
Machinist’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate War Quoits of the Heavens
Dancer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Staff of the Heavens
Two-handed Thaumaturge’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Grimoire of the Heavens
Arcanist’s Grimoire
Item Level: 605 / Equipment Level: 90
Ultimate Rapier of the Heavens
Red Mage’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Cane of the Heavens
Two-handed Conjurer’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Codex of the Heavens
Scholar’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Heavensmeter
Astrologian’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Milpreves of the Heavens
Sage’s Arm
Item Level: 605 / Equipment Level: 90
Ultimate Shield of the Heavens
Shield
Item Level: 605 / Equipment Level: 90
Dragonsong Token
Miscellany
A physical remembrance of war, loss, and longing.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Grand Theft Auto V Update 1.002 Drops This April 26 (Update)

Rockstar Games has rolled out the Grand Theft Auto V update 1.002 patch on all platforms today. This is an unannounced title update, and seems to be tied to GTA Online once again. Read on for the Grand Theft Auto V April 26 patch notes and file sizes below.

Grand Theft Auto V Update 1.002 Patch Notes | Grand Theft Auto V April 26 Patch Notes:

File size: 500MB (PC), 2.4GB (Xbox)

Update: Rockstar Games has released the official patch notes! Here are the patch notes for the next-gen (PS5, Xbox Series X|S) versions of the game. If you want to see the last-gen changes made, head on over here.

[April 26, 2022] – Improvements / Bug Fixes (PS4 / PS5 / Xbox One / Xbox Series X|S) 

PlayStation 5 / Xbox Series X | S

Improvements

  • A ‘Motion Blur’ option slider has been added

Matchmaking & Networking

  • Fixed an issue that caused the Story Mode to GTA Online transition to take a prolonged amount of time

Adaptive Triggers (PS5)

  • Fixed an issue that caused the adaptive trigger feedback on the Hao’s Special Works upgraded Grotti Turismo Classic to be too strong

Xbox Series X|S

  • Fixed an issue that resulted in players being stuck on an alert screen after using Quick Resume on Xbox
  • Fixed audio issues that occurred in game after opening the Xbox guide
  • Fixed an issue that resulted in players having no game audio while in an Xbox party
  • Fixed an issue that caused radio audio to not be present on Xbox

Content

  • Fixed an issue that resulted in players experiencing several missing sound effects during large player Deathmatches
  • Fixed several issues where blocked players could still view and interact with the blocking players UGC (User Generated Content) content
  • Fixed an issue that caused Parachute Jobs to be missing from the Jobs menu

Story Mode

  • Fixed an issue that resulted in players being incorrectly given the option to ‘Resume Story’ despite not owning Story Mode
  • Fixed an issue that caused GTA Online friends to display as contacts in players’ phones in Story Mode
  • Fixed an issue that caused character switching in Story Mode to take a prolonged amount of time

Miscellaneous

  • Fixed an issue that caused a significant drop in frame rate after selecting a neon interior for your vehicle while having Chameleon paint applied
  • Fixed an issue that caused the Japanese translation of the word “Overwrite” to not be accurate on the character migration screen
  • Fixed an issue that caused players to get stuck when trying to enter GTA Online with an existing character on a new console
  • Fixed an issue that resulted in players incorrectly receiving the alert “You have been banned from using Social Club Services and are not permitted to enter Grand Theft Auto permanently.”
  • Fixed an issue that resulted in players receiving the alert “Error in Content Enumeration” when trying to create a second character
  • Fixed an issue that caused the ‘Patriot’ parachute smoke to appear as black instead of the intended red, white and blue
  • Fixed audio issues that occurred in game after calling Mors Mutual
  • Fixed audio issues that were present when entering The Diamond Casino & Resort

Rockstar Games has not released any info about the title update just yet, but this seems to be bringing new content to the game as per the game files and from the community:

Per Steam users:

Just a wee bit more than that: new .exe’s, sc/launcher, ‘new’ update.rpf, an actual new file – update2.rpf, and 2 dlcpacks- mpg9ec and patchdayg9ecng

Prepare for more spam of scripthook/mods broke posts from those that didn’t prepare.

Yeah looks like they actually did some more stuff. I.e. they changed hide options in interaction menu to map blip options like in “E&E”. And removed option to hide everything for no reason…

We’re currently looking for the specific changes made with this title update, and we’re also expecting Rockstar to release the official patch notes later today. Once we know more, we’ll be sure to update the post.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA 5 Update 1.41 Rides Out This April 26 (Update)

Rockstar has released the (Grand Theft Auto 5) GTA 5 update 1.41 patch today, and this is an unannounced title update to the game. Don’t expect any new content for the single-player, as this is once again related to GTA Online. Read on for the GTA 5 April 26 patch notes.

GTA 5 Update 1.41 Patch Notes | GTA 5 April 26 Patch Notes:

File size: 500MB (PC), 2.4GB (Xbox)

Update: Rockstar Games has released the official patch notes which include changes and improvements to both the last-gen and next-gen versions of the game.

