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Neverwinter Update 10.02 Out for UI & Stability Fix This Feb. 4

Cryptic Studios has released the Neverwinter update 10.02 patch this February 4, and this includes fixes to the user interface as well as stability issues. Check out the complete patch notes below.

Neverwinter Update 10.02 Patch Notes:

User Interface

Auction

  • The new Enchantment sub-categories are now localized.

Performance and Stability

General

  • The game no longer locks up if the player has one or more friends on the PlayStation Network with certain characters in the name.

That’s about it for the patch. Below you can also find the known issues for the game:

Known Issues – Remaining

Character Art Visuals

  • Ancient Scalebreaker’s Barbute is incorrectly invisible on male dragonborn characters.

Refinement and Enchantments

  • The new enchantments currently cannot be donated to the Gems category of the Stronghold Coffer. While this is correct for reclaimable versions of these enchantments, we plan to allow donation of enchantments earned through gameplay or purchase.

Content and Environment

Tutorial Quests

  • Wooden Insignias no longer disappear when swapping with a standard insignia, and then swapping back.

Combat and Powers

Companion Powers

  • Shadar-Kai Witch: This companion’s Sense through the Shadowfell bonus power now properly grants extra currencies when completing Dragonbone Vale quests, in addition to just the weekly ones.
  • Windsoul Genasi: This companion’s Player Bonus now properly gives Combined Ratings.

Enchantments

  • Gaining immunity for any reason (e.g. dodging) no longer incorrectly causes Combat Enchantments to “boost” your damage to 0.

Enemies and Encounters

Trial: The Crown of Keldegonn

  • Clones from the Mirage set should no longer make Valindra’s Necrotic Orb deal additional damage.
  • Lightning strikes should no longer continue after the end of the fight, thereby keeping players in combat.
  • Palhavorithyn should now consistently drop loot when defeated.
  • The Crown of Keldegonn Trial should no longer incorrectly give players Lore about Mount Celestia.

User Interface

General

  • Some more references to the old version of the Refinement system have been corrected.

Character Sheet

  • Enhancements: Players can now properly swap enchantments with ones in a stack, when the stacked enchantments’ bag is full (but the full inventory isn’t).
  • Tooltips now properly update when switching from highlighting gear to highlighting enchantments or enhancements.

Items and Inventory

  • Enchantments that slot into only one location (Combat, Companion, Bonus) will no longer give an error message when using the ‘Equip’ menu option if another Enchantment is currently equipped.
  • General and Overload enchantments can now be equipped from the inventory.
  • In the Apply Reinforcement window, if the selected reinforcement was Protected at time of slotting, there is now an option to remove protection.
  • The Apply Reinforcement window no longer shows an empty context menu when selecting a slotted reinforcement.

Refining

  • The refinement window’s layout now looks better when refining certain items like Insignias.
  • Upgrading an item without a Mote will no longer show an empty error message in the Results UI.

Art and Audio

Powers

  • The Wizard power, Steal Time, once again properly has sound.

Localization

General

  • In the French locale, the Appointment Event Vendor’s name has been shortened so that it is no longer truncated.

Source: Arc Games

MP1st Staff

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Skate 4 Launching Soon According to EA Investor’s Call

Skate fans out there that are waiting to hear more about the upcoming sequel may be getting just that in the near future, as EA has said that Skate 4 will be launching soon.

During EA’s recent investor’s earning call, EA CEO Andrew Wilson says that the launch for Skate 4 (referred to as simply Skate) is on the publisher’s slate:

Again, it’s been at the very center of The Sims for a long time. It’s at the very center of mode like FIFA Ultimate Team and Madden Ultimate Team, to the very center of the design of Skate, which we’ll be launching soon.

This definitely sounds like the announcement of Skate 4 release date isn’t all that far away, and with June approaching fast, it is likely we will see Skate 4 during the yearly EA Play event.

Development for the game was in its infancy when it was announced back at E3 2020. While we have gotten small updates on the title here and there, we have yet to actually see what Skate 4 actually looks like, though hopefully that will be changing thanks to the fact that Andrew Wilson has confirmed its approaching launch.

It should be noted that it remains to be seen if the next game will even be called Skate 4. This is because the series could see a reboot and the new game could simply be called ‘Skate’ as EA keeps referring it to, though for now we will assume the title is Skate 4 until the next major update.  Hopefully, a release date announcement for the game will also be revealed later this year, as well as platforms, which is assumed to be cross-gen, meaning PS4, Xbox One, PS5, Xbox Series, and of course, PC.

Source: Seeking Alpha

Damien Seeto

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New Destiny 2 Trials of Osiris Rewards This Week February 4, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week February 4, 2022 edition! Check out what you can win, and this weekend’s map pick.

New Destiny 2 Trials of Osiris Rewards This Week February 4, 2022:

Trials of Osiris Map

Bannerfall

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes on every rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes on every rank reset)
  • Flawless Reward: Reed’s Regret (Legendary Fusion Rifle) (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation.The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the amount of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today February 4, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today February 4, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today February 4, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Winding Cove, EDZ


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Telesto Energy Fusion Rifle 29 Legendary Shards
Aeon Swift Hunter Gauntlets 3 21 8 2 21 10 65 23 Legendary Shards
Aeon Safe Titan Gauntlets 14 4 16 13 10 6 63 23 Legendary Shards
Phoenix Protocol Warlock Chest Armor 14 10 10 8 22 2 66 23 Legendary Shards

Legendary Weapons:

