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Ratchet & Clank: Rift Apart Update 1.003 Adds VRR Support & More This April 25

Insomniac Games has released the Ratchet & Clank: Rift Apart update 1.003 download file, and this adds Variable Refresh Rate (VRR) support to the game, alongside a slew of other stuff. Read on for the full Ratchet & Clank Rift Apart April 25 patch notes.

Ratchet & Clank: Rift Apart Update 1.003 Patch Notes | Ratchet & Clank Rift Apart April 25 Patch Notes:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man Remastered Update 1.007 Patch Notes; Adds VRR Support & More This April 25

Insomniac Games has released the Marvel’s Spider-Man Remastered update 1.007 patch today, and this is after Sony’s announcement that PS5 VRR (Variabl Refresh Rate) support will be rolled out via a firmware update. Read on for the Marvel’s Spider-Man Remastered April 25 patch notes.

Marvel’s Spider-Man Remastered Update 1.007 Patch Notes | Marvel’s Spider-Man Remastered April 25 Patch Notes:

Size: 273MB

Source: Insomniac Games support page
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Variable Refresh Rate Support Rolling Out This Week

Just last month, Sony announced that PS5 Variable Refresh Rate (VRR) support is coming in the “coming months.” Well, it seems thats happening sooner than expect, as Sony has announced that a new firmware update to add VRR support is on the way this week!

Here’s the announcement of PS5 Variable Refresh Rate support and the games getting patches soon to support it:

What Is PS5 VRR?

On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.* Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

In the coming weeks, the PS5 versions of the games listed below will receive game patches that will enable VRR support:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard

Once the update is installed, Variable Refresh Rate will automatically be enabled for supported games on the PS5 if it’s connected to an HDM 2.1 VRR-compatoble TV or PC monitor. Players can also turn it off under “Screen and Video” in the PS5’s system settings.

PS5 Variable Refresh Rate Support

Also of note, according to Sony, players can choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. However, if it produces results in unexpected visual effects, players can turn the option off at any time.

Once the patch is out, we’ll be sure to let our readers know.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Rengoku Event Detailed, Available from April 26 to May 17

Ubisoft has released details on the upcoming Rainbow Six Siege Rengoku event, coming across platforms from April 26 to May 17! The new event brings a touch of Japanese flair to the game, and you check out a trailer plus the rundown below.

This Season, Rainbow Six Siege presents an event watched over by The Moon herself.

An eternal battle between The Sun goddess and The Storm god rages on. They call upon their mortal followers to capture the Altar’s Sacred Flames. Imbued with ancient spirits and armed with powerful kunai, operators have been cast into the roles of The Devoted and The Possessed. It is now a frenzied race to find the flames, capture the altars, and gain favor from the gods to obtain freedom.

Besides the trailer, here’s a rundown on everything coming with Rainbow Six Siege Rengoku:

THE WARRIORS

During this battle in the clouds, Operators have shed their normal attacker and defender roles, as well as their identities, instead being fully dedicated to their temporary divine patron in search for the sacred flames.

On one side we have The Devoted, vying for The Sun’s victory:

Fuze is called Homura and is heating up for the confrontation; Capitao, as Masurao, slithers into position to strike; Zofia burns at the opportunity to get started, now known as Kagerou; Twitch prepares a good harvest in this battle, under the guise of Kagaribi; Osa, now called Kasumi, scouts the area to pave the way.

In opposition, we have The Possessed, working for The Storm’s triumph:

Bandit gets ready to shock foes in his path as the mighty Ikazuchi; Maestro stands guard as Mononofu, preventing intrusion; Kapkan prowls the zone ready to pounce, now called Hagane; Thunderbird, bearing the name Taoyame, swoops in like a gale; Rook bides his time to neutralize threats as Tachikaze.

THE TOURNAMENT

Rengoku takes place in a mysterious temple with a new Control-type game mode, with Respawn. The match starts with three Altars being active out of seven locations. Every two minutes, the three active Altars will change location and must be captured again. Remaining in an Altars’ room will capture it for your team to start accruing Favor.

Altars can be captured by the opposing team if they stand in the room uncontested. This stops the Favor gain for your team and instead starts giving Favor to the opposing team. Be fast on your feet to stay in control!

Both teams are equipped with shotguns as their miain weapon during this event, so take care around corners. Special throwing knives known as kunai can also be set as secondary weapons. Each kunai, on impact, generates a specific effect depending on the Operator (fire, poison, stun, knockback) that have no friendly fire. Beware, as kunai used as primary weapons can destroy walls and kill opponents in one well-aimed hit.

The team that reaches the required number of points first, or has the most points when time runs out, wins the match.

As the event is coming tomorrow, stay tuned here at MP1st for possible patch notes on this latest update for Rainbow Six Siege!

Source: Ubisoft

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Diablo 2 Resurrected Update 1.15 Out for Controller Fixes & More This April 25

Blizzard Entertainment has released th Diablo 2 Resurrected update 1.15 patch today (PS5 version 1.015), and this one is for a host of controller fixes and more bug fixes that surfaced from the big 2.4 patch released earlier this month on April 14. Check out the full Diablo 2 Resurrected April 25 update patch notes below.