[April 26, 2022] – Improvements / Bug Fixes (PS4 / PS5 / Xbox One / Xbox Series X|S) 

PlayStation 5 / Xbox Series X | S

Improvements

  • A ‘Motion Blur’ option slider has been added

Matchmaking & Networking

  • Fixed an issue that caused the Story Mode to GTA Online transition to take a prolonged amount of time

Adaptive Triggers (PS5)

  • Fixed an issue that caused the adaptive trigger feedback on the Hao’s Special Works upgraded Grotti Turismo Classic to be too strong

Xbox Series X|S

  • Fixed an issue that resulted in players being stuck on an alert screen after using Quick Resume on Xbox
  • Fixed audio issues that occurred in game after opening the Xbox guide
  • Fixed an issue that resulted in players having no game audio while in an Xbox party
  • Fixed an issue that caused radio audio to not be present on Xbox

Content

  • Fixed an issue that resulted in players experiencing several missing sound effects during large player Deathmatches
  • Fixed several issues where blocked players could still view and interact with the blocking players UGC (User Generated Content) content
  • Fixed an issue that caused Parachute Jobs to be missing from the Jobs menu

Story Mode

  • Fixed an issue that resulted in players being incorrectly given the option to ‘Resume Story’ despite not owning Story Mode
  • Fixed an issue that caused GTA Online friends to display as contacts in players’ phones in Story Mode
  • Fixed an issue that caused character switching in Story Mode to take a prolonged amount of time

Miscellaneous

  • Fixed an issue that caused a significant drop in frame rate after selecting a neon interior for your vehicle while having Chameleon paint applied
  • Fixed an issue that caused the Japanese translation of the word “Overwrite” to not be accurate on the character migration screen
  • Fixed an issue that caused players to get stuck when trying to enter GTA Online with an existing character on a new console
  • Fixed an issue that resulted in players incorrectly receiving the alert “You have been banned from using Social Club Services and are not permitted to enter Grand Theft Auto permanently.”
  • Fixed an issue that resulted in players receiving the alert “Error in Content Enumeration” when trying to create a second character
  • Fixed an issue that caused the ‘Patriot’ parachute smoke to appear as black instead of the intended red, white and blue
  • Fixed audio issues that occurred in game after calling Mors Mutual
  • Fixed audio issues that were present when entering The Diamond Casino & Resort

PlayStation 4 / Xbox One

Game Stability and Performance

  • Fixed an issue that resulted in players getting stuck on the Rockstar logo screen when booting the game

Content

  • Fixed an issue that caused the prompt to crack the safe to be missing in Last Play – Make Ends Meat
  • Fixed an issue that caused players to get stuck after completing the Race in the GTA Online Tutorial
  • Fixed an issue that resulted in players getting stuck in the lobby after accepting a Gerald Mission invite
  • Fixed an issue that resulted in players not receiving phone invitations to Jobs

Director Mode

  • Fixed missing text and button prompts in Director Mode

Miscellaneous

  • Fixed an issue that resulted in players progress not saving in GTA Online

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S

Game Stability and Performance

  • Fixed several crashes in GTAV

Content

  • Fixed an issue that caused the Daily Vehicle List to not correctly count successfully delivered vehicles
  • Fixed an issue that caused players’ weapons to disappear in the Shooting Range

Miscellaneous

  • Fixed an issue that resulted in players getting stuck on a black screen when attempting to migrate a character from a previous generation console to a next generation console

Rockstar Games has not released any info about the title update just yet, but this seems to be bringing new content to the game as per the game files and from the community:

Per Steam users:

Just a wee bit more than that: new .exe’s, sc/launcher, ‘new’ update.rpf, an actual new file – update2.rpf, and 2 dlcpacks- mpg9ec and patchdayg9ecng

Prepare for more spam of scripthook/mods broke posts from those that didn’t prepare.

Yeah looks like they actually did some more stuff. I.e. they changed hide options in interaction menu to map blip options like in “E&E”. And removed option to hide everything for no reason…

Chances are, Rockstar will release the official patch notes later today, and once we know what the changes are, we’ll be sure to update the post accordingly. If you spot any gameplay-related changes or new stuff, leavea comment below and let us know what they are.

Source: Rockstar Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Riders Republic Update 1.09 Zips Out for Showdown Season This April 26

Ubisoft has released the Riders Republic update 1.09 (PS5 version 1.009) which is for the Showdown Season! This brings a mew game mode, new social features, and other gameplay improvements. Read on for the Riders Republic April 26 patch notes alongside the file size for each platform below.