Name Type Cost
True Prophecy Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Carbine Primary Auto Rifle 50 Legendary Shards & 1000 Glimmer
The Last Dance Energy Sidearm 50 Legendary Shards & 1000 Glimmer
Wishbringer Energy Shotgun 50 Legendary Shards & 1000 Glimmer
Truthteller Energy Grenade Launcher 50 Legendary Shards & 1000 Glimmer
Honor’s Edge Heavy Sword 50 Legendary Shards & 1000 Glimmer
Tomorrow’s Answer Heavy Rocket Launcher 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Gensym Knight Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Gensym Knight Cuirass Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Gensym Knight Cloak Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Gensym Knight Casque Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Gensym Knight Strides Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

MP1st Staff

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Hot Wheels Unleashed Update 1.012 Zooms Out to Fix Crashes This Feb. 4

Milestone has begun rolloing out the Hot Wheels Unleashed update 1.012 patch for February 4 across all platforms (last-gen and next-gen). Note that this is an unannounced title update, so don’t expect anything outside fixes. Read up on the Hot Wheels Unleashed February 4 patch notes below.

Hot Wheels Unleashed Update 1.012 Patch Notes | Hot Wheels Unleashed February 4 Patch Notes:

  • Fixed a bug causing clients to crash during online races.

A very small update that doesn’t seem to address anything else at this time outside of some recent crash bugs happening. If we spot anything else, we’ll be sure to update this post.

In case you haven’t played the game yet, our reviewhot wheels gave it a rating of 8.5/10 and said, “I’m giving Hot Wheels Unleashed a 8.5 out of 10. If all you care about is the racing itself it might be a little higher, but the issues with the controls in the Track Builder and a few other small issues here and there make the score for the whole product a solid 8.5. Hopefully people are able to see past or even embrace the less than stellar parts because ultimately I think this game is worth playing and I think that for fans of arcade racing, it’s a must-play. I’m pleased that it lived up to my expectations on that front. Hopefully we’ll see a resurgence in arcade racing on this generation of consoles but whether or not that happens I’m glad we have this to either kick it off or hold us over. Maybe Milestone could talk with Rockstar about doing the next Midnight Club game before they make another one of these. Now wouldn’t that be something.”

Source: Hot Wheels Unleashed

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hot Wheels Unleashed Update 1.11 Patch Notes; Out This Feb. 4 (Update)

Milestone has released the Hot Wheels Unleashed update 1.11 patch notes this February 4, and this one is for changes and fixes across platforms! Head down below for the patch notes on this February 4 update for Hot Wheels Unleashed.

Hot Wheels Unleashed Update 1.11 Patch Notes:

At the time of writing, Milestone has not yet released the full notes for this latest patch. However, the last patch released earlier this week released AMD FSR on PC, and you can read more details on it below:

Bring the fun to the highest level! From today on, you can enjoy the crazy races of #HotWheelsUnleashed on PC with AMD FidelityFX™ Super Resolution, #FSR. Jump on track and have Pure Racing Fun… like never before!

We’ll update this post with the full release notes once we have them. UPDATE: Here are the full patch notes:

-Fixed a bug causing clients to crash during online races.

In case you missed it, check out our review of Hot Wheels Unleashed here, where Tim wrote, “I’m giving Hot Wheels Unleashed a 8.5 out of 10. If all you care about is the racing itself it might be a little higher, but the issues with the controls in the Track Builder and a few other small issues here and there make the score for the whole product a solid 8.5. Hopefully people are able to see past or even embrace the less than stellar parts because ultimately I think this game is worth playing and I think that for fans of arcade racing, it’s a must-play. I’m pleased that it lived up to my expectations on that front. Hopefully we’ll see a resurgence in arcade racing on this generation of consoles but whether or not that happens I’m glad we have this to either kick it off or hold us over. Maybe Milestone could talk with Rockstar about doing the next Midnight Club game before they make another one of these. Now wouldn’t that be something.”

MP1st Staff

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PSVR2 Website Launches, Opens Email Alerts to Be Notified for Pre-Order & News

The official PlayStation VR2 website has launched today, allowing PlayStation fans to get familiar with the upcoming headset, as well as be notified whenever new news and pre-orders open up. If you want to snag a PSVR2 at launch, this might be your best bet unless you’re willing to fight against scalpers.

Sadly, there isn’t much of anything else that is new on this webpage, so for those hoping to get a glimpse at the headset itself, you’ll have some more waiting to do. However, with the launch of the product page, it may be an indication that we will be getting more news sooner rather than later. Especially considering that PlayStation has now opened up their systems for users to sign-up for email alerts.

Hopefully we get news of a release date soon, as well as all the pricing details to accompany it. We will be sure to keep you updated on this news, though it might be a good idea to sign-up with PlayStation, just in case they have some sort of pre-order system like they have done so with the PS5 since launch.

Don’t forget, the PSVR2 is launching by the “end of 2022,” and will have a mix of AAA titles and social games at launch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rockstar: Grand Theft Auto 6 Development “Well Underway,” GTAV Next-Gen Improvements & Release Date Revealed

For those looking forward to Grand Theft Auto 6, Rockstar Games has confirmed that the game is indeed in development, though refrained from sharing any more details. In addition to that, the studio talks about the improvements coming to GTAV next-gen versions, and to GTA Online.

In the press release, here’s what Rockstar had to say about GTA6:

What’s Next

With the unprecedented longevity of GTAV, we know many of you have been asking us about a new entry in the Grand Theft Auto series. With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered — and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway. We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details.

On behalf of our entire team, we thank you all for your support and cannot wait to step into the future with you!

