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Discord Down and Having Message Issues This March 8 (Update)

Those who use Discord as their primary tool for communicating in games, you might be wondering why it’s taking ages for your buddies to reply to your messages. Well, it’s not them (or you), but rather, Discord down reports are surfacing this March 8!

Discord Down and Messages Issues This March 8:

Update: According to Discord, things should be going back to normal now…

Update – Oncall Engineering has brought the media infrastructure back online, media embeds should be functional again. Message acknowledgement has also been re-enabled. We are continuing to work to restore full functionality. Typing events are still disabled at this time and we are investigating reports from bot developers regarding unexpected 403 errors.
Mar 8, 12:19 PST
Identified – Remediations are working and traffic is coming back online. While we work to restore full service some functionality will remain intentionally disabled until the service stabilizes, typing events and message acknowledgement. Other functionality remains to be restored, media embeds may not work correctly at this time.
Mar 8, 11:49 PST
Update – We are working with our providers to correct the root cause. We believe the cause is upstream of our service and our providers are working on determining and correcting the issue upstream. In the interim we are implementing a set of remediations to work around the issue. As the service comes back up some functionality will be intentionally disabled, namely, typing events and message acknowledge.
Mar 8, 11:43 PST

Here’s the acknowledgement and announcement from Discord regarding the issues today:

Update – We are continuing to investigate the issue impacting the API to find root cause.
Mar 8, 10:29 PST
Investigating – While monitoring this issue a new issue has occurred causing an major outage of the API. Oncall Engineering is working to correct this situation.
Mar 8, 10:12 PST
Update – As part of recovery, the root cause was also detected in our streaming service. A controlled restart was performed of this service which would have caused a temporary disruption of streaming, this should be operating correctly at this time.
Mar 8, 10:08 PST
Monitoring – Remediations appear to have restored service to normal operation, Oncall Engineering will monitor for full recovery
Mar 8, 09:54 PST
Identified – The root cause has been determined, remediations have been executed to restore service.
Mar 8, 09:53 PST
Investigating – We are currently investigating an increase in API Errors and Push Notification Errors.
Mar 8, 09:16 PST

We’ll be updating the article as more news surfaces. In the meantime, go use another messaging app to bug your buddies, alright?!

Source: Discord Status

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Kena Bridge of Spirits Update 1.16 Released This March 8

Ember Lab has released the Kena Bridge of Spirits update 1.16 (PS5 version 1.016) patch today, and same as before, this is an unannounced title update. Check in what’s new down below.

Kena Bridge of Spirits Update 1.16 Patch Notes | Kena Bridge of Spirits Update 1.016 Patch Notes | Kena Bridge of Spirits March 8 Patch Notes:

Update: Here are the official patch notes via Ember Lab:

March is here and we’re happy to release an update that address several bugs which should improve the overall experience. Enjoy and thank you for the continued support!

This patch includes the following fixes:

  • Canceling a Rot Infused Arrow/Bomb now returns a pip of Rot Courage to Kena.
  • Improved Rot Hammer targeting.
  • Fixed bug with enemies sometimes not spawning during a Cursed Chest fight.
  • Fixed bug with moving platform in the Village Heart Caves not rising high enough.
  • Fixed interaction with Hana being possible after defeating the Woodsmith.
  • Fixed bug where Mask view would not always enter first-person.
  • Fixed sensitivity setting not affecting Photo Mode and the Mask. Improved camera control to more closely match the in-game camera.
  • Fixed bug with Corrupted Taro getting stuck when bound at the wrong moment.
  • Fixed small animation bugs.
  • Fixed control remapping menu bug.

So far, Ember Lab has not released the official patch notes for today’s patch just yet, but we’re expecting that to change within the day given the studio has been on the ball when it comes to changelogs.

In the meantime, go check out the fixes made in patch 1.15, and 1.14.

Patch 1.15:

This patch includes the following:

  • Lunar New Year Tiger Hat
  • Minor bug fixes

Patch 1.14:

This patch includes the following:

  • Holiday Hats
  • Minor bug fixes

Given the trend of patches, expect a new hat (maybe) and some bug fixes to be included in today’s patch. You can check out our review of Kena right here, where we state, ” Kena: Bridge of Spirits is a good game that could have been better had Ember Labs tightened up the combat controls and offered better reasons to explore the gorgeous world they created.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tiny Tina’s Wonderlands Chaos Chamber Details, Trailer Revealed

Gearbox Software has revealed details on Tiny Tina’s Wonderlands Chaos Chamber, the endgame content for the upcoming title, in addition to an accompanying trailer! Check out the details on this endgame content below to see what’s in store once you finally reach the pinnacle of the game.

First up is the trailer for Tiny Tina’s Wonderlands Chaos Chamber, which you can check out below:

As for the details, Gearbox has a rundown also in store for you:

A Chaos Chamber run consists of three randomized dungeon rooms, a mini-boss fight, three more dungeon rooms, and a main boss fight. Players will work through the Chaos Chamber, selecting between two portals after each room to determine what awaits in the next. Additional factors include:

  • Crystals: During the Chaos Chamber run, players can collect and utilize Crystals to earn more rewards. Players can amass Crystals by smashing a crystalline, rainbow-glowing die that spawns after completing a room, and by completing optional side objectives that are randomly assigned to each room;
  • Blessings: By collecting enough Crystals to activate an altar, players can receive Blessings, ranging from increased critical damage or ammo capacity, to melee attack and movement speed buffs, and more;
  • Curses: The polar opposite of Blessings, Curses are debuffs that last the rest of the run and can make it that much harder for players to survive—but with higher risk comes better rewards.

After completing the Chaos Chamber, a chest full of desirable loot for the taking awaits in the Loot of Chaos area. You’ll also earn Moon Orbs, an in-game currency you can spend at an Enchantment Re-roller station to fine-tune your favorite gear. For dedicated loot grinders though, the real Chaos Chamber payout might be hiding in the bellies of the spined, slightly disturbing rabbit statues that will barf up gear when fed enough Crystals.

Tiny Tina’s Wonderlands will launch on March 25, 2022 across Xbox Series X|S, Xbox One, PlayStation 5, PlayStation4, and PC via the Epic Games Store. In case you missed out, you can watch a gameplay walkthrough of Tiny Tina’s Wonderlands here.

Source: 2K

MP1st Staff

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Destiny 2 Down for Emergency Maintenance This March 8 (Update)

While Bungie has already announced that there would be Destiny 2 server maintenance this March 8, don’t be surprised if Destiny 2 down reports are flooding in, as not only has Bungie gone past the maintenance period, but the servers are now currently taken offline as well due to emergency maintenance!

Destiny 2 Down for Emergency Maintenance March 8 Status Update:

Update: Bungie has announced that maintenance is complete, and servers should be back up!

This announcement was mad eby Bungie recently:

Before this, the studio announced that maintenance was extended for an hour but no additional downtime was expected.

The original maintenance period was scheduled for 8:45 a.m. PT, and was set to conclude at 9:30 a.m. PT.

Same as before, we’ll be updating the post as more news arises regarding the downtime. If you can connect, let us know which platform you’re on and where you’re from!

We’ll be updating the post, so make sure to bookmark this and check back regularly for the status update of the servers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 5.006 Brings Sadako and More This March 8

Behaviour Interactive has released the Dead by Daylight update 5.006 patch on all platforms today, and this brings The Ring’s Sadako into the game! In addition to that, there’s a host of bug fixes included too. Read on for the full Dead by Daylight March 8 patch notes.

Dead by Daylight Update 5.006 Patch Notes | Dead by Daylight March 8 Patch Notes:

Features 

  • Added a new Killer – The Onryō
  • Perks – Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm
  • Added a new Survivor – Yoichi Asakawa
  • Perks – Parental Guidance, Empathic Connection, Boon: Dark Theory
  • The Nurse is back in rotation after a bug fix
  • Forum and support links now redirect based on your selected language when applicable.
  • Added new custom SFX Intros to all Maps.
  • Added an option to lock viewport aspect ratio to 16:9.
  • Added subtitles in the Lobby.
  • Improved detection of modified or corrupted game files.
  • Daily Rituals will be reset the first time a player starts the game