Riders Republic Update 1.09 Patch Notes | Riders Republic Update 1.009 Patch Notes | Riders Republic Showdown Season Patch Notes | Riders Republic April 26 Patch Notes:

Patch sizes:
PC: 6.72 GB
Xbox One: 6.2 GB
Xbox Series X | S: 6.6 GB
PlayStation 4: 6.499 GB
PlayStation 5: 4.48 GB

With this new season, you’ll find the features below:

  • Wheeling mode – where you can ride your front or back wheel with all bikes, excepted heavy ones.
  • Showdown – An electrifying 6v6 face-off where teams collect as many lightning bolts as they can, using Toys to help the squad or obstruct opponents.
  • Clans – A new social feature to find and interact with like-minded players in Riders Republic.
  • Session Marker – You can now put a session marker anywhere in the world
  • As well as several elements for the Showdown season

IMPROVEMENTS

  • Added a new icon in the show page for Exotics
  • Added a half-pipe mechanic for bikes
  • The option to hide the Cooperation link
  • The Rocket Wingsuit collisions were deactivated for the Mass Races
  • Some events of the Playlist can have forced gears
  • A new background for the Showdown season
  • New sponsors contracts
  • Updated the sponsor page reward info

MAJOR FIXES

  • Fixed a bug where the freestyle snowmobile trick points were adding up instantly
  • Fix an issue where the careers were not unlocking with stat progression, keeping players out of associated events
  • Corrected the progression tracker being stuck at certain star levels
  • Addressing an invitation issue with Stadia players

OTHER FIXES

  • Updated the checkpoints with the crossable plane zone
  • The “Samuraider” shirt was clipping through the vest when riding bikes
  • 80’s Downhill Legend bike got [censored] colours back
  • Reattached the Cold Heat skin arms
  • New thumbnail for the pink hat colour
  • The neck and jacket for the outfit Grid metal can now be equipped at the same time
  • Fixed an issue with the wingsuit appearance
  • Fixing some audio with the emotes
  • Rework of grind jump and behaviour fixes
  • Fixed a bug where the experience gain was shown only to the first sport in the lift after completing Multi Sport events
  • Correction of the reward flow in the challenges
  • Fixing the notification for the last reward of the season progression
  • The incorrect number shown for the Stunt and Landmarks is now fixed
  • Correction of some issues with the Russian localization
  • Fix an issue with players able to start Mass Races ahead
  • Weekly multiplayer level rewards are now visible
  • Fixed an issue where the game could crash while opening a photo that was deleted before
  • Correction of a possible overlap between cinematic and the menu
  • The strange outline glitch after rewinding is now fixed
  • Correction of the next reward message in the season progression
  • Correction of the duplicate rewards for Sponsor ranks
  • Implementing an input lock when switching sponsors
  • Fixing the possibility to clip through objects with the snowmobile
  • Addressing a flickering of textures on Xbox Series X

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy XIV Online Down for Maintenance This April 26

If you’re trying to login to Final Fantasy XIV Online but can’t, don’t fret, it’s not you, but rather, it’s Square Enix, as the company has triggered FFXIV Online down for the servers, and this is for maintenance. Read on for the schedule and more info.

Final Fantasy XIV Online Down Status Report for April 26

Here’s the announcement from Square Enix regarding today’s maintenance schedule:

In order to implement Patch 6.11 for FINAL FANTASY XIV, maintenance will take place on The Lodestone at the time below, during which users will not be able to log in to The Lodestone.

* It will still be possible to view News and Topics on The Lodestone.

We apologize for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
Apr. 26, 2022 12:00 a.m. to 3:00 a.m. (PDT)
* Completion time is subject to change.

[Details]
・Updating Lodestone data and system to accompany the release of Patch 6.11 for FINAL FANTASY XIV

As you can see, this maintenance will see the release of patch 6.11. The title update should be rolling out as you read this, and once we have the official patch notes, we’ll be sure to let our readers know. Make sure to bookmark our FFXIV Online game hub for the latest news.

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village Update 1.003 Adds Variable Refresh Rate This April 26

Capcom has released the Resident Evil Village update 1.003, and this is to add Variable Refresh Rate (VRR) support for the PS5 version of the game. Read on for what’s new with the Resident Evil Village April 26 patch notes.

Resident Evil Village Update 1.003 Patch Notes | Resident Evil Village April 26 Patch Notes:

  • Adds Variable Refresh Rate Support for the PS5 version

So far, that’s all we know that got added, and this info has been revealed b Sony themselves, as the company released a list of games that are getting title updates that will add VRR. Outside of RE Village, other games that got a patch recently are Marvel’s Spider-Man Remastered, Ratchet & Clank: Rift Apart, and Marvel’s Spider-Man Miles Morales. Mind, these three games got more than just VRR support, so there is a chance that Capcom added other stuff into this patch.

Once we know more, we’ll be sure to let our readers know. If you spot anything that got changed, let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Riders Republic Season 2 Arrives Tomorrow, April 26; Trailer & Details Revealed

Ubisoft has announced that Riders Republic Season 2 will be arriving tomorrow, April 26, as well as revealing its trailer plus details on the upcoming season! Check out a rundown of Season 2, also called Showdown, below.

Starting tomorrow, 26th April, team up in the new Showdown Arena, or ride on one wheel in the new Wheeling Mode in the second season of Riders Republic. Find and interact with likeminded players in the world with the new Clan feature!

Here are additional details on Season 2 of Riders Republic:

MAYHEM IS HEADING TO THE RIDGE

The new Showdown Arena is open! Jump in now with your six-rider team

Select your toy, collect lightning bolts across the arena, bring them to your banking zone, score points and win. Watch out though, opponents can get you before you bank your bolts and then swipe them for themselves! Teamwork and skill is the name of the game, so get out there riders.