Diablo 2 Resurrected Update 1.15 Patch Notes | Diablo 2 Resurrected Update 1.015 Patch Notes | Diablo 2 Resurrected April 25 Update Patch Notes:

Bug Fixes

  • Audio
    • Fixed an issue where the Amazon Valkyrie skill sound effects were too loud
  • Character selection
    • Any remaining characters that were still affected by the name capitalization issue caused by the 2.4 server deploy should now be repaired
  • Chat
    • Fixed an issue where game chat functionality could break for some players if they had a pending friend request or joined games very quickly alongside another player
  • Controller
    • Fixed an issue where allies were extremely difficult to target with Holy Bolt using a controller. Allies can now more easily be auto-targeted by the skill. They are weighed less than enemies to prevent them from being accidentally targeted too often
    • Fixed an issue that caused the player to unintentionally move towards their mercenary if they pressed the bottom face button on their controller while they had Holy Bolt bound to a non-bottom face button, and the mercenary was nearby
    • Fixed an issue that caused the player to unintentionally cast Holy Bolt towards their mercenary if they pressed the bottom face button on their controller while they had Holy Bolt bound to a non-bottom face button, and the mercenary was far away
    • Fixed an issue where the ‘Gold Max’ string was misaligned in Classic Character stashes when using a controller
  • Map Generation
    • Fixed an issue where certain seeds could generate an Underground Passage or Pit map without an exit
  • Quick Cast
    • Fixed an issue where key mappings with modifier keys (e.g. Shift/Ctrl/Alt plus another key) could get stuck in the active state. This was especially noticeable with Quick Cast skills.
    • Fixed an issue where clicking the left or right mouse button while holding a Quick Cast skill hotkey could cast the wrong skill.
  • Settings
    • Fixed an issue where keybindings would not save if the player exited the game too quickly after changing their keybinds
  • Skills
    • +1% synergy bonus from Find Potion is now properly communicated on the Find Item skill tooltip
  • Stability
    • Fixed a crash that would sometimes occur on level transitions, most commonly seen in the Forgotten Tower
    • Fixed a rare crash in the mercenary equipment UI related to mods

That’s it for the patch. Stay tuned at MP1st for future updates to Diablo 2 Resurrected and more!

Source: Blizzard forums

MP1st Staff

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COD Vanguard and Warzone Season 3 Battle Pass Trailer and Details Revealed

As Classified Arms arrives this April 27, Activision has revealed the COD Vanguard and Warzone Season 3 Battle Pass trailer, in addition to details surrounding the new 100 levels coming to the games. Check out the trailer and additional details below.

Below is a rundown of everything coming with this new Battle Pass for COD Vanguard and Warzone Season 3:

Season Three Bundle Highlights: Kong, Godzilla, and Mechagodzilla Operator outfits [ALT: Operator skins] Coming Soon for a Limited Time

For Operation Monarch, Operators can become more than elite: with the help of limited-time Bundles based on Godzilla, Mechagodzilla, and Kong, they can become a (human-sized version of) the ultimate superspecies.

Tracer Pack: Kong Limited Time Bundle

Ready to rule the island?

The Tracer Pack: Kong Limited Time Bundle celebrates a Titan with nearly 90 years of history with nine items, including a Legendary “Kong” Operator Skin for Wade inspired by the ruler of Skull Island.

Wield the power with three Legendary Weapon Blueprints: the “Temple of Kong” Sniper Rifle and “Skull Island Shaker” SMG which shoot jungle green tracers, as well as “Kong’s Scepter,” a variant of the Axe “Skål Crusher” melee weapon that turns it into the weapon Kong’s ancestors supposedly crafted.

The rest of the Bundle includes items based off Kong: a powerful “Gravity Inversion” Finishing Move, a “Primal Power” Spray, a “Jia’s Doll” Weapon Charm, a “Kong Roar” Animated Emblem, and a Vanguard-exclusive “Watch Your Back” Highlight Intro.

 

Tracer Pack: Godzilla Reactive Mastercraft Limited Time Bundle

Prepare to intimidate your opponents with the Tracer Pack: Godzilla Reactive Mastercraft Limited Time Bundle, a nine-item pack based on the beloved reptile.

In addition to the Legendary “Godzilla Ghillie” Operator Skin for Shigenori, fans of Godzilla can be like their favorite Titan with the Ultra “Breath of Godzilla” Mastercraft Weapon Blueprint. This Assault Rifle is stylized to look like a miniature version of the beast and shoots icy-blue heat ray tracers similar to that of Godzilla’s signature heat ray attack.

This Bundle also contains a Legendary “Awakened Alpha” LMG, a devastating “Gojira Stomp” Finishing Move, a “Protector of Earth” Calling Card, two Sprays, a “Godzilla Heat Ray” Animated Emblem, and a Vanguard-exclusive “Big Mistake” MVP Highlight.

 

Tracer Pack: Mechagodzilla Limited Time Bundle

But the Titans are not alone. In a time of monsters, humanity built its own… designed to make us the ultimate dominant species. A precision engineered Apex Predator: Mechagodzilla!

Don its armor and become the apex hunter you were born to be with the Tracer Pack: Mechagodzilla Limited Time Bundle. With this Bundle, you get the Legendary “Mechagodzilla” Operator Skin for Constanze, and nine other items, with two — the “Machine Learning” MVP Highlight and the “Rival Protocol” Highlight Intro — being Vanguard exclusive.

The rest of the items are the finest that Apex Cybernetics could forge: the Legendary “Cybernetic Destroyer” Assault Rifle, the Legendary “Neural Uplink” SMG, the deadly “Nanometal Tail Blade” melee weapon, a “Network Uptime” Watch, “Mechagodzilla Head” Charm, and its very own logo featured as the “Evolving Together” Emblem.

All three Bundles will be available during Operation Monarch — stay tuned for offiial updates on their exact release dates.

 

Bonus Limited-Time Bundle Incentive: Get Additional Rewards by Collecting Operation Monarch Bundles

During Operation Monarch, it might take more than one Titan to dominate Caldera.

Those who want to become the ultimate superspecies collector and purchase multiple Operation Monarch Bundles — the Kong, Godzilla, and Mechagodzilla packs — before June 16th will receive additional rewards.

Purchase any two Bundles to receive the exclusive “Godzilla vs. Kong” Weapon Sticker and the “Superspecies” Player Title. Grab all three, and you’ll receive a Legendary “Apex Phase Rifle” SMG, one that could make a colossal statement in close-quarters engagements.

These bonus rewards will be granted when Classified Arms is Reloaded later this season.

Plus for a limited time, all members of Team Kong, Team Godzilla, and Team Monarch can head over to Monsterverse.com for an exclusive set of Godzilla vs. Kong Calling Cards to show off your Titan team spirit or flex your Monarch security clearance level in battle.