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch

Bug Fixes 

  • Fixed an issue that may cause valid skill checks to be rejected under high network latency.
  • Fixed an issue that caused the Nurse to be stuck and unable to move after a grab attempt after blinking is invalidated.
  • Fixed an issue that caused the AI controlled Meg to fail to drop the pallet in the killer and survivor tutorials, making it impossible to complete them.
  • Fixed an issue that caused survivors’ positions not to be revealed if they are crouching when the Cenobite picks up the lament configuration.
  • Fixed an issue that caused the camera to follow the survivor after a hit is invalidated because of a survivor using Dead Hard.
  • Fixed an issue that may cause a desync to appear in the HUD if a survivor is picked up at the same moment as they bleed out.
  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message “No longer available” was showing if the associated item was equipped.
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches.
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain.
  • Fixed an issue that caused the Spirit’s Husk not to be destroyed when stunned by the Head On perk.
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker.
  • Fixed an issue that may cause the Nemesis’ zombies to be attracted to survivor in the dying state.
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step’s area.
  • Fixed an issue that caused completed generators to be blocked by the Dead Man’s Switch perk.
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk.
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk.
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store.
  • Fixed an issue that caused Dwight’s and the Trapper’s loadout to be reset after playing a tutorial bot match.
  • Fixed an issue that caused some of the Trickster’s subtitles to disappear too early.
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only)
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer’s outfit in the store.
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running.
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay.
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage.
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance.
  • Fixed an issue where the teachable Perks from Stranger Things characters displayed in the Store Character info page could be the one from the previous character selected.
  • Fixed an issue in Custom Game spectate mode where a “None” prompt could appear under the Item of the spectated Survivor.
  • Fixed an issue with Player names using Asian characters were no longer displayed correctly in-game.
  • Fixed an issue that caused the Built to Last perk to continue to recharge items when a survivor is grabbed from the locker by the killer.
  • Fixed an issue that allowed survivors to interaction with totems while inside lockers.
  • Fixed an issue that caused the Overcome perk to trigger when the survivor has the Endurance status.
  • Fixed an issue that caused generator auras to appear incorrectly when using the Hex: Ruin and Surveillance perks together.
  • Fixed an issue that caused the Oppression skill check to remove progression.
  • Fixed an issue that may cause the audio to be delayed on the opening trailer video. (Xbox One/XSX/Stadia only)
  • Fixed an issue that caused certain purchased DLC-related cosmetics to not be unlocked. (EGS only)
  • Fixed an issue that may cause a grade progress error message to appear at the end of a match.
  • Tentatively fixed an issue that may cause survivors to receive a disconnection penalty when the killer disconnects from the match.
  • Fixed an issue that caused the interaction icon not to switch to the hand icon after an item is depleted during an interaction.
  • Fixed an issue that caused the arrow icon to disappear when consuming an item during an interaction when still affected by a positive speed effect.
  • Fixed an issue that may cause friend list statuses to not update properly.
  • Fixed a minor misalignment of the Main Menu.
  • Fixed an issue that could cause the Custom Game button on the Main Menu to flicker when hovered.
  • Fixed a number of Loading Screen tips that had incorrect icons.
  • Fixed an issue that caused the wiggle skill check sfx to trigger too soon after being pulled from a locker
  • Fixed an issue that prevented spawning sfx from triggering when a survivor loads into a lobby
  • Fixed an issue that caused the Undetectable VFX to move ahead when blinking as as the Nurse
  • Fixed an issue that caused the Plague’s infection to remain when the pallet is dropped by an infected survivor.
  • Fixed an issue that caused the VFX to be visible in the Blight’s POV with his “Ferryman of the Underworld” outfit.
  • Fixed an issue that caused the blood droplet to remain in the air when a survivor is removed from the Cage of Atonement
  • Fixed an issue that caused the Artist’s Crow head to vanish during the spawning idle animation.
  • Fixed an issue that caused the ink vfx to remain in the air when a hook in the Eyrie of Crows’s map is sabotaged
  • Fixed an issue that caused hooked vfx to persist after being unhooked

Fixes from PTB 

  • Fixed an issue that caused the Brand New Part add-on to trigger the Merciless Storm skill checks.
  • Fixed an issue that caused the first skill check of any kind to be red after failing a skill check from Merciless Storm.
  • Fixed an issue that cause the external perk icon for the Empathic Connection perk to be missing.
  • Fixed an issue that made it possible to bypass the constrained aspect ratio black bars
  • Fixed an issue that caused the HUD not to be constrained at the start of trials.
  • Fixed an issue with the HUD position when the game was in portrait mode and the 16:9 Aspect Ratio option was set to ON.
  • Fixed an issue that caused the Blood Pact perk to reveal the auras of all survivors.
  • Fixed an issue that caused missing and incorrect survivor voices on Legendary cosmetics.
  • Adjusted the intensity of all Onryō’s weapons, the Condemned’s VFX, the mini-mori’s transition and the glitch effect inside the Lobby.
  • Fixed an issue that caused the glitch effect to stay in all menus.
  • Fixed an issue that caused the Onryō’s weapon to not appear correctly inside the lobby.
  • Fixed an issue that may cause a rituals sync error to occur at the end of a match.
  • Fixed an issue that caused bonus bloodpoints to not be granted at the end of a match.
  • Fixed an issue that caused daily rituals progress to be saved for games where the user disconnected.
  • Fixed an issue that caused FPS drops when survivors were inflicted with full Condemned stacks.
  • Fixed an issue that caused bloodpoints to be granted for the last remaining survivor even if they disconnected.
  • Fixed an issue that caused Iridescent Videotape to turn on televisions which were closed by survivors inserting a tape.
  • Fixed an issue that caused the Videotape Copy add-on not to give bonus bloodpoints when performing an Apparition or Transposition.
  • Fixed an issue that caused The Onryō to move around the Main Menu level if rotated while doing her jump scare animation.
  • Fixed an issue that caused the Other World effects to be removed if cancelling The Onryō’s Manifest just before it completes.
  • Fixed an issue that caused survivors in lockers to clip with weapon ammo assets when grabbed by The Onryō.
  • Fixed an issue that caused The Onryō to be able to attack immediately after demanifesting when lagging.
  • Fixed an issue that caused the Survivor death animation to play a second time at the end of The Onryō’s Mori or Mini Mori.
  • Fixed an issue that caused The Onryō not to receive a Psychic Torsion score event when performing a Condemn Mini Mori.
  • Fixed an issue that caused The Onryō’s red stain to be out of sync with her visibility after entering the physical world.
  • Fixed an issue that caused The Onryō to enter an invalid state when teleporting after manifesting under conditions of network lag.
  • Fixed an issue that caused the black smoke to be missing when The Onryō is Undetectable.
  • Fixed an issue that caused The Onryō to have a collision while not being Manifested.
  • Fixed an issue that caused survivors to sometimes be unable to interact with televisions previously teleported to by The Onryō.
  • Fixed an issue that caused The Onryō to appear standing up for a frame before crawling out of a television.
  • Fixed an issue that caused the Well Stone add-on not to reduce the time for a turned-off television to turn back on.
  • Fixed an issue that caused The Onryō’s Water Well Add-on to remain inactive after some interactions.

Changes from PTB 

  • The Onryō
  • Decreased Manifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased Demanifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased maximum visibility range to 24 meters (was 32 meters)
  • Decreased Terror Radius to 24 meters (was 32 meters)
  • Decreased passive Comdemned fill time per segment when holding the Videotape to 25 seconds (was 30 seconds)
  • Decreased the amount of Condemned segments removed when inserting the tape to 3 (was 4)
  • Add-on – Yoichi’s Fishing Net – Decreased time modifier to 12% (was 20%)
  • Smoothed the movement transition when Manifesting
  • Changed some of The Onryō’s VFX to help with photo sensitivity concerns
  • Reduced the intensity of The Onryō’s attack VFX
  • Reduced the intensity of the Condemned VFX
  • Reduced the intensity of screen effects in the lobby
  • Improvements to The Onryō’s mini-mori transition

Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall.

  • Perk – Parental Guidance
  • Duration decreased to 5/6/7 seconds (was 8/9/10 seconds)
  • Perk – Corrective Action
  • Updated description to clarify that the perk only effects normal skill checks

Dev Note: Corrective Actions already had this behavior, it just wasn’t clearly stated in the description on the PTB.

Known Issues 

  • Charms are misplaced when Survivors repair generators.
  • The Haddonfield map and the Strode Realty Key offering remain disabled.
  • In certain resolutions, objective, notification and other indicators can appear outside of the in-game viewport.
  • On PS4, in the Killer tutorial, there is a ~1m delay before Meg dies on the hook.
  • It is possible for the Onryo’s model to bend towards the ground.
  • Two Generators can’t be damaged by the Killer from one side in Backwater Swamp.
  • Missing UI and Survivor model when coming back to Lobby from the Archives. Re-entering the lobby (going to the Store and back, Main Menu and back, etc.) should correct the issue.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset March 8, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset March 8, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset March 8, 2022 and Eververse Inventory:

New Weapons in Destiny 2 The Witch Queen

Curious to see the many weapons added to The Witch Queen expansion? Here is a list of all of them, compiled by Blueberries.gg, a Destiny site and friend of MP1st.

Names Type Ammo Damage Source Available now? Requires
Aisha’s Embrace Scout Rifle Primary Void Trials of Osiris
The Witch Queen
Cantata-57 Hand Cannon Primary Arc World Loot Pool Free-to-Play
Come to Pass Auto Rifle Primary Arc Wellspring
The Witch Queen
Crisis Inverted Hand Cannon Primary Arc
Playlist: Crucible
Free-to-Play
Dead Messenger Grenade Launcher Special Void Exotic Quest Season 16
Deliverance Fusion Rifle Special Stasis Unobtainable
To be confirmed…
Duty Bound Auto Rifle Primary Kinetic
Nightfall: The Ordeals
Free-to-Play
Edge of Action Glaive Special Void Exotic Quest
The Witch Queen
Edge of Concurrence Glaive Special Arc Exotic Quest
The Witch Queen
Edge of Intent Glaive Special Solar Exotic Quest
The Witch Queen
Empirical Evidence Sidearm Primary Kinetic
The Witch Queen campaign
The Witch Queen
Explosive Personality Grenade Launcher Special Solar
Seasonal activities
Season 16
Father’s Sins Sniper Rifle Special Void Wellspring
The Witch Queen
Fel Taradiddle Combat Bow Primary Kinetic Wellspring
The Witch Queen
Forbearance Grenade Launcher Special Arc Unobtainable
To be confirmed…
Forensic Nightmare Submachine Gun Primary Stasis
Triumph completed
Free-to-Play
Fortissimo-11 Shotgun Special Kinetic Playlist: Strikes Free-to-Play
Frontier’s Cry Hand Cannon Primary Solar Iron Banner Free-to-Play
Fugue-55 Sniper Rifle Special Void World Loot Pool Free-to-Play
Funnelweb Submachine Gun Primary Void World Loot Pool Free-to-Play
Grand Overture Machine Gun Heavy Arc Season Pass Free-to-Play
Herod-C Auto Rifle Primary Stasis Playlist: Gambit Free-to-Play
Cataclysmic Linear Fusion Rifle Heavy Solar Unobtainable
To be confirmed…
Insidious Pulse Rifle Primary Arc Unobtainable
To be confirmed…
Krait Auto Rifle Primary Stasis World Loot Pool Free-to-Play
Likely Suspect Fusion Rifle Special Void
Throne World destination
Free-to-Play
Lubrae’s Ruin Glaive Special Solar Unobtainable
To be confirmed…
Ogma PR6 Pulse Rifle Primary Solar World Loot Pool Free-to-Play
Osteo Striga Submachine Gun Primary Kinetic Exotic Quest
The Witch Queen
Palmyra-B Rocket Launcher Heavy Stasis World Loot Pool Free-to-Play
Parasite Grenade Launcher Heavy Solar Exotic Quest
The Witch Queen
Perses-D Pulse Rifle Primary Stasis World Loot Pool Free-to-Play
Piece of Mind Pulse Rifle Primary Kinetic Season Pass Season 16
Pointed Inquiry Scout Rifle Primary Void
Throne World destination
Free-to-Play
Ragnhild-D Shotgun Special Kinetic World Loot Pool Free-to-Play
Razor’s Edge Sword Heavy Void Iron Banner Free-to-Play
Reckless Endangerment Shotgun Special Kinetic Playlist: Pursuit Free-to-Play
Recurrent Impact Machine Gun Heavy Stasis
Seasonal activities
Season 16
Red Herring Rocket Launcher Heavy Void
The Witch Queen campaign
The Witch Queen
Redback-5si Sidearm Primary Solar World Loot Pool Free-to-Play
Silicon Neuroma Sniper Rifle Special Kinetic
Nightfall: The Ordeals
Free-to-Play
Snorri FR5 Fusion Rifle Special Void World Loot Pool Free-to-Play
Submission Submachine Gun Primary Kinetic Unobtainable
To be confirmed…
Sweet Sorrow Auto Rifle Primary Arc
Seasonal activities
Season 16
Syncopation-53 Pulse Rifle Primary Stasis World Loot Pool Free-to-Play
Tarnation Grenade Launcher Heavy Arc Wellspring
The Witch Queen
The Enigma Glaive Special Void
The Witch Queen campaign
The Witch Queen
Thoughtless Sniper Rifle Special Stasis Season Pass Season 16
Typhon GL5 Grenade Launcher Heavy Stasis World Loot Pool Free-to-Play
Under Your Skin Combat Bow Primary Void
Seasonal activities
Season 16