In the same press release, Rockstar announced the GTAV PS5 and Xbox Series release date for March 15, 2022! For an easier read, here’s an overview of the GTAV next-gen improvements from Rockstar:

  • 4K resolution, up to 60fps
  • Tecture and draw distance upgrades
  • HDR option and ray-tracing
  • Advanced haptic feedback
  • Faster loading times
  • Immersive 3D audio
  • Save transfer progression for both GTAV and GTA Online

Finally, there’s also improvements coming to GTA Online:

Improvements to GTA Online

GTA Online for PS5 and Xbox Series also includes a range of improvements including the ability to skip the GTAV Story Mode prologue before entering Online, and an all-new GTA Online Tutorial. New GTA Online players will now enter the Career Builder, with instant access to their choice of one of four illicit businesses — Biker, Executive, Nightclub Owner, or Gunrunner — and a sizable GTA$ windfall to help select a property, high-end vehicle, and the firepower required to kickstart their enterprise. Returning players will also have the option to restart their character and take advantage of the Career Builder at any time.

The PS5 and Xbox Series X|S versions of GTA Online also include the new Hao’s Special Works auto shop, located within the LS Car Meet, which will allow players to upgrade select vehicles (5 new vehicles and 5 existing vehicles at launch) for elite driving performance that takes full advantage of the upgraded power of new console hardware.

Hopefully, we’ll hear more about GTA6 soon! In the meantime, go check out what’s new in GTA Online this week in our weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Ghostwire Tokyo Gameplay and Screenshots Released From the Preview Event

After countless rumors, leaks, and speculation, Bethesda and Tango Gameworks have finally announced that the PS5 timed-console exclusive, Ghostwire Tokyo, will be releasing on March 25. To celebrate, here is some brand-new Ghostwire Tokyo gameplay, as well as screenshots straight from the preview event MP1st attended.

New Ghostwire Tokyo Screenshots

New Ghostwire Tokyo Gameplay 

Ghostwire Tokyo Release Set for March 25

Confirmed to us in a recent closed digital event, Tango Games said that Ghostwire Tokyo will be releasing in March 25, 2022. This announcement comes with the news that the title has reached its final stage of development, otherwise known as the polishing phase for Tango Gameworks.

Want to learn a bit more about Ghostwire Tokyo? Well, we got you covered! Head on over to our Ghostwire: Tokyo – Everything We Learned From Our Preview, which also features a short impression piece, too.

Ghostwire Tokyo is schedule to release as a timed console exclusive for the PlayStation 5 and on PC this March 25.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostwire: Tokyo – Everything We Learned From Our Preview

In case you missed the news, Ghostwire: Tokyo is officially releasing this March 25! To help garner some hype and prepare you all for what’s to come, we were invited to see an exclusive hands-off demo of Ghostwire: Tokyo. Here’s everything we learned about Ghostwire: Tokyo behind closed doors, organized into concise, straight to the point bullets, along with our general thoughts and impressions of the game at the end.

Ghostwire: Tokyo is a first person, semi-open world, action-RPG with a heavy focus on supernatural and horror elements. The game is set in Tokyo, Japan where a mysterious event has eliminated most of the population. Ghosts and spirits now roam the streets.

Ghostwire: Tokyo Info Overview – Everything We Learned From Our Preview

Ghostwire: Tokyo – General Information

  • The game is now in the final polishing phase and is scheduled to release Spring 2022.
  • It’s set in Tokyo, Japan, where most of most of the people have been mysteriously turned into ghosts, including the main character’s own family.
  • The protagonist is a Japanese man named Akito, who has somehow fused with KK, an experienced Ghost hunter who has become a spirit.
  • Together, Akito and KK will use the supernatural powers of “Ethereal Weaving” to fend off against evil spirits scattered throughout the city.
  • Main antagonist is a man named Hannya, who wears a large Oni mask. Your goal is tracking and stopping him, saving not only the city, but also Akito’s family.
  • KK has been hunting Hannya for some time now, but he was eventually killed. No cause was given in the preview.
  • There are friendly and enemy Yokai throughout the game. Capturing them can reward you with new powers.
  • A cat Yokai was shown off during the demo that offered the player work, and served as an in-game shop for healing and other items.
  • There are other animal Yokai, with a tanuki (racoon dog) and a Tengu shown.
  • There are still some humans left in the city. Some of them will become your allies. Akito will have to hunt down Hannya, in addition to helping his friends confront their lost loved ones.
  • There appear to be other biomes besides Tokyo. We saw a forest area, a snowy area, and a foggy dreamland type of area. While the game takes place in Tokyo, you will be transported to these other areas and have to find your way back.
  • KK the ghost hunter will communicate with you from within your own body as you explore Tokyo.
  • Specifically, Ghostwire: Tokyo takes place in the Shibuya district.

Gameplay

  • The game is primarily played from a first-person perspective (previously known).
  • Fog surrounds the city, with KK commenting to stay away from it as it is dangerous.
  • A round mini map, similar to that from the Yakuza franchise is displayed on the lower left of the screen. There was a clear indication of where the fog extended to on this map and you could slowly clear out zones one by one.
  • Also similar to the Yakuza games, the world in Ghostwire doesn’t appear to be fully open world. Rather, the area we saw the player explore was a large city filled with corridor style pathways, which diverted into multiple directions.
  • The map looks large with some open areas on it.
  • There will be fast travel in the game.
  • Our first enemy encounter was with some Slenderman looking Yokais with umbrellas.
  • This is where we saw our first spell. The character shot energy from their hands, and used an energy string to grab their cores (think Dr. Strange)
  • On the screen there was an ammo counter, which indicates how many spells you can cast.
  • Upon defeating an enemy, you’ll be able to grab their core and replenish this ammo.
  • The ammo indicator was green with a tornado symbol, suggesting that this was a wind based elemental spell.
  • Enemies had large amounts of particle effects disintegrating from them as they were being exorcised.