 

The Season Three Battle Pass: Classified Arms, New Skins, and More

Before the Monster of All Battles begins, Operators can gear up with Season Three Battle Pass, highlighted by prototypical weaponry and over two dozen free items through the Battle Pass System:

– Two Hard-Hitting Free Functional Weapons. Aim true with the hard-hitting M1916 or spray a torrent of rounds with the blazing-fast Nikita AVT, both for use in Multiplayer, Zombies, and Warzone.

– Over 25 Free Items, Including New Reticles, Weapon Blueprints, Calling Cards. Diversify your optics with the “Wide Eye” and “Box Out” reflex reticles. Equip new Weapon Blueprints like the “Retrofashioned” Shotgun, “Regimental” Marksman Rifle, and the Legendary “Photon Phantom” Pistol. Show off the new “Factory Settings” and “Core Reaction” Calling Cards, plus a new Charm, Operator Skin, and MVP Highlight, free for all players.

– Race Ahead to Tier 25 with the Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers and immediately skip ahead 25 Tiers*, netting immediate access to a quarter of the Season Three Battle Pass items with a single purchase, plus access to three new Legendary Beatrice Skins.

– 1,300 Total COD Points. Get300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

 

New Operator — Mateo Hernandez

Born into a large immigrant family in Texas, Mateo Hernandez dreamed of becoming a civil engineer. He joined the Navy and fought as a tail gunner in the Pacific.

Learn more about him, and the rest of Task Force Harpy, in our biographical overview for the new squad here.

Purchasing the Battle Pass instantly unlocks Mateo Hernandez with two Legendary Operator Skins: the all-black “Chingon” outfit featuring a hooded skull mask and knee-length coat, and the blue and orange “Madcap” Skin for the eccentric fighter rushing madly toward victory.

Equip his Favorite Weapon, the new M1916, and level him up to unlock thousands of Player XP and Weapon XP for the M1916, two additional Operator Skins, two Quips, the “No Escape” Finishing Move, and more.

 

Two Free Functional Weapons — M1916 and Nikita AVT

Like previous seasons, the Season Three Battle Pass System gives you two weapons with which to build a new Loadout. And with Classified Arms, Captain Butcher made sure to pick only the most powerful prototypical weapons — yours for free at Tier 15 (M1916) and Tier 31 (Nikita AVT).

M1916: Marksman Rifle (Tier 15 of Battle Pass System)

“A semi-automatic rifle with a deadly combination of power and fire rate. Lethal at any range in the hands of a capable marksman.”

Nikita AVT: Assault Rifle (Tier 31 of Battle Pass System) 

“Accurate and reliable with best-in-class fire rate, this assault rifle can be outfitted to exceed in CQC or long-range combat scenarios.”

Dozens of Weapon Blueprints and Operator Skins

With new prototype weapons in the wild, you can be sure to find the latest Weapon Blueprints in development via the Season Three Battle Pass.

Here are some of our favorite Weapon Blueprints to be found on your way to hitting Tier 100:

  • Legendary “Work Hazard” Assault Rifle Blueprint (Tier 5): This DIY Legendary Weapon Blueprint comes with ten preconfigured attachments made for high-precision and stealthy play, complemented by a hefty 45-round magazine. 
  • Rare “Retrofashioned” Shotgun Blueprint (FREE at Tier 24): Equal parts retro and science fiction, this six-attachment Blueprint excels in dishing out high-damage shots even while sprinting with the use of the Gung-Ho Perk. This is the perfect Hardpoint breaching weapon. 
  • Epic “Fusion Core” SMG Blueprint (Tier 59): An iconic example of the newly found classified arms of Season Three, this prototype weapon has certainly come out of a high-tech weapons lab. Its nine-attachment configuration results in a noticeably improved fire rate, with the extra benefit via Unmarked of granting momentary Dead Silence when eliminating enemies who fail to retaliate. 
  • Legendary “Shipliner” LMG Blueprint (Tier 65): For long-range suppressive fire, this is a solid bet. Its equipped silencer will keep enemies guessing as to your whereabouts, paired with Fully Loaded to keep you stocked up and eight other attachments all in service of clinching that victory. 
  • Legendary “Mixed Oxide” Marksman Rifle Blueprint (Tier 95): A slick blue and black design complements this new Season Three Marksman Rifle made for the mobile sharpshooter. Its ten attachments are focused on high mobility with dexterous handling, complete with a silencer to maintain a low profile while downing enemies on the move. 

The Battle Pass also features a new Operator Skin every 10 Tiers, including “Sandshine” Padmavati at Tier 30 and “Green Guardian” Solange at Tier 70.

Stay tuned here at MP1st for the full patch notes on COD Vanguard and Warzone Season 3 and its battle pass as it drops on the 27th!

Source: Call of Duty

MP1st Staff

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Black Ops Cold War Update 1.030 Deployed for New Content This April 25

Treyarch has released out Call of Duty: Black Ops Cold War update 1.030 patch for both last-gen and next-gen platforms today! This brings new Zombies mode content, and we’re guessing, some of the data associated with the new content coming to multiplayer as well.. Read on for the BOCW April 25 patch notes.

Black Ops Cold War Update 1.030 Patch Notes | BOCW April 25 Patch Notes:

Here’s the announcement from Treyarch (via the official BOCW Trello board):

ZOMBIES

Easter Eggs

  • Added a new secret location offering over a dozen rewards and a permanent upgrade in all Zombies maps, depending on how many Main Quests you’ve completed. 🤫

Outbreak

  • Modes
    • Outbreak Collapse
      • Players must outlast increasingly intense waves for 10 minutes before attempting to exfil from a single Region.
      • After choosing from one of two random Regions to infiltrate, fight to survive as the difficulty ramps up every two minutes.
      • Hold out until the time limit and race to the exfil point at the farthest position from your squad while a surge of zombies closes in on your position.
      • Successfully exfil from the region before time runs out to win.
  • Enemies
    • Abomination enemy added to Outbreak.
    • HVT Abomination added to Eliminate Objective.