Thanks, niris.tv!

MP1st Staff

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Dead by Daylight Update 2.44 Out for Sadako Rising This March 8

Behaviour Interactive has released the Dead by Daylight update 2.44 March 8 patch notes today, and this one is for the addition of Sadako Rising and more! Read on for the full DBD 5.6.0 patch notes.

Dead by Daylight Update 2.44 Patch Notes | Dead by Daylight Update 5.6.0 Patch Notes | Dead by Daylight March 8 Patch Notes:

Features 

  • Added a new Killer – The Onryō
  • Perks – Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm
  • Added a new Survivor – Yoichi Asakawa
  • Perks – Parental Guidance, Empathic Connection, Boon: Dark Theory
  • The Nurse is back in rotation after a bug fix
  • Forum and support links now redirect based on your selected language when applicable.
  • Added new custom SFX Intros to all Maps.
  • Added an option to lock viewport aspect ratio to 16:9.
  • Added subtitles in the Lobby.
  • Improved detection of modified or corrupted game files.
  • Daily Rituals will be reset the first time a player starts the game

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch

Bug Fixes 

  • Fixed an issue that may cause valid skill checks to be rejected under high network latency.
  • Fixed an issue that caused the Nurse to be stuck and unable to move after a grab attempt after blinking is invalidated.
  • Fixed an issue that caused the AI controlled Meg to fail to drop the pallet in the killer and survivor tutorials, making it impossible to complete them.
  • Fixed an issue that caused survivors’ positions not to be revealed if they are crouching when the Cenobite picks up the lament configuration.
  • Fixed an issue that caused the camera to follow the survivor after a hit is invalidated because of a survivor using Dead Hard.
  • Fixed an issue that may cause a desync to appear in the HUD if a survivor is picked up at the same moment as they bleed out.
  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message “No longer available” was showing if the associated item was equipped.
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches.
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain.
  • Fixed an issue that caused the Spirit’s Husk not to be destroyed when stunned by the Head On perk.
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker.
  • Fixed an issue that may cause the Nemesis’ zombies to be attracted to survivor in the dying state.
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step’s area.
  • Fixed an issue that caused completed generators to be blocked by the Dead Man’s Switch perk.
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk.
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk.
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store.
  • Fixed an issue that caused Dwight’s and the Trapper’s loadout to be reset after playing a tutorial bot match.
  • Fixed an issue that caused some of the Trickster’s subtitles to disappear too early.
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only)
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer’s outfit in the store.
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running.
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay.
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage.
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance.
  • Fixed an issue where the teachable Perks from Stranger Things characters displayed in the Store Character info page could be the one from the previous character selected.
  • Fixed an issue in Custom Game spectate mode where a “None” prompt could appear under the Item of the spectated Survivor.
  • Fixed an issue with Player names using Asian characters were no longer displayed correctly in-game.
  • Fixed an issue that caused the Built to Last perk to continue to recharge items when a survivor is grabbed from the locker by the killer.
  • Fixed an issue that allowed survivors to interaction with totems while inside lockers.
  • Fixed an issue that caused the Overcome perk to trigger when the survivor has the Endurance status.
  • Fixed an issue that caused generator auras to appear incorrectly when using the Hex: Ruin and Surveillance perks together.
  • Fixed an issue that caused the Oppression skill check to remove progression.
  • Fixed an issue that may cause the audio to be delayed on the opening trailer video. (Xbox One/XSX/Stadia only)
  • Fixed an issue that caused certain purchased DLC-related cosmetics to not be unlocked. (EGS only)
  • Fixed an issue that may cause a grade progress error message to appear at the end of a match.
  • Tentatively fixed an issue that may cause survivors to receive a disconnection penalty when the killer disconnects from the match.
  • Fixed an issue that caused the interaction icon not to switch to the hand icon after an item is depleted during an interaction.
  • Fixed an issue that caused the arrow icon to disappear when consuming an item during an interaction when still affected by a positive speed effect.
  • Fixed an issue that may cause friend list statuses to not update properly.
  • Fixed a minor misalignment of the Main Menu.
  • Fixed an issue that could cause the Custom Game button on the Main Menu to flicker when hovered.
  • Fixed a number of Loading Screen tips that had incorrect icons.
  • Fixed an issue that caused the wiggle skill check sfx to trigger too soon after being pulled from a locker
  • Fixed an issue that prevented spawning sfx from triggering when a survivor loads into a lobby
  • Fixed an issue that caused the Undetectable VFX to move ahead when blinking as as the Nurse
  • Fixed an issue that caused the Plague’s infection to remain when the pallet is dropped by an infected survivor.
  • Fixed an issue that caused the VFX to be visible in the Blight’s POV with his “Ferryman of the Underworld” outfit.
  • Fixed an issue that caused the blood droplet to remain in the air when a survivor is removed from the Cage of Atonement
  • Fixed an issue that caused the Artist’s Crow head to vanish during the spawning idle animation.
  • Fixed an issue that caused the ink vfx to remain in the air when a hook in the Eyrie of Crows’s map is sabotaged
  • Fixed an issue that caused hooked vfx to persist after being unhooked

Fixes from PTB 

  • Fixed an issue that caused the Brand New Part add-on to trigger the Merciless Storm skill checks.
  • Fixed an issue that caused the first skill check of any kind to be red after failing a skill check from Merciless Storm.
  • Fixed an issue that cause the external perk icon for the Empathic Connection perk to be missing.
  • Fixed an issue that made it possible to bypass the constrained aspect ratio black bars
  • Fixed an issue that caused the HUD not to be constrained at the start of trials.
  • Fixed an issue with the HUD position when the game was in portrait mode and the 16:9 Aspect Ratio option was set to ON.
  • Fixed an issue that caused the Blood Pact perk to reveal the auras of all survivors.
  • Fixed an issue that caused missing and incorrect survivor voices on Legendary cosmetics.
  • Adjusted the intensity of all Onryō’s weapons, the Condemned’s VFX, the mini-mori’s transition and the glitch effect inside the Lobby.
  • Fixed an issue that caused the glitch effect to stay in all menus.
  • Fixed an issue that caused the Onryō’s weapon to not appear correctly inside the lobby.
  • Fixed an issue that may cause a rituals sync error to occur at the end of a match.
  • Fixed an issue that caused bonus bloodpoints to not be granted at the end of a match.
  • Fixed an issue that caused daily rituals progress to be saved for games where the user disconnected.
  • Fixed an issue that caused FPS drops when survivors were inflicted with full Condemned stacks.
  • Fixed an issue that caused bloodpoints to be granted for the last remaining survivor even if they disconnected.
  • Fixed an issue that caused Iridescent Videotape to turn on televisions which were closed by survivors inserting a tape.
  • Fixed an issue that caused the Videotape Copy add-on not to give bonus bloodpoints when performing an Apparition or Transposition.
  • Fixed an issue that caused The Onryō to move around the Main Menu level if rotated while doing her jump scare animation.
  • Fixed an issue that caused the Other World effects to be removed if cancelling The Onryō’s Manifest just before it completes.
  • Fixed an issue that caused survivors in lockers to clip with weapon ammo assets when grabbed by The Onryō.
  • Fixed an issue that caused The Onryō to be able to attack immediately after demanifesting when lagging.
  • Fixed an issue that caused the Survivor death animation to play a second time at the end of The Onryō’s Mori or Mini Mori.
  • Fixed an issue that caused The Onryō not to receive a Psychic Torsion score event when performing a Condemn Mini Mori.
  • Fixed an issue that caused The Onryō’s red stain to be out of sync with her visibility after entering the physical world.
  • Fixed an issue that caused The Onryō to enter an invalid state when teleporting after manifesting under conditions of network lag.
  • Fixed an issue that caused the black smoke to be missing when The Onryō is Undetectable.
  • Fixed an issue that caused The Onryō to have a collision while not being Manifested.
  • Fixed an issue that caused survivors to sometimes be unable to interact with televisions previously teleported to by The Onryō.
  • Fixed an issue that caused The Onryō to appear standing up for a frame before crawling out of a television.
  • Fixed an issue that caused the Well Stone add-on not to reduce the time for a turned-off television to turn back on.
  • Fixed an issue that caused The Onryō’s Water Well Add-on to remain inactive after some interactions.