The new season is expected to also drop some brand-new events, toys, and so much more, so stay tuned here at MP1st for future updates on the game!

Source: Ubisoft

MP1st Staff

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Diablo Immortal Release Date Revealed; Open Beta Coming This June 2 for PC and Mobile

Blizzard Entertainment has announced the Diablo Immortal release date, with the game’s open beta coming for both PC and mobile devices on June 2! The annouunccement was accompanied by a new trailer, as well as a pre-register site for players looking to try the game once it comes out.

Diablo Immortal’s release date is also important for a few reasons, namely in that the game will also be releasing as a free-to-play title on PC. The title will support cross-play and cross-progression on both PC and mobile devices, so you can be sure that you can also play on the go if you want to.

As for control schemes, here are a few more details via Blizzard:

To provide players with more ways to play, Diablo Immortal will host controller support for both PC and mobile. Since the Closed Beta, we’ve modified controller functionality so adventurers will now use a free-cursor reticle controlled with a thumbstick to navigate menus. To type messages in-game, a touch screen or keyboard will be required. Providing you with the most optimal experience when using a controller to protect Sanctuary is a priority of ours, so after Diablo Immortal launches, we will continue to improve controller support.

Additionally, the W/A/S/D/ directional keys may be used to move around the map for PC—a first for a Diablo game. And of course, you can still use mouse and keyboard to explore, loot, and keep Hell’s nightmares at bay.

With the game launching in an open beta state, here are some of the features players can expect from Diablo Immortal at launch:

The time to assume the mantle of Barbarian, Crusader, Demon Hunter, Monk, Necromancer, or Wizard and fight for the fate of Sanctuary is closing in. As you ponder which class to walk the streets of Westmarch and beyond with, you may also be wondering—what dangers, or delightfully exciting challenges, will be available at launch?

As you progress through Immortal’s story, you’ll traverse eight expansive zones, each with their own hellish styles. But don’t worry, the gates of Hell have been left open for the potential addition of more zones and content. While taking in the sights and felling demonic hordes in your wake, you’ll stumble across dangerous live events where all battle-hungry adventurers on the same server can team up to defy the odds and claim victory over the Burning Hells. And once you’re ready to tackle the Helliquary, our eight-player raid experience, you’ll be delighted to know formidable foes and alluring loot await, with more to come across monthly free content updates.

Diablo Immortal arrives on PC and mobile devices this June 2 as an open beta title. You can pre-register for the game here.

Source: Blizzard

MP1st Staff

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MX vs ATV Legends Release Date Set for June 28; Collector’s Edition Details Revealed

Developer Rainbow Studios has confirmed a new MX vs ATV Legends release date, with the offroad racing title set to arrive across platforms this June 28. In addition to the new launch date, THQ Nordic also revealed details on an upcoming Collector’s Edition for the game, accompanied with a new trailer. Check it out below.

Besides the release date and trailer, here’s what’s coming with the Collector’s Edition for MX vs ATV Legends, as well as its features:

  • Detailed MX vs ATV figurine featuring 2021 Yamaha YZ450F bike, a ramp, and two detachable flags (8 in/20cm high)
  • Metal sprocket keychain with MX vs ATV branding
  • 5 postcard prints
  • Special bonus DLC
  • Full MX vs ATV Legends game
Features:
  • Compete in the new career mode where your choices lead to different paths, sponsorship opportunities and special, invitational events!
  • Explore massive open environments including the California coastline!
  • Experience the brand-new Trails mode for high intensity, point-to-point outdoor racing – prepare to be dropped into a starting gate in the middle of a mountain range alongside your friends and face a course defined by Mother Nature’s relentless challenges!
  • Race in 2-player split-screen and 16-player online mode with squad-based gameplay.
  • Customize your rider and vehicles with the latest parts and gear from the leading manufacturers in off-road racing.
  • Ride berms and ruts with higher precision than ever before with the refined physics system.

MX vs ATV Legends is in development for PS5, PS4, Xbox Series X|S, Xbox One, as well as PC, and it will be released on June 28.

MP1st Staff

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Overwatch 2 Beta FAQ Released by Blizzard, Access Given via Twitch Drops

In case you didn’t know, the Overwatch 2 beta is set to kick off tomorrow for selected participants. If you’re hoping to snag a key, you’ll be able to do so by watching Overwatch 2 Twitch livestreams of the beta, where access will be given via Twitch drops. In addition to that, Blizzard has released a lengthy Overwatch 2 beta FAQ! If you have questions about the beta, chances are, it’s answered in the list below.

Overwatch 2 Beta FAQ:

Q. How will I know if I’m selected to participate in the Overwatch 2 PvP Beta?
A. Players selected to participate in the Overwatch 2 PvP Beta will receive a welcome email from the Overwatch team with instructions on how to gain access to the build. Starting at 11am, we will begin rolling out beta access to selected participants. While players selected initially should all receive access on the first day, we may extend invitations to more players at later periods in this test.
Q. How can I opt-in to the Overwatch 2 PvP Beta and how are players selected?
A. Visit the Overwatch 2 PvP Beta page to opt-in for the beta. You can learn more about what’s included in the PvP Beta and sign up for beta testing!
Q. Do I need an Overwatch license to play in the beta?
A. Yes, all players will need to own and install Overwatch prior to participating in the PvP Beta. Those who were invited to the PvP Beta but do not own Overwatch can download and install Overwatch as a free trial during the Beta period.
 