Perks

  • Tombstone
    • Addressed an issue where players with Tombstone Tier IV were not being respawned near the end of the round.

Mystery Box

  • Weapons from Season Six can now be obtained from the Mystery Box.
Outside of that, Treyarch has also announced the following content which will be released for Black Ops Cold War this year according to Treyarch:
  • All-new ranged weapon (multiplayer, Zombies, Warzone)
  • Jungle map remaster
  • Melee weapon (multiplayer, Zombies, Warzone)
  • New Operator skins
  • Weapon Blueprints
  • Finishing Moves
  • Calling Cards
  • Charms
  • Emblems

If there’s a different update out for multiplayer, we’ll let our readers know.

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Alex Co

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Apex Legends New Legends “Newcastle” Revealed, Next Update Out May 10

The Apex Legends new Legend has just been revealed, with Newcastle arriving soon in the future update called Saviors! Check out the trailer below before it eventually comes on May 10.

When a monstrous beast attacks Storm Point, new Legend Newcastle leaps into the fray to protect and inspire his fellow Legends: because that’s what heroes are for.

Not much else is revealed besides the trailer, although going by the massive leak that went around a few weeks ago, here’s what we could expect from Newcastle:

Newcastle (defense) “Mobile defender”, Fortified, abilities: Retrieve the wounded (passive) – you can carry your team mates, literally drag downed teammates as they being revived and protects them with revive shield (Call the police, we found who stole LL’s revive shield), Mobile shield (tactical) – throw controllable drone which creates a moving energy shield, Castle wall (ult) – “Leap and slam to a target ally or area and create a fortified stronghold” (basically jumps to location, slams the ground and go full Fortnite in one direction, creating a barricade). Note: Seems like Newcastle may be next Legends – he most finished out of all leaked roaster (model vise)

Be sure to stay tuned here at MP1st for further announcements for Newcastle, as well as the patch notes for the May 10 Saviors update for Apex Legends!

MP1st Staff

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Black Ops Cold War Update 1.31 Shoots Out for New Zombies Content This April 25

Treyarch has rolled out Call of Duty: Black Ops Cold War update 1.31 today, and this brings a lot of new Zombies mode content. While the primary focus of this patch roll out is for Zombies, don’t be surprised if this includes data for the multiplayer content announced earlier this month. Read on for the Black Ops Cold War April 25 patch notes.

Black Ops Cold War Update 1.31 Patch Notes | Black Ops Cold War April 25 Patch Notes:

ZOMBIES

Easter Eggs

  • Added a new secret location offering over a dozen rewards and a permanent upgrade in all Zombies maps, depending on how many Main Quests you’ve completed. 🤫

Outbreak

  • Modes
    • Outbreak Collapse
      • Players must outlast increasingly intense waves for 10 minutes before attempting to exfil from a single Region.
      • After choosing from one of two random Regions to infiltrate, fight to survive as the difficulty ramps up every two minutes.
      • Hold out until the time limit and race to the exfil point at the farthest position from your squad while a surge of zombies closes in on your position.
      • Successfully exfil from the region before time runs out to win.
  • Enemies
    • Abomination enemy added to Outbreak.
    • HVT Abomination added to Eliminate Objective.

Perks

  • Tombstone
    • Addressed an issue where players with Tombstone Tier IV were not being respawned near the end of the round.

Mystery Box

  • Weapons from Season Six can now be obtained from the Mystery Box.
Outside of that, Treyarch has also announced the following content which will be released for Black Ops Cold War this year:
  • All-new ranged weapon (multiplayer, Zombies, Warzone)
  • Jungle map remaster
  • Melee weapon (multiplayer, Zombies, Warzone)
  • New Operator skins
  • Weapon Blueprints
  • Finishing Moves
  • Calling Cards
  • Charms
  • Emblems
Once we know more, we’ll let our readers know.

Source: Black Ops Cold War (Trello board)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deathloop Update 1.260 Slithers Out This April 25 (Update)

Arkane Studios has released the Deathloop update 1.260 patch, and this is another unannounced title update, so don’t expect much in terms of anything new. Read on for what’s new in the Deathloop April 25 patch notes below.

Deathloop Update 1.260 Patch Notes | Deathloop April 25 Patch Notes:

Update: Bethesda has announced that today’s update is to add PS5 Variable Refresh Rate (VRR) support for the game!

HOW DO I ENABLE VRR TECHNOLOGY ON PLAYSTATION 5 FOR DEATHLOOP?

Please note that VRR is only available on HDMI 2.1-compatible TV or PC monitors.
To enable VRR Technology on PlayStation 5:
  1. Download the DEATHLOOP Hotfix on April 25th, 2022
  2. Ensure the VRR feature is activated through the PS5’s Dashboard
  3. Launch DEATHLOOP
  4. Activate “Quality” or “Ultra Performance” mode
Please be aware of the following scenarios in Ultra Performance Mode and Quality Mode:
Ultra Performance Mode:
  • Playing in Ultra Performance mode on a non-compatible monitor will generate screen tearing no matter if VRR is ENABLED, FORCED or DISABLED
  • Playing in Ultra Performance mode on a compatible monitor will generate screen tearing if VRR is DISABLED
Quality Mode:
  • If VRR is ENABLED in Quality mode on a non-compatible monitor, you will not notice a difference.
  • If VRR is FORCED in Quality mode on a non-compatible monitor, you will experience noticeable screen tearing when playing but performance will be slightly better and you’ll experience less stuttering.

Unfortunately, Arkane Studios has not released anything about today’s title update. What the studio has shared so far is are fan art and the like:

If this is anything like the patch that was released back in March 24, Arkane Studios should share the notes later on in the day. Once we know more, we’ll be sure to update the post. Same as before, we there are any changes made in this patch, leave a comment below what you notice.

Once we know more details regarding the patch, we’ll be sure to update the post.