Changes from PTB 

  • The Onryō
  • Decreased Manifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased Demanifest charge time to 1.5 seconds (was 2.5 seconds)
  • Decreased maximum visibility range to 24 meters (was 32 meters)
  • Decreased Terror Radius to 24 meters (was 32 meters)
  • Decreased passive Comdemned fill time per segment when holding the Videotape to 25 seconds (was 30 seconds)
  • Decreased the amount of Condemned segments removed when inserting the tape to 3 (was 4)
  • Add-on – Yoichi’s Fishing Net – Decreased time modifier to 12% (was 20%)
  • Smoothed the movement transition when Manifesting
  • Changed some of The Onryō’s VFX to help with photo sensitivity concerns
  • Reduced the intensity of The Onryō’s attack VFX
  • Reduced the intensity of the Condemned VFX
  • Reduced the intensity of screen effects in the lobby
  • Improvements to The Onryō’s mini-mori transition

Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall.

  • Perk – Parental Guidance
  • Duration decreased to 5/6/7 seconds (was 8/9/10 seconds)
  • Perk – Corrective Action
  • Updated description to clarify that the perk only effects normal skill checks

Dev Note: Corrective Actions already had this behavior, it just wasn’t clearly stated in the description on the PTB.

Known Issues 

  • Charms are misplaced when Survivors repair generators.
  • The Haddonfield map and the Strode Realty Key offering remain disabled.
  • In certain resolutions, objective, notification and other indicators can appear outside of the in-game viewport.
  • On PS4, in the Killer tutorial, there is a ~1m delay before Meg dies on the hook.
  • It is possible for the Onryo’s model to bend towards the ground.
  • Two Generators can’t be damaged by the Killer from one side in Backwater Swamp.
  • Missing UI and Survivor model when coming back to Lobby from the Archives. Re-entering the lobby (going to the Store and back, Main Menu and back, etc.) should correct the issue.

That’s about it for the patch.

Source: Dead by Daylight forums

MP1st Staff

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Neverwinter Update 10.06 Out for Crown of Keldegonn Title This March 8

Cryptic Studios has released the Neverwinter update 10.06 March 8 patch notes today, and this includes fixes and changes to new events, content, and more, including a Special Title for the Crown of Keldegonn. Check out the complete patch notes below.

Neverwinter Update 10.06 Patch Notes | Neverwinter March 8 Update Patch Notes:

Events

Achievements

  • Players who defeat the Crown of Keldegonn (Master) for the first time will now receive a special title.
    • Players who have previously completed the Crown of Keldegonn (Master) will receive the title as soon as they log in.

Items and Economy

Vendors

  • The Coalescent Mote that sometimes appears in the Wondrous Bazaar is now properly a Coalescent Mote instead of a Coalescent Ward.

User Interface

Loadouts

  • When swapping loadouts, enchantments should no longer be unexpectedly unslotted.
    • Known issue: This change was later found to cause companion powers to become unslotted when swapping loadouts. The issue was discovered too late to incorporate into this fix build, and we have a fix in testing with a target release of Tuesday, March 15.

Performance and Stability

General

  • The initial loading screen should now pass much more quickly than before.

That’s about it for the patch.

Source: Arc Games

MP1st Staff

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GTA5 Preload Now Live on PS5 & XSX; New GTA Online Career Builder Detailed

GTA5 preload is now live today on the two new-gen console platforms, PS5 and Xbox Series X|S! If you’ve pre-purchased the game already, this means that you can start downloading the game ahead of time before its release on March 15. Besides this, Rockstar Games also released details on the new GTA Online Career Builder mode that will come with the standalone version, releasing for free on PS5 for 3 months.

We already revealed preload details for GTA5 on PS5 yesterday, and you can check it out for yourself below:

  • Download Size : 86.837 GB (Version : 01.001.000)
  • Pre-Load : March 8
  • Launch : March 15

Here are the details on the new Career Builder for GTA Online:

The Career Builder

As mentioned last week, GTA Online on the newest generation of consoles will feature the Career Builder. This is designed to give new players — or anyone who wants to reset their character and get a fresh start — a helpful leg-up in the criminal world of Southern San Andreas.

With the Career Builder, you’ll enter GTA Online with a business property, a vehicle, and a weapon — with room to add useful upgrades and a little extra GTA$ to begin.

Choose from a selection of the most popular criminal career paths in GTA Online: Biker, Executive, Nightclub Owner, or Gunrunner. From there you’ll receive a GTA$4,000,000 bankroll to put towards acquiring the essentials. Picking one of these four careers will ensure you have a business property and a huge range of missions and gameplay to embark upon immediately — and you can of course expand and dabble in new careers as you progress.

After selecting a career, use your newfound GTA$4M windfall to acquire start-up essentials from across a wide range of properties, vehicles, and weapons. You can select from the basics — a non-upgraded business property, alongside a simple weapon and vehicle combination — or you can opt for business properties complete with upgrades and customizations, high-end vehicles, and enough weapons to fill a Gun Locker. It all depends on how you want to spend your dispensation, and you can bring a maximum of GTA$1,000,000 from this with you into GTA Online.

There you have it. As for pricing if you have not pre-purchased it yet, check out the details on the GTA5 PS5 pricing model here.

GTA5 is releasing on PS5 and Xbox Series X consoles this March 15.

MP1st Staff

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New State of Play Set for March 9; to Feature Japanese Publishers

A new State of Play is coming tomorrow, March 9, and this one has a bit more information on it before its broadcast. Find out the details on this next edition of the latest on PlayStation below, including when and where you can watch it for yourself.

Here is the official announcement from Sony via the posting from PlayStation Blog:

A new State of Play is upon us! Join us this Wednesday March 9 at 2 PM Pacific / 5 PM Eastern / 11:00 PM CET for new reveals and eye-catching updates for PS5 and PS4 titles. Note: We won’t have any updates on PlayStation VR2 titles or hardware in this broadcast.

The show is clocking in around 20 minutes, give or take, with a special focus on highlighting great games coming from some of our beloved Japanese publishers, though we’ll have a few updates from other developers located around the world, too.

There you have it. The stream embed itself is now live on YouTube, and you can head there for yourself via this link. The broadcast will also be streamed live on Twitch. Here are the hours according to regions:

  • 2:00PM PST
  • 5:00 PM EST
  • 6:00 AM HKT

Stay tuned here at MP1st for updates on this new State of Play, including all the important announcements made at this presentation!

Source: PlayStation Blog

More PlayStation Reading:

MP1st Staff

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SMITE Update 12.07 Patch Notes; Out for 9.2 Bonus Balance This March 8

Hi-Rez Studios has released the SMITE update 12.07 March 8 patch notes, and this one is for the 9.2 Bonus Balance! Head down below for the complete patch notes.

SMITE Update 12.07 Patch Notes | SMITE March 8 Update Patch Notes | SMITE 9.2 Bonus Balance Patch Notes:

Bonus Balance for SMITE update 12.07 (Live March 8)

Items

These Nerfs should be a significant decrease in damage for Mages, and with the Berserkers Shield rework in the main patch we will see a significant damage reduction from them as well, the two biggest sources of frustration in SMITE right now.

Spear of the Magus
Mages were struggling last season. The 9.1 Update brought some of the biggest buffs the class has seen in a while, with all the core penetration items getting a stat increase. Early flat pen is a huge damage boost, with every point being significantly stronger than Magical Power would be. For this reason we feel comfortable fine-tuning the numbers even more. These items won’t provide stats at a clear increment of 5, but this unique in-between should bring the class down in early damage without going all the way back to the problem areas of last year.
  • Decreased Magical Penetration from 15 to 12

Divine Ruin
  • Decreased Magical Penetration from 15 to 12

Spear of Desolation
  • Decreased Magical Penetration from 15 to 12

Celestial Legion Helm
Another nerf for Mages is coming through this hybrid item that gives them a better fight against Junglers, especially in the early game. We want Mages to have some opportunity to itemize into different directions based on the situation, but the recent Power buff to this item is proving to be slightly too much, so we are toning it back to a number in between the current and the previous state.
  • Decreased Magical Power from 90 to 80

Seer of the Jungle
Wards win games! Thus, being able to take out wards is an even more powerful way to win the game. This item has become the number one Jungle item, and for good reason. The passive has an internal cooldown which can lead to some clunky situations, so we are removing this while also nerfing that stats to keep other Jungle Starters in close competition with Seer.
  • Decrease Physical Power from 70 to 65
  • Decrease Magical Power from 105 to 95
  • Decreased Attack Speed from 30% to 25%
  • Remove internal cooldown of 15s

Belt of the Berserker
This Relic has seen a huge increase in purchase rate, especially at high skill tiers. Frenzy Relics have been quite powerful over the years even though they were mostly viewed as a more fringe strategy. Now that players have finally seen the light we are nerfing the more powerful of the two Relics in this tree.
  • Decreased Initial Damage Buff from 30% to 25%
  • Decreased Initial Attack Speed Buff from 50% to 40%
Gods
Zeus
What year is it?! Zeus needs a nerf. His most recent buff to give him Attack Speed and Movement Speed had a huge impact on this god, skyrocketing him from meme god to an actual SPL first pick! We are very happy with the gameplay feel and well-rounded combat he received from this recent buff, so we will be nerfing other parts of his kit instead. Zeus has historically had huge burst damage, which he now relies on less. Detonates base damage is coming down at all ranks to tone down the god of gods.