Q. Will there be any other ways to get into the PvP Beta besides opting-in?
A. Players can participate in our Twitch Drops program to earn Beta access by watching specific Overwatch 2 PvP Beta streams under the Overwatch category during defined time windows! Check out the full list of participating streamers and additional details below
Q. What platforms will the PvP Beta be on?
A. The first beta is currently available on PC only. However, we do plan on including console players in our future testing plans!
Q. Will there be future Betas?
A. Yes, we are planning additional tests beyond this first PvP Beta.
Q. What gameplay regions is the PvP Beta available in?
A. The beta is currently available to North America, Europe, Latin America/Brazil, Korea, Japan, Australia/New Zealand, Taiwan, and Southeast Asia.   
Q. What languages are supported in the PvP Beta?
A. The PvP Beta is currently supported in English (US) and partially supported in other languages. Our team is working towards localizing all the new, exciting content in Overwatch 2, but players may still find variations of text or audio that still play in English (US) during this Beta test. We are committed to supporting our global player base and delivering a fully localized experience on release!
Q. If I get invited to the PvP Beta, can I stream or create content about the game?
A. Absolutely!  We love it when our community plays the game and creates content, so we look forward to seeing what you make! Please make sure you comply with the Overwatch Terms of Service.
Q. How long will the PvP Beta last?
A. The Overwatch 2 PvP Beta will begin April 26th at 11am PT and is scheduled to run through May 17th (date subject to change based on testing needs).
Q. Will any progress I make during the PvP Beta carry over to the live game?
A. None of your progress will carry over to the live game because the beta is a work in progress and a method for the team to test out our current Overwatch 2 build. You can expect the game to evolve and refine significantly before launch.
Q. Why are some features from Overwatch not available in the Overwatch 2 PvP Beta?
A. Since the Overwatch PvP Beta is still evolving, some features from the current live game won’t be present in the beta. Some examples include Competitive mode, profiles, and endorsements. This reflects the game work in progress state as well as our initial areas of focus for testing.
Q. What are the system requirements for the PvP Beta?
A. See the system requirements below!
Minimum (targeting 30fps):
  • Operating system: Windows® 7 / Windows® 8 / Windows® 10 64-bit (latest Service Pack)
  • Processor: Intel® Core™ i3 or AMD Phenom™ X3 8650
  • Video: NVIDIA® GeForce® GTX 600 series, AMD Radeon™ HD 7000 series
  • Memory: 6 GB RAM
  • Storage: 50 GB available hard drive space
Recommended (targeting 60fps on medium settings):
  • Operating system: Windows® 10 64-bit (latest Service Pack)
  • Processor: Intel® Core™ i7 or AMD Ryzen™ 5
  • Video: NVIDIA® GeForce® GTX 1060 or AMD R9 380
  • Memory: 8 GB RAM
  • Storage: 50 GB available hard drive space
For the best performance, please be sure to update to the latest drivers available for your graphics card.
Due to potential changes, the system requirements for this game may change over time.
Q. Will Mac users be able to participate in the PvP Beta?
A. No, this beta has been developed for Windows-based PCs and a Mac-specific Beta will not be provided.
As for Twitch drops, go check out the huge list of Twitch streamers below who are all part of the list that can give you access!
Twitch Drops and Featured Streamers
The Overwatch Team is partnering with Twitch to celebrate the launch of the Overwatch 2 PvP Beta. You can tune in to specific Overwatch 2 streams during a very limited time frame to earn beta access through the Overwatch 2 PvP Beta Twitch Drops campaign.
The limited-time campaign begins April 27th, 2022 @ 10:00AM PT and lasts until 6:00PM PT. Viewers will need to tune in to watch a select group of streamers broadcasting the Overwatch PvP Beta under the Overwatch category. You will be eligible for Twitch drops after watching any participating channel for four hours. Your watch time will accrue no matter what stream you are watching from the list below:
A_Seagull
AAlBaqoni
AceofSpades
Ade
adepththebest
Anaee
angelxoxo
Angrodtralari
AnneMunition
Aomdi
Arcang3lon
Arrge
Aryll
Aspen
august
AVRL
Bazzagazza
BeaPlays
Beaver
Beyaca
Bighead
Briggsycake
BroYouWack
Bruninho S07
Bus
CDNThe3rd
Ch1ckenkun
ChangSik
Cheomyeom
chipsa
Crayator
crendor
Cresjcent
cuppcaake
Custa
Daniel Fenner
Datto
David Orelus
Dexbonus
dianamonsters
Dohyeon
DominoJack
DPSDeku
Dragoneddy
Dullachann
Dyrus
echoflex
EeveeA
Enyung
Electra
Ellohime
Emiliath
Emongg
Eskay
Eviltoaster
Fareeha
FDGod_OW
Fextralife
FindingKyKy
Fitzyhere
Flats
Frogger
Fuki
Gale Adelade
Gavi
Geguri
GetQuakedOn
Guru
Hal
Hammerkick
HighscoreHeroes
Hoshizora
iddqqd
imaqtpie
itmeJP
Ivajpro
Izeef
Izgerte
Jake
Jay3
JesseSMFI
Jinsei
Jotum
Joum
JoystickOW
kabaji
KarQ
KATIE
Kephrii
Kimjaewon
Kimtongsoo
Kragie
KristenRae
Kssarplayz
Lassiz
Last Chance
Leetaejun
LegDay
Leia
LemonKiwi
leveluplifting
linkzr
LuLuLuvley
macro
mendo
Merciful
Metro
Mirage
MissySkywalker
ml7
Namunlbo
Narullsbackyard
Neves
Niandra
Nitrao
Noserino
Oasis
One_shot_gurl
Oputo
Overpowered
ovileemay
OWGrandma
PeterParkTV
Phyrex
PlayOverwatch
Pokelawls
Pokimane
Potxeca
Punkdll
QueenE
Rammy
RubenSargasm
Runner
Ryujehong
Saebyeolbe
SaltyPhish
Samito
Sesuko
Shiphtur
Sisime
Skiesti
Solmyr
Somjuu
Somnus
Sooshi
Strippin
Stylosa
Summerpie
Sunshinebread
Supertf
surefour
svb
SypherPK
ta1yo
TallNQuirky
Tekkudesu
Tex
TheDarkness
Themarinekr
thexboxlucio
Toniki
Tyr0din
Vale
Violet
W_NTED
Warn
Woogying
Xenofly
XQC
XQQ
YBT
Yeatle
YourOverwatch
Yuuie
Yznsa
Zardoide
Link your Battle.net and Twitch account to earn a beta drop. To redeem an Overwatch 2 PvP Beta drop, you must have an Overwatch license associated with your account. Players who don’t already own Overwatch will still be able to access the build through a free trial that will be offered throughout the PvP Beta. While it’s not necessary to install Overwatch, doing so may reduce download and install times for the beta build.
You will gain access to the Overwatch 2 PvP Beta when you redeem a Twitch drop, and you will need to install the game version on the Battle.net Launcher. Here are the download instructions for those who gain access:
  1. Log in using the Battle.net account that you synced with Twitch drops.
  2. Click the Overwatch icon located at the top of the launcher homepage.
  3. Navigate to the Game Version drop-down menu located at the bottom left of the Overwatch game page.
  4. Select Overwatch 2 Technical Beta, install, and press the blue Play button to start.
MP1st is part of the beta, and we’ll be delivering our impressions fresh and hot, so stay tuned!
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dune: Spice Wars Hands-On Preview – The Spice Melange (PC)