Update: Post has been updated to reflect today’s patch notes (via Bethesda support)

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Alex Co

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Gran Turismo 7 Update 1.13 Adds New Cars and More This April 25

Polyphony Digital has now released Gran Turismo 7 update 1.13 (PS5 version 1.130) April 25. The update adds three new Japanese cars as well as a new track called Spa-Francorchamps. Loads of other improvements and adjustments have also been made. You can read the full GT7 April 25 patch notes below.

Gran Turismo 7 Update 1.13 Patch Notes | Gran Turismo 7 Update 1.130 Patch Notes | GT7 April 25 Patch Notes:

Main Features Implemented

1. Cars
– The following three new cars have been added:
・ Subaru BRZ GT300 ’21 (Purchasable at Brand Central;)
・ Subaru BRZ S ’21 (Purchasable at Brand Central;)
・ Suzuki Cappuccino (EA11R) ’91 (Purchasable from 26 April at the Used Cars dealership.)

2. Tracks
– Spa-Francorchamps 24h Layout has been added.

3. World Circuits
– The following three events have been added at Spa-Francorchamps:
・European Sunday Cup 500
・Japanese Clubman Cup 550
・World Touring Car 800

4. Scapes
– The ‘Gassho-style Houses in Ainokura’ and ‘Cherry Blossoms at Night’ locations have been added to the featured section of Scapes;
– A slideshow option has been added to Auto-Demo.

Other Improvements and Adjustments

  1. Title Screen
-‘Topic News’ is now shown in the centre of the screen.

2. Used Cars Dealership
– A ‘New’ label is now displayed for new cars available to buy that day;
– The Suzuki Cappuccino (EA11R) ’91 will be on sale from 26 April as the ‘HOT’ car.

3. Legend Cars Dealership
– A ‘New Stock’ label is now displayed for new cars available to buy that day.

4. Garage
– ‘Wide Body’ is now displayed on all cars in your garage that have been modified with a wide body;
– An engine start-up sound now plays when changing cars.

5. Race Screen
– For races with time limits, moved the remaining time display to the centre of the screen and adjusted the design.

6. Rival Cars (AI)
– Adjusted the driving line of rival cars at the Nürburgring.

7. Sport
– It is now possible to enter some events by renting Event-Specified Cars, or with Garage Cars;
– Videos are now played before the Finals of the ‘Nations Cup’ and ‘Manufacturers Cup’.
– The following information is now displayed in the Event Screen displayed before each race:
・Tyre Wear Rate
・Fuel Consumption Rate
・Temperature
・Start Type
・Required Tyres (Only displayed if set)
・Required Pit Stop (Only displayed if set)
– A racing etiquette video is now played when entering ‘Sport’ mode for the first time. This video introduces important driving recommendations for competing in races;
– Added a ‘Race Details’ screen. The following information can be checked from the ‘Race Details’ icon on the right of the race entry screen.
・Basic Information
・Qualifying Settings
・Race Settings
・Penalty Settings
・Driving Option Restrictions
・Regulations

8. Livery Editor
– Added a ‘Default Decal Colour’ in ‘Editor Settings’. ‘White’ or ‘Newest Colour Used’ are now selectable and by selecting ‘Newest Colour Used’ the newest colour that was last used will be selected.

9. Replay
– Added the option to filter by genre or artist when selecting a Music Replay song;
– For new replays, it is now possible to fast forward to the next lap.

10. Car Settings
– Fixed an issue wherein the name of a Settings Sheet would disappear;
– Fixed a Performance Points (PP) issue that would occur due to a Power Restrictor adjustment;
– Fixed an issue wherein Performance Points (PP) would not be added correctly if certain settings or operations were performed. (The Performance Points may not calculate correctly in certain conditions such as if high-grip tyres are added to some cars.)

11. Car Behaviour
– Adjusted the geometry calculations algorithm for the suspension. This has resulted in improved traction for rear-wheel drive cars and lessened reactions to weight transfer;
– Adjusted the relationship between the controller inputs (Analogue stick, R2 button, Accelerator pedal on a steering wheel controller) and the position of the throttle.
– Adjusted the steering speed of the analogue stick;
– Adjusted the force feedback in the following steering wheel controllers:
・Fanatec® Podium
・Fanatec® GT DD Pro
・Fanatec® GT DD Pro + BoostKit

– Adjusted the brake pressure control for all four brakes when entering a corner. As a result, the braking distance is reduced in general;

12. Settings (Controller Settings)
– The strength of the trigger effect can now be adjusted from the Quick Menu displayed during a race, or from [Settings] > [Controller Settings] in the Pause Menu. ‘Trigger effect 1P (Accelerator)’ and ‘Trigger effect 1P (Brakes)’ can both be set to ‘Off,’ ‘Weak’ or ‘Strong;’
– Changed the upper limit of the ‘Controller Steering Speed ​​Correction’ from 7 to 10 in [Settings] > [Controller Settings] > [Controller Steering Sensitivity] in the race Quick Menu, and Pause Menu.

13. Settings (Sound Volume)
– The following eight sound options can now be adjusted from [Settings] > [Sound Volume] in the race Quick Menu and Pause Menu:
・ Race Sound Mode (Balanced BGM and Sound / Enhanced Sound / Race BGM Focus)
・ Play Race BGM (On / Off)
・ Race BGM (Volume)
・ Race Sound Effects (Volume)
・ Player Engine Noise (Volume)
・ Transmission Noise (Volume)
・ Tyre Squeals (Volume)
・ Rivals Engine Noise (Volume)

14. GT Auto
– Fixed an issue wherein it would be possible to perform an oil change on a car that didn’t require one.

15. Cars
– Fixed various issues with the following four cars:
・Honda Fit Hybrid ’14: the car’s body colour would not be applied to some parts on the underside;
・Jeep Willys MB ’45: the interior paint would not be applied when set;
・Honda Civic Type R Limited Edition (FK8) ’20: the decal graphic would become distorted when the decal was added from [Custom Parts] > [Front] > [Type A] in the livery editor;
・Ferrari 458 Italia ’09: the number decal would appear distorted when added to a car with a wide body modification.