Detonate Charge
  • Decreased Base Damage from 60/90/120/150/180 to 50/80/110/140/170
    • Through the 1.7 and 2.4x multiplier this has the following effects on Detonate at 2 and 3 stacks:
      • Decreased from 102/153/204/255/306 to 85/136/187/238/289 at 2 stacks
      • Decreased from 144/216/288/360/432 to 120/192/264/336/408 at 3 stacks
Sol
This Mage ADC continues to put up huge numbers in ranked win rate, while also being a top pick and ban. Sol can provide a huge amount of pressure through her basic attacks, which get a significant boost in damage through her passive. This passive ramps up but also provides a huge bonus when maxed out, and this is the aspect we have chosen to bring down. This will smooth out her power curve and bring down her top end damage, especially against towers and jungle bosses.

Unstable Manifestation
  • Unstable Manifestation
    • Decreased the buff on Sol’s basic attacks while at max Heat from +20% Damage to +15% Damage
Izanami
The insta clear hunter is certainly performing well in this new season with new early game objectives. Izanami is seeing more pro play than ever, with a focus on the early pressure she can provide. To nerf this from level 1 we are decreasing her base Power and Attack Speed, which will have a subtle effect but should slow her down.

General
  • Decreased Base Physical Power from 36 to 34
  • Decreased Base Attack Speed from 0.95 to 0.92
Shiva
There have been enough destroyer jokes on social media to write 100 patch notes with, but the sentiment is accurate and Shiva is destroying the competition. Shiva has a huge amount of flexibility that makes him potentially viable in multiple different roles. We are hitting both his survivability as well as his scaling damage to keep him flexible while bringing him down in overall potency.

Emblazoned Sweep
  • Decreased Physical Power Scaling from 60% to 55% on the initial hit

Shiva Tandava
  • Decreased Physical Power Scaling from 50% to 45% to the Destruction Dance per hit
    • Which also decreases scaling from 25% to 22.5% on the Amplification Dance per hit

Pillar of Dawn
  • Decreased Damage Mitigation from 40% to 30%
Gilgamesh
The King is far from dead. Gilgamesh continues to be a top Jungler, and is receiving damage scaling nerfs to address it. We are starting to see the possibility of this god back in the Solo Lane, which is very exciting. Hopefully pushing him out of the jungle through damage nerfs will let his utility still shine from other roles.

Hero’s Advance
  • Decreased Physical Power Scaling from 50% to 40%

Winds of Shamash
  • Decreased Physical Power Scaling from 50% to 40%
Bastet
How many lives are we on? Bastet has been nerfed a few times now, each time with noticeable results. Her new found utility is making her historically large burst damage feel clearly overtuned, much like Zeus. We are applying a significantly large damage nerf to this goddess which should put her in a better spot.

Pounce
  • Decreased Base Damage from 80/145/210/275/340 to 80/135/190/245/300
  • Decrease Physical Power Scaling from 100% to 90%
Fenrir
The best Assassin Support continued to be a top pick in competitive play into the new season. His Ultimate provides a huge amount of survivability as well as a powerful and long form of crowd control. We are changing the protection boost from a multiplier to flat which will decrease the utility he gets from building full tank, and we are also decreasing the duration that he can be in his Ult form as well as the length of the CC. We will keep a close look at this god and potentially introduce more buffs in the future to move him back toward being a Jungler.

Ragnarok
  • Decreased the duration of this ability from 5s to 4s
  • Decreased the time that Fenrir can hold an enemy after biting them from 2s to 1.75s
    • This applies for its full length after the initial duration, even if fenrir grabs someone at the last second
  • Now Gives 20/30/40/50/60 Magical and Physical Protections instead of 2x Protections
New Skin Voice Actors
  • Haunted king Thor: Brian T Delaney
  • Corrupted Kenshi Mulan: Ivy Kay
  • Baked Perfection Awilix: Shara Kirby
  • Molten Doom Kuzenbo: Emmanuel Chumaceiro

That’s about it for the patch notes for SMITE update 12.07.

Source: SMITE

MP1st Staff

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Jurassic World Evolution 2 Update 1.05 Out for Camp Cretaceous Dinosaur Pack This March 8

Frontier Developments has released the Jurassic World Evolution 2 update 1.05 March 8 patch notes (PS5 version 1.003) today, and this one is for the Camp Cretaceous Dinosaur Pack and the free Update 2! Head down below for the complete patch notes.

Jurassic World Evolution 2 Update 1.05 Patch Notes | Jurassic World Evolution 2 March 8 Update Patch Notes | Jurassic World Evolution 2 Update 2 Patch Notes | Jurassic World Evolution 2 Update 1.003 Patch Notes:

Update: Here are the full patch notes:

Jurassic World Evolution 2 – 1.3.0 Update Notes

Hey Park Managers,

We’re very excited to announce that the Camp Cretaceous Dinosaur Pack and free Update 2 are now available! The Camp Cretaceous Dinosaur Pack brings with it 2 new dinosaurs, Monolophosaurus and Scorpios rex, 2 variants for Ouranosaurus and Kentrosaurus, and 8 new mesmerising dinosaur skins featuring named dinosaurs from the show, including Big Eatie the T. rex and Bumpy the Ankylosaurus, as well as the bioluminescent Parasaurolophus Lux. Update 2 offers all dinosaurs, skins and patterns being available in Sandbox Mode without being unlocked, more decorations, and first person view! Read below for the full set of patch notes.

DLC 2 –  “Camp Cretaceous Dinosaur Pack”

  • 2 x Camp Cretaceous Dinosaurs
    • Scorpios Rex
      1. Camp Cretaceous Variant A
      2. Camp Cretaceous Variant B
      3. 12 body colour x 7 pattern colour options
    • Monolophosaurus
      1. Camp Cretaceous Variant
      2. 12 body colour x 7 pattern colour options
  • 2 x Camp Cretaceous Variants
    • Ouranosaurus
      1. Camp Cretaceous Variant
    • Kentrosaurus
      1. Camp Cretaceous Variant
  • 8 x Camp Cretaceous Skins
    • Ankylosaurus Skin x 1
      • “Bumpy”
    • Baryonyx Skins x 3
      • “Grim”
      • “Limbo”
      • “Chaos”
    • Carnotaurus Skin x 1
      • “Toro”
    • Parasaurolophus Skin x 2
      • Lux 1
      • Lux 2
    • T. rex Skin x 1
      • “Big Eatie”
  • Added new dinosaurs to dig sites

Update 2

Features

  • Added “Species Viewer” to the Main Menu
    • Allow players to observe their prehistoric species in more detail
    • All Species can be viewed by default
    • Cycle through various animation examples
    • Cycle between different Skin and Pattern colours
    • Alter the position and rotation of the lighting and the colour grade
    • See and hear the species name pronunciation
  • Added a “First Person View” option in all levels
    • Dedicated button on the Build Menu that will ask the player to select a starting position to enter First Person View
    • Navigate the open areas of your parks
    • The player can switch between Low and High Speed movement
    • The player can switch between Low and Normal View height
    • Toggle a light on/off
    • Enter Attractions Views and Rides
    • Interact with Buildings and Vehicles in your park
  • Added additional Decorations to each of the 3 Building Eras
    • 22 x Facility Pieces
      1. DFW Container (DFW)
      2. Blue Container (JW)
      3. White Container (JW)
      4. Large Wood Crate (JP)
      5. Container Fuel Tank (JW/DFW)
      6. Supplies Pile 1 (JW/DFW)
      7. Supplies Pile 2 (JW/DFW)
      8. Concrete Barrier (JW/JP)
      9. Stegosaurus Cage (JP)
      10. T. rex Cage (JP)
      11. Velociraptor Cage (JP)
      12. Indoraptor Cage (JW)
      13. Construction Crane (JW/JP)
      14. Tent Small (JW/JP)
      15. Tent Large (JW/JP)
      16. Velociraptor Paddock (JP)
      17. Helipad Arrival Sign (JP)
      18. Unpacked Container (DFW)
      19. Storage Shack (DFW)
      20. Maintenance Cover (DFW)
      21. Trailer Office (DFW)
      22. Camera Post (DFW)
    • 26 x Decoration Pieces
      1. Aviary Banner (JW)
      2. Lagoon Banner (JW)
      3. Spinosaurus Skeleton (JW)
      4. Jurassic World Signage – Aviary (JW)
      5. Jurassic World Signage – Lagoon (JW)
      6. Jurassic World Signage – Gyrosphere (JW)
      7. Jurassic World Signage – Lagoon (JW)
      8. Poles (JW)
      9. Poles (Awning) (JW)
      10. Poles (Birds) (JW)
      11. Aviary Perch Point – Large (JW)
      12. Aviary Perch Point – Small (JW)
      13. Tree Planter 1 (JW/JP/DFW)
      14. Tree Planter 2 (JW/JP/DFW)
      15. Tree Planter 3 (JW/JP/DFW)
      16. Foliage Planter 1 (JW/JP/DFW)
      17. Foliage Planter 2 (JW/JP/DFW)
      18. Foliage Planter 3 (JW/JP/DFW)
      19. Amber Planter 1 (JW)
      20. Amber Planter 2 (JW)
      21. Amber Planter 3 (JW)
      22. Fountain 1 (JW)
      23. Fountain 2 (JW)
      24. Fountain 3 (JW)
      25. Fountain 4 (JW)
      26. Jurassic Park Pillar (JP)
    • Trees
      • Added forest comfort to single placed trees
      • Added new single placed trees
        • 3 x Large Trees (Unique per biome)
        • 3 x Medium Trees (Unique per biome)
        • 2 x Small Trees (Unique per biome)
        • 2 x Bushy Trees (Unique per biome)