MP1st ventures into the harsh desert world of Arrakis in our latest hands-on with Shiro Games’ upcoming real-time strategy game, Dune: Spice Wars. Is this a spice worth trying or is it better left untouched? Read on for our hands-on impressions.

Welcome to Arrakis, A World of Suffering

While not the inventor of the genre, the original 1992 Dune video game and its follow-up, Dune 2 are regarded by many as the “grandfather” of real-time strategy games. While there certainly were other titles that filed the RTS role quite nicely, none of them hit like Dune did, as it brought forth much of the genre’s staple pillars, such as resource-gathering, factions, building, and so much more. In fact, the original releases were such a massive paradigm shift back then that nearly 30 years later (god, I’m getting old) they’re still serving as a template for many of today’s biggest RTS. Of course, the genre has evolved in that time between, but there’s no denying that Dune and its developers changed the landscape and paved the way for other RTS such as StarCraft and World of Warcraft.

So, of course when Shiro Games announced that they would be developing a new Dune RTS, my excitement level was through the roof. Now, to be clear, I didn’t go into this hands-on expecting the studio to innovate like the original Dune titles. No, I went into this as a long-time fan wanting to once again revisit the hellish world of Arrakis to wage yet another Spice War. To cut to the point, my time with Dune: Spice Wars was good…like, really good.

Before I do dive into this preview I would like to clarify that this is an early access version of the game, which is, more or less (if not the same), that’ll be launching today. A lot of the planned content is still in development, and will be rolling out as the early access phase progresses. This by no means a review, so don’t expect a score at the end of this hands-on impressions piece.

“He who controls the spice, controls the universe,” a phrase Dune fans are all too familiar with, and if the history of the franchise has taught us anything, that’s easier said than done. A lesson I learned all too quickly in my hunger for the Spice Mélange. Like many RTS before, my journey into the Spice War began with pledging myself as the ruler to one of the four factions, those being; House Atreides, House Harkonnen, The Smugglers, and The Fremen , with a fifth planned to roll out sometime during early access. 