  • Experience points were awarded for every enemy defeated, indicating some sort of leveling system.
  • There are “Torii Gates” which can be cleansed, in order to clear the fog in that area.
  • Inside the Torii Gate was a small shrine holding a Katashiro, a Japanese paper doll.
  • Dogs roaming the streets will bark when they see an evil spirit.
  • Yes, you can pet the dogs, as well as cats, and other critters.
  • Additionally, with the use of KK’s powers, you can also read animal’s thoughts.
  • Friendly spirits will also appear on the streets. We saw a pair being encased by Yokais in a containment cube, who needed to be saved.
  • Upon saving them, the character pulled out their Katashiro and absorbed the spirit.
  • It looks like phonebooths are scattered throughout the city. These phonebooths hold a secret device in them that’s used to transfer spirits from the Katashiro.
  • We aren’t sure what other functions these provide, but KK did comment that any spirits caught in the fog and brought to a phone booth will return back to “normal.”
  • Spirits will have their own dialogue. One was talking about a ramen shop as the player passed by.
  • You can perform a “quick purge” on enemies, which is essentially a stealth takedown.
  • There are floating jars that can be broken. These rewarded what we assumed was meika, the name of Ghostwire’s in-game currency.
  • There are in-game shops. In the demo we saw the player enter one and be greeted by a Yokai cat who offered an assortment of goods.
  • Katashiro was one of these items, which noted that the more you held, the more spirits you can absorb.
  • Kibi Dango was another purchase, which looked to have restorative values for the player.
  • It appears that entrances to buildings can be locked by hand seals. Players can remove these and unlock the doors by performing hand gestures in a sort of mini-game.
  • Energy barriers can trap players inside of a location. In order to take them down, there are Barrier stones throughout the area that need to be destroyed.
  • When the energy barrier showed up, a countdown timer was displayed. KK mentioned the barrier around the building would crush them if they didn’t destroy the stones.
  • This barrier was around an apartment complex. It changed the environment inside it, twisting, and warping reality.
  • Some verticality was shown off, though nothing fancy other than some basic jumping.
  • There is something called “Spectral Vision,” which revealed a trail left by a spirit.
  • In addition to the fog, there is also corruption around the city. A black substance that branches out. This can be destroyed by the player.
  • It appears certain glowing objects can be destroyed and give the player ammo.
  • In the preview, a Torii gate was located on the rooftops. A Tengu appeared, which served as grappling point for the player.
  • Additionally it looks like there’s some sort of spirit dash/glide that lets you fly for a bit.
  • Specter can be found, with hand seals being used to purge them.
  • A bow is confirmed as a weapon that can be used.
  • There are side missions scattered around the city.
  • One of these side missions involved helping the spirit of an old woman’s daughter.
  • The skill menu was shown off briefly. Looks to have a lot of unlockable abilities and upgrades associated with them. We saw a tracker which indicated 31 ability unlocks.
  • It looked like there were 21 ethereal weaving (magic), and 16 equipment skills/upgrades that can be unlocked.
  • There were 4 kinds of equipment with the Bow and Talisman being two of them. The other two looked to be food/health and ammo related.
  • Spectral Vision was upgraded for increased range in the demo.
  • As mentioned earlier, there are stealth takedowns. These can be used with Spectral Vision to highlight enemies and objects through walls, allowing you to take a stealth approach.
  • You can parry projectiles and send them back to enemies.
  • You can deposit money at prayer boxes to reveal specific item locations on your map (Jizo statues for example). There were a number of wishes the player could make at these prayer boxes.
  • The demo ended with the player absorbing a small ball of energy, which granted them a new spell. This was fire based as indicated by the new red, fire shaped ammo icon and effects of the spell.
  • Additional footage after the event also confirmed three element types: Fire, Wind, and Water.
  • There’s a “weapon wheel” of some sort that allows quick selection of of spells and arrow types. There were 8 slots total on the wheel.

General Tech

  • Full Dualsense support and 3D audio are confirmed for PS5.
  • Ray traced reflections will also be included on PS5.
  • 4K with 60FPS
  • Performance appeared to be running solid despite being a beta build. We didn’t notice any frame rate issues.
  • Impressive particle effects not only from defeated enemies, but from the different kinds of spells the player can cast.
  • Character models could have been better, especially in cutscenes.

Overall Impression:

Ghostwire: Tokyo has been a relative mystery up until this point, and it’s great to finally have some clarity.  Keep in mind however, that all of this information comes from a 28-minute gameplay demo from very early on in the game. It’s tough to gauge how the entire game will play based on such a small slice.

From a design perspective, the game looks great. It has a distinct art style, with supernatural elements weaved in with elements of traditional Japanese architecture. Gameplay wise, I would describe the combat as Bioshock-esque. The first person combat looks flashy, thanks to the excellent animations, interesting enemy designs, and heavy use of particle effects. The combat loop has you rotating between a variety of different spells and combat abilities, while fending off enemies with your block and parry, and making sure to keep ammo topped up.

While the enemies look interesting though, the AI in our demo seemed laughably bad. Most of them run straight at the player and do little to fight back or pose any real threat. We would have liked to have seen some mini-bosses or more challenging enemies.

Aside from combat, it seems like you’ll mostly be exploring the semi-open world, following the main path and completing side quests as you go. It all seems like pretty basic stuff gameplay wise. As for the story, Tango seem to have gone the detective route, as you try to discover what happened to your family, and to the people of Tokyo. It’s an intriguing premise, and one that we know Tango Gameworks have some experience with, thanks to their Evil Within games.