Quality of Life Updates

  • All dinosaurs, skins and patterns available by default when beginning a Sandbox level
    • Does not apply to Challenge Mode Cosmetic rewards
  • All buildings are now available by default when beginning a Sandbox level
  • Minerals can now be instantly sold rather than added to the Extraction Queue
  • Accessibility Options
    • Enter the “Accessibility Settings” when starting the game for the first time after setting the game’s brightness
    • Added Dinosaur Highlight accessibility option
    • Shortened subtitles at larger font sizes
  • New building upgrades
    • Science Centre
      • Cheaper Research
        • Tasks cost 25% less
      • Faster Research
        • Task time reduced by 50%
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Expedition Centre
      • Cheaper Expeditions
        • Tasks cost 25% less
      • Faster Transit
        • Expeditions are 25% quicker
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Hatcheries
      • Cheaper Genetics
        • Costs reduced by 20%
      • Accelerated Growth
        • Speeds up Synthesis and Incubation by 25%
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Paleo Medical Facility
      • Automatic Resupply
        • Unlimited fuel/resources
      • Faster Treatment
        • Decreases task time by 50%
      • Cheaper Treatment
        • Decreases task cost by 50%
      • Extra Scientist
        • Increase the Scientist Limit of Tasks from this building by 1
    • Response Facility
      • Automatic Resupply
        • Unlimited fuel/resources
    • Staff Centres
      • Improved Costs
        • Tasks globally cost 10% less
      • Specialist Facility
        • Globally increases the value of the Specialist staff traits by 1
    • Control Centres
      • Improved Motivation
        • All scientists Unrest meter increased by 1
      • Improved Efficiency
        • Tasks globally time reduced by 20%
  • Contracts:
    • Additional Contracts
      • Sell Dinosaurs
      • Increase Largest Territory Herd/Size
      • Build Lagoon
      • Build Aviary
      • Cohabitation
      • Complete an Expedition
      • Release a Dinosaur
      • Photo Multiple Species at Once
    • Changed “Photo with Species” contracts to ensure the players own the selected species
    • Added time completion bonus to large number of contracts
  • Ranger Post improvements
    • Allow MVUs to be assigned to Ranger Posts
      • Within range of the post, MVUs automatically treat Minor Injuries and Diseases that can be cured by medical darts, and heal dinosaurs with Critical Health.
    • MVU, Ranger and Capture Teams can now be assigned from a Ranger Post
    • Ranger Patrols now prioritise dinos needing welfare scans above all other tasks
  • Added Bankruptcy Warning and Timer
  • Improved building tooltips
    • Ranger Posts
    • Science Centre
  • Sandbox Mode Improvements
    • Ability to turn expeditions and fossils On/Off
    • Ability to turn research On/Off
    • Ability to adjust Task Time length (10%, 25%, 50%, 75%, 100%)
    • Added Jurassic Difficulty to Money and Appeal Difficulty
    • Ability to turn Scientists On/Off
  • Ailments Improvements
    • Added new “Chronic Stress” disease type for marine reptiles that causes fighting and lack of appetite
    • Changing Common Cold to a territory issue caused disease rather than a random one
    • All territory-caused diseases can be cured by fixing territory issues
    • Added a help screen when a new disease source first appears in the park
    • Selecting a dinosaur with an active monitored ailment or injury should take you to the ailments tab by default
    • Button in Ailment Tab now opens Comfort Tab
    • Added new “Hyperoxalemia” disease that causes low fatigue and low max health, and is caused by a lack of High Leaves
    • Added new notifications for when an injury is diagnosed and needs player treatment
  • Added Filters for Expedition Map
    • Species Type
    • Expedition Cost
    • Expedition Time
    • Scientist Skill
  • Tour Rides
    • Added a Jurassic World Gate for use on Jurassic Tour and Gyrosphere attractions
    • Allow tour photo points to be triggered by player-driven tour vehicles
  • UI
    • Present the total scientists skill pool when hiring scientists
    • Improved Decorations UI to handle larger number of decorations
    • Added a display map icon for dinosaurs that are the subject of a transport request
    • VO subtitles will now pause when the game speed is paused
    • Added a display map icon for dinosaurs assigned to be tranquilised
    • Added an arrow to indicate the required turn direction (indicates the direction of input the player needs to apply) when the gunner is not facing the target
    • Added Dinosaur Status to Park List on the Map
    • Added a filter to the Map that displays calamities
    • Specify on the tool tip and info panel when it is just the power cable attached to a building that needs repairing
    • Added dotted circles around aviary domes and lagoon pools to aid alignment
    • Added the ability to refresh contracts sooner for a cost
    • Prevent players from buying upgrades they can’t afford
  • Hatchery
    • Player now informed if the hatchery is not opening because it’s blocked by a dinosaur
    • Prevent dinosaurs from falling asleep in front of hatchery exits
  • Jurassic World Database
    • Show a “Wingspan” stat for flying reptiles
  • Aviaries
    • Aviaries now count as destroyed as soon as the first panel is broken
  • Dino Behaviours
    • Indominus Rex and Velociraptors will now share territory
    • Dinosaurs may now flee when group attack start
    • Dinosaurs may charge on group attack start
    • Prey can now outrun predators if they run out of stamina
    • Tweaked Iguanodon combat stats
    • When a dinosaur throws another during a jump attack it now does a minimum amount of damage
  • Capture Teams
    • Helicopters now resist gravity when in photo mode
  • Vehicles
    • Adjusted driving model so all Ranger Teams drive in a more similar way
  • Added DLAA on PC

Bug Fixes

  • Dinosaur Behaviour
    • Additional fixes for dinosaurs getting stuck
    • Additional fixes for dinosaurs and flying reptiles escaping their enclosures
    • Fix for dinosaurs stuck in constant panic
    • Fix for dinosaurs dying of old age whilst being transported
    • Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
    • Make flying reptiles immune to “Damaged Tooth” injury
    • Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
    • Dinosaurs eating live food can now fulfil the “Photograph a Dinosaur Eating” contract
    • Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
    • Various animation bug fixes on dinosaur behaviours
  • Dinosaurs
    • 2001 Male/Female Velociraptors – Eyes, hands and head art fixes
  • UI
    • “Synthesis Failure” changed to “Egg Failure” in Sandbox Mode
    • Split appeal between duplicate attraction buildings
    • Fixed shops not updating when shop type was changed
    • Fixed missing Dr. Alan Grant entry in the Jurassic World Database
    • Preserve vehicle ranger post assignments when changing vehicle skins
    • Marine and Flying Reptiles now have their own bio group
  • Buildings
    • Gates build instantly instead of waiting for the fences
    • Arrival building helicopters now leave and returns to signify the arrival of guests
    • Updated Flying Enclosure sign and UI icon so that it uses the correct texture
    • Fix for tuna escaping the lagoon
    • Prevent guests from entering destroyed/inoperable buildings
    • Various art improvement bug fixes across numerous buildings and assets
  • Park Teams
    • Park Teams no longer get stuck in land hatcheries
    • Storms no longer damage parked vehicles
    • Vehicles “damaged by storm” are not drivable at all
  • Economy
    • Prevent park rating dropping after releasing the first dinosaur(s) via airlift
    • Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game
  • Animations
    • Fixed seated guests from using the wrong animation
    • Guests trapped with no way to return to a path now disappear after 30 seconds
  • Game Modes
    • Chaos Theory: Jurassic Park – Updated amenity construction mission stage so you can build any size, not just a small one
    • Chaos Theory: Jurassic Park – Increase comfort requirement for Velociraptors
    • Chaos Theory: Jurassic Park – Block access to build menus during hatchery research objective to prevent the player from getting stuck
    • Chaos Theory: Jurassic Park and Jurassic Park: San Diego – Banned Monorail construction contract
    • Chaos Theory: Isla Sorna: Site B – Re-enable storms
    • Chaos Theory: Return to Isla Nublar – Added Viewing Gallery to research so it is available to build
    • Campaign – Pennsylvania – Ignore dead dinosaurs in the final comfort check
    • Improvements to vehicle navigation in Challenge – Southwest USA
    • Various contract fixes
  • Foliage
    • Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
    • Adding Barrel Cactus into the desert shrub brush
  • Further fixes to HDR on consoles and PC
  • Various localisation and text fixes for all languages
  • Various optimisations for game performance
  • Various stability fixes

Source: Jurassic World Evolution 2

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Rogue Company Update 1.93 Out for Rambo, King Cobra This March 8

First Watch Games has released Rogue Company update 1.92 March 8 patch notes, and this is for the addition of Rambo and King Cobra for Patch 2.3, and so much more! Check out the full patch notes below.

Rogue Company Update 1.93 Patch Notes | Rogue Company March 8 Update Patch Notes | Rogue Company Update 2.3 Patch Notes:

YEAR 2 SEASON 1: RAMBO, KING COBRA

That’s right! In our 2.3 update we go to war with the help of none other than one of the most prolific action heroes to date: John Rambo!

In this update, play as seeker to give the other rogues a war they won’t believe with all new John Rambo cosmetic content and Rambo themed contracts.

Rambo Bundle (2000 RB)

Legendary Rambo Seeker Skin
Rogue: Seeker
Law of the Jungle Mythic Sahara Weapon Skin
Snake Catcher Mythic Combat Knife Skin

Rambo Accessory Bundle (1000 RB)

  • Never Enough Revenge Legendary Animated Banner
  • One Man Army Epic Emote
  • Jungle Assassin Epic Primary Weapon Wrap
  • Jungle Assassin Epic Secondary Weapon Wrap
  • Jungle Assassin Epic Melee Weapon Wrap

Rambo Contracts and Rewards

  • Deal 2000 Explosive Damage
  • Lethal Soldier Epic Border
  • Down 100 Enemies with Seeker
  • Aim True Epic Banner
  • Hit 10 Enemies with Seeker’s Bow
  • Become War Legendary Animated Avatar
  • Get 25 Multi-kills
  • Don’t Push it Epic Spray
  • Earn a First Blood Medal
  • First Blood Epic Title
  • Complete all Rambo Objectives
  • Jungle Cobra Epic Wingsuit

PROJECT SAINT

EXPERIMENTAL Feature: Human Backfill

This feature is design to allow players to join matches that are in progress, allowing players to Save The Day whenever matches have players who leave midway through a match. Players who join such matches will be reward the maximum amount of reputation and experience that could be achieved in the full match, ensuring that your time is rewarded. With this feature, we hope to address uneven matches that tend to happen for our players.