16. Others
– Various other issues have been addressed.

That’s all for now in regards to today’s patch notes. Look out in the near future for more updates for the game. The game is out now for PS5 and PS4.

Source: Gran Turismo

Damien Seeto

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Battlefield 2042 In-Game Store Images & Specialist Rework Changes Spotted in Patch 4.0; HDR Option Fix Coming in Future Update

Last week, DICE rolled out the what is probably Battlefield 2042’s biggest patch to date with title update 4.0. Not only did this patch include over 400 fixes and gameplay improvements, but even a slew of pre-season challenges were unearthed which suggests that Season 1 will start sometime in June. In addition to that, it seems DICE is planning to kick off the Battlefield 2042 in-game store soon-ish, as new category images have been spotted in the game files, too!

Unearthed by reliable Battlefield dataminer temporyal, the in-game store category images were included in patch 4.0, and included bundles, cosmetics for soldiers, weapons and vehicles, and XP boosts. Ther were also files for five Premium currency packages and tiers, and weekly and bonus missions for the upcoming Battle Pass which we have not heard anything abouy since the game launched.

The dataminer also adds that the old version of the soldier cosmetics tile for the store menu was part of the Battlefield 2042 technical test client, and also features an unknown Specialist which they think might be “Hale” — a Specialist that was spotted in the data files recently.

In addition to the in-game store, another thing that was spotted a Specialist rework! This mentions “class selection,” “progress” and “level.” It even mentions “combat medics” and what they can do. This makes sense, as DICE has confirmed recently that Specialists are not getting removed but reworked.

In other Battlefield 2042 news, Battlefield Community Manager Straatford87 confirmed (via the EA Answers forums) that a fix is incoming for an HDR option fix for consoles, so that it’ll be enabled automatically if your TV/monitor supports it. This fix will be released in a future update.

Same with everything that’s datamined, the findings here do not guarantee that an in-game store selling cosmetics and XP boosts will be making its way out anytime soon, though don’t be surprised if they do. I mean, this is the sort of the thing that makes sense to be part of the Season 1 roll out. Hopefully, the game is in a much better shape (and there’s a ton of new content) before we see microtransaction of any kind make its way out.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Ubisoft Acquisition Possibly in the Works After Tanked Stocks & Other Issues

According to a report from Bloomberg, Ubisoft is apparently being readied for acquisition amidst tanking stock numbers and numerous other issues, including development problems and its recent controversies with NFTs. As per the report, two huge private equity firms are looking to acquire the Assassin’s Creed publisher, although no serious talks have yet been held.

Blackstone and KKR & Co., the two biggest private equity firms in the world, have apparently experessed interest in the Ubisoft acquisition, with both firms “studying the French business.” In an additional report from Kotaku, various sources stated that Ubisoft has been working with various outside consultancy firms to audit the many parts of its business. Usually, this points towards more profitability in the future for a company, Kotaku’s sources say that this is Ubisoft tidying up its books for a potential sale.

While at the time of writing still unconfirmed, Ubisoft is still continuing to develop future titles. Just yesterday, the publisher announced that they are working on a team battle arena game called Project Q, with Ubisoft clarifying that this is not a battle royale nor will it have NFTs. The clarification is most likely a preemptive move to appease players; the publisher received a ton of flak for announcing Ghost Recon Frontline, which is a battle royale, and for implementing NFTs in Ghost Recon Breakpoint.

As is the case with everything unconfirmed, take this one with a grain of salt until officially confirmed.

Source: Bloomberg

MP1st Staff

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Borderlands 3 PlayStation Crossplay Finally Being Added This Spring

Gearbox has confirmed that Borderlands 3 PlayStation crossplay is finally being added, allowing PS4 and PS5 players to finally play with those on PC and Xbox platforms. The announcement was made over in PAX East, and it represents a significant change in Sony overall, as the PlayStation parent company is notable for not allowing crossplay for most of their multiplayer games.

Borderlands 3 PlayStation crossplay is said to be arriving sometime this Spring. With that update, players on PS4, PS5, PC, Xbox One, Xbox Series, and Stadia will be able to play together regardless of their platform, something that was impossible when the game first launched in 2019.

It’s still unknown what made Sony change their mind on the crossplay situation. It was revealed during the height of the Epic Games vs. Apple saga that Sony requires a royalty fee from developers looking to add crossplay functionality to their game. Whether Gearbox finally caved or another deal was worked instead, we may never know; that said, it’s good news all around that the entire playerbase will be able to play with each other come Spring.

Stay tuned here at MP1st for the patch notes of this coming crossplay update once it launches. In case you missed it, Gearbox also announced a new Tales from the Borderlands game during PAX East, and you can read the details here.

Source: Twitter

MP1st Staff

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Weird West Review – Wild, Wry and Wicked (Xbox Series X)

As a guy who grew up going on road trips with my family through the western half of the U.S., I developed a special appreciation for art of the Western genre. Evidently I’m not the only one, given that film Westerns were the largest portion of movies being made at one point last century and even recently just three years ago Rockstar Games released their mega-smash hit Red Dead Redemption 2, which itself, is a sequel to a huge smash hit Western. Now, Devolver has published the first release from new studio WolfEye in Weird West, which was started by former Arkane Studios (studio behind Dishonored and most recently, Deathloop) creatives and others. It makes sense, given the scope of RDR2’s success, that we haven’t seen a lot of Western games released since. But perhaps now the dust has settled enough to let a studio from such renowned stock take a smaller, spookier, and more Indie approach to the Wild West. I, for one, was excited to find out.