Developer Tango Gameworks seem to have a stylish, lore-filled world crafted with Ghostwire: Tokyo. However, with the preview demo only being 28-minutes long, it’s hard to form a full opinion on the game. The game appears to have some fun, unique set pieces and an intriguing premise that definitely shows promise. But while the first-person combat and open world look flashy, we can’t help but wonder about the substance. What we saw looked promising, but we’re eager to see more.

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Barry

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Guilty Gear Strive Update 1.14 Patch Notes; Punches Out for Bug Fixes This February 4

Arc System Works has released the Guilty Gear Strive update 1.14 (PS5 version 1.014) patch today, and this is for both last-gen and next-gen platforms. This is an unannounced patch, so don’t expect anything major. Read on for the Guilty Gear Strive Feb. 4 patch notes below.

Guilty Gear Strive Update 1.14 | Guilty Gear Strive Update 1.014 Patch Notes | Guilty Gear Strive Feb. 4 Patch Notes:

Today’s patch has been deployed during maintenance, which has concluded. Here’s the announcement from Arc System Works:

Here are the bugs squashed for today’s patch, as well as the known issues the devs are looking at:

Fixed Bugs:

When a grounded hit of Ky Kiske’s Sacred Edge triggers Wall Break, the opponent’s character is not knocked down and can perform a recovery. [Ver1.13]

  • Response: Fixed in Ver 1.14 Patch

A Psych Burst can hit Zato-1 even while he is hidden in the ground during Break the Law. [Ver1.13]

  • Response: Fixed in Ver 1.14 Patch

Jack-O’s Aerial Throw Servant does not activate with a diagonal (7) input. [Ver1.13]

  • Response: Fixed in Ver 1.14 Patch

The conditions for buffs to the attack properties of Happy Chaos’s Fire and Steady Aim have changed. [Ver1.13]

  • Response: Fixed in Ver 1.14 Patch

When Baiken simultaneously parries both a projectile and attack from the opponent with Hiiragi while under the slow-down effect of a Roman Cancel, the opponent’s character becomes frozen. [Ver1.13]

  • Response: Fixed in Ver 1.14 Patch

Activating a Roman Cancel during a throw tech while fighting with an ally in Arcade Mode causes unintended behavior. [Ver1.10]

  • Response: Fixed in Ver 1.14 Patch

List of Bugs:

Combo recipes created in Ver1.13 are not displayed correctly in Combo Maker mode. [Ver1.14]

  • Response: Under investigation

In some regions, it takes an exceptionally long time to connect to the network, and network errors, including disconnections, occur. [Ver1.00]

  • Response: Under investigation

Issues with network errors, disconnections, and matching issues in Online Lobbies and Player Matches. [Ver1.00]

  • Response: Under investigation

That’s about it. If we spot a new patch or announcement for Guilty Gear Strive, we’ll be sure to let our readers know.

Source: Guilty Gear

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2: How to Upgrade the Paraglider and Why You Should

Greetings, all nightrunners! By now, many of you are probably deep in the world of Dying Light 2, exploring every inch of it and experiencing all it has to offer. Of course, all the parkour skills you’ve unlocked have probably been a big help, but if you’re like me, you probably were excited to try out the paraglider — a new addition for the sequel. Sadly, like many are coming to realize, it isn’t exactly the most optimal way of traveling, as it’s rather slow and clunky. Thankfully, like many other things in Dying Light 2, the Paraglider can be upgraded, providing some drastic, needed improvements.

How to Upgrade the Paraglider in Dying Light 2

Very early on, you will unlock a number of shops, typically located in the big settlements. One of these shops is called the Craftmaster and it is here that you will be able to purchase weapon mods, as well as a number of upgrades for accessories and consumables. Being this early on, you won’t have any access to Nightrunner tools just yet, so you’ll need to unlock them in order to access the Nightrunner Tool upgrade menu. These will be given to you naturally as you progress through the story, with the Paraglider coming in right when you first meet Lawan and unlock the second part of the city (It’s a few hours into the game).

Anyway, once you do get the Paraglider from her you will have the option to upgrade it via Craftmaster. The only thing is, you probably don’t have the material to upgrade it, or any of the other Nightrunner Tools you have. Thankfully, the material required isn’t locked behind any kind of story progression as all what is required is Military Tech and Old World Money (currency).

Currency is self explained, but Military Tech you will need to do a bit of searching to find those as they are scattered all over the city. Luckily, they come in dropped air shipment that have landed on top of building roofs. You are sure to spot many of these as you explore the city, but anytime you see a question marker high on a roof top, chances are it’s one of these air drops.

Some of these will be free to open, otherwise you’ll need to combine 25 lockpicks with the GRE key to open the military tech holder in these shipment containers. That means you’ll need to farm for scraps, and/or purchase them from sellers in order to craft more lockpicks. Once you do have enough you can open these containers to be rewarded the military tech. Travel back to the Craftmaster to unlock the Nightrunner Tool upgrade menu.

The Perks of Upgrading the Paraglider

In total, you can upgrade the paraglider three times, with each of those upgrades offering new perks. There is a massive advantage to upgrading the Paraglider in Dying Light 2, as it turns it from being a nuisance to use, to being possibly one of the best traversal items in the game. The upgrades will give it a wide variety of perks, such as better maneuverability, range, and speed. The best perks however are the momentary boosts and being able to pitch back to increase height. These two go hand and hand together and make reaching high heights a breeze, and loads faster than traditional parkour. It even makes parkour challenges easier as by allowing you to skip through obstacles. You also almost never run out of stamina if you are using the boost correctly as it should provide enough speed to reach the air vents that are littered all over the city.

Trust us, this is an absolute must out of every Nightrunner tool that needs to be upgraded first.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dying Light 2: Best Parkour Skills to Invest In

In Dying Light 2, Techland has once again implemented parkour into the game to great effect. With the game’s progression system being as deep as it is, some players starting out might be wondering which Dying Light 2 parkour skills should they invest in the most? Well, MP1st is here to help. Read on to find which Dying Light 2 parkour skills players need to invest in.