That being said, this feature is experimental. We’ve worked diligently to build up this feature and, to ensure quality, we are wanting to put it out into the wild under observation and in a controlled environment outside of our internal testing. What that will mean is that at the start of this update, Human Backfill will only be active for our casual Demolition queue in the first hour or so. Over that first day, we will slowly enable it for other game modes and see how it ramps up. As you potentially encounter this feature in the wild, we hope to hear more feedback in how it improves the health of matches in your day-to-day sessions.

MORE MAPS

We have added Meltdown, Palace and Skyfell to our core TDM game mode. This will bring the TDM map pool up to 13. However, we are aware that this leaves out The Arena and Glacier from the rotation. At this time those maps do not satisfy the level of enjoyment we set for 6v6 TDM but we hope to potentially find solutions to that problem in the future. Your patience is appreciated and your feedback is always valuable.

ROGUE REINFORCEMENT – TEAM SIZE INCREASED TO 6

In this update, we are adding a much-requested feature: you may now queue with up to 6 friends for our 6v6 game modes. This will be available on all platforms except the Nintendo Switch due to game mode size restrictions.

SAFE IN THE SKY

In many of our game modes, our players are jumping head/feet first into a hot zone. We found that those players who linger in the drop-ships a bit too long run the risk of getting downed will still deciding what perk to buy. We introduced a change that protects our players while they are inside of the Chimera or the Manticore. That being said, we are also making sure that you do not linger for too long. You’ll need to jump into the fight sooner rather than later!

BANS ON NOTICE

As with any game, we are sure that our players have encountered unsavory, toxic and/or just outright unfair players. While we have long had a Report feature, our players would often ask us if reporting a player was meaningful. In this update, we will notify you when action has been taken against reported players. Keep up the good fight in making our community the best it can be!

WEAPONS

LR15 Fullbody

  • Level 3 upgrade Damage Falloff removed
  • NEW Level 3 upgrade: Increases scoped movement speed and headshot damage

Tyr

  • Level 3 upgrade Damage Falloff removed
  • NEW Level 3 upgrade: Reduces recoil and increases headshot damage.

KA30

  • Increased fire rate
  • We hit the KA30 a few patches in a row in an attempt to push it further towards a more wild, hard to control, but high damage style. This is a buff to help bring it closer to it’s new identity and balance out some of the other nerfs the weapon has recently seen.

Sahara

  • Decreased Fire rate slightly
  • Increased Bloom slightly
  • We like the hefty feel the Sahara brings to the mid-range AR’s, but felt it was a bit too accurate for the wicked good damage it deals. Tweaks to the fire rate and bloom of the weapon, while retaining it’s damage profile, will hopefully bring it a bit more in line.

Arbitrator

  • Level 3 Upgrade now provides less range
  • Spread increased
  • Fire rate upgrade now provides less fire rate

SKL6

  • Level 2 Upgrade now provides less range

Hydra

  • Level 3 upgrade now provides less range
  • The Hydra’s third upgrade was providing too much range for what is typical of an AR range upgrade. This will help reduce the range the weapon can achieve a 4 bodyshot kill.

SLC

  • Decreased Fire Rate
  • Increased Bodyshot damage 12>13
  • Increased Headshot damage 18>19
  • The SLC has fallen a bit behind the curve against some of the other SMGs. These changes work out to be a solid TTK buff to the weapon, while at the same time making it a bit easier to control. The SLC has one of the most aggressive recoil patterns in the game, so we want it to have an aggressive TTK to make it rewarding to players who can tame the beast.

LMPX

  • Increased Headshot damage at all ranges
  • Slightly reduced fire rate
  • These changes will help push the LMPX more towards its role as a “headshot optimal” SMG. The slight fire rate reduction puts its bodyshot ttk in the back of the pack, while the headshot damage makes its headshot ttk best in class, at all ranges. A reduced fire rate also makes the weapon a bit easier to control, allowing you to hit heads easier.

D3Di

  • Decreased headshot falloff damage at mid & long range
  • This will allow you to carry the two-tap headshot kill at further ranges
  • Decreased headshot falloff damage at long range
  • This will allow you to three-tap headshot armored targets at further ranges
  • Increased Bodyshot damage at mid range
  • This will allow you to carry the three-tap bodyshot kill a bit further out

MXR

  • Decreased bodyshot falloff damage at mid & long range
  • This will allow you to carry your four-tap bodyshot kill at all ranges

Combat Knife

Level 2 upgrade now provides more swing speed
That’s not a knife, THIS is a knife!

ROGUES

Dima

  • Now has tenacity instead of Bounce Back
  • The master of explosives should be a little bit more resilient to them, dontcha think? Losing a source of healing hurts but we think surviving explosives on Dima can be very valuable as well. Dima’s launcher is a bit more wild in nature than something like Switchblade or even Kestrel’s drones, sometimes not even Dima knows where the launcher might hit! We’re working on better targeting feedback for all of our launchers, and we hope tenacity will be a welcome substitution for all our long time Dima mains out there!

Switchblade

  • Now has stalker instead of tenacity
  • We’re looking to reduce switchblades tankiness, seeing as she has both life drain and bounce back to make sure she’s often at or near full health, we think she can afford to lose tenacity. This will help further reduce the viability of shooting your launcher too close to your feet, ensuring you always take as much damage as you’re dealing at that moment to your enemies. That’s gameplay we don’t necessarily want to reward! Stalker also has a nice synergy with Switchblade’s passive, allowing her to benefit more from her increased movespeed while aiming.

Runway

  • Can now use her ability while riding a zipline

Glimpse

  • Can now use her ability while riding a zipline

Gl1tch

  • Gl1tch’s ability range is now global
  • Gl1tch can no longer pull out his hacking device while the ability is used or on cooldown.
  • Gl1tch was designed to be a breacher that destroys all enemy defenses, and prevents them from placing new ones for a duration, giving his team an opportunity to strike. However, as the game matured we started to see some emergent gameplay, which is good! Unfortunately that emergent gameplay eclipsed the intended behavior of his original design. We saw Gl1tch being used more as a flanker, with the help of padded steps, merely using the hacker’s scanning capabilities to sleuth around the map gathering positional information. These changes will help push him toward his intended gameplay style.

GADGETS

Pop Smoke

  • Can now be used while riding a zipline

GAME MODES

Battle Zone

  • New cloaked state of mythic crates before they are active

Team Death Match

  • Added Skyfell, Palace and Meltdown

King of the Hil

  • Hill time changed from 60 to 75 seconds
  • Number of hill moves changed from 10 to 8

We’ll update this post if there are any more patch notes revealed.

Source: Rogue Company

MP1st Staff

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Dying Light Update 1.42 for March 8 Adds Adds PS5 Support; 60fps. Quality, and Balanced Modes

Techland has released the Dying Light update 1.42 (The Following Enhanced Edition version 1.35) which is an unannounced patch. This title update adds PS5 support in the form of new video modes, 60 frames-per-second (fps) support for Performance Mode and more! Read on for the Dying Light March 8 patch notes below.

Dying Light Update 1.42 Patch Notes | Dying Light The Following Enhanced Edition Update 1.35 Patch Notes | Dying Light March 8 Patch Notes:

Update: Techland has also issued a tweet announcing the new title update’s features! It’ll be coming to Xbox platforms soon, but at least you know what’s coming.

Here’s the patch notes via the game’s update history:

Version 1.42

Added three video modes on PS5. You can access them in the options menu.

  • Performance mode – 60 FPS in full HD resolution
  • Balanced mode – targeting 60 FPS in QHD resolution.
  • Quality mode – 30 FPS in 4K resolution

Improved the 30 FPS cap on PS4 Pro.

Introduced new networking utilizing the EOS solution

As for the latest game in the franchise, Dying Light 2, Techland has announced that a new patch is coming to PC this week, with consoles getting it at a later (unspecified date). You can read more about the planned fixes in that patch right here.

For more on Dying Light, bookmark our game hub for it to be in the loop for the latest news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Future WWE Games Could be Made by EA if WWE 2K22 Fails

There have been reports that WWE games might be made by Electronic Arts (EA) in the near future. This all depends on the success of WWE 2K22 releasing this month.

According to a report from Fightful Select, Take-Two Interactive might be ending its relationship with WWE very soon. WWE is interested in taking its license over to EA when the current contract with 2K Sports expires this year. You can read the report posted down below.

“Multiple sources have stated that WWE has had preliminary discussions with Electronic Arts (EA) about bringing the WWE Games line over to one of the top gaming publishers in the world.”

The current contract with 2K Sports was signed in 2016 and is set to expire in 2022. A contract extension is to be signed depending on the success of WWE 2K22. WWE 2K22 is finally releasing this year after seeing many delays.

WWE has been upset with 2K Sports ever since the failure of WWE 2K20. The game was so bad, it caused WWE 2K21 to be canceled. The relationship with 2K Sports was further strained when 2K22 was delayed as the game was originally coming out in Fall 2021.

WWE 2K22 releases March 11, 2022, for the PC, PS5, PS4, Xbox Series X/S, and Xbox One platforms. Be on the lookout for our review of the game very soon.

Damien Seeto

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Elex 2 Update 1.03 Released for Screen Tearing Fix This March 8

Piranha Bytes has released the Elex 2 update 1.03 (PS5 version 1.003) this March 8, and this one is for a small hotfix that fixes screen tearing! Check out the full Elex 2 March 8 patch notes below.

Elex 2 Update 1.03 Patch Notes | Elex 2 Update 1.003 Patch Notes | Elex 2 March 8 Update Patch Notes:

Here are the changes according to the PlayStation 4 update history:

  • * Fixed screen tearing

We’ll update this post if there are any more notes to be revealed.