All these factions have their own govern of rule, fitting either as a pacifist, rebellion, believer in democracy, survivor, and of course, conqueror. I sided with House Harkonnen for my first run, as I always enjoy going with the direct approach of war in an RTS, and having perks geared towards waging it. This meant that I solely focused on the expansion of my army, earning resources by the means of conquering and pillaging villages rather than through diplomatic approaches. Of course, that didn’t sit well with House Atreides and the other factions who sought alliances, and building trade relations, but I didn’t care. I wanted it all, and would, by every means possible, do everything to achieve that. Sadly, the environment of Arrakis wasn’t something that I was quited equip for, as I found my tyrannical run overturned by nearly everything this harsh and unforgiving planet threw. 

While my army grew, far beyond the view of my conquered land, other factions were building alliances and sharing resources amongst each other. I didn’t know this at first, but slowly, they started sending forces to push me back, causing me to lose critical facilities to produce resources. No resources, meant I could no longer fund the growth of my military, as well as pay the economy’s crippling spice tax imposed by the empire.

I wasn’t too worried though, as I still had a sizable force to make a comeback. So I gathered them all up for one last push in an effort to reclaim all that was lost. I started recapturing the closest points, and was met by some light resistance that was quickly dispatched. With some motivation from that small skirmish, I decided to keep on pushing. 

A sandstorm started to roll in, causing me to lose a scout ship. Not the biggest loss and it gave me enough information of what was ahead to know that I was more than ready to capture the next point. So once again, I sent my forces out knowing they’d have enough supplies to make the trip. As they were nearing their target, the ground suddenly began shaking. Having an idea what to expect from the films, books, and the classic games, I knew this was not a good sign at all. Sure enough, the ground started opening. This opening, as it turned, was the mouth of a massive Sandworm. In one fell swoop it had engulfed nearly all my soldiers, with those remaining severely damaged and now beginning to starve to death. My army had been crippled, and not by some rebellion, or a defender of democracy, but by a being worshiped as a god that pledges no allegiance to anyone. I was defeated, my two-hour run ruined because I got selfish and thought I could brute force my way to victory.

Now to be perfectly clear, this was more of a goof around run to see how much of me doing things wrong would have a reactive response in the world. Me ignoring the 20-day house votes, not paying taxes, and objecting everything another faction had to offer. A lot of freedom in how I wanted to run things, even if it wasn’t the best way to run, and I’m glad to see the world react consequently to those choices. 

Take the spice tax for example. When you find a spice depot you can build a spice harvester and over the course of time, farm spice. Spice can either be converted into currency, which helps fund settlements, army, and other ventures, or stockpile in order to pay a hefty spice tax and build up, which controls how much influence you have over critical faction voting and other political decisions.

I chose to ignore this tax at first due to not having a steady amount of currency coming in, but was eventually feeling the weight of regulation passing, and not having enough votes to counter them. So that shifted to me allocating a certain amount of my spice towards the tax, while having enough to fund my military and other settlement needs. It did eventually get to the point where I couldn’t get more spice depots due to other factions occupying them, and eventually I started dipping into the red on resources as the taxes continued to increase. 

This resulted in conflict in my own faction, with settlements threatening to leave it for a better life, and even my own military deserting. Not a complete surprise since I wanted to rule as a tyrant who wanted nothing but war, but it was neat to see the world react like that. Even other factions at times would send messages about my actions going unpunished, and how they won’t forgive me for doing certain things, which they didn’t as evident by the mass attack they orchestrated to put further pressure.

That was my first run, and understanding how the world works a bit more, I decided to start fresh, only this time playing as House Atreides, the faction geared towards players who prefer the diplomatic approach. I really enjoyed how they handled themselves, as while the Harkonnen would use force, House Atreides used words to resolve issues. Certain conflicts can be resolved simply by coming to agreements, and although a bit longer than the methods employed by Harkonnen, I found the efforts to be satisfying, and in the long run, more rewarding as factions would aid one another, and share trades.

Closing Thoughts

I don’t want to spend too much time on this preview as the content is rather light, but I will say that Dune: Spice War is shaping up to be an excellent RTS. Like I said before, I really enjoyed my time spent with it. It sticks to the source material, and although not as genre moving as the original, it captures the very same joy I had for it so many years ago. Dune fans will be delighted with what’s offered here, but as noted, it is in early access, so it may be best to wait for the final 1.0 product. It goes without saying that it does have some faults, such as some balancing, and general improvements needed for the tutorials, but that’s what the early access phase is for — to work out these issues and build the best game possible. I look forward to seeing what Shiro Games comes up with in terms of content, and higher challenges, as well as 


Dune: Spice Wars preview key provided by the publisher. Dune: Spice Wars is available now via early access on Steam.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dying Light 2 Upcoming Update 1.3.0 Out Later This Week; New Parkour Challenges Incoming Alongside New Game+

Earlier this month, Techland announced that the next Dying Light 2 patch will drop by the “end of April.” Well, given we’re in the month’s last week, the studio reiterated this claim, and has announced in the latest Dying 2 Know episode that the Dying Light 2 upcoming update 1.3.0 will be out in two days!

Players can expect a New Game+ mode which will have its nightrunner tools (like the grapple and the new paraglider) taken away in the mode, 30 new inhibitors to be added, new parkour challenges in this week’s patch.