Best Dying Light 2 Parkour Skills to Invest In:

My recommendation, unless you are playing on a high difficulty setting, is to start immediately working towards leveling up parkour. Chances are this will be the first of the two skill trees to max out since you’ll be traveling a lot through the city, meaning a lot of parkour movements will be used. Naturally, you’ll want to focus using inhibitors towards increasing your stamina so you can unlock more skills due to the amount of skills points you’ll easily accumulate. Of course equipping gear that has parkour XP bonuses and racking in XP during the night is a good way to earn skill points faster.

Regardless, you will need a minimum of 260 stamina to be able to unlock any of the parkour skills. Looking at all the parkour skills, I’ll be honest, most if not all are essential unlocks, but chances are you won’t get them all during the main campaign, unless of course you plan on doing a heavy dose of side content during it. So, for now I have listed a list of essential Parkour skills that I believe every player should prioritize first. They will be listed in the order as they appear on the tree to make it easier.

Grip Skills

  • Firm Grip (no requirements other than the standard skill point)
  • Fast Grip (140 stamina required, Firm Grip Skill Unlocked)

First thing you should invest early on is the Grip skill. In total there are three to unlock, but the first two are really the big ones. The first grip skill. known as Firm Grip, allows you to climb the last ledge you grab that you run our of stamina on. So instead of potentially falling to your death because you ran out of stamina while climbing, you now have the opportunity to make one last climb.

Firm Grip isn’t that major of a skill, but it is required to unlock the Fast Grip, which increases the speed of movement when climbing ledges. This will save you stamina, allowing you to climb longer and reach higher heights. Very helpful during the Parkour challenges.

There is a third skill that players can unlock here known as Ledge Jump, but honestly since it eats up stamina I wouldn’t recommend this early on. This skill allows you to jump from one ledge to another, increasing movement speed but at the cost of stamina. You’ll be dealing with a lot of managing if you get this early on.

Landing Skills

  • Active Landing (no requirements other than the standard skill point)
  • Safe Landing (140 stamina required, Active Landing skill unlocked) – Note more optional than an essential in my opinion.

You are going to do a lot of falling in Dying Light 2, so in order to project yourself better you will want to invest in at least one landing skill, the first being Active Landing. Active Landing allows you to hit the action button before landing from a fall, reducing fall damage and maintaining momentum. It sucks dying from a fall, and this skill is used to negate that.

Further, you can enhance this skill with with the second version of it, which is Safe Landing. This increases the height of Active Landing as well as eliminate damage received completely. The only reason why I would say this is a more optional, is because it doesn’t take very long into the game to unlock the paraglider which negates the need to use Safe Landing in our opinion. Active Landing is still useful as when you can’t use the paraglider during a fall, you should be high enough to activate Active Landing.

Running Skills

  • Sleek Runner (120 stamina required)
  • Crowd Runner (160 stamina required, Sleek Runner skill unlocked) – There is a better version of this in another skill section that I would recommend over, but it requires more stamina points.
  • Stealth Movement (160 stamina required, Sleek Runner skill unlocked) – Mostly if you plan on using stealth, otherwise I wouldn’t worry about getting this one early on.

In total, there are five running skills that can be unlocked, though I only recommend two to three of them to start out. The first being Sleek Runner, which increases movement speed while navigating obstacles such as slopes, planks, wall openings. and climbing pipes. This skill helps you maintain momentum, as well as makes you faster, helping with those parkour challenges as well as conserving stamina.

The second skill I recommend from here is Crowd Runner. This allows you to run through a group of enemies, pushing them out of your well while maintaining. You do take some damage, but it’s a great skill to have handy to get you out of tight situations. However, there is another skill located in the dash section called Bash that is essentially the same with the added bonus of knocking enemies back. I’ll dive into that next.

Dart/Dash/Jump Skills

  • Dart (140 stamina required)
  • Dash (180 stamina required, Dart skill unlocked)
  • Afterboost (240 stamina required, Dash skill unlocked) – More of an optional skill than essential.
  • Enemy Jump (180 stamina, Dart skill unlocked)
  • Bash (200 stamina, Dart skill unlocked)

If you are looking to increase your running speed, then this is the section of the parkour tree you should really focus on. The first skill is the Dart skill, which lets you push down on the left stick to gain a short burst of speed. This allows you to jump further, as well as increase running speeds. An absolute must of a skill.

The second skill is Dash, which is essentially full sprint. Pretty self explanatory why this is an essential to get as it allows you to constantly run at full speed, as long as you have the stamina for it.

The third skill I would say is more optional, but it will greatly help with parkour challenges. Afterboost allows you to gain a burst of speed after landing, or finishing a climb. More speed, means faster at completing challenges.

As for the two jumping skills that you can unlock, I highly recommend enemy jump as it allows you to jump off the head of enemies to reach ledges. Comes useful during the nighttime when you are trying to escape chases.

Bash is a big one though, and serves more as a combat skill than a parkour one in my opinion. It is like crowd runner, only instead of pushing enemies away, you bash right through them. This skill is so good, especially when taking over outposts and fighting elites as you can knock them off rooftops or into spike obstacles, killing them instantly. A major time saver.

Wall Skills Related to Parkour

  • Tic Tac (160 stamina)
  • Wall Run (200 stamina, Tic Tac skill unlocked)
  • Wall Combo (260 stamina, Tic Tac skill unlocked)
  • Wall Run Jump (240 stamina, Tic Tac skill unlocked)

Out of all the sub categories, I feel this is the only worth worth getting everything in as they are essentially all tied to wall running. They require the most stamina out of all of them, so you’ll probably end up unlocking these last, but tic tac is such a game changer as it allows you to run along walls horizontally. Wall combo lets you chain these together, where as wall run gives you the much needed boost to scale walls, with wall jump being an added booster.