Update: Here are the additional patch notes as revealed via the official Discord:

Patch notes are as follows –

  • * Fixed problems with certain graphic cards (especially VEGA chipsets)
  • * Fixed some screen tearing problems * Reduced mesh size
  • * Increased mesh cache size
  • * Fixed a bug where mesh cache got fragmented over time
  • * Fixed a bug in controller support
  • * Fixed various smaller bugs
  • We also released a patch on Playstation 4 and 5 that fixes the screen tearing

In the meantime, check out our review for Elex 2 here, where Tim wrote, “I have had a harder time deciding on a review rating for Elex 2 than I have had for any game I have reviewed so far. It had probably the poorest start to a game I’ve seen in a while, but if you can get past it, I think RPG fans will really enjoy what’s there. But truth be told, I don’t know how much it will convince anyone who isn’t a fan of the genre. I am disappointed that this game is coming out in such a crowded time because I think it deserves some of the attention that is going elsewhere right now. Hopefully people to whom the game will appeal don’t miss out, and I really hope that THQ Nordic authorizes another sequel because I can tell you that I would love to dive back in Jax’s shoes.”

Source: Discord

MP1st Staff

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FFXIV Online Update 1.000.121 Released This March 8

Square Enix has released the (Final Fantasy) FFXIV Online update 1.000.121 for both last-gen and next-gen platforms. This includes a short list of fixes, and doesn’t include any new content. Read on for the complete patch notes for it below.

Final Fantasy XIV Online Update 1.000.121 Patch Notes | FFXIV Online Update 1.000.121 Patch Notes:

[Date & Time]
Mar. 8, 2022 8:38 (GMT)
Mar. 8, 2022 19:38 (AEDT)[Affected Service]
・FINAL FANTASY XIV

[Update Details]

FINAL FANTASY XIV Hotfixes (Mar. 8, 2022)

■Account linking between Steam account and Square Enix account has been implemented for the Steam version.
・Following this maintenance, users will be prompted to log in with the Square Enix account they wish to link when launching the game from the Steam software for the first time.
・The linked Square Enix account will be automatically reflected for subsequent logins.
* Please refer to the following announcement for details regarding account linking:
https://sqex.to/13x8Y

■The following issues were addressed.
・An issue causing the time display for the Jumbo Cactpot drawing to be incorrect. (Oceanian data centres only)
・An issue causing certain ambient sound effects to also be played in indoor areas.
・An issue causing sounds to not be properly played with certain system configurations. (Mac only)

Source: Final Fantasy XIV
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 14 Online Update 9.37 Patch Notes; Out for Bug Fixes This March 8

Square Enix has released the Final Fantasy 14 Online update 9.37 patch, and this is for a short list of bug fixes! Head on below for the complete and official FF14 Online March 8 patch notes.

Final Fantasy 14 Online Update 9.37 Patch Notes | FF14 Online March 8 Patch Notes:

[Update Details]

FINAL FANTASY XIV Hotfixes (Mar. 8, 2022)

■Account linking between Steam account and Square Enix account has been implemented for the Steam version.
・Following this maintenance, users will be prompted to log in with the Square Enix account they wish to link when launching the game from the Steam software for the first time.
・The linked Square Enix account will be automatically reflected for subsequent logins.
* Please refer to the following announcement for details regarding account linking:
https://sqex.to/13x8Y

■The following issues were addressed.
・An issue causing the time display for the Jumbo Cactpot drawing to be incorrect. (Oceanian data centres only)
・An issue causing certain ambient sound effects to also be played in indoor areas.
・An issue causing sounds to not be properly played with certain system configurations. (Mac only)

That’s about it. However, details on Update 6.1 “Newfound Adventure” has been revealed, which includes quite a lot of new content.
Source: Final Fantasy XIV
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 1.000.010 Released for Patch 3.3 This March 8

As promised by DICE, the Battlefield 2042 update 1.000.010 patch has been released today for both last-gen and next-gen platforms! This includes the scoreboard refresh, the new Steadfast Legendary bundle for those Gold Edition, Ultimate Edition, Year 1 Pass, Year 1 Pass and Ultimate Pack upgrade owners, and more! Check out the complete patch notes for what DICE calls patch 3.3 below.

Battlefield 2042 Update 1.000.010 Patch Notes | Battlefield 2042 Update 3.3 Patch Notes:

Scoreboard

Back in January we revealed our plans for a Scoreboard UI refresh based on community input. Through your feedback, it was clear that more work and time was required to ensure that the first iteration of the refreshed Scoreboard lined up with your expectations. We’ve since collected and listened to your feedback and are now ready to deploy this refresh alongside this update.

Match Overview has been improved and placed on the left of the screen; this still retains information about the match, objective progression and ticket counters as well as personal stats such as Kills, Assists and Deaths, alongside your current in-game ping.

The Scoreboard now features a team vs team split look for certain team-based modes such as Conquest, Breakthrough, Rush and Team Deathmatch, alongside the inclusion of the deaths stat to the Scoreboard.

While these changes were two of your most-requested missing pieces, this is the first version of the Scoreboard, and further improvements will be made to this in subsequent updates, based upon your continued feedback such as the Scoreboard being available during the End of Round screens.

The Steadfast Exclusive Legendary Bundle

All Battlefield 2042 Gold Edition, Ultimate Edition, Year 1 Pass, Year 1 Pass and Ultimate Pack upgrade owners*, and EA Play Pro subscribers* can now enjoy the Steadfast Exclusive Legendary Bundle* as a thank you for your loyalty from the entire Battlefield team.

The bundle contains the following items:

  • Zero Resistance Skin for Mackay
  • Grasshopper Weapon Skin for the K30
  • Rapid Hammer Weapon Skin for the M44
  • Iron Chariot Vehicle Skin for the M5C Bolte
  • Rib Tickler Melee Weapon Skin
  • Resolute Player Card Background
  • The Steadfast Player Card Icon

Players eligible for the Steadfast Exclusive Legendary Bundle can find all included items via the Collection and Playercard screens upon login in once Update #3.3 is live.

General

  • Fixed a game crash that could occur on Origin or Xbox One when signing in/out while using an Xbox One controller
  • Setting “Chat” Key Bindings no longer requires a game restart to take effect
  • Adjusted Aim Assist on console to ensure that the system is in effect when analogue sticks are at 100% of their range. Previously it was only active at ranges below 100%
  • Fixed a bug where takedowns would not result in a kill on Xbox One and PlayStation®4
  • Established new location for our EU Data Centre as Frankfurt

Modes

  • Conquest & Breakthrough – fixed a bug where the Securing Objective XP-event was triggered even after a Capture Point was already fully captured
  • Hazard Zone – fixed a visual bug displaying squad mates during the match found sequence
  • Hazard Zone – fixed a bug where the End of Round XP gains sometimes didn’t trigger

For the next patch, DICE has mentioned that it will be available in “early April,” and will include VOIP support, a larger set of fixes and more, which you can read about here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 1.09 Patch Notes; Released for 3.3 This March 8

DICE has released the Battlefield 2042 update 1.09 patch, which brings the version 3.3 patch to the shooter. This brings the scoreboard into the game, alongide a short list of fixes, and something for Gold Edition owners, too. Check out the Battlefield 2042 March 8 patch notes below.

Battlefield 2042 Update 1.09 Patch Notes | Battlefield 2042 March 8 Patch Notes:

Fixes, Changes, and Improvements

General

  • Fixed a game crash that could occur on Origin or Xbox One when signing in/out while using an Xbox One controller
  • Setting “Chat” Key Bindings no longer requires a game restart to take effect
  • Adjusted Aim Assist on console to ensure that the system is in effect when analogue sticks are at 100% of their range. Previously it was only active at ranges below 100%
  • Fixed a bug where takedowns would not result in a kill on Xbox One and PlayStation®4
  • Established new location for our EU Data Centre as Frankfurt

Modes

  • Conquest & Breakthrough – fixed a bug where the Securing Objective XP-event was triggered even after a Capture Point was already fully captured
  • Hazard Zone – fixed a visual bug displaying squad mates during the match found sequence
  • Hazard Zone – fixed a bug where the End of Round XP gains sometimes didn’t trigger

Scoreboard

Back in January we revealed our plans for a Scoreboard UI refresh based on community input. Through your feedback, it was clear that more work and time was required to ensure that the first iteration of the refreshed Scoreboard lined up with your expectations. We’ve since collected and listened to your feedback and are now ready to deploy this refresh alongside this update.

Match Overview has been improved and placed on the left of the screen; this still retains information about the match, objective progression and ticket counters as well as personal stats such as Kills, Assists and Deaths, alongside your current in-game ping.

The Scoreboard now features a team vs team split look for certain team-based modes such as Conquest, Breakthrough, Rush and Team Deathmatch, alongside the inclusion of the deaths stat to the Scoreboard.

While these changes were two of your most-requested missing pieces, this is the first version of the Scoreboard, and further improvements will be made to this in subsequent updates, based upon your continued feedback such as the Scoreboard being available during the End of Round screens.

The Steadfast Exclusive Legendary Bundle

All Battlefield 2042 Gold Edition, Ultimate Edition, Year 1 Pass, Year 1 Pass and Ultimate Pack upgrade owners*, and EA Play Pro subscribers* can now enjoy the Steadfast Exclusive Legendary Bundle* as a thank you for your loyalty from the entire Battlefield team.

The bundle contains the following items:

  • Zero Resistance Skin for Mackay
  • Grasshopper Weapon Skin for the K30
  • Rapid Hammer Weapon Skin for the M44
  • Iron Chariot Vehicle Skin for the M5C Bolte
  • Rib Tickler Melee Weapon Skin
  • Resolute Player Card Background
  • The Steadfast Player Card Icon

Players eligible for the Steadfast Exclusive Legendary Bundle can find all included items via the Collection and Playercard screens upon login in once Update #3.3 is live.

That’s about it. The next title update after this one is due sometime in “early April,” and here’s what DICE has to say about that.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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