This time Nikolas and Julia will reveal more about the upcoming update 1.3.0 and its new feature – New Game+! Join us to hear more about what is coming to Dying Light 2 Stay Human in the next 2 days!

Besides the big one that is New Game+, Techland teased that this Dying Light 2 update will be their biggest yet, expected to drops tons of fixes for both single and co-op play. The update also looks to be on schedule, as the developer mentioned that it will be up by the end of April.

With this next big patch, Dying Light 2 will look to expand its playerbase even further; Techland recently announced that Dying Light 2 has surpassed the five-million mark during its first month, while the first Dying Light game has reached 20 million in total. Read more about it here.

MP1st Staff

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Call of Duty: Modern Warfare Sequel Will Be “Most Advanced Experience” in Franchise History; Warzone 2.0 to Be Revealed Later This Year

While Activision has yet to officially announce what this year’s Call of Duty game will be titled, the publishe has already revealed before that it’ll be a Modern Warfare sequel (which would mean it’ll be called Modern Warfare 2, no?). Even if we don’t know its title, the publisher has called this year’s Call of Duty the “most advanced experience” in franchise history.

This was revealed by Activision during its most recent financials earning report, where the publisher also confirmed that the upcoming Warzone 2.0 will be revealed later this year, and will have “groundbreaking innovations.”

The Call of Duty teams delivered substantial gameplay improvements for Vanguard and Warzone in the first quarter. Development on this year’s premium and Warzone experiences, led by Infinity Ward, is proceeding very well. This year’s Call of Duty is a sequel to 2019’s Modern Warfare®, the most successful Call of Duty title to date, and will be the most advanced experience in franchise history. The new free-to-play Warzone experience, which is built from the ground-up alongside the premium game, features groundbreaking innovations to be revealed later this year.

Activision’s wording on the upcoming Modern Warfare sequel hasn’t changed, as just a couple of months ago, the publisher has called the game the “most ambitious” plan in franchise history. Outside of that, we know that this year’s Call of Duty and Warzone will utilize a new game engine, which should mean that we’ll be getting a major graphical boost.

Once we know more about Call of Duty 2022, we’ll be sure to let our readers know.

Source: Activision investors

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fear Effect Trademark Filed by Square Enix; Relic Strike Filed as Well

Square Enix has filed a trademark for Fear Effect and Relic Strike, suggesting that both titles — or titles from their respective series — may see a revival soon. According to speculation, Fear Effect may also end up as one of Sony’s offerings for its PlayStation Plus Premium subscription service.

As seen in the WIPO portal, both Fear Effect and Relic Strike were filed for individual trademark by Square Enix (credits to Sal Romano of Gematsu for the tweet):

As elaborated further in the series of tweets, Square Enix also recently filed trademarks for Valkyrie Profile and Lenneth, which could be the sign that these games may be making their way to the PS Plus Premium service. Of course, as is with everything speculated, take this one with a grain of salt until officially confirmed.

In other news related to possible PS Plus releases, various Syphon Filter titles were also rated recently in Korea, which may be due to their impending re-release for the service. Read more about it here.

Source: WIPO

MP1st Staff

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Marvel’s Spider-Man Miles Morales Update 1.013 Adds VRR Support & 120hz Display This April 25

Insomniac Games has released the Marvel’s Spider-Man Miles Morales update 1.013 patch, and this is to add Variable Refresh Rate (VRR) support for the PS5 vesion of the game, alongside other technical enhancments. Read on for the full Marvel’s Spider-Man Miles Morales April 25 patch notes.

Marvel’s Spider-Man Miles Morales Update 1.013 Patch Notes | Marvel’s Spider-Man Miles Morales April 25 Patch Notes:

New Features

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, unlocks frame rate to vary based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
  • Improvements to TAA upsample quality

Aside from Miles Morales, Marvel’s Spider-Man Remastered, Ratchet & Clank: Rift Apart, and Deathloop also got patches for VRR support today, too. Go check out the list Sony released today of games that are getting title updates for VRR support soon.

Source: Insomniac Games support page

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Alex Co

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Ratchet & Clank: Rift Apart Update 1.003 Adds VRR Support & More This April 25

Insomniac Games has released the Ratchet & Clank: Rift Apart update 1.003 download file, and this adds Variable Refresh Rate (VRR) support to the game, alongside a slew of other stuff. Read on for the full Ratchet & Clank Rift Apart April 25 patch notes.

Ratchet & Clank: Rift Apart Update 1.003 Patch Notes | Ratchet & Clank Rift Apart April 25 Patch Notes:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Marvel’s Spider-Man Remastered Update 1.007 Patch Notes; Adds VRR Support & More This April 25

Insomniac Games has released the Marvel’s Spider-Man Remastered update 1.007 patch today, and this is after Sony’s announcement that PS5 VRR (Variabl Refresh Rate) support will be rolled out via a firmware update. Read on for the Marvel’s Spider-Man Remastered April 25 patch notes.

Marvel’s Spider-Man Remastered Update 1.007 Patch Notes | Marvel’s Spider-Man Remastered April 25 Patch Notes:

Size: 273MB

Source: Insomniac Games support page
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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