Blue and Strange Shadows on the Trail

Weird West immediately lives up to its name upon launching. The opening cinematic shows what kind of world WolfEye is trying to build. Familiar images of cowboys and stagecoaches mixed with silhouettes of zombies, cannibals, and witches summoning wraiths commentated by a ghostly woman’s voice with a faint Wyoming accent. The game itself opens with a scene of a person in a hood being used in some ritual involving five portraits. As it turns out, these five portraits form the basis of the game’s wider structure as the story has you take turns playing out the stories of five different denizens of this strange place. As the camera fades in and out, you take control of a woman who we quickly learn is a retired bounty hunter whose husband has been kidnapped by a gang with less than traditional motives. It’s an intriguing set up that lends itself to what I think is Weird West’s best feature: its tone and atmosphere.

The name may seem plainly obvious, but it’s honest. This world is a mix and match of gothic macabre horror and western sheriffs, outlaws, and Indians. A people called the Fire Nation Tribe works as a stand-in for Native Americans as a whole, but especially the group of tribes that associate under the Anishinaabe banner from the Great Lakes region. They, along with most of the various groups in the game, feel considered and interesting. Likely thanks to the fact that there was a member from one of the Anishinaabe tribes on the writing staff. What you end up with is a surprising and interesting take on both sub genres. Taking the elements of monsters of gothic horror out of European cities and putting them into the setting of the plains and deserts of the western U.S. isn’t something completely unheard of, but it is unusual and it’s executed well here. The danger and uncertainty of both genres mesh well, and I found myself, not usually someone interested in video game narratives in any particular way, completely engrossed. The mystery is good, and while I felt that they tipped their hand a little too much too soon, I still liked it.

My Heroes Have Always been Cowboys…and Pigmen, and Werewolves, and…

On the gameplay front, one might find Weird West to be fun but far less imaginative. It is an isometric action-RPG using twin stick shooter controls in combat. You’re looting cabinets and bodies for better weapons and vests, collecting junk to sell, precious metals to upgrade weapons, and taking on bounties to get big paydays. This is a modern RPG in the Bethesda sense. There isn’t anything particularly unusual about the systems and they all work.

There is something very cool about the environment and level design, however. Rather than go for a full open world, WolfEye has opted for creating smaller areas that are represented by markers on a large map. When you select where to go on the map an animation plays of your character’s cursor moving across the world and how many in-game hours are passing. Along the way you can have random encounters with various monsters, gypsy caravans, or strangers needing to talk to you. It’s an interesting way to split the difference and cut out the empty fluff that so many truly open world games get bogged down in.

As mentioned previously, you play as five different characters over the course of the story. To this effect, there are two different upgrade screens. One is exclusively combat focused and for the current character you’re playing as and doesn’t continue into your next journey since each character plays differently. The second screen uses a different collectible (Golden Ace of Spades) and those ones do apply across all the characters. Thankfully, this second tree is full of the more significant upgrades to the game as a whole. In true Dishonored fashion, you are given plenty to work with for approaching scenarios the way you’d like. But I found that there was a lack of complexity or real difference between them. Mostly it’s a choice between stealth or aggression. There may be several weapons or attacks you can use to do either of those, but the areas are not big or complex enough to make them entirely different experiences rather than different starting points to the same result of needing to kill the things that are trying to kill you.

There are some twists of course. There are no characters you cannot kill, including important story characters and even your own allies. At the end of each character’s journey a screen telling you your choices comes up and as you can imagine, those choices have an effect on how the story goes. Choices are occasionally dialogue options but are frequently real choices you make in the moment to moment gameplay like who you let live, what your reputation score was, or what side missions you completed. I appreciated the active role the player takes in things. I hate when a game feels like a series of menus and while all the dialogue is unvoiced text, this experience never feels like that.

They Can’t All Be Happy Trails

None of this is to say the game doesn’t have faults, because it does. I encountered a handful of bugs a few times over the course of my time, the most annoying of which was several times when the cursor on the menus would start to stray so forcefully that it became uncontrollable. On one occasion it lasted long enough that I had to restart the game because it made it impossible to navigate the menus. I also encountered some stuttering and audio break up, which is so so sad because the music and narrator in this game are both great.

Verdict

I have been itching for a game just like this and I didn’t even realize it. The story is intriguing and the setting is realized in a lovely way. The moment to moment gameplay is fun if not occasionally simple or buggy. Even still, I would not say that those things detract from the experience enough for me to not recommend it. Weird West isn’t likely going to spark a genre boom, but I hope it gets a sequel because I would love to spend more time in this strange and wonderful world, and I would love to see what the developers would be able to make with another outing given how successful this first one was. Here’s hoping that WolfEye gets the recognition they deserve and that somehow enough people peel off of Elden Ring to give Weird West its fair shot.

Score: 8.5/10

Pros:

  • Fantastic setting and premise
  • Compelling story
  • Music is great
  • Stylized graphics

Cons:

  • Infrequent but noticeable bugs
  • Audio stutters
  • Uninspired looting mechanics

Weird West review code was provided by the publisher. Version tested Xbox Series. You can read MP1st’s review and scoring policy right here.

Tim Lawrence

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Elden Ring Game Boy Demake in Development by Super Fan

Demakes are all the rage nowadays as the current gaming crowd grows nostalgic for the earlier days in video games. We’ve seen Bloodborne PSX already, so here’s a sneak peek at the Elden Ring Game Boy demake, currently being developed by an avid fan of the critically-acclaimed title by FromSoftware.

If you’ve ever wondered how Elden Ring will look like if played on a Game Boy, then wonder no further. The demake looks and plays like Pokemon, but at another glance you’ll see telltale signs of Elden Ring flourished into the game. Check out a video of the demake in action below.

Posted by -shin-, the footage opens up immediately in the Church of Anticipation, and follows the first few minutes of the game as the Tarnished maks his way to the first boss, the Grafted Scion. You can roll and attack as well, although it remains to be seen if things will get further complex in terms of controls; -shin- mentions that the game will work on real hardware, meaning that your input options are quite limited.

Here are some more details on the game as he laid out in the original Reddit post:

I’m using GB Studio 3.0, a really impressive and brand new piece of software to develop this game. I haven’t decided on the scope yet, but I am at least hoping to finish Limgrave area by the end of May.