There are a few other skills in the parkour section that are still unlockable, but for the most part these are the ones I feel that everyone should go for. Anything else will certainly provide much needed improvement, but these ones feel like they will make traversal all the better.

If you enjoyed this guide, be sure to keep an eye out on our Dying Light 2 guide page for more to come!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostwire Tokyo Download Size on PS5 & Pre-Load Date Revealed; PS Plus Members Get Discounted Price

Liked what you saw of Ghostwire Tokyo? If so, we now know just how much space you’ll need for the upcoming game, and when you’ll be able to pre-load it, too. The Ghostwire Tokyo download size on PS5 is at 19.47GB, and pre-load starts March 23!

This info comes from reliable PlayStation Network data scraper PlayStation Game Size. Note that this download size is without any day-one update or any other patch applied, so it could be bigger by the time the game is playable. In addition to that, those who are members of PlayStation Plus who plan on buying the game, you get a 10% discount as well! Note that the discount applies to all versions of the game, so the regular edition priced at $59.99 drops to $53.99, while the Deluxe Edition goes down from $79.99 to $71.99!

Here’s a screenshot our own Jimmy Lara took just now confirming the discounts, and the pre-order bonuses too!

Those who pre-order now will get the following digital content:

  • 3 Days Full Game Early Access
  • Biker Outfit
  • Hamaya Outfit
  • 10% Off (PS+ members only)

Ghostwire Tokyo Deluxe Edition includes:

  • Ghostwire Tokyo Game
  • 3 Days Full Game Early Access
  • Streetwear Outfit Pack
  • Shinobi Outfit & Kunai Weapon

Stay tuned to our preview of the game, and an info-filled article hitting the site tomorrow.

Ghostwire Tokyo slices out this March 25 on PS5 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bandai Namco Developing New In-House Engine That’s Capable of Producing Large Scale Games

Bandai Namco Studios has announced production of an all new in-house engine, as the company looks to move away from its reliance on engines from other companies.

In a number of job listings, the company revealed that they are seeking a number of engineers in order to develop a new in-house engine of their own, describing it as “engine designed to withstand the development of large-scale games such as the open world.”

To shed a bit more light on this, Automation Media sat down with Bandai Namco Studios’ Engine Unit Director, Mr. Katsusuke Horiuchi, and Technical Director of the engine, Mr. Minami Sou. Here’s what they had to say about the new engine, and why the studio is now developing one, rather than continuing to use engines such as Unreal or Unity.

“The reason for in-house production is that we want to continue to have the technological capabilities to create a solid foundation by ourselves, rather than leaving the base to game engines made by other companies,” said Horiuchi.

“I think the development was decided around 2018. First of all, it was a policy to prepare only the runtime in the form of a game framework, and develop tools when there is room. So I was allowed to run for it. However, at that time, it coincided with the development of other large games, and the development was at a slow pace. After that, the concept of the game engine was verified by several people, and based on this prototyping, full-scale development began around 2019.”
While the engine has been in full development for roughly two years now, fans shouldn’t expect a title to be using this engine for at least another year — if not longer — as the engine is still yet to be finished. Horiuchi confirmed in the same interview that there are currently no titles in development using this new engine, and expects it to be a year before one is.

A great announcement overall, and hopefully this engine brings great things, as well as ease of use for all teams under Bandai Namco. Speaking of the company, their latest AAA title is Elden Ring, and it’s due out this Feb. 25.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostwire Tokyo Deep Dive Gives Us An In-Depth Look at Gameplay, New Screens Released

Debuting during today’s PlayStation showcase stream, here’s an in-depth look at Ghostwire Tokyo gameplay deep dive ahead of the March 25 launch. We also have fresh screenshots courtesy of Bethesda!

Ghostwire Tokyo Gameplay Deep Dive:

From the press release:

Ghostwire: Tokyo is an action-adventure game that challenges players to master the mystical arts of Ethereal Weaving while working to defeat the menacing Hannya and his followers, the Visitors, who have invaded Tokyo. These supernatural entities roam the stunning world of Ghostwire, creating a scintillating atmosphere that is a love letter to Tokyo, its curiosities, and secrets.

Ghostwire: Tokyo will transport players to an intriguing world filled with characters from Japanese legends, folklore, and tales. These stories have inspired many of the unusual creatures you will encounter, giving Ghostwire a true-to-Tokyo flavor. Crafted by the inventive minds at Tango Gameworks, players will traverse Tokyo’s ultra-modern cityscape, discover iconic landmarks, and uncover secrets hidden throughout it.

Players who venture off the beaten path will also find charming characters in need of assistance, countless spirits in need of rescuing, and unexpected purry friends who can exchange rare finds for generous rewards. Optional stories in Ghostwire are not the usual side content fare, but rather lovable tales that further flesh out the game’s world and vision.

Players who digitally pre-order the Deluxe Edition of Ghostwire: Tokyo from the PlayStation Store will gain early access to the game on March 22, 2022. They will also receive access to the Streetwear Outfit Pack, Shinobi Outfit, and Kunai Weapon.

Ghostwire Tokyo Screenshots

Wow! Talk about exciting, right? Well, if that has you hyped up then we have even bigger news, in case you missed the Ghostwire Tokyo coverage announcement on our social media page, we will be having a full preview up first thing in the morning at 7:00 am PST/10 am EST/11 pm HKT!