If you want to keep up with development or have any questions, I will be streaming some of my development over at https://www.twitch.tv/shintendotv, first stream starting about 3 hours after I made this post. Hope to see you there. I will also be posting updates on my Youtube channel if you prefer that. https://www.youtube.com/c/shintendoyt

In case you missed it, the other FromSoftware demake, Bloodborne PSX, is now available free-to-play on PC. Check it out here.

Source: Reddit

MP1st Staff

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Ubisoft Announces Team Battle Arena Game “Project Q,” Is Not a Battle Royale and Won’t Feature NFTs

Ubisoft has announced a new team battle arena game titled “Project Q” today. According to the company, this is not a battle royale game (thankfully), and what’s more, it won’t feature NFTs! Check out the complete announcement below.

According to the announcement, Project Q will feature a variety of PvP modes, with one single goal in mind and that’s to be FUN!

Introducing codename “Project Q”, a team battle arena letting players truly own the experience! The game is in early development and we will keep testing, so for now all you can do is register for upcoming tests:

By the way, this is not a Battle Royale. The game will feature a variety of PvP modes with one single goal in mind: FUN!

We don’t have plans to add NFTs to this game, you can find out more by registering and taking part in the upcoming tests!

Unfortunately, no gameplay details or screenshots have been made available. Those interested to know more, the sign-up page can be accessed here.

Hopefully, this will be a game focused on fun and not microtransactions.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite 2022 Roadmap Revealed; Season 3 Coming November 8

343 Industries has finally revealed the Halo Infinite 2022 roadmap, showing players what they can expect in terms of content and support for the gamee’s future this year. By the looks of things, campaign co-op will be delayed quite significantly, as we are getting quite a long Season 2; Season 3 is coming in November, meaning six months for the Season 2. However, it looks like Forge mode still on track for Season 3.

But the big news here is: 343 will have only added just one map in Halo Infinite’s first year, which is rather disappointing.

Check out the infographic for the 2022 roadmap for Halo Infinite below:

According to the roadmap, Halo Infiniite will run its campaign network co-op test in late August, although it’s worth noting that this is still just a target window. Campaign mission replay is also targeted in late August, while the Forge open beta is targeted for September.

As we enter November, Season 3 officially starts, bringing a new battle pass, maps, modes, sandbox items, narrative events, and QoL patches. One of the more anticipated features of Halo Infinite that has been delayed for quite some time now is the campaign splitscreen co-op, although fans will be disappointed to learn that the timing for this one is still to be determined. It will be interesting to see if we will ever see it go live in Season 3.

Here’s hoping that 343 manages to meet the expectations from the many Halo Infinite fans still waiting for these features of the game to finally launch. As always, stay tuned here at MP1st for the patch notes once these updates for Halo Infinite finally roll out!

Source: Halo Waypoint

MP1st Staff

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KOF XV Update 1.002.001 Punches Out for Fixes This April 23

SNK has released the (King of Fighters) KOF XV update 1.002.001 patch for the PS5, PS4, and PC today (Xbox players are getting it at a later date), and this one includes tweaks to Omega Rugal, as well as a few bug fixes too. Read on for the KOF XV April 23 patch notes.

KOF XV Update 1.002.001 Patch Notes | KOF XV April 23 Patch Notes:

  • Game Crashes – Resolved an issue that could cause the game to crash when joining a lobby from a link
    invite or friends menu in the Steam version.
  • Starting Round Positions  – Resolved an issue where under certain circumstances, the characters would start the round in unintended positions.

Omega Rugal

SHATTER STRIKE – Increased total recovery frames by 3. (Because there were significantly fewer unfavorable frames than normal)

Gigantic Pressure (MAX)
↓↘→↘↓↙←+LP HP – Shortened the cancel window into CLIMAX Super Special Move for the second hit. (This is to resolve an issue when canceling into the CLIMAX Super Special Move under a certain timing, which would result in the opponent not being able to move.)

Dread Fatal Wave
↓↙←↙↓↘→+HP HK – Resolved an issue where if the opponent is hit with a projectile as this CLIMAX Super
Special Move is active, then regardless of their distance, the CLIMAX Super Special Move would land. Resolved an issue that would cause the opponent’s neck to look off during the zoomed in cinematic.

Source: SNK

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Update 1.21 Punches Out for Minor Fixes This April 23

SNK has now released The King of Fighters 15 update 1.21 for PC, PS5 and PS4 platforms today. This same update will be out for Xbox players at a later date. This update is a minor one, as it fixes game crashes and balances the character of Omega Rugal. You can read on for the full KOF15 April 23 patch notes posted down below.

King of Fighters 15 Update 1.20 Patch Notes | KOF15 April 23 Patch Notes:

  • Game Crashes – Resolved an issue that could cause the game to crash when joining a lobby from a link
    invite or friends menu in the Steam version.
  • Starting Round Positions  – Resolved an issue where under certain circumstances, the characters would start the round in unintended positions.

Omega Rugal

SHATTER STRIKE – Increased total recovery frames by 3. (Because there were significantly fewer unfavorable frames than normal)

Gigantic Pressure (MAX)
↓↘→↘↓↙←+LP HP – Shortened the cancel window into CLIMAX Super Special Move for the second hit. (This is to resolve an issue when canceling into the CLIMAX Super Special Move under a certain timing, which would result in the opponent not being able to move.)

Dread Fatal Wave
↓↙←↙↓↘→+HP HK – Resolved an issue where if the opponent is hit with a projectile as this CLIMAX Super
Special Move is active, then regardless of their distance, the CLIMAX Super Special Move would land. Resolved an issue that would cause the opponent’s neck to look off during the zoomed in cinematic.

That’s all the notes that have been released for today’s patch. The King of Fighters 15 is out now for the PC, PS5, PS4, Xbox Series X/S and Xbox One platforms.

Source: SNK

Damien Seeto

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