Stick around our Ghostwire Tokyo page, as we will have plenty to tell, and show off. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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COD Vanguard Sales Lower Compared to Previous COD Titles, Also Led to Lower Warzone Engagement

Not impressed by Call of Duty Vanguard? If so, you’re not the only one, and it seems this has translated to sales, too. Activision has confirmed that COD Vanguard sales were lower compared to previous Call of Duty games released.

This was revealed by the publisher during today’s quarterly earnings report, where Activision also confirmed that due to the lower Vanguard sales figures, this translated to lower engagement to Call of Duty: Warzone in Q4.

Call of Duty net bookings on console and PC declined year-over-year in the fourth quarter, reflecting lower premium sales for Call of Duty: Vanguard versus the year ago title and lower engagement in Call of Duty: Warzone™. Fourth quarter in-game player investment on console and PC remained well above the level seen prior to the March 2020 launch of Warzone.

Given how every yearly Call of Duty is tied into Warzone, and how Vanguard underperformed commercially, it’s understandable how those who skipped Vanguard weren’t incentivized to play Warzone last year since they didn’t want to experience Vanguard in Warzone anyway.

We here at MP1st weren’t feeling Vanguard that much as well, as our review states, “Vanguard comes at an awkward time for Activision, and into a sea of competition. While the campaign is decent, it’s nothing to write home about, and the Zombies experience probably should have been delayed altogether.”

As for this year’s Call of Duty, Activision has confirmed that it’s once again Infinity Ward’s turn, and states that they have the “most ambitious plan in franchise history.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty 2022: Infinity Ward Confirmed as Developer, “Most Ambitious Plan in Franchise History”

If you’re one of the many who enjoys Infinity Ward’s take on the Call of Duty franchise, you’re in luck! Activision has confirmed that Call of Duty 2022 is being made by the studio.

During Activision’s quarterly financials report, the publisher confirmed that Infinity Ward is developing COD 2022, and that the studio is working on the “most ambitious plan in franchise history.”

Development on this year’s premium and Warzone experiences is being led by Activision’s renowned Infinity Ward studio. The team is working on the most ambitious plan in franchise history, with industry-leading innovation and a broadly appealing franchise setting.

Alongside this announcement, Infinity Ward made an announcement as well!

Could Infinity Ward be hinting at a next-gen-only release for this year’s Call of Duty? That could be the case, but given how hard it is to snag an Xbox Series and a PS5, I don’t see Activision letting go of those PS4, Xbox One money. Those concerned that the recent Microsoft-Activision deal will mean Xbox exclusivity for the franchise, don’t be, as the latest report states that PlayStation gamers will get the next three Call of Duty titles.

What are you hoping to see from Infinity Ward and Call of Duty 2022? Modern Warfare 2 or something different? Sound off and let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 4 HD Project Fan Mod Is Now Available After 8 Years in Development

One of the best Resident Evil games has gotten a high definition overhaul thanks to the hard work of some fans. The Resident Evil 4 Project HD fan mod is now available after eight years in development, and fans can replay and experience Leon S. Kennedy’s adventure with graphical improvements on the PC!

Released as RE4 HD Project 1.0, the mod literally breaths new graphic life into the game and gives it the high definition treatment as you can see in the trailer below.

 

Here’s what you need to know about this fan made work and what it’s all about via the project’s official website.

  • This is not a remake, it’s a remaster created by fans, for fans.
  • The “resident evil 4 HD project” is a complete graphical remaster of the entire game. It includes enhanced textures, 3D models, menus, cutscenes, prerendered videos, lighting, visual effects, and more.
  • The HD project also fixes certain sound bugs and broken / missing effects, which arose mainly as a consequence of the many times the game has been ported through the years.
  • This package doesn’t include the entire game, only the files to upgrade the game.
  • You need to have an installed copy of the resident evil 4 PC port, released on Steam.
  • The HD project is compatible with all languages, including the Japanese version. It’s tested for version 1.0.6 & 1.1.0
  • Some mods are not compatible with this project. Please ask the modders who created your favorite mods to adapt them to the HD project if needed.
  • This HD pack won’t affect achievements or game saves.

On other Resident Evil fan remade projects, check out the Code: Veronica fan remake eight-minute trailer here.

You can download and play the RE4 HD Project 1.0 mod here.

Tim Villasor

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COD Vanguard Update for February 3 Includes Panzerfaust Buffs & More

Sledgehammer Games has released the server-side (Call of Duty) COD Vanguard update for February 3, and this includes weapon, equipment tweaks, and more. Perhaps the biggest change is how the Panzerfaust has finally been buffed! Read up on the official Vanguard update today patch notes below.

COD Vanguard Update for February 3 Patch Notes | COD Vanguard Update Today Patch Notes:

MULTIPLAYER

Weapons

  • Panzerfaust
    • Panzerfaust has been modified to be more effective against Spy Planes and Counter Spy Planes
    • Splash damage kills from the Panzerfaust launcher will now count towards Longshots
  • Welgun
    • Fixed a bug affecting two attachments for the Welgun, causing it to overperform

Bundles

  • Attack on Titan Bundle
    • The Ultrahard Steel MVP Highlight no longer shows the wrong animation in the preview
  • Enjoy the Retreat
    • The Demo Kit Blueprint for the Type 100 no longer blocks visibility when ADS-ing with a 3-6x scope

Equipment

  • Incendiary Grenade
    • Smoke has been reduced (change implemented Jan 31)

Private Matches

  • Search and Destroy
    • Silent Plant option now works in Private Matches

Aside from Vanguard, Raven Software has also released an update to Warzone that included gameplay-related changes, too! Read up on the patch notes for that here.

Source: Sledgehammer Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.